@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,455 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
9
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _l7Utils = require("@antv/l7-utils");
13
+ var _glMatrix = require("gl-matrix");
14
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
15
+ var _triangulation = require("../../core/triangulation");
16
+ var _triangulation2 = require("../triangulation");
17
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
18
+ const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main() {\n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.0, 0.1, intensity) * u_opacity;\n}\n";
19
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
20
+ const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return P0 * one_minus_t2 * one_minus_t +\n P1 * 3.0 * t * one_minus_t2 +\n P2 * 3.0 * t2 * one_minus_t +\n P3 * t2 * t;\n}\nvec2 toBezier(float t, vec4 p) {\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n vec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n inverseP2 = inverseP2 / inverseP2.w;\n\n float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b = vec4(0.5, 0.0, 1.0, 0.5);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.0), 1.0);\n\n}\n"; // 绘制平面热力的 shader
21
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
22
+ const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0 / u_ViewportSize.x;\n float vH = 2.0 / u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y + 1.0 * vH)).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 0.0 * vW, vUv.y + 1.0 * vH)).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y + 1.0 * vH)).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y)).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2(vUv.x, vUv.y)).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y)).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y - 1.0 * vH)).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 0.0 * vW, vUv.y - 1.0 * vH)).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y - 1.0 * vH)).r;\n\n return (i11 + i12 + i13 + i21 + i21 + i22 + i23 + i31 + i32 + i33) / 9.0;\n}\n\nvoid main() {\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.0, 0.1, intensity) * u_opacity;\n}\n";
23
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
24
+ const heatmap_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.0);\n}\n";
25
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
26
+ const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF (0.3989422804014327)\n\nvoid main() {\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1.0, 1.0, 1.0);\n}\n";
27
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
28
+ const heatmap_framebuffer_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_DIR) in vec2 a_Dir;\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF (0.3989422804014327)\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 - 1.0;\n float extrude_y = a_Dir.y * 2.0 - 1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x, extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n}\n";
29
+ const {
30
+ isEqual
31
+ } = _l7Utils.lodashUtil;
32
+ class HeatMapModel extends _BaseModel.default {
33
+ constructor(...args) {
34
+ super(...args);
35
+ (0, _defineProperty2.default)(this, "texture", void 0);
36
+ (0, _defineProperty2.default)(this, "colorTexture", void 0);
37
+ (0, _defineProperty2.default)(this, "heatmapFramerBuffer", void 0);
38
+ (0, _defineProperty2.default)(this, "heatmapTexture", void 0);
39
+ (0, _defineProperty2.default)(this, "intensityModel", void 0);
40
+ (0, _defineProperty2.default)(this, "colorModel", void 0);
41
+ (0, _defineProperty2.default)(this, "shapeType", void 0);
42
+ (0, _defineProperty2.default)(this, "preRampColors", void 0);
43
+ (0, _defineProperty2.default)(this, "colorModelUniformBuffer", []);
44
+ (0, _defineProperty2.default)(this, "heat3DModelUniformBuffer", []);
45
+ }
46
+ get attributeLocation() {
47
+ return Object.assign(super.attributeLocation, {
48
+ MAX: super.attributeLocation.MAX,
49
+ SIZE: 9,
50
+ UV: 10,
51
+ DIR: 11
52
+ });
53
+ }
54
+ prerender() {
55
+ const {
56
+ clear,
57
+ useFramebuffer
58
+ } = this.rendererService;
59
+ useFramebuffer(this.heatmapFramerBuffer, () => {
60
+ clear({
61
+ color: [0, 0, 0, 0],
62
+ depth: 1,
63
+ stencil: 0,
64
+ framebuffer: this.heatmapFramerBuffer
65
+ });
66
+ this.drawIntensityMode(); // 密度图
67
+ });
68
+ }
69
+ render(options) {
70
+ const {
71
+ rampColors
72
+ } = this.layer.getLayerConfig();
73
+ if (!isEqual(this.preRampColors, rampColors)) {
74
+ this.updateColorTexture();
75
+ }
76
+ this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
77
+ : this.draw3DHeatMap(options); // 3D
78
+ }
79
+ getUninforms() {
80
+ throw new Error('Method not implemented.');
81
+ }
82
+ initModels() {
83
+ var _this = this;
84
+ return (0, _asyncToGenerator2.default)(function* () {
85
+ var _this$layer$shapeOpti;
86
+ const {
87
+ createFramebuffer,
88
+ getViewportSize,
89
+ createTexture2D
90
+ } = _this.rendererService;
91
+ const shapeType = ((_this$layer$shapeOpti = _this.layer.shapeOption) === null || _this$layer$shapeOpti === void 0 ? void 0 : _this$layer$shapeOpti.field) || 'heatmap';
92
+ _this.shapeType = shapeType;
93
+ // 生成热力图密度图
94
+ _this.intensityModel = yield _this.buildHeatMapIntensity();
95
+ // 渲染到屏幕
96
+ _this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
97
+ : _this.build3dHeatMap(); // 3D
98
+
99
+ const {
100
+ width,
101
+ height
102
+ } = getViewportSize();
103
+
104
+ // 初始化密度图纹理
105
+ _this.heatmapTexture = createTexture2D({
106
+ width: Math.floor(width / 4),
107
+ height: Math.floor(height / 4),
108
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
109
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
110
+ min: _l7Core.gl.LINEAR,
111
+ mag: _l7Core.gl.LINEAR,
112
+ usage: _l7Core.TextureUsage.RENDER_TARGET
113
+ });
114
+ _this.heatmapFramerBuffer = createFramebuffer({
115
+ color: _this.heatmapTexture,
116
+ depth: true,
117
+ width: Math.floor(width / 4),
118
+ height: Math.floor(height / 4)
119
+ });
120
+ _this.updateColorTexture();
121
+ return [_this.intensityModel, _this.colorModel];
122
+ })();
123
+ }
124
+ buildModels() {
125
+ var _this2 = this;
126
+ return (0, _asyncToGenerator2.default)(function* () {
127
+ return _this2.initModels();
128
+ })();
129
+ }
130
+ registerBuiltinAttributes() {
131
+ this.styleAttributeService.registerStyleAttribute({
132
+ name: 'dir',
133
+ type: _l7Core.AttributeType.Attribute,
134
+ descriptor: {
135
+ name: 'a_Dir',
136
+ shaderLocation: this.attributeLocation.DIR,
137
+ buffer: {
138
+ usage: _l7Core.gl.DYNAMIC_DRAW,
139
+ data: [],
140
+ type: _l7Core.gl.FLOAT
141
+ },
142
+ size: 2,
143
+ update: (feature, featureIdx, vertex) => {
144
+ return [vertex[3], vertex[4]];
145
+ }
146
+ }
147
+ });
148
+ this.styleAttributeService.registerStyleAttribute({
149
+ name: 'size',
150
+ type: _l7Core.AttributeType.Attribute,
151
+ descriptor: {
152
+ name: 'a_Size',
153
+ shaderLocation: this.attributeLocation.SIZE,
154
+ buffer: {
155
+ // give the WebGL driver a hint that this buffer may change
156
+ usage: _l7Core.gl.DYNAMIC_DRAW,
157
+ data: [],
158
+ type: _l7Core.gl.FLOAT
159
+ },
160
+ size: 1,
161
+ update: feature => {
162
+ const {
163
+ size = 1
164
+ } = feature;
165
+ return [size];
166
+ }
167
+ }
168
+ });
169
+ }
170
+
171
+ /**
172
+ * 热力图密度图
173
+ */
174
+ buildHeatMapIntensity() {
175
+ var _this3 = this;
176
+ return (0, _asyncToGenerator2.default)(function* () {
177
+ _this3.uniformBuffers = [_this3.rendererService.createBuffer({
178
+ // opacity
179
+ data: new Float32Array(4).fill(0),
180
+ // 长度需要大于等于 4
181
+ isUBO: true
182
+ })];
183
+ _this3.layer.triangulation = _triangulation.HeatmapTriangulation;
184
+ const model = yield _this3.layer.buildLayerModel({
185
+ moduleName: 'heatmapIntensity',
186
+ vertexShader: heatmap_framebuffer_vert,
187
+ fragmentShader: heatmap_framebuffer_frag,
188
+ triangulation: _triangulation.HeatmapTriangulation,
189
+ defines: _this3.getDefines(),
190
+ depth: {
191
+ enable: false
192
+ },
193
+ cull: {
194
+ enable: true,
195
+ face: _l7Core.gl.FRONT
196
+ }
197
+ });
198
+ return model;
199
+ })();
200
+ }
201
+ buildHeatmap() {
202
+ this.shaderModuleService.registerModule('heatmapColor', {
203
+ vs: heatmap_vert,
204
+ fs: heatmap_frag
205
+ });
206
+ this.colorModelUniformBuffer = [this.rendererService.createBuffer({
207
+ // opacity
208
+ data: new Float32Array(4).fill(0),
209
+ // 长度需要大于等于 4
210
+ isUBO: true
211
+ })];
212
+ const {
213
+ vs,
214
+ fs,
215
+ uniforms
216
+ } = this.shaderModuleService.getModule('heatmapColor');
217
+ const {
218
+ createAttribute,
219
+ createElements,
220
+ createBuffer,
221
+ createModel
222
+ } = this.rendererService;
223
+ return createModel({
224
+ vs,
225
+ fs,
226
+ uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
227
+ attributes: {
228
+ a_Position: createAttribute({
229
+ shaderLocation: this.attributeLocation.POSITION,
230
+ buffer: createBuffer({
231
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
232
+ type: _l7Core.gl.FLOAT
233
+ }),
234
+ size: 3
235
+ }),
236
+ a_Uv: createAttribute({
237
+ shaderLocation: this.attributeLocation.UV,
238
+ buffer: createBuffer({
239
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
240
+ type: _l7Core.gl.FLOAT
241
+ }),
242
+ size: 2
243
+ })
244
+ },
245
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
246
+ depth: {
247
+ enable: false
248
+ },
249
+ elements: createElements({
250
+ data: [0, 2, 1, 2, 3, 1],
251
+ type: _l7Core.gl.UNSIGNED_INT,
252
+ count: 6
253
+ })
254
+ });
255
+ }
256
+ build3dHeatMap() {
257
+ const {
258
+ getViewportSize
259
+ } = this.rendererService;
260
+ const {
261
+ width,
262
+ height
263
+ } = getViewportSize();
264
+ const triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
265
+ this.shaderModuleService.registerModule('heatmap3dColor', {
266
+ vs: heatmap_3d_vert,
267
+ fs: heatmap_3d_frag
268
+ });
269
+ this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
270
+ // opacity
271
+ data: new Float32Array(16 * 2 + 4).fill(0),
272
+ // 长度需要大于等于 4
273
+ isUBO: true
274
+ })];
275
+ const {
276
+ vs,
277
+ fs,
278
+ uniforms
279
+ } = this.shaderModuleService.getModule('heatmap3dColor');
280
+ const {
281
+ createAttribute,
282
+ createElements,
283
+ createBuffer,
284
+ createModel
285
+ } = this.rendererService;
286
+ return createModel({
287
+ vs,
288
+ fs,
289
+ attributes: {
290
+ a_Position: createAttribute({
291
+ shaderLocation: this.attributeLocation.POSITION,
292
+ buffer: createBuffer({
293
+ data: triangulation.vertices,
294
+ type: _l7Core.gl.FLOAT
295
+ }),
296
+ size: 3
297
+ }),
298
+ a_Uv: createAttribute({
299
+ shaderLocation: this.attributeLocation.UV,
300
+ buffer: createBuffer({
301
+ data: triangulation.uvs,
302
+ type: _l7Core.gl.FLOAT
303
+ }),
304
+ size: 2
305
+ })
306
+ },
307
+ primitive: _l7Core.gl.TRIANGLES,
308
+ uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
309
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
310
+ depth: {
311
+ enable: true
312
+ },
313
+ blend: {
314
+ enable: true,
315
+ func: {
316
+ srcRGB: _l7Core.gl.SRC_ALPHA,
317
+ srcAlpha: 1,
318
+ dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
319
+ dstAlpha: 1
320
+ }
321
+ },
322
+ elements: createElements({
323
+ data: triangulation.indices,
324
+ type: _l7Core.gl.UNSIGNED_INT,
325
+ count: triangulation.indices.length
326
+ })
327
+ });
328
+ }
329
+
330
+ // 绘制密度图
331
+ drawIntensityMode() {
332
+ var _this$intensityModel;
333
+ const {
334
+ intensity = 10,
335
+ radius = 5
336
+ } = this.layer.getLayerConfig();
337
+ const commonOptions = {
338
+ u_radius: radius,
339
+ u_intensity: intensity
340
+ };
341
+ this.uniformBuffers[0].subData({
342
+ offset: 0,
343
+ data: [radius, intensity]
344
+ });
345
+ this.layerService.beforeRenderData(this.layer);
346
+ this.layer.hooks.beforeRender.call();
347
+
348
+ // 绘制密度图
349
+ (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
350
+ uniforms: commonOptions,
351
+ blend: {
352
+ enable: true,
353
+ func: {
354
+ srcRGB: _l7Core.gl.ONE,
355
+ srcAlpha: 1,
356
+ dstRGB: _l7Core.gl.ONE,
357
+ dstAlpha: 1
358
+ }
359
+ },
360
+ stencil: {
361
+ enable: false,
362
+ mask: 0xff,
363
+ func: {
364
+ cmp: 514,
365
+ // gl.EQUAL,
366
+ ref: 1,
367
+ mask: 0xff
368
+ }
369
+ }
370
+ });
371
+ this.layer.hooks.afterRender.call();
372
+ }
373
+ drawHeatMap(options) {
374
+ var _this$colorModel;
375
+ const {
376
+ opacity = 1.0
377
+ } = this.layer.getLayerConfig();
378
+ const commonOptions = {
379
+ u_opacity: opacity,
380
+ u_colorTexture: this.colorTexture,
381
+ u_texture: this.heatmapFramerBuffer
382
+ };
383
+ const textures = [this.heatmapTexture, this.colorTexture];
384
+ this.colorModelUniformBuffer[0].subData({
385
+ offset: 0,
386
+ data: [opacity]
387
+ });
388
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
389
+ uniforms: commonOptions,
390
+ textures,
391
+ blend: this.getBlend(),
392
+ stencil: this.getStencil(options)
393
+ });
394
+ }
395
+ draw3DHeatMap(options) {
396
+ var _this$colorModel2;
397
+ const {
398
+ opacity = 1.0
399
+ } = this.layer.getLayerConfig();
400
+ const invert = _glMatrix.mat4.create();
401
+ _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
402
+ const commonOptions = {
403
+ u_opacity: opacity,
404
+ u_colorTexture: this.colorTexture,
405
+ u_texture: this.heatmapFramerBuffer,
406
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
407
+ u_InverseViewProjectionMatrix: [...invert]
408
+ };
409
+ this.heat3DModelUniformBuffer[0].subData({
410
+ offset: 0,
411
+ data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
412
+ });
413
+ const textures = [this.heatmapTexture, this.colorTexture];
414
+ (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
415
+ uniforms: commonOptions,
416
+ textures,
417
+ blend: {
418
+ enable: true,
419
+ func: {
420
+ srcRGB: _l7Core.gl.SRC_ALPHA,
421
+ srcAlpha: 1,
422
+ dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
423
+ dstAlpha: 1
424
+ }
425
+ },
426
+ stencil: this.getStencil(options)
427
+ });
428
+ }
429
+ updateColorTexture() {
430
+ const {
431
+ createTexture2D
432
+ } = this.rendererService;
433
+ if (this.texture) {
434
+ this.texture.destroy();
435
+ }
436
+ const {
437
+ rampColors
438
+ } = this.layer.getLayerConfig();
439
+ const imageData = (0, _l7Utils.generateColorRamp)(rampColors);
440
+ this.colorTexture = createTexture2D({
441
+ data: imageData.data,
442
+ usage: _l7Core.TextureUsage.SAMPLED,
443
+ width: imageData.width,
444
+ height: imageData.height,
445
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
446
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
447
+ min: _l7Core.gl.NEAREST,
448
+ mag: _l7Core.gl.NEAREST,
449
+ flipY: false,
450
+ unorm: true
451
+ });
452
+ this.preRampColors = rampColors;
453
+ }
454
+ }
455
+ exports.default = HeatMapModel;
@@ -0,0 +1,29 @@
1
+ import type { IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class HexagonModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ POS: number;
17
+ };
18
+ getUninforms(): IModelUniform;
19
+ protected getCommonUniformsInfo(): {
20
+ uniformsArray: number[];
21
+ uniformsLength: number;
22
+ uniformsOption: {
23
+ [key: string]: any;
24
+ };
25
+ };
26
+ initModels(): Promise<IModel[]>;
27
+ buildModels(): Promise<IModel[]>;
28
+ protected registerBuiltinAttributes(): void;
29
+ }
@@ -0,0 +1,91 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/hexagon/hexagon_frag.glsl' */
14
+ const hexagon_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/hexagon/hexagon_vert.glsl' */
16
+ const hexagon_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage);\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class HexagonModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ POS: 9
22
+ });
23
+ }
24
+ getUninforms() {
25
+ const commoninfo = this.getCommonUniformsInfo();
26
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
27
+ this.updateStyleUnifoms();
28
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
29
+ }
30
+ getCommonUniformsInfo() {
31
+ const {
32
+ opacity,
33
+ coverage,
34
+ angle
35
+ } = this.layer.getLayerConfig();
36
+ const commonOptions = {
37
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
38
+ u_opacity: opacity || 1.0,
39
+ u_coverage: coverage || 0.9,
40
+ u_angle: angle || 0
41
+ };
42
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
43
+ return commonBufferInfo;
44
+ }
45
+ initModels() {
46
+ var _this = this;
47
+ return (0, _asyncToGenerator2.default)(function* () {
48
+ return _this.buildModels();
49
+ })();
50
+ }
51
+ buildModels() {
52
+ var _this2 = this;
53
+ return (0, _asyncToGenerator2.default)(function* () {
54
+ _this2.initUniformsBuffer();
55
+ const model = yield _this2.layer.buildLayerModel({
56
+ moduleName: 'heatmapHexagon',
57
+ vertexShader: hexagon_vert,
58
+ fragmentShader: hexagon_frag,
59
+ defines: _this2.getDefines(),
60
+ triangulation: _triangulation.HeatmapGridTriangulation,
61
+ depth: {
62
+ enable: false
63
+ },
64
+ primitive: _l7Core.gl.TRIANGLES
65
+ });
66
+ return [model];
67
+ })();
68
+ }
69
+ registerBuiltinAttributes() {
70
+ this.styleAttributeService.registerStyleAttribute({
71
+ name: 'pos',
72
+ // 顶点经纬度位置
73
+ type: _l7Core.AttributeType.Attribute,
74
+ descriptor: {
75
+ name: 'a_Pos',
76
+ shaderLocation: this.attributeLocation.POS,
77
+ buffer: {
78
+ usage: _l7Core.gl.DYNAMIC_DRAW,
79
+ data: [],
80
+ type: _l7Core.gl.FLOAT
81
+ },
82
+ size: 3,
83
+ update: feature => {
84
+ const coordinates = feature.coordinates;
85
+ return [coordinates[0], coordinates[1], 0];
86
+ }
87
+ }
88
+ });
89
+ }
90
+ }
91
+ exports.default = HexagonModel;
@@ -0,0 +1,5 @@
1
+ export type HeatMapModelType = 'heatmap' | 'heatmap3d' | 'hexagon' | 'grid' | 'grid3d';
2
+ declare const HeatMapModels: {
3
+ [key in HeatMapModelType]: any;
4
+ };
5
+ export default HeatMapModels;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _grid = _interopRequireDefault(require("./grid"));
9
+ var _grid3d = _interopRequireDefault(require("./grid3d"));
10
+ var _heatmap = _interopRequireDefault(require("./heatmap"));
11
+ var _hexagon = _interopRequireDefault(require("./hexagon"));
12
+ const HeatMapModels = {
13
+ heatmap: _heatmap.default,
14
+ heatmap3d: _heatmap.default,
15
+ grid: _grid.default,
16
+ grid3d: _grid3d.default,
17
+ hexagon: _hexagon.default
18
+ };
19
+ var _default = exports.default = HeatMapModels;
@@ -0,0 +1,9 @@
1
+ in vec4 v_color;
2
+
3
+ #pragma include "scene_uniforms"
4
+ #pragma include "picking"
5
+ out vec4 outputColor;
6
+ void main() {
7
+ outputColor = v_color;
8
+ outputColor = filterColor(outputColor);
9
+ }
@@ -0,0 +1,30 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_radius;
7
+ float u_opacity;
8
+ float u_coverage;
9
+ float u_angle;
10
+ };
11
+
12
+ out vec4 v_color;
13
+
14
+ #pragma include "projection"
15
+ #pragma include "project"
16
+ #pragma include "picking"
17
+
18
+ void main() {
19
+ v_color = a_Color;
20
+ v_color.a *= u_opacity;
21
+
22
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
23
+ vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage;
24
+
25
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
26
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
27
+ gl_Position = project_common_position_to_clipspace(project_pos);
28
+
29
+ setPickingColor(a_PickingColor);
30
+ }
@@ -0,0 +1,17 @@
1
+ in vec4 v_color;
2
+
3
+ layout(std140) uniform commonUniforms {
4
+ vec2 u_radius;
5
+ float u_opacity;
6
+ float u_coverage;
7
+ float u_angle;
8
+ };
9
+
10
+ #pragma include "scene_uniforms"
11
+ #pragma include "picking"
12
+
13
+ out vec4 outputColor;
14
+ void main() {
15
+ outputColor = v_color;
16
+ outputColor = filterColor(outputColor);
17
+ }