@antv/l7-layers 2.21.1 → 2.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.js +60 -113
- package/es/canvas/models/canvas.js +95 -135
- package/es/canvas/models/constants.js +1 -1
- package/es/citybuliding/building.js +20 -58
- package/es/citybuliding/models/build.js +142 -199
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +1113 -1412
- package/es/core/BaseModel.js +263 -317
- package/es/core/CommonStyleAttribute.js +25 -18
- package/es/core/LayerPickService.js +92 -141
- package/es/core/TextureService.js +58 -69
- package/es/core/constant.js +2 -2
- package/es/core/interface.js +5 -5
- package/es/core/line_trangluation.js +38 -43
- package/es/core/shape/Path.js +21 -12
- package/es/core/shape/arrow.js +50 -62
- package/es/core/shape/extrude.js +54 -62
- package/es/core/triangulation.js +192 -171
- package/es/core/utils.js +5 -5
- package/es/earth/index.js +35 -73
- package/es/earth/models/atmosphere.js +98 -148
- package/es/earth/models/base.js +148 -201
- package/es/earth/models/bloomsphere.js +97 -147
- package/es/earth/utils.js +37 -38
- package/es/geometry/index.js +36 -75
- package/es/geometry/models/billboard.js +147 -204
- package/es/geometry/models/index.js +1 -1
- package/es/geometry/models/plane.js +277 -357
- package/es/geometry/models/sprite.js +182 -240
- package/es/heatmap/index.js +72 -121
- package/es/heatmap/models/grid.js +66 -118
- package/es/heatmap/models/grid3d.js +101 -151
- package/es/heatmap/models/heatmap.js +398 -455
- package/es/heatmap/models/hexagon.js +67 -119
- package/es/heatmap/models/index.js +1 -1
- package/es/heatmap/triangulation.js +20 -20
- package/es/image/index.js +23 -62
- package/es/image/models/image.js +99 -163
- package/es/image/models/index.js +1 -1
- package/es/line/index.js +65 -106
- package/es/line/models/arc.js +200 -248
- package/es/line/models/arc_3d.js +190 -241
- package/es/line/models/flow.js +101 -153
- package/es/line/models/great_circle.js +183 -234
- package/es/line/models/index.js +1 -1
- package/es/line/models/line.js +230 -285
- package/es/line/models/simple_line.js +142 -192
- package/es/line/models/wall.js +221 -273
- package/es/mask/index.js +16 -53
- package/es/mask/models/fill.js +51 -108
- package/es/mask/models/index.js +1 -1
- package/es/plugins/DataMappingPlugin.js +205 -249
- package/es/plugins/DataSourcePlugin.js +64 -92
- package/es/plugins/FeatureScalePlugin.js +258 -302
- package/es/plugins/LayerAnimateStylePlugin.js +12 -22
- package/es/plugins/LayerMaskPlugin.js +15 -24
- package/es/plugins/LayerModelPlugin.js +52 -136
- package/es/plugins/LayerStylePlugin.js +14 -23
- package/es/plugins/LightingPlugin.js +26 -37
- package/es/plugins/MultiPassRendererPlugin.js +34 -39
- package/es/plugins/PixelPickingPlugin.js +129 -150
- package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
- package/es/plugins/ShaderUniformPlugin.js +159 -131
- package/es/plugins/UpdateModelPlugin.js +16 -26
- package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
- package/es/point/index.js +118 -182
- package/es/point/models/billboard_point.js +72 -127
- package/es/point/models/earthExtrude.js +170 -220
- package/es/point/models/earthFill.js +136 -192
- package/es/point/models/extrude.js +167 -217
- package/es/point/models/fill.js +152 -209
- package/es/point/models/fillImage.js +156 -211
- package/es/point/models/image.js +127 -180
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.js +67 -122
- package/es/point/models/radar.js +93 -148
- package/es/point/models/text.js +447 -578
- package/es/point/shape/extrude.js +19 -25
- package/es/polygon/index.js +61 -99
- package/es/polygon/models/extrude.js +208 -281
- package/es/polygon/models/extrusion.js +95 -142
- package/es/polygon/models/fill.js +102 -153
- package/es/polygon/models/index.js +1 -1
- package/es/polygon/models/ocean.js +139 -198
- package/es/polygon/models/water.js +120 -179
- package/es/raster/buffers/triangulation.js +13 -11
- package/es/raster/index.js +47 -88
- package/es/raster/models/index.js +1 -1
- package/es/raster/models/raster.js +134 -202
- package/es/raster/models/rasterRgb.js +134 -208
- package/es/raster/models/rasterTerrainRgb.js +98 -153
- package/es/tile/core/BaseLayer.d.ts +1 -0
- package/es/tile/core/BaseLayer.js +206 -282
- package/es/tile/core/TileDebugLayer.js +12 -46
- package/es/tile/interaction/getRasterData.js +24 -30
- package/es/tile/interaction/utils.js +15 -33
- package/es/tile/service/TileLayerService.js +104 -177
- package/es/tile/service/TilePickService.js +99 -156
- package/es/tile/service/TileSourceService.js +17 -26
- package/es/tile/tile/DebugTile.js +41 -78
- package/es/tile/tile/ImageTile.js +33 -66
- package/es/tile/tile/MaskTile.js +47 -81
- package/es/tile/tile/RasterRGBTile.js +40 -71
- package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
- package/es/tile/tile/RasterTile.js +69 -104
- package/es/tile/tile/Tile.d.ts +1 -1
- package/es/tile/tile/Tile.js +151 -232
- package/es/tile/tile/VectorTile.js +77 -124
- package/es/tile/tile/index.js +4 -2
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.js +2 -2
- package/es/utils/blend.js +52 -46
- package/es/utils/collision-index.js +62 -70
- package/es/utils/extrude_polyline.js +441 -471
- package/es/utils/grid-index.js +97 -123
- package/es/utils/identityScale.js +5 -5
- package/es/utils/load-image.js +15 -39
- package/es/utils/multiPassRender.js +7 -9
- package/es/utils/polylineNormal.js +40 -42
- package/es/utils/rampcolor_legend.js +5 -3
- package/es/utils/simpleLine.js +53 -66
- package/es/utils/symbol-layout.js +95 -117
- package/es/wind/index.js +28 -70
- package/es/wind/models/index.js +1 -1
- package/es/wind/models/utils.js +36 -34
- package/es/wind/models/wind.js +203 -260
- package/es/wind/models/windRender.js +258 -269
- package/es/wind/models/windShader.js +145 -6
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +64 -113
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +97 -136
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +1 -1
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +2 -2
- package/lib/citybuliding/building.d.ts +7 -0
- package/lib/citybuliding/building.js +22 -58
- package/lib/citybuliding/models/build.d.ts +17 -0
- package/lib/citybuliding/models/build.js +144 -199
- package/lib/core/BaseLayer.d.ts +247 -0
- package/lib/core/BaseLayer.js +1115 -1412
- package/lib/core/BaseModel.d.ts +82 -0
- package/lib/core/BaseModel.js +263 -315
- package/lib/core/CommonStyleAttribute.d.ts +20 -0
- package/lib/core/CommonStyleAttribute.js +25 -18
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +93 -140
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +59 -68
- package/lib/core/constant.d.ts +6 -0
- package/lib/core/constant.js +2 -2
- package/lib/core/interface.d.ts +282 -0
- package/lib/core/interface.js +5 -5
- package/lib/core/line_trangluation.d.ts +19 -0
- package/lib/core/line_trangluation.js +38 -43
- package/lib/core/schema.d.ts +27 -0
- package/lib/core/shape/Path.d.ts +39 -0
- package/lib/core/shape/Path.js +21 -13
- package/lib/core/shape/arrow.d.ts +25 -0
- package/lib/core/shape/arrow.js +50 -62
- package/lib/core/shape/extrude.d.ts +17 -0
- package/lib/core/shape/extrude.js +54 -62
- package/lib/core/triangulation.d.ts +136 -0
- package/lib/core/triangulation.js +194 -174
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +5 -5
- package/lib/earth/index.d.ts +22 -0
- package/lib/earth/index.js +37 -73
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +100 -148
- package/lib/earth/models/base.d.ts +22 -0
- package/lib/earth/models/base.js +150 -201
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +99 -147
- package/lib/earth/utils.d.ts +26 -0
- package/lib/earth/utils.js +37 -39
- package/lib/geometry/index.d.ts +22 -0
- package/lib/geometry/index.js +38 -75
- package/lib/geometry/models/billboard.d.ts +24 -0
- package/lib/geometry/models/billboard.js +149 -204
- package/lib/geometry/models/index.d.ts +5 -0
- package/lib/geometry/models/index.js +1 -1
- package/lib/geometry/models/plane.d.ts +43 -0
- package/lib/geometry/models/plane.js +280 -357
- package/lib/geometry/models/sprite.d.ts +48 -0
- package/lib/geometry/models/sprite.js +184 -240
- package/lib/heatmap/index.d.ts +13 -0
- package/lib/heatmap/index.js +74 -121
- package/lib/heatmap/models/grid.d.ts +15 -0
- package/lib/heatmap/models/grid.js +68 -118
- package/lib/heatmap/models/grid3d.d.ts +15 -0
- package/lib/heatmap/models/grid3d.js +103 -151
- package/lib/heatmap/models/heatmap.d.ts +27 -0
- package/lib/heatmap/models/heatmap.js +400 -455
- package/lib/heatmap/models/hexagon.d.ts +15 -0
- package/lib/heatmap/models/hexagon.js +69 -119
- package/lib/heatmap/models/index.d.ts +5 -0
- package/lib/heatmap/models/index.js +1 -1
- package/lib/heatmap/triangulation.d.ts +5 -0
- package/lib/heatmap/triangulation.js +20 -20
- package/lib/image/index.d.ts +9 -0
- package/lib/image/index.js +25 -62
- package/lib/image/models/image.d.ts +17 -0
- package/lib/image/models/image.js +101 -163
- package/lib/image/models/index.d.ts +5 -0
- package/lib/image/models/index.js +1 -1
- package/lib/index.d.ts +18 -0
- package/lib/index.js +17 -17
- package/lib/line/index.d.ts +36 -0
- package/lib/line/index.js +67 -106
- package/lib/line/models/arc.d.ts +22 -0
- package/lib/line/models/arc.js +202 -248
- package/lib/line/models/arc_3d.d.ts +22 -0
- package/lib/line/models/arc_3d.js +193 -241
- package/lib/line/models/flow.d.ts +14 -0
- package/lib/line/models/flow.js +103 -153
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +185 -234
- package/lib/line/models/index.d.ts +5 -0
- package/lib/line/models/index.js +1 -1
- package/lib/line/models/line.d.ts +27 -0
- package/lib/line/models/line.js +232 -285
- package/lib/line/models/simple_line.d.ts +19 -0
- package/lib/line/models/simple_line.js +144 -192
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +223 -273
- package/lib/mask/index.d.ts +16 -0
- package/lib/mask/index.js +18 -53
- package/lib/mask/models/fill.d.ts +18 -0
- package/lib/mask/models/fill.js +53 -108
- package/lib/mask/models/index.d.ts +5 -0
- package/lib/mask/models/index.js +1 -1
- package/lib/plugins/DataMappingPlugin.d.ts +13 -0
- package/lib/plugins/DataMappingPlugin.js +206 -248
- package/lib/plugins/DataSourcePlugin.d.ts +6 -0
- package/lib/plugins/DataSourcePlugin.js +65 -91
- package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
- package/lib/plugins/FeatureScalePlugin.js +261 -304
- package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
- package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
- package/lib/plugins/LayerMaskPlugin.js +16 -24
- package/lib/plugins/LayerModelPlugin.d.ts +10 -0
- package/lib/plugins/LayerModelPlugin.js +53 -135
- package/lib/plugins/LayerStylePlugin.d.ts +7 -0
- package/lib/plugins/LayerStylePlugin.js +15 -23
- package/lib/plugins/LightingPlugin.d.ts +35 -0
- package/lib/plugins/LightingPlugin.js +27 -36
- package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/lib/plugins/MultiPassRendererPlugin.js +35 -38
- package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
- package/lib/plugins/PixelPickingPlugin.js +130 -149
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
- package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
- package/lib/plugins/ShaderUniformPlugin.js +160 -130
- package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
- package/lib/plugins/UpdateModelPlugin.js +17 -26
- package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
- package/lib/plugins/index.d.ts +15 -0
- package/lib/point/index.d.ts +33 -0
- package/lib/point/index.js +120 -182
- package/lib/point/models/billboard_point.d.ts +21 -0
- package/lib/point/models/billboard_point.js +74 -127
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +172 -220
- package/lib/point/models/earthFill.d.ts +15 -0
- package/lib/point/models/earthFill.js +138 -192
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +169 -217
- package/lib/point/models/fill.d.ts +31 -0
- package/lib/point/models/fill.js +154 -209
- package/lib/point/models/fillImage.d.ts +26 -0
- package/lib/point/models/fillImage.js +159 -211
- package/lib/point/models/image.d.ts +18 -0
- package/lib/point/models/image.js +129 -180
- package/lib/point/models/index.d.ts +5 -0
- package/lib/point/models/index.js +1 -1
- package/lib/point/models/normal.d.ts +22 -0
- package/lib/point/models/normal.js +69 -122
- package/lib/point/models/radar.d.ts +22 -0
- package/lib/point/models/radar.js +95 -148
- package/lib/point/models/text.d.ts +69 -0
- package/lib/point/models/text.js +449 -578
- package/lib/point/shape/extrude.d.ts +15 -0
- package/lib/point/shape/extrude.js +19 -25
- package/lib/polygon/index.d.ts +18 -0
- package/lib/polygon/index.js +63 -99
- package/lib/polygon/models/extrude.d.ts +25 -0
- package/lib/polygon/models/extrude.js +210 -281
- package/lib/polygon/models/extrusion.d.ts +24 -0
- package/lib/polygon/models/extrusion.js +97 -142
- package/lib/polygon/models/fill.d.ts +18 -0
- package/lib/polygon/models/fill.js +104 -153
- package/lib/polygon/models/index.d.ts +5 -0
- package/lib/polygon/models/index.js +1 -1
- package/lib/polygon/models/ocean.d.ts +23 -0
- package/lib/polygon/models/ocean.js +141 -198
- package/lib/polygon/models/water.d.ts +21 -0
- package/lib/polygon/models/water.js +122 -179
- package/lib/raster/buffers/triangulation.d.ts +6 -0
- package/lib/raster/buffers/triangulation.js +13 -11
- package/lib/raster/index.d.ts +11 -0
- package/lib/raster/index.js +49 -88
- package/lib/raster/models/index.d.ts +5 -0
- package/lib/raster/models/index.js +1 -1
- package/lib/raster/models/raster.d.ts +21 -0
- package/lib/raster/models/raster.js +136 -202
- package/lib/raster/models/rasterRgb.d.ts +21 -0
- package/lib/raster/models/rasterRgb.js +136 -208
- package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
- package/lib/raster/models/rasterTerrainRgb.js +100 -153
- package/lib/tile/core/BaseLayer.d.ts +48 -0
- package/lib/tile/core/BaseLayer.js +207 -281
- package/lib/tile/core/TileDebugLayer.d.ts +15 -0
- package/lib/tile/core/TileDebugLayer.js +14 -46
- package/lib/tile/interaction/getFeatureData.d.ts +0 -0
- package/lib/tile/interaction/getRasterData.d.ts +4 -0
- package/lib/tile/interaction/getRasterData.js +24 -31
- package/lib/tile/interaction/utils.d.ts +11 -0
- package/lib/tile/interaction/utils.js +15 -34
- package/lib/tile/interface.d.ts +29 -0
- package/lib/tile/service/TileLayerService.d.ts +33 -0
- package/lib/tile/service/TileLayerService.js +105 -177
- package/lib/tile/service/TilePickService.d.ts +26 -0
- package/lib/tile/service/TilePickService.js +100 -156
- package/lib/tile/service/TileSourceService.d.ts +7 -0
- package/lib/tile/service/TileSourceService.js +20 -29
- package/lib/tile/tile/DebugTile.d.ts +16 -0
- package/lib/tile/tile/DebugTile.js +43 -78
- package/lib/tile/tile/ImageTile.d.ts +14 -0
- package/lib/tile/tile/ImageTile.js +35 -66
- package/lib/tile/tile/MaskTile.d.ts +18 -0
- package/lib/tile/tile/MaskTile.js +49 -81
- package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
- package/lib/tile/tile/RasterRGBTile.js +42 -71
- package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
- package/lib/tile/tile/RasterTile.d.ts +18 -0
- package/lib/tile/tile/RasterTile.js +71 -104
- package/lib/tile/tile/Tile.d.ts +114 -0
- package/lib/tile/tile/Tile.js +152 -231
- package/lib/tile/tile/VectorTile.d.ts +26 -0
- package/lib/tile/tile/VectorTile.js +79 -124
- package/lib/tile/tile/index.d.ts +12 -0
- package/lib/tile/tile/index.js +6 -4
- package/lib/tile/tile/util.d.ts +5 -0
- package/lib/tile/utils/constants.d.ts +1 -0
- package/lib/tile/utils/constants.js +1 -1
- package/lib/tile/utils/utils.d.ts +8 -0
- package/lib/tile/utils/utils.js +2 -2
- package/lib/utils/blend.d.ts +2 -0
- package/lib/utils/blend.js +52 -47
- package/lib/utils/collision-index.d.ts +47 -0
- package/lib/utils/collision-index.js +64 -69
- package/lib/utils/extrude_polyline.d.ts +68 -0
- package/lib/utils/extrude_polyline.js +442 -470
- package/lib/utils/grid-index.d.ts +28 -0
- package/lib/utils/grid-index.js +97 -123
- package/lib/utils/identityScale.d.ts +8 -0
- package/lib/utils/identityScale.js +5 -5
- package/lib/utils/load-image.d.ts +1 -0
- package/lib/utils/load-image.js +15 -39
- package/lib/utils/multiPassRender.d.ts +16 -0
- package/lib/utils/multiPassRender.js +7 -10
- package/lib/utils/polylineNormal.d.ts +9 -0
- package/lib/utils/polylineNormal.js +40 -43
- package/lib/utils/rampcolor_legend.d.ts +6 -0
- package/lib/utils/rampcolor_legend.js +5 -4
- package/lib/utils/simpleLine.d.ts +23 -0
- package/lib/utils/simpleLine.js +54 -65
- package/lib/utils/stencil.d.ts +7 -0
- package/lib/utils/symbol-layout.d.ts +43 -0
- package/lib/utils/symbol-layout.js +95 -117
- package/lib/wind/index.d.ts +11 -0
- package/lib/wind/index.js +30 -70
- package/lib/wind/models/index.d.ts +5 -0
- package/lib/wind/models/index.js +1 -1
- package/lib/wind/models/utils.d.ts +19 -0
- package/lib/wind/models/utils.js +36 -34
- package/lib/wind/models/wind.d.ts +24 -0
- package/lib/wind/models/wind.js +205 -260
- package/lib/wind/models/windRender.d.ts +104 -0
- package/lib/wind/models/windRender.js +261 -272
- package/lib/wind/models/windShader.d.ts +12 -0
- package/lib/wind/models/windShader.js +145 -6
- package/package.json +16 -19
- package/CHANGELOG.md +0 -492
- package/LICENSE.md +0 -21
- package/es/glsl.d.ts +0 -5
- package/lib/glsl.d.ts +0 -5
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
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const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
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const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
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const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
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const heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
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const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
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const heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
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} = _l7Utils.lodashUtil;
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class HeatMapModel extends _BaseModel.default {
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constructor(...args) {
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},
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size: 2,
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update: function update(feature, featureIdx, vertex) {
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}
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}
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this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
|
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: this.draw3DHeatMap(options); // 3D
|
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}
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getUninforms() {
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throw new Error('Method not implemented.');
|
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}
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var _this = this;
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return (0, _asyncToGenerator2.default)(function* () {
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var _shapeAttr$scale;
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const {
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createFramebuffer,
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getViewportSize,
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createTexture2D
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} = _this.rendererService;
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const shapeAttr = _this.styleAttributeService.getLayerStyleAttribute('shape');
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const shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
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_this.shapeType = shapeType;
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// 生成热力图密度图
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_this.intensityModel = yield _this.buildHeatMapIntensity();
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// 渲染到屏幕
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_this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
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: _this.build3dHeatMap(); // 3D
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const {
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width,
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height
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} = getViewportSize();
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// 初始化密度图纹理
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_this.heatmapTexture = createTexture2D({
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height: Math.floor(height / 4),
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wrapT: _l7Core.gl.CLAMP_TO_EDGE,
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shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
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buffer: {
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data: [],
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update: function update(feature) {
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return [size];
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}
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}
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_this.heatmapFramerBuffer = createFramebuffer({
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color: _this.heatmapTexture,
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depth: true,
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width: Math.floor(width / 4),
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height: Math.floor(height / 4)
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enable: true,
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face: (0, _l7Utils.getCullFace)(this.mapService.version)
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}
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});
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case 4:
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model = _context3.sent;
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return _context3.abrupt("return", model);
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case 6:
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case "end":
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return _context3.stop();
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}
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}, _callee3, this);
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}));
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function buildHeatMapIntensity() {
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return _buildHeatMapIntensity.apply(this, arguments);
|
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|
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_this.updateColorTexture();
|
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115
|
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return [_this.intensityModel, _this.colorModel];
|
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+
})();
|
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|
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}
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buildModels() {
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var _this2 = this;
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return (0, _asyncToGenerator2.default)(function* () {
|
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return _this2.initModels();
|
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})();
|
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}
|
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|
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registerBuiltinAttributes() {
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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name: 'dir',
|
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127
|
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type: _l7Core.AttributeType.Attribute,
|
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descriptor: {
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name: 'a_Dir',
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shaderLocation: 10,
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
|
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},
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size: 2,
|
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update: (feature, featureIdx, vertex) => {
|
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|
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return [vertex[3], vertex[4]];
|
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|
+
}
|
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238
140
|
}
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|
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141
|
+
});
|
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|
+
this.styleAttributeService.registerStyleAttribute({
|
|
143
|
+
name: 'size',
|
|
144
|
+
type: _l7Core.AttributeType.Attribute,
|
|
145
|
+
descriptor: {
|
|
146
|
+
name: 'a_Size',
|
|
147
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
|
|
148
|
+
buffer: {
|
|
149
|
+
// give the WebGL driver a hint that this buffer may change
|
|
150
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
151
|
+
data: [],
|
|
152
|
+
type: _l7Core.gl.FLOAT
|
|
153
|
+
},
|
|
154
|
+
size: 1,
|
|
155
|
+
update: feature => {
|
|
156
|
+
const {
|
|
157
|
+
size = 1
|
|
158
|
+
} = feature;
|
|
159
|
+
return [size];
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
});
|
|
163
|
+
}
|
|
164
|
+
buildHeatMapIntensity() {
|
|
165
|
+
var _this3 = this;
|
|
166
|
+
return (0, _asyncToGenerator2.default)(function* () {
|
|
167
|
+
_this3.uniformBuffers = [_this3.rendererService.createBuffer({
|
|
249
168
|
// opacity
|
|
250
169
|
data: new Float32Array(4).fill(0),
|
|
251
170
|
// 长度需要大于等于 4
|
|
252
171
|
isUBO: true
|
|
253
172
|
})];
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
createElements = _this$rendererService3.createElements,
|
|
261
|
-
createBuffer = _this$rendererService3.createBuffer,
|
|
262
|
-
createModel = _this$rendererService3.createModel;
|
|
263
|
-
return createModel({
|
|
264
|
-
vs: vs,
|
|
265
|
-
fs: fs,
|
|
266
|
-
uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.colorModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
|
|
267
|
-
attributes: {
|
|
268
|
-
a_Position: createAttribute({
|
|
269
|
-
shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
|
|
270
|
-
buffer: createBuffer({
|
|
271
|
-
data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
|
|
272
|
-
type: _l7Core.gl.FLOAT
|
|
273
|
-
}),
|
|
274
|
-
size: 3
|
|
275
|
-
}),
|
|
276
|
-
a_Uv: createAttribute({
|
|
277
|
-
shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
|
|
278
|
-
buffer: createBuffer({
|
|
279
|
-
data: [0, 1, 1, 1, 0, 0, 1, 0],
|
|
280
|
-
type: _l7Core.gl.FLOAT
|
|
281
|
-
}),
|
|
282
|
-
size: 2
|
|
283
|
-
})
|
|
284
|
-
},
|
|
285
|
-
uniforms: (0, _objectSpread2.default)({}, uniforms),
|
|
173
|
+
_this3.layer.triangulation = _triangulation.HeatmapTriangulation;
|
|
174
|
+
const model = yield _this3.layer.buildLayerModel({
|
|
175
|
+
moduleName: 'heatmapIntensity',
|
|
176
|
+
vertexShader: heatmap_framebuffer_vert,
|
|
177
|
+
fragmentShader: heatmap_framebuffer_frag,
|
|
178
|
+
triangulation: _triangulation.HeatmapTriangulation,
|
|
286
179
|
depth: {
|
|
287
180
|
enable: false
|
|
288
181
|
},
|
|
289
|
-
|
|
290
|
-
data: [0, 2, 1, 2, 3, 1],
|
|
291
|
-
type: _l7Core.gl.UNSIGNED_INT,
|
|
292
|
-
count: 6
|
|
293
|
-
})
|
|
294
|
-
});
|
|
295
|
-
}
|
|
296
|
-
// 绘制密度图
|
|
297
|
-
}, {
|
|
298
|
-
key: "drawIntensityMode",
|
|
299
|
-
value: function drawIntensityMode() {
|
|
300
|
-
var _this$intensityModel;
|
|
301
|
-
var _ref2 = this.layer.getLayerConfig(),
|
|
302
|
-
_ref2$intensity = _ref2.intensity,
|
|
303
|
-
intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
|
|
304
|
-
_ref2$radius = _ref2.radius,
|
|
305
|
-
radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
|
|
306
|
-
var commonOptions = {
|
|
307
|
-
u_radius: radius,
|
|
308
|
-
u_intensity: intensity
|
|
309
|
-
};
|
|
310
|
-
this.uniformBuffers[0].subData({
|
|
311
|
-
offset: 0,
|
|
312
|
-
data: [radius, intensity]
|
|
313
|
-
});
|
|
314
|
-
this.layerService.beforeRenderData(this.layer);
|
|
315
|
-
this.layer.hooks.beforeRender.call();
|
|
316
|
-
|
|
317
|
-
// 绘制密度图
|
|
318
|
-
(_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
|
|
319
|
-
uniforms: commonOptions,
|
|
320
|
-
blend: {
|
|
182
|
+
cull: {
|
|
321
183
|
enable: true,
|
|
322
|
-
|
|
323
|
-
srcRGB: _l7Core.gl.ONE,
|
|
324
|
-
srcAlpha: 1,
|
|
325
|
-
dstRGB: _l7Core.gl.ONE,
|
|
326
|
-
dstAlpha: 1
|
|
327
|
-
}
|
|
328
|
-
},
|
|
329
|
-
stencil: {
|
|
330
|
-
enable: false,
|
|
331
|
-
mask: 0xff,
|
|
332
|
-
func: {
|
|
333
|
-
cmp: 514,
|
|
334
|
-
// gl.EQUAL,
|
|
335
|
-
ref: 1,
|
|
336
|
-
mask: 0xff
|
|
337
|
-
}
|
|
184
|
+
face: (0, _l7Utils.getCullFace)(_this3.mapService.version)
|
|
338
185
|
}
|
|
339
186
|
});
|
|
340
|
-
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
var commonOptions = {
|
|
376
|
-
u_opacity: opacity,
|
|
377
|
-
u_colorTexture: this.colorTexture,
|
|
378
|
-
u_texture: this.heatmapFramerBuffer,
|
|
379
|
-
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
380
|
-
u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
|
|
381
|
-
};
|
|
382
|
-
this.heat3DModelUniformBuffer[0].subData({
|
|
383
|
-
offset: 0,
|
|
384
|
-
data: [].concat((0, _toConsumableArray2.default)(commonOptions.u_ViewProjectionMatrixUncentered), (0, _toConsumableArray2.default)(commonOptions.u_InverseViewProjectionMatrix), [opacity])
|
|
385
|
-
});
|
|
386
|
-
var textures = [this.heatmapTexture, this.colorTexture];
|
|
387
|
-
(_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
|
|
388
|
-
uniforms: commonOptions,
|
|
389
|
-
textures: textures,
|
|
390
|
-
blend: {
|
|
391
|
-
enable: true,
|
|
392
|
-
func: {
|
|
393
|
-
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
394
|
-
srcAlpha: 1,
|
|
395
|
-
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
396
|
-
dstAlpha: 1
|
|
397
|
-
}
|
|
398
|
-
},
|
|
399
|
-
stencil: this.getStencil(options)
|
|
400
|
-
});
|
|
401
|
-
}
|
|
402
|
-
}, {
|
|
403
|
-
key: "build3dHeatMap",
|
|
404
|
-
value: function build3dHeatMap() {
|
|
405
|
-
var getViewportSize = this.rendererService.getViewportSize;
|
|
406
|
-
var _getViewportSize2 = getViewportSize(),
|
|
407
|
-
width = _getViewportSize2.width,
|
|
408
|
-
height = _getViewportSize2.height;
|
|
409
|
-
var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
|
|
410
|
-
this.shaderModuleService.registerModule('heatmap3dColor', {
|
|
411
|
-
vs: heatmap_3d_vert,
|
|
412
|
-
fs: heatmap_3d_frag
|
|
413
|
-
});
|
|
414
|
-
this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
|
|
415
|
-
// opacity
|
|
416
|
-
data: new Float32Array(16 * 2 + 4).fill(0),
|
|
417
|
-
// 长度需要大于等于 4
|
|
418
|
-
isUBO: true
|
|
419
|
-
})];
|
|
420
|
-
var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
|
|
421
|
-
vs = _this$shaderModuleSer2.vs,
|
|
422
|
-
fs = _this$shaderModuleSer2.fs,
|
|
423
|
-
uniforms = _this$shaderModuleSer2.uniforms;
|
|
424
|
-
var _this$rendererService4 = this.rendererService,
|
|
425
|
-
createAttribute = _this$rendererService4.createAttribute,
|
|
426
|
-
createElements = _this$rendererService4.createElements,
|
|
427
|
-
createBuffer = _this$rendererService4.createBuffer,
|
|
428
|
-
createModel = _this$rendererService4.createModel;
|
|
429
|
-
return createModel({
|
|
430
|
-
vs: vs,
|
|
431
|
-
fs: fs,
|
|
432
|
-
attributes: {
|
|
433
|
-
a_Position: createAttribute({
|
|
434
|
-
shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
|
|
435
|
-
buffer: createBuffer({
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data: triangulation.vertices,
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type: _l7Core.gl.FLOAT
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}),
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size: 3
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return model;
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+
})();
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+
}
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190
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+
buildHeatmap() {
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+
this.shaderModuleService.registerModule('heatmapColor', {
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192
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vs: heatmap_vert,
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193
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fs: heatmap_frag
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});
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195
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this.colorModelUniformBuffer = [this.rendererService.createBuffer({
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+
// opacity
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197
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data: new Float32Array(4).fill(0),
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// 长度需要大于等于 4
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isUBO: true
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})];
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const {
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vs,
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fs,
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uniforms
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} = this.shaderModuleService.getModule('heatmapColor');
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const {
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createAttribute,
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createElements,
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createBuffer,
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createModel
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} = this.rendererService;
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return createModel({
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vs,
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fs,
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uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
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attributes: {
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a_Position: createAttribute({
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shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
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buffer: createBuffer({
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data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
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type: _l7Core.gl.FLOAT
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440
222
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}),
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441
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-
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-
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-
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-
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})
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|
-
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450
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primitive: _l7Core.gl.TRIANGLES,
|
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451
|
-
uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.heat3DModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
|
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|
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uniforms: (0, _objectSpread2.default)({}, uniforms),
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depth: {
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enable: true
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},
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|
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blend: {
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|
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enable: true,
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func: {
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459
|
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srcRGB: _l7Core.gl.SRC_ALPHA,
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|
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srcAlpha: 1,
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461
|
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dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
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|
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dstAlpha: 1
|
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463
|
-
}
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|
-
},
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|
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elements: createElements({
|
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|
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data: triangulation.indices,
|
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467
|
-
type: _l7Core.gl.UNSIGNED_INT,
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|
-
count: triangulation.indices.length
|
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|
+
size: 3
|
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|
+
}),
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|
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a_Uv: createAttribute({
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|
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shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
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|
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buffer: createBuffer({
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|
+
data: [0, 1, 1, 1, 0, 0, 1, 0],
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|
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type: _l7Core.gl.FLOAT
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|
+
}),
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|
+
size: 2
|
|
469
232
|
})
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
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|
-
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|
-
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477
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-
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|
+
},
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|
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uniforms: (0, _objectSpread2.default)({}, uniforms),
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|
+
depth: {
|
|
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|
+
enable: false
|
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|
+
},
|
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|
+
elements: createElements({
|
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|
+
data: [0, 2, 1, 2, 3, 1],
|
|
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|
+
type: _l7Core.gl.UNSIGNED_INT,
|
|
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|
+
count: 6
|
|
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|
+
})
|
|
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|
+
});
|
|
244
|
+
}
|
|
245
|
+
// 绘制密度图
|
|
246
|
+
drawIntensityMode() {
|
|
247
|
+
var _this$intensityModel;
|
|
248
|
+
const {
|
|
249
|
+
intensity = 10,
|
|
250
|
+
radius = 5
|
|
251
|
+
} = this.layer.getLayerConfig();
|
|
252
|
+
const commonOptions = {
|
|
253
|
+
u_radius: radius,
|
|
254
|
+
u_intensity: intensity
|
|
255
|
+
};
|
|
256
|
+
this.uniformBuffers[0].subData({
|
|
257
|
+
offset: 0,
|
|
258
|
+
data: [radius, intensity]
|
|
259
|
+
});
|
|
260
|
+
this.layerService.beforeRenderData(this.layer);
|
|
261
|
+
this.layer.hooks.beforeRender.call();
|
|
262
|
+
|
|
263
|
+
// 绘制密度图
|
|
264
|
+
(_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
|
|
265
|
+
uniforms: commonOptions,
|
|
266
|
+
blend: {
|
|
267
|
+
enable: true,
|
|
268
|
+
func: {
|
|
269
|
+
srcRGB: _l7Core.gl.ONE,
|
|
270
|
+
srcAlpha: 1,
|
|
271
|
+
dstRGB: _l7Core.gl.ONE,
|
|
272
|
+
dstAlpha: 1
|
|
273
|
+
}
|
|
274
|
+
},
|
|
275
|
+
stencil: {
|
|
276
|
+
enable: false,
|
|
277
|
+
mask: 0xff,
|
|
278
|
+
func: {
|
|
279
|
+
cmp: 514,
|
|
280
|
+
// gl.EQUAL,
|
|
281
|
+
ref: 1,
|
|
282
|
+
mask: 0xff
|
|
283
|
+
}
|
|
478
284
|
}
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
285
|
+
});
|
|
286
|
+
this.layer.hooks.afterRender.call();
|
|
287
|
+
}
|
|
288
|
+
drawHeatMap(options) {
|
|
289
|
+
var _this$colorModel;
|
|
290
|
+
const {
|
|
291
|
+
opacity = 1.0
|
|
292
|
+
} = this.layer.getLayerConfig();
|
|
293
|
+
const commonOptions = {
|
|
294
|
+
u_opacity: opacity,
|
|
295
|
+
u_colorTexture: this.colorTexture,
|
|
296
|
+
u_texture: this.heatmapFramerBuffer
|
|
297
|
+
};
|
|
298
|
+
const textures = [this.heatmapTexture, this.colorTexture];
|
|
299
|
+
this.colorModelUniformBuffer[0].subData({
|
|
300
|
+
offset: 0,
|
|
301
|
+
data: [opacity]
|
|
302
|
+
});
|
|
303
|
+
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
|
|
304
|
+
uniforms: commonOptions,
|
|
305
|
+
textures,
|
|
306
|
+
blend: this.getBlend(),
|
|
307
|
+
stencil: this.getStencil(options)
|
|
308
|
+
});
|
|
309
|
+
}
|
|
310
|
+
draw3DHeatMap(options) {
|
|
311
|
+
var _this$colorModel2;
|
|
312
|
+
const {
|
|
313
|
+
opacity = 1.0
|
|
314
|
+
} = this.layer.getLayerConfig();
|
|
315
|
+
const invert = _glMatrix.mat4.create();
|
|
316
|
+
_glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
|
|
317
|
+
const commonOptions = {
|
|
318
|
+
u_opacity: opacity,
|
|
319
|
+
u_colorTexture: this.colorTexture,
|
|
320
|
+
u_texture: this.heatmapFramerBuffer,
|
|
321
|
+
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
322
|
+
u_InverseViewProjectionMatrix: [...invert]
|
|
323
|
+
};
|
|
324
|
+
this.heat3DModelUniformBuffer[0].subData({
|
|
325
|
+
offset: 0,
|
|
326
|
+
data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
|
|
327
|
+
});
|
|
328
|
+
const textures = [this.heatmapTexture, this.colorTexture];
|
|
329
|
+
(_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
|
|
330
|
+
uniforms: commonOptions,
|
|
331
|
+
textures,
|
|
332
|
+
blend: {
|
|
333
|
+
enable: true,
|
|
334
|
+
func: {
|
|
335
|
+
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
336
|
+
srcAlpha: 1,
|
|
337
|
+
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
338
|
+
dstAlpha: 1
|
|
339
|
+
}
|
|
340
|
+
},
|
|
341
|
+
stencil: this.getStencil(options)
|
|
342
|
+
});
|
|
343
|
+
}
|
|
344
|
+
build3dHeatMap() {
|
|
345
|
+
const {
|
|
346
|
+
getViewportSize
|
|
347
|
+
} = this.rendererService;
|
|
348
|
+
const {
|
|
349
|
+
width,
|
|
350
|
+
height
|
|
351
|
+
} = getViewportSize();
|
|
352
|
+
const triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
|
|
353
|
+
this.shaderModuleService.registerModule('heatmap3dColor', {
|
|
354
|
+
vs: heatmap_3d_vert,
|
|
355
|
+
fs: heatmap_3d_frag
|
|
356
|
+
});
|
|
357
|
+
this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
|
|
358
|
+
// opacity
|
|
359
|
+
data: new Float32Array(16 * 2 + 4).fill(0),
|
|
360
|
+
// 长度需要大于等于 4
|
|
361
|
+
isUBO: true
|
|
362
|
+
})];
|
|
363
|
+
const {
|
|
364
|
+
vs,
|
|
365
|
+
fs,
|
|
366
|
+
uniforms
|
|
367
|
+
} = this.shaderModuleService.getModule('heatmap3dColor');
|
|
368
|
+
const {
|
|
369
|
+
createAttribute,
|
|
370
|
+
createElements,
|
|
371
|
+
createBuffer,
|
|
372
|
+
createModel
|
|
373
|
+
} = this.rendererService;
|
|
374
|
+
return createModel({
|
|
375
|
+
vs,
|
|
376
|
+
fs,
|
|
377
|
+
attributes: {
|
|
378
|
+
a_Position: createAttribute({
|
|
379
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
|
|
380
|
+
buffer: createBuffer({
|
|
381
|
+
data: triangulation.vertices,
|
|
382
|
+
type: _l7Core.gl.FLOAT
|
|
383
|
+
}),
|
|
384
|
+
size: 3
|
|
385
|
+
}),
|
|
386
|
+
a_Uv: createAttribute({
|
|
387
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
|
|
388
|
+
buffer: createBuffer({
|
|
389
|
+
data: triangulation.uvs,
|
|
390
|
+
type: _l7Core.gl.FLOAT
|
|
391
|
+
}),
|
|
392
|
+
size: 2
|
|
393
|
+
})
|
|
394
|
+
},
|
|
395
|
+
primitive: _l7Core.gl.TRIANGLES,
|
|
396
|
+
uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
|
|
397
|
+
uniforms: (0, _objectSpread2.default)({}, uniforms),
|
|
398
|
+
depth: {
|
|
399
|
+
enable: true
|
|
400
|
+
},
|
|
401
|
+
blend: {
|
|
402
|
+
enable: true,
|
|
403
|
+
func: {
|
|
404
|
+
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
405
|
+
srcAlpha: 1,
|
|
406
|
+
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
407
|
+
dstAlpha: 1
|
|
408
|
+
}
|
|
409
|
+
},
|
|
410
|
+
elements: createElements({
|
|
411
|
+
data: triangulation.indices,
|
|
412
|
+
type: _l7Core.gl.UNSIGNED_INT,
|
|
413
|
+
count: triangulation.indices.length
|
|
414
|
+
})
|
|
415
|
+
});
|
|
416
|
+
}
|
|
417
|
+
updateColorTexture() {
|
|
418
|
+
const {
|
|
419
|
+
createTexture2D
|
|
420
|
+
} = this.rendererService;
|
|
421
|
+
if (this.texture) {
|
|
422
|
+
this.texture.destroy();
|
|
495
423
|
}
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
}(
|
|
424
|
+
const {
|
|
425
|
+
rampColors
|
|
426
|
+
} = this.layer.getLayerConfig();
|
|
427
|
+
const imageData = (0, _l7Utils.generateColorRamp)(rampColors);
|
|
428
|
+
this.colorTexture = createTexture2D({
|
|
429
|
+
data: imageData.data,
|
|
430
|
+
usage: _l7Core.TextureUsage.SAMPLED,
|
|
431
|
+
width: imageData.width,
|
|
432
|
+
height: imageData.height,
|
|
433
|
+
wrapS: _l7Core.gl.CLAMP_TO_EDGE,
|
|
434
|
+
wrapT: _l7Core.gl.CLAMP_TO_EDGE,
|
|
435
|
+
min: _l7Core.gl.NEAREST,
|
|
436
|
+
mag: _l7Core.gl.NEAREST,
|
|
437
|
+
flipY: false,
|
|
438
|
+
unorm: true
|
|
439
|
+
});
|
|
440
|
+
this.preRampColors = rampColors;
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
exports.default = HeatMapModel;
|