@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,21 +1,17 @@
1
- import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
2
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
3
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/esm/createClass";
5
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
6
2
  import { aProjectFlat } from '@antv/l7-utils';
7
3
  import { vec2 } from 'gl-matrix';
8
- var tmp = vec2.create();
4
+ const tmp = vec2.create();
9
5
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
10
- var capEnd = vec2.create();
11
- var lineA = vec2.create();
12
- var lineB = vec2.create();
13
- var tangent = vec2.create();
6
+ const capEnd = vec2.create();
7
+ const lineA = vec2.create();
8
+ const lineB = vec2.create();
9
+ const tangent = vec2.create();
14
10
  export function computeMiter(lineTangent, miter, start, end, halfThick) {
15
11
  vec2.add(lineTangent, start, end);
16
12
  vec2.normalize(lineTangent, lineTangent);
17
13
  miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
18
- var tmpvec = vec2.fromValues(-start[1], start[0]);
14
+ const tmpvec = vec2.fromValues(-start[1], start[0]);
19
15
  return [halfThick / vec2.dot(miter, tmpvec), miter];
20
16
  }
21
17
  export function computeNormal(out, dir) {
@@ -30,9 +26,9 @@ function isPointEqual(a, b) {
30
26
  return a[0] === b[0] && a[1] === b[1];
31
27
  }
32
28
  export function getArrayUnique(matrix) {
33
- var map = new Map();
34
- for (var i = 0; i < matrix.length; i++) {
35
- var key = matrix[0].toString() + '-' + matrix[1].toString();
29
+ const map = new Map();
30
+ for (let i = 0; i < matrix.length; i++) {
31
+ const key = matrix[0].toString() + '-' + matrix[1].toString();
36
32
  if (map.get(key)) {
37
33
  matrix.splice(i, 1);
38
34
  i++;
@@ -42,10 +38,14 @@ export function getArrayUnique(matrix) {
42
38
  }
43
39
  return matrix;
44
40
  }
45
- var ExtrudePolyline = /*#__PURE__*/function () {
46
- function ExtrudePolyline() {
47
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
48
- _classCallCheck(this, ExtrudePolyline);
41
+ export default class ExtrudePolyline {
42
+ constructor(opts = {}) {
43
+ _defineProperty(this, "complex", void 0);
44
+ _defineProperty(this, "join", void 0);
45
+ _defineProperty(this, "cap", void 0);
46
+ _defineProperty(this, "miterLimit", void 0);
47
+ _defineProperty(this, "thickness", void 0);
48
+ _defineProperty(this, "normal", void 0);
49
49
  _defineProperty(this, "lastFlip", -1);
50
50
  _defineProperty(this, "miter", vec2.fromValues(0, 0));
51
51
  _defineProperty(this, "started", false);
@@ -65,501 +65,471 @@ var ExtrudePolyline = /*#__PURE__*/function () {
65
65
  indexes: []
66
66
  };
67
67
  }
68
- _createClass(ExtrudePolyline, [{
69
- key: "simpleExtrude",
70
- value: function simpleExtrude(points) {
71
- var complex = this.complex;
72
- if (points.length <= 1) {
73
- return complex;
74
- }
75
- this.lastFlip = -1;
76
- this.started = false;
77
- this.normal = null;
78
- this.totalDistance = 0;
79
- var total = points.length;
80
- var count = complex.startIndex;
81
- for (var i = 1; i < total; i++) {
82
- var last = points[i - 1];
83
- var cur = points[i];
84
- var next = i < points.length - 1 ? points[i + 1] : null;
85
- var amt = this.simpleSegment(complex, count, last, cur, next);
86
- count += amt;
87
- }
88
- if (this.dash) {
89
- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
90
- complex.positions[_i * 6 + 5] = this.totalDistance;
91
- }
92
- }
93
- complex.startIndex = complex.positions.length / 6;
68
+ simpleExtrude(points) {
69
+ const complex = this.complex;
70
+ if (points.length <= 1) {
94
71
  return complex;
95
72
  }
96
- }, {
97
- key: "simpleExtrude_gaode2",
98
- value: function simpleExtrude_gaode2(points, originPoints) {
99
- var complex = this.complex;
100
- if (points.length <= 1) {
101
- return complex;
102
- }
103
- this.lastFlip = -1;
104
- this.started = false;
105
- this.normal = null;
106
- this.totalDistance = 0;
107
- // 去除数组里重复的点
108
- // points = getArrayUnique(points);
109
- var total = points.length;
110
- var count = complex.startIndex;
111
- for (var i = 1; i < total; i++) {
112
- var _originPoints$, _originPoints$i$, _originPoints$2;
113
- var last = points[i - 1];
114
- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
115
- // @ts-ignore
116
- var originLast = originPoints[i - 1];
117
- var cur = points[i];
118
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
119
- // @ts-ignore
120
- var originCur = originPoints[i];
121
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
122
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
123
- var amt = this.simpleSegment(complex, count,
124
- // @ts-ignore
125
- last,
126
- // @ts-ignore
127
- cur,
128
- // @ts-ignore
129
- next,
130
- // @ts-ignore
131
- originLast, originCur,
132
- // @ts-ignore
133
- originNext);
134
- count += amt;
135
- }
136
- if (this.dash) {
137
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
138
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
139
- }
140
- }
141
- complex.startIndex = complex.positions.length / 6;
142
- return complex;
73
+ this.lastFlip = -1;
74
+ this.started = false;
75
+ this.normal = null;
76
+ this.totalDistance = 0;
77
+ const total = points.length;
78
+ let count = complex.startIndex;
79
+ for (let i = 1; i < total; i++) {
80
+ const last = points[i - 1];
81
+ const cur = points[i];
82
+ const next = i < points.length - 1 ? points[i + 1] : null;
83
+ const amt = this.simpleSegment(complex, count, last, cur, next);
84
+ count += amt;
143
85
  }
144
- }, {
145
- key: "extrude_gaode2",
146
- value: function extrude_gaode2(points, originPoints) {
147
- var complex = this.complex;
148
- if (points.length <= 1) {
149
- return complex;
86
+ if (this.dash) {
87
+ for (let i = 0; i < complex.positions.length / 6; i++) {
88
+ complex.positions[i * 6 + 5] = this.totalDistance;
150
89
  }
151
- this.lastFlip = -1;
152
- this.started = false;
153
- this.normal = null;
154
- this.totalDistance = 0;
155
- // 去除数组里重复的点
156
- // points = getArrayUnique(points);
157
- var total = points.length;
158
- var count = complex.startIndex;
159
- for (var i = 1; i < total; i++) {
160
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
161
- var last = points[i - 1];
162
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
163
- // @ts-ignore
164
- var originLast = originPoints[i - 1];
165
- var cur = points[i];
166
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
167
- // @ts-ignore
168
- var originCur = originPoints[i];
169
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
170
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
171
- var amt = this.segment_gaode2(complex, count,
172
- // @ts-ignore
173
- last,
174
- // @ts-ignore
175
- cur,
176
- // @ts-ignore
177
- next,
178
- // @ts-ignore
179
- originLast, originCur,
180
- // @ts-ignore
181
- originNext);
182
- count += amt;
183
- }
184
- if (this.dash) {
185
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
186
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
187
- }
188
- }
189
- complex.startIndex = complex.positions.length / 6;
90
+ }
91
+ complex.startIndex = complex.positions.length / 6;
92
+ return complex;
93
+ }
94
+ simpleExtrude_gaode2(points, originPoints) {
95
+ const complex = this.complex;
96
+ if (points.length <= 1) {
190
97
  return complex;
191
98
  }
192
- }, {
193
- key: "extrude",
194
- value: function extrude(points) {
195
- var complex = this.complex;
196
- if (points.length <= 1) {
197
- return complex;
198
- }
199
- this.lastFlip = -1;
200
- this.started = false;
201
- this.normal = null;
202
- this.totalDistance = 0;
203
- // 去除数组里重复的点
204
- // points = getArrayUnique(points);
205
- var total = points.length;
206
- var count = complex.startIndex;
207
- for (var i = 1; i < total; i++) {
208
- var last = points[i - 1];
209
- var cur = points[i];
210
- var next = i < points.length - 1 ? points[i + 1] : null;
211
- var amt = this.segment(complex, count, last, cur, next);
212
- count += amt;
213
- }
214
- if (this.dash) {
215
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
216
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
217
- }
99
+ this.lastFlip = -1;
100
+ this.started = false;
101
+ this.normal = null;
102
+ this.totalDistance = 0;
103
+ // 去除数组里重复的点
104
+ // points = getArrayUnique(points);
105
+ const total = points.length;
106
+ let count = complex.startIndex;
107
+ for (let i = 1; i < total; i++) {
108
+ var _originPoints$, _originPoints$i$, _originPoints$2;
109
+ const last = points[i - 1];
110
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
111
+ // @ts-ignore
112
+ const originLast = originPoints[i - 1];
113
+ const cur = points[i];
114
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
115
+ // @ts-ignore
116
+ const originCur = originPoints[i];
117
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
118
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
119
+ const amt = this.simpleSegment(complex, count,
120
+ // @ts-ignore
121
+ last,
122
+ // @ts-ignore
123
+ cur,
124
+ // @ts-ignore
125
+ next,
126
+ // @ts-ignore
127
+ originLast, originCur,
128
+ // @ts-ignore
129
+ originNext);
130
+ count += amt;
131
+ }
132
+ if (this.dash) {
133
+ for (let i = 0; i < complex.positions.length / 6; i++) {
134
+ complex.positions[i * 6 + 5] = this.totalDistance;
218
135
  }
219
- complex.startIndex = complex.positions.length / 6;
136
+ }
137
+ complex.startIndex = complex.positions.length / 6;
138
+ return complex;
139
+ }
140
+ extrude_gaode2(points, originPoints) {
141
+ const complex = this.complex;
142
+ if (points.length <= 1) {
220
143
  return complex;
221
144
  }
222
- }, {
223
- key: "simpleSegment",
224
- value: function simpleSegment(complex, index, last, cur, next) {
225
- var count = 0;
226
- var indices = complex.indices;
227
- var positions = complex.positions;
228
- var normals = complex.normals;
229
- var flatCur = aProjectFlat([cur[0], cur[1]]);
230
- var flatLast = aProjectFlat([last[0], last[1]]);
145
+ this.lastFlip = -1;
146
+ this.started = false;
147
+ this.normal = null;
148
+ this.totalDistance = 0;
149
+ // 去除数组里重复的点
150
+ // points = getArrayUnique(points);
151
+ const total = points.length;
152
+ let count = complex.startIndex;
153
+ for (let i = 1; i < total; i++) {
154
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
155
+ const last = points[i - 1];
156
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
231
157
  // @ts-ignore
232
- direction(lineA, flatCur, flatLast);
233
- var segmentDistance = 0;
234
- if (this.dash) {
235
- // @ts-ignore
236
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
237
- this.totalDistance += segmentDistance;
158
+ const originLast = originPoints[i - 1];
159
+ const cur = points[i];
160
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
161
+ // @ts-ignore
162
+ const originCur = originPoints[i];
163
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
164
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
165
+ const amt = this.segment_gaode2(complex, count,
166
+ // @ts-ignore
167
+ last,
168
+ // @ts-ignore
169
+ cur,
170
+ // @ts-ignore
171
+ next,
172
+ // @ts-ignore
173
+ originLast, originCur,
174
+ // @ts-ignore
175
+ originNext);
176
+ count += amt;
177
+ }
178
+ if (this.dash) {
179
+ for (let i = 0; i < complex.positions.length / 6; i++) {
180
+ complex.positions[i * 6 + 5] = this.totalDistance;
238
181
  }
239
- if (!this.normal) {
240
- this.normal = vec2.create();
241
- computeNormal(this.normal, lineA);
182
+ }
183
+ complex.startIndex = complex.positions.length / 6;
184
+ return complex;
185
+ }
186
+ extrude(points) {
187
+ const complex = this.complex;
188
+ if (points.length <= 1) {
189
+ return complex;
190
+ }
191
+ this.lastFlip = -1;
192
+ this.started = false;
193
+ this.normal = null;
194
+ this.totalDistance = 0;
195
+ // 去除数组里重复的点
196
+ // points = getArrayUnique(points);
197
+ const total = points.length;
198
+ let count = complex.startIndex;
199
+ for (let i = 1; i < total; i++) {
200
+ const last = points[i - 1];
201
+ const cur = points[i];
202
+ const next = i < points.length - 1 ? points[i + 1] : null;
203
+ const amt = this.segment(complex, count, last, cur, next);
204
+ count += amt;
205
+ }
206
+ if (this.dash) {
207
+ for (let i = 0; i < complex.positions.length / 6; i++) {
208
+ complex.positions[i * 6 + 5] = this.totalDistance;
242
209
  }
243
- if (!this.started) {
244
- this.started = true;
245
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
210
+ }
211
+ complex.startIndex = complex.positions.length / 6;
212
+ return complex;
213
+ }
214
+ simpleSegment(complex, index, last, cur, next) {
215
+ let count = 0;
216
+ const indices = complex.indices;
217
+ const positions = complex.positions;
218
+ const normals = complex.normals;
219
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
220
+ const flatLast = aProjectFlat([last[0], last[1]]);
221
+ // @ts-ignore
222
+ direction(lineA, flatCur, flatLast);
223
+ let segmentDistance = 0;
224
+ if (this.dash) {
225
+ // @ts-ignore
226
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
227
+ this.totalDistance += segmentDistance;
228
+ }
229
+ if (!this.normal) {
230
+ this.normal = vec2.create();
231
+ computeNormal(this.normal, lineA);
232
+ }
233
+ if (!this.started) {
234
+ this.started = true;
235
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
236
+ }
237
+ indices.push(index + 0, index + 1, index + 2);
238
+ if (!next) {
239
+ computeNormal(this.normal, lineA);
240
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
241
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
242
+ count += 2;
243
+ } else {
244
+ const flatNext = aProjectFlat([next[0], next[1]]);
245
+ if (isPointEqual(flatCur, flatNext)) {
246
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
246
247
  }
247
- indices.push(index + 0, index + 1, index + 2);
248
- if (!next) {
249
- computeNormal(this.normal, lineA);
250
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
251
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
252
- count += 2;
253
- } else {
254
- var flatNext = aProjectFlat([next[0], next[1]]);
255
- if (isPointEqual(flatCur, flatNext)) {
256
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
257
- }
258
- direction(lineB, flatNext, flatCur);
248
+ direction(lineB, flatNext, flatCur);
259
249
 
260
- // stores tangent & miter
250
+ // stores tangent & miter
261
251
 
262
- var _computeMiter = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
263
- _computeMiter2 = _slicedToArray(_computeMiter, 2),
264
- miterLen = _computeMiter2[0],
265
- miter = _computeMiter2[1];
266
- // normal(tmp, lineA)
252
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
253
+ // normal(tmp, lineA)
267
254
 
268
- // get orientation
269
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
270
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
271
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
272
- flip = -1;
255
+ // get orientation
256
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
257
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
258
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
259
+ flip = -1;
273
260
 
274
- // the miter is now the normal for our next join
275
- vec2.copy(this.normal, miter);
276
- count += 2;
277
- this.lastFlip = flip;
278
- }
279
- return count;
261
+ // the miter is now the normal for our next join
262
+ vec2.copy(this.normal, miter);
263
+ count += 2;
264
+ this.lastFlip = flip;
280
265
  }
281
- }, {
282
- key: "segment_gaode2",
283
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur,
284
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
285
- originNext) {
286
- var count = 0;
287
- var indices = complex.indices;
288
- var positions = complex.positions;
289
- var normals = complex.normals;
290
- var capSquare = this.cap === 'square';
291
- var joinBevel = this.join === 'bevel';
292
- var flatCur = aProjectFlat([originCur[0], originCur[1]]);
293
- var flatLast = aProjectFlat([originLast[0], originLast[1]]);
266
+ return count;
267
+ }
268
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
269
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
270
+ originNext) {
271
+ let count = 0;
272
+ const indices = complex.indices;
273
+ const positions = complex.positions;
274
+ const normals = complex.normals;
275
+ const capSquare = this.cap === 'square';
276
+ const joinBevel = this.join === 'bevel';
277
+ const flatCur = aProjectFlat([originCur[0], originCur[1]]);
278
+ const flatLast = aProjectFlat([originLast[0], originLast[1]]);
279
+ // @ts-ignore
280
+ direction(lineA, cur, last);
281
+ let segmentDistance = 0;
282
+ if (this.dash) {
294
283
  // @ts-ignore
295
- direction(lineA, cur, last);
296
- var segmentDistance = 0;
297
- if (this.dash) {
298
- // @ts-ignore
299
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
300
- this.totalDistance += segmentDistance;
301
- }
302
- if (!this.normal) {
303
- this.normal = vec2.create();
304
- computeNormal(this.normal, lineA);
305
- }
306
- if (!this.started) {
307
- this.started = true;
284
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
285
+ this.totalDistance += segmentDistance;
286
+ }
287
+ if (!this.normal) {
288
+ this.normal = vec2.create();
289
+ computeNormal(this.normal, lineA);
290
+ }
291
+ if (!this.started) {
292
+ this.started = true;
308
293
 
309
- // if the end cap is type square, we can just push the verts out a bit
310
- if (capSquare) {
311
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
312
- var out1 = vec2.create();
313
- var out2 = vec2.create();
314
- vec2.add(out1, this.normal, lineA);
315
- vec2.add(out2, this.normal, lineA);
316
- normals.push(out2[0], out2[1], 0);
317
- normals.push(out1[0], out1[1], 0);
318
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
319
- this.complex.indexes.push(this.currentIndex);
320
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
321
- this.complex.indexes.push(this.currentIndex);
322
- this.currentIndex++;
323
- } else {
324
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
325
- }
294
+ // if the end cap is type square, we can just push the verts out a bit
295
+ if (capSquare) {
296
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
297
+ const out1 = vec2.create();
298
+ const out2 = vec2.create();
299
+ vec2.add(out1, this.normal, lineA);
300
+ vec2.add(out2, this.normal, lineA);
301
+ normals.push(out2[0], out2[1], 0);
302
+ normals.push(out1[0], out1[1], 0);
303
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
304
+ this.complex.indexes.push(this.currentIndex);
305
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
306
+ this.complex.indexes.push(this.currentIndex);
307
+ this.currentIndex++;
308
+ } else {
309
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
326
310
  }
327
- indices.push(index + 0, index + 1, index + 2);
328
- if (!next) {
329
- computeNormal(this.normal, lineA);
330
- if (capSquare) {
331
- var _out = vec2.create();
332
- var _out2 = vec2.create();
333
- vec2.sub(_out2, lineA, this.normal);
334
- vec2.add(_out, lineA, this.normal);
335
- normals.push(_out2[0], _out2[1], 0);
336
- normals.push(_out[0], _out[1], 0);
337
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
338
- this.complex.indexes.push(this.currentIndex);
339
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
340
- this.complex.indexes.push(this.currentIndex);
341
- this.currentIndex++;
342
- } else {
343
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
344
- }
345
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
346
- count += 2;
311
+ }
312
+ indices.push(index + 0, index + 1, index + 2);
313
+ if (!next) {
314
+ computeNormal(this.normal, lineA);
315
+ if (capSquare) {
316
+ const out1 = vec2.create();
317
+ const out2 = vec2.create();
318
+ vec2.sub(out2, lineA, this.normal);
319
+ vec2.add(out1, lineA, this.normal);
320
+ normals.push(out2[0], out2[1], 0);
321
+ normals.push(out1[0], out1[1], 0);
322
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
323
+ this.complex.indexes.push(this.currentIndex);
324
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
325
+ this.complex.indexes.push(this.currentIndex);
326
+ this.currentIndex++;
347
327
  } else {
328
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
329
+ }
330
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
331
+ count += 2;
332
+ } else {
333
+ // @ts-ignore
334
+ if (isPointEqual(cur, next)) {
335
+ vec2.add(
348
336
  // @ts-ignore
349
- if (isPointEqual(cur, next)) {
350
- vec2.add(
351
- // @ts-ignore
352
- next,
353
- // @ts-ignore
354
- cur, vec2.normalize(
355
- // @ts-ignore
356
- next,
357
- // @ts-ignore
358
- vec2.subtract(next, cur, last)));
359
- }
337
+ next,
360
338
  // @ts-ignore
361
- direction(lineB, next, cur);
362
- // stores tangent & miter
339
+ cur, vec2.normalize(
340
+ // @ts-ignore
341
+ next,
342
+ // @ts-ignore
343
+ vec2.subtract(next, cur, last)));
344
+ }
345
+ // @ts-ignore
346
+ direction(lineB, next, cur);
347
+ // stores tangent & miter
363
348
 
364
- var _computeMiter3 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
365
- _computeMiter4 = _slicedToArray(_computeMiter3, 2),
366
- miterLen = _computeMiter4[0],
367
- miter = _computeMiter4[1];
368
- // normal(tmp, lineA)
349
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
350
+ // normal(tmp, lineA)
369
351
 
370
- // get orientation
371
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
372
- var bevel = joinBevel;
373
- if (!bevel && this.join === 'miter') {
374
- var limit = miterLen;
375
- if (limit > this.miterLimit) {
376
- bevel = true;
377
- }
352
+ // get orientation
353
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
354
+ let bevel = joinBevel;
355
+ if (!bevel && this.join === 'miter') {
356
+ const limit = miterLen;
357
+ if (limit > this.miterLimit) {
358
+ bevel = true;
378
359
  }
379
- if (bevel) {
380
- normals.push(this.normal[0], this.normal[1], 0);
381
- normals.push(miter[0], miter[1], 0);
382
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
383
- this.complex.indexes.push(this.currentIndex);
384
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
385
- this.complex.indexes.push(this.currentIndex);
386
- this.currentIndex++;
387
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
360
+ }
361
+ if (bevel) {
362
+ normals.push(this.normal[0], this.normal[1], 0);
363
+ normals.push(miter[0], miter[1], 0);
364
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
365
+ this.complex.indexes.push(this.currentIndex);
366
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
367
+ this.complex.indexes.push(this.currentIndex);
368
+ this.currentIndex++;
369
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
388
370
 
389
- // now add the bevel triangle
390
- indices.push(index + 2, index + 3, index + 4);
391
- computeNormal(tmp, lineB);
392
- vec2.copy(this.normal, tmp); // store normal for next round
393
- normals.push(this.normal[0], this.normal[1], 0);
394
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
395
- this.complex.indexes.push(this.currentIndex);
396
- this.currentIndex++;
397
- count += 3;
398
- } else {
399
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
400
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
401
- flip = -1;
371
+ // now add the bevel triangle
372
+ indices.push(index + 2, index + 3, index + 4);
373
+ computeNormal(tmp, lineB);
374
+ vec2.copy(this.normal, tmp); // store normal for next round
375
+ normals.push(this.normal[0], this.normal[1], 0);
376
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
377
+ this.complex.indexes.push(this.currentIndex);
378
+ this.currentIndex++;
379
+ count += 3;
380
+ } else {
381
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
382
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
383
+ flip = -1;
402
384
 
403
- // the miter is now the normal for our next join
404
- vec2.copy(this.normal, miter);
405
- count += 2;
406
- }
407
- this.lastFlip = flip;
385
+ // the miter is now the normal for our next join
386
+ vec2.copy(this.normal, miter);
387
+ count += 2;
408
388
  }
409
- return count;
389
+ this.lastFlip = flip;
410
390
  }
411
- }, {
412
- key: "segment",
413
- value: function segment(complex, index, last, cur, next) {
414
- var count = 0;
415
- var indices = complex.indices;
416
- var positions = complex.positions;
417
- var normals = complex.normals;
418
- var capSquare = this.cap === 'square';
419
- var joinBevel = this.join === 'bevel';
420
- var flatCur = aProjectFlat([cur[0], cur[1]]);
421
- var flatLast = aProjectFlat([last[0], last[1]]);
391
+ return count;
392
+ }
393
+ segment(complex, index, last, cur, next) {
394
+ let count = 0;
395
+ const indices = complex.indices;
396
+ const positions = complex.positions;
397
+ const normals = complex.normals;
398
+ const capSquare = this.cap === 'square';
399
+ const joinBevel = this.join === 'bevel';
400
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
401
+ const flatLast = aProjectFlat([last[0], last[1]]);
402
+ // @ts-ignore
403
+ direction(lineA, flatCur, flatLast);
404
+ let segmentDistance = 0;
405
+ if (this.dash) {
422
406
  // @ts-ignore
423
- direction(lineA, flatCur, flatLast);
424
- var segmentDistance = 0;
425
- if (this.dash) {
426
- // @ts-ignore
427
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
428
- this.totalDistance += segmentDistance;
407
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
408
+ this.totalDistance += segmentDistance;
409
+ }
410
+ if (!this.normal) {
411
+ this.normal = vec2.create();
412
+ computeNormal(this.normal, lineA);
413
+ }
414
+ if (!this.started) {
415
+ this.started = true;
416
+
417
+ // if the end cap is type square, we can just push the verts out a bit
418
+ if (capSquare) {
419
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
420
+ const out1 = vec2.create();
421
+ const out2 = vec2.create();
422
+ vec2.add(out1, this.normal, lineA);
423
+ vec2.add(out2, this.normal, lineA);
424
+ normals.push(out2[0], out2[1], 0);
425
+ normals.push(out1[0], out1[1], 0);
426
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
427
+ this.complex.indexes.push(this.currentIndex);
428
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
429
+ this.complex.indexes.push(this.currentIndex);
430
+ this.currentIndex++;
431
+ // this.extrusions(positions, normals, last, out, this.thickness);
432
+ // last = capEnd;
433
+ } else {
434
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
429
435
  }
430
- if (!this.normal) {
431
- this.normal = vec2.create();
432
- computeNormal(this.normal, lineA);
436
+ }
437
+ indices.push(index + 0, index + 1, index + 2);
438
+ if (!next) {
439
+ computeNormal(this.normal, lineA);
440
+ if (capSquare) {
441
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
442
+ // cur = capEnd;
443
+ const out1 = vec2.create();
444
+ const out2 = vec2.create();
445
+ vec2.sub(out2, lineA, this.normal);
446
+ vec2.add(out1, lineA, this.normal);
447
+ // this.extrusions(positions, normals, cur, out, this.thickness);
448
+ normals.push(out2[0], out2[1], 0);
449
+ normals.push(out1[0], out1[1], 0);
450
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
451
+ this.complex.indexes.push(this.currentIndex);
452
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
453
+ this.complex.indexes.push(this.currentIndex);
454
+ this.currentIndex++;
455
+ } else {
456
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
433
457
  }
434
- if (!this.started) {
435
- this.started = true;
436
458
 
437
- // if the end cap is type square, we can just push the verts out a bit
438
- if (capSquare) {
439
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
440
- var out1 = vec2.create();
441
- var out2 = vec2.create();
442
- vec2.add(out1, this.normal, lineA);
443
- vec2.add(out2, this.normal, lineA);
444
- normals.push(out2[0], out2[1], 0);
445
- normals.push(out1[0], out1[1], 0);
446
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
447
- this.complex.indexes.push(this.currentIndex);
448
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
449
- this.complex.indexes.push(this.currentIndex);
450
- this.currentIndex++;
451
- // this.extrusions(positions, normals, last, out, this.thickness);
452
- // last = capEnd;
453
- } else {
454
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
455
- }
459
+ // this.extrusions(positions, normals, cur, this.normal, this.thickness);
460
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
461
+ count += 2;
462
+ } else {
463
+ const flatNext = aProjectFlat([next[0], next[1]]);
464
+ if (isPointEqual(flatCur, flatNext)) {
465
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
456
466
  }
457
- indices.push(index + 0, index + 1, index + 2);
458
- if (!next) {
459
- computeNormal(this.normal, lineA);
460
- if (capSquare) {
461
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
462
- // cur = capEnd;
463
- var _out3 = vec2.create();
464
- var _out4 = vec2.create();
465
- vec2.sub(_out4, lineA, this.normal);
466
- vec2.add(_out3, lineA, this.normal);
467
- // this.extrusions(positions, normals, cur, out, this.thickness);
468
- normals.push(_out4[0], _out4[1], 0);
469
- normals.push(_out3[0], _out3[1], 0);
470
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
471
- this.complex.indexes.push(this.currentIndex);
472
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
473
- this.complex.indexes.push(this.currentIndex);
474
- this.currentIndex++;
475
- } else {
476
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
477
- }
467
+ direction(lineB, flatNext, flatCur);
478
468
 
479
- // this.extrusions(positions, normals, cur, this.normal, this.thickness);
480
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
481
- count += 2;
482
- } else {
483
- var flatNext = aProjectFlat([next[0], next[1]]);
484
- if (isPointEqual(flatCur, flatNext)) {
485
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
486
- }
487
- direction(lineB, flatNext, flatCur);
469
+ // stores tangent & miter
488
470
 
489
- // stores tangent & miter
471
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
472
+ // normal(tmp, lineA)
490
473
 
491
- var _computeMiter5 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
492
- _computeMiter6 = _slicedToArray(_computeMiter5, 2),
493
- miterLen = _computeMiter6[0],
494
- miter = _computeMiter6[1];
495
- // normal(tmp, lineA)
496
-
497
- // get orientation
498
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
499
- var bevel = joinBevel;
500
- if (!bevel && this.join === 'miter') {
501
- var limit = miterLen;
502
- if (limit > this.miterLimit) {
503
- bevel = true;
504
- }
474
+ // get orientation
475
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
476
+ let bevel = joinBevel;
477
+ if (!bevel && this.join === 'miter') {
478
+ const limit = miterLen;
479
+ if (limit > this.miterLimit) {
480
+ bevel = true;
505
481
  }
506
- if (bevel) {
507
- normals.push(this.normal[0], this.normal[1], 0);
508
- normals.push(miter[0], miter[1], 0);
509
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
510
- this.complex.indexes.push(this.currentIndex);
511
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
512
- this.complex.indexes.push(this.currentIndex);
513
- this.currentIndex++;
514
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
482
+ }
483
+ if (bevel) {
484
+ normals.push(this.normal[0], this.normal[1], 0);
485
+ normals.push(miter[0], miter[1], 0);
486
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
487
+ this.complex.indexes.push(this.currentIndex);
488
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
489
+ this.complex.indexes.push(this.currentIndex);
490
+ this.currentIndex++;
491
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
515
492
 
516
- // now add the bevel triangle
517
- indices.push(index + 2, index + 3, index + 4);
518
- computeNormal(tmp, lineB);
519
- vec2.copy(this.normal, tmp); // store normal for next round
520
- normals.push(this.normal[0], this.normal[1], 0);
521
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
522
- this.complex.indexes.push(this.currentIndex);
523
- this.currentIndex++;
524
- count += 3;
525
- } else {
526
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
527
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
528
- flip = -1;
493
+ // now add the bevel triangle
494
+ indices.push(index + 2, index + 3, index + 4);
495
+ computeNormal(tmp, lineB);
496
+ vec2.copy(this.normal, tmp); // store normal for next round
497
+ normals.push(this.normal[0], this.normal[1], 0);
498
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
499
+ this.complex.indexes.push(this.currentIndex);
500
+ this.currentIndex++;
501
+ count += 3;
502
+ } else {
503
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
504
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
505
+ flip = -1;
529
506
 
530
- // the miter is now the normal for our next join
531
- vec2.copy(this.normal, miter);
532
- count += 2;
533
- }
534
- this.lastFlip = flip;
507
+ // the miter is now the normal for our next join
508
+ vec2.copy(this.normal, miter);
509
+ count += 2;
535
510
  }
536
- return count;
537
- }
538
- }, {
539
- key: "extrusions",
540
- value: function extrusions(positions, normals, point,
541
- // 顶点
542
- normal,
543
- // 法向量
544
- thickness,
545
- // 高度
546
- distanceRadio) {
547
- normals.push(normal[0], normal[1], 0);
548
- normals.push(normal[0], normal[1], 0);
549
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
550
- this.complex.indexes.push(this.currentIndex);
551
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
552
- this.complex.indexes.push(this.currentIndex);
553
- this.currentIndex++;
511
+ this.lastFlip = flip;
554
512
  }
555
- }, {
556
- key: "lineSegmentDistance",
557
- value: function lineSegmentDistance(b1, a1) {
558
- var dx = a1[0] - b1[0];
559
- var dy = a1[1] - b1[1];
560
- return Math.sqrt(dx * dx + dy * dy);
561
- }
562
- }]);
563
- return ExtrudePolyline;
564
- }();
565
- export { ExtrudePolyline as default };
513
+ return count;
514
+ }
515
+ extrusions(positions, normals, point,
516
+ // 顶点
517
+ normal,
518
+ // 法向量
519
+ thickness,
520
+ // 高度
521
+ distanceRadio) {
522
+ normals.push(normal[0], normal[1], 0);
523
+ normals.push(normal[0], normal[1], 0);
524
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
525
+ this.complex.indexes.push(this.currentIndex);
526
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
527
+ this.complex.indexes.push(this.currentIndex);
528
+ this.currentIndex++;
529
+ }
530
+ lineSegmentDistance(b1, a1) {
531
+ const dx = a1[0] - b1[0];
532
+ const dy = a1[1] - b1[1];
533
+ return Math.sqrt(dx * dx + dy * dy);
534
+ }
535
+ }