@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,203 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ /**
12
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
13
+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
14
+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
15
+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
16
+ * 3. 当前 Layer 本身的样式属性
17
+ */
18
+ class ShaderUniformPlugin {
19
+ constructor() {
20
+ (0, _defineProperty2.default)(this, "cameraService", void 0);
21
+ (0, _defineProperty2.default)(this, "coordinateSystemService", void 0);
22
+ (0, _defineProperty2.default)(this, "rendererService", void 0);
23
+ (0, _defineProperty2.default)(this, "mapService", void 0);
24
+ (0, _defineProperty2.default)(this, "layerService", void 0);
25
+ }
26
+ apply(layer, {
27
+ rendererService,
28
+ mapService,
29
+ layerService,
30
+ coordinateSystemService,
31
+ cameraService
32
+ }) {
33
+ this.rendererService = rendererService;
34
+ this.mapService = mapService;
35
+ this.layerService = layerService;
36
+ this.coordinateSystemService = coordinateSystemService;
37
+ this.cameraService = cameraService;
38
+ let uniformBuffer;
39
+ if (!this.rendererService.uniformBuffers[0]) {
40
+ // Create a Uniform Buffer Object(UBO).
41
+ // Total size: 93 floats, round up to 96 for safety
42
+ uniformBuffer = this.rendererService.createBuffer({
43
+ data: new Float32Array(96),
44
+ isUBO: true,
45
+ label: 'renderUniformBuffer'
46
+ });
47
+ this.rendererService.uniformBuffers[0] = uniformBuffer;
48
+ }
49
+ layer.hooks.beforeRender.tap('ShaderUniformPlugin', () => {
50
+ // 获取图层的相对坐标原点
51
+ const layerRelativeOrigin = layer.getRelativeOrigin && layer.getRelativeOrigin();
52
+ const relativeOrigin = layerRelativeOrigin || [0, 0];
53
+
54
+ // 重新计算坐标系参数
55
+ this.coordinateSystemService.refresh();
56
+
57
+ // 特殊处理:如果图层启用了相对坐标,强制设置ViewportCenter为RelativeOrigin
58
+ // 这样可以避免shader中的精度问题
59
+ const isUsingRelativeCoords = relativeOrigin && (Math.abs(relativeOrigin[0]) > 0.0001 || Math.abs(relativeOrigin[1]) > 0.0001);
60
+ if (isUsingRelativeCoords && this.coordinateSystemService.getCoordinateSystem() === 2) {
61
+ // COORDINATE_SYSTEM_LNGLAT_OFFSET
62
+ // 强制设置ViewportCenter为RelativeOrigin,避免shader中的大数计算
63
+ this.coordinateSystemService.setViewportCenter(relativeOrigin);
64
+ }
65
+ const {
66
+ width,
67
+ height
68
+ } = this.rendererService.getViewportSize();
69
+ const {
70
+ data,
71
+ uniforms
72
+ } = this.generateUBO(width, height, relativeOrigin);
73
+ if (this.layerService.alreadyInRendering && this.rendererService.uniformBuffers[0]) {
74
+ const renderUniformBuffer = this.rendererService.uniformBuffers[0];
75
+ // Update only once since all models can share one UBO.
76
+ renderUniformBuffer.subData({
77
+ offset: 0,
78
+ data
79
+ });
80
+ }
81
+
82
+ // For WebGL1. regl
83
+ const platformString = this.rendererService.queryVerdorInfo();
84
+ if (platformString === 'WebGL1') {
85
+ layer.models.forEach(model => {
86
+ model.addUniforms((0, _objectSpread2.default)((0, _objectSpread2.default)({}, uniforms), {}, {
87
+ // TODO: move these 2 uniforms to PixelPickingPlugin
88
+ u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
89
+ // Tip: 当前地图是否在拖动
90
+ u_shaderPick: Number(layer.getShaderPickStat())
91
+ }));
92
+ });
93
+ }
94
+ });
95
+ }
96
+ generateUBO(width, height, offset) {
97
+ const u_ProjectionMatrix = this.cameraService.getProjectionMatrix();
98
+ const u_ViewMatrix = this.cameraService.getViewMatrix();
99
+ const u_ViewProjectionMatrix = this.cameraService.getViewProjectionMatrix();
100
+ const u_ModelMatrix = this.cameraService.getModelMatrix();
101
+ const u_ViewportCenterProjection = this.coordinateSystemService.getViewportCenterProjection();
102
+ const u_PixelsPerDegree = this.coordinateSystemService.getPixelsPerDegree();
103
+ const u_Zoom = this.cameraService.getZoom();
104
+ const u_PixelsPerDegree2 = this.coordinateSystemService.getPixelsPerDegree2();
105
+ const u_ZoomScale = this.cameraService.getZoomScale();
106
+ const u_PixelsPerMeter = this.coordinateSystemService.getPixelsPerMeter();
107
+ const u_CoordinateSystem = this.coordinateSystemService.getCoordinateSystem();
108
+ const u_CameraPosition = this.cameraService.getCameraPosition();
109
+ const u_DevicePixelRatio = window.devicePixelRatio;
110
+ const u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
111
+ const u_ViewportSize = [width, height];
112
+ const u_FocalDistance = this.cameraService.getFocalDistance();
113
+ const u_RelativeOrigin = offset && offset.length >= 2 ? [offset[0], offset[1]] : [0, 0];
114
+
115
+ // Build UBO data array matching GLSL std140 layout
116
+ // std140 rules:
117
+ // - mat4: 16-byte aligned, size 64 bytes (16 floats)
118
+ // - vec4: 16-byte aligned, size 16 bytes (4 floats)
119
+ // - vec3: 16-byte aligned, size 12 bytes (3 floats) - next member can follow if aligned
120
+ // - vec2: 8-byte aligned, size 8 bytes (2 floats)
121
+ // - float: 4-byte aligned, size 4 bytes (1 float)
122
+ // Key: vec3 only occupies 3 floats, NOT 4. The alignment requirement is for START position.
123
+ const floats = [];
124
+
125
+ // mat4 x 4: each 16 floats, all start at multiples of 4 floats (16-byte aligned)
126
+ floats.push(...u_ViewMatrix); // floats 0-15
127
+ floats.push(...u_ProjectionMatrix); // floats 16-31
128
+ floats.push(...u_ViewProjectionMatrix); // floats 32-47
129
+ floats.push(...u_ModelMatrix); // floats 48-63
130
+
131
+ // vec4: 4 floats, starts at float 64 (64 % 4 = 0 ✓)
132
+ floats.push(...u_ViewportCenterProjection); // floats 64-67
133
+
134
+ // vec3: 3 floats only, starts at float 68 (68 % 4 = 0 ✓)
135
+ floats.push(...u_PixelsPerDegree); // floats 68-70 (NOT 68-71!)
136
+
137
+ // float: starts at float 71, any position is fine for 4-byte alignment
138
+ floats.push(u_Zoom); // float 71
139
+
140
+ // vec3: needs 4-float alignment, 72 % 4 = 0 ✓
141
+ floats.push(...u_PixelsPerDegree2); // floats 72-74
142
+
143
+ // float: starts at float 75
144
+ floats.push(u_ZoomScale); // float 75
145
+
146
+ // vec3: needs 4-float alignment, 76 % 4 = 0 ✓
147
+ floats.push(...u_PixelsPerMeter); // floats 76-78
148
+
149
+ // float: starts at float 79
150
+ floats.push(u_CoordinateSystem); // float 79
151
+
152
+ // vec3: needs 4-float alignment, 80 % 4 = 0 ✓
153
+ floats.push(...u_CameraPosition); // floats 80-82
154
+
155
+ // float: starts at float 83
156
+ floats.push(u_DevicePixelRatio); // float 83
157
+
158
+ // vec2: needs 2-float alignment, 84 % 2 = 0 ✓
159
+ floats.push(...u_ViewportCenter); // floats 84-85
160
+
161
+ // vec2: needs 2-float alignment, 86 % 2 = 0 ✓
162
+ floats.push(...u_ViewportSize); // floats 86-87
163
+
164
+ // float: starts at float 88
165
+ floats.push(u_FocalDistance); // float 88
166
+
167
+ // vec2: needs 2-float alignment, 89 % 2 = 1, NOT aligned!
168
+ floats.push(0); // padding float 89
169
+ floats.push(...u_RelativeOrigin); // floats 90-91
170
+
171
+ // float u_Reserved3
172
+ floats.push(0); // float 92
173
+
174
+ const data = floats;
175
+ return {
176
+ data,
177
+ uniforms: {
178
+ // 相机参数,包含 VP 矩阵、缩放等级
179
+ [_l7Core.CameraUniform.ProjectionMatrix]: u_ProjectionMatrix,
180
+ [_l7Core.CameraUniform.ViewMatrix]: u_ViewMatrix,
181
+ [_l7Core.CameraUniform.ViewProjectionMatrix]: u_ViewProjectionMatrix,
182
+ [_l7Core.CameraUniform.Zoom]: u_Zoom,
183
+ [_l7Core.CameraUniform.ZoomScale]: u_ZoomScale,
184
+ [_l7Core.CameraUniform.FocalDistance]: u_FocalDistance,
185
+ [_l7Core.CameraUniform.CameraPosition]: u_CameraPosition,
186
+ // 坐标系参数
187
+ [_l7Core.CoordinateUniform.CoordinateSystem]: u_CoordinateSystem,
188
+ [_l7Core.CoordinateUniform.ViewportCenter]: u_ViewportCenter,
189
+ [_l7Core.CoordinateUniform.ViewportCenterProjection]: u_ViewportCenterProjection,
190
+ [_l7Core.CoordinateUniform.PixelsPerDegree]: u_PixelsPerDegree,
191
+ [_l7Core.CoordinateUniform.PixelsPerDegree2]: u_PixelsPerDegree2,
192
+ [_l7Core.CoordinateUniform.PixelsPerMeter]: u_PixelsPerMeter,
193
+ // 其他参数,例如视口大小、DPR 等
194
+ u_ViewportSize: u_ViewportSize,
195
+ u_ModelMatrix,
196
+ u_DevicePixelRatio: u_DevicePixelRatio,
197
+ // 相对原点坐标
198
+ u_RelativeOrigin: u_RelativeOrigin
199
+ }
200
+ };
201
+ }
202
+ }
203
+ exports.default = ShaderUniformPlugin;
@@ -0,0 +1,7 @@
1
+ import type { ILayer, ILayerPlugin } from '@antv/l7-core';
2
+ /**
3
+ * Model 更新
4
+ */
5
+ export default class UpdateModelPlugin implements ILayerPlugin {
6
+ apply(layer: ILayer): void;
7
+ }
@@ -0,0 +1,27 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+ /**
8
+ * Model 更新
9
+ */
10
+ class UpdateModelPlugin {
11
+ apply(layer) {
12
+ layer.hooks.beforeRender.tap('UpdateModelPlugin', () => {
13
+ // 处理文本更新
14
+ if (layer.layerModel) {
15
+ layer.layerModel.needUpdate().then(flag => {
16
+ if (flag) {
17
+ layer.renderLayers();
18
+ }
19
+ });
20
+ }
21
+ });
22
+ layer.hooks.afterRender.tap('UpdateModelPlugin', () => {
23
+ layer.layerModelNeedUpdate = false;
24
+ });
25
+ }
26
+ }
27
+ exports.default = UpdateModelPlugin;
@@ -0,0 +1,9 @@
1
+ import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
+ /**
3
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
4
+ */
5
+ export default class UpdateStyleAttributePlugin implements ILayerPlugin {
6
+ apply(layer: ILayer, { styleAttributeService }: L7Container): void;
7
+ private updateStyleAttribute;
8
+ private initStyleAttribute;
9
+ }
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+ /**
8
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
9
+ */
10
+ class UpdateStyleAttributePlugin {
11
+ apply(layer, {
12
+ styleAttributeService
13
+ }) {
14
+ layer.hooks.init.tapPromise('UpdateStyleAttributePlugin', () => {
15
+ this.initStyleAttribute(layer, {
16
+ styleAttributeService
17
+ });
18
+ });
19
+ layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', () => {
20
+ if (layer.layerModelNeedUpdate) {
21
+ return;
22
+ }
23
+ if (layer.inited) {
24
+ this.updateStyleAttribute(layer, {
25
+ styleAttributeService
26
+ });
27
+ }
28
+ });
29
+ }
30
+ updateStyleAttribute(layer, {
31
+ styleAttributeService
32
+ }) {
33
+ const attributes = styleAttributeService.getLayerStyleAttributes() || [];
34
+ const filter = styleAttributeService.getLayerStyleAttribute('filter');
35
+ if (filter && filter.needRegenerateVertices) {
36
+ layer.layerModelNeedUpdate = true;
37
+ attributes.forEach(attr => attr.needRegenerateVertices = false);
38
+ return;
39
+ }
40
+ attributes.filter(attribute => attribute.needRegenerateVertices).forEach(attribute => {
41
+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
42
+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(),
43
+ // 获取经过 mapping 最新的数据
44
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex, layer);
45
+ attribute.needRegenerateVertices = false;
46
+ });
47
+ }
48
+ initStyleAttribute(layer, {
49
+ styleAttributeService
50
+ }) {
51
+ const attributes = styleAttributeService.getLayerStyleAttributes() || [];
52
+ attributes.filter(attribute => attribute.needRegenerateVertices).forEach(attribute => {
53
+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
54
+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(),
55
+ // 获取经过 mapping 最新的数据
56
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex);
57
+ attribute.needRegenerateVertices = false;
58
+ });
59
+ }
60
+ }
61
+ exports.default = UpdateStyleAttributePlugin;
@@ -0,0 +1,15 @@
1
+ import DataMappingPlugin from './DataMappingPlugin';
2
+ import DataSourcePlugin from './DataSourcePlugin';
3
+ import FeatureScalePlugin from './FeatureScalePlugin';
4
+ import LayerAnimateStylePlugin from './LayerAnimateStylePlugin';
5
+ import LayerMaskPlugin from './LayerMaskPlugin';
6
+ import LayerModelPlugin from './LayerModelPlugin';
7
+ import LayerStylePlugin from './LayerStylePlugin';
8
+ import LightingPlugin from './LightingPlugin';
9
+ import MultiPassRendererPlugin from './MultiPassRendererPlugin';
10
+ import PixelPickingPlugin from './PixelPickingPlugin';
11
+ import RegisterStyleAttributePlugin from './RegisterStyleAttributePlugin';
12
+ import ShaderUniformPlugin from './ShaderUniformPlugin';
13
+ import UpdateModelPlugin from './UpdateModelPlugin';
14
+ import UpdateStyleAttributePlugin from './UpdateStyleAttributePlugin';
15
+ export declare function createPlugins(): (DataSourcePlugin | RegisterStyleAttributePlugin | FeatureScalePlugin | DataMappingPlugin | LayerStylePlugin | LayerMaskPlugin | UpdateStyleAttributePlugin | UpdateModelPlugin | MultiPassRendererPlugin | ShaderUniformPlugin | LayerAnimateStylePlugin | LightingPlugin | PixelPickingPlugin | LayerModelPlugin)[];
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.createPlugins = createPlugins;
8
+ var _DataMappingPlugin = _interopRequireDefault(require("./DataMappingPlugin"));
9
+ var _DataSourcePlugin = _interopRequireDefault(require("./DataSourcePlugin"));
10
+ var _FeatureScalePlugin = _interopRequireDefault(require("./FeatureScalePlugin"));
11
+ var _LayerAnimateStylePlugin = _interopRequireDefault(require("./LayerAnimateStylePlugin"));
12
+ var _LayerMaskPlugin = _interopRequireDefault(require("./LayerMaskPlugin"));
13
+ var _LayerModelPlugin = _interopRequireDefault(require("./LayerModelPlugin"));
14
+ var _LayerStylePlugin = _interopRequireDefault(require("./LayerStylePlugin"));
15
+ var _LightingPlugin = _interopRequireDefault(require("./LightingPlugin"));
16
+ var _MultiPassRendererPlugin = _interopRequireDefault(require("./MultiPassRendererPlugin"));
17
+ var _PixelPickingPlugin = _interopRequireDefault(require("./PixelPickingPlugin"));
18
+ var _RegisterStyleAttributePlugin = _interopRequireDefault(require("./RegisterStyleAttributePlugin"));
19
+ var _ShaderUniformPlugin = _interopRequireDefault(require("./ShaderUniformPlugin"));
20
+ var _UpdateModelPlugin = _interopRequireDefault(require("./UpdateModelPlugin"));
21
+ var _UpdateStyleAttributePlugin = _interopRequireDefault(require("./UpdateStyleAttributePlugin"));
22
+ // import ConfigSchemaValidationPlugin from './ConfigSchemaValidationPlugin';
23
+
24
+ function createPlugins() {
25
+ return [new _DataSourcePlugin.default(), new _RegisterStyleAttributePlugin.default(), new _FeatureScalePlugin.default(), new _DataMappingPlugin.default(), new _LayerStylePlugin.default(), new _LayerMaskPlugin.default(), new _UpdateStyleAttributePlugin.default(), new _UpdateModelPlugin.default(), new _MultiPassRendererPlugin.default(), new _ShaderUniformPlugin.default(), new _LayerAnimateStylePlugin.default(), new _LightingPlugin.default(), new _PixelPickingPlugin.default(), new _LayerModelPlugin.default()];
26
+ }
@@ -0,0 +1,35 @@
1
+ import type { ILayer, ILayerConfig } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IPointLayerStyleOptions } from '../core/interface';
4
+ import type { PointType } from './models/index';
5
+ export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
6
+ type: string;
7
+ enableShaderEncodeStyles: string[];
8
+ enableDataEncodeStyles: string[];
9
+ defaultSourceConfig: {
10
+ data: never[];
11
+ options: {
12
+ parser: {
13
+ type: string;
14
+ x: string;
15
+ y: string;
16
+ };
17
+ };
18
+ };
19
+ buildModels(): Promise<void>;
20
+ rebuildModels(): Promise<void>;
21
+ style(options: Partial<IPointLayerStyleOptions> & Partial<ILayerConfig>): ILayer;
22
+ /**
23
+ * 在未传入数据的时候判断点图层的 shape 类型
24
+ * @returns
25
+ */
26
+ getModelTypeWillEmptyData(): PointType;
27
+ protected getDefaultConfig(): {} | {
28
+ blend: string;
29
+ } | {} | {} | {
30
+ blend: string;
31
+ } | {} | {} | {
32
+ blend: string;
33
+ } | {} | {};
34
+ getModelType(): PointType;
35
+ }
@@ -0,0 +1,161 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _index = _interopRequireDefault(require("./models/index"));
12
+ class PointLayer extends _BaseLayer.default {
13
+ constructor(...args) {
14
+ super(...args);
15
+ (0, _defineProperty2.default)(this, "type", 'PointLayer');
16
+ (0, _defineProperty2.default)(this, "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
17
+ //4+2+1+1
18
+ (0, _defineProperty2.default)(this, "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
19
+ (0, _defineProperty2.default)(this, "defaultSourceConfig", {
20
+ data: [],
21
+ options: {
22
+ parser: {
23
+ type: 'json',
24
+ x: 'lng',
25
+ y: 'lat'
26
+ }
27
+ }
28
+ });
29
+ }
30
+ buildModels() {
31
+ var _this = this;
32
+ return (0, _asyncToGenerator2.default)(function* () {
33
+ const modelType = _this.getModelType();
34
+ if (_this.layerModel) {
35
+ _this.layerModel.clearModels();
36
+ }
37
+ _this.layerModel = new _index.default[modelType](_this);
38
+ yield _this.initLayerModels();
39
+ })();
40
+ }
41
+ rebuildModels() {
42
+ var _this2 = this;
43
+ return (0, _asyncToGenerator2.default)(function* () {
44
+ yield _this2.buildModels();
45
+ })();
46
+ }
47
+ style(options) {
48
+ super.style(options);
49
+ // allowOverlap 依赖 needUpdate() 感知变化并重建 model,而 needUpdate() 仅在渲染帧的
50
+ // beforeRender 钩子中被调用。style() 本身不触发渲染,因此在 allowOverlap 出现时
51
+ // 主动触发一次 reRender,确保静止地图下也能即时生效。
52
+ if ('allowOverlap' in options) {
53
+ this.reRender();
54
+ }
55
+ return this;
56
+ }
57
+
58
+ /**
59
+ * 在未传入数据的时候判断点图层的 shape 类型
60
+ * @returns
61
+ */
62
+ getModelTypeWillEmptyData() {
63
+ if (this.shapeOption) {
64
+ const {
65
+ field,
66
+ values
67
+ } = this.shapeOption;
68
+ const {
69
+ shape2d
70
+ } = this.getLayerConfig();
71
+ const iconMap = this.iconService.getIconMap();
72
+ if (field && (shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(field)) !== -1) {
73
+ return 'fill';
74
+ }
75
+ if (values === 'text') {
76
+ return 'text';
77
+ }
78
+ if (values && values instanceof Array) {
79
+ for (const v of values) {
80
+ if (typeof v === 'string' && iconMap.hasOwnProperty(v)) {
81
+ return 'image';
82
+ }
83
+ }
84
+ }
85
+ }
86
+ return 'normal';
87
+ }
88
+ getDefaultConfig() {
89
+ const type = this.getModelType();
90
+ const defaultConfig = {
91
+ fillImage: {},
92
+ normal: {
93
+ blend: 'additive'
94
+ },
95
+ radar: {},
96
+ simplePoint: {},
97
+ fill: {
98
+ blend: 'normal'
99
+ },
100
+ extrude: {},
101
+ image: {},
102
+ text: {
103
+ blend: 'normal'
104
+ },
105
+ tile: {},
106
+ tileText: {},
107
+ earthFill: {},
108
+ earthExtrude: {}
109
+ };
110
+ return defaultConfig[type];
111
+ }
112
+ getModelType() {
113
+ // 2D、 3d、 shape、image、text、normal、
114
+ const layerData = this.getEncodedData();
115
+ const {
116
+ shape2d,
117
+ shape3d,
118
+ billboard = true
119
+ } = this.getLayerConfig();
120
+ const iconMap = this.iconService.getIconMap();
121
+ const item = layerData.find(fe => {
122
+ return fe.hasOwnProperty('shape');
123
+ });
124
+ if (!item) {
125
+ return this.getModelTypeWillEmptyData();
126
+ } else {
127
+ const shape = item.shape;
128
+ if (shape === 'dot') {
129
+ return 'normal';
130
+ }
131
+ if (shape === 'simple') {
132
+ return 'simplePoint';
133
+ }
134
+ if (shape === 'radar') {
135
+ return 'radar';
136
+ }
137
+ if (this.layerType === 'fillImage' || billboard === false) {
138
+ return 'fillImage';
139
+ }
140
+ if ((shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(shape)) !== -1) {
141
+ if (this.mapService.version === 'GLOBEL') {
142
+ return 'earthFill';
143
+ } else {
144
+ return 'fill';
145
+ }
146
+ }
147
+ if ((shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) !== -1) {
148
+ if (this.mapService.version === 'GLOBEL') {
149
+ return 'earthExtrude';
150
+ } else {
151
+ return 'extrude';
152
+ }
153
+ }
154
+ if (iconMap.hasOwnProperty(shape)) {
155
+ return 'image';
156
+ }
157
+ return 'text';
158
+ }
159
+ }
160
+ }
161
+ exports.default = PointLayer;
@@ -0,0 +1,35 @@
1
+ import type { IEncodeFeature, IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ import type { IPointLayerStyleOptions } from '../../core/interface';
4
+ export declare function PointTriangulation(feature: IEncodeFeature): {
5
+ vertices: number[];
6
+ indices: number[];
7
+ size: number;
8
+ };
9
+ export default class SimplePointModel extends BaseModel {
10
+ protected get attributeLocation(): {
11
+ readonly POSITION: 0;
12
+ readonly POSITION_64LOW: 1;
13
+ readonly COLOR: 2;
14
+ readonly PICKING_COLOR: 3;
15
+ readonly STROKE: 4;
16
+ readonly OPACITY: 5;
17
+ readonly OFFSETS: 6;
18
+ readonly ROTATION: 7;
19
+ readonly MAX: 8;
20
+ } & Record<string, number> & {
21
+ MAX: 8;
22
+ SIZE: number;
23
+ };
24
+ getDefaultStyle(): Partial<IPointLayerStyleOptions>;
25
+ protected getCommonUniformsInfo(): {
26
+ uniformsArray: number[];
27
+ uniformsLength: number;
28
+ uniformsOption: {
29
+ [key: string]: any;
30
+ };
31
+ };
32
+ initModels(): Promise<IModel[]>;
33
+ buildModels(): Promise<IModel[]>;
34
+ protected registerBuiltinAttributes(): void;
35
+ }