@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,18 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { ICanvasLayerOptions } from '../core/interface';
3
+ import type { CanvasModelType } from './models';
4
+ import { CanvasModel } from './models';
5
+ export default class CanvasLayer extends BaseLayer<ICanvasLayerOptions> {
6
+ type: string;
7
+ layerModel: CanvasModel;
8
+ protected getDefaultConfig(): Partial<ICanvasLayerOptions>;
9
+ buildModels(): Promise<void>;
10
+ getModelType(): CanvasModelType;
11
+ draw(draw: ICanvasLayerOptions['draw']): this;
12
+ getLayerConfig(): any;
13
+ render(): this;
14
+ getCanvas(): HTMLCanvasElement | null;
15
+ show(): this;
16
+ hide(): this;
17
+ destroy(): void;
18
+ }
@@ -0,0 +1,70 @@
1
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ // import type { ILayerConfig } from '@antv/l7-core';
5
+ import BaseLayer from "../core/BaseLayer";
6
+ import { CanvasModel } from "./models";
7
+ export default class CanvasLayer extends BaseLayer {
8
+ constructor(...args) {
9
+ super(...args);
10
+ _defineProperty(this, "type", 'CanvasLayer');
11
+ }
12
+ getDefaultConfig() {
13
+ return {
14
+ zIndex: 3,
15
+ contextType: 'canvas2d',
16
+ trigger: 'change'
17
+ };
18
+ }
19
+ buildModels() {
20
+ var _this = this;
21
+ return _asyncToGenerator(function* () {
22
+ _this.layerModel = new CanvasModel(_this);
23
+ yield _this.initLayerModels();
24
+ })();
25
+ }
26
+ getModelType() {
27
+ return this.getLayerConfig().contextType || 'canvas2d';
28
+ }
29
+ draw(draw) {
30
+ this.updateLayerConfig({
31
+ draw
32
+ });
33
+ this.render();
34
+ return this;
35
+ }
36
+ getLayerConfig() {
37
+ const config = _objectSpread(_objectSpread({}, this.getDefaultConfig()), super.getLayerConfig());
38
+ if (config.zIndex < 3) {
39
+ config.zIndex = 3;
40
+ }
41
+ return config;
42
+ }
43
+ render() {
44
+ var _this$layerModel;
45
+ (_this$layerModel = this.layerModel) === null || _this$layerModel === void 0 || _this$layerModel.renderCanvas();
46
+ return this;
47
+ }
48
+ getCanvas() {
49
+ var _this$layerModel2;
50
+ return (_this$layerModel2 = this.layerModel) === null || _this$layerModel2 === void 0 ? void 0 : _this$layerModel2.canvas;
51
+ }
52
+ show() {
53
+ const canvas = this.getCanvas();
54
+ if (canvas) {
55
+ canvas.style.display = 'unset';
56
+ }
57
+ return this;
58
+ }
59
+ hide() {
60
+ const canvas = this.getCanvas();
61
+ if (canvas) {
62
+ canvas.style.display = 'none';
63
+ }
64
+ return this;
65
+ }
66
+ destroy() {
67
+ this.layerModel.removeCanvas();
68
+ super.destroy();
69
+ }
70
+ }
@@ -0,0 +1,23 @@
1
+ import BaseModel from '../../core/BaseModel';
2
+ import { type ICanvasLayerOptions } from '../../core/interface';
3
+ export declare class CanvasModel extends BaseModel {
4
+ canvas: HTMLCanvasElement | null;
5
+ ctx: any;
6
+ ctxType: string;
7
+ viewportSize: [number, number];
8
+ get layerConfig(): ICanvasLayerOptions;
9
+ initModels(): Promise<never[]>;
10
+ initCanvas: () => void;
11
+ resetViewportSize: () => void;
12
+ resetCanvasSize: () => void;
13
+ renderCanvas: () => void;
14
+ removeCanvas: () => void;
15
+ onMapResize: () => void;
16
+ bindListeners(): void;
17
+ unbindListeners(): void;
18
+ lngLatToContainer: (lngLat: [number, number]) => {
19
+ x: number;
20
+ y: number;
21
+ };
22
+ registerBuiltinAttributes(): void;
23
+ }
@@ -0,0 +1,141 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseModel from "../../core/BaseModel";
4
+ import { CanvasUpdateType } from "../../core/interface";
5
+ import { CanvasContextTypeMap } from "./constants";
6
+ export class CanvasModel extends BaseModel {
7
+ constructor(...args) {
8
+ super(...args);
9
+ _defineProperty(this, "canvas", null);
10
+ _defineProperty(this, "ctx", void 0);
11
+ _defineProperty(this, "ctxType", void 0);
12
+ _defineProperty(this, "viewportSize", void 0);
13
+ _defineProperty(this, "initCanvas", () => {
14
+ var _this$mapService$getC, _this$mapService$getC2, _this$mapService, _this$mapService$getM, _this$mapService2;
15
+ const {
16
+ zIndex,
17
+ getContext
18
+ } = this.layerConfig;
19
+ const canvas = document.createElement('canvas');
20
+ const modelType = this.layer.getModelType();
21
+ this.canvas = canvas;
22
+ canvas.classList.add('l7-canvas-layer');
23
+ canvas.style.position = 'absolute';
24
+ canvas.style.top = '0';
25
+ canvas.style.left = '0';
26
+ canvas.style.zIndex = String(zIndex);
27
+ this.resetCanvasSize();
28
+ const container = (_this$mapService$getC = (_this$mapService$getC2 = (_this$mapService = this.mapService).getCanvasOverlays) === null || _this$mapService$getC2 === void 0 ? void 0 : _this$mapService$getC2.call(_this$mapService)) !== null && _this$mapService$getC !== void 0 ? _this$mapService$getC : (_this$mapService$getM = (_this$mapService2 = this.mapService).getMapCanvasContainer) === null || _this$mapService$getM === void 0 ? void 0 : _this$mapService$getM.call(_this$mapService2);
29
+ container === null || container === void 0 || container.appendChild(canvas);
30
+ this.ctx = getContext ? getContext(canvas) : canvas.getContext(CanvasContextTypeMap[modelType]);
31
+ if (!this.ctx) {
32
+ console.error('Failed to get rendering context for canvas');
33
+ }
34
+ this.bindListeners();
35
+ });
36
+ _defineProperty(this, "resetViewportSize", () => {
37
+ const {
38
+ width: viewWidth,
39
+ height: viewHeight
40
+ } = this.rendererService.getViewportSize();
41
+ this.viewportSize = [viewWidth, viewHeight];
42
+ });
43
+ _defineProperty(this, "resetCanvasSize", () => {
44
+ const canvas = this.canvas;
45
+ if (!canvas) {
46
+ return;
47
+ }
48
+ this.resetViewportSize();
49
+ const [width, height] = this.mapService.getSize();
50
+ const [viewWidth, viewHeight] = this.viewportSize;
51
+ canvas.width = viewWidth;
52
+ canvas.height = viewHeight;
53
+ canvas.style.width = width + 'px';
54
+ canvas.style.height = height + 'px';
55
+ });
56
+ _defineProperty(this, "renderCanvas", () => {
57
+ var _ref;
58
+ if (!this.canvas) {
59
+ this.initCanvas();
60
+ }
61
+ const {
62
+ draw,
63
+ drawingOnCanvas
64
+ } = this.layerConfig;
65
+ const [width, height] = this.viewportSize;
66
+ const bounds = this.mapService.getBounds();
67
+ (_ref = draw !== null && draw !== void 0 ? draw : drawingOnCanvas) === null || _ref === void 0 || _ref({
68
+ canvas: this.canvas,
69
+ ctx: this.ctx,
70
+ container: {
71
+ width,
72
+ height,
73
+ bounds
74
+ },
75
+ size: [width, height],
76
+ utils: {
77
+ lngLatToContainer: this.lngLatToContainer
78
+ },
79
+ mapService: this.mapService
80
+ });
81
+ });
82
+ _defineProperty(this, "removeCanvas", () => {
83
+ if (this.canvas) {
84
+ var _this$canvas$parentEl;
85
+ (_this$canvas$parentEl = this.canvas.parentElement) === null || _this$canvas$parentEl === void 0 || _this$canvas$parentEl.removeChild(this.canvas);
86
+ this.canvas = null;
87
+ }
88
+ this.unbindListeners();
89
+ });
90
+ _defineProperty(this, "onMapResize", () => {
91
+ requestAnimationFrame(() => {
92
+ this.resetCanvasSize();
93
+ this.renderCanvas();
94
+ });
95
+ });
96
+ _defineProperty(this, "lngLatToContainer", lngLat => {
97
+ const {
98
+ x,
99
+ y
100
+ } = this.mapService.lngLatToContainer(lngLat);
101
+ return {
102
+ x: x * window.devicePixelRatio,
103
+ y: y * window.devicePixelRatio
104
+ };
105
+ });
106
+ }
107
+ get layerConfig() {
108
+ return this.layer.getLayerConfig();
109
+ }
110
+ initModels() {
111
+ var _this = this;
112
+ return _asyncToGenerator(function* () {
113
+ _this.renderCanvas();
114
+ return [];
115
+ })();
116
+ }
117
+ bindListeners() {
118
+ this.mapService.on('resize', this.onMapResize);
119
+ const {
120
+ trigger,
121
+ update
122
+ } = this.layerConfig;
123
+ if (update === CanvasUpdateType.ALWAYS || trigger === 'change') {
124
+ this.mapService.on('mapchange', this.renderCanvas);
125
+ } else {
126
+ this.mapService.on('zoomstart', this.removeCanvas);
127
+ this.mapService.on('zoomend', this.renderCanvas);
128
+ this.mapService.on('movestart', this.removeCanvas);
129
+ this.mapService.on('moveend', this.renderCanvas);
130
+ }
131
+ }
132
+ unbindListeners() {
133
+ this.mapService.off('resize', this.onMapResize);
134
+ this.mapService.off('mapchange', this.renderCanvas);
135
+ this.mapService.off('zoomstart', this.removeCanvas);
136
+ this.mapService.off('zoomend', this.renderCanvas);
137
+ this.mapService.off('movestart', this.removeCanvas);
138
+ this.mapService.off('moveend', this.renderCanvas);
139
+ }
140
+ registerBuiltinAttributes() {}
141
+ }
@@ -0,0 +1,2 @@
1
+ export type CanvasModelType = 'canvas2d' | 'webgl' | 'webgl2' | 'webgpu';
2
+ export declare const CanvasContextTypeMap: Record<CanvasModelType, string>;
@@ -0,0 +1,6 @@
1
+ export const CanvasContextTypeMap = {
2
+ canvas2d: '2d',
3
+ webgl: 'webgl',
4
+ webgl2: 'webgl2',
5
+ webgpu: 'webgpu'
6
+ };
@@ -0,0 +1,2 @@
1
+ export * from './canvas';
2
+ export * from './constants';
@@ -0,0 +1,2 @@
1
+ export * from "./canvas";
2
+ export * from "./constants";
@@ -0,0 +1,7 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ export default class CityBuildingLayer extends BaseLayer {
3
+ type: string;
4
+ buildModels(): Promise<void>;
5
+ setLight(t: number): void;
6
+ getModelType(): string;
7
+ }
@@ -0,0 +1,25 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseLayer from "../core/BaseLayer";
4
+ import CityBuildModel from "./models/build";
5
+ export default class CityBuildingLayer extends BaseLayer {
6
+ constructor(...args) {
7
+ super(...args);
8
+ _defineProperty(this, "type", 'CityBuildingLayer');
9
+ }
10
+ buildModels() {
11
+ var _this = this;
12
+ return _asyncToGenerator(function* () {
13
+ _this.layerModel = new CityBuildModel(_this);
14
+ yield _this.initLayerModels();
15
+ })();
16
+ }
17
+ setLight(t) {
18
+ this.updateLayerConfig({
19
+ time: t
20
+ });
21
+ }
22
+ getModelType() {
23
+ return 'citybuilding';
24
+ }
25
+ }
@@ -0,0 +1,33 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class CityBuildModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ NORMAL: number;
18
+ UV: number;
19
+ };
20
+ private cityCenter;
21
+ private cityMinSize;
22
+ protected getCommonUniformsInfo(): {
23
+ uniformsArray: number[];
24
+ uniformsLength: number;
25
+ uniformsOption: {
26
+ [key: string]: any;
27
+ };
28
+ };
29
+ calCityGeo(): void;
30
+ initModels(): Promise<IModel[]>;
31
+ buildModels(): Promise<IModel[]>;
32
+ protected registerBuiltinAttributes(): void;
33
+ }
@@ -0,0 +1,160 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import { AttributeType, gl } from '@antv/l7-core';
4
+ import { rgb2arr } from '@antv/l7-utils';
5
+ import BaseModel from "../../core/BaseModel";
6
+ import { PolygonExtrudeTriangulation } from "../../core/triangulation";
7
+ /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
8
+ const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
9
+ /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
10
+ const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
11
+ export default class CityBuildModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "cityCenter", void 0);
15
+ _defineProperty(this, "cityMinSize", void 0);
16
+ }
17
+ get attributeLocation() {
18
+ return Object.assign(super.attributeLocation, {
19
+ MAX: super.attributeLocation.MAX,
20
+ SIZE: 9,
21
+ NORMAL: 10,
22
+ UV: 11
23
+ });
24
+ }
25
+ getCommonUniformsInfo() {
26
+ const {
27
+ opacity = 1,
28
+ baseColor = 'rgb(16,16,16)',
29
+ brightColor = 'rgb(255,176,38)',
30
+ windowColor = 'rgb(30,60,89)',
31
+ time = 0,
32
+ sweep = {
33
+ enable: false,
34
+ sweepRadius: 1,
35
+ sweepColor: 'rgb(255, 255, 255)',
36
+ sweepSpeed: 0.4,
37
+ sweepCenter: this.cityCenter
38
+ }
39
+ } = this.layer.getLayerConfig();
40
+ const commonOptions = {
41
+ u_baseColor: rgb2arr(baseColor),
42
+ u_brightColor: rgb2arr(brightColor),
43
+ u_windowColor: rgb2arr(windowColor),
44
+ u_circleSweepColor: [...rgb2arr(sweep.sweepColor).slice(0, 3), 1.0],
45
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
46
+ u_circleSweep: sweep.enable ? 1.0 : 0.0,
47
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
48
+ u_circleSweepSpeed: sweep.sweepSpeed,
49
+ u_opacity: opacity,
50
+ u_near: 0,
51
+ u_far: 1,
52
+ u_time: this.layer.getLayerAnimateTime() || time,
53
+ u_padding1: 0,
54
+ u_padding2: 0,
55
+ u_padding3: 0
56
+ };
57
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
58
+ return commonBufferInfo;
59
+ }
60
+ calCityGeo() {
61
+ // 当启用 enableRelativeCoordinates 时,使用 originalExtent(原始绝对坐标范围)
62
+ const originalExtent = this.layer.getOriginalExtent();
63
+ const extent = originalExtent[0] !== 0 || originalExtent[2] !== 0 ? originalExtent : this.layer.getSource().extent;
64
+ const [minLng, minLat, maxLng, maxLat] = extent;
65
+ const w = maxLng - minLng;
66
+ const h = maxLat - minLat;
67
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
68
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
69
+ }
70
+ initModels() {
71
+ var _this = this;
72
+ return _asyncToGenerator(function* () {
73
+ _this.calCityGeo();
74
+ _this.initUniformsBuffer();
75
+ _this.startModelAnimate();
76
+ return _this.buildModels();
77
+ })();
78
+ }
79
+ buildModels() {
80
+ var _this2 = this;
81
+ return _asyncToGenerator(function* () {
82
+ const model = yield _this2.layer.buildLayerModel({
83
+ moduleName: 'cityBuilding',
84
+ vertexShader: buildVert,
85
+ fragmentShader: buildFrag,
86
+ triangulation: PolygonExtrudeTriangulation,
87
+ depth: {
88
+ enable: true
89
+ },
90
+ defines: _this2.getDefines(),
91
+ inject: _this2.getInject(),
92
+ cull: {
93
+ enable: true,
94
+ face: gl.BACK
95
+ }
96
+ });
97
+ return [model];
98
+ })();
99
+ }
100
+ registerBuiltinAttributes() {
101
+ // point layer size;
102
+ this.styleAttributeService.registerStyleAttribute({
103
+ name: 'normal',
104
+ type: AttributeType.Attribute,
105
+ descriptor: {
106
+ name: 'a_Normal',
107
+ shaderLocation: this.attributeLocation.NORMAL,
108
+ buffer: {
109
+ // give the WebGL driver a hint that this buffer may change
110
+ usage: gl.STATIC_DRAW,
111
+ data: [],
112
+ type: gl.FLOAT
113
+ },
114
+ size: 3,
115
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
116
+ return normal;
117
+ }
118
+ }
119
+ });
120
+ this.styleAttributeService.registerStyleAttribute({
121
+ name: 'size',
122
+ type: AttributeType.Attribute,
123
+ descriptor: {
124
+ name: 'a_Size',
125
+ shaderLocation: this.attributeLocation.SIZE,
126
+ buffer: {
127
+ // give the WebGL driver a hint that this buffer may change
128
+ usage: gl.DYNAMIC_DRAW,
129
+ data: [],
130
+ type: gl.FLOAT
131
+ },
132
+ size: 1,
133
+ update: feature => {
134
+ const {
135
+ size = 10
136
+ } = feature;
137
+ return Array.isArray(size) ? [size[0]] : [size];
138
+ }
139
+ }
140
+ });
141
+ this.styleAttributeService.registerStyleAttribute({
142
+ name: 'uv',
143
+ type: AttributeType.Attribute,
144
+ descriptor: {
145
+ name: 'a_Uv',
146
+ shaderLocation: this.attributeLocation.UV,
147
+ buffer: {
148
+ // give the WebGL driver a hint that this buffer may change
149
+ usage: gl.DYNAMIC_DRAW,
150
+ data: [],
151
+ type: gl.FLOAT
152
+ },
153
+ size: 2,
154
+ update: (feature, featureIdx, vertex) => {
155
+ return [vertex[3], vertex[4]];
156
+ }
157
+ }
158
+ });
159
+ }
160
+ }
@@ -0,0 +1,123 @@
1
+ precision highp float;
2
+ layout(std140) uniform commonUniforms {
3
+ vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
4
+ vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
5
+ vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
6
+ vec4 u_circleSweepColor;
7
+ vec2 u_cityCenter;
8
+ float u_circleSweep;
9
+ float u_cityMinSize;
10
+ float u_circleSweepSpeed;
11
+ float u_opacity: 1.0;
12
+ float u_near: 0;
13
+ float u_far: 1;
14
+ float u_time;
15
+ float u_padding1;
16
+ float u_padding2;
17
+ float u_padding3;
18
+ };
19
+ in vec4 v_Color;
20
+ in vec2 v_texCoord;
21
+ in float v_worldDis;
22
+ out vec4 outputColor;
23
+
24
+ #pragma include "picking"
25
+ #pragma include "scene_uniforms"
26
+
27
+ vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
28
+ float s = step(hot, n);
29
+ vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
30
+
31
+ return mix(darkColor, color, s);
32
+ }
33
+ float random (vec2 st) {
34
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
35
+ }
36
+
37
+ float LinearizeDepth()
38
+ {
39
+ float z = gl_FragCoord.z * 2.0 - 1.0;
40
+ return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
41
+ }
42
+
43
+ vec3 fog(vec3 color, vec3 fogColor, float depth){
44
+ float fogFactor=clamp(depth,0.0,1.0);
45
+ vec3 output_color=mix(fogColor,color,fogFactor);
46
+ return output_color;
47
+ }
48
+
49
+ float sdRect(vec2 p, vec2 sz) {
50
+ vec2 d = abs(p) - sz;
51
+ float outside = length(max(d, 0.));
52
+ float inside = min(max(d.x, d.y), 0.);
53
+ return outside + inside;
54
+ }
55
+
56
+ void main() {
57
+ outputColor = v_Color;
58
+ vec3 baseColor = u_baseColor.xyz;
59
+ vec3 brightColor = u_brightColor.xyz;
60
+ vec3 windowColor = u_windowColor.xyz;
61
+ float targetColId = 5.;
62
+ float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
63
+ vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
64
+ if(v_texCoord.x < 0.) { //顶部颜色
65
+ vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
66
+ outputColor = vec4( foggedColor, v_Color.w);
67
+ }else { // 侧面颜色
68
+ vec2 st = v_texCoord;
69
+ vec2 UvScale = v_texCoord;
70
+ float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
71
+ float tStart = 0.25 * tStep;
72
+ float tEnd = 0.75 * tStep;
73
+ float u = mod(UvScale.x, tStep);
74
+ float v = mod(UvScale.y, tStep);
75
+ float ux = floor(UvScale.x/tStep);
76
+ float uy = floor(UvScale.y/tStep);
77
+ float n = random(vec2(ux,uy));
78
+ float lightP = u_time;
79
+ float head = 1.0- step(0.005,st.y);
80
+ /*step3*/
81
+ // 将窗户颜色和墙面颜色区别开来
82
+ float sU = step(tStart, u) - step(tEnd, u);
83
+ float sV = step(tStart, v) - step(tEnd, v);
84
+ vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
85
+ float dist = sdRect(vec2(u,v), windowSize);
86
+ float s = sU * sV;
87
+
88
+ float curColId = floor(UvScale.x / tStep);
89
+ float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
90
+
91
+ float mLightP = mod(lightP, 2.);
92
+ float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
93
+ if(ux == targetColId){
94
+ n =0.;
95
+ }
96
+ float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
97
+ float hot = smoothstep(1.0,0.0,timeP);
98
+ vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
99
+ //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
100
+ float sFinal = s * sCol * sRow;
101
+ color += mix(baseColor, brightColor, sFinal*n);
102
+ if (st.y<0.01){
103
+ color = baseColor;
104
+ }
105
+ if(head ==1.0) { // 顶部亮线
106
+ color = brightColor;
107
+ }
108
+ color = color * v_Color.rgb;
109
+
110
+ vec3 foggedColor = fog(color,fogColor,depth);
111
+
112
+ outputColor = vec4(foggedColor,1.0);
113
+ }
114
+
115
+
116
+ if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
117
+ float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
118
+ outputColor.rgb += r * r * u_circleSweepColor.rgb;
119
+ }
120
+
121
+ outputColor.a *= u_opacity;
122
+ outputColor = filterColor(outputColor);
123
+ }