@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,989 @@
1
+ // Ballpoint Notebook — blue Bic doodle on college-ruled paper.
2
+ {
3
+ const seg = (pts, step = 2.5) => {
4
+ const out = [];
5
+ for (let i = 0; i < pts.length - 1; i++) {
6
+ const [x0, y0] = pts[i], [x1, y1] = pts[i + 1];
7
+ const n = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0) / step));
8
+ for (let j = 0; j < n; j++) out.push([x0 + (x1 - x0) * j / n, y0 + (y1 - y0) * j / n]);
9
+ }
10
+ out.push(pts[pts.length - 1]);
11
+ return out;
12
+ };
13
+ const normals = (P) => P.map((p, i) => {
14
+ const a = P[Math.max(0, i - 1)], b = P[Math.min(P.length - 1, i + 1)];
15
+ const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1;
16
+ return [-dy / d, dx / d];
17
+ });
18
+ const wob = (pts, nz, seed, amp = 1.0, freq = 0.02) => {
19
+ const N = normals(pts); let L = 0;
20
+ return pts.map((p, i) => {
21
+ if (i) L += Math.hypot(p[0] - pts[i - 1][0], p[1] - pts[i - 1][1]);
22
+ const o = nz.n2(L * freq + seed * 1.37, seed * 0.71) * amp + nz.n2(L * freq * 6 + seed, seed + 3.3) * amp * 0.3;
23
+ return [p[0] + N[i][0] * o, p[1] + N[i][1] * o];
24
+ });
25
+ };
26
+ const ell = (cx, cy, rx, ry, a0 = 0, a1 = Math.PI * 2) => {
27
+ const n = Math.max(10, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 2.5)), out = [];
28
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; out.push([cx + Math.cos(a) * rx, cy + Math.sin(a) * ry]); }
29
+ return out;
30
+ };
31
+ const bez = (p0, p1, p2, p3, n = 40) => {
32
+ const out = [];
33
+ for (let i = 0; i <= n; i++) {
34
+ const t = i / n, m = 1 - t;
35
+ out.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0],
36
+ m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]);
37
+ }
38
+ return out;
39
+ };
40
+ const INK = [30, 46, 150];
41
+
42
+ // >>>XE-ENGINE
43
+ // ===================== explainer story engine (shared script: "How does AI learn?") =====================
44
+ // Builds the diagram as timed world-space strokes/texts; each style renders them with its own medium.
45
+ const XC = {}; // cache for static textures (output still depends only on t)
46
+ const XE = (() => {
47
+ const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
48
+ const win = (t, a, b) => clamp((t - a) / (b - a));
49
+ const eio = (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2);
50
+ const camAt = (keys, t) => {
51
+ if (t <= keys[0][0]) return keys[0].slice(1);
52
+ for (let i = 0; i < keys.length - 1; i++) {
53
+ const a = keys[i], b = keys[i + 1];
54
+ if (t <= b[0]) {
55
+ const u = eio((t - a[0]) / Math.max(1e-6, b[0] - a[0]));
56
+ return [a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u, Math.exp(Math.log(a[3]) + (Math.log(b[3]) - Math.log(a[3])) * u)];
57
+ }
58
+ }
59
+ return keys[keys.length - 1].slice(1);
60
+ };
61
+ const circ = (x, y, rx, ry, a0 = 0, a1 = Math.PI * 2, n = 0) => {
62
+ n = n || Math.max(12, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 6)); const o = [];
63
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; o.push([x + Math.cos(a) * rx, y + Math.sin(a) * ry]); }
64
+ return o;
65
+ };
66
+ const quad = (p0, p1, p2, n = 30) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); } return o; };
67
+ const cubic = (p0, p1, p2, p3, n = 40) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
68
+ const rrect = (x, y, w, h, r) => {
69
+ const o = [[x + r, y], [x + w - r, y]]; o.push(...circ(x + w - r, y + r, r, r, -Math.PI / 2, 0, 5).slice(1));
70
+ o.push([x + w, y + h - r]); o.push(...circ(x + w - r, y + h - r, r, r, 0, Math.PI / 2, 5).slice(1));
71
+ o.push([x + r, y + h]); o.push(...circ(x + r, y + h - r, r, r, Math.PI / 2, Math.PI, 5).slice(1));
72
+ o.push([x, y + r]); o.push(...circ(x + r, y + r, r, r, Math.PI, Math.PI * 1.5, 5).slice(1));
73
+ o.push([x + r + 6, y - 1]); return o;
74
+ };
75
+ const head = (P, len = 20, spread = 0.5) => {
76
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 4)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
77
+ return [[a[0] - Math.cos(an - spread) * len, a[1] - Math.sin(an - spread) * len], a, [a[0] - Math.cos(an + spread) * len, a[1] - Math.sin(an + spread) * len]];
78
+ };
79
+ const cat = (x, y, s) => [
80
+ circ(x, y + 0.06 * s, 0.3 * s, 0.27 * s, -1.2, 5.1),
81
+ [[x - 0.27 * s, y - 0.02 * s], [x - 0.24 * s, y - 0.34 * s], [x - 0.07 * s, y - 0.2 * s]],
82
+ [[x + 0.07 * s, y - 0.2 * s], [x + 0.24 * s, y - 0.34 * s], [x + 0.27 * s, y - 0.02 * s]],
83
+ [[x - 0.03 * s, y + 0.1 * s], [x, y + 0.13 * s], [x + 0.03 * s, y + 0.1 * s]],
84
+ [[x - 0.12 * s, y + 0.12 * s], [x - 0.36 * s, y + 0.08 * s]], [[x - 0.12 * s, y + 0.16 * s], [x - 0.35 * s, y + 0.2 * s]],
85
+ [[x + 0.12 * s, y + 0.12 * s], [x + 0.36 * s, y + 0.08 * s]], [[x + 0.12 * s, y + 0.16 * s], [x + 0.35 * s, y + 0.2 * s]],
86
+ ];
87
+ const dog = (x, y, s) => [
88
+ circ(x, y + 0.04 * s, 0.26 * s, 0.28 * s, -1.4, 4.9),
89
+ circ(x - 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
90
+ circ(x + 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
91
+ circ(x, y + 0.15 * s, 0.07 * s, 0.045 * s, 0, 6.4),
92
+ [[x - 0.08 * s, y + 0.23 * s], [x, y + 0.26 * s], [x + 0.08 * s, y + 0.23 * s]],
93
+ ];
94
+ const eyes = (x, y, s, dy = 0.02) => [[x - 0.1 * s, y + dy * s], [x + 0.1 * s, y + dy * s]];
95
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
96
+
97
+ // L: layout options. mode: 'same' (progress drawn where the loop was) | 'below' | 'right'
98
+ // model(cx, cy, adj, add): style supplies its model drawing; adj 0..1 = how far the knobs have been adjusted.
99
+ const story = (t, L) => {
100
+ const items = [];
101
+ const line = (pts, role, w, a, b, g) => items.push({ k: 'line', pts, role, w, a, b, g });
102
+ const text = (s, x, y, size, font, role, a, b, opt = {}) => items.push({ k: 'text', s, x, y, size, font, role, a, b, rot: opt.rot || 0, align: opt.align || 'left', g: opt.g });
103
+ const dot = (x, y, r, role, a, g) => items.push({ k: 'dot', x, y, r, role, a, b: a + 0.05, g });
104
+ const S = L.s || 1;
105
+ // ---- 1 HOOK ----
106
+ const TX = L.titleX ?? 640, TY = L.titleY ?? 350;
107
+ text('How does AI learn?', TX, TY, 84 * S, 'title', 'ink', 0.15, 1.3, { align: 'center', rot: -0.015, g: 'A' });
108
+ line([[TX - 330 * S, TY + 32 * S], [TX + 330 * S, TY + 24 * S]], 'acc1', 7, 1.3, 1.55, 'A');
109
+ // ---- 2 DATA ----
110
+ const MX = L.modelX ?? 2250, MY = L.modelY ?? 640;
111
+ const mAdj = eio(win(t, 8.95, 9.5));
112
+ L.model(MX, MY, mAdj, (it) => { it.g = it.g || 'M'; items.push(it); }, { line, text, dot }, t);
113
+ text(L.modelName || 'model', MX, MY + 228, 38, 'label', 'ink', 3.15, 3.4, { align: 'center', g: 'M' });
114
+ const CS = 118, cx0 = MX - 870, cy0 = MY - 175;
115
+ for (let i = 0; i < 6; i++) {
116
+ const col = i % 3, row = (i / 3) | 0, x = cx0 + col * 150 + (row ? 40 : 0), y = cy0 + row * 170, isCat = [1, 0, 1, 1, 0, 0][i];
117
+ const a = 3.0 + i * 0.17;
118
+ line(rrect(x - CS / 2, y - CS / 2, CS, CS, 12), 'ink', 4, a, a + 0.12, 'B');
119
+ (isCat ? cat : dog)(x, y - 6, CS * 0.82).forEach((p) => line(p, 'ink', 3.2, a + 0.1, a + 0.22, 'B'));
120
+ eyes(x, y - 6, CS * 0.82).forEach(([ex, ey]) => dot(ex, ey, 3.2, 'ink', a + 0.22, 'B'));
121
+ // label tag hanging off the card
122
+ const tx = x + 18, ty = y + CS / 2 - 4;
123
+ line([[tx, ty], [tx + 70, ty], [tx + 84, ty + 19], [tx + 70, ty + 38], [tx, ty + 38], [tx, ty]], isCat ? 'acc1' : 'acc3', 3, a + 0.2, a + 0.3, 'B');
124
+ text(isCat ? 'cat' : 'dog', tx + 8, ty + 30, 31, 'label', isCat ? 'acc1' : 'acc3', a + 0.28, a + 0.36, { g: 'B' });
125
+ }
126
+ // flow arrow into the model
127
+ const fa = cubic([cx0 + 370, MY - 10], [cx0 + 470, MY - 60], [MX - 260, MY - 40], [MX - 165, MY - 10]);
128
+ line(fa, 'ink', 5, 4.15, 4.45, 'B'); line(head(fa, 24), 'ink', 5, 4.45, 4.55, 'B');
129
+ // little example cards streaming along the arrow
130
+ if (t > 4.5 && t < 6.2) {
131
+ for (let k = 0; k < 9; k++) {
132
+ const u = ((t - 4.5) * 0.9 + k / 9) % 1, ix = Math.min(fa.length - 1, Math.floor(u * fa.length));
133
+ const [px, py] = fa[ix], sz = 26 * (1 - 0.5 * u);
134
+ if (t - 4.5 < k / 9 / 0.9) continue;
135
+ items.push({ k: 'line', pts: rrect(px - sz / 2, py - sz / 2 - 18, sz, sz, 4), role: k % 2 ? 'acc1' : 'acc3', w: 2.5, a: -1, b: 0, g: 'F', inst: true });
136
+ }
137
+ }
138
+ // counter (numerals redrawn on twos)
139
+ if (t > 4.5) {
140
+ const u = win(Math.floor(t * 12) / 12, 4.55, 5.25), n = u >= 1 ? 1e6 : (Math.pow(10, u * 6) - 1) / (1e6 - 1) * 1e6;
141
+ items.push({ k: 'text', s: fmt(n), x: cx0 + 150, y: cy0 + 425, size: 76, font: 'num', role: 'ink', a: -1, b: 0, align: 'center', g: 'B', inst: true, live: true });
142
+ text('examples', cx0 + 150, cy0 + 472, 36, 'label', 'ink', 4.55, 4.8, { align: 'center', g: 'B' });
143
+ }
144
+ if (L.model2At) L.model(MX, MY, mAdj, (it) => { it.g = 'M2'; if (!it.inst) { it.a += L.model2At - 2.5; it.b += L.model2At - 2.5; } items.push(it); }, { line: (p, r, w, a, b) => line(p, r, w, a + L.model2At - 2.5, b + L.model2At - 2.5, 'M2'), text: (s2, x, y, sz, f, r, a, b, o = {}) => text(s2, x, y, sz, f, r, a + L.model2At - 2.5, b + L.model2At - 2.5, { ...o, g: 'M2' }), dot }, t - (L.model2At - 2.5));
145
+ // ---- 3 GUESS -> CHECK -> ADJUST ----
146
+ const qx = MX, qy = MY - 300;
147
+ line(rrect(qx - 62, qy - 62, 124, 124, 12), 'acc2', 4, 6.4, 6.55, 'C');
148
+ cat(qx, qy - 4, 100).forEach((p) => line(p, 'ink', 3.2, 6.5, 6.7, 'C'));
149
+ eyes(qx, qy - 4, 100).forEach(([ex, ey]) => dot(ex, ey, 3, 'ink', 6.7, 'C'));
150
+ text('new!', qx + 72, qy - 30, 30, 'label', 'acc2', 6.65, 6.8, { g: 'C' });
151
+ const dn = [[qx, qy + 70], [qx + 2, MY - 170]];
152
+ line(dn, 'ink', 5, 6.8, 6.95, 'C'); line(head(dn, 18), 'ink', 5, 6.95, 7.02, 'C');
153
+ const gA = [[MX + 175, MY - 10], [MX + 300, MY - 14], [MX + 400, MY - 8]];
154
+ line(gA, 'ink', 5, 7.02, 7.2, 'C'); line(head(gA, 20), 'ink', 5, 7.2, 7.26, 'C');
155
+ text('Guess', MX + 290, MY - 40, 38, 'label', 'ink', 7.15, 7.4, { align: 'center', g: 'C' });
156
+ const BX = MX + 540, BY = MY - 10;
157
+ line(rrect(BX - 120, BY - 55, 240, 110, 40), 'ink', 5, 7.3, 7.5, 'C');
158
+ line([[BX - 70, BY + 52], [BX - 96, BY + 92], [BX - 40, BY + 54]], 'ink', 5, 7.48, 7.55, 'C');
159
+ text('dog?', BX, BY + 18, 52, 'title', 'ink', 7.52, 7.75, { align: 'center', g: 'C' });
160
+ text('Check', BX, BY - 82, 38, 'label', 'acc2', 7.85, 8.05, { align: 'center', g: 'C' });
161
+ line([[BX + 140, BY - 40], [BX + 200, BY + 30]], 'acc2', 8, 8.0, 8.08, 'C');
162
+ line([[BX + 200, BY - 40], [BX + 140, BY + 30]], 'acc2', 8, 8.08, 8.16, 'C');
163
+ line(circ(BX + 4, BY + 2, 150, 82, -2.2, 4.4), 'acc2', 5, 8.15, 8.45, 'C'); // emphasis ring
164
+ const back = cubic([BX - 60, BY + 70], [BX - 80, BY + 290], [MX + 290, MY + 300], [MX + 155, MY + 190]);
165
+ line(back, 'acc2', 6, 8.45, 8.95, 'C'); line(head(back, 22), 'acc2', 6, 8.95, 9.02, 'C');
166
+ text('Adjust', (BX + MX) / 2 - 10, MY + 315, 40, 'label', 'acc2', 8.8, 9.05, { align: 'center', g: 'C' });
167
+ if (t > 8.95 && t < 9.4) { // error signal travelling back
168
+ const u = win(t, 8.95, 9.35), p = back[Math.min(back.length - 1, Math.floor((1 - u) * (back.length - 1)))];
169
+ items.push({ k: 'dot', x: p[0], y: p[1], r: 13, role: 'acc2', a: -1, b: 0, g: 'C', inst: true });
170
+ }
171
+ line([[BX - 66, BY + 4], [BX - 20, BY - 6], [BX + 24, BY + 6], [BX + 66, BY - 4]], 'ink', 5, 9.5, 9.62, 'C'); // strike
172
+ text('cat', BX + 30, BY + 118, 52, 'title', 'acc3', 9.62, 9.85, { align: 'center', g: 'C' });
173
+ line([[BX + 92, BY + 96], [BX + 112, BY + 122], [BX + 156, BY + 66]], 'acc3', 8, 9.85, 10.05, 'C');
174
+ if (L.bridge) { // a connector the hand draws while the camera travels to the next part
175
+ const B = L.bridge;
176
+ line(B.pts, 'acc1', 5, B.a, B.b, 'D'); line(head(B.pts, 22), 'acc1', 5, B.b, B.b + 0.06, 'D');
177
+ text(B.label, B.lx, B.ly, 40, 'label', 'acc1', B.b + 0.06, B.b + 0.3, { align: 'center', rot: B.rot || 0, g: 'D' });
178
+ }
179
+ // ---- 4 PROGRESS ----
180
+ const D = L.D;
181
+ const ox = D[0] - 380, oy = D[1] + 150, cw = 560, ch = 330;
182
+ line([[ox, oy - ch], [ox, oy], [ox + cw, oy]], 'ink', 5, L.pT, L.pT + 0.35, 'D');
183
+ line(head([[ox, oy], [ox, oy - ch]], 16), 'ink', 5, L.pT + 0.35, L.pT + 0.4, 'D');
184
+ line(head([[ox, oy], [ox + cw, oy]], 16), 'ink', 5, L.pT + 0.4, L.pT + 0.45, 'D');
185
+ text('training rounds', ox + cw / 2, oy + 48, 34, 'label', 'ink', L.pT + 0.3, L.pT + 0.55, { align: 'center', g: 'D' });
186
+ const cpts = [];
187
+ for (let i = 0; i <= 40; i++) {
188
+ const u = i / 40, acc = 61 + 36 * (1 - Math.pow(1 - u, 2.2)) + (i % 3 === 1 ? -2.5 : i % 3 === 2 ? 1.5 : 0) * (1 - u);
189
+ cpts.push([ox + 20 + u * (cw - 50), oy - (acc - 50) / 50 * ch]);
190
+ }
191
+ line(cpts, 'acc1', 6, L.pT + 0.5, L.pT + 1.7, 'D');
192
+ text('accuracy', D[0] + 330, D[1] - 120, 40, 'label', 'ink', L.pT + 0.45, L.pT + 0.7, { align: 'center', g: 'D' });
193
+ if (t > L.pT + 0.55) {
194
+ const u = win(Math.floor(t * 12) / 12, L.pT + 0.6, L.pT + 1.7), v = 61 + 36 * (1 - Math.pow(1 - u, 2.2));
195
+ items.push({ k: 'text', s: Math.round(v) + '%', x: D[0] + 330, y: D[1] + 10, size: 110, font: 'num', role: u >= 1 ? 'acc3' : 'ink', a: -1, b: 0, align: 'center', g: 'D', inst: true, live: true });
196
+ }
197
+ line(circ(D[0] + 335, D[1] - 25, 140, 90, -2.4, 4.2), 'acc2', 6, L.pT + 1.75, L.pT + 2.05, 'D');
198
+ // ---- 5 TAKEAWAY ----
199
+ text('More examples → better guesses', D[0], D[1] + 290, 62, 'title', 'ink', L.kT, L.kT + 0.75, { align: 'center', rot: -0.01, g: 'E' });
200
+ line([[D[0] - 450, D[1] + 316], [D[0] + 455, D[1] + 308]], 'acc1', 6, L.kT + 0.75, L.kT + 0.95, 'E');
201
+ return items;
202
+ };
203
+ // the 'tip' of whatever is currently being drawn (for the hand/tool)
204
+ const tipOf = (items, t, measure) => {
205
+ let tip = null;
206
+ for (const it of items) {
207
+ if (it.inst || it.k === 'dot') continue;
208
+ const p = win(t, it.a, it.b);
209
+ if (p > 0 && p < 1) {
210
+ if (it.k === 'line') { const P = it.pts; tip = P[Math.min(P.length - 1, Math.floor(p * (P.length - 1)))]; }
211
+ else tip = measure ? measure(it, p) : [it.x, it.y];
212
+ }
213
+ }
214
+ return tip;
215
+ };
216
+ return { clamp, win, eio, camAt, circ, quad, cubic, rrect, head, cat, dog, story, tipOf, fmt };
217
+ })();
218
+ // <<<XE-ENGINE
219
+ registerStyle({
220
+ id: 'ballpoint-notebook',
221
+ name: 'Ballpoint Notebook',
222
+ category: 'Hand-Drawn',
223
+ description: 'A blue Bic doodle in the back of a college-ruled notebook: dense crosshatching for darks, pressure-varied lines with ink blobs where strokes start, bubble lettering with a hatched drop shadow and compulsive margin doodles.',
224
+ motion: 'Lines scratch on stroke by stroke, then layers of crosshatching build up the shadows pass by pass, while the margin doodles get traced over and over.',
225
+ fonts: ['700 92px "Fredoka"', '400 28px "Gloria Hallelujah"'],
226
+ frameT: 5.9,
227
+ duration: 6,
228
+ readsPixels: true,
229
+ draw(ctx, W, H_, t) {
230
+ const nz = H.makeNoise(57);
231
+ const MX = 168; // red margin x
232
+ const RULE0 = 104, RS = 30;
233
+
234
+ // ---------- paper ----------
235
+ H.paper(ctx, W, H_, '#fbfaf5', 12, 0.012);
236
+ const light = ctx.createLinearGradient(0, 0, W, H_);
237
+ light.addColorStop(0, 'rgba(255,255,255,0.0)'); light.addColorStop(1, 'rgba(120,110,90,0.10)');
238
+ ctx.fillStyle = light; ctx.fillRect(0, 0, W, H_);
239
+ // rules
240
+ for (let y = RULE0; y < H_; y += RS) {
241
+ ctx.fillStyle = 'rgba(110,160,215,0.75)'; ctx.fillRect(0, y, W, 1.2);
242
+ ctx.fillStyle = 'rgba(110,160,215,0.18)'; ctx.fillRect(0, y + 1.2, W, 0.8);
243
+ }
244
+ ctx.fillStyle = 'rgba(225,95,105,0.8)'; ctx.fillRect(MX, 0, 1.6, H_);
245
+ ctx.fillStyle = 'rgba(225,95,105,0.3)'; ctx.fillRect(MX + 1.6, 0, 1, H_);
246
+
247
+ // ---------- tone map (what the hatching reads) ----------
248
+ const TM = H.layer(W, H_), tm = TM.getContext('2d');
249
+ tm.fillStyle = '#000'; tm.fillRect(0, 0, W, H_);
250
+ const gray = (v) => `rgb(${(v * 255) | 0},0,0)`;
251
+
252
+ // rocket frame
253
+ const RX = 760, RY = 400, RA = 0.52, SC = 0.86;
254
+ const toW = ([x, y]) => {
255
+ const c = Math.cos(RA), s = Math.sin(RA);
256
+ return [RX + (x * c - y * s) * SC, RY + (x * s + y * c) * SC];
257
+ };
258
+ const local = (fn) => { tm.save(); tm.translate(RX, RY); tm.rotate(RA); tm.scale(SC, SC); fn(); tm.restore(); };
259
+
260
+ // smoke clouds (world coords), back to front
261
+ const clouds = [];
262
+ {
263
+ const rr = H.rng(4);
264
+ const base = [[420, 640, 70], [330, 610, 58], [520, 668, 64], [260, 670, 54], [450, 560, 52], [600, 640, 46], [370, 690, 60], [520, 600, 40], [300, 560, 38]];
265
+ base.forEach(([x, y, r]) => clouds.push([x + rr.range(-6, 6), y + rr.range(-6, 6), r]));
266
+ }
267
+ // flame direction: rocket local +y
268
+ const fl0 = toW([0, 190]), fl1 = toW([0, 330]);
269
+ clouds.forEach(([x, y, r]) => {
270
+ const g = tm.createRadialGradient(x - r * 0.35, y - r * 0.45, r * 0.1, x, y, r);
271
+ g.addColorStop(0, gray(0.0)); g.addColorStop(0.55, gray(0.22)); g.addColorStop(0.85, gray(0.55)); g.addColorStop(1, gray(0.7));
272
+ tm.fillStyle = g; tm.beginPath(); tm.arc(x, y, r, 0, 7); tm.fill();
273
+ });
274
+ local(() => {
275
+ // body
276
+ const bg = tm.createLinearGradient(-62, 0, 62, 0);
277
+ bg.addColorStop(0, gray(0.3)); bg.addColorStop(0.18, gray(0.06)); bg.addColorStop(0.42, gray(0.12)); bg.addColorStop(0.75, gray(0.6)); bg.addColorStop(0.93, gray(0.9)); bg.addColorStop(1, gray(0.72));
278
+ tm.fillStyle = bg;
279
+ tm.beginPath(); tm.moveTo(-62, -150); tm.bezierCurveTo(-62, -230, -30, -280, 0, -300); tm.bezierCurveTo(30, -280, 62, -230, 62, -150);
280
+ tm.lineTo(60, 130); tm.lineTo(-60, 130); tm.closePath(); tm.fill();
281
+ // painted band + nose cap
282
+ tm.save(); tm.clip();
283
+ const bg2 = tm.createLinearGradient(-62, 0, 62, 0);
284
+ bg2.addColorStop(0, gray(0.65)); bg2.addColorStop(0.2, gray(0.5)); bg2.addColorStop(0.75, gray(0.85)); bg2.addColorStop(1, gray(0.95));
285
+ tm.fillStyle = bg2; tm.fillRect(-70, -310, 140, 92); tm.fillRect(-70, 54, 140, 30);
286
+ tm.restore();
287
+ // fins
288
+ tm.fillStyle = gray(0.55);
289
+ tm.beginPath(); tm.moveTo(-60, 20); tm.quadraticCurveTo(-120, 80, -126, 186); tm.lineTo(-60, 136); tm.closePath(); tm.fill();
290
+ tm.fillStyle = gray(0.92);
291
+ tm.beginPath(); tm.moveTo(60, 20); tm.quadraticCurveTo(120, 80, 126, 186); tm.lineTo(60, 136); tm.closePath(); tm.fill();
292
+ tm.fillStyle = gray(0.8); tm.fillRect(-7, 60, 14, 140);
293
+ // nozzle
294
+ const ng = tm.createLinearGradient(-44, 0, 44, 0); ng.addColorStop(0, gray(0.6)); ng.addColorStop(1, gray(0.97));
295
+ tm.fillStyle = ng; tm.beginPath(); tm.moveTo(-34, 130); tm.lineTo(34, 130); tm.lineTo(46, 172); tm.lineTo(-46, 172); tm.closePath(); tm.fill();
296
+ // window
297
+ tm.fillStyle = gray(0.5); tm.beginPath(); tm.arc(0, -60, 34, 0, 7); tm.fill();
298
+ tm.fillStyle = gray(0.95); tm.beginPath(); tm.arc(0, -60, 25, 0, 7); tm.fill();
299
+ tm.fillStyle = gray(0.0); tm.beginPath(); tm.ellipse(-9, -70, 9, 5, -0.6, 0, 7); tm.fill();
300
+ // flame: lightly hatched outer glow only
301
+ tm.fillStyle = gray(0.0); tm.beginPath(); tm.moveTo(-40, 176); tm.quadraticCurveTo(-46, 260, 0, 350); tm.quadraticCurveTo(46, 260, 40, 176); tm.closePath(); tm.fill();
302
+ });
303
+ // moon
304
+ const MXc = 1120, MYc = 150, MR = 74;
305
+ {
306
+ const g = tm.createRadialGradient(MXc - 30, MYc - 30, 10, MXc, MYc, MR);
307
+ g.addColorStop(0, gray(0.05)); g.addColorStop(0.6, gray(0.3)); g.addColorStop(1, gray(0.75));
308
+ tm.fillStyle = g; tm.beginPath(); tm.arc(MXc, MYc, MR, 0, 7); tm.fill();
309
+ [[MXc + 22, MYc - 18, 16], [MXc - 26, MYc + 26, 12], [MXc + 30, MYc + 34, 9], [MXc - 10, MYc - 36, 7]].forEach(([x, y, r]) => {
310
+ tm.fillStyle = gray(0.72); tm.beginPath(); tm.arc(x, y, r, 0, 7); tm.fill();
311
+ });
312
+ }
313
+ const tmd = tm.getImageData(0, 0, W, H_).data;
314
+ const tone = (x, y) => {
315
+ x |= 0; y |= 0; if (x < 0 || y < 0 || x >= W || y >= H_) return 0;
316
+ return tmd[(y * W + x) * 4] / 255;
317
+ };
318
+
319
+ // ---------- ballpoint primitives ----------
320
+ ctx.save();
321
+ ctx.globalCompositeOperation = 'multiply';
322
+ ctx.lineCap = 'round'; ctx.lineJoin = 'round';
323
+ const win = (a, b) => H.clamp((t - a) / (b - a));
324
+ let PH = null, TIP = null;
325
+ const seq = (t0, dt, dur) => { PH = { t0, dt, dur: dur || dt * 2, k: 0 }; };
326
+ const bp = (pts, seed, w = 1.3, a = 0.85, blob = true) => {
327
+ if (pts.length < 2) return;
328
+ if (PH) {
329
+ const k = PH.k++, gate = H.clamp((t - (PH.t0 + k * PH.dt)) / PH.dur);
330
+ if (gate <= 0) return;
331
+ if (gate < 1) { pts = pts.slice(0, Math.max(2, Math.ceil(pts.length * gate))); TIP = pts[pts.length - 1]; }
332
+ }
333
+ const n = pts.length;
334
+ const rr = H.rng(seed);
335
+ let skip = rr.chance(0.25) ? Math.floor(rr.range(0.2, 0.8) * n) : -1;
336
+ for (let i = 0; i < n - 1; i += 2) {
337
+ if (skip >= 0 && i >= skip && i < skip + 3) continue; // ink skipped
338
+ const u = i / (n - 1);
339
+ const pr = 0.62 + 0.38 * (0.5 + 0.5 * nz.n2(i * 0.05 + seed * 0.3, seed * 0.11));
340
+ const taper = Math.min(1, (1 - u) * 6 + 0.35);
341
+ ctx.strokeStyle = H.rgba(INK, a * pr * taper); ctx.lineWidth = w * (0.75 + 0.35 * pr);
342
+ ctx.beginPath(); ctx.moveTo(pts[i][0], pts[i][1]); ctx.lineTo(pts[i + 1][0], pts[i + 1][1]);
343
+ if (pts[i + 2]) ctx.lineTo(pts[i + 2][0], pts[i + 2][1]);
344
+ ctx.stroke();
345
+ }
346
+ if (blob && rr.chance(0.6)) {
347
+ ctx.fillStyle = H.rgba(INK, 0.9); ctx.beginPath(); ctx.arc(pts[0][0] + 0.3, pts[0][1], w * rr.range(1.0, 1.8), 0, 7); ctx.fill();
348
+ }
349
+ };
350
+ const line = (pts, seed, w = 1.4, a = 0.9, amp = 0.8, passes = 1) => {
351
+ for (let k = 0; k < passes; k++) bp(wob(seg(pts), nz, seed + k * 13, amp + k * 0.4), seed + k * 7, w, a);
352
+ };
353
+
354
+ // ---------- hatching from tone map ----------
355
+ const hatch = (ang, sp, thr, seed, a, t0, t1, region = [0, 0, W, H_]) => {
356
+ const rr = H.rng(seed), ca = Math.cos(ang), sa = Math.sin(ang);
357
+ const [x0, y0, x1, y1] = region, mx = (x0 + x1) / 2, my = (y0 + y1) / 2, ext = Math.hypot(x1 - x0, y1 - y0) / 2;
358
+ const pr = win(t0, t1); if (pr <= 0) return;
359
+ const oMax = -ext + 2 * ext * pr;
360
+ for (let o = -ext; o < ext; o += sp * (0.85 + rr() * 0.3)) {
361
+ if (o > oMax) break;
362
+ const ox = mx - sa * o, oy = my + ca * o;
363
+ let run = [];
364
+ const flush = () => {
365
+ let i = 0;
366
+ while (i < run.length - 3) {
367
+ const len = Math.floor(rr.range(8, 24));
368
+ const part = run.slice(i, i + len);
369
+ if (part.length > 2) {
370
+ const jx = rr.range(-0.8, 0.8), jy = rr.range(-0.8, 0.8);
371
+ bp(part.map(([x, y]) => [x + jx, y + jy]), seed * 31 + i + (o | 0) * 7, rr.range(0.9, 1.25), a * rr.range(0.75, 1.1), rr.chance(0.1));
372
+ if (pr < 1) TIP = part[part.length - 1];
373
+ }
374
+ i += len - Math.floor(rr.range(-1, 2));
375
+ }
376
+ run = [];
377
+ };
378
+ for (let s = -ext; s < ext; s += 2.5) {
379
+ const x = ox + ca * s, y = oy + sa * s;
380
+ if (x < x0 || x > x1 || y < y0 || y > y1) { flush(); continue; }
381
+ const v = tone(x, y) + nz.n2(x * 0.03, y * 0.03) * 0.05;
382
+ if (v > thr) run.push([x, y]); else flush();
383
+ }
384
+ flush();
385
+ }
386
+ };
387
+ hatch(-0.85, 5.0, 0.16, 1, 0.7, 2.3, 3.1);
388
+ hatch(0.72, 4.8, 0.4, 2, 0.7, 2.8, 3.5);
389
+ hatch(-0.12, 4.2, 0.58, 3, 0.75, 3.2, 3.8);
390
+ hatch(1.32, 3.8, 0.74, 4, 0.8, 3.5, 4.0);
391
+ hatch(-0.5, 3.2, 0.84, 5, 0.85, 3.75, 4.2);
392
+ hatch(0.25, 2.8, 0.9, 6, 0.9, 3.95, 4.35);
393
+
394
+ // ---------- contours ----------
395
+ const L = (pts) => pts.map(toW);
396
+ seq(1.0, 0.04);
397
+ // rocket outline (double-traced like a real pen doodle)
398
+ line(L(bez([-62, -150], [-62, -230], [-30, -280], [0, -300])), 10, 1.6, 0.95, 0.6, 2);
399
+ line(L(bez([0, -300], [30, -280], [62, -230], [62, -150])), 11, 1.6, 0.95, 0.6, 2);
400
+ line(L([[-62, -150], [-60, 130]]), 12, 1.6, 0.95, 0.8, 2);
401
+ line(L([[62, -150], [60, 130]]), 13, 1.7, 0.95, 0.8, 2);
402
+ line(L(ell(0, -218, 54, 9, 0.05, Math.PI - 0.05)), 14, 1.3, 0.9, 0.4);
403
+ line(L(ell(0, -150, 62, 11, 0.02, Math.PI - 0.02)), 15, 1.4, 0.9, 0.4);
404
+ line(L(ell(0, 54, 61, 11, 0.02, Math.PI - 0.02)), 16, 1.3, 0.9, 0.4);
405
+ line(L(ell(0, 84, 61, 11, 0.02, Math.PI - 0.02)), 17, 1.3, 0.9, 0.4);
406
+ line(L(ell(0, 130, 60, 10, 0.02, Math.PI - 0.02)), 18, 1.5, 0.95, 0.4);
407
+ line(L(ell(0, -60, 34, 34)), 19, 1.5, 0.95, 0.5, 2);
408
+ line(L(ell(0, -60, 25, 25)), 20, 1.3, 0.9, 0.4);
409
+ // rivets
410
+ for (let k = -4; k <= (t > 1.6 ? 4 : -5); k++) {
411
+ const p = toW([k * 13, -134 + Math.cos(k * 0.35) * 8]);
412
+ ctx.fillStyle = H.rgba(INK, 0.9); ctx.beginPath(); ctx.arc(p[0], p[1], 1.6, 0, 7); ctx.fill();
413
+ }
414
+ line(L([[-60, 20], [-92, 52], [-118, 110], [-126, 186], [-60, 136]]), 21, 1.6, 0.95, 0.6, 2);
415
+ line(L([[60, 20], [92, 52], [118, 110], [126, 186], [60, 136]]), 22, 1.6, 0.95, 0.6, 2);
416
+ line(L([[-7, 62], [-7, 200], [7, 200], [7, 62]]), 23, 1.4, 0.9, 0.4);
417
+ line(L([[-34, 132], [-46, 172], [46, 172], [34, 132]]), 24, 1.5, 0.95, 0.5, 2);
418
+ // flame
419
+ line(L(bez([-40, 176], [-50, 250], [-20, 300], [0, 352])), 25, 1.4, 0.9, 1.2);
420
+ line(L(bez([0, 352], [20, 300], [50, 250], [40, 176])), 26, 1.4, 0.9, 1.2);
421
+ line(L(bez([-22, 178], [-26, 230], [-8, 262], [0, 292])), 27, 1.2, 0.85, 1);
422
+ line(L(bez([0, 292], [8, 262], [26, 230], [22, 178])), 28, 1.2, 0.85, 1);
423
+ line(L([[-14, 204], [-10, 240]]), 29, 1, 0.7);
424
+ line(L([[10, 210], [6, 236]]), 30, 1, 0.7);
425
+
426
+ seq(2.2, 0.025);
427
+ // clouds: draw each puff's visible arc (not hidden by puffs in front)
428
+ clouds.forEach(([x, y, r], i) => {
429
+ const pts = [];
430
+ let runs = [], cur = [];
431
+ for (let k = 0; k <= 120; k++) {
432
+ const a = k / 120 * Math.PI * 2, rw = r * (1 + 0.035 * Math.sin(a * (5 + (i % 4)) + i * 2) + 0.05 * nz.n2(a * 1.5 + i, i * 3.1)), px = x + Math.cos(a) * rw, py = y + Math.sin(a) * rw;
433
+ let hidden = false;
434
+ for (let j = i + 1; j < clouds.length; j++) { const c = clouds[j]; if (Math.hypot(px - c[0], py - c[1]) < c[2] - 1) { hidden = true; break; } }
435
+ // also hidden behind the flame
436
+ if (!hidden) cur.push([px, py]); else if (cur.length) { runs.push(cur); cur = []; }
437
+ }
438
+ if (cur.length) runs.push(cur);
439
+ runs.forEach((rn, k) => { if (rn.length > 2 && rn[0][1] < H_ + 20) line(rn, 200 + i * 10 + k, 1.4, 0.9, 1.0); });
440
+ });
441
+
442
+ // moon
443
+ seq(2.6, 0.045);
444
+ line(ell(MXc, MYc, MR, MR, -1, 5.4), 300, 1.5, 0.95, 0.8, 2);
445
+ [[MXc + 22, MYc - 18, 16], [MXc - 26, MYc + 26, 12], [MXc + 30, MYc + 34, 9], [MXc - 10, MYc - 36, 7]].forEach(([x, y, r], i) => line(ell(x, y, r, r * 0.9, 0.3, 6.9), 310 + i, 1.2, 0.9, 0.4));
446
+ // little flag on the moon
447
+ line([[MXc - 40, MYc - 60], [MXc - 52, MYc - 116]], 320, 1.4, 0.95, 0.4);
448
+ line([[MXc - 52, MYc - 116], [MXc - 18, MYc - 112], [MXc - 26, MYc - 98], [MXc - 46, MYc - 92]], 321, 1.3, 0.9, 0.5);
449
+
450
+ // speed lines + sparkles
451
+ seq(2.95, 0.02);
452
+ [[-150, -70, 40], [-170, 0, 90], [-120, -190, -110], [150, -100, 0], [170, 10, 80]].forEach(([x, y0, y1], i) => line(L([[x, y0], [x, y1]]), 400 + i, 1.2, 0.85, 0.5));
453
+ const sparkle = (x, y, s, seed) => {
454
+ line([[x - s, y], [x + s, y]], seed, 1.2, 0.9, 0.3); line([[x, y - s], [x, y + s]], seed + 1, 1.2, 0.9, 0.3);
455
+ line([[x - s * 0.5, y - s * 0.5], [x + s * 0.5, y + s * 0.5]], seed + 2, 1, 0.7, 0.2);
456
+ line([[x - s * 0.5, y + s * 0.5], [x + s * 0.5, y - s * 0.5]], seed + 3, 1, 0.7, 0.2);
457
+ };
458
+ sparkle(960, 300, 12, 500); sparkle(1180, 330, 9, 504); sparkle(1010, 120, 8, 508); sparkle(920, 470, 7, 512); sparkle(1220, 520, 10, 516);
459
+ [[1050, 400], [1150, 440], [880, 160], [1230, 260], [990, 560]].forEach(([x, y], i) => { if (t < 3.3 + i * 0.05) return; ctx.fillStyle = H.rgba(INK, 0.9); ctx.beginPath(); ctx.arc(x, y, 2 + (i % 2), 0, 7); ctx.fill(); });
460
+
461
+ // ---------- margin doodles ----------
462
+ // star traced over and over
463
+ const star = (x, y, R, seed, passes) => {
464
+ const pts = [];
465
+ for (let k = 0; k <= 5; k++) { const a = -Math.PI / 2 + k * Math.PI * 4 / 5; pts.push([x + Math.cos(a) * R, y + Math.sin(a) * R]); }
466
+ line(pts, seed, 1.4, 0.9, 1.2, passes);
467
+ };
468
+ const tipBefore = TIP;
469
+ seq(0.3, 1.15, 0.35); star(118, 236, 30, 600, 5);
470
+ seq(1.9, 1.2, 0.3); star(94, 690, 16, 610, 4);
471
+ seq(0.6, 0.05, 0.12);
472
+ // Necker cube with a hatched face
473
+ {
474
+ const x = 90, y = 410, s = 46, d = 22;
475
+ const F = [[x, y], [x + s, y], [x + s, y + s], [x, y + s], [x, y]], B = F.map(([a, b]) => [a + d, b - d]);
476
+ line(F, 620, 1.4, 0.9, 0.6, 2); line(B, 621, 1.4, 0.9, 0.6, 2);
477
+ for (let k = 0; k < 4; k++) line([F[k], B[k]], 622 + k, 1.3, 0.9, 0.4);
478
+ for (let k = 3; k < d; k += 3.2) line([[x + s + k, y - k + 2], [x + s + k, y + s - k - 2]], 630 + k * 3, 1.1, 0.8, 0.3);
479
+ }
480
+ // spirals
481
+ const spiral = (x, y, R, turns, seed) => {
482
+ const pts = [];
483
+ for (let k = 0; k <= turns * 60; k++) { const a = k / 60 * Math.PI * 2, rad = R * k / (turns * 60); pts.push([x + Math.cos(a) * rad, y + Math.sin(a) * rad]); }
484
+ line(pts, seed, 1.3, 0.9, 0.5);
485
+ };
486
+ seq(1.3, 0.1, 0.45); spiral(112, 560, 30, 4, 640);
487
+ seq(4.4, 0.1, 0.4); spiral(1210, 650, 22, 3, 641);
488
+ // zigzag arrow
489
+ seq(1.85, 0.1, 0.25); line([[88, 320], [104, 304], [120, 322], [136, 306], [150, 322]], 650, 1.3, 0.9, 0.4);
490
+ PH = null; if (tipBefore) TIP = tipBefore;
491
+ // ---------- bubble lettering ----------
492
+ ctx.restore();
493
+ {
494
+ const TX = 200, TY = 160, txt = 'TO THE MOON';
495
+ const font = '700 92px "Fredoka"';
496
+ const M = H.layer(W, H_), mc = M.getContext('2d');
497
+ mc.font = font;
498
+ const glyphs = []; { let px = 0; const rj = H.rng(71); for (const ch of txt) { glyphs.push([ch, px, rj.range(-3, 3), rj.range(-0.05, 0.05)]); px += mc.measureText(ch).width + (ch === ' ' ? -4 : 7); } }
499
+ const gT = (i) => 0.1 + i * 0.075;
500
+ const drawGlyphs = (c, fn, lag = 0) => glyphs.forEach(([ch, px, dy, rot], i) => { if (ch === ' ' || t < gT(i) + lag) return; c.save(); c.translate(px, dy); c.rotate(rot); fn(ch); c.restore(); });
501
+ mc.font = font; mc.fillStyle = '#000';
502
+ mc.save(); mc.translate(TX + 8, TY + 8); mc.rotate(-0.03); drawGlyphs(mc, (ch) => mc.fillText(ch, 0, 0)); mc.restore();
503
+ mc.globalCompositeOperation = 'destination-out';
504
+ mc.save(); mc.translate(TX, TY); mc.rotate(-0.03); mc.lineWidth = 3; drawGlyphs(mc, (ch) => { mc.fillText(ch, 0, 0); mc.strokeText(ch, 0, 0); }); mc.restore();
505
+ const HL = H.layer(W, H_), hc = HL.getContext('2d'), rr = H.rng(70);
506
+ hc.strokeStyle = H.rgba(INK, 0.85); hc.lineCap = 'round';
507
+ for (let o = -200; o < 900; o += 3.4) {
508
+ hc.lineWidth = rr.range(0.9, 1.4); hc.globalAlpha = rr.range(0.7, 1);
509
+ hc.beginPath(); hc.moveTo(TX + o, TY + 20); hc.lineTo(TX + o + 110, TY - 100); hc.stroke();
510
+ }
511
+ hc.globalAlpha = 1; hc.globalCompositeOperation = 'destination-in'; hc.drawImage(M, 0, 0);
512
+ { const sw = TX - 20 + 760 * win(1.0, 1.6); hc.globalCompositeOperation = 'destination-out'; hc.fillRect(sw, 0, W, H_); if (t > 1.0 && t < 1.6) TIP = [sw, TY - 10]; }
513
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.drawImage(HL, 0, 0); ctx.restore();
514
+ // outlines traced twice
515
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.font = font;
516
+ [[0, 0, 2.0, 1.0, 0], [0.8, -0.6, 1.3, 0.85, 0.12], [-0.5, 0.4, 1.0, 0.6, 0.6]].forEach(([dx, dy, w, a, lag]) => {
517
+ ctx.save(); ctx.translate(TX + dx, TY + dy); ctx.rotate(-0.03);
518
+ ctx.strokeStyle = H.rgba(INK, a); ctx.lineWidth = w; ctx.lineJoin = 'round'; drawGlyphs(ctx, (ch) => ctx.strokeText(ch, 0, 0), lag); ctx.restore();
519
+ });
520
+ const gi = glyphs.findIndex((_, i) => t < gT(i));
521
+ if (gi > 0 && t < gT(glyphs.length - 1) + 0.08) TIP = [TX + glyphs[gi - 1][1] + 40, TY - 20];
522
+ ctx.restore();
523
+ }
524
+ // handwritten note on the rules
525
+ ctx.save(); ctx.globalCompositeOperation = 'multiply';
526
+ ctx.font = '400 28px "Gloria Hallelujah"'; ctx.fillStyle = H.rgba(INK, 0.88);
527
+ { const note = 'v1.0 ships friday!!', nc = Math.ceil(note.length * win(4.2, 4.75)), part = note.slice(0, nc);
528
+ ctx.save(); ctx.translate(890, RULE0 + RS * 17 - 6); ctx.rotate(-0.012); ctx.fillText(part, 0, 0);
529
+ if (nc > 0 && nc < note.length) TIP = [890 + ctx.measureText(part).width, RULE0 + RS * 17 - 14];
530
+ ctx.restore(); }
531
+ ctx.restore();
532
+
533
+ // ---------- hole punches (desk shows through) ----------
534
+ [120, 360, 600].forEach((y) => {
535
+ const x = 54, r = 17;
536
+ ctx.save();
537
+ ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.clip();
538
+ const dg = ctx.createLinearGradient(0, y - r, 0, y + r);
539
+ dg.addColorStop(0, '#5a3e2a'); dg.addColorStop(1, '#7a5638');
540
+ ctx.fillStyle = dg; ctx.fillRect(x - r, y - r, r * 2, r * 2);
541
+ // paper thickness shadow inside top-left
542
+ ctx.strokeStyle = 'rgba(0,0,0,0.35)'; ctx.lineWidth = 6; ctx.beginPath(); ctx.arc(x + 2, y + 3, r, 0, 7); ctx.stroke();
543
+ ctx.restore();
544
+ ctx.strokeStyle = 'rgba(255,255,255,0.8)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(x, y, r + 0.5, 0.2, 2.6); ctx.stroke();
545
+ ctx.strokeStyle = 'rgba(120,110,95,0.25)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(x, y, r + 1.5, 3.4, 5.9); ctx.stroke();
546
+ });
547
+
548
+ // ---------- the ballpoint pen while drawing ----------
549
+ if (TIP && t < 4.85) {
550
+ const [tx, ty] = TIP, ang = 0.85, len = 280;
551
+ ctx.save();
552
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(40,40,60,0.25)'; ctx.translate(tx + 18, ty + 22); ctx.rotate(ang + 0.04); ctx.beginPath(); ctx.roundRect(20, -7, len, 14, 6); ctx.fill(); ctx.restore();
553
+ ctx.translate(tx, ty); ctx.rotate(ang);
554
+ ctx.fillStyle = '#b8b8b0'; ctx.beginPath(); ctx.arc(0.5, 0, 1.4, 0, 7); ctx.fill();
555
+ const cg = ctx.createLinearGradient(0, -6, 0, 6); cg.addColorStop(0, '#ffffff'); cg.addColorStop(1, '#c9c9c2');
556
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.moveTo(1.5, -1.5); ctx.lineTo(26, -6.5); ctx.lineTo(26, 6.5); ctx.lineTo(1.5, 1.5); ctx.closePath(); ctx.fill();
557
+ const bgr = ctx.createLinearGradient(0, -8, 0, 8); bgr.addColorStop(0, 'rgba(250,252,255,0.95)'); bgr.addColorStop(0.5, 'rgba(215,222,232,0.92)'); bgr.addColorStop(1, 'rgba(160,170,185,0.95)');
558
+ ctx.fillStyle = bgr; ctx.fillRect(26, -8, len - 50, 16);
559
+ ctx.fillStyle = 'rgba(30,46,150,0.85)'; ctx.fillRect(30, -1.8, len - 70, 3.6);
560
+ ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillRect(30, -6, len - 60, 1.5);
561
+ ctx.fillStyle = '#2c3fa8'; ctx.beginPath(); ctx.roundRect(len - 26, -7, 26, 14, 4); ctx.fill();
562
+ ctx.restore();
563
+ }
564
+ H.grain(ctx, W, H_, 0.025, 4 + (Math.floor(t * 12) % 4));
565
+ H.vignette(ctx, W, H_, 0.12, '60,50,40');
566
+ },
567
+ // >>>EXPLAINER
568
+ explainerDuration: 15,
569
+ explainerNote: 'Doodled down one long college-ruled page: the pen draws while the camera scrolls along and then down the page, headings are bubble letters with crosshatched shadows, boxes get hatched drop-shadows, a red pen marks the wrong guess, and counters are re-inked in bubble numerals.',
570
+ explainer(ctx, W, H_, t) {
571
+ const nz = H.makeNoise(57);
572
+ const BLUE = [30, 46, 150], RED = [178, 28, 38];
573
+ const D = [2560, 1520];
574
+ const L = {
575
+ D, pT: 10.95, kT: 13.05, modelName: 'robot brain',
576
+ bridge: { pts: XE.cubic([2760, 1000], [2900, 1120], [2860, 1250], [2700, 1330]), a: 10.15, b: 10.6, label: 'repeat x1000', lx: 2960, ly: 1300 },
577
+ model: (cx, cy, adj, push, api, tt) => {
578
+ const g = 'M';
579
+ api.line(XE.rrect(cx - 150, cy - 140, 300, 280, 26), 'ink', 5, 2.5, 2.8, g);
580
+ api.line([[cx + 90, cy - 140], [cx + 96, cy - 185]], 'ink', 4, 2.8, 2.85, g);
581
+ api.line(XE.circ(cx + 97, cy - 197, 12, 12), 'ink', 4, 2.85, 2.92, g);
582
+ [-1, 1].forEach((s, i) => {
583
+ api.line(XE.circ(cx + s * 62, cy - 55, 32, 32, -1.4, 5.0), 'ink', 4.5, 2.9 + i * 0.06, 2.98 + i * 0.06, g);
584
+ api.dot(cx + s * 62 + 8, cy - 50, 9, 'ink', 3.0, g);
585
+ api.line(XE.rrect(cx + s * 150 - (s > 0 ? 0 : 16), cy - 50, 16, 70, 5), 'ink', 4, 3.0 + i * 0.04, 3.06 + i * 0.04, g);
586
+ });
587
+ api.line(XE.rrect(cx - 70, cy + 6, 140, 34, 8), 'ink', 4, 3.05, 3.12, g);
588
+ for (let k = 1; k < 6; k++) api.line([[cx - 70 + k * 23, cy + 8], [cx - 70 + k * 23, cy + 38]], 'ink', 3, 3.12 + k * 0.01, 3.14 + k * 0.01, g);
589
+ [-1, 0, 1].forEach((k, i) => {
590
+ const x = cx + k * 70, y = cy + 92;
591
+ api.line(XE.circ(x, y, 22, 22, -1.2, 5.2), 'ink', 4, 3.12 + i * 0.04, 3.2 + i * 0.04, g);
592
+ if (tt > 3.2 + i * 0.04) {
593
+ const a0 = [-2.4, -0.6, -1.9][i], a1 = [-0.7, -2.2, -0.4][i], a = a0 + (a1 - a0) * adj + Math.sin(adj * Math.PI) * 0.3;
594
+ push({ k: 'line', pts: [[x, y], [x + Math.cos(a) * 18, y + Math.sin(a) * 18]], role: adj > 0 && adj < 1 ? 'acc2' : 'ink', w: 5, a: -1, b: 0, inst: true, g });
595
+ }
596
+ });
597
+ },
598
+ };
599
+ const items = XE.story(t, L);
600
+ const cam = XE.camAt([[0, 640, 360, 1.0], [2.0, 650, 362, 1.05], [2.8, 1830, 610, 0.95], [5.95, 1860, 620, 0.97], [6.55, 2580, 640, 0.9], [10.3, 2600, 660, 0.93],
601
+ [11.0, 2560, 1540, 0.92], [12.9, 2570, 1550, 0.95], [13.6, 2560, 1640, 0.88], [15, 2560, 1640, 0.9]], t);
602
+ const z = cam[2];
603
+ const apply = (c) => { c.translate(W / 2, H_ / 2); c.scale(z, z); c.translate(-cam[0], -cam[1]); };
604
+ const toS = ([x, y]) => [(x - cam[0]) * z + W / 2, (y - cam[1]) * z + H_ / 2];
605
+ const vx0 = cam[0] - W / 2 / z, vx1 = cam[0] + W / 2 / z, vy0 = cam[1] - H_ / 2 / z, vy1 = cam[1] + H_ / 2 / z;
606
+
607
+ // ---------- the page ----------
608
+ if (!XC.paper) { const pl = H.layer(1000, 600), pc = pl.getContext('2d'); H.paper(pc, 1000, 600, '#fbfaf5', 12, 0.014); XC.paper = pl; }
609
+ if (!XC.tooth) {
610
+ // tileable paper tooth at 1:1 world scale: horizontal fibre streaks (like H.paper's n2(x*.15, y*.04)) + per-pixel speckle
611
+ const TS = 512, tl = H.layer(TS, TS), tc = tl.getContext('2d'), img = tc.createImageData(TS, TS), d = img.data, rr = H.rng(907);
612
+ const vnoise = (cx, cy, seed) => { // periodic value noise, cx x cy lattice over the tile
613
+ const L = new Float32Array(cx * cy), r2 = H.rng(seed); for (let i = 0; i < L.length; i++) L[i] = r2() * 2 - 1;
614
+ return (x, y) => { const fx = x / TS * cx, fy = y / TS * cy, ix = Math.floor(fx), iy = Math.floor(fy), u = fx - ix, v = fy - iy;
615
+ const su = u * u * (3 - 2 * u), sv = v * v * (3 - 2 * v), x0 = ix % cx, x1 = (ix + 1) % cx, y0 = iy % cy, y1 = (iy + 1) % cy;
616
+ const a = L[y0 * cx + x0], b = L[y0 * cx + x1], c = L[y1 * cx + x0], e = L[y1 * cx + x1];
617
+ return a + (b - a) * su + (c - a + (a - b - c + e) * su) * sv; };
618
+ };
619
+ const fib = vnoise(80, 20, 31), fib2 = vnoise(160, 48, 32), mot = vnoise(8, 8, 33);
620
+ for (let y = 0; y < TS; y++) for (let x = 0; x < TS; x++) {
621
+ const v = fib(x, y) * 0.5 + fib2(x, y) * 0.35 + mot(x, y) * 0.12 + (rr() - 0.5) * 0.8;
622
+ const i = (y * TS + x) * 4; // transparent warm-grey tooth over the base paper (source-over is cheap)
623
+ d[i] = 120; d[i + 1] = 108; d[i + 2] = 88; d[i + 3] = Math.max(0, Math.min(255, (0.016 + v * 0.018) * 255));
624
+ }
625
+ tc.putImageData(img, 0, 0);
626
+ // a few stray paper fibres
627
+ tc.lineCap = 'round';
628
+ for (let i = 0; i < 70; i++) {
629
+ const x = rr() * TS, y = rr() * TS, a = rr.range(-0.4, 0.4) + (rr.chance(0.5) ? 0 : Math.PI / 2) * 0.2, l = rr.range(6, 22);
630
+ tc.strokeStyle = `rgba(150,140,120,${rr.range(0.08, 0.2)})`; tc.lineWidth = rr.range(0.5, 1);
631
+ for (const [ox, oy] of [[0, 0], [-TS, 0], [0, -TS], [-TS, -TS], [TS, 0], [0, TS]]) { tc.beginPath(); tc.moveTo(x + ox, y + oy); tc.quadraticCurveTo(x + ox + Math.cos(a) * l * 0.5 + 2, y + oy + Math.sin(a) * l * 0.5 - 1.5, x + ox + Math.cos(a) * l, y + oy + Math.sin(a) * l); tc.stroke(); }
632
+ }
633
+ XC.tooth = tl;
634
+ }
635
+ ctx.save(); apply(ctx);
636
+ ctx.drawImage(XC.paper, -300, -300, 4000, 2400);
637
+ ctx.fillStyle = ctx.createPattern(XC.tooth, 'repeat'); ctx.fillRect(vx0 - 4, vy0 - 4, vx1 - vx0 + 8, vy1 - vy0 + 8);
638
+ for (let y = Math.ceil((vy0 - 104) / 30) * 30 + 104; y < vy1; y += 30) {
639
+ ctx.fillStyle = 'rgba(110,160,215,0.75)'; ctx.fillRect(vx0, y, vx1 - vx0, 1.3);
640
+ ctx.fillStyle = 'rgba(110,160,215,0.18)'; ctx.fillRect(vx0, y + 1.3, vx1 - vx0, 0.9);
641
+ }
642
+ ctx.fillStyle = 'rgba(225,95,105,0.8)'; ctx.fillRect(168, -400, 1.8, 3000);
643
+ ctx.fillStyle = 'rgba(225,95,105,0.3)'; ctx.fillRect(169.8, -400, 1, 3000);
644
+ // hole punches: the desk shows through, with the paper's cut edge catching light (as in the still)
645
+ [120, 360, 600, 840].forEach((y) => {
646
+ const x = 54, r = 17;
647
+ if (y + r < vy0 - 10 || y - r > vy1 + 10) return;
648
+ ctx.save(); ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.clip();
649
+ const dg = ctx.createLinearGradient(0, y - r, 0, y + r); dg.addColorStop(0, '#5a3e2a'); dg.addColorStop(1, '#7a5638');
650
+ ctx.fillStyle = dg; ctx.fillRect(x - r, y - r, r * 2, r * 2);
651
+ ctx.strokeStyle = 'rgba(0,0,0,0.35)'; ctx.lineWidth = 6; ctx.beginPath(); ctx.arc(x + 2, y + 3, r, 0, 7); ctx.stroke();
652
+ ctx.restore();
653
+ ctx.strokeStyle = 'rgba(255,255,255,0.8)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(x, y, r + 0.5, 0.2, 2.6); ctx.stroke();
654
+ ctx.strokeStyle = 'rgba(120,110,95,0.25)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(x, y, r + 1.5, 3.4, 5.9); ctx.stroke();
655
+ });
656
+ ctx.restore();
657
+ // the still's warm diagonal light falloff (screen space, under the ink)
658
+ {
659
+ const light = ctx.createLinearGradient(0, 0, W, H_);
660
+ light.addColorStop(0, 'rgba(255,255,255,0.0)'); light.addColorStop(1, 'rgba(120,110,90,0.10)');
661
+ ctx.fillStyle = light; ctx.fillRect(0, 0, W, H_);
662
+ }
663
+
664
+ // ---------- ballpoint ----------
665
+ ctx.save(); apply(ctx);
666
+ ctx.globalCompositeOperation = 'multiply'; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
667
+ const bpl = (pts, seed, w, a, rgb, done = true) => {
668
+ const n = pts.length; if (n < 2) return;
669
+ const rr = H.rng(seed);
670
+ const skip = rr.chance(0.25) ? Math.floor(rr.range(0.2, 0.8) * n) : -1;
671
+ for (let i = 0; i < n - 1; i += 2) {
672
+ if (skip >= 0 && i >= skip && i < skip + 2) continue;
673
+ // pressure: slow swell + faster wobble, so long strokes visibly fade and darken like a real Bic
674
+ const nv = 0.5 + 0.5 * (0.75 * nz.n2(i * 0.022 + seed * 0.3, seed * 0.11) + 0.25 * Math.sin(i * 0.19 + seed * 1.7));
675
+ const pr = 0.55 + 0.45 * nv;
676
+ ctx.strokeStyle = H.rgba(rgb, a * pr); ctx.lineWidth = w * (0.7 + 0.42 * pr);
677
+ ctx.beginPath(); ctx.moveTo(pts[i][0], pts[i][1]); ctx.lineTo(pts[i + 1][0], pts[i + 1][1]);
678
+ if (pts[i + 2]) ctx.lineTo(pts[i + 2][0], pts[i + 2][1]);
679
+ ctx.stroke();
680
+ }
681
+ // ink gloops: the ball dumps a blob where it lands, and sometimes where it lifts
682
+ if (rr.chance(0.8)) { const r0 = w * rr.range(1.0, 1.7); ctx.fillStyle = H.rgba(rgb, 0.9); ctx.beginPath(); ctx.ellipse(pts[0][0] + 0.3, pts[0][1], r0, r0 * 0.85, rr() * 3, 0, 7); ctx.fill(); }
683
+ if (done && rr.chance(0.4)) { const q = pts[n - 1]; ctx.fillStyle = H.rgba(rgb, 0.8); ctx.beginPath(); ctx.arc(q[0], q[1], w * 1.2 * rr.range(0.7, 1), 0, 7); ctx.fill(); }
684
+ };
685
+ // interior tonal hatching (the still's tone-map shading, lit from the top-left): a sparse 45deg layer over the
686
+ // lit-to-shadow half, a cross layer on the shadow side, and a third short layer deep in the shadow corner.
687
+ // holes: closed sub-shapes / words inside the shape are left as bare paper, the way a doodler hatches around them.
688
+ const hatchFill = (pts, holes, p, rgb) => {
689
+ if (p <= 0) return;
690
+ let x0 = 1e9, x1 = -1e9, y0 = 1e9, y1 = -1e9; pts.forEach(([x, y]) => { x0 = Math.min(x0, x); x1 = Math.max(x1, x); y0 = Math.min(y0, y); y1 = Math.max(y1, y); });
691
+ const w = x1 - x0, h = y1 - y0, rr = H.rng(((x0 * 11 + y0 * 3) | 0) + 17);
692
+ ctx.save();
693
+ ctx.beginPath(); pts.forEach(([x, y], i) => (i ? ctx.lineTo(x, y) : ctx.moveTo(x, y))); ctx.closePath();
694
+ holes.forEach((hp) => { if (hp.rect) { const [hx, hy, hw, hh] = hp.rect, r = hh / 2; ctx.moveTo(hx + r, hy); ctx.arc(hx + r, hy + r, r, -Math.PI / 2, -Math.PI * 1.5, true); ctx.lineTo(hx + hw - r, hy + hh); ctx.arc(hx + hw - r, hy + r, r, Math.PI / 2, -Math.PI / 2, true); ctx.closePath(); } else { hp.forEach(([x, y], i) => (i ? ctx.lineTo(x, y) : ctx.moveTo(x, y))); ctx.closePath(); } });
695
+ ctx.clip('evenodd');
696
+ // u: 0 at the lit top-left corner .. 1 at the shadow bottom-right corner (lines of constant u run at 45deg)
697
+ const L = w + h, uAt = (x, y) => ((x - x0) + (y - y0)) / L;
698
+ const layer = (dir, uMin, sp, al, lw, pp) => {
699
+ if (pp <= 0) return;
700
+ const groups = [[], [], []];
701
+ if (dir === 0) { // 45deg strokes (constant u), revealed in u order
702
+ for (let o = uMin * L; o < L * (uMin + (1 - uMin) * pp); o += sp * (0.85 + rr() * 0.3)) {
703
+ const c = x0 + y0 + o; // x + y = c
704
+ const ax = Math.max(x0 - 4, c - y1 - 4), bx = Math.min(x1 + 4, c - y0 + 4);
705
+ if (bx - ax < 2) continue;
706
+ let sx = ax; while (sx < bx) { const len = rr.range(26, 70), ex = Math.min(bx, sx + len), j = rr.range(-0.9, 0.9);
707
+ groups[(rr() * 3) | 0].push([sx + j, c - sx, ex + j, c - ex]); sx = ex + rr.range(-3, 1.5); }
708
+ }
709
+ } else { // cross strokes at -45deg (along u), only beyond uMin, revealed from the shadow corner inward
710
+ const cut = x0 + y0 + uMin * L; // clip half-plane x + y > cut
711
+ for (let o = -h; o < w; o += sp * (0.85 + rr() * 0.3)) {
712
+ // line: x - y = x0 - y0 + o
713
+ const k = x0 - y0 + o;
714
+ const sxa = Math.max(x0 - 4, y0 - 4 + k, (cut + k) / 2), sxb = Math.min(x1 + 4, y1 + 4 + k);
715
+ const span = sxb - sxa; if (span < 3) continue;
716
+ const ex = sxa + span * Math.min(1, pp * 1.3);
717
+ let sx = sxa; while (sx < ex) { const len = rr.range(22, 60), e2 = Math.min(ex, sx + len), j = rr.range(-0.9, 0.9);
718
+ groups[(rr() * 3) | 0].push([sx, sx - k + j, e2, e2 - k + j]); sx = e2 + rr.range(-3, 1.5); }
719
+ }
720
+ }
721
+ ctx.lineWidth = lw;
722
+ groups.forEach((g, gi) => { if (!g.length) return; ctx.strokeStyle = H.rgba(rgb, al * [0.75, 0.95, 1.15][gi]); ctx.beginPath(); g.forEach(([ax, ay, bx, by]) => { ctx.moveTo(ax, ay); ctx.lineTo(bx, by); }); ctx.stroke(); });
723
+ };
724
+ layer(0, 0.22, 6.0, 0.34, 1.0, XE.win(p, 0, 0.6));
725
+ layer(1, 0.55, 6.4, 0.34, 1.0, XE.win(p, 0.35, 0.85));
726
+ if (Math.min(w, h) > 60) { // a darker horizontal-ish layer tucked in the shadow corner of the big shapes
727
+ const cut = x0 + y0 + 0.78 * L, pp = XE.win(p, 0.65, 1);
728
+ if (pp > 0) {
729
+ ctx.beginPath(); ctx.moveTo(cut - y1 + 0, y1 + 4); ctx.lineTo(x1 + 4, y1 + 4); ctx.lineTo(x1 + 4, cut - x1 - 4); ctx.closePath(); ctx.clip();
730
+ ctx.strokeStyle = H.rgba(rgb, 0.28); ctx.lineWidth = 1.0; ctx.beginPath();
731
+ for (let yy = y1 + 2; yy > y1 - (h * 0.6) * pp; yy -= 4.6 + rr() * 1.2) { const j = rr.range(-1, 1); ctx.moveTo(x0 + w * 0.3, yy + j); ctx.lineTo(x1 + 4, yy - 3 + j); }
732
+ ctx.stroke();
733
+ }
734
+ }
735
+ ctx.restore();
736
+ };
737
+ // hatched drop-shadow behind a closed shape (classic notebook doodle shading)
738
+ const hatchShadow = (pts, dx, dy, p) => {
739
+ if (p <= 0) return;
740
+ ctx.save();
741
+ ctx.beginPath(); pts.forEach(([x, y], i) => (i ? ctx.lineTo(x + dx, y + dy) : ctx.moveTo(x + dx, y + dy))); ctx.closePath(); ctx.clip();
742
+ ctx.beginPath(); ctx.rect(vx0 - 50, vy0 - 50, vx1 - vx0 + 100, vy1 - vy0 + 100);
743
+ pts.forEach(([x, y], i) => (i ? ctx.lineTo(x, y) : ctx.moveTo(x, y))); ctx.closePath();
744
+ ctx.clip('evenodd');
745
+ let x0 = 1e9, x1 = -1e9, y0 = 1e9, y1 = -1e9; pts.forEach(([x, y]) => { x0 = Math.min(x0, x); x1 = Math.max(x1, x); y0 = Math.min(y0, y); y1 = Math.max(y1, y); });
746
+ const rr = H.rng((x0 * 7) | 0), span = (x1 - x0 + y1 - y0 + 2 * (dx + dy)) * p;
747
+ ctx.strokeStyle = H.rgba(BLUE, 0.62); ctx.lineWidth = 1.25; ctx.beginPath();
748
+ for (let o = 0; o < span; o += 4.4) {
749
+ const j = rr.range(-1, 1);
750
+ ctx.moveTo(x0 + o - (y1 - y0) - dy + j, y1 + dy + 4); ctx.lineTo(x0 + o + 4 + j, y0 - 4);
751
+ }
752
+ ctx.stroke();
753
+ ctx.restore();
754
+ };
755
+ // bubble lettering with crosshatched shadow
756
+ const bubble = (it, p) => {
757
+ const font = `700 ${it.size}px "Fredoka"`;
758
+ ctx.save(); ctx.font = font;
759
+ const w = ctx.measureText(it.s).width + (it.s.length - 1) * it.size * 0.06, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
760
+ const n = Math.ceil(it.s.length * p);
761
+ const pos = []; let px = 0;
762
+ for (let i = 0; i < it.s.length; i++) { pos.push(px); px += ctx.measureText(it.s[i]).width + it.size * 0.06; }
763
+ const rgb = it.role === 'acc2' ? RED : BLUE;
764
+ // shadow: layer mask of offset glyphs minus glyphs, then hatch through it
765
+ // (a layer only as big as the text's own screen box: same pixels as a full-frame layer, far less fill)
766
+ const T = ctx.getTransform();
767
+ const off = it.size * 0.08;
768
+ let bx0 = 1e9, by0 = 1e9, bx1 = -1e9, by1 = -1e9;
769
+ { const cr = Math.cos(it.rot || 0), sr = Math.sin(it.rot || 0);
770
+ [[-12, -it.size * 1.05], [w + off + 12, -it.size * 1.05], [-12, it.size * 0.4 + off], [w + off + 12, it.size * 0.4 + off]].forEach(([lx, ly]) => {
771
+ const wx = x0 + lx * cr - ly * sr, wy = it.y + lx * sr + ly * cr, dx = T.a * wx + T.c * wy + T.e, dy = T.b * wx + T.d * wy + T.f;
772
+ bx0 = Math.min(bx0, dx); bx1 = Math.max(bx1, dx); by0 = Math.min(by0, dy); by1 = Math.max(by1, dy); }); }
773
+ bx0 = Math.max(0, Math.floor(bx0) - 4); by0 = Math.max(0, Math.floor(by0) - 4); bx1 = Math.min(W, Math.ceil(bx1) + 4); by1 = Math.min(H_, Math.ceil(by1) + 4);
774
+ if (bx1 > bx0 && by1 > by0) {
775
+ const M = H.layer(bx1 - bx0, by1 - by0), mc = M.getContext('2d');
776
+ mc.setTransform(T.a, T.b, T.c, T.d, T.e - bx0, T.f - by0); mc.font = font; mc.fillStyle = '#000';
777
+ mc.translate(x0, it.y); mc.rotate(it.rot);
778
+ for (let i = 0; i < n; i++) if (it.s[i] !== ' ') mc.fillText(it.s[i], pos[i] + off, off);
779
+ mc.globalCompositeOperation = 'destination-out'; mc.lineWidth = 3;
780
+ for (let i = 0; i < n; i++) if (it.s[i] !== ' ') { mc.fillText(it.s[i], pos[i], 0); mc.strokeText(it.s[i], pos[i], 0); }
781
+ mc.globalCompositeOperation = 'source-in'; mc.setTransform(1, 0, 0, 1, -bx0, -by0);
782
+ mc.strokeStyle = H.rgba(rgb, 0.85); mc.lineWidth = 1.1;
783
+ const oA = bx0 - (H_ - by0) * 0.9 - 6, oB = bx1 - (H_ - by1) * 0.9 + 6;
784
+ mc.beginPath(); for (let o = -800; o < W + 800; o += 3.6) { if (o < oA || o > oB) continue; mc.moveTo(o, H_); mc.lineTo(o + H_ * 0.9, 0); } mc.stroke();
785
+ ctx.save(); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.drawImage(M, bx0, by0); ctx.restore();
786
+ }
787
+ ctx.translate(x0, it.y); ctx.rotate(it.rot); ctx.lineJoin = 'round';
788
+ [[0, 0, 2.0, 1.0], [0.8, -0.6, 1.2, 0.8]].forEach(([dx, dy, lw, a]) => {
789
+ ctx.strokeStyle = H.rgba(rgb, a); ctx.lineWidth = lw;
790
+ for (let i = 0; i < n; i++) if (it.s[i] !== ' ') ctx.strokeText(it.s[i], pos[i] + dx, dy);
791
+ });
792
+ ctx.restore();
793
+ return [x0 + (pos[Math.min(n, pos.length - 1)] || 0), it.y - it.size * 0.4];
794
+ };
795
+ const measure = (it, p) => {
796
+ ctx.save(); ctx.font = it.font === 'label' ? `400 ${it.size}px "Gloria Hallelujah"` : `700 ${it.size}px "Fredoka"`;
797
+ const w = ctx.measureText(it.s).width, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
798
+ const w2 = ctx.measureText(it.s.slice(0, Math.ceil(it.s.length * p))).width; ctx.restore();
799
+ return [x0 + w2, it.y - it.size * 0.3];
800
+ };
801
+ const offscreen = (it) => {
802
+ if (it.k === 'line') { let a0 = 1e9, a1 = -1e9, b0 = 1e9, b1 = -1e9; for (const [x, y] of it.pts) { if (x < a0) a0 = x; if (x > a1) a1 = x; if (y < b0) b0 = y; if (y > b1) b1 = y; } return a1 < vx0 - 30 || a0 > vx1 + 30 || b1 < vy0 - 30 || b0 > vy1 + 30; }
803
+ if (it.k === 'dot') return it.x < vx0 - 20 || it.x > vx1 + 20 || it.y < vy0 - 20 || it.y > vy1 + 20;
804
+ const hw = it.s.length * it.size * 0.6; return it.x + hw < vx0 || it.x - hw > vx1 || it.y + it.size < vy0 || it.y - it.size > vy1;
805
+ };
806
+ // closed shapes in the diagram (for interior hatching and its paper holes)
807
+ const isClosed = (it) => it.k === 'line' && !it.inst && it.pts.length > 8 && Math.hypot(it.pts[0][0] - it.pts[it.pts.length - 1][0], it.pts[0][1] - it.pts[it.pts.length - 1][1]) < 20;
808
+ const bbox = (P) => { let a0 = 1e9, a1 = -1e9, b0 = 1e9, b1 = -1e9; for (const [x, y] of P) { if (x < a0) a0 = x; if (x > a1) a1 = x; if (y < b0) b0 = y; if (y > b1) b1 = y; } return [a0, b0, a1, b1]; };
809
+ const closedItems = items.filter((it) => isClosed(it) && it.role !== 'acc2').map((it) => ({ it, bb: bbox(it.pts) }));
810
+ const titleTexts = items.filter((it) => it.k === 'text' && it.font === 'title' && !it.inst);
811
+ const holesFor = (it) => {
812
+ const [a0, b0, a1, b1] = bbox(it.pts), hs = [];
813
+ closedItems.forEach((c) => { if (c.it !== it && c.bb[0] > a0 && c.bb[2] < a1 && c.bb[1] > b0 && c.bb[3] < b1) hs.push(c.it.pts); });
814
+ titleTexts.forEach((tx) => {
815
+ if (tx.x < a0 || tx.x > a1 || tx.y < b0 || tx.y > b1 + tx.size * 0.3) return;
816
+ ctx.save(); ctx.font = `700 ${tx.size}px "Fredoka"`; const tw = ctx.measureText(tx.s).width + tx.s.length * tx.size * 0.06; ctx.restore();
817
+ const lx = tx.align === 'center' ? tx.x - tw / 2 : tx.x;
818
+ hs.push({ rect: [lx - 10, tx.y - tx.size * 0.85, tw + 22, tx.size * 1.15] });
819
+ });
820
+ return hs;
821
+ };
822
+ for (const it of items) {
823
+ const p = it.inst ? 1 : XE.win(t, it.a, it.b);
824
+ if (p <= 0 || offscreen(it)) continue;
825
+ const rgb = it.role === 'acc2' ? RED : BLUE;
826
+ if (it.k === 'line') {
827
+ const seed = ((it.pts[0][0] * 13 + it.pts[0][1] * 7) | 0) + 5;
828
+ let P = wob(seg(it.pts, 2.5), nz, seed % 83, it.inst ? 0.4 : 0.9);
829
+ if (p < 1) P = P.slice(0, Math.max(2, Math.ceil(P.length * p)));
830
+ const closed = it.pts.length > 8 && Math.hypot(it.pts[0][0] - it.pts[it.pts.length - 1][0], it.pts[0][1] - it.pts[it.pts.length - 1][1]) < 20;
831
+ if (closed && it.role === 'ink' && it.w >= 4 && !it.inst) {
832
+ const hp = XE.win(t, it.b, it.b + 0.35);
833
+ hatchShadow(it.pts, 9, 9, hp);
834
+ hatchFill(it.pts, holesFor(it), hp, rgb);
835
+ }
836
+ if (it.g === 'D' && it.role === 'acc1' && it.w === 6 && it.pts.length === 41) { // the accuracy curve: hatch the area under it as it is drawn
837
+ const C = it.pts, n = Math.max(2, Math.ceil(C.length * p)), base = L.D[1] + 150 - 4, xe = C[n - 1][0];
838
+ ctx.save(); ctx.beginPath(); ctx.moveTo(C[0][0], base); for (let i = 0; i < n; i++) ctx.lineTo(C[i][0], C[i][1] + 5); ctx.lineTo(xe, base); ctx.closePath(); ctx.clip();
839
+ const rr = H.rng(4242), top = C[C.length - 1][1];
840
+ ctx.lineWidth = 1.0;
841
+ for (let gi = 0; gi < 3; gi++) {
842
+ ctx.strokeStyle = H.rgba(BLUE, [0.2, 0.26, 0.32][gi]); ctx.beginPath();
843
+ for (let o = C[0][0] - (base - top); o < xe; o += 6.4) { const j = rr.range(-0.9, 0.9); if (((o * 0.37) | 0) % 3 !== gi) continue; ctx.moveTo(o + j, base + 2); ctx.lineTo(o + j + (base - top) + 8, top - 8); }
844
+ ctx.stroke();
845
+ }
846
+ ctx.restore();
847
+ }
848
+ bpl(P, seed, Math.max(1.5, it.w * 0.45), 0.95, rgb, p >= 1);
849
+ if (it.w >= 5 && !it.inst) bpl(wob(seg(it.pts, 2.5), nz, (seed + 7) % 83, 1.2).slice(0, P.length), seed + 1, Math.max(1, it.w * 0.24), 0.6, rgb, false); // retraced
850
+ } else if (it.k === 'dot') {
851
+ ctx.fillStyle = H.rgba(rgb, 0.9); ctx.beginPath(); ctx.arc(it.x, it.y, it.r * 0.8, 0, 7); ctx.fill();
852
+ } else if (it.font === 'label') {
853
+ ctx.save(); ctx.font = `400 ${it.size * 1.0}px "Gloria Hallelujah"`; ctx.fillStyle = H.rgba(rgb, 0.9);
854
+ const s = it.s.slice(0, Math.ceil(it.s.length * p)), w = ctx.measureText(it.s).width;
855
+ ctx.translate(it.align === 'center' ? it.x - w / 2 : it.x, it.y); ctx.rotate(it.rot); ctx.fillText(s, 0, 0); ctx.restore();
856
+ } else bubble(it, p);
857
+ }
858
+ ctx.restore();
859
+
860
+ // ---------- pen ----------
861
+ const tp = XE.tipOf(items, t, measure);
862
+ if (tp) {
863
+ const [tx, ty] = toS(tp), ang = 0.85, len = 280;
864
+ ctx.save();
865
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(40,40,60,0.25)'; ctx.translate(tx + 18, ty + 22); ctx.rotate(ang + 0.04); ctx.beginPath(); ctx.roundRect(20, -7, len, 14, 6); ctx.fill(); ctx.restore();
866
+ ctx.translate(tx, ty); ctx.rotate(ang);
867
+ ctx.fillStyle = '#b8b8b0'; ctx.beginPath(); ctx.arc(0.5, 0, 1.4, 0, 7); ctx.fill();
868
+ const cg = ctx.createLinearGradient(0, -6, 0, 6); cg.addColorStop(0, '#ffffff'); cg.addColorStop(1, '#c9c9c2');
869
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.moveTo(1.5, -1.5); ctx.lineTo(26, -6.5); ctx.lineTo(26, 6.5); ctx.lineTo(1.5, 1.5); ctx.closePath(); ctx.fill();
870
+ const bgr = ctx.createLinearGradient(0, -8, 0, 8); bgr.addColorStop(0, 'rgba(250,252,255,0.95)'); bgr.addColorStop(0.5, 'rgba(215,222,232,0.92)'); bgr.addColorStop(1, 'rgba(160,170,185,0.95)');
871
+ ctx.fillStyle = bgr; ctx.fillRect(26, -8, len - 50, 16);
872
+ const inkRgb = (items.filter((q) => !q.inst && q.k !== 'dot' && XE.win(t, q.a, q.b) > 0 && XE.win(t, q.a, q.b) < 1).pop() || {}).role === 'acc2' ? RED : BLUE;
873
+ ctx.fillStyle = H.rgba(inkRgb, 0.85); ctx.fillRect(30, -1.8, len - 70, 3.6);
874
+ ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillRect(30, -6, len - 60, 1.5);
875
+ ctx.fillStyle = H.rgba(H.mix(inkRgb, '#ffffff', 0.1)); ctx.beginPath(); ctx.roundRect(len - 26, -7, 26, 14, 4); ctx.fill();
876
+ ctx.restore();
877
+ }
878
+ H.grain(ctx, W, H_, 0.022, 4 + (Math.floor(t * 12) % 4));
879
+ H.vignette(ctx, W, H_, 0.12, '60,50,40');
880
+ },
881
+ // <<<EXPLAINER
882
+ // Sound: a cheap ballpoint on a college-ruled pad. Every draw-on is a thin rolling scratch with the pad's soft body
883
+ // under it and a tiny tick where the ball lands; the red pen (acc2 items) sits a little lower; the hatched shadows
884
+ // that fill in behind closed shapes and bubble letters are fast back-and-forth flicks. The "repeat x1000" leader
885
+ // carries the scroll down the page. Times mirror explainer()/XE.story (pT 10.95, kT 13.05, bridge 10.15-10.6,
886
+ // model timings from explainer(); hatch shadows run it.b .. it.b + 0.35).
887
+ explainerSound(k) {
888
+ const pT = 10.95, kT = 13.05;
889
+ const rnd = (i) => { const x = Math.sin(i * 12.9898 + 78.233) * 43758.5453; return x - Math.floor(x); };
890
+ // first time XE.eio(win(t, t0, t1)) reaches u (the knob needles' eased turn)
891
+ const when = (t0, t1, u) => { for (let i = 0; i <= 400; i++) if (XE.eio(i / 400) >= u - 1e-6) return t0 + (t1 - t0) * i / 400; return t1; };
892
+ // one ballpoint line: the ball lands (tick + a little knock through the pad), rolls and scratches, pad body under it
893
+ const LV = 0.45; // drawing sits well under the hits
894
+ const bp = (a, b, g = 1, pan = 0, minor = true, red = false) => {
895
+ const d = Math.max(0.03, b - a); g *= LV;
896
+ k.noise(a, { dur: 0.016, filter: 'bandpass', f: red ? 1700 : 2100, q: 1.8, gain: 0.34 * g, a: 0.001, pan, minor });
897
+ k.tone(a, { f: red ? 170 : 210, dur: 0.03, gain: 0.05 * g, pan, minor });
898
+ k.play('stroke', a, { material: 'pen', dur: d, gain: 1.5 * g, pan, minor });
899
+ k.noise(a, { dur: d + 0.03, color: 'pink', filter: 'bandpass', f: red ? 800 : 950, q: 0.9, gain: 0.07 * g, a: 0.012, hold: d * 0.6, pan, minor });
900
+ };
901
+ // handwriting: one stroke per word, timed by character position like the explainer's per-letter reveal
902
+ const write = (s, a, b, g = 0.9, pan = 0, red = false, minor = true) => {
903
+ const n = s.length, re = /\S+/g; let m;
904
+ while ((m = re.exec(s))) bp(a + (b - a) * m.index / n, a + (b - a) * (m.index + m[0].length) / n, g, pan, minor, red);
905
+ };
906
+ // doodle hatching: quick parallel flicks (shadows behind boxes and bubble letters), always minor texture
907
+ const hatch = (a, b, g = 1, seed = 1, pan = 0) => {
908
+ let i = 0;
909
+ for (let x = a; x < b; x += 0.036 + rnd(seed + i) * 0.014, i++) {
910
+ k.noise(x, { dur: 0.028, filter: 'bandpass', f: 3300 + rnd(seed + i + 40) * 700, q: 1.3, gain: 0.06 * LV * g * (1 - 0.4 * (x - a) / (b - a)), a: 0.004, pan: pan + (i % 2 ? 0.06 : -0.06), minor: true });
911
+ }
912
+ };
913
+ // bubble letters: outline per word plus the crosshatched shadow filling in alongside
914
+ const bubble = (s, a, b, g = 1, pan = 0, red = false, minor = true) => { write(s, a, b, g, pan, red, minor); hatch(a + 0.03, b, 0.8 * g, (a * 100) | 0, pan); };
915
+ const dotTap = (t, g = 1) => k.noise(t, { dur: 0.015, filter: 'bandpass', f: 2000, q: 1.6, gain: 0.22 * g, a: 0.001, minor: true });
916
+
917
+ k.bed('room', 0, 15, { gain: 0.45 });
918
+
919
+ // 1 HOOK: bubble-letter title, then the underline
920
+ bubble('How does AI learn?', 0.15, 1.3, 1.0);
921
+ bp(1.3, 1.55, 1.25, 0, false);
922
+
923
+ // 2 DATA: robot brain (box, antenna, eyes, ears, mouth, knobs), six cards; hatched shadows follow the boxes
924
+ bp(2.5, 2.8, 1.05, 0.1, false); // head box: first mark in the new scene
925
+ bp(2.8, 2.92, 0.7, 0.15); // antenna + ball
926
+ bp(2.92, 3.04, 0.7, 0.1); dotTap(3.0, 0.8); // eyes + pupils
927
+ bp(3.05, 3.12, 0.6, 0.1); // mouth
928
+ for (let i = 0; i < 6; i++) { const a = 3.0 + i * 0.17; bp(a, a + (i < 5 ? 0.15 : 0.21), 0.85, (i % 3 - 1) * 0.15); }
929
+ hatch(2.8, 4.4, 0.9, 7); // shadows behind the head box, mouth, knobs and each card in turn
930
+ bp(4.15, 4.45, 1.0); bp(4.46, 4.55, 0.85); // flow arrow + head
931
+ write('examples', 4.55, 4.8, 0.35);
932
+ for (let f = 55; f < 63; f++) k.play('count', f / 12, { gain: 1.5, f: 2500 + (f - 55) * 120, minor: true }); // bubble numerals re-inked on the 12 fps grid
933
+ k.play('tock', 63 / 12, { f: 560, gain: 0.45 }); // 1,000,000 lands
934
+
935
+ // 3 GUESS -> CHECK -> ADJUST
936
+ bp(6.4, 6.53, 0.9, 0, true, true); // red frame of the new photo
937
+ bp(6.55, 6.7, 0.85); dotTap(6.7, 0.9); // cat + eyes
938
+ write('new!', 6.67, 6.8, 0.65, 0.2, true);
939
+ bp(6.8, 6.94, 0.9); bp(6.96, 7.02, 0.8); // arrow down into the model
940
+ bp(7.02, 7.15, 0.9); // guess arrow out
941
+ write('Guess', 7.15, 7.4, 0.65);
942
+ bp(7.3, 7.47, 0.85); bp(7.48, 7.53, 0.75); // speech bubble + tail
943
+ hatch(7.5, 7.85, 0.7, 21);
944
+ bubble('dog?', 7.54, 7.75, 1.0);
945
+ write('Check', 7.86, 8.0, 0.65, 0, true);
946
+ // the wrong guess: two hard red slashes + a low "nope"
947
+ bp(8.0, 8.08, 1.9, 0.1, false, true); bp(8.08, 8.16, 1.9, 0.1, false, true);
948
+ k.play('error', 8.0, { f: 'F3', gain: 0.55 });
949
+ bp(8.16, 8.45, 1.1, 0, true, true); // red ring
950
+ bp(8.45, 8.8, 1.0, -0.1, true, true); // long arrow back to the knobs
951
+ write('Adjust', 8.8, 9.05, 0.65, -0.1, true);
952
+ // knob needles swing (eio 8.95..9.5): a soft detent click every 1/7 of the turn, slowing as they settle
953
+ for (let j = 1; j <= 7; j++) k.play('click', when(8.95, 9.5, j / 7), { f: 1000, gain: 0.5, pan: -0.15, minor: true });
954
+ bp(9.5, 9.62, 1.1); // strike through "dog?"
955
+ bubble('cat', 9.62, 9.85, 1.0);
956
+ bp(9.85, 10.05, 1.15, 0, false); // check mark
957
+ k.play('success', 9.98, { f: 'A5', gain: 0.6 });
958
+
959
+ // bridge: the "repeat x1000" leader is drawn as the camera scrolls down the page to the chart
960
+ bp(10.15, 10.6, 1.6, 0.2, false); bp(10.6, 10.66, 1.1, 0.2);
961
+ write('repeat x1000', 10.66, 10.9, 0.75, 0.3);
962
+
963
+ // 4 PROGRESS
964
+ bp(pT, pT + 0.3, 1.0, 0, false); // axes
965
+ write('training rounds', pT + 0.3, pT + 0.55, 0.5);
966
+ write('accuracy', pT + 0.45, pT + 0.7, 0.55, 0.3);
967
+ bp(pT + 0.7, pT + 1.7, 0.45); // the rising curve
968
+ { // % counter: a tick whenever the shown number changes (12 fps grid), slowing as it settles.
969
+ // The numerals stay blue, so the hit lands on the frame 97% is first inked.
970
+ let last = -1;
971
+ for (let f = Math.ceil((pT + 0.6) * 12); f < 160; f++) {
972
+ const u = Math.min(1, (f / 12 - (pT + 0.6)) / 1.1), v = Math.round(61 + 36 * (1 - Math.pow(1 - u, 2.2)));
973
+ if (v === 97) { // 97% lands: the biggest hit
974
+ k.play('impact', f / 12, { gain: 1.0, pan: 0.2 });
975
+ k.play('ding', f / 12 + 0.01, { f: 'D6', gain: 0.42, pan: 0.2 });
976
+ break;
977
+ }
978
+ if (v !== last) { k.play('tick', f / 12, { gain: 1.1, f: 2500 + (v - 61) * 25, pan: 0.25, minor: true }); last = v; }
979
+ }
980
+ }
981
+ bp(pT + 1.75, pT + 2.05, 1.25, 0.25, false, true); // red ring round the 97%
982
+
983
+ // 5 TAKEAWAY
984
+ bubble('More examples → better guesses', kT, kT + 0.75, 0.9);
985
+ k.play('success', kT + 0.75, { f: 'G5', gain: 0.7 }); // resolving landing
986
+ bp(kT + 0.75, kT + 0.95, 1.15, 0, false);
987
+ },
988
+ });
989
+ }