@antv/l7-layers 2.25.7 → 2.25.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
|
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gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;
|
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|
+
}
|
|
@@ -0,0 +1,13 @@
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1
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import type { IAttributeAndElements, ILegend, IRenderOptions } from '@antv/l7-core';
|
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2
|
+
import BaseLayer from '../core/BaseLayer';
|
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3
|
+
import type { IHeatMapLayerStyleOptions } from '../core/interface';
|
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4
|
+
import type { HeatMapModelType } from './models';
|
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5
|
+
export default class HeatMapLayer extends BaseLayer<IHeatMapLayerStyleOptions> {
|
|
6
|
+
type: string;
|
|
7
|
+
buildModels(): Promise<void>;
|
|
8
|
+
prerender(): void;
|
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9
|
+
renderModels(options?: Partial<IRenderOptions>): this;
|
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|
+
updateModelData(data: IAttributeAndElements): void;
|
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+
getModelType(): HeatMapModelType;
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getLegend(name: string): ILegend;
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}
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@@ -0,0 +1,87 @@
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1
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
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|
+
import BaseLayer from "../core/BaseLayer";
|
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+
import { rampColor2legend } from "../utils/rampcolor_legend";
|
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5
|
+
import HeatMapModels from "./models";
|
|
6
|
+
export default class HeatMapLayer extends BaseLayer {
|
|
7
|
+
constructor(...args) {
|
|
8
|
+
super(...args);
|
|
9
|
+
_defineProperty(this, "type", 'HeatMapLayer');
|
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10
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+
}
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+
buildModels() {
|
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+
var _this = this;
|
|
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|
+
return _asyncToGenerator(function* () {
|
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|
+
const shape = _this.getModelType();
|
|
15
|
+
_this.layerModel = new HeatMapModels[shape](_this);
|
|
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+
yield _this.initLayerModels();
|
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|
+
})();
|
|
18
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+
}
|
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+
prerender() {
|
|
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+
const shape = this.getModelType();
|
|
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|
+
if (shape === 'heatmap') {
|
|
22
|
+
if (this.layerModel) {
|
|
23
|
+
this.layerModel.prerender(); // 独立的渲染流程
|
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24
|
+
}
|
|
25
|
+
}
|
|
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|
+
}
|
|
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|
+
renderModels(options = {}) {
|
|
28
|
+
const shape = this.getModelType();
|
|
29
|
+
if (shape === 'heatmap') {
|
|
30
|
+
if (this.layerModel) {
|
|
31
|
+
this.layerModel.render(options); // 独立的渲染流程
|
|
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|
+
}
|
|
33
|
+
return this;
|
|
34
|
+
}
|
|
35
|
+
if (this.encodeDataLength <= 0 && !this.forceRender) {
|
|
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|
+
return this;
|
|
37
|
+
}
|
|
38
|
+
this.hooks.beforeRender.call();
|
|
39
|
+
this.models.forEach(model => model.draw({
|
|
40
|
+
uniforms: this.layerModel.getUninforms(),
|
|
41
|
+
blend: this.layerModel.getBlend(),
|
|
42
|
+
stencil: this.layerModel.getStencil(options)
|
|
43
|
+
}));
|
|
44
|
+
this.hooks.afterRender.call();
|
|
45
|
+
return this;
|
|
46
|
+
}
|
|
47
|
+
updateModelData(data) {
|
|
48
|
+
if (data.attributes && data.elements) {
|
|
49
|
+
this.models[0].updateAttributesAndElements(data.attributes, data.elements);
|
|
50
|
+
} else {
|
|
51
|
+
console.warn('data error');
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
getModelType() {
|
|
55
|
+
var _source$data, _this$shapeOption;
|
|
56
|
+
const {
|
|
57
|
+
shape3d
|
|
58
|
+
} = this.getLayerConfig();
|
|
59
|
+
const source = this.getSource();
|
|
60
|
+
const sourceType = source === null || source === void 0 || (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.type;
|
|
61
|
+
const shape = ((_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field) || 'heatmap';
|
|
62
|
+
const isShape3D = Array.isArray(shape3d) && shape3d.includes(shape);
|
|
63
|
+
if (shape === 'heatmap' || shape === 'heatmap3d') {
|
|
64
|
+
return 'heatmap';
|
|
65
|
+
}
|
|
66
|
+
if (sourceType === 'hexagon') {
|
|
67
|
+
return isShape3D ? 'grid3d' : 'hexagon';
|
|
68
|
+
}
|
|
69
|
+
if (sourceType === 'grid') {
|
|
70
|
+
return isShape3D ? 'grid3d' : 'grid';
|
|
71
|
+
}
|
|
72
|
+
return 'heatmap';
|
|
73
|
+
}
|
|
74
|
+
getLegend(name) {
|
|
75
|
+
if (this.getModelType() === 'heatmap') {
|
|
76
|
+
if (name !== 'color') return {
|
|
77
|
+
type: undefined,
|
|
78
|
+
field: undefined,
|
|
79
|
+
items: []
|
|
80
|
+
};
|
|
81
|
+
const rampColors = this.getLayerConfig().rampColors;
|
|
82
|
+
return rampColor2legend(rampColors, name);
|
|
83
|
+
} else {
|
|
84
|
+
return super.getLegend(name);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class GridModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
POS: number;
|
|
17
|
+
};
|
|
18
|
+
getUninforms(): IModelUniform;
|
|
19
|
+
protected getCommonUniformsInfo(): {
|
|
20
|
+
uniformsArray: number[];
|
|
21
|
+
uniformsLength: number;
|
|
22
|
+
uniformsOption: {
|
|
23
|
+
[key: string]: any;
|
|
24
|
+
};
|
|
25
|
+
};
|
|
26
|
+
initModels(): Promise<IModel[]>;
|
|
27
|
+
buildModels(): Promise<IModel[]>;
|
|
28
|
+
protected registerBuiltinAttributes(): void;
|
|
29
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
3
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
4
|
+
import BaseModel from "../../core/BaseModel";
|
|
5
|
+
import { HeatmapGridTriangulation } from "../../core/triangulation";
|
|
6
|
+
/* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
|
|
7
|
+
const grid_frag = "in vec4 v_color;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
8
|
+
/* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
|
|
9
|
+
const grid_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage;\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
10
|
+
export default class GridModel extends BaseModel {
|
|
11
|
+
get attributeLocation() {
|
|
12
|
+
return Object.assign(super.attributeLocation, {
|
|
13
|
+
MAX: super.attributeLocation.MAX,
|
|
14
|
+
POS: 9
|
|
15
|
+
});
|
|
16
|
+
}
|
|
17
|
+
getUninforms() {
|
|
18
|
+
const commoninfo = this.getCommonUniformsInfo();
|
|
19
|
+
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
20
|
+
this.updateStyleUnifoms();
|
|
21
|
+
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
22
|
+
}
|
|
23
|
+
getCommonUniformsInfo() {
|
|
24
|
+
const {
|
|
25
|
+
opacity,
|
|
26
|
+
coverage,
|
|
27
|
+
angle
|
|
28
|
+
} = this.layer.getLayerConfig();
|
|
29
|
+
const commonOptions = {
|
|
30
|
+
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
|
|
31
|
+
u_opacity: opacity || 1.0,
|
|
32
|
+
u_coverage: coverage || 0.9,
|
|
33
|
+
u_angle: angle || 0
|
|
34
|
+
};
|
|
35
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
36
|
+
return commonBufferInfo;
|
|
37
|
+
}
|
|
38
|
+
initModels() {
|
|
39
|
+
var _this = this;
|
|
40
|
+
return _asyncToGenerator(function* () {
|
|
41
|
+
return _this.buildModels();
|
|
42
|
+
})();
|
|
43
|
+
}
|
|
44
|
+
buildModels() {
|
|
45
|
+
var _this2 = this;
|
|
46
|
+
return _asyncToGenerator(function* () {
|
|
47
|
+
_this2.initUniformsBuffer();
|
|
48
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
49
|
+
moduleName: 'heatmapGrid',
|
|
50
|
+
vertexShader: grid_vert,
|
|
51
|
+
fragmentShader: grid_frag,
|
|
52
|
+
defines: _this2.getDefines(),
|
|
53
|
+
triangulation: HeatmapGridTriangulation,
|
|
54
|
+
primitive: gl.TRIANGLES,
|
|
55
|
+
depth: {
|
|
56
|
+
enable: false
|
|
57
|
+
}
|
|
58
|
+
});
|
|
59
|
+
return [model];
|
|
60
|
+
})();
|
|
61
|
+
}
|
|
62
|
+
registerBuiltinAttributes() {
|
|
63
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
64
|
+
name: 'pos',
|
|
65
|
+
// 顶点经纬度位置
|
|
66
|
+
type: AttributeType.Attribute,
|
|
67
|
+
descriptor: {
|
|
68
|
+
shaderLocation: this.attributeLocation.POS,
|
|
69
|
+
name: 'a_Pos',
|
|
70
|
+
buffer: {
|
|
71
|
+
usage: gl.DYNAMIC_DRAW,
|
|
72
|
+
data: [],
|
|
73
|
+
type: gl.FLOAT
|
|
74
|
+
},
|
|
75
|
+
size: 3,
|
|
76
|
+
update: feature => {
|
|
77
|
+
const coordinates = feature.coordinates;
|
|
78
|
+
return [coordinates[0], coordinates[1], 0];
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
});
|
|
82
|
+
}
|
|
83
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class Grid3DModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
POS: number;
|
|
18
|
+
NORMAL: number;
|
|
19
|
+
};
|
|
20
|
+
getUninforms(): IModelUniform;
|
|
21
|
+
protected getCommonUniformsInfo(): {
|
|
22
|
+
uniformsArray: number[];
|
|
23
|
+
uniformsLength: number;
|
|
24
|
+
uniformsOption: {
|
|
25
|
+
[key: string]: any;
|
|
26
|
+
};
|
|
27
|
+
};
|
|
28
|
+
initModels(): Promise<IModel[]>;
|
|
29
|
+
buildModels(): Promise<IModel[]>;
|
|
30
|
+
protected registerBuiltinAttributes(): void;
|
|
31
|
+
}
|
|
@@ -0,0 +1,122 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
3
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
4
|
+
import BaseModel from "../../core/BaseModel";
|
|
5
|
+
import { PointExtrudeTriangulation } from "../../core/triangulation";
|
|
6
|
+
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
|
|
7
|
+
const grid_3d_frag = "in vec4 v_color;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
8
|
+
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
|
|
9
|
+
const grid_3d_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage);\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
10
|
+
export default class Grid3DModel extends BaseModel {
|
|
11
|
+
get attributeLocation() {
|
|
12
|
+
return Object.assign(super.attributeLocation, {
|
|
13
|
+
MAX: super.attributeLocation.MAX,
|
|
14
|
+
SIZE: 9,
|
|
15
|
+
POS: 10,
|
|
16
|
+
NORMAL: 11
|
|
17
|
+
});
|
|
18
|
+
}
|
|
19
|
+
getUninforms() {
|
|
20
|
+
const commoninfo = this.getCommonUniformsInfo();
|
|
21
|
+
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
22
|
+
this.updateStyleUnifoms();
|
|
23
|
+
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
24
|
+
}
|
|
25
|
+
getCommonUniformsInfo() {
|
|
26
|
+
const {
|
|
27
|
+
opacity,
|
|
28
|
+
coverage,
|
|
29
|
+
angle
|
|
30
|
+
} = this.layer.getLayerConfig();
|
|
31
|
+
const commonOptions = {
|
|
32
|
+
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
|
|
33
|
+
u_opacity: opacity || 1.0,
|
|
34
|
+
u_coverage: coverage || 0.9,
|
|
35
|
+
u_angle: angle || 0
|
|
36
|
+
};
|
|
37
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
38
|
+
return commonBufferInfo;
|
|
39
|
+
}
|
|
40
|
+
initModels() {
|
|
41
|
+
var _this = this;
|
|
42
|
+
return _asyncToGenerator(function* () {
|
|
43
|
+
return _this.buildModels();
|
|
44
|
+
})();
|
|
45
|
+
}
|
|
46
|
+
buildModels() {
|
|
47
|
+
var _this2 = this;
|
|
48
|
+
return _asyncToGenerator(function* () {
|
|
49
|
+
_this2.initUniformsBuffer();
|
|
50
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
51
|
+
moduleName: 'heatmapGrid3d',
|
|
52
|
+
vertexShader: grid_3d_vert,
|
|
53
|
+
fragmentShader: grid_3d_frag,
|
|
54
|
+
defines: _this2.getDefines(),
|
|
55
|
+
triangulation: PointExtrudeTriangulation,
|
|
56
|
+
primitive: gl.TRIANGLES,
|
|
57
|
+
depth: {
|
|
58
|
+
enable: true
|
|
59
|
+
}
|
|
60
|
+
});
|
|
61
|
+
return [model];
|
|
62
|
+
})();
|
|
63
|
+
}
|
|
64
|
+
registerBuiltinAttributes() {
|
|
65
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
66
|
+
name: 'size',
|
|
67
|
+
type: AttributeType.Attribute,
|
|
68
|
+
descriptor: {
|
|
69
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
70
|
+
name: 'a_Size',
|
|
71
|
+
buffer: {
|
|
72
|
+
usage: gl.DYNAMIC_DRAW,
|
|
73
|
+
data: [],
|
|
74
|
+
type: gl.FLOAT
|
|
75
|
+
},
|
|
76
|
+
size: 1,
|
|
77
|
+
update: feature => {
|
|
78
|
+
const {
|
|
79
|
+
size
|
|
80
|
+
} = feature;
|
|
81
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
});
|
|
85
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
86
|
+
name: 'normal',
|
|
87
|
+
type: AttributeType.Attribute,
|
|
88
|
+
descriptor: {
|
|
89
|
+
name: 'a_Normal',
|
|
90
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
91
|
+
buffer: {
|
|
92
|
+
usage: gl.STATIC_DRAW,
|
|
93
|
+
data: [],
|
|
94
|
+
type: gl.FLOAT
|
|
95
|
+
},
|
|
96
|
+
size: 3,
|
|
97
|
+
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
98
|
+
return normal;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
});
|
|
102
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
103
|
+
name: 'pos',
|
|
104
|
+
// 顶点经纬度位置
|
|
105
|
+
type: AttributeType.Attribute,
|
|
106
|
+
descriptor: {
|
|
107
|
+
name: 'a_Pos',
|
|
108
|
+
shaderLocation: this.attributeLocation.POS,
|
|
109
|
+
buffer: {
|
|
110
|
+
usage: gl.DYNAMIC_DRAW,
|
|
111
|
+
data: [],
|
|
112
|
+
type: gl.FLOAT
|
|
113
|
+
},
|
|
114
|
+
size: 3,
|
|
115
|
+
update: feature => {
|
|
116
|
+
const coordinates = feature.coordinates;
|
|
117
|
+
return [coordinates[0], coordinates[1], 0];
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
});
|
|
121
|
+
}
|
|
122
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import type { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class HeatMapModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
UV: number;
|
|
18
|
+
DIR: number;
|
|
19
|
+
};
|
|
20
|
+
protected texture: ITexture2D;
|
|
21
|
+
protected colorTexture: ITexture2D;
|
|
22
|
+
protected heatmapFramerBuffer: IFramebuffer;
|
|
23
|
+
protected heatmapTexture: ITexture2D;
|
|
24
|
+
private intensityModel;
|
|
25
|
+
private colorModel;
|
|
26
|
+
private shapeType;
|
|
27
|
+
private preRampColors;
|
|
28
|
+
private colorModelUniformBuffer;
|
|
29
|
+
private heat3DModelUniformBuffer;
|
|
30
|
+
prerender(): void;
|
|
31
|
+
render(options: Partial<IRenderOptions>): void;
|
|
32
|
+
getUninforms(): IModelUniform;
|
|
33
|
+
initModels(): Promise<IModel[]>;
|
|
34
|
+
buildModels(): Promise<IModel[]>;
|
|
35
|
+
protected registerBuiltinAttributes(): void;
|
|
36
|
+
/**
|
|
37
|
+
* 热力图密度图
|
|
38
|
+
*/
|
|
39
|
+
private buildHeatMapIntensity;
|
|
40
|
+
private buildHeatmap;
|
|
41
|
+
private build3dHeatMap;
|
|
42
|
+
private drawIntensityMode;
|
|
43
|
+
private drawHeatMap;
|
|
44
|
+
private draw3DHeatMap;
|
|
45
|
+
private updateColorTexture;
|
|
46
|
+
}
|