@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,662 @@
1
+ // Etch A Sketch Toy: a glossy red plastic line-drawing toy. Everything is one continuous, never-lifting line scraped
2
+ // through silver aluminium powder: crisp horizontals and verticals, stair-stepped diagonals, travel lines between
3
+ // every word and shape, white knobs that turn with the stylus (left = x, right = y), and a shake to erase.
4
+ {
5
+ // ---------------- toy geometry (toy coords = canvas coords at camera 1x) ----------------
6
+ const SCR = { x: 92, y: 54, w: 1096, h: 540 }; // aluminium screen; content is drawn in screen coords
7
+ const BODY = { x0: 12, y0: 8, x1: 1268, y1: 714, r: 62 };
8
+ const BEZ = { x0: 78, y0: 40, x1: 1202, y1: 608, r: 26 };
9
+ const KNOBS = [{ x: 104, y: 661, r: 41 }, { x: 1176, y: 661, r: 41 }];
10
+ const KNOB_K = 0.0125; // knob radians per px of stylus travel
11
+ const FAST = 0.38; // retrace / travel moves run faster
12
+
13
+ // ---------------- single-stroke blocky lettering (units: y up, cap height 6, all start & end on the baseline) ----
14
+ const GAP = 1.4, XS = 1.15; // XS widens the narrow 3x6 glyph grid a little
15
+ const GL = {
16
+ ' ': [1.6, []],
17
+ 'A': [3, [[0, 0], [0, 4], [1, 6], [2, 6], [3, 4], [3, 3], [0, 3], [3, 3], [3, 0]]],
18
+ 'B': [3, [[0, 0], [0, 6], [2, 6], [3, 5], [3, 4], [2, 3], [0, 3], [2, 3], [3, 2], [3, 1], [2, 0], [0, 0]]],
19
+ 'C': [3, [[0, 0], [0, 6], [3, 6], [3, 5], [3, 6], [0, 6], [0, 0], [3, 0], [3, 1], [3, 0]]],
20
+ 'D': [3, [[0, 0], [0, 6], [2, 6], [3, 5], [3, 1], [2, 0], [0, 0]]],
21
+ 'E': [3, [[0, 0], [0, 6], [3, 6], [3, 5], [3, 6], [0, 6], [0, 3], [2, 3], [0, 3], [0, 0], [3, 0], [3, 1.1], [3, 0]]],
22
+ 'G': [3, [[0, 0], [0, 6], [3, 6], [3, 5], [3, 6], [0, 6], [0, 0], [3, 0], [3, 3], [1.6, 3], [3, 3], [3, 0]]],
23
+ 'H': [3, [[0, 0], [0, 6], [0, 3], [3, 3], [3, 6], [3, 0]]],
24
+ 'I': [2, [[1, 0], [1, 6], [0, 6], [2, 6], [1, 6], [1, 0]]],
25
+ 'J': [3, [[0, 0], [0, 1.6], [0, 0], [3, 0], [3, 6], [1.4, 6], [3, 6], [3, 0]]],
26
+ 'K': [3, [[0, 0], [0, 6], [0, 3], [3, 6], [0, 3], [3, 0]]],
27
+ 'L': [3, [[0, 0], [0, 6], [0, 0], [3, 0], [3, 1.1], [3, 0]]],
28
+ 'M': [4, [[0, 0], [0, 6], [2, 3], [4, 6], [4, 0]]],
29
+ 'N': [3, [[0, 0], [0, 6], [3, 0], [3, 6], [3, 0]]],
30
+ 'O': [3, [[1, 0], [0, 1], [0, 5], [1, 6], [2, 6], [3, 5], [3, 1], [2, 0], [1, 0]]],
31
+ 'P': [3, [[0, 0], [0, 6], [3, 6], [3, 3], [0, 3], [0, 0]]],
32
+ 'R': [3, [[0, 0], [0, 6], [3, 6], [3, 3], [0, 3], [1, 3], [3, 0]]],
33
+ 'S': [3, [[0, 0], [3, 0], [3, 3], [0, 3], [0, 6], [3, 6], [3, 5], [3, 6], [0, 6], [0, 3], [3, 3], [3, 0]]],
34
+ 'T': [3, [[1.5, 0], [1.5, 6], [0, 6], [3, 6], [1.5, 6], [1.5, 0]]],
35
+ 'U': [3, [[0, 0], [0, 6], [0, 0], [3, 0], [3, 6], [3, 0]]],
36
+ 'W': [4, [[1, 0], [0, 6], [1, 0], [2, 4], [3, 0], [4, 6], [3, 0]]],
37
+ 'X': [3, [[0, 0], [3, 6], [1.5, 3], [0, 6], [3, 0]]],
38
+ 'Y': [3, [[1.5, 0], [1.5, 3], [0, 6], [1.5, 3], [3, 6], [1.5, 3], [1.5, 0]]],
39
+ '?': [3, [[1, 0], [1, 1], [2, 1], [2, 0], [2, 1], [1.5, 1], [1.5, 2.6], [3, 3.6], [3, 5], [2, 6], [1, 6], [0, 5], [1, 6], [2, 6], [3, 5], [3, 3.6], [1.5, 2.6], [1.5, 1], [2, 1], [2, 0]]],
40
+ '0': [3, [[1, 0], [0, 1], [0, 5], [1, 6], [2, 6], [3, 5], [3, 1], [2, 0], [1, 0]]],
41
+ '1': [2, [[1, 0], [1, 6], [0, 5], [1, 6], [1, 0]]],
42
+ '6': [3, [[0, 0], [0, 6], [3, 6], [0, 6], [0, 3], [3, 3], [3, 0], [0, 0]]],
43
+ '7': [3, [[1, 0], [3, 6], [0, 6], [3, 6], [1, 0]]],
44
+ '9': [3, [[0, 0], [3, 0], [3, 6], [0, 6], [0, 3], [3, 3], [3, 0]]],
45
+ '%': [4, [[0, 0], [4, 6], [2.53, 3.8], [1.8, 3.8], [1.8, 6], [0, 6], [0, 3.8], [1.8, 3.8], [2.53, 3.8], [1.47, 2.2], [2.2, 2.2], [4, 2.2], [4, 0], [2.2, 0], [2.2, 2.2], [2.2, 0], [4, 0]]],
46
+ ',': [0.9, [[0.5, 0], [0.5, 1], [0.5, -1.2], [-0.2, -2.4], [0.5, -1.2], [0.5, 0]]],
47
+ '>': [5.6, [[0, 0], [0.7, 3], [5.6, 3], [3.6, 5.2], [5.6, 3], [3.6, 0.8], [5.6, 3], [5.6, 0]]],
48
+ };
49
+ const tw = (str, s) => { let w = 0; for (const c of str) w += GL[c][0] * XS + GAP; return (w - GAP) * s; };
50
+
51
+ // ---------------- the stylus path builder: everything is one connected polyline ----------------
52
+ function Pen(x, y, seed) { this.p = [[x, y]]; this.wt = [0]; this.f = false; this.marks = {}; this.r = H.rng(seed || 7); }
53
+ Pen.prototype.cur = function () { return this.p[this.p.length - 1]; };
54
+ Pen.prototype.fast = function () { this.f = true; return this; };
55
+ Pen.prototype.slow = function () { this.f = false; return this; };
56
+ Pen.prototype.mark = function (n) { this.marks[n] = this.p.length - 1; return this; };
57
+ Pen.prototype.push = function (x, y) {
58
+ const c = this.cur(); if (Math.abs(c[0] - x) < 0.01 && Math.abs(c[1] - y) < 0.01) return;
59
+ this.p.push([x, y]); this.wt.push(this.f ? FAST : 1);
60
+ };
61
+ // straight move; diagonals become a slightly irregular staircase (one knob, then the other)
62
+ Pen.prototype.to = function (x, y) {
63
+ const [x0, y0] = this.cur(), ax = Math.abs(x - x0), ay = Math.abs(y - y0);
64
+ if (ax < 0.6 || ay < 0.6) { this.push(x, y); return this; }
65
+ // the staircase only depends on the two endpoints, so a retrace runs exactly over the same steps
66
+ const fwd = x0 < x || (x0 === x && y0 < y), [sx, sy, ex, ey] = fwd ? [x0, y0, x, y] : [x, y, x0, y0];
67
+ const r = H.rng((Math.round(sx * 7.1 + sy * 13.3 + ex * 17.9 + ey * 23.7) >>> 0) + 1);
68
+ const dx = ex - sx, dy = ey - sy, n = Math.max(1, Math.round(Math.min(ax, ay) / 3.3), Math.ceil(Math.max(ax, ay) / 16));
69
+ const S = []; let py = sy;
70
+ for (let i = 1; i <= n; i++) {
71
+ const j = i === n ? 1 : (i + (r() - 0.5) * 0.55) / n;
72
+ const nx = sx + dx * j, ny = sy + dy * j;
73
+ S.push([nx, py], [nx, ny]); py = ny;
74
+ }
75
+ if (fwd) for (const q of S) this.push(q[0], q[1]);
76
+ else { for (let i = S.length - 2; i >= 0; i--) this.push(S[i][0], S[i][1]); this.push(sx, sy); }
77
+ return this;
78
+ };
79
+ Pen.prototype.rel = function (pts, ox, oy, k) { for (const [x, y] of pts) this.to(ox + x * k, oy + y * k); return this; };
80
+ Pen.prototype.arc = function (cx, cy, r, a0, a1, n) {
81
+ n = n || Math.max(8, Math.ceil(Math.abs(a1 - a0) * r / 9));
82
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; this.to(cx + Math.cos(a) * r, cy + Math.sin(a) * r); }
83
+ return this;
84
+ };
85
+ // lettering: pen must already sit on the baseline left of x (ltr) or right of the text end (rtl)
86
+ Pen.prototype.text = function (str, x, base, s, rtl, markPrefix) {
87
+ const pos = []; let cx = x;
88
+ for (const c of str) { pos.push(cx); cx += (GL[c][0] * XS + GAP) * s; }
89
+ const idx = [...Array(str.length).keys()]; if (rtl) idx.reverse();
90
+ for (const i of idx) {
91
+ const g = GL[str[i]][1], pts = rtl ? g.slice().reverse() : g;
92
+ for (const [gx, gy] of pts) this.to(pos[i] + gx * XS * s, base - gy * s);
93
+ if (markPrefix) this.mark(markPrefix + i);
94
+ }
95
+ return this;
96
+ };
97
+ Pen.prototype.arrow = function (x1, y1, hd) {
98
+ const [x0, y0] = this.cur(), d = Math.hypot(x1 - x0, y1 - y0), ux = (x1 - x0) / d, uy = (y1 - y0) / d;
99
+ this.to(x1, y1);
100
+ const bx = x1 - ux * hd, by = y1 - uy * hd, px = -uy * hd * 0.62, py = ux * hd * 0.62;
101
+ this.to(bx + px, by + py); this.to(x1, y1); this.to(bx - px, by - py); this.to(x1, y1);
102
+ return this;
103
+ };
104
+ // timing: keys = [[markName, t], ...] (+ 'start'); weights make retraces quicker than new lines
105
+ Pen.prototype.done = function (keys) {
106
+ const P = this.p, E = [0];
107
+ for (let i = 1; i < P.length; i++) E.push(E[i - 1] + Math.hypot(P[i][0] - P[i - 1][0], P[i][1] - P[i - 1][1]) * this.wt[i]);
108
+ this.E = E;
109
+ this.keys = keys.map(([m, t]) => [m === 'start' ? 0 : m === 'end' ? E[E.length - 1] : E[this.marks[m]], t]);
110
+ this.t0 = keys[0][1]; this.t1 = keys[keys.length - 1][1];
111
+ return this;
112
+ };
113
+ Pen.prototype.effAt = function (t) {
114
+ const K = this.keys;
115
+ if (t <= K[0][1]) return K[0][0];
116
+ for (let i = 1; i < K.length; i++) if (t < K[i][1]) return K[i - 1][0] + (K[i][0] - K[i - 1][0]) * (t - K[i - 1][1]) / (K[i][1] - K[i - 1][1]);
117
+ return K[K.length - 1][0];
118
+ };
119
+ // -> { n: last full point index, pt: stylus position }
120
+ Pen.prototype.at = function (t) {
121
+ const e = this.effAt(t), E = this.E;
122
+ let lo = 0, hi = E.length - 1;
123
+ if (e >= E[hi]) return { n: hi, pt: this.p[hi] };
124
+ while (hi - lo > 1) { const m = (lo + hi) >> 1; if (E[m] <= e) lo = m; else hi = m; }
125
+ const f = (e - E[lo]) / Math.max(1e-6, E[hi] - E[lo]), a = this.p[lo], b = this.p[hi];
126
+ return { n: lo, pt: [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f] };
127
+ };
128
+ Pen.prototype.timeOf = function (m) { // time the stylus reaches a mark
129
+ const e = this.E[this.marks[m]], K = this.keys;
130
+ for (let i = 1; i < K.length; i++) if (e <= K[i][0] + 1e-6) return K[i - 1][1] + (K[i][1] - K[i - 1][1]) * (e - K[i - 1][0]) / Math.max(1e-6, K[i][0] - K[i - 1][0]);
131
+ return this.t1;
132
+ };
133
+
134
+ // ---------------- doodles (relative coords, y down) ----------------
135
+ const F_CAT = [[-12, 30], [-24, 24], [-31, 10], [-32, -5], [-21, -5], [-15, -11], [-9, -5], [-15, 1], [-21, -5], [-32, -5], [-32, -12], [-30, -37], [-15, -23], [15, -23], [30, -37], [32, -12], [32, -5], [21, -5], [15, -11], [9, -5], [15, 1], [21, -5], [32, -5], [31, 10], [24, 24], [12, 30],
136
+ [0, 30], [0, 17], [-8, 21], [-13, 17], [-8, 21], [0, 17], [8, 21], [13, 17], [8, 21], [0, 17], [0, 11], [-6, 5], [6, 5], [0, 11], [-47, 6], [0, 11], [-47, 16], [0, 11], [47, 6], [0, 11], [47, 16], [0, 11], [0, 30], [12, 30]];
137
+ const F_DOG = [[-12, 30], [-22, 24], [-27, 10], [-27, -3], [-18, -3], [-18, -9], [-10, -9], [-10, -1], [-18, -1], [-18, -3], [-27, -3], [-27, -9], [-34, 10], [-45, 6], [-42, -20], [-25, -28], [25, -28], [42, -20], [45, 6], [34, 10], [27, -9], [27, -3], [18, -3], [18, -9], [10, -9], [10, -1], [18, -1], [18, -3], [27, -3], [27, 10], [22, 24], [12, 30],
138
+ [0, 30], [0, 21], [-9, 25], [0, 21], [9, 25], [0, 21], [0, 13], [-9, 13], [-10, 8], [-7, 5], [7, 5], [10, 8], [9, 13], [0, 13], [0, 30], [12, 30]];
139
+ // a bust: pen sits at (cx-50k, bottom) on a line; shoulders rise, face, shoulders fall to (cx+50k, bottom)
140
+ function bust(P, F, cx, cy, k, bottom) {
141
+ P.to(cx - 50 * k, bottom); P.to(cx - 48 * k, cy + 52 * k); P.to(cx - 30 * k, cy + 38 * k);
142
+ P.rel(F, cx, cy, k);
143
+ P.to(cx + 30 * k, cy + 38 * k); P.to(cx + 48 * k, cy + 52 * k); P.to(cx + 50 * k, bottom);
144
+ }
145
+ // boxy robot = the model. Enters and leaves at S = (cx-130k, top+200k), the body's left side.
146
+ function robot(P, cx, top, k, s, tag) {
147
+ const R = (x, y) => P.to(cx + x * k, top + y * k), PI = Math.PI;
148
+ R(-130, 140); R(0, 140); R(0, 120); R(-100, 120); R(-100, 0); R(0, 0); R(0, -30);
149
+ R(-9, -30); R(-9, -48); R(9, -48); R(9, -30); R(0, -30);
150
+ P.fast(); R(0, 0); P.slow(); R(100, 0); R(100, 28);
151
+ // brow line with two round eyes hanging from it
152
+ R(45, 28); P.arc(cx + 45 * k, top + 46 * k, 18 * k, -PI / 2, PI * 1.5); R(-45, 28); P.arc(cx - 45 * k, top + 46 * k, 18 * k, -PI / 2, PI * 1.5); R(-100, 28);
153
+ P.fast(); R(-100, 89); P.slow();
154
+ // grille mouth
155
+ R(-50, 89); R(-50, 78); R(50, 78); R(50, 100); R(-50, 100); R(-50, 89);
156
+ for (const x of [-25, 0, 25]) { R(x, 89); R(x, 78); R(x, 100); R(x, 89); }
157
+ R(50, 89); R(100, 89); R(100, 28); P.fast(); R(100, 89); P.slow(); R(100, 120); R(0, 120); P.fast(); R(0, 140); P.slow();
158
+ if (tag) P.mark(tag + 'head');
159
+ // chest gauge sitting under the neck, needle at 10 o'clock
160
+ const gx = cx, gy = top + 185 * k, gr = 45 * k;
161
+ P.arc(gx, gy, gr, -PI / 2, PI * 1.5); P.fast(); P.arc(gx, gy, gr, PI * 1.5, PI * 7 / 6, 4); P.slow();
162
+ P.to(gx, gy); P.fast(); P.to(gx + Math.cos(PI * 7 / 6) * gr, gy + Math.sin(PI * 7 / 6) * gr); P.arc(gx, gy, gr, PI * 7 / 6, PI * 1.5, 4); P.slow();
163
+ R(130, 140); R(130, 330); R(-130, 330); R(-130, 305);
164
+ const w = tw('MODEL', s); P.to(cx - w / 2, top + 305 * k); P.text('MODEL', cx - w / 2, top + 305 * k, s); R(130, 305);
165
+ P.fast(); R(-130, 305); P.slow(); R(-130, 200);
166
+ if (tag) P.mark(tag + 'end');
167
+ }
168
+ // text standing on two little stubs above (dir=-1) or below (dir=+1) a box edge at y=edge
169
+ function stilts(P, str, x, edge, base, s, rtl) {
170
+ const w = tw(str, s);
171
+ if (!rtl) { P.to(x, edge); P.to(x, base); P.text(str, x, base, s); P.to(x + w, base); P.to(x + w, edge); }
172
+ else { P.to(x + w, edge); P.to(x + w, base); P.text(str, x, base, s, true); P.to(x, base); P.to(x, edge); }
173
+ }
174
+
175
+ // ---------------- the three explainer pages ----------------
176
+ function buildExplainer() {
177
+ // PAGE 1: question, labelled examples flowing into the model, the counter
178
+ const A = new Pen(40, 62, 101);
179
+ A.text('HOW DOES AI LEARN?', 40, 62, 6.2, false); A.mark('title');
180
+ A.fast(); A.to(40, 62); A.slow(); A.to(40, 225); A.mark('margin');
181
+ const card = (x0, F, label, tag) => {
182
+ const x1 = x0 + 160, cx = x0 + 80;
183
+ A.to(x1, 225); A.to(x1, 440); A.to(x0, 440); A.fast(); A.to(x0, 428); A.slow();
184
+ const w = tw(label, 5.2); A.to(cx - w / 2, 428); A.text(label, cx - w / 2, 428, 5.2); A.mark(tag + 'label'); A.to(x1, 428);
185
+ A.fast(); A.to(x1, 385); A.slow(); A.to(x0, 385); A.fast(); A.to(cx - 50 * 1.42, 385); A.slow();
186
+ bust(A, F, cx, 302, 1.42, 385); A.mark(tag + 'face');
187
+ A.to(x1, 385); A.fast(); A.to(x1, 440); A.slow();
188
+ };
189
+ card(40, F_CAT, 'CAT', 'cat'); A.mark('cat');
190
+ A.to(230, 440); A.to(230, 225); card(230, F_DOG, 'DOG', 'dog'); A.mark('dog');
191
+ A.fast(); A.to(390, 310); A.slow();
192
+ for (const mx of [428, 492, 556]) { A.to(mx, 310); A.to(mx, 281); A.to(mx + 28, 281); A.to(mx + 28, 310); }
193
+ A.arrow(670, 310, 20); A.mark('arrow');
194
+ robot(A, 800, 110, 1, 5, 'r'); A.mark('robot');
195
+ A.fast(); A.to(670, 440); A.slow(); A.to(390, 440); A.fast(); A.to(40, 440); A.slow(); A.to(40, 515); A.mark('cstart');
196
+ A.text('1,000,000', 40, 515, 8.6, false, 'c'); A.mark('count');
197
+ { const ex = 40 + tw('1,000,000', 8.6) + 34; A.to(ex, 515); A.text('EXAMPLES', ex, 515, 5.6); } A.mark('end');
198
+ A.done([['start', 0], ['title', 1.3], ['margin', 1.55], ['catlabel', 1.85], ['cat', 2.55], ['dog', 3.4], ['arrow', 3.85], ['rhead', 4.5], ['robot', 5.0], ['cstart', 5.25], ['count', 5.85], ['end', 6.25]]);
199
+
200
+ // PAGE 2: guess -> check -> adjust -> guess again
201
+ const B = new Pen(...A.cur(), 202);
202
+ B.to(330, 515); B.to(330, 170); B.to(40, 170); B.to(40, 515); B.to(45, 515);
203
+ bust(B, F_CAT, 185, 360, 2.8, 515); B.to(330, 515); B.mark('photo');
204
+ B.fast(); B.to(330, 310); B.slow(); B.arrow(426, 310, 16); B.mark('in');
205
+ robot(B, 530, 150, 0.8, 4.3, 'r'); B.mark('robot');
206
+ // GUESS rides the speech tail from the head into bubble 1
207
+ B.fast(); B.to(426, 262); B.to(530, 262); B.to(530, 246); B.to(610, 246); B.to(610, 200); B.slow();
208
+ B.to(626, 200); B.text('GUESS', 626, 200, 5.2); B.to(750, 200); B.mark('guess');
209
+ B.to(750, 232);
210
+ { const w = tw('DOG?', 8), x = 875 - w / 2; B.to(x, 232); B.to(x, 206); B.text('DOG?', x, 206, 8); B.to(x + w, 206); B.to(x + w, 232); B.mark('dog');
211
+ B.to(1000, 232); B.to(1000, 120); B.to(750, 120); B.to(750, 200); B.mark('bub1');
212
+ // CHECK: scribble the wrong guess out
213
+ B.fast(); B.to(750, 232); B.to(x, 232); B.to(x, 206); B.slow(); B.mark('scrib0');
214
+ let xx = x - 4, up = true; while (xx < x + w) { xx += 12; B.to(Math.min(xx, x + w + 2), up ? 150 : 210); up = !up; }
215
+ B.mark('scrib'); B.fast(); B.to(x + w, 206); B.to(x + w, 232); B.to(1000, 232); B.to(1000, 215); B.slow(); }
216
+ B.to(1012, 215); B.to(1080, 140); B.to(1046, 178); B.to(1012, 140); B.to(1080, 215); B.mark('x');
217
+ B.to(1084, 215); B.to(1084, 108); B.text('CHECK', 1084 - tw('CHECK', 5.2), 108, 5.2, true); B.mark('check');
218
+ B.fast(); B.to(1084, 108); B.slow(); B.to(1084, 268); B.mark('check2');
219
+ // ADJUST rides the error arrow back to the model's gauge: a new needle
220
+ { const w = tw('ADJUST', 5.2); B.to(1046, 268); B.text('ADJUST', 1046 - w, 268, 5.2, true); }
221
+ B.mark('adjust');
222
+ B.to(660, 268); B.arrow(560, 279, 16); B.mark('arrowIn');
223
+ B.to(530, 298); B.mark('needle');
224
+ // second guess: CAT + check mark
225
+ B.fast(); B.to(560, 279); B.to(660, 268); B.slow(); B.to(660, 360); B.to(750, 360); B.mark('tail2');
226
+ { const w = tw('CAT', 8), x = 875 - w / 2; B.to(750, 412); B.to(x, 412); B.to(x, 388); B.text('CAT', x, 388, 8); B.to(x + w, 388); B.to(x + w, 412); }
227
+ B.mark('cat');
228
+ B.to(1000, 412); B.to(1000, 310); B.to(750, 310); B.to(750, 360); B.mark('bub2');
229
+ B.fast(); B.to(750, 412); B.to(1000, 412); B.slow(); B.to(1036, 412); B.to(1036, 404); B.to(1012, 372); B.to(1036, 404); B.mark('tick0'); B.to(1082, 318); B.mark('end');
230
+ B.done([['start', 7.0], ['photo', 7.75], ['in', 7.9], ['rhead', 8.32], ['robot', 8.62], ['guess', 8.92], ['dog', 9.15], ['bub1', 9.35], ['scrib0', 9.42], ['scrib', 9.64], ['x', 9.84], ['check', 10.03], ['check2', 10.1], ['adjust', 10.33], ['arrowIn', 10.46], ['needle', 10.52], ['cat', 10.84], ['bub2', 10.96], ['tick0', 11.03], ['end', 11.12]]);
231
+
232
+ // PAGE 3: accuracy staircase (numbers ride the treads), 97% double-traced and boxed, takeaway
233
+ const C = new Pen(...B.cur(), 303);
234
+ C.to(1082, 62); C.to(40, 62); C.mark('rule');
235
+ C.text('ACCURACY', 40, 62, 6); C.mark('acc');
236
+ C.fast(); C.to(62, 62); C.slow(); C.to(62, 318); C.arrow(668, 318, 16); C.fast(); C.to(62, 318); C.to(62, 275); C.slow(); C.mark('axes');
237
+ const steps = [[61, 275], [70, 234], [77, 201], [90, 142]];
238
+ steps.forEach(([v, y], i) => {
239
+ const x0 = 62 + i * 110, lab = v + '%';
240
+ C.to(x0 + 14, y); C.text(lab, x0 + 14, y, 4.6, false); C.mark('v' + i); C.to(x0 + 110, y);
241
+ C.to(x0 + 110, i < 3 ? steps[i + 1][1] : 110);
242
+ });
243
+ C.mark('climb');
244
+ C.to(600, 110); C.to(686, 110); C.to(686, 262); C.to(704, 262); C.mark('n0');
245
+ C.text('97%', 704, 262, 16.5, false, 'n'); C.mark('num');
246
+ const nw = tw('97%', 16.5);
247
+ C.fast(); C.to(704 + nw + 4, 262); C.to(704 + nw + 4, 258); C.slow();
248
+ C.text('97%', 708, 258, 16.5, true); C.mark('double');
249
+ C.fast(); C.to(708, 258); C.to(680, 258); C.slow(); C.to(680, 284); C.to(938, 284); C.to(938, 136); C.to(680, 136); C.to(680, 284); C.mark('box');
250
+ C.to(674, 290); C.to(944, 290); C.to(944, 130); C.to(674, 130); C.to(674, 290); C.mark('box2');
251
+ // takeaway in two big lines; the arrow's line drops down to the second line
252
+ C.to(674, 340); C.to(40, 340); C.to(40, 412); C.mark('t0');
253
+ C.text('MORE EXAMPLES >', 40, 412, 8.8); C.mark('t1');
254
+ { const x1 = 40 + tw('MORE EXAMPLES >', 8.8); C.to(x1, 502); C.to(40, 502); }
255
+ C.text('BETTER GUESSES', 40, 502, 8.8); C.mark('end');
256
+ C.done([['start', 11.75], ['rule', 12.0], ['acc', 12.3], ['axes', 12.6], ['v0', 12.72], ['v1', 12.95], ['v2', 13.18], ['v3', 13.42], ['climb', 13.55], ['n0', 13.65], ['num', 14.0], ['double', 14.2], ['box2', 14.42], ['t0', 14.55], ['t1', 15.22], ['end', 15.9]]);
257
+
258
+ return {
259
+ D: 17.2,
260
+ pages: [A, B, C],
261
+ shakes: [{ t0: 6.35, t1: 7.0, page: 0 }, { t0: 11.12, t1: 11.75, page: 1 }],
262
+ cams: [[0, 384, 175, 2.05], [0.7, 384, 175, 2.05], [1.5, 640, 361, 1], [9.3, 640, 361, 1], [9.55, 960, 250, 1.2], [10.0, 960, 250, 1.2], [10.3, 640, 361, 1], [13.55, 640, 361, 1], [13.8, 880, 300, 1.32], [14.35, 880, 300, 1.32], [14.6, 640, 361, 1]],
263
+ };
264
+ }
265
+
266
+ // ---------------- clip / still: a microchip drawn in one line ----------------
267
+ function buildClip() {
268
+ // page 0: a leftover doodle (house + sun) that gets shaken away first
269
+ const Z = new Pen(120, 470, 11);
270
+ Z.to(1000, 470); Z.to(860, 470); Z.to(860, 330); Z.to(780, 250); Z.to(700, 330); Z.to(700, 470); Z.to(760, 470); Z.to(760, 400); Z.to(800, 400); Z.to(800, 470);
271
+ Z.to(700, 470); Z.to(700, 330); Z.to(860, 330); Z.to(860, 200); Z.arc(860, 150, 50, Math.PI / 2, Math.PI * 2.5); Z.to(860, 150); Z.to(330, 150); Z.to(330, 92);
272
+ Z.done([['start', -2], ['end', -1]]);
273
+ // page 1: SILICON BRAIN + chip with pins, traces and pads
274
+ const P = new Pen(330, 92, 23);
275
+ P.text('SILICON BRAIN', 330, 92, 8.4, false); P.mark('title');
276
+ P.fast(); P.to(548, 92); P.slow(); P.to(548, 150); P.to(507, 191); P.to(507, 236); P.mark('lead');
277
+ const L = 438, R = 658, T = 236, Bt = 424, pin = 12, ph = 18;
278
+ // pads at the end of traces
279
+ const pad = (x, y) => {
280
+ const [x0, y0] = P.cur(), d = Math.hypot(x - x0, y - y0), ux = (x - x0) / d, uy = (y - y0) / d, cx = x + ux * 9, cy = y + uy * 9, a0 = Math.atan2(-uy, -ux);
281
+ P.to(x, y); P.arc(cx, cy, 9, a0, a0 + Math.PI * 2, 8); P.fast(); P.to(x0, y0); P.slow();
282
+ };
283
+ const traces = {
284
+ t0: [[0, -28], [-60, -88], [-162, -88]], t5: [[0, -38], [50, -88], [188, -88]],
285
+ r0: [[44, 0], [94, -50], [224, -50]], r2: [[284, 0]], r4: [[54, 0], [104, 50], [244, 50]],
286
+ b1: [[0, 28], [36, 64], [116, 64]], b4: [[0, 58]], b6: [[0, 28], [-36, 64], [-124, 64]],
287
+ l0: [[-40, 0], [-80, 40], [-200, 40]], l2: [[-270, 0]], l4: [[-50, 0], [-100, -50], [-220, -50]],
288
+ };
289
+ const tr = (key, x, y) => { const t = traces[key]; if (!t) return; for (const [dx, dy] of t.slice(0, -1)) P.to(x + dx, y + dy); const e = t[t.length - 1]; pad(x + e[0], y + e[1]); P.fast(); for (let i = t.length - 2; i >= 0; i--) P.to(x + t[i][0], y + t[i][1]); P.to(x, y); P.slow(); };
290
+ // outline clockwise from the top-left corner with crenellated pins
291
+ P.to(L, T);
292
+ for (let i = 0; i < 7; i++) { const x = L + 18 + i * 30; P.to(x, T); P.to(x, T - ph); P.to(x + pin / 2, T - ph); tr('t' + i, x + pin / 2, T - ph); P.to(x + pin, T - ph); P.to(x + pin, T); }
293
+ P.to(R, T);
294
+ for (let i = 0; i < 6; i++) { const y = T + 18 + i * 30; P.to(R, y); P.to(R + ph, y); P.to(R + ph, y + pin / 2); tr('r' + i, R + ph, y + pin / 2); P.to(R + ph, y + pin); P.to(R, y + pin); }
295
+ P.to(R, Bt);
296
+ for (let i = 0; i < 7; i++) { const x = R - 18 - i * 30; P.to(x, Bt); P.to(x, Bt + ph); P.to(x - pin / 2, Bt + ph); tr('b' + i, x - pin / 2, Bt + ph); P.to(x - pin, Bt + ph); P.to(x - pin, Bt); }
297
+ P.to(L, Bt);
298
+ for (let i = 0; i < 6; i++) { const y = Bt - 18 - i * 30; P.to(L, y); P.to(L - ph, y); P.to(L - ph, y - pin / 2); tr('l' + i, L - ph, y - pin / 2); P.to(L - ph, y - pin); P.to(L, y - pin); }
299
+ P.to(L, T); P.mark('chip');
300
+ // pin-1 marker, bond wire, die with AI standing on its floor
301
+ P.to(458, 256); P.arc(464, 262, 6, Math.PI * 1.25, Math.PI * 3.25, 8); P.to(498, 280);
302
+ P.to(598, 280); P.to(598, 380);
303
+ { const w = tw('AI', 7.5); P.to(548 + w / 2, 380); P.text('AI', 548 - w / 2, 380, 7.5, true); }
304
+ P.to(498, 380); P.to(498, 280); P.mark('end');
305
+ P.done([['start', 0.95], ['title', 2.0], ['lead', 2.2], ['chip', 4.9], ['end', 5.75]]);
306
+ return { D: 7, pages: [Z, P], shakes: [{ t0: 0.12, t1: 0.82, page: 0 }], cams: [[0, 640, 361, 1], [5.8, 640, 361, 1], [7, 640, 361, 1.025]] };
307
+ }
308
+
309
+ let EX = null, CL = null;
310
+ const getEx = () => EX || (EX = buildExplainer());
311
+ const getClip = () => CL || (CL = buildClip());
312
+
313
+ // ---------------- textures (cached) ----------------
314
+ let BASE = null, MASK = null, LINE = null, TOYL = null;
315
+ // built at 2x (drawn scaled 0.5) so the camera push-ins (up to 2.05x) show real powder grain, not blown-up pixels
316
+ function screenBase() {
317
+ if (BASE) return BASE;
318
+ const SW = SCR.w * 2, SH = SCR.h * 2;
319
+ const c = H.layer(SW, SH), g = c.getContext('2d');
320
+ g.scale(2, 2);
321
+ const gr = g.createLinearGradient(0, 0, SCR.w * 0.7, SCR.h * 1.2);
322
+ gr.addColorStop(0, '#d2d1cb'); gr.addColorStop(0.5, '#c4c3bc'); gr.addColorStop(1, '#adaca5');
323
+ g.fillStyle = gr; g.fillRect(0, 0, SCR.w, SCR.h);
324
+ // mottled powder density (coarse noise, smoothed up)
325
+ const m = H.layer(140, 70), mg = m.getContext('2d'), nz = H.makeNoise(31), mi = mg.createImageData(140, 70);
326
+ for (let y = 0; y < 70; y++) for (let x = 0; x < 140; x++) {
327
+ const v = nz.fbm2(x * 0.06, y * 0.09, 3), i = (y * 140 + x) * 4;
328
+ const c0 = v > 0 ? 255 : 0; mi.data[i] = mi.data[i + 1] = mi.data[i + 2] = c0; mi.data[i + 3] = Math.min(255, Math.abs(v) * 90);
329
+ }
330
+ mg.putImageData(mi, 0, 0);
331
+ g.imageSmoothingEnabled = true; g.globalAlpha = 0.3; g.drawImage(m, 0, 0, SCR.w, SCR.h); g.globalAlpha = 1;
332
+ // fine grain (stronger per sub-pixel so it reads the same once averaged back to 1x) + metallic flakes as 2x2 specks
333
+ const img = g.getImageData(0, 0, SW, SH), d = img.data, r = H.rng(77);
334
+ for (let i = 0; i < d.length; i += 4) {
335
+ const n = (r() - 0.5) * 34;
336
+ d[i] += n; d[i + 1] += n; d[i + 2] += n * 0.96;
337
+ }
338
+ const nf = Math.round(SCR.w * SCR.h * 0.01);
339
+ for (let k = 0; k < nf; k++) {
340
+ const x = (r() * (SW - 2)) | 0, y = (r() * (SH - 2)) | 0, n = r() < 0.6 ? 34 : -26, big = r() < 0.3;
341
+ for (let yy = 0; yy < (big ? 3 : 2); yy++) for (let xx = 0; xx < 2; xx++) { const i = ((y + yy) * SW + x + xx) * 4; d[i] += n; d[i + 1] += n; d[i + 2] += n * 0.96; }
342
+ }
343
+ g.putImageData(img, 0, 0);
344
+ return (BASE = c);
345
+ }
346
+ // erase order: streaky, patchy field in [0,1] (half resolution)
347
+ function eraseMask() {
348
+ if (MASK) return MASK;
349
+ const w = SCR.w >> 1, h = SCR.h >> 1, a = new Float32Array(w * h), nz = H.makeNoise(909);
350
+ for (let y = 0; y < h; y++) for (let x = 0; x < w; x++) {
351
+ const warp = nz.n2(x * 0.01, y * 0.02) * 30;
352
+ a[y * w + x] = 0.6 * nz.fbm2((x + warp) * 0.006, y * 0.06, 3) + 0.4 * nz.fbm2(x * 0.02, y * 0.02, 2) + (y / h - 0.5) * 0.25;
353
+ }
354
+ const s = Array.from(a).sort((p, q) => p - q), lut = (v) => { let lo = 0, hi = s.length - 1; while (lo < hi) { const m = (lo + hi) >> 1; if (s[m] < v) lo = m + 1; else hi = m; } return lo / s.length; };
355
+ for (let i = 0; i < a.length; i++) a[i] = lut(a[i]);
356
+ return (MASK = { a, w, h });
357
+ }
358
+
359
+ // ---------------- drawing pieces ----------------
360
+ const rr = (ctx, x0, y0, x1, y1, r) => { ctx.beginPath(); ctx.moveTo(x0 + r, y0); ctx.arcTo(x1, y0, x1, y1, r); ctx.arcTo(x1, y1, x0, y1, r); ctx.arcTo(x0, y1, x0, y0, r); ctx.arcTo(x0, y0, x1, y0, r); ctx.closePath(); };
361
+
362
+ function tracePen(ctx, pen, upto) {
363
+ const P = pen.p, n = upto ? upto.n : P.length - 1;
364
+ ctx.beginPath(); ctx.moveTo(P[0][0], P[0][1]);
365
+ for (let i = 1; i <= n; i++) ctx.lineTo(P[i][0], P[i][1]);
366
+ if (upto) ctx.lineTo(upto.pt[0], upto.pt[1]);
367
+ }
368
+ // the scraped line: a faint bright powder ridge, the grey-dark groove, a darker core
369
+ function ink(ctx, alpha) {
370
+ ctx.lineJoin = 'miter'; ctx.miterLimit = 3; ctx.lineCap = 'square';
371
+ ctx.strokeStyle = `rgba(232,231,224,${0.4 * alpha})`; ctx.lineWidth = 6.6; ctx.stroke();
372
+ ctx.save();
373
+ ctx.shadowColor = `rgba(246,245,239,${0.7 * alpha})`; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0.9; ctx.shadowOffsetY = 0.9;
374
+ ctx.strokeStyle = `rgba(72,74,78,${0.95 * alpha})`; ctx.lineWidth = 3.2; ctx.stroke();
375
+ ctx.restore();
376
+ ctx.strokeStyle = `rgba(42,43,46,${0.5 * alpha})`; ctx.lineWidth = 1.4; ctx.stroke();
377
+ }
378
+
379
+ function drawDesk(ctx) {
380
+ const g = ctx.createRadialGradient(640, 300, 100, 640, 360, 1100);
381
+ g.addColorStop(0, '#46585a'); g.addColorStop(0.6, '#2c3a3c'); g.addColorStop(1, '#151d1e');
382
+ ctx.fillStyle = g; ctx.fillRect(-900, -700, 3080, 2120);
383
+ }
384
+
385
+ function knob(ctx, K, a, w) {
386
+ const { x, y, r } = K;
387
+ ctx.save();
388
+ // cast shadow on the red plastic
389
+ ctx.fillStyle = 'rgba(70,0,6,0.55)'; ctx.shadowColor = 'rgba(60,0,4,0.7)'; ctx.shadowBlur = 14; ctx.shadowOffsetX = 6; ctx.shadowOffsetY = 9;
390
+ ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.fill(); ctx.restore();
391
+ ctx.save();
392
+ // knurled side ring
393
+ let g = ctx.createRadialGradient(x - r * 0.35, y - r * 0.4, r * 0.2, x, y, r * 1.05);
394
+ g.addColorStop(0, '#fffefa'); g.addColorStop(0.7, '#ebe7dc'); g.addColorStop(1, '#bdb7a8');
395
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.fill();
396
+ const blur = H.clamp(1 - Math.abs(w) / 22), N = 40;
397
+ for (let i = 0; i < N; i++) {
398
+ const th = a + i * Math.PI * 2 / N, lit = 0.5 + 0.5 * Math.cos(th + 2.3);
399
+ const c = Math.cos(th), s = Math.sin(th);
400
+ ctx.strokeStyle = `rgba(120,110,92,${(0.18 + 0.35 * (1 - lit)) * (0.25 + 0.75 * blur)})`; ctx.lineWidth = 2.2;
401
+ ctx.beginPath(); ctx.moveTo(x + c * r * 0.82, y + s * r * 0.82); ctx.lineTo(x + c * r * 0.985, y + s * r * 0.985); ctx.stroke();
402
+ ctx.strokeStyle = `rgba(255,255,255,${(0.25 + 0.5 * lit) * (0.25 + 0.75 * blur)})`; ctx.lineWidth = 1.2;
403
+ const t2 = th + 0.045, c2 = Math.cos(t2), s2 = Math.sin(t2);
404
+ ctx.beginPath(); ctx.moveTo(x + c2 * r * 0.83, y + s2 * r * 0.83); ctx.lineTo(x + c2 * r * 0.98, y + s2 * r * 0.98); ctx.stroke();
405
+ }
406
+ if (blur < 1) { ctx.strokeStyle = `rgba(200,193,178,${0.5 * (1 - blur)})`; ctx.lineWidth = r * 0.15; ctx.beginPath(); ctx.arc(x, y, r * 0.9, 0, 7); ctx.stroke(); }
407
+ // top face: gentle dome
408
+ g = ctx.createRadialGradient(x - r * 0.3, y - r * 0.35, r * 0.05, x, y, r * 0.8);
409
+ g.addColorStop(0, '#ffffff'); g.addColorStop(0.55, '#f3f0e8'); g.addColorStop(1, '#d6d1c4');
410
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, r * 0.79, 0, 7); ctx.fill();
411
+ ctx.strokeStyle = 'rgba(150,140,120,0.45)'; ctx.lineWidth = 1.2; ctx.beginPath(); ctx.arc(x, y, r * 0.79, 0, 7); ctx.stroke();
412
+ // injection sprue mark + parting tick: they turn with the knob
413
+ const mx = x + Math.cos(a) * r * 0.42, my = y + Math.sin(a) * r * 0.42;
414
+ ctx.strokeStyle = 'rgba(140,128,108,0.55)'; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.arc(mx, my, 3.4, 0, 7); ctx.stroke();
415
+ ctx.strokeStyle = 'rgba(150,140,120,0.5)'; ctx.lineWidth = 2;
416
+ ctx.beginPath(); ctx.moveTo(x + Math.cos(a + Math.PI) * r * 0.55, y + Math.sin(a + Math.PI) * r * 0.55); ctx.lineTo(x + Math.cos(a + Math.PI) * r * 0.74, y + Math.sin(a + Math.PI) * r * 0.74); ctx.stroke();
417
+ // fixed specular
418
+ ctx.fillStyle = 'rgba(255,255,255,0.85)'; ctx.beginPath(); ctx.ellipse(x - r * 0.33, y - r * 0.42, r * 0.22, r * 0.1, -0.6, 0, 7); ctx.fill();
419
+ ctx.restore();
420
+ }
421
+
422
+ function drawToy(ctx, st) {
423
+ const { x0, y0, x1, y1, r } = BODY;
424
+ // shadow + body
425
+ ctx.save(); ctx.shadowColor = 'rgba(0,0,0,0.6)'; ctx.shadowBlur = 36; ctx.shadowOffsetY = 16;
426
+ rr(ctx, x0, y0, x1, y1, r); ctx.fillStyle = '#b01219'; ctx.fill(); ctx.restore();
427
+ let g = ctx.createLinearGradient(0, y0, 0, y1);
428
+ g.addColorStop(0, '#f1403f'); g.addColorStop(0.06, '#de2228'); g.addColorStop(0.55, '#cc171e'); g.addColorStop(0.9, '#b01118'); g.addColorStop(1, '#8e0b12');
429
+ rr(ctx, x0, y0, x1, y1, r); ctx.fillStyle = g; ctx.fill();
430
+ ctx.save(); rr(ctx, x0, y0, x1, y1, r); ctx.clip();
431
+ g = ctx.createRadialGradient(300, 90, 10, 300, 90, 760); g.addColorStop(0, 'rgba(255,140,120,0.32)'); g.addColorStop(1, 'rgba(255,140,120,0)');
432
+ ctx.fillStyle = g; ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
433
+ // edge roll: light catches the top/left rounded edge, bottom/right edge falls into shade
434
+ ctx.lineWidth = 14; ctx.strokeStyle = 'rgba(80,0,8,0.35)'; rr(ctx, x0 + 3, y0 + 3, x1 + 2, y1 + 2, r); ctx.stroke();
435
+ ctx.lineWidth = 3; ctx.strokeStyle = 'rgba(255,190,180,0.35)'; rr(ctx, x0 + 3, y0 + 3, x1 - 3, y1 - 3, r - 3); ctx.stroke();
436
+ // window reflections on the frame
437
+ g = ctx.createLinearGradient(0, 640, 0, 714); g.addColorStop(0, 'rgba(255,220,215,0)'); g.addColorStop(0.35, 'rgba(255,220,215,0.10)'); g.addColorStop(1, 'rgba(255,220,215,0)');
438
+ ctx.fillStyle = g; ctx.fillRect(170, 612, 940, 100);
439
+ ctx.restore();
440
+ // long specular streaks
441
+ const streak = (ax, ay, bx, by, w, a) => {
442
+ const sg = ctx.createLinearGradient(ax, ay, bx, by);
443
+ sg.addColorStop(0, 'rgba(255,255,255,0)'); sg.addColorStop(0.18, `rgba(255,255,255,${a})`); sg.addColorStop(0.75, `rgba(255,255,255,${a * 0.8})`); sg.addColorStop(1, 'rgba(255,255,255,0)');
444
+ ctx.strokeStyle = sg; ctx.lineCap = 'round';
445
+ for (const [lw, k] of [[w * 3.5, 0.18], [w * 1.8, 0.35], [w, 1]]) { ctx.globalAlpha = k; ctx.lineWidth = lw; ctx.beginPath(); ctx.moveTo(ax, ay); ctx.lineTo(bx, by); ctx.stroke(); }
446
+ ctx.globalAlpha = 1;
447
+ };
448
+ streak(110, 19, 1150, 19, 2.2, 0.75);
449
+ streak(25, 110, 25, 560, 2.4, 0.5);
450
+ streak(1255, 140, 1255, 520, 1.6, 0.22);
451
+ streak(260, 698, 1020, 698, 1.4, 0.2);
452
+ // corner glints
453
+ ctx.strokeStyle = 'rgba(255,255,255,0.85)'; ctx.lineWidth = 2.6; ctx.lineCap = 'round';
454
+ ctx.beginPath(); ctx.arc(x0 + r, y0 + r, r - 9, Math.PI * 1.06, Math.PI * 1.42); ctx.stroke();
455
+ ctx.strokeStyle = 'rgba(255,255,255,0.4)'; ctx.lineWidth = 2; ctx.beginPath(); ctx.arc(x1 - r, y0 + r, r - 9, Math.PI * 1.6, Math.PI * 1.85); ctx.stroke();
456
+ // a soft skewed window reflection on the top-right of the frame
457
+ ctx.save(); rr(ctx, x0, y0, x1, y1, r); ctx.clip(); ctx.fillStyle = 'rgba(255,235,230,0.13)';
458
+ ctx.beginPath(); ctx.moveTo(960, 8); ctx.lineTo(1040, 8); ctx.lineTo(1010, 40); ctx.lineTo(930, 40); ctx.closePath(); ctx.fill();
459
+ ctx.beginPath(); ctx.moveTo(1052, 8); ctx.lineTo(1078, 8); ctx.lineTo(1048, 40); ctx.lineTo(1022, 40); ctx.closePath(); ctx.fill(); ctx.restore();
460
+ // screen recess: the plastic lip slopes in
461
+ g = ctx.createLinearGradient(0, BEZ.y0, 0, BEZ.y1);
462
+ g.addColorStop(0, '#7c0a10'); g.addColorStop(0.5, '#a3121a'); g.addColorStop(1, '#e2353a');
463
+ rr(ctx, BEZ.x0, BEZ.y0, BEZ.x1, BEZ.y1, BEZ.r); ctx.fillStyle = g; ctx.fill();
464
+ ctx.lineWidth = 2; ctx.strokeStyle = 'rgba(255,200,190,0.35)'; rr(ctx, BEZ.x0 - 1, BEZ.y0 - 1, BEZ.x1 + 1, BEZ.y1 + 1, BEZ.r + 1); ctx.stroke();
465
+
466
+ // aluminium screen + drawing
467
+ ctx.save(); rr(ctx, SCR.x, SCR.y, SCR.x + SCR.w, SCR.y + SCR.h, 10); ctx.clip();
468
+ ctx.translate(SCR.x, SCR.y);
469
+ ctx.drawImage(screenBase(), 0, 0, SCR.w, SCR.h);
470
+ st.content(ctx);
471
+ // glass-ish sheen: one broad soft diagonal band + faint grainy glitter on it
472
+ g = ctx.createLinearGradient(140, 0, 560, 540);
473
+ g.addColorStop(0, 'rgba(255,255,255,0)'); g.addColorStop(0.42, 'rgba(255,255,255,0.10)'); g.addColorStop(0.5, 'rgba(255,255,255,0.16)'); g.addColorStop(0.58, 'rgba(255,255,255,0.08)'); g.addColorStop(1, 'rgba(255,255,255,0)');
474
+ ctx.fillStyle = g; ctx.fillRect(0, 0, SCR.w, SCR.h);
475
+ // inner lip shadow along top & left, light catch at the bottom
476
+ g = ctx.createLinearGradient(0, 0, 0, 22); g.addColorStop(0, 'rgba(40,10,10,0.42)'); g.addColorStop(1, 'rgba(40,10,10,0)');
477
+ ctx.fillStyle = g; ctx.fillRect(0, 0, SCR.w, 22);
478
+ g = ctx.createLinearGradient(0, 0, 18, 0); g.addColorStop(0, 'rgba(40,10,10,0.3)'); g.addColorStop(1, 'rgba(40,10,10,0)');
479
+ ctx.fillStyle = g; ctx.fillRect(0, 0, 18, SCR.h);
480
+ g = ctx.createLinearGradient(0, SCR.h - 8, 0, SCR.h); g.addColorStop(0, 'rgba(255,255,255,0)'); g.addColorStop(1, 'rgba(255,255,255,0.3)');
481
+ ctx.fillStyle = g; ctx.fillRect(0, SCR.h - 8, SCR.w, 8);
482
+ ctx.restore();
483
+
484
+ knob(ctx, KNOBS[0], st.kL, st.wL);
485
+ knob(ctx, KNOBS[1], st.kR, st.wR);
486
+ }
487
+
488
+ // ---------------- one frame of a "show" (pages + shakes + camera) ----------------
489
+ function camAt(cams, t) {
490
+ let c = cams[0];
491
+ for (let i = 1; i < cams.length; i++) {
492
+ if (t < cams[i][0]) { const a = cams[i - 1], b = cams[i], u = H.ease.inOut(H.clamp((t - a[0]) / (b[0] - a[0]))); c = [t, H.lerp(a[1], b[1], u), H.lerp(a[2], b[2], u), H.lerp(a[3], b[3], u)]; break; }
493
+ c = cams[i];
494
+ }
495
+ let [, cx, cy, z] = c;
496
+ const hw = 640 / z, hh = 360 / z;
497
+ cx = H.clamp(cx, hw + 4, 1276 - hw); cy = H.clamp(cy, hh + 2, 718 - hh);
498
+ return { cx, cy, z };
499
+ }
500
+ function penState(show, t) { // which page is live, how far drawn, where the stylus is
501
+ const { pages, shakes } = show;
502
+ for (const s of shakes) if (t >= s.t0 && t < s.t1) return { page: s.page, upto: null, pt: pages[s.page].cur(), shake: s };
503
+ let pi = 0;
504
+ for (let i = 0; i < pages.length; i++) if (t >= pages[i].t0) pi = i;
505
+ for (const s of shakes) if (t >= s.t1) pi = Math.max(pi, s.page + 1); // a shaken page is gone
506
+ const pg = pages[pi], at = pg.at(t);
507
+ return { page: pi, upto: at, pt: at.pt, shake: null };
508
+ }
509
+ function renderShow(ctx, show, t) {
510
+ const st = penState(show, t), prev = penState(show, t - 1 / 30);
511
+ const pt = st.pt, pp = prev.pt;
512
+ const kL = pt[0] * KNOB_K, kR = -pt[1] * KNOB_K, wL = (pt[0] - pp[0]) * KNOB_K * 30, wR = (pp[1] - pt[1]) * KNOB_K * 30;
513
+ const cam = camAt(show.cams, t);
514
+ const sh = st.shake;
515
+ let shk = null;
516
+ if (sh) {
517
+ const tt = t - sh.t0, u = tt / (sh.t1 - sh.t0);
518
+ shk = (dt) => { const q = tt - dt, e = Math.pow(Math.max(0, Math.sin(Math.PI * H.clamp(q / (sh.t1 - sh.t0)))), 0.55); return { dx: e * 34 * Math.sin(2 * Math.PI * 5.6 * q), dy: e * 20 * Math.sin(2 * Math.PI * 7.1 * q + 0.8), rot: e * 0.045 * Math.sin(2 * Math.PI * 4.4 * q + 1.4), sc: 1 + e * 0.025 }; };
519
+ st.erase = H.smooth(0.08, 0.92, u);
520
+ }
521
+ const content = (c) => {
522
+ // ghosts of everything shaken away before
523
+ for (let i = 0; i < st.page; i++) { tracePen(c, show.pages[i], null); ink(c, i === st.page - 1 ? 0.04 : 0.012); }
524
+ if (sh) {
525
+ // the live page fades out in patchy, streaky bands
526
+ const L = LINE || (LINE = H.layer(SCR.w, SCR.h)), lc = L.getContext('2d', { willReadFrequently: true });
527
+ lc.setTransform(1, 0, 0, 1, 0, 0); lc.clearRect(0, 0, SCR.w, SCR.h);
528
+ tracePen(lc, show.pages[st.page], null); ink(lc, 1);
529
+ const M = eraseMask(), img = lc.getImageData(0, 0, SCR.w, SCR.h), d = img.data, thr = st.erase * 1.3 - 0.16;
530
+ for (let y = 0; y < SCR.h; y++) {
531
+ const row = (y >> 1) * M.w;
532
+ for (let x = 0; x < SCR.w; x++) {
533
+ const i = (y * SCR.w + x) * 4 + 3; if (!d[i]) continue;
534
+ const m = H.clamp((M.a[row + (x >> 1)] - thr) / 0.12);
535
+ d[i] = d[i] * (0.075 + 0.925 * m);
536
+ }
537
+ }
538
+ lc.putImageData(img, 0, 0);
539
+ c.drawImage(L, 0, 0);
540
+ // powder sloshing back over the screen: soft bright streaks that come and go
541
+ const e = Math.sin(Math.PI * H.clamp((t - sh.t0) / (sh.t1 - sh.t0)));
542
+ const r = H.rng(Math.floor(t * 30) + 5);
543
+ for (let k = 0; k < 7; k++) {
544
+ const y = r() * SCR.h, h = 10 + r() * 40, g = c.createLinearGradient(0, y, 0, y + h);
545
+ g.addColorStop(0, 'rgba(225,224,218,0)'); g.addColorStop(0.5, `rgba(225,224,218,${0.22 * e})`); g.addColorStop(1, 'rgba(225,224,218,0)');
546
+ c.fillStyle = g; c.fillRect(0, y, SCR.w, h);
547
+ }
548
+ } else {
549
+ tracePen(c, show.pages[st.page], st.upto); ink(c, 1);
550
+ }
551
+ // stylus tip
552
+ c.fillStyle = 'rgba(30,31,34,0.9)'; c.beginPath(); c.arc(pt[0], pt[1], 2.6, 0, 7); c.fill();
553
+ c.fillStyle = 'rgba(255,255,255,0.5)'; c.beginPath(); c.arc(pt[0] - 0.8, pt[1] - 0.8, 0.9, 0, 7); c.fill();
554
+ };
555
+ const state = { content, kL, kR, wL, wR };
556
+ const camT = (c) => { c.translate(640, 360); c.scale(cam.z, cam.z); c.translate(-cam.cx, -cam.cy); };
557
+ ctx.save(); camT(ctx); drawDesk(ctx); ctx.restore();
558
+ if (!shk) { ctx.save(); camT(ctx); drawToy(ctx, state); ctx.restore(); return; }
559
+ // shaking: render the toy once, composite it at three sub-frame positions for motion blur
560
+ const TL = TOYL || (TOYL = H.layer(1280, 720)), tc = TL.getContext('2d');
561
+ tc.setTransform(1, 0, 0, 1, 0, 0); tc.clearRect(0, 0, 1280, 720);
562
+ tc.save(); camT(tc); drawToy(tc, state); tc.restore();
563
+ [[0, 1], [1 / 90, 0.5], [2 / 90, 0.34]].forEach(([dt, a]) => {
564
+ const s = shk(dt); ctx.save(); ctx.globalAlpha = a;
565
+ ctx.translate(640 + s.dx, 380 + s.dy); ctx.rotate(s.rot); ctx.scale(s.sc, s.sc); ctx.translate(-640, -380);
566
+ ctx.drawImage(TL, 0, 0, 1280, 720); ctx.restore();
567
+ });
568
+ }
569
+
570
+ registerStyle({
571
+ id: 'etch-sketch',
572
+ name: 'Etch A Sketch Toy',
573
+ category: 'Hand-Drawn',
574
+ description: 'The classic red line-drawing toy: glossy rounded red plastic with hard specular streaks, two white knurled knobs, and a grainy silver aluminium-powder screen where everything is one thin dark line that never lifts: crisp horizontals and verticals, stair-stepped diagonals and curves, and visible travel lines joining every letter and shape.',
575
+ motion: 'A shake clears the last doodle in patchy streaks, then the single line crawls out at time-lapse speed while the left knob turns with every horizontal move and the right knob with every vertical one.',
576
+ fonts: [],
577
+ frameT: 6.8,
578
+ duration: 7,
579
+ readsPixels: true,
580
+ draw(ctx, W, H_, t) { renderShow(ctx, getClip(), t); },
581
+
582
+ explainerDuration: 17.2,
583
+ explainerNote: 'Every word and picture is one continuous stylus line with the knobs turning to match; the scene transition is shaking the toy so the drawing fades in streaks (leaving a faint ghost), arrows and labels are part of the same line (labels ride arrows and bubble edges), and numbers grow as they are written: 1,000,000 gains a zero at a time and the accuracy staircase writes 61%, 70%, 77%, 90% on its treads before a double-traced, boxed 97%.',
584
+ explainer(ctx, W, H_, t) { renderShow(ctx, getEx(), t); },
585
+
586
+ explainerSound(k) { etchSound(k); },
587
+ });
588
+
589
+ // ---------------- sound ----------------
590
+ function etchSound(k) {
591
+ const show = getEx(), [A, B, C] = show.pages, D = show.D;
592
+ const at = (pg, m) => pg.timeOf(m);
593
+ k.bed('room', 0, D, { gain: 0.32 });
594
+
595
+ // knob grit: a soft gritty friction texture per knob (left = x, right = y), density and level follow stylus speed
596
+ k.withMinor(() => {
597
+ const r = H.rng(4141), dt = 1 / 60;
598
+ for (const pg of show.pages) {
599
+ let prev = pg.at(pg.t0).pt;
600
+ for (let t = pg.t0 + dt; t <= pg.t1 + 1e-6; t += dt) {
601
+ const pt = pg.at(t).pt, vx = Math.abs(pt[0] - prev[0]) / dt, vy = Math.abs(pt[1] - prev[1]) / dt; prev = pt;
602
+ [[vx, -0.55, 1], [vy, 0.55, 0.85]].forEach(([v, pan, fk]) => {
603
+ if (v < 30 || r() > Math.min(1, v / 1400)) return;
604
+ const lv = Math.pow(Math.min(1, v / 2600), 0.6);
605
+ k.noise(t - dt + r() * dt, { dur: 0.022 + r() * 0.02, filter: 'bandpass', f: (800 + r() * 1100) * fk, q: 1.3, gain: 0.1 * lv, a: 0.003, pan: pan + (r() - 0.5) * 0.15 });
606
+ if (r() < 0.5) k.noise(t - dt, { dur: 0.05, color: 'brown', filter: 'lowpass', f: 420, gain: 0.09 * lv, a: 0.01, pan: pan * 0.6 });
607
+ });
608
+ }
609
+ }
610
+ });
611
+
612
+ // soft plastic tap when a drawing is finished (stylus pauses / changes job)
613
+ const tap = (t, g = 1, minor = true) => k.play('tock', t, { f: 430, gain: 0.32 * g, pan: 0, minor });
614
+ ['title', 'cat', 'dog', 'robot'].forEach((m) => tap(at(A, m)));
615
+ ['photo', 'robot', 'bub1', 'bub2'].forEach((m) => tap(at(B, m)));
616
+ ['acc', 'axes', 'climb', 'box2'].forEach((m) => tap(at(C, m)));
617
+
618
+ // camera pull-back from the question: a quiet smooth slide
619
+ k.noise(0.7, { dur: 0.8, color: 'pink', filter: 'lowpass', f: [[0, 300], [0.5, 900], [0.8, 400]], gain: 0.05, a: 0.35, minor: true });
620
+
621
+ // 1,000,000: a low tock as each zero lands, then the count settles
622
+ for (let i = 1; i < 9; i++) if (i !== 1 && i !== 5) k.play('tock', at(A, 'c' + i), { f: 560 + i * 25, gain: 0.26, minor: true });
623
+ k.play('tock', at(A, 'count') + 0.02, { f: 480, gain: 0.5 });
624
+
625
+ // the shake: plastic body knocks + styrene beads rattling at every reversal, aluminium powder hiss underneath
626
+ for (const sh of show.shakes) {
627
+ const dur = sh.t1 - sh.t0, r = H.rng(sh.t0 * 100);
628
+ k.noise(sh.t0, { dur: dur + 0.25, color: 'pink', filter: 'highpass', f: 2200, gain: 0.16, a: 0.12, hold: dur * 0.5 });
629
+ k.noise(sh.t0, { dur: dur + 0.1, color: 'pink', filter: 'bandpass', f: [[0, 700], [dur, 1400]], q: 0.7, gain: 0.08, a: 0.1 });
630
+ for (let n = 0; ; n++) {
631
+ const q = (0.5 + n) / 11.2; if (q > dur - 0.03) break;
632
+ const e = Math.pow(Math.sin(Math.PI * q / dur), 0.55), t = sh.t0 + q;
633
+ k.play('tock', t, { f: 300 + r() * 80, gain: 0.5 * e, pan: (n % 2 ? 0.3 : -0.3) });
634
+ for (let j = 0; j < 5; j++) k.noise(t + j * 0.006 + r() * 0.012, { dur: 0.008, filter: 'bandpass', f: 1800 + r() * 1400, q: 3, gain: 0.22 * e, a: 0.001, pan: (r() - 0.5) * 0.8 });
635
+ }
636
+ }
637
+
638
+ // wrong guess: scribble starts -> low descending toy tones; the X lands with a soft knock
639
+ k.play('error', at(B, 'scrib0') + 0.02, { f: 'G3', gain: 0.75 });
640
+ k.play('tock', at(B, 'x'), { f: 300, gain: 0.45 });
641
+ // ADJUST arrow reaches the gauge: a little plastic click as the new needle goes in
642
+ k.play('click', at(B, 'needle'), { f: 900, gain: 0.5 });
643
+ k.play('tock', at(B, 'needle') + 0.05, { f: 520, gain: 0.3, minor: true });
644
+ // correct guess: warm rising toy tones as the check mark finishes
645
+ const toy = (t, notes, g, step) => notes.forEach((n, i) => { k.tone(t + i * step, { f: n, type: 'triangle', dur: 0.55, gain: 0.16 * g, a: 0.006, verb: 0.15 }); k.tone(t + i * step, { f: SOUND.hz(n) * 2, type: 'sine', dur: 0.25, gain: 0.04 * g }); });
646
+ toy(at(B, 'end') - 0.02, ['C4', 'E4', 'G4'], 1, 0.075);
647
+ k.play('pop', at(B, 'end') - 0.02, { f: 330, gain: 0.35 });
648
+
649
+ // accuracy treads: a soft count tock as each new number is written
650
+ ['v0', 'v1', 'v2', 'v3'].forEach((m, i) => k.play('tock', at(C, m), { f: 520 + i * 60, gain: 0.32, minor: true }));
651
+ // 97%: the big chunk + warm chord
652
+ const T97 = at(C, 'num');
653
+ k.play('thud', T97, { f: 120, gain: 1.0 });
654
+ k.noise(T97, { dur: 0.05, filter: 'bandpass', f: 1100, q: 1.8, gain: 0.45 });
655
+ k.noise(T97 + 0.012, { dur: 0.03, filter: 'bandpass', f: 600, q: 2, gain: 0.35 });
656
+ ['C3', 'G3', 'C4', 'E4'].forEach((n, i) => k.tone(T97 + 0.02, { f: n, type: 'triangle', dur: 1.4, gain: 0.07, a: 0.01, verb: 0.25, pan: (i - 1.5) * 0.2 }));
657
+ // takeaway lands: gentle resolving toy chime
658
+ const TK = at(C, 'end');
659
+ toy(TK, ['G3', 'C4', 'E4', 'G4'], 0.9, 0.09);
660
+ k.play('ding', TK + 0.28, { f: 'C5', gain: 0.35 });
661
+ }
662
+ }