@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,31 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ float u_opacity;
7
+ float u_mapFlag;
8
+ float u_terrainClipHeight;
9
+ };
10
+
11
+ out vec3 v_Color;
12
+ out vec2 v_uv;
13
+ out float v_clip;
14
+
15
+ #pragma include "projection"
16
+ #pragma include "picking"
17
+ void main() {
18
+ v_Color = a_Color;
19
+ v_uv = a_Uv;
20
+
21
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
22
+
23
+ v_clip = 1.0;
24
+ if (a_Position.z < u_terrainClipHeight) {
25
+ v_clip = 0.0;
26
+ }
27
+
28
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
29
+
30
+ setPickingColor(a_PickingColor);
31
+ }
@@ -0,0 +1,23 @@
1
+ layout(std140) uniform commonUniforms {
2
+ float u_opacity;
3
+ float u_mapFlag;
4
+ float u_Scale;
5
+ };
6
+ uniform sampler2D u_texture;
7
+
8
+ in vec3 v_Color;
9
+ in float v_d;
10
+ out vec4 outputColor;
11
+
12
+ void main() {
13
+ if (v_d < 0.0) {
14
+ discard;
15
+ }
16
+
17
+ if (u_mapFlag > 0.0) {
18
+ outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);
19
+ outputColor.a *= u_opacity;
20
+ } else {
21
+ outputColor = vec4(v_Color, u_opacity);
22
+ }
23
+ }
@@ -0,0 +1,21 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ float u_opacity;
6
+ float u_mapFlag;
7
+ float u_Scale;
8
+ };
9
+
10
+ out vec3 v_Color;
11
+ out float v_d;
12
+
13
+ #pragma include "projection"
14
+ void main() {
15
+ v_Color = a_Color.xyz;
16
+ v_d = a_Position.z;
17
+
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
20
+ gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;
21
+ }
@@ -0,0 +1,13 @@
1
+ import type { IAttributeAndElements, ILegend, IRenderOptions } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IHeatMapLayerStyleOptions } from '../core/interface';
4
+ import type { HeatMapModelType } from './models';
5
+ export default class HeatMapLayer extends BaseLayer<IHeatMapLayerStyleOptions> {
6
+ type: string;
7
+ buildModels(): Promise<void>;
8
+ prerender(): void;
9
+ renderModels(options?: Partial<IRenderOptions>): this;
10
+ updateModelData(data: IAttributeAndElements): void;
11
+ getModelType(): HeatMapModelType;
12
+ getLegend(name: string): ILegend;
13
+ }
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _rampcolor_legend = require("../utils/rampcolor_legend");
12
+ var _models = _interopRequireDefault(require("./models"));
13
+ class HeatMapLayer extends _BaseLayer.default {
14
+ constructor(...args) {
15
+ super(...args);
16
+ (0, _defineProperty2.default)(this, "type", 'HeatMapLayer');
17
+ }
18
+ buildModels() {
19
+ var _this = this;
20
+ return (0, _asyncToGenerator2.default)(function* () {
21
+ const shape = _this.getModelType();
22
+ _this.layerModel = new _models.default[shape](_this);
23
+ yield _this.initLayerModels();
24
+ })();
25
+ }
26
+ prerender() {
27
+ const shape = this.getModelType();
28
+ if (shape === 'heatmap') {
29
+ if (this.layerModel) {
30
+ this.layerModel.prerender(); // 独立的渲染流程
31
+ }
32
+ }
33
+ }
34
+ renderModels(options = {}) {
35
+ const shape = this.getModelType();
36
+ if (shape === 'heatmap') {
37
+ if (this.layerModel) {
38
+ this.layerModel.render(options); // 独立的渲染流程
39
+ }
40
+ return this;
41
+ }
42
+ if (this.encodeDataLength <= 0 && !this.forceRender) {
43
+ return this;
44
+ }
45
+ this.hooks.beforeRender.call();
46
+ this.models.forEach(model => model.draw({
47
+ uniforms: this.layerModel.getUninforms(),
48
+ blend: this.layerModel.getBlend(),
49
+ stencil: this.layerModel.getStencil(options)
50
+ }));
51
+ this.hooks.afterRender.call();
52
+ return this;
53
+ }
54
+ updateModelData(data) {
55
+ if (data.attributes && data.elements) {
56
+ this.models[0].updateAttributesAndElements(data.attributes, data.elements);
57
+ } else {
58
+ console.warn('data error');
59
+ }
60
+ }
61
+ getModelType() {
62
+ var _source$data, _this$shapeOption;
63
+ const {
64
+ shape3d
65
+ } = this.getLayerConfig();
66
+ const source = this.getSource();
67
+ const sourceType = source === null || source === void 0 || (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.type;
68
+ const shape = ((_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field) || 'heatmap';
69
+ const isShape3D = Array.isArray(shape3d) && shape3d.includes(shape);
70
+ if (shape === 'heatmap' || shape === 'heatmap3d') {
71
+ return 'heatmap';
72
+ }
73
+ if (sourceType === 'hexagon') {
74
+ return isShape3D ? 'grid3d' : 'hexagon';
75
+ }
76
+ if (sourceType === 'grid') {
77
+ return isShape3D ? 'grid3d' : 'grid';
78
+ }
79
+ return 'heatmap';
80
+ }
81
+ getLegend(name) {
82
+ if (this.getModelType() === 'heatmap') {
83
+ if (name !== 'color') return {
84
+ type: undefined,
85
+ field: undefined,
86
+ items: []
87
+ };
88
+ const rampColors = this.getLayerConfig().rampColors;
89
+ return (0, _rampcolor_legend.rampColor2legend)(rampColors, name);
90
+ } else {
91
+ return super.getLegend(name);
92
+ }
93
+ }
94
+ }
95
+ exports.default = HeatMapLayer;
@@ -0,0 +1,29 @@
1
+ import type { IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class GridModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ POS: number;
17
+ };
18
+ getUninforms(): IModelUniform;
19
+ protected getCommonUniformsInfo(): {
20
+ uniformsArray: number[];
21
+ uniformsLength: number;
22
+ uniformsOption: {
23
+ [key: string]: any;
24
+ };
25
+ };
26
+ initModels(): Promise<IModel[]>;
27
+ buildModels(): Promise<IModel[]>;
28
+ protected registerBuiltinAttributes(): void;
29
+ }
@@ -0,0 +1,91 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
14
+ const grid_frag = "in vec4 v_color;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
16
+ const grid_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage;\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class GridModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ POS: 9
22
+ });
23
+ }
24
+ getUninforms() {
25
+ const commoninfo = this.getCommonUniformsInfo();
26
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
27
+ this.updateStyleUnifoms();
28
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
29
+ }
30
+ getCommonUniformsInfo() {
31
+ const {
32
+ opacity,
33
+ coverage,
34
+ angle
35
+ } = this.layer.getLayerConfig();
36
+ const commonOptions = {
37
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
38
+ u_opacity: opacity || 1.0,
39
+ u_coverage: coverage || 0.9,
40
+ u_angle: angle || 0
41
+ };
42
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
43
+ return commonBufferInfo;
44
+ }
45
+ initModels() {
46
+ var _this = this;
47
+ return (0, _asyncToGenerator2.default)(function* () {
48
+ return _this.buildModels();
49
+ })();
50
+ }
51
+ buildModels() {
52
+ var _this2 = this;
53
+ return (0, _asyncToGenerator2.default)(function* () {
54
+ _this2.initUniformsBuffer();
55
+ const model = yield _this2.layer.buildLayerModel({
56
+ moduleName: 'heatmapGrid',
57
+ vertexShader: grid_vert,
58
+ fragmentShader: grid_frag,
59
+ defines: _this2.getDefines(),
60
+ triangulation: _triangulation.HeatmapGridTriangulation,
61
+ primitive: _l7Core.gl.TRIANGLES,
62
+ depth: {
63
+ enable: false
64
+ }
65
+ });
66
+ return [model];
67
+ })();
68
+ }
69
+ registerBuiltinAttributes() {
70
+ this.styleAttributeService.registerStyleAttribute({
71
+ name: 'pos',
72
+ // 顶点经纬度位置
73
+ type: _l7Core.AttributeType.Attribute,
74
+ descriptor: {
75
+ shaderLocation: this.attributeLocation.POS,
76
+ name: 'a_Pos',
77
+ buffer: {
78
+ usage: _l7Core.gl.DYNAMIC_DRAW,
79
+ data: [],
80
+ type: _l7Core.gl.FLOAT
81
+ },
82
+ size: 3,
83
+ update: feature => {
84
+ const coordinates = feature.coordinates;
85
+ return [coordinates[0], coordinates[1], 0];
86
+ }
87
+ }
88
+ });
89
+ }
90
+ }
91
+ exports.default = GridModel;
@@ -0,0 +1,31 @@
1
+ import type { IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class Grid3DModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ POS: number;
18
+ NORMAL: number;
19
+ };
20
+ getUninforms(): IModelUniform;
21
+ protected getCommonUniformsInfo(): {
22
+ uniformsArray: number[];
23
+ uniformsLength: number;
24
+ uniformsOption: {
25
+ [key: string]: any;
26
+ };
27
+ };
28
+ initModels(): Promise<IModel[]>;
29
+ buildModels(): Promise<IModel[]>;
30
+ protected registerBuiltinAttributes(): void;
31
+ }
@@ -0,0 +1,130 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
14
+ const grid_3d_frag = "in vec4 v_color;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
16
+ const grid_3d_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage);\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class Grid3DModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ POS: 10,
23
+ NORMAL: 11
24
+ });
25
+ }
26
+ getUninforms() {
27
+ const commoninfo = this.getCommonUniformsInfo();
28
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
29
+ this.updateStyleUnifoms();
30
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
31
+ }
32
+ getCommonUniformsInfo() {
33
+ const {
34
+ opacity,
35
+ coverage,
36
+ angle
37
+ } = this.layer.getLayerConfig();
38
+ const commonOptions = {
39
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
40
+ u_opacity: opacity || 1.0,
41
+ u_coverage: coverage || 0.9,
42
+ u_angle: angle || 0
43
+ };
44
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
45
+ return commonBufferInfo;
46
+ }
47
+ initModels() {
48
+ var _this = this;
49
+ return (0, _asyncToGenerator2.default)(function* () {
50
+ return _this.buildModels();
51
+ })();
52
+ }
53
+ buildModels() {
54
+ var _this2 = this;
55
+ return (0, _asyncToGenerator2.default)(function* () {
56
+ _this2.initUniformsBuffer();
57
+ const model = yield _this2.layer.buildLayerModel({
58
+ moduleName: 'heatmapGrid3d',
59
+ vertexShader: grid_3d_vert,
60
+ fragmentShader: grid_3d_frag,
61
+ defines: _this2.getDefines(),
62
+ triangulation: _triangulation.PointExtrudeTriangulation,
63
+ primitive: _l7Core.gl.TRIANGLES,
64
+ depth: {
65
+ enable: true
66
+ }
67
+ });
68
+ return [model];
69
+ })();
70
+ }
71
+ registerBuiltinAttributes() {
72
+ this.styleAttributeService.registerStyleAttribute({
73
+ name: 'size',
74
+ type: _l7Core.AttributeType.Attribute,
75
+ descriptor: {
76
+ shaderLocation: this.attributeLocation.SIZE,
77
+ name: 'a_Size',
78
+ buffer: {
79
+ usage: _l7Core.gl.DYNAMIC_DRAW,
80
+ data: [],
81
+ type: _l7Core.gl.FLOAT
82
+ },
83
+ size: 1,
84
+ update: feature => {
85
+ const {
86
+ size
87
+ } = feature;
88
+ return Array.isArray(size) ? [size[0]] : [size];
89
+ }
90
+ }
91
+ });
92
+ this.styleAttributeService.registerStyleAttribute({
93
+ name: 'normal',
94
+ type: _l7Core.AttributeType.Attribute,
95
+ descriptor: {
96
+ name: 'a_Normal',
97
+ shaderLocation: this.attributeLocation.NORMAL,
98
+ buffer: {
99
+ usage: _l7Core.gl.STATIC_DRAW,
100
+ data: [],
101
+ type: _l7Core.gl.FLOAT
102
+ },
103
+ size: 3,
104
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
105
+ return normal;
106
+ }
107
+ }
108
+ });
109
+ this.styleAttributeService.registerStyleAttribute({
110
+ name: 'pos',
111
+ // 顶点经纬度位置
112
+ type: _l7Core.AttributeType.Attribute,
113
+ descriptor: {
114
+ name: 'a_Pos',
115
+ shaderLocation: this.attributeLocation.POS,
116
+ buffer: {
117
+ usage: _l7Core.gl.DYNAMIC_DRAW,
118
+ data: [],
119
+ type: _l7Core.gl.FLOAT
120
+ },
121
+ size: 3,
122
+ update: feature => {
123
+ const coordinates = feature.coordinates;
124
+ return [coordinates[0], coordinates[1], 0];
125
+ }
126
+ }
127
+ });
128
+ }
129
+ }
130
+ exports.default = Grid3DModel;
@@ -0,0 +1,46 @@
1
+ import type { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class HeatMapModel extends BaseModel {
4
+ protected get attributeLocation(): {
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+ readonly POSITION: 0;
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+ readonly POSITION_64LOW: 1;
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+ readonly COLOR: 2;
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+ readonly PICKING_COLOR: 3;
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+ readonly STROKE: 4;
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+ readonly OPACITY: 5;
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+ readonly OFFSETS: 6;
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+ readonly ROTATION: 7;
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+ readonly MAX: 8;
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+ } & Record<string, number> & {
15
+ MAX: 8;
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+ SIZE: number;
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+ UV: number;
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+ DIR: number;
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+ };
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+ protected texture: ITexture2D;
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+ protected colorTexture: ITexture2D;
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+ protected heatmapFramerBuffer: IFramebuffer;
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+ protected heatmapTexture: ITexture2D;
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+ private intensityModel;
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+ private colorModel;
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+ private shapeType;
27
+ private preRampColors;
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+ private colorModelUniformBuffer;
29
+ private heat3DModelUniformBuffer;
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+ prerender(): void;
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+ render(options: Partial<IRenderOptions>): void;
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+ getUninforms(): IModelUniform;
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+ initModels(): Promise<IModel[]>;
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+ buildModels(): Promise<IModel[]>;
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+ protected registerBuiltinAttributes(): void;
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+ /**
37
+ * 热力图密度图
38
+ */
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+ private buildHeatMapIntensity;
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+ private buildHeatmap;
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+ private build3dHeatMap;
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+ private drawIntensityMode;
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+ private drawHeatMap;
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+ private draw3DHeatMap;
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+ private updateColorTexture;
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+ }