therubyracer 0.8.1.pre2 → 0.8.1

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Files changed (877) hide show
  1. data/Changelog.md +2 -1
  2. data/README.md +6 -3
  3. data/ext/v8/upstream/3.1.8/.gitignore +31 -0
  4. data/ext/v8/upstream/3.1.8/AUTHORS +40 -0
  5. data/ext/v8/upstream/3.1.8/ChangeLog +2566 -0
  6. data/ext/v8/upstream/3.1.8/LICENSE +52 -0
  7. data/ext/v8/upstream/3.1.8/LICENSE.strongtalk +29 -0
  8. data/ext/v8/upstream/3.1.8/LICENSE.v8 +26 -0
  9. data/ext/v8/upstream/3.1.8/LICENSE.valgrind +45 -0
  10. data/ext/v8/upstream/3.1.8/SConstruct +1192 -0
  11. data/ext/v8/upstream/3.1.8/build/README.txt +25 -0
  12. data/ext/v8/upstream/3.1.8/build/all.gyp +18 -0
  13. data/ext/v8/upstream/3.1.8/build/armu.gypi +32 -0
  14. data/ext/v8/upstream/3.1.8/build/common.gypi +82 -0
  15. data/ext/v8/upstream/3.1.8/build/gyp_v8 +145 -0
  16. data/ext/v8/upstream/3.1.8/include/v8-debug.h +384 -0
  17. data/ext/v8/upstream/3.1.8/include/v8-preparser.h +116 -0
  18. data/ext/v8/upstream/3.1.8/include/v8-profiler.h +426 -0
  19. data/ext/v8/upstream/3.1.8/include/v8-testing.h +99 -0
  20. data/ext/v8/upstream/3.1.8/include/v8.h +3846 -0
  21. data/ext/v8/upstream/3.1.8/include/v8stdint.h +53 -0
  22. data/ext/v8/upstream/3.1.8/preparser/preparser-process.cc +206 -0
  23. data/ext/v8/upstream/3.1.8/src/SConscript +356 -0
  24. data/ext/v8/upstream/3.1.8/src/accessors.cc +907 -0
  25. data/ext/v8/upstream/3.1.8/src/accessors.h +121 -0
  26. data/ext/v8/upstream/3.1.8/src/allocation.cc +204 -0
  27. data/ext/v8/upstream/3.1.8/src/allocation.h +176 -0
  28. data/ext/v8/upstream/3.1.8/src/api.cc +5191 -0
  29. data/ext/v8/upstream/3.1.8/src/api.h +508 -0
  30. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/apinatives.js +0 -0
  31. data/ext/v8/upstream/3.1.8/src/apiutils.h +80 -0
  32. data/ext/v8/upstream/3.1.8/src/arguments.h +105 -0
  33. data/ext/v8/upstream/3.1.8/src/arm/assembler-arm-inl.h +352 -0
  34. data/ext/v8/upstream/3.1.8/src/arm/assembler-arm.cc +2756 -0
  35. data/ext/v8/upstream/3.1.8/src/arm/assembler-arm.h +1294 -0
  36. data/ext/v8/upstream/3.1.8/src/arm/builtins-arm.cc +1628 -0
  37. data/ext/v8/upstream/3.1.8/src/arm/code-stubs-arm.cc +6783 -0
  38. data/ext/v8/upstream/3.1.8/src/arm/code-stubs-arm.h +657 -0
  39. data/ext/v8/upstream/3.1.8/src/arm/codegen-arm-inl.h +48 -0
  40. data/ext/v8/upstream/3.1.8/src/arm/codegen-arm.cc +7403 -0
  41. data/ext/v8/upstream/3.1.8/src/arm/codegen-arm.h +595 -0
  42. data/ext/v8/upstream/3.1.8/src/arm/constants-arm.cc +152 -0
  43. data/ext/v8/upstream/3.1.8/src/arm/constants-arm.h +769 -0
  44. data/ext/v8/upstream/3.1.8/src/arm/cpu-arm.cc +147 -0
  45. data/ext/v8/upstream/3.1.8/src/arm/debug-arm.cc +315 -0
  46. data/ext/v8/upstream/3.1.8/src/arm/deoptimizer-arm.cc +700 -0
  47. data/ext/v8/upstream/3.1.8/src/arm/disasm-arm.cc +1439 -0
  48. data/ext/v8/upstream/3.1.8/src/arm/frames-arm.cc +45 -0
  49. data/ext/v8/upstream/3.1.8/src/arm/frames-arm.h +168 -0
  50. data/ext/v8/upstream/3.1.8/src/arm/full-codegen-arm.cc +4230 -0
  51. data/ext/v8/upstream/3.1.8/src/arm/ic-arm.cc +1799 -0
  52. data/ext/v8/upstream/3.1.8/src/arm/jump-target-arm.cc +174 -0
  53. data/ext/v8/upstream/3.1.8/src/arm/lithium-arm.cc +2041 -0
  54. data/ext/v8/upstream/3.1.8/src/arm/lithium-arm.h +2046 -0
  55. data/ext/v8/upstream/3.1.8/src/arm/lithium-codegen-arm.cc +3822 -0
  56. data/ext/v8/upstream/3.1.8/src/arm/lithium-codegen-arm.h +312 -0
  57. data/ext/v8/upstream/3.1.8/src/arm/lithium-gap-resolver-arm.cc +303 -0
  58. data/ext/v8/upstream/3.1.8/src/arm/lithium-gap-resolver-arm.h +84 -0
  59. data/ext/v8/upstream/3.1.8/src/arm/macro-assembler-arm.cc +2701 -0
  60. data/ext/v8/upstream/3.1.8/src/arm/macro-assembler-arm.h +1015 -0
  61. data/ext/v8/upstream/3.1.8/src/arm/regexp-macro-assembler-arm.cc +1280 -0
  62. data/ext/v8/upstream/3.1.8/src/arm/regexp-macro-assembler-arm.h +252 -0
  63. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/arm/register-allocator-arm-inl.h +0 -0
  64. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/arm/register-allocator-arm.cc +0 -0
  65. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/arm/register-allocator-arm.h +0 -0
  66. data/ext/v8/upstream/3.1.8/src/arm/simulator-arm.cc +3165 -0
  67. data/ext/v8/upstream/3.1.8/src/arm/simulator-arm.h +402 -0
  68. data/ext/v8/upstream/3.1.8/src/arm/stub-cache-arm.cc +4077 -0
  69. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/arm/virtual-frame-arm-inl.h +0 -0
  70. data/ext/v8/upstream/3.1.8/src/arm/virtual-frame-arm.cc +843 -0
  71. data/ext/v8/upstream/3.1.8/src/arm/virtual-frame-arm.h +520 -0
  72. data/ext/v8/upstream/3.1.8/src/array.js +1231 -0
  73. data/ext/v8/upstream/3.1.8/src/assembler.cc +973 -0
  74. data/ext/v8/upstream/3.1.8/src/assembler.h +787 -0
  75. data/ext/v8/upstream/3.1.8/src/ast-inl.h +107 -0
  76. data/ext/v8/upstream/3.1.8/src/ast.cc +1067 -0
  77. data/ext/v8/upstream/3.1.8/src/ast.h +2177 -0
  78. data/ext/v8/upstream/3.1.8/src/atomicops.h +165 -0
  79. data/ext/v8/upstream/3.1.8/src/atomicops_internals_arm_gcc.h +145 -0
  80. data/ext/v8/upstream/3.1.8/src/atomicops_internals_x86_gcc.cc +126 -0
  81. data/ext/v8/upstream/3.1.8/src/atomicops_internals_x86_gcc.h +287 -0
  82. data/ext/v8/upstream/3.1.8/src/atomicops_internals_x86_macosx.h +301 -0
  83. data/ext/v8/upstream/3.1.8/src/atomicops_internals_x86_msvc.h +203 -0
  84. data/ext/v8/upstream/3.1.8/src/bignum-dtoa.cc +655 -0
  85. data/ext/v8/upstream/3.1.8/src/bignum-dtoa.h +81 -0
  86. data/ext/v8/upstream/3.1.8/src/bignum.cc +768 -0
  87. data/ext/v8/upstream/3.1.8/src/bignum.h +140 -0
  88. data/ext/v8/upstream/3.1.8/src/bootstrapper.cc +1888 -0
  89. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/bootstrapper.h +0 -0
  90. data/ext/v8/upstream/3.1.8/src/builtins.cc +1586 -0
  91. data/ext/v8/upstream/3.1.8/src/builtins.h +339 -0
  92. data/ext/v8/upstream/3.1.8/src/bytecodes-irregexp.h +105 -0
  93. data/ext/v8/upstream/3.1.8/src/cached-powers.cc +177 -0
  94. data/ext/v8/upstream/3.1.8/src/cached-powers.h +65 -0
  95. data/ext/v8/upstream/3.1.8/src/char-predicates-inl.h +94 -0
  96. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/char-predicates.h +0 -0
  97. data/ext/v8/upstream/3.1.8/src/checks.cc +110 -0
  98. data/ext/v8/upstream/3.1.8/src/checks.h +292 -0
  99. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/circular-queue-inl.h +0 -0
  100. data/ext/v8/upstream/3.1.8/src/circular-queue.cc +122 -0
  101. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/circular-queue.h +0 -0
  102. data/ext/v8/upstream/3.1.8/src/code-stubs.cc +230 -0
  103. data/ext/v8/upstream/3.1.8/src/code-stubs.h +950 -0
  104. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/code.h +0 -0
  105. data/ext/v8/upstream/3.1.8/src/codegen-inl.h +64 -0
  106. data/ext/v8/upstream/3.1.8/src/codegen.cc +495 -0
  107. data/ext/v8/upstream/3.1.8/src/codegen.h +245 -0
  108. data/ext/v8/upstream/3.1.8/src/compilation-cache.cc +654 -0
  109. data/ext/v8/upstream/3.1.8/src/compilation-cache.h +112 -0
  110. data/ext/v8/upstream/3.1.8/src/compiler.cc +806 -0
  111. data/ext/v8/upstream/3.1.8/src/compiler.h +290 -0
  112. data/ext/v8/upstream/3.1.8/src/contexts.cc +320 -0
  113. data/ext/v8/upstream/3.1.8/src/contexts.h +376 -0
  114. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/conversions-inl.h +0 -0
  115. data/ext/v8/upstream/3.1.8/src/conversions.cc +1069 -0
  116. data/ext/v8/upstream/3.1.8/src/conversions.h +122 -0
  117. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/counters.cc +0 -0
  118. data/ext/v8/upstream/3.1.8/src/counters.h +242 -0
  119. data/ext/v8/upstream/3.1.8/src/cpu-profiler-inl.h +100 -0
  120. data/ext/v8/upstream/3.1.8/src/cpu-profiler.cc +554 -0
  121. data/ext/v8/upstream/3.1.8/src/cpu-profiler.h +291 -0
  122. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/cpu.h +0 -0
  123. data/ext/v8/upstream/3.1.8/src/d8-debug.cc +367 -0
  124. data/ext/v8/upstream/3.1.8/src/d8-debug.h +157 -0
  125. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/d8-posix.cc +0 -0
  126. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/d8-readline.cc +0 -0
  127. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/d8-windows.cc +0 -0
  128. data/ext/v8/upstream/3.1.8/src/d8.cc +792 -0
  129. data/ext/v8/upstream/3.1.8/src/d8.gyp +85 -0
  130. data/ext/v8/upstream/3.1.8/src/d8.h +231 -0
  131. data/ext/v8/upstream/3.1.8/src/d8.js +2798 -0
  132. data/ext/v8/upstream/3.1.8/src/data-flow.cc +545 -0
  133. data/ext/v8/upstream/3.1.8/src/data-flow.h +379 -0
  134. data/ext/v8/upstream/3.1.8/src/date.js +1103 -0
  135. data/ext/v8/upstream/3.1.8/src/dateparser-inl.h +125 -0
  136. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/dateparser.cc +0 -0
  137. data/ext/v8/upstream/3.1.8/src/dateparser.h +263 -0
  138. data/ext/v8/upstream/3.1.8/src/debug-agent.cc +446 -0
  139. data/ext/v8/upstream/3.1.8/src/debug-agent.h +131 -0
  140. data/ext/v8/upstream/3.1.8/src/debug-debugger.js +2569 -0
  141. data/ext/v8/upstream/3.1.8/src/debug.cc +3085 -0
  142. data/ext/v8/upstream/3.1.8/src/debug.h +1025 -0
  143. data/ext/v8/upstream/3.1.8/src/deoptimizer.cc +1185 -0
  144. data/ext/v8/upstream/3.1.8/src/deoptimizer.h +529 -0
  145. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/disasm.h +0 -0
  146. data/ext/v8/upstream/3.1.8/src/disassembler.cc +338 -0
  147. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/disassembler.h +0 -0
  148. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/diy-fp.cc +0 -0
  149. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/diy-fp.h +0 -0
  150. data/ext/v8/upstream/3.1.8/src/double.h +238 -0
  151. data/ext/v8/upstream/3.1.8/src/dtoa.cc +103 -0
  152. data/ext/v8/upstream/3.1.8/src/dtoa.h +85 -0
  153. data/ext/v8/upstream/3.1.8/src/execution.cc +735 -0
  154. data/ext/v8/upstream/3.1.8/src/execution.h +322 -0
  155. data/ext/v8/upstream/3.1.8/src/extensions/experimental/experimental.gyp +53 -0
  156. data/ext/v8/upstream/3.1.8/src/extensions/experimental/i18n-extension.cc +264 -0
  157. data/ext/v8/upstream/3.1.8/src/extensions/experimental/i18n-extension.h +64 -0
  158. data/ext/v8/upstream/3.1.8/src/extensions/externalize-string-extension.cc +141 -0
  159. data/ext/v8/upstream/3.1.8/src/extensions/externalize-string-extension.h +50 -0
  160. data/ext/v8/upstream/3.1.8/src/extensions/gc-extension.cc +58 -0
  161. data/ext/v8/upstream/3.1.8/src/extensions/gc-extension.h +49 -0
  162. data/ext/v8/upstream/3.1.8/src/factory.cc +1087 -0
  163. data/ext/v8/upstream/3.1.8/src/factory.h +432 -0
  164. data/ext/v8/upstream/3.1.8/src/fast-dtoa.cc +736 -0
  165. data/ext/v8/upstream/3.1.8/src/fast-dtoa.h +83 -0
  166. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/fixed-dtoa.cc +0 -0
  167. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/fixed-dtoa.h +0 -0
  168. data/ext/v8/upstream/3.1.8/src/flag-definitions.h +552 -0
  169. data/ext/v8/upstream/3.1.8/src/flags.cc +551 -0
  170. data/ext/v8/upstream/3.1.8/src/flags.h +79 -0
  171. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/frame-element.cc +0 -0
  172. data/ext/v8/upstream/3.1.8/src/frame-element.h +277 -0
  173. data/ext/v8/upstream/3.1.8/src/frames-inl.h +210 -0
  174. data/ext/v8/upstream/3.1.8/src/frames.cc +1232 -0
  175. data/ext/v8/upstream/3.1.8/src/frames.h +826 -0
  176. data/ext/v8/upstream/3.1.8/src/full-codegen.cc +1382 -0
  177. data/ext/v8/upstream/3.1.8/src/full-codegen.h +751 -0
  178. data/ext/v8/upstream/3.1.8/src/func-name-inferrer.cc +90 -0
  179. data/ext/v8/upstream/3.1.8/src/func-name-inferrer.h +111 -0
  180. data/ext/v8/upstream/3.1.8/src/gdb-jit.cc +1547 -0
  181. data/ext/v8/upstream/3.1.8/src/gdb-jit.h +138 -0
  182. data/ext/v8/upstream/3.1.8/src/global-handles.cc +534 -0
  183. data/ext/v8/upstream/3.1.8/src/global-handles.h +181 -0
  184. data/ext/v8/upstream/3.1.8/src/globals.h +325 -0
  185. data/ext/v8/upstream/3.1.8/src/handles-inl.h +80 -0
  186. data/ext/v8/upstream/3.1.8/src/handles.cc +910 -0
  187. data/ext/v8/upstream/3.1.8/src/handles.h +424 -0
  188. data/ext/v8/upstream/3.1.8/src/hashmap.cc +230 -0
  189. data/ext/v8/upstream/3.1.8/src/hashmap.h +121 -0
  190. data/ext/v8/upstream/3.1.8/src/heap-inl.h +587 -0
  191. data/ext/v8/upstream/3.1.8/src/heap-profiler.cc +1128 -0
  192. data/ext/v8/upstream/3.1.8/src/heap-profiler.h +381 -0
  193. data/ext/v8/upstream/3.1.8/src/heap.cc +5610 -0
  194. data/ext/v8/upstream/3.1.8/src/heap.h +2218 -0
  195. data/ext/v8/upstream/3.1.8/src/hydrogen-instructions.cc +1490 -0
  196. data/ext/v8/upstream/3.1.8/src/hydrogen-instructions.h +3493 -0
  197. data/ext/v8/upstream/3.1.8/src/hydrogen.cc +6056 -0
  198. data/ext/v8/upstream/3.1.8/src/hydrogen.h +1091 -0
  199. data/ext/v8/upstream/3.1.8/src/ia32/assembler-ia32-inl.h +429 -0
  200. data/ext/v8/upstream/3.1.8/src/ia32/assembler-ia32.cc +2800 -0
  201. data/ext/v8/upstream/3.1.8/src/ia32/assembler-ia32.h +1093 -0
  202. data/ext/v8/upstream/3.1.8/src/ia32/builtins-ia32.cc +1590 -0
  203. data/ext/v8/upstream/3.1.8/src/ia32/code-stubs-ia32.cc +6624 -0
  204. data/ext/v8/upstream/3.1.8/src/ia32/code-stubs-ia32.h +536 -0
  205. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/codegen-ia32-inl.h +0 -0
  206. data/ext/v8/upstream/3.1.8/src/ia32/codegen-ia32.cc +10354 -0
  207. data/ext/v8/upstream/3.1.8/src/ia32/codegen-ia32.h +798 -0
  208. data/ext/v8/upstream/3.1.8/src/ia32/cpu-ia32.cc +87 -0
  209. data/ext/v8/upstream/3.1.8/src/ia32/debug-ia32.cc +309 -0
  210. data/ext/v8/upstream/3.1.8/src/ia32/deoptimizer-ia32.cc +664 -0
  211. data/ext/v8/upstream/3.1.8/src/ia32/disasm-ia32.cc +1597 -0
  212. data/ext/v8/upstream/3.1.8/src/ia32/frames-ia32.cc +45 -0
  213. data/ext/v8/upstream/3.1.8/src/ia32/frames-ia32.h +140 -0
  214. data/ext/v8/upstream/3.1.8/src/ia32/full-codegen-ia32.cc +4278 -0
  215. data/ext/v8/upstream/3.1.8/src/ia32/ic-ia32.cc +1786 -0
  216. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/jump-target-ia32.cc +0 -0
  217. data/ext/v8/upstream/3.1.8/src/ia32/lithium-codegen-ia32.cc +3880 -0
  218. data/ext/v8/upstream/3.1.8/src/ia32/lithium-codegen-ia32.h +309 -0
  219. data/ext/v8/upstream/3.1.8/src/ia32/lithium-gap-resolver-ia32.cc +460 -0
  220. data/ext/v8/upstream/3.1.8/src/ia32/lithium-gap-resolver-ia32.h +110 -0
  221. data/ext/v8/upstream/3.1.8/src/ia32/lithium-ia32.cc +2095 -0
  222. data/ext/v8/upstream/3.1.8/src/ia32/lithium-ia32.h +2127 -0
  223. data/ext/v8/upstream/3.1.8/src/ia32/macro-assembler-ia32.cc +2031 -0
  224. data/ext/v8/upstream/3.1.8/src/ia32/macro-assembler-ia32.h +798 -0
  225. data/ext/v8/upstream/3.1.8/src/ia32/regexp-macro-assembler-ia32.cc +1253 -0
  226. data/ext/v8/upstream/3.1.8/src/ia32/regexp-macro-assembler-ia32.h +215 -0
  227. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/register-allocator-ia32-inl.h +0 -0
  228. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/register-allocator-ia32.cc +0 -0
  229. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/register-allocator-ia32.h +0 -0
  230. data/ext/v8/upstream/{2.3.3 → 3.1.8}/src/ia32/simulator-ia32.cc +0 -0
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  232. data/ext/v8/upstream/3.1.8/src/ia32/stub-cache-ia32.cc +3732 -0
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  689. data/ext/v8/upstream/2.3.3/src/ia32/ic-ia32.cc +0 -1966
  690. data/ext/v8/upstream/2.3.3/src/ia32/macro-assembler-ia32.cc +0 -1610
  691. data/ext/v8/upstream/2.3.3/src/ia32/macro-assembler-ia32.h +0 -610
  692. data/ext/v8/upstream/2.3.3/src/ia32/regexp-macro-assembler-ia32.cc +0 -1247
  693. data/ext/v8/upstream/2.3.3/src/ia32/regexp-macro-assembler-ia32.h +0 -214
  694. data/ext/v8/upstream/2.3.3/src/ia32/simulator-ia32.h +0 -62
  695. data/ext/v8/upstream/2.3.3/src/ia32/stub-cache-ia32.cc +0 -2750
  696. data/ext/v8/upstream/2.3.3/src/ia32/virtual-frame-ia32.cc +0 -1334
  697. data/ext/v8/upstream/2.3.3/src/ia32/virtual-frame-ia32.h +0 -627
  698. data/ext/v8/upstream/2.3.3/src/ic-inl.h +0 -120
  699. data/ext/v8/upstream/2.3.3/src/ic.cc +0 -1827
  700. data/ext/v8/upstream/2.3.3/src/ic.h +0 -515
  701. data/ext/v8/upstream/2.3.3/src/interpreter-irregexp.cc +0 -646
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  726. data/ext/v8/upstream/2.3.3/src/messages.js +0 -982
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  736. data/ext/v8/upstream/2.3.3/src/mirror-debugger.js +0 -2380
  737. data/ext/v8/upstream/2.3.3/src/objects-debug.cc +0 -1366
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@@ -0,0 +1,3085 @@
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+ // Copyright 2006-2008 the V8 project authors. All rights reserved.
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are
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+ // met:
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+ //
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+ // * Redistributions of source code must retain the above copyright
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+ // notice, this list of conditions and the following disclaimer.
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+ // * Redistributions in binary form must reproduce the above
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+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
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+ // contributors may be used to endorse or promote products derived
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+ // from this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #include "v8.h"
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+
30
+ #include "api.h"
31
+ #include "arguments.h"
32
+ #include "bootstrapper.h"
33
+ #include "code-stubs.h"
34
+ #include "codegen.h"
35
+ #include "compilation-cache.h"
36
+ #include "compiler.h"
37
+ #include "debug.h"
38
+ #include "deoptimizer.h"
39
+ #include "execution.h"
40
+ #include "global-handles.h"
41
+ #include "ic.h"
42
+ #include "ic-inl.h"
43
+ #include "messages.h"
44
+ #include "natives.h"
45
+ #include "stub-cache.h"
46
+ #include "log.h"
47
+
48
+ #include "../include/v8-debug.h"
49
+
50
+ namespace v8 {
51
+ namespace internal {
52
+
53
+ #ifdef ENABLE_DEBUGGER_SUPPORT
54
+ static void PrintLn(v8::Local<v8::Value> value) {
55
+ v8::Local<v8::String> s = value->ToString();
56
+ ScopedVector<char> data(s->Length() + 1);
57
+ if (data.start() == NULL) {
58
+ V8::FatalProcessOutOfMemory("PrintLn");
59
+ return;
60
+ }
61
+ s->WriteAscii(data.start());
62
+ PrintF("%s\n", data.start());
63
+ }
64
+
65
+
66
+ static Handle<Code> ComputeCallDebugBreak(int argc, Code::Kind kind) {
67
+ CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugBreak(argc, kind), Code);
68
+ }
69
+
70
+
71
+ static Handle<Code> ComputeCallDebugPrepareStepIn(int argc, Code::Kind kind) {
72
+ CALL_HEAP_FUNCTION(
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+ StubCache::ComputeCallDebugPrepareStepIn(argc, kind), Code);
74
+ }
75
+
76
+
77
+ static v8::Handle<v8::Context> GetDebugEventContext() {
78
+ Handle<Context> context = Debug::debugger_entry()->GetContext();
79
+ // Top::context() may have been NULL when "script collected" event occured.
80
+ if (*context == NULL) {
81
+ return v8::Local<v8::Context>();
82
+ }
83
+ Handle<Context> global_context(context->global_context());
84
+ return v8::Utils::ToLocal(global_context);
85
+ }
86
+
87
+
88
+ BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
89
+ BreakLocatorType type) {
90
+ debug_info_ = debug_info;
91
+ type_ = type;
92
+ reloc_iterator_ = NULL;
93
+ reloc_iterator_original_ = NULL;
94
+ Reset(); // Initialize the rest of the member variables.
95
+ }
96
+
97
+
98
+ BreakLocationIterator::~BreakLocationIterator() {
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+ ASSERT(reloc_iterator_ != NULL);
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+ ASSERT(reloc_iterator_original_ != NULL);
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+ delete reloc_iterator_;
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+ delete reloc_iterator_original_;
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+ }
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+
105
+
106
+ void BreakLocationIterator::Next() {
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+ AssertNoAllocation nogc;
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+ ASSERT(!RinfoDone());
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+
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+ // Iterate through reloc info for code and original code stopping at each
111
+ // breakable code target.
112
+ bool first = break_point_ == -1;
113
+ while (!RinfoDone()) {
114
+ if (!first) RinfoNext();
115
+ first = false;
116
+ if (RinfoDone()) return;
117
+
118
+ // Whenever a statement position or (plain) position is passed update the
119
+ // current value of these.
120
+ if (RelocInfo::IsPosition(rmode())) {
121
+ if (RelocInfo::IsStatementPosition(rmode())) {
122
+ statement_position_ = static_cast<int>(
123
+ rinfo()->data() - debug_info_->shared()->start_position());
124
+ }
125
+ // Always update the position as we don't want that to be before the
126
+ // statement position.
127
+ position_ = static_cast<int>(
128
+ rinfo()->data() - debug_info_->shared()->start_position());
129
+ ASSERT(position_ >= 0);
130
+ ASSERT(statement_position_ >= 0);
131
+ }
132
+
133
+ if (IsDebugBreakSlot()) {
134
+ // There is always a possible break point at a debug break slot.
135
+ break_point_++;
136
+ return;
137
+ } else if (RelocInfo::IsCodeTarget(rmode())) {
138
+ // Check for breakable code target. Look in the original code as setting
139
+ // break points can cause the code targets in the running (debugged) code
140
+ // to be of a different kind than in the original code.
141
+ Address target = original_rinfo()->target_address();
142
+ Code* code = Code::GetCodeFromTargetAddress(target);
143
+ if ((code->is_inline_cache_stub() &&
144
+ !code->is_binary_op_stub() &&
145
+ !code->is_type_recording_binary_op_stub() &&
146
+ !code->is_compare_ic_stub()) ||
147
+ RelocInfo::IsConstructCall(rmode())) {
148
+ break_point_++;
149
+ return;
150
+ }
151
+ if (code->kind() == Code::STUB) {
152
+ if (IsDebuggerStatement()) {
153
+ break_point_++;
154
+ return;
155
+ }
156
+ if (type_ == ALL_BREAK_LOCATIONS) {
157
+ if (Debug::IsBreakStub(code)) {
158
+ break_point_++;
159
+ return;
160
+ }
161
+ } else {
162
+ ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
163
+ if (Debug::IsSourceBreakStub(code)) {
164
+ break_point_++;
165
+ return;
166
+ }
167
+ }
168
+ }
169
+ }
170
+
171
+ // Check for break at return.
172
+ if (RelocInfo::IsJSReturn(rmode())) {
173
+ // Set the positions to the end of the function.
174
+ if (debug_info_->shared()->HasSourceCode()) {
175
+ position_ = debug_info_->shared()->end_position() -
176
+ debug_info_->shared()->start_position() - 1;
177
+ } else {
178
+ position_ = 0;
179
+ }
180
+ statement_position_ = position_;
181
+ break_point_++;
182
+ return;
183
+ }
184
+ }
185
+ }
186
+
187
+
188
+ void BreakLocationIterator::Next(int count) {
189
+ while (count > 0) {
190
+ Next();
191
+ count--;
192
+ }
193
+ }
194
+
195
+
196
+ // Find the break point closest to the supplied address.
197
+ void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
198
+ // Run through all break points to locate the one closest to the address.
199
+ int closest_break_point = 0;
200
+ int distance = kMaxInt;
201
+ while (!Done()) {
202
+ // Check if this break point is closer that what was previously found.
203
+ if (this->pc() < pc && pc - this->pc() < distance) {
204
+ closest_break_point = break_point();
205
+ distance = static_cast<int>(pc - this->pc());
206
+ // Check whether we can't get any closer.
207
+ if (distance == 0) break;
208
+ }
209
+ Next();
210
+ }
211
+
212
+ // Move to the break point found.
213
+ Reset();
214
+ Next(closest_break_point);
215
+ }
216
+
217
+
218
+ // Find the break point closest to the supplied source position.
219
+ void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
220
+ // Run through all break points to locate the one closest to the source
221
+ // position.
222
+ int closest_break_point = 0;
223
+ int distance = kMaxInt;
224
+ while (!Done()) {
225
+ // Check if this break point is closer that what was previously found.
226
+ if (position <= statement_position() &&
227
+ statement_position() - position < distance) {
228
+ closest_break_point = break_point();
229
+ distance = statement_position() - position;
230
+ // Check whether we can't get any closer.
231
+ if (distance == 0) break;
232
+ }
233
+ Next();
234
+ }
235
+
236
+ // Move to the break point found.
237
+ Reset();
238
+ Next(closest_break_point);
239
+ }
240
+
241
+
242
+ void BreakLocationIterator::Reset() {
243
+ // Create relocation iterators for the two code objects.
244
+ if (reloc_iterator_ != NULL) delete reloc_iterator_;
245
+ if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
246
+ reloc_iterator_ = new RelocIterator(debug_info_->code());
247
+ reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
248
+
249
+ // Position at the first break point.
250
+ break_point_ = -1;
251
+ position_ = 1;
252
+ statement_position_ = 1;
253
+ Next();
254
+ }
255
+
256
+
257
+ bool BreakLocationIterator::Done() const {
258
+ return RinfoDone();
259
+ }
260
+
261
+
262
+ void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
263
+ // If there is not already a real break point here patch code with debug
264
+ // break.
265
+ if (!HasBreakPoint()) {
266
+ SetDebugBreak();
267
+ }
268
+ ASSERT(IsDebugBreak() || IsDebuggerStatement());
269
+ // Set the break point information.
270
+ DebugInfo::SetBreakPoint(debug_info_, code_position(),
271
+ position(), statement_position(),
272
+ break_point_object);
273
+ }
274
+
275
+
276
+ void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
277
+ // Clear the break point information.
278
+ DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
279
+ // If there are no more break points here remove the debug break.
280
+ if (!HasBreakPoint()) {
281
+ ClearDebugBreak();
282
+ ASSERT(!IsDebugBreak());
283
+ }
284
+ }
285
+
286
+
287
+ void BreakLocationIterator::SetOneShot() {
288
+ // Debugger statement always calls debugger. No need to modify it.
289
+ if (IsDebuggerStatement()) {
290
+ return;
291
+ }
292
+
293
+ // If there is a real break point here no more to do.
294
+ if (HasBreakPoint()) {
295
+ ASSERT(IsDebugBreak());
296
+ return;
297
+ }
298
+
299
+ // Patch code with debug break.
300
+ SetDebugBreak();
301
+ }
302
+
303
+
304
+ void BreakLocationIterator::ClearOneShot() {
305
+ // Debugger statement always calls debugger. No need to modify it.
306
+ if (IsDebuggerStatement()) {
307
+ return;
308
+ }
309
+
310
+ // If there is a real break point here no more to do.
311
+ if (HasBreakPoint()) {
312
+ ASSERT(IsDebugBreak());
313
+ return;
314
+ }
315
+
316
+ // Patch code removing debug break.
317
+ ClearDebugBreak();
318
+ ASSERT(!IsDebugBreak());
319
+ }
320
+
321
+
322
+ void BreakLocationIterator::SetDebugBreak() {
323
+ // Debugger statement always calls debugger. No need to modify it.
324
+ if (IsDebuggerStatement()) {
325
+ return;
326
+ }
327
+
328
+ // If there is already a break point here just return. This might happen if
329
+ // the same code is flooded with break points twice. Flooding the same
330
+ // function twice might happen when stepping in a function with an exception
331
+ // handler as the handler and the function is the same.
332
+ if (IsDebugBreak()) {
333
+ return;
334
+ }
335
+
336
+ if (RelocInfo::IsJSReturn(rmode())) {
337
+ // Patch the frame exit code with a break point.
338
+ SetDebugBreakAtReturn();
339
+ } else if (IsDebugBreakSlot()) {
340
+ // Patch the code in the break slot.
341
+ SetDebugBreakAtSlot();
342
+ } else {
343
+ // Patch the IC call.
344
+ SetDebugBreakAtIC();
345
+ }
346
+ ASSERT(IsDebugBreak());
347
+ }
348
+
349
+
350
+ void BreakLocationIterator::ClearDebugBreak() {
351
+ // Debugger statement always calls debugger. No need to modify it.
352
+ if (IsDebuggerStatement()) {
353
+ return;
354
+ }
355
+
356
+ if (RelocInfo::IsJSReturn(rmode())) {
357
+ // Restore the frame exit code.
358
+ ClearDebugBreakAtReturn();
359
+ } else if (IsDebugBreakSlot()) {
360
+ // Restore the code in the break slot.
361
+ ClearDebugBreakAtSlot();
362
+ } else {
363
+ // Patch the IC call.
364
+ ClearDebugBreakAtIC();
365
+ }
366
+ ASSERT(!IsDebugBreak());
367
+ }
368
+
369
+
370
+ void BreakLocationIterator::PrepareStepIn() {
371
+ HandleScope scope;
372
+
373
+ // Step in can only be prepared if currently positioned on an IC call,
374
+ // construct call or CallFunction stub call.
375
+ Address target = rinfo()->target_address();
376
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
377
+ if (code->is_call_stub() || code->is_keyed_call_stub()) {
378
+ // Step in through IC call is handled by the runtime system. Therefore make
379
+ // sure that the any current IC is cleared and the runtime system is
380
+ // called. If the executing code has a debug break at the location change
381
+ // the call in the original code as it is the code there that will be
382
+ // executed in place of the debug break call.
383
+ Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count(),
384
+ code->kind());
385
+ if (IsDebugBreak()) {
386
+ original_rinfo()->set_target_address(stub->entry());
387
+ } else {
388
+ rinfo()->set_target_address(stub->entry());
389
+ }
390
+ } else {
391
+ #ifdef DEBUG
392
+ // All the following stuff is needed only for assertion checks so the code
393
+ // is wrapped in ifdef.
394
+ Handle<Code> maybe_call_function_stub = code;
395
+ if (IsDebugBreak()) {
396
+ Address original_target = original_rinfo()->target_address();
397
+ maybe_call_function_stub =
398
+ Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
399
+ }
400
+ bool is_call_function_stub =
401
+ (maybe_call_function_stub->kind() == Code::STUB &&
402
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction);
403
+
404
+ // Step in through construct call requires no changes to the running code.
405
+ // Step in through getters/setters should already be prepared as well
406
+ // because caller of this function (Debug::PrepareStep) is expected to
407
+ // flood the top frame's function with one shot breakpoints.
408
+ // Step in through CallFunction stub should also be prepared by caller of
409
+ // this function (Debug::PrepareStep) which should flood target function
410
+ // with breakpoints.
411
+ ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
412
+ || is_call_function_stub);
413
+ #endif
414
+ }
415
+ }
416
+
417
+
418
+ // Check whether the break point is at a position which will exit the function.
419
+ bool BreakLocationIterator::IsExit() const {
420
+ return (RelocInfo::IsJSReturn(rmode()));
421
+ }
422
+
423
+
424
+ bool BreakLocationIterator::HasBreakPoint() {
425
+ return debug_info_->HasBreakPoint(code_position());
426
+ }
427
+
428
+
429
+ // Check whether there is a debug break at the current position.
430
+ bool BreakLocationIterator::IsDebugBreak() {
431
+ if (RelocInfo::IsJSReturn(rmode())) {
432
+ return IsDebugBreakAtReturn();
433
+ } else if (IsDebugBreakSlot()) {
434
+ return IsDebugBreakAtSlot();
435
+ } else {
436
+ return Debug::IsDebugBreak(rinfo()->target_address());
437
+ }
438
+ }
439
+
440
+
441
+ void BreakLocationIterator::SetDebugBreakAtIC() {
442
+ // Patch the original code with the current address as the current address
443
+ // might have changed by the inline caching since the code was copied.
444
+ original_rinfo()->set_target_address(rinfo()->target_address());
445
+
446
+ RelocInfo::Mode mode = rmode();
447
+ if (RelocInfo::IsCodeTarget(mode)) {
448
+ Address target = rinfo()->target_address();
449
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
450
+
451
+ // Patch the code to invoke the builtin debug break function matching the
452
+ // calling convention used by the call site.
453
+ Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
454
+ rinfo()->set_target_address(dbgbrk_code->entry());
455
+
456
+ // For stubs that refer back to an inlined version clear the cached map for
457
+ // the inlined case to always go through the IC. As long as the break point
458
+ // is set the patching performed by the runtime system will take place in
459
+ // the code copy and will therefore have no effect on the running code
460
+ // keeping it from using the inlined code.
461
+ if (code->is_keyed_load_stub()) {
462
+ KeyedLoadIC::ClearInlinedVersion(pc());
463
+ } else if (code->is_keyed_store_stub()) {
464
+ KeyedStoreIC::ClearInlinedVersion(pc());
465
+ } else if (code->is_load_stub()) {
466
+ LoadIC::ClearInlinedVersion(pc());
467
+ } else if (code->is_store_stub()) {
468
+ StoreIC::ClearInlinedVersion(pc());
469
+ }
470
+ }
471
+ }
472
+
473
+
474
+ void BreakLocationIterator::ClearDebugBreakAtIC() {
475
+ // Patch the code to the original invoke.
476
+ rinfo()->set_target_address(original_rinfo()->target_address());
477
+
478
+ RelocInfo::Mode mode = rmode();
479
+ if (RelocInfo::IsCodeTarget(mode)) {
480
+ AssertNoAllocation nogc;
481
+ Address target = original_rinfo()->target_address();
482
+ Code* code = Code::GetCodeFromTargetAddress(target);
483
+
484
+ // Restore the inlined version of keyed stores to get back to the
485
+ // fast case. We need to patch back the keyed store because no
486
+ // patching happens when running normally. For keyed loads, the
487
+ // map check will get patched back when running normally after ICs
488
+ // have been cleared at GC.
489
+ if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
490
+ }
491
+ }
492
+
493
+
494
+ bool BreakLocationIterator::IsDebuggerStatement() {
495
+ return RelocInfo::DEBUG_BREAK == rmode();
496
+ }
497
+
498
+
499
+ bool BreakLocationIterator::IsDebugBreakSlot() {
500
+ return RelocInfo::DEBUG_BREAK_SLOT == rmode();
501
+ }
502
+
503
+
504
+ Object* BreakLocationIterator::BreakPointObjects() {
505
+ return debug_info_->GetBreakPointObjects(code_position());
506
+ }
507
+
508
+
509
+ // Clear out all the debug break code. This is ONLY supposed to be used when
510
+ // shutting down the debugger as it will leave the break point information in
511
+ // DebugInfo even though the code is patched back to the non break point state.
512
+ void BreakLocationIterator::ClearAllDebugBreak() {
513
+ while (!Done()) {
514
+ ClearDebugBreak();
515
+ Next();
516
+ }
517
+ }
518
+
519
+
520
+ bool BreakLocationIterator::RinfoDone() const {
521
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
522
+ return reloc_iterator_->done();
523
+ }
524
+
525
+
526
+ void BreakLocationIterator::RinfoNext() {
527
+ reloc_iterator_->next();
528
+ reloc_iterator_original_->next();
529
+ #ifdef DEBUG
530
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
531
+ if (!reloc_iterator_->done()) {
532
+ ASSERT(rmode() == original_rmode());
533
+ }
534
+ #endif
535
+ }
536
+
537
+
538
+ bool Debug::has_break_points_ = false;
539
+ ScriptCache* Debug::script_cache_ = NULL;
540
+ DebugInfoListNode* Debug::debug_info_list_ = NULL;
541
+
542
+
543
+ // Threading support.
544
+ void Debug::ThreadInit() {
545
+ thread_local_.break_count_ = 0;
546
+ thread_local_.break_id_ = 0;
547
+ thread_local_.break_frame_id_ = StackFrame::NO_ID;
548
+ thread_local_.last_step_action_ = StepNone;
549
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
550
+ thread_local_.step_count_ = 0;
551
+ thread_local_.last_fp_ = 0;
552
+ thread_local_.step_into_fp_ = 0;
553
+ thread_local_.step_out_fp_ = 0;
554
+ thread_local_.after_break_target_ = 0;
555
+ thread_local_.debugger_entry_ = NULL;
556
+ thread_local_.pending_interrupts_ = 0;
557
+ thread_local_.restarter_frame_function_pointer_ = NULL;
558
+ }
559
+
560
+
561
+ JSCallerSavedBuffer Debug::registers_;
562
+ Debug::ThreadLocal Debug::thread_local_;
563
+
564
+
565
+ char* Debug::ArchiveDebug(char* storage) {
566
+ char* to = storage;
567
+ memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
568
+ to += sizeof(ThreadLocal);
569
+ memcpy(to, reinterpret_cast<char*>(&registers_), sizeof(registers_));
570
+ ThreadInit();
571
+ ASSERT(to <= storage + ArchiveSpacePerThread());
572
+ return storage + ArchiveSpacePerThread();
573
+ }
574
+
575
+
576
+ char* Debug::RestoreDebug(char* storage) {
577
+ char* from = storage;
578
+ memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
579
+ from += sizeof(ThreadLocal);
580
+ memcpy(reinterpret_cast<char*>(&registers_), from, sizeof(registers_));
581
+ ASSERT(from <= storage + ArchiveSpacePerThread());
582
+ return storage + ArchiveSpacePerThread();
583
+ }
584
+
585
+
586
+ int Debug::ArchiveSpacePerThread() {
587
+ return sizeof(ThreadLocal) + sizeof(registers_);
588
+ }
589
+
590
+
591
+ // Frame structure (conforms InternalFrame structure):
592
+ // -- code
593
+ // -- SMI maker
594
+ // -- function (slot is called "context")
595
+ // -- frame base
596
+ Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
597
+ Handle<Code> code) {
598
+ ASSERT(bottom_js_frame->is_java_script());
599
+
600
+ Address fp = bottom_js_frame->fp();
601
+
602
+ // Move function pointer into "context" slot.
603
+ Memory::Object_at(fp + StandardFrameConstants::kContextOffset) =
604
+ Memory::Object_at(fp + JavaScriptFrameConstants::kFunctionOffset);
605
+
606
+ Memory::Object_at(fp + InternalFrameConstants::kCodeOffset) = *code;
607
+ Memory::Object_at(fp + StandardFrameConstants::kMarkerOffset) =
608
+ Smi::FromInt(StackFrame::INTERNAL);
609
+
610
+ return reinterpret_cast<Object**>(&Memory::Object_at(
611
+ fp + StandardFrameConstants::kContextOffset));
612
+ }
613
+
614
+ const int Debug::kFrameDropperFrameSize = 4;
615
+
616
+
617
+
618
+
619
+
620
+ // Default break enabled.
621
+ bool Debug::disable_break_ = false;
622
+
623
+ // Default call debugger on uncaught exception.
624
+ bool Debug::break_on_exception_ = false;
625
+ bool Debug::break_on_uncaught_exception_ = false;
626
+
627
+ Handle<Context> Debug::debug_context_ = Handle<Context>();
628
+ Code* Debug::debug_break_return_ = NULL;
629
+ Code* Debug::debug_break_slot_ = NULL;
630
+
631
+
632
+ void ScriptCache::Add(Handle<Script> script) {
633
+ // Create an entry in the hash map for the script.
634
+ int id = Smi::cast(script->id())->value();
635
+ HashMap::Entry* entry =
636
+ HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
637
+ if (entry->value != NULL) {
638
+ ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
639
+ return;
640
+ }
641
+
642
+ // Globalize the script object, make it weak and use the location of the
643
+ // global handle as the value in the hash map.
644
+ Handle<Script> script_ =
645
+ Handle<Script>::cast((GlobalHandles::Create(*script)));
646
+ GlobalHandles::MakeWeak(reinterpret_cast<Object**>(script_.location()),
647
+ this, ScriptCache::HandleWeakScript);
648
+ entry->value = script_.location();
649
+ }
650
+
651
+
652
+ Handle<FixedArray> ScriptCache::GetScripts() {
653
+ Handle<FixedArray> instances = Factory::NewFixedArray(occupancy());
654
+ int count = 0;
655
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
656
+ ASSERT(entry->value != NULL);
657
+ if (entry->value != NULL) {
658
+ instances->set(count, *reinterpret_cast<Script**>(entry->value));
659
+ count++;
660
+ }
661
+ }
662
+ return instances;
663
+ }
664
+
665
+
666
+ void ScriptCache::ProcessCollectedScripts() {
667
+ for (int i = 0; i < collected_scripts_.length(); i++) {
668
+ Debugger::OnScriptCollected(collected_scripts_[i]);
669
+ }
670
+ collected_scripts_.Clear();
671
+ }
672
+
673
+
674
+ void ScriptCache::Clear() {
675
+ // Iterate the script cache to get rid of all the weak handles.
676
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
677
+ ASSERT(entry != NULL);
678
+ Object** location = reinterpret_cast<Object**>(entry->value);
679
+ ASSERT((*location)->IsScript());
680
+ GlobalHandles::ClearWeakness(location);
681
+ GlobalHandles::Destroy(location);
682
+ }
683
+ // Clear the content of the hash map.
684
+ HashMap::Clear();
685
+ }
686
+
687
+
688
+ void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
689
+ ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
690
+ // Find the location of the global handle.
691
+ Script** location =
692
+ reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
693
+ ASSERT((*location)->IsScript());
694
+
695
+ // Remove the entry from the cache.
696
+ int id = Smi::cast((*location)->id())->value();
697
+ script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
698
+ script_cache->collected_scripts_.Add(id);
699
+
700
+ // Clear the weak handle.
701
+ obj.Dispose();
702
+ obj.Clear();
703
+ }
704
+
705
+
706
+ void Debug::Setup(bool create_heap_objects) {
707
+ ThreadInit();
708
+ if (create_heap_objects) {
709
+ // Get code to handle debug break on return.
710
+ debug_break_return_ =
711
+ Builtins::builtin(Builtins::Return_DebugBreak);
712
+ ASSERT(debug_break_return_->IsCode());
713
+ // Get code to handle debug break in debug break slots.
714
+ debug_break_slot_ =
715
+ Builtins::builtin(Builtins::Slot_DebugBreak);
716
+ ASSERT(debug_break_slot_->IsCode());
717
+ }
718
+ }
719
+
720
+
721
+ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
722
+ DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
723
+ // We need to clear all breakpoints associated with the function to restore
724
+ // original code and avoid patching the code twice later because
725
+ // the function will live in the heap until next gc, and can be found by
726
+ // Runtime::FindSharedFunctionInfoInScript.
727
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
728
+ it.ClearAllDebugBreak();
729
+ RemoveDebugInfo(node->debug_info());
730
+ #ifdef DEBUG
731
+ node = Debug::debug_info_list_;
732
+ while (node != NULL) {
733
+ ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
734
+ node = node->next();
735
+ }
736
+ #endif
737
+ }
738
+
739
+
740
+ DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
741
+ // Globalize the request debug info object and make it weak.
742
+ debug_info_ = Handle<DebugInfo>::cast((GlobalHandles::Create(debug_info)));
743
+ GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
744
+ this, Debug::HandleWeakDebugInfo);
745
+ }
746
+
747
+
748
+ DebugInfoListNode::~DebugInfoListNode() {
749
+ GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
750
+ }
751
+
752
+
753
+ bool Debug::CompileDebuggerScript(int index) {
754
+ HandleScope scope;
755
+
756
+ // Bail out if the index is invalid.
757
+ if (index == -1) {
758
+ return false;
759
+ }
760
+
761
+ // Find source and name for the requested script.
762
+ Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
763
+ Vector<const char> name = Natives::GetScriptName(index);
764
+ Handle<String> script_name = Factory::NewStringFromAscii(name);
765
+
766
+ // Compile the script.
767
+ bool allow_natives_syntax = FLAG_allow_natives_syntax;
768
+ FLAG_allow_natives_syntax = true;
769
+ Handle<SharedFunctionInfo> function_info;
770
+ function_info = Compiler::Compile(source_code,
771
+ script_name,
772
+ 0, 0, NULL, NULL,
773
+ Handle<String>::null(),
774
+ NATIVES_CODE);
775
+ FLAG_allow_natives_syntax = allow_natives_syntax;
776
+
777
+ // Silently ignore stack overflows during compilation.
778
+ if (function_info.is_null()) {
779
+ ASSERT(Top::has_pending_exception());
780
+ Top::clear_pending_exception();
781
+ return false;
782
+ }
783
+
784
+ // Execute the shared function in the debugger context.
785
+ Handle<Context> context = Top::global_context();
786
+ bool caught_exception = false;
787
+ Handle<JSFunction> function =
788
+ Factory::NewFunctionFromSharedFunctionInfo(function_info, context);
789
+ Handle<Object> result =
790
+ Execution::TryCall(function, Handle<Object>(context->global()),
791
+ 0, NULL, &caught_exception);
792
+
793
+ // Check for caught exceptions.
794
+ if (caught_exception) {
795
+ Handle<Object> message = MessageHandler::MakeMessageObject(
796
+ "error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
797
+ Handle<String>(), Handle<JSArray>());
798
+ MessageHandler::ReportMessage(NULL, message);
799
+ return false;
800
+ }
801
+
802
+ // Mark this script as native and return successfully.
803
+ Handle<Script> script(Script::cast(function->shared()->script()));
804
+ script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
805
+ return true;
806
+ }
807
+
808
+
809
+ bool Debug::Load() {
810
+ // Return if debugger is already loaded.
811
+ if (IsLoaded()) return true;
812
+
813
+ // Bail out if we're already in the process of compiling the native
814
+ // JavaScript source code for the debugger.
815
+ if (Debugger::compiling_natives() || Debugger::is_loading_debugger())
816
+ return false;
817
+ Debugger::set_loading_debugger(true);
818
+
819
+ // Disable breakpoints and interrupts while compiling and running the
820
+ // debugger scripts including the context creation code.
821
+ DisableBreak disable(true);
822
+ PostponeInterruptsScope postpone;
823
+
824
+ // Create the debugger context.
825
+ HandleScope scope;
826
+ Handle<Context> context =
827
+ Bootstrapper::CreateEnvironment(Handle<Object>::null(),
828
+ v8::Handle<ObjectTemplate>(),
829
+ NULL);
830
+
831
+ // Use the debugger context.
832
+ SaveContext save;
833
+ Top::set_context(*context);
834
+
835
+ // Expose the builtins object in the debugger context.
836
+ Handle<String> key = Factory::LookupAsciiSymbol("builtins");
837
+ Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
838
+ RETURN_IF_EMPTY_HANDLE_VALUE(
839
+ SetProperty(global, key, Handle<Object>(global->builtins()),
840
+ NONE, kNonStrictMode),
841
+ false);
842
+
843
+ // Compile the JavaScript for the debugger in the debugger context.
844
+ Debugger::set_compiling_natives(true);
845
+ bool caught_exception =
846
+ !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
847
+ !CompileDebuggerScript(Natives::GetIndex("debug"));
848
+
849
+ if (FLAG_enable_liveedit) {
850
+ caught_exception = caught_exception ||
851
+ !CompileDebuggerScript(Natives::GetIndex("liveedit"));
852
+ }
853
+
854
+ Debugger::set_compiling_natives(false);
855
+
856
+ // Make sure we mark the debugger as not loading before we might
857
+ // return.
858
+ Debugger::set_loading_debugger(false);
859
+
860
+ // Check for caught exceptions.
861
+ if (caught_exception) return false;
862
+
863
+ // Debugger loaded.
864
+ debug_context_ = context;
865
+
866
+ return true;
867
+ }
868
+
869
+
870
+ void Debug::Unload() {
871
+ // Return debugger is not loaded.
872
+ if (!IsLoaded()) {
873
+ return;
874
+ }
875
+
876
+ // Clear the script cache.
877
+ DestroyScriptCache();
878
+
879
+ // Clear debugger context global handle.
880
+ GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_context_.location()));
881
+ debug_context_ = Handle<Context>();
882
+ }
883
+
884
+
885
+ // Set the flag indicating that preemption happened during debugging.
886
+ void Debug::PreemptionWhileInDebugger() {
887
+ ASSERT(InDebugger());
888
+ Debug::set_interrupts_pending(PREEMPT);
889
+ }
890
+
891
+
892
+ void Debug::Iterate(ObjectVisitor* v) {
893
+ v->VisitPointer(BitCast<Object**>(&(debug_break_return_)));
894
+ v->VisitPointer(BitCast<Object**>(&(debug_break_slot_)));
895
+ }
896
+
897
+
898
+ Object* Debug::Break(Arguments args) {
899
+ HandleScope scope;
900
+ ASSERT(args.length() == 0);
901
+
902
+ thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
903
+
904
+ // Get the top-most JavaScript frame.
905
+ JavaScriptFrameIterator it;
906
+ JavaScriptFrame* frame = it.frame();
907
+
908
+ // Just continue if breaks are disabled or debugger cannot be loaded.
909
+ if (disable_break() || !Load()) {
910
+ SetAfterBreakTarget(frame);
911
+ return Heap::undefined_value();
912
+ }
913
+
914
+ // Enter the debugger.
915
+ EnterDebugger debugger;
916
+ if (debugger.FailedToEnter()) {
917
+ return Heap::undefined_value();
918
+ }
919
+
920
+ // Postpone interrupt during breakpoint processing.
921
+ PostponeInterruptsScope postpone;
922
+
923
+ // Get the debug info (create it if it does not exist).
924
+ Handle<SharedFunctionInfo> shared =
925
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
926
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
927
+
928
+ // Find the break point where execution has stopped.
929
+ BreakLocationIterator break_location_iterator(debug_info,
930
+ ALL_BREAK_LOCATIONS);
931
+ break_location_iterator.FindBreakLocationFromAddress(frame->pc());
932
+
933
+ // Check whether step next reached a new statement.
934
+ if (!StepNextContinue(&break_location_iterator, frame)) {
935
+ // Decrease steps left if performing multiple steps.
936
+ if (thread_local_.step_count_ > 0) {
937
+ thread_local_.step_count_--;
938
+ }
939
+ }
940
+
941
+ // If there is one or more real break points check whether any of these are
942
+ // triggered.
943
+ Handle<Object> break_points_hit(Heap::undefined_value());
944
+ if (break_location_iterator.HasBreakPoint()) {
945
+ Handle<Object> break_point_objects =
946
+ Handle<Object>(break_location_iterator.BreakPointObjects());
947
+ break_points_hit = CheckBreakPoints(break_point_objects);
948
+ }
949
+
950
+ // If step out is active skip everything until the frame where we need to step
951
+ // out to is reached, unless real breakpoint is hit.
952
+ if (Debug::StepOutActive() && frame->fp() != Debug::step_out_fp() &&
953
+ break_points_hit->IsUndefined() ) {
954
+ // Step count should always be 0 for StepOut.
955
+ ASSERT(thread_local_.step_count_ == 0);
956
+ } else if (!break_points_hit->IsUndefined() ||
957
+ (thread_local_.last_step_action_ != StepNone &&
958
+ thread_local_.step_count_ == 0)) {
959
+ // Notify debugger if a real break point is triggered or if performing
960
+ // single stepping with no more steps to perform. Otherwise do another step.
961
+
962
+ // Clear all current stepping setup.
963
+ ClearStepping();
964
+
965
+ // Notify the debug event listeners.
966
+ Debugger::OnDebugBreak(break_points_hit, false);
967
+ } else if (thread_local_.last_step_action_ != StepNone) {
968
+ // Hold on to last step action as it is cleared by the call to
969
+ // ClearStepping.
970
+ StepAction step_action = thread_local_.last_step_action_;
971
+ int step_count = thread_local_.step_count_;
972
+
973
+ // Clear all current stepping setup.
974
+ ClearStepping();
975
+
976
+ // Set up for the remaining steps.
977
+ PrepareStep(step_action, step_count);
978
+ }
979
+
980
+ if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
981
+ SetAfterBreakTarget(frame);
982
+ } else if (thread_local_.frame_drop_mode_ == FRAME_DROPPED_IN_IC_CALL) {
983
+ // We must have been calling IC stub. Do not go there anymore.
984
+ Code* plain_return = Builtins::builtin(Builtins::PlainReturn_LiveEdit);
985
+ thread_local_.after_break_target_ = plain_return->entry();
986
+ } else if (thread_local_.frame_drop_mode_ ==
987
+ FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
988
+ // Debug break slot stub does not return normally, instead it manually
989
+ // cleans the stack and jumps. We should patch the jump address.
990
+ Code* plain_return = Builtins::builtin(Builtins::FrameDropper_LiveEdit);
991
+ thread_local_.after_break_target_ = plain_return->entry();
992
+ } else if (thread_local_.frame_drop_mode_ == FRAME_DROPPED_IN_DIRECT_CALL) {
993
+ // Nothing to do, after_break_target is not used here.
994
+ } else {
995
+ UNREACHABLE();
996
+ }
997
+
998
+ return Heap::undefined_value();
999
+ }
1000
+
1001
+
1002
+ // Check the break point objects for whether one or more are actually
1003
+ // triggered. This function returns a JSArray with the break point objects
1004
+ // which is triggered.
1005
+ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
1006
+ int break_points_hit_count = 0;
1007
+ Handle<JSArray> break_points_hit = Factory::NewJSArray(1);
1008
+
1009
+ // If there are multiple break points they are in a FixedArray.
1010
+ ASSERT(!break_point_objects->IsUndefined());
1011
+ if (break_point_objects->IsFixedArray()) {
1012
+ Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
1013
+ for (int i = 0; i < array->length(); i++) {
1014
+ Handle<Object> o(array->get(i));
1015
+ if (CheckBreakPoint(o)) {
1016
+ SetElement(break_points_hit, break_points_hit_count++, o);
1017
+ }
1018
+ }
1019
+ } else {
1020
+ if (CheckBreakPoint(break_point_objects)) {
1021
+ SetElement(break_points_hit,
1022
+ break_points_hit_count++,
1023
+ break_point_objects);
1024
+ }
1025
+ }
1026
+
1027
+ // Return undefined if no break points were triggered.
1028
+ if (break_points_hit_count == 0) {
1029
+ return Factory::undefined_value();
1030
+ }
1031
+ return break_points_hit;
1032
+ }
1033
+
1034
+
1035
+ // Check whether a single break point object is triggered.
1036
+ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
1037
+ HandleScope scope;
1038
+
1039
+ // Ignore check if break point object is not a JSObject.
1040
+ if (!break_point_object->IsJSObject()) return true;
1041
+
1042
+ // Get the function CheckBreakPoint (defined in debug.js).
1043
+ Handle<String> is_break_point_triggered_symbol =
1044
+ Factory::LookupAsciiSymbol("IsBreakPointTriggered");
1045
+ Handle<JSFunction> check_break_point =
1046
+ Handle<JSFunction>(JSFunction::cast(
1047
+ debug_context()->global()->GetPropertyNoExceptionThrown(
1048
+ *is_break_point_triggered_symbol)));
1049
+
1050
+ // Get the break id as an object.
1051
+ Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
1052
+
1053
+ // Call HandleBreakPointx.
1054
+ bool caught_exception = false;
1055
+ const int argc = 2;
1056
+ Object** argv[argc] = {
1057
+ break_id.location(),
1058
+ reinterpret_cast<Object**>(break_point_object.location())
1059
+ };
1060
+ Handle<Object> result = Execution::TryCall(check_break_point,
1061
+ Top::builtins(), argc, argv,
1062
+ &caught_exception);
1063
+
1064
+ // If exception or non boolean result handle as not triggered
1065
+ if (caught_exception || !result->IsBoolean()) {
1066
+ return false;
1067
+ }
1068
+
1069
+ // Return whether the break point is triggered.
1070
+ return *result == Heap::true_value();
1071
+ }
1072
+
1073
+
1074
+ // Check whether the function has debug information.
1075
+ bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
1076
+ return !shared->debug_info()->IsUndefined();
1077
+ }
1078
+
1079
+
1080
+ // Return the debug info for this function. EnsureDebugInfo must be called
1081
+ // prior to ensure the debug info has been generated for shared.
1082
+ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
1083
+ ASSERT(HasDebugInfo(shared));
1084
+ return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
1085
+ }
1086
+
1087
+
1088
+ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
1089
+ Handle<Object> break_point_object,
1090
+ int* source_position) {
1091
+ HandleScope scope;
1092
+
1093
+ if (!EnsureDebugInfo(shared)) {
1094
+ // Return if retrieving debug info failed.
1095
+ return;
1096
+ }
1097
+
1098
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1099
+ // Source positions starts with zero.
1100
+ ASSERT(source_position >= 0);
1101
+
1102
+ // Find the break point and change it.
1103
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1104
+ it.FindBreakLocationFromPosition(*source_position);
1105
+ it.SetBreakPoint(break_point_object);
1106
+
1107
+ *source_position = it.position();
1108
+
1109
+ // At least one active break point now.
1110
+ ASSERT(debug_info->GetBreakPointCount() > 0);
1111
+ }
1112
+
1113
+
1114
+ void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1115
+ HandleScope scope;
1116
+
1117
+ DebugInfoListNode* node = debug_info_list_;
1118
+ while (node != NULL) {
1119
+ Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1120
+ break_point_object);
1121
+ if (!result->IsUndefined()) {
1122
+ // Get information in the break point.
1123
+ BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1124
+ Handle<DebugInfo> debug_info = node->debug_info();
1125
+ Handle<SharedFunctionInfo> shared(debug_info->shared());
1126
+ int source_position = break_point_info->statement_position()->value();
1127
+
1128
+ // Source positions starts with zero.
1129
+ ASSERT(source_position >= 0);
1130
+
1131
+ // Find the break point and clear it.
1132
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1133
+ it.FindBreakLocationFromPosition(source_position);
1134
+ it.ClearBreakPoint(break_point_object);
1135
+
1136
+ // If there are no more break points left remove the debug info for this
1137
+ // function.
1138
+ if (debug_info->GetBreakPointCount() == 0) {
1139
+ RemoveDebugInfo(debug_info);
1140
+ }
1141
+
1142
+ return;
1143
+ }
1144
+ node = node->next();
1145
+ }
1146
+ }
1147
+
1148
+
1149
+ void Debug::ClearAllBreakPoints() {
1150
+ DebugInfoListNode* node = debug_info_list_;
1151
+ while (node != NULL) {
1152
+ // Remove all debug break code.
1153
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1154
+ it.ClearAllDebugBreak();
1155
+ node = node->next();
1156
+ }
1157
+
1158
+ // Remove all debug info.
1159
+ while (debug_info_list_ != NULL) {
1160
+ RemoveDebugInfo(debug_info_list_->debug_info());
1161
+ }
1162
+ }
1163
+
1164
+
1165
+ void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1166
+ // Make sure the function has setup the debug info.
1167
+ if (!EnsureDebugInfo(shared)) {
1168
+ // Return if we failed to retrieve the debug info.
1169
+ return;
1170
+ }
1171
+
1172
+ // Flood the function with break points.
1173
+ BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1174
+ while (!it.Done()) {
1175
+ it.SetOneShot();
1176
+ it.Next();
1177
+ }
1178
+ }
1179
+
1180
+
1181
+ void Debug::FloodHandlerWithOneShot() {
1182
+ // Iterate through the JavaScript stack looking for handlers.
1183
+ StackFrame::Id id = break_frame_id();
1184
+ if (id == StackFrame::NO_ID) {
1185
+ // If there is no JavaScript stack don't do anything.
1186
+ return;
1187
+ }
1188
+ for (JavaScriptFrameIterator it(id); !it.done(); it.Advance()) {
1189
+ JavaScriptFrame* frame = it.frame();
1190
+ if (frame->HasHandler()) {
1191
+ Handle<SharedFunctionInfo> shared =
1192
+ Handle<SharedFunctionInfo>(
1193
+ JSFunction::cast(frame->function())->shared());
1194
+ // Flood the function with the catch block with break points
1195
+ FloodWithOneShot(shared);
1196
+ return;
1197
+ }
1198
+ }
1199
+ }
1200
+
1201
+
1202
+ void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1203
+ if (type == BreakUncaughtException) {
1204
+ break_on_uncaught_exception_ = enable;
1205
+ } else {
1206
+ break_on_exception_ = enable;
1207
+ }
1208
+ }
1209
+
1210
+
1211
+ bool Debug::IsBreakOnException(ExceptionBreakType type) {
1212
+ if (type == BreakUncaughtException) {
1213
+ return break_on_uncaught_exception_;
1214
+ } else {
1215
+ return break_on_exception_;
1216
+ }
1217
+ }
1218
+
1219
+
1220
+ void Debug::PrepareStep(StepAction step_action, int step_count) {
1221
+ HandleScope scope;
1222
+ ASSERT(Debug::InDebugger());
1223
+
1224
+ // Remember this step action and count.
1225
+ thread_local_.last_step_action_ = step_action;
1226
+ if (step_action == StepOut) {
1227
+ // For step out target frame will be found on the stack so there is no need
1228
+ // to set step counter for it. It's expected to always be 0 for StepOut.
1229
+ thread_local_.step_count_ = 0;
1230
+ } else {
1231
+ thread_local_.step_count_ = step_count;
1232
+ }
1233
+
1234
+ // Get the frame where the execution has stopped and skip the debug frame if
1235
+ // any. The debug frame will only be present if execution was stopped due to
1236
+ // hitting a break point. In other situations (e.g. unhandled exception) the
1237
+ // debug frame is not present.
1238
+ StackFrame::Id id = break_frame_id();
1239
+ if (id == StackFrame::NO_ID) {
1240
+ // If there is no JavaScript stack don't do anything.
1241
+ return;
1242
+ }
1243
+ JavaScriptFrameIterator frames_it(id);
1244
+ JavaScriptFrame* frame = frames_it.frame();
1245
+
1246
+ // First of all ensure there is one-shot break points in the top handler
1247
+ // if any.
1248
+ FloodHandlerWithOneShot();
1249
+
1250
+ // If the function on the top frame is unresolved perform step out. This will
1251
+ // be the case when calling unknown functions and having the debugger stopped
1252
+ // in an unhandled exception.
1253
+ if (!frame->function()->IsJSFunction()) {
1254
+ // Step out: Find the calling JavaScript frame and flood it with
1255
+ // breakpoints.
1256
+ frames_it.Advance();
1257
+ // Fill the function to return to with one-shot break points.
1258
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1259
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1260
+ return;
1261
+ }
1262
+
1263
+ // Get the debug info (create it if it does not exist).
1264
+ Handle<SharedFunctionInfo> shared =
1265
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1266
+ if (!EnsureDebugInfo(shared)) {
1267
+ // Return if ensuring debug info failed.
1268
+ return;
1269
+ }
1270
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1271
+
1272
+ // Find the break location where execution has stopped.
1273
+ BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1274
+ it.FindBreakLocationFromAddress(frame->pc());
1275
+
1276
+ // Compute whether or not the target is a call target.
1277
+ bool is_load_or_store = false;
1278
+ bool is_inline_cache_stub = false;
1279
+ bool is_at_restarted_function = false;
1280
+ Handle<Code> call_function_stub;
1281
+
1282
+ if (thread_local_.restarter_frame_function_pointer_ == NULL) {
1283
+ if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1284
+ bool is_call_target = false;
1285
+ Address target = it.rinfo()->target_address();
1286
+ Code* code = Code::GetCodeFromTargetAddress(target);
1287
+ if (code->is_call_stub() || code->is_keyed_call_stub()) {
1288
+ is_call_target = true;
1289
+ }
1290
+ if (code->is_inline_cache_stub()) {
1291
+ is_inline_cache_stub = true;
1292
+ is_load_or_store = !is_call_target;
1293
+ }
1294
+
1295
+ // Check if target code is CallFunction stub.
1296
+ Code* maybe_call_function_stub = code;
1297
+ // If there is a breakpoint at this line look at the original code to
1298
+ // check if it is a CallFunction stub.
1299
+ if (it.IsDebugBreak()) {
1300
+ Address original_target = it.original_rinfo()->target_address();
1301
+ maybe_call_function_stub =
1302
+ Code::GetCodeFromTargetAddress(original_target);
1303
+ }
1304
+ if (maybe_call_function_stub->kind() == Code::STUB &&
1305
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1306
+ // Save reference to the code as we may need it to find out arguments
1307
+ // count for 'step in' later.
1308
+ call_function_stub = Handle<Code>(maybe_call_function_stub);
1309
+ }
1310
+ }
1311
+ } else {
1312
+ is_at_restarted_function = true;
1313
+ }
1314
+
1315
+ // If this is the last break code target step out is the only possibility.
1316
+ if (it.IsExit() || step_action == StepOut) {
1317
+ if (step_action == StepOut) {
1318
+ // Skip step_count frames starting with the current one.
1319
+ while (step_count-- > 0 && !frames_it.done()) {
1320
+ frames_it.Advance();
1321
+ }
1322
+ } else {
1323
+ ASSERT(it.IsExit());
1324
+ frames_it.Advance();
1325
+ }
1326
+ // Skip builtin functions on the stack.
1327
+ while (!frames_it.done() &&
1328
+ JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1329
+ frames_it.Advance();
1330
+ }
1331
+ // Step out: If there is a JavaScript caller frame, we need to
1332
+ // flood it with breakpoints.
1333
+ if (!frames_it.done()) {
1334
+ // Fill the function to return to with one-shot break points.
1335
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1336
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1337
+ // Set target frame pointer.
1338
+ ActivateStepOut(frames_it.frame());
1339
+ }
1340
+ } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1341
+ !call_function_stub.is_null() || is_at_restarted_function)
1342
+ || step_action == StepNext || step_action == StepMin) {
1343
+ // Step next or step min.
1344
+
1345
+ // Fill the current function with one-shot break points.
1346
+ FloodWithOneShot(shared);
1347
+
1348
+ // Remember source position and frame to handle step next.
1349
+ thread_local_.last_statement_position_ =
1350
+ debug_info->code()->SourceStatementPosition(frame->pc());
1351
+ thread_local_.last_fp_ = frame->fp();
1352
+ } else {
1353
+ // If there's restarter frame on top of the stack, just get the pointer
1354
+ // to function which is going to be restarted.
1355
+ if (is_at_restarted_function) {
1356
+ Handle<JSFunction> restarted_function(
1357
+ JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
1358
+ Handle<SharedFunctionInfo> restarted_shared(
1359
+ restarted_function->shared());
1360
+ FloodWithOneShot(restarted_shared);
1361
+ } else if (!call_function_stub.is_null()) {
1362
+ // If it's CallFunction stub ensure target function is compiled and flood
1363
+ // it with one shot breakpoints.
1364
+
1365
+ // Find out number of arguments from the stub minor key.
1366
+ // Reverse lookup required as the minor key cannot be retrieved
1367
+ // from the code object.
1368
+ Handle<Object> obj(
1369
+ Heap::code_stubs()->SlowReverseLookup(*call_function_stub));
1370
+ ASSERT(*obj != Heap::undefined_value());
1371
+ ASSERT(obj->IsSmi());
1372
+ // Get the STUB key and extract major and minor key.
1373
+ uint32_t key = Smi::cast(*obj)->value();
1374
+ // Argc in the stub is the number of arguments passed - not the
1375
+ // expected arguments of the called function.
1376
+ int call_function_arg_count =
1377
+ CallFunctionStub::ExtractArgcFromMinorKey(
1378
+ CodeStub::MinorKeyFromKey(key));
1379
+ ASSERT(call_function_stub->major_key() ==
1380
+ CodeStub::MajorKeyFromKey(key));
1381
+
1382
+ // Find target function on the expression stack.
1383
+ // Expression stack looks like this (top to bottom):
1384
+ // argN
1385
+ // ...
1386
+ // arg0
1387
+ // Receiver
1388
+ // Function to call
1389
+ int expressions_count = frame->ComputeExpressionsCount();
1390
+ ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1391
+ Object* fun = frame->GetExpression(
1392
+ expressions_count - 2 - call_function_arg_count);
1393
+ if (fun->IsJSFunction()) {
1394
+ Handle<JSFunction> js_function(JSFunction::cast(fun));
1395
+ // Don't step into builtins.
1396
+ if (!js_function->IsBuiltin()) {
1397
+ // It will also compile target function if it's not compiled yet.
1398
+ FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1399
+ }
1400
+ }
1401
+ }
1402
+
1403
+ // Fill the current function with one-shot break points even for step in on
1404
+ // a call target as the function called might be a native function for
1405
+ // which step in will not stop. It also prepares for stepping in
1406
+ // getters/setters.
1407
+ FloodWithOneShot(shared);
1408
+
1409
+ if (is_load_or_store) {
1410
+ // Remember source position and frame to handle step in getter/setter. If
1411
+ // there is a custom getter/setter it will be handled in
1412
+ // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1413
+ // propagated on the next Debug::Break.
1414
+ thread_local_.last_statement_position_ =
1415
+ debug_info->code()->SourceStatementPosition(frame->pc());
1416
+ thread_local_.last_fp_ = frame->fp();
1417
+ }
1418
+
1419
+ // Step in or Step in min
1420
+ it.PrepareStepIn();
1421
+ ActivateStepIn(frame);
1422
+ }
1423
+ }
1424
+
1425
+
1426
+ // Check whether the current debug break should be reported to the debugger. It
1427
+ // is used to have step next and step in only report break back to the debugger
1428
+ // if on a different frame or in a different statement. In some situations
1429
+ // there will be several break points in the same statement when the code is
1430
+ // flooded with one-shot break points. This function helps to perform several
1431
+ // steps before reporting break back to the debugger.
1432
+ bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1433
+ JavaScriptFrame* frame) {
1434
+ // If the step last action was step next or step in make sure that a new
1435
+ // statement is hit.
1436
+ if (thread_local_.last_step_action_ == StepNext ||
1437
+ thread_local_.last_step_action_ == StepIn) {
1438
+ // Never continue if returning from function.
1439
+ if (break_location_iterator->IsExit()) return false;
1440
+
1441
+ // Continue if we are still on the same frame and in the same statement.
1442
+ int current_statement_position =
1443
+ break_location_iterator->code()->SourceStatementPosition(frame->pc());
1444
+ return thread_local_.last_fp_ == frame->fp() &&
1445
+ thread_local_.last_statement_position_ == current_statement_position;
1446
+ }
1447
+
1448
+ // No step next action - don't continue.
1449
+ return false;
1450
+ }
1451
+
1452
+
1453
+ // Check whether the code object at the specified address is a debug break code
1454
+ // object.
1455
+ bool Debug::IsDebugBreak(Address addr) {
1456
+ Code* code = Code::GetCodeFromTargetAddress(addr);
1457
+ return code->ic_state() == DEBUG_BREAK;
1458
+ }
1459
+
1460
+
1461
+ // Check whether a code stub with the specified major key is a possible break
1462
+ // point location when looking for source break locations.
1463
+ bool Debug::IsSourceBreakStub(Code* code) {
1464
+ CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1465
+ return major_key == CodeStub::CallFunction;
1466
+ }
1467
+
1468
+
1469
+ // Check whether a code stub with the specified major key is a possible break
1470
+ // location.
1471
+ bool Debug::IsBreakStub(Code* code) {
1472
+ CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1473
+ return major_key == CodeStub::CallFunction;
1474
+ }
1475
+
1476
+
1477
+ // Find the builtin to use for invoking the debug break
1478
+ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1479
+ // Find the builtin debug break function matching the calling convention
1480
+ // used by the call site.
1481
+ if (code->is_inline_cache_stub()) {
1482
+ switch (code->kind()) {
1483
+ case Code::CALL_IC:
1484
+ case Code::KEYED_CALL_IC:
1485
+ return ComputeCallDebugBreak(code->arguments_count(), code->kind());
1486
+
1487
+ case Code::LOAD_IC:
1488
+ return Handle<Code>(Builtins::builtin(Builtins::LoadIC_DebugBreak));
1489
+
1490
+ case Code::STORE_IC:
1491
+ return Handle<Code>(Builtins::builtin(Builtins::StoreIC_DebugBreak));
1492
+
1493
+ case Code::KEYED_LOAD_IC:
1494
+ return Handle<Code>(
1495
+ Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
1496
+
1497
+ case Code::KEYED_STORE_IC:
1498
+ return Handle<Code>(
1499
+ Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
1500
+
1501
+ default:
1502
+ UNREACHABLE();
1503
+ }
1504
+ }
1505
+ if (RelocInfo::IsConstructCall(mode)) {
1506
+ Handle<Code> result =
1507
+ Handle<Code>(Builtins::builtin(Builtins::ConstructCall_DebugBreak));
1508
+ return result;
1509
+ }
1510
+ if (code->kind() == Code::STUB) {
1511
+ ASSERT(code->major_key() == CodeStub::CallFunction);
1512
+ Handle<Code> result =
1513
+ Handle<Code>(Builtins::builtin(Builtins::StubNoRegisters_DebugBreak));
1514
+ return result;
1515
+ }
1516
+
1517
+ UNREACHABLE();
1518
+ return Handle<Code>::null();
1519
+ }
1520
+
1521
+
1522
+ // Simple function for returning the source positions for active break points.
1523
+ Handle<Object> Debug::GetSourceBreakLocations(
1524
+ Handle<SharedFunctionInfo> shared) {
1525
+ if (!HasDebugInfo(shared)) return Handle<Object>(Heap::undefined_value());
1526
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1527
+ if (debug_info->GetBreakPointCount() == 0) {
1528
+ return Handle<Object>(Heap::undefined_value());
1529
+ }
1530
+ Handle<FixedArray> locations =
1531
+ Factory::NewFixedArray(debug_info->GetBreakPointCount());
1532
+ int count = 0;
1533
+ for (int i = 0; i < debug_info->break_points()->length(); i++) {
1534
+ if (!debug_info->break_points()->get(i)->IsUndefined()) {
1535
+ BreakPointInfo* break_point_info =
1536
+ BreakPointInfo::cast(debug_info->break_points()->get(i));
1537
+ if (break_point_info->GetBreakPointCount() > 0) {
1538
+ locations->set(count++, break_point_info->statement_position());
1539
+ }
1540
+ }
1541
+ }
1542
+ return locations;
1543
+ }
1544
+
1545
+
1546
+ void Debug::NewBreak(StackFrame::Id break_frame_id) {
1547
+ thread_local_.break_frame_id_ = break_frame_id;
1548
+ thread_local_.break_id_ = ++thread_local_.break_count_;
1549
+ }
1550
+
1551
+
1552
+ void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1553
+ thread_local_.break_frame_id_ = break_frame_id;
1554
+ thread_local_.break_id_ = break_id;
1555
+ }
1556
+
1557
+
1558
+ // Handle stepping into a function.
1559
+ void Debug::HandleStepIn(Handle<JSFunction> function,
1560
+ Handle<Object> holder,
1561
+ Address fp,
1562
+ bool is_constructor) {
1563
+ // If the frame pointer is not supplied by the caller find it.
1564
+ if (fp == 0) {
1565
+ StackFrameIterator it;
1566
+ it.Advance();
1567
+ // For constructor functions skip another frame.
1568
+ if (is_constructor) {
1569
+ ASSERT(it.frame()->is_construct());
1570
+ it.Advance();
1571
+ }
1572
+ fp = it.frame()->fp();
1573
+ }
1574
+
1575
+ // Flood the function with one-shot break points if it is called from where
1576
+ // step into was requested.
1577
+ if (fp == Debug::step_in_fp()) {
1578
+ // Don't allow step into functions in the native context.
1579
+ if (!function->IsBuiltin()) {
1580
+ if (function->shared()->code() ==
1581
+ Builtins::builtin(Builtins::FunctionApply) ||
1582
+ function->shared()->code() ==
1583
+ Builtins::builtin(Builtins::FunctionCall)) {
1584
+ // Handle function.apply and function.call separately to flood the
1585
+ // function to be called and not the code for Builtins::FunctionApply or
1586
+ // Builtins::FunctionCall. The receiver of call/apply is the target
1587
+ // function.
1588
+ if (!holder.is_null() && holder->IsJSFunction() &&
1589
+ !JSFunction::cast(*holder)->IsBuiltin()) {
1590
+ Handle<SharedFunctionInfo> shared_info(
1591
+ JSFunction::cast(*holder)->shared());
1592
+ Debug::FloodWithOneShot(shared_info);
1593
+ }
1594
+ } else {
1595
+ Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1596
+ }
1597
+ }
1598
+ }
1599
+ }
1600
+
1601
+
1602
+ void Debug::ClearStepping() {
1603
+ // Clear the various stepping setup.
1604
+ ClearOneShot();
1605
+ ClearStepIn();
1606
+ ClearStepOut();
1607
+ ClearStepNext();
1608
+
1609
+ // Clear multiple step counter.
1610
+ thread_local_.step_count_ = 0;
1611
+ }
1612
+
1613
+ // Clears all the one-shot break points that are currently set. Normally this
1614
+ // function is called each time a break point is hit as one shot break points
1615
+ // are used to support stepping.
1616
+ void Debug::ClearOneShot() {
1617
+ // The current implementation just runs through all the breakpoints. When the
1618
+ // last break point for a function is removed that function is automatically
1619
+ // removed from the list.
1620
+
1621
+ DebugInfoListNode* node = debug_info_list_;
1622
+ while (node != NULL) {
1623
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1624
+ while (!it.Done()) {
1625
+ it.ClearOneShot();
1626
+ it.Next();
1627
+ }
1628
+ node = node->next();
1629
+ }
1630
+ }
1631
+
1632
+
1633
+ void Debug::ActivateStepIn(StackFrame* frame) {
1634
+ ASSERT(!StepOutActive());
1635
+ thread_local_.step_into_fp_ = frame->fp();
1636
+ }
1637
+
1638
+
1639
+ void Debug::ClearStepIn() {
1640
+ thread_local_.step_into_fp_ = 0;
1641
+ }
1642
+
1643
+
1644
+ void Debug::ActivateStepOut(StackFrame* frame) {
1645
+ ASSERT(!StepInActive());
1646
+ thread_local_.step_out_fp_ = frame->fp();
1647
+ }
1648
+
1649
+
1650
+ void Debug::ClearStepOut() {
1651
+ thread_local_.step_out_fp_ = 0;
1652
+ }
1653
+
1654
+
1655
+ void Debug::ClearStepNext() {
1656
+ thread_local_.last_step_action_ = StepNone;
1657
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1658
+ thread_local_.last_fp_ = 0;
1659
+ }
1660
+
1661
+
1662
+ // Ensures the debug information is present for shared.
1663
+ bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
1664
+ // Return if we already have the debug info for shared.
1665
+ if (HasDebugInfo(shared)) return true;
1666
+
1667
+ // Ensure shared in compiled. Return false if this failed.
1668
+ if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
1669
+
1670
+ // If preparing for the first break point make sure to deoptimize all
1671
+ // functions as debugging does not work with optimized code.
1672
+ if (!has_break_points_) {
1673
+ Deoptimizer::DeoptimizeAll();
1674
+ }
1675
+
1676
+ // Create the debug info object.
1677
+ Handle<DebugInfo> debug_info = Factory::NewDebugInfo(shared);
1678
+
1679
+ // Add debug info to the list.
1680
+ DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1681
+ node->set_next(debug_info_list_);
1682
+ debug_info_list_ = node;
1683
+
1684
+ // Now there is at least one break point.
1685
+ has_break_points_ = true;
1686
+
1687
+ return true;
1688
+ }
1689
+
1690
+
1691
+ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
1692
+ ASSERT(debug_info_list_ != NULL);
1693
+ // Run through the debug info objects to find this one and remove it.
1694
+ DebugInfoListNode* prev = NULL;
1695
+ DebugInfoListNode* current = debug_info_list_;
1696
+ while (current != NULL) {
1697
+ if (*current->debug_info() == *debug_info) {
1698
+ // Unlink from list. If prev is NULL we are looking at the first element.
1699
+ if (prev == NULL) {
1700
+ debug_info_list_ = current->next();
1701
+ } else {
1702
+ prev->set_next(current->next());
1703
+ }
1704
+ current->debug_info()->shared()->set_debug_info(Heap::undefined_value());
1705
+ delete current;
1706
+
1707
+ // If there are no more debug info objects there are not more break
1708
+ // points.
1709
+ has_break_points_ = debug_info_list_ != NULL;
1710
+
1711
+ return;
1712
+ }
1713
+ // Move to next in list.
1714
+ prev = current;
1715
+ current = current->next();
1716
+ }
1717
+ UNREACHABLE();
1718
+ }
1719
+
1720
+
1721
+ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1722
+ HandleScope scope;
1723
+
1724
+ // Get the executing function in which the debug break occurred.
1725
+ Handle<SharedFunctionInfo> shared =
1726
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1727
+ if (!EnsureDebugInfo(shared)) {
1728
+ // Return if we failed to retrieve the debug info.
1729
+ return;
1730
+ }
1731
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1732
+ Handle<Code> code(debug_info->code());
1733
+ Handle<Code> original_code(debug_info->original_code());
1734
+ #ifdef DEBUG
1735
+ // Get the code which is actually executing.
1736
+ Handle<Code> frame_code(frame->code());
1737
+ ASSERT(frame_code.is_identical_to(code));
1738
+ #endif
1739
+
1740
+ // Find the call address in the running code. This address holds the call to
1741
+ // either a DebugBreakXXX or to the debug break return entry code if the
1742
+ // break point is still active after processing the break point.
1743
+ Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1744
+
1745
+ // Check if the location is at JS exit or debug break slot.
1746
+ bool at_js_return = false;
1747
+ bool break_at_js_return_active = false;
1748
+ bool at_debug_break_slot = false;
1749
+ RelocIterator it(debug_info->code());
1750
+ while (!it.done() && !at_js_return && !at_debug_break_slot) {
1751
+ if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1752
+ at_js_return = (it.rinfo()->pc() ==
1753
+ addr - Assembler::kPatchReturnSequenceAddressOffset);
1754
+ break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
1755
+ }
1756
+ if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
1757
+ at_debug_break_slot = (it.rinfo()->pc() ==
1758
+ addr - Assembler::kPatchDebugBreakSlotAddressOffset);
1759
+ }
1760
+ it.next();
1761
+ }
1762
+
1763
+ // Handle the jump to continue execution after break point depending on the
1764
+ // break location.
1765
+ if (at_js_return) {
1766
+ // If the break point as return is still active jump to the corresponding
1767
+ // place in the original code. If not the break point was removed during
1768
+ // break point processing.
1769
+ if (break_at_js_return_active) {
1770
+ addr += original_code->instruction_start() - code->instruction_start();
1771
+ }
1772
+
1773
+ // Move back to where the call instruction sequence started.
1774
+ thread_local_.after_break_target_ =
1775
+ addr - Assembler::kPatchReturnSequenceAddressOffset;
1776
+ } else if (at_debug_break_slot) {
1777
+ // Address of where the debug break slot starts.
1778
+ addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
1779
+
1780
+ // Continue just after the slot.
1781
+ thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
1782
+ } else if (IsDebugBreak(Assembler::target_address_at(addr))) {
1783
+ // We now know that there is still a debug break call at the target address,
1784
+ // so the break point is still there and the original code will hold the
1785
+ // address to jump to in order to complete the call which is replaced by a
1786
+ // call to DebugBreakXXX.
1787
+
1788
+ // Find the corresponding address in the original code.
1789
+ addr += original_code->instruction_start() - code->instruction_start();
1790
+
1791
+ // Install jump to the call address in the original code. This will be the
1792
+ // call which was overwritten by the call to DebugBreakXXX.
1793
+ thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1794
+ } else {
1795
+ // There is no longer a break point present. Don't try to look in the
1796
+ // original code as the running code will have the right address. This takes
1797
+ // care of the case where the last break point is removed from the function
1798
+ // and therefore no "original code" is available.
1799
+ thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1800
+ }
1801
+ }
1802
+
1803
+
1804
+ bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
1805
+ HandleScope scope;
1806
+
1807
+ // Get the executing function in which the debug break occurred.
1808
+ Handle<SharedFunctionInfo> shared =
1809
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1810
+ if (!EnsureDebugInfo(shared)) {
1811
+ // Return if we failed to retrieve the debug info.
1812
+ return false;
1813
+ }
1814
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1815
+ Handle<Code> code(debug_info->code());
1816
+ #ifdef DEBUG
1817
+ // Get the code which is actually executing.
1818
+ Handle<Code> frame_code(frame->code());
1819
+ ASSERT(frame_code.is_identical_to(code));
1820
+ #endif
1821
+
1822
+ // Find the call address in the running code.
1823
+ Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1824
+
1825
+ // Check if the location is at JS return.
1826
+ RelocIterator it(debug_info->code());
1827
+ while (!it.done()) {
1828
+ if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1829
+ return (it.rinfo()->pc() ==
1830
+ addr - Assembler::kPatchReturnSequenceAddressOffset);
1831
+ }
1832
+ it.next();
1833
+ }
1834
+ return false;
1835
+ }
1836
+
1837
+
1838
+ void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
1839
+ FrameDropMode mode,
1840
+ Object** restarter_frame_function_pointer) {
1841
+ thread_local_.frame_drop_mode_ = mode;
1842
+ thread_local_.break_frame_id_ = new_break_frame_id;
1843
+ thread_local_.restarter_frame_function_pointer_ =
1844
+ restarter_frame_function_pointer;
1845
+ }
1846
+
1847
+
1848
+ bool Debug::IsDebugGlobal(GlobalObject* global) {
1849
+ return IsLoaded() && global == Debug::debug_context()->global();
1850
+ }
1851
+
1852
+
1853
+ void Debug::ClearMirrorCache() {
1854
+ PostponeInterruptsScope postpone;
1855
+ HandleScope scope;
1856
+ ASSERT(Top::context() == *Debug::debug_context());
1857
+
1858
+ // Clear the mirror cache.
1859
+ Handle<String> function_name =
1860
+ Factory::LookupSymbol(CStrVector("ClearMirrorCache"));
1861
+ Handle<Object> fun(Top::global()->GetPropertyNoExceptionThrown(
1862
+ *function_name));
1863
+ ASSERT(fun->IsJSFunction());
1864
+ bool caught_exception;
1865
+ Handle<Object> js_object = Execution::TryCall(
1866
+ Handle<JSFunction>::cast(fun),
1867
+ Handle<JSObject>(Debug::debug_context()->global()),
1868
+ 0, NULL, &caught_exception);
1869
+ }
1870
+
1871
+
1872
+ void Debug::CreateScriptCache() {
1873
+ HandleScope scope;
1874
+
1875
+ // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
1876
+ // rid of all the cached script wrappers and the second gets rid of the
1877
+ // scripts which are no longer referenced.
1878
+ Heap::CollectAllGarbage(false);
1879
+ Heap::CollectAllGarbage(false);
1880
+
1881
+ ASSERT(script_cache_ == NULL);
1882
+ script_cache_ = new ScriptCache();
1883
+
1884
+ // Scan heap for Script objects.
1885
+ int count = 0;
1886
+ HeapIterator iterator;
1887
+ for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
1888
+ if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
1889
+ script_cache_->Add(Handle<Script>(Script::cast(obj)));
1890
+ count++;
1891
+ }
1892
+ }
1893
+ }
1894
+
1895
+
1896
+ void Debug::DestroyScriptCache() {
1897
+ // Get rid of the script cache if it was created.
1898
+ if (script_cache_ != NULL) {
1899
+ delete script_cache_;
1900
+ script_cache_ = NULL;
1901
+ }
1902
+ }
1903
+
1904
+
1905
+ void Debug::AddScriptToScriptCache(Handle<Script> script) {
1906
+ if (script_cache_ != NULL) {
1907
+ script_cache_->Add(script);
1908
+ }
1909
+ }
1910
+
1911
+
1912
+ Handle<FixedArray> Debug::GetLoadedScripts() {
1913
+ // Create and fill the script cache when the loaded scripts is requested for
1914
+ // the first time.
1915
+ if (script_cache_ == NULL) {
1916
+ CreateScriptCache();
1917
+ }
1918
+
1919
+ // If the script cache is not active just return an empty array.
1920
+ ASSERT(script_cache_ != NULL);
1921
+ if (script_cache_ == NULL) {
1922
+ Factory::NewFixedArray(0);
1923
+ }
1924
+
1925
+ // Perform GC to get unreferenced scripts evicted from the cache before
1926
+ // returning the content.
1927
+ Heap::CollectAllGarbage(false);
1928
+
1929
+ // Get the scripts from the cache.
1930
+ return script_cache_->GetScripts();
1931
+ }
1932
+
1933
+
1934
+ void Debug::AfterGarbageCollection() {
1935
+ // Generate events for collected scripts.
1936
+ if (script_cache_ != NULL) {
1937
+ script_cache_->ProcessCollectedScripts();
1938
+ }
1939
+ }
1940
+
1941
+
1942
+ Mutex* Debugger::debugger_access_ = OS::CreateMutex();
1943
+ Handle<Object> Debugger::event_listener_ = Handle<Object>();
1944
+ Handle<Object> Debugger::event_listener_data_ = Handle<Object>();
1945
+ bool Debugger::compiling_natives_ = false;
1946
+ bool Debugger::is_loading_debugger_ = false;
1947
+ bool Debugger::never_unload_debugger_ = false;
1948
+ v8::Debug::MessageHandler2 Debugger::message_handler_ = NULL;
1949
+ bool Debugger::debugger_unload_pending_ = false;
1950
+ v8::Debug::HostDispatchHandler Debugger::host_dispatch_handler_ = NULL;
1951
+ Mutex* Debugger::dispatch_handler_access_ = OS::CreateMutex();
1952
+ v8::Debug::DebugMessageDispatchHandler
1953
+ Debugger::debug_message_dispatch_handler_ = NULL;
1954
+ MessageDispatchHelperThread* Debugger::message_dispatch_helper_thread_ = NULL;
1955
+ int Debugger::host_dispatch_micros_ = 100 * 1000;
1956
+ DebuggerAgent* Debugger::agent_ = NULL;
1957
+ LockingCommandMessageQueue Debugger::command_queue_(kQueueInitialSize);
1958
+ Semaphore* Debugger::command_received_ = OS::CreateSemaphore(0);
1959
+ LockingCommandMessageQueue Debugger::event_command_queue_(kQueueInitialSize);
1960
+
1961
+
1962
+ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
1963
+ int argc, Object*** argv,
1964
+ bool* caught_exception) {
1965
+ ASSERT(Top::context() == *Debug::debug_context());
1966
+
1967
+ // Create the execution state object.
1968
+ Handle<String> constructor_str = Factory::LookupSymbol(constructor_name);
1969
+ Handle<Object> constructor(Top::global()->GetPropertyNoExceptionThrown(
1970
+ *constructor_str));
1971
+ ASSERT(constructor->IsJSFunction());
1972
+ if (!constructor->IsJSFunction()) {
1973
+ *caught_exception = true;
1974
+ return Factory::undefined_value();
1975
+ }
1976
+ Handle<Object> js_object = Execution::TryCall(
1977
+ Handle<JSFunction>::cast(constructor),
1978
+ Handle<JSObject>(Debug::debug_context()->global()), argc, argv,
1979
+ caught_exception);
1980
+ return js_object;
1981
+ }
1982
+
1983
+
1984
+ Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
1985
+ // Create the execution state object.
1986
+ Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
1987
+ const int argc = 1;
1988
+ Object** argv[argc] = { break_id.location() };
1989
+ return MakeJSObject(CStrVector("MakeExecutionState"),
1990
+ argc, argv, caught_exception);
1991
+ }
1992
+
1993
+
1994
+ Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
1995
+ Handle<Object> break_points_hit,
1996
+ bool* caught_exception) {
1997
+ // Create the new break event object.
1998
+ const int argc = 2;
1999
+ Object** argv[argc] = { exec_state.location(),
2000
+ break_points_hit.location() };
2001
+ return MakeJSObject(CStrVector("MakeBreakEvent"),
2002
+ argc,
2003
+ argv,
2004
+ caught_exception);
2005
+ }
2006
+
2007
+
2008
+ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
2009
+ Handle<Object> exception,
2010
+ bool uncaught,
2011
+ bool* caught_exception) {
2012
+ // Create the new exception event object.
2013
+ const int argc = 3;
2014
+ Object** argv[argc] = { exec_state.location(),
2015
+ exception.location(),
2016
+ uncaught ? Factory::true_value().location() :
2017
+ Factory::false_value().location()};
2018
+ return MakeJSObject(CStrVector("MakeExceptionEvent"),
2019
+ argc, argv, caught_exception);
2020
+ }
2021
+
2022
+
2023
+ Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
2024
+ bool* caught_exception) {
2025
+ // Create the new function event object.
2026
+ const int argc = 1;
2027
+ Object** argv[argc] = { function.location() };
2028
+ return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
2029
+ argc, argv, caught_exception);
2030
+ }
2031
+
2032
+
2033
+ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
2034
+ bool before,
2035
+ bool* caught_exception) {
2036
+ // Create the compile event object.
2037
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
2038
+ Handle<Object> script_wrapper = GetScriptWrapper(script);
2039
+ const int argc = 3;
2040
+ Object** argv[argc] = { exec_state.location(),
2041
+ script_wrapper.location(),
2042
+ before ? Factory::true_value().location() :
2043
+ Factory::false_value().location() };
2044
+
2045
+ return MakeJSObject(CStrVector("MakeCompileEvent"),
2046
+ argc,
2047
+ argv,
2048
+ caught_exception);
2049
+ }
2050
+
2051
+
2052
+ Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
2053
+ bool* caught_exception) {
2054
+ // Create the script collected event object.
2055
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
2056
+ Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
2057
+ const int argc = 2;
2058
+ Object** argv[argc] = { exec_state.location(), id_object.location() };
2059
+
2060
+ return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
2061
+ argc,
2062
+ argv,
2063
+ caught_exception);
2064
+ }
2065
+
2066
+
2067
+ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
2068
+ HandleScope scope;
2069
+
2070
+ // Bail out based on state or if there is no listener for this event
2071
+ if (Debug::InDebugger()) return;
2072
+ if (!Debugger::EventActive(v8::Exception)) return;
2073
+
2074
+ // Bail out if exception breaks are not active
2075
+ if (uncaught) {
2076
+ // Uncaught exceptions are reported by either flags.
2077
+ if (!(Debug::break_on_uncaught_exception() ||
2078
+ Debug::break_on_exception())) return;
2079
+ } else {
2080
+ // Caught exceptions are reported is activated.
2081
+ if (!Debug::break_on_exception()) return;
2082
+ }
2083
+
2084
+ // Enter the debugger.
2085
+ EnterDebugger debugger;
2086
+ if (debugger.FailedToEnter()) return;
2087
+
2088
+ // Clear all current stepping setup.
2089
+ Debug::ClearStepping();
2090
+ // Create the event data object.
2091
+ bool caught_exception = false;
2092
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2093
+ Handle<Object> event_data;
2094
+ if (!caught_exception) {
2095
+ event_data = MakeExceptionEvent(exec_state, exception, uncaught,
2096
+ &caught_exception);
2097
+ }
2098
+ // Bail out and don't call debugger if exception.
2099
+ if (caught_exception) {
2100
+ return;
2101
+ }
2102
+
2103
+ // Process debug event.
2104
+ ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
2105
+ // Return to continue execution from where the exception was thrown.
2106
+ }
2107
+
2108
+
2109
+ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
2110
+ bool auto_continue) {
2111
+ HandleScope scope;
2112
+
2113
+ // Debugger has already been entered by caller.
2114
+ ASSERT(Top::context() == *Debug::debug_context());
2115
+
2116
+ // Bail out if there is no listener for this event
2117
+ if (!Debugger::EventActive(v8::Break)) return;
2118
+
2119
+ // Debugger must be entered in advance.
2120
+ ASSERT(Top::context() == *Debug::debug_context());
2121
+
2122
+ // Create the event data object.
2123
+ bool caught_exception = false;
2124
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2125
+ Handle<Object> event_data;
2126
+ if (!caught_exception) {
2127
+ event_data = MakeBreakEvent(exec_state, break_points_hit,
2128
+ &caught_exception);
2129
+ }
2130
+ // Bail out and don't call debugger if exception.
2131
+ if (caught_exception) {
2132
+ return;
2133
+ }
2134
+
2135
+ // Process debug event.
2136
+ ProcessDebugEvent(v8::Break,
2137
+ Handle<JSObject>::cast(event_data),
2138
+ auto_continue);
2139
+ }
2140
+
2141
+
2142
+ void Debugger::OnBeforeCompile(Handle<Script> script) {
2143
+ HandleScope scope;
2144
+
2145
+ // Bail out based on state or if there is no listener for this event
2146
+ if (Debug::InDebugger()) return;
2147
+ if (compiling_natives()) return;
2148
+ if (!EventActive(v8::BeforeCompile)) return;
2149
+
2150
+ // Enter the debugger.
2151
+ EnterDebugger debugger;
2152
+ if (debugger.FailedToEnter()) return;
2153
+
2154
+ // Create the event data object.
2155
+ bool caught_exception = false;
2156
+ Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
2157
+ // Bail out and don't call debugger if exception.
2158
+ if (caught_exception) {
2159
+ return;
2160
+ }
2161
+
2162
+ // Process debug event.
2163
+ ProcessDebugEvent(v8::BeforeCompile,
2164
+ Handle<JSObject>::cast(event_data),
2165
+ true);
2166
+ }
2167
+
2168
+
2169
+ // Handle debugger actions when a new script is compiled.
2170
+ void Debugger::OnAfterCompile(Handle<Script> script,
2171
+ AfterCompileFlags after_compile_flags) {
2172
+ HandleScope scope;
2173
+
2174
+ // Add the newly compiled script to the script cache.
2175
+ Debug::AddScriptToScriptCache(script);
2176
+
2177
+ // No more to do if not debugging.
2178
+ if (!IsDebuggerActive()) return;
2179
+
2180
+ // No compile events while compiling natives.
2181
+ if (compiling_natives()) return;
2182
+
2183
+ // Store whether in debugger before entering debugger.
2184
+ bool in_debugger = Debug::InDebugger();
2185
+
2186
+ // Enter the debugger.
2187
+ EnterDebugger debugger;
2188
+ if (debugger.FailedToEnter()) return;
2189
+
2190
+ // If debugging there might be script break points registered for this
2191
+ // script. Make sure that these break points are set.
2192
+
2193
+ // Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
2194
+ Handle<String> update_script_break_points_symbol =
2195
+ Factory::LookupAsciiSymbol("UpdateScriptBreakPoints");
2196
+ Handle<Object> update_script_break_points =
2197
+ Handle<Object>(Debug::debug_context()->global()->
2198
+ GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
2199
+ if (!update_script_break_points->IsJSFunction()) {
2200
+ return;
2201
+ }
2202
+ ASSERT(update_script_break_points->IsJSFunction());
2203
+
2204
+ // Wrap the script object in a proper JS object before passing it
2205
+ // to JavaScript.
2206
+ Handle<JSValue> wrapper = GetScriptWrapper(script);
2207
+
2208
+ // Call UpdateScriptBreakPoints expect no exceptions.
2209
+ bool caught_exception = false;
2210
+ const int argc = 1;
2211
+ Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
2212
+ Handle<Object> result = Execution::TryCall(
2213
+ Handle<JSFunction>::cast(update_script_break_points),
2214
+ Top::builtins(), argc, argv,
2215
+ &caught_exception);
2216
+ if (caught_exception) {
2217
+ return;
2218
+ }
2219
+ // Bail out based on state or if there is no listener for this event
2220
+ if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
2221
+ if (!Debugger::EventActive(v8::AfterCompile)) return;
2222
+
2223
+ // Create the compile state object.
2224
+ Handle<Object> event_data = MakeCompileEvent(script,
2225
+ false,
2226
+ &caught_exception);
2227
+ // Bail out and don't call debugger if exception.
2228
+ if (caught_exception) {
2229
+ return;
2230
+ }
2231
+ // Process debug event.
2232
+ ProcessDebugEvent(v8::AfterCompile,
2233
+ Handle<JSObject>::cast(event_data),
2234
+ true);
2235
+ }
2236
+
2237
+
2238
+ void Debugger::OnScriptCollected(int id) {
2239
+ HandleScope scope;
2240
+
2241
+ // No more to do if not debugging.
2242
+ if (!IsDebuggerActive()) return;
2243
+ if (!Debugger::EventActive(v8::ScriptCollected)) return;
2244
+
2245
+ // Enter the debugger.
2246
+ EnterDebugger debugger;
2247
+ if (debugger.FailedToEnter()) return;
2248
+
2249
+ // Create the script collected state object.
2250
+ bool caught_exception = false;
2251
+ Handle<Object> event_data = MakeScriptCollectedEvent(id,
2252
+ &caught_exception);
2253
+ // Bail out and don't call debugger if exception.
2254
+ if (caught_exception) {
2255
+ return;
2256
+ }
2257
+
2258
+ // Process debug event.
2259
+ ProcessDebugEvent(v8::ScriptCollected,
2260
+ Handle<JSObject>::cast(event_data),
2261
+ true);
2262
+ }
2263
+
2264
+
2265
+ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2266
+ Handle<JSObject> event_data,
2267
+ bool auto_continue) {
2268
+ HandleScope scope;
2269
+
2270
+ // Clear any pending debug break if this is a real break.
2271
+ if (!auto_continue) {
2272
+ Debug::clear_interrupt_pending(DEBUGBREAK);
2273
+ }
2274
+
2275
+ // Create the execution state.
2276
+ bool caught_exception = false;
2277
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2278
+ if (caught_exception) {
2279
+ return;
2280
+ }
2281
+ // First notify the message handler if any.
2282
+ if (message_handler_ != NULL) {
2283
+ NotifyMessageHandler(event,
2284
+ Handle<JSObject>::cast(exec_state),
2285
+ event_data,
2286
+ auto_continue);
2287
+ }
2288
+ // Notify registered debug event listener. This can be either a C or
2289
+ // a JavaScript function. Don't call event listener for v8::Break
2290
+ // here, if it's only a debug command -- they will be processed later.
2291
+ if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
2292
+ CallEventCallback(event, exec_state, event_data, NULL);
2293
+ }
2294
+ // Process pending debug commands.
2295
+ if (event == v8::Break) {
2296
+ while (!event_command_queue_.IsEmpty()) {
2297
+ CommandMessage command = event_command_queue_.Get();
2298
+ if (!event_listener_.is_null()) {
2299
+ CallEventCallback(v8::BreakForCommand,
2300
+ exec_state,
2301
+ event_data,
2302
+ command.client_data());
2303
+ }
2304
+ command.Dispose();
2305
+ }
2306
+ }
2307
+ }
2308
+
2309
+
2310
+ void Debugger::CallEventCallback(v8::DebugEvent event,
2311
+ Handle<Object> exec_state,
2312
+ Handle<Object> event_data,
2313
+ v8::Debug::ClientData* client_data) {
2314
+ if (event_listener_->IsProxy()) {
2315
+ CallCEventCallback(event, exec_state, event_data, client_data);
2316
+ } else {
2317
+ CallJSEventCallback(event, exec_state, event_data);
2318
+ }
2319
+ }
2320
+
2321
+
2322
+ void Debugger::CallCEventCallback(v8::DebugEvent event,
2323
+ Handle<Object> exec_state,
2324
+ Handle<Object> event_data,
2325
+ v8::Debug::ClientData* client_data) {
2326
+ Handle<Proxy> callback_obj(Handle<Proxy>::cast(event_listener_));
2327
+ v8::Debug::EventCallback2 callback =
2328
+ FUNCTION_CAST<v8::Debug::EventCallback2>(callback_obj->proxy());
2329
+ EventDetailsImpl event_details(
2330
+ event,
2331
+ Handle<JSObject>::cast(exec_state),
2332
+ Handle<JSObject>::cast(event_data),
2333
+ event_listener_data_,
2334
+ client_data);
2335
+ callback(event_details);
2336
+ }
2337
+
2338
+
2339
+ void Debugger::CallJSEventCallback(v8::DebugEvent event,
2340
+ Handle<Object> exec_state,
2341
+ Handle<Object> event_data) {
2342
+ ASSERT(event_listener_->IsJSFunction());
2343
+ Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2344
+
2345
+ // Invoke the JavaScript debug event listener.
2346
+ const int argc = 4;
2347
+ Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
2348
+ exec_state.location(),
2349
+ Handle<Object>::cast(event_data).location(),
2350
+ event_listener_data_.location() };
2351
+ bool caught_exception = false;
2352
+ Execution::TryCall(fun, Top::global(), argc, argv, &caught_exception);
2353
+ // Silently ignore exceptions from debug event listeners.
2354
+ }
2355
+
2356
+
2357
+ Handle<Context> Debugger::GetDebugContext() {
2358
+ never_unload_debugger_ = true;
2359
+ EnterDebugger debugger;
2360
+ return Debug::debug_context();
2361
+ }
2362
+
2363
+
2364
+ void Debugger::UnloadDebugger() {
2365
+ // Make sure that there are no breakpoints left.
2366
+ Debug::ClearAllBreakPoints();
2367
+
2368
+ // Unload the debugger if feasible.
2369
+ if (!never_unload_debugger_) {
2370
+ Debug::Unload();
2371
+ }
2372
+
2373
+ // Clear the flag indicating that the debugger should be unloaded.
2374
+ debugger_unload_pending_ = false;
2375
+ }
2376
+
2377
+
2378
+ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2379
+ Handle<JSObject> exec_state,
2380
+ Handle<JSObject> event_data,
2381
+ bool auto_continue) {
2382
+ HandleScope scope;
2383
+
2384
+ if (!Debug::Load()) return;
2385
+
2386
+ // Process the individual events.
2387
+ bool sendEventMessage = false;
2388
+ switch (event) {
2389
+ case v8::Break:
2390
+ case v8::BreakForCommand:
2391
+ sendEventMessage = !auto_continue;
2392
+ break;
2393
+ case v8::Exception:
2394
+ sendEventMessage = true;
2395
+ break;
2396
+ case v8::BeforeCompile:
2397
+ break;
2398
+ case v8::AfterCompile:
2399
+ sendEventMessage = true;
2400
+ break;
2401
+ case v8::ScriptCollected:
2402
+ sendEventMessage = true;
2403
+ break;
2404
+ case v8::NewFunction:
2405
+ break;
2406
+ default:
2407
+ UNREACHABLE();
2408
+ }
2409
+
2410
+ // The debug command interrupt flag might have been set when the command was
2411
+ // added. It should be enough to clear the flag only once while we are in the
2412
+ // debugger.
2413
+ ASSERT(Debug::InDebugger());
2414
+ StackGuard::Continue(DEBUGCOMMAND);
2415
+
2416
+ // Notify the debugger that a debug event has occurred unless auto continue is
2417
+ // active in which case no event is send.
2418
+ if (sendEventMessage) {
2419
+ MessageImpl message = MessageImpl::NewEvent(
2420
+ event,
2421
+ auto_continue,
2422
+ Handle<JSObject>::cast(exec_state),
2423
+ Handle<JSObject>::cast(event_data));
2424
+ InvokeMessageHandler(message);
2425
+ }
2426
+
2427
+ // If auto continue don't make the event cause a break, but process messages
2428
+ // in the queue if any. For script collected events don't even process
2429
+ // messages in the queue as the execution state might not be what is expected
2430
+ // by the client.
2431
+ if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2432
+ return;
2433
+ }
2434
+
2435
+ v8::TryCatch try_catch;
2436
+
2437
+ // DebugCommandProcessor goes here.
2438
+ v8::Local<v8::Object> cmd_processor;
2439
+ {
2440
+ v8::Local<v8::Object> api_exec_state =
2441
+ v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2442
+ v8::Local<v8::String> fun_name =
2443
+ v8::String::New("debugCommandProcessor");
2444
+ v8::Local<v8::Function> fun =
2445
+ v8::Function::Cast(*api_exec_state->Get(fun_name));
2446
+
2447
+ v8::Handle<v8::Boolean> running =
2448
+ auto_continue ? v8::True() : v8::False();
2449
+ static const int kArgc = 1;
2450
+ v8::Handle<Value> argv[kArgc] = { running };
2451
+ cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2452
+ if (try_catch.HasCaught()) {
2453
+ PrintLn(try_catch.Exception());
2454
+ return;
2455
+ }
2456
+ }
2457
+
2458
+ bool running = auto_continue;
2459
+
2460
+ // Process requests from the debugger.
2461
+ while (true) {
2462
+ // Wait for new command in the queue.
2463
+ if (Debugger::host_dispatch_handler_) {
2464
+ // In case there is a host dispatch - do periodic dispatches.
2465
+ if (!command_received_->Wait(host_dispatch_micros_)) {
2466
+ // Timout expired, do the dispatch.
2467
+ Debugger::host_dispatch_handler_();
2468
+ continue;
2469
+ }
2470
+ } else {
2471
+ // In case there is no host dispatch - just wait.
2472
+ command_received_->Wait();
2473
+ }
2474
+
2475
+ // Get the command from the queue.
2476
+ CommandMessage command = command_queue_.Get();
2477
+ Logger::DebugTag("Got request from command queue, in interactive loop.");
2478
+ if (!Debugger::IsDebuggerActive()) {
2479
+ // Delete command text and user data.
2480
+ command.Dispose();
2481
+ return;
2482
+ }
2483
+
2484
+ // Invoke JavaScript to process the debug request.
2485
+ v8::Local<v8::String> fun_name;
2486
+ v8::Local<v8::Function> fun;
2487
+ v8::Local<v8::Value> request;
2488
+ v8::TryCatch try_catch;
2489
+ fun_name = v8::String::New("processDebugRequest");
2490
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2491
+
2492
+ request = v8::String::New(command.text().start(),
2493
+ command.text().length());
2494
+ static const int kArgc = 1;
2495
+ v8::Handle<Value> argv[kArgc] = { request };
2496
+ v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2497
+
2498
+ // Get the response.
2499
+ v8::Local<v8::String> response;
2500
+ if (!try_catch.HasCaught()) {
2501
+ // Get response string.
2502
+ if (!response_val->IsUndefined()) {
2503
+ response = v8::String::Cast(*response_val);
2504
+ } else {
2505
+ response = v8::String::New("");
2506
+ }
2507
+
2508
+ // Log the JSON request/response.
2509
+ if (FLAG_trace_debug_json) {
2510
+ PrintLn(request);
2511
+ PrintLn(response);
2512
+ }
2513
+
2514
+ // Get the running state.
2515
+ fun_name = v8::String::New("isRunning");
2516
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2517
+ static const int kArgc = 1;
2518
+ v8::Handle<Value> argv[kArgc] = { response };
2519
+ v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2520
+ if (!try_catch.HasCaught()) {
2521
+ running = running_val->ToBoolean()->Value();
2522
+ }
2523
+ } else {
2524
+ // In case of failure the result text is the exception text.
2525
+ response = try_catch.Exception()->ToString();
2526
+ }
2527
+
2528
+ // Return the result.
2529
+ MessageImpl message = MessageImpl::NewResponse(
2530
+ event,
2531
+ running,
2532
+ Handle<JSObject>::cast(exec_state),
2533
+ Handle<JSObject>::cast(event_data),
2534
+ Handle<String>(Utils::OpenHandle(*response)),
2535
+ command.client_data());
2536
+ InvokeMessageHandler(message);
2537
+ command.Dispose();
2538
+
2539
+ // Return from debug event processing if either the VM is put into the
2540
+ // runnning state (through a continue command) or auto continue is active
2541
+ // and there are no more commands queued.
2542
+ if (running && !HasCommands()) {
2543
+ return;
2544
+ }
2545
+ }
2546
+ }
2547
+
2548
+
2549
+ void Debugger::SetEventListener(Handle<Object> callback,
2550
+ Handle<Object> data) {
2551
+ HandleScope scope;
2552
+
2553
+ // Clear the global handles for the event listener and the event listener data
2554
+ // object.
2555
+ if (!event_listener_.is_null()) {
2556
+ GlobalHandles::Destroy(
2557
+ reinterpret_cast<Object**>(event_listener_.location()));
2558
+ event_listener_ = Handle<Object>();
2559
+ }
2560
+ if (!event_listener_data_.is_null()) {
2561
+ GlobalHandles::Destroy(
2562
+ reinterpret_cast<Object**>(event_listener_data_.location()));
2563
+ event_listener_data_ = Handle<Object>();
2564
+ }
2565
+
2566
+ // If there is a new debug event listener register it together with its data
2567
+ // object.
2568
+ if (!callback->IsUndefined() && !callback->IsNull()) {
2569
+ event_listener_ = Handle<Object>::cast(GlobalHandles::Create(*callback));
2570
+ if (data.is_null()) {
2571
+ data = Factory::undefined_value();
2572
+ }
2573
+ event_listener_data_ = Handle<Object>::cast(GlobalHandles::Create(*data));
2574
+ }
2575
+
2576
+ ListenersChanged();
2577
+ }
2578
+
2579
+
2580
+ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
2581
+ ScopedLock with(debugger_access_);
2582
+
2583
+ message_handler_ = handler;
2584
+ ListenersChanged();
2585
+ if (handler == NULL) {
2586
+ // Send an empty command to the debugger if in a break to make JavaScript
2587
+ // run again if the debugger is closed.
2588
+ if (Debug::InDebugger()) {
2589
+ ProcessCommand(Vector<const uint16_t>::empty());
2590
+ }
2591
+ }
2592
+ }
2593
+
2594
+
2595
+ void Debugger::ListenersChanged() {
2596
+ if (IsDebuggerActive()) {
2597
+ // Disable the compilation cache when the debugger is active.
2598
+ CompilationCache::Disable();
2599
+ debugger_unload_pending_ = false;
2600
+ } else {
2601
+ CompilationCache::Enable();
2602
+ // Unload the debugger if event listener and message handler cleared.
2603
+ // Schedule this for later, because we may be in non-V8 thread.
2604
+ debugger_unload_pending_ = true;
2605
+ }
2606
+ }
2607
+
2608
+
2609
+ void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
2610
+ int period) {
2611
+ host_dispatch_handler_ = handler;
2612
+ host_dispatch_micros_ = period * 1000;
2613
+ }
2614
+
2615
+
2616
+ void Debugger::SetDebugMessageDispatchHandler(
2617
+ v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
2618
+ ScopedLock with(dispatch_handler_access_);
2619
+ debug_message_dispatch_handler_ = handler;
2620
+
2621
+ if (provide_locker && message_dispatch_helper_thread_ == NULL) {
2622
+ message_dispatch_helper_thread_ = new MessageDispatchHelperThread;
2623
+ message_dispatch_helper_thread_->Start();
2624
+ }
2625
+ }
2626
+
2627
+
2628
+ // Calls the registered debug message handler. This callback is part of the
2629
+ // public API.
2630
+ void Debugger::InvokeMessageHandler(MessageImpl message) {
2631
+ ScopedLock with(debugger_access_);
2632
+
2633
+ if (message_handler_ != NULL) {
2634
+ message_handler_(message);
2635
+ }
2636
+ }
2637
+
2638
+
2639
+ // Puts a command coming from the public API on the queue. Creates
2640
+ // a copy of the command string managed by the debugger. Up to this
2641
+ // point, the command data was managed by the API client. Called
2642
+ // by the API client thread.
2643
+ void Debugger::ProcessCommand(Vector<const uint16_t> command,
2644
+ v8::Debug::ClientData* client_data) {
2645
+ // Need to cast away const.
2646
+ CommandMessage message = CommandMessage::New(
2647
+ Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2648
+ command.length()),
2649
+ client_data);
2650
+ Logger::DebugTag("Put command on command_queue.");
2651
+ command_queue_.Put(message);
2652
+ command_received_->Signal();
2653
+
2654
+ // Set the debug command break flag to have the command processed.
2655
+ if (!Debug::InDebugger()) {
2656
+ StackGuard::DebugCommand();
2657
+ }
2658
+
2659
+ MessageDispatchHelperThread* dispatch_thread;
2660
+ {
2661
+ ScopedLock with(dispatch_handler_access_);
2662
+ dispatch_thread = message_dispatch_helper_thread_;
2663
+ }
2664
+
2665
+ if (dispatch_thread == NULL) {
2666
+ CallMessageDispatchHandler();
2667
+ } else {
2668
+ dispatch_thread->Schedule();
2669
+ }
2670
+ }
2671
+
2672
+
2673
+ bool Debugger::HasCommands() {
2674
+ return !command_queue_.IsEmpty();
2675
+ }
2676
+
2677
+
2678
+ void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
2679
+ CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
2680
+ event_command_queue_.Put(message);
2681
+
2682
+ // Set the debug command break flag to have the command processed.
2683
+ if (!Debug::InDebugger()) {
2684
+ StackGuard::DebugCommand();
2685
+ }
2686
+ }
2687
+
2688
+
2689
+ bool Debugger::IsDebuggerActive() {
2690
+ ScopedLock with(debugger_access_);
2691
+
2692
+ return message_handler_ != NULL || !event_listener_.is_null();
2693
+ }
2694
+
2695
+
2696
+ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
2697
+ Handle<Object> data,
2698
+ bool* pending_exception) {
2699
+ // When calling functions in the debugger prevent it from beeing unloaded.
2700
+ Debugger::never_unload_debugger_ = true;
2701
+
2702
+ // Enter the debugger.
2703
+ EnterDebugger debugger;
2704
+ if (debugger.FailedToEnter()) {
2705
+ return Factory::undefined_value();
2706
+ }
2707
+
2708
+ // Create the execution state.
2709
+ bool caught_exception = false;
2710
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2711
+ if (caught_exception) {
2712
+ return Factory::undefined_value();
2713
+ }
2714
+
2715
+ static const int kArgc = 2;
2716
+ Object** argv[kArgc] = { exec_state.location(), data.location() };
2717
+ Handle<Object> result = Execution::Call(
2718
+ fun,
2719
+ Handle<Object>(Debug::debug_context_->global_proxy()),
2720
+ kArgc,
2721
+ argv,
2722
+ pending_exception);
2723
+ return result;
2724
+ }
2725
+
2726
+
2727
+ static void StubMessageHandler2(const v8::Debug::Message& message) {
2728
+ // Simply ignore message.
2729
+ }
2730
+
2731
+
2732
+ bool Debugger::StartAgent(const char* name, int port,
2733
+ bool wait_for_connection) {
2734
+ if (wait_for_connection) {
2735
+ // Suspend V8 if it is already running or set V8 to suspend whenever
2736
+ // it starts.
2737
+ // Provide stub message handler; V8 auto-continues each suspend
2738
+ // when there is no message handler; we doesn't need it.
2739
+ // Once become suspended, V8 will stay so indefinitely long, until remote
2740
+ // debugger connects and issues "continue" command.
2741
+ Debugger::message_handler_ = StubMessageHandler2;
2742
+ v8::Debug::DebugBreak();
2743
+ }
2744
+
2745
+ if (Socket::Setup()) {
2746
+ if (agent_ == NULL) {
2747
+ agent_ = new DebuggerAgent(name, port);
2748
+ agent_->Start();
2749
+ }
2750
+ return true;
2751
+ }
2752
+
2753
+ return false;
2754
+ }
2755
+
2756
+
2757
+ void Debugger::StopAgent() {
2758
+ if (agent_ != NULL) {
2759
+ agent_->Shutdown();
2760
+ agent_->Join();
2761
+ delete agent_;
2762
+ agent_ = NULL;
2763
+ }
2764
+ }
2765
+
2766
+
2767
+ void Debugger::WaitForAgent() {
2768
+ if (agent_ != NULL)
2769
+ agent_->WaitUntilListening();
2770
+ }
2771
+
2772
+
2773
+ void Debugger::CallMessageDispatchHandler() {
2774
+ v8::Debug::DebugMessageDispatchHandler handler;
2775
+ {
2776
+ ScopedLock with(dispatch_handler_access_);
2777
+ handler = Debugger::debug_message_dispatch_handler_;
2778
+ }
2779
+ if (handler != NULL) {
2780
+ handler();
2781
+ }
2782
+ }
2783
+
2784
+
2785
+ MessageImpl MessageImpl::NewEvent(DebugEvent event,
2786
+ bool running,
2787
+ Handle<JSObject> exec_state,
2788
+ Handle<JSObject> event_data) {
2789
+ MessageImpl message(true, event, running,
2790
+ exec_state, event_data, Handle<String>(), NULL);
2791
+ return message;
2792
+ }
2793
+
2794
+
2795
+ MessageImpl MessageImpl::NewResponse(DebugEvent event,
2796
+ bool running,
2797
+ Handle<JSObject> exec_state,
2798
+ Handle<JSObject> event_data,
2799
+ Handle<String> response_json,
2800
+ v8::Debug::ClientData* client_data) {
2801
+ MessageImpl message(false, event, running,
2802
+ exec_state, event_data, response_json, client_data);
2803
+ return message;
2804
+ }
2805
+
2806
+
2807
+ MessageImpl::MessageImpl(bool is_event,
2808
+ DebugEvent event,
2809
+ bool running,
2810
+ Handle<JSObject> exec_state,
2811
+ Handle<JSObject> event_data,
2812
+ Handle<String> response_json,
2813
+ v8::Debug::ClientData* client_data)
2814
+ : is_event_(is_event),
2815
+ event_(event),
2816
+ running_(running),
2817
+ exec_state_(exec_state),
2818
+ event_data_(event_data),
2819
+ response_json_(response_json),
2820
+ client_data_(client_data) {}
2821
+
2822
+
2823
+ bool MessageImpl::IsEvent() const {
2824
+ return is_event_;
2825
+ }
2826
+
2827
+
2828
+ bool MessageImpl::IsResponse() const {
2829
+ return !is_event_;
2830
+ }
2831
+
2832
+
2833
+ DebugEvent MessageImpl::GetEvent() const {
2834
+ return event_;
2835
+ }
2836
+
2837
+
2838
+ bool MessageImpl::WillStartRunning() const {
2839
+ return running_;
2840
+ }
2841
+
2842
+
2843
+ v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
2844
+ return v8::Utils::ToLocal(exec_state_);
2845
+ }
2846
+
2847
+
2848
+ v8::Handle<v8::Object> MessageImpl::GetEventData() const {
2849
+ return v8::Utils::ToLocal(event_data_);
2850
+ }
2851
+
2852
+
2853
+ v8::Handle<v8::String> MessageImpl::GetJSON() const {
2854
+ v8::HandleScope scope;
2855
+
2856
+ if (IsEvent()) {
2857
+ // Call toJSONProtocol on the debug event object.
2858
+ Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
2859
+ if (!fun->IsJSFunction()) {
2860
+ return v8::Handle<v8::String>();
2861
+ }
2862
+ bool caught_exception;
2863
+ Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
2864
+ event_data_,
2865
+ 0, NULL, &caught_exception);
2866
+ if (caught_exception || !json->IsString()) {
2867
+ return v8::Handle<v8::String>();
2868
+ }
2869
+ return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
2870
+ } else {
2871
+ return v8::Utils::ToLocal(response_json_);
2872
+ }
2873
+ }
2874
+
2875
+
2876
+ v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
2877
+ v8::Handle<v8::Context> context = GetDebugEventContext();
2878
+ // Top::context() may be NULL when "script collected" event occures.
2879
+ ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
2880
+ return GetDebugEventContext();
2881
+ }
2882
+
2883
+
2884
+ v8::Debug::ClientData* MessageImpl::GetClientData() const {
2885
+ return client_data_;
2886
+ }
2887
+
2888
+
2889
+ EventDetailsImpl::EventDetailsImpl(DebugEvent event,
2890
+ Handle<JSObject> exec_state,
2891
+ Handle<JSObject> event_data,
2892
+ Handle<Object> callback_data,
2893
+ v8::Debug::ClientData* client_data)
2894
+ : event_(event),
2895
+ exec_state_(exec_state),
2896
+ event_data_(event_data),
2897
+ callback_data_(callback_data),
2898
+ client_data_(client_data) {}
2899
+
2900
+
2901
+ DebugEvent EventDetailsImpl::GetEvent() const {
2902
+ return event_;
2903
+ }
2904
+
2905
+
2906
+ v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
2907
+ return v8::Utils::ToLocal(exec_state_);
2908
+ }
2909
+
2910
+
2911
+ v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
2912
+ return v8::Utils::ToLocal(event_data_);
2913
+ }
2914
+
2915
+
2916
+ v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
2917
+ return GetDebugEventContext();
2918
+ }
2919
+
2920
+
2921
+ v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
2922
+ return v8::Utils::ToLocal(callback_data_);
2923
+ }
2924
+
2925
+
2926
+ v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
2927
+ return client_data_;
2928
+ }
2929
+
2930
+
2931
+ CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
2932
+ client_data_(NULL) {
2933
+ }
2934
+
2935
+
2936
+ CommandMessage::CommandMessage(const Vector<uint16_t>& text,
2937
+ v8::Debug::ClientData* data)
2938
+ : text_(text),
2939
+ client_data_(data) {
2940
+ }
2941
+
2942
+
2943
+ CommandMessage::~CommandMessage() {
2944
+ }
2945
+
2946
+
2947
+ void CommandMessage::Dispose() {
2948
+ text_.Dispose();
2949
+ delete client_data_;
2950
+ client_data_ = NULL;
2951
+ }
2952
+
2953
+
2954
+ CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
2955
+ v8::Debug::ClientData* data) {
2956
+ return CommandMessage(command.Clone(), data);
2957
+ }
2958
+
2959
+
2960
+ CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
2961
+ size_(size) {
2962
+ messages_ = NewArray<CommandMessage>(size);
2963
+ }
2964
+
2965
+
2966
+ CommandMessageQueue::~CommandMessageQueue() {
2967
+ while (!IsEmpty()) {
2968
+ CommandMessage m = Get();
2969
+ m.Dispose();
2970
+ }
2971
+ DeleteArray(messages_);
2972
+ }
2973
+
2974
+
2975
+ CommandMessage CommandMessageQueue::Get() {
2976
+ ASSERT(!IsEmpty());
2977
+ int result = start_;
2978
+ start_ = (start_ + 1) % size_;
2979
+ return messages_[result];
2980
+ }
2981
+
2982
+
2983
+ void CommandMessageQueue::Put(const CommandMessage& message) {
2984
+ if ((end_ + 1) % size_ == start_) {
2985
+ Expand();
2986
+ }
2987
+ messages_[end_] = message;
2988
+ end_ = (end_ + 1) % size_;
2989
+ }
2990
+
2991
+
2992
+ void CommandMessageQueue::Expand() {
2993
+ CommandMessageQueue new_queue(size_ * 2);
2994
+ while (!IsEmpty()) {
2995
+ new_queue.Put(Get());
2996
+ }
2997
+ CommandMessage* array_to_free = messages_;
2998
+ *this = new_queue;
2999
+ new_queue.messages_ = array_to_free;
3000
+ // Make the new_queue empty so that it doesn't call Dispose on any messages.
3001
+ new_queue.start_ = new_queue.end_;
3002
+ // Automatic destructor called on new_queue, freeing array_to_free.
3003
+ }
3004
+
3005
+
3006
+ LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
3007
+ : queue_(size) {
3008
+ lock_ = OS::CreateMutex();
3009
+ }
3010
+
3011
+
3012
+ LockingCommandMessageQueue::~LockingCommandMessageQueue() {
3013
+ delete lock_;
3014
+ }
3015
+
3016
+
3017
+ bool LockingCommandMessageQueue::IsEmpty() const {
3018
+ ScopedLock sl(lock_);
3019
+ return queue_.IsEmpty();
3020
+ }
3021
+
3022
+
3023
+ CommandMessage LockingCommandMessageQueue::Get() {
3024
+ ScopedLock sl(lock_);
3025
+ CommandMessage result = queue_.Get();
3026
+ Logger::DebugEvent("Get", result.text());
3027
+ return result;
3028
+ }
3029
+
3030
+
3031
+ void LockingCommandMessageQueue::Put(const CommandMessage& message) {
3032
+ ScopedLock sl(lock_);
3033
+ queue_.Put(message);
3034
+ Logger::DebugEvent("Put", message.text());
3035
+ }
3036
+
3037
+
3038
+ void LockingCommandMessageQueue::Clear() {
3039
+ ScopedLock sl(lock_);
3040
+ queue_.Clear();
3041
+ }
3042
+
3043
+
3044
+ MessageDispatchHelperThread::MessageDispatchHelperThread()
3045
+ : Thread("v8:MsgDispHelpr"),
3046
+ sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
3047
+ already_signalled_(false) {
3048
+ }
3049
+
3050
+
3051
+ MessageDispatchHelperThread::~MessageDispatchHelperThread() {
3052
+ delete mutex_;
3053
+ delete sem_;
3054
+ }
3055
+
3056
+
3057
+ void MessageDispatchHelperThread::Schedule() {
3058
+ {
3059
+ ScopedLock lock(mutex_);
3060
+ if (already_signalled_) {
3061
+ return;
3062
+ }
3063
+ already_signalled_ = true;
3064
+ }
3065
+ sem_->Signal();
3066
+ }
3067
+
3068
+
3069
+ void MessageDispatchHelperThread::Run() {
3070
+ while (true) {
3071
+ sem_->Wait();
3072
+ {
3073
+ ScopedLock lock(mutex_);
3074
+ already_signalled_ = false;
3075
+ }
3076
+ {
3077
+ Locker locker;
3078
+ Debugger::CallMessageDispatchHandler();
3079
+ }
3080
+ }
3081
+ }
3082
+
3083
+ #endif // ENABLE_DEBUGGER_SUPPORT
3084
+
3085
+ } } // namespace v8::internal