@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,897 @@
1
+ // Whiteboard — dry-erase marker explainer on a glossy board.
2
+ {
3
+ const seg = (pts, step = 2.5) => {
4
+ const out = [];
5
+ for (let i = 0; i < pts.length - 1; i++) {
6
+ const [x0, y0] = pts[i], [x1, y1] = pts[i + 1];
7
+ const n = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0) / step));
8
+ for (let j = 0; j < n; j++) out.push([x0 + (x1 - x0) * j / n, y0 + (y1 - y0) * j / n]);
9
+ }
10
+ out.push(pts[pts.length - 1]);
11
+ return out;
12
+ };
13
+ const normals = (P) => P.map((p, i) => {
14
+ const a = P[Math.max(0, i - 1)], b = P[Math.min(P.length - 1, i + 1)];
15
+ const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1;
16
+ return [-dy / d, dx / d];
17
+ });
18
+ const wobble = (pts, nz, seed, amp = 1.6, freq = 0.011) => {
19
+ const N = normals(pts); let L = 0;
20
+ return pts.map((p, i) => {
21
+ if (i) L += Math.hypot(p[0] - pts[i - 1][0], p[1] - pts[i - 1][1]);
22
+ const o = nz.n2(L * freq + seed * 1.37, seed * 0.71) * amp + nz.n2(L * freq * 6 + seed, seed + 3.3) * amp * 0.25;
23
+ return [p[0] + N[i][0] * o, p[1] + N[i][1] * o];
24
+ });
25
+ };
26
+ const ell = (cx, cy, rx, ry, a0 = 0, a1 = Math.PI * 2, grow = 0) => {
27
+ const n = Math.max(10, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 2.5)), out = [];
28
+ for (let i = 0; i <= n; i++) {
29
+ const u = i / n, a = a0 + (a1 - a0) * u, g = 1 + grow * u;
30
+ out.push([cx + Math.cos(a) * rx * g, cy + Math.sin(a) * ry * g]);
31
+ }
32
+ return out;
33
+ };
34
+ const bez = (p0, p1, p2, p3) => {
35
+ const out = [];
36
+ for (let i = 0; i <= 60; i++) {
37
+ const t = i / 60, m = 1 - t;
38
+ out.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0],
39
+ m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]);
40
+ }
41
+ return out;
42
+ };
43
+ const tracePath = (ctx, P) => { ctx.beginPath(); P.forEach((p, i) => (i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1]))); };
44
+
45
+ // A dry-erase marker stroke: lighter wet center, darker pooled edges, streaky dry lines.
46
+ const BOARD = [236, 240, 239];
47
+ const MN = H.makeNoise(4242);
48
+ let TIP = null; // where the marker tip currently is (during the build)
49
+ const marker = (ctx, pts, col, w, seed, prog = 1) => {
50
+ if (prog <= 0) return;
51
+ if (prog < 1) { const q = pts[Math.max(1, Math.ceil(pts.length * prog)) - 1]; TIP = [q[0], q[1], col]; }
52
+ const P = prog < 1 ? pts.slice(0, Math.max(2, Math.ceil(pts.length * prog))) : pts;
53
+ const r = H.rng(seed), rgb = H.hex(col), N = normals(P);
54
+ ctx.save(); ctx.lineJoin = 'round'; ctx.lineCap = 'round';
55
+ ctx.strokeStyle = H.rgba(rgb, 0.3); ctx.lineWidth = w; tracePath(ctx, P); ctx.stroke();
56
+ ctx.lineCap = 'butt';
57
+ // body ink density drifts along the stroke (wetter / drier patches)
58
+ const CH = 10;
59
+ for (let i = 0; i < P.length - 1; i += CH) {
60
+ const a = 0.16 + 0.22 * (0.5 + 0.5 * MN.n2(i * 0.03 + seed * 3.1, seed * 0.37));
61
+ ctx.strokeStyle = H.rgba(rgb, a); ctx.lineWidth = w * 0.96;
62
+ ctx.beginPath(); ctx.moveTo(P[i][0], P[i][1]);
63
+ for (let j = i + 1; j <= Math.min(P.length - 1, i + CH); j++) ctx.lineTo(P[j][0], P[j][1]);
64
+ ctx.stroke();
65
+ }
66
+ const n = 7;
67
+ for (let k = 0; k < n; k++) {
68
+ const u = k / (n - 1) - 0.5, edge = Math.abs(u) * 2;
69
+ const a = (0.08 + 0.5 * Math.pow(edge, 2.2)) * (0.65 + r() * 0.7);
70
+ ctx.strokeStyle = H.rgba(rgb, a); ctx.lineWidth = (w / n) * 1.5;
71
+ const off = u * w * 0.84;
72
+ ctx.beginPath();
73
+ P.forEach((p, i) => { const x = p[0] + N[i][0] * off, y = p[1] + N[i][1] * off; i ? ctx.lineTo(x, y) : ctx.moveTo(x, y); });
74
+ ctx.stroke();
75
+ }
76
+ // dry streaks where the felt tip skipped
77
+ for (let k = 0; k < 4; k++) {
78
+ const off = (r() - 0.5) * w * 0.6;
79
+ ctx.strokeStyle = H.rgba(BOARD, 0.14 + r() * 0.2); ctx.lineWidth = 0.6 + r() * 0.6;
80
+ const s = Math.floor(r() * P.length * 0.4), e = Math.min(P.length, s + Math.floor(P.length * (0.3 + r() * 0.6)));
81
+ ctx.beginPath();
82
+ for (let i = s; i < e; i++) { const x = P[i][0] + N[i][0] * off, y = P[i][1] + N[i][1] * off; i > s ? ctx.lineTo(x, y) : ctx.moveTo(x, y); }
83
+ ctx.stroke();
84
+ }
85
+ // ink pools where the tip lands and lifts
86
+ [P[0], prog >= 1 ? P[P.length - 1] : null].forEach((p, j) => {
87
+ if (!p) return;
88
+ const g = ctx.createRadialGradient(p[0], p[1], 0, p[0], p[1], w * 0.62);
89
+ g.addColorStop(0, H.rgba(rgb, j ? 0.25 : 0.42)); g.addColorStop(1, H.rgba(rgb, 0));
90
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(p[0], p[1], w * 0.62, 0, 7); ctx.fill();
91
+ });
92
+ ctx.restore();
93
+ };
94
+
95
+ // Marker lettering: per-glyph jitter, pale centers with darker rims.
96
+ const mText = (ctx, str, x, y, font, col, seed, prog = 1, rot = 0) => {
97
+ if (prog <= 0) return;
98
+ const r = H.rng(seed), rgb = H.hex(col);
99
+ ctx.save(); ctx.font = font; ctx.textBaseline = 'alphabetic';
100
+ ctx.translate(x, y); ctx.rotate(rot);
101
+ const nChars = Math.ceil(str.length * prog);
102
+ if (prog < 1) {
103
+ const wsofar = ctx.measureText(str.slice(0, nChars)).width;
104
+ TIP = [x + Math.cos(rot) * wsofar, y + Math.sin(rot) * wsofar - 10, col];
105
+ }
106
+ let cx = 0;
107
+ for (let i = 0; i < nChars; i++) {
108
+ const ch = str[i], wch = ctx.measureText(ch).width;
109
+ ctx.save(); ctx.translate(cx + wch / 2, (r() - 0.5) * 3); ctx.rotate((r() - 0.5) * 0.07);
110
+ ctx.fillStyle = H.rgba(rgb, 0.8 + r() * 0.1); ctx.fillText(ch, -wch / 2, 0);
111
+ ctx.strokeStyle = H.rgba(rgb, 0.7); ctx.lineWidth = 1.3; ctx.strokeText(ch, -wch / 2, 0);
112
+ ctx.restore();
113
+ cx += wch + (r() - 0.5) * 1.5;
114
+ }
115
+ ctx.restore();
116
+ };
117
+
118
+ // >>>XE-ENGINE
119
+ // ===================== explainer story engine (shared script: "How does AI learn?") =====================
120
+ // Builds the diagram as timed world-space strokes/texts; each style renders them with its own medium.
121
+ const XC = {}; // cache for static textures (output still depends only on t)
122
+ const XE = (() => {
123
+ const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
124
+ const win = (t, a, b) => clamp((t - a) / (b - a));
125
+ const eio = (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2);
126
+ const camAt = (keys, t) => {
127
+ if (t <= keys[0][0]) return keys[0].slice(1);
128
+ for (let i = 0; i < keys.length - 1; i++) {
129
+ const a = keys[i], b = keys[i + 1];
130
+ if (t <= b[0]) {
131
+ const u = eio((t - a[0]) / Math.max(1e-6, b[0] - a[0]));
132
+ return [a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u, Math.exp(Math.log(a[3]) + (Math.log(b[3]) - Math.log(a[3])) * u)];
133
+ }
134
+ }
135
+ return keys[keys.length - 1].slice(1);
136
+ };
137
+ const circ = (x, y, rx, ry, a0 = 0, a1 = Math.PI * 2, n = 0) => {
138
+ n = n || Math.max(12, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 6)); const o = [];
139
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; o.push([x + Math.cos(a) * rx, y + Math.sin(a) * ry]); }
140
+ return o;
141
+ };
142
+ const quad = (p0, p1, p2, n = 30) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); } return o; };
143
+ const cubic = (p0, p1, p2, p3, n = 40) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
144
+ const rrect = (x, y, w, h, r) => {
145
+ const o = [[x + r, y], [x + w - r, y]]; o.push(...circ(x + w - r, y + r, r, r, -Math.PI / 2, 0, 5).slice(1));
146
+ o.push([x + w, y + h - r]); o.push(...circ(x + w - r, y + h - r, r, r, 0, Math.PI / 2, 5).slice(1));
147
+ o.push([x + r, y + h]); o.push(...circ(x + r, y + h - r, r, r, Math.PI / 2, Math.PI, 5).slice(1));
148
+ o.push([x, y + r]); o.push(...circ(x + r, y + r, r, r, Math.PI, Math.PI * 1.5, 5).slice(1));
149
+ o.push([x + r + 6, y - 1]); return o;
150
+ };
151
+ const head = (P, len = 20, spread = 0.5) => {
152
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 4)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
153
+ return [[a[0] - Math.cos(an - spread) * len, a[1] - Math.sin(an - spread) * len], a, [a[0] - Math.cos(an + spread) * len, a[1] - Math.sin(an + spread) * len]];
154
+ };
155
+ const cat = (x, y, s) => [
156
+ circ(x, y + 0.06 * s, 0.3 * s, 0.27 * s, -1.2, 5.1),
157
+ [[x - 0.27 * s, y - 0.02 * s], [x - 0.24 * s, y - 0.34 * s], [x - 0.07 * s, y - 0.2 * s]],
158
+ [[x + 0.07 * s, y - 0.2 * s], [x + 0.24 * s, y - 0.34 * s], [x + 0.27 * s, y - 0.02 * s]],
159
+ [[x - 0.03 * s, y + 0.1 * s], [x, y + 0.13 * s], [x + 0.03 * s, y + 0.1 * s]],
160
+ [[x - 0.12 * s, y + 0.12 * s], [x - 0.36 * s, y + 0.08 * s]], [[x - 0.12 * s, y + 0.16 * s], [x - 0.35 * s, y + 0.2 * s]],
161
+ [[x + 0.12 * s, y + 0.12 * s], [x + 0.36 * s, y + 0.08 * s]], [[x + 0.12 * s, y + 0.16 * s], [x + 0.35 * s, y + 0.2 * s]],
162
+ ];
163
+ const dog = (x, y, s) => [
164
+ circ(x, y + 0.04 * s, 0.26 * s, 0.28 * s, -1.4, 4.9),
165
+ circ(x - 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
166
+ circ(x + 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
167
+ circ(x, y + 0.15 * s, 0.07 * s, 0.045 * s, 0, 6.4),
168
+ [[x - 0.08 * s, y + 0.23 * s], [x, y + 0.26 * s], [x + 0.08 * s, y + 0.23 * s]],
169
+ ];
170
+ const eyes = (x, y, s, dy = 0.02) => [[x - 0.1 * s, y + dy * s], [x + 0.1 * s, y + dy * s]];
171
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
172
+
173
+ // L: layout options. mode: 'same' (progress drawn where the loop was) | 'below' | 'right'
174
+ // model(cx, cy, adj, add): style supplies its model drawing; adj 0..1 = how far the knobs have been adjusted.
175
+ const story = (t, L) => {
176
+ const items = [];
177
+ const line = (pts, role, w, a, b, g) => items.push({ k: 'line', pts, role, w, a, b, g });
178
+ const text = (s, x, y, size, font, role, a, b, opt = {}) => items.push({ k: 'text', s, x, y, size, font, role, a, b, rot: opt.rot || 0, align: opt.align || 'left', g: opt.g });
179
+ const dot = (x, y, r, role, a, g) => items.push({ k: 'dot', x, y, r, role, a, b: a + 0.05, g });
180
+ const S = L.s || 1;
181
+ // ---- 1 HOOK ----
182
+ const TX = L.titleX ?? 640, TY = L.titleY ?? 350;
183
+ text('How does AI learn?', TX, TY, 84 * S, 'title', 'ink', 0.15, 1.3, { align: 'center', rot: -0.015, g: 'A' });
184
+ line([[TX - 330 * S, TY + 32 * S], [TX + 330 * S, TY + 24 * S]], 'acc1', 7, 1.3, 1.55, 'A');
185
+ // ---- 2 DATA ----
186
+ const MX = L.modelX ?? 2250, MY = L.modelY ?? 640;
187
+ const mAdj = eio(win(t, 8.95, 9.5));
188
+ L.model(MX, MY, mAdj, (it) => { it.g = it.g || 'M'; items.push(it); }, { line, text, dot }, t);
189
+ text(L.modelName || 'model', MX, MY + 228, 38, 'label', 'ink', 3.15, 3.4, { align: 'center', g: 'M' });
190
+ const CS = 118, cx0 = MX - 870, cy0 = MY - 175;
191
+ for (let i = 0; i < 6; i++) {
192
+ const col = i % 3, row = (i / 3) | 0, x = cx0 + col * 150 + (row ? 40 : 0), y = cy0 + row * 170, isCat = [1, 0, 1, 1, 0, 0][i];
193
+ const a = 3.0 + i * 0.17;
194
+ line(rrect(x - CS / 2, y - CS / 2, CS, CS, 12), 'ink', 4, a, a + 0.12, 'B');
195
+ (isCat ? cat : dog)(x, y - 6, CS * 0.82).forEach((p) => line(p, 'ink', 3.2, a + 0.1, a + 0.22, 'B'));
196
+ eyes(x, y - 6, CS * 0.82).forEach(([ex, ey]) => dot(ex, ey, 3.2, 'ink', a + 0.22, 'B'));
197
+ // label tag hanging off the card
198
+ const tx = x + 18, ty = y + CS / 2 - 4;
199
+ line([[tx, ty], [tx + 70, ty], [tx + 84, ty + 19], [tx + 70, ty + 38], [tx, ty + 38], [tx, ty]], isCat ? 'acc1' : 'acc3', 3, a + 0.2, a + 0.3, 'B');
200
+ text(isCat ? 'cat' : 'dog', tx + 8, ty + 30, 31, 'label', isCat ? 'acc1' : 'acc3', a + 0.28, a + 0.36, { g: 'B' });
201
+ }
202
+ // flow arrow into the model
203
+ const fa = cubic([cx0 + 370, MY - 10], [cx0 + 470, MY - 60], [MX - 260, MY - 40], [MX - 165, MY - 10]);
204
+ line(fa, 'ink', 5, 4.15, 4.45, 'B'); line(head(fa, 24), 'ink', 5, 4.45, 4.55, 'B');
205
+ // little example cards streaming along the arrow
206
+ if (t > 4.5 && t < 6.2) {
207
+ for (let k = 0; k < 9; k++) {
208
+ const u = ((t - 4.5) * 0.9 + k / 9) % 1, ix = Math.min(fa.length - 1, Math.floor(u * fa.length));
209
+ const [px, py] = fa[ix], sz = 26 * (1 - 0.5 * u);
210
+ if (t - 4.5 < k / 9 / 0.9) continue;
211
+ items.push({ k: 'line', pts: rrect(px - sz / 2, py - sz / 2 - 18, sz, sz, 4), role: k % 2 ? 'acc1' : 'acc3', w: 2.5, a: -1, b: 0, g: 'F', inst: true });
212
+ }
213
+ }
214
+ // counter (numerals redrawn on twos)
215
+ if (t > 4.5) {
216
+ const u = win(Math.floor(t * 12) / 12, 4.55, 5.25), n = u >= 1 ? 1e6 : (Math.pow(10, u * 6) - 1) / (1e6 - 1) * 1e6;
217
+ items.push({ k: 'text', s: fmt(n), x: cx0 + 150, y: cy0 + 425, size: 76, font: 'num', role: 'ink', a: -1, b: 0, align: 'center', g: 'B', inst: true, live: true });
218
+ text('examples', cx0 + 150, cy0 + 472, 36, 'label', 'ink', 4.55, 4.8, { align: 'center', g: 'B' });
219
+ }
220
+ if (L.model2At) L.model(MX, MY, mAdj, (it) => { it.g = 'M2'; if (!it.inst) { it.a += L.model2At - 2.5; it.b += L.model2At - 2.5; } items.push(it); }, { line: (p, r, w, a, b) => line(p, r, w, a + L.model2At - 2.5, b + L.model2At - 2.5, 'M2'), text: (s2, x, y, sz, f, r, a, b, o = {}) => text(s2, x, y, sz, f, r, a + L.model2At - 2.5, b + L.model2At - 2.5, { ...o, g: 'M2' }), dot }, t - (L.model2At - 2.5));
221
+ // ---- 3 GUESS -> CHECK -> ADJUST ----
222
+ const qx = MX, qy = MY - 300;
223
+ line(rrect(qx - 62, qy - 62, 124, 124, 12), 'acc2', 4, 6.4, 6.55, 'C');
224
+ cat(qx, qy - 4, 100).forEach((p) => line(p, 'ink', 3.2, 6.5, 6.7, 'C'));
225
+ eyes(qx, qy - 4, 100).forEach(([ex, ey]) => dot(ex, ey, 3, 'ink', 6.7, 'C'));
226
+ text('new!', qx + 72, qy - 30, 30, 'label', 'acc2', 6.65, 6.8, { g: 'C' });
227
+ const dn = [[qx, qy + 70], [qx + 2, MY - 170]];
228
+ line(dn, 'ink', 5, 6.8, 6.95, 'C'); line(head(dn, 18), 'ink', 5, 6.95, 7.02, 'C');
229
+ const gA = [[MX + 175, MY - 10], [MX + 300, MY - 14], [MX + 400, MY - 8]];
230
+ line(gA, 'ink', 5, 7.02, 7.2, 'C'); line(head(gA, 20), 'ink', 5, 7.2, 7.26, 'C');
231
+ text('Guess', MX + 290, MY - 40, 38, 'label', 'ink', 7.15, 7.4, { align: 'center', g: 'C' });
232
+ const BX = MX + 540, BY = MY - 10;
233
+ line(rrect(BX - 120, BY - 55, 240, 110, 40), 'ink', 5, 7.3, 7.5, 'C');
234
+ line([[BX - 70, BY + 52], [BX - 96, BY + 92], [BX - 40, BY + 54]], 'ink', 5, 7.48, 7.55, 'C');
235
+ text('dog?', BX, BY + 18, 52, 'title', 'ink', 7.52, 7.75, { align: 'center', g: 'C' });
236
+ text('Check', BX, BY - 82, 38, 'label', 'acc2', 7.85, 8.05, { align: 'center', g: 'C' });
237
+ line([[BX + 140, BY - 40], [BX + 200, BY + 30]], 'acc2', 8, 8.0, 8.08, 'C');
238
+ line([[BX + 200, BY - 40], [BX + 140, BY + 30]], 'acc2', 8, 8.08, 8.16, 'C');
239
+ line(circ(BX + 4, BY + 2, 150, 82, -2.2, 4.4), 'acc2', 5, 8.15, 8.45, 'C'); // emphasis ring
240
+ const back = cubic([BX - 60, BY + 70], [BX - 80, BY + 290], [MX + 290, MY + 300], [MX + 155, MY + 190]);
241
+ line(back, 'acc2', 6, 8.45, 8.95, 'C'); line(head(back, 22), 'acc2', 6, 8.95, 9.02, 'C');
242
+ text('Adjust', (BX + MX) / 2 - 10, MY + 315, 40, 'label', 'acc2', 8.8, 9.05, { align: 'center', g: 'C' });
243
+ if (t > 8.95 && t < 9.4) { // error signal travelling back
244
+ const u = win(t, 8.95, 9.35), p = back[Math.min(back.length - 1, Math.floor((1 - u) * (back.length - 1)))];
245
+ items.push({ k: 'dot', x: p[0], y: p[1], r: 13, role: 'acc2', a: -1, b: 0, g: 'C', inst: true });
246
+ }
247
+ line([[BX - 66, BY + 4], [BX - 20, BY - 6], [BX + 24, BY + 6], [BX + 66, BY - 4]], 'ink', 5, 9.5, 9.62, 'C'); // strike
248
+ text('cat', BX + 30, BY + 118, 52, 'title', 'acc3', 9.62, 9.85, { align: 'center', g: 'C' });
249
+ line([[BX + 92, BY + 96], [BX + 112, BY + 122], [BX + 156, BY + 66]], 'acc3', 8, 9.85, 10.05, 'C');
250
+ if (L.bridge) { // a connector the hand draws while the camera travels to the next part
251
+ const B = L.bridge;
252
+ line(B.pts, 'acc1', 5, B.a, B.b, 'D'); line(head(B.pts, 22), 'acc1', 5, B.b, B.b + 0.06, 'D');
253
+ text(B.label, B.lx, B.ly, 40, 'label', 'acc1', B.b + 0.06, B.b + 0.3, { align: 'center', rot: B.rot || 0, g: 'D' });
254
+ }
255
+ // ---- 4 PROGRESS ----
256
+ const D = L.D;
257
+ const ox = D[0] - 380, oy = D[1] + 150, cw = 560, ch = 330;
258
+ line([[ox, oy - ch], [ox, oy], [ox + cw, oy]], 'ink', 5, L.pT, L.pT + 0.35, 'D');
259
+ line(head([[ox, oy], [ox, oy - ch]], 16), 'ink', 5, L.pT + 0.35, L.pT + 0.4, 'D');
260
+ line(head([[ox, oy], [ox + cw, oy]], 16), 'ink', 5, L.pT + 0.4, L.pT + 0.45, 'D');
261
+ text('training rounds', ox + cw / 2, oy + 48, 34, 'label', 'ink', L.pT + 0.3, L.pT + 0.55, { align: 'center', g: 'D' });
262
+ const cpts = [];
263
+ for (let i = 0; i <= 40; i++) {
264
+ const u = i / 40, acc = 61 + 36 * (1 - Math.pow(1 - u, 2.2)) + (i % 3 === 1 ? -2.5 : i % 3 === 2 ? 1.5 : 0) * (1 - u);
265
+ cpts.push([ox + 20 + u * (cw - 50), oy - (acc - 50) / 50 * ch]);
266
+ }
267
+ line(cpts, 'acc1', 6, L.pT + 0.5, L.pT + 1.7, 'D');
268
+ text('accuracy', D[0] + 330, D[1] - 120, 40, 'label', 'ink', L.pT + 0.45, L.pT + 0.7, { align: 'center', g: 'D' });
269
+ if (t > L.pT + 0.55) {
270
+ const u = win(Math.floor(t * 12) / 12, L.pT + 0.6, L.pT + 1.7), v = 61 + 36 * (1 - Math.pow(1 - u, 2.2));
271
+ items.push({ k: 'text', s: Math.round(v) + '%', x: D[0] + 330, y: D[1] + 10, size: 110, font: 'num', role: u >= 1 ? 'acc3' : 'ink', a: -1, b: 0, align: 'center', g: 'D', inst: true, live: true });
272
+ }
273
+ line(circ(D[0] + 335, D[1] - 25, 140, 90, -2.4, 4.2), 'acc2', 6, L.pT + 1.75, L.pT + 2.05, 'D');
274
+ // ---- 5 TAKEAWAY ----
275
+ text('More examples → better guesses', D[0], D[1] + 290, 62, 'title', 'ink', L.kT, L.kT + 0.75, { align: 'center', rot: -0.01, g: 'E' });
276
+ line([[D[0] - 450, D[1] + 316], [D[0] + 455, D[1] + 308]], 'acc1', 6, L.kT + 0.75, L.kT + 0.95, 'E');
277
+ return items;
278
+ };
279
+ // the 'tip' of whatever is currently being drawn (for the hand/tool)
280
+ const tipOf = (items, t, measure) => {
281
+ let tip = null;
282
+ for (const it of items) {
283
+ if (it.inst || it.k === 'dot') continue;
284
+ const p = win(t, it.a, it.b);
285
+ if (p > 0 && p < 1) {
286
+ if (it.k === 'line') { const P = it.pts; tip = P[Math.min(P.length - 1, Math.floor(p * (P.length - 1)))]; }
287
+ else tip = measure ? measure(it, p) : [it.x, it.y];
288
+ }
289
+ }
290
+ return tip;
291
+ };
292
+ return { clamp, win, eio, camAt, circ, quad, cubic, rrect, head, cat, dog, story, tipOf, fmt };
293
+ })();
294
+ // <<<XE-ENGINE
295
+ // Ghost residue of earlier lessons on the explainer's big board: baked once (world space, half resolution)
296
+ // with the hero's streaky eraser-wipe mask and haze, then simply drawn under the live diagram.
297
+ const ghostBoard = () => {
298
+ if (XC.ghost) return XC.ghost;
299
+ const x0 = -200, y0 = -100, w = 3600, h = 1400, s = 0.5;
300
+ const nz = H.makeNoise(23);
301
+ const g = H.layer(w * s, h * s), gc = g.getContext('2d');
302
+ gc.scale(s, s); gc.translate(-x0, -y0);
303
+ gc.strokeStyle = '#30343c'; gc.fillStyle = '#30343c'; gc.lineCap = 'round'; gc.lineJoin = 'round'; gc.lineWidth = 7;
304
+ const wl = (pts, sd, amp = 1.8) => { tracePath(gc, wobble(seg(pts), nz, sd, amp)); gc.stroke(); };
305
+ // A: an old quiz list (top right of the opening view)
306
+ gc.font = '400 52px "Permanent Marker"'; gc.fillText('WEEK 6 QUIZ', 850, 118);
307
+ gc.font = '700 34px "Kalam"';
308
+ ['- read ch. 4', '- lab due Fri', '- bring calc!'].forEach((t, i) => gc.fillText(t, 872, 182 + i * 44));
309
+ wl([[840, 138], [1020, 135], [1210, 132]], 1);
310
+ // B: a pie and a wobbly line chart (bottom left of the opening view)
311
+ gc.beginPath(); gc.arc(190, 588, 72, 0, 7); gc.stroke();
312
+ gc.beginPath(); gc.moveTo(190, 588); gc.lineTo(190, 516); gc.moveTo(190, 588); gc.lineTo(252, 626); gc.stroke();
313
+ wl([[300, 660], [360, 600], [420, 630], [520, 540]], 2);
314
+ gc.font = '700 30px "Kalam"'; gc.fillText('sales / mo', 330, 694);
315
+ // C: a formula above the example cards
316
+ gc.font = '400 40px "Permanent Marker"'; gc.fillText('f(x) = w·x + b', 1740, 830);
317
+ wl([[1730, 850], [1890, 846], [2030, 852]], 3, 1.4);
318
+ // D: a little box diagram, top right of the loop view
319
+ gc.beginPath(); gc.rect(3070, 300, 150, 80); gc.stroke();
320
+ wl([[3010, 340], [3062, 340]], 4, 0.8);
321
+ gc.font = '700 30px "Kalam"'; gc.fillText('step 2', 3100, 350);
322
+ // E: homework note under the takeaway
323
+ gc.font = '400 44px "Permanent Marker"'; gc.fillText('HW: p. 112', 2180, 1086);
324
+ gc.beginPath(); gc.rect(2560, 1030, 200, 84); gc.stroke();
325
+ wl([[2470, 1070], [2550, 1072]], 5, 0.8);
326
+ gc.font = '700 30px "Kalam"'; gc.fillText('#3, #7', 2800, 1084);
327
+ // eraser-wipe mask: the residue survives only in streaky swipe bands
328
+ const m = H.layer(w * s, h * s), mc = m.getContext('2d'), rm = H.rng(77);
329
+ mc.scale(s, s); mc.translate(-x0, -y0); mc.lineCap = 'round';
330
+ for (let i = 0; i < 230; i++) {
331
+ const y = rm.range(0, 1250), x = rm.range(-150, 3300), len = rm.range(150, 420);
332
+ mc.strokeStyle = `rgba(0,0,0,${rm.range(0.15, 0.8)})`; mc.lineWidth = rm.range(4, 26);
333
+ mc.beginPath(); mc.moveTo(x, y); mc.quadraticCurveTo(x + len / 2, y + rm.range(-30, 30), x + len, y + rm.range(-18, 18)); mc.stroke();
334
+ }
335
+ gc.setTransform(1, 0, 0, 1, 0, 0); gc.globalCompositeOperation = 'destination-in'; gc.drawImage(m, 0, 0);
336
+ const cv = H.layer(w * s, h * s), c = cv.getContext('2d');
337
+ c.filter = 'blur(0.5px)'; c.globalAlpha = 0.12; c.drawImage(g, 0, 0); c.globalAlpha = 1;
338
+ // grey eraser haze smeared over each old lesson
339
+ const rh = H.rng(78);
340
+ c.scale(s, s); c.translate(-x0, -y0); c.lineCap = 'round'; c.filter = 'blur(3px)';
341
+ [[1040, 180, 200, 70], [330, 600, 200, 80], [1880, 820, 160, 30], [3140, 340, 90, 40], [2470, 1070, 330, 40]].forEach(([cx, cy, rx, ry]) => {
342
+ for (let i = 0; i < 4; i++) {
343
+ const x = cx + rh.range(-rx, rx) * 0.6, y = cy + rh.range(-ry, ry);
344
+ c.strokeStyle = `rgba(120,128,135,${rh.range(0.014, 0.03)})`; c.lineWidth = rh.range(30, 60);
345
+ c.beginPath(); c.moveTo(x - 120, y); c.quadraticCurveTo(x, y + rh.range(-25, 25), x + 120, y + rh.range(-10, 10)); c.stroke();
346
+ }
347
+ });
348
+ const out = { cv, x0, y0, w, h };
349
+ let ready = true;
350
+ try { ready = document.fonts.check('400 52px "Permanent Marker"') && document.fonts.check('700 34px "Kalam"'); } catch (e) { /* assume ready */ }
351
+ if (ready) XC.ghost = out;
352
+ return out;
353
+ };
354
+ // Streaky felt-eraser brush: a soft base wipe plus felt-fibre bands, so the residue left behind varies
355
+ // across the swipe (clean bands next to faint ghost bands) like a real dry-erase felt.
356
+ const FIBRES = (() => {
357
+ const r = H.rng(313), out = [];
358
+ for (let i = 0; i < 16; i++) out.push({ dy: (r() - 0.5) * 118, w: 5 + r() * 14, a: 0.45 + r() * 0.5 });
359
+ return out;
360
+ })();
361
+ registerStyle({
362
+ id: 'whiteboard',
363
+ name: 'Whiteboard Explainer',
364
+ category: 'Hand-Drawn',
365
+ description: 'Dry-erase marker on a glossy whiteboard: streaky chisel-tip strokes with pooled edges, wobbly double-traced boxes and arrows, a ghost of the last erased lesson, and a soft ceiling-light sheen.',
366
+ motion: 'Each stroke draws on in sequence like a hand drawing it live, with labels written letter by letter and the sheen drifting slightly as the camera breathes.',
367
+ fonts: ['400 66px "Permanent Marker"', '700 38px "Kalam"', '400 40px "Permanent Marker"'],
368
+ frameT: 5.9,
369
+ duration: 6,
370
+ readsPixels: true,
371
+ draw(ctx, W, H_, t) {
372
+ const nz = H.makeNoise(11);
373
+ const BX0 = 26, BY0 = 26, BX1 = W - 26, BY1 = 650;
374
+
375
+ // ---------- board surface ----------
376
+ const bg = ctx.createLinearGradient(0, 0, W, H_);
377
+ bg.addColorStop(0, '#f6f8f7'); bg.addColorStop(0.55, '#ecefee'); bg.addColorStop(1, '#dfe4e3');
378
+ ctx.fillStyle = bg; ctx.fillRect(0, 0, W, H_);
379
+ // faint large mottling (old cleaner residue)
380
+ const rb = H.rng(5);
381
+ for (let i = 0; i < 14; i++) {
382
+ const x = rb.range(BX0, BX1), y = rb.range(BY0, BY1), rr = rb.range(80, 260);
383
+ const g = ctx.createRadialGradient(x, y, 0, x, y, rr);
384
+ g.addColorStop(0, `rgba(150,160,165,${rb.range(0.015, 0.04)})`); g.addColorStop(1, 'rgba(150,160,165,0)');
385
+ ctx.fillStyle = g; ctx.fillRect(x - rr, y - rr, rr * 2, rr * 2);
386
+ }
387
+
388
+ // ---------- ghost of the previous (erased) diagram ----------
389
+ {
390
+ const g = H.layer(W, H_), gc = g.getContext('2d');
391
+ gc.strokeStyle = '#30343c'; gc.fillStyle = '#30343c'; gc.lineCap = 'round'; gc.lineJoin = 'round';
392
+ gc.lineWidth = 7;
393
+ gc.font = '400 52px "Permanent Marker"'; gc.fillText('Q3 ROADMAP', 840, 110);
394
+ gc.font = '700 34px "Kalam"';
395
+ ['- ship v2 API', '- hire 2 eng', '- fix churn!!'].forEach((s, i) => gc.fillText(s, 860, 170 + i * 44));
396
+ tracePath(gc, wobble(seg([[830, 130], [1190, 126]]), nz, 40)); gc.stroke();
397
+ gc.beginPath(); gc.arc(190, 560, 70, 0, 7); gc.stroke();
398
+ gc.beginPath(); gc.moveTo(190, 560); gc.lineTo(190, 490); gc.moveTo(190, 560); gc.lineTo(250, 600); gc.stroke();
399
+ tracePath(gc, wobble(seg([[300, 620], [360, 560], [420, 590], [520, 500]]), nz, 41)); gc.stroke();
400
+ gc.font = '700 30px "Kalam"'; gc.fillText('users / wk', 330, 640);
401
+ gc.beginPath(); gc.rect(520, 150, 180, 90); gc.stroke();
402
+ // eraser wipe mask: residue survives in streaky bands
403
+ const m = H.layer(W, H_), mc = m.getContext('2d'), rm = H.rng(77);
404
+ mc.lineCap = 'round';
405
+ for (let i = 0; i < 70; i++) {
406
+ const y = rm.range(40, 660), x = rm.range(20, 1100), len = rm.range(150, 420);
407
+ mc.strokeStyle = `rgba(0,0,0,${rm.range(0.15, 0.8)})`; mc.lineWidth = rm.range(4, 26);
408
+ mc.beginPath(); mc.moveTo(x, y); mc.quadraticCurveTo(x + len / 2, y + rm.range(-30, 30), x + len, y + rm.range(-18, 18)); mc.stroke();
409
+ }
410
+ gc.globalCompositeOperation = 'destination-in'; gc.drawImage(m, 0, 0);
411
+ ctx.save(); ctx.filter = 'blur(0.7px)'; ctx.globalAlpha = 0.11; ctx.drawImage(g, 0, 0); ctx.restore();
412
+ // eraser haze smears
413
+ const rh = H.rng(78);
414
+ ctx.save(); ctx.lineCap = 'round'; ctx.filter = 'blur(6px)';
415
+ for (let i = 0; i < 9; i++) {
416
+ const x = rh.range(700, 1180), y = rh.range(70, 260);
417
+ ctx.strokeStyle = `rgba(120,128,135,${rh.range(0.012, 0.028)})`; ctx.lineWidth = rh.range(30, 60);
418
+ ctx.beginPath(); ctx.moveTo(x - 120, y); ctx.quadraticCurveTo(x, y + rh.range(-25, 25), x + 120, y + rh.range(-10, 10)); ctx.stroke();
419
+ }
420
+ ctx.restore();
421
+ }
422
+
423
+ // ---------- the live diagram (drawn on over time) ----------
424
+ const K = '#1d1f26', B = '#1f4fc2', R = '#d4262f', G = '#16884a';
425
+ const items = [];
426
+ let clock = 0.2;
427
+ const add = (dur, fn) => { items.push({ t0: clock, dur, fn }); clock += dur; };
428
+ const P = (pts, s, amp = 1.7) => wobble(seg(pts), nz, s, amp);
429
+ const prog = (it) => H.clamp((t - it.t0) / it.dur);
430
+
431
+ // Title + double blue underline
432
+ add(1.0, (p) => mText(ctx, 'HOW AI LEARNS', 84, 124, '400 66px "Permanent Marker"', K, 3, p, -0.012));
433
+ add(0.25, (p) => marker(ctx, P([[80, 150], [300, 146], [560, 141]], 1, 2.2), B, 8, 101, p));
434
+ add(0.2, (p) => marker(ctx, P([[96, 164], [330, 159], [520, 156]], 2, 2.2), B, 7, 102, p));
435
+
436
+ // DATA — database cylinder
437
+ const cx = 196;
438
+ add(0.25, (p) => marker(ctx, P(ell(cx, 272, 72, 21, -2.8, 3.62, 0.02), 3, 1.1), K, 7, 103, p));
439
+ add(0.18, (p) => marker(ctx, P([[cx - 72, 270], [cx - 70, 412]], 4), K, 7, 104, p));
440
+ add(0.18, (p) => marker(ctx, P([[cx + 72, 274], [cx + 71, 410]], 5), K, 7, 105, p));
441
+ add(0.18, (p) => marker(ctx, P(ell(cx, 410, 71, 21, Math.PI, 0, 0.0).reverse(), 6, 1.0), K, 7, 106, p));
442
+ add(0.14, (p) => marker(ctx, P(ell(cx, 320, 71, 20, Math.PI, 0).reverse(), 7, 1.0), K, 6, 107, p));
443
+ add(0.14, (p) => marker(ctx, P(ell(cx, 366, 71, 20, Math.PI, 0).reverse(), 8, 1.0), K, 6, 108, p));
444
+ add(0.4, (p) => mText(ctx, 'DATA', cx - 52, 478, '700 42px "Kalam"', K, 9, p));
445
+
446
+ // arrow data -> model
447
+ const arrow = (pts, col, w, s, headLen = 22) => {
448
+ const L = P(pts, s, 1.5), a = L[L.length - 1], b = L[L.length - 6];
449
+ const ang = Math.atan2(a[1] - b[1], a[0] - b[0]);
450
+ add(0.22, (p) => marker(ctx, L, col, w, s * 7, p));
451
+ add(0.12, (p) => marker(ctx, P([[a[0] - Math.cos(ang - 0.5) * headLen, a[1] - Math.sin(ang - 0.5) * headLen], a], s + 50, 0.6), col, w, s * 7 + 1, p));
452
+ add(0.12, (p) => marker(ctx, P([[a[0] - Math.cos(ang + 0.5) * headLen, a[1] - Math.sin(ang + 0.5) * headLen], [a[0] + 1, a[1] + 1]], s + 51, 0.6), col, w, s * 7 + 2, p));
453
+ };
454
+ arrow([[292, 340], [360, 336], [418, 340]], K, 7, 10);
455
+
456
+ // MODEL — neural net in blue
457
+ const cols = [[490, [252, 340, 428]], [612, [222, 300, 380, 458]], [734, [290, 392]]];
458
+ const nodes = cols.map(([x, ys]) => ys.map((y) => [x, y]));
459
+ const rN = 21;
460
+ const links = [];
461
+ for (let c = 0; c < 2; c++) for (const a of nodes[c]) for (const b of nodes[c + 1]) links.push([a, b]);
462
+ nodes.flat().forEach(([x, y], i) => {
463
+ add(0.09, (p) => marker(ctx, P(ell(x, y, rN, rN, -1.9 + i, -1.9 + i + Math.PI * 2.15, 0.06), 400 + i, 0.8), B, 5.5, 500 + i, p));
464
+ });
465
+ add(0.9, (p) => {
466
+ links.forEach(([a, b], i) => {
467
+ const d = Math.hypot(b[0] - a[0], b[1] - a[1]), ux = (b[0] - a[0]) / d, uy = (b[1] - a[1]) / d;
468
+ const lp = H.clamp(p * links.length - i * 0.6);
469
+ marker(ctx, P([[a[0] + ux * (rN + 3), a[1] + uy * (rN + 3)], [b[0] - ux * (rN + 3), b[1] - uy * (rN + 3)]], 200 + i, 1.0), B, 3.6, 300 + i, lp);
470
+ });
471
+ });
472
+ add(0.4, (p) => mText(ctx, 'neural net', 520, 530, '700 38px "Kalam"', B, 12, p, 0.01));
473
+
474
+ arrow([[772, 342], [830, 338], [876, 341]], K, 7, 11);
475
+
476
+ // OUTPUT — green box, double traced
477
+ const box = (x0, y0, x1, y1, s) => [[x0 - 6, y0 + 2], [x1 + 4, y0 - 2], [x1 + 1, y1 + 6], [x0 + 2, y1 + 1], [x0 + 1, y0 - 8]];
478
+ add(0.45, (p) => marker(ctx, P(box(900, 278, 1150, 404), 13, 2.0), G, 7, 600, p));
479
+ add(0.35, (p) => marker(ctx, P(box(905, 284, 1146, 398).map(([x, y]) => [x + 3, y - 2]), 14, 2.4), G, 5, 601, p));
480
+ // cat doodle
481
+ add(0.18, (p) => marker(ctx, P(ell(966, 350, 34, 30, -1.2, 5.3), 15, 0.8), K, 5, 602, p));
482
+ add(0.1, (p) => marker(ctx, P([[940, 330], [944, 300], [962, 320]], 16, 0.4), K, 5, 603, p));
483
+ add(0.1, (p) => marker(ctx, P([[972, 320], [990, 298], [994, 330]], 17, 0.4), K, 5, 604, p));
484
+ add(0.06, (p) => { if (p > 0) { ctx.fillStyle = H.rgba(K, 0.85); ctx.beginPath(); ctx.arc(955, 346, 3.4, 0, 7); ctx.arc(978, 346, 3.4, 0, 7); ctx.fill(); } });
485
+ add(0.12, (p) => marker(ctx, P([[960, 362], [966, 367], [972, 362]], 18, 0.3), K, 3, 605, p));
486
+ add(0.12, (p) => { marker(ctx, P([[938, 358], [912, 354]], 19, 0.3), K, 2.6, 606, p); marker(ctx, P([[994, 358], [1020, 354]], 20, 0.3), K, 2.6, 607, p); });
487
+ add(0.4, (p) => mText(ctx, '92%', 1030, 368, '400 40px "Permanent Marker"', G, 21, p));
488
+ add(0.4, (p) => mText(ctx, 'prediction', 918, 252, '700 36px "Kalam"', G, 22, p, -0.02));
489
+ // check mark
490
+ add(0.2, (p) => marker(ctx, P([[1112, 222], [1126, 244], [1166, 182]], 23, 0.8), G, 8, 608, p));
491
+
492
+ // feedback loop in red
493
+ const loop = P(bez([1020, 418], [1026, 600], [770, 610], [748, 430]), 24, 2.0);
494
+ add(0.5, (p) => marker(ctx, loop, R, 7, 700, p));
495
+ {
496
+ const a = loop[loop.length - 1], b = loop[loop.length - 8], ang = Math.atan2(a[1] - b[1], a[0] - b[0]);
497
+ add(0.12, (p) => marker(ctx, P([[a[0] - Math.cos(ang - 0.55) * 24, a[1] - Math.sin(ang - 0.55) * 24], a], 25, 0.5), R, 7, 701, p));
498
+ add(0.12, (p) => marker(ctx, P([[a[0] - Math.cos(ang + 0.55) * 24, a[1] - Math.sin(ang + 0.55) * 24], a], 26, 0.5), R, 7, 702, p));
499
+ }
500
+ add(0.5, (p) => mText(ctx, 'fix the error', 770, 626, '700 38px "Kalam"', R, 27, p, -0.03));
501
+ add(0.3, (p) => mText(ctx, '& repeat!', 1050, 520, '700 34px "Kalam"', R, 28, p, -0.06));
502
+ // a red emphasis tick next to the title
503
+ add(0.15, (p) => marker(ctx, P([[648, 74], [651, 112]], 29, 0.6), R, 7, 703, p));
504
+ add(0.08, (p) => { if (p > 0) { ctx.fillStyle = H.rgba(R, 0.8); ctx.beginPath(); ctx.arc(653, 128, 4.5, 0, 7); ctx.fill(); } });
505
+
506
+ const sc = 4.1 / clock;
507
+ TIP = null;
508
+ items.forEach((it) => { it.t0 *= sc; it.dur *= sc; });
509
+ items.forEach((it) => it.fn(prog(it)));
510
+
511
+ // ---------- gloss / sheen (sits over ink too) ----------
512
+ ctx.save();
513
+ const sh = ctx.createLinearGradient(220 + t * 6, -60, 760 + t * 6, 760);
514
+ sh.addColorStop(0.0, 'rgba(255,255,255,0)');
515
+ sh.addColorStop(0.36, 'rgba(255,255,255,0)');
516
+ sh.addColorStop(0.43, 'rgba(255,255,255,0.26)');
517
+ sh.addColorStop(0.47, 'rgba(255,255,255,0.12)');
518
+ sh.addColorStop(0.5, 'rgba(255,255,255,0.3)');
519
+ sh.addColorStop(0.58, 'rgba(255,255,255,0)');
520
+ sh.addColorStop(1, 'rgba(255,255,255,0)');
521
+ ctx.fillStyle = sh; ctx.fillRect(0, 0, W, H_);
522
+ // ceiling light reflections
523
+ [[380, 70, 260, 26], [930, 66, 230, 22]].forEach(([x, y, rx, ry]) => {
524
+ ctx.save(); ctx.translate(x, y); ctx.scale(1, ry / rx);
525
+ const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rx);
526
+ g.addColorStop(0, 'rgba(255,255,255,0.55)'); g.addColorStop(0.5, 'rgba(255,255,255,0.18)'); g.addColorStop(1, 'rgba(255,255,255,0)');
527
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(0, 0, rx, 0, 7); ctx.fill(); ctx.restore();
528
+ });
529
+ // darker falloff at bottom of board
530
+ const fo = ctx.createLinearGradient(0, BY1 - 200, 0, BY1);
531
+ fo.addColorStop(0, 'rgba(60,70,80,0)'); fo.addColorStop(1, 'rgba(60,70,80,0.07)');
532
+ ctx.fillStyle = fo; ctx.fillRect(0, BY1 - 200, W, 200);
533
+ ctx.restore();
534
+
535
+ // ---------- the marker in hand while drawing ----------
536
+ if (TIP) {
537
+ const [tx, ty, col] = TIP, ang = 0.95, len = 230;
538
+ ctx.save();
539
+ // soft shadow cast on the board
540
+ ctx.save(); ctx.filter = 'blur(8px)'; ctx.fillStyle = 'rgba(40,50,60,0.25)';
541
+ ctx.translate(tx + 14, ty + 18); ctx.rotate(ang); ctx.beginPath(); ctx.roundRect(8, -14, len, 28, 12); ctx.fill(); ctx.restore();
542
+ ctx.translate(tx, ty); ctx.rotate(ang);
543
+ // chisel nib
544
+ ctx.fillStyle = col; ctx.beginPath(); ctx.moveTo(-2, -3); ctx.lineTo(16, -6); ctx.lineTo(16, 6); ctx.lineTo(-2, 2); ctx.closePath(); ctx.fill();
545
+ // collar + barrel
546
+ const g = ctx.createLinearGradient(0, -14, 0, 14);
547
+ g.addColorStop(0, '#ffffff'); g.addColorStop(0.4, '#e4e6e8'); g.addColorStop(1, '#9ea3a8');
548
+ ctx.fillStyle = '#c9ccd0'; ctx.beginPath(); ctx.roundRect(14, -9, 20, 18, 4); ctx.fill();
549
+ ctx.fillStyle = g; ctx.beginPath(); ctx.roundRect(32, -14, len - 32, 28, 10); ctx.fill();
550
+ ctx.fillStyle = col; ctx.fillRect(len - 52, -14, 40, 28);
551
+ ctx.fillStyle = 'rgba(255,255,255,0.55)'; ctx.fillRect(40, -9, len - 100, 4);
552
+ ctx.fillStyle = H.rgba(col, 0.85); ctx.fillRect(70, -2, 60, 5);
553
+ ctx.restore();
554
+ }
555
+
556
+ // ---------- aluminium frame + tray ----------
557
+ ctx.save();
558
+ // inner shadow on board
559
+ const inner = (x, y, w, h, dir) => {
560
+ const g = dir === 'v' ? ctx.createLinearGradient(x, y, x, y + h) : ctx.createLinearGradient(x, y, x + w, y);
561
+ g.addColorStop(0, 'rgba(40,45,55,0.16)'); g.addColorStop(1, 'rgba(40,45,55,0)');
562
+ ctx.fillStyle = g; ctx.fillRect(x, y, w, h);
563
+ };
564
+ inner(BX0, BY0, BX1 - BX0, 10, 'v'); inner(BX0, BY0, 8, BY1 - BY0, 'h');
565
+ const metal = (g) => {
566
+ g.addColorStop(0, '#f4f5f6'); g.addColorStop(0.35, '#c6cace'); g.addColorStop(0.55, '#e7e9eb'); g.addColorStop(0.8, '#a3a8ae'); g.addColorStop(1, '#7c8187');
567
+ return g;
568
+ };
569
+ ctx.fillStyle = metal(ctx.createLinearGradient(0, 0, 0, BY0)); ctx.fillRect(0, 0, W, BY0);
570
+ ctx.fillStyle = metal(ctx.createLinearGradient(0, 0, BX0, 0)); ctx.fillRect(0, 0, BX0, BY1);
571
+ ctx.fillStyle = metal(ctx.createLinearGradient(W, 0, BX1, 0)); ctx.fillRect(BX1, 0, W - BX1, BY1);
572
+ ctx.strokeStyle = 'rgba(70,75,82,0.6)'; ctx.lineWidth = 1.5; ctx.strokeRect(BX0 - 0.5, BY0 - 0.5, BX1 - BX0 + 1, BY1 - BY0 + 1);
573
+ // grey corner caps
574
+ [[0, 1], [W, -1]].forEach(([x, sx]) => {
575
+ ctx.save(); ctx.translate(x, 0); ctx.scale(sx, 1);
576
+ const g = ctx.createLinearGradient(0, 0, 40, 40); g.addColorStop(0, '#6b6f75'); g.addColorStop(1, '#3d4045');
577
+ ctx.fillStyle = g; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(42, 0); ctx.lineTo(42, 14); ctx.quadraticCurveTo(42, 42, 14, 42); ctx.lineTo(0, 42); ctx.closePath(); ctx.fill();
578
+ ctx.restore();
579
+ });
580
+ // tray: interior well + front lip
581
+ const tg = ctx.createLinearGradient(0, BY1, 0, 694);
582
+ tg.addColorStop(0, '#6f747b'); tg.addColorStop(0.4, '#9ca1a7'); tg.addColorStop(1, '#c3c7cb');
583
+ ctx.fillStyle = tg; ctx.fillRect(0, BY1, W, 694 - BY1);
584
+ // markers lying in tray
585
+ const mk = (x, len, body, cap, rot) => {
586
+ ctx.save(); ctx.translate(x, 674); ctx.rotate(rot);
587
+ const shg = ctx.createRadialGradient(len / 2, 12, 2, len / 2, 12, len / 2);
588
+ shg.addColorStop(0, 'rgba(0,0,0,0.35)'); shg.addColorStop(1, 'rgba(0,0,0,0)');
589
+ ctx.fillStyle = shg; ctx.fillRect(-10, 0, len + 20, 22);
590
+ const bg2 = ctx.createLinearGradient(0, -11, 0, 11);
591
+ bg2.addColorStop(0, H.rgba(H.mix(body, '#ffffff', 0.35))); bg2.addColorStop(0.35, body); bg2.addColorStop(1, H.rgba(H.mix(body, '#000000', 0.5)));
592
+ ctx.fillStyle = bg2; ctx.beginPath(); ctx.roundRect(0, -11, len * 0.72, 22, 8); ctx.fill();
593
+ const cg = ctx.createLinearGradient(0, -12, 0, 12);
594
+ cg.addColorStop(0, H.rgba(H.mix(cap, '#ffffff', 0.4))); cg.addColorStop(0.35, cap); cg.addColorStop(1, H.rgba(H.mix(cap, '#000000', 0.5)));
595
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.roundRect(len * 0.7, -12, len * 0.3, 24, 9); ctx.fill();
596
+ ctx.fillStyle = 'rgba(255,255,255,0.75)'; ctx.fillRect(len * 0.18, -5, len * 0.3, 7);
597
+ ctx.fillStyle = cap; ctx.fillRect(len * 0.21, -3, len * 0.12, 3);
598
+ ctx.restore();
599
+ };
600
+ mk(860, 150, '#e9eaec', '#1f4fc2', -0.02);
601
+ mk(1040, 150, '#e9eaec', '#1d1f26', 0.015);
602
+ // felt eraser
603
+ ctx.save(); ctx.translate(180, 668);
604
+ ctx.fillStyle = 'rgba(0,0,0,0.3)'; ctx.fillRect(4, 10, 150, 18);
605
+ const eg = ctx.createLinearGradient(0, -14, 0, 14); eg.addColorStop(0, '#5b6470'); eg.addColorStop(1, '#2c323a');
606
+ ctx.fillStyle = eg; ctx.beginPath(); ctx.roundRect(0, -14, 150, 26, 5); ctx.fill();
607
+ ctx.fillStyle = '#3e3e3e'; ctx.fillRect(4, 10, 142, 6);
608
+ ctx.restore();
609
+ const lg = ctx.createLinearGradient(0, 692, 0, H_);
610
+ lg.addColorStop(0, '#f0f2f3'); lg.addColorStop(0.3, '#cfd3d7'); lg.addColorStop(0.75, '#a2a7ad'); lg.addColorStop(1, '#73787e');
611
+ ctx.fillStyle = lg; ctx.fillRect(0, 692, W, H_ - 692);
612
+ ctx.fillStyle = 'rgba(255,255,255,0.7)'; ctx.fillRect(0, 692, W, 1.5);
613
+ ctx.restore();
614
+
615
+ H.grain(ctx, W, H_, 0.018, 9 + Math.floor(t * 12));
616
+ },
617
+ // >>>EXPLAINER
618
+ explainerDuration: 15,
619
+ explainerNote: 'A marker in hand draws the diagram while the camera follows it across one big board; the felt eraser wipes the loop away (leaving ghost residue) to make room for the accuracy chart, and numbers are re-scrawled in marker.',
620
+ explainer(ctx, W, H_, t) {
621
+ const nz = H.makeNoise(11);
622
+ const COLS = { ink: '#1d1f26', acc1: '#1f4fc2', acc2: '#d4262f', acc3: '#16884a' };
623
+ const FONT = { title: '"Permanent Marker"', label: '"Kalam"', num: '"Permanent Marker"' };
624
+ const FW = { title: 400, label: 700, num: 400 };
625
+ const D = [2560, 640];
626
+ const L = {
627
+ D, pT: 11.0, kT: 13.05,
628
+ model: (cx, cy, adj, push, api, tt) => {
629
+ const g = 'M';
630
+ api.line(XE.rrect(cx - 170, cy - 152, 340, 330, 34), 'ink', 6, 2.5, 2.85, g);
631
+ const cols = [[cx - 110, [-110, -50, 10]], [cx, [-125, -75, -25, 25]], [cx + 110, [-90, -10]]];
632
+ const nodes = cols.map(([x, ys]) => ys.map((y) => [x, cy + y]));
633
+ let li = 0;
634
+ for (let c = 0; c < 2; c++) for (const a of nodes[c]) for (const b of nodes[c + 1]) {
635
+ const d = Math.hypot(b[0] - a[0], b[1] - a[1]), ux = (b[0] - a[0]) / d, uy = (b[1] - a[1]) / d;
636
+ const P = [[a[0] + ux * 16, a[1] + uy * 16], [b[0] - ux * 16, b[1] - uy * 16]];
637
+ api.line(P, 'acc1', 2.6, 2.95 + li * 0.012, 3.05 + li * 0.012, g);
638
+ if ([1, 6, 9, 15].includes(li)) api.line(P, 'acc3', 6, 9.15 + li * 0.01, 9.3 + li * 0.01, g); // strengthened weights
639
+ li++;
640
+ }
641
+ nodes.flat().forEach(([x, y], i) => api.line(XE.circ(x, y, 14, 14, -1.6 + i, -1.6 + i + 6.6), 'acc1', 4.5, 2.8 + i * 0.015, 2.88 + i * 0.015, g));
642
+ // three weight knobs
643
+ [-1, 0, 1].forEach((k, i) => {
644
+ const x = cx + k * 92, y = cy + 98;
645
+ api.line(XE.circ(x, y, 26, 26, -1.2, 5.2), 'ink', 4, 3.0 + i * 0.05, 3.12 + i * 0.05, g);
646
+ if (tt > 3.15 + i * 0.05) {
647
+ const a0 = [-2.4, -0.6, -1.9][i], a1 = [-0.7, -2.2, -0.4][i];
648
+ const a = a0 + (a1 - a0) * adj + Math.sin(adj * Math.PI) * 0.25;
649
+ push({ k: 'line', pts: [[x, y], [x + Math.cos(a) * 20, y + Math.sin(a) * 20]], role: adj > 0 && adj < 1 ? 'acc2' : 'ink', w: 4.5, a: -1, b: 0, inst: true, g });
650
+ }
651
+ });
652
+ api.text('weights', cx, cy + 158, 30, 'label', 'ink', 3.2, 3.35, { align: 'center', g });
653
+ },
654
+ };
655
+ const items = XE.story(t, L);
656
+ const cam = XE.camAt([[0, 640, 360, 1.0], [2.0, 650, 362, 1.05], [2.8, 1830, 610, 0.95], [5.95, 1860, 620, 0.97], [6.55, 2580, 640, 0.9], [10.3, 2600, 645, 0.93],
657
+ [10.95, 2560, 660, 0.92], [12.9, 2570, 670, 0.95], [13.6, 2560, 760, 0.88], [15, 2560, 760, 0.9]], t);
658
+ const apply = (c) => { c.translate(W / 2, H_ / 2); c.scale(cam[2], cam[2]); c.translate(-cam[0], -cam[1]); };
659
+ const toS = ([x, y]) => [(x - cam[0]) * cam[2] + W / 2, (y - cam[1]) * cam[2] + H_ / 2];
660
+
661
+ // ---------- board ----------
662
+ const bg = ctx.createLinearGradient(0, 0, W, H_);
663
+ bg.addColorStop(0, '#f6f8f7'); bg.addColorStop(0.55, '#ecefee'); bg.addColorStop(1, '#dfe4e3');
664
+ ctx.fillStyle = bg; ctx.fillRect(0, 0, W, H_);
665
+ ctx.save(); apply(ctx);
666
+ { // faint residue blotches fixed to the board
667
+ const rb = H.rng(5);
668
+ for (let i = 0; i < 40; i++) {
669
+ const x = rb.range(-200, 3600), y = rb.range(-200, 1400), rr = rb.range(80, 260);
670
+ const g = ctx.createRadialGradient(x, y, 0, x, y, rr);
671
+ g.addColorStop(0, `rgba(150,160,165,${rb.range(0.02, 0.045)})`); g.addColorStop(1, 'rgba(150,160,165,0)');
672
+ ctx.fillStyle = g; ctx.fillRect(x - rr, y - rr, rr * 2, rr * 2);
673
+ }
674
+ }
675
+ { // ghosts of earlier, half-erased lessons in the empty parts of the board (cached, world space)
676
+ const G = ghostBoard();
677
+ ctx.drawImage(G.cv, G.x0, G.y0, G.w, G.h);
678
+ }
679
+ ctx.restore();
680
+
681
+ const measure = (it, p) => {
682
+ ctx.save(); ctx.font = `${FW[it.font]} ${it.size}px ${FONT[it.font]}`;
683
+ const w = ctx.measureText(it.s).width, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
684
+ const w2 = ctx.measureText(it.s.slice(0, Math.ceil(it.s.length * p))).width; ctx.restore();
685
+ return [x0 + w2, it.y - it.size * 0.35];
686
+ };
687
+ const drawItem = (c, it) => {
688
+ const p = it.inst ? 1 : XE.win(t, it.a, it.b);
689
+ if (p <= 0) return;
690
+ const col = COLS[it.role];
691
+ if (it.k === 'line') {
692
+ const seed = ((it.pts[0][0] * 13 + it.pts[0][1] * 7) | 0) + 17;
693
+ const P = wobble(seg(it.pts, 2.5), nz, seed % 97, it.inst ? 0.6 : 1.4);
694
+ marker(c, P, col, it.w * 1.25, seed, p);
695
+ } else if (it.k === 'dot') {
696
+ c.fillStyle = H.rgba(col, 0.85); c.beginPath(); c.arc(it.x, it.y, it.r, 0, 7); c.fill();
697
+ } else {
698
+ const font = `${FW[it.font]} ${it.size}px ${FONT[it.font]}`;
699
+ c.save(); c.font = font; const w = c.measureText(it.s).width; c.restore();
700
+ const x0 = it.align === 'center' ? it.x - w / 2 : it.x;
701
+ mText(c, it.s, x0, it.y, font, col, (it.s.length * 31 + (it.x | 0)) % 991, p, it.rot);
702
+ }
703
+ };
704
+ // loop scene + model get erased later: keep them on their own layer
705
+ const ERASE0 = 10.35, ERASE1 = 11.0;
706
+ const E = H.layer(W, H_), ec = E.getContext('2d');
707
+ ec.save(); apply(ec);
708
+ ctx.save(); apply(ctx);
709
+ TIP = null;
710
+ for (const it of items) drawItem((it.g === 'C' || it.g === 'M') ? ec : ctx, it);
711
+ ctx.restore(); ec.restore();
712
+ // eraser: back-and-forth felt swipes over the loop region
713
+ let eraserAt = null;
714
+ if (t > ERASE0) {
715
+ const u = XE.win(t, ERASE0, ERASE1), path = [];
716
+ const x0 = 2040, x1 = 3060, y0 = 250, y1 = 1050, rows = 7;
717
+ for (let r = 0; r <= rows; r++) { const y = y0 + (y1 - y0) * r / rows; path.push(r % 2 ? [x1, y] : [x0, y]); path.push(r % 2 ? [x0, y + 10] : [x1, y + 10]); }
718
+ const P = seg(path, 12), n = Math.max(2, Math.ceil(P.length * u));
719
+ const wipe = (c2, m) => {
720
+ c2.lineCap = 'round'; c2.lineJoin = 'round';
721
+ const sweep = (dy) => { c2.beginPath(); P.slice(0, m).forEach(([x, y], i) => (i ? c2.lineTo(x, y + dy) : c2.moveTo(x, y + dy))); c2.stroke(); };
722
+ c2.strokeStyle = 'rgba(0,0,0,0.95)'; c2.lineWidth = 135; sweep(0);
723
+ // felt fibres: streaky bands that lift more of the ink, leaving 0-5% ghost residue in swipe stripes
724
+ for (const f of FIBRES) { c2.strokeStyle = `rgba(0,0,0,${f.a})`; c2.lineWidth = f.w; sweep(f.dy); }
725
+ };
726
+ ec.save(); apply(ec); ec.globalCompositeOperation = 'destination-out';
727
+ if (u < 1) wipe(ec, n);
728
+ else { // finished wipe is static: bake its mask once in world space and reuse it
729
+ if (!XC.wipe) {
730
+ const mx0 = 1940, my0 = 160, mw = 1200, mh = 980, s = 0.5;
731
+ const mcv = H.layer(mw * s, mh * s), mc = mcv.getContext('2d');
732
+ mc.scale(s, s); mc.translate(-mx0, -my0); wipe(mc, P.length);
733
+ XC.wipe = { cv: mcv, mx0, my0, mw, mh };
734
+ }
735
+ const Wp = XC.wipe; ec.drawImage(Wp.cv, Wp.mx0, Wp.my0, Wp.mw, Wp.mh);
736
+ }
737
+ ec.restore();
738
+ if (u < 1) eraserAt = toS(P[n - 1]);
739
+ }
740
+ ctx.drawImage(E, 0, 0);
741
+ if (t > ERASE0) { // grey eraser haze left on the wiped area, building up with the passes
742
+ if (!XC.haze) {
743
+ const hx0 = 1960, hy0 = 200, hw = 1180, hh = 900, s = 0.5;
744
+ const hc = H.layer(hw * s, hh * s), c = hc.getContext('2d'), rh = H.rng(79);
745
+ c.scale(s, s); c.translate(-hx0, -hy0); c.lineCap = 'round'; c.filter = 'blur(6px)';
746
+ for (let i = 0; i < 16; i++) {
747
+ const x = rh.range(2150, 2950), y = rh.range(280, 1040);
748
+ c.strokeStyle = `rgba(120,128,135,${rh.range(0.007, 0.016)})`; c.lineWidth = rh.range(40, 90);
749
+ c.beginPath(); c.moveTo(x - 200, y); c.quadraticCurveTo(x, y + rh.range(-25, 25), x + 200, y + rh.range(-12, 12)); c.stroke();
750
+ }
751
+ XC.haze = { cv: hc, hx0, hy0, hw, hh };
752
+ }
753
+ const Z = XC.haze;
754
+ ctx.save(); apply(ctx); ctx.globalAlpha = XE.win(t, ERASE0, ERASE1);
755
+ ctx.drawImage(Z.cv, Z.hx0, Z.hy0, Z.hw, Z.hh); ctx.restore();
756
+ }
757
+
758
+ // ---------- gloss ----------
759
+ const sh = ctx.createLinearGradient(220 - cam[0] * 0.15, -60, 760 - cam[0] * 0.15, 760);
760
+ sh.addColorStop(0, 'rgba(255,255,255,0)'); sh.addColorStop(0.4, 'rgba(255,255,255,0)'); sh.addColorStop(0.46, 'rgba(255,255,255,0.22)');
761
+ sh.addColorStop(0.5, 'rgba(255,255,255,0.1)'); sh.addColorStop(0.53, 'rgba(255,255,255,0.24)'); sh.addColorStop(0.6, 'rgba(255,255,255,0)'); sh.addColorStop(1, 'rgba(255,255,255,0)');
762
+ ctx.fillStyle = sh; ctx.fillRect(0, 0, W, H_);
763
+ // ceiling-light reflections (a row of fixtures sliding by with parallax as the camera travels)
764
+ {
765
+ const off = -(cam[0] - 640) * 0.15;
766
+ for (let i = 0; i < 4; i++) {
767
+ const x = 380 + i * 550 + off, rx = i % 2 ? 230 : 260, ry = i % 2 ? 22 : 26, y = i % 2 ? 66 : 70;
768
+ if (x + rx < 0 || x - rx > W) continue;
769
+ ctx.save(); ctx.translate(x, y); ctx.scale(1, ry / rx);
770
+ const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rx);
771
+ g.addColorStop(0, 'rgba(255,255,255,0.55)'); g.addColorStop(0.5, 'rgba(255,255,255,0.18)'); g.addColorStop(1, 'rgba(255,255,255,0)');
772
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(0, 0, rx, 0, 7); ctx.fill(); ctx.restore();
773
+ }
774
+ // darker falloff toward the bottom of the board, away from the lights
775
+ const fo = ctx.createLinearGradient(0, H_ - 240, 0, H_);
776
+ fo.addColorStop(0, 'rgba(60,70,80,0)'); fo.addColorStop(1, 'rgba(60,70,80,0.08)');
777
+ ctx.fillStyle = fo; ctx.fillRect(0, H_ - 240, W, 240);
778
+ }
779
+
780
+ // ---------- tools ----------
781
+ if (eraserAt) {
782
+ const [ex, ey] = eraserAt;
783
+ ctx.save(); ctx.translate(ex, ey); ctx.rotate(-0.08);
784
+ ctx.save(); ctx.filter = 'blur(8px)'; ctx.fillStyle = 'rgba(30,40,50,0.3)'; ctx.fillRect(-70, -34, 160, 80); ctx.restore();
785
+ const eg = ctx.createLinearGradient(0, -40, 0, 30); eg.addColorStop(0, '#6a7480'); eg.addColorStop(1, '#2c323a');
786
+ ctx.fillStyle = eg; ctx.beginPath(); ctx.roundRect(-80, -42, 160, 66, 10); ctx.fill();
787
+ ctx.fillStyle = '#3b3b3b'; ctx.fillRect(-78, 18, 156, 14);
788
+ ctx.fillStyle = 'rgba(255,255,255,0.25)'; ctx.fillRect(-70, -36, 140, 5);
789
+ ctx.restore();
790
+ } else {
791
+ const tp = XE.tipOf(items, t, measure);
792
+ if (tp) {
793
+ const [tx, ty] = toS(tp), it = items.find((q) => !q.inst && XE.win(t, q.a, q.b) > 0 && XE.win(t, q.a, q.b) < 1 && q.k !== 'dot');
794
+ const col = COLS[(items.filter((q) => !q.inst && q.k !== 'dot' && XE.win(t, q.a, q.b) > 0 && XE.win(t, q.a, q.b) < 1).pop() || it || { role: 'ink' }).role];
795
+ const ang = 0.95, len = 230;
796
+ ctx.save();
797
+ ctx.save(); ctx.filter = 'blur(8px)'; ctx.fillStyle = 'rgba(40,50,60,0.25)'; ctx.translate(tx + 14, ty + 18); ctx.rotate(ang); ctx.beginPath(); ctx.roundRect(8, -14, len, 28, 12); ctx.fill(); ctx.restore();
798
+ ctx.translate(tx, ty); ctx.rotate(ang);
799
+ ctx.fillStyle = col; ctx.beginPath(); ctx.moveTo(-2, -3); ctx.lineTo(16, -6); ctx.lineTo(16, 6); ctx.lineTo(-2, 2); ctx.closePath(); ctx.fill();
800
+ const g = ctx.createLinearGradient(0, -14, 0, 14); g.addColorStop(0, '#ffffff'); g.addColorStop(0.4, '#e4e6e8'); g.addColorStop(1, '#9ea3a8');
801
+ ctx.fillStyle = '#c9ccd0'; ctx.beginPath(); ctx.roundRect(14, -9, 20, 18, 4); ctx.fill();
802
+ ctx.fillStyle = g; ctx.beginPath(); ctx.roundRect(32, -14, len - 32, 28, 10); ctx.fill();
803
+ ctx.fillStyle = col; ctx.fillRect(len - 52, -14, 40, 28);
804
+ ctx.fillStyle = 'rgba(255,255,255,0.55)'; ctx.fillRect(40, -9, len - 100, 4);
805
+ ctx.fillStyle = H.rgba(col, 0.85); ctx.fillRect(70, -2, 60, 5);
806
+ ctx.restore();
807
+ }
808
+ }
809
+ H.grain(ctx, W, H_, 0.018, 9 + (Math.floor(t * 12) % 5));
810
+ },
811
+ // <<<EXPLAINER
812
+ // Sound: a dry-erase marker on a glossy board. Every draw-on gets a marker stroke of the same length
813
+ // (pen lifts between items), the felt eraser scrubs in time with its 8 passes, counters tick on the
814
+ // 12 fps redraw grid. Times mirror explainer()/XE.story (pT 11.0, kT 13.05, ERASE 10.35-11.0).
815
+ explainerSound(k) {
816
+ const pT = 11.0, kT = 13.05, ERASE0 = 10.35, ERASE1 = 11.0;
817
+ // strokes are minor (dropped under a narrator) unless `minor` is passed false for a key moment
818
+ const mk = (a, b, gain = 1, pan = 0, material = 'marker', minor = true) => {
819
+ k.noise(a, { dur: 0.022, filter: 'bandpass', f: 1500, q: 1.4, gain: 0.22 * gain, a: 0.001, pan, minor }); // felt tip touching down
820
+ k.play('stroke', a, { material, dur: b - a, gain, pan, minor });
821
+ };
822
+ // handwriting: one stroke per word, timed by character position like mText's progress
823
+ const write = (s, a, b, gain = 0.9, pan = 0) => {
824
+ const n = s.length, re = /\S+/g; let m;
825
+ while ((m = re.exec(s))) mk(a + (b - a) * m.index / n, a + (b - a) * (m.index + m[0].length) / n, gain, pan);
826
+ };
827
+
828
+ k.bed('room', 0, 15, { gain: 0.5 });
829
+ k.play('pop', 0.03, { f: 330, gain: 0.45, minor: true }); // cap off
830
+
831
+ // 1 HOOK
832
+ write('How does AI learn?', 0.15, 1.3, 0.95);
833
+ mk(1.3, 1.55, 1.15, 0, 'marker', false); // blue underline, fast confident swipe
834
+
835
+ // 2 DATA: model box, nodes, then six cards (tip jumps to each new card)
836
+ mk(2.5, 2.8, 1.0, 0, 'marker', false); // model box: first mark in the new scene
837
+ for (let i = 0; i < 9; i += 3) mk(2.8 + i * 0.015, 2.85 + i * 0.015, 0.7); // little node circles
838
+ for (let i = 0; i < 6; i++) { const a = 3.0 + i * 0.17; mk(a, a + (i < 5 ? 0.15 : 0.21), 0.85, (i % 3 - 1) * 0.15); }
839
+ mk(4.15, 4.45, 1.0); mk(4.46, 4.55, 0.9); // flow arrow + head
840
+ k.play('paper', 4.5, { dur: 1.6, gain: 0.4, minor: true }); // example cards streaming into the model
841
+ write('examples', 4.55, 4.8, 0.7);
842
+ for (let f = 55; f < 63; f++) k.play('count', f / 12, { gain: 0.85, f: 3800 + (f - 55) * 180, minor: true }); // 0 -> 1,000,000
843
+ k.play('tock', 63 / 12, { f: 620, gain: 0.45 }); // 1,000,000 lands
844
+
845
+ // 3 GUESS -> CHECK -> ADJUST
846
+ [[6.4, 6.53], [6.55, 6.66], [6.67, 6.79], [6.8, 6.94], [6.96, 7.02], [7.03, 7.14]].forEach(([a, b]) => mk(a, b, 0.9));
847
+ write('Guess', 7.16, 7.29, 0.75);
848
+ mk(7.3, 7.47, 0.9); mk(7.48, 7.53, 0.8); // speech bubble + tail
849
+ write('dog?', 7.54, 7.75, 1.0);
850
+ write('Check', 7.86, 8.0, 0.7);
851
+ // the wrong guess: two hard red slashes + a low "nope"
852
+ mk(8.0, 8.08, 1.7, 0.1, 'sharpie', false); mk(8.08, 8.15, 1.7, 0.1, 'sharpie', false);
853
+ k.play('error', 8.0, { f: 'F3', gain: 0.6 });
854
+ mk(8.16, 8.45, 1.1, 0, 'sharpie'); // emphasis ring
855
+ mk(8.45, 8.79, 1.0); write('Adjust', 8.8, 9.05, 0.75);
856
+ for (let i = 0, x = 8.97; x < 9.48; i++, x += 0.07 + i * 0.006) k.play('click', x, { f: 1100, gain: 0.55, pan: -0.15, minor: true }); // knobs ratchet
857
+ mk(9.16, 9.45, 0.8); // green strengthened weights
858
+ mk(9.5, 9.62, 1.1); // strike "dog?"
859
+ write('cat', 9.62, 9.85, 1.0);
860
+ mk(9.85, 10.05, 1.1, 0, 'marker', false); // check mark
861
+ k.play('success', 9.98, { gain: 0.8 });
862
+
863
+ // eraser: 8 felt passes back and forth over the loop (path lengths from the explainer's sweep)
864
+ {
865
+ const run = 1020, step = 800 / 7 - 10, total = 8 * run + 7 * step, sp = (ERASE1 - ERASE0) / total;
866
+ for (let r = 0; r < 8; r++) {
867
+ const a = ERASE0 + r * (run + step) * sp, d = run * sp, dir = r % 2 ? -1 : 1;
868
+ for (let j = 0; j < 3; j++) k.noise(a + j * d / 3, { dur: d / 3 + 0.03, color: 'pink', filter: 'bandpass', f: 650 + j * 120, q: 0.7, gain: 0.3, a: 0.01, pan: dir * (j - 1) * 0.5 });
869
+ }
870
+ k.play('erase', ERASE0, { dur: ERASE1 - ERASE0, gain: 0.6 });
871
+ }
872
+
873
+ // 4 PROGRESS
874
+ mk(pT, pT + 0.29, 1.0); // axes
875
+ write('training rounds', pT + 0.3, pT + 0.44, 0.65);
876
+ write('accuracy', pT + 0.45, pT + 0.7, 0.7);
877
+ mk(pT + 0.7, pT + 1.7, 0.55); // the rising accuracy curve
878
+ { // % counter: tick when the shown number changes, at most 12/s; slows by itself as it settles
879
+ let last = -1;
880
+ for (let f = Math.ceil((pT + 0.6) * 12); f < 153; f++) {
881
+ const u = Math.min(1, (f / 12 - (pT + 0.6)) / 1.1), v = Math.round(61 + 36 * (1 - Math.pow(1 - u, 2.2)));
882
+ if (v !== last) { k.play('tick', f / 12, { gain: 0.8, f: 3000 + (v - 61) * 30, pan: 0.2, minor: true }); last = v; }
883
+ }
884
+ }
885
+ // 97% lands (turns green) and gets circled: the biggest hit
886
+ k.play('impact', 153 / 12, { gain: 0.85 });
887
+ k.play('ding', 153 / 12 + 0.01, { f: 'E6', gain: 0.55 });
888
+ mk(pT + 1.75, pT + 2.05, 1.2, 0.2, 'sharpie', false);
889
+
890
+ // 5 TAKEAWAY
891
+ write('More examples → better guesses', kT, kT + 0.75, 0.9);
892
+ k.play('success', kT + 0.75, { f: 'G5', gain: 0.7 }); // resolving landing
893
+ mk(kT + 0.75, kT + 0.95, 1.1, 0, 'marker', false);
894
+ k.play('click', 14.35, { f: 1300, gain: 0.9, minor: true }); // cap back on
895
+ },
896
+ });
897
+ }