@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,122 @@
1
+ // #extension GL_OES_standard_derivatives : enable
2
+ #define Animate 0.0
3
+ #define LineTexture 1.0
4
+
5
+ uniform sampler2D u_texture;
6
+ layout(std140) uniform commonUniorm {
7
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
8
+ vec4 u_dash_array;
9
+ vec4 u_blur;
10
+ vec4 u_sourceColor;
11
+ vec4 u_targetColor;
12
+ vec2 u_textSize;
13
+ float u_icon_step: 100;
14
+ float u_heightfixed: 0.0;
15
+ float u_vertexScale: 1.0;
16
+ float u_raisingHeight: 0.0;
17
+ float u_strokeWidth: 0.0;
18
+ float u_textureBlend;
19
+ float u_line_texture;
20
+ float u_linearDir: 1.0;
21
+ float u_linearColor: 0;
22
+ float u_time;
23
+ };
24
+
25
+ in vec4 v_color;
26
+ in vec4 v_stroke;
27
+ // dash
28
+ in vec4 v_dash_array;
29
+ in float v_d_distance_ratio;
30
+ in vec2 v_iconMapUV;
31
+ in vec4 v_texture_data;
32
+
33
+ out vec4 outputColor;
34
+ #pragma include "picking"
35
+
36
+ // [animate, duration, interval, trailLength],
37
+ void main() {
38
+ if(u_dash_array!=vec4(0.0)){
39
+ float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
40
+ if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
41
+ // 虚线部分
42
+ discard;
43
+ };
44
+ }
45
+ float animateSpeed = 0.0; // 运动速度
46
+ float d_distance_ratio = v_texture_data.r; // 当前点位距离占线总长的比例
47
+ if(u_linearDir < 1.0) {
48
+ d_distance_ratio = v_texture_data.a;
49
+ }
50
+ if(u_linearColor == 1.0) { // 使用渐变颜色
51
+ outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);
52
+ outputColor.a *= v_color.a;
53
+ } else { // 使用 color 方法传入的颜色
54
+ outputColor = v_color;
55
+ }
56
+ // anti-alias
57
+ // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
58
+ if(u_animate.x == Animate) {
59
+ animateSpeed = u_time / u_animate.y;
60
+ float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
61
+ alpha = (alpha + u_animate.w -1.0) / u_animate.w;
62
+ alpha = smoothstep(0., 1., alpha);
63
+ outputColor.a *= alpha;
64
+ }
65
+
66
+ if(u_line_texture == LineTexture) { // while load texture
67
+ float aDistance = v_texture_data.g; // 当前顶点的距离
68
+ float d_texPixelLen = v_texture_data.b; // 贴图的像素长度,根据地图层级缩放
69
+ float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
70
+ float v = v_texture_data.a; // 线图层贴图部分的 v 坐标值
71
+
72
+ // v = max(smoothstep(0.95, 1.0, v), v);
73
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
74
+ vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
75
+
76
+ if(u_textureBlend == 0.0) { // normal
77
+ pattern.a = 0.0;
78
+ outputColor += pattern;
79
+ } else { // replace
80
+ pattern.a *= v_color.a;
81
+ if(outputColor.a <= 0.0) {
82
+ pattern.a = 0.0;
83
+ }
84
+ outputColor = pattern;
85
+ }
86
+ }
87
+
88
+ float v = v_texture_data.a;
89
+ float strokeWidth = min(0.5, u_strokeWidth);
90
+ // 绘制 border
91
+ if(strokeWidth > 0.01) {
92
+ float borderOuterWidth = strokeWidth / 2.0;
93
+
94
+
95
+ if(v >= 1.0 - strokeWidth || v <= strokeWidth) {
96
+ if(v > strokeWidth) { // 外侧
97
+ float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);
98
+ // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);
99
+ outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);
100
+ } else if(v <= strokeWidth) {
101
+ float linear = smoothstep(0.0, 1.0, v/strokeWidth);
102
+ outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);
103
+ }
104
+ }
105
+
106
+ if(v < borderOuterWidth) {
107
+ outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);
108
+ } else if(v > 1.0 - borderOuterWidth) {
109
+ outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
110
+ }
111
+ }
112
+
113
+ // blur
114
+ float blurV = v_texture_data.a;
115
+ if(blurV < 0.5) {
116
+ outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
117
+ } else {
118
+ outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
119
+ }
120
+
121
+ outputColor = filterColor(outputColor);
122
+ }
@@ -0,0 +1,101 @@
1
+ #define Animate (0.0)
2
+
3
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
4
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
5
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
6
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;
7
+ layout(location = ATTRIBUTE_LOCATION_DISTANCE_INDEX) in vec3 a_DistanceAndIndexAndMiter;
8
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec4 a_Normal_Total_Distance;
9
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
10
+
11
+ layout(std140) uniform commonUniorm {
12
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
13
+ vec4 u_dash_array;
14
+ vec4 u_blur;
15
+ vec4 u_sourceColor;
16
+ vec4 u_targetColor;
17
+ vec2 u_textSize;
18
+ float u_icon_step: 100;
19
+ float u_heightfixed: 0.0;
20
+ float u_vertexScale: 1.0;
21
+ float u_raisingHeight: 0.0;
22
+ float u_strokeWidth: 0.0;
23
+ float u_textureBlend;
24
+ float u_line_texture;
25
+ float u_linearDir: 1.0;
26
+ float u_linearColor: 0;
27
+ float u_time;
28
+ };
29
+
30
+ out vec4 v_color;
31
+ out vec4 v_stroke;
32
+ //dash
33
+ out vec4 v_dash_array;
34
+ out float v_d_distance_ratio;
35
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
36
+ out vec2 v_iconMapUV;
37
+ out vec4 v_texture_data;
38
+
39
+ #pragma include "projection"
40
+ #pragma include "picking"
41
+
42
+ void main() {
43
+ vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;
44
+ float a_Miter = a_DistanceAndIndexAndMiter.z;
45
+ vec3 a_Normal = a_Normal_Total_Distance.xyz;
46
+ float a_Total_Distance = a_Normal_Total_Distance.w;
47
+ //dash输出
48
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
49
+ v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;
50
+
51
+ // cal style mapping - 数据纹理映射部分的计算
52
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
53
+ v_iconMapUV = a_iconMapUV;
54
+ d_texPixelLen = project_float_pixel(u_icon_step);
55
+
56
+ v_color = a_Color;
57
+ v_color.a *= opacity;
58
+ v_stroke = stroke;
59
+
60
+ vec3 size = a_Miter * setPickingSize(a_Size.x) * a_Normal;
61
+
62
+ vec2 offset = project_pixel(size.xy);
63
+
64
+ float lineDistance = a_DistanceAndIndex.x;
65
+ float currentLinePointRatio = lineDistance / a_Total_Distance;
66
+
67
+ float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
68
+ float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
69
+ float texV = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
70
+
71
+ v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);
72
+ // 设置数据集的参数
73
+
74
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);
75
+
76
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
77
+
78
+ float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
79
+ float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
80
+
81
+ // 兼容 mapbox 在线高度上的效果表现基本一致
82
+ if (
83
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
84
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
85
+ ) {
86
+ // mapbox
87
+ // 保持高度相对不变
88
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
89
+ h *= mapboxZoomScale;
90
+ h += u_raisingHeight * mapboxZoomScale;
91
+ if (u_heightfixed > 0.0) {
92
+ lineHeight *= mapboxZoomScale;
93
+ }
94
+ }
95
+
96
+ gl_Position = project_common_position_to_clipspace(
97
+ vec4(project_pos.xy + offset, lineHeight + h, 1.0)
98
+ );
99
+
100
+ setPickingColor(a_PickingColor);
101
+ }
@@ -0,0 +1,30 @@
1
+
2
+ layout(std140) uniform commonUniorm {
3
+ vec4 u_sourceColor;
4
+ vec4 u_targetColor;
5
+ vec4 u_dash_array;
6
+ float u_vertexScale: 1.0;
7
+ float u_linearColor: 0;
8
+ };
9
+ in float v_distanceScale;
10
+ in vec4 v_color;
11
+ //dash
12
+ in vec4 v_dash_array;
13
+
14
+ out vec4 outputColor;
15
+ void main() {
16
+ if(u_dash_array!=vec4(0.0)){
17
+ float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
18
+ if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
19
+ // 虚线部分
20
+ discard;
21
+ };
22
+ }
23
+ if(u_linearColor==1.0){
24
+ outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);
25
+ outputColor.a *= v_color.a; // 全局透明度
26
+ }
27
+ else{
28
+ outputColor = v_color;
29
+ }
30
+ }
@@ -0,0 +1,45 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in vec4 a_SizeDistanceAndTotalDistance;
5
+
6
+ layout(std140) uniform commonUniorm {
7
+ vec4 u_sourceColor;
8
+ vec4 u_targetColor;
9
+ vec4 u_dash_array;
10
+ float u_vertexScale: 1.0;
11
+ float u_linearColor: 0;
12
+ };
13
+
14
+ #pragma include "projection"
15
+ #pragma include "picking"
16
+
17
+ out vec4 v_color;
18
+ out float v_distanceScale;
19
+ out vec4 v_dash_array;
20
+
21
+ void main() {
22
+ //dash输出
23
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;
24
+
25
+ v_color = a_Color;
26
+ v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;
27
+ v_color.a = v_color.a * opacity;
28
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);
29
+
30
+ float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况
31
+
32
+ float lineHeight = a_SizeDistanceAndTotalDistance.y;
33
+ // 兼容 mapbox 在线高度上的效果表现基本一致
34
+ if (
35
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
36
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
37
+ ) {
38
+ // 保持高度相对不变
39
+ h *= 2.0 / pow(2.0, 20.0 - u_Zoom);
40
+ }
41
+
42
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));
43
+ gl_PointSize = 10.0;
44
+
45
+ }
@@ -0,0 +1,94 @@
1
+ #define Animate 0.0
2
+ #define LineTexture 1.0
3
+
4
+ // line texture
5
+
6
+ uniform sampler2D u_texture;
7
+ layout(std140) uniform commonUniorm {
8
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
9
+ vec4 u_sourceColor;
10
+ vec4 u_targetColor;
11
+ vec2 u_textSize;
12
+ float u_icon_step: 100;
13
+ float u_heightfixed;
14
+ float u_linearColor: 0;
15
+ float u_line_texture;
16
+ float u_textureBlend;
17
+ float u_iconStepCount;
18
+ float u_time;
19
+ };
20
+
21
+
22
+ in vec2 v_iconMapUV;
23
+ in vec4 v_color;
24
+ in float v_blur;
25
+ in vec4 v_dataset;
26
+
27
+ out vec4 outputColor;
28
+
29
+ #pragma include "picking"
30
+
31
+ void main() {
32
+ float animateSpeed = 0.0; // 运动速度
33
+ float d_distance_ratio = v_dataset.r; // 当前点位距离占线总长的比例
34
+ float v = v_dataset.a;
35
+
36
+ if(u_linearColor == 1.0) { // 使用渐变颜色
37
+ outputColor = mix(u_sourceColor, u_targetColor, v);
38
+ } else { // 使用 color 方法传入的颜色
39
+ outputColor = v_color;
40
+ }
41
+
42
+ outputColor.a *= v_color.a; // 全局透明度
43
+ if(u_animate.x == Animate) {
44
+ animateSpeed = u_time / u_animate.y;
45
+ float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
46
+ alpha = (alpha + u_animate.w -1.0) / u_animate.w;
47
+ alpha = smoothstep(0., 1., alpha);
48
+ outputColor.a *= alpha;
49
+ }
50
+
51
+ if(u_line_texture == LineTexture) { // while load texture
52
+ float aDistance = v_dataset.g; // 当前顶点的距离
53
+ float d_texPixelLen = v_dataset.b; // 贴图的像素长度,根据地图层级缩放
54
+ float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
55
+ float v = v_dataset.a; // 线图层贴图部分的 v 坐标值
56
+
57
+ // 计算纹理间隔 start
58
+ float flag = 0.0;
59
+ if(u > 1.0/u_iconStepCount) {
60
+ flag = 1.0;
61
+ }
62
+ u = fract(u*u_iconStepCount);
63
+ // 计算纹理间隔 end
64
+
65
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
66
+ vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
67
+
68
+ // Tip: 判断纹理间隔
69
+ if(flag > 0.0) {
70
+ pattern = vec4(0.0);
71
+ }
72
+
73
+ if(u_textureBlend == 0.0) { // normal
74
+ pattern.a = 0.0;
75
+ outputColor = filterColor(outputColor + pattern);
76
+ } else { // replace
77
+ pattern.a *= v_color.a;
78
+ if(outputColor.a <= 0.0) {
79
+ pattern.a = 0.0;
80
+ }
81
+ outputColor = filterColor(pattern);
82
+ }
83
+ }
84
+
85
+
86
+ // blur - AA
87
+ if(v < v_blur) {
88
+ outputColor.a = mix(0.0, outputColor.a, v/v_blur);
89
+ } else if(v > 1.0 - v_blur) {
90
+ outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);
91
+ }
92
+
93
+ outputColor = filterColor(outputColor);
94
+ }
@@ -0,0 +1,90 @@
1
+ #define Animate 0.0
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
3
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
4
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
5
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;
6
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
7
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
8
+ layout(location = ATTRIBUTE_LOCATION_DISTANCE_MITER_TOTAL) in vec3 a_Distance_Total_Miter;
9
+
10
+ layout(std140) uniform commonUniorm {
11
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
12
+ vec4 u_sourceColor;
13
+ vec4 u_targetColor;
14
+ vec2 u_textSize;
15
+ float u_icon_step: 100;
16
+ float u_heightfixed;
17
+ float u_linearColor: 0;
18
+ float u_line_texture;
19
+ float u_textureBlend;
20
+ float u_iconStepCount;
21
+ float u_time;
22
+ };
23
+
24
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
25
+ out vec2 v_iconMapUV;
26
+ out vec4 v_color;
27
+ out float v_blur;
28
+ out vec4 v_dataset;
29
+
30
+ #pragma include "projection"
31
+ #pragma include "light"
32
+ #pragma include "picking"
33
+
34
+ void main() {
35
+ float a_Distance = a_Distance_Total_Miter.x;
36
+ float a_Miter = a_Distance_Total_Miter.y;
37
+ float a_Total_Distance = a_Distance_Total_Miter.z;
38
+
39
+ float d_distance_ratio; // 当前点位距离占线总长的比例
40
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
41
+
42
+ v_iconMapUV = a_iconMapUV;
43
+ if (u_heightfixed < 1.0) {
44
+ // 高度随 zoom 调整
45
+ d_texPixelLen = project_pixel(u_icon_step);
46
+ } else {
47
+ d_texPixelLen = u_icon_step;
48
+ }
49
+
50
+ if (u_animate.x == Animate || u_linearColor == 1.0) {
51
+ d_distance_ratio = a_Distance / a_Total_Distance;
52
+ }
53
+
54
+ float miter = (a_Miter + 1.0) / 2.0;
55
+ // 设置数据集的参数
56
+ v_dataset[0] = d_distance_ratio; // 当前点位距离占线总长的比例
57
+ v_dataset[1] = a_Distance; // 当前顶点的距离
58
+ v_dataset[2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
59
+ v_dataset[3] = miter; // 线图层贴图部分的 v 坐标值 0 - 1
60
+
61
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);
62
+
63
+ float originSize = a_Size.x; // 固定高度
64
+ if (u_heightfixed < 1.0) {
65
+ originSize = project_float_meter(a_Size.x); // 高度随 zoom 调整
66
+ }
67
+
68
+ float wallHeight = originSize * miter;
69
+ float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));
70
+
71
+ v_blur = min(project_float_pixel(2.0) / originSize, 0.05);
72
+ v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);
73
+
74
+ // 兼容 mapbox 在线高度上的效果表现基本一致
75
+ if (
76
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
77
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
78
+ ) {
79
+ // mapbox
80
+ // 保持高度相对不变
81
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
82
+ if (u_heightfixed > 0.0) {
83
+ wallHeight *= mapboxZoomScale;
84
+ }
85
+ }
86
+
87
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
88
+
89
+ setPickingColor(a_PickingColor);
90
+ }
@@ -0,0 +1,16 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { IMaskLayerStyleOptions } from '../core/interface';
3
+ import type { MaskModelType } from './models';
4
+ export default class MaskLayer extends BaseLayer<IMaskLayerStyleOptions> {
5
+ type: string;
6
+ defaultSourceConfig: {
7
+ data: [];
8
+ options: {
9
+ parser: {
10
+ type: 'geojson';
11
+ };
12
+ };
13
+ };
14
+ buildModels(): Promise<void>;
15
+ getModelType(): MaskModelType;
16
+ }
@@ -0,0 +1,29 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _models = _interopRequireDefault(require("./models"));
12
+ class MaskLayer extends _BaseLayer.default {
13
+ constructor(...args) {
14
+ super(...args);
15
+ (0, _defineProperty2.default)(this, "type", 'MaskLayer');
16
+ }
17
+ buildModels() {
18
+ var _this = this;
19
+ return (0, _asyncToGenerator2.default)(function* () {
20
+ const shape = _this.getModelType();
21
+ _this.layerModel = new _models.default[shape](_this);
22
+ yield _this.initLayerModels();
23
+ })();
24
+ }
25
+ getModelType() {
26
+ return 'fill';
27
+ }
28
+ }
29
+ exports.default = MaskLayer;
@@ -0,0 +1,18 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class MaskModel extends BaseModel {
4
+ getUninforms(): {
5
+ [x: string]: any;
6
+ };
7
+ protected getCommonUniformsInfo(): {
8
+ uniformsArray: number[];
9
+ uniformsLength: number;
10
+ uniformsOption: {
11
+ [key: string]: any;
12
+ };
13
+ };
14
+ initModels(): Promise<IModel[]>;
15
+ buildModels(): Promise<IModel[]>;
16
+ clearModels(refresh?: boolean): void;
17
+ protected registerBuiltinAttributes(): string;
18
+ }
@@ -0,0 +1,69 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _l7Utils = require("@antv/l7-utils");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
14
+ const mask_frag = "layout(std140) uniform commonUniorm {\n vec4 u_color;\n float u_opacity;\n};\n\nout vec4 outputColor;\n\nvoid main() {\n outputColor = u_color;\n outputColor.a *= u_opacity;\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/mask_vert.glsl' */
16
+ const mask_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_color;\n float u_opacity;\n};\n\n#pragma include \"projection\"\n\nvoid main() {\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n}\n\n";
17
+ class MaskModel extends _BaseModel.default {
18
+ getUninforms() {
19
+ const commoninfo = this.getCommonUniformsInfo();
20
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
21
+ this.updateStyleUnifoms();
22
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
23
+ }
24
+ getCommonUniformsInfo() {
25
+ const {
26
+ opacity = 1,
27
+ color = '#000'
28
+ } = this.layer.getLayerConfig();
29
+ const commonOptions = {
30
+ u_color: (0, _l7Utils.rgb2arr)(color),
31
+ u_opacity: opacity || 1
32
+ };
33
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
34
+ return commonBufferInfo;
35
+ }
36
+ initModels() {
37
+ var _this = this;
38
+ return (0, _asyncToGenerator2.default)(function* () {
39
+ return _this.buildModels();
40
+ })();
41
+ }
42
+ buildModels() {
43
+ var _this2 = this;
44
+ return (0, _asyncToGenerator2.default)(function* () {
45
+ _this2.initUniformsBuffer();
46
+ const model = yield _this2.layer.buildLayerModel({
47
+ moduleName: 'mask',
48
+ vertexShader: mask_vert,
49
+ fragmentShader: mask_frag,
50
+ defines: _this2.getDefines(),
51
+ triangulation: _triangulation.polygonTriangulation,
52
+ depth: {
53
+ enable: false
54
+ },
55
+ pick: false
56
+ });
57
+ return [model];
58
+ })();
59
+ }
60
+ clearModels(refresh = true) {
61
+ if (refresh) {
62
+ this.layerService.clear();
63
+ }
64
+ }
65
+ registerBuiltinAttributes() {
66
+ return '';
67
+ }
68
+ }
69
+ exports.default = MaskModel;
@@ -0,0 +1,5 @@
1
+ export type MaskModelType = 'fill';
2
+ declare const MaskModels: {
3
+ [key in MaskModelType]: any;
4
+ };
5
+ export default MaskModels;
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _fill = _interopRequireDefault(require("./fill"));
9
+ const MaskModels = {
10
+ fill: _fill.default
11
+ };
12
+ var _default = exports.default = MaskModels;
@@ -0,0 +1,14 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+
3
+ layout(std140) uniform commonUniorm {
4
+ vec4 u_color;
5
+ float u_opacity;
6
+ };
7
+
8
+ #pragma include "projection"
9
+
10
+ void main() {
11
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
12
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
13
+ }
14
+
@@ -0,0 +1,12 @@
1
+ import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
+ export default class DataMappingPlugin implements ILayerPlugin {
3
+ private mapService;
4
+ private fontService;
5
+ apply(layer: ILayer, { styleAttributeService, mapService, fontService }: L7Container): void;
6
+ private generateMaping;
7
+ private mapping;
8
+ private adjustData2SimpleCoordinates;
9
+ private unProjectCoordinates;
10
+ private applyAttributeMapping;
11
+ private getArrowPoints;
12
+ }