@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,15 +1,5 @@
1
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
2
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
3
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/esm/createClass";
5
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
6
- import _inherits from "@babel/runtime/helpers/esm/inherits";
7
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
8
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
9
2
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
10
- import _regeneratorRuntime from "@babel/runtime/regenerator";
11
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
3
  import { AttributeType, gl } from '@antv/l7-core';
14
4
  import { rgb2arr } from '@antv/l7-utils';
15
5
  import BaseModel from "../../core/BaseModel";
@@ -17,303 +7,258 @@ import { LinearDir, TextureBlend } from "../../core/interface";
17
7
  import { LineTriangulation } from "../../core/triangulation";
18
8
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
19
9
  /* babel-plugin-inline-import '../shaders/line/line_frag.glsl' */
20
- var line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
10
+ const line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
21
11
  /* babel-plugin-inline-import '../shaders/line/line_vert.glsl' */
22
- var line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
23
- var LineModel = /*#__PURE__*/function (_BaseModel) {
24
- _inherits(LineModel, _BaseModel);
25
- var _super = _createSuper(LineModel);
26
- function LineModel() {
27
- var _this;
28
- _classCallCheck(this, LineModel);
29
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
30
- args[_key] = arguments[_key];
31
- }
32
- _this = _super.call.apply(_super, [this].concat(args));
33
- _defineProperty(_assertThisInitialized(_this), "textureEventFlag", false);
34
- _defineProperty(_assertThisInitialized(_this), "texture", _this.createTexture2D({
12
+ const line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
13
+ export default class LineModel extends BaseModel {
14
+ constructor(...args) {
15
+ super(...args);
16
+ _defineProperty(this, "textureEventFlag", false);
17
+ _defineProperty(this, "texture", this.createTexture2D({
35
18
  data: new Uint8Array([0, 0, 0, 0]),
36
19
  width: 1,
37
20
  height: 1
38
21
  }));
39
- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
40
- var createTexture2D = _this.rendererService.createTexture2D;
41
- if (_this.textures.length === 0) {
42
- _this.textures = [_this.texture];
22
+ _defineProperty(this, "updateTexture", () => {
23
+ const {
24
+ createTexture2D
25
+ } = this.rendererService;
26
+ if (this.textures.length === 0) {
27
+ this.textures = [this.texture];
43
28
  }
44
- if (_this.texture) {
45
- _this.texture.update({
46
- data: _this.iconService.getCanvas()
29
+ if (this.texture) {
30
+ this.texture.update({
31
+ data: this.iconService.getCanvas()
47
32
  });
48
- _this.layer.render();
33
+ this.layer.render();
49
34
  return;
50
35
  }
51
- _this.texture = createTexture2D({
52
- data: _this.iconService.getCanvas(),
36
+ this.texture = createTexture2D({
37
+ data: this.iconService.getCanvas(),
53
38
  mag: gl.NEAREST,
54
39
  min: gl.NEAREST,
55
40
  premultiplyAlpha: false,
56
41
  width: 1024,
57
- height: _this.iconService.canvasHeight || 128
42
+ height: this.iconService.canvasHeight || 128
58
43
  });
59
44
  });
60
- return _this;
61
45
  }
62
- _createClass(LineModel, [{
63
- key: "getCommonUniformsInfo",
64
- value: function getCommonUniformsInfo() {
65
- var _ref = this.layer.getLayerConfig(),
66
- sourceColor = _ref.sourceColor,
67
- targetColor = _ref.targetColor,
68
- _ref$textureBlend = _ref.textureBlend,
69
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
70
- _ref$lineType = _ref.lineType,
71
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
72
- _ref$dashArray = _ref.dashArray,
73
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
74
- _ref$lineTexture = _ref.lineTexture,
75
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
76
- _ref$iconStep = _ref.iconStep,
77
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
78
- _ref$vertexHeightScal = _ref.vertexHeightScale,
79
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
80
- _ref$strokeWidth = _ref.strokeWidth,
81
- strokeWidth = _ref$strokeWidth === void 0 ? 0.0 : _ref$strokeWidth,
82
- _ref$raisingHeight = _ref.raisingHeight,
83
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
84
- _ref$heightfixed = _ref.heightfixed,
85
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
86
- _ref$linearDir = _ref.linearDir,
87
- linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
88
- _ref$blur = _ref.blur,
89
- blur = _ref$blur === void 0 ? [1, 1, 1, 0] : _ref$blur;
90
- var u_dash_array = dashArray;
91
- if (lineType !== 'dash') {
92
- u_dash_array = [0, 0, 0, 0];
93
- }
94
- if (u_dash_array.length === 2) {
95
- u_dash_array.push(0, 0);
96
- }
97
- if (this.rendererService.getDirty() && this.texture) {
98
- var _this$texture;
99
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
100
- }
101
- var _ref2 = this.layer.getLayerConfig(),
102
- animateOption = _ref2.animateOption;
103
- // 转化渐变色
104
- var useLinearColor = 0; // 默认不生效
105
- var sourceColorArr = [0, 0, 0, 0];
106
- var targetColorArr = [0, 0, 0, 0];
107
- if (sourceColor && targetColor) {
108
- sourceColorArr = rgb2arr(sourceColor);
109
- targetColorArr = rgb2arr(targetColor);
110
- useLinearColor = 1;
111
- }
112
- var commonOptions = {
113
- u_animate: this.animateOption2Array(animateOption),
114
- u_dash_array: u_dash_array,
115
- u_blur: blur,
116
- u_sourceColor: sourceColorArr,
117
- u_targetColor: targetColorArr,
118
- u_textSize: [1024, this.iconService.canvasHeight || 128],
119
- u_icon_step: iconStep,
120
- // 是否固定高度
121
- u_heightfixed: Number(heightfixed),
122
- // 顶点高度 scale
123
- u_vertexScale: vertexHeightScale,
124
- u_raisingHeight: Number(raisingHeight),
125
- // line border 参数
126
- u_strokeWidth: strokeWidth,
127
- u_textureBlend: textureBlend === TextureBlend.NORMAL ? 0.0 : 1.0,
128
- u_line_texture: lineTexture ? 1.0 : 0.0,
129
- // 传入线的标识
130
- u_linearDir: linearDir === LinearDir.VERTICAL ? 1.0 : 0.0,
131
- u_linearColor: useLinearColor,
132
- u_time: this.layer.getLayerAnimateTime() || 0
133
- };
134
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
135
- return commonBufferInfo;
46
+ getCommonUniformsInfo() {
47
+ const {
48
+ sourceColor,
49
+ targetColor,
50
+ textureBlend = 'normal',
51
+ lineType = 'solid',
52
+ dashArray = [10, 5, 0, 0],
53
+ lineTexture = false,
54
+ iconStep = 100,
55
+ vertexHeightScale = 20.0,
56
+ strokeWidth = 0.0,
57
+ raisingHeight = 0,
58
+ heightfixed = false,
59
+ linearDir = LinearDir.VERTICAL,
60
+ // 默认纵向
61
+ blur = [1, 1, 1, 0]
62
+ } = this.layer.getLayerConfig();
63
+ let u_dash_array = dashArray;
64
+ if (lineType !== 'dash') {
65
+ u_dash_array = [0, 0, 0, 0];
136
66
  }
137
- // public getAnimateUniforms(): IModelUniform {
138
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
139
- // return {
140
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
141
- // u_time: this.layer.getLayerAnimateTime(),
142
- // };
143
- // }
144
- }, {
145
- key: "initModels",
146
- value: function () {
147
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
148
- return _regeneratorRuntime.wrap(function _callee$(_context) {
149
- while (1) switch (_context.prev = _context.next) {
150
- case 0:
151
- this.initUniformsBuffer();
152
- // this.updateTexture();
153
- // this.iconService.on('imageUpdate', this.updateTexture);
154
- if (!this.textureEventFlag) {
155
- this.textureEventFlag = true;
156
- this.updateTexture();
157
- this.iconService.on('imageUpdate', this.updateTexture);
158
- }
159
- return _context.abrupt("return", this.buildModels());
160
- case 3:
161
- case "end":
162
- return _context.stop();
163
- }
164
- }, _callee, this);
165
- }));
166
- function initModels() {
167
- return _initModels.apply(this, arguments);
168
- }
169
- return initModels;
170
- }()
171
- }, {
172
- key: "clearModels",
173
- value: function clearModels() {
174
- var _this$texture2;
175
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
176
- this.iconService.off('imageUpdate', this.updateTexture);
67
+ if (u_dash_array.length === 2) {
68
+ u_dash_array.push(0, 0);
177
69
  }
178
- }, {
179
- key: "buildModels",
180
- value: function () {
181
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
182
- var _ref3, _ref3$depth, depth, _this$getShaders, frag, vert, type, model;
183
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
184
- while (1) switch (_context2.prev = _context2.next) {
185
- case 0:
186
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
187
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
188
- this.layer.triangulation = LineTriangulation;
189
- _context2.next = 5;
190
- return this.layer.buildLayerModel({
191
- moduleName: 'line' + type,
192
- vertexShader: vert,
193
- fragmentShader: frag,
194
- triangulation: LineTriangulation,
195
- inject: this.getInject(),
196
- depth: {
197
- enable: depth
198
- }
199
- });
200
- case 5:
201
- model = _context2.sent;
202
- return _context2.abrupt("return", [model]);
203
- case 7:
204
- case "end":
205
- return _context2.stop();
206
- }
207
- }, _callee2, this);
208
- }));
209
- function buildModels() {
210
- return _buildModels.apply(this, arguments);
211
- }
212
- return buildModels;
213
- }()
214
- /**
215
- * 根据参数获取不同的 shader 代码
216
- * @returns
217
- */
218
- }, {
219
- key: "getShaders",
220
- value: function getShaders() {
221
- return {
222
- frag: line_frag,
223
- vert: line_vert,
224
- type: ''
225
- };
70
+ if (this.rendererService.getDirty() && this.texture) {
71
+ var _this$texture;
72
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
73
+ }
74
+ const {
75
+ animateOption
76
+ } = this.layer.getLayerConfig();
77
+ // 转化渐变色
78
+ let useLinearColor = 0; // 默认不生效
79
+ let sourceColorArr = [0, 0, 0, 0];
80
+ let targetColorArr = [0, 0, 0, 0];
81
+ if (sourceColor && targetColor) {
82
+ sourceColorArr = rgb2arr(sourceColor);
83
+ targetColorArr = rgb2arr(targetColor);
84
+ useLinearColor = 1;
226
85
  }
227
- }, {
228
- key: "registerBuiltinAttributes",
229
- value: function registerBuiltinAttributes() {
230
- var _this2 = this;
231
- this.styleAttributeService.registerStyleAttribute({
232
- name: 'distanceAndIndex',
233
- type: AttributeType.Attribute,
234
- descriptor: {
235
- name: 'a_DistanceAndIndexAndMiter',
236
- shaderLocation: 10,
237
- buffer: {
238
- // give the WebGL driver a hint that this buffer may change
239
- usage: gl.STATIC_DRAW,
240
- data: [],
241
- type: gl.FLOAT
242
- },
243
- size: 3,
244
- update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
245
- return vertexIndex === undefined ? [vertex[3], 10, vertex[4]] : [vertex[3], vertexIndex, vertex[4]];
246
- }
86
+ const commonOptions = {
87
+ u_animate: this.animateOption2Array(animateOption),
88
+ u_dash_array,
89
+ u_blur: blur,
90
+ u_sourceColor: sourceColorArr,
91
+ u_targetColor: targetColorArr,
92
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
93
+ u_icon_step: iconStep,
94
+ // 是否固定高度
95
+ u_heightfixed: Number(heightfixed),
96
+ // 顶点高度 scale
97
+ u_vertexScale: vertexHeightScale,
98
+ u_raisingHeight: Number(raisingHeight),
99
+ // line border 参数
100
+ u_strokeWidth: strokeWidth,
101
+ u_textureBlend: textureBlend === TextureBlend.NORMAL ? 0.0 : 1.0,
102
+ u_line_texture: lineTexture ? 1.0 : 0.0,
103
+ // 传入线的标识
104
+ u_linearDir: linearDir === LinearDir.VERTICAL ? 1.0 : 0.0,
105
+ u_linearColor: useLinearColor,
106
+ u_time: this.layer.getLayerAnimateTime() || 0
107
+ };
108
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
109
+ return commonBufferInfo;
110
+ }
111
+ // public getAnimateUniforms(): IModelUniform {
112
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
113
+ // return {
114
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
115
+ // u_time: this.layer.getLayerAnimateTime(),
116
+ // };
117
+ // }
118
+ initModels() {
119
+ var _this = this;
120
+ return _asyncToGenerator(function* () {
121
+ _this.initUniformsBuffer();
122
+ // this.updateTexture();
123
+ // this.iconService.on('imageUpdate', this.updateTexture);
124
+ if (!_this.textureEventFlag) {
125
+ _this.textureEventFlag = true;
126
+ _this.updateTexture();
127
+ _this.iconService.on('imageUpdate', _this.updateTexture);
128
+ }
129
+ return _this.buildModels();
130
+ })();
131
+ }
132
+ clearModels() {
133
+ var _this$texture2;
134
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
135
+ this.iconService.off('imageUpdate', this.updateTexture);
136
+ }
137
+ buildModels() {
138
+ var _this2 = this;
139
+ return _asyncToGenerator(function* () {
140
+ const {
141
+ depth = false
142
+ } = _this2.layer.getLayerConfig();
143
+ const {
144
+ frag,
145
+ vert,
146
+ type
147
+ } = _this2.getShaders();
148
+ _this2.layer.triangulation = LineTriangulation;
149
+ const model = yield _this2.layer.buildLayerModel({
150
+ moduleName: 'line' + type,
151
+ vertexShader: vert,
152
+ fragmentShader: frag,
153
+ triangulation: LineTriangulation,
154
+ inject: _this2.getInject(),
155
+ depth: {
156
+ enable: depth
247
157
  }
248
158
  });
249
- this.styleAttributeService.registerStyleAttribute({
250
- name: 'size',
251
- type: AttributeType.Attribute,
252
- descriptor: {
253
- name: 'a_Size',
254
- shaderLocation: ShaderLocation.SIZE,
255
- buffer: {
256
- // give the WebGL driver a hint that this buffer may change
257
- usage: gl.DYNAMIC_DRAW,
258
- data: [],
259
- type: gl.FLOAT
260
- },
261
- size: 2,
262
- update: function update(feature) {
263
- var _feature$size = feature.size,
264
- size = _feature$size === void 0 ? 1 : _feature$size;
265
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
266
- }
159
+ return [model];
160
+ })();
161
+ }
162
+
163
+ /**
164
+ * 根据参数获取不同的 shader 代码
165
+ * @returns
166
+ */
167
+ getShaders() {
168
+ return {
169
+ frag: line_frag,
170
+ vert: line_vert,
171
+ type: ''
172
+ };
173
+ }
174
+ registerBuiltinAttributes() {
175
+ this.styleAttributeService.registerStyleAttribute({
176
+ name: 'distanceAndIndex',
177
+ type: AttributeType.Attribute,
178
+ descriptor: {
179
+ name: 'a_DistanceAndIndexAndMiter',
180
+ shaderLocation: 10,
181
+ buffer: {
182
+ // give the WebGL driver a hint that this buffer may change
183
+ usage: gl.STATIC_DRAW,
184
+ data: [],
185
+ type: gl.FLOAT
186
+ },
187
+ size: 3,
188
+ update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
189
+ return vertexIndex === undefined ? [vertex[3], 10, vertex[4]] : [vertex[3], vertexIndex, vertex[4]];
267
190
  }
268
- });
191
+ }
192
+ });
193
+ this.styleAttributeService.registerStyleAttribute({
194
+ name: 'size',
195
+ type: AttributeType.Attribute,
196
+ descriptor: {
197
+ name: 'a_Size',
198
+ shaderLocation: ShaderLocation.SIZE,
199
+ buffer: {
200
+ // give the WebGL driver a hint that this buffer may change
201
+ usage: gl.DYNAMIC_DRAW,
202
+ data: [],
203
+ type: gl.FLOAT
204
+ },
205
+ size: 2,
206
+ update: feature => {
207
+ const {
208
+ size = 1
209
+ } = feature;
210
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
211
+ }
212
+ }
213
+ });
269
214
 
270
- // point layer size;
271
- this.styleAttributeService.registerStyleAttribute({
272
- name: 'normal_total_distance',
273
- type: AttributeType.Attribute,
274
- descriptor: {
275
- name: 'a_Normal_Total_Distance',
276
- shaderLocation: ShaderLocation.NORMAL,
277
- buffer: {
278
- // give the WebGL driver a hint that this buffer may change
279
- usage: gl.STATIC_DRAW,
280
- data: [],
281
- type: gl.FLOAT
282
- },
283
- size: 4,
284
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
285
- return [].concat(_toConsumableArray(normal), [vertex[5]]);
286
- }
215
+ // point layer size;
216
+ this.styleAttributeService.registerStyleAttribute({
217
+ name: 'normal_total_distance',
218
+ type: AttributeType.Attribute,
219
+ descriptor: {
220
+ name: 'a_Normal_Total_Distance',
221
+ shaderLocation: ShaderLocation.NORMAL,
222
+ buffer: {
223
+ // give the WebGL driver a hint that this buffer may change
224
+ usage: gl.STATIC_DRAW,
225
+ data: [],
226
+ type: gl.FLOAT
227
+ },
228
+ size: 4,
229
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
230
+ return [...normal, vertex[5]];
287
231
  }
288
- });
289
- this.styleAttributeService.registerStyleAttribute({
290
- name: 'uv',
291
- type: AttributeType.Attribute,
292
- descriptor: {
293
- name: 'a_iconMapUV',
294
- shaderLocation: ShaderLocation.UV,
295
- buffer: {
296
- // give the WebGL driver a hint that this buffer may change
297
- usage: gl.DYNAMIC_DRAW,
298
- data: [],
299
- type: gl.FLOAT
300
- },
301
- size: 2,
302
- update: function update(feature) {
303
- var iconMap = _this2.iconService.getIconMap();
304
- var texture = feature.texture;
305
- var _ref4 = iconMap[texture] || {
306
- x: 0,
307
- y: 0
308
- },
309
- x = _ref4.x,
310
- y = _ref4.y;
311
- return [x, y];
312
- }
232
+ }
233
+ });
234
+ this.styleAttributeService.registerStyleAttribute({
235
+ name: 'uv',
236
+ type: AttributeType.Attribute,
237
+ descriptor: {
238
+ name: 'a_iconMapUV',
239
+ shaderLocation: ShaderLocation.UV,
240
+ buffer: {
241
+ // give the WebGL driver a hint that this buffer may change
242
+ usage: gl.DYNAMIC_DRAW,
243
+ data: [],
244
+ type: gl.FLOAT
245
+ },
246
+ size: 2,
247
+ update: feature => {
248
+ const iconMap = this.iconService.getIconMap();
249
+ const {
250
+ texture
251
+ } = feature;
252
+ const {
253
+ x,
254
+ y
255
+ } = iconMap[texture] || {
256
+ x: 0,
257
+ y: 0
258
+ };
259
+ return [x, y];
313
260
  }
314
- });
315
- }
316
- }]);
317
- return LineModel;
318
- }(BaseModel);
319
- export { LineModel as default };
261
+ }
262
+ });
263
+ }
264
+ }