@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,99 @@
1
+ import { mat4, vec3 } from 'gl-matrix';
2
+ // 该文件专门记录地球模式的数值
3
+
4
+ // 地球网格半径
5
+ export const EARTH_RADIUS = 100;
6
+ export const EARTH_SEGMENTS = 36;
7
+ export const EARTH_RADIUS_OUTER = 40;
8
+
9
+ /**
10
+ * 角度转弧度
11
+ * @param deg
12
+ * @returns
13
+ */
14
+ function torad(deg) {
15
+ return deg / 180 * Math.acos(-1);
16
+ }
17
+ /**
18
+ * 经纬度转xyz
19
+ * @param longitude 经度
20
+ * @param latitude 纬度
21
+ * @param radius 半径
22
+ */
23
+ export function lglt2xyz(lnglat) {
24
+ // TODO: + Math.PI/2 是为了对齐坐标
25
+ const lng = torad(lnglat[0]) + Math.PI / 2;
26
+ const lat = torad(lnglat[1]);
27
+
28
+ // TODO: 手动增加一些偏移,减轻面的冲突
29
+ const radius = EARTH_RADIUS + Math.random() * 0.4;
30
+ const z = radius * Math.cos(lat) * Math.cos(lng);
31
+ const x = radius * Math.cos(lat) * Math.sin(lng);
32
+ const y = radius * Math.sin(lat);
33
+ return [x, y, z];
34
+ }
35
+
36
+ /**
37
+ * 构建地球球体网格
38
+ * @param radius
39
+ * @param opt
40
+ * @returns
41
+ */
42
+ export function primitiveSphere(radius, opt) {
43
+ const matRotY = mat4.create();
44
+ const matRotZ = mat4.create();
45
+ const up = vec3.fromValues(0, 1, 0);
46
+ const tmpVec3 = vec3.fromValues(0, 0, 0);
47
+ opt = opt || {};
48
+ radius = typeof radius !== 'undefined' ? radius : 1;
49
+ const segments = typeof opt.segments !== 'undefined' ? opt.segments : 32;
50
+ const totalZRotationSteps = 2 + segments;
51
+ const totalYRotationSteps = 2 * totalZRotationSteps;
52
+ const indices = [];
53
+ const indicesArr = [];
54
+ const positions = [];
55
+ const positionsArr = [];
56
+ const normalArr = [];
57
+ const uvs = [];
58
+ for (let zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
59
+ const normalizedZ = zRotationStep / totalZRotationSteps;
60
+ const angleZ = normalizedZ * Math.PI;
61
+ for (let yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
62
+ const normalizedY = yRotationStep / totalYRotationSteps;
63
+ const angleY = normalizedY * Math.PI * 2;
64
+ mat4.identity(matRotZ);
65
+ mat4.rotateZ(matRotZ, matRotZ, -angleZ);
66
+ mat4.identity(matRotY);
67
+ mat4.rotateY(matRotY, matRotY, angleY);
68
+ vec3.transformMat4(tmpVec3, up, matRotZ);
69
+ vec3.transformMat4(tmpVec3, tmpVec3, matRotY);
70
+ vec3.scale(tmpVec3, tmpVec3, -radius);
71
+ positions.push(tmpVec3.slice());
72
+ positionsArr.push(...tmpVec3.slice());
73
+ vec3.normalize(tmpVec3, tmpVec3);
74
+ normalArr.push(...tmpVec3.slice());
75
+ uvs.push([normalizedY, 1 - normalizedZ]);
76
+
77
+ // position 和 uv 一起存储
78
+ positionsArr.push(normalizedY, 1 - normalizedZ);
79
+ }
80
+ if (zRotationStep > 0) {
81
+ const verticesCount = positions.length;
82
+ let firstIndex = verticesCount - 2 * (totalYRotationSteps + 1);
83
+ for (; firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {
84
+ indices.push([firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1]);
85
+ indicesArr.push(firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1);
86
+ indices.push([firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2]);
87
+ indicesArr.push(firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2);
88
+ }
89
+ }
90
+ }
91
+ return {
92
+ cells: indices,
93
+ positions,
94
+ uvs,
95
+ positionsArr,
96
+ indicesArr,
97
+ normalArr
98
+ };
99
+ }
@@ -0,0 +1,22 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { IGeometryLayerStyleOptions } from '../core/interface';
3
+ import type { GeometryModelType } from './models';
4
+ export default class GeometryLayer extends BaseLayer<IGeometryLayerStyleOptions> {
5
+ type: string;
6
+ defaultSourceConfig: {
7
+ data: {
8
+ x: number;
9
+ y: number;
10
+ }[];
11
+ options: {
12
+ parser: {
13
+ type: string;
14
+ x: string;
15
+ y: string;
16
+ };
17
+ };
18
+ };
19
+ buildModels(): Promise<void>;
20
+ protected getDefaultConfig(): {} | {} | {};
21
+ getModelType(): GeometryModelType;
22
+ }
@@ -0,0 +1,53 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseLayer from "../core/BaseLayer";
4
+ import GeometryModels from "./models";
5
+ export default class GeometryLayer extends BaseLayer {
6
+ constructor(...args) {
7
+ super(...args);
8
+ _defineProperty(this, "type", 'GeometryLayer');
9
+ _defineProperty(this, "defaultSourceConfig", {
10
+ data: [{
11
+ x: 0,
12
+ y: 0
13
+ }],
14
+ options: {
15
+ parser: {
16
+ type: 'json',
17
+ x: 'x',
18
+ y: 'y'
19
+ }
20
+ }
21
+ });
22
+ }
23
+ buildModels() {
24
+ var _this = this;
25
+ return _asyncToGenerator(function* () {
26
+ const modelType = _this.getModelType();
27
+ _this.layerModel = new GeometryModels[modelType](_this);
28
+ yield _this.initLayerModels();
29
+ })();
30
+ }
31
+ getDefaultConfig() {
32
+ const type = this.getModelType();
33
+ const defaultConfig = {
34
+ plane: {},
35
+ sprite: {},
36
+ billboard: {}
37
+ };
38
+ return defaultConfig[type];
39
+ }
40
+ getModelType() {
41
+ var _this$shapeOption;
42
+ const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
43
+ if (shape === 'plane') {
44
+ return 'plane';
45
+ } else if (shape === 'sprite') {
46
+ return 'sprite';
47
+ } else if (shape === 'billboard') {
48
+ return 'billboard';
49
+ } else {
50
+ return 'plane';
51
+ }
52
+ }
53
+ }
@@ -0,0 +1,39 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class BillBoardModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ EXTRUDE: number;
17
+ UV: number;
18
+ };
19
+ protected texture: ITexture2D;
20
+ private radian;
21
+ planeGeometryTriangulation: () => {
22
+ size: number;
23
+ indices: number[];
24
+ vertices: number[];
25
+ };
26
+ getUninforms(): IModelUniform;
27
+ protected getCommonUniformsInfo(): {
28
+ uniformsArray: number[];
29
+ uniformsLength: number;
30
+ uniformsOption: {
31
+ [key: string]: any;
32
+ };
33
+ };
34
+ clearModels(): void;
35
+ initModels(): Promise<IModel[]>;
36
+ buildModels(): Promise<IModel[]>;
37
+ updateTexture(drawCanvas: (canvas: HTMLCanvasElement) => void): void;
38
+ protected registerBuiltinAttributes(): void;
39
+ }
@@ -0,0 +1,175 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import { AttributeType, gl } from '@antv/l7-core';
5
+ import BaseModel from "../../core/BaseModel";
6
+ /* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
7
+ const planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
8
+ /* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
9
+ const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
10
+ export default class BillBoardModel extends BaseModel {
11
+ constructor(...args) {
12
+ super(...args);
13
+ _defineProperty(this, "texture", void 0);
14
+ _defineProperty(this, "radian", 0);
15
+ // 旋转的弧度
16
+ _defineProperty(this, "planeGeometryTriangulation", () => {
17
+ const {
18
+ center = [120, 30]
19
+ } = this.layer.getLayerConfig();
20
+ return {
21
+ size: 4,
22
+ indices: [0, 1, 2, 2, 3, 0],
23
+ vertices: [...center, ...[1, 1], ...center, ...[0, 1], ...center, ...[0, 0], ...center, ...[1, 0]]
24
+ };
25
+ });
26
+ }
27
+ get attributeLocation() {
28
+ return Object.assign(super.attributeLocation, {
29
+ MAX: super.attributeLocation.MAX,
30
+ EXTRUDE: 9,
31
+ UV: 10
32
+ });
33
+ }
34
+ getUninforms() {
35
+ const commoninfo = this.getCommonUniformsInfo();
36
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
37
+ this.updateStyleUnifoms();
38
+ return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
39
+ }
40
+ getCommonUniformsInfo() {
41
+ const {
42
+ opacity,
43
+ width = 1,
44
+ height = 1,
45
+ raisingHeight = 0
46
+ } = this.layer.getLayerConfig();
47
+
48
+ /**
49
+ * rotateFlag
50
+ * DEFAULT 1
51
+ * MAPBOX 1
52
+ * AMAP -1
53
+ */
54
+ let rotateFlag = 1;
55
+ if (this.mapService.getType() === 'amap') {
56
+ rotateFlag = -1;
57
+ }
58
+ // 控制图标的旋转角度(绕 Z 轴旋转)
59
+ this.radian = rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
60
+ const commonOptions = {
61
+ u_size: [width, height],
62
+ u_raisingHeight: Number(raisingHeight),
63
+ u_rotation: this.radian,
64
+ u_opacity: opacity || 1,
65
+ u_texture: this.texture
66
+ };
67
+ this.textures = [this.texture];
68
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
69
+ return commonBufferInfo;
70
+ }
71
+ clearModels() {
72
+ var _this$texture;
73
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
74
+ }
75
+ initModels() {
76
+ var _this = this;
77
+ return _asyncToGenerator(function* () {
78
+ const {
79
+ drawCanvas
80
+ } = _this.layer.getLayerConfig();
81
+ const {
82
+ createTexture2D
83
+ } = _this.rendererService;
84
+ _this.texture = createTexture2D({
85
+ height: 0,
86
+ width: 0
87
+ });
88
+ if (drawCanvas) {
89
+ _this.updateTexture(drawCanvas);
90
+ }
91
+ _this.initUniformsBuffer();
92
+ const model = yield _this.layer.buildLayerModel({
93
+ moduleName: 'geometryBillboard',
94
+ vertexShader: planeVert,
95
+ fragmentShader: planeFrag,
96
+ triangulation: _this.planeGeometryTriangulation,
97
+ defines: _this.getDefines(),
98
+ inject: _this.getInject(),
99
+ primitive: gl.TRIANGLES,
100
+ depth: {
101
+ enable: true
102
+ }
103
+ });
104
+ return [model];
105
+ })();
106
+ }
107
+ buildModels() {
108
+ var _this2 = this;
109
+ return _asyncToGenerator(function* () {
110
+ return _this2.initModels();
111
+ })();
112
+ }
113
+ updateTexture(drawCanvas) {
114
+ const {
115
+ createTexture2D
116
+ } = this.rendererService;
117
+ const {
118
+ canvasWidth = 1,
119
+ canvasHeight = 1
120
+ } = this.layer.getLayerConfig();
121
+ const canvas = document.createElement('canvas');
122
+ canvas.width = canvasWidth;
123
+ canvas.height = canvasHeight;
124
+ const ctx = canvas.getContext('2d');
125
+ if (ctx) {
126
+ drawCanvas(canvas);
127
+ this.texture = createTexture2D({
128
+ data: canvas,
129
+ width: canvas.width,
130
+ height: canvas.height,
131
+ wrapS: gl.CLAMP_TO_EDGE,
132
+ wrapT: gl.CLAMP_TO_EDGE
133
+ });
134
+ this.layerService.reRender();
135
+ }
136
+ }
137
+ registerBuiltinAttributes() {
138
+ this.styleAttributeService.registerStyleAttribute({
139
+ name: 'extrude',
140
+ type: AttributeType.Attribute,
141
+ descriptor: {
142
+ name: 'a_Extrude',
143
+ shaderLocation: this.attributeLocation.EXTRUDE,
144
+ buffer: {
145
+ usage: gl.DYNAMIC_DRAW,
146
+ data: [],
147
+ type: gl.FLOAT
148
+ },
149
+ size: 3,
150
+ update: (feature, featureIdx, vertex, attributeIdx) => {
151
+ const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
152
+ const extrudeIndex = attributeIdx % 4 * 3;
153
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
154
+ }
155
+ }
156
+ });
157
+ this.styleAttributeService.registerStyleAttribute({
158
+ name: 'uv',
159
+ type: AttributeType.Attribute,
160
+ descriptor: {
161
+ name: 'a_Uv',
162
+ shaderLocation: this.attributeLocation.UV,
163
+ buffer: {
164
+ usage: gl.DYNAMIC_DRAW,
165
+ data: [],
166
+ type: gl.FLOAT
167
+ },
168
+ size: 2,
169
+ update: (feature, featureIdx, vertex) => {
170
+ return [vertex[2], vertex[3]];
171
+ }
172
+ }
173
+ });
174
+ }
175
+ }
@@ -0,0 +1,5 @@
1
+ export type GeometryModelType = 'plane' | 'sprite' | 'billboard';
2
+ declare const GeometryModels: {
3
+ [key in GeometryModelType]: any;
4
+ };
5
+ export default GeometryModels;
@@ -0,0 +1,9 @@
1
+ import BillBoardModel from "./billboard";
2
+ import PlaneModel from "./plane";
3
+ import SpriteModel from "./sprite";
4
+ const GeometryModels = {
5
+ plane: PlaneModel,
6
+ sprite: SpriteModel,
7
+ billboard: BillBoardModel
8
+ };
9
+ export default GeometryModels;
@@ -0,0 +1,58 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class PlaneModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ protected terrainImage: HTMLImageElement;
20
+ protected terrainImageLoaded: boolean;
21
+ protected mapTexture: string | undefined;
22
+ initPlane(width?: number, height?: number, widthSegments?: number, heightSegments?: number, lng?: number, lat?: number): {
23
+ indices: number[];
24
+ positions: number[];
25
+ };
26
+ planeGeometryTriangulation: () => {
27
+ vertices: number[];
28
+ indices: number[];
29
+ size: number;
30
+ };
31
+ getUninforms(): IModelUniform;
32
+ protected getCommonUniformsInfo(): {
33
+ uniformsArray: number[];
34
+ uniformsLength: number;
35
+ uniformsOption: {
36
+ [key: string]: any;
37
+ };
38
+ };
39
+ clearModels(): void;
40
+ initModels(): Promise<IModel[]>;
41
+ buildModels(): Promise<IModel[]>;
42
+ createModelData(options?: any): {
43
+ attributes: {
44
+ [attributeName: string]: import("@antv/l7-core").IAttribute;
45
+ };
46
+ elements: import("@antv/l7-core").IElements;
47
+ count: number | null;
48
+ };
49
+ updateTexture(mapTexture: string | undefined): void;
50
+ protected getImageData(img: HTMLImageElement): ImageData;
51
+ protected translateVertex(positions: number[], indices: number[], image: HTMLImageElement, widthSegments: number, heightSegments: number, rgb2height: (r: number, g: number, b: number) => number): {
52
+ vertices: number[];
53
+ indices: number[];
54
+ size: number;
55
+ };
56
+ private loadTerrainImage;
57
+ protected registerBuiltinAttributes(): void;
58
+ }