@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,11 @@
1
+ import type { ILegend } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IRasterLayerStyleOptions } from '../core/interface';
4
+ import type { RasterModelType } from './models/index';
5
+ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
6
+ type: string;
7
+ buildModels(): Promise<void>;
8
+ protected getDefaultConfig(): {} | {} | {} | {};
9
+ getModelType(): RasterModelType;
10
+ getLegend(name: string): ILegend;
11
+ }
@@ -0,0 +1,63 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _rampcolor_legend = require("../utils/rampcolor_legend");
12
+ var _index = _interopRequireDefault(require("./models/index"));
13
+ class RasterLayer extends _BaseLayer.default {
14
+ constructor(...args) {
15
+ super(...args);
16
+ (0, _defineProperty2.default)(this, "type", 'RasterLayer');
17
+ }
18
+ buildModels() {
19
+ var _this = this;
20
+ return (0, _asyncToGenerator2.default)(function* () {
21
+ const modelType = _this.getModelType();
22
+ _this.layerModel = new _index.default[modelType](_this);
23
+ yield _this.initLayerModels();
24
+ })();
25
+ }
26
+ getDefaultConfig() {
27
+ const type = this.getModelType();
28
+ const defaultConfig = {
29
+ raster: {},
30
+ rasterRgb: {},
31
+ raster3d: {},
32
+ rasterTerrainRgb: {}
33
+ };
34
+ return defaultConfig[type];
35
+ }
36
+ getModelType() {
37
+ // 根据 source 的类型判断 model type
38
+ const parserType = this.layerSource.getParserType();
39
+ switch (parserType) {
40
+ case 'raster':
41
+ case 'ndi':
42
+ return 'raster';
43
+ case 'rasterRgb':
44
+ return 'rasterRgb';
45
+ case 'rgb':
46
+ return 'rasterRgb';
47
+ case 'image':
48
+ return 'rasterTerrainRgb';
49
+ default:
50
+ return 'raster';
51
+ }
52
+ }
53
+ getLegend(name) {
54
+ if (name !== 'color') return {
55
+ type: undefined,
56
+ field: undefined,
57
+ items: []
58
+ };
59
+ const rampColors = this.getLayerConfig().rampColors;
60
+ return (0, _rampcolor_legend.rampColor2legend)(rampColors, name);
61
+ }
62
+ }
63
+ exports.default = RasterLayer;
@@ -0,0 +1,5 @@
1
+ export type RasterModelType = 'raster' | 'raster3d' | 'rasterRgb' | 'rasterTerrainRgb';
2
+ declare const RasterModels: {
3
+ [key in RasterModelType]: any;
4
+ };
5
+ export default RasterModels;
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _raster = _interopRequireDefault(require("./raster"));
9
+ var _rasterRgb = _interopRequireDefault(require("./rasterRgb"));
10
+ var _rasterTerrainRgb = _interopRequireDefault(require("./rasterTerrainRgb"));
11
+ const RasterModels = {
12
+ raster: _raster.default,
13
+ rasterRgb: _rasterRgb.default,
14
+ raster3d: _raster.default,
15
+ rasterTerrainRgb: _rasterTerrainRgb.default
16
+ };
17
+ var _default = exports.default = RasterModels;
@@ -0,0 +1,35 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RasterModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ protected colorTexture: ITexture2D;
20
+ getUninforms(): {
21
+ [x: string]: any;
22
+ };
23
+ protected getCommonUniformsInfo(): {
24
+ uniformsArray: number[];
25
+ uniformsLength: number;
26
+ uniformsOption: {
27
+ [key: string]: any;
28
+ };
29
+ };
30
+ private getRasterData;
31
+ initModels(): Promise<IModel[]>;
32
+ buildModels(): Promise<IModel[]>;
33
+ clearModels(): void;
34
+ protected registerBuiltinAttributes(): void;
35
+ }
@@ -0,0 +1,164 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _l7Utils = require("@antv/l7-utils");
13
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
14
+ var _triangulation = require("../../core/triangulation");
15
+ /* babel-plugin-inline-import '../shaders/raster/raster_2d_frag.glsl' */
16
+ const rasterFrag = "layout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nuniform sampler2D u_rasterTexture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\n\nbool isnan_emu(float x) {\n return x > 0.0 || x < 0.0\n ? x != x\n : x != 0.0;\n}\n\nout vec4 outputColor;\n\nvoid main() {\n // Can use any component here since u_rasterTexture is under luminance format.\n float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r;\n if (value == u_noDataValue || isnan_emu(value)) {\n discard;\n } else if (u_clampLow < 0.5 && value < u_domain[0] || u_clampHigh < 0.5 && value > u_domain[1]) {\n discard;\n } else {\n float normalisedValue = (value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));\n\n outputColor = color;\n outputColor.a = outputColor.a * u_opacity;\n if (outputColor.a < 0.01) discard;\n }\n}\n";
17
+ /* babel-plugin-inline-import '../shaders/raster/raster_2d_vert.glsl' */
18
+ const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
19
+ class RasterModel extends _BaseModel.default {
20
+ constructor(...args) {
21
+ super(...args);
22
+ (0, _defineProperty2.default)(this, "texture", void 0);
23
+ (0, _defineProperty2.default)(this, "colorTexture", void 0);
24
+ }
25
+ get attributeLocation() {
26
+ return Object.assign(super.attributeLocation, {
27
+ MAX: super.attributeLocation.MAX,
28
+ UV: 9
29
+ });
30
+ }
31
+ getUninforms() {
32
+ const commoninfo = this.getCommonUniformsInfo();
33
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
34
+ this.updateStyleUnifoms();
35
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
36
+ }
37
+ getCommonUniformsInfo() {
38
+ const {
39
+ opacity = 1,
40
+ clampLow = true,
41
+ clampHigh = true,
42
+ noDataValue = -9999999,
43
+ domain,
44
+ rampColors
45
+ } = this.layer.getLayerConfig();
46
+ const newdomain = domain || (0, _l7Utils.getDefaultDomain)(rampColors);
47
+ this.colorTexture = this.layer.textureService.getColorTexture(rampColors, newdomain);
48
+ const commonOptions = {
49
+ u_domain: newdomain,
50
+ u_opacity: opacity || 1,
51
+ u_noDataValue: noDataValue,
52
+ u_clampLow: clampLow ? 1 : 0,
53
+ u_clampHigh: (typeof clampHigh !== 'undefined' ? clampHigh : clampLow) ? 1 : 0,
54
+ u_rasterTexture: this.texture,
55
+ u_colorTexture: this.colorTexture
56
+ };
57
+ this.textures = [this.texture, this.colorTexture];
58
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
59
+ return commonBufferInfo;
60
+ }
61
+ getRasterData(parserDataItem) {
62
+ return (0, _asyncToGenerator2.default)(function* () {
63
+ if (Array.isArray(parserDataItem.data)) {
64
+ // 直接传入波段数据
65
+ return {
66
+ data: parserDataItem.data,
67
+ width: parserDataItem.width,
68
+ height: parserDataItem.height
69
+ };
70
+ } else {
71
+ // 多波段形式、需要进行处理
72
+ const {
73
+ rasterData,
74
+ width,
75
+ height
76
+ } = yield parserDataItem.data;
77
+ return {
78
+ data: Array.from(rasterData),
79
+ width,
80
+ height
81
+ };
82
+ }
83
+ })();
84
+ }
85
+ initModels() {
86
+ var _this = this;
87
+ return (0, _asyncToGenerator2.default)(function* () {
88
+ return _this.buildModels();
89
+ })();
90
+ }
91
+ buildModels() {
92
+ var _this2 = this;
93
+ return (0, _asyncToGenerator2.default)(function* () {
94
+ _this2.initUniformsBuffer();
95
+ const source = _this2.layer.getSource();
96
+ const {
97
+ createTexture2D,
98
+ queryVerdorInfo
99
+ } = _this2.rendererService;
100
+ const parserDataItem = source.data.dataArray[0];
101
+ const {
102
+ data,
103
+ width,
104
+ height
105
+ } = yield _this2.getRasterData(parserDataItem);
106
+ _this2.texture = createTexture2D({
107
+ // @ts-ignore
108
+ data: new Float32Array(data),
109
+ width,
110
+ height,
111
+ /**
112
+ * WebGL1 allow the combination of gl.LUMINANCE & gl.FLOAT with OES_texture_float
113
+ * TODO: https://github.com/antvis/g-device-api/issues/188
114
+ */
115
+ format: queryVerdorInfo() === 'WebGL1' ? _l7Core.gl.LUMINANCE : _l7Core.gl.RED,
116
+ type: _l7Core.gl.FLOAT,
117
+ alignment: 1
118
+ });
119
+ const model = yield _this2.layer.buildLayerModel({
120
+ moduleName: 'rasterImageData',
121
+ vertexShader: rasterVert,
122
+ fragmentShader: rasterFrag,
123
+ defines: _this2.getDefines(),
124
+ triangulation: _triangulation.RasterImageTriangulation,
125
+ primitive: _l7Core.gl.TRIANGLES,
126
+ depth: {
127
+ enable: false
128
+ },
129
+ pickingEnabled: false
130
+ });
131
+ return [model];
132
+ })();
133
+ }
134
+ clearModels() {
135
+ var _this$texture, _this$colorTexture;
136
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
137
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 || _this$colorTexture.destroy();
138
+ }
139
+ registerBuiltinAttributes() {
140
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
141
+ this.registerPosition64LowAttribute();
142
+
143
+ // point layer size;
144
+ this.styleAttributeService.registerStyleAttribute({
145
+ name: 'uv',
146
+ type: _l7Core.AttributeType.Attribute,
147
+ descriptor: {
148
+ shaderLocation: this.attributeLocation.UV,
149
+ name: 'a_Uv',
150
+ buffer: {
151
+ // give the WebGL driver a hint that this buffer may change
152
+ usage: _l7Core.gl.DYNAMIC_DRAW,
153
+ data: [],
154
+ type: _l7Core.gl.FLOAT
155
+ },
156
+ size: 2,
157
+ update: (feature, featureIdx, vertex) => {
158
+ return [vertex[3], vertex[4]];
159
+ }
160
+ }
161
+ });
162
+ }
163
+ }
164
+ exports.default = RasterModel;
@@ -0,0 +1,35 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RasterModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ protected dataOption: any;
20
+ getUninforms(): {
21
+ [x: string]: any;
22
+ };
23
+ protected getCommonUniformsInfo(): {
24
+ uniformsArray: number[];
25
+ uniformsLength: number;
26
+ uniformsOption: {
27
+ [key: string]: any;
28
+ };
29
+ };
30
+ private getRasterData;
31
+ initModels(): Promise<IModel[]>;
32
+ buildModels(): Promise<IModel[]>;
33
+ clearModels(): void;
34
+ protected registerBuiltinAttributes(): void;
35
+ }
@@ -0,0 +1,166 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _objectWithoutProperties2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutProperties"));
9
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
11
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
12
+ var _l7Core = require("@antv/l7-core");
13
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
14
+ var _triangulation = require("../../core/triangulation");
15
+ const _excluded = ["data"],
16
+ _excluded2 = ["rasterData"];
17
+ /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_frag.glsl' */
18
+ const rasterFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nin vec2 v_texCoord;\n\nout vec4 outputColor;\n\nvoid main() {\n vec3 rgb = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y)).rgb;\n\n if (rgb == vec3(u_noDataValue)) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = vec4(\n rgb.r / (u_rminmax.y - u_rminmax.x),\n rgb.g / (u_gminmax.y - u_gminmax.x),\n rgb.b / (u_bminmax.y - u_bminmax.x),\n u_opacity\n );\n }\n\n if (outputColor.a < 0.01) discard;\n\n}\n";
19
+ /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_vert.glsl' */
20
+ const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
21
+ class RasterModel extends _BaseModel.default {
22
+ constructor(...args) {
23
+ super(...args);
24
+ (0, _defineProperty2.default)(this, "texture", void 0);
25
+ (0, _defineProperty2.default)(this, "dataOption", {});
26
+ }
27
+ get attributeLocation() {
28
+ return Object.assign(super.attributeLocation, {
29
+ MAX: super.attributeLocation.MAX,
30
+ UV: 9
31
+ });
32
+ }
33
+ getUninforms() {
34
+ const commoninfo = this.getCommonUniformsInfo();
35
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
36
+ this.updateStyleUnifoms();
37
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
38
+ }
39
+ getCommonUniformsInfo() {
40
+ const {
41
+ opacity = 1,
42
+ noDataValue = 0
43
+ } = this.layer.getLayerConfig();
44
+ const {
45
+ rMinMax = [0, 255],
46
+ gMinMax = [0, 255],
47
+ bMinMax = [0, 255]
48
+ } = this.dataOption;
49
+ const commonOptions = {
50
+ u_rminmax: rMinMax,
51
+ u_gminmax: gMinMax,
52
+ u_bminmax: bMinMax,
53
+ u_opacity: opacity || 1,
54
+ u_noDataValue: noDataValue,
55
+ u_texture: this.texture
56
+ };
57
+ this.textures = [this.texture];
58
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
59
+ return commonBufferInfo;
60
+ }
61
+ getRasterData(parserDataItem) {
62
+ var _this = this;
63
+ return (0, _asyncToGenerator2.default)(function* () {
64
+ if (Array.isArray(parserDataItem.data)) {
65
+ const {
66
+ data
67
+ } = parserDataItem,
68
+ rescfg = (0, _objectWithoutProperties2.default)(parserDataItem, _excluded);
69
+ _this.dataOption = rescfg;
70
+ return (0, _objectSpread2.default)({
71
+ data
72
+ }, rescfg);
73
+ }
74
+ const _yield$parserDataItem = yield parserDataItem.data,
75
+ {
76
+ rasterData
77
+ } = _yield$parserDataItem,
78
+ rest = (0, _objectWithoutProperties2.default)(_yield$parserDataItem, _excluded2);
79
+ _this.dataOption = rest;
80
+ if (Array.isArray(rasterData)) {
81
+ // 直接传入波段数据
82
+ return (0, _objectSpread2.default)({
83
+ data: rasterData
84
+ }, rest);
85
+ } else {
86
+ // 多波段形式、需要进行处理
87
+ // 支持彩色栅格(多通道)
88
+ return (0, _objectSpread2.default)({
89
+ data: Array.from(rasterData)
90
+ }, rest);
91
+ }
92
+ })();
93
+ }
94
+ initModels() {
95
+ var _this2 = this;
96
+ return (0, _asyncToGenerator2.default)(function* () {
97
+ _this2.initUniformsBuffer();
98
+ const source = _this2.layer.getSource();
99
+ const {
100
+ createTexture2D
101
+ } = _this2.rendererService;
102
+ const parserDataItem = source.data.dataArray[0];
103
+ const {
104
+ data,
105
+ width,
106
+ height
107
+ } = yield _this2.getRasterData(parserDataItem);
108
+ _this2.texture = createTexture2D({
109
+ // @ts-ignore
110
+ data: new Float32Array(data),
111
+ width,
112
+ height,
113
+ format: _l7Core.gl.RGB,
114
+ type: _l7Core.gl.FLOAT
115
+ });
116
+ const model = yield _this2.layer.buildLayerModel({
117
+ moduleName: 'rasterImageDataRGBA',
118
+ vertexShader: rasterVert,
119
+ fragmentShader: rasterFrag,
120
+ defines: _this2.getDefines(),
121
+ triangulation: _triangulation.RasterImageTriangulation,
122
+ primitive: _l7Core.gl.TRIANGLES,
123
+ depth: {
124
+ enable: false
125
+ },
126
+ pickingEnabled: false
127
+ });
128
+ return [model];
129
+ })();
130
+ }
131
+ buildModels() {
132
+ var _this3 = this;
133
+ return (0, _asyncToGenerator2.default)(function* () {
134
+ return _this3.initModels();
135
+ })();
136
+ }
137
+ clearModels() {
138
+ var _this$texture;
139
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
140
+ }
141
+ registerBuiltinAttributes() {
142
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
143
+ this.registerPosition64LowAttribute();
144
+
145
+ // point layer size;
146
+ this.styleAttributeService.registerStyleAttribute({
147
+ name: 'uv',
148
+ type: _l7Core.AttributeType.Attribute,
149
+ descriptor: {
150
+ name: 'a_Uv',
151
+ shaderLocation: this.attributeLocation.UV,
152
+ buffer: {
153
+ // give the WebGL driver a hint that this buffer may change
154
+ usage: _l7Core.gl.DYNAMIC_DRAW,
155
+ data: [],
156
+ type: _l7Core.gl.FLOAT
157
+ },
158
+ size: 2,
159
+ update: (feature, featureIdx, vertex) => {
160
+ return [vertex[3], vertex[4]];
161
+ }
162
+ }
163
+ });
164
+ }
165
+ }
166
+ exports.default = RasterModel;
@@ -0,0 +1,30 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RasterTerrainRGB extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ protected getCommonUniformsInfo(): {
20
+ uniformsArray: number[];
21
+ uniformsLength: number;
22
+ uniformsOption: {
23
+ [key: string]: any;
24
+ };
25
+ };
26
+ initModels(): Promise<IModel[]>;
27
+ clearModels(): void;
28
+ buildModels(): Promise<IModel[]>;
29
+ protected registerBuiltinAttributes(): void;
30
+ }
@@ -0,0 +1,126 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _l7Utils = require("@antv/l7-utils");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _triangulation = require("../../core/triangulation");
14
+ /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_frag.glsl' */
15
+ const Raster_terrainFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture(SAMPLER_2D(u_texture), coord, bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue = (value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture(SAMPLER_2D(u_colorTexture), coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord, 0.0);\n if (value == u_noDataValue) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else if (u_clampLow < 0.5 && value < u_domain[0] || u_clampHigh < 0.5 && value > u_domain[1]) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = getColor(value);\n outputColor.a = outputColor.a * u_opacity;\n if (outputColor.a < 0.01) discard;\n }\n}\n";
16
+ /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
17
+ const Raster_terrainVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
18
+ class RasterTerrainRGB extends _BaseModel.default {
19
+ constructor(...args) {
20
+ super(...args);
21
+ (0, _defineProperty2.default)(this, "texture", void 0);
22
+ }
23
+ get attributeLocation() {
24
+ return Object.assign(super.attributeLocation, {
25
+ MAX: super.attributeLocation.MAX,
26
+ UV: 9
27
+ });
28
+ }
29
+ getCommonUniformsInfo() {
30
+ const {
31
+ opacity,
32
+ clampLow = true,
33
+ clampHigh = true,
34
+ noDataValue = -9999999,
35
+ domain,
36
+ rampColors,
37
+ colorTexture,
38
+ rScaler = 6553.6,
39
+ gScaler = 25.6,
40
+ bScaler = 0.1,
41
+ offset = 10000
42
+ } = this.layer.getLayerConfig();
43
+ const newdomain = domain || (0, _l7Utils.getDefaultDomain)(rampColors);
44
+ let texture = colorTexture;
45
+ if (!colorTexture) {
46
+ texture = this.layer.textureService.getColorTexture(rampColors, newdomain);
47
+ } else {
48
+ this.layer.textureService.setColorTexture(colorTexture, rampColors, newdomain);
49
+ }
50
+ const commonOptions = {
51
+ u_unpack: [rScaler, gScaler, bScaler, offset],
52
+ u_domain: newdomain,
53
+ u_opacity: opacity || 1,
54
+ u_noDataValue: noDataValue,
55
+ u_clampLow: clampLow,
56
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
57
+ u_texture: this.texture,
58
+ u_colorTexture: texture
59
+ };
60
+ this.textures = [this.texture, texture];
61
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
62
+ return commonBufferInfo;
63
+ }
64
+ initModels() {
65
+ var _this = this;
66
+ return (0, _asyncToGenerator2.default)(function* () {
67
+ _this.initUniformsBuffer();
68
+ const source = _this.layer.getSource();
69
+ const {
70
+ createTexture2D
71
+ } = _this.rendererService;
72
+ const imageData = yield source.data.images;
73
+ _this.texture = createTexture2D({
74
+ data: imageData[0],
75
+ width: imageData[0].width,
76
+ height: imageData[0].height,
77
+ min: _l7Core.gl.LINEAR,
78
+ mag: _l7Core.gl.LINEAR
79
+ });
80
+ const model = yield _this.layer.buildLayerModel({
81
+ moduleName: 'RasterTileDataImage',
82
+ vertexShader: Raster_terrainVert,
83
+ fragmentShader: Raster_terrainFrag,
84
+ defines: _this.getDefines(),
85
+ triangulation: _triangulation.RasterImageTriangulation,
86
+ primitive: _l7Core.gl.TRIANGLES,
87
+ depth: {
88
+ enable: false
89
+ }
90
+ });
91
+ return [model];
92
+ })();
93
+ }
94
+ clearModels() {
95
+ var _this$texture;
96
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
97
+ }
98
+ buildModels() {
99
+ var _this2 = this;
100
+ return (0, _asyncToGenerator2.default)(function* () {
101
+ return _this2.initModels();
102
+ })();
103
+ }
104
+ registerBuiltinAttributes() {
105
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
106
+ this.registerPosition64LowAttribute();
107
+ this.styleAttributeService.registerStyleAttribute({
108
+ name: 'uv',
109
+ type: _l7Core.AttributeType.Attribute,
110
+ descriptor: {
111
+ name: 'a_Uv',
112
+ shaderLocation: this.attributeLocation.UV,
113
+ buffer: {
114
+ usage: _l7Core.gl.DYNAMIC_DRAW,
115
+ data: [],
116
+ type: _l7Core.gl.FLOAT
117
+ },
118
+ size: 2,
119
+ update: (feature, featureIdx, vertex) => {
120
+ return [vertex[3], vertex[4]];
121
+ }
122
+ }
123
+ });
124
+ }
125
+ }
126
+ exports.default = RasterTerrainRGB;