@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,95 @@
1
+ import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRenderOptions, IRendererService, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, ShaderDefine, ShaderInject, Triangulation } from '@antv/l7-core';
2
+ import { COMMON_ATTRIBUTE_LOCATION } from './CommonStyleAttribute';
3
+ export type styleSingle = number | string | [string, (single: any) => number] | [string, [number, number]];
4
+ export type styleOffset = string | [number, number] | [string, (single: any) => number];
5
+ export type styleColor = string | [string, (single: any) => string] | [string, [string, string]];
6
+ export interface IDataTextureFrame {
7
+ data: number[];
8
+ width: number;
9
+ height: number;
10
+ }
11
+ export interface ICellProperty {
12
+ attr: string;
13
+ count: number;
14
+ }
15
+ type AttributeLayoutLocationType = typeof COMMON_ATTRIBUTE_LOCATION & Record<string, number>;
16
+ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerModel {
17
+ triangulation: Triangulation;
18
+ uniformBuffers: IBuffer[];
19
+ textures: ITexture2D[];
20
+ /**
21
+ * Attribute Layout Location in Shader
22
+ */
23
+ protected get attributeLocation(): AttributeLayoutLocationType;
24
+ createTexture2D: (options: ITexture2DInitializationOptions) => ITexture2D;
25
+ preStyleAttribute: Record<string, any>;
26
+ protected encodeStyleAttribute: Record<string, boolean>;
27
+ protected layer: ILayer;
28
+ protected dataTexture: ITexture2D;
29
+ protected DATA_TEXTURE_WIDTH: number;
30
+ protected dataTextureTest: boolean;
31
+ protected readonly configService: IGlobalConfigService;
32
+ protected shaderModuleService: IShaderModuleService;
33
+ protected rendererService: IRendererService;
34
+ protected iconService: IIconService;
35
+ protected fontService: IFontService;
36
+ protected styleAttributeService: IStyleAttributeService;
37
+ protected mapService: IMapService;
38
+ protected cameraService: ICameraService;
39
+ protected layerService: ILayerService;
40
+ protected pickingService: IPickingService;
41
+ protected attributeUnifoms: IBuffer;
42
+ protected commonUnifoms: IBuffer;
43
+ constructor(layer: ILayer);
44
+ getBlend(): IBlendOptions;
45
+ getStencil(option: Partial<IRenderOptions>): Partial<IStencilOptions>;
46
+ getDefaultStyle(): unknown;
47
+ getUninforms(): IModelUniform;
48
+ getAnimateUniforms(): IModelUniform;
49
+ needUpdate(): Promise<boolean>;
50
+ buildModels(): Promise<IModel[]>;
51
+ initModels(): Promise<IModel[]>;
52
+ clearModels(refresh?: boolean): void;
53
+ getAttribute(): {
54
+ attributes: {
55
+ [attributeName: string]: IAttribute;
56
+ };
57
+ elements: IElements;
58
+ };
59
+ prerender(): void;
60
+ render(renderOptions?: Partial<IRenderOptions>): void;
61
+ protected registerBuiltinAttributes(): void;
62
+ protected animateOption2Array(option: IAnimateOption): number[];
63
+ protected startModelAnimate(): void;
64
+ protected getInject(): ShaderInject;
65
+ protected getDefines(): Record<string, ShaderDefine>;
66
+ protected getStyleAttribute(): {
67
+ [key: string]: any;
68
+ };
69
+ protected registerStyleAttribute(): void;
70
+ /**
71
+ * 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
72
+ * 避免大于 20层级以上出现数据偏移
73
+ */
74
+ protected registerPosition64LowAttribute(enable64bitPosition?: boolean): void;
75
+ updateEncodeAttribute(type: string, flag: boolean): void;
76
+ initUniformsBuffer(): void;
77
+ protected getUniformsBufferInfo(uniformsOption: {
78
+ [key: string]: any;
79
+ }): {
80
+ uniformsOption: {
81
+ [key: string]: any;
82
+ };
83
+ uniformsLength: number;
84
+ uniformsArray: number[];
85
+ };
86
+ protected getCommonUniformsInfo(): {
87
+ uniformsArray: number[];
88
+ uniformsLength: number;
89
+ uniformsOption: {
90
+ [key: string]: any;
91
+ };
92
+ };
93
+ updateStyleUnifoms(): void;
94
+ }
95
+ export {};
@@ -0,0 +1,375 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _l7Utils = require("@antv/l7-utils");
13
+ var _blend = require("../utils/blend");
14
+ var _stencil = require("../utils/stencil");
15
+ var _CommonStyleAttribute = require("./CommonStyleAttribute");
16
+ var _constant = require("./constant");
17
+ var _utils = require("./utils");
18
+ // 属性索引宏定义前缀,使用命名空间避免 define 名称重复情况
19
+ const DEFINE_ATTRIBUTE_LOCATION_PREFIX = 'ATTRIBUTE_LOCATION_';
20
+
21
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
22
+ class BaseModel {
23
+ /**
24
+ * Attribute Layout Location in Shader
25
+ */
26
+ get attributeLocation() {
27
+ return (0, _objectSpread2.default)({}, _CommonStyleAttribute.COMMON_ATTRIBUTE_LOCATION);
28
+ }
29
+
30
+ // style texture data mapping
31
+
32
+ // 不支持数据映射的buffer
33
+
34
+ // style texture data mapping
35
+
36
+ constructor(layer) {
37
+ (0, _defineProperty2.default)(this, "triangulation", void 0);
38
+ (0, _defineProperty2.default)(this, "uniformBuffers", []);
39
+ (0, _defineProperty2.default)(this, "textures", []);
40
+ (0, _defineProperty2.default)(this, "createTexture2D", void 0);
41
+ (0, _defineProperty2.default)(this, "preStyleAttribute", {});
42
+ (0, _defineProperty2.default)(this, "encodeStyleAttribute", {});
43
+ (0, _defineProperty2.default)(this, "layer", void 0);
44
+ (0, _defineProperty2.default)(this, "dataTexture", void 0);
45
+ // 用于数据传递的数据纹理
46
+ (0, _defineProperty2.default)(this, "DATA_TEXTURE_WIDTH", void 0);
47
+ // 默认有多少列(宽度)
48
+ (0, _defineProperty2.default)(this, "dataTextureTest", void 0);
49
+ (0, _defineProperty2.default)(this, "configService", void 0);
50
+ (0, _defineProperty2.default)(this, "shaderModuleService", void 0);
51
+ (0, _defineProperty2.default)(this, "rendererService", void 0);
52
+ (0, _defineProperty2.default)(this, "iconService", void 0);
53
+ (0, _defineProperty2.default)(this, "fontService", void 0);
54
+ (0, _defineProperty2.default)(this, "styleAttributeService", void 0);
55
+ (0, _defineProperty2.default)(this, "mapService", void 0);
56
+ (0, _defineProperty2.default)(this, "cameraService", void 0);
57
+ (0, _defineProperty2.default)(this, "layerService", void 0);
58
+ (0, _defineProperty2.default)(this, "pickingService", void 0);
59
+ (0, _defineProperty2.default)(this, "attributeUnifoms", void 0);
60
+ // 支持数据映射的buffer
61
+ (0, _defineProperty2.default)(this, "commonUnifoms", void 0);
62
+ this.layer = layer;
63
+ this.configService = layer.getContainer().globalConfigService;
64
+ this.rendererService = layer.getContainer().rendererService;
65
+ this.pickingService = layer.getContainer().pickingService;
66
+ this.shaderModuleService = layer.getContainer().shaderModuleService;
67
+ this.styleAttributeService = layer.getContainer().styleAttributeService;
68
+ this.mapService = layer.getContainer().mapService;
69
+ this.iconService = layer.getContainer().iconService;
70
+ this.fontService = layer.getContainer().fontService;
71
+ this.cameraService = layer.getContainer().cameraService;
72
+ this.layerService = layer.getContainer().layerService;
73
+ // 初始化支持数据映射的 Style 属性
74
+
75
+ this.registerStyleAttribute();
76
+ // 注册 Attribute
77
+ this.registerBuiltinAttributes();
78
+ // 开启动画
79
+ this.startModelAnimate();
80
+ const {
81
+ createTexture2D
82
+ } = this.rendererService;
83
+ this.createTexture2D = createTexture2D;
84
+ }
85
+
86
+ // style datatexture mapping
87
+
88
+ getBlend() {
89
+ const {
90
+ blend = 'normal'
91
+ } = this.layer.getLayerConfig();
92
+ return _blend.BlendTypes[_l7Core.BlendType[blend]];
93
+ }
94
+ getStencil(option) {
95
+ const {
96
+ mask = false,
97
+ maskInside = true,
98
+ enableMask,
99
+ maskOperation = _l7Core.MaskOperation.AND
100
+ } = this.layer.getLayerConfig();
101
+ // TODO 临时处理,后期移除MaskLayer
102
+ if (this.layer.type === 'MaskLayer') {
103
+ return (0, _stencil.getStencilMask)({
104
+ isStencil: true,
105
+ stencilType: _l7Core.StencilType.SINGLE
106
+ }); // 用于遮罩的stencil 参数
107
+ }
108
+ if (option.isStencil) {
109
+ return (0, _stencil.getStencilMask)((0, _objectSpread2.default)((0, _objectSpread2.default)({}, option), {}, {
110
+ maskOperation
111
+ })); // 用于遮罩的stencil 参数
112
+ }
113
+ const maskflag = mask ||
114
+ // mask 兼容历史写法
115
+ enableMask && this.layer.masks.length !== 0 ||
116
+ // 外部图层的mask
117
+ this.layer.tileMask !== undefined; // 瓦片图层
118
+ // !!(mask || enableMask || this.layer.tileMask);
119
+ return (0, _stencil.getStencil)(maskflag, maskInside);
120
+ }
121
+ getDefaultStyle() {
122
+ return {};
123
+ }
124
+ // public getUninforms(): IModelUniform {
125
+ // throw new Error('Method not implemented.');
126
+ // }
127
+ getUninforms() {
128
+ const commoninfo = this.getCommonUniformsInfo();
129
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
130
+ this.updateStyleUnifoms();
131
+ const result = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
132
+ // 兼容 Regl Boolean 类型
133
+ Object.keys(result).forEach(key => {
134
+ if (typeof result[key] === 'boolean') {
135
+ result[key] = result[key] ? 1 : 0;
136
+ }
137
+ });
138
+ //如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
139
+ if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
140
+ result['u_texture'] = this.textures[0];
141
+ }
142
+ return result;
143
+ }
144
+ getAnimateUniforms() {
145
+ return {};
146
+ }
147
+ needUpdate() {
148
+ return (0, _asyncToGenerator2.default)(function* () {
149
+ return false;
150
+ })();
151
+ }
152
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
153
+ buildModels() {
154
+ return (0, _asyncToGenerator2.default)(function* () {
155
+ throw new Error('Method not implemented.');
156
+ })();
157
+ }
158
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
159
+ initModels() {
160
+ return (0, _asyncToGenerator2.default)(function* () {
161
+ throw new Error('Method not implemented.');
162
+ })();
163
+ }
164
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
165
+ clearModels(refresh = true) {
166
+ return;
167
+ }
168
+ getAttribute() {
169
+ throw new Error('Method not implemented.');
170
+ }
171
+ prerender() {}
172
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
173
+ render(renderOptions) {
174
+ throw new Error('Method not implemented.');
175
+ }
176
+ registerBuiltinAttributes() {
177
+ throw new Error('Method not implemented.');
178
+ }
179
+ animateOption2Array(option) {
180
+ return [option.enable ? 0 : 1.0, option.duration || 4.0, option.interval || 0.2, option.trailLength || 0.1];
181
+ }
182
+ startModelAnimate() {
183
+ const {
184
+ animateOption
185
+ } = this.layer.getLayerConfig();
186
+ if (animateOption.enable) {
187
+ this.layer.setAnimateStartTime();
188
+ }
189
+ }
190
+ getInject() {
191
+ const shaderInject = getDynamicStyleInject(this.layer.enableShaderEncodeStyles, this.layer.encodeStyleAttribute);
192
+ return shaderInject;
193
+ }
194
+ getDefines() {
195
+ // define atribute Layout Location
196
+ const atributeLocationDefines = Object.keys(this.attributeLocation).reduce((result, key) => {
197
+ const normalizedKey = DEFINE_ATTRIBUTE_LOCATION_PREFIX + key;
198
+ result[normalizedKey] = this.attributeLocation[key];
199
+ return result;
200
+ }, {});
201
+ return (0, _objectSpread2.default)({}, atributeLocationDefines);
202
+ }
203
+
204
+ // 获取数据映射样式
205
+ getStyleAttribute() {
206
+ const options = {};
207
+ // TODO: 优化
208
+ this.layer.enableShaderEncodeStyles.forEach(key => {
209
+ if (!this.layer.encodeStyleAttribute[key]) {
210
+ // 没有设置样式映射
211
+ // @ts-ignore
212
+ const keyValue = this.layer.getLayerConfig()[key];
213
+ let value = typeof keyValue === 'undefined' ? _constant.DefaultUniformStyleValue[key] : keyValue;
214
+ if (key === 'stroke') {
215
+ value = (0, _l7Utils.rgb2arr)(value);
216
+ }
217
+ options['u_' + key] = value;
218
+ }
219
+ });
220
+ return options;
221
+ }
222
+
223
+ // 注册数据映射样式
224
+ registerStyleAttribute() {
225
+ Object.keys(this.layer.encodeStyleAttribute).forEach(key => {
226
+ const options = (0, _CommonStyleAttribute.getCommonStyleAttributeOptions)(key);
227
+ if (options) {
228
+ this.styleAttributeService.registerStyleAttribute(options);
229
+ }
230
+ });
231
+ }
232
+
233
+ /**
234
+ * 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
235
+ * 避免大于 20层级以上出现数据偏移
236
+ */
237
+ registerPosition64LowAttribute(enable64bitPosition = true) {
238
+ // save low part for enabled double precision POSITION attribute
239
+ this.styleAttributeService.registerStyleAttribute({
240
+ name: 'position64Low',
241
+ type: _l7Core.AttributeType.Attribute,
242
+ descriptor: {
243
+ name: 'a_Position64Low',
244
+ shaderLocation: this.attributeLocation.POSITION_64LOW,
245
+ buffer: {
246
+ data: [],
247
+ type: _l7Core.gl.FLOAT
248
+ },
249
+ size: 2,
250
+ update: (feature, featureIdx, vertex) => {
251
+ return enable64bitPosition ? [(0, _l7Utils.fp64LowPart)(vertex[0]), (0, _l7Utils.fp64LowPart)(vertex[1])] : [0, 0];
252
+ }
253
+ }
254
+ });
255
+ }
256
+ updateEncodeAttribute(type, flag) {
257
+ this.encodeStyleAttribute[type] = flag;
258
+ }
259
+ initUniformsBuffer() {
260
+ const attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
261
+ const commonUniforms = this.getCommonUniformsInfo();
262
+ if (attrUniforms.uniformsLength !== 0) {
263
+ this.attributeUnifoms = this.rendererService.createBuffer({
264
+ data: new Float32Array((0, _utils.MultipleOfFourNumber)(attrUniforms.uniformsLength)).fill(0),
265
+ // 长度需要大于等于 4
266
+ isUBO: true,
267
+ label: 'layerModelAttributeUnifoms'
268
+ });
269
+ this.uniformBuffers.push(this.attributeUnifoms);
270
+ }
271
+ if (commonUniforms.uniformsLength !== 0) {
272
+ this.commonUnifoms = this.rendererService.createBuffer({
273
+ data: new Float32Array((0, _utils.MultipleOfFourNumber)(commonUniforms.uniformsLength)).fill(0),
274
+ isUBO: true,
275
+ label: 'layerModelCommonUnifoms'
276
+ });
277
+ this.uniformBuffers.push(this.commonUnifoms);
278
+ }
279
+ }
280
+ // 获取数据映射 uniform 信息
281
+ getUniformsBufferInfo(uniformsOption) {
282
+ let uniformsLength = 0;
283
+ const uniformsArray = [];
284
+ Object.values(uniformsOption).forEach(value => {
285
+ if (Array.isArray(value)) {
286
+ uniformsArray.push(...value);
287
+ uniformsLength += value.length;
288
+ } else if (typeof value === 'number') {
289
+ // 排除纹理
290
+ uniformsArray.push(value);
291
+ uniformsLength += 1;
292
+ } else if (typeof value === 'boolean') {
293
+ uniformsArray.push(Number(value));
294
+ uniformsLength += 1;
295
+ }
296
+ });
297
+ return {
298
+ uniformsOption,
299
+ uniformsLength,
300
+ uniformsArray
301
+ };
302
+ }
303
+ getCommonUniformsInfo() {
304
+ return {
305
+ uniformsLength: 0,
306
+ uniformsArray: [],
307
+ uniformsOption: {}
308
+ };
309
+ }
310
+
311
+ // 更新支持数据映射的uniform
312
+ updateStyleUnifoms() {
313
+ var _this$attributeUnifom, _this$commonUnifoms;
314
+ const {
315
+ uniformsArray
316
+ } = this.getUniformsBufferInfo(this.getStyleAttribute());
317
+ const {
318
+ uniformsArray: commonUniformsArray
319
+ } = this.getCommonUniformsInfo();
320
+ (_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
321
+ offset: 0,
322
+ data: new Uint8Array(new Float32Array(uniformsArray).buffer)
323
+ });
324
+ (_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
325
+ offset: 0,
326
+ data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
327
+ });
328
+ }
329
+ }
330
+
331
+ /**
332
+ * 获取动态注入参与数据映射 uniform/attribute
333
+ */
334
+ exports.default = BaseModel;
335
+ function getDynamicStyleInject(shaderEncodeStyles, styleAttribute) {
336
+ const uniforms = [];
337
+ let vsDeclInjection = '';
338
+
339
+ // 支持数据映射的类型
340
+ shaderEncodeStyles.forEach(key => {
341
+ const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
342
+ const shaderDefineName = DEFINE_ATTRIBUTE_LOCATION_PREFIX + upperCaseKey;
343
+ if (styleAttribute[key]) {
344
+ // 配置了数据映射的类型
345
+ vsDeclInjection += `#define USE_ATTRIBUTE_${upperCaseKey} 0.0 \n`;
346
+ } else {
347
+ uniforms.push(` ${_constant.DefaultUniformStyleType[key]} u_${key};`);
348
+ }
349
+ vsDeclInjection += `
350
+ #ifdef USE_ATTRIBUTE_${upperCaseKey}
351
+ layout(location = ${shaderDefineName}) in ${_constant.DefaultUniformStyleType[key]} a_${key.charAt(0).toUpperCase() + key.slice(1)};
352
+ #endif \n`;
353
+ });
354
+ const fsDeclInjection = uniforms.length ? `
355
+ layout(std140) uniform AttributeUniforms {
356
+ ${uniforms.join('\n')}
357
+ };\n` : '';
358
+ vsDeclInjection += fsDeclInjection;
359
+ let vsMainInjection = '';
360
+ shaderEncodeStyles.forEach(key => {
361
+ const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
362
+ vsMainInjection += `
363
+ #ifdef USE_ATTRIBUTE_${upperCaseKey}
364
+ ${_constant.DefaultUniformStyleType[key]} ${key} = a_${key.charAt(0).toUpperCase() + key.slice(1)};
365
+ #else
366
+ ${_constant.DefaultUniformStyleType[key]} ${key} = u_${key};
367
+ #endif
368
+ `;
369
+ });
370
+ return {
371
+ 'vs:#decl': vsDeclInjection,
372
+ 'fs:#decl': fsDeclInjection,
373
+ 'vs:#main-start': vsMainInjection
374
+ };
375
+ }
@@ -0,0 +1,16 @@
1
+ import type { IStyleAttribute } from '@antv/l7-core';
2
+ /**
3
+ * Attribute Layout Location in Shader
4
+ */
5
+ export declare const COMMON_ATTRIBUTE_LOCATION: {
6
+ readonly POSITION: 0;
7
+ readonly POSITION_64LOW: 1;
8
+ readonly COLOR: 2;
9
+ readonly PICKING_COLOR: 3;
10
+ readonly STROKE: 4;
11
+ readonly OPACITY: 5;
12
+ readonly OFFSETS: 6;
13
+ readonly ROTATION: 7;
14
+ readonly MAX: 8;
15
+ };
16
+ export declare function getCommonStyleAttributeOptions(name: string): Partial<IStyleAttribute> | undefined;
@@ -0,0 +1,120 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.COMMON_ATTRIBUTE_LOCATION = void 0;
7
+ exports.getCommonStyleAttributeOptions = getCommonStyleAttributeOptions;
8
+ var _l7Core = require("@antv/l7-core");
9
+ /**
10
+ * Attribute Layout Location in Shader
11
+ */
12
+ const COMMON_ATTRIBUTE_LOCATION = exports.COMMON_ATTRIBUTE_LOCATION = {
13
+ // common attribute in RegisterStyleAttributePlugin
14
+ POSITION: 0,
15
+ // low part for double precision POSITION attribute
16
+ POSITION_64LOW: 1,
17
+ COLOR: 2,
18
+ PICKING_COLOR: 3,
19
+ // common style attribute
20
+ STROKE: 4,
21
+ OPACITY: 5,
22
+ OFFSETS: 6,
23
+ ROTATION: 7,
24
+ // last index
25
+ MAX: 8
26
+ };
27
+ function getCommonStyleAttributeOptions(name) {
28
+ switch (name) {
29
+ // // roate
30
+ case 'rotation':
31
+ return {
32
+ name: 'Rotation',
33
+ type: _l7Core.AttributeType.Attribute,
34
+ descriptor: {
35
+ name: 'a_Rotation',
36
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.ROTATION,
37
+ buffer: {
38
+ usage: _l7Core.gl.DYNAMIC_DRAW,
39
+ data: [],
40
+ type: _l7Core.gl.FLOAT
41
+ },
42
+ size: 1,
43
+ update: feature => {
44
+ const {
45
+ rotation = 0
46
+ } = feature;
47
+ return Array.isArray(rotation) ? [rotation[0]] : [rotation];
48
+ }
49
+ }
50
+ };
51
+ case 'stroke':
52
+ return {
53
+ name: 'stroke',
54
+ type: _l7Core.AttributeType.Attribute,
55
+ descriptor: {
56
+ name: 'a_Stroke',
57
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.STROKE,
58
+ buffer: {
59
+ // give the WebGL driver a hint that this buffer may change
60
+ usage: _l7Core.gl.DYNAMIC_DRAW,
61
+ data: [],
62
+ type: _l7Core.gl.FLOAT
63
+ },
64
+ size: 4,
65
+ update: feature => {
66
+ const {
67
+ stroke = [1, 1, 1, 1]
68
+ } = feature;
69
+ return stroke;
70
+ }
71
+ }
72
+ };
73
+ case 'opacity':
74
+ return {
75
+ name: 'opacity',
76
+ type: _l7Core.AttributeType.Attribute,
77
+ descriptor: {
78
+ name: 'a_Opacity',
79
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.OPACITY,
80
+ buffer: {
81
+ // give the WebGL driver a hint that this buffer may change
82
+ usage: _l7Core.gl.STATIC_DRAW,
83
+ data: [],
84
+ type: _l7Core.gl.FLOAT
85
+ },
86
+ size: 1,
87
+ update: feature => {
88
+ const {
89
+ opacity: op = 1
90
+ } = feature;
91
+ return [op];
92
+ }
93
+ }
94
+ };
95
+ case 'offsets':
96
+ return {
97
+ name: 'offsets',
98
+ type: _l7Core.AttributeType.Attribute,
99
+ descriptor: {
100
+ name: 'a_Offsets',
101
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.OFFSETS,
102
+ buffer: {
103
+ // give the WebGL driver a hint that this buffer may change
104
+ usage: _l7Core.gl.STATIC_DRAW,
105
+ data: [],
106
+ type: _l7Core.gl.FLOAT
107
+ },
108
+ size: 2,
109
+ update: feature => {
110
+ const {
111
+ offsets: epo
112
+ } = feature;
113
+ return epo;
114
+ }
115
+ }
116
+ };
117
+ default:
118
+ return undefined;
119
+ }
120
+ }
@@ -0,0 +1,12 @@
1
+ import type { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
2
+ export default class BaseLayerPickService implements ILayerPickService {
3
+ private layer;
4
+ constructor(layer: ILayer);
5
+ pickRender(target: IInteractionTarget): void;
6
+ pick(layer: ILayer, target: IInteractionTarget): Promise<boolean>;
7
+ pickRasterLayer(layer: ILayer, target: IInteractionTarget, parent?: ILayer): boolean;
8
+ readRasterValue(layer: ILayer, bbox: number[], mapService: IMapService, x: number, y: number): any;
9
+ selectFeature(pickedColors: Uint8Array | undefined): void;
10
+ highlightPickedFeature(pickedColors: Uint8Array | undefined): void;
11
+ getFeatureById(pickedFeatureIdx: number): any;
12
+ }