@antv/l7-layers 2.21.1 → 2.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.js +60 -113
- package/es/canvas/models/canvas.js +95 -135
- package/es/canvas/models/constants.js +1 -1
- package/es/citybuliding/building.js +20 -58
- package/es/citybuliding/models/build.js +142 -199
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +1113 -1412
- package/es/core/BaseModel.js +263 -317
- package/es/core/CommonStyleAttribute.js +25 -18
- package/es/core/LayerPickService.js +92 -141
- package/es/core/TextureService.js +58 -69
- package/es/core/constant.js +2 -2
- package/es/core/interface.js +5 -5
- package/es/core/line_trangluation.js +38 -43
- package/es/core/shape/Path.js +21 -12
- package/es/core/shape/arrow.js +50 -62
- package/es/core/shape/extrude.js +54 -62
- package/es/core/triangulation.js +192 -171
- package/es/core/utils.js +5 -5
- package/es/earth/index.js +35 -73
- package/es/earth/models/atmosphere.js +98 -148
- package/es/earth/models/base.js +148 -201
- package/es/earth/models/bloomsphere.js +97 -147
- package/es/earth/utils.js +37 -38
- package/es/geometry/index.js +36 -75
- package/es/geometry/models/billboard.js +147 -204
- package/es/geometry/models/index.js +1 -1
- package/es/geometry/models/plane.js +277 -357
- package/es/geometry/models/sprite.js +182 -240
- package/es/heatmap/index.js +72 -121
- package/es/heatmap/models/grid.js +66 -118
- package/es/heatmap/models/grid3d.js +101 -151
- package/es/heatmap/models/heatmap.js +398 -455
- package/es/heatmap/models/hexagon.js +67 -119
- package/es/heatmap/models/index.js +1 -1
- package/es/heatmap/triangulation.js +20 -20
- package/es/image/index.js +23 -62
- package/es/image/models/image.js +99 -163
- package/es/image/models/index.js +1 -1
- package/es/line/index.js +65 -106
- package/es/line/models/arc.js +200 -248
- package/es/line/models/arc_3d.js +190 -241
- package/es/line/models/flow.js +101 -153
- package/es/line/models/great_circle.js +183 -234
- package/es/line/models/index.js +1 -1
- package/es/line/models/line.js +230 -285
- package/es/line/models/simple_line.js +142 -192
- package/es/line/models/wall.js +221 -273
- package/es/mask/index.js +16 -53
- package/es/mask/models/fill.js +51 -108
- package/es/mask/models/index.js +1 -1
- package/es/plugins/DataMappingPlugin.js +205 -249
- package/es/plugins/DataSourcePlugin.js +64 -92
- package/es/plugins/FeatureScalePlugin.js +258 -302
- package/es/plugins/LayerAnimateStylePlugin.js +12 -22
- package/es/plugins/LayerMaskPlugin.js +15 -24
- package/es/plugins/LayerModelPlugin.js +52 -136
- package/es/plugins/LayerStylePlugin.js +14 -23
- package/es/plugins/LightingPlugin.js +26 -37
- package/es/plugins/MultiPassRendererPlugin.js +34 -39
- package/es/plugins/PixelPickingPlugin.js +129 -150
- package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
- package/es/plugins/ShaderUniformPlugin.js +159 -131
- package/es/plugins/UpdateModelPlugin.js +16 -26
- package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
- package/es/point/index.js +118 -182
- package/es/point/models/billboard_point.js +72 -127
- package/es/point/models/earthExtrude.js +170 -220
- package/es/point/models/earthFill.js +136 -192
- package/es/point/models/extrude.js +167 -217
- package/es/point/models/fill.js +152 -209
- package/es/point/models/fillImage.js +156 -211
- package/es/point/models/image.js +127 -180
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.js +67 -122
- package/es/point/models/radar.js +93 -148
- package/es/point/models/text.js +447 -578
- package/es/point/shape/extrude.js +19 -25
- package/es/polygon/index.js +61 -99
- package/es/polygon/models/extrude.js +208 -281
- package/es/polygon/models/extrusion.js +95 -142
- package/es/polygon/models/fill.js +102 -153
- package/es/polygon/models/index.js +1 -1
- package/es/polygon/models/ocean.js +139 -198
- package/es/polygon/models/water.js +120 -179
- package/es/raster/buffers/triangulation.js +13 -11
- package/es/raster/index.js +47 -88
- package/es/raster/models/index.js +1 -1
- package/es/raster/models/raster.js +134 -202
- package/es/raster/models/rasterRgb.js +134 -208
- package/es/raster/models/rasterTerrainRgb.js +98 -153
- package/es/tile/core/BaseLayer.d.ts +1 -0
- package/es/tile/core/BaseLayer.js +206 -282
- package/es/tile/core/TileDebugLayer.js +12 -46
- package/es/tile/interaction/getRasterData.js +24 -30
- package/es/tile/interaction/utils.js +15 -33
- package/es/tile/service/TileLayerService.js +104 -177
- package/es/tile/service/TilePickService.js +99 -156
- package/es/tile/service/TileSourceService.js +17 -26
- package/es/tile/tile/DebugTile.js +41 -78
- package/es/tile/tile/ImageTile.js +33 -66
- package/es/tile/tile/MaskTile.js +47 -81
- package/es/tile/tile/RasterRGBTile.js +40 -71
- package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
- package/es/tile/tile/RasterTile.js +69 -104
- package/es/tile/tile/Tile.d.ts +1 -1
- package/es/tile/tile/Tile.js +151 -232
- package/es/tile/tile/VectorTile.js +77 -124
- package/es/tile/tile/index.js +4 -2
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.js +2 -2
- package/es/utils/blend.js +52 -46
- package/es/utils/collision-index.js +62 -70
- package/es/utils/extrude_polyline.js +441 -471
- package/es/utils/grid-index.js +97 -123
- package/es/utils/identityScale.js +5 -5
- package/es/utils/load-image.js +15 -39
- package/es/utils/multiPassRender.js +7 -9
- package/es/utils/polylineNormal.js +40 -42
- package/es/utils/rampcolor_legend.js +5 -3
- package/es/utils/simpleLine.js +53 -66
- package/es/utils/symbol-layout.js +95 -117
- package/es/wind/index.js +28 -70
- package/es/wind/models/index.js +1 -1
- package/es/wind/models/utils.js +36 -34
- package/es/wind/models/wind.js +203 -260
- package/es/wind/models/windRender.js +258 -269
- package/es/wind/models/windShader.js +145 -6
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +64 -113
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +97 -136
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +1 -1
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +2 -2
- package/lib/citybuliding/building.d.ts +7 -0
- package/lib/citybuliding/building.js +22 -58
- package/lib/citybuliding/models/build.d.ts +17 -0
- package/lib/citybuliding/models/build.js +144 -199
- package/lib/core/BaseLayer.d.ts +247 -0
- package/lib/core/BaseLayer.js +1115 -1412
- package/lib/core/BaseModel.d.ts +82 -0
- package/lib/core/BaseModel.js +263 -315
- package/lib/core/CommonStyleAttribute.d.ts +20 -0
- package/lib/core/CommonStyleAttribute.js +25 -18
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +93 -140
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +59 -68
- package/lib/core/constant.d.ts +6 -0
- package/lib/core/constant.js +2 -2
- package/lib/core/interface.d.ts +282 -0
- package/lib/core/interface.js +5 -5
- package/lib/core/line_trangluation.d.ts +19 -0
- package/lib/core/line_trangluation.js +38 -43
- package/lib/core/schema.d.ts +27 -0
- package/lib/core/shape/Path.d.ts +39 -0
- package/lib/core/shape/Path.js +21 -13
- package/lib/core/shape/arrow.d.ts +25 -0
- package/lib/core/shape/arrow.js +50 -62
- package/lib/core/shape/extrude.d.ts +17 -0
- package/lib/core/shape/extrude.js +54 -62
- package/lib/core/triangulation.d.ts +136 -0
- package/lib/core/triangulation.js +194 -174
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +5 -5
- package/lib/earth/index.d.ts +22 -0
- package/lib/earth/index.js +37 -73
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +100 -148
- package/lib/earth/models/base.d.ts +22 -0
- package/lib/earth/models/base.js +150 -201
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +99 -147
- package/lib/earth/utils.d.ts +26 -0
- package/lib/earth/utils.js +37 -39
- package/lib/geometry/index.d.ts +22 -0
- package/lib/geometry/index.js +38 -75
- package/lib/geometry/models/billboard.d.ts +24 -0
- package/lib/geometry/models/billboard.js +149 -204
- package/lib/geometry/models/index.d.ts +5 -0
- package/lib/geometry/models/index.js +1 -1
- package/lib/geometry/models/plane.d.ts +43 -0
- package/lib/geometry/models/plane.js +280 -357
- package/lib/geometry/models/sprite.d.ts +48 -0
- package/lib/geometry/models/sprite.js +184 -240
- package/lib/heatmap/index.d.ts +13 -0
- package/lib/heatmap/index.js +74 -121
- package/lib/heatmap/models/grid.d.ts +15 -0
- package/lib/heatmap/models/grid.js +68 -118
- package/lib/heatmap/models/grid3d.d.ts +15 -0
- package/lib/heatmap/models/grid3d.js +103 -151
- package/lib/heatmap/models/heatmap.d.ts +27 -0
- package/lib/heatmap/models/heatmap.js +400 -455
- package/lib/heatmap/models/hexagon.d.ts +15 -0
- package/lib/heatmap/models/hexagon.js +69 -119
- package/lib/heatmap/models/index.d.ts +5 -0
- package/lib/heatmap/models/index.js +1 -1
- package/lib/heatmap/triangulation.d.ts +5 -0
- package/lib/heatmap/triangulation.js +20 -20
- package/lib/image/index.d.ts +9 -0
- package/lib/image/index.js +25 -62
- package/lib/image/models/image.d.ts +17 -0
- package/lib/image/models/image.js +101 -163
- package/lib/image/models/index.d.ts +5 -0
- package/lib/image/models/index.js +1 -1
- package/lib/index.d.ts +18 -0
- package/lib/index.js +17 -17
- package/lib/line/index.d.ts +36 -0
- package/lib/line/index.js +67 -106
- package/lib/line/models/arc.d.ts +22 -0
- package/lib/line/models/arc.js +202 -248
- package/lib/line/models/arc_3d.d.ts +22 -0
- package/lib/line/models/arc_3d.js +193 -241
- package/lib/line/models/flow.d.ts +14 -0
- package/lib/line/models/flow.js +103 -153
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +185 -234
- package/lib/line/models/index.d.ts +5 -0
- package/lib/line/models/index.js +1 -1
- package/lib/line/models/line.d.ts +27 -0
- package/lib/line/models/line.js +232 -285
- package/lib/line/models/simple_line.d.ts +19 -0
- package/lib/line/models/simple_line.js +144 -192
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +223 -273
- package/lib/mask/index.d.ts +16 -0
- package/lib/mask/index.js +18 -53
- package/lib/mask/models/fill.d.ts +18 -0
- package/lib/mask/models/fill.js +53 -108
- package/lib/mask/models/index.d.ts +5 -0
- package/lib/mask/models/index.js +1 -1
- package/lib/plugins/DataMappingPlugin.d.ts +13 -0
- package/lib/plugins/DataMappingPlugin.js +206 -248
- package/lib/plugins/DataSourcePlugin.d.ts +6 -0
- package/lib/plugins/DataSourcePlugin.js +65 -91
- package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
- package/lib/plugins/FeatureScalePlugin.js +261 -304
- package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
- package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
- package/lib/plugins/LayerMaskPlugin.js +16 -24
- package/lib/plugins/LayerModelPlugin.d.ts +10 -0
- package/lib/plugins/LayerModelPlugin.js +53 -135
- package/lib/plugins/LayerStylePlugin.d.ts +7 -0
- package/lib/plugins/LayerStylePlugin.js +15 -23
- package/lib/plugins/LightingPlugin.d.ts +35 -0
- package/lib/plugins/LightingPlugin.js +27 -36
- package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/lib/plugins/MultiPassRendererPlugin.js +35 -38
- package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
- package/lib/plugins/PixelPickingPlugin.js +130 -149
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
- package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
- package/lib/plugins/ShaderUniformPlugin.js +160 -130
- package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
- package/lib/plugins/UpdateModelPlugin.js +17 -26
- package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
- package/lib/plugins/index.d.ts +15 -0
- package/lib/point/index.d.ts +33 -0
- package/lib/point/index.js +120 -182
- package/lib/point/models/billboard_point.d.ts +21 -0
- package/lib/point/models/billboard_point.js +74 -127
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +172 -220
- package/lib/point/models/earthFill.d.ts +15 -0
- package/lib/point/models/earthFill.js +138 -192
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +169 -217
- package/lib/point/models/fill.d.ts +31 -0
- package/lib/point/models/fill.js +154 -209
- package/lib/point/models/fillImage.d.ts +26 -0
- package/lib/point/models/fillImage.js +159 -211
- package/lib/point/models/image.d.ts +18 -0
- package/lib/point/models/image.js +129 -180
- package/lib/point/models/index.d.ts +5 -0
- package/lib/point/models/index.js +1 -1
- package/lib/point/models/normal.d.ts +22 -0
- package/lib/point/models/normal.js +69 -122
- package/lib/point/models/radar.d.ts +22 -0
- package/lib/point/models/radar.js +95 -148
- package/lib/point/models/text.d.ts +69 -0
- package/lib/point/models/text.js +449 -578
- package/lib/point/shape/extrude.d.ts +15 -0
- package/lib/point/shape/extrude.js +19 -25
- package/lib/polygon/index.d.ts +18 -0
- package/lib/polygon/index.js +63 -99
- package/lib/polygon/models/extrude.d.ts +25 -0
- package/lib/polygon/models/extrude.js +210 -281
- package/lib/polygon/models/extrusion.d.ts +24 -0
- package/lib/polygon/models/extrusion.js +97 -142
- package/lib/polygon/models/fill.d.ts +18 -0
- package/lib/polygon/models/fill.js +104 -153
- package/lib/polygon/models/index.d.ts +5 -0
- package/lib/polygon/models/index.js +1 -1
- package/lib/polygon/models/ocean.d.ts +23 -0
- package/lib/polygon/models/ocean.js +141 -198
- package/lib/polygon/models/water.d.ts +21 -0
- package/lib/polygon/models/water.js +122 -179
- package/lib/raster/buffers/triangulation.d.ts +6 -0
- package/lib/raster/buffers/triangulation.js +13 -11
- package/lib/raster/index.d.ts +11 -0
- package/lib/raster/index.js +49 -88
- package/lib/raster/models/index.d.ts +5 -0
- package/lib/raster/models/index.js +1 -1
- package/lib/raster/models/raster.d.ts +21 -0
- package/lib/raster/models/raster.js +136 -202
- package/lib/raster/models/rasterRgb.d.ts +21 -0
- package/lib/raster/models/rasterRgb.js +136 -208
- package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
- package/lib/raster/models/rasterTerrainRgb.js +100 -153
- package/lib/tile/core/BaseLayer.d.ts +48 -0
- package/lib/tile/core/BaseLayer.js +207 -281
- package/lib/tile/core/TileDebugLayer.d.ts +15 -0
- package/lib/tile/core/TileDebugLayer.js +14 -46
- package/lib/tile/interaction/getFeatureData.d.ts +0 -0
- package/lib/tile/interaction/getRasterData.d.ts +4 -0
- package/lib/tile/interaction/getRasterData.js +24 -31
- package/lib/tile/interaction/utils.d.ts +11 -0
- package/lib/tile/interaction/utils.js +15 -34
- package/lib/tile/interface.d.ts +29 -0
- package/lib/tile/service/TileLayerService.d.ts +33 -0
- package/lib/tile/service/TileLayerService.js +105 -177
- package/lib/tile/service/TilePickService.d.ts +26 -0
- package/lib/tile/service/TilePickService.js +100 -156
- package/lib/tile/service/TileSourceService.d.ts +7 -0
- package/lib/tile/service/TileSourceService.js +20 -29
- package/lib/tile/tile/DebugTile.d.ts +16 -0
- package/lib/tile/tile/DebugTile.js +43 -78
- package/lib/tile/tile/ImageTile.d.ts +14 -0
- package/lib/tile/tile/ImageTile.js +35 -66
- package/lib/tile/tile/MaskTile.d.ts +18 -0
- package/lib/tile/tile/MaskTile.js +49 -81
- package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
- package/lib/tile/tile/RasterRGBTile.js +42 -71
- package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
- package/lib/tile/tile/RasterTile.d.ts +18 -0
- package/lib/tile/tile/RasterTile.js +71 -104
- package/lib/tile/tile/Tile.d.ts +114 -0
- package/lib/tile/tile/Tile.js +152 -231
- package/lib/tile/tile/VectorTile.d.ts +26 -0
- package/lib/tile/tile/VectorTile.js +79 -124
- package/lib/tile/tile/index.d.ts +12 -0
- package/lib/tile/tile/index.js +6 -4
- package/lib/tile/tile/util.d.ts +5 -0
- package/lib/tile/utils/constants.d.ts +1 -0
- package/lib/tile/utils/constants.js +1 -1
- package/lib/tile/utils/utils.d.ts +8 -0
- package/lib/tile/utils/utils.js +2 -2
- package/lib/utils/blend.d.ts +2 -0
- package/lib/utils/blend.js +52 -47
- package/lib/utils/collision-index.d.ts +47 -0
- package/lib/utils/collision-index.js +64 -69
- package/lib/utils/extrude_polyline.d.ts +68 -0
- package/lib/utils/extrude_polyline.js +442 -470
- package/lib/utils/grid-index.d.ts +28 -0
- package/lib/utils/grid-index.js +97 -123
- package/lib/utils/identityScale.d.ts +8 -0
- package/lib/utils/identityScale.js +5 -5
- package/lib/utils/load-image.d.ts +1 -0
- package/lib/utils/load-image.js +15 -39
- package/lib/utils/multiPassRender.d.ts +16 -0
- package/lib/utils/multiPassRender.js +7 -10
- package/lib/utils/polylineNormal.d.ts +9 -0
- package/lib/utils/polylineNormal.js +40 -43
- package/lib/utils/rampcolor_legend.d.ts +6 -0
- package/lib/utils/rampcolor_legend.js +5 -4
- package/lib/utils/simpleLine.d.ts +23 -0
- package/lib/utils/simpleLine.js +54 -65
- package/lib/utils/stencil.d.ts +7 -0
- package/lib/utils/symbol-layout.d.ts +43 -0
- package/lib/utils/symbol-layout.js +95 -117
- package/lib/wind/index.d.ts +11 -0
- package/lib/wind/index.js +30 -70
- package/lib/wind/models/index.d.ts +5 -0
- package/lib/wind/models/index.js +1 -1
- package/lib/wind/models/utils.d.ts +19 -0
- package/lib/wind/models/utils.js +36 -34
- package/lib/wind/models/wind.d.ts +24 -0
- package/lib/wind/models/wind.js +205 -260
- package/lib/wind/models/windRender.d.ts +104 -0
- package/lib/wind/models/windRender.js +261 -272
- package/lib/wind/models/windShader.d.ts +12 -0
- package/lib/wind/models/windShader.js +145 -6
- package/package.json +16 -19
- package/CHANGELOG.md +0 -492
- package/LICENSE.md +0 -21
- package/es/glsl.d.ts +0 -5
- package/lib/glsl.d.ts +0 -5
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ctx.fillStyle = gradient;
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@@ -31,12 +28,33 @@ function bindFramebuffer(gl, framebuffer, texture) {
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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export
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_classCallCheck(this, Wind);
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export class Wind {
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constructor(options) {
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_defineProperty(this, "width", 512);
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_defineProperty(this, "height", 512);
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_defineProperty(this, "pixels", void 0);
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_defineProperty(this, "fadeOpacity", void 0);
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_defineProperty(this, "speedFactor", void 0);
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_defineProperty(this, "dropRate", void 0);
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_defineProperty(this, "dropRateBump", void 0);
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_defineProperty(this, "gl", void 0);
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_defineProperty(this, "drawProgram", void 0);
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_defineProperty(this, "fullScreenProgram", void 0);
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_defineProperty(this, "updateProgram", void 0);
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_defineProperty(this, "rampColors", void 0);
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_defineProperty(this, "numParticles", 65536);
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_defineProperty(this, "numParticlesSize", void 0);
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_defineProperty(this, "particleStateResolution", void 0);
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_defineProperty(this, "quadBuffer", void 0);
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_defineProperty(this, "particleIndexBuffer", void 0);
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_defineProperty(this, "framebuffer", void 0);
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_defineProperty(this, "colorRampTexture", void 0);
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_defineProperty(this, "backgroundTexture", void 0);
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_defineProperty(this, "screenTexture", void 0);
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_defineProperty(this, "particleStateTexture0", void 0);
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_defineProperty(this, "particleStateTexture1", void 0);
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_defineProperty(this, "windTexture", void 0);
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_defineProperty(this, "windData", void 0);
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this.gl = options.glContext;
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this.width = options.imageWidth;
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this.height = options.imageHeight;
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@@ -47,298 +65,269 @@ export var Wind = /*#__PURE__*/function () {
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this.rampColors = options.rampColors;
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this.dropRate = 0.003; // how often the particles move to a random place
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this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
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init() {
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this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
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this.speedFactor = 0.25; // how fast the particles move
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this.dropRate = 0.003; // how often the particles move to a random place
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this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
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this.drawProgram = glUtils.createProgram(gl, drawVert, drawFrag);
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this.fullScreenProgram = glUtils.createProgram(gl, fullScreenVert, fullScreenFrag);
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this.updateProgram = glUtils.createProgram(gl, updateVert, updateFrag);
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this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
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this.framebuffer = gl.createFramebuffer();
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this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
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const emptyPixels = new Uint8Array(this.width * this.height * 4);
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// screen textures to hold the drawn screen for the previous and the current frame
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this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
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this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
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const particleState = new Uint8Array(this.numParticlesSize * 4);
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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}
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// textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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const particleIndices = new Float32Array(this.numParticlesSize);
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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setWind(windData) {
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}
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/**
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* 更新风场粒子数量
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* @param num
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*/
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updateParticelNum(num) {
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const gl = this.gl;
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if (num !== this.numParticles) {
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this.numParticles = num; // params number
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
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this.numParticlesSize = particleRes * particleRes;
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for (
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const particleState = new Uint8Array(this.numParticlesSize * 4);
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for (let i = 0; i < particleState.length; i++) {
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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}
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// textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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const particleIndices = new Float32Array(this.numParticlesSize);
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for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
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particleIndices[i$1] = i$1;
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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}
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key: "setWind",
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value: function setWind(windData) {
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this.windData = windData;
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this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
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}
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/**
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* 更新风场粒子数量
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* @param num
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*/
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}, {
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key: "updateParticelNum",
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value: function updateParticelNum(num) {
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var gl = this.gl;
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if (num !== this.numParticles) {
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this.numParticles = num; // params number
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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}
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/**
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* 更新风场风向风速
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* @param uMin
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* @param uMax
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* @param vMin
|
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* @param vMax
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*/
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updateWindDir(uMin, uMax, vMin, vMax) {
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this.windData.uMin = uMin;
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this.windData.uMax = uMax;
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this.windData.vMin = vMin;
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this.windData.vMax = vMax;
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}
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this.windData.uMin = uMin;
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this.windData.uMax = uMax;
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this.windData.vMin = vMin;
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this.windData.vMax = vMax;
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|
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/**
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* update rampColors
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* @param rampColors
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*/
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updateColorRampTexture(rampColors) {
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if (this.isColorChanged(rampColors)) {
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this.rampColors = rampColors;
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const gl = this.gl;
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gl.deleteTexture(this.colorRampTexture);
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this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
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if (this.isColorChanged(rampColors)) {
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|
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this.rampColors = rampColors;
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var gl = this.gl;
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|
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gl.deleteTexture(this.colorRampTexture);
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|
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this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
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}
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isColorChanged(rampColors) {
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const keys = Object.keys(rampColors);
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for (const item of keys) {
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const key = Number(item);
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|
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// exist new key -> color need update
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|
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if (!this.rampColors[key]) {
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return true;
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}
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|
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value: function isColorChanged(rampColors) {
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|
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var keys = Object.keys(rampColors);
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|
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for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
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var item = _keys[_i2];
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var _key = Number(item);
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// exist new key -> color need update
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if (!this.rampColors[_key]) {
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return true;
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|
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}
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|
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// value changed -> color need update
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|
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if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
|
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|
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return true;
|
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|
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}
|
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|
+
// value changed -> color need update
|
|
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|
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if (this.rampColors[key] && this.rampColors[key] !== rampColors[key]) {
|
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|
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return true;
|
|
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|
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|
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return false;
|
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}
|
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|
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return false;
|
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|
+
}
|
|
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|
+
reSize(width, height) {
|
|
179
|
+
if (width !== this.width || height !== this.height) {
|
|
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|
+
const gl = this.gl;
|
|
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|
+
gl.deleteTexture(this.backgroundTexture);
|
|
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|
+
gl.deleteTexture(this.screenTexture);
|
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|
+
this.width = width;
|
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|
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this.height = height;
|
|
185
|
+
const emptyPixels = new Uint8Array(width * height * 4);
|
|
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|
+
// screen textures to hold the drawn screen for the previous and the current frame
|
|
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|
+
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
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|
+
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
187
189
|
}
|
|
188
|
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}
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|
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};
|
|
209
|
-
}
|
|
190
|
+
}
|
|
191
|
+
draw() {
|
|
192
|
+
var _this$windData;
|
|
193
|
+
if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
|
|
194
|
+
const gl = this.gl;
|
|
195
|
+
glUtils.bindTexture(gl, this.windTexture, 0);
|
|
196
|
+
glUtils.bindTexture(gl, this.particleStateTexture0, 1);
|
|
197
|
+
this.drawScreen(); // draw Particles into framebuffer
|
|
198
|
+
this.updateParticles();
|
|
199
|
+
return {
|
|
200
|
+
d: this.pixels,
|
|
201
|
+
w: this.width,
|
|
202
|
+
h: this.height
|
|
203
|
+
};
|
|
204
|
+
} else {
|
|
205
|
+
return {
|
|
206
|
+
d: new Uint8Array([0, 0, 0, 0]),
|
|
207
|
+
w: 1,
|
|
208
|
+
h: 1
|
|
209
|
+
};
|
|
210
210
|
}
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
var gl = this.gl;
|
|
211
|
+
}
|
|
212
|
+
drawScreen() {
|
|
213
|
+
const gl = this.gl;
|
|
215
214
|
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223
|
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224
|
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|
|
225
|
-
|
|
215
|
+
// draw the screen into a temporary framebuffer to retain it as the background on the next frame
|
|
216
|
+
bindFramebuffer(gl, this.framebuffer, this.screenTexture);
|
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217
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+
gl.viewport(0, 0, this.width, this.height);
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218
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+
gl.disable(gl.BLEND);
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219
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+
this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
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220
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+
this.drawParticles();
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221
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+
this.pixels = new Uint8Array(4 * this.width * this.height);
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222
|
+
gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
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223
|
+
bindFramebuffer(gl, null, null);
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224
|
+
gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
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226
225
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227
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228
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229
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230
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231
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232
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233
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234
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235
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-
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236
|
-
var program = this.fullScreenProgram;
|
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237
|
-
gl.useProgram(program);
|
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226
|
+
// save the current screen as the background for the next frame
|
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227
|
+
const temp = this.backgroundTexture;
|
|
228
|
+
this.backgroundTexture = this.screenTexture;
|
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229
|
+
this.screenTexture = temp;
|
|
230
|
+
}
|
|
231
|
+
drawFullTexture(texture, opacity) {
|
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232
|
+
const gl = this.gl;
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233
|
+
const program = this.fullScreenProgram;
|
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234
|
+
gl.useProgram(program);
|
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238
235
|
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239
|
-
|
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236
|
+
// bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
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240
237
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241
|
-
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242
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-
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243
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244
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245
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246
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251
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252
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253
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254
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255
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256
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257
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258
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259
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260
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261
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262
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263
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264
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265
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266
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267
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268
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269
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270
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271
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272
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273
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277
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278
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279
|
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280
|
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281
|
-
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282
|
-
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
283
|
-
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
284
|
-
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
285
|
-
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
238
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
239
|
+
gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
|
|
240
|
+
gl.enableVertexAttribArray(program.a_pos);
|
|
241
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
242
|
+
glUtils.bindTexture(gl, texture, 2);
|
|
243
|
+
gl.uniform1i(program.u_screen, 2);
|
|
244
|
+
gl.uniform1f(program.u_opacity, opacity);
|
|
245
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
246
|
+
// gl.drawArrays(gl.POINTS, 0, 6);
|
|
247
|
+
}
|
|
248
|
+
drawParticles() {
|
|
249
|
+
const gl = this.gl;
|
|
250
|
+
const program = this.drawProgram;
|
|
251
|
+
gl.useProgram(program);
|
|
252
|
+
bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
|
|
253
|
+
glUtils.bindTexture(gl, this.colorRampTexture, 2);
|
|
254
|
+
gl.uniform1i(program.u_wind, 0);
|
|
255
|
+
gl.uniform1i(program.u_particles, 1);
|
|
256
|
+
gl.uniform1i(program.u_color_ramp, 2);
|
|
257
|
+
gl.uniform1f(program.u_particles_res, this.particleStateResolution);
|
|
258
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
259
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
260
|
+
gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
|
|
261
|
+
}
|
|
262
|
+
updateParticles() {
|
|
263
|
+
const gl = this.gl;
|
|
264
|
+
bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
|
|
265
|
+
gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
|
|
266
|
+
const program = this.updateProgram;
|
|
267
|
+
gl.useProgram(program);
|
|
268
|
+
bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
269
|
+
gl.uniform1i(program.u_wind, 0);
|
|
270
|
+
gl.uniform1i(program.u_particles, 1);
|
|
271
|
+
gl.uniform1f(program.u_rand_seed, Math.random());
|
|
272
|
+
gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
|
|
273
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
274
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
275
|
+
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
276
|
+
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
277
|
+
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
278
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
286
279
|
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
280
|
+
// swap the particle state textures so the new one becomes the current one
|
|
281
|
+
const temp = this.particleStateTexture0;
|
|
282
|
+
this.particleStateTexture0 = this.particleStateTexture1;
|
|
283
|
+
this.particleStateTexture1 = temp;
|
|
284
|
+
bindFramebuffer(gl, null, null);
|
|
292
285
|
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
// private fullScreenProgram: WebGLProgram;
|
|
300
|
-
// private updateProgram: WebGLProgram;
|
|
286
|
+
// gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
|
|
287
|
+
}
|
|
288
|
+
destroy() {
|
|
289
|
+
// private drawProgram: WebGLProgram;
|
|
290
|
+
// private fullScreenProgram: WebGLProgram;
|
|
291
|
+
// private updateProgram: WebGLProgram;
|
|
301
292
|
|
|
302
|
-
|
|
303
|
-
|
|
293
|
+
// private quadBuffer: WebGLBuffer | null;
|
|
294
|
+
// private particleIndexBuffer: WebGLBuffer | null;
|
|
304
295
|
|
|
305
|
-
|
|
296
|
+
// private framebuffer: WebGLFramebuffer | null;
|
|
306
297
|
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
298
|
+
// private colorRampTexture: WebGLTexture | null;
|
|
299
|
+
// private backgroundTexture: WebGLTexture | null;
|
|
300
|
+
// private screenTexture: WebGLTexture | null;
|
|
301
|
+
// private particleStateTexture0: WebGLTexture | null;
|
|
302
|
+
// private particleStateTexture1: WebGLTexture | null;
|
|
303
|
+
// private windTexture: WebGLTexture | null;
|
|
313
304
|
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
305
|
+
this.gl.deleteBuffer(this.quadBuffer);
|
|
306
|
+
this.gl.deleteBuffer(this.particleIndexBuffer);
|
|
307
|
+
this.gl.deleteFramebuffer(this.framebuffer);
|
|
317
308
|
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
309
|
+
// @ts-ignore
|
|
310
|
+
this.gl.deleteShader(this.drawProgram.vertexShader);
|
|
311
|
+
// @ts-ignore
|
|
312
|
+
this.gl.deleteShader(this.drawProgram.fragmentShader);
|
|
313
|
+
this.gl.deleteProgram(this.drawProgram);
|
|
323
314
|
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
315
|
+
// @ts-ignore
|
|
316
|
+
this.gl.deleteShader(this.fullScreenProgram.vertexShader);
|
|
317
|
+
// @ts-ignore
|
|
318
|
+
this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
|
|
319
|
+
this.gl.deleteProgram(this.fullScreenProgram);
|
|
329
320
|
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
return Wind;
|
|
344
|
-
}();
|
|
321
|
+
// @ts-ignore
|
|
322
|
+
this.gl.deleteShader(this.updateProgram.vertexShader);
|
|
323
|
+
// @ts-ignore
|
|
324
|
+
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
325
|
+
this.gl.deleteProgram(this.updateProgram);
|
|
326
|
+
this.gl.deleteTexture(this.colorRampTexture);
|
|
327
|
+
this.gl.deleteTexture(this.backgroundTexture);
|
|
328
|
+
this.gl.deleteTexture(this.screenTexture);
|
|
329
|
+
this.gl.deleteTexture(this.particleStateTexture0);
|
|
330
|
+
this.gl.deleteTexture(this.particleStateTexture1);
|
|
331
|
+
this.gl.deleteTexture(this.windTexture);
|
|
332
|
+
}
|
|
333
|
+
}
|