@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,214 +1,157 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
3
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
4
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
5
- import _createClass from "@babel/runtime/helpers/esm/createClass";
6
- import _inherits from "@babel/runtime/helpers/esm/inherits";
7
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
8
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
9
- import _regeneratorRuntime from "@babel/runtime/regenerator";
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
12
3
  import { AttributeType, gl } from '@antv/l7-core';
13
4
  import { rgb2arr } from '@antv/l7-utils';
14
5
  import BaseModel from "../../core/BaseModel";
15
6
  import { PolygonExtrudeTriangulation } from "../../core/triangulation";
16
7
  /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
17
- var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
8
+ const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
18
9
  /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
19
- var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
10
+ const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
20
11
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
21
- var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
22
- _inherits(CityBuildModel, _BaseModel);
23
- var _super = _createSuper(CityBuildModel);
24
- function CityBuildModel() {
25
- _classCallCheck(this, CityBuildModel);
26
- return _super.apply(this, arguments);
12
+ export default class CityBuildModel extends BaseModel {
13
+ constructor(...args) {
14
+ super(...args);
15
+ _defineProperty(this, "cityCenter", void 0);
16
+ _defineProperty(this, "cityMinSize", void 0);
27
17
  }
28
- _createClass(CityBuildModel, [{
29
- key: "getCommonUniformsInfo",
30
- value: function getCommonUniformsInfo() {
31
- var _ref = this.layer.getLayerConfig(),
32
- _ref$opacity = _ref.opacity,
33
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
34
- _ref$baseColor = _ref.baseColor,
35
- baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
36
- _ref$brightColor = _ref.brightColor,
37
- brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
38
- _ref$windowColor = _ref.windowColor,
39
- windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
40
- _ref$time = _ref.time,
41
- time = _ref$time === void 0 ? 0 : _ref$time,
42
- _ref$sweep = _ref.sweep,
43
- sweep = _ref$sweep === void 0 ? {
44
- enable: false,
45
- sweepRadius: 1,
46
- sweepColor: 'rgb(255, 255, 255)',
47
- sweepSpeed: 0.4,
48
- sweepCenter: this.cityCenter
49
- } : _ref$sweep;
50
- var commonOptions = {
51
- u_baseColor: rgb2arr(baseColor),
52
- u_brightColor: rgb2arr(brightColor),
53
- u_windowColor: rgb2arr(windowColor),
54
- u_circleSweepColor: [].concat(_toConsumableArray(rgb2arr(sweep.sweepColor).slice(0, 3)), [1.0]),
55
- u_cityCenter: sweep.sweepCenter || this.cityCenter,
56
- u_circleSweep: sweep.enable ? 1.0 : 0.0,
57
- u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
58
- u_circleSweepSpeed: sweep.sweepSpeed,
59
- u_opacity: opacity,
60
- u_near: 0,
61
- u_far: 1,
62
- u_time: this.layer.getLayerAnimateTime() || time
63
- };
64
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
65
- return commonBufferInfo;
66
- }
67
- }, {
68
- key: "calCityGeo",
69
- value: function calCityGeo() {
70
- // @ts-ignore
71
- var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
72
- minLng = _this$layer$getSource[0],
73
- minLat = _this$layer$getSource[1],
74
- maxLng = _this$layer$getSource[2],
75
- maxLat = _this$layer$getSource[3];
76
- if (this.mapService.version === 'GAODE2.x') {
77
- // @ts-ignore
78
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
79
- // @ts-ignore
80
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
81
- // @ts-ignore
82
- var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
83
- this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
84
- } else {
85
- var w = maxLng - minLng;
86
- var h = maxLat - minLat;
87
- this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
88
- this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
18
+ getCommonUniformsInfo() {
19
+ const {
20
+ opacity = 1,
21
+ baseColor = 'rgb(16,16,16)',
22
+ brightColor = 'rgb(255,176,38)',
23
+ windowColor = 'rgb(30,60,89)',
24
+ time = 0,
25
+ sweep = {
26
+ enable: false,
27
+ sweepRadius: 1,
28
+ sweepColor: 'rgb(255, 255, 255)',
29
+ sweepSpeed: 0.4,
30
+ sweepCenter: this.cityCenter
89
31
  }
32
+ } = this.layer.getLayerConfig();
33
+ const commonOptions = {
34
+ u_baseColor: rgb2arr(baseColor),
35
+ u_brightColor: rgb2arr(brightColor),
36
+ u_windowColor: rgb2arr(windowColor),
37
+ u_circleSweepColor: [...rgb2arr(sweep.sweepColor).slice(0, 3), 1.0],
38
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
39
+ u_circleSweep: sweep.enable ? 1.0 : 0.0,
40
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
41
+ u_circleSweepSpeed: sweep.sweepSpeed,
42
+ u_opacity: opacity,
43
+ u_near: 0,
44
+ u_far: 1,
45
+ u_time: this.layer.getLayerAnimateTime() || time
46
+ };
47
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
48
+ return commonBufferInfo;
49
+ }
50
+ calCityGeo() {
51
+ // @ts-ignore
52
+ const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
53
+ if (this.mapService.version === 'GAODE2.x') {
54
+ // @ts-ignore
55
+ this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
56
+ // @ts-ignore
57
+ const l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
58
+ // @ts-ignore
59
+ const l2 = this.mapService.lngLatToCoord([minLng, minLat]);
60
+ this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
61
+ } else {
62
+ const w = maxLng - minLng;
63
+ const h = maxLat - minLat;
64
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
65
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
90
66
  }
91
- }, {
92
- key: "initModels",
93
- value: function () {
94
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
95
- return _regeneratorRuntime.wrap(function _callee$(_context) {
96
- while (1) switch (_context.prev = _context.next) {
97
- case 0:
98
- this.calCityGeo();
99
- this.initUniformsBuffer();
100
- this.startModelAnimate();
101
- return _context.abrupt("return", this.buildModels());
102
- case 4:
103
- case "end":
104
- return _context.stop();
105
- }
106
- }, _callee, this);
107
- }));
108
- function initModels() {
109
- return _initModels.apply(this, arguments);
110
- }
111
- return initModels;
112
- }()
113
- }, {
114
- key: "buildModels",
115
- value: function () {
116
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
117
- var model;
118
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
119
- while (1) switch (_context2.prev = _context2.next) {
120
- case 0:
121
- _context2.next = 2;
122
- return this.layer.buildLayerModel({
123
- moduleName: 'cityBuilding',
124
- vertexShader: buildVert,
125
- fragmentShader: buildFrag,
126
- triangulation: PolygonExtrudeTriangulation,
127
- depth: {
128
- enable: true
129
- },
130
- inject: this.getInject(),
131
- cull: {
132
- enable: true,
133
- face: gl.BACK
134
- }
135
- });
136
- case 2:
137
- model = _context2.sent;
138
- return _context2.abrupt("return", [model]);
139
- case 4:
140
- case "end":
141
- return _context2.stop();
142
- }
143
- }, _callee2, this);
144
- }));
145
- function buildModels() {
146
- return _buildModels.apply(this, arguments);
147
- }
148
- return buildModels;
149
- }()
150
- }, {
151
- key: "registerBuiltinAttributes",
152
- value: function registerBuiltinAttributes() {
153
- // point layer size;
154
- this.styleAttributeService.registerStyleAttribute({
155
- name: 'normal',
156
- type: AttributeType.Attribute,
157
- descriptor: {
158
- name: 'a_Normal',
159
- shaderLocation: ShaderLocation.NORMAL,
160
- buffer: {
161
- // give the WebGL driver a hint that this buffer may change
162
- usage: gl.STATIC_DRAW,
163
- data: [],
164
- type: gl.FLOAT
165
- },
166
- size: 3,
167
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
168
- return normal;
169
- }
67
+ }
68
+ initModels() {
69
+ var _this = this;
70
+ return _asyncToGenerator(function* () {
71
+ _this.calCityGeo();
72
+ _this.initUniformsBuffer();
73
+ _this.startModelAnimate();
74
+ return _this.buildModels();
75
+ })();
76
+ }
77
+ buildModels() {
78
+ var _this2 = this;
79
+ return _asyncToGenerator(function* () {
80
+ const model = yield _this2.layer.buildLayerModel({
81
+ moduleName: 'cityBuilding',
82
+ vertexShader: buildVert,
83
+ fragmentShader: buildFrag,
84
+ triangulation: PolygonExtrudeTriangulation,
85
+ depth: {
86
+ enable: true
87
+ },
88
+ inject: _this2.getInject(),
89
+ cull: {
90
+ enable: true,
91
+ face: gl.BACK
170
92
  }
171
93
  });
172
- this.styleAttributeService.registerStyleAttribute({
173
- name: 'size',
174
- type: AttributeType.Attribute,
175
- descriptor: {
176
- name: 'a_Size',
177
- shaderLocation: ShaderLocation.SIZE,
178
- buffer: {
179
- // give the WebGL driver a hint that this buffer may change
180
- usage: gl.DYNAMIC_DRAW,
181
- data: [],
182
- type: gl.FLOAT
183
- },
184
- size: 1,
185
- update: function update(feature) {
186
- var _feature$size = feature.size,
187
- size = _feature$size === void 0 ? 10 : _feature$size;
188
- return Array.isArray(size) ? [size[0]] : [size];
189
- }
94
+ return [model];
95
+ })();
96
+ }
97
+ registerBuiltinAttributes() {
98
+ // point layer size;
99
+ this.styleAttributeService.registerStyleAttribute({
100
+ name: 'normal',
101
+ type: AttributeType.Attribute,
102
+ descriptor: {
103
+ name: 'a_Normal',
104
+ shaderLocation: ShaderLocation.NORMAL,
105
+ buffer: {
106
+ // give the WebGL driver a hint that this buffer may change
107
+ usage: gl.STATIC_DRAW,
108
+ data: [],
109
+ type: gl.FLOAT
110
+ },
111
+ size: 3,
112
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
113
+ return normal;
190
114
  }
191
- });
192
- this.styleAttributeService.registerStyleAttribute({
193
- name: 'uv',
194
- type: AttributeType.Attribute,
195
- descriptor: {
196
- name: 'a_Uv',
197
- shaderLocation: ShaderLocation.UV,
198
- buffer: {
199
- // give the WebGL driver a hint that this buffer may change
200
- usage: gl.DYNAMIC_DRAW,
201
- data: [],
202
- type: gl.FLOAT
203
- },
204
- size: 2,
205
- update: function update(feature, featureIdx, vertex) {
206
- return [vertex[3], vertex[4]];
207
- }
115
+ }
116
+ });
117
+ this.styleAttributeService.registerStyleAttribute({
118
+ name: 'size',
119
+ type: AttributeType.Attribute,
120
+ descriptor: {
121
+ name: 'a_Size',
122
+ shaderLocation: ShaderLocation.SIZE,
123
+ buffer: {
124
+ // give the WebGL driver a hint that this buffer may change
125
+ usage: gl.DYNAMIC_DRAW,
126
+ data: [],
127
+ type: gl.FLOAT
128
+ },
129
+ size: 1,
130
+ update: feature => {
131
+ const {
132
+ size = 10
133
+ } = feature;
134
+ return Array.isArray(size) ? [size[0]] : [size];
208
135
  }
209
- });
210
- }
211
- }]);
212
- return CityBuildModel;
213
- }(BaseModel);
214
- export { CityBuildModel as default };
136
+ }
137
+ });
138
+ this.styleAttributeService.registerStyleAttribute({
139
+ name: 'uv',
140
+ type: AttributeType.Attribute,
141
+ descriptor: {
142
+ name: 'a_Uv',
143
+ shaderLocation: ShaderLocation.UV,
144
+ buffer: {
145
+ // give the WebGL driver a hint that this buffer may change
146
+ usage: gl.DYNAMIC_DRAW,
147
+ data: [],
148
+ type: gl.FLOAT
149
+ },
150
+ size: 2,
151
+ update: (feature, featureIdx, vertex) => {
152
+ return [vertex[3], vertex[4]];
153
+ }
154
+ }
155
+ });
156
+ }
157
+ }
@@ -71,7 +71,7 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
71
71
  protected get rendererService(): import("@antv/l7-core").IRendererService;
72
72
  protected get layerService(): import("@antv/l7-core").ILayerService;
73
73
  protected get debugService(): import("@antv/l7-core").IDebugService;
74
- protected get interactionService(): import("@antv/l7-core/es/services/interaction/InteractionService").default;
74
+ protected get interactionService(): import("packages/core/src/services/interaction/InteractionService").default;
75
75
  protected get mapService(): import("@antv/l7-core").IMapService<{}>;
76
76
  styleAttributeService: IStyleAttributeService;
77
77
  protected layerSource: Source;