@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -5,308 +5,237 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
10
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
11
9
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
16
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
11
  var _l7Core = require("@antv/l7-core");
18
12
  var _l7Utils = require("@antv/l7-utils");
19
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
20
14
  var _triangulation = require("../../core/triangulation");
21
15
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
22
16
  var _loadImage = require("../../utils/load-image");
23
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
24
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
25
17
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
26
- var polygonExtrudeFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n outputColor = v_Color;\n \n outputColor = filterColor(outputColor);\n}\n";
18
+ const polygonExtrudeFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n outputColor = v_Color;\n \n outputColor = filterColor(outputColor);\n}\n";
27
19
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
28
- var polygonExtrudeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \nfloat isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude
20
+ const polygonExtrudeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \nfloat isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude
29
21
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
30
- var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {// \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n \n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n"; // texture
22
+ const polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {// \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n \n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n"; // texture
31
23
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
32
- var polygonExtrudeTexVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n vec4 project_pos = project_position(pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n \n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
24
+ const polygonExtrudeTexVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n vec4 project_pos = project_position(pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n \n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
33
25
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
34
- var polygonExtrudePickLightFrag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
26
+ const polygonExtrudePickLightFrag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
35
27
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
36
- var polygonExtrudePickLightVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n\n\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(pos);\n v_texture_data = vec2(a_Position.z,lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
37
- var ExtrudeModel = exports.default = /*#__PURE__*/function (_BaseModel) {
38
- (0, _inherits2.default)(ExtrudeModel, _BaseModel);
39
- var _super = _createSuper(ExtrudeModel);
40
- function ExtrudeModel() {
41
- (0, _classCallCheck2.default)(this, ExtrudeModel);
42
- return _super.apply(this, arguments);
28
+ const polygonExtrudePickLightVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n\n\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(pos);\n v_texture_data = vec2(a_Position.z,lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
29
+ class ExtrudeModel extends _BaseModel.default {
30
+ constructor(...args) {
31
+ super(...args);
32
+ (0, _defineProperty2.default)(this, "texture", void 0);
43
33
  }
44
- (0, _createClass2.default)(ExtrudeModel, [{
45
- key: "getUninforms",
46
- value: function getUninforms() {
47
- var commoninfo = this.getCommonUniformsInfo();
48
- var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
49
- this.updateStyleUnifoms();
50
- return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
51
- }
52
- }, {
53
- key: "getCommonUniformsInfo",
54
- value: function getCommonUniformsInfo() {
55
- var _ref = this.layer.getLayerConfig(),
56
- mapTexture = _ref.mapTexture,
57
- _ref$heightfixed = _ref.heightfixed,
58
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
59
- _ref$raisingHeight = _ref.raisingHeight,
60
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
61
- _ref$topsurface = _ref.topsurface,
62
- topsurface = _ref$topsurface === void 0 ? true : _ref$topsurface,
63
- _ref$sidesurface = _ref.sidesurface,
64
- sidesurface = _ref$sidesurface === void 0 ? true : _ref$sidesurface,
65
- sourceColor = _ref.sourceColor,
66
- targetColor = _ref.targetColor;
34
+ getUninforms() {
35
+ const commoninfo = this.getCommonUniformsInfo();
36
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
37
+ this.updateStyleUnifoms();
38
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
39
+ }
40
+ getCommonUniformsInfo() {
41
+ const {
42
+ mapTexture,
43
+ heightfixed = false,
44
+ raisingHeight = 0,
45
+ topsurface = true,
46
+ sidesurface = true,
47
+ sourceColor,
48
+ targetColor
49
+ } = this.layer.getLayerConfig();
67
50
 
68
- // 转化渐变色
69
- var useLinearColor = 0; // 默认不生效
70
- var sourceColorArr = [1, 1, 1, 1];
71
- var targetColorArr = [1, 1, 1, 1];
72
- if (sourceColor && targetColor) {
73
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
74
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
75
- useLinearColor = 1;
76
- }
77
- var commonOptions = {
78
- u_sourceColor: sourceColorArr,
79
- u_targetColor: targetColorArr,
80
- u_linearColor: useLinearColor,
81
- // 控制侧面和顶面的显示隐藏
82
- u_topsurface: Number(topsurface),
83
- u_sidesurface: Number(sidesurface),
84
- u_heightfixed: Number(heightfixed),
85
- u_raisingHeight: Number(raisingHeight)
51
+ // 转化渐变色
52
+ let useLinearColor = 0; // 默认不生效
53
+ let sourceColorArr = [1, 1, 1, 1];
54
+ let targetColorArr = [1, 1, 1, 1];
55
+ if (sourceColor && targetColor) {
56
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
57
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
58
+ useLinearColor = 1;
59
+ }
60
+ const commonOptions = {
61
+ u_sourceColor: sourceColorArr,
62
+ u_targetColor: targetColorArr,
63
+ u_linearColor: useLinearColor,
64
+ // 控制侧面和顶面的显示隐藏
65
+ u_topsurface: Number(topsurface),
66
+ u_sidesurface: Number(sidesurface),
67
+ u_heightfixed: Number(heightfixed),
68
+ u_raisingHeight: Number(raisingHeight)
69
+ };
70
+ if (mapTexture && this.texture) {
71
+ // @ts-ignore
72
+ commonOptions.u_texture = this.texture;
73
+ this.textures = [this.texture];
74
+ }
75
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
76
+ return commonBufferInfo;
77
+ }
78
+ initModels() {
79
+ var _this = this;
80
+ return (0, _asyncToGenerator2.default)(function* () {
81
+ yield _this.loadTexture();
82
+ return _this.buildModels();
83
+ })();
84
+ }
85
+ buildModels() {
86
+ var _this2 = this;
87
+ return (0, _asyncToGenerator2.default)(function* () {
88
+ const {
89
+ frag,
90
+ vert,
91
+ type
92
+ } = _this2.getShaders();
93
+ _this2.initUniformsBuffer();
94
+ const model = yield _this2.layer.buildLayerModel({
95
+ moduleName: type,
96
+ vertexShader: vert,
97
+ fragmentShader: frag,
98
+ depth: {
99
+ enable: true
100
+ },
101
+ inject: _this2.getInject(),
102
+ triangulation: _triangulation.PolygonExtrudeTriangulation
103
+ });
104
+ return [model];
105
+ })();
106
+ }
107
+ getShaders() {
108
+ const {
109
+ pickLight,
110
+ mapTexture
111
+ } = this.layer.getLayerConfig();
112
+ if (mapTexture) {
113
+ return {
114
+ frag: polygonExtrudeTexFrag,
115
+ vert: polygonExtrudeTexVert,
116
+ type: 'polygonExtrudeTexture'
86
117
  };
87
- if (mapTexture && this.texture) {
88
- // @ts-ignore
89
- commonOptions.u_texture = this.texture;
90
- this.textures = [this.texture];
91
- }
92
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
93
- return commonBufferInfo;
94
118
  }
95
- }, {
96
- key: "initModels",
97
- value: function () {
98
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
99
- return _regenerator.default.wrap(function _callee$(_context) {
100
- while (1) switch (_context.prev = _context.next) {
101
- case 0:
102
- _context.next = 2;
103
- return this.loadTexture();
104
- case 2:
105
- return _context.abrupt("return", this.buildModels());
106
- case 3:
107
- case "end":
108
- return _context.stop();
109
- }
110
- }, _callee, this);
111
- }));
112
- function initModels() {
113
- return _initModels.apply(this, arguments);
114
- }
115
- return initModels;
116
- }()
117
- }, {
118
- key: "buildModels",
119
- value: function () {
120
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
121
- var _this$getShaders, frag, vert, type, model;
122
- return _regenerator.default.wrap(function _callee2$(_context2) {
123
- while (1) switch (_context2.prev = _context2.next) {
124
- case 0:
125
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
126
- this.initUniformsBuffer();
127
- _context2.next = 4;
128
- return this.layer.buildLayerModel({
129
- moduleName: type,
130
- vertexShader: vert,
131
- fragmentShader: frag,
132
- depth: {
133
- enable: true
134
- },
135
- inject: this.getInject(),
136
- triangulation: _triangulation.PolygonExtrudeTriangulation
137
- });
138
- case 4:
139
- model = _context2.sent;
140
- return _context2.abrupt("return", [model]);
141
- case 6:
142
- case "end":
143
- return _context2.stop();
144
- }
145
- }, _callee2, this);
146
- }));
147
- function buildModels() {
148
- return _buildModels.apply(this, arguments);
149
- }
150
- return buildModels;
151
- }()
152
- }, {
153
- key: "getShaders",
154
- value: function getShaders() {
155
- var _ref2 = this.layer.getLayerConfig(),
156
- pickLight = _ref2.pickLight,
157
- mapTexture = _ref2.mapTexture;
158
- if (mapTexture) {
159
- return {
160
- frag: polygonExtrudeTexFrag,
161
- vert: polygonExtrudeTexVert,
162
- type: 'polygonExtrudeTexture'
163
- };
164
- }
165
- if (pickLight) {
166
- return {
167
- frag: polygonExtrudePickLightFrag,
168
- vert: polygonExtrudePickLightVert,
169
- type: 'polygonExtrudePickLight'
170
- };
171
- } else {
172
- return {
173
- frag: polygonExtrudeFrag,
174
- vert: polygonExtrudeVert,
175
- type: 'polygonExtrude'
176
- };
177
- }
119
+ if (pickLight) {
120
+ return {
121
+ frag: polygonExtrudePickLightFrag,
122
+ vert: polygonExtrudePickLightVert,
123
+ type: 'polygonExtrudePickLight'
124
+ };
125
+ } else {
126
+ return {
127
+ frag: polygonExtrudeFrag,
128
+ vert: polygonExtrudeVert,
129
+ type: 'polygonExtrude'
130
+ };
178
131
  }
179
- }, {
180
- key: "clearModels",
181
- value: function clearModels() {
182
- var _this$texture;
183
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
184
- this.textures = [];
132
+ }
133
+ clearModels() {
134
+ var _this$texture;
135
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
136
+ this.textures = [];
137
+ }
138
+ registerBuiltinAttributes() {
139
+ const bbox = this.layer.getSource().extent;
140
+ let bounds = bbox;
141
+ const layerCenter = this.layer.coordCenter || this.layer.getSource().center;
142
+ let lngLen = bounds[2] - bounds[0];
143
+ let latLen = bounds[3] - bounds[1];
144
+ if (this.mapService.version === 'GAODE2.x') {
145
+ // @ts-ignore
146
+ const [minX, minY] = this.mapService.coordToAMap2RelativeCoordinates([bbox[0], bbox[1]], layerCenter);
147
+ // @ts-ignore
148
+ const [maxX, maxY] = this.mapService.coordToAMap2RelativeCoordinates([bbox[2], bbox[3]], layerCenter);
149
+ lngLen = maxX - minX;
150
+ latLen = maxY - minY;
151
+ bounds = [minX, minY, maxX, maxY];
185
152
  }
186
- }, {
187
- key: "registerBuiltinAttributes",
188
- value: function registerBuiltinAttributes() {
189
- var bbox = this.layer.getSource().extent;
190
- var bounds = bbox;
191
- var layerCenter = this.layer.coordCenter || this.layer.getSource().center;
192
- var lngLen = bounds[2] - bounds[0];
193
- var latLen = bounds[3] - bounds[1];
194
- if (this.mapService.version === 'GAODE2.x') {
195
- // @ts-ignore
196
- var _this$mapService$coor = this.mapService.coordToAMap2RelativeCoordinates([bbox[0], bbox[1]], layerCenter),
197
- _this$mapService$coor2 = (0, _slicedToArray2.default)(_this$mapService$coor, 2),
198
- minX = _this$mapService$coor2[0],
199
- minY = _this$mapService$coor2[1];
200
- // @ts-ignore
201
- var _this$mapService$coor3 = this.mapService.coordToAMap2RelativeCoordinates([bbox[2], bbox[3]], layerCenter),
202
- _this$mapService$coor4 = (0, _slicedToArray2.default)(_this$mapService$coor3, 2),
203
- maxX = _this$mapService$coor4[0],
204
- maxY = _this$mapService$coor4[1];
205
- lngLen = maxX - minX;
206
- latLen = maxY - minY;
207
- bounds = [minX, minY, maxX, maxY];
208
- }
209
- this.styleAttributeService.registerStyleAttribute({
210
- name: 'uvs',
211
- type: _l7Core.AttributeType.Attribute,
212
- descriptor: {
213
- name: 'a_uvs',
214
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
215
- buffer: {
216
- // give the WebGL driver a hint that this buffer may change
217
- usage: _l7Core.gl.STATIC_DRAW,
218
- data: [],
219
- type: _l7Core.gl.FLOAT
220
- },
221
- size: 3,
222
- update: function update(feature, featureIdx, vertex) {
223
- var lng = vertex[0];
224
- var lat = vertex[1];
225
- // 临时 兼容高德V2
226
- return [(lng - bounds[0]) / lngLen, (lat - bounds[1]) / latLen, vertex[4]];
227
- }
153
+ this.styleAttributeService.registerStyleAttribute({
154
+ name: 'uvs',
155
+ type: _l7Core.AttributeType.Attribute,
156
+ descriptor: {
157
+ name: 'a_uvs',
158
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
159
+ buffer: {
160
+ // give the WebGL driver a hint that this buffer may change
161
+ usage: _l7Core.gl.STATIC_DRAW,
162
+ data: [],
163
+ type: _l7Core.gl.FLOAT
164
+ },
165
+ size: 3,
166
+ update: (feature, featureIdx, vertex) => {
167
+ const lng = vertex[0];
168
+ const lat = vertex[1];
169
+ // 临时 兼容高德V2
170
+ return [(lng - bounds[0]) / lngLen, (lat - bounds[1]) / latLen, vertex[4]];
228
171
  }
229
- });
230
- this.styleAttributeService.registerStyleAttribute({
231
- name: 'normal',
232
- type: _l7Core.AttributeType.Attribute,
233
- descriptor: {
234
- name: 'a_Normal',
235
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
236
- buffer: {
237
- // give the WebGL driver a hint that this buffer may change
238
- usage: _l7Core.gl.STATIC_DRAW,
239
- data: [],
240
- type: _l7Core.gl.FLOAT
241
- },
242
- size: 3,
243
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
244
- return normal;
245
- }
172
+ }
173
+ });
174
+ this.styleAttributeService.registerStyleAttribute({
175
+ name: 'normal',
176
+ type: _l7Core.AttributeType.Attribute,
177
+ descriptor: {
178
+ name: 'a_Normal',
179
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
180
+ buffer: {
181
+ // give the WebGL driver a hint that this buffer may change
182
+ usage: _l7Core.gl.STATIC_DRAW,
183
+ data: [],
184
+ type: _l7Core.gl.FLOAT
185
+ },
186
+ size: 3,
187
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
188
+ return normal;
246
189
  }
247
- });
248
- this.styleAttributeService.registerStyleAttribute({
249
- name: 'size',
250
- type: _l7Core.AttributeType.Attribute,
251
- descriptor: {
252
- name: 'a_Size',
253
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
254
- buffer: {
255
- usage: _l7Core.gl.DYNAMIC_DRAW,
256
- data: [],
257
- type: _l7Core.gl.FLOAT
258
- },
259
- size: 1,
260
- update: function update(feature) {
261
- var _feature$size = feature.size,
262
- size = _feature$size === void 0 ? 10 : _feature$size;
263
- return Array.isArray(size) ? [size[0]] : [size];
264
- }
190
+ }
191
+ });
192
+ this.styleAttributeService.registerStyleAttribute({
193
+ name: 'size',
194
+ type: _l7Core.AttributeType.Attribute,
195
+ descriptor: {
196
+ name: 'a_Size',
197
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
198
+ buffer: {
199
+ usage: _l7Core.gl.DYNAMIC_DRAW,
200
+ data: [],
201
+ type: _l7Core.gl.FLOAT
202
+ },
203
+ size: 1,
204
+ update: feature => {
205
+ const {
206
+ size = 10
207
+ } = feature;
208
+ return Array.isArray(size) ? [size[0]] : [size];
265
209
  }
210
+ }
211
+ });
212
+ }
213
+ loadTexture() {
214
+ var _this3 = this;
215
+ return (0, _asyncToGenerator2.default)(function* () {
216
+ const {
217
+ mapTexture
218
+ } = _this3.layer.getLayerConfig();
219
+ const {
220
+ createTexture2D
221
+ } = _this3.rendererService;
222
+ _this3.texture = createTexture2D({
223
+ height: 1,
224
+ width: 1
266
225
  });
267
- }
268
- }, {
269
- key: "loadTexture",
270
- value: function () {
271
- var _loadTexture = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
272
- var _ref3, mapTexture, createTexture2D, image;
273
- return _regenerator.default.wrap(function _callee3$(_context3) {
274
- while (1) switch (_context3.prev = _context3.next) {
275
- case 0:
276
- _ref3 = this.layer.getLayerConfig(), mapTexture = _ref3.mapTexture;
277
- createTexture2D = this.rendererService.createTexture2D;
278
- this.texture = createTexture2D({
279
- height: 1,
280
- width: 1
281
- });
282
- if (!mapTexture) {
283
- _context3.next = 8;
284
- break;
285
- }
286
- _context3.next = 6;
287
- return (0, _loadImage.loadImage)(mapTexture);
288
- case 6:
289
- image = _context3.sent;
290
- this.texture = createTexture2D({
291
- data: image,
292
- width: image.width,
293
- height: image.height,
294
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
295
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
296
- min: _l7Core.gl.LINEAR,
297
- mag: _l7Core.gl.LINEAR
298
- });
299
- case 8:
300
- case "end":
301
- return _context3.stop();
302
- }
303
- }, _callee3, this);
304
- }));
305
- function loadTexture() {
306
- return _loadTexture.apply(this, arguments);
226
+ if (mapTexture) {
227
+ const image = yield (0, _loadImage.loadImage)(mapTexture);
228
+ _this3.texture = createTexture2D({
229
+ data: image,
230
+ width: image.width,
231
+ height: image.height,
232
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
233
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
234
+ min: _l7Core.gl.LINEAR,
235
+ mag: _l7Core.gl.LINEAR
236
+ });
307
237
  }
308
- return loadTexture;
309
- }()
310
- }]);
311
- return ExtrudeModel;
312
- }(_BaseModel2.default);
238
+ })();
239
+ }
240
+ }
241
+ exports.default = ExtrudeModel;
@@ -0,0 +1,24 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrusionModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ getUninforms(): {
6
+ [x: string]: any;
7
+ };
8
+ protected getCommonUniformsInfo(): {
9
+ uniformsArray: number[];
10
+ uniformsLength: number;
11
+ uniformsOption: {
12
+ [key: string]: any;
13
+ };
14
+ };
15
+ initModels(): Promise<IModel[]>;
16
+ buildModels(): Promise<IModel[]>;
17
+ getShaders(): {
18
+ frag: string;
19
+ vert: string;
20
+ type: string;
21
+ };
22
+ clearModels(): void;
23
+ protected registerBuiltinAttributes(): void;
24
+ }