@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,219 +1,166 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
5
- import _inherits from "@babel/runtime/helpers/esm/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
2
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
- import _regeneratorRuntime from "@babel/runtime/regenerator";
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
3
  import { AttributeType, gl } from '@antv/l7-core';
13
4
  import BaseModel from "../../core/BaseModel";
14
5
  import { earthTriangulation } from "../../core/triangulation";
15
6
  /* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
16
- var baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
7
+ const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
17
8
  /* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
18
- var baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
19
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
20
- var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(BaseEarthModel, _BaseModel);
22
- var _super = _createSuper(BaseEarthModel);
23
- function BaseEarthModel() {
24
- var _this;
25
- _classCallCheck(this, BaseEarthModel);
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
- _this = _super.call.apply(_super, [this].concat(args));
11
+ export default class BaseEarthModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "texture", void 0);
30
15
  // T: 当前的地球时间 - 控制太阳的方位
31
- _defineProperty(_assertThisInitialized(_this), "earthTime", 3.4);
32
- _defineProperty(_assertThisInitialized(_this), "sunX", 1000);
33
- _defineProperty(_assertThisInitialized(_this), "sunY", 1000);
34
- _defineProperty(_assertThisInitialized(_this), "sunZ", 1000);
35
- _defineProperty(_assertThisInitialized(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
36
- return _this;
16
+ _defineProperty(this, "earthTime", 3.4);
17
+ _defineProperty(this, "sunX", 1000);
18
+ _defineProperty(this, "sunY", 1000);
19
+ _defineProperty(this, "sunZ", 1000);
20
+ _defineProperty(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
37
21
  }
38
- _createClass(BaseEarthModel, [{
39
- key: "getCommonUniformsInfo",
40
- value: function getCommonUniformsInfo() {
41
- var _this$layer$getLayerC = this.layer.getLayerConfig(),
42
- animateOption = _this$layer$getLayerC.animateOption,
43
- globalOptions = _this$layer$getLayerC.globalOptions;
44
- if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
45
- // @ts-ignore
46
- // T: rotateY 方法只有在地球模式下存在
47
- this.mapService.rotateY({
48
- reg: 0.002
49
- });
50
- this.earthTime += 0.02;
51
- this.sunY = 10;
52
- this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
53
- this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
54
- }
55
- var commonOptions = {
56
- u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
57
- u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
58
- // 环境光
59
- u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
60
- // 漫反射
61
- u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
62
- // u_texture: this.texture,
63
- };
64
- this.textures = [this.texture];
65
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
66
- return commonBufferInfo;
67
- }
68
- }, {
69
- key: "setEarthTime",
70
- value: function setEarthTime(time) {
71
- this.earthTime = time;
22
+ getCommonUniformsInfo() {
23
+ const {
24
+ animateOption,
25
+ globalOptions
26
+ } = this.layer.getLayerConfig();
27
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
28
+ // @ts-ignore
29
+ // T: rotateY 方法只有在地球模式下存在
30
+ this.mapService.rotateY({
31
+ reg: 0.002
32
+ });
33
+ this.earthTime += 0.02;
72
34
  this.sunY = 10;
73
35
  this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
74
36
  this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
75
- this.layerService.throttleRenderLayers();
76
- }
77
- }, {
78
- key: "initModels",
79
- value: function () {
80
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
81
- var _this2 = this;
82
- var _this$layer$getLayerC2, globalOptions, source, createTexture2D;
83
- return _regeneratorRuntime.wrap(function _callee$(_context) {
84
- while (1) switch (_context.prev = _context.next) {
85
- case 0:
86
- _this$layer$getLayerC2 = this.layer.getLayerConfig(), globalOptions = _this$layer$getLayerC2.globalOptions;
87
- if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
88
- this.setEarthTime(globalOptions.earthTime);
89
- }
90
- source = this.layer.getSource();
91
- createTexture2D = this.rendererService.createTexture2D;
92
- this.texture = createTexture2D({
93
- height: 0,
94
- width: 0
95
- });
96
- source.data.images.then(function (imageData) {
97
- _this2.texture = createTexture2D({
98
- data: imageData[0],
99
- width: imageData[0].width,
100
- height: imageData[0].height
101
- });
102
- _this2.textures = [_this2.texture];
103
- _this2.layerService.reRender();
104
- });
105
- this.initUniformsBuffer();
106
- return _context.abrupt("return", this.buildModels());
107
- case 8:
108
- case "end":
109
- return _context.stop();
110
- }
111
- }, _callee, this);
112
- }));
113
- function initModels() {
114
- return _initModels.apply(this, arguments);
115
- }
116
- return initModels;
117
- }()
118
- }, {
119
- key: "clearModels",
120
- value: function clearModels() {
121
- return '';
122
37
  }
123
- }, {
124
- key: "buildModels",
125
- value: function () {
126
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
127
- var model;
128
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
129
- while (1) switch (_context2.prev = _context2.next) {
130
- case 0:
131
- // Tip: 调整图层的绘制顺序 地球大气层
132
- this.layer.zIndex = -998;
133
- _context2.next = 3;
134
- return this.layer.buildLayerModel({
135
- moduleName: 'earthBase',
136
- vertexShader: baseVert,
137
- fragmentShader: baseFrag,
138
- triangulation: earthTriangulation,
139
- depth: {
140
- enable: true
141
- },
142
- blend: this.getBlend()
143
- });
144
- case 3:
145
- model = _context2.sent;
146
- return _context2.abrupt("return", [model]);
147
- case 5:
148
- case "end":
149
- return _context2.stop();
150
- }
151
- }, _callee2, this);
152
- }));
153
- function buildModels() {
154
- return _buildModels.apply(this, arguments);
38
+ const commonOptions = {
39
+ u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
40
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
41
+ // 环境光
42
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
43
+ // 漫反射
44
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
45
+ // u_texture: this.texture,
46
+ };
47
+ this.textures = [this.texture];
48
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
49
+ return commonBufferInfo;
50
+ }
51
+ setEarthTime(time) {
52
+ this.earthTime = time;
53
+ this.sunY = 10;
54
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
55
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
56
+ this.layerService.throttleRenderLayers();
57
+ }
58
+ initModels() {
59
+ var _this = this;
60
+ return _asyncToGenerator(function* () {
61
+ const {
62
+ globalOptions
63
+ } = _this.layer.getLayerConfig();
64
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
65
+ _this.setEarthTime(globalOptions.earthTime);
155
66
  }
156
- return buildModels;
157
- }()
158
- }, {
159
- key: "registerBuiltinAttributes",
160
- value: function registerBuiltinAttributes() {
161
- this.styleAttributeService.registerStyleAttribute({
162
- name: 'size',
163
- type: AttributeType.Attribute,
164
- descriptor: {
165
- name: 'a_Size',
166
- shaderLocation: ShaderLocation.SIZE,
167
- buffer: {
168
- usage: gl.DYNAMIC_DRAW,
169
- data: [],
170
- type: gl.FLOAT
171
- },
172
- size: 1,
173
- update: function update(feature) {
174
- var _feature$size = feature.size,
175
- size = _feature$size === void 0 ? 1 : _feature$size;
176
- return Array.isArray(size) ? [size[0]] : [size];
177
- }
178
- }
67
+ const source = _this.layer.getSource();
68
+ const {
69
+ createTexture2D
70
+ } = _this.rendererService;
71
+ _this.texture = createTexture2D({
72
+ height: 0,
73
+ width: 0
179
74
  });
180
- this.styleAttributeService.registerStyleAttribute({
181
- name: 'normal',
182
- type: AttributeType.Attribute,
183
- descriptor: {
184
- name: 'a_Normal',
185
- shaderLocation: ShaderLocation.NORMAL,
186
- buffer: {
187
- usage: gl.STATIC_DRAW,
188
- data: [],
189
- type: gl.FLOAT
190
- },
191
- size: 3,
192
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
193
- return normal;
194
- }
195
- }
75
+ source.data.images.then(imageData => {
76
+ _this.texture = createTexture2D({
77
+ data: imageData[0],
78
+ width: imageData[0].width,
79
+ height: imageData[0].height
80
+ });
81
+ _this.textures = [_this.texture];
82
+ _this.layerService.reRender();
196
83
  });
197
- this.styleAttributeService.registerStyleAttribute({
198
- name: 'uv',
199
- type: AttributeType.Attribute,
200
- descriptor: {
201
- name: 'a_Uv',
202
- shaderLocation: ShaderLocation.UV,
203
- buffer: {
204
- // give the WebGL driver a hint that this buffer may change
205
- usage: gl.DYNAMIC_DRAW,
206
- data: [],
207
- type: gl.FLOAT
208
- },
209
- size: 2,
210
- update: function update(feature, featureIdx, vertex) {
211
- return [vertex[3], vertex[4]];
212
- }
213
- }
84
+ _this.initUniformsBuffer();
85
+ return _this.buildModels();
86
+ })();
87
+ }
88
+ clearModels() {
89
+ return '';
90
+ }
91
+ buildModels() {
92
+ var _this2 = this;
93
+ return _asyncToGenerator(function* () {
94
+ // Tip: 调整图层的绘制顺序 地球大气层
95
+ _this2.layer.zIndex = -998;
96
+ const model = yield _this2.layer.buildLayerModel({
97
+ moduleName: 'earthBase',
98
+ vertexShader: baseVert,
99
+ fragmentShader: baseFrag,
100
+ triangulation: earthTriangulation,
101
+ depth: {
102
+ enable: true
103
+ },
104
+ blend: _this2.getBlend()
214
105
  });
215
- }
216
- }]);
217
- return BaseEarthModel;
218
- }(BaseModel);
219
- export { BaseEarthModel as default };
106
+ return [model];
107
+ })();
108
+ }
109
+ registerBuiltinAttributes() {
110
+ this.styleAttributeService.registerStyleAttribute({
111
+ name: 'size',
112
+ type: AttributeType.Attribute,
113
+ descriptor: {
114
+ name: 'a_Size',
115
+ shaderLocation: ShaderLocation.SIZE,
116
+ buffer: {
117
+ usage: gl.DYNAMIC_DRAW,
118
+ data: [],
119
+ type: gl.FLOAT
120
+ },
121
+ size: 1,
122
+ update: feature => {
123
+ const {
124
+ size = 1
125
+ } = feature;
126
+ return Array.isArray(size) ? [size[0]] : [size];
127
+ }
128
+ }
129
+ });
130
+ this.styleAttributeService.registerStyleAttribute({
131
+ name: 'normal',
132
+ type: AttributeType.Attribute,
133
+ descriptor: {
134
+ name: 'a_Normal',
135
+ shaderLocation: ShaderLocation.NORMAL,
136
+ buffer: {
137
+ usage: gl.STATIC_DRAW,
138
+ data: [],
139
+ type: gl.FLOAT
140
+ },
141
+ size: 3,
142
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
143
+ return normal;
144
+ }
145
+ }
146
+ });
147
+ this.styleAttributeService.registerStyleAttribute({
148
+ name: 'uv',
149
+ type: AttributeType.Attribute,
150
+ descriptor: {
151
+ name: 'a_Uv',
152
+ shaderLocation: ShaderLocation.UV,
153
+ buffer: {
154
+ // give the WebGL driver a hint that this buffer may change
155
+ usage: gl.DYNAMIC_DRAW,
156
+ data: [],
157
+ type: gl.FLOAT
158
+ },
159
+ size: 2,
160
+ update: (feature, featureIdx, vertex) => {
161
+ return [vertex[3], vertex[4]];
162
+ }
163
+ }
164
+ });
165
+ }
166
+ }
@@ -1,159 +1,109 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _inherits from "@babel/runtime/helpers/esm/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
2
  import { AttributeType, gl } from '@antv/l7-core';
11
3
  import { lodashUtil } from '@antv/l7-utils';
12
4
  import BaseModel from "../../core/BaseModel";
13
5
  import { earthOuterTriangulation } from "../../core/triangulation";
14
6
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
15
- var bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
7
+ const bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
16
8
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
17
- var bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
19
- var isNumber = lodashUtil.isNumber;
20
- var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(EarthBloomSphereModel, _BaseModel);
22
- var _super = _createSuper(EarthBloomSphereModel);
23
- function EarthBloomSphereModel() {
24
- _classCallCheck(this, EarthBloomSphereModel);
25
- return _super.apply(this, arguments);
11
+ const {
12
+ isNumber
13
+ } = lodashUtil;
14
+ export default class EarthBloomSphereModel extends BaseModel {
15
+ getCommonUniformsInfo() {
16
+ const {
17
+ opacity = 1
18
+ } = this.layer.getLayerConfig();
19
+ const commonOptions = {
20
+ u_opacity: isNumber(opacity) ? opacity : 1.0
21
+ };
22
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
23
+ return commonBufferInfo;
26
24
  }
27
- _createClass(EarthBloomSphereModel, [{
28
- key: "getCommonUniformsInfo",
29
- value: function getCommonUniformsInfo() {
30
- var _ref = this.layer.getLayerConfig(),
31
- _ref$opacity = _ref.opacity,
32
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
33
- var commonOptions = {
34
- u_opacity: isNumber(opacity) ? opacity : 1.0
35
- };
36
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
37
- return commonBufferInfo;
38
- }
39
- }, {
40
- key: "initModels",
41
- value: function () {
42
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
43
- return _regeneratorRuntime.wrap(function _callee$(_context) {
44
- while (1) switch (_context.prev = _context.next) {
45
- case 0:
46
- this.initUniformsBuffer();
47
- return _context.abrupt("return", this.buildModels());
48
- case 2:
49
- case "end":
50
- return _context.stop();
51
- }
52
- }, _callee, this);
53
- }));
54
- function initModels() {
55
- return _initModels.apply(this, arguments);
56
- }
57
- return initModels;
58
- }()
59
- }, {
60
- key: "clearModels",
61
- value: function clearModels() {
62
- return '';
63
- }
64
- }, {
65
- key: "buildModels",
66
- value: function () {
67
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
68
- var model;
69
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
70
- while (1) switch (_context2.prev = _context2.next) {
71
- case 0:
72
- // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
- this.layer.zIndex = -999;
74
- _context2.next = 3;
75
- return this.layer.buildLayerModel({
76
- moduleName: 'earthBloom',
77
- vertexShader: bloomSphereVert,
78
- fragmentShader: bloomSphereFrag,
79
- triangulation: earthOuterTriangulation,
80
- depth: {
81
- enable: false
82
- },
83
- blend: this.getBlend()
84
- });
85
- case 3:
86
- model = _context2.sent;
87
- return _context2.abrupt("return", [model]);
88
- case 5:
89
- case "end":
90
- return _context2.stop();
91
- }
92
- }, _callee2, this);
93
- }));
94
- function buildModels() {
95
- return _buildModels.apply(this, arguments);
96
- }
97
- return buildModels;
98
- }()
99
- }, {
100
- key: "registerBuiltinAttributes",
101
- value: function registerBuiltinAttributes() {
102
- this.styleAttributeService.registerStyleAttribute({
103
- name: 'size',
104
- type: AttributeType.Attribute,
105
- descriptor: {
106
- name: 'a_Size',
107
- shaderLocation: ShaderLocation.SIZE,
108
- buffer: {
109
- usage: gl.DYNAMIC_DRAW,
110
- data: [],
111
- type: gl.FLOAT
112
- },
113
- size: 1,
114
- update: function update(feature) {
115
- var _feature$size = feature.size,
116
- size = _feature$size === void 0 ? 1 : _feature$size;
117
- return Array.isArray(size) ? [size[0]] : [size];
118
- }
119
- }
25
+ initModels() {
26
+ var _this = this;
27
+ return _asyncToGenerator(function* () {
28
+ _this.initUniformsBuffer();
29
+ return _this.buildModels();
30
+ })();
31
+ }
32
+ clearModels() {
33
+ return '';
34
+ }
35
+ buildModels() {
36
+ var _this2 = this;
37
+ return _asyncToGenerator(function* () {
38
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
39
+ _this2.layer.zIndex = -999;
40
+ const model = yield _this2.layer.buildLayerModel({
41
+ moduleName: 'earthBloom',
42
+ vertexShader: bloomSphereVert,
43
+ fragmentShader: bloomSphereFrag,
44
+ triangulation: earthOuterTriangulation,
45
+ depth: {
46
+ enable: false
47
+ },
48
+ blend: _this2.getBlend()
120
49
  });
121
- this.styleAttributeService.registerStyleAttribute({
122
- name: 'normal',
123
- type: AttributeType.Attribute,
124
- descriptor: {
125
- name: 'a_Normal',
126
- shaderLocation: ShaderLocation.NORMAL,
127
- buffer: {
128
- usage: gl.STATIC_DRAW,
129
- data: [],
130
- type: gl.FLOAT
131
- },
132
- size: 3,
133
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
134
- return normal;
135
- }
50
+ return [model];
51
+ })();
52
+ }
53
+ registerBuiltinAttributes() {
54
+ this.styleAttributeService.registerStyleAttribute({
55
+ name: 'size',
56
+ type: AttributeType.Attribute,
57
+ descriptor: {
58
+ name: 'a_Size',
59
+ shaderLocation: ShaderLocation.SIZE,
60
+ buffer: {
61
+ usage: gl.DYNAMIC_DRAW,
62
+ data: [],
63
+ type: gl.FLOAT
64
+ },
65
+ size: 1,
66
+ update: feature => {
67
+ const {
68
+ size = 1
69
+ } = feature;
70
+ return Array.isArray(size) ? [size[0]] : [size];
136
71
  }
137
- });
138
- this.styleAttributeService.registerStyleAttribute({
139
- name: 'uv',
140
- type: AttributeType.Attribute,
141
- descriptor: {
142
- name: 'a_Uv',
143
- shaderLocation: ShaderLocation.UV,
144
- buffer: {
145
- usage: gl.DYNAMIC_DRAW,
146
- data: [],
147
- type: gl.FLOAT
148
- },
149
- size: 2,
150
- update: function update(feature, featureIdx, vertex) {
151
- return [vertex[3], vertex[4]];
152
- }
72
+ }
73
+ });
74
+ this.styleAttributeService.registerStyleAttribute({
75
+ name: 'normal',
76
+ type: AttributeType.Attribute,
77
+ descriptor: {
78
+ name: 'a_Normal',
79
+ shaderLocation: ShaderLocation.NORMAL,
80
+ buffer: {
81
+ usage: gl.STATIC_DRAW,
82
+ data: [],
83
+ type: gl.FLOAT
84
+ },
85
+ size: 3,
86
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
87
+ return normal;
153
88
  }
154
- });
155
- }
156
- }]);
157
- return EarthBloomSphereModel;
158
- }(BaseModel);
159
- export { EarthBloomSphereModel as default };
89
+ }
90
+ });
91
+ this.styleAttributeService.registerStyleAttribute({
92
+ name: 'uv',
93
+ type: AttributeType.Attribute,
94
+ descriptor: {
95
+ name: 'a_Uv',
96
+ shaderLocation: ShaderLocation.UV,
97
+ buffer: {
98
+ usage: gl.DYNAMIC_DRAW,
99
+ data: [],
100
+ type: gl.FLOAT
101
+ },
102
+ size: 2,
103
+ update: (feature, featureIdx, vertex) => {
104
+ return [vertex[3], vertex[4]];
105
+ }
106
+ }
107
+ });
108
+ }
109
+ }