@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,90 @@
1
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import BaseLayer from "../core/BaseLayer";
5
+ import LineModels from "./models";
6
+ export default class LineLayer extends BaseLayer {
7
+ constructor(...args) {
8
+ super(...args);
9
+ _defineProperty(this, "type", 'LineLayer');
10
+ _defineProperty(this, "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'thetaOffset']);
11
+ //注意顺序 4+2+1+1
12
+ _defineProperty(this, "arrowInsertCount", 0);
13
+ _defineProperty(this, "defaultSourceConfig", {
14
+ data: [{
15
+ lng1: 100,
16
+ lat1: 30.0,
17
+ lng2: 130,
18
+ lat2: 30
19
+ }],
20
+ options: {
21
+ parser: {
22
+ type: 'json',
23
+ x: 'lng1',
24
+ y: 'lat1',
25
+ x1: 'lng2',
26
+ y1: 'lat2'
27
+ }
28
+ }
29
+ });
30
+ }
31
+ buildModels() {
32
+ var _this = this;
33
+ return _asyncToGenerator(function* () {
34
+ const shape = _this.getModelType();
35
+ _this.layerModel = new LineModels[shape](_this);
36
+ yield _this.initLayerModels();
37
+ })();
38
+ }
39
+ getDefaultConfig() {
40
+ const type = this.getModelType();
41
+ const defaultConfig = {
42
+ line: {},
43
+ linearline: {},
44
+ simple: {},
45
+ wall: {},
46
+ arc3d: {
47
+ blend: 'additive'
48
+ },
49
+ arc: {
50
+ blend: 'additive'
51
+ },
52
+ greatcircle: {
53
+ blend: 'additive'
54
+ },
55
+ tileLine: {},
56
+ earthArc3d: {},
57
+ flowline: {},
58
+ arrow: {}
59
+ };
60
+ return defaultConfig[type];
61
+ }
62
+ getModelType() {
63
+ var _this$shapeOption;
64
+ if (this.layerType) {
65
+ return this.layerType;
66
+ }
67
+ const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
68
+ return shape || 'line';
69
+ }
70
+ processData(filterData) {
71
+ // simple line 在接受 multiPolygon 的数据进行绘制的时候需要对数据进行拆解
72
+ if (this.getModelType() !== 'simple') {
73
+ return filterData;
74
+ }
75
+ const dataArray = [];
76
+ filterData.map(data => {
77
+ if (Array.isArray(data.coordinates) && Array.isArray(data.coordinates[0]) && Array.isArray(data.coordinates[0][0])) {
78
+ const object = _objectSpread({}, data);
79
+ data.coordinates.map(d => {
80
+ dataArray.push(_objectSpread(_objectSpread({}, object), {}, {
81
+ coordinates: d
82
+ }));
83
+ });
84
+ } else {
85
+ dataArray.push(data);
86
+ }
87
+ });
88
+ return dataArray;
89
+ }
90
+ }
@@ -0,0 +1,40 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ArcModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ INSTANCE: number;
18
+ INSTANCE_64LOW: number;
19
+ UV: number;
20
+ THETA_OFFSET: number;
21
+ };
22
+ protected texture: ITexture2D;
23
+ protected getCommonUniformsInfo(): {
24
+ uniformsArray: number[];
25
+ uniformsLength: number;
26
+ uniformsOption: {
27
+ [key: string]: any;
28
+ };
29
+ };
30
+ initModels(): Promise<IModel[]>;
31
+ clearModels(): void;
32
+ getShaders(): {
33
+ frag: string;
34
+ vert: string;
35
+ type: string;
36
+ };
37
+ buildModels(): Promise<IModel[]>;
38
+ protected registerBuiltinAttributes(): void;
39
+ private updateTexture;
40
+ }
@@ -0,0 +1,279 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import { AttributeType, gl } from '@antv/l7-core';
4
+ import { fp64LowPart, rgb2arr } from '@antv/l7-utils';
5
+ import BaseModel from "../../core/BaseModel";
6
+ import { LineArcTriangulation } from "../../core/triangulation";
7
+ /* babel-plugin-inline-import '../shaders/arc/line_arc_frag.glsl' */
8
+ const arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_lineData;\n//dash\nin vec4 v_dash_array;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n outputColor = v_color;\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n \n } else {\n outputColor = filterColor(outputColor);\n }\n}";
9
+ /* babel-plugin-inline-import '../shaders/arc/line_arc_vert.glsl' */
10
+ const arc_line_vert = "#define Animate (0.0)\n#define LineTexture (1.0)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_lineData;\n//dash\nout vec4 v_dash_array;\nout float v_distance_ratio;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1.0 - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);\n if (u_lineDir == 1.0) {\n // \u6B63\u5411\n return mid;\n } else {\n // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x, t), bezier3(y, t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return dir_screenspace.xy * sign(offset_direction);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if (u_linearColor == 1.0) {\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);\n } else {\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n\n vec2 source_world = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target_world = a_Instance.ba; // \u7EC8\u70B9\n\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n // \u8BA1\u7B97 dashArray \u548C distanceRatio \u8F93\u51FA\u5230\u7247\u5143\n float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n v_distance_ratio = segmentIndex / segmentNumber;\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);\n vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);\n\n vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);\n vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);\n\n vec2 offset = project_pixel(\n getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)\n );\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n arcDistrance = project_pixel(arcDistrance);\n\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance / pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth / linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
11
+ const lineStyleObj = {
12
+ solid: 0.0,
13
+ dash: 1.0
14
+ };
15
+ export default class ArcModel extends BaseModel {
16
+ constructor(...args) {
17
+ super(...args);
18
+ _defineProperty(this, "texture", void 0);
19
+ _defineProperty(this, "updateTexture", () => {
20
+ const {
21
+ createTexture2D
22
+ } = this.rendererService;
23
+ if (this.texture) {
24
+ this.texture.update({
25
+ data: this.iconService.getCanvas()
26
+ });
27
+ this.layer.render();
28
+ return;
29
+ }
30
+ this.texture = createTexture2D({
31
+ data: this.iconService.getCanvas(),
32
+ mag: gl.NEAREST,
33
+ min: gl.NEAREST,
34
+ premultiplyAlpha: false,
35
+ width: 1024,
36
+ height: this.iconService.canvasHeight || 128
37
+ });
38
+ this.textures = [this.texture];
39
+ });
40
+ }
41
+ get attributeLocation() {
42
+ return Object.assign(super.attributeLocation, {
43
+ MAX: super.attributeLocation.MAX,
44
+ SIZE: 9,
45
+ INSTANCE: 10,
46
+ INSTANCE_64LOW: 11,
47
+ UV: 12,
48
+ THETA_OFFSET: 13
49
+ });
50
+ }
51
+ getCommonUniformsInfo() {
52
+ const {
53
+ sourceColor,
54
+ targetColor,
55
+ textureBlend = 'normal',
56
+ lineType = 'solid',
57
+ dashArray = [10, 5],
58
+ forward = true,
59
+ lineTexture = false,
60
+ iconStep = 100,
61
+ segmentNumber = 30
62
+ // thetaOffset = 0.314,
63
+ } = this.layer.getLayerConfig();
64
+ const {
65
+ animateOption
66
+ } = this.layer.getLayerConfig();
67
+ let u_dash_array = dashArray;
68
+ if (lineType !== 'dash') {
69
+ u_dash_array = [0, 0];
70
+ }
71
+ if (u_dash_array.length === 2) {
72
+ u_dash_array.push(0, 0);
73
+ }
74
+
75
+ // 转化渐变色
76
+ let useLinearColor = 0; // 默认不生效
77
+ let sourceColorArr = [0, 0, 0, 0];
78
+ let targetColorArr = [0, 0, 0, 0];
79
+ if (sourceColor && targetColor) {
80
+ sourceColorArr = rgb2arr(sourceColor);
81
+ targetColorArr = rgb2arr(targetColor);
82
+ useLinearColor = 1;
83
+ }
84
+ if (this.rendererService.getDirty()) {
85
+ var _this$texture;
86
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
87
+ }
88
+ const commonOptions = {
89
+ u_animate: this.animateOption2Array(animateOption),
90
+ u_dash_array,
91
+ u_sourceColor: sourceColorArr,
92
+ u_targetColor: targetColorArr,
93
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
94
+ segmentNumber,
95
+ u_lineDir: forward ? 1 : -1,
96
+ u_icon_step: iconStep,
97
+ u_line_texture: lineTexture ? 1.0 : 0.0,
98
+ // 传入线的标识
99
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
100
+ u_blur: 0.9,
101
+ u_line_type: lineStyleObj[lineType || 'solid'],
102
+ u_time: this.layer.getLayerAnimateTime() || 0,
103
+ // // 纹理支持参数
104
+ // u_texture: this.texture, // 贴图
105
+ // 渐变色支持参数
106
+ u_linearColor: useLinearColor
107
+ };
108
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
109
+ return commonBufferInfo;
110
+ }
111
+
112
+ // public getAnimateUniforms(): IModelUniform {
113
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
114
+ // return {
115
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
116
+ // u_time: this.layer.getLayerAnimateTime(),
117
+ // };
118
+ // }
119
+
120
+ initModels() {
121
+ var _this = this;
122
+ return _asyncToGenerator(function* () {
123
+ _this.updateTexture();
124
+ _this.iconService.on('imageUpdate', _this.updateTexture);
125
+ return _this.buildModels();
126
+ })();
127
+ }
128
+ clearModels() {
129
+ var _this$texture2;
130
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
131
+ this.iconService.off('imageUpdate', this.updateTexture);
132
+ }
133
+ getShaders() {
134
+ return {
135
+ frag: arc_line_frag,
136
+ vert: arc_line_vert,
137
+ type: ''
138
+ };
139
+ }
140
+ buildModels() {
141
+ var _this2 = this;
142
+ return _asyncToGenerator(function* () {
143
+ _this2.initUniformsBuffer();
144
+ const {
145
+ segmentNumber = 30
146
+ } = _this2.layer.getLayerConfig();
147
+ const {
148
+ frag,
149
+ vert,
150
+ type
151
+ } = _this2.getShaders();
152
+ //
153
+ const model = yield _this2.layer.buildLayerModel({
154
+ moduleName: 'lineArc2d' + type,
155
+ vertexShader: vert,
156
+ fragmentShader: frag,
157
+ defines: _this2.getDefines(),
158
+ inject: _this2.getInject(),
159
+ triangulation: LineArcTriangulation,
160
+ depth: {
161
+ enable: false
162
+ },
163
+ styleOption: {
164
+ segmentNumber
165
+ }
166
+ });
167
+ return [model];
168
+ })();
169
+ }
170
+ registerBuiltinAttributes() {
171
+ this.styleAttributeService.registerStyleAttribute({
172
+ name: 'size',
173
+ type: AttributeType.Attribute,
174
+ descriptor: {
175
+ name: 'a_Size',
176
+ shaderLocation: this.attributeLocation.SIZE,
177
+ buffer: {
178
+ // give the WebGL driver a hint that this buffer may change
179
+ usage: gl.DYNAMIC_DRAW,
180
+ data: [],
181
+ type: gl.FLOAT
182
+ },
183
+ size: 1,
184
+ update: feature => {
185
+ const {
186
+ size = 1
187
+ } = feature;
188
+ return Array.isArray(size) ? [size[0]] : [size];
189
+ }
190
+ }
191
+ });
192
+
193
+ // 弧线起始点信息
194
+ this.styleAttributeService.registerStyleAttribute({
195
+ name: 'instance',
196
+ type: AttributeType.Attribute,
197
+ descriptor: {
198
+ name: 'a_Instance',
199
+ shaderLocation: this.attributeLocation.INSTANCE,
200
+ buffer: {
201
+ usage: gl.STATIC_DRAW,
202
+ data: [],
203
+ type: gl.FLOAT
204
+ },
205
+ size: 4,
206
+ update: (feature, featureIdx, vertex) => {
207
+ return [vertex[3], vertex[4], vertex[5], vertex[6]];
208
+ }
209
+ }
210
+ });
211
+
212
+ // save low part for enabled double precision INSTANCE attribute
213
+ this.styleAttributeService.registerStyleAttribute({
214
+ name: 'instance64Low',
215
+ type: AttributeType.Attribute,
216
+ descriptor: {
217
+ name: 'a_Instance64Low',
218
+ shaderLocation: this.attributeLocation.INSTANCE_64LOW,
219
+ buffer: {
220
+ usage: gl.STATIC_DRAW,
221
+ data: [],
222
+ type: gl.FLOAT
223
+ },
224
+ size: 4,
225
+ update: (feature, featureIdx, vertex) => {
226
+ return [fp64LowPart(vertex[3]), fp64LowPart(vertex[4]), fp64LowPart(vertex[5]), fp64LowPart(vertex[6])];
227
+ }
228
+ }
229
+ });
230
+ this.styleAttributeService.registerStyleAttribute({
231
+ name: 'uv',
232
+ type: AttributeType.Attribute,
233
+ descriptor: {
234
+ name: 'a_iconMapUV',
235
+ shaderLocation: this.attributeLocation.UV,
236
+ buffer: {
237
+ usage: gl.DYNAMIC_DRAW,
238
+ data: [],
239
+ type: gl.FLOAT
240
+ },
241
+ size: 2,
242
+ update: feature => {
243
+ const iconMap = this.iconService.getIconMap();
244
+ const {
245
+ texture
246
+ } = feature;
247
+ const {
248
+ x,
249
+ y
250
+ } = iconMap[texture] || {
251
+ x: 0,
252
+ y: 0
253
+ };
254
+ return [x, y];
255
+ }
256
+ }
257
+ });
258
+ this.styleAttributeService.registerStyleAttribute({
259
+ name: 'thetaOffset',
260
+ type: AttributeType.Attribute,
261
+ descriptor: {
262
+ name: 'a_ThetaOffset',
263
+ shaderLocation: this.attributeLocation.THETA_OFFSET,
264
+ buffer: {
265
+ usage: gl.STATIC_DRAW,
266
+ data: [],
267
+ type: gl.FLOAT
268
+ },
269
+ size: 1,
270
+ update: feature => {
271
+ const {
272
+ thetaOffset: op = 1
273
+ } = feature;
274
+ return [op];
275
+ }
276
+ }
277
+ });
278
+ }
279
+ }
@@ -0,0 +1,40 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class Arc3DModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ INSTANCE: number;
18
+ INSTANCE_64LOW: number;
19
+ UV: number;
20
+ THETA_OFFSET: number;
21
+ };
22
+ protected texture: ITexture2D;
23
+ protected getCommonUniformsInfo(): {
24
+ uniformsArray: number[];
25
+ uniformsLength: number;
26
+ uniformsOption: {
27
+ [key: string]: any;
28
+ };
29
+ };
30
+ initModels(): Promise<IModel[]>;
31
+ clearModels(): void;
32
+ getShaders(): {
33
+ frag: string;
34
+ vert: string;
35
+ type: string;
36
+ };
37
+ buildModels(): Promise<IModel[]>;
38
+ protected registerBuiltinAttributes(): void;
39
+ private updateTexture;
40
+ }