@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,203 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _l7Utils = require("@antv/l7-utils");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _triangulation = require("../../core/triangulation");
14
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
15
+ const pointExtrudeFrag = "in vec4 v_color;\nin float v_lightWeight;\nout vec4 outputColor;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n // picking\n if (u_pickLight > 0.0) {\n outputColor = filterColorAlpha(outputColor, v_lightWeight);\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
16
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
17
+ const pointExtrudeVert = "#define pi (3.1415926535)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec4 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\nout vec4 v_color;\nout float v_lightWeight;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if (x > 0.0 && z > 0.0) {\n return atan(x / z);\n } else if (x > 0.0 && z <= 0.0) {\n return atan(-z / x) + pi / 2.0;\n } else if (x <= 0.0 && z <= 0.0) {\n return pi + atan(x / z); //atan(x/z) +\n } else {\n return atan(z / -x) + pi * 3.0 / 2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y / r);\n}\n\nvoid main() {\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if (u_heightfixed < 1.0) {\n // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n } else {\n // \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n offset *= 4.0 / pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n vec2 positions = a_Extrude.xy;\n vec2 positions64Low = a_Extrude.zw;\n vec4 project_pos = project_position(vec4(positions, 0.0, 1.0), positions64Low);\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if (u_lightEnable > 0.0) {\n // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if (u_linearColor == 1.0) {\n // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n }\n\n if (u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? 1.0 - a_Position.z : a_Position.z;\n }\n\n gl_Position = project_common_position_to_clipspace(pos);\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ class ExtrudeModel extends _BaseModel.default {
19
+ constructor(...args) {
20
+ super(...args);
21
+ (0, _defineProperty2.default)(this, "raiseCount", 0);
22
+ (0, _defineProperty2.default)(this, "raiseRepeat", 0);
23
+ }
24
+ get attributeLocation() {
25
+ return Object.assign(super.attributeLocation, {
26
+ MAX: super.attributeLocation.MAX,
27
+ SIZE: 9,
28
+ EXTRUDE: 10,
29
+ NORMAL: 11
30
+ });
31
+ }
32
+ getCommonUniformsInfo() {
33
+ const {
34
+ animateOption = {
35
+ enable: false,
36
+ speed: 0.01,
37
+ repeat: false
38
+ },
39
+ sourceColor,
40
+ targetColor,
41
+ pickLight = false,
42
+ heightfixed = false,
43
+ opacityLinear = {
44
+ enable: false,
45
+ dir: 'up'
46
+ },
47
+ lightEnable = true
48
+ } = this.layer.getLayerConfig();
49
+
50
+ // 转化渐变色
51
+ let useLinearColor = 0; // 默认不生效
52
+ let sourceColorArr = [0, 0, 0, 0];
53
+ let targetColorArr = [0, 0, 0, 0];
54
+ if (sourceColor && targetColor) {
55
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
56
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
57
+ useLinearColor = 1;
58
+ }
59
+ if (this.raiseCount < 1 && this.raiseRepeat > 0) {
60
+ if (animateOption.enable) {
61
+ const {
62
+ speed = 0.01
63
+ } = animateOption;
64
+ this.raiseCount += speed;
65
+ if (this.raiseCount >= 1) {
66
+ if (this.raiseRepeat > 1) {
67
+ this.raiseCount = 0;
68
+ this.raiseRepeat--;
69
+ } else {
70
+ this.raiseCount = 1;
71
+ }
72
+ }
73
+ }
74
+ }
75
+ const commonOptions = {
76
+ // 圆柱体的拾取高亮是否要计算光照
77
+ u_pickLight: Number(pickLight),
78
+ // 圆柱体是否固定高度
79
+ u_heightfixed: Number(heightfixed),
80
+ u_r: animateOption.enable && this.raiseRepeat > 0 ? this.raiseCount : 1.0,
81
+ // 渐变色支持参数
82
+ u_linearColor: useLinearColor,
83
+ u_sourceColor: sourceColorArr,
84
+ u_targetColor: targetColorArr,
85
+ // 透明度渐变
86
+ u_opacitylinear: Number(opacityLinear.enable),
87
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
88
+ // 光照计算开关
89
+ u_lightEnable: Number(lightEnable)
90
+ };
91
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
92
+ return commonBufferInfo;
93
+ }
94
+ initModels() {
95
+ var _this = this;
96
+ return (0, _asyncToGenerator2.default)(function* () {
97
+ return _this.buildModels();
98
+ })();
99
+ }
100
+ buildModels() {
101
+ var _this2 = this;
102
+ return (0, _asyncToGenerator2.default)(function* () {
103
+ const {
104
+ depth = true,
105
+ animateOption: {
106
+ repeat = 1
107
+ }
108
+ } = _this2.layer.getLayerConfig();
109
+ _this2.raiseRepeat = repeat;
110
+ _this2.initUniformsBuffer();
111
+ const model = yield _this2.layer.buildLayerModel({
112
+ moduleName: 'pointExtrude',
113
+ vertexShader: pointExtrudeVert,
114
+ fragmentShader: pointExtrudeFrag,
115
+ triangulation: _triangulation.PointExtrudeTriangulation,
116
+ defines: _this2.getDefines(),
117
+ inject: _this2.getInject(),
118
+ cull: {
119
+ enable: true,
120
+ face: _l7Core.gl.FRONT
121
+ },
122
+ depth: {
123
+ enable: depth
124
+ }
125
+ });
126
+ return [model];
127
+ })();
128
+ }
129
+ registerBuiltinAttributes() {
130
+ // point layer size;
131
+ this.styleAttributeService.registerStyleAttribute({
132
+ name: 'size',
133
+ type: _l7Core.AttributeType.Attribute,
134
+ descriptor: {
135
+ name: 'a_Size',
136
+ shaderLocation: this.attributeLocation.SIZE,
137
+ buffer: {
138
+ usage: _l7Core.gl.DYNAMIC_DRAW,
139
+ data: [],
140
+ type: _l7Core.gl.FLOAT
141
+ },
142
+ size: 3,
143
+ update: feature => {
144
+ const {
145
+ size
146
+ } = feature;
147
+ if (size) {
148
+ let buffersize = [];
149
+ if (Array.isArray(size)) {
150
+ buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
151
+ }
152
+ if (!Array.isArray(size)) {
153
+ buffersize = [size, size, size];
154
+ }
155
+ return buffersize;
156
+ } else {
157
+ return [2, 2, 2];
158
+ }
159
+ }
160
+ }
161
+ });
162
+ this.styleAttributeService.registerStyleAttribute({
163
+ name: 'normal',
164
+ type: _l7Core.AttributeType.Attribute,
165
+ descriptor: {
166
+ name: 'a_Normal',
167
+ shaderLocation: this.attributeLocation.NORMAL,
168
+ buffer: {
169
+ // give the WebGL driver a hint that this buffer may change
170
+ usage: _l7Core.gl.STATIC_DRAW,
171
+ data: [],
172
+ type: _l7Core.gl.FLOAT
173
+ },
174
+ size: 3,
175
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
176
+ return normal;
177
+ }
178
+ }
179
+ });
180
+ this.styleAttributeService.registerStyleAttribute({
181
+ name: 'extrude',
182
+ type: _l7Core.AttributeType.Attribute,
183
+ descriptor: {
184
+ name: 'a_Extrude',
185
+ shaderLocation: this.attributeLocation.EXTRUDE,
186
+ buffer: {
187
+ // give the WebGL driver a hint that this buffer may change
188
+ usage: _l7Core.gl.DYNAMIC_DRAW,
189
+ data: [],
190
+ type: _l7Core.gl.FLOAT
191
+ },
192
+ size: 4,
193
+ update: feature => {
194
+ const coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
195
+ // [lng, lat, lowLng, lowLat]
196
+ // low part for enabled double precision
197
+ return [coordinates[0], coordinates[1], (0, _l7Utils.fp64LowPart)(coordinates[0]), (0, _l7Utils.fp64LowPart)(coordinates[1])];
198
+ }
199
+ }
200
+ });
201
+ }
202
+ }
203
+ exports.default = ExtrudeModel;
@@ -0,0 +1,47 @@
1
+ import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ SHAPE: number;
18
+ EXTRUDE: number;
19
+ };
20
+ protected getCommonUniformsInfo(): {
21
+ uniformsArray: number[];
22
+ uniformsLength: number;
23
+ uniformsOption: {
24
+ [key: string]: any;
25
+ };
26
+ };
27
+ getAnimateUniforms(): IModelUniform;
28
+ getAttribute(): {
29
+ attributes: {
30
+ [attributeName: string]: IAttribute;
31
+ };
32
+ elements: IElements;
33
+ };
34
+ initModels(): Promise<IModel[]>;
35
+ buildModels(): Promise<IModel[]>;
36
+ /**
37
+ * 根据 animateOption 的值返回对应的 shader 代码
38
+ * @returns
39
+ */
40
+ getShaders(): {
41
+ frag: string;
42
+ vert: string;
43
+ type: string;
44
+ };
45
+ protected animateOption2Array(option: Partial<IAnimateOption>): number[];
46
+ protected registerBuiltinAttributes(): void;
47
+ }
@@ -0,0 +1,188 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _l7Core = require("@antv/l7-core");
10
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
11
+ var _triangulation = require("../../core/triangulation");
12
+ var _interface = require("../../core/interface");
13
+ /* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
14
+ const pointFillFrag = "layout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\nin vec4 v_data;\nin float v_radius;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.0));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(antialiasblur, 0.0, inner_df);\n\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if (u_stroke_width < 0.01) {\n outputColor = v_color;\n } else {\n outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n float intensity = 1.0;\n if (u_time != -1.0) {\n //wave\u76F8\u5173\u903B\u8F91\n float d = length(v_data.xy);\n if (d > 0.5) {\n discard;\n }\n intensity =\n clamp(cos(d * PI), 0.0, 1.0) *\n clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n }\n\n if (u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor *= intensity; //wave\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor.a *= intensity; //wave\n outputColor = filterColor(outputColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
16
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke;\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class FillModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ SHAPE: 10,
23
+ EXTRUDE: 11
24
+ });
25
+ }
26
+ getCommonUniformsInfo() {
27
+ const {
28
+ strokeOpacity = 1,
29
+ strokeWidth = 0,
30
+ blend,
31
+ blur = 0,
32
+ raisingHeight = 0,
33
+ heightfixed = false,
34
+ unit = 'pixel'
35
+ } = this.layer.getLayerConfig();
36
+ let u_time = this.getAnimateUniforms().u_time;
37
+ if (isNaN(u_time)) {
38
+ u_time = -1.0;
39
+ }
40
+ const commonOptions = {
41
+ u_blur_height_fixed: [blur, Number(raisingHeight), Number(heightfixed)],
42
+ u_stroke_width: strokeWidth,
43
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
44
+ u_stroke_opacity: strokeOpacity,
45
+ u_size_unit: _interface.SizeUnitType[unit],
46
+ u_time,
47
+ u_animate: this.getAnimateUniforms().u_animate
48
+ };
49
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
50
+ return commonBufferInfo;
51
+ }
52
+ getAnimateUniforms() {
53
+ const {
54
+ animateOption = {
55
+ enable: false
56
+ }
57
+ } = this.layer.getLayerConfig();
58
+ return {
59
+ u_animate: this.animateOption2Array(animateOption),
60
+ u_time: animateOption.enable ? this.layer.getLayerAnimateTime() : -1.0
61
+ };
62
+ }
63
+ getAttribute() {
64
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _triangulation.PointFillTriangulation);
65
+ }
66
+ initModels() {
67
+ var _this = this;
68
+ return (0, _asyncToGenerator2.default)(function* () {
69
+ return _this.buildModels();
70
+ })();
71
+ }
72
+ buildModels() {
73
+ var _this2 = this;
74
+ return (0, _asyncToGenerator2.default)(function* () {
75
+ const {
76
+ frag,
77
+ vert,
78
+ type
79
+ } = _this2.getShaders();
80
+ _this2.layer.triangulation = _triangulation.PointFillTriangulation;
81
+ _this2.initUniformsBuffer();
82
+ const model = yield _this2.layer.buildLayerModel({
83
+ moduleName: type,
84
+ vertexShader: vert,
85
+ fragmentShader: frag,
86
+ defines: _this2.getDefines(),
87
+ inject: _this2.getInject(),
88
+ triangulation: _triangulation.PointFillTriangulation,
89
+ depth: {
90
+ enable: false
91
+ }
92
+ });
93
+ return [model];
94
+ })();
95
+ }
96
+
97
+ /**
98
+ * 根据 animateOption 的值返回对应的 shader 代码
99
+ * @returns
100
+ */
101
+ getShaders() {
102
+ return {
103
+ frag: pointFillFrag,
104
+ vert: pointFillVert,
105
+ type: 'pointFill'
106
+ };
107
+ }
108
+
109
+ // overwrite baseModel func
110
+ animateOption2Array(option) {
111
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
112
+ }
113
+ registerBuiltinAttributes() {
114
+ // 注册 Style 参与数据映射的内置属性
115
+ const shape2d = this.layer.getLayerConfig().shape2d;
116
+
117
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
118
+ this.registerPosition64LowAttribute();
119
+ this.styleAttributeService.registerStyleAttribute({
120
+ name: 'extrude',
121
+ type: _l7Core.AttributeType.Attribute,
122
+ descriptor: {
123
+ name: 'a_Extrude',
124
+ shaderLocation: this.attributeLocation.EXTRUDE,
125
+ buffer: {
126
+ // give the WebGL driver a hint that this buffer may change
127
+ usage: _l7Core.gl.DYNAMIC_DRAW,
128
+ data: [],
129
+ type: _l7Core.gl.FLOAT
130
+ },
131
+ size: 3,
132
+ update: (feature, featureIdx, vertex, attributeIdx) => {
133
+ const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
134
+ const extrudeIndex = attributeIdx % 4 * 3;
135
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
136
+ }
137
+ }
138
+ });
139
+
140
+ // point layer size;
141
+ this.styleAttributeService.registerStyleAttribute({
142
+ name: 'size',
143
+ type: _l7Core.AttributeType.Attribute,
144
+ descriptor: {
145
+ name: 'a_Size',
146
+ shaderLocation: this.attributeLocation.SIZE,
147
+ buffer: {
148
+ // give the WebGL driver a hint that this buffer may change
149
+ usage: _l7Core.gl.DYNAMIC_DRAW,
150
+ data: [],
151
+ type: _l7Core.gl.FLOAT
152
+ },
153
+ size: 1,
154
+ update: feature => {
155
+ const {
156
+ size = 5
157
+ } = feature;
158
+ return Array.isArray(size) ? [size[0]] : [size];
159
+ }
160
+ }
161
+ });
162
+
163
+ // point layer shape;
164
+ this.styleAttributeService.registerStyleAttribute({
165
+ name: 'shape',
166
+ type: _l7Core.AttributeType.Attribute,
167
+ descriptor: {
168
+ name: 'a_Shape',
169
+ shaderLocation: this.attributeLocation.SHAPE,
170
+ buffer: {
171
+ // give the WebGL driver a hint that this buffer may change
172
+ usage: _l7Core.gl.DYNAMIC_DRAW,
173
+ data: [],
174
+ type: _l7Core.gl.FLOAT
175
+ },
176
+ size: 1,
177
+ update: feature => {
178
+ const {
179
+ shape = 2
180
+ } = feature;
181
+ const shapeIndex = shape2d.indexOf(shape);
182
+ return [shapeIndex];
183
+ }
184
+ }
185
+ });
186
+ }
187
+ }
188
+ exports.default = FillModel;
@@ -0,0 +1,42 @@
1
+ import type { IAttribute, IElements, IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillImageModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ UV: number;
19
+ };
20
+ private meter2coord;
21
+ private texture;
22
+ private isMeter;
23
+ private radian;
24
+ protected getCommonUniformsInfo(): {
25
+ uniformsArray: number[];
26
+ uniformsLength: number;
27
+ uniformsOption: {
28
+ [key: string]: any;
29
+ };
30
+ };
31
+ getAttribute(): {
32
+ attributes: {
33
+ [attributeName: string]: IAttribute;
34
+ };
35
+ elements: IElements;
36
+ };
37
+ initModels(): Promise<IModel[]>;
38
+ buildModels(): Promise<IModel[]>;
39
+ clearModels(): void;
40
+ protected registerBuiltinAttributes(): void;
41
+ private updateTexture;
42
+ }
@@ -0,0 +1,197 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _interface = require("../../core/interface");
13
+ var _triangulation = require("../../core/triangulation");
14
+ /* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
15
+ const pointFillFrag = "in vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
16
+ /* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
17
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed;\n float u_raisingHeight;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0) / 2.0;\n v_uv.x = 1.0 - v_uv.x;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if (u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = extrude.xy * newSize + offsets;\n\n offset = rotate_matrix(offset, rotation);\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ class FillImageModel extends _BaseModel.default {
19
+ constructor(...args) {
20
+ super(...args);
21
+ (0, _defineProperty2.default)(this, "meter2coord", 1);
22
+ (0, _defineProperty2.default)(this, "texture", void 0);
23
+ (0, _defineProperty2.default)(this, "isMeter", false);
24
+ (0, _defineProperty2.default)(this, "radian", 0);
25
+ (0, _defineProperty2.default)(this, "updateTexture", () => {
26
+ const {
27
+ createTexture2D
28
+ } = this.rendererService;
29
+ if (this.texture) {
30
+ this.texture.update({
31
+ data: this.iconService.getCanvas(),
32
+ mag: 'linear',
33
+ min: 'linear mipmap nearest',
34
+ mipmap: true
35
+ });
36
+ // 更新完纹理后在更新的图层的时候需要更新所有的图层
37
+ this.layerService.throttleRenderLayers();
38
+ return;
39
+ }
40
+ this.texture = createTexture2D({
41
+ data: this.iconService.getCanvas(),
42
+ mag: _l7Core.gl.LINEAR,
43
+ min: _l7Core.gl.LINEAR_MIPMAP_LINEAR,
44
+ premultiplyAlpha: false,
45
+ width: 1024,
46
+ height: this.iconService.canvasHeight || 128,
47
+ mipmap: true
48
+ });
49
+ this.textures = [this.texture];
50
+ });
51
+ }
52
+ get attributeLocation() {
53
+ return Object.assign(super.attributeLocation, {
54
+ MAX: super.attributeLocation.MAX,
55
+ SIZE: 9,
56
+ EXTRUDE: 10,
57
+ UV: 11
58
+ });
59
+ }
60
+ // 旋转的弧度
61
+ getCommonUniformsInfo() {
62
+ const {
63
+ raisingHeight = 0.0,
64
+ heightfixed = false,
65
+ unit = 'pixel'
66
+ } = this.layer.getLayerConfig();
67
+ if (this.rendererService.getDirty()) {
68
+ var _this$texture;
69
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
70
+ }
71
+ const commonOptions = {
72
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
73
+ u_heightfixed: Number(heightfixed),
74
+ u_raisingHeight: Number(raisingHeight),
75
+ u_size_unit: _interface.SizeUnitType[unit]
76
+ }; //2+1+1+1
77
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
78
+ return commonBufferInfo;
79
+ }
80
+ getAttribute() {
81
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _triangulation.PointFillTriangulation);
82
+ }
83
+ initModels() {
84
+ var _this = this;
85
+ return (0, _asyncToGenerator2.default)(function* () {
86
+ _this.iconService.on('imageUpdate', _this.updateTexture);
87
+ _this.updateTexture();
88
+ return _this.buildModels();
89
+ })();
90
+ }
91
+ buildModels() {
92
+ var _this2 = this;
93
+ return (0, _asyncToGenerator2.default)(function* () {
94
+ _this2.initUniformsBuffer();
95
+ const model = yield _this2.layer.buildLayerModel({
96
+ moduleName: 'pointFillImage',
97
+ vertexShader: pointFillVert,
98
+ fragmentShader: pointFillFrag,
99
+ triangulation: _triangulation.PointFillTriangulation,
100
+ depth: {
101
+ enable: false
102
+ },
103
+ defines: _this2.getDefines(),
104
+ inject: _this2.getInject(),
105
+ cull: {
106
+ enable: true,
107
+ face: _l7Core.gl.FRONT
108
+ }
109
+ });
110
+ return [model];
111
+ })();
112
+ }
113
+ clearModels() {
114
+ var _this$texture2;
115
+ this.iconService.off('imageUpdate', this.updateTexture);
116
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
117
+ }
118
+
119
+ // overwrite baseModel func
120
+ registerBuiltinAttributes() {
121
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
122
+ this.registerPosition64LowAttribute();
123
+ this.styleAttributeService.registerStyleAttribute({
124
+ name: 'uv',
125
+ type: _l7Core.AttributeType.Attribute,
126
+ descriptor: {
127
+ name: 'a_Uv',
128
+ shaderLocation: this.attributeLocation.UV,
129
+ buffer: {
130
+ // give the WebGL driver a hint that this buffer may change
131
+ usage: _l7Core.gl.DYNAMIC_DRAW,
132
+ data: [],
133
+ type: _l7Core.gl.FLOAT
134
+ },
135
+ size: 2,
136
+ update: feature => {
137
+ const iconMap = this.iconService.getIconMap();
138
+ const {
139
+ shape
140
+ } = feature;
141
+ const {
142
+ x,
143
+ y
144
+ } = iconMap[shape] || {
145
+ x: -64,
146
+ y: -64
147
+ };
148
+ return [x, y];
149
+ }
150
+ }
151
+ });
152
+ this.styleAttributeService.registerStyleAttribute({
153
+ name: 'extrude',
154
+ type: _l7Core.AttributeType.Attribute,
155
+ descriptor: {
156
+ name: 'a_Extrude',
157
+ shaderLocation: this.attributeLocation.EXTRUDE,
158
+ buffer: {
159
+ // give the WebGL driver a hint that this buffer may change
160
+ usage: _l7Core.gl.DYNAMIC_DRAW,
161
+ data: [],
162
+ type: _l7Core.gl.FLOAT
163
+ },
164
+ size: 3,
165
+ update: (feature, featureIdx, vertex, attributeIdx) => {
166
+ const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
167
+ const extrudeIndex = attributeIdx % 4 * 3;
168
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
169
+ }
170
+ }
171
+ });
172
+
173
+ // point layer size;
174
+ this.styleAttributeService.registerStyleAttribute({
175
+ name: 'size',
176
+ type: _l7Core.AttributeType.Attribute,
177
+ descriptor: {
178
+ name: 'a_Size',
179
+ shaderLocation: this.attributeLocation.SIZE,
180
+ buffer: {
181
+ // give the WebGL driver a hint that this buffer may change
182
+ usage: _l7Core.gl.DYNAMIC_DRAW,
183
+ data: [],
184
+ type: _l7Core.gl.FLOAT
185
+ },
186
+ size: 1,
187
+ update: feature => {
188
+ const {
189
+ size = 5
190
+ } = feature;
191
+ return Array.isArray(size) ? [size[0]] : [size];
192
+ }
193
+ }
194
+ });
195
+ }
196
+ }
197
+ exports.default = FillImageModel;