@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,16 +1,13 @@
1
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/esm/createClass";
3
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
2
  import * as glUtils from "./utils";
5
3
  import { drawFrag, drawVert, fullScreenFrag, fullScreenVert, updateFrag, updateVert } from "./windShader";
6
4
  function getColorRamp(colors) {
7
- var canvas = document.createElement('canvas');
8
- var ctx = canvas.getContext('2d');
5
+ let canvas = document.createElement('canvas');
6
+ const ctx = canvas.getContext('2d');
9
7
  canvas.width = 256;
10
8
  canvas.height = 1;
11
- var gradient = ctx.createLinearGradient(0, 0, 256, 0);
12
- for (var _i = 0, _Object$keys = Object.keys(colors); _i < _Object$keys.length; _i++) {
13
- var stop = _Object$keys[_i];
9
+ const gradient = ctx.createLinearGradient(0, 0, 256, 0);
10
+ for (const stop of Object.keys(colors)) {
14
11
  gradient.addColorStop(+stop, colors[+stop]);
15
12
  }
16
13
  ctx.fillStyle = gradient;
@@ -31,12 +28,33 @@ function bindFramebuffer(gl, framebuffer, texture) {
31
28
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
32
29
  }
33
30
  }
34
- export var Wind = /*#__PURE__*/function () {
35
- function Wind(options) {
36
- _classCallCheck(this, Wind);
31
+ export class Wind {
32
+ constructor(options) {
37
33
  _defineProperty(this, "width", 512);
38
34
  _defineProperty(this, "height", 512);
35
+ _defineProperty(this, "pixels", void 0);
36
+ _defineProperty(this, "fadeOpacity", void 0);
37
+ _defineProperty(this, "speedFactor", void 0);
38
+ _defineProperty(this, "dropRate", void 0);
39
+ _defineProperty(this, "dropRateBump", void 0);
40
+ _defineProperty(this, "gl", void 0);
41
+ _defineProperty(this, "drawProgram", void 0);
42
+ _defineProperty(this, "fullScreenProgram", void 0);
43
+ _defineProperty(this, "updateProgram", void 0);
44
+ _defineProperty(this, "rampColors", void 0);
39
45
  _defineProperty(this, "numParticles", 65536);
46
+ _defineProperty(this, "numParticlesSize", void 0);
47
+ _defineProperty(this, "particleStateResolution", void 0);
48
+ _defineProperty(this, "quadBuffer", void 0);
49
+ _defineProperty(this, "particleIndexBuffer", void 0);
50
+ _defineProperty(this, "framebuffer", void 0);
51
+ _defineProperty(this, "colorRampTexture", void 0);
52
+ _defineProperty(this, "backgroundTexture", void 0);
53
+ _defineProperty(this, "screenTexture", void 0);
54
+ _defineProperty(this, "particleStateTexture0", void 0);
55
+ _defineProperty(this, "particleStateTexture1", void 0);
56
+ _defineProperty(this, "windTexture", void 0);
57
+ _defineProperty(this, "windData", void 0);
40
58
  this.gl = options.glContext;
41
59
  this.width = options.imageWidth;
42
60
  this.height = options.imageHeight;
@@ -47,298 +65,269 @@ export var Wind = /*#__PURE__*/function () {
47
65
  this.rampColors = options.rampColors;
48
66
  this.init();
49
67
  }
50
- _createClass(Wind, [{
51
- key: "init",
52
- value: function init() {
53
- var gl = this.gl;
54
- this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
55
- this.speedFactor = 0.25; // how fast the particles move
56
- this.dropRate = 0.003; // how often the particles move to a random place
57
- this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
68
+ init() {
69
+ const gl = this.gl;
70
+ this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
71
+ this.speedFactor = 0.25; // how fast the particles move
72
+ this.dropRate = 0.003; // how often the particles move to a random place
73
+ this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
58
74
 
59
- this.drawProgram = glUtils.createProgram(gl, drawVert, drawFrag);
60
- this.fullScreenProgram = glUtils.createProgram(gl, fullScreenVert, fullScreenFrag);
61
- this.updateProgram = glUtils.createProgram(gl, updateVert, updateFrag);
62
- this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
63
- this.framebuffer = gl.createFramebuffer();
64
- this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
65
- var emptyPixels = new Uint8Array(this.width * this.height * 4);
75
+ this.drawProgram = glUtils.createProgram(gl, drawVert, drawFrag);
76
+ this.fullScreenProgram = glUtils.createProgram(gl, fullScreenVert, fullScreenFrag);
77
+ this.updateProgram = glUtils.createProgram(gl, updateVert, updateFrag);
78
+ this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
79
+ this.framebuffer = gl.createFramebuffer();
80
+ this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
81
+ const emptyPixels = new Uint8Array(this.width * this.height * 4);
66
82
 
67
- // screen textures to hold the drawn screen for the previous and the current frame
83
+ // screen textures to hold the drawn screen for the previous and the current frame
84
+
85
+ this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
86
+ this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
87
+
88
+ // we create a square texture where each pixel will hold a particle position encoded as RGBA
89
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
90
+ // particleRes size
91
+ this.numParticlesSize = particleRes * particleRes;
92
+ const particleState = new Uint8Array(this.numParticlesSize * 4);
93
+ for (let i = 0; i < particleState.length; i++) {
94
+ particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
95
+ }
96
+ // textures to hold the particle state for the current and the next frame
97
+ this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
98
+ this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
99
+ const particleIndices = new Float32Array(this.numParticlesSize);
100
+ for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
101
+ particleIndices[i$1] = i$1;
102
+ }
103
+ this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
104
+ }
105
+ setWind(windData) {
106
+ this.windData = windData;
107
+ this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
108
+ }
68
109
 
69
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
70
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
110
+ /**
111
+ * 更新风场粒子数量
112
+ * @param num
113
+ */
114
+ updateParticelNum(num) {
115
+ const gl = this.gl;
116
+ if (num !== this.numParticles) {
117
+ this.numParticles = num; // params number
71
118
 
72
119
  // we create a square texture where each pixel will hold a particle position encoded as RGBA
73
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
74
- // particleRes size
120
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
75
121
  this.numParticlesSize = particleRes * particleRes;
76
- var particleState = new Uint8Array(this.numParticlesSize * 4);
77
- for (var i = 0; i < particleState.length; i++) {
122
+ const particleState = new Uint8Array(this.numParticlesSize * 4);
123
+ for (let i = 0; i < particleState.length; i++) {
78
124
  particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
79
125
  }
80
126
  // textures to hold the particle state for the current and the next frame
81
127
  this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
82
128
  this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
83
- var particleIndices = new Float32Array(this.numParticlesSize);
84
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
129
+ const particleIndices = new Float32Array(this.numParticlesSize);
130
+ for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
85
131
  particleIndices[i$1] = i$1;
86
132
  }
87
133
  this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
88
134
  }
89
- }, {
90
- key: "setWind",
91
- value: function setWind(windData) {
92
- this.windData = windData;
93
- this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
94
- }
95
-
96
- /**
97
- * 更新风场粒子数量
98
- * @param num
99
- */
100
- }, {
101
- key: "updateParticelNum",
102
- value: function updateParticelNum(num) {
103
- var gl = this.gl;
104
- if (num !== this.numParticles) {
105
- this.numParticles = num; // params number
135
+ }
106
136
 
107
- // we create a square texture where each pixel will hold a particle position encoded as RGBA
108
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
109
- this.numParticlesSize = particleRes * particleRes;
110
- var particleState = new Uint8Array(this.numParticlesSize * 4);
111
- for (var i = 0; i < particleState.length; i++) {
112
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
113
- }
114
- // textures to hold the particle state for the current and the next frame
115
- this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
116
- this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
117
- var particleIndices = new Float32Array(this.numParticlesSize);
118
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
119
- particleIndices[i$1] = i$1;
120
- }
121
- this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
122
- }
123
- }
137
+ /**
138
+ * 更新风场风向风速
139
+ * @param uMin
140
+ * @param uMax
141
+ * @param vMin
142
+ * @param vMax
143
+ */
144
+ updateWindDir(uMin, uMax, vMin, vMax) {
145
+ this.windData.uMin = uMin;
146
+ this.windData.uMax = uMax;
147
+ this.windData.vMin = vMin;
148
+ this.windData.vMax = vMax;
149
+ }
124
150
 
125
- /**
126
- * 更新风场风向风速
127
- * @param uMin
128
- * @param uMax
129
- * @param vMin
130
- * @param vMax
131
- */
132
- }, {
133
- key: "updateWindDir",
134
- value: function updateWindDir(uMin, uMax, vMin, vMax) {
135
- this.windData.uMin = uMin;
136
- this.windData.uMax = uMax;
137
- this.windData.vMin = vMin;
138
- this.windData.vMax = vMax;
151
+ /**
152
+ * update rampColors
153
+ * @param rampColors
154
+ */
155
+ updateColorRampTexture(rampColors) {
156
+ if (this.isColorChanged(rampColors)) {
157
+ this.rampColors = rampColors;
158
+ const gl = this.gl;
159
+ gl.deleteTexture(this.colorRampTexture);
160
+ this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
139
161
  }
140
-
141
- /**
142
- * update rampColors
143
- * @param rampColors
144
- */
145
- }, {
146
- key: "updateColorRampTexture",
147
- value: function updateColorRampTexture(rampColors) {
148
- if (this.isColorChanged(rampColors)) {
149
- this.rampColors = rampColors;
150
- var gl = this.gl;
151
- gl.deleteTexture(this.colorRampTexture);
152
- this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
162
+ }
163
+ isColorChanged(rampColors) {
164
+ const keys = Object.keys(rampColors);
165
+ for (const item of keys) {
166
+ const key = Number(item);
167
+ // exist new key -> color need update
168
+ if (!this.rampColors[key]) {
169
+ return true;
153
170
  }
154
- }
155
- }, {
156
- key: "isColorChanged",
157
- value: function isColorChanged(rampColors) {
158
- var keys = Object.keys(rampColors);
159
- for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
160
- var item = _keys[_i2];
161
- var _key = Number(item);
162
- // exist new key -> color need update
163
- if (!this.rampColors[_key]) {
164
- return true;
165
- }
166
- // value changed -> color need update
167
- if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
168
- return true;
169
- }
171
+ // value changed -> color need update
172
+ if (this.rampColors[key] && this.rampColors[key] !== rampColors[key]) {
173
+ return true;
170
174
  }
171
- return false;
172
175
  }
173
- }, {
174
- key: "reSize",
175
- value: function reSize(width, height) {
176
- if (width !== this.width || height !== this.height) {
177
- var gl = this.gl;
178
- gl.deleteTexture(this.backgroundTexture);
179
- gl.deleteTexture(this.screenTexture);
180
- this.width = width;
181
- this.height = height;
182
- var emptyPixels = new Uint8Array(width * height * 4);
183
- // screen textures to hold the drawn screen for the previous and the current frame
184
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
185
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
186
- }
176
+ return false;
177
+ }
178
+ reSize(width, height) {
179
+ if (width !== this.width || height !== this.height) {
180
+ const gl = this.gl;
181
+ gl.deleteTexture(this.backgroundTexture);
182
+ gl.deleteTexture(this.screenTexture);
183
+ this.width = width;
184
+ this.height = height;
185
+ const emptyPixels = new Uint8Array(width * height * 4);
186
+ // screen textures to hold the drawn screen for the previous and the current frame
187
+ this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
188
+ this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
187
189
  }
188
- }, {
189
- key: "draw",
190
- value: function draw() {
191
- var _this$windData;
192
- if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
193
- var gl = this.gl;
194
- glUtils.bindTexture(gl, this.windTexture, 0);
195
- glUtils.bindTexture(gl, this.particleStateTexture0, 1);
196
- this.drawScreen(); // draw Particles into framebuffer
197
- this.updateParticles();
198
- return {
199
- d: this.pixels,
200
- w: this.width,
201
- h: this.height
202
- };
203
- } else {
204
- return {
205
- d: new Uint8Array([0, 0, 0, 0]),
206
- w: 1,
207
- h: 1
208
- };
209
- }
190
+ }
191
+ draw() {
192
+ var _this$windData;
193
+ if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
194
+ const gl = this.gl;
195
+ glUtils.bindTexture(gl, this.windTexture, 0);
196
+ glUtils.bindTexture(gl, this.particleStateTexture0, 1);
197
+ this.drawScreen(); // draw Particles into framebuffer
198
+ this.updateParticles();
199
+ return {
200
+ d: this.pixels,
201
+ w: this.width,
202
+ h: this.height
203
+ };
204
+ } else {
205
+ return {
206
+ d: new Uint8Array([0, 0, 0, 0]),
207
+ w: 1,
208
+ h: 1
209
+ };
210
210
  }
211
- }, {
212
- key: "drawScreen",
213
- value: function drawScreen() {
214
- var gl = this.gl;
211
+ }
212
+ drawScreen() {
213
+ const gl = this.gl;
215
214
 
216
- // draw the screen into a temporary framebuffer to retain it as the background on the next frame
217
- bindFramebuffer(gl, this.framebuffer, this.screenTexture);
218
- gl.viewport(0, 0, this.width, this.height);
219
- gl.disable(gl.BLEND);
220
- this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
221
- this.drawParticles();
222
- this.pixels = new Uint8Array(4 * this.width * this.height);
223
- gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
224
- bindFramebuffer(gl, null, null);
225
- gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
215
+ // draw the screen into a temporary framebuffer to retain it as the background on the next frame
216
+ bindFramebuffer(gl, this.framebuffer, this.screenTexture);
217
+ gl.viewport(0, 0, this.width, this.height);
218
+ gl.disable(gl.BLEND);
219
+ this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
220
+ this.drawParticles();
221
+ this.pixels = new Uint8Array(4 * this.width * this.height);
222
+ gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
223
+ bindFramebuffer(gl, null, null);
224
+ gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
226
225
 
227
- // save the current screen as the background for the next frame
228
- var temp = this.backgroundTexture;
229
- this.backgroundTexture = this.screenTexture;
230
- this.screenTexture = temp;
231
- }
232
- }, {
233
- key: "drawFullTexture",
234
- value: function drawFullTexture(texture, opacity) {
235
- var gl = this.gl;
236
- var program = this.fullScreenProgram;
237
- gl.useProgram(program);
226
+ // save the current screen as the background for the next frame
227
+ const temp = this.backgroundTexture;
228
+ this.backgroundTexture = this.screenTexture;
229
+ this.screenTexture = temp;
230
+ }
231
+ drawFullTexture(texture, opacity) {
232
+ const gl = this.gl;
233
+ const program = this.fullScreenProgram;
234
+ gl.useProgram(program);
238
235
 
239
- // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
236
+ // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
240
237
 
241
- gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
242
- gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
243
- gl.enableVertexAttribArray(program.a_pos);
244
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
245
- glUtils.bindTexture(gl, texture, 2);
246
- gl.uniform1i(program.u_screen, 2);
247
- gl.uniform1f(program.u_opacity, opacity);
248
- gl.drawArrays(gl.TRIANGLES, 0, 6);
249
- // gl.drawArrays(gl.POINTS, 0, 6);
250
- }
251
- }, {
252
- key: "drawParticles",
253
- value: function drawParticles() {
254
- var gl = this.gl;
255
- var program = this.drawProgram;
256
- gl.useProgram(program);
257
- bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
258
- glUtils.bindTexture(gl, this.colorRampTexture, 2);
259
- gl.uniform1i(program.u_wind, 0);
260
- gl.uniform1i(program.u_particles, 1);
261
- gl.uniform1i(program.u_color_ramp, 2);
262
- gl.uniform1f(program.u_particles_res, this.particleStateResolution);
263
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
264
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
265
- gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
266
- }
267
- }, {
268
- key: "updateParticles",
269
- value: function updateParticles() {
270
- var gl = this.gl;
271
- bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
272
- gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
273
- var program = this.updateProgram;
274
- gl.useProgram(program);
275
- bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
276
- gl.uniform1i(program.u_wind, 0);
277
- gl.uniform1i(program.u_particles, 1);
278
- gl.uniform1f(program.u_rand_seed, Math.random());
279
- gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
280
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
281
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
282
- gl.uniform1f(program.u_speed_factor, this.speedFactor);
283
- gl.uniform1f(program.u_drop_rate, this.dropRate);
284
- gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
285
- gl.drawArrays(gl.TRIANGLES, 0, 6);
238
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
239
+ gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
240
+ gl.enableVertexAttribArray(program.a_pos);
241
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
242
+ glUtils.bindTexture(gl, texture, 2);
243
+ gl.uniform1i(program.u_screen, 2);
244
+ gl.uniform1f(program.u_opacity, opacity);
245
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
246
+ // gl.drawArrays(gl.POINTS, 0, 6);
247
+ }
248
+ drawParticles() {
249
+ const gl = this.gl;
250
+ const program = this.drawProgram;
251
+ gl.useProgram(program);
252
+ bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
253
+ glUtils.bindTexture(gl, this.colorRampTexture, 2);
254
+ gl.uniform1i(program.u_wind, 0);
255
+ gl.uniform1i(program.u_particles, 1);
256
+ gl.uniform1i(program.u_color_ramp, 2);
257
+ gl.uniform1f(program.u_particles_res, this.particleStateResolution);
258
+ gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
259
+ gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
260
+ gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
261
+ }
262
+ updateParticles() {
263
+ const gl = this.gl;
264
+ bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
265
+ gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
266
+ const program = this.updateProgram;
267
+ gl.useProgram(program);
268
+ bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
269
+ gl.uniform1i(program.u_wind, 0);
270
+ gl.uniform1i(program.u_particles, 1);
271
+ gl.uniform1f(program.u_rand_seed, Math.random());
272
+ gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
273
+ gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
274
+ gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
275
+ gl.uniform1f(program.u_speed_factor, this.speedFactor);
276
+ gl.uniform1f(program.u_drop_rate, this.dropRate);
277
+ gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
278
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
286
279
 
287
- // swap the particle state textures so the new one becomes the current one
288
- var temp = this.particleStateTexture0;
289
- this.particleStateTexture0 = this.particleStateTexture1;
290
- this.particleStateTexture1 = temp;
291
- bindFramebuffer(gl, null, null);
280
+ // swap the particle state textures so the new one becomes the current one
281
+ const temp = this.particleStateTexture0;
282
+ this.particleStateTexture0 = this.particleStateTexture1;
283
+ this.particleStateTexture1 = temp;
284
+ bindFramebuffer(gl, null, null);
292
285
 
293
- // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
294
- }
295
- }, {
296
- key: "destroy",
297
- value: function destroy() {
298
- // private drawProgram: WebGLProgram;
299
- // private fullScreenProgram: WebGLProgram;
300
- // private updateProgram: WebGLProgram;
286
+ // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
287
+ }
288
+ destroy() {
289
+ // private drawProgram: WebGLProgram;
290
+ // private fullScreenProgram: WebGLProgram;
291
+ // private updateProgram: WebGLProgram;
301
292
 
302
- // private quadBuffer: WebGLBuffer | null;
303
- // private particleIndexBuffer: WebGLBuffer | null;
293
+ // private quadBuffer: WebGLBuffer | null;
294
+ // private particleIndexBuffer: WebGLBuffer | null;
304
295
 
305
- // private framebuffer: WebGLFramebuffer | null;
296
+ // private framebuffer: WebGLFramebuffer | null;
306
297
 
307
- // private colorRampTexture: WebGLTexture | null;
308
- // private backgroundTexture: WebGLTexture | null;
309
- // private screenTexture: WebGLTexture | null;
310
- // private particleStateTexture0: WebGLTexture | null;
311
- // private particleStateTexture1: WebGLTexture | null;
312
- // private windTexture: WebGLTexture | null;
298
+ // private colorRampTexture: WebGLTexture | null;
299
+ // private backgroundTexture: WebGLTexture | null;
300
+ // private screenTexture: WebGLTexture | null;
301
+ // private particleStateTexture0: WebGLTexture | null;
302
+ // private particleStateTexture1: WebGLTexture | null;
303
+ // private windTexture: WebGLTexture | null;
313
304
 
314
- this.gl.deleteBuffer(this.quadBuffer);
315
- this.gl.deleteBuffer(this.particleIndexBuffer);
316
- this.gl.deleteFramebuffer(this.framebuffer);
305
+ this.gl.deleteBuffer(this.quadBuffer);
306
+ this.gl.deleteBuffer(this.particleIndexBuffer);
307
+ this.gl.deleteFramebuffer(this.framebuffer);
317
308
 
318
- // @ts-ignore
319
- this.gl.deleteShader(this.drawProgram.vertexShader);
320
- // @ts-ignore
321
- this.gl.deleteShader(this.drawProgram.fragmentShader);
322
- this.gl.deleteProgram(this.drawProgram);
309
+ // @ts-ignore
310
+ this.gl.deleteShader(this.drawProgram.vertexShader);
311
+ // @ts-ignore
312
+ this.gl.deleteShader(this.drawProgram.fragmentShader);
313
+ this.gl.deleteProgram(this.drawProgram);
323
314
 
324
- // @ts-ignore
325
- this.gl.deleteShader(this.fullScreenProgram.vertexShader);
326
- // @ts-ignore
327
- this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
328
- this.gl.deleteProgram(this.fullScreenProgram);
315
+ // @ts-ignore
316
+ this.gl.deleteShader(this.fullScreenProgram.vertexShader);
317
+ // @ts-ignore
318
+ this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
319
+ this.gl.deleteProgram(this.fullScreenProgram);
329
320
 
330
- // @ts-ignore
331
- this.gl.deleteShader(this.updateProgram.vertexShader);
332
- // @ts-ignore
333
- this.gl.deleteShader(this.updateProgram.fragmentShader);
334
- this.gl.deleteProgram(this.updateProgram);
335
- this.gl.deleteTexture(this.colorRampTexture);
336
- this.gl.deleteTexture(this.backgroundTexture);
337
- this.gl.deleteTexture(this.screenTexture);
338
- this.gl.deleteTexture(this.particleStateTexture0);
339
- this.gl.deleteTexture(this.particleStateTexture1);
340
- this.gl.deleteTexture(this.windTexture);
341
- }
342
- }]);
343
- return Wind;
344
- }();
321
+ // @ts-ignore
322
+ this.gl.deleteShader(this.updateProgram.vertexShader);
323
+ // @ts-ignore
324
+ this.gl.deleteShader(this.updateProgram.fragmentShader);
325
+ this.gl.deleteProgram(this.updateProgram);
326
+ this.gl.deleteTexture(this.colorRampTexture);
327
+ this.gl.deleteTexture(this.backgroundTexture);
328
+ this.gl.deleteTexture(this.screenTexture);
329
+ this.gl.deleteTexture(this.particleStateTexture0);
330
+ this.gl.deleteTexture(this.particleStateTexture1);
331
+ this.gl.deleteTexture(this.windTexture);
332
+ }
333
+ }