@antv/l7-layers 2.25.7 → 2.25.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
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import { mat4, vec3 } from 'gl-matrix';
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// 该文件专门记录地球模式的数值
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export const EARTH_SEGMENTS = 36;
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const lng = torad(lnglat[0]) + Math.PI / 2;
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const z = radius * Math.cos(lat) * Math.cos(lng);
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/**
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37
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+
* 构建地球球体网格
|
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38
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+
* @param radius
|
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39
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+
* @param opt
|
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40
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+
* @returns
|
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41
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+
*/
|
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42
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+
export function primitiveSphere(radius, opt) {
|
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43
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+
const matRotY = mat4.create();
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44
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+
const matRotZ = mat4.create();
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45
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+
const up = vec3.fromValues(0, 1, 0);
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46
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+
const tmpVec3 = vec3.fromValues(0, 0, 0);
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47
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+
opt = opt || {};
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48
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+
radius = typeof radius !== 'undefined' ? radius : 1;
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49
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+
const segments = typeof opt.segments !== 'undefined' ? opt.segments : 32;
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50
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+
const totalZRotationSteps = 2 + segments;
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51
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+
const totalYRotationSteps = 2 * totalZRotationSteps;
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52
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+
const indices = [];
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53
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+
const indicesArr = [];
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54
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+
const positions = [];
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55
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+
const positionsArr = [];
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56
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+
const normalArr = [];
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57
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+
const uvs = [];
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58
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+
for (let zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
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59
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+
const normalizedZ = zRotationStep / totalZRotationSteps;
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60
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+
const angleZ = normalizedZ * Math.PI;
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61
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+
for (let yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
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62
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+
const normalizedY = yRotationStep / totalYRotationSteps;
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63
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+
const angleY = normalizedY * Math.PI * 2;
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64
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+
mat4.identity(matRotZ);
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65
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+
mat4.rotateZ(matRotZ, matRotZ, -angleZ);
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66
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+
mat4.identity(matRotY);
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67
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+
mat4.rotateY(matRotY, matRotY, angleY);
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68
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+
vec3.transformMat4(tmpVec3, up, matRotZ);
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+
vec3.transformMat4(tmpVec3, tmpVec3, matRotY);
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70
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+
vec3.scale(tmpVec3, tmpVec3, -radius);
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71
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+
positions.push(tmpVec3.slice());
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72
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+
positionsArr.push(...tmpVec3.slice());
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+
vec3.normalize(tmpVec3, tmpVec3);
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74
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+
normalArr.push(...tmpVec3.slice());
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75
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+
uvs.push([normalizedY, 1 - normalizedZ]);
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76
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+
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77
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+
// position 和 uv 一起存储
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78
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+
positionsArr.push(normalizedY, 1 - normalizedZ);
|
|
79
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+
}
|
|
80
|
+
if (zRotationStep > 0) {
|
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81
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+
const verticesCount = positions.length;
|
|
82
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+
let firstIndex = verticesCount - 2 * (totalYRotationSteps + 1);
|
|
83
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+
for (; firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {
|
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84
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+
indices.push([firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1]);
|
|
85
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+
indicesArr.push(firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1);
|
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86
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+
indices.push([firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2]);
|
|
87
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+
indicesArr.push(firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
}
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|
91
|
+
return {
|
|
92
|
+
cells: indices,
|
|
93
|
+
positions,
|
|
94
|
+
uvs,
|
|
95
|
+
positionsArr,
|
|
96
|
+
indicesArr,
|
|
97
|
+
normalArr
|
|
98
|
+
};
|
|
99
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import BaseLayer from '../core/BaseLayer';
|
|
2
|
+
import type { IGeometryLayerStyleOptions } from '../core/interface';
|
|
3
|
+
import type { GeometryModelType } from './models';
|
|
4
|
+
export default class GeometryLayer extends BaseLayer<IGeometryLayerStyleOptions> {
|
|
5
|
+
type: string;
|
|
6
|
+
defaultSourceConfig: {
|
|
7
|
+
data: {
|
|
8
|
+
x: number;
|
|
9
|
+
y: number;
|
|
10
|
+
}[];
|
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11
|
+
options: {
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12
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+
parser: {
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13
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+
type: string;
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14
|
+
x: string;
|
|
15
|
+
y: string;
|
|
16
|
+
};
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
buildModels(): Promise<void>;
|
|
20
|
+
protected getDefaultConfig(): {} | {} | {};
|
|
21
|
+
getModelType(): GeometryModelType;
|
|
22
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
3
|
+
import BaseLayer from "../core/BaseLayer";
|
|
4
|
+
import GeometryModels from "./models";
|
|
5
|
+
export default class GeometryLayer extends BaseLayer {
|
|
6
|
+
constructor(...args) {
|
|
7
|
+
super(...args);
|
|
8
|
+
_defineProperty(this, "type", 'GeometryLayer');
|
|
9
|
+
_defineProperty(this, "defaultSourceConfig", {
|
|
10
|
+
data: [{
|
|
11
|
+
x: 0,
|
|
12
|
+
y: 0
|
|
13
|
+
}],
|
|
14
|
+
options: {
|
|
15
|
+
parser: {
|
|
16
|
+
type: 'json',
|
|
17
|
+
x: 'x',
|
|
18
|
+
y: 'y'
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
});
|
|
22
|
+
}
|
|
23
|
+
buildModels() {
|
|
24
|
+
var _this = this;
|
|
25
|
+
return _asyncToGenerator(function* () {
|
|
26
|
+
const modelType = _this.getModelType();
|
|
27
|
+
_this.layerModel = new GeometryModels[modelType](_this);
|
|
28
|
+
yield _this.initLayerModels();
|
|
29
|
+
})();
|
|
30
|
+
}
|
|
31
|
+
getDefaultConfig() {
|
|
32
|
+
const type = this.getModelType();
|
|
33
|
+
const defaultConfig = {
|
|
34
|
+
plane: {},
|
|
35
|
+
sprite: {},
|
|
36
|
+
billboard: {}
|
|
37
|
+
};
|
|
38
|
+
return defaultConfig[type];
|
|
39
|
+
}
|
|
40
|
+
getModelType() {
|
|
41
|
+
var _this$shapeOption;
|
|
42
|
+
const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
|
|
43
|
+
if (shape === 'plane') {
|
|
44
|
+
return 'plane';
|
|
45
|
+
} else if (shape === 'sprite') {
|
|
46
|
+
return 'sprite';
|
|
47
|
+
} else if (shape === 'billboard') {
|
|
48
|
+
return 'billboard';
|
|
49
|
+
} else {
|
|
50
|
+
return 'plane';
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class BillBoardModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
EXTRUDE: number;
|
|
17
|
+
UV: number;
|
|
18
|
+
};
|
|
19
|
+
protected texture: ITexture2D;
|
|
20
|
+
private radian;
|
|
21
|
+
planeGeometryTriangulation: () => {
|
|
22
|
+
size: number;
|
|
23
|
+
indices: number[];
|
|
24
|
+
vertices: number[];
|
|
25
|
+
};
|
|
26
|
+
getUninforms(): IModelUniform;
|
|
27
|
+
protected getCommonUniformsInfo(): {
|
|
28
|
+
uniformsArray: number[];
|
|
29
|
+
uniformsLength: number;
|
|
30
|
+
uniformsOption: {
|
|
31
|
+
[key: string]: any;
|
|
32
|
+
};
|
|
33
|
+
};
|
|
34
|
+
clearModels(): void;
|
|
35
|
+
initModels(): Promise<IModel[]>;
|
|
36
|
+
buildModels(): Promise<IModel[]>;
|
|
37
|
+
updateTexture(drawCanvas: (canvas: HTMLCanvasElement) => void): void;
|
|
38
|
+
protected registerBuiltinAttributes(): void;
|
|
39
|
+
}
|
|
@@ -0,0 +1,175 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
3
|
+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
4
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
5
|
+
import BaseModel from "../../core/BaseModel";
|
|
6
|
+
/* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
|
|
7
|
+
const planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
|
|
8
|
+
/* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
|
|
9
|
+
const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
10
|
+
export default class BillBoardModel extends BaseModel {
|
|
11
|
+
constructor(...args) {
|
|
12
|
+
super(...args);
|
|
13
|
+
_defineProperty(this, "texture", void 0);
|
|
14
|
+
_defineProperty(this, "radian", 0);
|
|
15
|
+
// 旋转的弧度
|
|
16
|
+
_defineProperty(this, "planeGeometryTriangulation", () => {
|
|
17
|
+
const {
|
|
18
|
+
center = [120, 30]
|
|
19
|
+
} = this.layer.getLayerConfig();
|
|
20
|
+
return {
|
|
21
|
+
size: 4,
|
|
22
|
+
indices: [0, 1, 2, 2, 3, 0],
|
|
23
|
+
vertices: [...center, ...[1, 1], ...center, ...[0, 1], ...center, ...[0, 0], ...center, ...[1, 0]]
|
|
24
|
+
};
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
get attributeLocation() {
|
|
28
|
+
return Object.assign(super.attributeLocation, {
|
|
29
|
+
MAX: super.attributeLocation.MAX,
|
|
30
|
+
EXTRUDE: 9,
|
|
31
|
+
UV: 10
|
|
32
|
+
});
|
|
33
|
+
}
|
|
34
|
+
getUninforms() {
|
|
35
|
+
const commoninfo = this.getCommonUniformsInfo();
|
|
36
|
+
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
37
|
+
this.updateStyleUnifoms();
|
|
38
|
+
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
39
|
+
}
|
|
40
|
+
getCommonUniformsInfo() {
|
|
41
|
+
const {
|
|
42
|
+
opacity,
|
|
43
|
+
width = 1,
|
|
44
|
+
height = 1,
|
|
45
|
+
raisingHeight = 0
|
|
46
|
+
} = this.layer.getLayerConfig();
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* rotateFlag
|
|
50
|
+
* DEFAULT 1
|
|
51
|
+
* MAPBOX 1
|
|
52
|
+
* AMAP -1
|
|
53
|
+
*/
|
|
54
|
+
let rotateFlag = 1;
|
|
55
|
+
if (this.mapService.getType() === 'amap') {
|
|
56
|
+
rotateFlag = -1;
|
|
57
|
+
}
|
|
58
|
+
// 控制图标的旋转角度(绕 Z 轴旋转)
|
|
59
|
+
this.radian = rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
|
|
60
|
+
const commonOptions = {
|
|
61
|
+
u_size: [width, height],
|
|
62
|
+
u_raisingHeight: Number(raisingHeight),
|
|
63
|
+
u_rotation: this.radian,
|
|
64
|
+
u_opacity: opacity || 1,
|
|
65
|
+
u_texture: this.texture
|
|
66
|
+
};
|
|
67
|
+
this.textures = [this.texture];
|
|
68
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
69
|
+
return commonBufferInfo;
|
|
70
|
+
}
|
|
71
|
+
clearModels() {
|
|
72
|
+
var _this$texture;
|
|
73
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
74
|
+
}
|
|
75
|
+
initModels() {
|
|
76
|
+
var _this = this;
|
|
77
|
+
return _asyncToGenerator(function* () {
|
|
78
|
+
const {
|
|
79
|
+
drawCanvas
|
|
80
|
+
} = _this.layer.getLayerConfig();
|
|
81
|
+
const {
|
|
82
|
+
createTexture2D
|
|
83
|
+
} = _this.rendererService;
|
|
84
|
+
_this.texture = createTexture2D({
|
|
85
|
+
height: 0,
|
|
86
|
+
width: 0
|
|
87
|
+
});
|
|
88
|
+
if (drawCanvas) {
|
|
89
|
+
_this.updateTexture(drawCanvas);
|
|
90
|
+
}
|
|
91
|
+
_this.initUniformsBuffer();
|
|
92
|
+
const model = yield _this.layer.buildLayerModel({
|
|
93
|
+
moduleName: 'geometryBillboard',
|
|
94
|
+
vertexShader: planeVert,
|
|
95
|
+
fragmentShader: planeFrag,
|
|
96
|
+
triangulation: _this.planeGeometryTriangulation,
|
|
97
|
+
defines: _this.getDefines(),
|
|
98
|
+
inject: _this.getInject(),
|
|
99
|
+
primitive: gl.TRIANGLES,
|
|
100
|
+
depth: {
|
|
101
|
+
enable: true
|
|
102
|
+
}
|
|
103
|
+
});
|
|
104
|
+
return [model];
|
|
105
|
+
})();
|
|
106
|
+
}
|
|
107
|
+
buildModels() {
|
|
108
|
+
var _this2 = this;
|
|
109
|
+
return _asyncToGenerator(function* () {
|
|
110
|
+
return _this2.initModels();
|
|
111
|
+
})();
|
|
112
|
+
}
|
|
113
|
+
updateTexture(drawCanvas) {
|
|
114
|
+
const {
|
|
115
|
+
createTexture2D
|
|
116
|
+
} = this.rendererService;
|
|
117
|
+
const {
|
|
118
|
+
canvasWidth = 1,
|
|
119
|
+
canvasHeight = 1
|
|
120
|
+
} = this.layer.getLayerConfig();
|
|
121
|
+
const canvas = document.createElement('canvas');
|
|
122
|
+
canvas.width = canvasWidth;
|
|
123
|
+
canvas.height = canvasHeight;
|
|
124
|
+
const ctx = canvas.getContext('2d');
|
|
125
|
+
if (ctx) {
|
|
126
|
+
drawCanvas(canvas);
|
|
127
|
+
this.texture = createTexture2D({
|
|
128
|
+
data: canvas,
|
|
129
|
+
width: canvas.width,
|
|
130
|
+
height: canvas.height,
|
|
131
|
+
wrapS: gl.CLAMP_TO_EDGE,
|
|
132
|
+
wrapT: gl.CLAMP_TO_EDGE
|
|
133
|
+
});
|
|
134
|
+
this.layerService.reRender();
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
registerBuiltinAttributes() {
|
|
138
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
139
|
+
name: 'extrude',
|
|
140
|
+
type: AttributeType.Attribute,
|
|
141
|
+
descriptor: {
|
|
142
|
+
name: 'a_Extrude',
|
|
143
|
+
shaderLocation: this.attributeLocation.EXTRUDE,
|
|
144
|
+
buffer: {
|
|
145
|
+
usage: gl.DYNAMIC_DRAW,
|
|
146
|
+
data: [],
|
|
147
|
+
type: gl.FLOAT
|
|
148
|
+
},
|
|
149
|
+
size: 3,
|
|
150
|
+
update: (feature, featureIdx, vertex, attributeIdx) => {
|
|
151
|
+
const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
|
|
152
|
+
const extrudeIndex = attributeIdx % 4 * 3;
|
|
153
|
+
return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
});
|
|
157
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
158
|
+
name: 'uv',
|
|
159
|
+
type: AttributeType.Attribute,
|
|
160
|
+
descriptor: {
|
|
161
|
+
name: 'a_Uv',
|
|
162
|
+
shaderLocation: this.attributeLocation.UV,
|
|
163
|
+
buffer: {
|
|
164
|
+
usage: gl.DYNAMIC_DRAW,
|
|
165
|
+
data: [],
|
|
166
|
+
type: gl.FLOAT
|
|
167
|
+
},
|
|
168
|
+
size: 2,
|
|
169
|
+
update: (feature, featureIdx, vertex) => {
|
|
170
|
+
return [vertex[2], vertex[3]];
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
});
|
|
174
|
+
}
|
|
175
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class PlaneModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
UV: number;
|
|
17
|
+
};
|
|
18
|
+
protected texture: ITexture2D;
|
|
19
|
+
protected terrainImage: HTMLImageElement;
|
|
20
|
+
protected terrainImageLoaded: boolean;
|
|
21
|
+
protected mapTexture: string | undefined;
|
|
22
|
+
initPlane(width?: number, height?: number, widthSegments?: number, heightSegments?: number, lng?: number, lat?: number): {
|
|
23
|
+
indices: number[];
|
|
24
|
+
positions: number[];
|
|
25
|
+
};
|
|
26
|
+
planeGeometryTriangulation: () => {
|
|
27
|
+
vertices: number[];
|
|
28
|
+
indices: number[];
|
|
29
|
+
size: number;
|
|
30
|
+
};
|
|
31
|
+
getUninforms(): IModelUniform;
|
|
32
|
+
protected getCommonUniformsInfo(): {
|
|
33
|
+
uniformsArray: number[];
|
|
34
|
+
uniformsLength: number;
|
|
35
|
+
uniformsOption: {
|
|
36
|
+
[key: string]: any;
|
|
37
|
+
};
|
|
38
|
+
};
|
|
39
|
+
clearModels(): void;
|
|
40
|
+
initModels(): Promise<IModel[]>;
|
|
41
|
+
buildModels(): Promise<IModel[]>;
|
|
42
|
+
createModelData(options?: any): {
|
|
43
|
+
attributes: {
|
|
44
|
+
[attributeName: string]: import("@antv/l7-core").IAttribute;
|
|
45
|
+
};
|
|
46
|
+
elements: import("@antv/l7-core").IElements;
|
|
47
|
+
count: number | null;
|
|
48
|
+
};
|
|
49
|
+
updateTexture(mapTexture: string | undefined): void;
|
|
50
|
+
protected getImageData(img: HTMLImageElement): ImageData;
|
|
51
|
+
protected translateVertex(positions: number[], indices: number[], image: HTMLImageElement, widthSegments: number, heightSegments: number, rgb2height: (r: number, g: number, b: number) => number): {
|
|
52
|
+
vertices: number[];
|
|
53
|
+
indices: number[];
|
|
54
|
+
size: number;
|
|
55
|
+
};
|
|
56
|
+
private loadTerrainImage;
|
|
57
|
+
protected registerBuiltinAttributes(): void;
|
|
58
|
+
}
|