@antv/l7-layers 2.25.7 → 2.25.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,503 @@
1
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import { AttributeType, gl } from '@antv/l7-core';
5
+ import { boundsContains, calculateCentroid, lodashUtil, padBounds, rgb2arr } from '@antv/l7-utils';
6
+ import BaseModel from "../../core/BaseModel";
7
+ import CollisionIndex from "../../utils/collision-index";
8
+ import { getGlyphQuads, shapeText } from "../../utils/symbol-layout";
9
+ /* babel-plugin-inline-import '../shaders/text/text_frag.glsl' */
10
+ const textFrag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\n\nuniform sampler2D u_sdf_map;\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nin vec2 v_uv;\nin float v_gamma_scale;\nin vec4 v_color;\nin vec4 v_stroke_color;\nin float v_fontScale;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // get style data mapping\n\n // get sdf from atlas\n float dist = texture(SAMPLER_2D(u_sdf_map), v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n\n // \u6839\u636E stroke \u7684 alpha \u503C\u8C03\u6574\u6DF7\u5408\u6743\u91CD\uFF0C\u907F\u514D\u900F\u660E stroke \u5F71\u54CD\u6587\u672C\u989C\u8272\n float stroke_mix_factor = smoothstep(0., 0.5, 1.- dist) * v_stroke_color.a;\n outputColor = mix(v_color, v_stroke_color, stroke_mix_factor);\n\n outputColor.a *= alpha;\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
11
+ /* babel-plugin-inline-import '../shaders/text/text_vert.glsl' */
12
+ const textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_TEXT_OFFSETS) in vec2 a_textOffsets;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_tex;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nout vec2 v_uv;\nout float v_gamma_scale;\nout vec4 v_color;\nout vec4 v_stroke_color;\nout float v_fontScale;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_uv = a_tex / u_sdf_map_size;\n\n\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_stroke_color = vec4(u_stroke_color.xyz, u_stroke_color.w * opacity);\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n vec2 offset = rotate_matrix(a_textOffsets,rotation);\n\n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + offset * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
13
+ const {
14
+ isEqual
15
+ } = lodashUtil;
16
+ export function TextTrianglation(feature) {
17
+ // @ts-ignore
18
+ const that = this;
19
+ const id = feature.id;
20
+ const vertices = [];
21
+ const indices = [];
22
+ if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
23
+ return {
24
+ vertices: [],
25
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
26
+ indices: [],
27
+ size: 7
28
+ };
29
+ }
30
+ const centroid = that.glyphInfoMap[id].centroid; // 计算中心点
31
+ const coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
32
+ that.glyphInfoMap[id].glyphQuads.forEach((quad, index) => {
33
+ vertices.push(...coord, quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y, ...coord, quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y, ...coord, quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y, ...coord, quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y);
34
+ indices.push(0 + index * 4, 1 + index * 4, 2 + index * 4, 2 + index * 4, 3 + index * 4, 0 + index * 4);
35
+ });
36
+ return {
37
+ vertices,
38
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
39
+ indices,
40
+ size: 7
41
+ };
42
+ }
43
+ export default class TextModel extends BaseModel {
44
+ constructor(...args) {
45
+ var _this;
46
+ super(...args);
47
+ _this = this;
48
+ _defineProperty(this, "glyphInfo", void 0);
49
+ _defineProperty(this, "glyphInfoMap", {});
50
+ _defineProperty(this, "rawEncodeData", void 0);
51
+ _defineProperty(this, "texture", void 0);
52
+ _defineProperty(this, "currentZoom", -1);
53
+ _defineProperty(this, "extent", void 0);
54
+ _defineProperty(this, "textureHeight", 0);
55
+ _defineProperty(this, "textCount", 0);
56
+ _defineProperty(this, "preTextStyle", {});
57
+ _defineProperty(this, "mapping", /*#__PURE__*/_asyncToGenerator(function* () {
58
+ _this.initGlyph(); //
59
+ _this.updateTexture();
60
+ yield _this.reBuildModel();
61
+ }));
62
+ }
63
+ get attributeLocation() {
64
+ return Object.assign(super.attributeLocation, {
65
+ MAX: super.attributeLocation.MAX,
66
+ SIZE: 9,
67
+ TEXT_OFFSETS: 10,
68
+ UV: 11
69
+ });
70
+ }
71
+ getUninforms() {
72
+ const commoninfo = this.getCommonUniformsInfo();
73
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
74
+ this.updateStyleUnifoms();
75
+ return _objectSpread(_objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption), {
76
+ u_sdf_map: this.textures[0]
77
+ });
78
+ }
79
+ getCommonUniformsInfo() {
80
+ const {
81
+ stroke = '#fff',
82
+ strokeWidth = 0,
83
+ halo = 0.5,
84
+ gamma = 2.0,
85
+ raisingHeight = 0
86
+ } = this.layer.getLayerConfig();
87
+ const mapping = this.getFontServiceMapping();
88
+ const canvas = this.getFontServiceCanvas();
89
+ if (mapping && Object.keys(mapping).length !== this.textCount && canvas) {
90
+ this.updateTexture();
91
+ this.textCount = Object.keys(mapping).length;
92
+ }
93
+ this.preTextStyle = this.getTextStyle();
94
+ const commonOptions = {
95
+ u_stroke_color: rgb2arr(stroke),
96
+ u_sdf_map_size: [(canvas === null || canvas === void 0 ? void 0 : canvas.width) || 1, (canvas === null || canvas === void 0 ? void 0 : canvas.height) || 1],
97
+ u_raisingHeight: Number(raisingHeight),
98
+ u_stroke_width: strokeWidth,
99
+ u_gamma_scale: gamma,
100
+ u_halo_blur: halo
101
+ };
102
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
103
+ return commonBufferInfo;
104
+ }
105
+ initModels() {
106
+ var _this2 = this;
107
+ return _asyncToGenerator(function* () {
108
+ // 绑定事件
109
+ _this2.bindEvent();
110
+ _this2.extent = _this2.textExtent();
111
+ _this2.rawEncodeData = _this2.layer.getEncodedData();
112
+ _this2.preTextStyle = _this2.getTextStyle();
113
+ _this2.initUniformsBuffer();
114
+ return _this2.buildModels();
115
+ })();
116
+ }
117
+ buildModels() {
118
+ var _this3 = this;
119
+ return _asyncToGenerator(function* () {
120
+ const {
121
+ textAllowOverlap = false
122
+ } = _this3.layer.getLayerConfig();
123
+
124
+ // this.mapping(); 重复调用
125
+ _this3.initGlyph(); //
126
+ _this3.updateTexture();
127
+ if (!textAllowOverlap) {
128
+ _this3.filterGlyphs();
129
+ }
130
+ const model = yield _this3.layer.buildLayerModel({
131
+ moduleName: 'pointText',
132
+ vertexShader: textVert,
133
+ fragmentShader: textFrag,
134
+ defines: _this3.getDefines(),
135
+ inject: _this3.getInject(),
136
+ triangulation: TextTrianglation.bind(_this3),
137
+ depth: {
138
+ enable: false
139
+ }
140
+ });
141
+ return [model];
142
+ })();
143
+ }
144
+ // 需要更新的场景
145
+ // 1. 文本偏移量发生改变
146
+ // 2. 文本锚点发生改变
147
+ // 3. 文本允许重叠发生改变
148
+ // 4. 文本字体发生改变
149
+ // 5. 文本字体粗细发生改变
150
+ needUpdate() {
151
+ var _this4 = this;
152
+ return _asyncToGenerator(function* () {
153
+ const {
154
+ textAllowOverlap = false,
155
+ textAnchor = 'center',
156
+ textOffset,
157
+ padding,
158
+ fontFamily,
159
+ fontWeight
160
+ } = _this4.getTextStyle();
161
+ if (!isEqual(padding, _this4.preTextStyle.padding) || !isEqual(textOffset, _this4.preTextStyle.textOffset) || !isEqual(textAnchor, _this4.preTextStyle.textAnchor) || !isEqual(fontFamily, _this4.preTextStyle.fontFamily) || !isEqual(fontWeight, _this4.preTextStyle.fontWeight)) {
162
+ yield _this4.mapping();
163
+ return true;
164
+ }
165
+ if (textAllowOverlap) {
166
+ // 小于不做避让
167
+ return false;
168
+ }
169
+
170
+ // textAllowOverlap 发生改变
171
+ const zoom = _this4.mapService.getZoom();
172
+ const extent = _this4.mapService.getBounds();
173
+ const flag = boundsContains(_this4.extent, extent);
174
+ // 文本不能压盖则进行过滤
175
+ if (Math.abs(_this4.currentZoom - zoom) > 0.5 || !flag || textAllowOverlap !== _this4.preTextStyle.textAllowOverlap) {
176
+ // TODO this.mapping 数据未变化,避让
177
+ yield _this4.reBuildModel();
178
+ return true;
179
+ }
180
+ return false;
181
+ })();
182
+ }
183
+ clearModels() {
184
+ var _this$texture;
185
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
186
+ // TODO this.mapping
187
+ this.layer.off('remapping', this.mapping);
188
+ }
189
+ registerBuiltinAttributes() {
190
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
191
+ this.registerPosition64LowAttribute();
192
+ this.styleAttributeService.registerStyleAttribute({
193
+ name: 'textOffsets',
194
+ type: AttributeType.Attribute,
195
+ descriptor: {
196
+ shaderLocation: this.attributeLocation.TEXT_OFFSETS,
197
+ name: 'a_textOffsets',
198
+ // 文字偏移量
199
+ buffer: {
200
+ // give the WebGL driver a hint that this buffer may change
201
+ usage: gl.STATIC_DRAW,
202
+ data: [],
203
+ type: gl.FLOAT
204
+ },
205
+ size: 2,
206
+ update: (feature, featureIdx, vertex) => {
207
+ return [vertex[5], vertex[6]];
208
+ }
209
+ }
210
+ });
211
+ this.styleAttributeService.registerStyleAttribute({
212
+ name: 'textUv',
213
+ type: AttributeType.Attribute,
214
+ descriptor: {
215
+ name: 'a_tex',
216
+ shaderLocation: this.attributeLocation.UV,
217
+ buffer: {
218
+ usage: gl.DYNAMIC_DRAW,
219
+ data: [],
220
+ type: gl.FLOAT
221
+ },
222
+ size: 2,
223
+ update: (feature, featureIdx, vertex) => {
224
+ return [vertex[3], vertex[4]];
225
+ }
226
+ }
227
+ });
228
+
229
+ // point layer size;
230
+ this.styleAttributeService.registerStyleAttribute({
231
+ name: 'size',
232
+ type: AttributeType.Attribute,
233
+ descriptor: {
234
+ name: 'a_Size',
235
+ shaderLocation: this.attributeLocation.SIZE,
236
+ buffer: {
237
+ // give the WebGL driver a hint that this buffer may change
238
+ usage: gl.DYNAMIC_DRAW,
239
+ data: [],
240
+ type: gl.FLOAT
241
+ },
242
+ size: 1,
243
+ update: feature => {
244
+ const {
245
+ size = 12
246
+ } = feature;
247
+ return Array.isArray(size) ? [size[0]] : [size];
248
+ }
249
+ }
250
+ });
251
+ }
252
+ bindEvent() {
253
+ if (!this.layer.isTileLayer) {
254
+ // 重新绑定
255
+ this.layer.on('remapping', this.mapping);
256
+ }
257
+ }
258
+ textExtent() {
259
+ const bounds = this.mapService.getBounds();
260
+ return padBounds(bounds, 0.5);
261
+ }
262
+ /**
263
+ * 生成文字纹理(生成文字纹理字典)
264
+ */
265
+ initTextFont() {
266
+ const {
267
+ fontWeight,
268
+ fontFamily
269
+ } = this.getTextStyle();
270
+ const data = this.rawEncodeData;
271
+ const characterSet = [];
272
+ data.forEach(item => {
273
+ let {
274
+ shape = ''
275
+ } = item;
276
+ shape = shape.toString();
277
+ for (const char of shape) {
278
+ // 去重
279
+ if (characterSet.indexOf(char) === -1) {
280
+ characterSet.push(char);
281
+ }
282
+ }
283
+ });
284
+ this.fontService.setFontOptions({
285
+ characterSet,
286
+ fontWeight,
287
+ fontFamily,
288
+ iconfont: false
289
+ });
290
+ }
291
+
292
+ /**
293
+ * 生成 iconfont 纹理字典
294
+ */
295
+ initIconFontTex() {
296
+ const {
297
+ fontWeight,
298
+ fontFamily
299
+ } = this.getTextStyle();
300
+ const data = this.rawEncodeData;
301
+ const characterSet = [];
302
+ data.forEach(item => {
303
+ let {
304
+ shape = ''
305
+ } = item;
306
+ shape = `${shape}`;
307
+ if (characterSet.indexOf(shape) === -1) {
308
+ characterSet.push(shape);
309
+ }
310
+ });
311
+ this.fontService.setFontOptions({
312
+ characterSet,
313
+ fontWeight,
314
+ fontFamily,
315
+ iconfont: true
316
+ });
317
+ }
318
+ getTextStyle() {
319
+ const {
320
+ fontWeight = '400',
321
+ fontFamily = 'sans-serif',
322
+ textAllowOverlap = false,
323
+ padding = [0, 0],
324
+ textAnchor = 'center',
325
+ textOffset = [0, 0],
326
+ opacity = 1,
327
+ strokeOpacity = 1,
328
+ strokeWidth = 0,
329
+ stroke = '#000'
330
+ } = this.layer.getLayerConfig();
331
+ return {
332
+ fontWeight,
333
+ fontFamily,
334
+ textAllowOverlap,
335
+ padding,
336
+ textAnchor,
337
+ textOffset,
338
+ opacity,
339
+ strokeOpacity,
340
+ strokeWidth,
341
+ stroke
342
+ };
343
+ }
344
+
345
+ /**
346
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
347
+ */
348
+ generateGlyphLayout(iconfont) {
349
+ const mapping = this.getFontServiceMapping();
350
+ const {
351
+ spacing = 2,
352
+ textAnchor = 'center',
353
+ textOffset
354
+ } = this.layer.getLayerConfig();
355
+ const data = this.rawEncodeData;
356
+ this.glyphInfo = data.map(feature => {
357
+ const {
358
+ shape = '',
359
+ id,
360
+ size = 1
361
+ } = feature;
362
+ const offset = feature.textOffset ? feature.textOffset : textOffset || [0, 0];
363
+ const anchor = feature.textAnchor ? feature.textAnchor : textAnchor || 'center';
364
+ const shaping = shapeText(shape.toString(), mapping,
365
+ // @ts-ignore
366
+ size, anchor, 'left', spacing, offset,
367
+ //
368
+ iconfont);
369
+ const glyphQuads = getGlyphQuads(shaping, offset, false);
370
+ feature.shaping = shaping;
371
+ feature.glyphQuads = glyphQuads;
372
+ // feature.centroid = calculteCentroid(coordinates);
373
+
374
+ feature.centroid = calculateCentroid(feature.coordinates);
375
+ this.glyphInfoMap[id] = {
376
+ shaping,
377
+ glyphQuads,
378
+ centroid: calculateCentroid(feature.coordinates)
379
+ };
380
+ return feature;
381
+ });
382
+ }
383
+ getFontServiceMapping() {
384
+ const {
385
+ fontWeight = '400',
386
+ fontFamily = 'sans-serif'
387
+ } = this.layer.getLayerConfig();
388
+ return this.fontService.getMappingByKey(`${fontFamily}_${fontWeight}`);
389
+ }
390
+ getFontServiceCanvas() {
391
+ const {
392
+ fontWeight = '400',
393
+ fontFamily = 'sans-serif'
394
+ } = this.layer.getLayerConfig();
395
+ // 更新文字布局
396
+ return this.fontService.getCanvasByKey(`${fontFamily}_${fontWeight}`);
397
+ }
398
+
399
+ /**
400
+ * 文字避让 depend on originCentorid
401
+ */
402
+ filterGlyphs() {
403
+ const {
404
+ padding = [0, 0],
405
+ textAllowOverlap = false
406
+ } = this.layer.getLayerConfig();
407
+ if (textAllowOverlap) {
408
+ // 如果允许文本覆盖
409
+ return;
410
+ }
411
+ this.glyphInfoMap = {};
412
+ this.currentZoom = this.mapService.getZoom();
413
+ this.extent = this.textExtent();
414
+ const {
415
+ width,
416
+ height
417
+ } = this.rendererService.getViewportSize();
418
+ const collisionIndex = new CollisionIndex(width, height);
419
+ const filterData = this.glyphInfo.filter(feature => {
420
+ const {
421
+ shaping,
422
+ id = 0
423
+ } = feature;
424
+ const centroid = feature.centroid;
425
+ const size = feature.size;
426
+ const fontScale = size / 16;
427
+ const pixels = this.mapService.lngLatToContainer(centroid);
428
+ const {
429
+ box
430
+ } = collisionIndex.placeCollisionBox({
431
+ x1: shaping.left * fontScale - padding[0],
432
+ x2: shaping.right * fontScale + padding[0],
433
+ y1: shaping.top * fontScale - padding[1],
434
+ y2: shaping.bottom * fontScale + padding[1],
435
+ anchorPointX: pixels.x,
436
+ anchorPointY: pixels.y
437
+ });
438
+ if (box && box.length) {
439
+ collisionIndex.insertCollisionBox(box, id);
440
+ return true;
441
+ } else {
442
+ return false;
443
+ }
444
+ });
445
+ filterData.forEach(item => {
446
+ // @ts-ignore
447
+ this.glyphInfoMap[item.id] = item;
448
+ });
449
+ // this.layer.setEncodedData(filterData);
450
+ }
451
+ /**
452
+ * 初始化文字布局
453
+ */
454
+ initGlyph() {
455
+ const {
456
+ iconfont = false
457
+ } = this.layer.getLayerConfig();
458
+ // 1.生成文字纹理(或是生成 iconfont)
459
+ iconfont ? this.initIconFontTex() : this.initTextFont();
460
+ // 2.生成文字布局
461
+ this.generateGlyphLayout(iconfont);
462
+ }
463
+ /**
464
+ * 更新文字纹理
465
+ */
466
+ updateTexture() {
467
+ const {
468
+ createTexture2D
469
+ } = this.rendererService;
470
+ const canvas = this.getFontServiceCanvas();
471
+ this.textureHeight = canvas.height;
472
+ if (this.texture) {
473
+ this.texture.destroy();
474
+ }
475
+ this.texture = createTexture2D({
476
+ data: canvas,
477
+ mag: gl.LINEAR,
478
+ min: gl.LINEAR,
479
+ width: canvas.width,
480
+ height: canvas.height
481
+ });
482
+ this.textures = [this.texture];
483
+ }
484
+ reBuildModel() {
485
+ var _this5 = this;
486
+ return _asyncToGenerator(function* () {
487
+ _this5.filterGlyphs();
488
+ const model = yield _this5.layer.buildLayerModel({
489
+ moduleName: 'pointText',
490
+ vertexShader: textVert,
491
+ fragmentShader: textFrag,
492
+ triangulation: TextTrianglation.bind(_this5),
493
+ defines: _this5.getDefines(),
494
+ inject: _this5.getInject(),
495
+ depth: {
496
+ enable: false
497
+ }
498
+ });
499
+ // TODO 渲染流程待修改
500
+ _this5.layer.models = [model];
501
+ })();
502
+ }
503
+ }
@@ -0,0 +1,48 @@
1
+ layout(std140) uniform commonUniorm {
2
+ vec4 u_stroke_color;
3
+ float u_additive;
4
+ float u_stroke_opacity;
5
+ float u_stroke_width;
6
+ };
7
+
8
+ in vec4 v_color;
9
+ in float v_blur;
10
+ in float v_innerRadius;
11
+
12
+ out vec4 outputColor;
13
+
14
+ #pragma include "picking"
15
+ void main() {
16
+ vec2 center = vec2(0.5);
17
+
18
+ // Tip: 片元到中心点的距离 0 - 1
19
+ float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;
20
+ // Tip: 片元的剪切成圆形
21
+ float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);
22
+
23
+ if (v_innerRadius < 0.99) {
24
+ // 当存在 stroke 且 stroke > 0.01
25
+ float blurWidth = (1.0 - v_blur) / 2.0;
26
+ vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);
27
+ if (fragmengTocenter > v_innerRadius + blurWidth) {
28
+ outputColor = stroke;
29
+ } else if (fragmengTocenter > v_innerRadius - blurWidth) {
30
+ float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);
31
+ outputColor = mix(v_color, stroke, mixR);
32
+ } else {
33
+ outputColor = v_color;
34
+ }
35
+ } else {
36
+ // 当不存在 stroke 或 stroke <= 0.01
37
+ outputColor = v_color;
38
+ }
39
+
40
+ outputColor = filterColor(outputColor);
41
+
42
+ if (u_additive > 0.0) {
43
+ outputColor *= circleClipOpacity;
44
+ } else {
45
+ outputColor.a *= circleClipOpacity;
46
+ }
47
+
48
+ }
@@ -0,0 +1,33 @@
1
+
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
3
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
4
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
5
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
6
+
7
+ layout(std140) uniform commonUniorm {
8
+ vec4 u_stroke_color;
9
+ float u_additive;
10
+ float u_stroke_opacity;
11
+ float u_stroke_width;
12
+ };
13
+
14
+ out vec4 v_color;
15
+ out float v_blur;
16
+ out float v_innerRadius;
17
+
18
+ #pragma include "projection"
19
+ #pragma include "picking"
20
+ #pragma include "project"
21
+ void main() {
22
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
23
+ v_blur = 1.0 - max(2.0 / a_Size, 0.05);
24
+ v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);
25
+
26
+ vec2 offset = project_pixel(u_offsets);
27
+
28
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
29
+ gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
30
+
31
+ gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
32
+ setPickingColor(a_PickingColor);
33
+ }
@@ -0,0 +1,36 @@
1
+ precision highp float;
2
+ in vec4 v_color;
3
+
4
+ #pragma include "picking"
5
+
6
+ layout(std140) uniform commonUniform {
7
+ vec4 u_sourceColor;
8
+ vec4 u_targetColor;
9
+ float u_linearColor: 0;
10
+ float u_heightfixed: 0.0; // 默认不固定
11
+ float u_globel;
12
+ float u_r;
13
+ float u_pickLight: 0.0;
14
+ float u_opacitylinear: 0.0;
15
+ float u_opacitylinear_dir: 1.0;
16
+ float u_lightEnable: 1.0;
17
+ };
18
+ in float v_lightWeight;
19
+ in float v_barLinearZ;
20
+ out vec4 outputColor;
21
+ void main() {
22
+
23
+ outputColor = v_color;
24
+
25
+ // 开启透明度渐变
26
+ if(u_opacitylinear > 0.0) {
27
+ outputColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_barLinearZ): v_barLinearZ;
28
+ }
29
+
30
+ // picking
31
+ if(u_pickLight > 0.0) {
32
+ outputColor = filterColorAlpha(outputColor, v_lightWeight);
33
+ } else {
34
+ outputColor = filterColor(outputColor);
35
+ }
36
+ }