@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,95 @@
1
+ import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRenderOptions, IRendererService, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, ShaderDefine, ShaderInject, Triangulation } from '@antv/l7-core';
2
+ import { COMMON_ATTRIBUTE_LOCATION } from './CommonStyleAttribute';
3
+ export type styleSingle = number | string | [string, (single: any) => number] | [string, [number, number]];
4
+ export type styleOffset = string | [number, number] | [string, (single: any) => number];
5
+ export type styleColor = string | [string, (single: any) => string] | [string, [string, string]];
6
+ export interface IDataTextureFrame {
7
+ data: number[];
8
+ width: number;
9
+ height: number;
10
+ }
11
+ export interface ICellProperty {
12
+ attr: string;
13
+ count: number;
14
+ }
15
+ type AttributeLayoutLocationType = typeof COMMON_ATTRIBUTE_LOCATION & Record<string, number>;
16
+ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerModel {
17
+ triangulation: Triangulation;
18
+ uniformBuffers: IBuffer[];
19
+ textures: ITexture2D[];
20
+ /**
21
+ * Attribute Layout Location in Shader
22
+ */
23
+ protected get attributeLocation(): AttributeLayoutLocationType;
24
+ createTexture2D: (options: ITexture2DInitializationOptions) => ITexture2D;
25
+ preStyleAttribute: Record<string, any>;
26
+ protected encodeStyleAttribute: Record<string, boolean>;
27
+ protected layer: ILayer;
28
+ protected dataTexture: ITexture2D;
29
+ protected DATA_TEXTURE_WIDTH: number;
30
+ protected dataTextureTest: boolean;
31
+ protected readonly configService: IGlobalConfigService;
32
+ protected shaderModuleService: IShaderModuleService;
33
+ protected rendererService: IRendererService;
34
+ protected iconService: IIconService;
35
+ protected fontService: IFontService;
36
+ protected styleAttributeService: IStyleAttributeService;
37
+ protected mapService: IMapService;
38
+ protected cameraService: ICameraService;
39
+ protected layerService: ILayerService;
40
+ protected pickingService: IPickingService;
41
+ protected attributeUnifoms: IBuffer;
42
+ protected commonUnifoms: IBuffer;
43
+ constructor(layer: ILayer);
44
+ getBlend(): IBlendOptions;
45
+ getStencil(option: Partial<IRenderOptions>): Partial<IStencilOptions>;
46
+ getDefaultStyle(): unknown;
47
+ getUninforms(): IModelUniform;
48
+ getAnimateUniforms(): IModelUniform;
49
+ needUpdate(): Promise<boolean>;
50
+ buildModels(): Promise<IModel[]>;
51
+ initModels(): Promise<IModel[]>;
52
+ clearModels(refresh?: boolean): void;
53
+ getAttribute(): {
54
+ attributes: {
55
+ [attributeName: string]: IAttribute;
56
+ };
57
+ elements: IElements;
58
+ };
59
+ prerender(): void;
60
+ render(renderOptions?: Partial<IRenderOptions>): void;
61
+ protected registerBuiltinAttributes(): void;
62
+ protected animateOption2Array(option: IAnimateOption): number[];
63
+ protected startModelAnimate(): void;
64
+ protected getInject(): ShaderInject;
65
+ protected getDefines(): Record<string, ShaderDefine>;
66
+ protected getStyleAttribute(): {
67
+ [key: string]: any;
68
+ };
69
+ protected registerStyleAttribute(): void;
70
+ /**
71
+ * 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
72
+ * 避免大于 20层级以上出现数据偏移
73
+ */
74
+ protected registerPosition64LowAttribute(enable64bitPosition?: boolean): void;
75
+ updateEncodeAttribute(type: string, flag: boolean): void;
76
+ initUniformsBuffer(): void;
77
+ protected getUniformsBufferInfo(uniformsOption: {
78
+ [key: string]: any;
79
+ }): {
80
+ uniformsOption: {
81
+ [key: string]: any;
82
+ };
83
+ uniformsLength: number;
84
+ uniformsArray: number[];
85
+ };
86
+ protected getCommonUniformsInfo(): {
87
+ uniformsArray: number[];
88
+ uniformsLength: number;
89
+ uniformsOption: {
90
+ [key: string]: any;
91
+ };
92
+ };
93
+ updateStyleUnifoms(): void;
94
+ }
95
+ export {};
@@ -0,0 +1,367 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import { AttributeType, BlendType, MaskOperation, StencilType, gl } from '@antv/l7-core';
5
+ import { fp64LowPart, rgb2arr } from '@antv/l7-utils';
6
+ import { BlendTypes } from "../utils/blend";
7
+ import { getStencil, getStencilMask } from "../utils/stencil";
8
+ import { COMMON_ATTRIBUTE_LOCATION, getCommonStyleAttributeOptions } from "./CommonStyleAttribute";
9
+ import { DefaultUniformStyleType, DefaultUniformStyleValue } from "./constant";
10
+ import { MultipleOfFourNumber } from "./utils";
11
+ // 属性索引宏定义前缀,使用命名空间避免 define 名称重复情况
12
+ const DEFINE_ATTRIBUTE_LOCATION_PREFIX = 'ATTRIBUTE_LOCATION_';
13
+
14
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
15
+ export default class BaseModel {
16
+ /**
17
+ * Attribute Layout Location in Shader
18
+ */
19
+ get attributeLocation() {
20
+ return _objectSpread({}, COMMON_ATTRIBUTE_LOCATION);
21
+ }
22
+
23
+ // style texture data mapping
24
+
25
+ // 不支持数据映射的buffer
26
+
27
+ // style texture data mapping
28
+
29
+ constructor(layer) {
30
+ _defineProperty(this, "triangulation", void 0);
31
+ _defineProperty(this, "uniformBuffers", []);
32
+ _defineProperty(this, "textures", []);
33
+ _defineProperty(this, "createTexture2D", void 0);
34
+ _defineProperty(this, "preStyleAttribute", {});
35
+ _defineProperty(this, "encodeStyleAttribute", {});
36
+ _defineProperty(this, "layer", void 0);
37
+ _defineProperty(this, "dataTexture", void 0);
38
+ // 用于数据传递的数据纹理
39
+ _defineProperty(this, "DATA_TEXTURE_WIDTH", void 0);
40
+ // 默认有多少列(宽度)
41
+ _defineProperty(this, "dataTextureTest", void 0);
42
+ _defineProperty(this, "configService", void 0);
43
+ _defineProperty(this, "shaderModuleService", void 0);
44
+ _defineProperty(this, "rendererService", void 0);
45
+ _defineProperty(this, "iconService", void 0);
46
+ _defineProperty(this, "fontService", void 0);
47
+ _defineProperty(this, "styleAttributeService", void 0);
48
+ _defineProperty(this, "mapService", void 0);
49
+ _defineProperty(this, "cameraService", void 0);
50
+ _defineProperty(this, "layerService", void 0);
51
+ _defineProperty(this, "pickingService", void 0);
52
+ _defineProperty(this, "attributeUnifoms", void 0);
53
+ // 支持数据映射的buffer
54
+ _defineProperty(this, "commonUnifoms", void 0);
55
+ this.layer = layer;
56
+ this.configService = layer.getContainer().globalConfigService;
57
+ this.rendererService = layer.getContainer().rendererService;
58
+ this.pickingService = layer.getContainer().pickingService;
59
+ this.shaderModuleService = layer.getContainer().shaderModuleService;
60
+ this.styleAttributeService = layer.getContainer().styleAttributeService;
61
+ this.mapService = layer.getContainer().mapService;
62
+ this.iconService = layer.getContainer().iconService;
63
+ this.fontService = layer.getContainer().fontService;
64
+ this.cameraService = layer.getContainer().cameraService;
65
+ this.layerService = layer.getContainer().layerService;
66
+ // 初始化支持数据映射的 Style 属性
67
+
68
+ this.registerStyleAttribute();
69
+ // 注册 Attribute
70
+ this.registerBuiltinAttributes();
71
+ // 开启动画
72
+ this.startModelAnimate();
73
+ const {
74
+ createTexture2D
75
+ } = this.rendererService;
76
+ this.createTexture2D = createTexture2D;
77
+ }
78
+
79
+ // style datatexture mapping
80
+
81
+ getBlend() {
82
+ const {
83
+ blend = 'normal'
84
+ } = this.layer.getLayerConfig();
85
+ return BlendTypes[BlendType[blend]];
86
+ }
87
+ getStencil(option) {
88
+ const {
89
+ mask = false,
90
+ maskInside = true,
91
+ enableMask,
92
+ maskOperation = MaskOperation.AND
93
+ } = this.layer.getLayerConfig();
94
+ // TODO 临时处理,后期移除MaskLayer
95
+ if (this.layer.type === 'MaskLayer') {
96
+ return getStencilMask({
97
+ isStencil: true,
98
+ stencilType: StencilType.SINGLE
99
+ }); // 用于遮罩的stencil 参数
100
+ }
101
+ if (option.isStencil) {
102
+ return getStencilMask(_objectSpread(_objectSpread({}, option), {}, {
103
+ maskOperation
104
+ })); // 用于遮罩的stencil 参数
105
+ }
106
+ const maskflag = mask ||
107
+ // mask 兼容历史写法
108
+ enableMask && this.layer.masks.length !== 0 ||
109
+ // 外部图层的mask
110
+ this.layer.tileMask !== undefined; // 瓦片图层
111
+ // !!(mask || enableMask || this.layer.tileMask);
112
+ return getStencil(maskflag, maskInside);
113
+ }
114
+ getDefaultStyle() {
115
+ return {};
116
+ }
117
+ // public getUninforms(): IModelUniform {
118
+ // throw new Error('Method not implemented.');
119
+ // }
120
+ getUninforms() {
121
+ const commoninfo = this.getCommonUniformsInfo();
122
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
123
+ this.updateStyleUnifoms();
124
+ const result = _objectSpread(_objectSpread({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
125
+ // 兼容 Regl Boolean 类型
126
+ Object.keys(result).forEach(key => {
127
+ if (typeof result[key] === 'boolean') {
128
+ result[key] = result[key] ? 1 : 0;
129
+ }
130
+ });
131
+ //如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
132
+ if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
133
+ result['u_texture'] = this.textures[0];
134
+ }
135
+ return result;
136
+ }
137
+ getAnimateUniforms() {
138
+ return {};
139
+ }
140
+ needUpdate() {
141
+ return _asyncToGenerator(function* () {
142
+ return false;
143
+ })();
144
+ }
145
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
146
+ buildModels() {
147
+ return _asyncToGenerator(function* () {
148
+ throw new Error('Method not implemented.');
149
+ })();
150
+ }
151
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
152
+ initModels() {
153
+ return _asyncToGenerator(function* () {
154
+ throw new Error('Method not implemented.');
155
+ })();
156
+ }
157
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
158
+ clearModels(refresh = true) {
159
+ return;
160
+ }
161
+ getAttribute() {
162
+ throw new Error('Method not implemented.');
163
+ }
164
+ prerender() {}
165
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
166
+ render(renderOptions) {
167
+ throw new Error('Method not implemented.');
168
+ }
169
+ registerBuiltinAttributes() {
170
+ throw new Error('Method not implemented.');
171
+ }
172
+ animateOption2Array(option) {
173
+ return [option.enable ? 0 : 1.0, option.duration || 4.0, option.interval || 0.2, option.trailLength || 0.1];
174
+ }
175
+ startModelAnimate() {
176
+ const {
177
+ animateOption
178
+ } = this.layer.getLayerConfig();
179
+ if (animateOption.enable) {
180
+ this.layer.setAnimateStartTime();
181
+ }
182
+ }
183
+ getInject() {
184
+ const shaderInject = getDynamicStyleInject(this.layer.enableShaderEncodeStyles, this.layer.encodeStyleAttribute);
185
+ return shaderInject;
186
+ }
187
+ getDefines() {
188
+ // define atribute Layout Location
189
+ const atributeLocationDefines = Object.keys(this.attributeLocation).reduce((result, key) => {
190
+ const normalizedKey = DEFINE_ATTRIBUTE_LOCATION_PREFIX + key;
191
+ result[normalizedKey] = this.attributeLocation[key];
192
+ return result;
193
+ }, {});
194
+ return _objectSpread({}, atributeLocationDefines);
195
+ }
196
+
197
+ // 获取数据映射样式
198
+ getStyleAttribute() {
199
+ const options = {};
200
+ // TODO: 优化
201
+ this.layer.enableShaderEncodeStyles.forEach(key => {
202
+ if (!this.layer.encodeStyleAttribute[key]) {
203
+ // 没有设置样式映射
204
+ // @ts-ignore
205
+ const keyValue = this.layer.getLayerConfig()[key];
206
+ let value = typeof keyValue === 'undefined' ? DefaultUniformStyleValue[key] : keyValue;
207
+ if (key === 'stroke') {
208
+ value = rgb2arr(value);
209
+ }
210
+ options['u_' + key] = value;
211
+ }
212
+ });
213
+ return options;
214
+ }
215
+
216
+ // 注册数据映射样式
217
+ registerStyleAttribute() {
218
+ Object.keys(this.layer.encodeStyleAttribute).forEach(key => {
219
+ const options = getCommonStyleAttributeOptions(key);
220
+ if (options) {
221
+ this.styleAttributeService.registerStyleAttribute(options);
222
+ }
223
+ });
224
+ }
225
+
226
+ /**
227
+ * 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
228
+ * 避免大于 20层级以上出现数据偏移
229
+ */
230
+ registerPosition64LowAttribute(enable64bitPosition = true) {
231
+ // save low part for enabled double precision POSITION attribute
232
+ this.styleAttributeService.registerStyleAttribute({
233
+ name: 'position64Low',
234
+ type: AttributeType.Attribute,
235
+ descriptor: {
236
+ name: 'a_Position64Low',
237
+ shaderLocation: this.attributeLocation.POSITION_64LOW,
238
+ buffer: {
239
+ data: [],
240
+ type: gl.FLOAT
241
+ },
242
+ size: 2,
243
+ update: (feature, featureIdx, vertex) => {
244
+ return enable64bitPosition ? [fp64LowPart(vertex[0]), fp64LowPart(vertex[1])] : [0, 0];
245
+ }
246
+ }
247
+ });
248
+ }
249
+ updateEncodeAttribute(type, flag) {
250
+ this.encodeStyleAttribute[type] = flag;
251
+ }
252
+ initUniformsBuffer() {
253
+ const attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
254
+ const commonUniforms = this.getCommonUniformsInfo();
255
+ if (attrUniforms.uniformsLength !== 0) {
256
+ this.attributeUnifoms = this.rendererService.createBuffer({
257
+ data: new Float32Array(MultipleOfFourNumber(attrUniforms.uniformsLength)).fill(0),
258
+ // 长度需要大于等于 4
259
+ isUBO: true,
260
+ label: 'layerModelAttributeUnifoms'
261
+ });
262
+ this.uniformBuffers.push(this.attributeUnifoms);
263
+ }
264
+ if (commonUniforms.uniformsLength !== 0) {
265
+ this.commonUnifoms = this.rendererService.createBuffer({
266
+ data: new Float32Array(MultipleOfFourNumber(commonUniforms.uniformsLength)).fill(0),
267
+ isUBO: true,
268
+ label: 'layerModelCommonUnifoms'
269
+ });
270
+ this.uniformBuffers.push(this.commonUnifoms);
271
+ }
272
+ }
273
+ // 获取数据映射 uniform 信息
274
+ getUniformsBufferInfo(uniformsOption) {
275
+ let uniformsLength = 0;
276
+ const uniformsArray = [];
277
+ Object.values(uniformsOption).forEach(value => {
278
+ if (Array.isArray(value)) {
279
+ uniformsArray.push(...value);
280
+ uniformsLength += value.length;
281
+ } else if (typeof value === 'number') {
282
+ // 排除纹理
283
+ uniformsArray.push(value);
284
+ uniformsLength += 1;
285
+ } else if (typeof value === 'boolean') {
286
+ uniformsArray.push(Number(value));
287
+ uniformsLength += 1;
288
+ }
289
+ });
290
+ return {
291
+ uniformsOption,
292
+ uniformsLength,
293
+ uniformsArray
294
+ };
295
+ }
296
+ getCommonUniformsInfo() {
297
+ return {
298
+ uniformsLength: 0,
299
+ uniformsArray: [],
300
+ uniformsOption: {}
301
+ };
302
+ }
303
+
304
+ // 更新支持数据映射的uniform
305
+ updateStyleUnifoms() {
306
+ var _this$attributeUnifom, _this$commonUnifoms;
307
+ const {
308
+ uniformsArray
309
+ } = this.getUniformsBufferInfo(this.getStyleAttribute());
310
+ const {
311
+ uniformsArray: commonUniformsArray
312
+ } = this.getCommonUniformsInfo();
313
+ (_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
314
+ offset: 0,
315
+ data: new Uint8Array(new Float32Array(uniformsArray).buffer)
316
+ });
317
+ (_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
318
+ offset: 0,
319
+ data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
320
+ });
321
+ }
322
+ }
323
+
324
+ /**
325
+ * 获取动态注入参与数据映射 uniform/attribute
326
+ */
327
+ function getDynamicStyleInject(shaderEncodeStyles, styleAttribute) {
328
+ const uniforms = [];
329
+ let vsDeclInjection = '';
330
+
331
+ // 支持数据映射的类型
332
+ shaderEncodeStyles.forEach(key => {
333
+ const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
334
+ const shaderDefineName = DEFINE_ATTRIBUTE_LOCATION_PREFIX + upperCaseKey;
335
+ if (styleAttribute[key]) {
336
+ // 配置了数据映射的类型
337
+ vsDeclInjection += `#define USE_ATTRIBUTE_${upperCaseKey} 0.0 \n`;
338
+ } else {
339
+ uniforms.push(` ${DefaultUniformStyleType[key]} u_${key};`);
340
+ }
341
+ vsDeclInjection += `
342
+ #ifdef USE_ATTRIBUTE_${upperCaseKey}
343
+ layout(location = ${shaderDefineName}) in ${DefaultUniformStyleType[key]} a_${key.charAt(0).toUpperCase() + key.slice(1)};
344
+ #endif \n`;
345
+ });
346
+ const fsDeclInjection = uniforms.length ? `
347
+ layout(std140) uniform AttributeUniforms {
348
+ ${uniforms.join('\n')}
349
+ };\n` : '';
350
+ vsDeclInjection += fsDeclInjection;
351
+ let vsMainInjection = '';
352
+ shaderEncodeStyles.forEach(key => {
353
+ const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
354
+ vsMainInjection += `
355
+ #ifdef USE_ATTRIBUTE_${upperCaseKey}
356
+ ${DefaultUniformStyleType[key]} ${key} = a_${key.charAt(0).toUpperCase() + key.slice(1)};
357
+ #else
358
+ ${DefaultUniformStyleType[key]} ${key} = u_${key};
359
+ #endif
360
+ `;
361
+ });
362
+ return {
363
+ 'vs:#decl': vsDeclInjection,
364
+ 'fs:#decl': fsDeclInjection,
365
+ 'vs:#main-start': vsMainInjection
366
+ };
367
+ }
@@ -0,0 +1,16 @@
1
+ import type { IStyleAttribute } from '@antv/l7-core';
2
+ /**
3
+ * Attribute Layout Location in Shader
4
+ */
5
+ export declare const COMMON_ATTRIBUTE_LOCATION: {
6
+ readonly POSITION: 0;
7
+ readonly POSITION_64LOW: 1;
8
+ readonly COLOR: 2;
9
+ readonly PICKING_COLOR: 3;
10
+ readonly STROKE: 4;
11
+ readonly OPACITY: 5;
12
+ readonly OFFSETS: 6;
13
+ readonly ROTATION: 7;
14
+ readonly MAX: 8;
15
+ };
16
+ export declare function getCommonStyleAttributeOptions(name: string): Partial<IStyleAttribute> | undefined;
@@ -0,0 +1,114 @@
1
+ import { AttributeType, gl } from '@antv/l7-core';
2
+
3
+ /**
4
+ * Attribute Layout Location in Shader
5
+ */
6
+ export const COMMON_ATTRIBUTE_LOCATION = {
7
+ // common attribute in RegisterStyleAttributePlugin
8
+ POSITION: 0,
9
+ // low part for double precision POSITION attribute
10
+ POSITION_64LOW: 1,
11
+ COLOR: 2,
12
+ PICKING_COLOR: 3,
13
+ // common style attribute
14
+ STROKE: 4,
15
+ OPACITY: 5,
16
+ OFFSETS: 6,
17
+ ROTATION: 7,
18
+ // last index
19
+ MAX: 8
20
+ };
21
+ export function getCommonStyleAttributeOptions(name) {
22
+ switch (name) {
23
+ // // roate
24
+ case 'rotation':
25
+ return {
26
+ name: 'Rotation',
27
+ type: AttributeType.Attribute,
28
+ descriptor: {
29
+ name: 'a_Rotation',
30
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.ROTATION,
31
+ buffer: {
32
+ usage: gl.DYNAMIC_DRAW,
33
+ data: [],
34
+ type: gl.FLOAT
35
+ },
36
+ size: 1,
37
+ update: feature => {
38
+ const {
39
+ rotation = 0
40
+ } = feature;
41
+ return Array.isArray(rotation) ? [rotation[0]] : [rotation];
42
+ }
43
+ }
44
+ };
45
+ case 'stroke':
46
+ return {
47
+ name: 'stroke',
48
+ type: AttributeType.Attribute,
49
+ descriptor: {
50
+ name: 'a_Stroke',
51
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.STROKE,
52
+ buffer: {
53
+ // give the WebGL driver a hint that this buffer may change
54
+ usage: gl.DYNAMIC_DRAW,
55
+ data: [],
56
+ type: gl.FLOAT
57
+ },
58
+ size: 4,
59
+ update: feature => {
60
+ const {
61
+ stroke = [1, 1, 1, 1]
62
+ } = feature;
63
+ return stroke;
64
+ }
65
+ }
66
+ };
67
+ case 'opacity':
68
+ return {
69
+ name: 'opacity',
70
+ type: AttributeType.Attribute,
71
+ descriptor: {
72
+ name: 'a_Opacity',
73
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.OPACITY,
74
+ buffer: {
75
+ // give the WebGL driver a hint that this buffer may change
76
+ usage: gl.STATIC_DRAW,
77
+ data: [],
78
+ type: gl.FLOAT
79
+ },
80
+ size: 1,
81
+ update: feature => {
82
+ const {
83
+ opacity: op = 1
84
+ } = feature;
85
+ return [op];
86
+ }
87
+ }
88
+ };
89
+ case 'offsets':
90
+ return {
91
+ name: 'offsets',
92
+ type: AttributeType.Attribute,
93
+ descriptor: {
94
+ name: 'a_Offsets',
95
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.OFFSETS,
96
+ buffer: {
97
+ // give the WebGL driver a hint that this buffer may change
98
+ usage: gl.STATIC_DRAW,
99
+ data: [],
100
+ type: gl.FLOAT
101
+ },
102
+ size: 2,
103
+ update: feature => {
104
+ const {
105
+ offsets: epo
106
+ } = feature;
107
+ return epo;
108
+ }
109
+ }
110
+ };
111
+ default:
112
+ return undefined;
113
+ }
114
+ }
@@ -0,0 +1,12 @@
1
+ import type { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
2
+ export default class BaseLayerPickService implements ILayerPickService {
3
+ private layer;
4
+ constructor(layer: ILayer);
5
+ pickRender(target: IInteractionTarget): void;
6
+ pick(layer: ILayer, target: IInteractionTarget): Promise<boolean>;
7
+ pickRasterLayer(layer: ILayer, target: IInteractionTarget, parent?: ILayer): boolean;
8
+ readRasterValue(layer: ILayer, bbox: number[], mapService: IMapService, x: number, y: number): any;
9
+ selectFeature(pickedColors: Uint8Array | undefined): void;
10
+ highlightPickedFeature(pickedColors: Uint8Array | undefined): void;
11
+ getFeatureById(pickedFeatureIdx: number): any;
12
+ }