@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,52 @@
1
+ // attribute vec4 a_Color;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
+
6
+ // attribute vec2 a_Extrude;
7
+ // attribute float a_Size;
8
+ // attribute float a_Shape;
9
+
10
+ layout(std140) uniform commonUniforms {
11
+ vec4 u_sunLight: [1.0, -10.5, 12.0,0.0];
12
+ float u_ambientRatio : 0.5;
13
+ float u_diffuseRatio : 0.3;
14
+ float u_specularRatio : 0.2;
15
+ };
16
+
17
+ #pragma include "scene_uniforms"
18
+
19
+ out vec2 v_texCoord;
20
+ out float v_lightWeight;
21
+
22
+ float calc_lighting(vec4 pos) {
23
+
24
+ vec3 worldPos = vec3(pos * u_ModelMatrix);
25
+
26
+ vec3 worldNormal = a_Normal;
27
+
28
+ // cal light weight
29
+ vec3 viewDir = normalize(u_CameraPosition - worldPos);
30
+
31
+ vec3 lightDir = normalize(u_sunLight.xyz);
32
+
33
+ vec3 halfDir = normalize(viewDir+lightDir);
34
+ // lambert
35
+ float lambert = dot(worldNormal, lightDir);
36
+ // specular
37
+ float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
38
+ //sum to light weight
39
+ float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
40
+
41
+ return lightWeight;
42
+ }
43
+
44
+ void main() {
45
+
46
+ v_texCoord = a_Uv;
47
+
48
+ float lightWeight = calc_lighting(vec4(a_Position, 1.0));
49
+ v_lightWeight = lightWeight;
50
+
51
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
52
+ }
@@ -0,0 +1,15 @@
1
+ in vec3 vVertexNormal;
2
+ in vec4 v_Color;
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ float u_opacity;
6
+ };
7
+ out vec4 outputColor;
8
+ #pragma include "scene_uniforms"
9
+ void main() {
10
+ float intensity = -dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
+ // 去除背面
12
+ if (intensity > 1.0) intensity = 0.0;
13
+
14
+ outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
15
+ }
@@ -0,0 +1,20 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
+
6
+ layout(std140) uniform commonUniforms {
7
+ float u_opacity;
8
+ };
9
+ #pragma include "scene_uniforms"
10
+
11
+ out vec3 vVertexNormal;
12
+ out vec4 v_Color;
13
+
14
+ void main() {
15
+ v_Color = a_Color;
16
+
17
+ vVertexNormal = a_Normal;
18
+
19
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
20
+ }
@@ -0,0 +1,26 @@
1
+ export declare const EARTH_RADIUS = 100;
2
+ export declare const EARTH_SEGMENTS = 36;
3
+ export declare const EARTH_RADIUS_OUTER = 40;
4
+ /**
5
+ * 经纬度转xyz
6
+ * @param longitude 经度
7
+ * @param latitude 纬度
8
+ * @param radius 半径
9
+ */
10
+ export declare function lglt2xyz(lnglat: [number, number]): number[];
11
+ /**
12
+ * 构建地球球体网格
13
+ * @param radius
14
+ * @param opt
15
+ * @returns
16
+ */
17
+ export declare function primitiveSphere(radius: number, opt: {
18
+ segments: number;
19
+ }): {
20
+ cells: number[][];
21
+ positions: number[][];
22
+ uvs: number[][];
23
+ positionsArr: number[];
24
+ indicesArr: number[];
25
+ normalArr: number[];
26
+ };
@@ -0,0 +1,107 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.EARTH_SEGMENTS = exports.EARTH_RADIUS_OUTER = exports.EARTH_RADIUS = void 0;
7
+ exports.lglt2xyz = lglt2xyz;
8
+ exports.primitiveSphere = primitiveSphere;
9
+ var _glMatrix = require("gl-matrix");
10
+ // 该文件专门记录地球模式的数值
11
+
12
+ // 地球网格半径
13
+ const EARTH_RADIUS = exports.EARTH_RADIUS = 100;
14
+ const EARTH_SEGMENTS = exports.EARTH_SEGMENTS = 36;
15
+ const EARTH_RADIUS_OUTER = exports.EARTH_RADIUS_OUTER = 40;
16
+
17
+ /**
18
+ * 角度转弧度
19
+ * @param deg
20
+ * @returns
21
+ */
22
+ function torad(deg) {
23
+ return deg / 180 * Math.acos(-1);
24
+ }
25
+ /**
26
+ * 经纬度转xyz
27
+ * @param longitude 经度
28
+ * @param latitude 纬度
29
+ * @param radius 半径
30
+ */
31
+ function lglt2xyz(lnglat) {
32
+ // TODO: + Math.PI/2 是为了对齐坐标
33
+ const lng = torad(lnglat[0]) + Math.PI / 2;
34
+ const lat = torad(lnglat[1]);
35
+
36
+ // TODO: 手动增加一些偏移,减轻面的冲突
37
+ const radius = EARTH_RADIUS + Math.random() * 0.4;
38
+ const z = radius * Math.cos(lat) * Math.cos(lng);
39
+ const x = radius * Math.cos(lat) * Math.sin(lng);
40
+ const y = radius * Math.sin(lat);
41
+ return [x, y, z];
42
+ }
43
+
44
+ /**
45
+ * 构建地球球体网格
46
+ * @param radius
47
+ * @param opt
48
+ * @returns
49
+ */
50
+ function primitiveSphere(radius, opt) {
51
+ const matRotY = _glMatrix.mat4.create();
52
+ const matRotZ = _glMatrix.mat4.create();
53
+ const up = _glMatrix.vec3.fromValues(0, 1, 0);
54
+ const tmpVec3 = _glMatrix.vec3.fromValues(0, 0, 0);
55
+ opt = opt || {};
56
+ radius = typeof radius !== 'undefined' ? radius : 1;
57
+ const segments = typeof opt.segments !== 'undefined' ? opt.segments : 32;
58
+ const totalZRotationSteps = 2 + segments;
59
+ const totalYRotationSteps = 2 * totalZRotationSteps;
60
+ const indices = [];
61
+ const indicesArr = [];
62
+ const positions = [];
63
+ const positionsArr = [];
64
+ const normalArr = [];
65
+ const uvs = [];
66
+ for (let zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
67
+ const normalizedZ = zRotationStep / totalZRotationSteps;
68
+ const angleZ = normalizedZ * Math.PI;
69
+ for (let yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
70
+ const normalizedY = yRotationStep / totalYRotationSteps;
71
+ const angleY = normalizedY * Math.PI * 2;
72
+ _glMatrix.mat4.identity(matRotZ);
73
+ _glMatrix.mat4.rotateZ(matRotZ, matRotZ, -angleZ);
74
+ _glMatrix.mat4.identity(matRotY);
75
+ _glMatrix.mat4.rotateY(matRotY, matRotY, angleY);
76
+ _glMatrix.vec3.transformMat4(tmpVec3, up, matRotZ);
77
+ _glMatrix.vec3.transformMat4(tmpVec3, tmpVec3, matRotY);
78
+ _glMatrix.vec3.scale(tmpVec3, tmpVec3, -radius);
79
+ positions.push(tmpVec3.slice());
80
+ positionsArr.push(...tmpVec3.slice());
81
+ _glMatrix.vec3.normalize(tmpVec3, tmpVec3);
82
+ normalArr.push(...tmpVec3.slice());
83
+ uvs.push([normalizedY, 1 - normalizedZ]);
84
+
85
+ // position 和 uv 一起存储
86
+ positionsArr.push(normalizedY, 1 - normalizedZ);
87
+ }
88
+ if (zRotationStep > 0) {
89
+ const verticesCount = positions.length;
90
+ let firstIndex = verticesCount - 2 * (totalYRotationSteps + 1);
91
+ for (; firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {
92
+ indices.push([firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1]);
93
+ indicesArr.push(firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1);
94
+ indices.push([firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2]);
95
+ indicesArr.push(firstIndex + totalYRotationSteps + 1, firstIndex + 1, firstIndex + totalYRotationSteps + 2);
96
+ }
97
+ }
98
+ }
99
+ return {
100
+ cells: indices,
101
+ positions,
102
+ uvs,
103
+ positionsArr,
104
+ indicesArr,
105
+ normalArr
106
+ };
107
+ }
@@ -0,0 +1,22 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { IGeometryLayerStyleOptions } from '../core/interface';
3
+ import type { GeometryModelType } from './models';
4
+ export default class GeometryLayer extends BaseLayer<IGeometryLayerStyleOptions> {
5
+ type: string;
6
+ defaultSourceConfig: {
7
+ data: {
8
+ x: number;
9
+ y: number;
10
+ }[];
11
+ options: {
12
+ parser: {
13
+ type: string;
14
+ x: string;
15
+ y: string;
16
+ };
17
+ };
18
+ };
19
+ buildModels(): Promise<void>;
20
+ protected getDefaultConfig(): {} | {} | {};
21
+ getModelType(): GeometryModelType;
22
+ }
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _models = _interopRequireDefault(require("./models"));
12
+ class GeometryLayer extends _BaseLayer.default {
13
+ constructor(...args) {
14
+ super(...args);
15
+ (0, _defineProperty2.default)(this, "type", 'GeometryLayer');
16
+ (0, _defineProperty2.default)(this, "defaultSourceConfig", {
17
+ data: [{
18
+ x: 0,
19
+ y: 0
20
+ }],
21
+ options: {
22
+ parser: {
23
+ type: 'json',
24
+ x: 'x',
25
+ y: 'y'
26
+ }
27
+ }
28
+ });
29
+ }
30
+ buildModels() {
31
+ var _this = this;
32
+ return (0, _asyncToGenerator2.default)(function* () {
33
+ const modelType = _this.getModelType();
34
+ _this.layerModel = new _models.default[modelType](_this);
35
+ yield _this.initLayerModels();
36
+ })();
37
+ }
38
+ getDefaultConfig() {
39
+ const type = this.getModelType();
40
+ const defaultConfig = {
41
+ plane: {},
42
+ sprite: {},
43
+ billboard: {}
44
+ };
45
+ return defaultConfig[type];
46
+ }
47
+ getModelType() {
48
+ var _this$shapeOption;
49
+ const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
50
+ if (shape === 'plane') {
51
+ return 'plane';
52
+ } else if (shape === 'sprite') {
53
+ return 'sprite';
54
+ } else if (shape === 'billboard') {
55
+ return 'billboard';
56
+ } else {
57
+ return 'plane';
58
+ }
59
+ }
60
+ }
61
+ exports.default = GeometryLayer;
@@ -0,0 +1,39 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class BillBoardModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ EXTRUDE: number;
17
+ UV: number;
18
+ };
19
+ protected texture: ITexture2D;
20
+ private radian;
21
+ planeGeometryTriangulation: () => {
22
+ size: number;
23
+ indices: number[];
24
+ vertices: number[];
25
+ };
26
+ getUninforms(): IModelUniform;
27
+ protected getCommonUniformsInfo(): {
28
+ uniformsArray: number[];
29
+ uniformsLength: number;
30
+ uniformsOption: {
31
+ [key: string]: any;
32
+ };
33
+ };
34
+ clearModels(): void;
35
+ initModels(): Promise<IModel[]>;
36
+ buildModels(): Promise<IModel[]>;
37
+ updateTexture(drawCanvas: (canvas: HTMLCanvasElement) => void): void;
38
+ protected registerBuiltinAttributes(): void;
39
+ }
@@ -0,0 +1,183 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ /* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
14
+ const planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
16
+ const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class BillBoardModel extends _BaseModel.default {
18
+ constructor(...args) {
19
+ super(...args);
20
+ (0, _defineProperty2.default)(this, "texture", void 0);
21
+ (0, _defineProperty2.default)(this, "radian", 0);
22
+ // 旋转的弧度
23
+ (0, _defineProperty2.default)(this, "planeGeometryTriangulation", () => {
24
+ const {
25
+ center = [120, 30]
26
+ } = this.layer.getLayerConfig();
27
+ return {
28
+ size: 4,
29
+ indices: [0, 1, 2, 2, 3, 0],
30
+ vertices: [...center, ...[1, 1], ...center, ...[0, 1], ...center, ...[0, 0], ...center, ...[1, 0]]
31
+ };
32
+ });
33
+ }
34
+ get attributeLocation() {
35
+ return Object.assign(super.attributeLocation, {
36
+ MAX: super.attributeLocation.MAX,
37
+ EXTRUDE: 9,
38
+ UV: 10
39
+ });
40
+ }
41
+ getUninforms() {
42
+ const commoninfo = this.getCommonUniformsInfo();
43
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
44
+ this.updateStyleUnifoms();
45
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
46
+ }
47
+ getCommonUniformsInfo() {
48
+ const {
49
+ opacity,
50
+ width = 1,
51
+ height = 1,
52
+ raisingHeight = 0
53
+ } = this.layer.getLayerConfig();
54
+
55
+ /**
56
+ * rotateFlag
57
+ * DEFAULT 1
58
+ * MAPBOX 1
59
+ * AMAP -1
60
+ */
61
+ let rotateFlag = 1;
62
+ if (this.mapService.getType() === 'amap') {
63
+ rotateFlag = -1;
64
+ }
65
+ // 控制图标的旋转角度(绕 Z 轴旋转)
66
+ this.radian = rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
67
+ const commonOptions = {
68
+ u_size: [width, height],
69
+ u_raisingHeight: Number(raisingHeight),
70
+ u_rotation: this.radian,
71
+ u_opacity: opacity || 1,
72
+ u_texture: this.texture
73
+ };
74
+ this.textures = [this.texture];
75
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
76
+ return commonBufferInfo;
77
+ }
78
+ clearModels() {
79
+ var _this$texture;
80
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
81
+ }
82
+ initModels() {
83
+ var _this = this;
84
+ return (0, _asyncToGenerator2.default)(function* () {
85
+ const {
86
+ drawCanvas
87
+ } = _this.layer.getLayerConfig();
88
+ const {
89
+ createTexture2D
90
+ } = _this.rendererService;
91
+ _this.texture = createTexture2D({
92
+ height: 0,
93
+ width: 0
94
+ });
95
+ if (drawCanvas) {
96
+ _this.updateTexture(drawCanvas);
97
+ }
98
+ _this.initUniformsBuffer();
99
+ const model = yield _this.layer.buildLayerModel({
100
+ moduleName: 'geometryBillboard',
101
+ vertexShader: planeVert,
102
+ fragmentShader: planeFrag,
103
+ triangulation: _this.planeGeometryTriangulation,
104
+ defines: _this.getDefines(),
105
+ inject: _this.getInject(),
106
+ primitive: _l7Core.gl.TRIANGLES,
107
+ depth: {
108
+ enable: true
109
+ }
110
+ });
111
+ return [model];
112
+ })();
113
+ }
114
+ buildModels() {
115
+ var _this2 = this;
116
+ return (0, _asyncToGenerator2.default)(function* () {
117
+ return _this2.initModels();
118
+ })();
119
+ }
120
+ updateTexture(drawCanvas) {
121
+ const {
122
+ createTexture2D
123
+ } = this.rendererService;
124
+ const {
125
+ canvasWidth = 1,
126
+ canvasHeight = 1
127
+ } = this.layer.getLayerConfig();
128
+ const canvas = document.createElement('canvas');
129
+ canvas.width = canvasWidth;
130
+ canvas.height = canvasHeight;
131
+ const ctx = canvas.getContext('2d');
132
+ if (ctx) {
133
+ drawCanvas(canvas);
134
+ this.texture = createTexture2D({
135
+ data: canvas,
136
+ width: canvas.width,
137
+ height: canvas.height,
138
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
139
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE
140
+ });
141
+ this.layerService.reRender();
142
+ }
143
+ }
144
+ registerBuiltinAttributes() {
145
+ this.styleAttributeService.registerStyleAttribute({
146
+ name: 'extrude',
147
+ type: _l7Core.AttributeType.Attribute,
148
+ descriptor: {
149
+ name: 'a_Extrude',
150
+ shaderLocation: this.attributeLocation.EXTRUDE,
151
+ buffer: {
152
+ usage: _l7Core.gl.DYNAMIC_DRAW,
153
+ data: [],
154
+ type: _l7Core.gl.FLOAT
155
+ },
156
+ size: 3,
157
+ update: (feature, featureIdx, vertex, attributeIdx) => {
158
+ const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
159
+ const extrudeIndex = attributeIdx % 4 * 3;
160
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
161
+ }
162
+ }
163
+ });
164
+ this.styleAttributeService.registerStyleAttribute({
165
+ name: 'uv',
166
+ type: _l7Core.AttributeType.Attribute,
167
+ descriptor: {
168
+ name: 'a_Uv',
169
+ shaderLocation: this.attributeLocation.UV,
170
+ buffer: {
171
+ usage: _l7Core.gl.DYNAMIC_DRAW,
172
+ data: [],
173
+ type: _l7Core.gl.FLOAT
174
+ },
175
+ size: 2,
176
+ update: (feature, featureIdx, vertex) => {
177
+ return [vertex[2], vertex[3]];
178
+ }
179
+ }
180
+ });
181
+ }
182
+ }
183
+ exports.default = BillBoardModel;
@@ -0,0 +1,5 @@
1
+ export type GeometryModelType = 'plane' | 'sprite' | 'billboard';
2
+ declare const GeometryModels: {
3
+ [key in GeometryModelType]: any;
4
+ };
5
+ export default GeometryModels;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _billboard = _interopRequireDefault(require("./billboard"));
9
+ var _plane = _interopRequireDefault(require("./plane"));
10
+ var _sprite = _interopRequireDefault(require("./sprite"));
11
+ const GeometryModels = {
12
+ plane: _plane.default,
13
+ sprite: _sprite.default,
14
+ billboard: _billboard.default
15
+ };
16
+ var _default = exports.default = GeometryModels;
@@ -0,0 +1,58 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class PlaneModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ protected terrainImage: HTMLImageElement;
20
+ protected terrainImageLoaded: boolean;
21
+ protected mapTexture: string | undefined;
22
+ initPlane(width?: number, height?: number, widthSegments?: number, heightSegments?: number, lng?: number, lat?: number): {
23
+ indices: number[];
24
+ positions: number[];
25
+ };
26
+ planeGeometryTriangulation: () => {
27
+ vertices: number[];
28
+ indices: number[];
29
+ size: number;
30
+ };
31
+ getUninforms(): IModelUniform;
32
+ protected getCommonUniformsInfo(): {
33
+ uniformsArray: number[];
34
+ uniformsLength: number;
35
+ uniformsOption: {
36
+ [key: string]: any;
37
+ };
38
+ };
39
+ clearModels(): void;
40
+ initModels(): Promise<IModel[]>;
41
+ buildModels(): Promise<IModel[]>;
42
+ createModelData(options?: any): {
43
+ attributes: {
44
+ [attributeName: string]: import("@antv/l7-core").IAttribute;
45
+ };
46
+ elements: import("@antv/l7-core").IElements;
47
+ count: number | null;
48
+ };
49
+ updateTexture(mapTexture: string | undefined): void;
50
+ protected getImageData(img: HTMLImageElement): ImageData;
51
+ protected translateVertex(positions: number[], indices: number[], image: HTMLImageElement, widthSegments: number, heightSegments: number, rgb2height: (r: number, g: number, b: number) => number): {
52
+ vertices: number[];
53
+ indices: number[];
54
+ size: number;
55
+ };
56
+ private loadTerrainImage;
57
+ protected registerBuiltinAttributes(): void;
58
+ }