@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,717 @@
1
+ {
2
+ const TAU = Math.PI * 2;
3
+ // 5x7 sampler alphabet
4
+ const FONT = {
5
+ H: ['10001', '10001', '10001', '11111', '10001', '10001', '10001'],
6
+ E: ['11111', '10000', '10000', '11110', '10000', '10000', '11111'],
7
+ L: ['10000', '10000', '10000', '10000', '10000', '10000', '11111'],
8
+ O: ['01110', '10001', '10001', '10001', '10001', '10001', '01110'],
9
+ W: ['10001', '10001', '10001', '10101', '10101', '10101', '01010'],
10
+ R: ['11110', '10001', '10001', '11110', '10100', '10010', '10001'],
11
+ D: ['11110', '10001', '10001', '10001', '10001', '10001', '11110'],
12
+ ',': ['00', '00', '00', '00', '00', '01', '10'],
13
+ ' ': ['00', '00', '00', '00', '00', '00', '00'],
14
+ };
15
+ const HEART = ['0110110', '1111111', '1111111', '0111110', '0011100', '0001000'];
16
+ const FLOWER = ['01010', '11111', '01210', '11111', '01010'];
17
+
18
+ // =====================================================================
19
+ // EXPLAINER: one long sampler; the cloth slides through the hoop from
20
+ // motif to motif. Everything is stitched cell by cell; arrows are backstitch.
21
+ // =====================================================================
22
+ const F7 = {
23
+ ...FONT,
24
+ S: ['01111', '10000', '10000', '01110', '00001', '00001', '11110'],
25
+ A: ['01110', '10001', '10001', '11111', '10001', '10001', '10001'],
26
+ I: ['11111', '00100', '00100', '00100', '00100', '00100', '11111'],
27
+ N: ['10001', '11001', '10101', '10011', '10001', '10001', '10001'],
28
+ '?': ['01110', '10001', '00001', '00110', '00100', '00000', '00100'],
29
+ };
30
+ const F3 = {
31
+ A: ['010', '101', '111', '101', '101'], B: ['110', '101', '110', '101', '110'], C: ['011', '100', '100', '100', '011'],
32
+ D: ['110', '101', '101', '101', '110'], E: ['111', '100', '110', '100', '111'], G: ['011', '100', '101', '101', '011'],
33
+ H: ['101', '101', '111', '101', '101'], I: ['111', '010', '010', '010', '111'], J: ['001', '001', '001', '101', '010'],
34
+ K: ['101', '101', '110', '101', '101'], L: ['100', '100', '100', '100', '111'], M: ['10001', '11011', '10101', '10001', '10001'],
35
+ N: ['1001', '1101', '1011', '1001', '1001'], O: ['010', '101', '101', '101', '010'], P: ['110', '101', '110', '100', '100'],
36
+ R: ['110', '101', '110', '101', '101'], S: ['011', '100', '010', '001', '110'], T: ['111', '010', '010', '010', '010'],
37
+ U: ['101', '101', '101', '101', '111'], W: ['10001', '10001', '10101', '11011', '10001'], X: ['101', '101', '010', '101', '101'],
38
+ Y: ['101', '101', '010', '010', '010'], '?': ['110', '001', '010', '000', '010'], '%': ['100', '001', '010', '100', '001'],
39
+ ',': ['00', '00', '00', '01', '10'], ' ': ['00', '00', '00', '00', '00'], '>': ['00100', '00010', '11111', '00010', '00100'],
40
+ 0: ['111', '101', '101', '101', '111'], 1: ['010', '110', '010', '010', '111'], 2: ['110', '001', '010', '100', '111'],
41
+ 3: ['110', '001', '010', '001', '110'], 4: ['101', '101', '111', '001', '001'], 5: ['111', '100', '110', '001', '110'],
42
+ 6: ['011', '100', '110', '101', '010'], 7: ['111', '001', '010', '010', '010'], 8: ['010', '101', '010', '101', '010'], 9: ['010', '101', '011', '001', '110'],
43
+ };
44
+ const XPAL = { R: '#c43a46', N: '#2e3760', T: '#5fb3a9', t: '#3f8c86', Y: '#f2c14e', O: '#ef8a3c', B: '#a8673c', D: '#5e3a22', K: '#2a2433', P: '#e98aa0', p: '#c4566f', G: '#4f9a52', W: '#dfe3e8', g: '#9aa0a8' };
45
+ const ICON = {
46
+ cat: ['O.......O', 'OO.....OO', 'OOOOOOOOO', 'OOKOOOKOO', 'OOOOOOOOO', 'OOOOPOOOO', '.OOOOOOO.', '..OOOOO..'],
47
+ dog: ['DD.....DD', 'DDBBBBBDD', 'DBBBBBBBD', 'DBKBBBKBD', '.BBBBBBB.', '.BBBKBBB.', '..BBBBB..', '...BBB...'],
48
+ brain: ['...PPPPPP...', '.PPpPPPPpPP.', 'PPPPPpPPPPPP', 'PpPPPPPPpPPP', 'PPPPpPPPPPpP', 'PPpPPPPpPPPP', '.PPPPPpPPPP.', '..PPPPPPPP..', '.....pp.....', '.....pp.....'],
49
+ check: ['.......GG', '......GG.', 'GG...GG..', '.GG.GG...', '..GGG....'],
50
+ x: ['RR...RR', '.RR.RR.', '..RRR..', '.RR.RR.', 'RR...RR'],
51
+ };
52
+ const XC = {};
53
+ const xLeg = (c, x0, y0, x1, y1, rgb, rr) => {
54
+ const len = Math.hypot(x1 - x0, y1 - y0), ux = (x1 - x0) / len, uy = (y1 - y0) / len, nx = -uy, ny = ux;
55
+ c.lineCap = 'round'; c.strokeStyle = 'rgba(40,25,10,0.32)'; c.lineWidth = 5.8;
56
+ c.beginPath(); c.moveTo(x0 + 0.7, y0 + 1.1); c.lineTo(x1 + 0.7, y1 + 1.1); c.stroke();
57
+ for (let s = -1; s <= 1; s += 2) {
58
+ const ox = nx * s * 1.25, oy = ny * s * 1.25, g = c.createLinearGradient(x0, y0, x1, y1);
59
+ const dk = rgb.map((v) => v * 0.55), md = rgb.map((v) => Math.min(255, v * 1.08)), hi = rgb.map((v) => Math.min(255, v * 1.22 + 18));
60
+ g.addColorStop(0, H.rgba(dk)); g.addColorStop(0.22, H.rgba(md)); g.addColorStop(0.5, H.rgba(s < 0 ? hi : md)); g.addColorStop(0.78, H.rgba(md)); g.addColorStop(1, H.rgba(dk));
61
+ c.strokeStyle = g; c.lineWidth = 2.9; c.beginPath(); c.moveTo(x0 + ox, y0 + oy); c.lineTo(x1 + ox, y1 + oy); c.stroke();
62
+ c.lineWidth = 0.7;
63
+ for (let k = 2.2 + rr() * 1.5; k < len - 1.5; k += 2.3) {
64
+ const px = x0 + ox + ux * k, py = y0 + oy + uy * k;
65
+ c.strokeStyle = `rgba(255,255,255,${0.12 + rr() * 0.14})`; c.beginPath(); c.moveTo(px - nx * 1.3 - ux * 0.8, py - ny * 1.3 - uy * 0.8); c.lineTo(px + nx * 1.3 + ux * 0.8, py + ny * 1.3 + uy * 0.8); c.stroke();
66
+ }
67
+ }
68
+ };
69
+ const xSprite = (key, v, half) => {
70
+ const id = key + v + (half ? 'h' : '');
71
+ if (XC[id]) return XC[id];
72
+ const S = 12, P = 4, cv = H.layer(S + P * 2, S + P * 2), c = cv.getContext('2d'), rr = H.rng(key.charCodeAt(0) * 31 + v * 7);
73
+ const rgb = H.hex(XPAL[key]).map((x) => x * (0.96 + rr() * 0.08));
74
+ xLeg(c, P + 1, P + S - 1, P + S - 1, P + 1, rgb.map((x) => x * 0.9), rr);
75
+ if (!half) xLeg(c, P + 1, P + 1, P + S - 1, P + S - 1, rgb, rr);
76
+ return (XC[id] = cv);
77
+ };
78
+
79
+ const EXPLAIN = (ctx, W, H_, t) => {
80
+ const S = 12, HC = [640, 372], HR = 548, HW = 30;
81
+ const seg = (a, b) => H.ease.inOut(H.clamp((t - a) / (b - a)));
82
+ // the cloth slides through the hoop (in whole-cell steps of motion blur-free px)
83
+ const camX = 1200 * seg(1.85, 2.35) + 408 * seg(5.6, 6.2) + 1200 * seg(10.1, 10.8);
84
+ const cam = Math.round(camX);
85
+
86
+ // ---------- aida (per-pixel, scrolls with the cloth) ----------
87
+ if (!XC.lut) {
88
+ const lut = new Float32Array(S * S);
89
+ for (let fy = 0; fy < S; fy++) for (let fx = 0; fx < S; fx++) {
90
+ const dx = Math.min(fx + 0.5, S - fx - 0.5), dy = Math.min(fy + 0.5, S - fy - 0.5);
91
+ const hole = Math.exp(-(dx * dx + dy * dy) / 1.9), groove = Math.exp((-dx * dx) / 0.9) * 0.5 + Math.exp((-dy * dy) / 0.9) * 0.5;
92
+ const sx = fx < S / 2 ? 0 : 1, sy = fy < S / 2 ? 0 : 1, horiz = (sx + sy) % 2 === 0, ph = horiz ? fy : fx, along = horiz ? fx : fy;
93
+ lut[fy * S + fx] = 1 - hole * 0.42 - groove * 0.13 + (Math.cos((ph * TAU) / 3) * 0.5 + Math.cos((along * TAU) / 6 + ph) * 0.15) * 0.06;
94
+ }
95
+ XC.lut = lut;
96
+ const cn = new Float32Array(4096), r = H.rng(2024); for (let i = 0; i < 4096; i++) cn[i] = r.gauss() * 0.018; XC.cn = cn;
97
+ const out = new Float32Array(W * H_), nz = H.makeNoise(11);
98
+ for (let y = 0; y < H_; y++) for (let x = 0; x < W; x++) {
99
+ const dist = Math.hypot(x - HC[0], y - HC[1]);
100
+ if (dist <= HR) { out[y * W + x] = 1; continue; }
101
+ const a = Math.atan2(y - HC[1], x - HC[0]), fold = Math.sin(a * 38 + nz.n2(x * 0.01, y * 0.01) * 4) * 0.5 + nz.n2(x * 0.006, y * 0.006) * 0.6;
102
+ out[y * W + x] = 0.78 + fold * 0.11 - Math.min(0.14, (dist - HR) * 0.0007);
103
+ }
104
+ XC.shade = out;
105
+ }
106
+ {
107
+ const img = ctx.createImageData(W, H_), d = img.data, lut = XC.lut, cn = XC.cn, sh = XC.shade, rn = H.rng(7 + Math.floor(t * 12));
108
+ for (let y = 0; y < H_; y++) {
109
+ const fy = y % S, cy = (y / S) | 0;
110
+ for (let x = 0; x < W; x++) {
111
+ const wx = x + cam, fx = wx % S, cx = (wx / S) | 0;
112
+ const v = (lut[fy * S + fx] + cn[(cy * 97 + cx * 13) & 4095] + (rn() - 0.5) * 0.05) * sh[y * W + x];
113
+ const k = (y * W + x) * 4;
114
+ d[k] = 238 * v; d[k + 1] = 230 * v; d[k + 2] = 211 * v; d[k + 3] = 255;
115
+ }
116
+ }
117
+ ctx.putImageData(img, 0, 0);
118
+ const g = ctx.createRadialGradient(470 + t * 12, 280, 50, 640, 372, 660);
119
+ g.addColorStop(0, 'rgba(255,250,235,0.18)'); g.addColorStop(1, 'rgba(60,40,20,0.12)');
120
+ ctx.fillStyle = g; ctx.fillRect(0, 0, W, H_);
121
+ }
122
+
123
+ // ---------- chart: every stitch gets a time ----------
124
+ const cells = []; // [col,row,key,time]
125
+ const block = (pat, c0, r0, map, t0, t1, order = 'row') => {
126
+ const list = [];
127
+ pat.forEach((row, ry) => [...row].forEach((ch, rx) => { const k = map ? map[ch] : ch; if (k && XPAL[k]) list.push([c0 + rx, r0 + ry, k]); }));
128
+ if (order === 'col') list.sort((a, b) => a[0] - b[0] || a[1] - b[1]);
129
+ if (order === 'up') list.sort((a, b) => b[1] - a[1] || a[0] - b[0]);
130
+ list.forEach((c, i) => cells.push([...c, t0 + ((t1 - t0) * i) / Math.max(1, list.length)]));
131
+ };
132
+ const text3 = (str, c0, r0, key, t0, t1, scale = 1) => {
133
+ const rows = ['', '', '', '', ''].map(() => '');
134
+ for (const ch of str) { const g = F3[ch] || F3[' ']; for (let i = 0; i < 5; i++) rows[i] += g[i].replace(/1/g, 'x').replace(/0/g, '.') + '.'; }
135
+ const pat = scale === 1 ? rows : rows.flatMap((r) => { const rr = [...r].map((c) => c + c).join(''); return [rr, rr]; });
136
+ block(pat, c0, r0, { x: key }, t0, t1, 'col');
137
+ return (pat[0].length);
138
+ };
139
+ const text7 = (str, c0, r0, key, t0, t1) => {
140
+ const rows = Array(7).fill('');
141
+ for (const ch of str) { const g = F7[ch] || F7[' ']; for (let i = 0; i < 7; i++) rows[i] += g[i].replace(/1/g, 'x').replace(/0/g, '.') + '.'; }
142
+ block(rows, c0, r0, { x: key }, t0, t1, 'col');
143
+ };
144
+ const iconMap = { O: 'O', K: 'K', P: 'P', p: 'p', D: 'D', B: 'B', G: 'G', R: 'R' };
145
+
146
+ // BEAT 1: the question
147
+ text7('HOW DOES', 30, 16, 'R', 0.1, 0.85);
148
+ text7('AI LEARN?', 27, 26, 'N', 0.8, 1.6);
149
+ // BEAT 2: labelled examples stack up, model on the right
150
+ const s1 = 100;
151
+ const counterT = Math.floor(t * 6) / 6;
152
+ const n = Math.round(1e6 * Math.pow(H.clamp((counterT - 2.8) / 2.4), 2));
153
+ if (t > 2.2) {
154
+ const w = text3(n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ','), s1 + 16, 8, 'Y', 0, 0);
155
+ text3('EXAMPLES', s1 + 18 + w, 8, 'T', 2.2, 2.6);
156
+ }
157
+ const kinds = ['cat', 'dog', 'dog', 'cat', 'cat', 'dog'];
158
+ kinds.forEach((k, i) => {
159
+ const c0 = s1 + 16 + (i % 3) * 13, r0 = 19 + Math.floor(i / 3) * 16, t0 = 2.35 + i * 0.45;
160
+ block(ICON[k], c0, r0, iconMap, t0, t0 + 0.3);
161
+ text3(k.toUpperCase(), c0 + 1, r0 + 9, k === 'cat' ? 'O' : 'D', t0 + 0.28, t0 + 0.4);
162
+ });
163
+ block(ICON.brain, 172, 22, iconMap, 2.0, 2.5);
164
+ text3('MODEL', 170, 34, 'p', 2.5, 2.7);
165
+ // BEAT 3: guess / check / adjust
166
+ block(ICON.cat, 155, 24, iconMap, 6.2, 6.45);
167
+ const dialAng = Math.floor(H.clamp((t - 8.9) / 0.6) * 6) * (t < 9.6 ? 1 : 1);
168
+ [0, 1, 2].forEach((i) => {
169
+ const c0 = 169 + i * 7, r0 = 40;
170
+ block(['.ggg.', 'ggggg', 'ggggg', 'ggggg', '.ggg.'], c0, r0, null, 2.6 + i * 0.05, 2.7 + i * 0.05);
171
+ const ring = [[2, 0], [3, 0.5], [4, 2], [3, 3.5], [2, 4], [1, 3.5], [0, 2], [1, 0.5]];
172
+ const pos = ring[((i * 3 + dialAng * (i % 2 ? 1 : 3)) % 8 + 8) % 8];
173
+ cells.push([c0 + Math.round(pos[0]), r0 + Math.round(pos[1]), 'K', 3.05 + i * 0.05 + (t > 8.9 ? 0 : 0)]);
174
+ cells.push([c0 + 2, r0 + 2, 'K', 3.05]);
175
+ });
176
+ text3('GUESS', 184, 21, 'N', 7.15, 7.35);
177
+ const wrong = t < 9.55;
178
+ text3(wrong ? 'DOG?' : 'CAT', 209, 25, wrong ? 'N' : 'G', wrong ? 7.4 : 9.6, wrong ? 7.65 : 9.8, 1);
179
+ if (wrong) { block(ICON.x, 222, 13, iconMap, 7.9, 8.05); text3('CHECK', 210, 39, 'R', 8.1, 8.3); }
180
+ else block(ICON.check, 222, 13, iconMap, 9.85, 10.0);
181
+ if (t < 9.55) text3('ADJUST', 186, 48, 'R', 8.7, 8.9);
182
+ // BEAT 4: bars stitched from the bottom up, accuracy restitched as it counts
183
+ const s3 = 234, accs = [61, 72, 80, 86, 90, 93, 95, 97];
184
+ let shown = 61;
185
+ accs.forEach((a, i) => {
186
+ const hgt = Math.round(a * 0.22), t0 = 10.75 + i * 0.24, key = i === 7 ? 'R' : i % 2 ? 'T' : 'Y';
187
+ const pat = Array.from({ length: hgt }, () => 'xxxx');
188
+ block(pat, s3 + 22 + i * 6, 36 - hgt, { x: key }, t0, t0 + 0.24, 'up');
189
+ if (t >= t0) shown = H.lerp(i ? accs[i - 1] : 61, a, H.clamp((t - t0) / 0.24));
190
+ });
191
+ if (t > 10.5) {
192
+ text3('ACCURACY', s3 + 18, 6, 'T', 10.5, 10.8);
193
+ text3(Math.round(Math.floor(shown * 2) / 2) + '%', s3 + 56, 3, t > 12.7 ? 'R' : 'N', 0, 0, 2);
194
+ text3('ROUNDS', s3 + 40, 38, 'g', 10.8, 11.0);
195
+ }
196
+ // BEAT 5: takeaway
197
+ text3('MORE EXAMPLES >', s3 + 22, 45, 'N', 13.0, 13.5);
198
+ text3('BETTER GUESSES', s3 + 24, 51, 'R', 13.4, 13.9);
199
+
200
+ // ---------- draw stitches (only what the hoop shows) ----------
201
+ const rs = H.rng(77);
202
+ let latest = null, lt = -1;
203
+ cells.forEach(([c, r, key, tm]) => {
204
+ const v = (c * 7 + r * 13) % 5, jx = ((c * 31 + r * 17) % 7) / 14 - 0.25, jy = ((c * 13 + r * 29) % 7) / 14 - 0.25;
205
+ if (t < tm) return;
206
+ const x = c * S - cam, y = r * S;
207
+ if (x < -20 || x > W + 20 || Math.hypot(x + 6 - HC[0], y + 6 - HC[1]) > HR - 6) return;
208
+ const half = t - tm < 0.06;
209
+ ctx.drawImage(xSprite(key, v, half), x - 4 + jx, y - 4 + jy);
210
+ if (tm > lt && tm > 0) { lt = tm; latest = [x + 12, y + 12, key]; }
211
+ });
212
+ void rs;
213
+ // ---------- backstitch arrows / outlines (one stitch per cell edge, revealed in order) ----------
214
+ // two-strand floss backstitch: each stitch runs hole to hole, inset so the aida hole shows between stitches
215
+ const BSC = XC.bsc || (XC.bsc = {});
216
+ const bsCols = (col, metal) => BSC[col + metal] || (BSC[col + metal] = (() => {
217
+ const rgb = H.hex(col);
218
+ return { dk: H.rgba(H.mix(rgb, [0, 0, 0], metal ? 0.45 : 0.4)), md: H.rgba(rgb), hi: metal ? 'rgba(255,243,192,0.95)' : H.rgba(H.mix(rgb, [255, 255, 255], 0.55), 0.8), tw: metal ? 'rgba(120,80,10,0.35)' : 'rgba(0,0,0,0.22)' };
219
+ })());
220
+ const bsSeg = (x0, y0, x1, y1, col, metal = false) => {
221
+ const len = Math.hypot(x1 - x0, y1 - y0);
222
+ if (len < 4) return;
223
+ const ux = (x1 - x0) / len, uy = (y1 - y0) / len, nx = -uy, ny = ux, ins = 2.0;
224
+ const ax = x0 + ux * ins, ay = y0 + uy * ins, bx = x1 - ux * ins, by = y1 - uy * ins;
225
+ const cs = bsCols(col, metal), h = ((Math.round(x0 + cam) * 7 + Math.round(y0) * 13) % 9) / 9;
226
+ ctx.lineCap = 'round';
227
+ ctx.strokeStyle = 'rgba(20,10,5,0.3)'; ctx.lineWidth = 3.6;
228
+ ctx.beginPath(); ctx.moveTo(ax + 0.8, ay + 1.3); ctx.lineTo(bx + 0.8, by + 1.3); ctx.stroke();
229
+ // strand bodies: dark 1px edges, then the floss colour
230
+ for (const [w, st] of [[3.1, cs.dk], [2.1, cs.md]]) {
231
+ ctx.strokeStyle = st; ctx.lineWidth = w; ctx.beginPath();
232
+ for (const sg of [-1, 1]) { const ox = nx * sg * 0.8, oy = ny * sg * 0.8; ctx.moveTo(ax + ox, ay + oy); ctx.lineTo(bx + ox, by + oy); }
233
+ ctx.stroke();
234
+ }
235
+ // twist: the two strands wrap round each other in short diagonal ridges
236
+ ctx.strokeStyle = cs.tw; ctx.lineWidth = 0.7; ctx.beginPath();
237
+ for (let k = 1.6 + h * 1.6; k < len - 2 * ins - 0.8; k += 2.6) { const px = ax + ux * k, py = ay + uy * k; ctx.moveTo(px - nx * 1.3 - ux * 0.7, py - ny * 1.3 - uy * 0.7); ctx.lineTo(px + nx * 1.3 + ux * 0.7, py + ny * 1.3 + uy * 0.7); }
238
+ ctx.stroke();
239
+ // sheen along the lit strand (gold floss: broken twist highlights)
240
+ ctx.strokeStyle = cs.hi; ctx.lineWidth = 0.75;
241
+ if (metal) ctx.setLineDash([3, 4]), (ctx.lineDashOffset = -h * 7);
242
+ ctx.beginPath(); ctx.moveTo(ax - nx * 1.0 + ux * 0.6, ay - ny * 1.0 + uy * 0.6); ctx.lineTo(bx - nx * 1.0 - ux * 0.6, by - ny * 1.0 - uy * 0.6); ctx.stroke();
243
+ if (metal) ctx.setLineDash([]), (ctx.lineDashOffset = 0);
244
+ };
245
+ const bsPath = (pts, col, t0, t1) => { // pts in cell-corner units
246
+ const steps = [];
247
+ for (let i = 0; i < pts.length - 1; i++) {
248
+ const [ax, ay] = pts[i], [bx, by] = pts[i + 1], n2 = Math.max(Math.abs(bx - ax), Math.abs(by - ay));
249
+ for (let k = 0; k < n2; k++) steps.push([ax + ((bx - ax) * k) / n2, ay + ((by - ay) * k) / n2, ax + ((bx - ax) * (k + 1)) / n2, ay + ((by - ay) * (k + 1)) / n2]);
250
+ }
251
+ const shown2 = Math.floor(steps.length * H.clamp((t - t0) / (t1 - t0)));
252
+ for (let i = 0; i < shown2; i++) { const [a, b, c, d] = steps[i]; bsSeg(a * S - cam, b * S, c * S - cam, d * S, col); }
253
+ if (shown2 > 0 && t < t1 + 0.05) { const [, , c, d] = steps[shown2 - 1]; latest = [c * S - cam, d * S, 'K']; lt = 99; }
254
+ };
255
+ const arrowPts = (x0, y0, x1, y1) => [[x0, y0], [x1, y1]];
256
+ ctx.save(); ctx.beginPath(); ctx.arc(HC[0], HC[1], HR - 6, 0, TAU); ctx.clip();
257
+ // flow arrow into the model
258
+ bsPath(arrowPts(s1 + 53, 37, 171, 33), '#3d3548', 3.6, 4.2);
259
+ bsPath([[168, 32], [171, 33], [169, 36]], '#3d3548', 4.2, 4.35);
260
+ // loop arrows
261
+ bsPath(arrowPts(165, 27, 171, 27), '#3d3548', 6.5, 6.8); bsPath([[169, 25], [171, 27], [169, 29]], '#3d3548', 6.8, 6.9);
262
+ bsPath(arrowPts(185, 28, 203, 28), '#3d3548', 6.95, 7.2); bsPath([[201, 26], [203, 28], [201, 30]], '#3d3548', 7.2, 7.3);
263
+ bsPath([[204, 20], [228, 20], [228, 34], [212, 34], [208, 37], [209, 34], [204, 34], [204, 20]], '#2e3760', 7.3, 7.6);
264
+ if (wrong) {
265
+ // emphasis: red running-stitch ring around the wrong guess
266
+ const ringN = 30, rp = Math.floor(ringN * H.clamp((t - 7.85) / 0.45));
267
+ for (let i = 0; i < rp; i += 2) {
268
+ const a0 = (i / ringN) * TAU - 2, a1 = ((i + 1) / ringN) * TAU - 2;
269
+ bsSeg(216 * S - cam + Math.cos(a0) * 215, 26 * S + Math.sin(a0) * 135, 216 * S - cam + Math.cos(a1) * 215, 26 * S + Math.sin(a1) * 135, '#c43a46');
270
+ }
271
+ bsPath([[204, 34], [204, 46], [190, 46]], '#c43a46', 8.35, 8.75);
272
+ bsPath([[192, 44], [190, 46], [192, 48]], '#c43a46', 8.75, 8.85);
273
+ }
274
+ // chart axes
275
+ bsPath([[s3 + 20, 12], [s3 + 20, 36], [s3 + 72, 36]], '#3d3548', 10.6, 10.9);
276
+ if (t > 12.7) { // emphasis rays around 97%
277
+ const k = Math.min(8, Math.floor((t - 12.7) * 24));
278
+ for (let i = 0; i < k; i++) { const a = (i / 8) * TAU, cx = (s3 + 68) * S - cam, cy = 9 * S; const p0 = [cx + Math.cos(a) * 172, cy + Math.sin(a) * 74], p1 = [cx + Math.cos(a) * 200, cy + Math.sin(a) * 92], ns = Math.max(1, Math.round(Math.hypot(p1[0] - p0[0], p1[1] - p0[1]) / 11)); for (let j = 0; j < ns; j++) bsSeg(H.lerp(p0[0], p1[0], j / ns), H.lerp(p0[1], p1[1], j / ns), H.lerp(p0[0], p1[0], (j + 1) / ns), H.lerp(p0[1], p1[1], (j + 1) / ns), '#f2c14e', true); }
279
+ }
280
+ ctx.restore();
281
+
282
+ // ---------- needle + floss at the newest stitch ----------
283
+ if (latest) {
284
+ const [lx, ly, key] = latest, nx0 = lx + 64, ny0 = ly + 30, ang = -0.5;
285
+ ctx.lineCap = 'round';
286
+ const fp = () => { ctx.beginPath(); ctx.moveTo(lx, ly); ctx.bezierCurveTo(lx + 36, ly + 60, nx0 + 36, ny0 + 70, nx0 + Math.cos(ang) * 64, ny0 + Math.sin(ang) * 64); };
287
+ ctx.strokeStyle = 'rgba(30,15,5,0.25)'; ctx.lineWidth = 4; ctx.save(); ctx.translate(1.5, 3); fp(); ctx.stroke(); ctx.restore();
288
+ ctx.strokeStyle = XPAL[key] || '#c43a46'; ctx.lineWidth = 2.6; fp(); ctx.stroke();
289
+ ctx.strokeStyle = 'rgba(255,235,225,0.35)'; ctx.lineWidth = 0.8; ctx.setLineDash([1.2, 2.2]); fp(); ctx.stroke(); ctx.setLineDash([]);
290
+ ctx.save(); ctx.translate(nx0, ny0); ctx.rotate(ang);
291
+ ctx.fillStyle = 'rgba(30,20,10,0.3)'; ctx.beginPath(); ctx.ellipse(36, 6, 40, 3.2, 0, 0, TAU); ctx.fill();
292
+ const ng = ctx.createLinearGradient(0, -3, 0, 3); ng.addColorStop(0, '#f4f6f8'); ng.addColorStop(0.35, '#b9c0c8'); ng.addColorStop(0.7, '#6f7780'); ng.addColorStop(1, '#a9b1ba');
293
+ ctx.fillStyle = ng; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(10, -2.4); ctx.lineTo(70, -2.6); ctx.quadraticCurveTo(76, 0, 70, 2.6); ctx.lineTo(10, 2.4); ctx.closePath(); ctx.fill();
294
+ ctx.fillStyle = '#e9e1cf'; ctx.beginPath(); ctx.ellipse(64, 0, 4.2, 1.1, 0, 0, TAU); ctx.fill();
295
+ ctx.restore();
296
+ }
297
+
298
+ // ---------- hoop (cached overlay) ----------
299
+ ctx.drawImage(XC.hoop || (XC.hoop = (() => {
300
+ const C = H.layer(W, H_), c = C.getContext('2d');
301
+ c.save(); c.beginPath(); c.arc(HC[0], HC[1], HR, 0, TAU); c.clip();
302
+ c.shadowColor = 'rgba(40,25,10,0.5)'; c.shadowBlur = 22; c.shadowOffsetX = 6; c.shadowOffsetY = 10;
303
+ c.lineWidth = 40; c.strokeStyle = '#000'; c.beginPath(); c.arc(HC[0], HC[1], HR + 20, 0, TAU); c.stroke(); c.restore();
304
+ c.save(); c.shadowColor = 'rgba(40,25,10,0.45)'; c.shadowBlur = 18; c.shadowOffsetX = 5; c.shadowOffsetY = 9;
305
+ c.lineWidth = HW; c.strokeStyle = '#c99d66'; c.beginPath(); c.arc(HC[0], HC[1], HR + HW / 2, 0, TAU); c.stroke(); c.restore();
306
+ const g = c.createRadialGradient(HC[0], HC[1], HR, HC[0], HC[1], HR + HW);
307
+ [[0, '#a8794a'], [0.15, '#d9b07a'], [0.45, '#ecc994'], [0.8, '#d2a46c'], [1, '#9b6b3e']].forEach(([p, col]) => g.addColorStop(p, col));
308
+ c.fillStyle = g; c.beginPath(); c.arc(HC[0], HC[1], HR + HW, 0, TAU); c.arc(HC[0], HC[1], HR, 0, TAU, true); c.fill('evenodd');
309
+ const gr = H.rng(303);
310
+ c.save(); c.beginPath(); c.arc(HC[0], HC[1], HR + HW, 0, TAU); c.arc(HC[0], HC[1], HR, 0, TAU, true); c.clip('evenodd');
311
+ for (let i = 0; i < 70; i++) {
312
+ const rr = HR + 2 + gr() * (HW - 4), a0 = gr() * TAU, al = gr.range(0.2, 1.4);
313
+ c.strokeStyle = gr() < 0.7 ? `rgba(120,70,30,${gr.range(0.12, 0.3)})` : `rgba(255,235,200,${gr.range(0.15, 0.3)})`; c.lineWidth = gr.range(0.5, 1.6);
314
+ c.beginPath(); for (let k = 0; k <= 30; k++) { const a = a0 + (al * k) / 30, w = Math.sin(a * 9 + i) * 1.2; const px = HC[0] + Math.cos(a) * (rr + w), py = HC[1] + Math.sin(a) * (rr + w); k ? c.lineTo(px, py) : c.moveTo(px, py); } c.stroke();
315
+ }
316
+ c.restore();
317
+ c.strokeStyle = 'rgba(255,240,210,0.6)'; c.lineWidth = 1.2; c.beginPath(); c.arc(HC[0], HC[1], HR + HW - 1, Math.PI * 0.95, Math.PI * 1.75); c.stroke();
318
+ c.strokeStyle = 'rgba(90,55,25,0.7)'; c.lineWidth = 1.5; c.beginPath(); c.arc(HC[0], HC[1], HR + 0.5, 0, TAU); c.stroke();
319
+ H.vignette(c, W, H_, 0.35, '50,30,10');
320
+ return C;
321
+ })()), 0, 0);
322
+ };
323
+
324
+ registerStyle({
325
+ id: 'cross-stitch',
326
+ name: 'Cross-Stitch Sampler',
327
+ category: 'Paper & Craft',
328
+ description: 'Pixel art worked as real counted cross-stitch on cream aida: every cell is an X of two-strand floss with sheen and twist, top legs all leaning the same way, dark backstitch outlines, all stretched in a wooden hoop.',
329
+ motion: 'The design fills in stitch by stitch in chart order, the needle hopping row to row trailing its floss, while the hoop drifts gently.',
330
+ fonts: [],
331
+ frameT: 5.8,
332
+ duration: 6,
333
+ readsPixels: true,
334
+ explainerDuration: 15,
335
+ explainerNote: 'One long sampler slides through the hoop from motif to motif; everything is stitched cell by cell with the needle chasing the newest stitch, arrows and outlines are backstitch laid one hole at a time, numbers are re-stitched in a 3x5 sampler font, and the wrong guess gets a red running-stitch ring.',
336
+ explainer(ctx, W, H_, t) { EXPLAIN(ctx, W, H_, t); },
337
+ // Sound: a needle and floss through aida held in a wooden hoop. While anything is being stitched, the needle
338
+ // punches through and the floss is drawn after it (one pass about every 0.1 s, never one per cell); backstitch
339
+ // arrows are the same with a darker floss; the cloth slides through the hoop as a soft fabric drag; counters are
340
+ // re-stitched one needle pass per change; the hoop itself is the drum for the big hits; a scissor snip ends it.
341
+ // Windows mirror the block()/text3()/bsPath() times in EXPLAIN() above (cloth slides 1.85-2.35, 5.6-6.2, 10.1-10.8).
342
+ explainerSound(k) {
343
+ const seg = (t, a, b) => H.ease.inOut(H.clamp((t - a) / (b - a)));
344
+ const camX = (t) => 1200 * seg(t, 1.85, 2.35) + 408 * seg(t, 5.6, 6.2) + 1200 * seg(t, 10.1, 10.8);
345
+ const pan = (col, t) => H.clamp(((col * 12 - camX(t)) / 1280) * 2 - 1, -1, 1) * 0.6;
346
+ let seed = 7; const rnd = () => ((seed = (seed * 16807) % 2147483647) / 2147483647);
347
+ // one needle pass: punch through the cloth, then the floss drawn after it
348
+ const pass = (t, g = 1, p = 0, dark = 1, minor = true) => {
349
+ k.noise(t, { dur: 0.02, filter: 'bandpass', f: 950 * dark, q: 1.4, gain: 0.34 * g, a: 0.001, pan: p, minor });
350
+ k.noise(t, { dur: 0.035, color: 'brown', filter: 'lowpass', f: 420, gain: 0.24 * g, a: 0.001, pan: p, minor });
351
+ const pd = 0.06 + rnd() * 0.03;
352
+ k.noise(t + 0.025, { dur: pd, filter: 'bandpass', f: [[0, 1700 * dark], [pd, 1150 * dark]], q: 0.9, gain: 0.2 * g, a: pd * 0.6, pan: p, minor });
353
+ };
354
+ // stitching windows [t0, t1, col, gain, dark]; passes are merged across overlapping windows and thinned
355
+ const W = [
356
+ [0.1, 0.85, 45, 1], [0.8, 1.6, 44, 1], // HOW DOES / AI LEARN?
357
+ [2.0, 2.5, 178, 0.9], [2.2, 2.6, 125, 0.8], [2.5, 2.7, 175, 0.8], [2.6, 2.75, 178, 0.6], // brain, EXAMPLES, MODEL, dials
358
+ ...[0, 1, 2, 3, 4, 5].map((i) => [2.35 + i * 0.45, 2.75 + i * 0.45, 120 + (i % 3) * 13, 0.85]), // examples + labels
359
+ [3.6, 4.35, 160, 0.9, 0.8], // backstitch flow arrow
360
+ [6.2, 6.45, 159, 0.9], [6.5, 6.9, 168, 0.8, 0.8], [6.95, 7.3, 194, 0.8, 0.8], [7.15, 7.35, 190, 0.8], // cat, loop arrows, GUESS
361
+ [7.3, 7.6, 216, 0.8, 0.8], [7.4, 7.65, 214, 0.9], // bubble outline, DOG?
362
+ [8.1, 8.3, 216, 0.8], [8.35, 8.85, 198, 0.9, 0.8], [8.7, 8.9, 194, 0.8], // CHECK, red arrow, ADJUST
363
+ [9.6, 9.8, 214, 0.9], // CAT
364
+ [10.5, 10.8, 263, 0.8], [10.6, 10.9, 270, 0.8, 0.8], [10.8, 11.0, 280, 0.7], // ACCURACY, axes, ROUNDS
365
+ [13.0, 13.5, 265, 1], [13.4, 13.9, 267, 1], // takeaway
366
+ ];
367
+ const passes = [];
368
+ W.forEach(([a, b, col, g, dark = 1]) => { for (let t = a; t < b - 0.02; t += 0.1 + rnd() * 0.025) passes.push([t, col, g, dark]); });
369
+ passes.sort((x, y) => x[0] - y[0]);
370
+ let lastT = -1;
371
+ for (const [t, col, g, dark] of passes) if (t - lastT >= 0.085) { pass(t, g * (0.85 + rnd() * 0.25), pan(col, t), dark, t > 0.15); lastT = t; }
372
+
373
+ // cloth slides through the hoop: a soft fabric drag against the wooden ring
374
+ const drag = (t, d, g = 1) => {
375
+ k.noise(t, { dur: d + 0.1, color: 'pink', filter: 'bandpass', f: [[0, 380], [d * 0.5, 800], [d + 0.1, 380]], q: 0.6, gain: 0.13 * g, a: d * 0.45 });
376
+ k.noise(t, { dur: d + 0.1, color: 'brown', filter: 'lowpass', f: 300, gain: 0.09 * g, a: d * 0.5 });
377
+ };
378
+ const hoop = (t, g = 1, p = 0) => { // knock on the taut cloth / wooden hoop
379
+ k.tone(t, { f: [[0, 150], [0.12, 80]], dur: 0.2, gain: 0.35 * g, pan: p });
380
+ k.noise(t, { dur: 0.05, filter: 'bandpass', f: 600, q: 2, gain: 0.25 * g, pan: p });
381
+ };
382
+
383
+ k.bed('room', 0, 15, { gain: 0.4 });
384
+ k.music('pad', 0.2, 14.8, { bpm: 60, gain: 0.22, chords: [['F3', 'A3', 'C4', 'E4'], ['D3', 'F3', 'A3', 'C4'], ['Bb2', 'D3', 'F3', 'A3'], ['C3', 'E3', 'G3', 'Bb3']] });
385
+ k.play('tock', 1.62, { f: 260, gain: 0.32 }); // floss pulled snug: the title is finished
386
+
387
+ // BEAT 2
388
+ drag(1.85, 0.5, 1);
389
+ { // counter re-stitched on its 6 fps grid (n = 1e6 * ((floor(t*6)/6 - 2.8)/2.4)^2), 1,000,000 at 32/6 s
390
+ for (let f = 17; f < 32; f++) pass(f / 6 + 0.002, 0.5, pan(125, f / 6), 1.25, true);
391
+ hoop(32 / 6, 0.6, pan(125, 32 / 6));
392
+ }
393
+
394
+ // BEAT 3
395
+ drag(5.6, 0.6, 0.7);
396
+ // wrong guess (7.85): red X stitched, red running-stitch ring, a hard yank and a knock on the hoop
397
+ k.noise(7.85, { dur: 0.16, filter: 'bandpass', f: [[0, 1800], [0.16, 900]], q: 0.8, gain: 0.3, a: 0.01, pan: 0.5 }); // floss yanked tight
398
+ hoop(7.86, 1.3, 0.45);
399
+ k.tone(7.88, { f: 'D3', type: 'triangle', dur: 0.16, gain: 0.2, filter: 'lowpass', f2: 700 });
400
+ k.tone(8.04, { f: 'A2', type: 'triangle', dur: 0.32, gain: 0.22, filter: 'lowpass', f2: 600 });
401
+ for (let i = 1; i < 6; i++) pass(7.9 + i * 0.075, 0.7, 0.5, 1.1); // X cells + ring dashes
402
+ for (let j = 1; j <= 6; j++) k.play('tock', 8.9 + j * 0.1, { f: 380, gain: 0.3, pan: pan(176, 9.2), minor: true }); // dial pointer jumps a cell
403
+ // correction: the green tick is stitched (9.85)
404
+ pass(9.85, 1.1, pan(224, 9.9), 1, false);
405
+ k.play('success', 9.86, { f: 'G5', gain: 0.6, pan: pan(224, 9.9) });
406
+ pass(9.95, 0.7, pan(224, 10));
407
+
408
+ // BEAT 4: bars stitched bottom-up while the % is re-stitched: one pass per shown change, at most 10/s
409
+ drag(10.1, 0.7, 1);
410
+ {
411
+ const accs = [61, 72, 80, 86, 90, 93, 95, 97];
412
+ let last = -1, lt = -1;
413
+ for (let t = 10.76; t < 12.7; t += 1 / 120) {
414
+ const i = Math.min(7, Math.floor((t - 10.75) / 0.24)), t0 = 10.75 + i * 0.24;
415
+ const v = Math.round(Math.floor(H.lerp(i ? accs[i - 1] : 61, accs[i], H.clamp((t - t0) / 0.24)) * 2) / 2);
416
+ if (v !== last && t - lt >= 0.1) { pass(t, 0.8, pan(256 + i * 6, t), 0.9 + (v - 61) * 0.006); last = v; lt = t; }
417
+ }
418
+ }
419
+ // 97% (12.7): turns red and gold rays are backstitched round it: the hoop thumps like a drum (biggest hit)
420
+ k.play('impact', 12.7, { gain: 1.2, pan: 0.35 });
421
+ hoop(12.7, 1.2, 0.35);
422
+ k.play('ding', 12.7, { f: 'E5', gain: 0.6, pan: 0.3 });
423
+ for (let i = 1; i < 4; i++) pass(12.7 + i * 0.09, 0.55, 0.35, 0.8);
424
+
425
+ // BEAT 5: takeaway stitched (passes above), the thread is snipped, and it resolves
426
+ k.noise(13.92, { dur: 0.025, filter: 'bandpass', f: 2300, q: 2, gain: 0.3, a: 0.001, pan: 0.3 });
427
+ k.noise(13.96, { dur: 0.035, filter: 'bandpass', f: 1800, q: 1.6, gain: 0.32, a: 0.001, pan: 0.3 });
428
+ ['C4', 'G4', 'E5'].forEach((f, i) => k.play('ding', 14.0 + i * 0.09, { f, gain: 0.46 - i * 0.04, pan: (i - 1) * 0.25 }));
429
+ },
430
+ draw(ctx, W, H_, t) {
431
+ const S = 12, COLS = Math.ceil(W / S), ROWS = Math.ceil(H_ / S);
432
+ const r = H.rng(2024), nz = H.makeNoise(11);
433
+ const HC = [640, 372], HR = 548, HW = 30; // hoop
434
+
435
+ // ---------- aida cloth (per-pixel, LUT for one cell) ----------
436
+ const lut = new Float32Array(S * S);
437
+ for (let fy = 0; fy < S; fy++) for (let fx = 0; fx < S; fx++) {
438
+ const dx = Math.min(fx + 0.5, S - fx - 0.5), dy = Math.min(fy + 0.5, S - fy - 0.5);
439
+ const hole = Math.exp(-(dx * dx + dy * dy) / 1.9);
440
+ const groove = Math.exp((-dx * dx) / 0.9) * 0.5 + Math.exp((-dy * dy) / 0.9) * 0.5;
441
+ const sx = fx < S / 2 ? 0 : 1, sy = fy < S / 2 ? 0 : 1, horiz = (sx + sy) % 2 === 0;
442
+ const ph = horiz ? fy : fx, along = horiz ? fx : fy;
443
+ const stripe = Math.cos((ph * TAU) / 3) * 0.5 + Math.cos((along * TAU) / 6 + ph) * 0.15;
444
+ lut[fy * S + fx] = 1 - hole * 0.42 - groove * 0.13 + stripe * 0.06;
445
+ }
446
+ const img = ctx.createImageData(W, H_), d = img.data;
447
+ const cellN = new Float32Array(COLS * ROWS);
448
+ for (let i = 0; i < cellN.length; i++) cellN[i] = r.gauss() * 0.018;
449
+ const base = [238, 230, 211];
450
+ for (let y = 0; y < H_; y++) {
451
+ const fy = y % S, cy = (y / S) | 0;
452
+ for (let x = 0; x < W; x++) {
453
+ const fx = x % S, cx = (x / S) | 0;
454
+ const dist = Math.hypot(x - HC[0], y - HC[1]);
455
+ let v = lut[fy * S + fx] + cellN[cy * COLS + cx] + (r() - 0.5) * 0.05;
456
+ if (dist > HR) {
457
+ // loose fabric outside the hoop: puckered, shaded folds
458
+ const a = Math.atan2(y - HC[1], x - HC[0]);
459
+ const fold = Math.sin(a * 38 + nz.n2(x * 0.01, y * 0.01) * 4) * 0.5 + nz.n2(x * 0.006, y * 0.006) * 0.6;
460
+ v *= 0.78 + fold * 0.11 - Math.min(0.14, (dist - HR) * 0.0007);
461
+ }
462
+ const k = (y * W + x) * 4;
463
+ d[k] = base[0] * v; d[k + 1] = base[1] * v; d[k + 2] = base[2] * v; d[k + 3] = 255;
464
+ }
465
+ }
466
+ ctx.putImageData(img, 0, 0);
467
+ // soft light falloff on the cloth
468
+ {
469
+ const g = ctx.createRadialGradient(470 + t * 30, 280, 50, 640, 372, 660);
470
+ g.addColorStop(0, 'rgba(255,250,235,0.18)'); g.addColorStop(1, 'rgba(60,40,20,0.12)');
471
+ ctx.fillStyle = g; ctx.fillRect(0, 0, W, H_);
472
+ }
473
+
474
+ // ---------- chart (pattern grid) ----------
475
+ const grid = new Map(); // key col,row -> colour key
476
+ const grpOf = new Map();
477
+ let GRP = 0;
478
+ const put = (c, rr, k) => { grid.set(c + ',' + rr, k); grpOf.set(c + ',' + rr, GRP); };
479
+ const PAL = {
480
+ R: '#c43a46', r: '#8f2335', N: '#2e3760', T: '#5fb3a9', t: '#3f8c86', l: '#9fd8cc', G: '#7fd36b', Y: '#f2c14e',
481
+ S: '#495b8f', W: '#dfe3e8', K: '#2a2433', P: '#e98aa0', O: '#ef8a3c', g: '#4f9a52',
482
+ };
483
+ // title
484
+ const title = 'HELLO, WORLD';
485
+ let tw = 0;
486
+ for (const ch of title) tw += FONT[ch][0].length + 1;
487
+ tw -= 1;
488
+ let cx = Math.round(COLS / 2 - tw / 2), ty = 8;
489
+ for (let i = 0; i < title.length; i++) {
490
+ const gl = FONT[title[i]], col = i < 6 ? 'R' : 'N';
491
+ gl.forEach((row, ry) => [...row].forEach((b, rx) => { if (b === '1') put(cx + rx, ty + ry, col); }));
492
+ cx += gl[0].length + 1;
493
+ }
494
+ // sampler border under title (alternating diamonds)
495
+ GRP = 1;
496
+ for (let c = 22; c <= COLS - 23; c++) {
497
+ const m = (c - 22) % 6;
498
+ if (m === 0 || m === 2) put(c, 18, 'Y'); else if (m === 1) { put(c, 17, 'g'); put(c, 19, 'g'); put(c, 18, 'R'); }
499
+ }
500
+ // computer
501
+ GRP = 2;
502
+ const C0 = Math.round(COLS / 2 - 13), R0 = 22;
503
+ const comp = new Set();
504
+ const cput = (c, rr, k) => { put(C0 + c, R0 + rr, k); comp.add(C0 + c + ',' + (R0 + rr)); };
505
+ for (let rr = 0; rr < 18; rr++) for (let c = 1; c < 25; c++) {
506
+ if ((rr === 0 || rr === 17) && (c === 1 || c === 24)) continue;
507
+ const shade = c >= 23 || rr >= 16 ? 't' : rr === 0 || c === 1 ? 'l' : 'T';
508
+ cput(c, rr, shade);
509
+ }
510
+ for (let rr = 2; rr < 13; rr++) for (let c = 4; c < 21; c++) cput(c, rr, 'N');
511
+ cput(5, 3, 'S'); cput(6, 3, 'S'); cput(5, 4, 'S');
512
+ // friendly face on screen
513
+ [[9, 5], [9, 6], [16, 5], [16, 6]].forEach(([c, rr]) => cput(c, rr, 'G'));
514
+ [[8, 9], [9, 10], [10, 10], [11, 10], [12, 10], [13, 10], [14, 10], [15, 10], [16, 10], [17, 9]].forEach(([c, rr]) => cput(c, rr, 'G'));
515
+ [[7, 8], [18, 8]].forEach(([c, rr]) => cput(c, rr, 'P'));
516
+ cput(5, 15, 'R');
517
+ for (let c = 14; c < 21; c++) cput(c, 15, 'K');
518
+ for (let rr = 18; rr < 20; rr++) for (let c = 10; c < 16; c++) cput(c, rr, rr === 18 ? 't' : 'T');
519
+ for (let rr = 20; rr < 25; rr++) for (let c = -1; c < 27; c++) {
520
+ if ((rr === 20 || rr === 24) && (c === -1 || c === 26)) continue;
521
+ let k = rr === 24 || c === 26 ? 't' : 'T';
522
+ if ((rr === 21 || rr === 23) && c > 0 && c < 25 && c % 2 === 1) k = 'W';
523
+ if (rr === 22 && c > 3 && c < 22) k = c % 2 ? 'W' : 'T';
524
+ cput(c, rr, k);
525
+ }
526
+ // hearts + flowers flanking
527
+ GRP = 3;
528
+ const motif = (pat, c0, r0, map) => pat.forEach((row, ry) => [...row].forEach((b, rx) => { if (b !== '0') put(c0 + rx, r0 + ry, map[b]); }));
529
+ motif(HEART, C0 - 13, R0 + 5, { 1: 'R' });
530
+ motif(HEART, C0 + 32, R0 + 5, { 1: 'R' });
531
+ motif(FLOWER, C0 - 12, R0 + 15, { 1: 'P', 2: 'Y' });
532
+ motif(FLOWER, C0 + 33, R0 + 15, { 1: 'O', 2: 'Y' });
533
+ [[C0 - 10, R0 + 20], [C0 - 10, R0 + 21], [C0 + 35, R0 + 20], [C0 + 35, R0 + 21]].forEach(([c, rr]) => put(c, rr, 'g'));
534
+ put(C0 - 11, R0 + 21, 'g'); put(C0 + 36, R0 + 21, 'g');
535
+ // bottom border (work in progress: last stretch unstitched)
536
+ GRP = 4;
537
+ const bRow = 51, bStart = 26, bEnd = COLS - 27;
538
+ const done = t < 3.9 ? bStart - 1 : Math.floor(H.lerp(bStart, bEnd, 0.86 * H.clamp((t - 3.9) / 2.1)));
539
+ for (let c = bStart; c <= Math.min(done, bEnd); c++) {
540
+ const m = (c - bStart) % 6;
541
+ if (m === 0 || m === 2) put(c, bRow, 'Y'); else if (m === 1) { put(c, bRow - 1, 'g'); put(c, bRow + 1, 'g'); put(c, bRow, 'R'); }
542
+ }
543
+
544
+ // ---------- stitch sprites: 2-strand floss X with sheen & twist ----------
545
+ const PADS = 4, SP = S + PADS * 2;
546
+ const sprites = {};
547
+ const legPaint = (c, x0, y0, x1, y1, rgb, rr) => {
548
+ const len = Math.hypot(x1 - x0, y1 - y0), ux = (x1 - x0) / len, uy = (y1 - y0) / len, nx = -uy, ny = ux;
549
+ // shadow
550
+ c.lineCap = 'round';
551
+ c.strokeStyle = 'rgba(40,25,10,0.32)'; c.lineWidth = 5.8;
552
+ c.beginPath(); c.moveTo(x0 + 0.7, y0 + 1.1); c.lineTo(x1 + 0.7, y1 + 1.1); c.stroke();
553
+ // two strands
554
+ for (let s = -1; s <= 1; s += 2) {
555
+ const ox = nx * s * 1.25, oy = ny * s * 1.25;
556
+ const g = c.createLinearGradient(x0, y0, x1, y1);
557
+ const dk = rgb.map((v) => v * 0.55), md = rgb.map((v) => Math.min(255, v * 1.08)), hi = rgb.map((v) => Math.min(255, v * 1.22 + 18));
558
+ g.addColorStop(0, H.rgba(dk)); g.addColorStop(0.22, H.rgba(md)); g.addColorStop(0.5, H.rgba(s < 0 ? hi : md)); g.addColorStop(0.78, H.rgba(md)); g.addColorStop(1, H.rgba(dk));
559
+ c.strokeStyle = g; c.lineWidth = 2.9;
560
+ c.beginPath(); c.moveTo(x0 + ox, y0 + oy); c.lineTo(x1 + ox, y1 + oy); c.stroke();
561
+ // twist ridges
562
+ c.lineWidth = 0.7;
563
+ for (let k = 2.2 + rr() * 1.5; k < len - 1.5; k += 2.3) {
564
+ const px = x0 + ox + ux * k, py = y0 + oy + uy * k;
565
+ c.strokeStyle = `rgba(255,255,255,${0.12 + rr() * 0.14})`;
566
+ c.beginPath(); c.moveTo(px - nx * 1.3 - ux * 0.8, py - ny * 1.3 - uy * 0.8); c.lineTo(px + nx * 1.3 + ux * 0.8, py + ny * 1.3 + uy * 0.8); c.stroke();
567
+ c.strokeStyle = 'rgba(0,0,0,0.12)';
568
+ c.beginPath(); c.moveTo(px - nx * 1.0 - ux * 0.2, py - ny * 1.0 - uy * 0.2); c.lineTo(px + nx * 1.0 + ux * 1.2, py + ny * 1.0 + uy * 1.2); c.stroke();
569
+ }
570
+ }
571
+ };
572
+ const sprite = (key, v, half) => {
573
+ const id = key + v + (half ? 'h' : '');
574
+ if (sprites[id]) return sprites[id];
575
+ const cv = H.layer(SP, SP), c = cv.getContext('2d'), rr = H.rng(id.charCodeAt(0) * 31 + v * 7);
576
+ const rgb = H.hex(PAL[key]).map((x) => x * (0.96 + rr() * 0.08));
577
+ const a = 1.0, b = S - 1.0;
578
+ legPaint(c, PADS + a, PADS + b, PADS + b, PADS + a, rgb.map((x) => x * 0.9), rr); // under leg: / (darker)
579
+ if (!half) legPaint(c, PADS + a, PADS + a, PADS + b, PADS + b, rgb, rr); // top leg: \ (all the same way)
580
+ sprites[id] = cv;
581
+ return cv;
582
+ };
583
+ // order by appearance (stitched in chart order: rows top->bottom)
584
+ const keys = [...grid.keys()].map((k) => k.split(',').map(Number)).sort((a, b) => a[1] - b[1] || a[0] - b[0]);
585
+ // stitching schedule: Danish method - each row gets a pass of half-stitches (/) then crosses back (\)
586
+ const WIN = [[0.15, 1.5], [1.4, 1.85], [1.75, 3.55], [3.15, 3.95]];
587
+ const tim = new Map();
588
+ WIN.forEach(([w0, w1], g) => {
589
+ const cells = keys.filter(([c, rr]) => grpOf.get(c + ',' + rr) === g);
590
+ const rows = [...new Set(cells.map((k) => k[1]))].sort((a, b) => a - b), rd = (w1 - w0) / rows.length;
591
+ rows.forEach((row, ri) => {
592
+ const rc = cells.filter((k) => k[1] === row).sort((a, b) => a[0] - b[0]), n = rc.length;
593
+ rc.forEach(([c], k) => {
594
+ const r0 = w0 + ri * rd;
595
+ tim.set(c + ',' + row, [r0 + (k / n) * rd * 0.5, r0 + rd * 0.5 + ((n - 1 - k) / n) * rd * 0.5]);
596
+ });
597
+ });
598
+ });
599
+ const rs = H.rng(77);
600
+ let latest = null, latestT = -1;
601
+ keys.forEach(([c, rr]) => {
602
+ const key = grid.get(c + ',' + rr);
603
+ const x = c * S, y = rr * S;
604
+ if (Math.hypot(x + S / 2 - HC[0], y + S / 2 - HC[1]) > HR - 6) return;
605
+ const v = rs.int(0, 4), jx = rs.gauss() * 0.25, jy = rs.gauss() * 0.25;
606
+ const tm = tim.get(c + ',' + rr) || [0, 0];
607
+ if (t < tm[0]) return;
608
+ const full = t >= tm[1];
609
+ ctx.drawImage(sprite(key, v, !full), x - PADS + jx, y - PADS + jy);
610
+ const lt = full ? tm[1] : tm[0];
611
+ if (tim.has(c + ',' + rr) && lt >= latestT) { latestT = lt; latest = [c, rr, key, full]; }
612
+ });
613
+
614
+ // ---------- backstitch outline around the computer ----------
615
+ const rb = H.rng(88);
616
+ let bsVis = true;
617
+ const bs = (x0, y0, x1, y1, col) => {
618
+ const rr = rb;
619
+ const j0 = rr.gauss() * 0.3, j1 = rr.gauss() * 0.3, j2 = rr.gauss() * 0.3, j3 = rr.gauss() * 0.3;
620
+ if (!bsVis) return;
621
+ ctx.lineCap = 'round';
622
+ ctx.strokeStyle = 'rgba(20,10,5,0.35)'; ctx.lineWidth = 3;
623
+ ctx.beginPath(); ctx.moveTo(x0 + 0.6, y0 + 1); ctx.lineTo(x1 + 0.6, y1 + 1); ctx.stroke();
624
+ const g = ctx.createLinearGradient(x0, y0, x1, y1);
625
+ g.addColorStop(0, '#1b1622'); g.addColorStop(0.5, col); g.addColorStop(1, '#1b1622');
626
+ ctx.strokeStyle = g; ctx.lineWidth = 2.1;
627
+ ctx.beginPath(); ctx.moveTo(x0 + j0, y0 + j1); ctx.lineTo(x1 + j2, y1 + j3); ctx.stroke();
628
+ ctx.strokeStyle = 'rgba(255,255,255,0.18)'; ctx.lineWidth = 0.6;
629
+ ctx.beginPath(); ctx.moveTo(x0 * 0.8 + x1 * 0.2 - 0.5, y0 * 0.8 + y1 * 0.2 - 0.5); ctx.lineTo(x0 * 0.4 + x1 * 0.6 - 0.5, y0 * 0.4 + y1 * 0.6 - 0.5); ctx.stroke();
630
+ };
631
+ // backstitch travels around the outline after the cross stitches are done
632
+ const ccx = (C0 + 12.5) * S, ccy = (R0 + 12) * S;
633
+ const bsProg = (x, y, w0, w1) => { const a = (Math.atan2(y - ccy, x - ccx) + Math.PI * 1.5) % TAU; return t >= w0 + (a / TAU) * (w1 - w0); };
634
+ comp.forEach((k) => {
635
+ const [c, rr] = k.split(',').map(Number), x = c * S, y = rr * S;
636
+ bsVis = bsProg(x, y, 3.45, 4.1);
637
+ if (!comp.has(c + ',' + (rr - 1))) bs(x, y, x + S, y, '#3d3548');
638
+ if (!comp.has(c + ',' + (rr + 1))) bs(x, y + S, x + S, y + S, '#3d3548');
639
+ if (!comp.has(c - 1 + ',' + rr)) bs(x, y, x, y + S, '#3d3548');
640
+ if (!comp.has(c + 1 + ',' + rr)) bs(x + S, y, x + S, y + S, '#3d3548');
641
+ });
642
+ // screen bezel backstitch
643
+ {
644
+ const x0 = (C0 + 4) * S, y0 = (R0 + 2) * S, x1 = (C0 + 21) * S, y1 = (R0 + 13) * S;
645
+ for (let x = x0; x < x1; x += S) { bsVis = bsProg(x, y0, 3.7, 4.2); bs(x, y0, x + S, y0, '#2a2433'); bsVis = bsProg(x, y1, 3.7, 4.2); bs(x, y1, x + S, y1, '#2a2433'); }
646
+ for (let y = y0; y < y1; y += S) { bsVis = bsProg(x0, y, 3.7, 4.2); bs(x0, y, x0, y + S, '#2a2433'); bsVis = bsProg(x1, y, 3.7, 4.2); bs(x1, y, x1, y + S, '#2a2433'); }
647
+ bsVis = true;
648
+ }
649
+
650
+ // ---------- needle parked in the cloth, floss trailing to the last stitch ----------
651
+ {
652
+ let lx, ly, fcol = '#c43a46';
653
+ if (done >= bStart) { lx = (Math.min(done, bEnd) + 1) * S; ly = bRow * S + S; }
654
+ else if (latest) { lx = (latest[0] + 1) * S; ly = (latest[1] + (latest[3] ? 1 : 0)) * S; fcol = PAL[latest[2]]; }
655
+ else { lx = 380; ly = 90; }
656
+ const nx0 = lx + 70, ny0 = ly + 34, ang = -0.5;
657
+ // floss from last stitch hole to the needle eye (loose, curvy)
658
+ ctx.lineCap = 'round';
659
+ const flossPath = () => { ctx.beginPath(); ctx.moveTo(lx, ly); ctx.bezierCurveTo(lx + 40, ly + 70, nx0 + 40, ny0 + 80, nx0 + Math.cos(ang) * 64, ny0 + Math.sin(ang) * 64); };
660
+ ctx.strokeStyle = 'rgba(30,15,5,0.25)'; ctx.lineWidth = 4; ctx.save(); ctx.translate(1.5, 3); flossPath(); ctx.stroke(); ctx.restore();
661
+ ctx.strokeStyle = fcol; ctx.lineWidth = 2.6; flossPath(); ctx.stroke();
662
+ ctx.strokeStyle = 'rgba(255,220,220,0.35)'; ctx.lineWidth = 0.8; ctx.setLineDash([1.2, 2.2]); flossPath(); ctx.stroke(); ctx.setLineDash([]);
663
+ // needle: tip dives into cloth at nx0,ny0
664
+ ctx.save(); ctx.translate(nx0, ny0); ctx.rotate(ang);
665
+ ctx.fillStyle = 'rgba(30,20,10,0.3)'; ctx.beginPath(); ctx.ellipse(36, 6, 40, 3.2, 0, 0, TAU); ctx.fill();
666
+ const ng = ctx.createLinearGradient(0, -3, 0, 3);
667
+ ng.addColorStop(0, '#f4f6f8'); ng.addColorStop(0.35, '#b9c0c8'); ng.addColorStop(0.7, '#6f7780'); ng.addColorStop(1, '#a9b1ba');
668
+ ctx.fillStyle = ng;
669
+ ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(10, -2.4); ctx.lineTo(70, -2.6); ctx.quadraticCurveTo(76, 0, 70, 2.6); ctx.lineTo(10, 2.4); ctx.closePath(); ctx.fill();
670
+ ctx.fillStyle = '#e9e1cf'; ctx.beginPath(); ctx.ellipse(64, 0, 4.2, 1.1, 0, 0, TAU); ctx.fill();
671
+ ctx.restore();
672
+ }
673
+
674
+ // ---------- wooden hoop ----------
675
+ {
676
+ // inner shadow on taut cloth
677
+ ctx.save();
678
+ ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + 200, 0, TAU); ctx.arc(HC[0], HC[1], HR, 0, TAU, true); ctx.clip('evenodd');
679
+ ctx.restore();
680
+ ctx.save();
681
+ ctx.beginPath(); ctx.arc(HC[0], HC[1], HR, 0, TAU); ctx.clip();
682
+ ctx.shadowColor = 'rgba(40,25,10,0.5)'; ctx.shadowBlur = 22; ctx.shadowOffsetX = 6; ctx.shadowOffsetY = 10;
683
+ ctx.lineWidth = 40; ctx.strokeStyle = 'rgba(0,0,0,1)';
684
+ ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + 20, 0, TAU); ctx.stroke();
685
+ ctx.restore();
686
+ // outer cast shadow on loose fabric
687
+ ctx.save(); ctx.shadowColor = 'rgba(40,25,10,0.45)'; ctx.shadowBlur = 18; ctx.shadowOffsetX = 5; ctx.shadowOffsetY = 9;
688
+ ctx.lineWidth = HW; ctx.strokeStyle = '#c99d66'; ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + HW / 2, 0, TAU); ctx.stroke(); ctx.restore();
689
+ // wood body with round profile shading
690
+ const ring = (r0, r1, cols) => {
691
+ const g = ctx.createRadialGradient(HC[0], HC[1], r0, HC[0], HC[1], r1);
692
+ cols.forEach(([p, c]) => g.addColorStop(p, c));
693
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(HC[0], HC[1], r1, 0, TAU); ctx.arc(HC[0], HC[1], r0, 0, TAU, true); ctx.fill('evenodd');
694
+ };
695
+ ring(HR, HR + HW, [[0, '#a8794a'], [0.15, '#d9b07a'], [0.45, '#ecc994'], [0.8, '#d2a46c'], [1, '#9b6b3e']]);
696
+ // grain
697
+ const gr = H.rng(303);
698
+ ctx.save(); ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + HW, 0, TAU); ctx.arc(HC[0], HC[1], HR, 0, TAU, true); ctx.clip('evenodd');
699
+ for (let i = 0; i < 70; i++) {
700
+ const rr = HR + 2 + gr() * (HW - 4), a0 = gr() * TAU, al = gr.range(0.2, 1.4);
701
+ ctx.strokeStyle = gr() < 0.7 ? `rgba(120,70,30,${gr.range(0.12, 0.3)})` : `rgba(255,235,200,${gr.range(0.15, 0.3)})`;
702
+ ctx.lineWidth = gr.range(0.5, 1.6);
703
+ ctx.beginPath();
704
+ for (let k = 0; k <= 30; k++) { const a = a0 + (al * k) / 30, w = Math.sin(a * 9 + i) * 1.2; const px = HC[0] + Math.cos(a) * (rr + w), py = HC[1] + Math.sin(a) * (rr + w); k ? ctx.lineTo(px, py) : ctx.moveTo(px, py); }
705
+ ctx.stroke();
706
+ }
707
+ ctx.restore();
708
+ // lit top edge + inner ring sliver
709
+ ctx.strokeStyle = 'rgba(255,240,210,0.6)'; ctx.lineWidth = 1.2; ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + HW - 1, Math.PI * 0.95, Math.PI * 1.75); ctx.stroke();
710
+ ctx.strokeStyle = 'rgba(90,55,25,0.7)'; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + 0.5, 0, TAU); ctx.stroke();
711
+ ctx.strokeStyle = 'rgba(90,55,25,0.5)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(HC[0], HC[1], HR + HW * 0.42, 0, TAU); ctx.stroke();
712
+ }
713
+ H.vignette(ctx, W, H_, 0.35, '50,30,10');
714
+ H.grain(ctx, W, H_, 0.02, 5 + Math.floor(t * 12));
715
+ },
716
+ });
717
+ }