@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,168 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _l7Utils = require("@antv/l7-utils");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _triangulation = require("../../core/triangulation");
14
+ /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
15
+ const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
16
+ /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
17
+ const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ class CityBuildModel extends _BaseModel.default {
19
+ constructor(...args) {
20
+ super(...args);
21
+ (0, _defineProperty2.default)(this, "cityCenter", void 0);
22
+ (0, _defineProperty2.default)(this, "cityMinSize", void 0);
23
+ }
24
+ get attributeLocation() {
25
+ return Object.assign(super.attributeLocation, {
26
+ MAX: super.attributeLocation.MAX,
27
+ SIZE: 9,
28
+ NORMAL: 10,
29
+ UV: 11
30
+ });
31
+ }
32
+ getCommonUniformsInfo() {
33
+ const {
34
+ opacity = 1,
35
+ baseColor = 'rgb(16,16,16)',
36
+ brightColor = 'rgb(255,176,38)',
37
+ windowColor = 'rgb(30,60,89)',
38
+ time = 0,
39
+ sweep = {
40
+ enable: false,
41
+ sweepRadius: 1,
42
+ sweepColor: 'rgb(255, 255, 255)',
43
+ sweepSpeed: 0.4,
44
+ sweepCenter: this.cityCenter
45
+ }
46
+ } = this.layer.getLayerConfig();
47
+ const commonOptions = {
48
+ u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
49
+ u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
50
+ u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
51
+ u_circleSweepColor: [...(0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3), 1.0],
52
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
53
+ u_circleSweep: sweep.enable ? 1.0 : 0.0,
54
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
55
+ u_circleSweepSpeed: sweep.sweepSpeed,
56
+ u_opacity: opacity,
57
+ u_near: 0,
58
+ u_far: 1,
59
+ u_time: this.layer.getLayerAnimateTime() || time,
60
+ u_padding1: 0,
61
+ u_padding2: 0,
62
+ u_padding3: 0
63
+ };
64
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
65
+ return commonBufferInfo;
66
+ }
67
+ calCityGeo() {
68
+ // 当启用 enableRelativeCoordinates 时,使用 originalExtent(原始绝对坐标范围)
69
+ const originalExtent = this.layer.getOriginalExtent();
70
+ const extent = originalExtent[0] !== 0 || originalExtent[2] !== 0 ? originalExtent : this.layer.getSource().extent;
71
+ const [minLng, minLat, maxLng, maxLat] = extent;
72
+ const w = maxLng - minLng;
73
+ const h = maxLat - minLat;
74
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
75
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
76
+ }
77
+ initModels() {
78
+ var _this = this;
79
+ return (0, _asyncToGenerator2.default)(function* () {
80
+ _this.calCityGeo();
81
+ _this.initUniformsBuffer();
82
+ _this.startModelAnimate();
83
+ return _this.buildModels();
84
+ })();
85
+ }
86
+ buildModels() {
87
+ var _this2 = this;
88
+ return (0, _asyncToGenerator2.default)(function* () {
89
+ const model = yield _this2.layer.buildLayerModel({
90
+ moduleName: 'cityBuilding',
91
+ vertexShader: buildVert,
92
+ fragmentShader: buildFrag,
93
+ triangulation: _triangulation.PolygonExtrudeTriangulation,
94
+ depth: {
95
+ enable: true
96
+ },
97
+ defines: _this2.getDefines(),
98
+ inject: _this2.getInject(),
99
+ cull: {
100
+ enable: true,
101
+ face: _l7Core.gl.BACK
102
+ }
103
+ });
104
+ return [model];
105
+ })();
106
+ }
107
+ registerBuiltinAttributes() {
108
+ // point layer size;
109
+ this.styleAttributeService.registerStyleAttribute({
110
+ name: 'normal',
111
+ type: _l7Core.AttributeType.Attribute,
112
+ descriptor: {
113
+ name: 'a_Normal',
114
+ shaderLocation: this.attributeLocation.NORMAL,
115
+ buffer: {
116
+ // give the WebGL driver a hint that this buffer may change
117
+ usage: _l7Core.gl.STATIC_DRAW,
118
+ data: [],
119
+ type: _l7Core.gl.FLOAT
120
+ },
121
+ size: 3,
122
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
123
+ return normal;
124
+ }
125
+ }
126
+ });
127
+ this.styleAttributeService.registerStyleAttribute({
128
+ name: 'size',
129
+ type: _l7Core.AttributeType.Attribute,
130
+ descriptor: {
131
+ name: 'a_Size',
132
+ shaderLocation: this.attributeLocation.SIZE,
133
+ buffer: {
134
+ // give the WebGL driver a hint that this buffer may change
135
+ usage: _l7Core.gl.DYNAMIC_DRAW,
136
+ data: [],
137
+ type: _l7Core.gl.FLOAT
138
+ },
139
+ size: 1,
140
+ update: feature => {
141
+ const {
142
+ size = 10
143
+ } = feature;
144
+ return Array.isArray(size) ? [size[0]] : [size];
145
+ }
146
+ }
147
+ });
148
+ this.styleAttributeService.registerStyleAttribute({
149
+ name: 'uv',
150
+ type: _l7Core.AttributeType.Attribute,
151
+ descriptor: {
152
+ name: 'a_Uv',
153
+ shaderLocation: this.attributeLocation.UV,
154
+ buffer: {
155
+ // give the WebGL driver a hint that this buffer may change
156
+ usage: _l7Core.gl.DYNAMIC_DRAW,
157
+ data: [],
158
+ type: _l7Core.gl.FLOAT
159
+ },
160
+ size: 2,
161
+ update: (feature, featureIdx, vertex) => {
162
+ return [vertex[3], vertex[4]];
163
+ }
164
+ }
165
+ });
166
+ }
167
+ }
168
+ exports.default = CityBuildModel;
@@ -0,0 +1,123 @@
1
+ precision highp float;
2
+ layout(std140) uniform commonUniforms {
3
+ vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
4
+ vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
5
+ vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
6
+ vec4 u_circleSweepColor;
7
+ vec2 u_cityCenter;
8
+ float u_circleSweep;
9
+ float u_cityMinSize;
10
+ float u_circleSweepSpeed;
11
+ float u_opacity: 1.0;
12
+ float u_near: 0;
13
+ float u_far: 1;
14
+ float u_time;
15
+ float u_padding1;
16
+ float u_padding2;
17
+ float u_padding3;
18
+ };
19
+ in vec4 v_Color;
20
+ in vec2 v_texCoord;
21
+ in float v_worldDis;
22
+ out vec4 outputColor;
23
+
24
+ #pragma include "picking"
25
+ #pragma include "scene_uniforms"
26
+
27
+ vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
28
+ float s = step(hot, n);
29
+ vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
30
+
31
+ return mix(darkColor, color, s);
32
+ }
33
+ float random (vec2 st) {
34
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
35
+ }
36
+
37
+ float LinearizeDepth()
38
+ {
39
+ float z = gl_FragCoord.z * 2.0 - 1.0;
40
+ return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
41
+ }
42
+
43
+ vec3 fog(vec3 color, vec3 fogColor, float depth){
44
+ float fogFactor=clamp(depth,0.0,1.0);
45
+ vec3 output_color=mix(fogColor,color,fogFactor);
46
+ return output_color;
47
+ }
48
+
49
+ float sdRect(vec2 p, vec2 sz) {
50
+ vec2 d = abs(p) - sz;
51
+ float outside = length(max(d, 0.));
52
+ float inside = min(max(d.x, d.y), 0.);
53
+ return outside + inside;
54
+ }
55
+
56
+ void main() {
57
+ outputColor = v_Color;
58
+ vec3 baseColor = u_baseColor.xyz;
59
+ vec3 brightColor = u_brightColor.xyz;
60
+ vec3 windowColor = u_windowColor.xyz;
61
+ float targetColId = 5.;
62
+ float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
63
+ vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
64
+ if(v_texCoord.x < 0.) { //顶部颜色
65
+ vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
66
+ outputColor = vec4( foggedColor, v_Color.w);
67
+ }else { // 侧面颜色
68
+ vec2 st = v_texCoord;
69
+ vec2 UvScale = v_texCoord;
70
+ float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
71
+ float tStart = 0.25 * tStep;
72
+ float tEnd = 0.75 * tStep;
73
+ float u = mod(UvScale.x, tStep);
74
+ float v = mod(UvScale.y, tStep);
75
+ float ux = floor(UvScale.x/tStep);
76
+ float uy = floor(UvScale.y/tStep);
77
+ float n = random(vec2(ux,uy));
78
+ float lightP = u_time;
79
+ float head = 1.0- step(0.005,st.y);
80
+ /*step3*/
81
+ // 将窗户颜色和墙面颜色区别开来
82
+ float sU = step(tStart, u) - step(tEnd, u);
83
+ float sV = step(tStart, v) - step(tEnd, v);
84
+ vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
85
+ float dist = sdRect(vec2(u,v), windowSize);
86
+ float s = sU * sV;
87
+
88
+ float curColId = floor(UvScale.x / tStep);
89
+ float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
90
+
91
+ float mLightP = mod(lightP, 2.);
92
+ float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
93
+ if(ux == targetColId){
94
+ n =0.;
95
+ }
96
+ float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
97
+ float hot = smoothstep(1.0,0.0,timeP);
98
+ vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
99
+ //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
100
+ float sFinal = s * sCol * sRow;
101
+ color += mix(baseColor, brightColor, sFinal*n);
102
+ if (st.y<0.01){
103
+ color = baseColor;
104
+ }
105
+ if(head ==1.0) { // 顶部亮线
106
+ color = brightColor;
107
+ }
108
+ color = color * v_Color.rgb;
109
+
110
+ vec3 foggedColor = fog(color,fogColor,depth);
111
+
112
+ outputColor = vec4(foggedColor,1.0);
113
+ }
114
+
115
+
116
+ if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
117
+ float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
118
+ outputColor.rgb += r * r * u_circleSweepColor.rgb;
119
+ }
120
+
121
+ outputColor.a *= u_opacity;
122
+ outputColor = filterColor(outputColor);
123
+ }
@@ -0,0 +1,58 @@
1
+ precision highp float;
2
+
3
+ #define ambientRatio 0.5
4
+ #define diffuseRatio 0.3
5
+ #define specularRatio 0.2
6
+
7
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
8
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
9
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
10
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
11
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
12
+
13
+ out vec2 v_texCoord;
14
+ out vec4 v_Color;
15
+ out float v_worldDis;
16
+
17
+ layout(std140) uniform commonUniforms {
18
+ vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
19
+ vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
20
+ vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
21
+ vec4 u_circleSweepColor;
22
+ vec2 u_cityCenter;
23
+ float u_circleSweep;
24
+ float u_cityMinSize;
25
+ float u_circleSweepSpeed;
26
+ float u_opacity: 1.0;
27
+ float u_near: 0;
28
+ float u_far: 1;
29
+ float u_time;
30
+ float u_padding1;
31
+ float u_padding2;
32
+ float u_padding3;
33
+ };
34
+ #pragma include "projection"
35
+ #pragma include "light"
36
+ #pragma include "picking"
37
+
38
+
39
+ void main() {
40
+ vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
41
+ vec4 project_pos = project_position(pos);
42
+
43
+ v_texCoord = a_Uv;
44
+
45
+ if(u_circleSweep > 0.0) {
46
+ vec2 lnglatscale = vec2(0.0);
47
+ lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);
48
+ v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);
49
+ }
50
+
51
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
52
+
53
+ float lightWeight = calc_lighting(pos);
54
+ // v_Color = a_Color;
55
+ v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
56
+
57
+ setPickingColor(a_PickingColor);
58
+ }
@@ -0,0 +1,265 @@
1
+ import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
2
+ import type { IActiveOption, IAnimateOption, IAttributeAndElements, IBuffer, IDataState, IEncodeFeature, IGlobalConfigService, ILayer, ILayerAttributesOption, ILayerConfig, ILayerModel, ILayerModelInitializationOptions, ILayerPickService, ILayerPlugin, ILegend, IModel, IModelInitializationOptions, IMultiPassRenderer, IParseDataItem, IPostProcessingPass, IRenderOptions, IScale, IScaleOptions, ISourceCFG, IStyleAttributeService, IStyleAttributeUpdateOptions, ITextureService, L7Container, LayerEventType, LegendItems, StyleAttributeField, StyleAttributeOption, Triangulation } from '@antv/l7-core';
3
+ import { BlendType } from '@antv/l7-core';
4
+ import type Source from '@antv/l7-source';
5
+ import { EventEmitter } from 'eventemitter3';
6
+ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter<LayerEventType> implements ILayer {
7
+ id: string;
8
+ name: string;
9
+ parent: ILayer;
10
+ coordCenter: number[];
11
+ type: string;
12
+ visible: boolean;
13
+ zIndex: number;
14
+ minZoom: number;
15
+ maxZoom: number;
16
+ inited: boolean;
17
+ layerModelNeedUpdate: boolean;
18
+ pickedFeatureID: number | null;
19
+ selectedFeatureID: number | null;
20
+ styleNeedUpdate: boolean;
21
+ rendering: boolean;
22
+ forceRender: boolean;
23
+ clusterZoom: number;
24
+ layerType?: string | undefined;
25
+ triangulation?: Triangulation | undefined;
26
+ layerPickService: ILayerPickService;
27
+ textureService: ITextureService;
28
+ defaultSourceConfig: {
29
+ data: any[];
30
+ options: ISourceCFG | undefined;
31
+ };
32
+ dataState: IDataState;
33
+ hooks: {
34
+ init: AsyncSeriesBailHook;
35
+ afterInit: SyncBailHook;
36
+ beforeRender: SyncBailHook;
37
+ beforeRenderData: AsyncWaterfallHook;
38
+ afterRender: SyncHook;
39
+ beforePickingEncode: SyncHook;
40
+ afterPickingEncode: SyncHook;
41
+ beforeHighlight: SyncHook;
42
+ afterHighlight: SyncHook;
43
+ beforeSelect: SyncHook;
44
+ afterSelect: SyncHook;
45
+ beforeDestroy: SyncHook;
46
+ afterDestroy: SyncHook;
47
+ };
48
+ models: IModel[];
49
+ multiPassRenderer: IMultiPassRenderer;
50
+ plugins: ILayerPlugin[];
51
+ startInit: boolean;
52
+ sourceOption: {
53
+ data: any;
54
+ options?: ISourceCFG;
55
+ };
56
+ layerModel: ILayerModel;
57
+ shapeOption: {
58
+ field: any;
59
+ values: any;
60
+ };
61
+ tileLayer: any | undefined;
62
+ layerChildren: ILayer[];
63
+ masks: ILayer[];
64
+ protected readonly configService: IGlobalConfigService;
65
+ protected get shaderModuleService(): import("@antv/l7-core").IShaderModuleService;
66
+ protected get cameraService(): import("@antv/l7-core").ICameraService;
67
+ protected get coordinateService(): import("@antv/l7-core").ICoordinateSystemService;
68
+ protected get iconService(): import("@antv/l7-core").IIconService;
69
+ protected get fontService(): import("@antv/l7-core").IFontService;
70
+ protected get pickingService(): import("@antv/l7-core").IPickingService;
71
+ protected get rendererService(): import("@antv/l7-core").IRendererService;
72
+ protected get layerService(): import("@antv/l7-core").ILayerService;
73
+ protected get debugService(): import("@antv/l7-core").IDebugService;
74
+ protected get interactionService(): import("packages/core/src/services/interaction/InteractionService").default;
75
+ protected get mapService(): import("@antv/l7-core").IMapService<{}>;
76
+ styleAttributeService: IStyleAttributeService;
77
+ protected layerSource: Source;
78
+ postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
79
+ get normalPassFactory(): (name: string) => import("@antv/l7-core").IPass<unknown>;
80
+ protected animateOptions: IAnimateOption;
81
+ protected relativeOrigin: [number, number];
82
+ protected originalExtent: [number, number, number, number];
83
+ protected absoluteDataArray: IParseDataItem[];
84
+ /**
85
+ * 图层容器
86
+ */
87
+ container: L7Container;
88
+ private encodedData;
89
+ private currentPickId;
90
+ protected rawConfig: Partial<ILayerConfig & ChildLayerStyleOptions>;
91
+ private needUpdateConfig;
92
+ encodeStyleAttribute: Record<string, any>;
93
+ enableShaderEncodeStyles: string[];
94
+ enableDataEncodeStyles: string[];
95
+ /**
96
+ * 待更新样式属性,在初始化阶段完成注册
97
+ */
98
+ protected pendingStyleAttributes: Array<{
99
+ attributeName: string;
100
+ attributeField: StyleAttributeField;
101
+ attributeValues?: StyleAttributeOption;
102
+ defaultName?: string;
103
+ updateOptions?: Partial<IStyleAttributeUpdateOptions>;
104
+ }>;
105
+ private scaleOptions;
106
+ private animateStartTime;
107
+ private animateStatus;
108
+ private isDestroyed;
109
+ private uniformBuffers;
110
+ constructor(config?: Partial<ILayerConfig & ChildLayerStyleOptions>);
111
+ addMask(layer: ILayer): void;
112
+ removeMask(layer: ILayer): void;
113
+ disableMask(): void;
114
+ enableMask(): void;
115
+ /**
116
+ * 将废弃
117
+ * @deprecated
118
+ */
119
+ addMaskLayer(maskLayer: ILayer): void;
120
+ /**
121
+ * 将废弃
122
+ * @deprecated
123
+ */
124
+ removeMaskLayer(maskLayer: ILayer): void;
125
+ getAttribute(name: string): import("@antv/l7-core").IStyleAttribute | undefined;
126
+ getLayerConfig<T = any>(): Partial<ILayerConfig & import("@antv/l7-core").ISceneConfig & ChildLayerStyleOptions & T>;
127
+ updateLayerConfig(configToUpdate: Partial<ILayerConfig | ChildLayerStyleOptions>): void;
128
+ /**
129
+ * 注入图层容器,父容器为场景容器
130
+ * RootContainer 1
131
+ * -> SceneContainer 1.*
132
+ * -> LayerContainer 1.*
133
+ */
134
+ setContainer(container: L7Container): void;
135
+ getContainer(): L7Container;
136
+ addPlugin(plugin: ILayerPlugin): ILayer;
137
+ init(): Promise<void>;
138
+ log(logType: string, step?: string): void;
139
+ updateModelData(data: IAttributeAndElements): void;
140
+ setLayerPickService(layerPickService: ILayerPickService): void;
141
+ /**
142
+ * Model初始化前需要更新Model样式
143
+ */
144
+ prepareBuildModel(): void;
145
+ color(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
146
+ texture(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
147
+ rotate(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
148
+ size(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
149
+ filter(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
150
+ shape(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
151
+ label(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
152
+ animate(options: IAnimateOption | boolean): this;
153
+ source(data: any, options?: ISourceCFG): ILayer;
154
+ setData(data: any, options?: ISourceCFG): this;
155
+ private dataUpdatelog;
156
+ style(options: Partial<ChildLayerStyleOptions> & Partial<ILayerConfig>): ILayer;
157
+ private encodeStyle;
158
+ scale(field: string | number | IScaleOptions, cfg?: IScale): this;
159
+ /**
160
+ * 渲染所有的图层
161
+ */
162
+ renderLayers(): void;
163
+ prerender(): void;
164
+ render(options?: Partial<IRenderOptions>): ILayer;
165
+ /**
166
+ * renderMultiPass 专门用于渲染支持 multipass 的 layer
167
+ */
168
+ renderMultiPass(): Promise<void>;
169
+ active(options: IActiveOption | boolean): this;
170
+ setActive(id: number | {
171
+ x: number;
172
+ y: number;
173
+ }, options?: IActiveOption): void;
174
+ select(option: IActiveOption | boolean): ILayer;
175
+ setSelect(id: number | {
176
+ x: number;
177
+ y: number;
178
+ }, options?: IActiveOption): void;
179
+ setBlend(type: keyof typeof BlendType): ILayer;
180
+ show(): ILayer;
181
+ hide(): ILayer;
182
+ setIndex(index: number): ILayer;
183
+ setCurrentPickId(id: number): void;
184
+ getCurrentPickId(): number | null;
185
+ setCurrentSelectedId(id: number): void;
186
+ getCurrentSelectedId(): number | null;
187
+ isVisible(): boolean;
188
+ setMultiPass(enableMultiPass: boolean, currentPasses?: Array<string | [string, {
189
+ [key: string]: unknown;
190
+ }]>): this;
191
+ setMinZoom(minZoom: number): ILayer;
192
+ getMinZoom(): number;
193
+ getMaxZoom(): number;
194
+ get(name: string): any;
195
+ setMaxZoom(maxZoom: number): ILayer;
196
+ setAutoFit(autoFit: boolean): ILayer;
197
+ /**
198
+ * zoom to layer Bounds
199
+ */
200
+ fitBounds(fitBoundsOptions?: unknown): ILayer;
201
+ destroy(refresh?: boolean): void;
202
+ clear(): void;
203
+ clearModels(): void;
204
+ isDirty(): boolean;
205
+ setSource(source: Source): void;
206
+ getSource(): Source;
207
+ getScaleOptions(): IScaleOptions;
208
+ encodeDataLength: number;
209
+ setEncodedData(encodedData: IEncodeFeature[]): void;
210
+ getEncodedData(): IEncodeFeature[];
211
+ getScale(name: string): any;
212
+ getLegend(name: string): ILegend;
213
+ getLegendItems(name: string): LegendItems;
214
+ pick({ x, y }: {
215
+ x: number;
216
+ y: number;
217
+ }): void;
218
+ boxSelect(box: [number, number, number, number], cb: (...args: any[]) => void): void;
219
+ buildLayerModel(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): Promise<IModel>;
220
+ createAttributes(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): any;
221
+ getTime(): number;
222
+ setAnimateStartTime(): void;
223
+ stopAnimate(): void;
224
+ getLayerAnimateTime(): number;
225
+ needPick(type: string): boolean;
226
+ buildModels(): Promise<void>;
227
+ rebuildModels(): Promise<void>;
228
+ renderMulPass(multiPassRenderer: IMultiPassRenderer): Promise<void>;
229
+ renderModels(options?: Partial<IRenderOptions>): this;
230
+ updateStyleAttribute(type: string, field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): boolean;
231
+ getLayerAttributeConfig(): Partial<ILayerAttributesOption>;
232
+ getShaderPickStat(): boolean;
233
+ /**
234
+ * 继承空方法
235
+ * @param time
236
+ */
237
+ setEarthTime(time: number): void;
238
+ processData(filterData: IParseDataItem[]): IParseDataItem[];
239
+ getModelType(): string;
240
+ protected getDefaultConfig(): {};
241
+ /**
242
+ * 处理相对坐标转换
243
+ */
244
+ protected processRelativeCoordinates(): void;
245
+ /**
246
+ * 获取绝对坐标数据(用于交互计算)
247
+ */
248
+ getAbsoluteData(): IParseDataItem[];
249
+ /**
250
+ * 获取相对坐标原点
251
+ */
252
+ getRelativeOrigin(): [number, number];
253
+ /**
254
+ * 获取原始数据范围
255
+ */
256
+ getOriginalExtent(): [number, number, number, number];
257
+ protected sourceEvent: () => void;
258
+ protected initLayerModels(): Promise<void>;
259
+ getPickingUniformBuffer(): IBuffer;
260
+ protected reRender(): void;
261
+ protected splitValuesAndCallbackInAttribute(valuesOrCallback?: unknown[]): {
262
+ values: unknown[] | undefined;
263
+ callback: (unknown[] & ((...args: any[]) => any)) | undefined;
264
+ };
265
+ }