@antv/l7-layers 2.25.7 → 2.25.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
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- package/lib/wind/models/windRender.d.ts +104 -0
- package/lib/wind/models/windRender.js +343 -0
- package/lib/wind/models/windShader.d.ts +12 -0
- package/lib/wind/models/windShader.js +157 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +14 -0
- package/package.json +6 -6
package/lib/index.js
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var _exportNames = {
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BaseLayer: true,
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TileLayer: true,
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}
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});
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Object.defineProperty(exports, "CityBuildingLayer", {
|
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enumerable: true,
|
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get: function () {
|
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return _building.default;
|
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+
}
|
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|
+
});
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|
+
Object.defineProperty(exports, "EarthLayer", {
|
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|
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enumerable: true,
|
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|
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get: function () {
|
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return _earth.default;
|
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|
+
}
|
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54
|
+
});
|
|
55
|
+
Object.defineProperty(exports, "GeometryLayer", {
|
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|
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enumerable: true,
|
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|
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get: function () {
|
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return _geometry.default;
|
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|
+
}
|
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|
+
});
|
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|
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Object.defineProperty(exports, "HeatmapLayer", {
|
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|
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enumerable: true,
|
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get: function () {
|
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|
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return _heatmap.default;
|
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}
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+
});
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|
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Object.defineProperty(exports, "ImageLayer", {
|
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enumerable: true,
|
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|
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get: function () {
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return _image.default;
|
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|
+
}
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});
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Object.defineProperty(exports, "LineLayer", {
|
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enumerable: true,
|
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get: function () {
|
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|
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return _index.default;
|
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}
|
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+
});
|
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|
+
Object.defineProperty(exports, "MaskLayer", {
|
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enumerable: true,
|
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|
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get: function () {
|
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+
return _mask.default;
|
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|
+
}
|
|
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|
+
});
|
|
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|
+
Object.defineProperty(exports, "PointLayer", {
|
|
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|
+
enumerable: true,
|
|
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|
+
get: function () {
|
|
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|
+
return _point.default;
|
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|
+
}
|
|
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|
+
});
|
|
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|
+
Object.defineProperty(exports, "PolygonLayer", {
|
|
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|
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enumerable: true,
|
|
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|
+
get: function () {
|
|
94
|
+
return _polygon.default;
|
|
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|
+
}
|
|
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|
+
});
|
|
97
|
+
Object.defineProperty(exports, "RasterLayer", {
|
|
98
|
+
enumerable: true,
|
|
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|
+
get: function () {
|
|
100
|
+
return _raster.default;
|
|
101
|
+
}
|
|
102
|
+
});
|
|
103
|
+
Object.defineProperty(exports, "TileDebugLayer", {
|
|
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|
+
enumerable: true,
|
|
105
|
+
get: function () {
|
|
106
|
+
return _TileDebugLayer.default;
|
|
107
|
+
}
|
|
108
|
+
});
|
|
109
|
+
Object.defineProperty(exports, "TileLayer", {
|
|
110
|
+
enumerable: true,
|
|
111
|
+
get: function () {
|
|
112
|
+
return _BaseLayer2.default;
|
|
113
|
+
}
|
|
114
|
+
});
|
|
115
|
+
Object.defineProperty(exports, "WindLayer", {
|
|
116
|
+
enumerable: true,
|
|
117
|
+
get: function () {
|
|
118
|
+
return _wind.default;
|
|
119
|
+
}
|
|
120
|
+
});
|
|
121
|
+
var _canvas = _interopRequireDefault(require("./canvas"));
|
|
122
|
+
var _building = _interopRequireDefault(require("./citybuilding/building"));
|
|
123
|
+
var _BaseLayer = _interopRequireDefault(require("./core/BaseLayer"));
|
|
124
|
+
var _BaseModel = _interopRequireDefault(require("./core/BaseModel"));
|
|
125
|
+
var _geometry = _interopRequireDefault(require("./geometry"));
|
|
126
|
+
var _heatmap = _interopRequireDefault(require("./heatmap"));
|
|
127
|
+
var _image = _interopRequireDefault(require("./image"));
|
|
128
|
+
var _index = _interopRequireDefault(require("./line/index"));
|
|
129
|
+
var _point = _interopRequireDefault(require("./point"));
|
|
130
|
+
var _polygon = _interopRequireDefault(require("./polygon"));
|
|
131
|
+
var _raster = _interopRequireDefault(require("./raster"));
|
|
132
|
+
var _BaseLayer2 = _interopRequireDefault(require("./tile/core/BaseLayer"));
|
|
133
|
+
var _TileDebugLayer = _interopRequireDefault(require("./tile/core/TileDebugLayer"));
|
|
134
|
+
var _earth = _interopRequireDefault(require("./earth"));
|
|
135
|
+
var _mask = _interopRequireDefault(require("./mask"));
|
|
136
|
+
var _wind = _interopRequireDefault(require("./wind"));
|
|
137
|
+
var _interface = require("./core/interface");
|
|
138
|
+
Object.keys(_interface).forEach(function (key) {
|
|
139
|
+
if (key === "default" || key === "__esModule") return;
|
|
140
|
+
if (Object.prototype.hasOwnProperty.call(_exportNames, key)) return;
|
|
141
|
+
if (key in exports && exports[key] === _interface[key]) return;
|
|
142
|
+
Object.defineProperty(exports, key, {
|
|
143
|
+
enumerable: true,
|
|
144
|
+
get: function () {
|
|
145
|
+
return _interface[key];
|
|
146
|
+
}
|
|
147
|
+
});
|
|
148
|
+
});
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import type { IParseDataItem } from '@antv/l7-core';
|
|
2
|
+
import BaseLayer from '../core/BaseLayer';
|
|
3
|
+
import type { ILineLayerStyleOptions } from '../core/interface';
|
|
4
|
+
import type { LineModelType } from './models';
|
|
5
|
+
export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
|
|
6
|
+
type: string;
|
|
7
|
+
enableShaderEncodeStyles: string[];
|
|
8
|
+
arrowInsertCount: number;
|
|
9
|
+
defaultSourceConfig: {
|
|
10
|
+
data: {
|
|
11
|
+
lng1: number;
|
|
12
|
+
lat1: number;
|
|
13
|
+
lng2: number;
|
|
14
|
+
lat2: number;
|
|
15
|
+
}[];
|
|
16
|
+
options: {
|
|
17
|
+
parser: {
|
|
18
|
+
type: string;
|
|
19
|
+
x: string;
|
|
20
|
+
y: string;
|
|
21
|
+
x1: string;
|
|
22
|
+
y1: string;
|
|
23
|
+
};
|
|
24
|
+
};
|
|
25
|
+
};
|
|
26
|
+
buildModels(): Promise<void>;
|
|
27
|
+
protected getDefaultConfig(): {} | {} | {} | {
|
|
28
|
+
blend: string;
|
|
29
|
+
} | {
|
|
30
|
+
blend: string;
|
|
31
|
+
} | {
|
|
32
|
+
blend: string;
|
|
33
|
+
} | {} | {};
|
|
34
|
+
getModelType(): LineModelType;
|
|
35
|
+
processData(filterData: IParseDataItem[]): IParseDataItem[];
|
|
36
|
+
}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
Object.defineProperty(exports, "__esModule", {
|
|
5
|
+
value: true
|
|
6
|
+
});
|
|
7
|
+
exports.default = void 0;
|
|
8
|
+
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
9
|
+
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
10
|
+
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
11
|
+
var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
|
|
12
|
+
var _models = _interopRequireDefault(require("./models"));
|
|
13
|
+
class LineLayer extends _BaseLayer.default {
|
|
14
|
+
constructor(...args) {
|
|
15
|
+
super(...args);
|
|
16
|
+
(0, _defineProperty2.default)(this, "type", 'LineLayer');
|
|
17
|
+
(0, _defineProperty2.default)(this, "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'thetaOffset']);
|
|
18
|
+
//注意顺序 4+2+1+1
|
|
19
|
+
(0, _defineProperty2.default)(this, "arrowInsertCount", 0);
|
|
20
|
+
(0, _defineProperty2.default)(this, "defaultSourceConfig", {
|
|
21
|
+
data: [{
|
|
22
|
+
lng1: 100,
|
|
23
|
+
lat1: 30.0,
|
|
24
|
+
lng2: 130,
|
|
25
|
+
lat2: 30
|
|
26
|
+
}],
|
|
27
|
+
options: {
|
|
28
|
+
parser: {
|
|
29
|
+
type: 'json',
|
|
30
|
+
x: 'lng1',
|
|
31
|
+
y: 'lat1',
|
|
32
|
+
x1: 'lng2',
|
|
33
|
+
y1: 'lat2'
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
});
|
|
37
|
+
}
|
|
38
|
+
buildModels() {
|
|
39
|
+
var _this = this;
|
|
40
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
41
|
+
const shape = _this.getModelType();
|
|
42
|
+
_this.layerModel = new _models.default[shape](_this);
|
|
43
|
+
yield _this.initLayerModels();
|
|
44
|
+
})();
|
|
45
|
+
}
|
|
46
|
+
getDefaultConfig() {
|
|
47
|
+
const type = this.getModelType();
|
|
48
|
+
const defaultConfig = {
|
|
49
|
+
line: {},
|
|
50
|
+
linearline: {},
|
|
51
|
+
simple: {},
|
|
52
|
+
wall: {},
|
|
53
|
+
arc3d: {
|
|
54
|
+
blend: 'additive'
|
|
55
|
+
},
|
|
56
|
+
arc: {
|
|
57
|
+
blend: 'additive'
|
|
58
|
+
},
|
|
59
|
+
greatcircle: {
|
|
60
|
+
blend: 'additive'
|
|
61
|
+
},
|
|
62
|
+
tileLine: {},
|
|
63
|
+
earthArc3d: {},
|
|
64
|
+
flowline: {},
|
|
65
|
+
arrow: {}
|
|
66
|
+
};
|
|
67
|
+
return defaultConfig[type];
|
|
68
|
+
}
|
|
69
|
+
getModelType() {
|
|
70
|
+
var _this$shapeOption;
|
|
71
|
+
if (this.layerType) {
|
|
72
|
+
return this.layerType;
|
|
73
|
+
}
|
|
74
|
+
const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
|
|
75
|
+
return shape || 'line';
|
|
76
|
+
}
|
|
77
|
+
processData(filterData) {
|
|
78
|
+
// simple line 在接受 multiPolygon 的数据进行绘制的时候需要对数据进行拆解
|
|
79
|
+
if (this.getModelType() !== 'simple') {
|
|
80
|
+
return filterData;
|
|
81
|
+
}
|
|
82
|
+
const dataArray = [];
|
|
83
|
+
filterData.map(data => {
|
|
84
|
+
if (Array.isArray(data.coordinates) && Array.isArray(data.coordinates[0]) && Array.isArray(data.coordinates[0][0])) {
|
|
85
|
+
const object = (0, _objectSpread2.default)({}, data);
|
|
86
|
+
data.coordinates.map(d => {
|
|
87
|
+
dataArray.push((0, _objectSpread2.default)((0, _objectSpread2.default)({}, object), {}, {
|
|
88
|
+
coordinates: d
|
|
89
|
+
}));
|
|
90
|
+
});
|
|
91
|
+
} else {
|
|
92
|
+
dataArray.push(data);
|
|
93
|
+
}
|
|
94
|
+
});
|
|
95
|
+
return dataArray;
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
exports.default = LineLayer;
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class ArcModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
INSTANCE: number;
|
|
18
|
+
INSTANCE_64LOW: number;
|
|
19
|
+
UV: number;
|
|
20
|
+
THETA_OFFSET: number;
|
|
21
|
+
};
|
|
22
|
+
protected texture: ITexture2D;
|
|
23
|
+
protected getCommonUniformsInfo(): {
|
|
24
|
+
uniformsArray: number[];
|
|
25
|
+
uniformsLength: number;
|
|
26
|
+
uniformsOption: {
|
|
27
|
+
[key: string]: any;
|
|
28
|
+
};
|
|
29
|
+
};
|
|
30
|
+
initModels(): Promise<IModel[]>;
|
|
31
|
+
clearModels(): void;
|
|
32
|
+
getShaders(): {
|
|
33
|
+
frag: string;
|
|
34
|
+
vert: string;
|
|
35
|
+
type: string;
|
|
36
|
+
};
|
|
37
|
+
buildModels(): Promise<IModel[]>;
|
|
38
|
+
protected registerBuiltinAttributes(): void;
|
|
39
|
+
private updateTexture;
|
|
40
|
+
}
|
|
@@ -0,0 +1,287 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
Object.defineProperty(exports, "__esModule", {
|
|
5
|
+
value: true
|
|
6
|
+
});
|
|
7
|
+
exports.default = void 0;
|
|
8
|
+
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
+
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
10
|
+
var _l7Core = require("@antv/l7-core");
|
|
11
|
+
var _l7Utils = require("@antv/l7-utils");
|
|
12
|
+
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
13
|
+
var _triangulation = require("../../core/triangulation");
|
|
14
|
+
/* babel-plugin-inline-import '../shaders/arc/line_arc_frag.glsl' */
|
|
15
|
+
const arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_lineData;\n//dash\nin vec4 v_dash_array;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n outputColor = v_color;\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n \n } else {\n outputColor = filterColor(outputColor);\n }\n}";
|
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16
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+
/* babel-plugin-inline-import '../shaders/arc/line_arc_vert.glsl' */
|
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17
|
+
const arc_line_vert = "#define Animate (0.0)\n#define LineTexture (1.0)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_lineData;\n//dash\nout vec4 v_dash_array;\nout float v_distance_ratio;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1.0 - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);\n if (u_lineDir == 1.0) {\n // \u6B63\u5411\n return mid;\n } else {\n // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x, t), bezier3(y, t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return dir_screenspace.xy * sign(offset_direction);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if (u_linearColor == 1.0) {\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);\n } else {\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n\n vec2 source_world = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target_world = a_Instance.ba; // \u7EC8\u70B9\n\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n // \u8BA1\u7B97 dashArray \u548C distanceRatio \u8F93\u51FA\u5230\u7247\u5143\n float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n v_distance_ratio = segmentIndex / segmentNumber;\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);\n vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);\n\n vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);\n vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);\n\n vec2 offset = project_pixel(\n getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)\n );\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n arcDistrance = project_pixel(arcDistrance);\n\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance / pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth / linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
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18
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+
const lineStyleObj = {
|
|
19
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+
solid: 0.0,
|
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20
|
+
dash: 1.0
|
|
21
|
+
};
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|
22
|
+
class ArcModel extends _BaseModel.default {
|
|
23
|
+
constructor(...args) {
|
|
24
|
+
super(...args);
|
|
25
|
+
(0, _defineProperty2.default)(this, "texture", void 0);
|
|
26
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+
(0, _defineProperty2.default)(this, "updateTexture", () => {
|
|
27
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+
const {
|
|
28
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+
createTexture2D
|
|
29
|
+
} = this.rendererService;
|
|
30
|
+
if (this.texture) {
|
|
31
|
+
this.texture.update({
|
|
32
|
+
data: this.iconService.getCanvas()
|
|
33
|
+
});
|
|
34
|
+
this.layer.render();
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
this.texture = createTexture2D({
|
|
38
|
+
data: this.iconService.getCanvas(),
|
|
39
|
+
mag: _l7Core.gl.NEAREST,
|
|
40
|
+
min: _l7Core.gl.NEAREST,
|
|
41
|
+
premultiplyAlpha: false,
|
|
42
|
+
width: 1024,
|
|
43
|
+
height: this.iconService.canvasHeight || 128
|
|
44
|
+
});
|
|
45
|
+
this.textures = [this.texture];
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
get attributeLocation() {
|
|
49
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+
return Object.assign(super.attributeLocation, {
|
|
50
|
+
MAX: super.attributeLocation.MAX,
|
|
51
|
+
SIZE: 9,
|
|
52
|
+
INSTANCE: 10,
|
|
53
|
+
INSTANCE_64LOW: 11,
|
|
54
|
+
UV: 12,
|
|
55
|
+
THETA_OFFSET: 13
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
getCommonUniformsInfo() {
|
|
59
|
+
const {
|
|
60
|
+
sourceColor,
|
|
61
|
+
targetColor,
|
|
62
|
+
textureBlend = 'normal',
|
|
63
|
+
lineType = 'solid',
|
|
64
|
+
dashArray = [10, 5],
|
|
65
|
+
forward = true,
|
|
66
|
+
lineTexture = false,
|
|
67
|
+
iconStep = 100,
|
|
68
|
+
segmentNumber = 30
|
|
69
|
+
// thetaOffset = 0.314,
|
|
70
|
+
} = this.layer.getLayerConfig();
|
|
71
|
+
const {
|
|
72
|
+
animateOption
|
|
73
|
+
} = this.layer.getLayerConfig();
|
|
74
|
+
let u_dash_array = dashArray;
|
|
75
|
+
if (lineType !== 'dash') {
|
|
76
|
+
u_dash_array = [0, 0];
|
|
77
|
+
}
|
|
78
|
+
if (u_dash_array.length === 2) {
|
|
79
|
+
u_dash_array.push(0, 0);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// 转化渐变色
|
|
83
|
+
let useLinearColor = 0; // 默认不生效
|
|
84
|
+
let sourceColorArr = [0, 0, 0, 0];
|
|
85
|
+
let targetColorArr = [0, 0, 0, 0];
|
|
86
|
+
if (sourceColor && targetColor) {
|
|
87
|
+
sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
|
|
88
|
+
targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
|
|
89
|
+
useLinearColor = 1;
|
|
90
|
+
}
|
|
91
|
+
if (this.rendererService.getDirty()) {
|
|
92
|
+
var _this$texture;
|
|
93
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
|
|
94
|
+
}
|
|
95
|
+
const commonOptions = {
|
|
96
|
+
u_animate: this.animateOption2Array(animateOption),
|
|
97
|
+
u_dash_array,
|
|
98
|
+
u_sourceColor: sourceColorArr,
|
|
99
|
+
u_targetColor: targetColorArr,
|
|
100
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
101
|
+
segmentNumber,
|
|
102
|
+
u_lineDir: forward ? 1 : -1,
|
|
103
|
+
u_icon_step: iconStep,
|
|
104
|
+
u_line_texture: lineTexture ? 1.0 : 0.0,
|
|
105
|
+
// 传入线的标识
|
|
106
|
+
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
|
107
|
+
u_blur: 0.9,
|
|
108
|
+
u_line_type: lineStyleObj[lineType || 'solid'],
|
|
109
|
+
u_time: this.layer.getLayerAnimateTime() || 0,
|
|
110
|
+
// // 纹理支持参数
|
|
111
|
+
// u_texture: this.texture, // 贴图
|
|
112
|
+
// 渐变色支持参数
|
|
113
|
+
u_linearColor: useLinearColor
|
|
114
|
+
};
|
|
115
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
116
|
+
return commonBufferInfo;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
// public getAnimateUniforms(): IModelUniform {
|
|
120
|
+
// const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
|
|
121
|
+
// return {
|
|
122
|
+
// u_animate: this.animateOption2Array(animateOption as IAnimateOption),
|
|
123
|
+
// u_time: this.layer.getLayerAnimateTime(),
|
|
124
|
+
// };
|
|
125
|
+
// }
|
|
126
|
+
|
|
127
|
+
initModels() {
|
|
128
|
+
var _this = this;
|
|
129
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
130
|
+
_this.updateTexture();
|
|
131
|
+
_this.iconService.on('imageUpdate', _this.updateTexture);
|
|
132
|
+
return _this.buildModels();
|
|
133
|
+
})();
|
|
134
|
+
}
|
|
135
|
+
clearModels() {
|
|
136
|
+
var _this$texture2;
|
|
137
|
+
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
138
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
139
|
+
}
|
|
140
|
+
getShaders() {
|
|
141
|
+
return {
|
|
142
|
+
frag: arc_line_frag,
|
|
143
|
+
vert: arc_line_vert,
|
|
144
|
+
type: ''
|
|
145
|
+
};
|
|
146
|
+
}
|
|
147
|
+
buildModels() {
|
|
148
|
+
var _this2 = this;
|
|
149
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
150
|
+
_this2.initUniformsBuffer();
|
|
151
|
+
const {
|
|
152
|
+
segmentNumber = 30
|
|
153
|
+
} = _this2.layer.getLayerConfig();
|
|
154
|
+
const {
|
|
155
|
+
frag,
|
|
156
|
+
vert,
|
|
157
|
+
type
|
|
158
|
+
} = _this2.getShaders();
|
|
159
|
+
//
|
|
160
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
161
|
+
moduleName: 'lineArc2d' + type,
|
|
162
|
+
vertexShader: vert,
|
|
163
|
+
fragmentShader: frag,
|
|
164
|
+
defines: _this2.getDefines(),
|
|
165
|
+
inject: _this2.getInject(),
|
|
166
|
+
triangulation: _triangulation.LineArcTriangulation,
|
|
167
|
+
depth: {
|
|
168
|
+
enable: false
|
|
169
|
+
},
|
|
170
|
+
styleOption: {
|
|
171
|
+
segmentNumber
|
|
172
|
+
}
|
|
173
|
+
});
|
|
174
|
+
return [model];
|
|
175
|
+
})();
|
|
176
|
+
}
|
|
177
|
+
registerBuiltinAttributes() {
|
|
178
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
179
|
+
name: 'size',
|
|
180
|
+
type: _l7Core.AttributeType.Attribute,
|
|
181
|
+
descriptor: {
|
|
182
|
+
name: 'a_Size',
|
|
183
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
184
|
+
buffer: {
|
|
185
|
+
// give the WebGL driver a hint that this buffer may change
|
|
186
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
187
|
+
data: [],
|
|
188
|
+
type: _l7Core.gl.FLOAT
|
|
189
|
+
},
|
|
190
|
+
size: 1,
|
|
191
|
+
update: feature => {
|
|
192
|
+
const {
|
|
193
|
+
size = 1
|
|
194
|
+
} = feature;
|
|
195
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
});
|
|
199
|
+
|
|
200
|
+
// 弧线起始点信息
|
|
201
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
202
|
+
name: 'instance',
|
|
203
|
+
type: _l7Core.AttributeType.Attribute,
|
|
204
|
+
descriptor: {
|
|
205
|
+
name: 'a_Instance',
|
|
206
|
+
shaderLocation: this.attributeLocation.INSTANCE,
|
|
207
|
+
buffer: {
|
|
208
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
209
|
+
data: [],
|
|
210
|
+
type: _l7Core.gl.FLOAT
|
|
211
|
+
},
|
|
212
|
+
size: 4,
|
|
213
|
+
update: (feature, featureIdx, vertex) => {
|
|
214
|
+
return [vertex[3], vertex[4], vertex[5], vertex[6]];
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
// save low part for enabled double precision INSTANCE attribute
|
|
220
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
221
|
+
name: 'instance64Low',
|
|
222
|
+
type: _l7Core.AttributeType.Attribute,
|
|
223
|
+
descriptor: {
|
|
224
|
+
name: 'a_Instance64Low',
|
|
225
|
+
shaderLocation: this.attributeLocation.INSTANCE_64LOW,
|
|
226
|
+
buffer: {
|
|
227
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
228
|
+
data: [],
|
|
229
|
+
type: _l7Core.gl.FLOAT
|
|
230
|
+
},
|
|
231
|
+
size: 4,
|
|
232
|
+
update: (feature, featureIdx, vertex) => {
|
|
233
|
+
return [(0, _l7Utils.fp64LowPart)(vertex[3]), (0, _l7Utils.fp64LowPart)(vertex[4]), (0, _l7Utils.fp64LowPart)(vertex[5]), (0, _l7Utils.fp64LowPart)(vertex[6])];
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
});
|
|
237
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
238
|
+
name: 'uv',
|
|
239
|
+
type: _l7Core.AttributeType.Attribute,
|
|
240
|
+
descriptor: {
|
|
241
|
+
name: 'a_iconMapUV',
|
|
242
|
+
shaderLocation: this.attributeLocation.UV,
|
|
243
|
+
buffer: {
|
|
244
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
245
|
+
data: [],
|
|
246
|
+
type: _l7Core.gl.FLOAT
|
|
247
|
+
},
|
|
248
|
+
size: 2,
|
|
249
|
+
update: feature => {
|
|
250
|
+
const iconMap = this.iconService.getIconMap();
|
|
251
|
+
const {
|
|
252
|
+
texture
|
|
253
|
+
} = feature;
|
|
254
|
+
const {
|
|
255
|
+
x,
|
|
256
|
+
y
|
|
257
|
+
} = iconMap[texture] || {
|
|
258
|
+
x: 0,
|
|
259
|
+
y: 0
|
|
260
|
+
};
|
|
261
|
+
return [x, y];
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
});
|
|
265
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
266
|
+
name: 'thetaOffset',
|
|
267
|
+
type: _l7Core.AttributeType.Attribute,
|
|
268
|
+
descriptor: {
|
|
269
|
+
name: 'a_ThetaOffset',
|
|
270
|
+
shaderLocation: this.attributeLocation.THETA_OFFSET,
|
|
271
|
+
buffer: {
|
|
272
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
273
|
+
data: [],
|
|
274
|
+
type: _l7Core.gl.FLOAT
|
|
275
|
+
},
|
|
276
|
+
size: 1,
|
|
277
|
+
update: feature => {
|
|
278
|
+
const {
|
|
279
|
+
thetaOffset: op = 1
|
|
280
|
+
} = feature;
|
|
281
|
+
return [op];
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
exports.default = ArcModel;
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class Arc3DModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
INSTANCE: number;
|
|
18
|
+
INSTANCE_64LOW: number;
|
|
19
|
+
UV: number;
|
|
20
|
+
THETA_OFFSET: number;
|
|
21
|
+
};
|
|
22
|
+
protected texture: ITexture2D;
|
|
23
|
+
protected getCommonUniformsInfo(): {
|
|
24
|
+
uniformsArray: number[];
|
|
25
|
+
uniformsLength: number;
|
|
26
|
+
uniformsOption: {
|
|
27
|
+
[key: string]: any;
|
|
28
|
+
};
|
|
29
|
+
};
|
|
30
|
+
initModels(): Promise<IModel[]>;
|
|
31
|
+
clearModels(): void;
|
|
32
|
+
getShaders(): {
|
|
33
|
+
frag: string;
|
|
34
|
+
vert: string;
|
|
35
|
+
type: string;
|
|
36
|
+
};
|
|
37
|
+
buildModels(): Promise<IModel[]>;
|
|
38
|
+
protected registerBuiltinAttributes(): void;
|
|
39
|
+
private updateTexture;
|
|
40
|
+
}
|