@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  126. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
  132. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
  134. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
  135. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
  137. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
  138. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
  140. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
  141. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
  143. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
  144. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
  146. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
  147. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
  148. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
  149. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
  150. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
  151. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
  152. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
  153. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
  154. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
  155. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
  156. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
  157. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
  158. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
  159. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
  160. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
  161. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
  162. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
  163. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
  164. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
  165. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
  166. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
  167. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
  168. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
  169. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
  170. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
  171. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
  172. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
  173. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
  174. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
  175. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
  176. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
  177. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
  178. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
  179. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
  180. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
  181. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
  182. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
  183. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
  184. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
  185. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
  186. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
  187. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
  188. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
  189. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
  190. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
  191. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
  192. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
  193. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
  194. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
  195. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
  196. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
  197. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
  198. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
  199. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
  200. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
  201. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
  202. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
  203. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
  204. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
  205. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
  206. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
  207. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
  208. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
  209. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
  210. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
  211. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
  212. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
  213. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
  214. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
  215. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
  216. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
  217. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
  218. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
  219. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
  220. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
  221. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
  222. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
  223. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
  224. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
  225. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
  226. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
  227. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
  228. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
  229. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
  230. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
  231. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/style.json +13 -0
  232. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/code.js +595 -0
  233. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/poster.jpg +0 -0
  234. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/style.json +13 -0
  235. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/code.js +665 -0
  236. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/poster.jpg +0 -0
  237. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/style.json +13 -0
  238. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/code.js +645 -0
  239. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/poster.jpg +0 -0
  240. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/style.json +13 -0
  241. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/code.js +436 -0
  242. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/poster.jpg +0 -0
  243. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/style.json +13 -0
  244. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/code.js +1237 -0
  245. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/poster.jpg +0 -0
  246. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/style.json +13 -0
  247. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/code.js +622 -0
  248. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/poster.jpg +0 -0
  249. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/style.json +13 -0
  250. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/code.js +524 -0
  251. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/poster.jpg +0 -0
  252. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/style.json +13 -0
  253. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/code.js +689 -0
  254. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/poster.jpg +0 -0
  255. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/style.json +13 -0
  256. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/code.js +574 -0
  257. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/poster.jpg +0 -0
  258. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/style.json +13 -0
  259. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/code.js +469 -0
  260. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/poster.jpg +0 -0
  261. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/style.json +13 -0
  262. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/code.js +531 -0
  263. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/poster.jpg +0 -0
  264. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/style.json +13 -0
  265. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/code.js +675 -0
  266. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/poster.jpg +0 -0
  267. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/style.json +13 -0
  268. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/code.js +609 -0
  269. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/poster.jpg +0 -0
  270. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/style.json +13 -0
  271. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  272. package/skills/aicut-motion/references/motion-delivery.md +55 -0
  273. package/skills/aicut-motion/references/pages.md +1 -1
  274. package/skills/aicut-motion/references/style-index.json +690 -0
  275. package/skills/aicut-motion/references/style-research.md +73 -0
  276. package/skills/aicut-motion/references/style-selection.md +71 -0
  277. package/skills/aicut-motion/scripts/atlas-viewer.html +195 -0
  278. package/skills/aicut-motion/scripts/atlas.mjs +109 -0
  279. package/studio/client.mjs +3 -3
  280. package/studio/server/fetch-github.mjs +14 -3
  281. package/studio/server/server.mjs +71 -6
  282. package/studio/server/skill-summaries.mjs +60 -0
  283. package/studio/server/skills.mjs +121 -7
  284. package/studio/server/styles-store.mjs +235 -0
  285. package/studio/server/template-posters.mjs +2 -2
  286. package/studio/server/templates-page.mjs +93 -93
  287. package/studio/server/templates.mjs +32 -7
  288. package/studio/ui/dist/assets/ExportCenter-DasulhAv.js +1 -0
  289. package/studio/ui/dist/assets/SettingsModal-BZw0Hz2_.js +2 -0
  290. package/studio/ui/dist/assets/apple-touch-icon-ClxQ7j-O.png +0 -0
  291. package/studio/ui/dist/assets/es-C8XPZARI.js +1 -0
  292. package/studio/ui/dist/assets/favicon-Blwx8Trs.png +0 -0
  293. package/studio/ui/dist/assets/index-BjJVmBzB.js +1623 -0
  294. package/studio/ui/dist/assets/index-C3BfKZFO.css +1 -0
  295. package/studio/ui/dist/assets/ja-BeNkdaEj.js +1 -0
  296. package/studio/ui/dist/assets/ko-DcTVhdzK.js +1 -0
  297. package/studio/ui/dist/assets/zh-CN-Cg51ctbL.js +1 -0
  298. package/studio/ui/dist/index.html +4 -3
  299. package/studio/ui/dist/assets/ExportCenter-F-2vF-lQ.js +0 -1
  300. package/studio/ui/dist/assets/SettingsModal-BgVYguNu.js +0 -2
  301. package/studio/ui/dist/assets/es-BRUzvuoM.js +0 -1
  302. package/studio/ui/dist/assets/index-Bhg-9dA3.css +0 -1
  303. package/studio/ui/dist/assets/index-CWur1Iw9.js +0 -1625
  304. package/studio/ui/dist/assets/ja-Cth-uDcW.js +0 -1
  305. package/studio/ui/dist/assets/ko-upvw591D.js +0 -1
  306. package/studio/ui/dist/assets/zh-CN-BCfJFazB.js +0 -1
@@ -0,0 +1,592 @@
1
+ {
2
+ const rr = (c, x, y, w, h, r) => { c.beginPath(); c.roundRect(x, y, w, h, r); };
3
+ let NOISE = null;
4
+ function noisePattern(ctx) {
5
+ if (!NOISE) {
6
+ NOISE = H.layer(160, 160);
7
+ const nc = NOISE.getContext('2d'), id = nc.createImageData(160, 160), r = H.rng(99);
8
+ for (let i = 0; i < id.data.length; i += 4) { const v = r() < 0.5 ? 0 : 255; id.data[i] = id.data[i + 1] = id.data[i + 2] = v; id.data[i + 3] = r() * 60; }
9
+ nc.putImageData(id, 0, 0);
10
+ }
11
+ return ctx.createPattern(NOISE, 'repeat');
12
+ }
13
+ // Frosted glass panel: shadow -> blurred backdrop (clipped) -> tint -> grain -> sheen -> 1px gradient border
14
+ function glass(ctx, src, x, y, w, h, r, o = {}) {
15
+ const tint = o.tint ?? 0.1;
16
+ ctx.save();
17
+ ctx.shadowColor = 'rgba(8,4,30,0.45)'; ctx.shadowBlur = o.shadow ?? 50; ctx.shadowOffsetY = (o.shadow ?? 50) * 0.4;
18
+ ctx.fillStyle = 'rgba(20,10,50,1)'; rr(ctx, x, y, w, h, r); ctx.fill();
19
+ ctx.restore();
20
+ ctx.save(); rr(ctx, x, y, w, h, r); ctx.clip();
21
+ { const M = ctx.getTransform(); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.drawImage(src, 0, 0, ctx.canvas.width, ctx.canvas.height); ctx.setTransform(M); }
22
+ const tg = ctx.createLinearGradient(x, y, x + w * 0.6, y + h);
23
+ tg.addColorStop(0, `rgba(255,255,255,${tint + 0.08})`); tg.addColorStop(1, `rgba(255,255,255,${tint * 0.5})`);
24
+ ctx.fillStyle = tg; ctx.fillRect(x, y, w, h);
25
+ { const A = ctx.globalAlpha; ctx.globalAlpha = A * 0.22; ctx.fillStyle = noisePattern(ctx); ctx.fillRect(x, y, w, h); ctx.globalAlpha = A; }
26
+ // diagonal specular sheen
27
+ const sg = ctx.createLinearGradient(x, y, x + w * 0.55, y + h * 0.55);
28
+ sg.addColorStop(0, 'rgba(255,255,255,0.16)'); sg.addColorStop(0.45, 'rgba(255,255,255,0.04)'); sg.addColorStop(0.46, 'rgba(255,255,255,0.0)');
29
+ ctx.fillStyle = sg; ctx.fillRect(x, y, w, h);
30
+ ctx.restore();
31
+ // 1px light border, brighter top-left
32
+ ctx.save();
33
+ const bg = ctx.createLinearGradient(x, y, x + w, y + h);
34
+ bg.addColorStop(0, 'rgba(255,255,255,0.65)'); bg.addColorStop(0.35, 'rgba(255,255,255,0.18)'); bg.addColorStop(0.7, 'rgba(255,255,255,0.08)'); bg.addColorStop(1, 'rgba(255,255,255,0.32)');
35
+ ctx.strokeStyle = bg; ctx.lineWidth = 1; rr(ctx, x + 0.5, y + 0.5, w - 1, h - 1, r); ctx.stroke();
36
+ // inner top highlight
37
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0);
38
+ hg.addColorStop(0, 'rgba(255,255,255,0)'); hg.addColorStop(0.3, 'rgba(255,255,255,0.55)'); hg.addColorStop(0.7, 'rgba(255,255,255,0.15)'); hg.addColorStop(1, 'rgba(255,255,255,0)');
39
+ ctx.strokeStyle = hg; ctx.beginPath(); ctx.moveTo(x + r, y + 1.5); ctx.lineTo(x + w - r, y + 1.5); ctx.stroke();
40
+ ctx.restore();
41
+ }
42
+ function blurOf(srcCanvas, W, Hh, px) {
43
+ const L = H.layer(W, Hh), c = L.getContext('2d');
44
+ c.filter = `blur(${px}px) saturate(150%)`;
45
+ c.drawImage(srcCanvas, 0, 0, W, Hh);
46
+ return L;
47
+ }
48
+ function orb(ctx, x, y, r, c1, c2, c3) {
49
+ const g = ctx.createRadialGradient(x - r * 0.4, y - r * 0.45, r * 0.05, x, y, r);
50
+ g.addColorStop(0, c1); g.addColorStop(0.55, c2); g.addColorStop(1, c3);
51
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.fill();
52
+ }
53
+
54
+ // ================= EXPLAINER: the camera glides across one big frosted-glass dashboard; panels blur the live blobs behind them =================
55
+ function petIcon(ctx, kind, x, y, r, col = '#ffffff', lw = 2) {
56
+ ctx.save(); ctx.translate(x, y); ctx.strokeStyle = col; ctx.lineWidth = lw; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
57
+ ctx.beginPath();
58
+ if (kind === 'cat') { ctx.moveTo(-0.8 * r, -0.1 * r); ctx.lineTo(-0.7 * r, -1.0 * r); ctx.lineTo(-0.25 * r, -0.72 * r); ctx.moveTo(0.8 * r, -0.1 * r); ctx.lineTo(0.7 * r, -1.0 * r); ctx.lineTo(0.25 * r, -0.72 * r); }
59
+ else { ctx.moveTo(-0.62 * r, -0.62 * r); ctx.quadraticCurveTo(-1.25 * r, -0.4 * r, -0.95 * r, 0.35 * r); ctx.moveTo(0.62 * r, -0.62 * r); ctx.quadraticCurveTo(1.25 * r, -0.4 * r, 0.95 * r, 0.35 * r); }
60
+ ctx.stroke();
61
+ ctx.beginPath(); ctx.arc(0, 0, 0.8 * r, 0, 7); ctx.stroke();
62
+ ctx.fillStyle = col;
63
+ for (const sx of [-1, 1]) { ctx.beginPath(); ctx.arc(sx * 0.3 * r, -0.08 * r, 0.09 * r, 0, 7); ctx.fill(); }
64
+ ctx.beginPath(); ctx.ellipse(0, 0.25 * r, 0.12 * r, 0.08 * r, 0, 0, 7); ctx.fill();
65
+ ctx.restore();
66
+ }
67
+ function chipPill(ctx, x, y, text, o = {}) {
68
+ ctx.save(); ctx.font = o.font || '600 13px "Inter"';
69
+ const w = ctx.measureText(text).width + (o.dot ? 40 : 26), h = o.h || 26, k = o.k ?? 1;
70
+ ctx.globalAlpha *= Math.min(1, k * 1.5); ctx.translate(x, y); ctx.scale(0.85 + 0.15 * k, 0.85 + 0.15 * k);
71
+ if (o.grad) { const g = ctx.createLinearGradient(-w / 2, 0, w / 2, 0); g.addColorStop(0, o.grad[0]); g.addColorStop(1, o.grad[1]); ctx.fillStyle = g; ctx.shadowColor = o.glow || 'rgba(255,60,200,0.4)'; ctx.shadowBlur = 16; }
72
+ else ctx.fillStyle = o.bg || 'rgba(255,255,255,0.16)';
73
+ ctx.beginPath(); ctx.roundRect(-w / 2, -h / 2, w, h, h / 2); ctx.fill(); ctx.shadowColor = 'transparent';
74
+ ctx.strokeStyle = 'rgba(255,255,255,0.35)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(-w / 2 + 0.5, -h / 2 + 0.5, w - 1, h - 1, h / 2); ctx.stroke();
75
+ if (o.dot) { ctx.fillStyle = o.dot; ctx.beginPath(); ctx.arc(-w / 2 + 14, 0, 4, 0, 7); ctx.fill(); }
76
+ ctx.fillStyle = o.col || '#ffffff'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(text, o.dot ? 8 : 0, 1);
77
+ ctx.restore();
78
+ }
79
+ function glowLine(ctx, a, c, b, prog, col1, col2, w = 3, dots = 0, t = 0) {
80
+ if (prog <= 0) return null;
81
+ const q = (u) => [(1 - u) * (1 - u) * a[0] + 2 * u * (1 - u) * c[0] + u * u * b[0], (1 - u) * (1 - u) * a[1] + 2 * u * (1 - u) * c[1] + u * u * b[1]];
82
+ const g = ctx.createLinearGradient(a[0], a[1], b[0], b[1]); g.addColorStop(0, col1); g.addColorStop(1, col2);
83
+ ctx.save(); ctx.strokeStyle = g; ctx.lineWidth = w; ctx.lineCap = 'round'; ctx.shadowColor = col2; ctx.shadowBlur = 14;
84
+ ctx.beginPath(); ctx.moveTo(a[0], a[1]); for (let i = 1; i <= 40; i++) { const p = q(prog * i / 40); ctx.lineTo(p[0], p[1]); } ctx.stroke();
85
+ const e = q(prog), e0 = q(Math.max(0, prog - 0.03)), ang = Math.atan2(e[1] - e0[1], e[0] - e0[0]);
86
+ ctx.translate(e[0], e[1]); ctx.rotate(ang); ctx.fillStyle = col2; ctx.beginPath(); ctx.moveTo(6, 0); ctx.lineTo(-8, -7); ctx.lineTo(-5, 0); ctx.lineTo(-8, 7); ctx.closePath(); ctx.fill();
87
+ ctx.restore();
88
+ for (let i = 0; i < dots; i++) { const uu = ((t * 0.7 + i / dots) % 1) * prog; const p = q(uu); ctx.fillStyle = '#ffffff'; ctx.shadowColor = col2; ctx.shadowBlur = 10; ctx.beginPath(); ctx.arc(p[0], p[1], 3.2, 0, 7); ctx.fill(); ctx.shadowBlur = 0; }
89
+ return q;
90
+ }
91
+ function glassExplainer(ctx, W, H_, t) {
92
+ const ph = (a, b) => H.clamp((t - a) / (b - a));
93
+ const E = (a, b) => H.ease.inOut(ph(a, b));
94
+ const EO = (a, b) => H.ease.out(ph(a, b));
95
+ const typed = (str, a, b) => str.slice(0, Math.round(str.length * ph(a, b)));
96
+ // camera over the dashboard: [t, centreX, centreY, zoom]
97
+ const KF = [[0, 640, 360, 1], [1.7, 640, 360, 1], [2.8, 1300, 345, 1.35], [5.8, 1302, 345, 1.37], [6.8, 2238, 330, 1.3], [10.2, 2242, 330, 1.31], [11.1, 3060, 345, 1.35], [12.8, 3062, 345, 1.37], [13.8, 1800, 330, 0.37], [20, 1800, 330, 0.37]];
98
+ let k = 0; while (k < KF.length - 2 && t > KF[k + 1][0]) k++;
99
+ const A = KF[k], B = KF[k + 1], u = H.ease.inOut(H.clamp((t - A[0]) / (B[0] - A[0])));
100
+ const camX = H.lerp(A[1], B[1], u), camY = H.lerp(A[2], B[2], u), z = H.lerp(A[3], B[3], u);
101
+ const d = (p, a) => Math.sin(t * 0.5 + p) * a;
102
+
103
+ // ---------- background: blobs live in screen space but drift with a slow parallax of the camera ----------
104
+ const BG = H.layer(W, H_), b = BG.getContext('2d');
105
+ const base = b.createLinearGradient(0, 0, W, H_); base.addColorStop(0, '#0c0a24'); base.addColorStop(1, '#170f3a');
106
+ b.fillStyle = base; b.fillRect(0, 0, W, H_);
107
+ // blobs add light ('screen'), so overlaps go luminous instead of muddy; orange gets a hot coral mid-stop
108
+ const blob = (x, y, r, col, a = 1) => { const hot = col === '#ff7a1a', mid = hot ? '#ff5a4a' : col, tail = hot ? '#ff2b8a' : col; const g = b.createRadialGradient(x, y, 0, x, y, r); g.addColorStop(0, H.rgba(col, a)); g.addColorStop(0.5, H.rgba(mid, a * 0.55)); g.addColorStop(1, H.rgba(tail, 0)); b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2); };
109
+ const par = (wx) => 640 + (wx - camX) * 0.35 * Math.max(z, 0.6);
110
+ const BL = [[300, 170, '#7a2bff'], [900, 600, '#2b6bff'], [1400, 220, '#ff2bd6'], [1900, 620, '#00d1ff'], [2300, 200, '#ff7a1a'], [2800, 560, '#ff2bd6'], [3300, 220, '#7a2bff'], [3700, 600, '#ff7a1a'], [-200, 600, '#00d1ff']];
111
+ BL.forEach(([x, y, c], i) => blob(par(x) + d(i, 30), y + d(i + 2, 20), c === '#ff7a1a' ? 300 : i % 2 ? 330 : 380, c, 0.85));
112
+ // pools of dark negative space, like the hero (base colour re-asserted in the corners)
113
+ const pool = (x, y, r, a) => { const g = b.createRadialGradient(x, y, 0, x, y, r); g.addColorStop(0, `rgba(12,10,36,${a})`); g.addColorStop(0.55, `rgba(12,10,36,${a * 0.6})`); g.addColorStop(1, 'rgba(12,10,36,0)'); b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2); };
114
+ pool(0, H_, 520, 0.6); pool(W, 0, 420, 0.4);
115
+ const orb = (x, y, r, c1, c2, c3) => { const g = b.createRadialGradient(x - r * 0.4, y - r * 0.45, r * 0.05, x, y, r); g.addColorStop(0, c1); g.addColorStop(0.55, c2); g.addColorStop(1, c3); b.fillStyle = g; b.beginPath(); b.arc(x, y, r, 0, 7); b.fill(); };
116
+ orb(par(1650) + d(5, 10), 150, 90, '#ffd2f4', '#ff4fc1', '#6a1497');
117
+ orb(par(2700) + d(6, 10), 600, 70, '#c7f2ff', '#3aa0ff', '#1a2a8a');
118
+ orb(par(600), 560, 60, '#ffe3b8', '#ff8a2a', '#9a2f12');
119
+ b.strokeStyle = 'rgba(255,255,255,0.035)'; b.lineWidth = 1; b.beginPath();
120
+ const gx = (-(camX * z) % 48 + 48) % 48;
121
+ for (let x = gx; x <= W; x += 48 * z) { b.moveTo(x + 0.5, 0); b.lineTo(x + 0.5, H_); }
122
+ for (let y = 0; y <= H_; y += 48 * z) { b.moveTo(0, y + 0.5); b.lineTo(W, y + 0.5); }
123
+ b.stroke();
124
+ // dither the smooth gradients before the blur + saturate, which otherwise bands
125
+ b.globalAlpha = 0.05; b.fillStyle = noisePattern(b); b.fillRect(0, 0, W, H_); b.globalAlpha = 1;
126
+ ctx.drawImage(BG, 0, 0);
127
+ let SRC = blurOf(BG, W, H_, 26);
128
+
129
+ ctx.save();
130
+ ctx.translate(640, 360); ctx.scale(z, z); ctx.translate(-camX, -camY);
131
+ const panelIn = (t0) => EO(t0, t0 + 0.6);
132
+ const panel = (x, y, w, h, t0, title) => {
133
+ const e = panelIn(t0); if (e <= 0) return false;
134
+ ctx.save(); ctx.globalAlpha = e; glass(ctx, SRC, x, y + (1 - e) * 40, w, h, 28, { tint: 0.09 }); ctx.restore();
135
+ if (title) { ctx.save(); ctx.globalAlpha = EO(t0 + 0.2, t0 + 0.6); ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText(title, x + 28, y + 44 + (1 - e) * 40); ctx.restore(); }
136
+ return true;
137
+ };
138
+ // ===== B: training data =====
139
+ const BX = 980, BY = 150, BW = 640, BH = 430;
140
+ if (panel(BX, BY, BW, BH, 2.2, 'TRAINING DATA')) {
141
+ const cnt = Math.floor(1e6 * Math.pow(EO(2.9, 5.7), 1.6));
142
+ ctx.font = '800 50px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(cnt.toLocaleString('en-US'), BX + 26, BY + 104);
143
+ const nw = ctx.measureText(cnt.toLocaleString('en-US')).width;
144
+ ctx.font = '600 22px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillText('examples', BX + 36 + nw, BY + 102);
145
+ const pr = ph(2.9, 5.7);
146
+ ctx.fillStyle = 'rgba(255,255,255,0.12)'; ctx.beginPath(); ctx.roundRect(BX + 28, BY + 116, BW - 56, 6, 3); ctx.fill();
147
+ const pg = ctx.createLinearGradient(BX + 28, 0, BX + BW - 28, 0); pg.addColorStop(0, '#7a2bff'); pg.addColorStop(1, '#ff4fc1');
148
+ ctx.fillStyle = pg; ctx.beginPath(); ctx.roundRect(BX + 28, BY + 116, (BW - 56) * Math.pow(pr, 1.6), 6, 3); ctx.fill();
149
+ // grid of labelled example tiles that keeps refilling (scrolls upward like a live feed)
150
+ const scroll = Math.max(0, t - 2.6) * 60;
151
+ ctx.save(); ctx.beginPath(); ctx.roundRect(BX + 20, BY + 140, BW - 40, BH - 160, 16); ctx.clip();
152
+ for (let i = 0; i < 16; i++) {
153
+ const col = i % 4, row = Math.floor(i / 4);
154
+ const tx = BX + 30 + col * 146, ty = BY + 150 + row * 128 - (scroll % 128);
155
+ const idx = i + Math.floor(scroll / 128) * 4;
156
+ const appear = 2.5 + (idx % 15) * 0.05 + Math.floor(idx / 15) * 0;
157
+ const e = EO(appear, appear + 0.3); if (e <= 0) continue;
158
+ const kind = (idx * 7 + 3) % 5 < 2 ? 'dog' : 'cat';
159
+ ctx.save(); ctx.globalAlpha = e;
160
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(tx, ty, 134, 116, 18); ctx.fill();
161
+ ctx.strokeStyle = 'rgba(255,255,255,0.2)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(tx + 0.5, ty + 0.5, 133, 115, 18); ctx.stroke();
162
+ petIcon(ctx, kind, tx + 67, ty + 44, 22, '#ffffff', 2.5);
163
+ chipPill(ctx, tx + 67, ty + 92, kind, { font: '600 21px "Inter"', h: 32, bg: 'rgba(255,255,255,0.26)', dot: kind === 'cat' ? '#7ad7ff' : '#ffb35c' });
164
+ ctx.restore();
165
+ }
166
+ ctx.restore();
167
+ }
168
+ // ===== C: model (network card) =====
169
+ const CX = 1800, CY = 160, CW = 420, CH = 400;
170
+ const adj = E(8.6, 9.3);
171
+ const showC = panel(CX, CY, CW, CH, 4.2, 'MODEL');
172
+ const NODES = [];
173
+ for (let c = 0; c < 3; c++) for (let r = 0; r < (c === 1 ? 4 : 3); r++) NODES.push([CX + 80 + c * 130, CY + (c === 1 ? 110 : 140) + r * (c === 1 ? 70 : 85), c]);
174
+ const wgt = (i, j) => { const a = Math.abs(Math.sin(i * 3.1 + j * 1.7)), b2 = Math.abs(Math.cos(i * 2.3 + j * 0.9)); return H.lerp(a, b2, adj); };
175
+ const err = ph(8.0, 8.4) * (1 - ph(9.2, 9.6));
176
+ if (showC) {
177
+ const pulse = (c) => Math.max(0, Math.sin((t * 6) - c * 1.4)) * ((t > 6.8 && t < 7.2) || (t > 9.3 && t < 9.7) ? 1 : 0);
178
+ for (let i = 0; i < NODES.length; i++) for (let j = 0; j < NODES.length; j++) {
179
+ if (NODES[j][2] !== NODES[i][2] + 1) continue;
180
+ const w = wgt(i, j);
181
+ const col = H.mix(H.mix([122, 215, 255], [255, 79, 193], w), [255, 90, 90], err);
182
+ ctx.strokeStyle = H.rgba(col, 0.25 + 0.65 * w); ctx.lineWidth = 0.8 + 3.2 * w;
183
+ ctx.beginPath(); ctx.moveTo(NODES[i][0], NODES[i][1]); ctx.lineTo(NODES[j][0], NODES[j][1]); ctx.stroke();
184
+ }
185
+ for (const [x, y, c] of NODES) {
186
+ const g = ctx.createRadialGradient(x - 4, y - 5, 1, x, y, 15); g.addColorStop(0, '#ffffff'); g.addColorStop(0.5, H.rgba(H.mix([255, 120, 220], [255, 230, 140], pulse(c)))); g.addColorStop(1, '#7a2bff');
187
+ ctx.save(); ctx.shadowColor = '#ff4fc1'; ctx.shadowBlur = 12 + 14 * pulse(c); ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, 13, 0, 7); ctx.fill(); ctx.restore();
188
+ }
189
+ ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText('weights', CX + CW - 112, CY + 44);
190
+ }
191
+ // ===== D: output chat card =====
192
+ const DX = 2290, DY = 190, DW = 380, DH = 320;
193
+ const wrong = t > 7.05 && t < 9.4, right = t >= 9.4;
194
+ const shake = t > 7.4 && t < 7.8 ? Math.sin(t * 80) * 6 : 0;
195
+ if (panel(DX + shake, DY, DW, DH, 6.5, 'OUTPUT')) {
196
+ // test picture
197
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(DX + 28 + shake, DY + 64, 120, 110, 18); ctx.fill();
198
+ petIcon(ctx, 'cat', DX + 88 + shake, DY + 124, 28, '#ffffff', 2.5);
199
+ if (t > 6.9 && t < 7.05) chipPill(ctx, DX + 270, DY + 110, '• • •', { bg: 'rgba(255,255,255,0.12)', font: '800 20px "Inter"', h: 34 });
200
+ if (wrong || right) {
201
+ const k2 = EO(right ? 9.4 : 7.05, (right ? 9.4 : 7.05) + 0.3);
202
+ ctx.save(); ctx.globalAlpha = k2;
203
+ const gx2 = DX + 170 + shake, gy2 = DY + 82;
204
+ const ug = ctx.createLinearGradient(gx2, gy2, gx2 + 180, gy2 + 56);
205
+ if (right) { ug.addColorStop(0, '#1fbf8f'); ug.addColorStop(1, '#4dffa6'); } else { ug.addColorStop(0, '#8a5bff'); ug.addColorStop(1, '#ff4fc1'); }
206
+ ctx.fillStyle = ug; ctx.beginPath(); ctx.roundRect(gx2, gy2, 180, 60, [20, 20, 20, 4]); ctx.fill();
207
+ ctx.font = '800 36px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(right ? 'cat' : 'dog?', gx2 + 18, gy2 + 43);
208
+ ctx.restore();
209
+ // verdict badge
210
+ const vk = H.ease.back(ph(right ? 9.45 : 7.4, (right ? 9.45 : 7.4) + 0.3));
211
+ if (vk > 0) {
212
+ ctx.save(); ctx.translate(gx2 + 150, gy2 + 30); ctx.scale(vk, vk);
213
+ ctx.shadowColor = right ? '#4dffa6' : '#ff3b5c'; ctx.shadowBlur = 18; ctx.fillStyle = right ? '#4dffa6' : '#ff3b5c'; ctx.beginPath(); ctx.arc(0, 0, 17, 0, 7); ctx.fill(); ctx.shadowBlur = 0;
214
+ ctx.strokeStyle = '#fff'; ctx.lineWidth = 3.5; ctx.lineCap = 'round'; ctx.beginPath();
215
+ if (right) { ctx.moveTo(-7, 0); ctx.lineTo(-2, 6); ctx.lineTo(8, -6); } else { ctx.moveTo(-6, -6); ctx.lineTo(6, 6); ctx.moveTo(6, -6); ctx.lineTo(-6, 6); }
216
+ ctx.stroke(); ctx.restore();
217
+ }
218
+ }
219
+ if (t > 7.6 && t < 9.5) { ctx.save(); ctx.globalAlpha = EO(7.6, 7.9) * (1 - ph(9.3, 9.5)); ctx.font = '600 22px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.85)'; ctx.fillText('Answer:', DX + 30, DY + 226); chipPill(ctx, DX + 176, DY + 219, 'cat', { dot: '#7ad7ff', font: '700 22px "Inter"', h: 36, bg: 'rgba(255,255,255,0.24)' }); ctx.restore(); }
220
+ ctx.font = '400 16px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.55)';
221
+ ctx.fillText(typed(right ? 'Weights updated · try #2' : wrong ? 'Prediction 1 of many' : '', right ? 9.5 : 7.1, right ? 9.9 : 7.5), DX + 30, DY + 280);
222
+ // emphasis on the wrong guess: red glow ring
223
+ if (wrong && t > 7.4) { ctx.save(); ctx.strokeStyle = '#ff3b5c'; ctx.shadowColor = '#ff3b5c'; ctx.shadowBlur = 20; ctx.lineWidth = 3; ctx.globalAlpha = 0.55 + 0.45 * Math.sin(t * 10); const pr = EO(7.4, 7.8); ctx.beginPath(); ctx.roundRect(DX + 160 - 10 * (1 - pr), DY + 72 - 10 * (1 - pr), 200 + 20 * (1 - pr), 80 + 20 * (1 - pr), 26); ctx.stroke(); ctx.restore(); }
224
+ }
225
+ // ===== E: accuracy chart =====
226
+ const EX = 2780, EY = 150, EW = 560, EH = 430;
227
+ const ACCS = [61, 72, 80, 86, 90, 93, 95, 97];
228
+ if (panel(EX, EY, EW, EH, 10.4, 'ACCURACY')) {
229
+ const cp = H.ease.inOut(ph(10.9, 12.6));
230
+ const cur = Math.round(H.lerp(61, 97, cp));
231
+ const big = t > 12.6 ? 1 + 0.12 * Math.sin(Math.min(1, (t - 12.6) / 0.35) * Math.PI) : 1;
232
+ ctx.save(); ctx.translate(EX + 28, EY + 110); ctx.scale(big, big);
233
+ const ng = ctx.createLinearGradient(0, -60, 220, 0); ng.addColorStop(0, '#ffffff'); ng.addColorStop(1, cur >= 97 ? '#4dffa6' : '#ffc6f0');
234
+ ctx.font = '800 72px "Inter"'; ctx.fillStyle = ng; if (cur >= 97) { ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 24 * (1 - ph(13.2, 14)); } ctx.fillText(cur + '%', 0, 0); ctx.restore();
235
+ ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText('round 1: 61%', EX + 300, EY + 104);
236
+ // axes + line chart
237
+ const gx0 = EX + 40, gx1 = EX + EW - 40, gy0 = EY + EH - 50, gy1 = EY + 150;
238
+ ctx.strokeStyle = 'rgba(255,255,255,0.12)'; ctx.lineWidth = 1;
239
+ for (let i = 0; i <= 4; i++) { const y = H.lerp(gy0, gy1, i / 4); ctx.beginPath(); ctx.moveTo(gx0, y); ctx.lineTo(gx1, y); ctx.stroke(); }
240
+ const pts = ACCS.map((a, i) => [H.lerp(gx0, gx1, i / 7), H.lerp(gy0, gy1, (a - 50) / 50)]);
241
+ const n = cp * 7, m = Math.floor(n), f = n - m;
242
+ const vis = pts.slice(0, m + 1); if (m < 7) vis.push([H.lerp(pts[m][0], pts[m + 1][0], f), H.lerp(pts[m][1], pts[m + 1][1], f)]);
243
+ if (t > 10.9) {
244
+ const ag = ctx.createLinearGradient(0, gy1, 0, gy0); ag.addColorStop(0, 'rgba(77,255,166,0.35)'); ag.addColorStop(1, 'rgba(77,255,166,0)');
245
+ ctx.fillStyle = ag; ctx.beginPath(); ctx.moveTo(vis[0][0], gy0); vis.forEach(p => ctx.lineTo(p[0], p[1])); ctx.lineTo(vis[vis.length - 1][0], gy0); ctx.closePath(); ctx.fill();
246
+ ctx.save(); ctx.strokeStyle = '#4dffa6'; ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 12; ctx.lineWidth = 3; ctx.lineJoin = 'round'; ctx.beginPath(); vis.forEach((p, i) => i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1])); ctx.stroke(); ctx.restore();
247
+ vis.forEach((p, i) => { if (i <= m) { ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(p[0], p[1], 4, 0, 7); ctx.fill(); } });
248
+ const lp = vis[vis.length - 1]; ctx.save(); ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 16; ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(lp[0], lp[1], 7, 0, 7); ctx.fill(); ctx.restore();
249
+ if (t > 12.6) { ctx.save(); ctx.strokeStyle = '#4dffa6'; ctx.globalAlpha = 1 - ph(12.6, 13.4); ctx.lineWidth = 2; ctx.beginPath(); ctx.arc(lp[0], lp[1], 10 + 40 * EO(12.6, 13.4), 0, 7); ctx.stroke(); ctx.restore(); }
250
+ ctx.font = '600 18px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.7)'; ctx.fillText('training rounds →', gx1 - 168, gy0 + 32);
251
+ ctx.fillText('61%', gx0 - 6, pts[0][1] + 26);
252
+ }
253
+ }
254
+ // ---------- connectors that draw on ----------
255
+ if (t > 4.4) glowLine(ctx, [BX + BW - 10, BY + 230], [1720, 140], [CX + 30, CY + 150], E(4.4, 5.2), '#7a2bff', '#ff4fc1', 3, t < 7 ? 4 : 0, t);
256
+ if (t > 4.9 && t < 7.0) chipPill(ctx, 1685, 175, 'into the model', { k: EO(4.9, 5.2) * (1 - ph(6.7, 7.0)), grad: ['#8a5bff', '#ff4fc1'], font: '700 19px "Inter"', h: 36 });
257
+ if (t > 6.8) {
258
+ const fade = 1 - ph(10.3, 10.7);
259
+ ctx.save(); ctx.globalAlpha = Math.max(0.0, fade);
260
+ glowLine(ctx, [CX + CW - 30, CY + 90], [2250, 70], [DX + 24, DY + 26], E(6.85, 7.2), '#7ad7ff', '#ffffff', 3);
261
+ chipPill(ctx, 2250, 112, '1 Guess', { k: EO(6.95, 7.25), font: '800 22px "Inter"', h: 40, bg: 'rgba(255,255,255,0.22)' });
262
+ if (t > 7.45) chipPill(ctx, DX + DW - 60, DY - 22, '2 Check', { k: EO(7.45, 7.75), font: '800 22px "Inter"', h: 40, bg: 'rgba(255,255,255,0.22)' });
263
+ if (t > 8.0) {
264
+ const q = glowLine(ctx, [DX + 120, DY + DH - 10], [2250, 590], [CX + CW - 60, CY + CH - 30], E(8.0, 8.6), '#ff7a1a', '#ff3b5c', 3.5);
265
+ if (q && t < 8.8) { const p = q(E(8.0, 8.6)); ctx.save(); ctx.fillStyle = '#fff'; ctx.shadowColor = '#ff3b5c'; ctx.shadowBlur = 24; ctx.beginPath(); ctx.arc(p[0], p[1], 7, 0, 7); ctx.fill(); ctx.restore(); }
266
+ chipPill(ctx, 2240, 562, '3 Adjust', { k: EO(8.5, 8.8), grad: ['#ff7a1a', '#ff3b5c'], glow: 'rgba(255,60,90,0.5)', font: '800 22px "Inter"', h: 40 });
267
+ if (t < 9.4) chipPill(ctx, 2250, 510, 'error signal', { k: EO(8.1, 8.35) * (1 - ph(9.1, 9.4)), bg: 'rgba(255,59,92,0.38)', font: '700 21px "Inter"', h: 34 });
268
+ }
269
+ if (right) chipPill(ctx, DX + DW - 70, DY - 22, 'Guess again ✓', { k: EO(9.5, 9.8), grad: ['#1fbf8f', '#4dffa6'], glow: 'rgba(77,255,166,0.5)', font: '800 22px "Inter"', h: 40 });
270
+ ctx.restore();
271
+ }
272
+ ctx.restore(); // world
273
+
274
+ // ---------- glass over glass: hook card → header pill, takeaway (re-blur the frame) ----------
275
+ SRC = blurOf(ctx.canvas, W, H_, 20);
276
+ {
277
+ const sh = E(1.5, 2.4), a = EO(0.1, 0.6);
278
+ const w = H.lerp(760, 310, sh), h = H.lerp(190, 58, sh), x = H.lerp(640 - 380, 40, sh), y = H.lerp(250, 32, sh) + (1 - a) * 30;
279
+ ctx.save(); ctx.globalAlpha = a; glass(ctx, SRC, x, y, w, h, H.lerp(36, 25, sh), { shadow: H.lerp(50, 20, sh), tint: 0.1 });
280
+ const fs = H.lerp(60, 28, sh);
281
+ ctx.font = `800 ${fs}px "Inter"`; ctx.textBaseline = 'middle';
282
+ const tw = ctx.measureText('How does AI learn?').width;
283
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
284
+ ctx.fillStyle = hg; ctx.fillText('How does AI learn?', x + (w - tw) / 2, y + h / 2 + 2);
285
+ if (sh < 0.5) { ctx.globalAlpha = a * (1 - sh * 2) * EO(0.5, 0.9); chipPill(ctx, 640, y - 24, 'NEW SERIES · AI BASICS', { font: '600 12px "Inter"', dot: '#b7f5ff' }); }
286
+ ctx.restore();
287
+ }
288
+ if (t > 13.0) {
289
+ const e = EO(13.0, 13.5);
290
+ const w = 900, h = 100, x = 640 - w / 2, y = 572 + (1 - e) * 30;
291
+ ctx.save(); ctx.globalAlpha = e; glass(ctx, SRC, x, y, w, h, 42, { shadow: 40, tint: 0.12 });
292
+ ctx.font = '800 46px "Inter"'; ctx.textBaseline = 'middle'; ctx.textAlign = 'center';
293
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
294
+ ctx.fillStyle = hg; ctx.fillText('More examples → better guesses', 640, y + h / 2 + 2);
295
+ ctx.restore();
296
+ }
297
+ }
298
+
299
+ // ---------- sound: frosted-glass dashboard (soft glass taps, airy panel slides, gentle chimes, a calm pad) ----------
300
+ function glassSound(k) {
301
+ const D = 14.5;
302
+ const ph = (t, a, b) => H.clamp((t - a) / (b - a));
303
+ const inv = (u) => (u < 0.5 ? Math.cbrt(u / 4) : 1 - Math.cbrt((1 - u) * 2) / 2); // inverse of H.ease.inOut
304
+ // camera keyframes copied from glassExplainer (KF): pan a sound to where its panel sits on screen
305
+ const KF = [[0, 640, 360, 1], [1.7, 640, 360, 1], [2.8, 1300, 345, 1.35], [5.8, 1302, 345, 1.37], [6.8, 2238, 330, 1.3], [10.2, 2242, 330, 1.31], [11.1, 3060, 345, 1.35], [12.8, 3062, 345, 1.37], [13.8, 1800, 330, 0.37], [20, 1800, 330, 0.37]];
306
+ const pan = (wx, t) => { let i = 0; while (i < KF.length - 2 && t > KF[i + 1][0]) i++; const A = KF[i], B = KF[i + 1], u = H.ease.inOut(H.clamp((t - A[0]) / (B[0] - A[0]))); return H.clamp(((wx - H.lerp(A[1], B[1], u)) * H.lerp(A[3], B[3], u)) / 640, -1, 1) * 0.6; };
307
+ const busy = [];
308
+ // glass tap: a light fingertip click on a glass pane (tiny click + a short, soft glassy ring, kept under ~2 kHz)
309
+ const tap = (t, f, g, p = 0, minor = true) => { busy.push(t); k.play('click', t, { f: f * 1.3, gain: 0.45 * g, pan: p, minor }); k.tone(t, { f, dur: 0.16, gain: 0.07 * g, a: 0.002, pan: p, verb: 0.25, minor }); k.tone(t, { f: f * 1.5, dur: 0.08, gain: 0.025 * g, a: 0.002, pan: p, minor }); };
310
+ // soft chime: rounded sine with an octave shimmer and room
311
+ const chime = (t, n, g, p = 0, dur = 1.2, minor) => { const f = k.hz(n); busy.push(t); k.tone(t, { f, dur, gain: 0.1 * g, a: 0.004, pan: p, verb: 0.4, minor }); k.tone(t, { f: f * 2, dur: dur * 0.45, gain: 0.025 * g, a: 0.003, pan: p, verb: 0.4, minor }); };
312
+ // a frosted panel glides up into place (EO over 0.6 s): an airy breath that settles with a tap
313
+ const frost = (t0, p, g = 1) => { k.noise(t0, { dur: 0.6, color: 'pink', filter: 'bandpass', f: [[0, 700], [0.35, 1500], [0.6, 1100]], q: 0.8, gain: 0.06 * g, a: 0.12, pan: p, verb: 0.2 }); tap(t0 + 0.28, 880, 0.7 * g, p); };
314
+ // glowing connector draws on: a soft, rising shimmer that follows the eased line
315
+ const glow = (t0, t1, f0, f1, g, p) => { const d = t1 - t0; k.noise(t0, { dur: d + 0.1, color: 'pink', filter: 'bandpass', f: [[0, f0], [d, f1]], q: 4, gain: 0.05 * g, a: d * 0.5, pan: p, verb: 0.3, minor: true }); k.tone(t0, { f: [[0, f0 / 2], [d, f1 / 2]], type: 'sine', dur: d + 0.1, gain: 0.025 * g, a: d * 0.5, pan: p, minor: true }); };
316
+ const glide = (t0, t1, g = 1) => { const d = t1 - t0; k.noise(t0, { dur: d + 0.15, color: 'pink', filter: 'bandpass', f: [[0, 240], [d * 0.5, 560], [d, 260]], q: 0.7, gain: 0.04 * g, a: d * 0.5, verb: 0.15 }); };
317
+ const counter = (a, b, val, f, g, p, minGap) => {
318
+ let last = -1, lastV = val(a); const top = Math.abs(val(b) - val(a)) / (b - a) * 0.22;
319
+ for (let t = a; t <= b + 1e-6; t += 1 / 120) {
320
+ const v = val(t); if (v === lastV) continue; lastV = v;
321
+ const speed = Math.abs(val(Math.min(b, t + 0.05)) - val(Math.max(a, t - 0.05)));
322
+ const gap = H.clamp(minGap / Math.max(0.2, Math.min(1, speed / top)), minGap, 0.4);
323
+ if (t - last >= gap && !busy.some((x) => t > x - 0.03 && t < x + 0.09)) { k.play('tick', t, { f, gain: g, pan: p, minor: true }); last = t; }
324
+ }
325
+ };
326
+
327
+ k.bed('room', 0, D, { gain: 0.18 });
328
+ k.music('pad', 0, D, { bpm: 92, gain: 0.34, chords: [['A3', 'C4', 'E4', 'G4'], ['F3', 'A3', 'C4', 'E4'], ['C4', 'E4', 'G4', 'B4'], ['G3', 'B3', 'D4', 'F#4'], ['F3', 'A3', 'C4', 'E4'], ['C4', 'E4', 'G4', 'C5']] });
329
+
330
+ // ---- hook: the glass title card fades up (EO 0.1-0.6), its series pill (0.5-0.9), then slides to the header
331
+ k.noise(0.05, { dur: 0.7, color: 'pink', filter: 'bandpass', f: [[0, 600], [0.5, 1400]], q: 0.8, gain: 0.05, a: 0.3, verb: 0.3 });
332
+ chime(0.18, 'E5', 1, 0, 1.6); chime(0.18, 'A4', 0.7, 0, 1.6);
333
+ tap(0.6, 1100, 0.5, 0);
334
+ k.noise(1.5, { dur: 0.9, color: 'pink', filter: 'lowpass', f: [[0, 800], [0.9, 350]], gain: 0.045, a: 0.35, minor: true }); // card glides to the corner
335
+ glide(1.7, 2.8);
336
+
337
+ // ---- beat 2: TRAINING DATA panel, tiles fade in, counter + progress bar
338
+ frost(2.2, pan(1300, 2.4));
339
+ for (let i = 0; i < 15; i += 2) tap(2.5 + i * 0.05 + 0.04, 980 + (i % 4) * 70, 0.35, pan(1010 + (i % 4) * 146, 2.6)); // tiles appear in a ripple
340
+ counter(2.95, 5.66, (t) => Math.floor(1e6 * Math.pow(H.ease.out(ph(t, 2.9, 5.7)), 1.6)), 3000, 1.0, pan(1100, 4), 1 / 9);
341
+ frost(4.2, pan(2010, 4.4)); // MODEL card
342
+ glow(4.4, 5.2, 600, 1500, 1, pan(1720, 4.8)); // data -> model connector
343
+ tap(4.95, 1050, 0.8, pan(1715, 5.0), false); // "into the model"
344
+ chime(5.7, 'E5', 0.8, pan(1100, 5.7)); tap(5.7, 1300, 0.6, pan(1100, 5.7)); // 1,000,000 + progress bar full
345
+
346
+ // ---- beat 3: guess, check, adjust
347
+ glide(5.8, 6.8);
348
+ frost(6.5, pan(2480, 6.7)); // OUTPUT card
349
+ k.tone(6.8, { f: [[0, 330], [0.4, 660]], type: 'sine', dur: 0.42, gain: 0.04, a: 0.15, pan: pan(2010, 6.9), minor: true }); // network lights up
350
+ glow(6.85, 7.2, 900, 1700, 0.8, pan(2250, 7.0)); // Guess line
351
+ tap(6.92, 820, 0.4, pan(2560, 6.92)); // typing dots
352
+ tap(7.0, 1200, 0.8, pan(2250, 7.0)); // "1 Guess"
353
+ chime(7.06, 'G4', 0.7, pan(2550, 7.1), 0.35); // "dog?" message lands (short, so the typing reads)
354
+ for (let i = 0; i < 6; i++) k.play('key', 7.14 + i * 0.065, { gain: 0.4, pan: pan(2400, 7.3), minor: true }); // "Prediction 1 of many" types out (7.1-7.5)
355
+ k.play('error', 7.4, { f: 'A3', gain: 0.7, pan: pan(2600, 7.4) });
356
+ k.tone(7.4, { f: [[0, 160], [0.2, 90]], dur: 0.3, gain: 0.18, pan: pan(2600, 7.4) }); // panel judders
357
+ tap(7.63, 900, 0.9, pan(2400, 7.65)); // Answer: cat
358
+ // ADJUST: the red error line draws back (E 8.0-8.6) with a hot dot riding it; weights re-balance (8.6-9.3)
359
+ glow(8.0, 8.6, 1400, 600, 1.2, pan(2250, 8.3));
360
+ k.tone(8.0, { f: [[0, 520], [0.6, 260]], type: 'triangle', dur: 0.62, gain: 0.045, a: 0.3, pan: pan(2250, 8.3) });
361
+ tap(8.12, 760, 0.6, pan(2250, 8.2)); // "error signal"
362
+ tap(8.52, 900, 0.8, pan(2240, 8.6), false); // "3 Adjust"
363
+ k.noise(8.6, { dur: 0.75, color: 'pink', filter: 'bandpass', f: [[0, 500], [0.4, 1300], [0.75, 900]], q: 3, gain: 0.05, a: 0.3, pan: pan(2010, 9), verb: 0.3, minor: true }); // weights shimmer as they rebalance
364
+ // CORRECT: green "cat" (9.4), check badge (9.45), typing, Guess again
365
+ ['C5', 'E5', 'G5'].forEach((n, i) => chime(9.4 + i * 0.07, n, 0.75 - i * 0.12, pan(2600, 9.45), 0.6));
366
+ for (let i = 0; i < 6; i++) k.play('key', 9.55 + i * 0.065, { gain: 0.5, pan: pan(2400, 9.7), minor: true });
367
+
368
+ // ---- beat 4: ACCURACY panel, the line chart draws point by point
369
+ glide(10.2, 11.1);
370
+ frost(10.4, pan(3060, 10.6));
371
+ ['A4', 'B4', 'C5', 'D5', 'E5', 'F5', 'G5'].forEach((n, i) => chime(10.9 + 1.7 * inv((i + 1) / 7), n, 0.45, pan(2820 + (i + 1) * 69, 11 + i * 0.2), 0.7, true)); // each point lands
372
+ k.noise(10.9, { dur: 1.7, color: 'pink', filter: 'bandpass', f: [[0, 700], [1.7, 1600]], q: 5, gain: 0.025, a: 0.8, pan: pan(3060, 11.8), minor: true }); // the glowing line drawing
373
+ counter(10.95, 12.56, (t) => Math.round(H.lerp(61, 97, H.ease.inOut(ph(t, 10.9, 12.6)))), 2600, 0.9, pan(2900, 12), 1 / 10);
374
+ // 97% (the biggest hit): number glows green and swells, a ring pulses off the last point
375
+ k.play('thud', 12.6, { f: 90, gain: 0.6 });
376
+ k.noise(12.6, { dur: 1.0, color: 'pink', filter: 'lowpass', f: [[0, 2200], [0.9, 400]], gain: 0.16, verb: 0.4 });
377
+ ['A4', 'C5', 'E5', 'A5'].forEach((n, i) => chime(12.6 + i * 0.03, n, 1.3 - i * 0.15, (i - 1.5) * 0.25, 1.8));
378
+ glide(12.8, 13.8, 0.9);
379
+ // takeaway glass bar (EO 13.0-13.5) settles and resolves
380
+ frost(12.95, 0, 0.7);
381
+ ['E5', 'A5'].forEach((n, i) => chime(13.35 + i * 0.09, n, 0.6 - i * 0.12, (i - 0.5) * 0.3, 1.4));
382
+ k.tone(13.35, { f: 'A2', type: 'triangle', dur: 1.2, gain: 0.12, a: 0.02 });
383
+ }
384
+
385
+ registerStyle({
386
+ id: 'glassmorphism',
387
+ name: 'Glassmorphism UI',
388
+ category: 'Dimensional',
389
+ description: 'Frosted-glass UI: translucent panels that genuinely blur the vivid gradient blobs and orbs behind them, with 1px light borders, a diagonal specular sheen, fine frost grain and crisp Inter type.',
390
+ motion: 'Color blobs bloom up under the glass, the frosted card rises in, then the chat plays out (user bubble pops, the AI reply types itself line by line) while stat chips float in glass-over-glass and their ring and sparkline draw on; blobs keep drifting so the frost shimmers.',
391
+ duration: 5,
392
+ fonts: ['800 60px "Inter"', '700 20px "Inter"', '600 18px "Inter"', '600 15px "Inter"', '400 15px "Inter"', '400 18px "Inter"', '800 22px "Inter"', '600 12px "Inter"'],
393
+ frameT: 4.6,
394
+ readsPixels: false,
395
+ explainerDuration: 14.5,
396
+ explainerNote: 'The camera glides and zooms across one big frosted dashboard (data feed → network card → output chat → accuracy chart → pull back) while the live colour blobs drift behind, so every panel re-frosts as it moves; connectors are glowing gradient lines with travelling light dots, labels are glass pills, numbers count in big Inter 800.',
397
+ explainer: glassExplainer,
398
+ explainerSound: glassSound,
399
+ draw(ctx, W, H_, t) {
400
+ // ---------- background: vivid blobs + a few crisp orbs (so the frost has something to blur) ----------
401
+ const BG = H.layer(W, H_), b = BG.getContext('2d');
402
+ const base = b.createLinearGradient(0, 0, W, H_);
403
+ base.addColorStop(0, '#0c0a24'); base.addColorStop(1, '#170f3a');
404
+ b.fillStyle = base; b.fillRect(0, 0, W, H_);
405
+ const blob = (x, y, r, col, a = 1) => {
406
+ const g = b.createRadialGradient(x, y, 0, x, y, r);
407
+ g.addColorStop(0, H.rgba(col, a)); g.addColorStop(0.5, H.rgba(col, a * 0.55)); g.addColorStop(1, H.rgba(col, 0));
408
+ b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2);
409
+ };
410
+ const d = (ph, a) => Math.sin(t * 0.5 + ph) * a;
411
+ const ph = (a, b2) => H.clamp((t - a) / (b2 - a));
412
+ const E = (a, b2) => H.ease.out(ph(a, b2));
413
+ const typed = (str, a, b2) => str.slice(0, Math.round(str.length * ph(a, b2)));
414
+ const bloom = (i) => 0.35 + 0.65 * H.ease.out(ph(i * 0.12, 0.9 + i * 0.12));
415
+ blob(930 + d(0, 30), 230 + d(1, 20), 330 * bloom(0), '#ff2bd6', 0.95 * bloom(0));
416
+ blob(1180 + d(2, 20), 600, 300 * bloom(1), '#ff7a1a', 0.95 * bloom(1));
417
+ blob(620, 640 + d(3, 20), 320 * bloom(2), '#2b6bff', 0.9 * bloom(2));
418
+ blob(260 + d(4, 30), 170, 330 * bloom(3), '#7a2bff', 0.85 * bloom(3));
419
+ blob(120, 640, 250, '#00d1ff', 0.6);
420
+ blob(760, 380, 200, '#ff4d6d', 0.5);
421
+ // crisp orbs
422
+ orb(b, 1090 + d(5, 10), 170, 118, '#ffd2f4', '#ff4fc1', '#6a1497');
423
+ orb(b, 585, 575 + d(6, 8), 86, '#c7f2ff', '#3aa0ff', '#1a2a8a');
424
+ orb(b, 1215, 520, 46, '#ffe3b8', '#ff8a2a', '#9a2f12');
425
+ // ring
426
+ b.save(); b.translate(780, 120); b.rotate(-0.4);
427
+ const rg = b.createLinearGradient(-90, 0, 90, 0); rg.addColorStop(0, '#7af0ff'); rg.addColorStop(1, '#8a5bff');
428
+ b.strokeStyle = rg; b.lineWidth = 22; b.beginPath(); b.ellipse(0, 0, 92, 40, 0, 0, 7); b.stroke(); b.restore();
429
+ // faint grid
430
+ b.strokeStyle = 'rgba(255,255,255,0.035)'; b.lineWidth = 1; b.beginPath();
431
+ for (let x = 0; x <= W; x += 48) { b.moveTo(x + 0.5, 0); b.lineTo(x + 0.5, H_); }
432
+ for (let y = 0; y <= H_; y += 48) { b.moveTo(0, y + 0.5); b.lineTo(W, y + 0.5); }
433
+ b.stroke();
434
+ ctx.drawImage(BG, 0, 0);
435
+ let SRC = blurOf(BG, W, H_, 26);
436
+
437
+ // ---------- left: headline ----------
438
+ ctx.save(); ctx.globalAlpha = E(0.35, 0.7);
439
+ glass(ctx, SRC, 80 - (1 - E(0.35, 0.8)) * 20, 196, 196, 34, 17, { shadow: 16, tint: 0.08 });
440
+ ctx.fillStyle = '#b7f5ff'; ctx.beginPath(); ctx.arc(100, 213, 4 * (0.7 + 0.3 * Math.sin(t * 4)), 0, 7); ctx.fill();
441
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.9)'; ctx.fillText('NEW · AI COPILOT 2.0', 114, 217.5);
442
+ ctx.restore();
443
+ // headline lines rise out of a mask, staggered
444
+ const line = (str, y, a, fill, font) => {
445
+ const e = E(a, a + 0.55); if (e <= 0) return;
446
+ ctx.save(); ctx.beginPath(); ctx.rect(60, y - 62, 520, 76); ctx.clip();
447
+ ctx.globalAlpha = e; ctx.font = font; ctx.fillStyle = fill; ctx.fillText(str, 76, y + (1 - e) * 64); ctx.restore();
448
+ };
449
+ line('Your AI', 300, 0.5, '#ffffff', '800 60px "Inter"');
450
+ line('copilot,', 366, 0.62, '#ffffff', '800 60px "Inter"');
451
+ const hg = ctx.createLinearGradient(76, 0, 400, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
452
+ line('always on.', 432, 0.74, hg, '800 60px "Inter"');
453
+ ctx.save(); ctx.globalAlpha = E(1.05, 1.5); ctx.font = '400 18px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.68)';
454
+ ctx.fillText('Answers, summaries and actions —', 78, 478 + (1 - E(1.05, 1.5)) * 10); ctx.fillText('right where you work.', 78, 504 + (1 - E(1.05, 1.5)) * 10);
455
+ ctx.restore();
456
+
457
+ // ---------- chat card (rises in, frosted) ----------
458
+ const ce = E(0.55, 1.25);
459
+ const cx = 650, cy = 96 + (1 - ce) * 50, cw = 470, ch = 520;
460
+ ctx.save(); ctx.globalAlpha = ce;
461
+ glass(ctx, SRC, cx, cy, cw, ch, 28, { tint: 0.09 });
462
+ ctx.restore();
463
+ // header
464
+ ctx.save(); ctx.globalAlpha = E(1.0, 1.35);
465
+ orb(ctx, cx + 44, cy + 46, 20, '#ffd6f5', '#ff4fc1', '#7a1fb0');
466
+ ctx.strokeStyle = 'rgba(255,255,255,0.9)'; ctx.lineWidth = 1.8; ctx.beginPath();
467
+ const sx = cx + 44, sy = cy + 46; ctx.moveTo(sx, sy - 8); ctx.quadraticCurveTo(sx, sy, sx + 8, sy); ctx.quadraticCurveTo(sx, sy, sx, sy + 8); ctx.quadraticCurveTo(sx, sy, sx - 8, sy); ctx.quadraticCurveTo(sx, sy, sx, sy - 8); ctx.stroke();
468
+ ctx.font = '600 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText('Nova', cx + 76, cy + 42);
469
+ ctx.fillStyle = '#4dffa6'; ctx.beginPath(); ctx.arc(cx + 80, cy + 58, 3.5, 0, 7); ctx.fill();
470
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.6)'; ctx.fillText('AI assistant · online', cx + 89, cy + 62);
471
+ for (let i = 0; i < 3; i++) { ctx.fillStyle = 'rgba(255,255,255,0.7)'; ctx.beginPath(); ctx.arc(cx + cw - 54 + i * 8, cy + 46, 2, 0, 7); ctx.fill(); }
472
+ ctx.restore();
473
+ const dl = E(1.1, 1.6);
474
+ if (dl > 0) { ctx.strokeStyle = 'rgba(255,255,255,0.12)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(cx + 24, cy + 88.5); ctx.lineTo(cx + 24 + (cw - 48) * dl, cy + 88.5); ctx.stroke(); }
475
+ // user message pops from its tail corner
476
+ {
477
+ const bw = 262, bx = cx + cw - 24 - bw, by = cy + 112;
478
+ const k = H.ease.back(ph(1.45, 1.85));
479
+ if (k > 0) {
480
+ ctx.save(); ctx.translate(bx + bw, by + 46); ctx.scale(k, k); ctx.translate(-(bx + bw), -(by + 46)); ctx.globalAlpha = Math.min(1, ph(1.45, 1.6));
481
+ const ug = ctx.createLinearGradient(bx, by, bx + bw, by + 46);
482
+ ug.addColorStop(0, '#8a5bff'); ug.addColorStop(1, '#ff4fc1');
483
+ ctx.save(); ctx.shadowColor = 'rgba(255,60,200,0.35)'; ctx.shadowBlur = 20; ctx.shadowOffsetY = 6;
484
+ ctx.fillStyle = ug; ctx.beginPath(); ctx.roundRect(bx, by, bw, 46, [18, 18, 4, 18]); ctx.fill(); ctx.restore();
485
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText("Summarize today's sales call", bx + 18, by + 28);
486
+ ctx.restore();
487
+ ctx.save(); ctx.globalAlpha = E(1.8, 2.1); ctx.font = '400 11px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.45)'; ctx.fillText('9:41', cx + cw - 52, by + 64); ctx.restore();
488
+ }
489
+ }
490
+ // AI reply: bubble grows from its tail corner, then types line by line
491
+ {
492
+ const bx = cx + 24, by = cy + 192, bw = 340, bh = 156;
493
+ const k = H.ease.back(ph(1.95, 2.35));
494
+ if (k > 0) {
495
+ ctx.save(); ctx.translate(bx, by + bh); ctx.scale(k, k); ctx.translate(-bx, -(by + bh)); ctx.globalAlpha = Math.min(1, ph(1.95, 2.1));
496
+ ctx.fillStyle = 'rgba(255,255,255,0.12)'; ctx.beginPath(); ctx.roundRect(bx, by, bw, bh, [18, 18, 18, 4]); ctx.fill();
497
+ ctx.strokeStyle = 'rgba(255,255,255,0.22)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(bx + 0.5, by + 0.5, bw - 1, bh - 1, [18, 18, 18, 4]); ctx.stroke();
498
+ ctx.restore();
499
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(typed('Here are the 3 key takeaways:', 2.25, 2.65), bx + 18, by + 32);
500
+ const items = [['Budget approved for Q3', '#4dffa6'], ['Pilot starts next Monday', '#7ad7ff'], ['Security review needed', '#ffb35c']];
501
+ items.forEach(([txt, c], i) => {
502
+ const a0 = 2.7 + i * 0.32;
503
+ const e = E(a0, a0 + 0.25); if (e <= 0) return;
504
+ const yy = by + 66 + i * 34;
505
+ ctx.save(); ctx.globalAlpha = e;
506
+ ctx.fillStyle = H.rgba(c, 0.18); ctx.beginPath(); ctx.roundRect(bx + 18, yy - 15, 22, 22, 7); ctx.fill();
507
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = c; ctx.textAlign = 'center'; ctx.fillText(String(i + 1), bx + 29, yy); ctx.textAlign = 'left';
508
+ ctx.restore();
509
+ ctx.font = '400 14px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.88)'; ctx.fillText(typed(txt, a0 + 0.05, a0 + 0.3), bx + 52, yy);
510
+ });
511
+ }
512
+ }
513
+ // typing indicator: Nova is "thinking" before the reply, then again after it
514
+ {
515
+ const bx = cx + 24;
516
+ const before = t > 1.7 && t < 1.98, after = t > 3.75;
517
+ if (before || after) {
518
+ const by = before ? cy + 192 : cy + 364;
519
+ ctx.save(); ctx.globalAlpha = before ? 1 : E(3.75, 3.95);
520
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(bx, by, 64, 30, 15); ctx.fill();
521
+ for (let i = 0; i < 3; i++) {
522
+ const a = 0.35 + 0.65 * Math.max(0, Math.sin(t * 9 - i * 0.9));
523
+ ctx.fillStyle = `rgba(255,255,255,${a})`; ctx.beginPath(); ctx.arc(bx + 20 + i * 12, by + 15, 3.2, 0, 7); ctx.fill();
524
+ }
525
+ ctx.restore();
526
+ }
527
+ }
528
+ // input field
529
+ {
530
+ const ix = cx + 20, iy = cy + ch - 74, iw = cw - 40, ih = 52;
531
+ ctx.save(); ctx.globalAlpha = E(1.15, 1.5);
532
+ ctx.fillStyle = 'rgba(10,6,40,0.22)'; ctx.beginPath(); ctx.roundRect(ix, iy, iw, ih, 26); ctx.fill();
533
+ ctx.strokeStyle = 'rgba(255,255,255,0.18)'; ctx.beginPath(); ctx.roundRect(ix + 0.5, iy + 0.5, iw - 1, ih - 1, 26); ctx.stroke();
534
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillText('Ask Nova anything…', ix + 22, iy + 31);
535
+ if (Math.sin(t * 6) > 0) { ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillRect(ix + 21, iy + 17, 1.5, 19); }
536
+ const g = ctx.createLinearGradient(ix + iw - 46, iy, ix + iw - 6, iy + ih);
537
+ g.addColorStop(0, '#ff7a1a'); g.addColorStop(1, '#ff2bd6');
538
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(ix + iw - 26, iy + 26, 19, 0, 7); ctx.fill();
539
+ ctx.strokeStyle = '#fff'; ctx.lineWidth = 2; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
540
+ ctx.beginPath(); ctx.moveTo(ix + iw - 26, iy + 34); ctx.lineTo(ix + iw - 26, iy + 18); ctx.moveTo(ix + iw - 33, iy + 25); ctx.lineTo(ix + iw - 26, iy + 18); ctx.lineTo(ix + iw - 19, iy + 25); ctx.stroke();
541
+ ctx.restore();
542
+ }
543
+
544
+ // ---------- stat chips: glass over glass (re-blur the composited frame), floating in ----------
545
+ SRC = blurOf(ctx.canvas, W, H_, 18);
546
+ const chip = (a0, dx, dy, fn) => {
547
+ const e = E(a0, a0 + 0.6); if (e <= 0) return;
548
+ ctx.save(); ctx.globalAlpha = Math.min(1, ph(a0, a0 + 0.3)); fn((1 - e) * dx, (1 - e) * dy); ctx.restore();
549
+ };
550
+ // chip 1: speed
551
+ chip(2.25, -40, 0, (ox, oy) => {
552
+ const x = 570 + ox, y = 180 + d(1, 4) + oy, w = 168, h = 64;
553
+ glass(ctx, SRC, x, y, w, h, 18, { shadow: 34, tint: 0.12 });
554
+ const g = ctx.createLinearGradient(x + 14, y + 14, x + 50, y + 50); g.addColorStop(0, '#ffcf5c'); g.addColorStop(1, '#ff7a1a');
555
+ ctx.fillStyle = g; ctx.beginPath(); ctx.roundRect(x + 14, y + 14, 36, 36, 11); ctx.fill();
556
+ ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.moveTo(x + 34, y + 20); ctx.lineTo(x + 24, y + 34); ctx.lineTo(x + 31, y + 34); ctx.lineTo(x + 28, y + 44); ctx.lineTo(x + 39, y + 29); ctx.lineTo(x + 32, y + 29); ctx.closePath(); ctx.fill();
557
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText((2.4 * E(2.3, 3.0)).toFixed(1) + '×', x + 62, y + 34);
558
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('faster replies', x + 62, y + 51);
559
+ });
560
+ // chip 2: accuracy ring
561
+ chip(2.55, 40, 0, (ox, oy) => {
562
+ const x = 1018 + ox, y = 356 + d(2, 4) + oy, w = 196, h = 76;
563
+ glass(ctx, SRC, x, y, w, h, 20, { shadow: 34, tint: 0.12 });
564
+ const c = [x + 40, y + 38];
565
+ const rp = H.ease.inOut(ph(2.7, 3.6));
566
+ ctx.lineWidth = 6; ctx.strokeStyle = 'rgba(255,255,255,0.15)'; ctx.beginPath(); ctx.arc(c[0], c[1], 21, 0, 7); ctx.stroke();
567
+ const g = ctx.createLinearGradient(c[0] - 20, c[1] - 20, c[0] + 20, c[1] + 20); g.addColorStop(0, '#4dffa6'); g.addColorStop(1, '#00d1ff');
568
+ if (rp > 0) { ctx.strokeStyle = g; ctx.lineCap = 'round'; ctx.beginPath(); ctx.arc(c[0], c[1], 21, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * 0.986 * rp); ctx.stroke(); }
569
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText((98.6 * rp).toFixed(1) + '%', x + 76, y + 40);
570
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('answer accuracy', x + 76, y + 58);
571
+ });
572
+ // chip 3: sparkline
573
+ chip(2.85, 0, 40, (ox, oy) => {
574
+ const x = 556 + ox, y = 586 + d(3, 4) + oy, w = 190, h = 92;
575
+ glass(ctx, SRC, x, y, w, h, 20, { shadow: 34, tint: 0.12 });
576
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('Tokens / sec', x + 16, y + 26);
577
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText('12.8k', x + 16, y + 52);
578
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = '#4dffa6'; ctx.fillText('▲ 18%', x + 82, y + 51);
579
+ const pts = []; const sr = H.rng(4);
580
+ for (let i = 0; i <= 12; i++) pts.push([x + 16 + i * 13.2, y + 80 - (i * 1.4 + sr() * 8 + Math.sin(i * 0.8 + t) * 2)]);
581
+ const sp = H.ease.inOut(ph(3.0, 3.7)), n = Math.max(1, Math.round(12 * sp));
582
+ const vis = pts.slice(0, n + 1);
583
+ if (sp > 0) {
584
+ const ag = ctx.createLinearGradient(0, y + 50, 0, y + 86); ag.addColorStop(0, 'rgba(77,255,166,0.35)'); ag.addColorStop(1, 'rgba(77,255,166,0)');
585
+ ctx.fillStyle = ag; ctx.beginPath(); ctx.moveTo(vis[0][0], y + 86); vis.forEach(p => ctx.lineTo(p[0], p[1])); ctx.lineTo(vis[vis.length - 1][0], y + 86); ctx.closePath(); ctx.fill();
586
+ ctx.strokeStyle = '#4dffa6'; ctx.lineWidth = 2; ctx.lineJoin = 'round'; ctx.beginPath(); vis.forEach((p, i) => i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1])); ctx.stroke();
587
+ const lp = vis[vis.length - 1]; ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(lp[0], lp[1], 3.5, 0, 7); ctx.fill();
588
+ }
589
+ });
590
+ },
591
+ });
592
+ }
@@ -0,0 +1,13 @@
1
+ {
2
+ "id": 46,
3
+ "name": "Glassmorphism UI",
4
+ "nameZh": "毛玻璃界面",
5
+ "family": "Dimensional",
6
+ "familyZh": "立体空间",
7
+ "description": "Frosted-glass UI: translucent panels that genuinely blur the vivid gradient blobs and orbs behind them, with 1px light borders, a diagonal specular sheen, fine frost grain and crisp Inter type.",
8
+ "motionNotes": "Motion: Color blobs bloom up under the glass, the frosted card rises in, then the chat plays out (user bubble pops, the AI reply types itself line by line) while stat chips float in glass-over-glass and their ring and sparkline draw on; blobs keep drifting so the frost shimmers.",
9
+ "explainerNotes": "Explainer: The camera glides and zooms across one big frosted dashboard (data feed → network card → output chat → accuracy chart → pull back) while the live colour blobs drift behind, so every panel re-frosts as it moves; connectors are glowing gradient lines with travelling light dots, labels are glass pills, numbers count in big Inter 800.",
10
+ "code": "code.js",
11
+ "registeredAs": "glassmorphism",
12
+ "source": "https://www.futurepedia.io/resources/ai-style-atlas/view"
13
+ }