@antv/l7-layers 2.21.1 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/point/index.js +118 -182
  67. package/es/point/models/billboard_point.js +72 -127
  68. package/es/point/models/earthExtrude.js +170 -220
  69. package/es/point/models/earthFill.js +136 -192
  70. package/es/point/models/extrude.js +167 -217
  71. package/es/point/models/fill.js +152 -209
  72. package/es/point/models/fillImage.js +156 -211
  73. package/es/point/models/image.js +127 -180
  74. package/es/point/models/index.js +1 -1
  75. package/es/point/models/normal.js +67 -122
  76. package/es/point/models/radar.js +93 -148
  77. package/es/point/models/text.js +447 -578
  78. package/es/point/shape/extrude.js +19 -25
  79. package/es/polygon/index.js +61 -99
  80. package/es/polygon/models/extrude.js +208 -281
  81. package/es/polygon/models/extrusion.js +95 -142
  82. package/es/polygon/models/fill.js +102 -153
  83. package/es/polygon/models/index.js +1 -1
  84. package/es/polygon/models/ocean.js +139 -198
  85. package/es/polygon/models/water.js +120 -179
  86. package/es/raster/buffers/triangulation.js +13 -11
  87. package/es/raster/index.js +47 -88
  88. package/es/raster/models/index.js +1 -1
  89. package/es/raster/models/raster.js +134 -202
  90. package/es/raster/models/rasterRgb.js +134 -208
  91. package/es/raster/models/rasterTerrainRgb.js +98 -153
  92. package/es/tile/core/BaseLayer.d.ts +1 -0
  93. package/es/tile/core/BaseLayer.js +206 -282
  94. package/es/tile/core/TileDebugLayer.js +12 -46
  95. package/es/tile/interaction/getRasterData.js +24 -30
  96. package/es/tile/interaction/utils.js +15 -33
  97. package/es/tile/service/TileLayerService.js +104 -177
  98. package/es/tile/service/TilePickService.js +99 -156
  99. package/es/tile/service/TileSourceService.js +17 -26
  100. package/es/tile/tile/DebugTile.js +41 -78
  101. package/es/tile/tile/ImageTile.js +33 -66
  102. package/es/tile/tile/MaskTile.js +47 -81
  103. package/es/tile/tile/RasterRGBTile.js +40 -71
  104. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  105. package/es/tile/tile/RasterTile.js +69 -104
  106. package/es/tile/tile/Tile.d.ts +1 -1
  107. package/es/tile/tile/Tile.js +151 -232
  108. package/es/tile/tile/VectorTile.js +77 -124
  109. package/es/tile/tile/index.js +4 -2
  110. package/es/tile/utils/constants.js +1 -1
  111. package/es/tile/utils/utils.js +2 -2
  112. package/es/utils/blend.js +52 -46
  113. package/es/utils/collision-index.js +62 -70
  114. package/es/utils/extrude_polyline.js +441 -471
  115. package/es/utils/grid-index.js +97 -123
  116. package/es/utils/identityScale.js +5 -5
  117. package/es/utils/load-image.js +15 -39
  118. package/es/utils/multiPassRender.js +7 -9
  119. package/es/utils/polylineNormal.js +40 -42
  120. package/es/utils/rampcolor_legend.js +5 -3
  121. package/es/utils/simpleLine.js +53 -66
  122. package/es/utils/symbol-layout.js +95 -117
  123. package/es/wind/index.js +28 -70
  124. package/es/wind/models/index.js +1 -1
  125. package/es/wind/models/utils.js +36 -34
  126. package/es/wind/models/wind.js +203 -260
  127. package/es/wind/models/windRender.js +258 -269
  128. package/es/wind/models/windShader.js +145 -6
  129. package/lib/canvas/index.d.ts +18 -0
  130. package/lib/canvas/index.js +64 -113
  131. package/lib/canvas/models/canvas.d.ts +23 -0
  132. package/lib/canvas/models/canvas.js +97 -136
  133. package/lib/canvas/models/constants.d.ts +2 -0
  134. package/lib/canvas/models/constants.js +1 -1
  135. package/lib/canvas/models/index.d.ts +2 -0
  136. package/lib/canvas/models/index.js +2 -2
  137. package/lib/citybuliding/building.d.ts +7 -0
  138. package/lib/citybuliding/building.js +22 -58
  139. package/lib/citybuliding/models/build.d.ts +17 -0
  140. package/lib/citybuliding/models/build.js +144 -199
  141. package/lib/core/BaseLayer.d.ts +247 -0
  142. package/lib/core/BaseLayer.js +1115 -1412
  143. package/lib/core/BaseModel.d.ts +82 -0
  144. package/lib/core/BaseModel.js +263 -315
  145. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  146. package/lib/core/CommonStyleAttribute.js +25 -18
  147. package/lib/core/LayerPickService.d.ts +12 -0
  148. package/lib/core/LayerPickService.js +93 -140
  149. package/lib/core/TextureService.d.ts +15 -0
  150. package/lib/core/TextureService.js +59 -68
  151. package/lib/core/constant.d.ts +6 -0
  152. package/lib/core/constant.js +2 -2
  153. package/lib/core/interface.d.ts +282 -0
  154. package/lib/core/interface.js +5 -5
  155. package/lib/core/line_trangluation.d.ts +19 -0
  156. package/lib/core/line_trangluation.js +38 -43
  157. package/lib/core/schema.d.ts +27 -0
  158. package/lib/core/shape/Path.d.ts +39 -0
  159. package/lib/core/shape/Path.js +21 -13
  160. package/lib/core/shape/arrow.d.ts +25 -0
  161. package/lib/core/shape/arrow.js +50 -62
  162. package/lib/core/shape/extrude.d.ts +17 -0
  163. package/lib/core/shape/extrude.js +54 -62
  164. package/lib/core/triangulation.d.ts +136 -0
  165. package/lib/core/triangulation.js +194 -174
  166. package/lib/core/utils.d.ts +4 -0
  167. package/lib/core/utils.js +5 -5
  168. package/lib/earth/index.d.ts +22 -0
  169. package/lib/earth/index.js +37 -73
  170. package/lib/earth/models/atmosphere.d.ts +15 -0
  171. package/lib/earth/models/atmosphere.js +100 -148
  172. package/lib/earth/models/base.d.ts +22 -0
  173. package/lib/earth/models/base.js +150 -201
  174. package/lib/earth/models/bloomsphere.d.ts +15 -0
  175. package/lib/earth/models/bloomsphere.js +99 -147
  176. package/lib/earth/utils.d.ts +26 -0
  177. package/lib/earth/utils.js +37 -39
  178. package/lib/geometry/index.d.ts +22 -0
  179. package/lib/geometry/index.js +38 -75
  180. package/lib/geometry/models/billboard.d.ts +24 -0
  181. package/lib/geometry/models/billboard.js +149 -204
  182. package/lib/geometry/models/index.d.ts +5 -0
  183. package/lib/geometry/models/index.js +1 -1
  184. package/lib/geometry/models/plane.d.ts +43 -0
  185. package/lib/geometry/models/plane.js +280 -357
  186. package/lib/geometry/models/sprite.d.ts +48 -0
  187. package/lib/geometry/models/sprite.js +184 -240
  188. package/lib/heatmap/index.d.ts +13 -0
  189. package/lib/heatmap/index.js +74 -121
  190. package/lib/heatmap/models/grid.d.ts +15 -0
  191. package/lib/heatmap/models/grid.js +68 -118
  192. package/lib/heatmap/models/grid3d.d.ts +15 -0
  193. package/lib/heatmap/models/grid3d.js +103 -151
  194. package/lib/heatmap/models/heatmap.d.ts +27 -0
  195. package/lib/heatmap/models/heatmap.js +400 -455
  196. package/lib/heatmap/models/hexagon.d.ts +15 -0
  197. package/lib/heatmap/models/hexagon.js +69 -119
  198. package/lib/heatmap/models/index.d.ts +5 -0
  199. package/lib/heatmap/models/index.js +1 -1
  200. package/lib/heatmap/triangulation.d.ts +5 -0
  201. package/lib/heatmap/triangulation.js +20 -20
  202. package/lib/image/index.d.ts +9 -0
  203. package/lib/image/index.js +25 -62
  204. package/lib/image/models/image.d.ts +17 -0
  205. package/lib/image/models/image.js +101 -163
  206. package/lib/image/models/index.d.ts +5 -0
  207. package/lib/image/models/index.js +1 -1
  208. package/lib/index.d.ts +18 -0
  209. package/lib/index.js +17 -17
  210. package/lib/line/index.d.ts +36 -0
  211. package/lib/line/index.js +67 -106
  212. package/lib/line/models/arc.d.ts +22 -0
  213. package/lib/line/models/arc.js +202 -248
  214. package/lib/line/models/arc_3d.d.ts +22 -0
  215. package/lib/line/models/arc_3d.js +193 -241
  216. package/lib/line/models/flow.d.ts +14 -0
  217. package/lib/line/models/flow.js +103 -153
  218. package/lib/line/models/great_circle.d.ts +17 -0
  219. package/lib/line/models/great_circle.js +185 -234
  220. package/lib/line/models/index.d.ts +5 -0
  221. package/lib/line/models/index.js +1 -1
  222. package/lib/line/models/line.d.ts +27 -0
  223. package/lib/line/models/line.js +232 -285
  224. package/lib/line/models/simple_line.d.ts +19 -0
  225. package/lib/line/models/simple_line.js +144 -192
  226. package/lib/line/models/wall.d.ts +17 -0
  227. package/lib/line/models/wall.js +223 -273
  228. package/lib/mask/index.d.ts +16 -0
  229. package/lib/mask/index.js +18 -53
  230. package/lib/mask/models/fill.d.ts +18 -0
  231. package/lib/mask/models/fill.js +53 -108
  232. package/lib/mask/models/index.d.ts +5 -0
  233. package/lib/mask/models/index.js +1 -1
  234. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  235. package/lib/plugins/DataMappingPlugin.js +206 -248
  236. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  237. package/lib/plugins/DataSourcePlugin.js +65 -91
  238. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  239. package/lib/plugins/FeatureScalePlugin.js +261 -304
  240. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  241. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  242. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  243. package/lib/plugins/LayerMaskPlugin.js +16 -24
  244. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  245. package/lib/plugins/LayerModelPlugin.js +53 -135
  246. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  247. package/lib/plugins/LayerStylePlugin.js +15 -23
  248. package/lib/plugins/LightingPlugin.d.ts +35 -0
  249. package/lib/plugins/LightingPlugin.js +27 -36
  250. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  251. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  252. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  253. package/lib/plugins/PixelPickingPlugin.js +130 -149
  254. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  255. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  256. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  257. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  258. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  259. package/lib/plugins/UpdateModelPlugin.js +17 -26
  260. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  261. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  262. package/lib/plugins/index.d.ts +15 -0
  263. package/lib/point/index.d.ts +33 -0
  264. package/lib/point/index.js +120 -182
  265. package/lib/point/models/billboard_point.d.ts +21 -0
  266. package/lib/point/models/billboard_point.js +74 -127
  267. package/lib/point/models/earthExtrude.d.ts +16 -0
  268. package/lib/point/models/earthExtrude.js +172 -220
  269. package/lib/point/models/earthFill.d.ts +15 -0
  270. package/lib/point/models/earthFill.js +138 -192
  271. package/lib/point/models/extrude.d.ts +16 -0
  272. package/lib/point/models/extrude.js +169 -217
  273. package/lib/point/models/fill.d.ts +31 -0
  274. package/lib/point/models/fill.js +154 -209
  275. package/lib/point/models/fillImage.d.ts +26 -0
  276. package/lib/point/models/fillImage.js +159 -211
  277. package/lib/point/models/image.d.ts +18 -0
  278. package/lib/point/models/image.js +129 -180
  279. package/lib/point/models/index.d.ts +5 -0
  280. package/lib/point/models/index.js +1 -1
  281. package/lib/point/models/normal.d.ts +22 -0
  282. package/lib/point/models/normal.js +69 -122
  283. package/lib/point/models/radar.d.ts +22 -0
  284. package/lib/point/models/radar.js +95 -148
  285. package/lib/point/models/text.d.ts +69 -0
  286. package/lib/point/models/text.js +449 -578
  287. package/lib/point/shape/extrude.d.ts +15 -0
  288. package/lib/point/shape/extrude.js +19 -25
  289. package/lib/polygon/index.d.ts +18 -0
  290. package/lib/polygon/index.js +63 -99
  291. package/lib/polygon/models/extrude.d.ts +25 -0
  292. package/lib/polygon/models/extrude.js +210 -281
  293. package/lib/polygon/models/extrusion.d.ts +24 -0
  294. package/lib/polygon/models/extrusion.js +97 -142
  295. package/lib/polygon/models/fill.d.ts +18 -0
  296. package/lib/polygon/models/fill.js +104 -153
  297. package/lib/polygon/models/index.d.ts +5 -0
  298. package/lib/polygon/models/index.js +1 -1
  299. package/lib/polygon/models/ocean.d.ts +23 -0
  300. package/lib/polygon/models/ocean.js +141 -198
  301. package/lib/polygon/models/water.d.ts +21 -0
  302. package/lib/polygon/models/water.js +122 -179
  303. package/lib/raster/buffers/triangulation.d.ts +6 -0
  304. package/lib/raster/buffers/triangulation.js +13 -11
  305. package/lib/raster/index.d.ts +11 -0
  306. package/lib/raster/index.js +49 -88
  307. package/lib/raster/models/index.d.ts +5 -0
  308. package/lib/raster/models/index.js +1 -1
  309. package/lib/raster/models/raster.d.ts +21 -0
  310. package/lib/raster/models/raster.js +136 -202
  311. package/lib/raster/models/rasterRgb.d.ts +21 -0
  312. package/lib/raster/models/rasterRgb.js +136 -208
  313. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  314. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  315. package/lib/tile/core/BaseLayer.d.ts +48 -0
  316. package/lib/tile/core/BaseLayer.js +207 -281
  317. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  318. package/lib/tile/core/TileDebugLayer.js +14 -46
  319. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  320. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  321. package/lib/tile/interaction/getRasterData.js +24 -31
  322. package/lib/tile/interaction/utils.d.ts +11 -0
  323. package/lib/tile/interaction/utils.js +15 -34
  324. package/lib/tile/interface.d.ts +29 -0
  325. package/lib/tile/service/TileLayerService.d.ts +33 -0
  326. package/lib/tile/service/TileLayerService.js +105 -177
  327. package/lib/tile/service/TilePickService.d.ts +26 -0
  328. package/lib/tile/service/TilePickService.js +100 -156
  329. package/lib/tile/service/TileSourceService.d.ts +7 -0
  330. package/lib/tile/service/TileSourceService.js +20 -29
  331. package/lib/tile/tile/DebugTile.d.ts +16 -0
  332. package/lib/tile/tile/DebugTile.js +43 -78
  333. package/lib/tile/tile/ImageTile.d.ts +14 -0
  334. package/lib/tile/tile/ImageTile.js +35 -66
  335. package/lib/tile/tile/MaskTile.d.ts +18 -0
  336. package/lib/tile/tile/MaskTile.js +49 -81
  337. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  338. package/lib/tile/tile/RasterRGBTile.js +42 -71
  339. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  340. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  341. package/lib/tile/tile/RasterTile.d.ts +18 -0
  342. package/lib/tile/tile/RasterTile.js +71 -104
  343. package/lib/tile/tile/Tile.d.ts +114 -0
  344. package/lib/tile/tile/Tile.js +152 -231
  345. package/lib/tile/tile/VectorTile.d.ts +26 -0
  346. package/lib/tile/tile/VectorTile.js +79 -124
  347. package/lib/tile/tile/index.d.ts +12 -0
  348. package/lib/tile/tile/index.js +6 -4
  349. package/lib/tile/tile/util.d.ts +5 -0
  350. package/lib/tile/utils/constants.d.ts +1 -0
  351. package/lib/tile/utils/constants.js +1 -1
  352. package/lib/tile/utils/utils.d.ts +8 -0
  353. package/lib/tile/utils/utils.js +2 -2
  354. package/lib/utils/blend.d.ts +2 -0
  355. package/lib/utils/blend.js +52 -47
  356. package/lib/utils/collision-index.d.ts +47 -0
  357. package/lib/utils/collision-index.js +64 -69
  358. package/lib/utils/extrude_polyline.d.ts +68 -0
  359. package/lib/utils/extrude_polyline.js +442 -470
  360. package/lib/utils/grid-index.d.ts +28 -0
  361. package/lib/utils/grid-index.js +97 -123
  362. package/lib/utils/identityScale.d.ts +8 -0
  363. package/lib/utils/identityScale.js +5 -5
  364. package/lib/utils/load-image.d.ts +1 -0
  365. package/lib/utils/load-image.js +15 -39
  366. package/lib/utils/multiPassRender.d.ts +16 -0
  367. package/lib/utils/multiPassRender.js +7 -10
  368. package/lib/utils/polylineNormal.d.ts +9 -0
  369. package/lib/utils/polylineNormal.js +40 -43
  370. package/lib/utils/rampcolor_legend.d.ts +6 -0
  371. package/lib/utils/rampcolor_legend.js +5 -4
  372. package/lib/utils/simpleLine.d.ts +23 -0
  373. package/lib/utils/simpleLine.js +54 -65
  374. package/lib/utils/stencil.d.ts +7 -0
  375. package/lib/utils/symbol-layout.d.ts +43 -0
  376. package/lib/utils/symbol-layout.js +95 -117
  377. package/lib/wind/index.d.ts +11 -0
  378. package/lib/wind/index.js +30 -70
  379. package/lib/wind/models/index.d.ts +5 -0
  380. package/lib/wind/models/index.js +1 -1
  381. package/lib/wind/models/utils.d.ts +19 -0
  382. package/lib/wind/models/utils.js +36 -34
  383. package/lib/wind/models/wind.d.ts +24 -0
  384. package/lib/wind/models/wind.js +205 -260
  385. package/lib/wind/models/windRender.d.ts +104 -0
  386. package/lib/wind/models/windRender.js +261 -272
  387. package/lib/wind/models/windShader.d.ts +12 -0
  388. package/lib/wind/models/windShader.js +145 -6
  389. package/package.json +16 -19
  390. package/CHANGELOG.md +0 -492
  391. package/LICENSE.md +0 -21
  392. package/es/glsl.d.ts +0 -5
  393. package/lib/glsl.d.ts +0 -5
@@ -1,492 +1,435 @@
1
1
  import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
3
2
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
4
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
5
- import _createClass from "@babel/runtime/helpers/esm/createClass";
6
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
7
- import _inherits from "@babel/runtime/helpers/esm/inherits";
8
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
9
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
10
3
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
11
- import _regeneratorRuntime from "@babel/runtime/regenerator";
12
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
13
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
4
  import { AttributeType, TextureUsage, gl } from '@antv/l7-core';
15
5
  import { generateColorRamp, getCullFace, lodashUtil } from '@antv/l7-utils';
16
6
  import { mat4 } from 'gl-matrix';
17
7
  import BaseModel from "../../core/BaseModel";
18
8
  import { HeatmapTriangulation } from "../../core/triangulation";
19
9
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
20
- var heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
10
+ const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
21
11
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
22
- var heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
12
+ const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
23
13
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
24
- var heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
14
+ const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
25
15
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
26
- var heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
16
+ const heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
27
17
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
28
18
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
29
- var heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
19
+ const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
30
20
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
31
- var heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
21
+ const heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
32
22
  import { heatMap3DTriangulation } from "../triangulation";
33
- var isEqual = lodashUtil.isEqual;
34
- var HeatMapModel = /*#__PURE__*/function (_BaseModel) {
35
- _inherits(HeatMapModel, _BaseModel);
36
- var _super = _createSuper(HeatMapModel);
37
- function HeatMapModel() {
38
- var _this;
39
- _classCallCheck(this, HeatMapModel);
40
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
41
- args[_key] = arguments[_key];
42
- }
43
- _this = _super.call.apply(_super, [this].concat(args));
44
- _defineProperty(_assertThisInitialized(_this), "colorModelUniformBuffer", []);
45
- _defineProperty(_assertThisInitialized(_this), "heat3DModelUniformBuffer", []);
46
- return _this;
23
+ const {
24
+ isEqual
25
+ } = lodashUtil;
26
+ export default class HeatMapModel extends BaseModel {
27
+ constructor(...args) {
28
+ super(...args);
29
+ _defineProperty(this, "texture", void 0);
30
+ _defineProperty(this, "colorTexture", void 0);
31
+ _defineProperty(this, "heatmapFramerBuffer", void 0);
32
+ _defineProperty(this, "heatmapTexture", void 0);
33
+ _defineProperty(this, "intensityModel", void 0);
34
+ _defineProperty(this, "colorModel", void 0);
35
+ _defineProperty(this, "shapeType", void 0);
36
+ _defineProperty(this, "preRampColors", void 0);
37
+ _defineProperty(this, "colorModelUniformBuffer", []);
38
+ _defineProperty(this, "heat3DModelUniformBuffer", []);
47
39
  }
48
- _createClass(HeatMapModel, [{
49
- key: "prerender",
50
- value: function prerender() {
51
- var _this2 = this;
52
- var _this$rendererService = this.rendererService,
53
- clear = _this$rendererService.clear,
54
- useFramebuffer = _this$rendererService.useFramebuffer;
55
- useFramebuffer(this.heatmapFramerBuffer, function () {
56
- clear({
57
- color: [0, 0, 0, 0],
58
- depth: 1,
59
- stencil: 0,
60
- framebuffer: _this2.heatmapFramerBuffer
61
- });
62
- _this2.drawIntensityMode(); // 密度图
40
+ prerender() {
41
+ const {
42
+ clear,
43
+ useFramebuffer
44
+ } = this.rendererService;
45
+ useFramebuffer(this.heatmapFramerBuffer, () => {
46
+ clear({
47
+ color: [0, 0, 0, 0],
48
+ depth: 1,
49
+ stencil: 0,
50
+ framebuffer: this.heatmapFramerBuffer
63
51
  });
52
+ this.drawIntensityMode(); // 密度图
53
+ });
54
+ }
55
+ render(options) {
56
+ const {
57
+ rampColors
58
+ } = this.layer.getLayerConfig();
59
+ if (!isEqual(this.preRampColors, rampColors)) {
60
+ this.updateColorTexture();
64
61
  }
65
- }, {
66
- key: "render",
67
- value: function render(options) {
68
- var _ref = this.layer.getLayerConfig(),
69
- rampColors = _ref.rampColors;
70
- if (!isEqual(this.preRampColors, rampColors)) {
71
- this.updateColorTexture();
72
- }
73
- this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
74
- : this.draw3DHeatMap(options); // 3D
75
- }
76
- }, {
77
- key: "getUninforms",
78
- value: function getUninforms() {
79
- throw new Error('Method not implemented.');
80
- }
81
- }, {
82
- key: "initModels",
83
- value: function () {
84
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
85
- var _shapeAttr$scale;
86
- var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
87
- return _regeneratorRuntime.wrap(function _callee$(_context) {
88
- while (1) switch (_context.prev = _context.next) {
89
- case 0:
90
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
91
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
92
- shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
93
- this.shapeType = shapeType;
94
- // 生成热力图密度图
95
- _context.next = 6;
96
- return this.buildHeatMapIntensity();
97
- case 6:
98
- this.intensityModel = _context.sent;
99
- // 渲染到屏幕
100
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmap() // 2D
101
- : this.build3dHeatMap(); // 3D
102
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
103
- this.heatmapTexture = createTexture2D({
104
- width: Math.floor(width / 4),
105
- height: Math.floor(height / 4),
106
- wrapS: gl.CLAMP_TO_EDGE,
107
- wrapT: gl.CLAMP_TO_EDGE,
108
- min: gl.LINEAR,
109
- mag: gl.LINEAR,
110
- usage: TextureUsage.RENDER_TARGET
111
- });
112
- this.heatmapFramerBuffer = createFramebuffer({
113
- color: this.heatmapTexture,
114
- depth: true,
115
- width: Math.floor(width / 4),
116
- height: Math.floor(height / 4)
117
- });
118
- this.updateColorTexture();
119
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
120
- case 13:
121
- case "end":
122
- return _context.stop();
123
- }
124
- }, _callee, this);
125
- }));
126
- function initModels() {
127
- return _initModels.apply(this, arguments);
128
- }
129
- return initModels;
130
- }()
131
- }, {
132
- key: "buildModels",
133
- value: function () {
134
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
135
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
136
- while (1) switch (_context2.prev = _context2.next) {
137
- case 0:
138
- return _context2.abrupt("return", this.initModels());
139
- case 1:
140
- case "end":
141
- return _context2.stop();
142
- }
143
- }, _callee2, this);
144
- }));
145
- function buildModels() {
146
- return _buildModels.apply(this, arguments);
147
- }
148
- return buildModels;
149
- }()
150
- }, {
151
- key: "registerBuiltinAttributes",
152
- value: function registerBuiltinAttributes() {
153
- this.styleAttributeService.registerStyleAttribute({
154
- name: 'dir',
155
- type: AttributeType.Attribute,
156
- descriptor: {
157
- name: 'a_Dir',
158
- shaderLocation: 10,
159
- buffer: {
160
- usage: gl.DYNAMIC_DRAW,
161
- data: [],
162
- type: gl.FLOAT
163
- },
164
- size: 2,
165
- update: function update(feature, featureIdx, vertex) {
166
- return [vertex[3], vertex[4]];
167
- }
168
- }
62
+ this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
63
+ : this.draw3DHeatMap(options); // 3D
64
+ }
65
+ getUninforms() {
66
+ throw new Error('Method not implemented.');
67
+ }
68
+ initModels() {
69
+ var _this = this;
70
+ return _asyncToGenerator(function* () {
71
+ var _shapeAttr$scale;
72
+ const {
73
+ createFramebuffer,
74
+ getViewportSize,
75
+ createTexture2D
76
+ } = _this.rendererService;
77
+ const shapeAttr = _this.styleAttributeService.getLayerStyleAttribute('shape');
78
+ const shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
79
+ _this.shapeType = shapeType;
80
+ // 生成热力图密度图
81
+ _this.intensityModel = yield _this.buildHeatMapIntensity();
82
+ // 渲染到屏幕
83
+ _this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
84
+ : _this.build3dHeatMap(); // 3D
85
+
86
+ const {
87
+ width,
88
+ height
89
+ } = getViewportSize();
90
+
91
+ // 初始化密度图纹理
92
+ _this.heatmapTexture = createTexture2D({
93
+ width: Math.floor(width / 4),
94
+ height: Math.floor(height / 4),
95
+ wrapS: gl.CLAMP_TO_EDGE,
96
+ wrapT: gl.CLAMP_TO_EDGE,
97
+ min: gl.LINEAR,
98
+ mag: gl.LINEAR,
99
+ usage: TextureUsage.RENDER_TARGET
169
100
  });
170
- this.styleAttributeService.registerStyleAttribute({
171
- name: 'size',
172
- type: AttributeType.Attribute,
173
- descriptor: {
174
- name: 'a_Size',
175
- shaderLocation: ShaderLocation.SIZE,
176
- buffer: {
177
- // give the WebGL driver a hint that this buffer may change
178
- usage: gl.DYNAMIC_DRAW,
179
- data: [],
180
- type: gl.FLOAT
181
- },
182
- size: 1,
183
- update: function update(feature) {
184
- var _feature$size = feature.size,
185
- size = _feature$size === void 0 ? 1 : _feature$size;
186
- return [size];
187
- }
188
- }
101
+ _this.heatmapFramerBuffer = createFramebuffer({
102
+ color: _this.heatmapTexture,
103
+ depth: true,
104
+ width: Math.floor(width / 4),
105
+ height: Math.floor(height / 4)
189
106
  });
190
- }
191
- }, {
192
- key: "buildHeatMapIntensity",
193
- value: function () {
194
- var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
195
- var model;
196
- return _regeneratorRuntime.wrap(function _callee3$(_context3) {
197
- while (1) switch (_context3.prev = _context3.next) {
198
- case 0:
199
- this.uniformBuffers = [this.rendererService.createBuffer({
200
- // opacity
201
- data: new Float32Array(4).fill(0),
202
- // 长度需要大于等于 4
203
- isUBO: true
204
- })];
205
- this.layer.triangulation = HeatmapTriangulation;
206
- _context3.next = 4;
207
- return this.layer.buildLayerModel({
208
- moduleName: 'heatmapIntensity',
209
- vertexShader: heatmap_framebuffer_vert,
210
- fragmentShader: heatmap_framebuffer_frag,
211
- triangulation: HeatmapTriangulation,
212
- depth: {
213
- enable: false
214
- },
215
- cull: {
216
- enable: true,
217
- face: getCullFace(this.mapService.version)
218
- }
219
- });
220
- case 4:
221
- model = _context3.sent;
222
- return _context3.abrupt("return", model);
223
- case 6:
224
- case "end":
225
- return _context3.stop();
226
- }
227
- }, _callee3, this);
228
- }));
229
- function buildHeatMapIntensity() {
230
- return _buildHeatMapIntensity.apply(this, arguments);
107
+ _this.updateColorTexture();
108
+ return [_this.intensityModel, _this.colorModel];
109
+ })();
110
+ }
111
+ buildModels() {
112
+ var _this2 = this;
113
+ return _asyncToGenerator(function* () {
114
+ return _this2.initModels();
115
+ })();
116
+ }
117
+ registerBuiltinAttributes() {
118
+ this.styleAttributeService.registerStyleAttribute({
119
+ name: 'dir',
120
+ type: AttributeType.Attribute,
121
+ descriptor: {
122
+ name: 'a_Dir',
123
+ shaderLocation: 10,
124
+ buffer: {
125
+ usage: gl.DYNAMIC_DRAW,
126
+ data: [],
127
+ type: gl.FLOAT
128
+ },
129
+ size: 2,
130
+ update: (feature, featureIdx, vertex) => {
131
+ return [vertex[3], vertex[4]];
132
+ }
231
133
  }
232
- return buildHeatMapIntensity;
233
- }()
234
- }, {
235
- key: "buildHeatmap",
236
- value: function buildHeatmap() {
237
- this.shaderModuleService.registerModule('heatmapColor', {
238
- vs: heatmap_vert,
239
- fs: heatmap_frag
240
- });
241
- this.colorModelUniformBuffer = [this.rendererService.createBuffer({
134
+ });
135
+ this.styleAttributeService.registerStyleAttribute({
136
+ name: 'size',
137
+ type: AttributeType.Attribute,
138
+ descriptor: {
139
+ name: 'a_Size',
140
+ shaderLocation: ShaderLocation.SIZE,
141
+ buffer: {
142
+ // give the WebGL driver a hint that this buffer may change
143
+ usage: gl.DYNAMIC_DRAW,
144
+ data: [],
145
+ type: gl.FLOAT
146
+ },
147
+ size: 1,
148
+ update: feature => {
149
+ const {
150
+ size = 1
151
+ } = feature;
152
+ return [size];
153
+ }
154
+ }
155
+ });
156
+ }
157
+ buildHeatMapIntensity() {
158
+ var _this3 = this;
159
+ return _asyncToGenerator(function* () {
160
+ _this3.uniformBuffers = [_this3.rendererService.createBuffer({
242
161
  // opacity
243
162
  data: new Float32Array(4).fill(0),
244
163
  // 长度需要大于等于 4
245
164
  isUBO: true
246
165
  })];
247
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
248
- vs = _this$shaderModuleSer.vs,
249
- fs = _this$shaderModuleSer.fs,
250
- uniforms = _this$shaderModuleSer.uniforms;
251
- var _this$rendererService3 = this.rendererService,
252
- createAttribute = _this$rendererService3.createAttribute,
253
- createElements = _this$rendererService3.createElements,
254
- createBuffer = _this$rendererService3.createBuffer,
255
- createModel = _this$rendererService3.createModel;
256
- return createModel({
257
- vs: vs,
258
- fs: fs,
259
- uniformBuffers: [].concat(_toConsumableArray(this.colorModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
260
- attributes: {
261
- a_Position: createAttribute({
262
- shaderLocation: ShaderLocation.POSITION,
263
- buffer: createBuffer({
264
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
265
- type: gl.FLOAT
266
- }),
267
- size: 3
268
- }),
269
- a_Uv: createAttribute({
270
- shaderLocation: ShaderLocation.UV,
271
- buffer: createBuffer({
272
- data: [0, 1, 1, 1, 0, 0, 1, 0],
273
- type: gl.FLOAT
274
- }),
275
- size: 2
276
- })
277
- },
278
- uniforms: _objectSpread({}, uniforms),
166
+ _this3.layer.triangulation = HeatmapTriangulation;
167
+ const model = yield _this3.layer.buildLayerModel({
168
+ moduleName: 'heatmapIntensity',
169
+ vertexShader: heatmap_framebuffer_vert,
170
+ fragmentShader: heatmap_framebuffer_frag,
171
+ triangulation: HeatmapTriangulation,
279
172
  depth: {
280
173
  enable: false
281
174
  },
282
- elements: createElements({
283
- data: [0, 2, 1, 2, 3, 1],
284
- type: gl.UNSIGNED_INT,
285
- count: 6
286
- })
287
- });
288
- }
289
- // 绘制密度图
290
- }, {
291
- key: "drawIntensityMode",
292
- value: function drawIntensityMode() {
293
- var _this$intensityModel;
294
- var _ref2 = this.layer.getLayerConfig(),
295
- _ref2$intensity = _ref2.intensity,
296
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
297
- _ref2$radius = _ref2.radius,
298
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
299
- var commonOptions = {
300
- u_radius: radius,
301
- u_intensity: intensity
302
- };
303
- this.uniformBuffers[0].subData({
304
- offset: 0,
305
- data: [radius, intensity]
306
- });
307
- this.layerService.beforeRenderData(this.layer);
308
- this.layer.hooks.beforeRender.call();
309
-
310
- // 绘制密度图
311
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
312
- uniforms: commonOptions,
313
- blend: {
175
+ cull: {
314
176
  enable: true,
315
- func: {
316
- srcRGB: gl.ONE,
317
- srcAlpha: 1,
318
- dstRGB: gl.ONE,
319
- dstAlpha: 1
320
- }
321
- },
322
- stencil: {
323
- enable: false,
324
- mask: 0xff,
325
- func: {
326
- cmp: 514,
327
- // gl.EQUAL,
328
- ref: 1,
329
- mask: 0xff
330
- }
177
+ face: getCullFace(_this3.mapService.version)
331
178
  }
332
179
  });
333
- this.layer.hooks.afterRender.call();
334
- }
335
- }, {
336
- key: "drawHeatMap",
337
- value: function drawHeatMap(options) {
338
- var _this$colorModel;
339
- var _ref3 = this.layer.getLayerConfig(),
340
- _ref3$opacity = _ref3.opacity,
341
- opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity;
342
- var commonOptions = {
343
- u_opacity: opacity,
344
- u_colorTexture: this.colorTexture,
345
- u_texture: this.heatmapFramerBuffer
346
- };
347
- var textures = [this.heatmapTexture, this.colorTexture];
348
- this.colorModelUniformBuffer[0].subData({
349
- offset: 0,
350
- data: [opacity]
351
- });
352
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
353
- uniforms: commonOptions,
354
- textures: textures,
355
- blend: this.getBlend(),
356
- stencil: this.getStencil(options)
357
- });
358
- }
359
- }, {
360
- key: "draw3DHeatMap",
361
- value: function draw3DHeatMap(options) {
362
- var _this$colorModel2;
363
- var _ref4 = this.layer.getLayerConfig(),
364
- _ref4$opacity = _ref4.opacity,
365
- opacity = _ref4$opacity === void 0 ? 1.0 : _ref4$opacity;
366
- var invert = mat4.create();
367
- mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
368
- var commonOptions = {
369
- u_opacity: opacity,
370
- u_colorTexture: this.colorTexture,
371
- u_texture: this.heatmapFramerBuffer,
372
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
373
- u_InverseViewProjectionMatrix: _toConsumableArray(invert)
374
- };
375
- this.heat3DModelUniformBuffer[0].subData({
376
- offset: 0,
377
- data: [].concat(_toConsumableArray(commonOptions.u_ViewProjectionMatrixUncentered), _toConsumableArray(commonOptions.u_InverseViewProjectionMatrix), [opacity])
378
- });
379
- var textures = [this.heatmapTexture, this.colorTexture];
380
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
381
- uniforms: commonOptions,
382
- textures: textures,
383
- blend: {
384
- enable: true,
385
- func: {
386
- srcRGB: gl.SRC_ALPHA,
387
- srcAlpha: 1,
388
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
389
- dstAlpha: 1
390
- }
391
- },
392
- stencil: this.getStencil(options)
393
- });
394
- }
395
- }, {
396
- key: "build3dHeatMap",
397
- value: function build3dHeatMap() {
398
- var getViewportSize = this.rendererService.getViewportSize;
399
- var _getViewportSize2 = getViewportSize(),
400
- width = _getViewportSize2.width,
401
- height = _getViewportSize2.height;
402
- var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
403
- this.shaderModuleService.registerModule('heatmap3dColor', {
404
- vs: heatmap_3d_vert,
405
- fs: heatmap_3d_frag
406
- });
407
- this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
408
- // opacity
409
- data: new Float32Array(16 * 2 + 4).fill(0),
410
- // 长度需要大于等于 4
411
- isUBO: true
412
- })];
413
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
414
- vs = _this$shaderModuleSer2.vs,
415
- fs = _this$shaderModuleSer2.fs,
416
- uniforms = _this$shaderModuleSer2.uniforms;
417
- var _this$rendererService4 = this.rendererService,
418
- createAttribute = _this$rendererService4.createAttribute,
419
- createElements = _this$rendererService4.createElements,
420
- createBuffer = _this$rendererService4.createBuffer,
421
- createModel = _this$rendererService4.createModel;
422
- return createModel({
423
- vs: vs,
424
- fs: fs,
425
- attributes: {
426
- a_Position: createAttribute({
427
- shaderLocation: ShaderLocation.POSITION,
428
- buffer: createBuffer({
429
- data: triangulation.vertices,
430
- type: gl.FLOAT
431
- }),
432
- size: 3
180
+ return model;
181
+ })();
182
+ }
183
+ buildHeatmap() {
184
+ this.shaderModuleService.registerModule('heatmapColor', {
185
+ vs: heatmap_vert,
186
+ fs: heatmap_frag
187
+ });
188
+ this.colorModelUniformBuffer = [this.rendererService.createBuffer({
189
+ // opacity
190
+ data: new Float32Array(4).fill(0),
191
+ // 长度需要大于等于 4
192
+ isUBO: true
193
+ })];
194
+ const {
195
+ vs,
196
+ fs,
197
+ uniforms
198
+ } = this.shaderModuleService.getModule('heatmapColor');
199
+ const {
200
+ createAttribute,
201
+ createElements,
202
+ createBuffer,
203
+ createModel
204
+ } = this.rendererService;
205
+ return createModel({
206
+ vs,
207
+ fs,
208
+ uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
209
+ attributes: {
210
+ a_Position: createAttribute({
211
+ shaderLocation: ShaderLocation.POSITION,
212
+ buffer: createBuffer({
213
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
214
+ type: gl.FLOAT
433
215
  }),
434
- a_Uv: createAttribute({
435
- shaderLocation: ShaderLocation.UV,
436
- buffer: createBuffer({
437
- data: triangulation.uvs,
438
- type: gl.FLOAT
439
- }),
440
- size: 2
441
- })
442
- },
443
- primitive: gl.TRIANGLES,
444
- uniformBuffers: [].concat(_toConsumableArray(this.heat3DModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
445
- uniforms: _objectSpread({}, uniforms),
446
- depth: {
447
- enable: true
448
- },
449
- blend: {
450
- enable: true,
451
- func: {
452
- srcRGB: gl.SRC_ALPHA,
453
- srcAlpha: 1,
454
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
455
- dstAlpha: 1
456
- }
457
- },
458
- elements: createElements({
459
- data: triangulation.indices,
460
- type: gl.UNSIGNED_INT,
461
- count: triangulation.indices.length
216
+ size: 3
217
+ }),
218
+ a_Uv: createAttribute({
219
+ shaderLocation: ShaderLocation.UV,
220
+ buffer: createBuffer({
221
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
222
+ type: gl.FLOAT
223
+ }),
224
+ size: 2
462
225
  })
463
- });
464
- }
465
- }, {
466
- key: "updateColorTexture",
467
- value: function updateColorTexture() {
468
- var createTexture2D = this.rendererService.createTexture2D;
469
- if (this.texture) {
470
- this.texture.destroy();
226
+ },
227
+ uniforms: _objectSpread({}, uniforms),
228
+ depth: {
229
+ enable: false
230
+ },
231
+ elements: createElements({
232
+ data: [0, 2, 1, 2, 3, 1],
233
+ type: gl.UNSIGNED_INT,
234
+ count: 6
235
+ })
236
+ });
237
+ }
238
+ // 绘制密度图
239
+ drawIntensityMode() {
240
+ var _this$intensityModel;
241
+ const {
242
+ intensity = 10,
243
+ radius = 5
244
+ } = this.layer.getLayerConfig();
245
+ const commonOptions = {
246
+ u_radius: radius,
247
+ u_intensity: intensity
248
+ };
249
+ this.uniformBuffers[0].subData({
250
+ offset: 0,
251
+ data: [radius, intensity]
252
+ });
253
+ this.layerService.beforeRenderData(this.layer);
254
+ this.layer.hooks.beforeRender.call();
255
+
256
+ // 绘制密度图
257
+ (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
258
+ uniforms: commonOptions,
259
+ blend: {
260
+ enable: true,
261
+ func: {
262
+ srcRGB: gl.ONE,
263
+ srcAlpha: 1,
264
+ dstRGB: gl.ONE,
265
+ dstAlpha: 1
266
+ }
267
+ },
268
+ stencil: {
269
+ enable: false,
270
+ mask: 0xff,
271
+ func: {
272
+ cmp: 514,
273
+ // gl.EQUAL,
274
+ ref: 1,
275
+ mask: 0xff
276
+ }
471
277
  }
472
- var _ref5 = this.layer.getLayerConfig(),
473
- rampColors = _ref5.rampColors;
474
- var imageData = generateColorRamp(rampColors);
475
- this.colorTexture = createTexture2D({
476
- data: imageData.data,
477
- usage: TextureUsage.SAMPLED,
478
- width: imageData.width,
479
- height: imageData.height,
480
- wrapS: gl.CLAMP_TO_EDGE,
481
- wrapT: gl.CLAMP_TO_EDGE,
482
- min: gl.NEAREST,
483
- mag: gl.NEAREST,
484
- flipY: false,
485
- unorm: true
486
- });
487
- this.preRampColors = rampColors;
278
+ });
279
+ this.layer.hooks.afterRender.call();
280
+ }
281
+ drawHeatMap(options) {
282
+ var _this$colorModel;
283
+ const {
284
+ opacity = 1.0
285
+ } = this.layer.getLayerConfig();
286
+ const commonOptions = {
287
+ u_opacity: opacity,
288
+ u_colorTexture: this.colorTexture,
289
+ u_texture: this.heatmapFramerBuffer
290
+ };
291
+ const textures = [this.heatmapTexture, this.colorTexture];
292
+ this.colorModelUniformBuffer[0].subData({
293
+ offset: 0,
294
+ data: [opacity]
295
+ });
296
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
297
+ uniforms: commonOptions,
298
+ textures,
299
+ blend: this.getBlend(),
300
+ stencil: this.getStencil(options)
301
+ });
302
+ }
303
+ draw3DHeatMap(options) {
304
+ var _this$colorModel2;
305
+ const {
306
+ opacity = 1.0
307
+ } = this.layer.getLayerConfig();
308
+ const invert = mat4.create();
309
+ mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
310
+ const commonOptions = {
311
+ u_opacity: opacity,
312
+ u_colorTexture: this.colorTexture,
313
+ u_texture: this.heatmapFramerBuffer,
314
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
315
+ u_InverseViewProjectionMatrix: [...invert]
316
+ };
317
+ this.heat3DModelUniformBuffer[0].subData({
318
+ offset: 0,
319
+ data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
320
+ });
321
+ const textures = [this.heatmapTexture, this.colorTexture];
322
+ (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
323
+ uniforms: commonOptions,
324
+ textures,
325
+ blend: {
326
+ enable: true,
327
+ func: {
328
+ srcRGB: gl.SRC_ALPHA,
329
+ srcAlpha: 1,
330
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
331
+ dstAlpha: 1
332
+ }
333
+ },
334
+ stencil: this.getStencil(options)
335
+ });
336
+ }
337
+ build3dHeatMap() {
338
+ const {
339
+ getViewportSize
340
+ } = this.rendererService;
341
+ const {
342
+ width,
343
+ height
344
+ } = getViewportSize();
345
+ const triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
346
+ this.shaderModuleService.registerModule('heatmap3dColor', {
347
+ vs: heatmap_3d_vert,
348
+ fs: heatmap_3d_frag
349
+ });
350
+ this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
351
+ // opacity
352
+ data: new Float32Array(16 * 2 + 4).fill(0),
353
+ // 长度需要大于等于 4
354
+ isUBO: true
355
+ })];
356
+ const {
357
+ vs,
358
+ fs,
359
+ uniforms
360
+ } = this.shaderModuleService.getModule('heatmap3dColor');
361
+ const {
362
+ createAttribute,
363
+ createElements,
364
+ createBuffer,
365
+ createModel
366
+ } = this.rendererService;
367
+ return createModel({
368
+ vs,
369
+ fs,
370
+ attributes: {
371
+ a_Position: createAttribute({
372
+ shaderLocation: ShaderLocation.POSITION,
373
+ buffer: createBuffer({
374
+ data: triangulation.vertices,
375
+ type: gl.FLOAT
376
+ }),
377
+ size: 3
378
+ }),
379
+ a_Uv: createAttribute({
380
+ shaderLocation: ShaderLocation.UV,
381
+ buffer: createBuffer({
382
+ data: triangulation.uvs,
383
+ type: gl.FLOAT
384
+ }),
385
+ size: 2
386
+ })
387
+ },
388
+ primitive: gl.TRIANGLES,
389
+ uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
390
+ uniforms: _objectSpread({}, uniforms),
391
+ depth: {
392
+ enable: true
393
+ },
394
+ blend: {
395
+ enable: true,
396
+ func: {
397
+ srcRGB: gl.SRC_ALPHA,
398
+ srcAlpha: 1,
399
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
400
+ dstAlpha: 1
401
+ }
402
+ },
403
+ elements: createElements({
404
+ data: triangulation.indices,
405
+ type: gl.UNSIGNED_INT,
406
+ count: triangulation.indices.length
407
+ })
408
+ });
409
+ }
410
+ updateColorTexture() {
411
+ const {
412
+ createTexture2D
413
+ } = this.rendererService;
414
+ if (this.texture) {
415
+ this.texture.destroy();
488
416
  }
489
- }]);
490
- return HeatMapModel;
491
- }(BaseModel);
492
- export { HeatMapModel as default };
417
+ const {
418
+ rampColors
419
+ } = this.layer.getLayerConfig();
420
+ const imageData = generateColorRamp(rampColors);
421
+ this.colorTexture = createTexture2D({
422
+ data: imageData.data,
423
+ usage: TextureUsage.SAMPLED,
424
+ width: imageData.width,
425
+ height: imageData.height,
426
+ wrapS: gl.CLAMP_TO_EDGE,
427
+ wrapT: gl.CLAMP_TO_EDGE,
428
+ min: gl.NEAREST,
429
+ mag: gl.NEAREST,
430
+ flipY: false,
431
+ unorm: true
432
+ });
433
+ this.preRampColors = rampColors;
434
+ }
435
+ }