@autoaiai/aicut 0.1.7 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -84
- package/package.json +1 -1
- package/product.json +2 -1
- package/skills/aicut/SKILL.md +4 -4
- package/skills/aicut/references/commands.md +15 -15
- package/skills/aicut/references/film-format.md +1 -1
- package/skills/aicut/references/recipes.md +4 -4
- package/skills/aicut/references/troubleshooting.md +2 -2
- package/skills/aicut-motion/SKILL.md +75 -9
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
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- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/style.json +13 -0
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- package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/style.json +13 -0
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- package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/code.js +1237 -0
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- package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/code.js +469 -0
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- package/skills/aicut-motion/references/design-systems/README.md +1 -1
- package/skills/aicut-motion/references/motion-delivery.md +55 -0
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{
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// ---------- Kawaii anime: flat 2D chibi illustration, soft plum outlines, one cel-shadow tone, glossy anime eyes ----------
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// make sure the kana subset of Zen Maru Gothic is fetched before the first frame (H.loadFonts reads FONT_SAMPLE)
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window.FONT_SAMPLE = (window.FONT_SAMPLE || '') + 'ぽよんもぐもぐガーンやったーキラぴょん';
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const TAU = Math.PI * 2;
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const C = {
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plum: '#5a3659', dark: '#3b2342',
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pink: '#ffbfd2', pinkS: '#f597b7', pinkD: '#ff6f9c',
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mint: '#bff0dc', mintS: '#86d6b9', mintD: '#3fb98e',
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butter: '#fff0a6', butterS: '#f5d06a', butterD: '#ffd84d',
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lav: '#ded2ff', lavS: '#b7a2f2', lavD: '#8f74e6',
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sky: '#c6e7ff', skyS: '#8cc6f2', skyD: '#5aa9ea',
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cream: '#fffaf4', creamS: '#e4d8f6',
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peach: '#ffe2cf', peachS: '#f2b996', brown: '#dca07a', brownS: '#b97b5a',
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red: '#ff6b8a', white: '#ffffff',
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};
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const TH = {
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pink: { base: '#ffe7ef', dot: '#ffd3e1', acc: '#fff3b0', kind: 'dots' },
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mint: { base: '#ddf6ec', dot: '#c4ecdb', acc: '#fff1a0', kind: 'stars' },
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lav: { base: '#efe8ff', dot: '#e0d4ff', acc: '#ffd0e0', kind: 'clouds' },
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butter: { base: '#fff6d8', dot: '#ffeab0', acc: '#ffc4d6', kind: 'hearts' },
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};
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const FONT = '"Fredoka"', KANA = '"Zen Maru Gothic"';
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const q15 = (t) => Math.floor(t * 15 + 1e-6) / 15; // anime "on twos" at 30 fps
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// ---------- paths ----------
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const scaleOf = (ctx) => { const m = ctx.getTransform(); return Math.hypot(m.a, m.b) || 1; };
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const rrP = (x, y, w, h, r) => { const p = new Path2D(); p.roundRect(x, y, w, h, r); return p; };
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const ellP = (x, y, rx, ry, rot = 0) => { const p = new Path2D(); p.ellipse(x, y, rx, ry, rot, 0, TAU); return p; };
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function roundPoly(pts, rad) {
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const p = new Path2D(), n = pts.length, mid = (a, b) => [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
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const s = mid(pts[n - 1], pts[0]); p.moveTo(s[0], s[1]);
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for (let i = 0; i < n; i++) { const c = pts[i], m = mid(c, pts[(i + 1) % n]); p.arcTo(c[0], c[1], m[0], m[1], rad); }
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p.closePath(); return p;
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}
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const starPts = (cx, cy, R, r, n = 5, rot = -Math.PI / 2) => {
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const out = [];
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for (let i = 0; i < n * 2; i++) { const a = rot + i * Math.PI / n, rr = i % 2 ? r : R; out.push([cx + Math.cos(a) * rr, cy + Math.sin(a) * rr]); }
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return out;
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};
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const starP = (cx, cy, R, rot = -Math.PI / 2, ratio = 0.5, n = 5) => roundPoly(starPts(cx, cy, R, R * ratio, n, rot), R * 0.12);
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function heartP(cx, cy, s, rot = 0) {
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const p = new Path2D(), m = new DOMMatrix().translate(cx, cy).rotate(rot * 180 / Math.PI).scale(s, s), q = new Path2D();
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q.moveTo(0, 0.9);
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q.bezierCurveTo(-0.15, 0.75, -1, 0.3, -1, -0.25);
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q.bezierCurveTo(-1, -0.78, -0.35, -0.98, 0, -0.5);
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q.bezierCurveTo(0.35, -0.98, 1, -0.78, 1, -0.25);
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q.bezierCurveTo(1, 0.3, 0.15, 0.75, 0, 0.9);
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q.closePath(); p.addPath(q, m); return p;
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}
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function spark4P(cx, cy, R, rot = 0) {
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const p = new Path2D(), k = R * 0.16, pts = [[0, -R], [R, 0], [0, R], [-R, 0]], cs = [[k, -k], [k, k], [-k, k], [-k, -k]];
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const tr = ([x, y]) => [cx + x * Math.cos(rot) - y * Math.sin(rot), cy + x * Math.sin(rot) + y * Math.cos(rot)];
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const s0 = tr(pts[0]); p.moveTo(s0[0], s0[1]);
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for (let i = 0; i < 4; i++) { const c = tr(cs[i]), e = tr(pts[(i + 1) % 4]); p.quadraticCurveTo(c[0], c[1], e[0], e[1]); }
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p.closePath(); return p;
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}
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function cloudP(cx, cy, s) {
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const p = new Path2D();
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[[-70, 10, 42], [-30, -18, 52], [22, -26, 58], [70, 4, 44], [30, 22, 46], [-22, 24, 44]].forEach(([x, y, r]) => { p.moveTo(cx + (x + r) * s, cy + y * s); p.arc(cx + x * s, cy + y * s, r * s, 0, TAU); });
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return p;
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}
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// ---------- inking ----------
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function ol(ctx, p, w = 4.5, col = C.plum) { ctx.save(); ctx.lineWidth = w / scaleOf(ctx); ctx.strokeStyle = col; ctx.lineJoin = 'round'; ctx.lineCap = 'round'; ctx.stroke(p); ctx.restore(); }
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// flat fill + ONE cel-shadow tone (light from top-left: the base is shifted up-left inside the shape, shade remains bottom-right)
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function cel(ctx, p, base, shade, dx = -8, dy = -8, w = 4.5) {
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ctx.save(); ctx.fillStyle = shade; ctx.fill(p); ctx.clip(p); ctx.translate(dx, dy); ctx.fillStyle = base; ctx.fill(p); ctx.restore();
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if (w) ol(ctx, p, w);
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}
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// union outline: outline every sub-shape, then fill them all (interior seams vanish)
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function union(ctx, paths, fill, w = 4.5) {
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ctx.save(); ctx.lineWidth = (2 * w) / scaleOf(ctx); ctx.strokeStyle = C.plum; ctx.lineJoin = 'round';
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paths.forEach((p) => ctx.stroke(p)); ctx.fillStyle = fill; paths.forEach((p) => ctx.fill(p)); ctx.restore();
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}
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function shine(ctx, x, y, rx, ry, rot = -0.6, a = 0.95) { ctx.save(); ctx.fillStyle = `rgba(255,255,255,${a})`; ctx.fill(ellP(x, y, rx, ry, rot)); ctx.restore(); }
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// ---------- motion grammar ----------
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// bouncy pop: 0 -> overshoot -> settle, with squash & stretch
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function pop(t, t0, k = 1) {
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const u = t - t0;
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if (u <= 0) return { s: 0, sx: 0, sy: 0, u };
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const s = 1 - Math.exp(-9 * u) * Math.cos(18 * u), q = Math.exp(-8 * u) * Math.sin(18 * u) * 0.28 * k;
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return { s, sx: s * (1 + q), sy: s * (1 - q), u };
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}
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const popOut = (t, t1, d = 0.2) => 1 - H.clamp((t - t1) / d);
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function squash(t, tl, amp = 0.22) { const u = t - tl; if (u < 0) return [1, 1]; const q = Math.exp(-7 * u) * Math.cos(16 * u) * amp; return [1 + q, 1 - q]; }
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const bob = (t, ph = 0, a = 8) => Math.sin(t * TAU * 0.85 + ph) * a;
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// ---------- lettering: bold rounded type, colored outline, soft drop shadow ----------
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function kText(ctx, str, x, y, size, o = {}) {
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ctx.save();
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ctx.font = `${o.weight || 700} ${size}px ${o.font || FONT}`; ctx.textAlign = o.align || 'center'; ctx.textBaseline = 'alphabetic';
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ctx.lineJoin = 'round'; ctx.miterLimit = 2;
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const lw = size * (o.lw || 0.24);
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if (o.outer) { ctx.strokeStyle = o.outer; ctx.lineWidth = lw + size * (o.ow || 0.13); ctx.strokeText(str, x, y); }
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if (o.shadow !== false) { ctx.shadowColor = o.shadow || 'rgba(90,54,89,0.32)'; ctx.shadowBlur = size * 0.12; ctx.shadowOffsetY = size * 0.07; }
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ctx.strokeStyle = o.line || C.pinkD; ctx.lineWidth = lw; ctx.strokeText(str, x, y);
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ctx.shadowColor = 'transparent'; ctx.fillStyle = o.fill || C.white; ctx.fillText(str, x, y);
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ctx.restore();
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}
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// per-letter bounce-in (each glyph pops on its own, anchored at the baseline)
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function kWord(ctx, str, cx, y, size, t, t0, stg, o = {}) {
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ctx.save(); ctx.font = `${o.weight || 700} ${size}px ${o.font || FONT}`;
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const ws = [...str].map((c) => ctx.measureText(c).width), tot = ws.reduce((a, b) => a + b, 0) + (o.track || 0) * (str.length - 1);
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ctx.restore();
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let x = o.align === 'left' ? cx : cx - tot / 2;
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const fills = o.fills;
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[...str].forEach((c, i) => {
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const w = ws[i]; const p = pop(t, t0 + i * stg, 1.3);
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if (c !== ' ' && p.s > 0) {
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const hop = p.u < 0.25 ? -Math.sin((p.u / 0.25) * Math.PI) * size * 0.18 : 0;
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ctx.save(); ctx.translate(x + w / 2, y + hop); ctx.rotate((o.wob || 0) * Math.sin(t * 6 + i * 1.3)); ctx.scale(Math.min(p.sx, p.s, 1), p.sy);
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kText(ctx, c, 0, 0, size, { ...o, fill: fills ? fills[i % fills.length] : o.fill });
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ctx.restore();
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}
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x += w + (o.track || 0);
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});
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return tot;
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}
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function kana(ctx, str, x, y, size, rot, s, fill) {
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if (s <= 0) return;
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ctx.save(); ctx.translate(x, y); ctx.rotate(rot); ctx.scale(s, s);
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kText(ctx, str, 0, 0, size, { font: KANA, weight: 900, fill, line: C.white, outer: C.plum, lw: 0.22 });
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ctx.restore();
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}
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// ---------- anime face parts ----------
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function eye(ctx, x, y, rx, ry, iris, kind = 'normal', side = 1, look = [0, 0]) {
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ctx.save(); ctx.translate(x, y); ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.strokeStyle = C.dark;
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if (kind === 'happy' || kind === 'blink') {
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ctx.beginPath();
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if (kind === 'happy') { ctx.moveTo(-rx * 0.95, ry * 0.18); ctx.quadraticCurveTo(0, -ry * 0.85, rx * 0.95, ry * 0.18); }
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else { ctx.moveTo(-rx * 0.95, -ry * 0.05); ctx.quadraticCurveTo(0, ry * 0.45, rx * 0.95, -ry * 0.05); }
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ctx.lineWidth = rx * 0.32; ctx.stroke();
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} else if (kind === 'squeeze') {
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ctx.beginPath(); ctx.moveTo(-rx * 0.65 * side, -ry * 0.5); ctx.lineTo(rx * 0.6 * side, 0); ctx.lineTo(-rx * 0.65 * side, ry * 0.5);
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ctx.lineWidth = rx * 0.3; ctx.stroke();
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} else if (kind === 'swirl') {
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140
|
+
ctx.beginPath();
|
|
141
|
+
for (let a = 0; a <= Math.PI * 5.2; a += 0.15) { const r = rx * 0.95 * a / (Math.PI * 5.2), px = Math.cos(a * side) * r, py = Math.sin(a * side) * r * ry / rx; a === 0 ? ctx.moveTo(px, py) : ctx.lineTo(px, py); }
|
|
142
|
+
ctx.lineWidth = rx * 0.17; ctx.stroke();
|
|
143
|
+
} else if (kind === 'star') {
|
|
144
|
+
const p = starP(0, 0, rx * 1.2, -Math.PI / 2, 0.5);
|
|
145
|
+
ctx.fillStyle = C.butterD; ctx.fill(p); ctx.lineWidth = rx * 0.15; ctx.stroke(p);
|
|
146
|
+
shine(ctx, -rx * 0.22, -rx * 0.28, rx * 0.2, rx * 0.14, -0.5, 1);
|
|
147
|
+
} else if (kind === 'shock') {
|
|
148
|
+
ctx.fillStyle = C.white; ctx.fill(ellP(0, 0, rx * 0.78, ry * 0.82)); ctx.lineWidth = rx * 0.14; ctx.stroke(ellP(0, 0, rx * 0.78, ry * 0.82));
|
|
149
|
+
ctx.fillStyle = C.dark; ctx.fill(ellP(look[0] * rx * 0.2, look[1] * ry * 0.2, rx * 0.17, ry * 0.17));
|
|
150
|
+
} else {
|
|
151
|
+
// glossy anime eye: dark lid shape, gradient iris, big pupil, two white highlight dots, top lash
|
|
152
|
+
const lx = look[0] * rx * 0.16, ly = look[1] * ry * 0.12;
|
|
153
|
+
ctx.fillStyle = C.dark; ctx.fill(ellP(0, 0, rx, ry));
|
|
154
|
+
const g = ctx.createLinearGradient(0, -ry, 0, ry);
|
|
155
|
+
g.addColorStop(0, C.dark); g.addColorStop(0.42, H.rgba(H.mix(iris, C.dark, 0.35))); g.addColorStop(1, H.rgba(H.mix(iris, '#ffffff', 0.45)));
|
|
156
|
+
ctx.fillStyle = g; ctx.fill(ellP(lx, ly + ry * 0.06, rx * 0.8, ry * 0.82));
|
|
157
|
+
ctx.fillStyle = '#28142c'; ctx.fill(ellP(lx, ly + ry * 0.02, rx * 0.42, ry * 0.44));
|
|
158
|
+
ctx.fillStyle = H.rgba(H.mix(iris, '#ffffff', 0.65), 0.9); ctx.fill(ellP(lx, ly + ry * 0.6, rx * 0.46, ry * 0.16));
|
|
159
|
+
ctx.fillStyle = C.white;
|
|
160
|
+
ctx.fill(ellP(lx - rx * 0.3, ly - ry * 0.36, rx * 0.34, ry * 0.28));
|
|
161
|
+
ctx.fill(ellP(lx + rx * 0.34, ly + ry * 0.3, rx * 0.14, ry * 0.12));
|
|
162
|
+
ctx.beginPath(); ctx.ellipse(0, 0, rx * 1.06, ry * 1.04, 0, Math.PI * 1.13, Math.PI * 1.87); ctx.lineWidth = rx * 0.22; ctx.stroke();
|
|
163
|
+
}
|
|
164
|
+
ctx.restore();
|
|
165
|
+
}
|
|
166
|
+
function mouth(ctx, x, y, w, kind = 'smile') {
|
|
167
|
+
ctx.save(); ctx.translate(x, y); ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.strokeStyle = C.dark; ctx.lineWidth = w * 0.26;
|
|
168
|
+
const inner = '#b8456f';
|
|
169
|
+
if (kind === 'w') { ctx.beginPath(); ctx.moveTo(-w, -w * 0.15); ctx.quadraticCurveTo(-w * 0.5, w * 0.75, 0, 0); ctx.quadraticCurveTo(w * 0.5, w * 0.75, w, -w * 0.15); ctx.stroke(); }
|
|
170
|
+
else if (kind === 'flat') { ctx.beginPath(); ctx.moveTo(-w * 0.5, 0); ctx.lineTo(w * 0.5, 0); ctx.stroke(); }
|
|
171
|
+
else if (kind === 'wobble') { ctx.beginPath(); ctx.moveTo(-w, 0); for (let i = 1; i <= 4; i++) ctx.quadraticCurveTo(-w + (i - 0.5) * w / 2, (i % 2 ? -1 : 1) * w * 0.4, -w + i * w / 2, 0); ctx.stroke(); }
|
|
172
|
+
else if (kind === 'o' || kind === 'O') {
|
|
173
|
+
const k = kind === 'O' ? 0.8 : 0.5, p = ellP(0, 0, w * k, w * k * 1.15);
|
|
174
|
+
ctx.fillStyle = inner; ctx.fill(p); ctx.save(); ctx.clip(p); ctx.fillStyle = '#ff8fab'; ctx.fill(ellP(0, w * k * 0.9, w * k * 0.7, w * k * 0.5)); ctx.restore(); ctx.lineWidth = w * 0.22; ctx.stroke(p);
|
|
175
|
+
} else { // open smile with tongue
|
|
176
|
+
const p = new Path2D(); p.moveTo(-w, -w * 0.2); p.quadraticCurveTo(0, w * 1.7, w, -w * 0.2); p.closePath();
|
|
177
|
+
ctx.fillStyle = inner; ctx.fill(p); ctx.save(); ctx.clip(p); ctx.fillStyle = '#ff8fab'; ctx.fill(ellP(0, w * 0.85, w * 0.6, w * 0.42)); ctx.restore(); ctx.lineWidth = w * 0.22; ctx.stroke(p);
|
|
178
|
+
}
|
|
179
|
+
ctx.restore();
|
|
180
|
+
}
|
|
181
|
+
function blush(ctx, x, y, rx, ry) {
|
|
182
|
+
ctx.save(); ctx.fillStyle = 'rgba(255,135,170,0.55)'; ctx.fill(ellP(x, y, rx, ry));
|
|
183
|
+
ctx.strokeStyle = 'rgba(255,95,145,0.85)'; ctx.lineWidth = rx * 0.13; ctx.lineCap = 'round'; ctx.beginPath();
|
|
184
|
+
for (let i = -1; i <= 1; i++) { ctx.moveTo(x + i * rx * 0.45 - rx * 0.1, y + ry * 0.35); ctx.lineTo(x + i * rx * 0.45 + rx * 0.1, y - ry * 0.35); }
|
|
185
|
+
ctx.stroke(); ctx.restore();
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// ---------- characters (local units; (x,y) = head centre) ----------
|
|
189
|
+
function rig(ctx, x, y, s, P, footY) {
|
|
190
|
+
ctx.translate(x, y); ctx.scale(s, s);
|
|
191
|
+
if (P.shadow !== false) { const k = 1 - Math.min(P.lift || 0, 140) / 280; ctx.fillStyle = 'rgba(90,54,89,0.13)'; ctx.fill(ellP(0, footY + 40, 115 * k, 17 * k)); }
|
|
192
|
+
ctx.translate(0, -(P.lift || 0));
|
|
193
|
+
const sq = P.sq || [1, 1]; ctx.translate(0, footY); ctx.rotate(P.tilt || 0); ctx.scale(sq[0], sq[1]); ctx.translate(0, -footY);
|
|
194
|
+
}
|
|
195
|
+
// the AI mascot: round robot, heart antenna, ear pods, candy-knob belly panel
|
|
196
|
+
function bot(ctx, x, y, s, P = {}) {
|
|
197
|
+
ctx.save(); rig(ctx, x, y, s, P, 200);
|
|
198
|
+
// arms
|
|
199
|
+
const arm = (side, a) => { ctx.save(); ctx.translate(side * 80, 108); ctx.rotate(-side * a); const p = ellP(side * 12, 30, 22, 32, -side * 0.25); cel(ctx, p, C.pink, C.pinkS, -5, -5); ctx.restore(); };
|
|
200
|
+
const aL = P.armL || 0.15, aR = P.armR || 0.15;
|
|
201
|
+
if (aL < 1.2) arm(-1, aL); if (aR < 1.2) arm(1, aR);
|
|
202
|
+
// body + belly panel + knobs (the model's weights)
|
|
203
|
+
cel(ctx, rrP(-86, 68, 172, 132, 56), C.pink, C.pinkS, -11, -11);
|
|
204
|
+
shine(ctx, -58, 140, 9, 20, 0.2, 0.75);
|
|
205
|
+
cel(ctx, rrP(-60, 104, 120, 66, 28), C.mint, C.mintS, -5, -5);
|
|
206
|
+
const kc = [[C.butter, C.butterS], [C.sky, C.skyS], [C.lav, C.lavS]], ka = P.knobs || [-2.3, -0.5, -1.9];
|
|
207
|
+
for (let i = 0; i < 3; i++) {
|
|
208
|
+
const kx = -34 + i * 34, ky = 137;
|
|
209
|
+
cel(ctx, ellP(kx, ky, 14, 14), kc[i][0], kc[i][1], -3, -3, 3.5);
|
|
210
|
+
ctx.save(); ctx.strokeStyle = C.plum; ctx.lineCap = 'round'; ctx.lineWidth = 4.5; ctx.beginPath(); ctx.moveTo(kx, ky); ctx.lineTo(kx + Math.cos(ka[i]) * 10, ky + Math.sin(ka[i]) * 10); ctx.stroke(); ctx.restore();
|
|
211
|
+
}
|
|
212
|
+
// ear pods
|
|
213
|
+
for (const sd of [-1, 1]) { cel(ctx, ellP(sd * 140, -4, 30, 34), C.pink, C.pinkS, -6, -6); ctx.fillStyle = C.pinkS; ctx.fill(ellP(sd * 146, -4, 11, 14)); }
|
|
214
|
+
// antenna with heart bulb
|
|
215
|
+
ctx.save(); ctx.lineCap = 'round'; ctx.strokeStyle = C.plum; ctx.lineWidth = 15; ctx.beginPath(); ctx.moveTo(0, -98); ctx.quadraticCurveTo(4, -125, 0, -146); ctx.stroke();
|
|
216
|
+
ctx.strokeStyle = C.lav; ctx.lineWidth = 6; ctx.stroke(); ctx.restore();
|
|
217
|
+
if (P.glow) { const g = ctx.createRadialGradient(0, -166, 4, 0, -166, 70); g.addColorStop(0, `rgba(255,140,180,${0.6 * P.glow})`); g.addColorStop(1, 'rgba(255,140,180,0)'); ctx.fillStyle = g; ctx.fillRect(-80, -240, 160, 150); }
|
|
218
|
+
const hs = 24 * (1 + 0.25 * (P.glow || 0));
|
|
219
|
+
cel(ctx, heartP(0, -166, hs), P.glow > 0.3 ? C.pinkD : C.pink, C.pinkS, -4, -4, 4);
|
|
220
|
+
shine(ctx, -9, -174, 5, 3.5, -0.6);
|
|
221
|
+
// head
|
|
222
|
+
cel(ctx, rrP(-138, -106, 276, 204, 98), C.cream, C.creamS, -13, -13);
|
|
223
|
+
shine(ctx, -90, -64, 30, 13, -0.6); shine(ctx, -52, -86, 7, 7, 0);
|
|
224
|
+
if (aL >= 1.2) arm(-1, aL); if (aR >= 1.2) arm(1, aR);
|
|
225
|
+
// face
|
|
226
|
+
const ek = P.eyes || 'normal', look = P.look || [0, 0];
|
|
227
|
+
eye(ctx, -56, 2, 36, 48, '#8a6cf0', ek, 1, look); eye(ctx, 56, 2, 36, 48, '#8a6cf0', ek, -1, look);
|
|
228
|
+
if (P.blush !== false) { blush(ctx, -98, 46, 24, 13); blush(ctx, 98, 46, 24, 13); }
|
|
229
|
+
mouth(ctx, 0, 50, 15, P.mouth || 'smile');
|
|
230
|
+
ctx.restore();
|
|
231
|
+
}
|
|
232
|
+
function cat(ctx, x, y, s, P = {}) {
|
|
233
|
+
ctx.save(); rig(ctx, x, y, s, P, 182);
|
|
234
|
+
if (!P.headOnly) {
|
|
235
|
+
const wag = P.wag || 0;
|
|
236
|
+
ctx.save(); ctx.lineCap = 'round'; ctx.beginPath(); ctx.moveTo(50, 150); ctx.bezierCurveTo(120, 160, 128 + wag * 18, 90, 100 + wag * 34, 48);
|
|
237
|
+
ctx.strokeStyle = C.plum; ctx.lineWidth = 30; ctx.stroke(); ctx.strokeStyle = C.butter; ctx.lineWidth = 20; ctx.stroke(); ctx.restore();
|
|
238
|
+
cel(ctx, ellP(0, 124, 72, 60), C.butter, C.butterS, -8, -8);
|
|
239
|
+
for (const sd of [-1, 1]) cel(ctx, ellP(sd * 32, 174, 24, 15), C.butter, C.butterS, -3, -3);
|
|
240
|
+
}
|
|
241
|
+
for (const sd of [-1, 1]) {
|
|
242
|
+
cel(ctx, roundPoly([[sd * 106, -26], [sd * 90, -130], [sd * 22, -86]], 16), C.butter, C.butterS, -5, -5);
|
|
243
|
+
ctx.fillStyle = C.pink; ctx.fill(roundPoly([[sd * 88, -50], [sd * 81, -106], [sd * 45, -80]], 9));
|
|
244
|
+
}
|
|
245
|
+
cel(ctx, ellP(0, 0, 116, 96), C.butter, C.butterS, -12, -12);
|
|
246
|
+
ctx.save(); ctx.strokeStyle = C.butterS; ctx.lineCap = 'round'; ctx.lineWidth = 8; ctx.beginPath();
|
|
247
|
+
ctx.moveTo(0, -90); ctx.lineTo(0, -70); ctx.moveTo(-26, -86); ctx.lineTo(-21, -68); ctx.moveTo(26, -86); ctx.lineTo(21, -68); ctx.stroke(); ctx.restore();
|
|
248
|
+
shine(ctx, -66, -46, 20, 9, -0.6);
|
|
249
|
+
const ek = P.eyes || 'normal';
|
|
250
|
+
eye(ctx, -44, 8, 28, 37, '#3fbf95', ek, 1, P.look || [0, 0]); eye(ctx, 44, 8, 28, 37, '#3fbf95', ek, -1, P.look || [0, 0]);
|
|
251
|
+
blush(ctx, -78, 42, 18, 10); blush(ctx, 78, 42, 18, 10);
|
|
252
|
+
ctx.fillStyle = C.pinkD; ctx.fill(roundPoly([[-7, 33], [7, 33], [0, 41]], 3));
|
|
253
|
+
mouth(ctx, 0, 46, 11, P.mouth || 'w');
|
|
254
|
+
ctx.save(); ctx.strokeStyle = C.plum; ctx.lineWidth = 3.5; ctx.lineCap = 'round'; ctx.beginPath();
|
|
255
|
+
for (const sd of [-1, 1]) { ctx.moveTo(sd * 100, 26); ctx.lineTo(sd * 134, 18); ctx.moveTo(sd * 100, 40); ctx.lineTo(sd * 136, 44); }
|
|
256
|
+
ctx.stroke(); ctx.restore();
|
|
257
|
+
ctx.restore();
|
|
258
|
+
}
|
|
259
|
+
function dog(ctx, x, y, s, P = {}) {
|
|
260
|
+
ctx.save(); rig(ctx, x, y, s, P, 182);
|
|
261
|
+
if (!P.headOnly) {
|
|
262
|
+
const wag = P.wag || 0;
|
|
263
|
+
ctx.save(); ctx.lineCap = 'round'; ctx.beginPath(); ctx.moveTo(-52, 140); ctx.quadraticCurveTo(-100, 130, -108 - wag * 22, 84 + Math.abs(wag) * 6);
|
|
264
|
+
ctx.strokeStyle = C.plum; ctx.lineWidth = 30; ctx.stroke(); ctx.strokeStyle = C.brown; ctx.lineWidth = 20; ctx.stroke(); ctx.restore();
|
|
265
|
+
cel(ctx, ellP(0, 124, 72, 60), C.peach, C.peachS, -8, -8);
|
|
266
|
+
for (const sd of [-1, 1]) cel(ctx, ellP(sd * 32, 174, 24, 15), C.peach, C.peachS, -3, -3);
|
|
267
|
+
}
|
|
268
|
+
const head = ellP(0, 0, 112, 98);
|
|
269
|
+
cel(ctx, head, C.peach, C.peachS, -12, -12, 0);
|
|
270
|
+
ctx.save(); ctx.clip(head); ctx.fillStyle = '#efbf9c'; ctx.fill(ellP(46, -8, 38, 34)); ctx.fillStyle = '#fff6ee'; ctx.fill(ellP(0, 42, 54, 36)); ctx.restore();
|
|
271
|
+
ol(ctx, head);
|
|
272
|
+
shine(ctx, -64, -52, 20, 9, -0.6);
|
|
273
|
+
const ek = P.eyes || 'normal';
|
|
274
|
+
eye(ctx, -44, -4, 27, 36, '#b06c42', ek, 1, P.look || [0, 0]); eye(ctx, 44, -4, 27, 36, '#b06c42', ek, -1, P.look || [0, 0]);
|
|
275
|
+
blush(ctx, -76, 36, 17, 10); blush(ctx, 76, 36, 17, 10);
|
|
276
|
+
ctx.fillStyle = C.dark; ctx.fill(ellP(0, 26, 17, 11)); shine(ctx, -5, 22, 5, 3, -0.3);
|
|
277
|
+
ctx.save(); ctx.strokeStyle = C.dark; ctx.lineWidth = 4; ctx.lineCap = 'round'; ctx.beginPath(); ctx.moveTo(0, 36); ctx.lineTo(0, 44); ctx.stroke(); ctx.restore();
|
|
278
|
+
if (P.tongue !== false) { const tp = new Path2D(); tp.moveTo(-10, 50); tp.lineTo(10, 50); tp.quadraticCurveTo(10, 68, 0, 68); tp.quadraticCurveTo(-10, 68, -10, 50); ctx.fillStyle = '#ff8fab'; ctx.fill(tp); ol(ctx, tp, 3); }
|
|
279
|
+
mouth(ctx, 0, 48, 13, 'w');
|
|
280
|
+
for (const sd of [-1, 1]) cel(ctx, ellP(sd * 104, 2, 30, 62, sd * -0.38), C.brown, C.brownS, -5, -6);
|
|
281
|
+
ctx.restore();
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
// ---------- props / emotes ----------
|
|
285
|
+
function tag(ctx, x, y, label, fill, flip = 1, size = 28) {
|
|
286
|
+
ctx.save(); ctx.translate(x, y); ctx.scale(flip, 1);
|
|
287
|
+
ctx.font = `700 ${size}px ${FONT}`; const w = Math.max(ctx.measureText(label).width + size * 1.1, size * 1.6), h = size * 1.5;
|
|
288
|
+
cel(ctx, rrP(-w / 2, -h / 2, w, h, h / 2), fill, H.rgba(H.mix(fill, C.plum, 0.15)), -3, -3, 3.5);
|
|
289
|
+
ctx.fillStyle = C.plum; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(label, 0, 2);
|
|
290
|
+
ctx.restore();
|
|
291
|
+
}
|
|
292
|
+
function card(ctx, x, y, s, kind, label, P = {}) {
|
|
293
|
+
ctx.save(); ctx.translate(x, y); ctx.rotate(P.rot || 0); ctx.scale(s * (P.sx || 1), s * (P.sy || 1));
|
|
294
|
+
cel(ctx, rrP(-82, -92, 164, 176, 26), '#fffdfb', '#eadcf2', -6, -6);
|
|
295
|
+
const inner = rrP(-68, -78, 136, 126, 18);
|
|
296
|
+
ctx.save(); ctx.clip(inner); ctx.fillStyle = kind === 'cat' ? '#dff0ff' : '#ffe6ef'; ctx.fillRect(-70, -80, 140, 130);
|
|
297
|
+
ctx.fillStyle = kind === 'cat' ? '#cbe5fb' : '#ffd4e2';
|
|
298
|
+
for (let j = 0; j < 5; j++) for (let i = 0; i < 6; i++) ctx.fill(ellP(-62 + i * 26 + (j % 2) * 13, -70 + j * 28, 4, 4));
|
|
299
|
+
(kind === 'cat' ? cat : dog)(ctx, 0, 8, 0.52, { headOnly: true, shadow: false, eyes: P.eyes });
|
|
300
|
+
ctx.restore(); ol(ctx, inner, 3.5);
|
|
301
|
+
if (label) tag(ctx, 0, 92, label, P.tagFill || (kind === 'cat' ? C.butter : C.sky), P.flip == null ? 1 : P.flip, P.tagSize || 28);
|
|
302
|
+
ctx.restore();
|
|
303
|
+
}
|
|
304
|
+
function bubble(ctx, x, y, w, h, tail, s = [1, 1], fill = C.white) {
|
|
305
|
+
ctx.save(); ctx.translate(x, y); ctx.scale(s[0], s[1]);
|
|
306
|
+
const p = rrP(-w / 2, -h / 2, w, h, h * 0.46), tx = tail[0] - x, ty = tail[1] - y;
|
|
307
|
+
const bx = H.clamp(tx * 0.45, -w / 2 + 34, w / 2 - 34), tp = new Path2D();
|
|
308
|
+
tp.moveTo(bx - 24, h / 2 - 8); tp.quadraticCurveTo(bx - 6, (h / 2 + ty) / 2 + 4, tx, ty); tp.quadraticCurveTo(bx + 4, (h / 2 + ty) / 2 - 6, bx + 22, h / 2 - 8); tp.closePath();
|
|
309
|
+
union(ctx, [p, tp], fill);
|
|
310
|
+
ctx.restore();
|
|
311
|
+
}
|
|
312
|
+
function thought(ctx, x, y, s, tail, dots, tq) {
|
|
313
|
+
ctx.save(); ctx.translate(x, y); ctx.scale(s, s);
|
|
314
|
+
union(ctx, [cloudP(0, 0, 1.05)], C.white);
|
|
315
|
+
const [tx, ty] = [(tail[0] - x) / s, (tail[1] - y) / s];
|
|
316
|
+
union(ctx, [ellP(tx * 0.55, ty * 0.55 + 20, 16, 14)], C.white); union(ctx, [ellP(tx * 0.85, ty * 0.85, 10, 9)], C.white);
|
|
317
|
+
for (let i = 0; i < dots; i++) { ctx.fillStyle = C.plum; ctx.fill(ellP(-34 + i * 34, 4 + Math.sin(tq * 8 + i) * 3, 9, 9)); }
|
|
318
|
+
ctx.restore();
|
|
319
|
+
}
|
|
320
|
+
function sweat(ctx, x, y, s, rot = 0.25) {
|
|
321
|
+
ctx.save(); ctx.translate(x, y); ctx.rotate(rot); ctx.scale(s, s);
|
|
322
|
+
const p = new Path2D(); p.moveTo(0, -30); p.bezierCurveTo(8, -12, 20, 2, 20, 14); p.arc(0, 14, 20, 0, Math.PI); p.bezierCurveTo(-20, 2, -8, -12, 0, -30); p.closePath();
|
|
323
|
+
cel(ctx, p, C.sky, C.skyS, -4, -4, 4); shine(ctx, -6, 12, 4, 7, 0.3);
|
|
324
|
+
ctx.restore();
|
|
325
|
+
}
|
|
326
|
+
function vein(ctx, x, y, s) {
|
|
327
|
+
ctx.save(); ctx.translate(x, y); ctx.scale(s, s); ctx.strokeStyle = C.red; ctx.lineCap = 'round'; ctx.lineWidth = 7;
|
|
328
|
+
for (let i = 0; i < 4; i++) { ctx.save(); ctx.rotate(i * Math.PI / 2 + Math.PI / 4); ctx.beginPath(); ctx.moveTo(-14, -6); ctx.quadraticCurveTo(-6, -6, -6, -14); ctx.translate(0, 0); ctx.stroke(); ctx.restore(); }
|
|
329
|
+
ctx.restore();
|
|
330
|
+
}
|
|
331
|
+
function sparkle(ctx, x, y, R, fill = C.white, rot = 0, w = 3.5) { const p = spark4P(x, y, R, rot); ctx.fillStyle = fill; ctx.fill(p); if (w) ol(ctx, p, w); }
|
|
332
|
+
function heart(ctx, x, y, s, fill = C.pinkD, rot = 0) { cel(ctx, heartP(x, y, s, rot), fill, H.rgba(H.mix(fill, C.plum, 0.25)), -s * 0.12, -s * 0.12, 3.5); shine(ctx, x - s * 0.45, y - s * 0.35, s * 0.18, s * 0.12, -0.6); }
|
|
333
|
+
function impactLines(ctx, x, y, r0, t, t0, n = 8, col = C.plum) {
|
|
334
|
+
const u = (t - t0) / 0.3; if (u < 0 || u > 1) return;
|
|
335
|
+
ctx.save(); ctx.strokeStyle = col; ctx.lineCap = 'round'; ctx.lineWidth = 6; ctx.globalAlpha = 1 - u * 0.6; ctx.beginPath();
|
|
336
|
+
for (let i = 0; i < n; i++) { const a = i / n * TAU + 0.3, a0 = r0 + u * 30, a1 = r0 + 24 + u * 46; ctx.moveTo(x + Math.cos(a) * a0, y + Math.sin(a) * a0); ctx.lineTo(x + Math.cos(a) * a1, y + Math.sin(a) * a1); }
|
|
337
|
+
ctx.stroke(); ctx.restore();
|
|
338
|
+
}
|
|
339
|
+
function confetti(ctx, t, t0, x, y, n, seed, spread = 1) {
|
|
340
|
+
const tau = t - t0; if (tau < 0 || tau > 2.4) return;
|
|
341
|
+
const r = H.rng(seed), cols = [C.pinkD, C.mintD, C.butterD, C.skyD, C.lavD, C.pink];
|
|
342
|
+
for (let i = 0; i < n; i++) {
|
|
343
|
+
const a = -Math.PI / 2 + (r() - 0.5) * 2.6 * spread, v = r.range(380, 820), rs = r.range(-8, 8), c = cols[i % cols.length], kind = i % 4, sz = r.range(9, 15);
|
|
344
|
+
const px = x + Math.cos(a) * v * tau * 0.8, py = y + Math.sin(a) * v * tau * 0.8 + 520 * tau * tau;
|
|
345
|
+
if (py > 760) continue;
|
|
346
|
+
ctx.save(); ctx.translate(px, py); ctx.rotate(rs * tau); ctx.scale(1, Math.cos(tau * 9 + i));
|
|
347
|
+
if (kind === 0) { ctx.fillStyle = c; ctx.fill(rrP(-sz * 0.6, -sz * 0.35, sz * 1.2, sz * 0.7, 3)); }
|
|
348
|
+
else if (kind === 1) { ctx.fillStyle = c; ctx.fill(ellP(0, 0, sz * 0.45, sz * 0.45)); }
|
|
349
|
+
else if (kind === 2) { ctx.fillStyle = c; ctx.fill(starP(0, 0, sz * 0.7)); }
|
|
350
|
+
else { ctx.fillStyle = c; ctx.fill(heartP(0, 0, sz * 0.5)); }
|
|
351
|
+
ctx.restore();
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
// dotted connector that draws on, chunky rounded arrowhead at the tip
|
|
355
|
+
const bez = (p0, p1, p2, p3, n = 60) => Array.from({ length: n + 1 }, (_, i) => { const u = i / n, v = 1 - u; return [v * v * v * p0[0] + 3 * v * v * u * p1[0] + 3 * v * u * u * p2[0] + u * u * u * p3[0], v * v * v * p0[1] + 3 * v * v * u * p1[1] + 3 * v * u * u * p2[1] + u * u * u * p3[1]]; });
|
|
356
|
+
const arcPts = (cx, cy, r, a0, a1, n = 50) => Array.from({ length: n + 1 }, (_, i) => { const a = a0 + (a1 - a0) * i / n; return [cx + Math.cos(a) * r, cy + Math.sin(a) * r]; });
|
|
357
|
+
function along(pts, d) {
|
|
358
|
+
let acc = 0;
|
|
359
|
+
for (let i = 1; i < pts.length; i++) { const l = Math.hypot(pts[i][0] - pts[i - 1][0], pts[i][1] - pts[i - 1][1]); if (acc + l >= d) { const u = (d - acc) / l; return [pts[i - 1][0] + (pts[i][0] - pts[i - 1][0]) * u, pts[i - 1][1] + (pts[i][1] - pts[i - 1][1]) * u, Math.atan2(pts[i][1] - pts[i - 1][1], pts[i][0] - pts[i - 1][0])]; } acc += l; }
|
|
360
|
+
const a = pts[pts.length - 1], b = pts[pts.length - 2]; return [a[0], a[1], Math.atan2(a[1] - b[1], a[0] - b[0])];
|
|
361
|
+
}
|
|
362
|
+
const plen = (pts) => pts.reduce((s, p, i) => (i ? s + Math.hypot(p[0] - pts[i - 1][0], p[1] - pts[i - 1][1]) : 0), 0);
|
|
363
|
+
function dotted(ctx, pts, prog, col, r = 6, gap = 22, head = 1) {
|
|
364
|
+
if (prog <= 0) return;
|
|
365
|
+
const L = plen(pts) * prog;
|
|
366
|
+
for (let d = 0; d < L - (head ? 16 : 0); d += gap) { const [x, y] = along(pts, d); ctx.fillStyle = col; ctx.fill(ellP(x, y, r, r)); }
|
|
367
|
+
if (head) {
|
|
368
|
+
const [x, y, a] = along(pts, L), s = 20 * head;
|
|
369
|
+
ctx.save(); ctx.translate(x, y); ctx.rotate(a);
|
|
370
|
+
const p = roundPoly([[s * 0.9, 0], [-s * 0.6, -s * 0.85], [-s * 0.6, s * 0.85]], s * 0.25);
|
|
371
|
+
cel(ctx, p, col, H.rgba(H.mix(col, C.plum, 0.25)), -2, -2, 4); ctx.restore();
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
// ---------- backgrounds: soft pastel with simple patterns ----------
|
|
376
|
+
function bg(ctx, W, H_, t, th, seed = 1) {
|
|
377
|
+
ctx.fillStyle = th.base; ctx.fillRect(0, 0, W, H_);
|
|
378
|
+
const r = H.rng(seed);
|
|
379
|
+
// big soft clouds (no outline) drifting
|
|
380
|
+
ctx.save(); ctx.globalAlpha = th.kind === 'clouds' ? 0.95 : 0.7; ctx.fillStyle = C.white;
|
|
381
|
+
const nc = th.kind === 'clouds' ? 6 : 3;
|
|
382
|
+
for (let i = 0; i < nc; i++) { const s = r.range(0.9, 1.6), x = ((r.range(0, W + 300) + t * r.range(8, 16)) % (W + 300)) - 150, y = r.range(60, H_ - 40); ctx.fill(cloudP(x, y, s)); }
|
|
383
|
+
ctx.restore();
|
|
384
|
+
const sx = 66, sy = 48, ox = (t * 12) % (sx * 2), oy = (t * 7) % (sy * 2);
|
|
385
|
+
for (let j = -2; j < H_ / sy + 2; j++) for (let i = -2; i < W / sx + 2; i++) {
|
|
386
|
+
const x = i * sx + (j & 1 ? sx / 2 : 0) + ox, y = j * sy + oy;
|
|
387
|
+
if ((j & 1) && th.kind !== 'dots' && th.kind !== 'clouds') {
|
|
388
|
+
ctx.fillStyle = th.acc;
|
|
389
|
+
if (th.kind === 'stars') ctx.fill(starP(x, y, 10, -Math.PI / 2 + (i + j) * 0.3));
|
|
390
|
+
else ctx.fill(heartP(x, y, 9));
|
|
391
|
+
} else { ctx.fillStyle = th.dot; ctx.fill(ellP(x, y, 8, 8)); }
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
function twinkles(ctx, W, H_, t, seed, n = 9, avoid) {
|
|
395
|
+
const r = H.rng(seed);
|
|
396
|
+
for (let i = 0; i < n; i++) {
|
|
397
|
+
const x = r.range(40, W - 40), y = r.range(40, H_ - 40), R = r.range(9, 18), ph = r() * TAU, sp = r.range(2.5, 4.5);
|
|
398
|
+
if (avoid && avoid(x, y)) continue;
|
|
399
|
+
const k = Math.max(0, Math.sin(t * sp + ph)); if (k < 0.1) continue;
|
|
400
|
+
sparkle(ctx, x, y, R * (0.4 + 0.6 * k), i % 3 ? C.white : C.butter, 0, 0);
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
// star / heart iris wipe with a thick candy rim
|
|
404
|
+
function wipe(ctx, W, H_, u, shape, cx, cy, drawB) {
|
|
405
|
+
const e = u * u * (3 - 2 * u), rot = -Math.PI / 2 + u * 0.9;
|
|
406
|
+
const p = shape === 'heart' ? heartP(cx, cy, 1900 * e * e + 4, 0) : starP(cx, cy, 1800 * e * e + 4, rot, 0.52);
|
|
407
|
+
ctx.save(); ctx.clip(p); drawB(); ctx.restore();
|
|
408
|
+
ctx.save(); ctx.lineJoin = 'round'; ctx.strokeStyle = C.plum; ctx.lineWidth = 34; ctx.stroke(p); ctx.strokeStyle = shape === 'heart' ? C.pink : C.butter; ctx.lineWidth = 24; ctx.stroke(p);
|
|
409
|
+
ctx.strokeStyle = C.white; ctx.lineWidth = 6; ctx.globalAlpha = 0.8; ctx.stroke(p); ctx.restore();
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
// ---------- explainer timing (shared by explainer() and explainerSound()) ----------
|
|
413
|
+
const EX = {
|
|
414
|
+
D: 15.5, wd: 0.5,
|
|
415
|
+
land: 0.45, q1: 0.95, q2: 1.15, title0: 0.3, stg: 0.04, shrink: 1.85,
|
|
416
|
+
w1: 2.2,
|
|
417
|
+
lbl: 2.75, arrow: [2.8, 3.35], cnt: [2.9, 5.6], card0: 2.75, cardGap: 0.28, cardN: 8, cardTravel: 1.1, dataOut: 5.95,
|
|
418
|
+
jump: [6.0, 6.5], newCard: 6.55, think: 6.55, badges: [6.6, 6.7, 6.8], loopArrows: [6.85, 7.0, 7.15],
|
|
419
|
+
guess: 7.0, check: 7.8, wrong: 8.0, adjust: 8.6, errArrow: [8.6, 8.9], knobs: 8.95, weights: 8.95, guess2: 9.5, right: 9.75,
|
|
420
|
+
w2: 10.25, axis: [10.55, 10.8], rounds: 10.7, accLbl: 10.7, bar0: 10.8, barGap: 0.2, hit: 12.4, pill: 12.55,
|
|
421
|
+
w3: 13.05, take1: 13.3, take2: 13.62, friends: [13.35, 13.5],
|
|
422
|
+
};
|
|
423
|
+
const LOOP = { cx: 965, cy: 392, r: 168 };
|
|
424
|
+
const BADGE = [['Guess', -90, C.butter], ['Check', 30, C.sky], ['Adjust', 150, C.pink]];
|
|
425
|
+
const accAt = (k) => 61 + 36 * (1 - Math.pow(1 - H.clamp(k / 8), 1.6));
|
|
426
|
+
const cardArrive = (i) => EX.card0 + i * EX.cardGap + EX.cardTravel;
|
|
427
|
+
|
|
428
|
+
function header(ctx, t) {
|
|
429
|
+
const str = 'How does AI learn?';
|
|
430
|
+
if (t < EX.title0) return;
|
|
431
|
+
const u = H.ease.inOut(H.clamp((t - EX.shrink) / 0.4));
|
|
432
|
+
if (u <= 0) { kWord(ctx, str, 640, 172, 80, t, EX.title0, EX.stg, { wob: 0.02, track: 3 }); return; }
|
|
433
|
+
ctx.save(); ctx.font = `700 34px ${FONT}`; const tw = ctx.measureText(str).width; ctx.restore();
|
|
434
|
+
const pw = tw + 52, ph = 62, hx = 24 + pw / 2, hy = 20 + ph / 2;
|
|
435
|
+
const ps = pop(t, EX.shrink + 0.25, 1.2);
|
|
436
|
+
if (ps.s > 0) { ctx.save(); ctx.translate(hx, hy); ctx.scale(ps.sx, ps.sy); cel(ctx, rrP(-pw / 2, -ph / 2, pw, ph, ph / 2), C.butter, C.butterS, -4, -4); ctx.restore(); }
|
|
437
|
+
const size = H.lerp(80, 34, u), cx = H.lerp(640, hx, u), by = H.lerp(172, hy + 12, u);
|
|
438
|
+
kText(ctx, str, cx, by, size, { lw: H.lerp(0.24, 0.3, u) });
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
function sceneHook(ctx, W, H_, t) {
|
|
442
|
+
bg(ctx, W, H_, t, TH.pink, 3);
|
|
443
|
+
twinkles(ctx, W, H_, t, 21, 10, (x, y) => Math.abs(x - 640) < 260 && y > 200);
|
|
444
|
+
if (t >= 0.15) {
|
|
445
|
+
let y = 470, sq;
|
|
446
|
+
if (t < EX.land) { const u = (t - 0.15) / (EX.land - 0.15); y = 470 - 560 * (1 - u * u); sq = [0.86, 1.16]; } else sq = squash(t, EX.land, 0.26);
|
|
447
|
+
const blink = t > 1.33 && t < 1.47;
|
|
448
|
+
const tilt = t < EX.q1 ? 0 : t < 1.55 ? -0.09 : 0.08;
|
|
449
|
+
bot(ctx, 640, y, 0.95, { sq, lift: t > EX.land + 0.5 ? bob(t) : 0, eyes: blink ? 'blink' : 'normal', look: [0.3, -0.7], mouth: t < 1.0 ? 'O' : 'o', tilt, armL: t > EX.q1 ? 0.6 : 0.15, glow: 0.4 + 0.3 * Math.sin(t * 7) });
|
|
450
|
+
kana(ctx, 'ぽよん', 420, 640, 46, -0.15, t > EX.land && t < EX.land + 1.2 ? pop(t, EX.land).s * popOut(t, EX.land + 1.0) : 0, C.mint);
|
|
451
|
+
}
|
|
452
|
+
for (const [tt, x, y, sz, ph] of [[EX.q1, 865, 400, 104, 0], [EX.q2, 930, 318, 66, 1.7]]) {
|
|
453
|
+
const p = pop(t, tt, 1.4); if (p.s <= 0) continue;
|
|
454
|
+
ctx.save(); ctx.translate(x, y); ctx.rotate(0.14 * Math.sin(t * 9 + ph)); ctx.scale(p.sx, p.sy);
|
|
455
|
+
kText(ctx, '?', 0, 0, sz, { fill: C.butter, line: C.pinkD, outer: C.plum, lw: 0.2 }); ctx.restore();
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
function sceneMint(ctx, W, H_, t) {
|
|
460
|
+
bg(ctx, W, H_, t, TH.mint, 5);
|
|
461
|
+
// emphasis: a punch-in on the wrong guess, with a two-frame shake
|
|
462
|
+
const z = 1 + 0.08 * H.smooth(EX.wrong, EX.wrong + 0.12, t) * (1 - H.smooth(EX.adjust + 0.1, EX.adjust + 0.45, t));
|
|
463
|
+
const shake = t >= EX.wrong && t < EX.wrong + 0.14 ? (Math.floor(t * 15) % 2 ? 7 : -7) : 0;
|
|
464
|
+
ctx.save(); ctx.translate(470 + shake, 280); ctx.scale(z, z); ctx.translate(-470, -280);
|
|
465
|
+
twinkles(ctx, W, H_, t, 41, 7, (x, y) => y > 120);
|
|
466
|
+
|
|
467
|
+
// ---- DATA beat ----
|
|
468
|
+
if (t < EX.dataOut + 0.3) {
|
|
469
|
+
const out = popOut(t, EX.dataOut);
|
|
470
|
+
const pl = pop(t, EX.lbl); if (pl.s > 0) { ctx.save(); ctx.translate(440, 150); ctx.scale(pl.sx * out, pl.sy * out); kText(ctx, 'Training data', 0, 0, 50, {}); ctx.restore(); }
|
|
471
|
+
const lane = bez([110, 505], [350, 548], [650, 548], [860, 472]);
|
|
472
|
+
if (out > 0) { ctx.save(); ctx.globalAlpha = out; dotted(ctx, lane, H.ease.out(H.clamp((t - EX.arrow[0]) / (EX.arrow[1] - EX.arrow[0]))), C.mintD, 6, 24); ctx.restore(); }
|
|
473
|
+
const pc = pop(t, EX.cnt[0]);
|
|
474
|
+
if (pc.s > 0 && out > 0) {
|
|
475
|
+
const u = H.clamp((t - EX.cnt[0]) / (EX.cnt[1] - EX.cnt[0])), v = Math.round(1e6 * (1 - Math.pow(1 - u, 2.2)));
|
|
476
|
+
let bump = 0; for (let i = 0; i < EX.cardN; i++) { const d = t - cardArrive(i); if (d >= 0 && d < 0.2) bump = 0.08 * (1 - d / 0.2); }
|
|
477
|
+
ctx.save(); ctx.translate(390, 652); ctx.scale(pc.sx * out * (1 + bump), pc.sy * out * (1 + bump));
|
|
478
|
+
kText(ctx, v.toLocaleString('en-US'), 0, 0, 82, { fill: C.butter, line: C.pinkD, outer: C.plum, ow: 0.08, lw: 0.16 }); ctx.restore();
|
|
479
|
+
ctx.save(); ctx.translate(628, 650); ctx.scale(pc.s * out, pc.s * out); kText(ctx, 'examples', 0, 0, 40, { align: 'left', fill: C.white, line: C.mintD }); ctx.restore();
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
// ---- the mascot ----
|
|
484
|
+
let bx = 1000, by = 410, bs = 0.92, P = {};
|
|
485
|
+
let lastArr = -9; for (let i = 0; i < EX.cardN; i++) if (t >= cardArrive(i)) lastArr = cardArrive(i);
|
|
486
|
+
let nextArr = 99; for (let i = EX.cardN - 1; i >= 0; i--) if (t < cardArrive(i)) nextArr = cardArrive(i);
|
|
487
|
+
if (t < EX.jump[0]) {
|
|
488
|
+
const munch = t - lastArr < 0.2;
|
|
489
|
+
P = { eyes: munch ? 'happy' : 'normal', look: [-0.7, 0.1], mouth: munch ? 'w' : nextArr - t < 0.3 ? 'O' : 'smile', glow: Math.exp(-(t - lastArr) * 5), lift: bob(t), sq: squash(t, lastArr, 0.12) };
|
|
490
|
+
} else if (t < EX.jump[1]) {
|
|
491
|
+
const u = (t - EX.jump[0]) / (EX.jump[1] - EX.jump[0]);
|
|
492
|
+
bx = H.lerp(1000, 300, u); by = H.lerp(410, 420, u) - Math.sin(u * Math.PI) * 190; bs = H.lerp(0.92, 0.9, u);
|
|
493
|
+
P = { eyes: 'happy', mouth: 'smile', armL: 2.2, armR: 2.2, sq: [0.88, 1.14], lift: 0 };
|
|
494
|
+
} else {
|
|
495
|
+
bx = 300; by = 420; bs = 0.9;
|
|
496
|
+
const ph = t < EX.guess ? 'think' : t < EX.wrong ? 'guess' : t < EX.adjust ? 'wrong' : t < EX.guess2 ? 'adjust' : t < EX.right ? 'guess2' : 'right';
|
|
497
|
+
const knobs = [-2.3, -0.5, -1.9].map((a0, i) => { const a1 = [-1.0, -1.9, -0.7][i], p = pop(t, EX.knobs + i * 0.12); return a0 + (a1 - a0) * p.s; });
|
|
498
|
+
P = {
|
|
499
|
+
think: { eyes: 'normal', look: [0.5, -0.6], mouth: 'flat' },
|
|
500
|
+
guess: { eyes: 'normal', look: [0.7, 0], mouth: t < EX.check ? 'o' : 'smile' },
|
|
501
|
+
wrong: { eyes: 'swirl', mouth: 'wobble', blush: false, tilt: 0.05 * Math.sin(t * 30) },
|
|
502
|
+
adjust: { eyes: 'squeeze', mouth: t > EX.knobs ? 'w' : 'flat' },
|
|
503
|
+
guess2: { eyes: 'normal', look: [0.7, -0.1], mouth: 'o' },
|
|
504
|
+
right: { eyes: 'star', mouth: 'smile', armL: 2.4, armR: 2.0 },
|
|
505
|
+
}[ph];
|
|
506
|
+
P.knobs = knobs; P.sq = squash(t, EX.jump[1], 0.28); P.lift = t > EX.jump[1] + 0.5 ? bob(t) : 0; P.glow = ph === 'right' ? 0.8 : 0.3;
|
|
507
|
+
if (ph === 'right') P.sq = squash(t, EX.right, 0.2);
|
|
508
|
+
}
|
|
509
|
+
bot(ctx, bx, by, bs, P);
|
|
510
|
+
if (t >= EX.jump[0] && t < EX.jump[1] + 0.7) kana(ctx, 'ぴょん', 640, 210, 46, 0.12, pop(t, EX.jump[0] + 0.1).s * popOut(t, EX.jump[1] + 0.5), C.pink);
|
|
511
|
+
if (t >= 3.4 && t < EX.dataOut) kana(ctx, 'もぐもぐ', 1170, 250, 40, 0.18, pop(t, 3.4).s * (Math.floor(t * 7.5) % 2 ? 1 : 0.94), C.butter);
|
|
512
|
+
|
|
513
|
+
// ---- cards hopping in along the lane ----
|
|
514
|
+
for (let i = 0; i < EX.cardN; i++) {
|
|
515
|
+
const t0 = EX.card0 + i * EX.cardGap, u = (t - t0) / EX.cardTravel;
|
|
516
|
+
if (u < 0 || u >= 1) continue;
|
|
517
|
+
const kind = [0, 3, 5, 6].includes(i) ? 'cat' : 'dog';
|
|
518
|
+
let x = H.lerp(-90, 850, Math.min(u / 0.85, 1)), y = 350 - Math.abs(Math.sin(Math.min(u / 0.85, 1) * Math.PI * 2)) * 62, s = 0.95;
|
|
519
|
+
if (u > 0.85) { const v = (u - 0.85) / 0.15; x = H.lerp(850, 1000, v); y = H.lerp(350, 456, v); s = 0.95 * (1 - v * 0.85); }
|
|
520
|
+
const land = Math.abs(Math.sin(Math.min(u / 0.85, 1) * Math.PI * 2)) < 0.25;
|
|
521
|
+
card(ctx, x, y, s, kind, kind, { rot: 0.12 * Math.sin(u * Math.PI * 4), sx: land ? 1.08 : 0.96, sy: land ? 0.92 : 1.05, tagSize: 32 });
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
// ---- GUESS -> CHECK -> ADJUST ----
|
|
525
|
+
if (t >= EX.newCard - 0.05) {
|
|
526
|
+
// the new picture
|
|
527
|
+
const pc = pop(t, EX.newCard);
|
|
528
|
+
const fl = H.clamp((t - EX.check) / 0.2), flip = Math.abs(Math.cos(fl * Math.PI)) || 0.02;
|
|
529
|
+
const lbl = fl < 0.5 ? '?' : 'cat';
|
|
530
|
+
card(ctx, 628, 398, 1.1, 'cat', lbl, { sx: pc.sx, sy: pc.sy, flip, tagFill: fl < 0.5 ? C.pink : C.mint, tagSize: 32 });
|
|
531
|
+
if (t >= EX.right) { const pk = pop(t, EX.right + 0.1); ctx.save(); ctx.translate(720, 505); ctx.scale(pk.s, pk.s); cel(ctx, ellP(0, 0, 22, 22), C.mintD, '#2fa078', -3, -3); ctx.strokeStyle = C.white; ctx.lineWidth = 6; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(-9, 1); ctx.lineTo(-2, 8); ctx.lineTo(10, -7); ctx.stroke(); ctx.restore(); }
|
|
532
|
+
|
|
533
|
+
// the loop diagram
|
|
534
|
+
const { cx, cy, r } = LOOP, rad = (d) => d * Math.PI / 180;
|
|
535
|
+
[[-62, 6], [58, 122], [174, 246]].forEach(([a0, a1], i) => {
|
|
536
|
+
const pts = arcPts(cx, cy, r, rad(a0), rad(a1));
|
|
537
|
+
dotted(ctx, pts, H.ease.out(H.clamp((t - EX.loopArrows[i]) / 0.3)), C.lavD, 5.5, 20);
|
|
538
|
+
});
|
|
539
|
+
// star cursor runs the loop: Guess -> Check -> Adjust -> Guess
|
|
540
|
+
if (t >= EX.guess) {
|
|
541
|
+
const keys = [[EX.guess, -90], [EX.check, 30], [EX.adjust, 150], [EX.guess2, 270]];
|
|
542
|
+
let a = 270; for (let i = 0; i < 3; i++) if (t < keys[i + 1][0]) { a = H.lerp(keys[i][1], keys[i + 1][1], H.ease.inOut(H.clamp((t - keys[i][0]) / 0.45))); break; }
|
|
543
|
+
const sx_ = cx + Math.cos(rad(a)) * r, sy_ = cy + Math.sin(rad(a)) * r;
|
|
544
|
+
cel(ctx, starP(sx_, sy_, 22, t * 3), C.butterD, C.butterS, -3, -3, 4);
|
|
545
|
+
}
|
|
546
|
+
const activeAt = (i) => (i === 0 ? (t >= EX.guess && t < EX.check) || t >= EX.guess2 : i === 1 ? t >= EX.check && t < EX.adjust : t >= EX.adjust && t < EX.guess2);
|
|
547
|
+
const actT = [t >= EX.guess2 ? EX.guess2 : EX.guess, EX.check, EX.adjust];
|
|
548
|
+
BADGE.forEach(([lbl, deg, col], i) => {
|
|
549
|
+
const bxx = cx + Math.cos(rad(deg)) * r, byy = cy + Math.sin(rad(deg)) * r, pb = pop(t, EX.badges[i]);
|
|
550
|
+
if (pb.s <= 0) return;
|
|
551
|
+
const on = activeAt(i), pa = on ? pop(t, actT[i], 1.6) : null, k = on ? 1 + 0.12 * (pa.sx - pa.s) / Math.max(pa.s, 0.01) : 1;
|
|
552
|
+
ctx.save(); ctx.translate(bxx, byy); ctx.scale(pb.sx * (on ? 1.08 * k : 1), pb.sy * (on ? 1.08 / k : 1));
|
|
553
|
+
cel(ctx, rrP(-96, -36, 192, 72, 36), on ? col : C.white, on ? H.rgba(H.mix(col, C.plum, 0.18)) : '#e8e0ef', -4, -4, on ? 5 : 4);
|
|
554
|
+
ctx.font = `700 38px ${FONT}`; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillStyle = on ? C.plum : H.rgba(C.plum, 0.62); ctx.fillText(lbl, 0, 2);
|
|
555
|
+
ctx.restore();
|
|
556
|
+
if (on) { const kk = Math.max(0, Math.sin(t * 9)); sparkle(ctx, bxx + 98, byy - 32, 9 + 7 * kk, C.butter, 0, 3); }
|
|
557
|
+
});
|
|
558
|
+
|
|
559
|
+
// thinking ... then speech bubble
|
|
560
|
+
if (t >= EX.think && t < EX.guess) { const pt = pop(t, EX.think); ctx.save(); ctx.translate(480, 190); ctx.scale(pt.s, pt.s); thought(ctx, 0, 0, 1, [-100, 110], Math.min(3, 1 + Math.floor((t - EX.think) / 0.13)), t); ctx.restore(); }
|
|
561
|
+
if (t >= EX.guess) {
|
|
562
|
+
const second = t >= EX.guess2 + 0.05, pbub = pop(t, second ? EX.guess2 + 0.05 : EX.guess);
|
|
563
|
+
bubble(ctx, 500, 185, 236, 112, [392, 296], [pbub.sx, pbub.sy]);
|
|
564
|
+
ctx.save(); ctx.translate(500, 205); ctx.scale(pbub.s, pbub.s);
|
|
565
|
+
kText(ctx, second ? 'cat!' : 'dog?', 0, 0, 60, second ? { fill: C.mint, line: C.mintD, shadow: false, lw: 0.16 } : { fill: C.sky, line: C.skyD, shadow: false, lw: 0.16 });
|
|
566
|
+
ctx.restore();
|
|
567
|
+
if (second && t >= EX.right) { const pk = pop(t, EX.right, 1.5); ctx.save(); ctx.translate(612, 140); ctx.scale(pk.sx, pk.sy); cel(ctx, ellP(0, 0, 40, 40), C.mintD, '#2fa078', -5, -5, 5); ctx.strokeStyle = C.white; ctx.lineWidth = 11; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(-17, 2); ctx.lineTo(-4, 15); ctx.lineTo(18, -12); ctx.stroke(); ctx.restore(); impactLines(ctx, 612, 140, 54, t, EX.right, 10, C.mintD); }
|
|
568
|
+
}
|
|
569
|
+
// the wrong guess: big rounded X stamp, !?, sweat drop, swirl eyes, ガーン
|
|
570
|
+
if (t >= EX.wrong && t < EX.guess2 + 0.05) {
|
|
571
|
+
const px = pop(t, EX.wrong, 1.6);
|
|
572
|
+
ctx.save(); ctx.translate(612, 140); ctx.rotate(-0.12); ctx.scale(px.sx, px.sy);
|
|
573
|
+
cel(ctx, ellP(0, 0, 44, 44), C.red, '#e2486c', -5, -5, 5);
|
|
574
|
+
ctx.strokeStyle = C.white; ctx.lineWidth = 12; ctx.lineCap = 'round'; ctx.beginPath(); ctx.moveTo(-16, -16); ctx.lineTo(16, 16); ctx.moveTo(16, -16); ctx.lineTo(-16, 16); ctx.stroke();
|
|
575
|
+
ctx.restore();
|
|
576
|
+
impactLines(ctx, 612, 140, 58, t, EX.wrong, 10, C.red);
|
|
577
|
+
if (t < EX.adjust + 0.4) {
|
|
578
|
+
const pe = pop(t, EX.wrong + 0.05, 1.5);
|
|
579
|
+
ctx.save(); ctx.translate(205, 282); ctx.rotate(-0.15 + 0.06 * Math.sin(t * 20)); ctx.scale(pe.sx, pe.sy); kText(ctx, '!?', 0, 0, 72, { fill: C.red, line: C.white, outer: C.plum, lw: 0.2 }); ctx.restore();
|
|
580
|
+
const ds = H.clamp((t - EX.wrong) / 0.6);
|
|
581
|
+
sweat(ctx, 428, 318 + ds * 26, pop(t, EX.wrong + 0.07).s * 1.15, 0.35);
|
|
582
|
+
kana(ctx, 'ガーン', 168, 170, 50, -0.12, pop(t, EX.wrong + 0.1).s, C.sky);
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
// the error travels back into the model; the knobs turn
|
|
586
|
+
if (t >= EX.errArrow[0] && t < EX.guess2 + 0.3) {
|
|
587
|
+
const out = popOut(t, EX.guess2, 0.25);
|
|
588
|
+
const path = bez([556, 530], [520, 640], [440, 640], [380, 572]);
|
|
589
|
+
ctx.save(); ctx.globalAlpha = out;
|
|
590
|
+
dotted(ctx, path, H.ease.out(H.clamp((t - EX.errArrow[0]) / (EX.errArrow[1] - EX.errArrow[0]))), C.red, 6, 22);
|
|
591
|
+
const pu = H.clamp((t - EX.errArrow[0]) / 0.38);
|
|
592
|
+
if (pu > 0 && pu < 1) { const [hx, hy] = along(path, plen(path) * pu); heart(ctx, hx, hy, 18 + 4 * Math.sin(t * 30), C.red); }
|
|
593
|
+
const pl = pop(t, EX.errArrow[0] + 0.1);
|
|
594
|
+
if (pl.s > 0) { ctx.save(); ctx.translate(505, 688); ctx.scale(pl.sx, pl.sy); kText(ctx, 'error!', 0, 0, 40, { fill: C.white, line: C.red }); ctx.restore(); }
|
|
595
|
+
ctx.restore();
|
|
596
|
+
}
|
|
597
|
+
if (t >= EX.knobs && t < EX.guess2) { for (let i = 0; i < 3; i++) impactLines(ctx, 300 + (-34 + i * 34) * 0.9, 420 + 137 * 0.9, 18, t, EX.knobs + i * 0.12, 6, C.mintD); }
|
|
598
|
+
if (t >= EX.weights) { const pw = pop(t, EX.weights); ctx.save(); ctx.translate(112, 560); ctx.scale(pw.sx, pw.sy); tag(ctx, 0, 0, 'weights', C.mint, 1, 32); ctx.restore(); dotted(ctx, [[184, 556], [232, 544]], pw.s > 0.5 ? 1 : 0, C.mintD, 4, 14, 0.7); }
|
|
599
|
+
// hearts float on the correction
|
|
600
|
+
if (t >= EX.right) for (let i = 0; i < 4; i++) { const u = t - EX.right - i * 0.12; if (u < 0) continue; heart(ctx, 180 + i * 60 + Math.sin(u * 6 + i) * 10, 330 - u * 120, 14 * Math.min(1, u * 6), [C.pinkD, C.pink, C.red, C.pinkD][i]); }
|
|
601
|
+
}
|
|
602
|
+
ctx.restore();
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
function sceneChart(ctx, W, H_, t) {
|
|
606
|
+
bg(ctx, W, H_, t, TH.lav, 7);
|
|
607
|
+
twinkles(ctx, W, H_, t, 61, 8, (x, y) => x < 760 || (x > 820 && y > 150 && y < 560));
|
|
608
|
+
const BASE = 600, X0 = 150, DX = 74, BW = 60;
|
|
609
|
+
// axis
|
|
610
|
+
const ax = H.ease.out(H.clamp((t - EX.axis[0]) / (EX.axis[1] - EX.axis[0])));
|
|
611
|
+
if (ax > 0) { ctx.save(); ctx.lineCap = 'round'; ctx.strokeStyle = C.plum; ctx.lineWidth = 14; ctx.beginPath(); ctx.moveTo(100, BASE); ctx.lineTo(100 + 640 * ax, BASE); ctx.stroke(); ctx.strokeStyle = C.lav; ctx.lineWidth = 5; ctx.stroke(); ctx.restore(); }
|
|
612
|
+
const pr = pop(t, EX.rounds);
|
|
613
|
+
if (pr.s > 0) { ctx.save(); ctx.translate(400, 664); ctx.scale(pr.sx, pr.sy); kText(ctx, 'training rounds', -34, 0, 40, { fill: C.white, line: C.lavD }); dotted(ctx, [[134, -14], [196, -14]], 1, C.lavD, 5, 16, 0.9); ctx.restore(); }
|
|
614
|
+
// bars pop up on twos; the mascot hops bar to bar
|
|
615
|
+
const cols = [[C.pink, C.pinkS], [C.mint, C.mintS], [C.butter, C.butterS], [C.sky, C.skyS], [C.lav, C.lavS]];
|
|
616
|
+
const heights = [];
|
|
617
|
+
for (let i = 0; i < 8; i++) {
|
|
618
|
+
const h = (accAt(i + 1) - 40) * 7.4, p = pop(t, EX.bar0 + i * EX.barGap, 1.2);
|
|
619
|
+
heights.push(h * p.sy);
|
|
620
|
+
if (p.s <= 0) continue;
|
|
621
|
+
const x = X0 + i * DX, hh = h * p.sy, w = BW * (p.sx / Math.max(p.sy, 0.01));
|
|
622
|
+
cel(ctx, rrP(x - w / 2, BASE - hh, w, hh + 10, [18, 18, 4, 4]), cols[i % 5][0], cols[i % 5][1], -7, -7);
|
|
623
|
+
shine(ctx, x - w * 0.22, BASE - hh + 26, 5, 12, 0, 0.8);
|
|
624
|
+
}
|
|
625
|
+
{
|
|
626
|
+
const s = 0.36, foot = 200 * s;
|
|
627
|
+
let x = 80, y = BASE - foot - 46 * s, sq = [1, 1], eyes = 'normal', armL = 0.15, armR = 0.15;
|
|
628
|
+
for (let i = 0; i < 8; i++) {
|
|
629
|
+
const j0 = EX.bar0 + i * EX.barGap + 0.02, j1 = j0 + 0.18;
|
|
630
|
+
const px = i ? X0 + (i - 1) * DX : 80, py = i ? BASE - heights[i - 1] : BASE;
|
|
631
|
+
if (t >= j0 && t < j1) { const u = (t - j0) / (j1 - j0), ty = BASE - (accAt(i + 1) - 40) * 7.4; x = H.lerp(px, X0 + i * DX, u); y = H.lerp(py, ty, u) - Math.sin(u * Math.PI) * 70 - foot - 46 * s; sq = [0.9, 1.12]; armL = armR = 2.0; eyes = 'happy'; }
|
|
632
|
+
else if (t >= j1) { x = X0 + i * DX; y = BASE - heights[i] - foot - 46 * s; sq = squash(t, j1, 0.25); }
|
|
633
|
+
}
|
|
634
|
+
if (t >= EX.hit) { eyes = 'star'; armL = 2.5 + 0.3 * Math.sin(t * 12); armR = 2.5 + 0.3 * Math.sin(t * 12 + 1); }
|
|
635
|
+
bot(ctx, x, y, s, { sq, eyes, armL, armR, mouth: t >= EX.hit ? 'smile' : 'o', glow: t >= EX.hit ? 1 : 0.3, shadow: false });
|
|
636
|
+
}
|
|
637
|
+
// accuracy number
|
|
638
|
+
const pa = pop(t, EX.accLbl);
|
|
639
|
+
if (t >= EX.hit) {
|
|
640
|
+
const pb = pop(t, EX.hit, 1.4);
|
|
641
|
+
ctx.save(); ctx.translate(1010, 370); ctx.rotate(t * 0.6); ctx.scale(pb.s, pb.s);
|
|
642
|
+
cel(ctx, roundPoly(starPts(0, 0, 165, 132, 14), 14), C.butter, C.butterS, -8, -8, 5); ctx.restore();
|
|
643
|
+
}
|
|
644
|
+
if (pa.s > 0) { ctx.save(); ctx.translate(1010, 200); ctx.scale(pa.sx, pa.sy); kText(ctx, 'Accuracy', 0, 0, 52, { fill: C.white, line: C.lavD }); ctx.restore(); }
|
|
645
|
+
if (pa.s > 0) {
|
|
646
|
+
const k = H.clamp((t - EX.bar0) / EX.barGap, 0, 8), v = Math.round(accAt(Math.floor(k)));
|
|
647
|
+
const hit = t >= EX.hit, ph = hit ? pop(t, EX.hit, 1.6) : pa;
|
|
648
|
+
const sz = 1;
|
|
649
|
+
ctx.save(); ctx.translate(1010, 425); ctx.scale(ph.sx * sz, ph.sy * sz);
|
|
650
|
+
kText(ctx, v + '%', 0, 0, 156, hit ? { fill: C.pinkD, line: C.white, outer: C.plum, ow: 0.07, lw: 0.13 } : { fill: C.white, line: C.lavD, lw: 0.16 });
|
|
651
|
+
ctx.restore();
|
|
652
|
+
}
|
|
653
|
+
if (t >= EX.hit) impactLines(ctx, 1010, 370, 190, t, EX.hit, 14, C.pinkD);
|
|
654
|
+
const pp = pop(t, EX.pill);
|
|
655
|
+
if (pp.s > 0) {
|
|
656
|
+
ctx.save(); ctx.translate(1010, 528); ctx.scale(pp.sx, pp.sy);
|
|
657
|
+
cel(ctx, rrP(-150, -32, 300, 64, 32), C.white, '#e8e0ef', -4, -4);
|
|
658
|
+
ctx.font = `700 34px ${FONT}`; ctx.textBaseline = 'middle'; ctx.textAlign = 'center'; ctx.fillStyle = C.plum; ctx.fillText('61%', -82, 2); ctx.fillStyle = C.pinkD; ctx.fillText('97%', 84, 2);
|
|
659
|
+
dotted(ctx, [[-30, 0], [26, 0]], 1, C.lavD, 4, 14, 0.7);
|
|
660
|
+
ctx.restore();
|
|
661
|
+
}
|
|
662
|
+
if (t >= EX.hit) {
|
|
663
|
+
kana(ctx, 'やったー!', 470, 130, 50, -0.1, pop(t, EX.hit + 0.08).s, C.butter);
|
|
664
|
+
for (let i = 0; i < 6; i++) { const a = i / 6 * TAU + t * 1.5, kk = Math.max(0, Math.sin(t * 8 + i * 2)); sparkle(ctx, 1010 + Math.cos(a) * 230, 370 + Math.sin(a) * 175, 10 + 10 * kk, i % 2 ? C.white : C.butter, 0, 3); }
|
|
665
|
+
confetti(ctx, t, EX.hit, 1010, 330, 46, 9, 1.1);
|
|
666
|
+
confetti(ctx, t, EX.hit + 0.1, 640, -20, 30, 12, 0.6);
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
function sceneEnd(ctx, W, H_, t) {
|
|
671
|
+
bg(ctx, W, H_, t, TH.butter, 9);
|
|
672
|
+
twinkles(ctx, W, H_, t, 81, 10, (x, y) => y < 290 && x > 180 && x < 1100);
|
|
673
|
+
const pf0 = pop(t, EX.friends[0]), pf1 = pop(t, EX.friends[1]);
|
|
674
|
+
const hop = (ph) => Math.max(0, Math.sin(t * TAU * 1.5 + ph)) * 18;
|
|
675
|
+
if (pf0.s > 0) cat(ctx, 300, 520, 0.8 * pf0.s, { eyes: 'happy', mouth: 'smile', wag: Math.sin(t * 8), lift: hop(0), sq: [pf0.sx / pf0.s, pf0.sy / pf0.s] });
|
|
676
|
+
if (pf1.s > 0) dog(ctx, 980, 520, 0.8 * pf1.s, { eyes: 'happy', wag: Math.sin(t * 10), lift: hop(1.5), sq: [pf1.sx / pf1.s, pf1.sy / pf1.s] });
|
|
677
|
+
bot(ctx, 640, 470, 0.74, { eyes: t < EX.take2 + 0.4 ? 'star' : 'happy', mouth: 'smile', armL: 2.3 + 0.35 * Math.sin(t * 9), armR: 2.3 + 0.35 * Math.sin(t * 9 + 1.5), glow: 0.6 + 0.4 * Math.sin(t * 6), lift: hop(0.8) * 1.4, sq: squash(t, EX.w3 + 0.1, 0.15) });
|
|
678
|
+
for (let i = 0; i < 6; i++) { const u = ((t - EX.w3) * 0.7 + i / 6) % 1; heart(ctx, [150, 470, 820, 1140, 380, 900][i] + Math.sin(u * 9 + i) * 14, 700 - u * 420, 12 + 6 * Math.sin(u * Math.PI), [C.pinkD, C.pink, C.red][i % 3]); }
|
|
679
|
+
// takeaway lettering, two lines with a chunky drawn arrow
|
|
680
|
+
const w1 = kWord(ctx, 'More examples', 610, 162, 70, t, EX.take1, 0.035, { fill: C.white, line: C.pinkD, track: 2 });
|
|
681
|
+
const pa = pop(t, EX.take1 + 13 * 0.035 + 0.05);
|
|
682
|
+
if (pa.s > 0) { ctx.save(); ctx.translate(610 + w1 / 2 + 52, 138); ctx.scale(pa.sx, pa.sy); const p = roundPoly([[-34, -11], [6, -11], [6, -28], [38, 0], [6, 28], [6, 11], [-34, 11]], 6); cel(ctx, p, C.pinkD, '#e2527f', -3, -3, 5); ctx.restore(); }
|
|
683
|
+
kWord(ctx, 'better guesses!', 640, 264, 80, t, EX.take2, 0.035, { fill: C.white, line: C.mintD, outer: C.plum, ow: 0.09, lw: 0.2, track: 4 });
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
// ---------- still / clip composition ----------
|
|
687
|
+
function drawHero(ctx, W, H_, t) {
|
|
688
|
+
const tq = q15(t);
|
|
689
|
+
const scene = () => {
|
|
690
|
+
bg(ctx, W, H_, tq, TH.pink, 2);
|
|
691
|
+
twinkles(ctx, W, H_, tq, 13, 12, (x, y) => Math.abs(x - 640) < 520 && y > 230 && y < 680);
|
|
692
|
+
// characters
|
|
693
|
+
const landB = 0.8;
|
|
694
|
+
if (tq >= 0.45) {
|
|
695
|
+
let y = 440, sq;
|
|
696
|
+
if (tq < landB) { const u = (tq - 0.45) / (landB - 0.45); y = 440 - 600 * (1 - u * u); sq = [0.86, 1.16]; } else sq = squash(tq, landB, 0.26);
|
|
697
|
+
const blink = tq > 3.2 && tq < 3.34;
|
|
698
|
+
const wave = tq > 2.5 ? 2.3 + 0.45 * Math.sin((tq - 2.5) * 9) : 0.15;
|
|
699
|
+
bot(ctx, 640, y, 1.0, { sq, lift: tq > landB + 0.4 ? bob(tq) : 0, eyes: blink ? 'blink' : 'normal', look: [0, 0.1], mouth: 'smile', armR: wave, glow: 0.55 + 0.35 * Math.sin(tq * 6) });
|
|
700
|
+
kana(ctx, 'ぽよん', 790, 660, 40, 0.12, tq > landB && tq < landB + 1.1 ? pop(tq, landB).s * popOut(tq, landB + 0.9) : 0, C.mint);
|
|
701
|
+
}
|
|
702
|
+
const pc = pop(tq, 1.1), pd = pop(tq, 1.3);
|
|
703
|
+
if (pc.s > 0) cat(ctx, 270, 500, 0.86 * pc.s, { sq: [pc.sx / pc.s, pc.sy / pc.s], lift: Math.max(0, bob(tq, 1.2, 10)), wag: Math.sin(tq * 5), look: [0.6, -0.2], mouth: 'w' });
|
|
704
|
+
if (pd.s > 0) dog(ctx, 1010, 500, 0.86 * pd.s, { sq: [pd.sx / pd.s, pd.sy / pd.s], lift: Math.max(0, bob(tq, 2.4, 10)), wag: Math.sin(tq * 9), look: [-0.6, -0.2] });
|
|
705
|
+
// floating hearts + sparkles
|
|
706
|
+
if (tq >= 2.5) {
|
|
707
|
+
for (let i = 0; i < 4; i++) { const u = ((tq - 2.5) * 0.45 + i / 4) % 1; heart(ctx, [400, 880, 520, 760][i] + Math.sin(u * 8 + i) * 12, 600 - u * 300, (10 + 6 * Math.sin(u * Math.PI)) * Math.min(1, (tq - 2.5) * 3), [C.pinkD, C.pink, C.red, C.pinkD][i]); }
|
|
708
|
+
const sp = [[455, 270, 22], [835, 300, 18], [160, 330, 16], [1130, 330, 20], [600, 600, 12]];
|
|
709
|
+
sp.forEach(([x, y, R], i) => { const p = pop(tq, 2.5 + i * 0.07), k = 0.7 + 0.3 * Math.sin(tq * 5 + i * 2); sparkle(ctx, x, y, R * p.s * k, i % 2 ? C.white : C.butterD, 0, 3.5); });
|
|
710
|
+
kana(ctx, 'キラキラ', 1135, 225, 42, 0.16, pop(tq, 2.7).s, C.butter);
|
|
711
|
+
}
|
|
712
|
+
// title lettering
|
|
713
|
+
kWord(ctx, 'Hello, AI buddy!', 640, 150, 92, tq, 1.6, 0.05, { fill: C.white, line: C.pinkD, wob: 0.03 });
|
|
714
|
+
};
|
|
715
|
+
if (t < 0.6) {
|
|
716
|
+
// eyecatch card, then a star iris opens onto the scene
|
|
717
|
+
bg(ctx, W, H_, tq, TH.butter, 4);
|
|
718
|
+
sparkle(ctx, 640, 360, 70 * pop(tq, 0).s, C.white, 0, 5);
|
|
719
|
+
const u = H.clamp((t - 0.1) / 0.5);
|
|
720
|
+
if (u > 0) wipe(ctx, W, H_, u, 'star', 640, 400, scene);
|
|
721
|
+
} else scene();
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
registerStyle({
|
|
725
|
+
id: 'kawaii',
|
|
726
|
+
name: 'Kawaii Anime',
|
|
727
|
+
category: 'Popular Explainer Looks',
|
|
728
|
+
description: 'Flat 2D kawaii anime illustration: chibi characters with big glossy anime eyes and blush marks, chunky rounded shapes in strawberry-milk pink, mint, butter, lavender and sky, soft plum outlines of even weight, one cel-shadow tone and a small highlight, on polka-dot and star patterns.',
|
|
729
|
+
motion: 'Everything pops in on twos with bouncy squash-and-stretch, characters bob and wiggle, sparkles twinkle, and scenes change through star and heart iris wipes.',
|
|
730
|
+
fonts: ['700 80px "Fredoka"', '600 30px "Fredoka"', '900 46px "Zen Maru Gothic"'],
|
|
731
|
+
frameT: 4.6,
|
|
732
|
+
duration: 5,
|
|
733
|
+
readsPixels: false,
|
|
734
|
+
draw(ctx, W, H_, t) { drawHero(ctx, W, H_, t); },
|
|
735
|
+
|
|
736
|
+
explainerDuration: EX.D,
|
|
737
|
+
explainerNote: 'A chibi robot mascot acts the lesson out with anime reaction grammar (swirl eyes, sweat drop and "!?" on the wrong guess, star eyes and confetti at 97%); scenes change through star and heart iris wipes, connectors are dotted candy arrows, and the counters are bouncing outlined numerals.',
|
|
738
|
+
explainer(ctx, W, H_, t) {
|
|
739
|
+
const tq = q15(t);
|
|
740
|
+
const S = [[0, sceneHook], [EX.w1, sceneMint, 'star', 640, 430], [EX.w2, sceneChart, 'heart', 640, 380], [EX.w3, sceneEnd, 'star', 1010, 400]];
|
|
741
|
+
let cur = 0; for (let i = 0; i < S.length; i++) if (t >= S[i][0]) cur = i;
|
|
742
|
+
const s = S[cur], wu = cur > 0 ? (t - s[0]) / EX.wd : 1;
|
|
743
|
+
if (wu < 1) { S[cur - 1][1](ctx, W, H_, tq); wipe(ctx, W, H_, wu, s[2], s[3], s[4], () => s[1](ctx, W, H_, tq)); }
|
|
744
|
+
else s[1](ctx, W, H_, tq);
|
|
745
|
+
header(ctx, tq);
|
|
746
|
+
},
|
|
747
|
+
|
|
748
|
+
explainerSound(k) {
|
|
749
|
+
// Everything animates on twos (15 fps grid): a pop(t0) first shows on the next grid frame after t0.
|
|
750
|
+
const vis = (t0) => (Math.floor(t0 * 15 + 1e-6) + 1) / 15;
|
|
751
|
+
const grid = (t0) => Math.floor(t0 * 15 + 1e-6) / 15;
|
|
752
|
+
// ---- custom cute sounds (built from k.tone / k.noise; all tonal parts kept under ~1.6 kHz) ----
|
|
753
|
+
const bloop = (t, f = 420, g = 1, o = {}) => { k.tone(t, { f: [[0, f * 0.7], [0.07, f * 1.35]], dur: 0.11, gain: 0.2 * g, pan: o.pan, minor: o.minor }); k.noise(t, { dur: 0.012, filter: 'bandpass', f: 1600, q: 1.2, gain: 0.05 * g, pan: o.pan, minor: o.minor }); };
|
|
754
|
+
const boing = (t, g = 1, o = {}) => { k.tone(t, { f: [[0, 150], [0.05, 290], [0.12, 190], [0.2, 250], [0.3, 210], [0.4, 225]], type: 'triangle', dur: 0.45, gain: 0.22 * g, pan: o.pan, minor: o.minor }); k.tone(t, { f: [[0, 75], [0.06, 140], [0.3, 110]], dur: 0.3, gain: 0.2 * g, minor: o.minor }); };
|
|
755
|
+
const pyon = (t, g = 1, o = {}) => { k.tone(t, { f: [[0, 330], [0.15, 860]], type: 'triangle', dur: 0.19, gain: 0.1 * g, a: 0.005, pan: o.pan, minor: o.minor }); k.tone(t, { f: [[0, 165], [0.15, 430]], dur: 0.19, gain: 0.12 * g, pan: o.pan, minor: o.minor }); };
|
|
756
|
+
const bell = (t, f, g = 1, o = {}) => { const hz = k.hz(f); k.tone(t, { f: hz, dur: o.dur || 0.9, gain: 0.09 * g, a: 0.004, verb: 0.35, pan: o.pan, minor: o.minor }); k.tone(t, { f: hz * 2, dur: 0.3, gain: 0.025 * g, a: 0.003, verb: 0.3, pan: o.pan, minor: o.minor }); };
|
|
757
|
+
const twinkle = (t, n = 4, g = 1, minor = true) => { const ns = ['G4', 'C5', 'E5', 'G5', 'A5', 'C6']; for (let i = 0; i < n; i++) bell(t + i * 0.06, ns[(i * 2 + n) % ns.length], 0.55 * g, { dur: 0.7, pan: (i % 2 ? 0.35 : -0.35), minor }); };
|
|
758
|
+
const nom = (t, g = 1) => { k.tone(t, { f: [[0, 280], [0.09, 170]], dur: 0.12, gain: 0.22 * g, pan: 0.4, minor: true }); k.noise(t, { dur: 0.05, color: 'pink', filter: 'lowpass', f: 900, gain: 0.08 * g, pan: 0.4, minor: true }); };
|
|
759
|
+
const iris = (t, d = 0.5, base = 'C5') => { // star/heart iris wipe: a soft rising glide + airy sweep, sparkle at the open
|
|
760
|
+
k.tone(t, { f: [[0, k.hz(base) / 2], [d, k.hz(base) * 1.5]], dur: d + 0.05, gain: 0.06, a: d * 0.6, verb: 0.3 });
|
|
761
|
+
k.noise(t, { dur: d, color: 'pink', filter: 'bandpass', f: [[0, 300], [d, 1800]], q: 0.8, gain: 0.14, a: d * 0.7 });
|
|
762
|
+
twinkle(t + d * 0.75, 3, 0.8, false);
|
|
763
|
+
};
|
|
764
|
+
|
|
765
|
+
k.music('pad', 0, EX.D, { bpm: 120, gain: 0.42, chords: [['C4', 'E4', 'G4', 'B4'], ['A3', 'C4', 'E4', 'G4'], ['F3', 'A3', 'C4', 'E4'], ['G3', 'B3', 'D4', 'G4']] });
|
|
766
|
+
|
|
767
|
+
// 1 HOOK: mascot drops in and lands (boing), title letters pop by word, ? marks, title slides to the corner
|
|
768
|
+
k.tone(vis(0.15), { f: [[0, 700], [0.3, 320]], dur: 0.32, gain: 0.05, minor: true }); // falling
|
|
769
|
+
boing(vis(EX.land) , 1.1);
|
|
770
|
+
['How', 'does', 'AI', 'learn?'].reduce((ci, w, i) => { bloop(vis(EX.title0 + ci * EX.stg), [520, 580, 660, 780][i], 0.8, { minor: true }); return ci + w.length + 1; }, 0);
|
|
771
|
+
bloop(vis(EX.q1), 360, 1.1); bloop(vis(EX.q2), 470, 0.8, { minor: true });
|
|
772
|
+
k.noise(grid(EX.shrink) + 1 / 15, { dur: 0.4, color: 'pink', filter: 'lowpass', f: [[0, 500], [0.4, 220]], gain: 0.1, a: 0.12, minor: true }); // soft slide to corner
|
|
773
|
+
bloop(vis(EX.shrink + 0.25), 640, 0.6, { minor: true }); // header pill
|
|
774
|
+
|
|
775
|
+
// 2 DATA
|
|
776
|
+
iris(EX.w1, EX.wd, 'C5');
|
|
777
|
+
bloop(vis(EX.lbl), 520, 0.9);
|
|
778
|
+
for (let i = 0; i < 6; i++) k.play('tock', EX.arrow[0] + i * 0.09, { f: 1500, gain: 0.3, pan: -0.3, minor: true }); // dotted lane drawing on
|
|
779
|
+
bloop(vis(EX.cnt[0]), 440, 0.9);
|
|
780
|
+
for (let i = 0; i < EX.cardN; i++) { const t0 = EX.card0 + i * EX.cardGap; pyon(vis(t0 + EX.cardTravel * 0.2), 0.3, { minor: true, pan: -0.5 }); nom(cardArrive(i)); }
|
|
781
|
+
{ // counter ticks: when the shown number changes, at most ~11/s, thinning as it settles
|
|
782
|
+
let last = -1, lastT = -1;
|
|
783
|
+
for (let f = Math.ceil(EX.cnt[0] * 15); f / 15 <= EX.cnt[1] + 0.01; f++) {
|
|
784
|
+
const tt = f / 15, u = H.clamp((tt - EX.cnt[0]) / (EX.cnt[1] - EX.cnt[0])), v = Math.round(1e6 * (1 - Math.pow(1 - u, 2.2)));
|
|
785
|
+
const gap = 0.09 + 0.25 * u * u;
|
|
786
|
+
if (v !== last && tt - lastT >= gap) { k.play('tock', tt, { f: 1250 + u * 350, gain: 0.42, pan: -0.25, minor: true }); last = v; lastT = tt; }
|
|
787
|
+
}
|
|
788
|
+
bell(EX.cnt[1], 'E5', 1.1); // 1,000,000 lands
|
|
789
|
+
}
|
|
790
|
+
for (let i = 0; i < 3; i++) k.tone(vis(EX.dataOut) + i * 0.04, { f: [[0, 600 - i * 80], [0.08, 300 - i * 40]], dur: 0.1, gain: 0.08, minor: true }); // poof out
|
|
791
|
+
|
|
792
|
+
// 3 GUESS -> CHECK -> ADJUST
|
|
793
|
+
pyon(vis(EX.jump[0]), 1.2); boing(vis(EX.jump[1]), 0.8);
|
|
794
|
+
bloop(vis(EX.newCard), 400, 1);
|
|
795
|
+
EX.badges.forEach((b, i) => bloop(vis(b), 500 + i * 90, 0.6, { minor: true, pan: 0.5 }));
|
|
796
|
+
EX.loopArrows.forEach((a, i) => k.play('tock', a + 0.3, { f: 650 + i * 120, gain: 0.25, pan: 0.5, minor: true }));
|
|
797
|
+
bloop(vis(EX.guess), 470, 1.1); k.play('tock', vis(EX.guess), { f: 880, gain: 0.25, pan: 0.5, minor: true }); // "dog?" + Guess lights
|
|
798
|
+
k.play('tock', vis(EX.check), { f: 980, gain: 0.3, pan: 0.6 }); k.noise(vis(EX.check), { dur: 0.16, filter: 'bandpass', f: [[0, 600], [0.16, 1400]], q: 1, gain: 0.08, minor: true }); // tag flips to "cat"
|
|
799
|
+
// the wrong guess: X stamp, a soft descending "aww", sweat drop slide
|
|
800
|
+
{ const t = vis(EX.wrong);
|
|
801
|
+
k.play('thud', t, { f: 120, gain: 0.55 }); bloop(t, 300, 0.9);
|
|
802
|
+
k.tone(t + 0.05, { f: [[0, 'E4'], [0.3, 'D#4']], type: 'sawtooth', filter: 'lowpass', f2: 900, dur: 0.32, gain: 0.04, a: 0.03, hold: 0.15 });
|
|
803
|
+
k.tone(t + 0.05, { f: [[0, 'E4'], [0.3, 'D#4']], type: 'triangle', dur: 0.32, gain: 0.07, a: 0.03, hold: 0.15 });
|
|
804
|
+
k.tone(t + 0.34, { f: [[0, 'C4'], [0.55, 'A3']], type: 'sawtooth', filter: 'lowpass', f2: 800, dur: 0.6, gain: 0.04, a: 0.03, hold: 0.25 });
|
|
805
|
+
k.tone(t + 0.34, { f: [[0, 'C4'], [0.55, 'A3']], type: 'triangle', dur: 0.6, gain: 0.07, a: 0.03, hold: 0.25 });
|
|
806
|
+
k.tone(vis(EX.wrong + 0.07), { f: [[0, 520], [0.5, 260]], dur: 0.5, gain: 0.04, a: 0.05, minor: true }); // sweat drop slides
|
|
807
|
+
}
|
|
808
|
+
// adjust: the error heart travels back, the knobs ratchet
|
|
809
|
+
k.play('tock', vis(EX.adjust), { f: 760, gain: 0.9, pan: 0.3 }); bloop(vis(EX.adjust), 380, 0.5);
|
|
810
|
+
k.tone(vis(EX.errArrow[0]), { f: [[0, 520], [0.3, 220]], dur: 0.32, gain: 0.08, a: 0.04, pan: 0.2 }); // the error pulse runs into the model
|
|
811
|
+
bloop(vis(EX.errArrow[0] + 0.1), 330, 0.6, { minor: true });
|
|
812
|
+
for (let i = 0; i < 3; i++) { const t0 = vis(EX.knobs + i * 0.12); k.play('tock', t0, { f: 1100 - i * 90, gain: 0.75, pan: -0.4, minor: true }); k.noise(t0 + 0.05, { dur: 0.05, filter: 'bandpass', f: 1300, q: 3, gain: 0.08, pan: -0.4, minor: true }); }
|
|
813
|
+
bloop(vis(EX.weights) + 0.16, 560, 0.7, { minor: true });
|
|
814
|
+
// the second guess is right: rising arpeggio + twinkle + hearts
|
|
815
|
+
bloop(vis(EX.guess2 + 0.05), 520, 1); k.play('tock', vis(EX.guess2), { f: 880, gain: 0.25, pan: 0.5, minor: true });
|
|
816
|
+
['C5', 'E5', 'G5', 'C6'].forEach((n, i) => bell(vis(EX.right) + i * 0.07, n, 1.0 - i * 0.08, { dur: 0.8 }));
|
|
817
|
+
twinkle(vis(EX.right) + 0.3, 4, 0.8);
|
|
818
|
+
|
|
819
|
+
// 4 PROGRESS
|
|
820
|
+
iris(EX.w2, EX.wd, 'D5');
|
|
821
|
+
k.noise(EX.axis[0], { dur: 0.25, color: 'pink', filter: 'bandpass', f: [[0, 400], [0.25, 900]], q: 1, gain: 0.08, a: 0.05, minor: true }); // axis draws
|
|
822
|
+
bloop(vis(EX.rounds), 480, 0.7, { minor: true }); bloop(vis(EX.accLbl) + 0.03, 600, 0.7, { minor: true });
|
|
823
|
+
const scale = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
|
|
824
|
+
for (let i = 0; i < 8; i++) {
|
|
825
|
+
const tb = vis(EX.bar0 + i * EX.barGap);
|
|
826
|
+
k.tone(tb, { f: [[0, k.hz(scale[i]) * 0.8], [0.06, k.hz(scale[i])]], type: 'triangle', dur: 0.16, gain: 0.16, pan: -0.3 }); // bar pops up, climbing in pitch (the counter steps with it)
|
|
827
|
+
pyon(vis(EX.bar0 + i * EX.barGap + 0.02) + 0.02, 0.5, { minor: true, pan: -0.3 });
|
|
828
|
+
}
|
|
829
|
+
{ // 97%: bright chime chord, a soft low hit, confetti flutter, twinkles
|
|
830
|
+
const t = vis(EX.hit);
|
|
831
|
+
k.play('impact', t, { f: 110, gain: 0.55 });
|
|
832
|
+
['C5', 'E5', 'G5', 'C6'].forEach((n, i) => bell(t + i * 0.012, n, 1.9, { dur: 1.7, pan: (i - 1.5) * 0.3 }));
|
|
833
|
+
k.tone(t, { f: 'C3', type: 'triangle', dur: 1.2, gain: 0.12, a: 0.01 });
|
|
834
|
+
for (let i = 0; i < 18; i++) k.noise(t + 0.08 + i * 0.05 + (i % 3) * 0.013, { dur: 0.018, filter: 'bandpass', f: 1800 + (i * 337) % 1400, q: 1.5, gain: 0.05 * (1 - i / 22), pan: ((i * 0.37) % 1.4) - 0.7, minor: true });
|
|
835
|
+
twinkle(t + 0.25, 5, 0.9);
|
|
836
|
+
bloop(vis(EX.pill), 560, 0.6, { minor: true });
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
// 5 TAKEAWAY
|
|
840
|
+
iris(EX.w3, 0.5, 'E5');
|
|
841
|
+
bloop(vis(EX.friends[0]), 430, 0.8, { pan: -0.5 }); bloop(vis(EX.friends[1]), 500, 0.8, { pan: 0.5 });
|
|
842
|
+
bloop(vis(EX.take1), 560, 0.8, { minor: true }); bloop(vis(EX.take1 + 5 * 0.035), 620, 0.8, { minor: true });
|
|
843
|
+
bloop(vis(EX.take1 + 13 * 0.035 + 0.05), 700, 0.7, { minor: true }); // arrow
|
|
844
|
+
bloop(vis(EX.take2), 660, 0.9, { minor: true }); bloop(vis(EX.take2 + 7 * 0.035), 740, 0.9, { minor: true });
|
|
845
|
+
{ const t = vis(EX.take2 + 14 * 0.035) + 0.1; // last letter lands: resolving chord
|
|
846
|
+
['G4', 'C5', 'E5', 'G5'].forEach((n, i) => bell(t + i * 0.05, n, 1.3, { dur: 1.4 }));
|
|
847
|
+
k.tone(t, { f: 'C3', type: 'triangle', dur: 1.2, gain: 0.1, a: 0.02 });
|
|
848
|
+
}
|
|
849
|
+
twinkle(14.9, 3, 0.6);
|
|
850
|
+
},
|
|
851
|
+
});
|
|
852
|
+
}
|