@antv/l7-layers 2.25.7 → 2.25.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
- package/lib/core/constant.d.ts +6 -0
- package/lib/core/constant.js +25 -0
- package/lib/core/interface.d.ts +284 -0
- package/lib/core/interface.js +34 -0
- package/lib/core/line_trangluation.d.ts +19 -0
- package/lib/core/line_trangluation.js +94 -0
- package/lib/core/schema.d.ts +27 -0
- package/lib/core/schema.js +31 -0
- package/lib/core/shape/Path.d.ts +40 -0
- package/lib/core/shape/Path.js +81 -0
- package/lib/core/shape/arrow.d.ts +25 -0
- package/lib/core/shape/arrow.js +158 -0
- package/lib/core/shape/extrude.d.ts +17 -0
- package/lib/core/shape/extrude.js +142 -0
- package/lib/core/triangulation.d.ts +136 -0
- package/lib/core/triangulation.js +628 -0
- package/lib/core/utils.d.ts +5 -0
- package/lib/core/utils.js +44 -0
- package/lib/earth/index.d.ts +22 -0
- package/lib/earth/index.js +62 -0
- package/lib/earth/models/atmosphere.d.ts +30 -0
- package/lib/earth/models/atmosphere.js +124 -0
- package/lib/earth/models/base.d.ts +37 -0
- package/lib/earth/models/base.js +180 -0
- package/lib/earth/models/bloomsphere.d.ts +30 -0
- package/lib/earth/models/bloomsphere.js +123 -0
- package/lib/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.d.ts +26 -0
- package/lib/earth/utils.js +107 -0
- package/lib/geometry/index.d.ts +22 -0
- package/lib/geometry/index.js +61 -0
- package/lib/geometry/models/billboard.d.ts +39 -0
- package/lib/geometry/models/billboard.js +183 -0
- package/lib/geometry/models/index.d.ts +5 -0
- package/lib/geometry/models/index.js +16 -0
- package/lib/geometry/models/plane.d.ts +58 -0
- package/lib/geometry/models/plane.js +316 -0
- package/lib/geometry/models/sprite.d.ts +48 -0
- package/lib/geometry/models/sprite.js +233 -0
- package/lib/geometry/shaders/billboard_frag.glsl +18 -0
- package/lib/geometry/shaders/billboard_vert.glsl +43 -0
- package/lib/geometry/shaders/plane_frag.glsl +23 -0
- package/lib/geometry/shaders/plane_vert.glsl +31 -0
- package/lib/geometry/shaders/sprite_frag.glsl +23 -0
- package/lib/geometry/shaders/sprite_vert.glsl +21 -0
- package/lib/heatmap/index.d.ts +13 -0
- package/lib/heatmap/index.js +95 -0
- package/lib/heatmap/models/grid.d.ts +29 -0
- package/lib/heatmap/models/grid.js +91 -0
- package/lib/heatmap/models/grid3d.d.ts +31 -0
- package/lib/heatmap/models/grid3d.js +130 -0
- package/lib/heatmap/models/heatmap.d.ts +46 -0
- package/lib/heatmap/models/heatmap.js +455 -0
- package/lib/heatmap/models/hexagon.d.ts +29 -0
- package/lib/heatmap/models/hexagon.js +91 -0
- package/lib/heatmap/models/index.d.ts +5 -0
- package/lib/heatmap/models/index.js +19 -0
- package/lib/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/lib/heatmap/triangulation.d.ts +5 -0
- package/lib/heatmap/triangulation.js +39 -0
- package/lib/image/index.d.ts +9 -0
- package/lib/image/index.js +36 -0
- package/lib/image/models/image.d.ts +31 -0
- package/lib/image/models/image.js +121 -0
- package/lib/image/models/index.d.ts +5 -0
- package/lib/image/models/index.js +12 -0
- package/lib/image/shaders/dataImage_frag.glsl +32 -0
- package/lib/image/shaders/image_frag.glsl +38 -0
- package/lib/image/shaders/image_vert.glsl +20 -0
- package/lib/index.d.ts +18 -0
- package/lib/index.js +148 -0
- package/lib/line/index.d.ts +36 -0
- package/lib/line/index.js +98 -0
- package/lib/line/models/arc.d.ts +40 -0
- package/lib/line/models/arc.js +287 -0
- package/lib/line/models/arc_3d.d.ts +40 -0
- package/lib/line/models/arc_3d.js +277 -0
- package/lib/line/models/flow.d.ts +31 -0
- package/lib/line/models/flow.js +148 -0
- package/lib/line/models/great_circle.d.ts +34 -0
- package/lib/line/models/great_circle.js +248 -0
- package/lib/line/models/index.d.ts +5 -0
- package/lib/line/models/index.js +25 -0
- package/lib/line/models/line.d.ts +44 -0
- package/lib/line/models/line.js +281 -0
- package/lib/line/models/simple_line.d.ts +33 -0
- package/lib/line/models/simple_line.js +126 -0
- package/lib/line/models/wall.d.ts +34 -0
- package/lib/line/models/wall.js +231 -0
- package/lib/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/lib/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/lib/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/lib/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/lib/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/lib/line/shaders/line/line_frag.glsl +122 -0
- package/lib/line/shaders/line/line_vert.glsl +101 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/lib/line/shaders/wall/wall_frag.glsl +94 -0
- package/lib/line/shaders/wall/wall_vert.glsl +90 -0
- package/lib/mask/index.d.ts +16 -0
- package/lib/mask/index.js +29 -0
- package/lib/mask/models/fill.d.ts +18 -0
- package/lib/mask/models/fill.js +69 -0
- package/lib/mask/models/index.d.ts +5 -0
- package/lib/mask/models/index.js +12 -0
- package/lib/mask/shaders/mask_vert.glsl +14 -0
- package/lib/plugins/DataMappingPlugin.d.ts +12 -0
- package/lib/plugins/DataMappingPlugin.js +234 -0
- package/lib/plugins/DataSourcePlugin.d.ts +6 -0
- package/lib/plugins/DataSourcePlugin.js +83 -0
- package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
- package/lib/plugins/FeatureScalePlugin.js +303 -0
- package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +22 -0
- package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
- package/lib/plugins/LayerMaskPlugin.js +26 -0
- package/lib/plugins/LayerModelPlugin.d.ts +10 -0
- package/lib/plugins/LayerModelPlugin.js +68 -0
- package/lib/plugins/LayerStylePlugin.d.ts +7 -0
- package/lib/plugins/LayerStylePlugin.js +25 -0
- package/lib/plugins/LightingPlugin.d.ts +35 -0
- package/lib/plugins/LightingPlugin.js +93 -0
- package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/lib/plugins/MultiPassRendererPlugin.js +59 -0
- package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
- package/lib/plugins/PixelPickingPlugin.js +154 -0
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +78 -0
- package/lib/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/lib/plugins/ShaderUniformPlugin.js +203 -0
- package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
- package/lib/plugins/UpdateModelPlugin.js +27 -0
- package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +61 -0
- package/lib/plugins/index.d.ts +15 -0
- package/lib/plugins/index.js +26 -0
- package/lib/point/index.d.ts +35 -0
- package/lib/point/index.js +161 -0
- package/lib/point/models/billboard_point.d.ts +35 -0
- package/lib/point/models/billboard_point.js +104 -0
- package/lib/point/models/earthExtrude.d.ts +32 -0
- package/lib/point/models/earthExtrude.js +207 -0
- package/lib/point/models/earthFill.d.ts +31 -0
- package/lib/point/models/earthFill.js +166 -0
- package/lib/point/models/extrude.d.ts +32 -0
- package/lib/point/models/extrude.js +203 -0
- package/lib/point/models/fill.d.ts +47 -0
- package/lib/point/models/fill.js +188 -0
- package/lib/point/models/fillImage.d.ts +42 -0
- package/lib/point/models/fillImage.js +197 -0
- package/lib/point/models/image.d.ts +48 -0
- package/lib/point/models/image.js +301 -0
- package/lib/point/models/index.d.ts +5 -0
- package/lib/point/models/index.js +32 -0
- package/lib/point/models/normal.d.ts +36 -0
- package/lib/point/models/normal.js +98 -0
- package/lib/point/models/radar.d.ts +37 -0
- package/lib/point/models/radar.js +123 -0
- package/lib/point/models/text.d.ts +85 -0
- package/lib/point/models/text.js +512 -0
- package/lib/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/lib/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/lib/point/shaders/fill/fill_frag.glsl +97 -0
- package/lib/point/shaders/fill/fill_vert.glsl +79 -0
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/lib/point/shaders/image/image_frag.glsl +45 -0
- package/lib/point/shaders/image/image_vert.glsl +47 -0
- package/lib/point/shaders/normal/normal_frag.glsl +5 -0
- package/lib/point/shaders/normal/normal_vert.glsl +22 -0
- package/lib/point/shaders/radar/radar_frag.glsl +52 -0
- package/lib/point/shaders/radar/radar_vert.glsl +53 -0
- package/lib/point/shaders/text/text_frag.glsl +47 -0
- package/lib/point/shaders/text/text_vert.glsl +65 -0
- package/lib/point/shape/extrude.d.ts +15 -0
- package/lib/point/shape/extrude.js +56 -0
- package/lib/polygon/index.d.ts +18 -0
- package/lib/polygon/index.js +79 -0
- package/lib/polygon/models/extrude.d.ts +41 -0
- package/lib/polygon/models/extrude.js +256 -0
- package/lib/polygon/models/extrusion.d.ts +40 -0
- package/lib/polygon/models/extrusion.js +145 -0
- package/lib/polygon/models/fill.d.ts +32 -0
- package/lib/polygon/models/fill.js +135 -0
- package/lib/polygon/models/index.d.ts +5 -0
- package/lib/polygon/models/index.js +33 -0
- package/lib/polygon/models/ocean.d.ts +37 -0
- package/lib/polygon/models/ocean.js +180 -0
- package/lib/polygon/models/water.d.ts +35 -0
- package/lib/polygon/models/water.js +158 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/lib/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/lib/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/lib/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/lib/raster/buffers/triangulation.d.ts +6 -0
- package/lib/raster/buffers/triangulation.js +33 -0
- package/lib/raster/index.d.ts +11 -0
- package/lib/raster/index.js +63 -0
- package/lib/raster/models/index.d.ts +5 -0
- package/lib/raster/models/index.js +17 -0
- package/lib/raster/models/raster.d.ts +35 -0
- package/lib/raster/models/raster.js +164 -0
- package/lib/raster/models/rasterRgb.d.ts +35 -0
- package/lib/raster/models/rasterRgb.js +166 -0
- package/lib/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/lib/raster/models/rasterTerrainRgb.js +126 -0
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/lib/shader/minify_frag.glsl +11 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/core/BaseLayer.d.ts +50 -0
- package/lib/tile/core/BaseLayer.js +264 -0
- package/lib/tile/core/TileDebugLayer.d.ts +15 -0
- package/lib/tile/core/TileDebugLayer.js +31 -0
- package/lib/tile/interaction/getFeatureData.d.ts +0 -0
- package/lib/tile/interaction/getFeatureData.js +1 -0
- package/lib/tile/interaction/getRasterData.d.ts +4 -0
- package/lib/tile/interaction/getRasterData.js +52 -0
- package/lib/tile/interaction/utils.d.ts +11 -0
- package/lib/tile/interaction/utils.js +81 -0
- package/lib/tile/interface.d.ts +29 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/service/TileLayerService.d.ts +58 -0
- package/lib/tile/service/TileLayerService.js +203 -0
- package/lib/tile/service/TilePickService.d.ts +26 -0
- package/lib/tile/service/TilePickService.js +134 -0
- package/lib/tile/service/TileSourceService.d.ts +7 -0
- package/lib/tile/service/TileSourceService.js +35 -0
- package/lib/tile/tile/DebugTile.d.ts +16 -0
- package/lib/tile/tile/DebugTile.js +55 -0
- package/lib/tile/tile/ImageTile.d.ts +14 -0
- package/lib/tile/tile/ImageTile.js +47 -0
- package/lib/tile/tile/MaskTile.d.ts +18 -0
- package/lib/tile/tile/MaskTile.js +62 -0
- package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
- package/lib/tile/tile/RasterRGBTile.js +55 -0
- package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/lib/tile/tile/RasterTerrainRGBTile.js +47 -0
- package/lib/tile/tile/RasterTile.d.ts +18 -0
- package/lib/tile/tile/RasterTile.js +89 -0
- package/lib/tile/tile/Tile.d.ts +112 -0
- package/lib/tile/tile/Tile.js +174 -0
- package/lib/tile/tile/VectorTile.d.ts +26 -0
- package/lib/tile/tile/VectorTile.js +95 -0
- package/lib/tile/tile/index.d.ts +12 -0
- package/lib/tile/tile/index.js +76 -0
- package/lib/tile/tile/util.d.ts +5 -0
- package/lib/tile/tile/util.js +26 -0
- package/lib/tile/utils/constants.d.ts +1 -0
- package/lib/tile/utils/constants.js +14 -0
- package/lib/tile/utils/utils.d.ts +8 -0
- package/lib/tile/utils/utils.js +18 -0
- package/lib/utils/blend.d.ts +2 -0
- package/lib/utils/blend.js +63 -0
- package/lib/utils/collision-index.d.ts +47 -0
- package/lib/utils/collision-index.js +96 -0
- package/lib/utils/extrude_polyline.d.ts +53 -0
- package/lib/utils/extrude_polyline.js +331 -0
- package/lib/utils/grid-index.d.ts +28 -0
- package/lib/utils/grid-index.js +135 -0
- package/lib/utils/identityScale.d.ts +8 -0
- package/lib/utils/identityScale.js +32 -0
- package/lib/utils/load-image.d.ts +1 -0
- package/lib/utils/load-image.js +29 -0
- package/lib/utils/multiPassRender.d.ts +16 -0
- package/lib/utils/multiPassRender.js +44 -0
- package/lib/utils/polylineNormal.d.ts +9 -0
- package/lib/utils/polylineNormal.js +191 -0
- package/lib/utils/rampcolor_legend.d.ts +6 -0
- package/lib/utils/rampcolor_legend.js +18 -0
- package/lib/utils/scale.d.ts +87 -0
- package/lib/utils/scale.js +610 -0
- package/lib/utils/simpleLine.d.ts +23 -0
- package/lib/utils/simpleLine.js +85 -0
- package/lib/utils/stencil.d.ts +7 -0
- package/lib/utils/stencil.js +56 -0
- package/lib/utils/symbol-layout.d.ts +43 -0
- package/lib/utils/symbol-layout.js +258 -0
- package/lib/wind/index.d.ts +11 -0
- package/lib/wind/index.js +42 -0
- package/lib/wind/models/index.d.ts +5 -0
- package/lib/wind/models/index.js +12 -0
- package/lib/wind/models/utils.d.ts +19 -0
- package/lib/wind/models/utils.js +229 -0
- package/lib/wind/models/wind.d.ts +38 -0
- package/lib/wind/models/wind.js +248 -0
- package/lib/wind/models/windRender.d.ts +104 -0
- package/lib/wind/models/windRender.js +343 -0
- package/lib/wind/models/windShader.d.ts +12 -0
- package/lib/wind/models/windShader.js +157 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +14 -0
- package/package.json +6 -6
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
Object.defineProperty(exports, "__esModule", {
|
|
5
|
+
value: true
|
|
6
|
+
});
|
|
7
|
+
exports.default = void 0;
|
|
8
|
+
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
+
var _l7Core = require("@antv/l7-core");
|
|
10
|
+
var _l7Utils = require("@antv/l7-utils");
|
|
11
|
+
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
+
var _triangulation = require("../../core/triangulation");
|
|
13
|
+
/* babel-plugin-inline-import '../shaders/simple/simpleline_frag.glsl' */
|
|
14
|
+
const simple_line_frag = "\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\nin float v_distanceScale;\nin vec4 v_color;\n//dash\nin vec4 v_dash_array;\n\nout vec4 outputColor;\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n if(u_linearColor==1.0){\n outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n }\n else{\n outputColor = v_color;\n }\n}\n";
|
|
15
|
+
/* babel-plugin-inline-import '../shaders/simple/simpleline_vert.glsl' */
|
|
16
|
+
const simple_line_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec4 a_SizeDistanceAndTotalDistance;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nout vec4 v_color;\nout float v_distanceScale;\nout vec4 v_dash_array;\n\nvoid main() {\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;\n\n v_color = a_Color;\n v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;\n v_color.a = v_color.a * opacity;\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n float lineHeight = a_SizeDistanceAndTotalDistance.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0 / pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n gl_PointSize = 10.0;\n\n}\n";
|
|
17
|
+
class SimpleLineModel extends _BaseModel.default {
|
|
18
|
+
get attributeLocation() {
|
|
19
|
+
return Object.assign(super.attributeLocation, {
|
|
20
|
+
MAX: super.attributeLocation.MAX,
|
|
21
|
+
SIZE: 9
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
getCommonUniformsInfo() {
|
|
25
|
+
const {
|
|
26
|
+
sourceColor,
|
|
27
|
+
targetColor,
|
|
28
|
+
lineType = 'solid',
|
|
29
|
+
dashArray = [10, 5, 0, 0],
|
|
30
|
+
vertexHeightScale = 20.0
|
|
31
|
+
} = this.layer.getLayerConfig();
|
|
32
|
+
let u_dash_array = dashArray;
|
|
33
|
+
if (lineType !== 'dash') {
|
|
34
|
+
u_dash_array = [0, 0, 0, 0];
|
|
35
|
+
}
|
|
36
|
+
if (u_dash_array.length === 2) {
|
|
37
|
+
u_dash_array.push(0, 0);
|
|
38
|
+
}
|
|
39
|
+
// 转化渐变色
|
|
40
|
+
let useLinearColor = 0; // 默认不生效
|
|
41
|
+
let sourceColorArr = [0, 0, 0, 0];
|
|
42
|
+
let targetColorArr = [0, 0, 0, 0];
|
|
43
|
+
if (sourceColor && targetColor) {
|
|
44
|
+
sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
|
|
45
|
+
targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
|
|
46
|
+
useLinearColor = 1;
|
|
47
|
+
}
|
|
48
|
+
const commonOptions = {
|
|
49
|
+
u_sourceColor: sourceColorArr,
|
|
50
|
+
u_targetColor: targetColorArr,
|
|
51
|
+
u_dash_array,
|
|
52
|
+
// 顶点高度 scale
|
|
53
|
+
u_vertexScale: vertexHeightScale,
|
|
54
|
+
// 渐变色支持参数
|
|
55
|
+
u_linearColor: useLinearColor
|
|
56
|
+
};
|
|
57
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
58
|
+
return commonBufferInfo;
|
|
59
|
+
}
|
|
60
|
+
initModels() {
|
|
61
|
+
var _this = this;
|
|
62
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
63
|
+
return _this.buildModels();
|
|
64
|
+
})();
|
|
65
|
+
}
|
|
66
|
+
getShaders() {
|
|
67
|
+
return {
|
|
68
|
+
frag: simple_line_frag,
|
|
69
|
+
vert: simple_line_vert,
|
|
70
|
+
type: 'lineSimpleNormal'
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
buildModels() {
|
|
74
|
+
var _this2 = this;
|
|
75
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
76
|
+
_this2.initUniformsBuffer();
|
|
77
|
+
const {
|
|
78
|
+
frag,
|
|
79
|
+
vert,
|
|
80
|
+
type
|
|
81
|
+
} = _this2.getShaders();
|
|
82
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
83
|
+
moduleName: type,
|
|
84
|
+
vertexShader: vert,
|
|
85
|
+
fragmentShader: frag,
|
|
86
|
+
triangulation: _triangulation.SimpleLineTriangulation,
|
|
87
|
+
defines: _this2.getDefines(),
|
|
88
|
+
inject: _this2.getInject(),
|
|
89
|
+
primitive: _l7Core.gl.LINES,
|
|
90
|
+
depth: {
|
|
91
|
+
enable: false
|
|
92
|
+
},
|
|
93
|
+
pick: false
|
|
94
|
+
});
|
|
95
|
+
return [model];
|
|
96
|
+
})();
|
|
97
|
+
}
|
|
98
|
+
registerBuiltinAttributes() {
|
|
99
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
100
|
+
this.registerPosition64LowAttribute();
|
|
101
|
+
|
|
102
|
+
//size.x,size,y,distance,totalDistance
|
|
103
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
104
|
+
name: 'sizeDistanceAndTotalDistance',
|
|
105
|
+
type: _l7Core.AttributeType.Attribute,
|
|
106
|
+
descriptor: {
|
|
107
|
+
name: 'a_SizeDistanceAndTotalDistance',
|
|
108
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
109
|
+
buffer: {
|
|
110
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
111
|
+
data: [],
|
|
112
|
+
type: _l7Core.gl.FLOAT
|
|
113
|
+
},
|
|
114
|
+
size: 4,
|
|
115
|
+
update: (feature, featureIdx, vertex) => {
|
|
116
|
+
const {
|
|
117
|
+
size = 1
|
|
118
|
+
} = feature;
|
|
119
|
+
const a_Size = Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
120
|
+
return [a_Size[0], a_Size[1], vertex[3], vertex[5]];
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
});
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
exports.default = SimpleLineModel;
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class LineWallModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
NORMAL: number;
|
|
18
|
+
UV: number;
|
|
19
|
+
DISTANCE_MITER_TOTAL: number;
|
|
20
|
+
};
|
|
21
|
+
protected texture: ITexture2D;
|
|
22
|
+
protected getCommonUniformsInfo(): {
|
|
23
|
+
uniformsArray: number[];
|
|
24
|
+
uniformsLength: number;
|
|
25
|
+
uniformsOption: {
|
|
26
|
+
[key: string]: any;
|
|
27
|
+
};
|
|
28
|
+
};
|
|
29
|
+
initModels(): Promise<IModel[]>;
|
|
30
|
+
clearModels(): void;
|
|
31
|
+
buildModels(): Promise<IModel[]>;
|
|
32
|
+
protected registerBuiltinAttributes(): void;
|
|
33
|
+
private updateTexture;
|
|
34
|
+
}
|
|
@@ -0,0 +1,231 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
Object.defineProperty(exports, "__esModule", {
|
|
5
|
+
value: true
|
|
6
|
+
});
|
|
7
|
+
exports.default = void 0;
|
|
8
|
+
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
+
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
10
|
+
var _l7Core = require("@antv/l7-core");
|
|
11
|
+
var _l7Utils = require("@antv/l7-utils");
|
|
12
|
+
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
13
|
+
var _triangulation = require("../../core/triangulation");
|
|
14
|
+
/* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
|
|
15
|
+
const line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n\nin vec2 v_iconMapUV;\nin vec4 v_color;\nin float v_blur;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n\n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
|
|
16
|
+
/* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
|
|
17
|
+
const line_vert = "#define Animate 0.0\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\nlayout(location = ATTRIBUTE_LOCATION_DISTANCE_MITER_TOTAL) in vec3 a_Distance_Total_Miter;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout vec4 v_dataset;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n float a_Distance = a_Distance_Total_Miter.x;\n float a_Miter = a_Distance_Total_Miter.y;\n float a_Total_Distance = a_Distance_Total_Miter.z;\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if (u_heightfixed < 1.0) {\n // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n\n if (u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0) / 2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if (u_heightfixed < 1.0) {\n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if (u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
18
|
+
class LineWallModel extends _BaseModel.default {
|
|
19
|
+
constructor(...args) {
|
|
20
|
+
super(...args);
|
|
21
|
+
(0, _defineProperty2.default)(this, "texture", void 0);
|
|
22
|
+
(0, _defineProperty2.default)(this, "updateTexture", () => {
|
|
23
|
+
const {
|
|
24
|
+
createTexture2D
|
|
25
|
+
} = this.rendererService;
|
|
26
|
+
if (this.texture) {
|
|
27
|
+
this.texture.update({
|
|
28
|
+
data: this.iconService.getCanvas()
|
|
29
|
+
});
|
|
30
|
+
this.layer.render();
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
this.texture = createTexture2D({
|
|
34
|
+
data: this.iconService.getCanvas(),
|
|
35
|
+
mag: _l7Core.gl.NEAREST,
|
|
36
|
+
min: _l7Core.gl.NEAREST,
|
|
37
|
+
premultiplyAlpha: false,
|
|
38
|
+
width: 1024,
|
|
39
|
+
height: this.iconService.canvasHeight || 128
|
|
40
|
+
});
|
|
41
|
+
this.textures = [this.texture];
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
get attributeLocation() {
|
|
45
|
+
return Object.assign(super.attributeLocation, {
|
|
46
|
+
MAX: super.attributeLocation.MAX,
|
|
47
|
+
SIZE: 9,
|
|
48
|
+
NORMAL: 12,
|
|
49
|
+
UV: 13,
|
|
50
|
+
DISTANCE_MITER_TOTAL: 15
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
getCommonUniformsInfo() {
|
|
54
|
+
const {
|
|
55
|
+
sourceColor,
|
|
56
|
+
targetColor,
|
|
57
|
+
textureBlend = 'normal',
|
|
58
|
+
heightfixed = false,
|
|
59
|
+
lineTexture = false,
|
|
60
|
+
iconStep = 100,
|
|
61
|
+
iconStepCount = 1
|
|
62
|
+
} = this.layer.getLayerConfig();
|
|
63
|
+
const {
|
|
64
|
+
animateOption
|
|
65
|
+
} = this.layer.getLayerConfig();
|
|
66
|
+
if (this.rendererService.getDirty()) {
|
|
67
|
+
var _this$texture;
|
|
68
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// 转化渐变色
|
|
72
|
+
let useLinearColor = 0; // 默认不生效
|
|
73
|
+
let sourceColorArr = [0, 0, 0, 0];
|
|
74
|
+
let targetColorArr = [0, 0, 0, 0];
|
|
75
|
+
if (sourceColor && targetColor) {
|
|
76
|
+
sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
|
|
77
|
+
targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
|
|
78
|
+
useLinearColor = 1;
|
|
79
|
+
}
|
|
80
|
+
const commonOptions = {
|
|
81
|
+
u_animate: this.animateOption2Array(animateOption),
|
|
82
|
+
u_sourceColor: sourceColorArr,
|
|
83
|
+
u_targetColor: targetColorArr,
|
|
84
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
85
|
+
u_icon_step: iconStep,
|
|
86
|
+
u_heightfixed: Number(heightfixed),
|
|
87
|
+
// 渐变色支持参数
|
|
88
|
+
u_linearColor: useLinearColor,
|
|
89
|
+
u_line_texture: lineTexture ? 1.0 : 0.0,
|
|
90
|
+
// 传入线的标识
|
|
91
|
+
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
|
92
|
+
u_iconStepCount: iconStepCount,
|
|
93
|
+
u_time: this.layer.getLayerAnimateTime() || 0
|
|
94
|
+
};
|
|
95
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
96
|
+
return commonBufferInfo;
|
|
97
|
+
}
|
|
98
|
+
// public getAnimateUniforms(): IModelUniform {
|
|
99
|
+
// const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
|
|
100
|
+
// return {
|
|
101
|
+
// u_animate: this.animateOption2Array(animateOption as IAnimateOption),
|
|
102
|
+
// u_time: this.layer.getLayerAnimateTime(),
|
|
103
|
+
// };
|
|
104
|
+
// }
|
|
105
|
+
|
|
106
|
+
initModels() {
|
|
107
|
+
var _this = this;
|
|
108
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
109
|
+
_this.initUniformsBuffer();
|
|
110
|
+
_this.updateTexture();
|
|
111
|
+
_this.iconService.on('imageUpdate', _this.updateTexture);
|
|
112
|
+
return _this.buildModels();
|
|
113
|
+
})();
|
|
114
|
+
}
|
|
115
|
+
clearModels() {
|
|
116
|
+
var _this$texture2;
|
|
117
|
+
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
118
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
119
|
+
}
|
|
120
|
+
buildModels() {
|
|
121
|
+
var _this2 = this;
|
|
122
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
123
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
124
|
+
moduleName: 'lineWall',
|
|
125
|
+
vertexShader: line_vert,
|
|
126
|
+
fragmentShader: line_frag,
|
|
127
|
+
triangulation: _triangulation.LineTriangulation,
|
|
128
|
+
defines: _this2.getDefines(),
|
|
129
|
+
inject: _this2.getInject(),
|
|
130
|
+
depth: {
|
|
131
|
+
enable: false
|
|
132
|
+
},
|
|
133
|
+
blend: _this2.getBlend()
|
|
134
|
+
});
|
|
135
|
+
return [model];
|
|
136
|
+
})();
|
|
137
|
+
}
|
|
138
|
+
registerBuiltinAttributes() {
|
|
139
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
140
|
+
this.registerPosition64LowAttribute();
|
|
141
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
142
|
+
name: 'size',
|
|
143
|
+
type: _l7Core.AttributeType.Attribute,
|
|
144
|
+
descriptor: {
|
|
145
|
+
name: 'a_Size',
|
|
146
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
147
|
+
buffer: {
|
|
148
|
+
// give the WebGL driver a hint that this buffer may change
|
|
149
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
150
|
+
data: [],
|
|
151
|
+
type: _l7Core.gl.FLOAT
|
|
152
|
+
},
|
|
153
|
+
size: 2,
|
|
154
|
+
update: feature => {
|
|
155
|
+
const {
|
|
156
|
+
size = 1
|
|
157
|
+
} = feature;
|
|
158
|
+
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
});
|
|
162
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
163
|
+
name: 'normal',
|
|
164
|
+
type: _l7Core.AttributeType.Attribute,
|
|
165
|
+
descriptor: {
|
|
166
|
+
name: 'a_Normal',
|
|
167
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
168
|
+
buffer: {
|
|
169
|
+
// give the WebGL driver a hint that this buffer may change
|
|
170
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
171
|
+
data: [],
|
|
172
|
+
type: _l7Core.gl.FLOAT
|
|
173
|
+
},
|
|
174
|
+
size: 3,
|
|
175
|
+
// @ts-ignore
|
|
176
|
+
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
177
|
+
return normal;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
});
|
|
181
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
182
|
+
name: 'distanceAndTotalAndMiter',
|
|
183
|
+
type: _l7Core.AttributeType.Attribute,
|
|
184
|
+
descriptor: {
|
|
185
|
+
name: 'a_Distance_Total_Miter',
|
|
186
|
+
shaderLocation: this.attributeLocation.DISTANCE_MITER_TOTAL,
|
|
187
|
+
buffer: {
|
|
188
|
+
// give the WebGL driver a hint that this buffer may change
|
|
189
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
190
|
+
data: [],
|
|
191
|
+
type: _l7Core.gl.FLOAT
|
|
192
|
+
},
|
|
193
|
+
size: 3,
|
|
194
|
+
update: (feature, featureIdx, vertex) => {
|
|
195
|
+
// [distance, miter, total_distance]
|
|
196
|
+
return [vertex[3], vertex[4], vertex[5]];
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
});
|
|
200
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
201
|
+
name: 'uv',
|
|
202
|
+
type: _l7Core.AttributeType.Attribute,
|
|
203
|
+
descriptor: {
|
|
204
|
+
name: 'a_iconMapUV',
|
|
205
|
+
shaderLocation: this.attributeLocation.UV,
|
|
206
|
+
buffer: {
|
|
207
|
+
// give the WebGL driver a hint that this buffer may change
|
|
208
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
209
|
+
data: [],
|
|
210
|
+
type: _l7Core.gl.FLOAT
|
|
211
|
+
},
|
|
212
|
+
size: 2,
|
|
213
|
+
update: feature => {
|
|
214
|
+
const iconMap = this.iconService.getIconMap();
|
|
215
|
+
const {
|
|
216
|
+
texture
|
|
217
|
+
} = feature;
|
|
218
|
+
const {
|
|
219
|
+
x,
|
|
220
|
+
y
|
|
221
|
+
} = iconMap[texture] || {
|
|
222
|
+
x: 0,
|
|
223
|
+
y: 0
|
|
224
|
+
};
|
|
225
|
+
return [x, y];
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
});
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
exports.default = LineWallModel;
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
|
|
2
|
+
#define Animate 0.0
|
|
3
|
+
#define LineTexture 1.0
|
|
4
|
+
uniform sampler2D u_texture;
|
|
5
|
+
layout(std140) uniform commonUniorm {
|
|
6
|
+
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
7
|
+
vec4 u_dash_array;
|
|
8
|
+
vec4 u_sourceColor;
|
|
9
|
+
vec4 u_targetColor;
|
|
10
|
+
vec2 u_textSize;
|
|
11
|
+
float segmentNumber;
|
|
12
|
+
float u_lineDir: 1.0;
|
|
13
|
+
float u_icon_step: 100;
|
|
14
|
+
float u_line_texture: 0.0;
|
|
15
|
+
float u_textureBlend;
|
|
16
|
+
float u_blur : 0.9;
|
|
17
|
+
float u_line_type: 0.0;
|
|
18
|
+
float u_time;
|
|
19
|
+
float u_linearColor: 0.0;
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
in vec4 v_color;
|
|
23
|
+
in vec2 v_iconMapUV;
|
|
24
|
+
in vec4 v_lineData;
|
|
25
|
+
//dash
|
|
26
|
+
in vec4 v_dash_array;
|
|
27
|
+
in float v_distance_ratio;
|
|
28
|
+
|
|
29
|
+
out vec4 outputColor;
|
|
30
|
+
#pragma include "picking"
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
if(u_dash_array!=vec4(0.0)){
|
|
34
|
+
float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
35
|
+
if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
|
|
36
|
+
discard;
|
|
37
|
+
};
|
|
38
|
+
}
|
|
39
|
+
float animateSpeed = 0.0; // 运动速度
|
|
40
|
+
outputColor = v_color;
|
|
41
|
+
if(u_animate.x == Animate && u_line_texture != LineTexture) {
|
|
42
|
+
animateSpeed = u_time / u_animate.y;
|
|
43
|
+
float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
44
|
+
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
45
|
+
// alpha = smoothstep(0., 1., alpha);
|
|
46
|
+
alpha = clamp(alpha, 0.0, 1.0);
|
|
47
|
+
outputColor.a *= alpha;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
// 当存在贴图时在底色上贴上贴图
|
|
51
|
+
if(u_line_texture == LineTexture) { // while load texture
|
|
52
|
+
float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));
|
|
53
|
+
// float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);
|
|
54
|
+
|
|
55
|
+
float count = v_lineData.g; // 贴图在弧线上重复的数量
|
|
56
|
+
|
|
57
|
+
float time = 0.0;
|
|
58
|
+
if(u_animate.x == Animate) {
|
|
59
|
+
time = u_time / u_animate.y;
|
|
60
|
+
}
|
|
61
|
+
float redioCount = arcRadio * count;
|
|
62
|
+
|
|
63
|
+
float u = fract(redioCount - time);
|
|
64
|
+
float v = v_lineData.a; // 横向 v
|
|
65
|
+
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
66
|
+
|
|
67
|
+
vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
|
|
68
|
+
|
|
69
|
+
if(u_animate.x == Animate) {
|
|
70
|
+
float currentPlane = floor(redioCount - time);
|
|
71
|
+
float textureStep = floor(count * u_animate.z);
|
|
72
|
+
float a = mod(currentPlane, textureStep);
|
|
73
|
+
if(a < textureStep - 1.0) {
|
|
74
|
+
pattern = vec4(0.0);
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
if(u_textureBlend == 0.0) { // normal
|
|
79
|
+
pattern.a = 0.0;
|
|
80
|
+
outputColor = filterColor(outputColor + pattern);
|
|
81
|
+
} else { // replace
|
|
82
|
+
pattern.a *= v_color.a;
|
|
83
|
+
if(outputColor.a <= 0.0) {
|
|
84
|
+
pattern.a = 0.0;
|
|
85
|
+
}
|
|
86
|
+
outputColor = filterColor(pattern);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
} else {
|
|
90
|
+
outputColor = filterColor(outputColor);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
@@ -0,0 +1,156 @@
|
|
|
1
|
+
#define Animate (0.0)
|
|
2
|
+
#define LineTexture (1.0)
|
|
3
|
+
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
5
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
6
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
7
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
8
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
9
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
10
|
+
|
|
11
|
+
layout(std140) uniform commonUniorm {
|
|
12
|
+
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
13
|
+
vec4 u_dash_array;
|
|
14
|
+
vec4 u_sourceColor;
|
|
15
|
+
vec4 u_targetColor;
|
|
16
|
+
vec2 u_textSize;
|
|
17
|
+
float segmentNumber;
|
|
18
|
+
float u_lineDir: 1.0;
|
|
19
|
+
float u_icon_step: 100;
|
|
20
|
+
float u_line_texture: 0.0;
|
|
21
|
+
float u_textureBlend;
|
|
22
|
+
float u_blur : 0.9;
|
|
23
|
+
float u_line_type: 0.0;
|
|
24
|
+
float u_time;
|
|
25
|
+
float u_linearColor: 0.0;
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
out vec4 v_color;
|
|
29
|
+
out vec2 v_iconMapUV;
|
|
30
|
+
out vec4 v_lineData;
|
|
31
|
+
//dash
|
|
32
|
+
out vec4 v_dash_array;
|
|
33
|
+
out float v_distance_ratio;
|
|
34
|
+
|
|
35
|
+
#pragma include "projection"
|
|
36
|
+
#pragma include "project"
|
|
37
|
+
#pragma include "picking"
|
|
38
|
+
|
|
39
|
+
float bezier3(vec3 arr, float t) {
|
|
40
|
+
float ut = 1.0 - t;
|
|
41
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
42
|
+
}
|
|
43
|
+
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
44
|
+
vec2 center = target - source;
|
|
45
|
+
float r = length(center);
|
|
46
|
+
float theta = atan(center.y, center.x);
|
|
47
|
+
float thetaOffset = arcThetaOffset;
|
|
48
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
|
49
|
+
float theta2 = theta + thetaOffset;
|
|
50
|
+
vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
|
|
51
|
+
if (u_lineDir == 1.0) {
|
|
52
|
+
// 正向
|
|
53
|
+
return mid;
|
|
54
|
+
} else {
|
|
55
|
+
// 逆向
|
|
56
|
+
// (mid + vmin)/2 = (s + t)/2
|
|
57
|
+
vec2 vmid = source + target - mid;
|
|
58
|
+
return vmid;
|
|
59
|
+
}
|
|
60
|
+
// return mid;
|
|
61
|
+
}
|
|
62
|
+
float getSegmentRatio(float index) {
|
|
63
|
+
// dash: index / (segmentNumber - 1.);
|
|
64
|
+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
65
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
66
|
+
// return index / (segmentNumber - 1.);
|
|
67
|
+
}
|
|
68
|
+
vec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
69
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
70
|
+
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
71
|
+
vec3 x = vec3(source.x, mid.x, target.x);
|
|
72
|
+
vec3 y = vec3(source.y, mid.y, target.y);
|
|
73
|
+
return vec2(bezier3(x, t), bezier3(y, t));
|
|
74
|
+
}
|
|
75
|
+
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
76
|
+
// normalized direction of the line
|
|
77
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
78
|
+
// rotate by 90 degrees
|
|
79
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
80
|
+
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
81
|
+
return offset;
|
|
82
|
+
}
|
|
83
|
+
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
84
|
+
// normalized direction of the line
|
|
85
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
86
|
+
// rotate by 90 degrees
|
|
87
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
88
|
+
return dir_screenspace.xy * sign(offset_direction);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
void main() {
|
|
92
|
+
//vs中计算渐变色
|
|
93
|
+
if (u_linearColor == 1.0) {
|
|
94
|
+
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
95
|
+
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);
|
|
96
|
+
} else {
|
|
97
|
+
v_color = a_Color;
|
|
98
|
+
}
|
|
99
|
+
v_color.a = v_color.a * opacity;
|
|
100
|
+
|
|
101
|
+
vec2 source_world = a_Instance.rg; // 起始点
|
|
102
|
+
vec2 target_world = a_Instance.ba; // 终点
|
|
103
|
+
|
|
104
|
+
float segmentIndex = a_Position.x;
|
|
105
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
106
|
+
|
|
107
|
+
// 计算 dashArray 和 distanceRatio 输出到片元
|
|
108
|
+
float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;
|
|
109
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
110
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
111
|
+
|
|
112
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
113
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
114
|
+
float d_distance_ratio;
|
|
115
|
+
|
|
116
|
+
if(u_animate.x == Animate) {
|
|
117
|
+
d_distance_ratio = segmentIndex / segmentNumber;
|
|
118
|
+
if(u_lineDir != 1.0) {
|
|
119
|
+
d_distance_ratio = 1.0 - d_distance_ratio;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
v_lineData.b = d_distance_ratio;
|
|
124
|
+
|
|
125
|
+
vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);
|
|
126
|
+
vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);
|
|
127
|
+
|
|
128
|
+
vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);
|
|
129
|
+
vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);
|
|
130
|
+
|
|
131
|
+
vec2 offset = project_pixel(
|
|
132
|
+
getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)
|
|
133
|
+
);
|
|
134
|
+
|
|
135
|
+
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
136
|
+
v_lineData.r = d_segmentIndex;
|
|
137
|
+
|
|
138
|
+
if(LineTexture == u_line_texture) { // 开启贴图模式
|
|
139
|
+
float arcDistrance = length(source - target); // 起始点和终点的距离
|
|
140
|
+
arcDistrance = project_pixel(arcDistrance);
|
|
141
|
+
|
|
142
|
+
v_iconMapUV = a_iconMapUV;
|
|
143
|
+
|
|
144
|
+
float pixelLen = project_pixel_texture(u_icon_step); // 贴图沿弧线方向的长度 - 随地图缩放改变
|
|
145
|
+
float texCount = floor(arcDistrance / pixelLen); // 贴图在弧线上重复的数量
|
|
146
|
+
v_lineData.g = texCount;
|
|
147
|
+
|
|
148
|
+
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
|
149
|
+
float linePixelSize = project_pixel(a_Size); // 定点位置偏移
|
|
150
|
+
v_lineData.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));
|
|
154
|
+
|
|
155
|
+
setPickingColor(a_PickingColor);
|
|
156
|
+
}
|