@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,199 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import { AttributeType, gl } from '@antv/l7-core';
4
+ import { calculateCentroid, lodashUtil, rgb2arr } from '@antv/l7-utils';
5
+ import BaseModel from "../../core/BaseModel";
6
+ import { PointExtrudeTriangulation } from "../../core/triangulation";
7
+ import { lglt2xyz } from "../../earth/utils";
8
+ /* babel-plugin-inline-import '../shaders/earthExtrude/earthExtrude_frag.glsl' */
9
+ const pointExtrudeFrag = "precision highp float;\nin vec4 v_color;\n\n#pragma include \"picking\"\n\nlayout(std140) uniform commonUniform {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor: 0;\n float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_globel;\n float u_r;\n float u_pickLight: 0.0;\n float u_opacitylinear: 0.0;\n float u_opacitylinear_dir: 1.0;\n float u_lightEnable: 1.0;\n};\nin float v_lightWeight;\nin float v_barLinearZ;\nout vec4 outputColor;\nvoid main() {\n\n outputColor = v_color;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n outputColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_barLinearZ): v_barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n outputColor = filterColorAlpha(outputColor, v_lightWeight);\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
10
+ /* babel-plugin-inline-import '../shaders/earthExtrude/earthExtrude_vert.glsl' */
11
+ const pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniform {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor: 0;\n float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_globel;\n float u_r;\n float u_pickLight: 0.0;\n float u_opacitylinear: 0.0;\n float u_opacitylinear_dir: 1.0;\n float u_lightEnable: 1.0;\n};\n\nout vec4 v_color;\nout float v_lightWeight;\nout float v_barLinearZ;\n// \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) +\n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_barLinearZ = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n //\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n v_lightWeight = lightWeight;\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, v_barLinearZ);\n v_color.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n v_color = a_Color;\n }\n v_color.a *= u_opacity;\n\n\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0,\n 0,xcos,-xsin,0,\n 0,xsin,xcos,0,\n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0,\n 0,1,0,0,\n ysin,0,ycos,0,\n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n\n\n setPickingColor(a_PickingColor);\n}\n";
12
+ const {
13
+ isNumber
14
+ } = lodashUtil;
15
+ export default class ExtrudeModel extends BaseModel {
16
+ constructor(...args) {
17
+ super(...args);
18
+ _defineProperty(this, "raiseCount", 0);
19
+ _defineProperty(this, "raiseRepeat", 0);
20
+ }
21
+ get attributeLocation() {
22
+ return Object.assign(super.attributeLocation, {
23
+ MAX: super.attributeLocation.MAX,
24
+ SIZE: 9,
25
+ POS: 10,
26
+ NORMAL: 11
27
+ });
28
+ }
29
+ getCommonUniformsInfo() {
30
+ const {
31
+ animateOption = {
32
+ enable: false,
33
+ speed: 0.01,
34
+ repeat: false
35
+ },
36
+ opacity = 1,
37
+ sourceColor,
38
+ targetColor,
39
+ pickLight = false,
40
+ heightfixed = true,
41
+ opacityLinear = {
42
+ enable: false,
43
+ dir: 'up'
44
+ },
45
+ lightEnable = true
46
+ } = this.layer.getLayerConfig();
47
+
48
+ // 转化渐变色
49
+ let useLinearColor = 0; // 默认不生效
50
+ let sourceColorArr = [0, 0, 0, 0];
51
+ let targetColorArr = [0, 0, 0, 0];
52
+ if (sourceColor && targetColor) {
53
+ sourceColorArr = rgb2arr(sourceColor);
54
+ targetColorArr = rgb2arr(targetColor);
55
+ useLinearColor = 1;
56
+ }
57
+ if (this.raiseCount < 1 && this.raiseRepeat > 0) {
58
+ if (animateOption.enable) {
59
+ const {
60
+ speed = 0.01
61
+ } = animateOption;
62
+ this.raiseCount += speed;
63
+ if (this.raiseCount >= 1) {
64
+ if (this.raiseRepeat > 1) {
65
+ this.raiseCount = 0;
66
+ this.raiseRepeat--;
67
+ } else {
68
+ this.raiseCount = 1;
69
+ }
70
+ }
71
+ }
72
+ }
73
+ const commonOptions = {
74
+ u_sourceColor: sourceColorArr,
75
+ u_targetColor: targetColorArr,
76
+ // 渐变色支持参数
77
+ u_linearColor: useLinearColor,
78
+ // 圆柱体的拾取高亮是否要计算光照
79
+ u_pickLight: Number(pickLight),
80
+ // 圆柱体是否固定高度
81
+ u_heightfixed: Number(heightfixed),
82
+ u_r: animateOption.enable && this.raiseRepeat > 0 ? this.raiseCount : 1.0,
83
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
84
+ // 透明度渐变
85
+ u_opacitylinear: Number(opacityLinear.enable),
86
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
87
+ // 光照计算开关
88
+ u_lightEnable: Number(lightEnable)
89
+ };
90
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
91
+ return commonBufferInfo;
92
+ }
93
+ initModels() {
94
+ var _this = this;
95
+ return _asyncToGenerator(function* () {
96
+ _this.initUniformsBuffer();
97
+ return _this.buildModels();
98
+ })();
99
+ }
100
+ buildModels() {
101
+ var _this2 = this;
102
+ return _asyncToGenerator(function* () {
103
+ const {
104
+ animateOption: {
105
+ repeat = 1
106
+ }
107
+ } = _this2.layer.getLayerConfig();
108
+ _this2.raiseRepeat = repeat;
109
+ const model = yield _this2.layer.buildLayerModel({
110
+ moduleName: 'pointEarthExtrude',
111
+ vertexShader: pointExtrudeVert,
112
+ fragmentShader: pointExtrudeFrag,
113
+ triangulation: PointExtrudeTriangulation,
114
+ depth: {
115
+ enable: true
116
+ },
117
+ defines: _this2.getDefines(),
118
+ inject: _this2.getInject(),
119
+ cull: {
120
+ enable: true,
121
+ face: gl.FRONT
122
+ },
123
+ blend: _this2.getBlend()
124
+ });
125
+ return [model];
126
+ })();
127
+ }
128
+ registerBuiltinAttributes() {
129
+ this.styleAttributeService.registerStyleAttribute({
130
+ name: 'size',
131
+ type: AttributeType.Attribute,
132
+ descriptor: {
133
+ name: 'a_Size',
134
+ shaderLocation: this.attributeLocation.SIZE,
135
+ buffer: {
136
+ usage: gl.DYNAMIC_DRAW,
137
+ data: [],
138
+ type: gl.FLOAT
139
+ },
140
+ size: 3,
141
+ update: feature => {
142
+ const {
143
+ size
144
+ } = feature;
145
+ if (size) {
146
+ let buffersize = [];
147
+ if (Array.isArray(size)) {
148
+ buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
149
+ }
150
+ if (!Array.isArray(size)) {
151
+ buffersize = [size, size, size];
152
+ }
153
+ return buffersize;
154
+ } else {
155
+ return [2, 2, 2];
156
+ }
157
+ }
158
+ }
159
+ });
160
+
161
+ // point layer size;
162
+ this.styleAttributeService.registerStyleAttribute({
163
+ name: 'normal',
164
+ type: AttributeType.Attribute,
165
+ descriptor: {
166
+ name: 'a_Normal',
167
+ shaderLocation: this.attributeLocation.NORMAL,
168
+ buffer: {
169
+ // give the WebGL driver a hint that this buffer may change
170
+ usage: gl.STATIC_DRAW,
171
+ data: [],
172
+ type: gl.FLOAT
173
+ },
174
+ size: 3,
175
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
176
+ return normal;
177
+ }
178
+ }
179
+ });
180
+ this.styleAttributeService.registerStyleAttribute({
181
+ name: 'pos',
182
+ type: AttributeType.Attribute,
183
+ descriptor: {
184
+ name: 'a_Pos',
185
+ shaderLocation: this.attributeLocation.POS,
186
+ buffer: {
187
+ usage: gl.DYNAMIC_DRAW,
188
+ data: [],
189
+ type: gl.FLOAT
190
+ },
191
+ size: 3,
192
+ update: feature => {
193
+ const coordinates = calculateCentroid(feature.coordinates);
194
+ return lglt2xyz([coordinates[0], coordinates[1]]);
195
+ }
196
+ }
197
+ });
198
+ }
199
+ }
@@ -0,0 +1,31 @@
1
+ import type { IAnimateOption, IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ SHAPE: number;
18
+ EXTRUDE: number;
19
+ };
20
+ protected getCommonUniformsInfo(): {
21
+ uniformsArray: number[];
22
+ uniformsLength: number;
23
+ uniformsOption: {
24
+ [key: string]: any;
25
+ };
26
+ };
27
+ initModels(): Promise<IModel[]>;
28
+ buildModels(): Promise<IModel[]>;
29
+ protected animateOption2Array(option: Partial<IAnimateOption>): number[];
30
+ protected registerBuiltinAttributes(): void;
31
+ }
@@ -0,0 +1,158 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import { AttributeType, gl } from '@antv/l7-core';
3
+ import BaseModel from "../../core/BaseModel";
4
+ import { GlobelPointFillTriangulation } from "../../core/triangulation";
5
+ /* babel-plugin-inline-import '../shaders/earthFill/earthFill_frag.glsl' */
6
+ const pointFillFrag = "in vec4 v_data;\nin vec4 v_color;\nin float v_radius;\n\nlayout(std140) uniform commonUniform {\n float u_additive;\n float u_stroke_opacity : 1;\n float u_stroke_width : 2;\n float u_blur : 0.0;\n};\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 strokeColor = u_stroke == vec4(0.0) ? v_color : u_stroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(u_stroke_width < 0.01) {\n outputColor = vec4(v_color.rgb, v_color.a * u_opacity);\n } else {\n outputColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), strokeColor * u_stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor = filterColor(outputColor);\n }\n}\n";
7
+ /* babel-plugin-inline-import '../shaders/earthFill/earthFill_vert.glsl' */
8
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniform {\n float u_additive;\n float u_stroke_opacity : 1;\n float u_stroke_width : 2;\n float u_blur : 0.0;\n};\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + vec3(u_offsets,0.0), 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
9
+ import { mat4, vec3 } from 'gl-matrix';
10
+ export default class FillModel extends BaseModel {
11
+ get attributeLocation() {
12
+ return Object.assign(super.attributeLocation, {
13
+ MAX: super.attributeLocation.MAX,
14
+ SIZE: 9,
15
+ SHAPE: 10,
16
+ EXTRUDE: 11
17
+ });
18
+ }
19
+ getCommonUniformsInfo() {
20
+ const {
21
+ strokeOpacity = 1,
22
+ strokeWidth = 0,
23
+ // offsets = [0, 0],
24
+ blend,
25
+ blur = 0
26
+ } = this.layer.getLayerConfig();
27
+ this.layer.getLayerConfig();
28
+ const commonOptions = {
29
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
30
+ u_stroke_opacity: strokeOpacity,
31
+ u_stroke_width: strokeWidth,
32
+ u_blur: blur
33
+ };
34
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
35
+ return commonBufferInfo;
36
+ }
37
+ initModels() {
38
+ var _this = this;
39
+ return _asyncToGenerator(function* () {
40
+ _this.initUniformsBuffer();
41
+ return _this.buildModels();
42
+ })();
43
+ }
44
+ buildModels() {
45
+ var _this2 = this;
46
+ return _asyncToGenerator(function* () {
47
+ _this2.layer.triangulation = GlobelPointFillTriangulation;
48
+ const model = yield _this2.layer.buildLayerModel({
49
+ moduleName: 'pointEarthFill',
50
+ vertexShader: pointFillVert,
51
+ fragmentShader: pointFillFrag,
52
+ triangulation: GlobelPointFillTriangulation,
53
+ defines: _this2.getDefines(),
54
+ inject: _this2.getInject(),
55
+ depth: {
56
+ enable: true
57
+ },
58
+ blend: _this2.getBlend()
59
+ });
60
+ return [model];
61
+ })();
62
+ }
63
+
64
+ // overwrite baseModel func
65
+ animateOption2Array(option) {
66
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
67
+ }
68
+ registerBuiltinAttributes() {
69
+ this.styleAttributeService.registerStyleAttribute({
70
+ name: 'extrude',
71
+ type: AttributeType.Attribute,
72
+ descriptor: {
73
+ name: 'a_Extrude',
74
+ shaderLocation: this.attributeLocation.EXTRUDE,
75
+ buffer: {
76
+ // give the WebGL driver a hint that this buffer may change
77
+ usage: gl.DYNAMIC_DRAW,
78
+ data: [],
79
+ type: gl.FLOAT
80
+ },
81
+ size: 3,
82
+ update: (feature, featureIdx, vertex, attributeIdx) => {
83
+ const [x, y, z] = vertex;
84
+ const n1 = vec3.fromValues(0, 0, 1);
85
+ const n2 = vec3.fromValues(x, 0, z);
86
+ const xzReg = x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);
87
+ const yReg = Math.PI * 2 - Math.asin(y / 100);
88
+ const m = mat4.create();
89
+ mat4.rotateY(m, m, xzReg);
90
+ mat4.rotateX(m, m, yReg);
91
+ const v1 = vec3.fromValues(1, 1, 0);
92
+ vec3.transformMat4(v1, v1, m);
93
+ vec3.normalize(v1, v1);
94
+ const v2 = vec3.fromValues(-1, 1, 0);
95
+ vec3.transformMat4(v2, v2, m);
96
+ vec3.normalize(v2, v2);
97
+ const v3 = vec3.fromValues(-1, -1, 0);
98
+ vec3.transformMat4(v3, v3, m);
99
+ vec3.normalize(v3, v3);
100
+ const v4 = vec3.fromValues(1, -1, 0);
101
+ vec3.transformMat4(v4, v4, m);
102
+ vec3.normalize(v4, v4);
103
+ const extrude = [...v1, ...v2, ...v3, ...v4];
104
+ const extrudeIndex = attributeIdx % 4 * 3;
105
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
106
+ }
107
+ }
108
+ });
109
+
110
+ // point layer size;
111
+ this.styleAttributeService.registerStyleAttribute({
112
+ name: 'size',
113
+ type: AttributeType.Attribute,
114
+ descriptor: {
115
+ name: 'a_Size',
116
+ shaderLocation: this.attributeLocation.SIZE,
117
+ buffer: {
118
+ // give the WebGL driver a hint that this buffer may change
119
+ usage: gl.DYNAMIC_DRAW,
120
+ data: [],
121
+ type: gl.FLOAT
122
+ },
123
+ size: 1,
124
+ update: feature => {
125
+ const {
126
+ size = 5
127
+ } = feature;
128
+ return Array.isArray(size) ? [size[0]] : [size];
129
+ }
130
+ }
131
+ });
132
+
133
+ // point layer size;
134
+ this.styleAttributeService.registerStyleAttribute({
135
+ name: 'shape',
136
+ type: AttributeType.Attribute,
137
+ descriptor: {
138
+ name: 'a_Shape',
139
+ shaderLocation: this.attributeLocation.SHAPE,
140
+ buffer: {
141
+ // give the WebGL driver a hint that this buffer may change
142
+ usage: gl.DYNAMIC_DRAW,
143
+ data: [],
144
+ type: gl.FLOAT
145
+ },
146
+ size: 1,
147
+ update: feature => {
148
+ const {
149
+ shape = 2
150
+ } = feature;
151
+ const shape2d = this.layer.getLayerConfig().shape2d;
152
+ const shapeIndex = shape2d.indexOf(shape);
153
+ return [shapeIndex];
154
+ }
155
+ }
156
+ });
157
+ }
158
+ }
@@ -0,0 +1,32 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrudeModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ NORMAL: number;
19
+ };
20
+ private raiseCount;
21
+ private raiseRepeat;
22
+ protected getCommonUniformsInfo(): {
23
+ uniformsArray: number[];
24
+ uniformsLength: number;
25
+ uniformsOption: {
26
+ [key: string]: any;
27
+ };
28
+ };
29
+ initModels(): Promise<IModel[]>;
30
+ buildModels(): Promise<IModel[]>;
31
+ protected registerBuiltinAttributes(): void;
32
+ }
@@ -0,0 +1,195 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import { AttributeType, gl } from '@antv/l7-core';
4
+ import { calculateCentroid, fp64LowPart, rgb2arr } from '@antv/l7-utils';
5
+ import BaseModel from "../../core/BaseModel";
6
+ import { PointExtrudeTriangulation } from "../../core/triangulation";
7
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
8
+ const pointExtrudeFrag = "in vec4 v_color;\nin float v_lightWeight;\nout vec4 outputColor;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n // picking\n if (u_pickLight > 0.0) {\n outputColor = filterColorAlpha(outputColor, v_lightWeight);\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
9
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
10
+ const pointExtrudeVert = "#define pi (3.1415926535)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec4 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\nout vec4 v_color;\nout float v_lightWeight;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if (x > 0.0 && z > 0.0) {\n return atan(x / z);\n } else if (x > 0.0 && z <= 0.0) {\n return atan(-z / x) + pi / 2.0;\n } else if (x <= 0.0 && z <= 0.0) {\n return pi + atan(x / z); //atan(x/z) +\n } else {\n return atan(z / -x) + pi * 3.0 / 2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y / r);\n}\n\nvoid main() {\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if (u_heightfixed < 1.0) {\n // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n } else {\n // \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n offset *= 4.0 / pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n vec2 positions = a_Extrude.xy;\n vec2 positions64Low = a_Extrude.zw;\n vec4 project_pos = project_position(vec4(positions, 0.0, 1.0), positions64Low);\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if (u_lightEnable > 0.0) {\n // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if (u_linearColor == 1.0) {\n // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n }\n\n if (u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? 1.0 - a_Position.z : a_Position.z;\n }\n\n gl_Position = project_common_position_to_clipspace(pos);\n\n setPickingColor(a_PickingColor);\n}\n";
11
+ export default class ExtrudeModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "raiseCount", 0);
15
+ _defineProperty(this, "raiseRepeat", 0);
16
+ }
17
+ get attributeLocation() {
18
+ return Object.assign(super.attributeLocation, {
19
+ MAX: super.attributeLocation.MAX,
20
+ SIZE: 9,
21
+ EXTRUDE: 10,
22
+ NORMAL: 11
23
+ });
24
+ }
25
+ getCommonUniformsInfo() {
26
+ const {
27
+ animateOption = {
28
+ enable: false,
29
+ speed: 0.01,
30
+ repeat: false
31
+ },
32
+ sourceColor,
33
+ targetColor,
34
+ pickLight = false,
35
+ heightfixed = false,
36
+ opacityLinear = {
37
+ enable: false,
38
+ dir: 'up'
39
+ },
40
+ lightEnable = true
41
+ } = this.layer.getLayerConfig();
42
+
43
+ // 转化渐变色
44
+ let useLinearColor = 0; // 默认不生效
45
+ let sourceColorArr = [0, 0, 0, 0];
46
+ let targetColorArr = [0, 0, 0, 0];
47
+ if (sourceColor && targetColor) {
48
+ sourceColorArr = rgb2arr(sourceColor);
49
+ targetColorArr = rgb2arr(targetColor);
50
+ useLinearColor = 1;
51
+ }
52
+ if (this.raiseCount < 1 && this.raiseRepeat > 0) {
53
+ if (animateOption.enable) {
54
+ const {
55
+ speed = 0.01
56
+ } = animateOption;
57
+ this.raiseCount += speed;
58
+ if (this.raiseCount >= 1) {
59
+ if (this.raiseRepeat > 1) {
60
+ this.raiseCount = 0;
61
+ this.raiseRepeat--;
62
+ } else {
63
+ this.raiseCount = 1;
64
+ }
65
+ }
66
+ }
67
+ }
68
+ const commonOptions = {
69
+ // 圆柱体的拾取高亮是否要计算光照
70
+ u_pickLight: Number(pickLight),
71
+ // 圆柱体是否固定高度
72
+ u_heightfixed: Number(heightfixed),
73
+ u_r: animateOption.enable && this.raiseRepeat > 0 ? this.raiseCount : 1.0,
74
+ // 渐变色支持参数
75
+ u_linearColor: useLinearColor,
76
+ u_sourceColor: sourceColorArr,
77
+ u_targetColor: targetColorArr,
78
+ // 透明度渐变
79
+ u_opacitylinear: Number(opacityLinear.enable),
80
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
81
+ // 光照计算开关
82
+ u_lightEnable: Number(lightEnable)
83
+ };
84
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
85
+ return commonBufferInfo;
86
+ }
87
+ initModels() {
88
+ var _this = this;
89
+ return _asyncToGenerator(function* () {
90
+ return _this.buildModels();
91
+ })();
92
+ }
93
+ buildModels() {
94
+ var _this2 = this;
95
+ return _asyncToGenerator(function* () {
96
+ const {
97
+ depth = true,
98
+ animateOption: {
99
+ repeat = 1
100
+ }
101
+ } = _this2.layer.getLayerConfig();
102
+ _this2.raiseRepeat = repeat;
103
+ _this2.initUniformsBuffer();
104
+ const model = yield _this2.layer.buildLayerModel({
105
+ moduleName: 'pointExtrude',
106
+ vertexShader: pointExtrudeVert,
107
+ fragmentShader: pointExtrudeFrag,
108
+ triangulation: PointExtrudeTriangulation,
109
+ defines: _this2.getDefines(),
110
+ inject: _this2.getInject(),
111
+ cull: {
112
+ enable: true,
113
+ face: gl.FRONT
114
+ },
115
+ depth: {
116
+ enable: depth
117
+ }
118
+ });
119
+ return [model];
120
+ })();
121
+ }
122
+ registerBuiltinAttributes() {
123
+ // point layer size;
124
+ this.styleAttributeService.registerStyleAttribute({
125
+ name: 'size',
126
+ type: AttributeType.Attribute,
127
+ descriptor: {
128
+ name: 'a_Size',
129
+ shaderLocation: this.attributeLocation.SIZE,
130
+ buffer: {
131
+ usage: gl.DYNAMIC_DRAW,
132
+ data: [],
133
+ type: gl.FLOAT
134
+ },
135
+ size: 3,
136
+ update: feature => {
137
+ const {
138
+ size
139
+ } = feature;
140
+ if (size) {
141
+ let buffersize = [];
142
+ if (Array.isArray(size)) {
143
+ buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
144
+ }
145
+ if (!Array.isArray(size)) {
146
+ buffersize = [size, size, size];
147
+ }
148
+ return buffersize;
149
+ } else {
150
+ return [2, 2, 2];
151
+ }
152
+ }
153
+ }
154
+ });
155
+ this.styleAttributeService.registerStyleAttribute({
156
+ name: 'normal',
157
+ type: AttributeType.Attribute,
158
+ descriptor: {
159
+ name: 'a_Normal',
160
+ shaderLocation: this.attributeLocation.NORMAL,
161
+ buffer: {
162
+ // give the WebGL driver a hint that this buffer may change
163
+ usage: gl.STATIC_DRAW,
164
+ data: [],
165
+ type: gl.FLOAT
166
+ },
167
+ size: 3,
168
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
169
+ return normal;
170
+ }
171
+ }
172
+ });
173
+ this.styleAttributeService.registerStyleAttribute({
174
+ name: 'extrude',
175
+ type: AttributeType.Attribute,
176
+ descriptor: {
177
+ name: 'a_Extrude',
178
+ shaderLocation: this.attributeLocation.EXTRUDE,
179
+ buffer: {
180
+ // give the WebGL driver a hint that this buffer may change
181
+ usage: gl.DYNAMIC_DRAW,
182
+ data: [],
183
+ type: gl.FLOAT
184
+ },
185
+ size: 4,
186
+ update: feature => {
187
+ const coordinates = calculateCentroid(feature.coordinates);
188
+ // [lng, lat, lowLng, lowLat]
189
+ // low part for enabled double precision
190
+ return [coordinates[0], coordinates[1], fp64LowPart(coordinates[0]), fp64LowPart(coordinates[1])];
191
+ }
192
+ }
193
+ });
194
+ }
195
+ }
@@ -0,0 +1,47 @@
1
+ import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ SHAPE: number;
18
+ EXTRUDE: number;
19
+ };
20
+ protected getCommonUniformsInfo(): {
21
+ uniformsArray: number[];
22
+ uniformsLength: number;
23
+ uniformsOption: {
24
+ [key: string]: any;
25
+ };
26
+ };
27
+ getAnimateUniforms(): IModelUniform;
28
+ getAttribute(): {
29
+ attributes: {
30
+ [attributeName: string]: IAttribute;
31
+ };
32
+ elements: IElements;
33
+ };
34
+ initModels(): Promise<IModel[]>;
35
+ buildModels(): Promise<IModel[]>;
36
+ /**
37
+ * 根据 animateOption 的值返回对应的 shader 代码
38
+ * @returns
39
+ */
40
+ getShaders(): {
41
+ frag: string;
42
+ vert: string;
43
+ type: string;
44
+ };
45
+ protected animateOption2Array(option: Partial<IAnimateOption>): number[];
46
+ protected registerBuiltinAttributes(): void;
47
+ }