ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1596. data/deps/share/OGRE/media/thumbnails/thumb_skydome.png +0 -0
  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,245 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef __RibbonTrail_H__
30
- #define __RibbonTrail_H__
31
-
32
- #include "OgrePrerequisites.h"
33
-
34
- #include "OgreBillboardChain.h"
35
- #include "OgreNode.h"
36
- #include "OgreIteratorWrappers.h"
37
- #include "OgreFrameListener.h"
38
- #include "OgreControllerManager.h"
39
-
40
- namespace Ogre {
41
-
42
- /** \addtogroup Core
43
- * @{
44
- */
45
- /** \addtogroup Effects
46
- * @{
47
- */
48
- /** Subclass of BillboardChain which automatically leaves a trail behind
49
- one or more Node instances.
50
- @remarks
51
- An instance of this class will watch one or more Node instances, and
52
- automatically generate a trail behind them as they move. Because this
53
- class can monitor multiple modes, it generates its own geometry in
54
- world space and thus, even though it has to be attached to a SceneNode
55
- to be visible, changing the position of the scene node it is attached to
56
- makes no difference to the geometry rendered.
57
- @par
58
- The 'head' element grows smoothly in size until it reaches the required size,
59
- then a new element is added. If the segment is full, the tail element
60
- shrinks by the same proportion as the head grows before disappearing.
61
- @par
62
- Elements can be faded out on a time basis, either by altering their colour
63
- or altering their alpha. The width can also alter over time.
64
- @par
65
- 'v' texture coordinates are fixed at 0.0 if used, meaning that you can
66
- use a 1D texture to 'smear' a colour pattern along the ribbon if you wish.
67
- The 'u' coordinates are by default (0.0, 1.0), but you can alter this
68
- using setOtherTexCoordRange if you wish.
69
- */
70
- class _OgreExport RibbonTrail : public BillboardChain, public Node::Listener
71
- {
72
- public:
73
- /** Constructor (don't use directly, use factory)
74
- @param name The name to give this object
75
- @param maxElements The maximum number of elements per chain
76
- @param numberOfChains The number of separate chain segments contained in this object,
77
- ie the maximum number of nodes that can have trails attached
78
- @param useTextureCoords If true, use texture coordinates from the chain elements
79
- @param useVertexColours If true, use vertex colours from the chain elements (must
80
- be true if you intend to use fading)
81
- */
82
- RibbonTrail(const String& name, size_t maxElements = 20, size_t numberOfChains = 1,
83
- bool useTextureCoords = true, bool useColours = true);
84
- /// destructor
85
- virtual ~RibbonTrail();
86
-
87
- typedef vector<Node*>::type NodeList;
88
- typedef ConstVectorIterator<NodeList> NodeIterator;
89
-
90
- /** Add a node to be tracked.
91
- @param n The node that will be tracked.
92
- */
93
- virtual void addNode(Node* n);
94
- /** Remove tracking on a given node. */
95
- virtual void removeNode(Node* n);
96
- /** Get an iterator over the nodes which are being tracked. */
97
- virtual NodeIterator getNodeIterator(void) const;
98
- /** Get the chain index for a given Node being tracked. */
99
- virtual size_t getChainIndexForNode(const Node* n);
100
-
101
- /** Set the length of the trail.
102
- @remarks
103
- This sets the length of the trail, in world units. It also sets how
104
- far apart each segment will be, ie length / max_elements.
105
- @param len The length of the trail in world units
106
- */
107
- virtual void setTrailLength(Real len);
108
- /** Get the length of the trail. */
109
- virtual Real getTrailLength(void) const { return mTrailLength; }
110
-
111
- /** @copydoc BillboardChain::setMaxChainElements */
112
- void setMaxChainElements(size_t maxElements);
113
- /** @copydoc BillboardChain::setNumberOfChains */
114
- void setNumberOfChains(size_t numChains);
115
- /** @copydoc BillboardChain::clearChain */
116
- void clearChain(size_t chainIndex);
117
-
118
- /** Set the starting ribbon colour for a given segment.
119
- @param chainIndex The index of the chain
120
- @param col The initial colour
121
- @note
122
- Only used if this instance is using vertex colours.
123
- */
124
- virtual void setInitialColour(size_t chainIndex, const ColourValue& col);
125
- /** Set the starting ribbon colour.
126
- @param chainIndex The index of the chain
127
- @param r,b,g,a The initial colour
128
- @note
129
- Only used if this instance is using vertex colours.
130
- */
131
- virtual void setInitialColour(size_t chainIndex, Real r, Real g, Real b, Real a = 1.0);
132
- /** Get the starting ribbon colour. */
133
- virtual const ColourValue& getInitialColour(size_t chainIndex) const;
134
-
135
- /** Enables / disables fading the trail using colour.
136
- @param chainIndex The index of the chain
137
- @param valuePerSecond The amount to subtract from colour each second
138
- */
139
- virtual void setColourChange(size_t chainIndex, const ColourValue& valuePerSecond);
140
-
141
- /** Set the starting ribbon width in world units.
142
- @param chainIndex The index of the chain
143
- @param width The initial width of the ribbon
144
- */
145
- virtual void setInitialWidth(size_t chainIndex, Real width);
146
- /** Get the starting ribbon width in world units. */
147
- virtual Real getInitialWidth(size_t chainIndex) const;
148
-
149
- /** Set the change in ribbon width per second.
150
- @param chainIndex The index of the chain
151
- @param widthDeltaPerSecond The amount the width will reduce by per second
152
- */
153
- virtual void setWidthChange(size_t chainIndex, Real widthDeltaPerSecond);
154
- /** Get the change in ribbon width per second. */
155
- virtual Real getWidthChange(size_t chainIndex) const;
156
-
157
- /** Enables / disables fading the trail using colour.
158
- @param chainIndex The index of the chain
159
- @param r,g,b,a The amount to subtract from each colour channel per second
160
- */
161
- virtual void setColourChange(size_t chainIndex, Real r, Real g, Real b, Real a);
162
-
163
- /** Get the per-second fading amount */
164
- virtual const ColourValue& getColourChange(size_t chainIndex) const;
165
-
166
- /// @see Node::Listener::nodeUpdated
167
- void nodeUpdated(const Node* node);
168
- /// @see Node::Listener::nodeDestroyed
169
- void nodeDestroyed(const Node* node);
170
-
171
- /// Perform any fading / width delta required; internal method
172
- virtual void _timeUpdate(Real time);
173
-
174
- /** Overridden from MovableObject */
175
- const String& getMovableType(void) const;
176
-
177
- protected:
178
- /// List of nodes being trailed
179
- NodeList mNodeList;
180
- /// Mapping of nodes to chain segments
181
- typedef vector<size_t>::type IndexVector;
182
- /// Ordered like mNodeList, contains chain index
183
- IndexVector mNodeToChainSegment;
184
- // chains not in use
185
- IndexVector mFreeChains;
186
-
187
- // fast lookup node->chain index
188
- // we use positional map too because that can be useful
189
- typedef map<const Node*, size_t>::type NodeToChainSegmentMap;
190
- NodeToChainSegmentMap mNodeToSegMap;
191
-
192
- /// Total length of trail in world units
193
- Real mTrailLength;
194
- /// length of each element
195
- Real mElemLength;
196
- /// Squared length of each element
197
- Real mSquaredElemLength;
198
- typedef vector<ColourValue>::type ColourValueList;
199
- typedef vector<Real>::type RealList;
200
- /// Initial colour of the ribbon
201
- ColourValueList mInitialColour;
202
- /// fade amount per second
203
- ColourValueList mDeltaColour;
204
- /// Initial width of the ribbon
205
- RealList mInitialWidth;
206
- /// Delta width of the ribbon
207
- RealList mDeltaWidth;
208
- /// controller used to hook up frame time to fader
209
- Controller<Real>* mFadeController;
210
- /// controller value for hooking up frame time to fader
211
- ControllerValueRealPtr mTimeControllerValue;
212
-
213
- /// Manage updates to the time controller
214
- virtual void manageController(void);
215
- /// Node has changed position, update
216
- virtual void updateTrail(size_t index, const Node* node);
217
- /// Reset the tracked chain to initial state
218
- virtual void resetTrail(size_t index, const Node* node);
219
- /// Reset all tracked chains to initial state
220
- virtual void resetAllTrails(void);
221
-
222
- };
223
-
224
-
225
- /** Factory object for creating RibbonTrail instances */
226
- class _OgreExport RibbonTrailFactory : public MovableObjectFactory
227
- {
228
- protected:
229
- MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
230
- public:
231
- RibbonTrailFactory() {}
232
- ~RibbonTrailFactory() {}
233
-
234
- static String FACTORY_TYPE_NAME;
235
-
236
- const String& getType(void) const;
237
- void destroyInstance( MovableObject* obj);
238
-
239
- };
240
- /** @} */
241
- /** @} */
242
-
243
- }
244
-
245
- #endif
@@ -1,1075 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __ROOT__
29
- #define __ROOT__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
-
34
- #include "OgreSingleton.h"
35
- #include "OgreString.h"
36
- #include "OgreSceneManagerEnumerator.h"
37
- #include "OgreResourceGroupManager.h"
38
- #include "OgreLodStrategyManager.h"
39
- #include "OgreWorkQueue.h"
40
-
41
- #include <exception>
42
-
43
- namespace Ogre
44
- {
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup General
49
- * @{
50
- */
51
-
52
- typedef vector<RenderSystem*>::type RenderSystemList;
53
-
54
- /** The root class of the Ogre system.
55
- @remarks
56
- The Ogre::Root class represents a starting point for the client
57
- application. From here, the application can gain access to the
58
- fundamentals of the system, namely the rendering systems
59
- available, management of saved configurations, logging, and
60
- access to other classes in the system. Acts as a hub from which
61
- all other objects may be reached. An instance of Root must be
62
- created before any other Ogre operations are called. Once an
63
- instance has been created, the same instance is accessible
64
- throughout the life of that object by using Root::getSingleton
65
- (as a reference) or Root::getSingletonPtr (as a pointer).
66
- */
67
- class _OgreExport Root : public Singleton<Root>, public RootAlloc
68
- {
69
- // To allow update of active renderer if
70
- // RenderSystem::initialise is used directly
71
- friend class RenderSystem;
72
- protected:
73
- RenderSystemList mRenderers;
74
- RenderSystem* mActiveRenderer;
75
- String mVersion;
76
- String mConfigFileName;
77
- bool mQueuedEnd;
78
- // In case multiple render windows are created, only once are the resources loaded.
79
- bool mFirstTimePostWindowInit;
80
-
81
- // Singletons
82
- LogManager* mLogManager;
83
- ControllerManager* mControllerManager;
84
- SceneManagerEnumerator* mSceneManagerEnum;
85
- typedef deque<SceneManager*>::type SceneManagerStack;
86
- SceneManagerStack mSceneManagerStack;
87
- DynLibManager* mDynLibManager;
88
- ArchiveManager* mArchiveManager;
89
- MaterialManager* mMaterialManager;
90
- MeshManager* mMeshManager;
91
- ParticleSystemManager* mParticleManager;
92
- SkeletonManager* mSkeletonManager;
93
- OverlayElementFactory* mPanelFactory;
94
- OverlayElementFactory* mBorderPanelFactory;
95
- OverlayElementFactory* mTextAreaFactory;
96
- OverlayManager* mOverlayManager;
97
- FontManager* mFontManager;
98
- ArchiveFactory *mZipArchiveFactory;
99
- ArchiveFactory *mEmbeddedZipArchiveFactory;
100
- ArchiveFactory *mFileSystemArchiveFactory;
101
- ResourceGroupManager* mResourceGroupManager;
102
- ResourceBackgroundQueue* mResourceBackgroundQueue;
103
- ShadowTextureManager* mShadowTextureManager;
104
- RenderSystemCapabilitiesManager* mRenderSystemCapabilitiesManager;
105
- ScriptCompilerManager *mCompilerManager;
106
- LodStrategyManager *mLodStrategyManager;
107
-
108
- Timer* mTimer;
109
- RenderWindow* mAutoWindow;
110
- Profiler* mProfiler;
111
- HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
112
- ExternalTextureSourceManager* mExternalTextureSourceManager;
113
- CompositorManager* mCompositorManager;
114
- unsigned long mNextFrame;
115
- Real mFrameSmoothingTime;
116
- bool mRemoveQueueStructuresOnClear;
117
- Real mDefaultMinPixelSize;
118
-
119
- public:
120
- typedef vector<DynLib*>::type PluginLibList;
121
- typedef vector<Plugin*>::type PluginInstanceList;
122
- protected:
123
- /// List of plugin DLLs loaded
124
- PluginLibList mPluginLibs;
125
- /// List of Plugin instances registered
126
- PluginInstanceList mPlugins;
127
-
128
- typedef map<String, MovableObjectFactory*>::type MovableObjectFactoryMap;
129
- MovableObjectFactoryMap mMovableObjectFactoryMap;
130
- uint32 mNextMovableObjectTypeFlag;
131
- // stock movable factories
132
- MovableObjectFactory* mEntityFactory;
133
- MovableObjectFactory* mLightFactory;
134
- MovableObjectFactory* mBillboardSetFactory;
135
- MovableObjectFactory* mManualObjectFactory;
136
- MovableObjectFactory* mBillboardChainFactory;
137
- MovableObjectFactory* mRibbonTrailFactory;
138
-
139
- typedef map<String, RenderQueueInvocationSequence*>::type RenderQueueInvocationSequenceMap;
140
- RenderQueueInvocationSequenceMap mRQSequenceMap;
141
-
142
- /// Are we initialised yet?
143
- bool mIsInitialised;
144
-
145
- WorkQueue* mWorkQueue;
146
-
147
- ///Tells whether blend indices information needs to be passed to the GPU
148
- bool mIsBlendIndicesGpuRedundant;
149
- ///Tells whether blend weights information needs to be passed to the GPU
150
- bool mIsBlendWeightsGpuRedundant;
151
-
152
- /** Method reads a plugins configuration file and instantiates all
153
- plugins.
154
- @param
155
- pluginsfile The file that contains plugins information.
156
- Defaults to "plugins.cfg".
157
- */
158
- void loadPlugins( const String& pluginsfile = "plugins.cfg" );
159
- /** Initialise all loaded plugins - allows plugins to perform actions
160
- once the renderer is initialised.
161
- */
162
- void initialisePlugins();
163
- /** Shuts down all loaded plugins - allows things to be tidied up whilst
164
- all plugins are still loaded.
165
- */
166
- void shutdownPlugins();
167
-
168
- /** Unloads all loaded plugins.
169
- */
170
- void unloadPlugins();
171
-
172
- // Internal method for one-time tasks after first window creation
173
- void oneTimePostWindowInit(void);
174
-
175
- /** Set of registered frame listeners */
176
- set<FrameListener*>::type mFrameListeners;
177
-
178
- /** Set of frame listeners marked for removal*/
179
- set<FrameListener*>::type mRemovedFrameListeners;
180
-
181
- /** Indicates the type of event to be considered by calculateEventTime(). */
182
- enum FrameEventTimeType {
183
- FETT_ANY = 0,
184
- FETT_STARTED = 1,
185
- FETT_QUEUED = 2,
186
- FETT_ENDED = 3,
187
- FETT_COUNT = 4
188
- };
189
-
190
- /// Contains the times of recently fired events
191
- typedef deque<unsigned long>::type EventTimesQueue;
192
- EventTimesQueue mEventTimes[FETT_COUNT];
193
-
194
- /** Internal method for calculating the average time between recently fired events.
195
- @param now The current time in ms.
196
- @param type The type of event to be considered.
197
- */
198
- Real calculateEventTime(unsigned long now, FrameEventTimeType type);
199
-
200
- /** Update a set of event times (note, progressive, only call once for each type per frame) */
201
- void populateFrameEvent(FrameEventTimeType type, FrameEvent& evtToUpdate);
202
-
203
- public:
204
-
205
- /** Constructor
206
- @param pluginFileName The file that contains plugins information.
207
- Defaults to "plugins.cfg", may be left blank to ignore.
208
- @param configFileName The file that contains the configuration to be loaded.
209
- Defaults to "ogre.cfg", may be left blank to load nothing.
210
- @param logFileName The logfile to create, defaults to Ogre.log, may be
211
- left blank if you've already set up LogManager & Log yourself
212
- */
213
- Root(const String& pluginFileName = "plugins.cfg",
214
- const String& configFileName = "ogre.cfg",
215
- const String& logFileName = "Ogre.log");
216
- ~Root();
217
-
218
- /** Saves the details of the current configuration
219
- @remarks
220
- Stores details of the current configuration so it may be
221
- restored later on.
222
- */
223
- void saveConfig(void);
224
-
225
- /** Checks for saved video/sound/etc settings
226
- @remarks
227
- This method checks to see if there is a valid saved configuration
228
- from a previous run. If there is, the state of the system will
229
- be restored to that configuration.
230
-
231
- @return
232
- If a valid configuration was found, <b>true</b> is returned.
233
- @par
234
- If there is no saved configuration, or if the system failed
235
- with the last config settings, <b>false</b> is returned.
236
- */
237
- bool restoreConfig(void);
238
-
239
- /** Displays a dialog asking the user to choose system settings.
240
- @remarks
241
- This method displays the default dialog allowing the user to
242
- choose the rendering system, video mode etc. If there is are
243
- any settings saved already, they will be restored automatically
244
- before displaying the dialogue. When the user accepts a group of
245
- settings, this will automatically call Root::setRenderSystem,
246
- RenderSystem::setConfigOption and Root::saveConfig with the
247
- user's choices. This is the easiest way to get the system
248
- configured.
249
- @return
250
- If the user clicked 'Ok', <b>true</b> is returned.
251
- @par
252
- If they clicked 'Cancel' (in which case the app should
253
- strongly consider terminating), <b>false</b> is returned.
254
- */
255
- bool showConfigDialog(void);
256
-
257
- /** Adds a new rendering subsystem to the list of available renderers.
258
- @remarks
259
- Intended for use by advanced users and plugin writers only!
260
- Calling this method with a pointer to a valid RenderSystem
261
- (subclass) adds a rendering API implementation to the list of
262
- available ones. Typical examples would be an OpenGL
263
- implementation and a Direct3D implementation.
264
- @note
265
- <br>This should usually be called from the dllStartPlugin()
266
- function of an extension plug-in.
267
- */
268
- void addRenderSystem(RenderSystem* newRend);
269
-
270
- /** Retrieve a list of the available render systems.
271
- @remarks
272
- Retrieves a pointer to the list of available renderers as a
273
- list of RenderSystem subclasses. Can be used to build a
274
- custom settings dialog.
275
- */
276
- const RenderSystemList& getAvailableRenderers(void);
277
-
278
- /** Retrieve a pointer to the render system by the given name
279
- @param
280
- name Name of the render system intend to retrieve.
281
- @return
282
- A pointer to the render system, <b>NULL</b> if no found.
283
- */
284
- RenderSystem* getRenderSystemByName(const String& name);
285
-
286
- /** Sets the rendering subsystem to be used.
287
- @remarks
288
- This method indicates to OGRE which rendering system is to be
289
- used (e.g. Direct3D, OpenGL etc). This is called
290
- automatically by the default config dialog, and when settings
291
- are restored from a previous configuraion. If used manually
292
- it could be used to set the renderer from a custom settings
293
- dialog. Once this has been done, the renderer can be
294
- initialised using Root::initialise.
295
- @par
296
- This method is also called by render systems if they are
297
- initialised directly.
298
- @param
299
- system Pointer to the render system to use.
300
- @see
301
- RenderSystem
302
- */
303
- void setRenderSystem(RenderSystem* system);
304
-
305
- /** Retrieve a pointer to the currently selected render system.
306
- */
307
- RenderSystem* getRenderSystem(void);
308
-
309
- /** Initialises the renderer.
310
- @remarks
311
- This method can only be called after a renderer has been
312
- selected with Root::setRenderSystem, and it will initialise
313
- the selected rendering system ready for use.
314
- @param
315
- autoCreateWindow If true, a rendering window will
316
- automatically be created (saving a call to
317
- Root::createRenderWindow). The window will be
318
- created based on the options currently set on the render
319
- system.
320
- @return
321
- A pointer to the automatically created window, if
322
- requested, otherwise <b>NULL</b>.
323
- */
324
- RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window",
325
- const String& customCapabilitiesConfig = StringUtil::BLANK);
326
-
327
- /** Returns whether the system is initialised or not. */
328
- bool isInitialised(void) const { return mIsInitialised; }
329
-
330
- /** Requests active RenderSystem to use custom RenderSystemCapabilities
331
- @remarks
332
- This is useful for testing how the RenderSystem would behave on a machine with
333
- less advanced GPUs. This method MUST be called before creating the first RenderWindow
334
- */
335
- void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
336
-
337
- /** Get whether the entire render queue structure should be emptied on clearing,
338
- or whether just the objects themselves should be cleared.
339
- */
340
- bool getRemoveRenderQueueStructuresOnClear() const { return mRemoveQueueStructuresOnClear; }
341
-
342
- /** Set whether the entire render queue structure should be emptied on clearing,
343
- or whether just the objects themselves should be cleared.
344
- */
345
- void setRemoveRenderQueueStructuresOnClear(bool r) { mRemoveQueueStructuresOnClear = r; }
346
-
347
- /** Register a new SceneManagerFactory, a factory object for creating instances
348
- of specific SceneManagers.
349
- @remarks
350
- Plugins should call this to register as new SceneManager providers.
351
- */
352
- void addSceneManagerFactory(SceneManagerFactory* fact);
353
-
354
- /** Unregister a SceneManagerFactory.
355
- */
356
- void removeSceneManagerFactory(SceneManagerFactory* fact);
357
-
358
- /** Get more information about a given type of SceneManager.
359
- @remarks
360
- The metadata returned tells you a few things about a given type
361
- of SceneManager, which can be created using a factory that has been
362
- registered already.
363
- @param typeName The type name of the SceneManager you want to enquire on.
364
- If you don't know the typeName already, you can iterate over the
365
- metadata for all types using getMetaDataIterator.
366
- */
367
- const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
368
-
369
- /** Iterate over all types of SceneManager available for construction,
370
- providing some information about each one.
371
- */
372
- SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
373
-
374
- /** Create a SceneManager instance of a given type.
375
- @remarks
376
- You can use this method to create a SceneManager instance of a
377
- given specific type. You may know this type already, or you may
378
- have discovered it by looking at the results from getMetaDataIterator.
379
- @note
380
- This method throws an exception if the named type is not found.
381
- @param typeName String identifying a unique SceneManager type
382
- @param instanceName Optional name to given the new instance that is
383
- created. If you leave this blank, an auto name will be assigned.
384
- */
385
- SceneManager* createSceneManager(const String& typeName,
386
- const String& instanceName = StringUtil::BLANK);
387
-
388
- /** Create a SceneManager instance based on scene type support.
389
- @remarks
390
- Creates an instance of a SceneManager which supports the scene types
391
- identified in the parameter. If more than one type of SceneManager
392
- has been registered as handling that combination of scene types,
393
- in instance of the last one registered is returned.
394
- @note This method always succeeds, if a specific scene manager is not
395
- found, the default implementation is always returned.
396
- @param typeMask A mask containing one or more SceneType flags
397
- @param instanceName Optional name to given the new instance that is
398
- created. If you leave this blank, an auto name will be assigned.
399
- */
400
- SceneManager* createSceneManager(SceneTypeMask typeMask,
401
- const String& instanceName = StringUtil::BLANK);
402
-
403
- /** Destroy an instance of a SceneManager. */
404
- void destroySceneManager(SceneManager* sm);
405
-
406
- /** Get an existing SceneManager instance that has already been created,
407
- identified by the instance name.
408
- @param instanceName The name of the instance to retrieve.
409
- */
410
- SceneManager* getSceneManager(const String& instanceName) const;
411
-
412
- /** Determines if a given SceneManager already exists
413
- @param instanceName The name of the instance to retrieve.
414
- */
415
- bool hasSceneManager(const String& instanceName) const;
416
- /** Get an iterator over all the existing SceneManager instances. */
417
- SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
418
-
419
- /** Retrieves a reference to the current TextureManager.
420
- @remarks
421
- This performs the same function as
422
- TextureManager::getSingleton, but is provided for convenience
423
- particularly to scripting engines.
424
- @par
425
- Note that a TextureManager will NOT be available until the
426
- Ogre system has been initialised by selecting a RenderSystem,
427
- calling Root::initialise and a window having been created
428
- (this may have been done by initialise if required). This is
429
- because the exact runtime subclass which will be implementing
430
- the calls will differ depending on the rendering engine
431
- selected, and these typically require a window upon which to
432
- base texture format decisions.
433
- */
434
- TextureManager* getTextureManager(void);
435
-
436
- /** Retrieves a reference to the current MeshManager.
437
- @remarks
438
- This performs the same function as MeshManager::getSingleton
439
- and is provided for convenience to scripting engines.
440
- */
441
- MeshManager* getMeshManager(void);
442
-
443
- /** Utility function for getting a better description of an error
444
- code.
445
- */
446
- String getErrorDescription(long errorNumber);
447
-
448
- /** Registers a FrameListener which will be called back every frame.
449
- @remarks
450
- A FrameListener is a class which implements methods which
451
- will be called every frame.
452
- @par
453
- See the FrameListener class for more details on the specifics
454
- It is imperitive that the instance passed to this method is
455
- not destroyed before either the rendering loop ends, or the
456
- class is removed from the listening list using
457
- removeFrameListener.
458
- @note
459
- <br>This method can only be called after Root::initialise has
460
- been called.
461
- @see
462
- FrameListener, Root::removeFrameListener
463
- */
464
- void addFrameListener(FrameListener* newListener);
465
-
466
- /** Removes a FrameListener from the list of listening classes.
467
- @see
468
- FrameListener, Root::addFrameListener
469
- */
470
- void removeFrameListener(FrameListener* oldListener);
471
-
472
- /** Queues the end of rendering.
473
- @remarks
474
- This method will do nothing unless startRendering() has
475
- been called, in which case before the next frame is rendered
476
- the rendering loop will bail out.
477
- @see
478
- Root, Root::startRendering
479
- */
480
- void queueEndRendering(void);
481
-
482
- /** Starts / restarts the automatic rendering cycle.
483
- @remarks
484
- This method begins the automatic rendering of the scene. It
485
- will <b>NOT</b> return until the rendering cycle is halted.
486
- @par
487
- During rendering, any FrameListener classes registered using
488
- addFrameListener will be called back for each frame that is
489
- to be rendered, These classes can tell OGRE to halt the
490
- rendering if required, which will cause this method to
491
- return.
492
- @note
493
- <br>Users of the OGRE library do not have to use this
494
- automatic rendering loop. It is there as a convenience and is
495
- most useful for high frame rate applications e.g. games. For
496
- applications that don't need to constantly refresh the
497
- rendering targets (e.g. an editor utility), it is better to
498
- manually refresh each render target only when required by
499
- calling RenderTarget::update, or if you want to run your own
500
- render loop you can update all targets on demand using
501
- Root::renderOneFrame.
502
- @note
503
- This frees up the CPU to do other things in between
504
- refreshes, since in this case frame rate is less important.
505
- @note
506
- This method can only be called after Root::initialise has
507
- been called.
508
- */
509
- void startRendering(void);
510
-
511
- /** Render one frame.
512
- @remarks
513
- Updates all the render targets automatically and then returns,
514
- raising frame events before and after.
515
- */
516
- bool renderOneFrame(void);
517
-
518
- /** Render one frame, with custom frame time information.
519
- @remarks
520
- Updates all the render targets automatically and then returns,
521
- raising frame events before and after - all per-frame times are based on
522
- the time value you pass in.
523
- */
524
- bool renderOneFrame(Real timeSinceLastFrame);
525
-
526
- /** Shuts down the system manually.
527
- @remarks
528
- This is normally done by Ogre automatically so don't think
529
- you have to call this yourself. However this is here for
530
- convenience, especially for dealing with unexpected errors or
531
- for systems which need to shut down Ogre on demand.
532
- */
533
- void shutdown(void);
534
-
535
- /** Adds a location to the list of searchable locations for a
536
- Resource type.
537
- @remarks
538
- Resource files (textures, models etc) need to be loaded from
539
- specific locations. By calling this method, you add another
540
- search location to the list. Locations added first are preferred
541
- over locations added later.
542
- @par
543
- Locations can be folders, compressed archives, even perhaps
544
- remote locations. Facilities for loading from different
545
- locations are provided by plugins which provide
546
- implementations of the Archive class.
547
- All the application user has to do is specify a 'loctype'
548
- string in order to indicate the type of location, which
549
- should map onto one of the provided plugins. Ogre comes
550
- configured with the 'FileSystem' (folders) and 'Zip' (archive
551
- compressed with the pkzip / WinZip etc utilities) types.
552
- @par
553
- You can also supply the name of a resource group which should
554
- have this location applied to it. The
555
- ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
556
- default, and one resource group which will always exist. You
557
- should consider defining resource groups for your more specific
558
- resources (e.g. per level) so that you can control loading /
559
- unloading better.
560
- @param
561
- name The name of the location, e.g. './data' or
562
- '/compressed/gamedata.zip'
563
- @param
564
- locType A string identifying the location type, e.g.
565
- 'FileSystem' (for folders), 'Zip' etc. Must map to a
566
- registered plugin which deals with this type (FileSystem and
567
- Zip should always be available)
568
- @param
569
- groupName Type of name of the resource group which this location
570
- should apply to; defaults to the General group which applies to
571
- all non-specific resources.
572
- @param
573
- recursive If the resource location has a concept of recursive
574
- directory traversal, enabling this option will mean you can load
575
- resources in subdirectories using only their unqualified name.
576
- The default is to disable this so that resources in subdirectories
577
- with the same name are still unique.
578
- @see
579
- Archive
580
- */
581
- void addResourceLocation(const String& name, const String& locType,
582
- const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
583
- bool recursive = false);
584
-
585
- /** Removes a resource location from the list.
586
- @see addResourceLocation
587
- @param name The name of the resource location as specified in addResourceLocation
588
- @param groupName The name of the resource group to which this location
589
- was assigned.
590
- */
591
- void removeResourceLocation(const String& name,
592
- const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
593
-
594
- /** Helper method to assist you in creating writeable file streams.
595
- @remarks
596
- This is a high-level utility method which you can use to find a place to
597
- save a file more easily. If the filename you specify is either an
598
- absolute or relative filename (ie it includes path separators), then
599
- the file will be created in the normal filesystem using that specification.
600
- If it doesn't, then the method will look for a writeable resource location
601
- via ResourceGroupManager::createResource using the other params provided.
602
- @param filename The name of the file to create. If it includes path separators,
603
- the filesystem will be accessed direct. If no path separators are
604
- present the resource system is used, falling back on the raw filesystem after.
605
- @param groupName The name of the group in which to create the file, if the
606
- resource system is used
607
- @param overwrite If true, an existing file will be overwritten, if false
608
- an error will occur if the file already exists
609
- @param locationPattern If the resource group contains multiple locations,
610
- then usually the file will be created in the first writable location. If you
611
- want to be more specific, you can include a location pattern here and
612
- only locations which match that pattern (as determined by StringUtil::match)
613
- will be considered candidates for creation.
614
- */
615
- DataStreamPtr createFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
616
- bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
617
-
618
- /** Helper method to assist you in accessing readable file streams.
619
- @remarks
620
- This is a high-level utility method which you can use to find a place to
621
- open a file more easily. It checks the resource system first, and if
622
- that fails falls back on accessing the file system directly.
623
- @param filename The name of the file to open.
624
- @param groupName The name of the group in which to create the file, if the
625
- resource system is used
626
- @param locationPattern If the resource group contains multiple locations,
627
- then usually the file will be created in the first writable location. If you
628
- want to be more specific, you can include a location pattern here and
629
- only locations which match that pattern (as determined by StringUtil::match)
630
- will be considered candidates for creation.
631
- */
632
- DataStreamPtr openFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
633
- const String& locationPattern = StringUtil::BLANK);
634
-
635
- /** Generates a packed data version of the passed in ColourValue suitable for
636
- use with the current RenderSystem.
637
- @remarks
638
- Since different render systems have different colour data formats (eg
639
- RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
640
- @param colour The colour to convert
641
- @param pDest Pointer to location to put the result.
642
- */
643
- void convertColourValue(const ColourValue& colour, uint32* pDest);
644
-
645
- /** Retrieves a pointer to the window that was created automatically
646
- @remarks
647
- When Root is initialised an optional window is created. This
648
- method retreives a pointer to that window.
649
- @note
650
- returns a null pointer when Root has not been initialised with
651
- the option of creating a window.
652
- */
653
- RenderWindow* getAutoCreatedWindow(void);
654
-
655
- /** @copydoc RenderSystem::_createRenderWindow
656
- */
657
- RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
658
- bool fullScreen, const NameValuePairList *miscParams = 0) ;
659
-
660
- /** @copydoc RenderSystem::_createRenderWindows
661
- */
662
- bool createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
663
- RenderWindowList& createdWindows);
664
-
665
- /** Detaches a RenderTarget from the active render system
666
- and returns a pointer to it.
667
- @note
668
- If the render target cannot be found, NULL is returned.
669
- */
670
- RenderTarget* detachRenderTarget( RenderTarget* pWin );
671
-
672
- /** Detaches a named RenderTarget from the active render system
673
- and returns a pointer to it.
674
- @note
675
- If the render target cannot be found, NULL is returned.
676
- */
677
- RenderTarget* detachRenderTarget( const String & name );
678
-
679
- /** Destroys the given RenderTarget.
680
- */
681
- void destroyRenderTarget(RenderTarget* target);
682
-
683
- /** Destroys the given named RenderTarget.
684
- */
685
- void destroyRenderTarget(const String &name);
686
-
687
- /** Retrieves a pointer to a named render target.
688
- */
689
- RenderTarget * getRenderTarget(const String &name);
690
-
691
- /** Manually load a Plugin contained in a DLL / DSO.
692
- @remarks
693
- Plugins embedded in DLLs can be loaded at startup using the plugin
694
- configuration file specified when you create Root (default: plugins.cfg).
695
- This method allows you to load plugin DLLs directly in code.
696
- The DLL in question is expected to implement a dllStartPlugin
697
- method which instantiates a Plugin subclass and calls Root::installPlugin.
698
- It should also implement dllStopPlugin (see Root::unloadPlugin)
699
- @param pluginName Name of the plugin library to load
700
- */
701
- void loadPlugin(const String& pluginName);
702
-
703
- /** Manually unloads a Plugin contained in a DLL / DSO.
704
- @remarks
705
- Plugin DLLs are unloaded at shutdown automatically. This method
706
- allows you to unload plugins in code, but make sure their
707
- dependencies are decoupled first. This method will call the
708
- dllStopPlugin method defined in the DLL, which in turn should call
709
- Root::uninstallPlugin.
710
- @param pluginName Name of the plugin library to unload
711
- */
712
- void unloadPlugin(const String& pluginName);
713
-
714
- /** Install a new plugin.
715
- @remarks
716
- This installs a new extension to OGRE. The plugin itself may be loaded
717
- from a DLL / DSO, or it might be statically linked into your own
718
- application. Either way, something has to call this method to get
719
- it registered and functioning. You should only call this method directly
720
- if your plugin is not in a DLL that could otherwise be loaded with
721
- loadPlugin, since the DLL function dllStartPlugin should call this
722
- method when the DLL is loaded.
723
- */
724
- void installPlugin(Plugin* plugin);
725
-
726
- /** Uninstall an existing plugin.
727
- @remarks
728
- This uninstalls an extension to OGRE. Plugins are automatically
729
- uninstalled at shutdown but this lets you remove them early.
730
- If the plugin was loaded from a DLL / DSO you should call unloadPlugin
731
- which should result in this method getting called anyway (if the DLL
732
- is well behaved).
733
- */
734
- void uninstallPlugin(Plugin* plugin);
735
-
736
- /** Gets a read-only list of the currently installed plugins. */
737
- const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
738
-
739
- /** Gets a pointer to the central timer used for all OGRE timings */
740
- Timer* getTimer(void);
741
-
742
- /** Method for raising frame started events.
743
- @remarks
744
- This method is only for internal use when you use OGRE's inbuilt rendering
745
- loop (Root::startRendering). However, if you run your own rendering loop then
746
- you should call this method to ensure that FrameListener objects are notified
747
- of frame events; processes like texture animation and particle systems rely on
748
- this.
749
- @par
750
- Calling this method also increments the frame number, which is
751
- important for keeping some elements of the engine up to date.
752
- @note
753
- This method takes an event object as a parameter, so you can specify the times
754
- yourself. If you are happy for OGRE to automatically calculate the frame time
755
- for you, then call the other version of this method with no parameters.
756
- @param evt Event object which includes all the timing information which you have
757
- calculated for yourself
758
- @return False if one or more frame listeners elected that the rendering loop should
759
- be terminated, true otherwise.
760
- */
761
- bool _fireFrameStarted(FrameEvent& evt);
762
- /** Method for raising frame rendering queued events.
763
- @remarks
764
- This method is only for internal use when you use OGRE's inbuilt rendering
765
- loop (Root::startRendering). However, if you run your own rendering loop then
766
- you should call this method too, to ensure that all state is updated
767
- correctly. You should call it after the windows have been updated
768
- but before the buffers are swapped, or if you are not separating the
769
- update and buffer swap, then after the update just before _fireFrameEnded.
770
- */
771
- bool _fireFrameRenderingQueued(FrameEvent& evt);
772
-
773
- /** Method for raising frame ended events.
774
- @remarks
775
- This method is only for internal use when you use OGRE's inbuilt rendering
776
- loop (Root::startRendering). However, if you run your own rendering loop then
777
- you should call this method to ensure that FrameListener objects are notified
778
- of frame events; processes like texture animation and particle systems rely on
779
- this.
780
- @note
781
- This method takes an event object as a parameter, so you can specify the times
782
- yourself. If you are happy for OGRE to automatically calculate the frame time
783
- for you, then call the other version of this method with no parameters.
784
- @param evt Event object which includes all the timing information which you have
785
- calculated for yourself
786
- @return False if one or more frame listeners elected that the rendering loop should
787
- be terminated, true otherwise.
788
- */
789
- bool _fireFrameEnded(FrameEvent& evt);
790
- /** Method for raising frame started events.
791
- @remarks
792
- This method is only for internal use when you use OGRE's inbuilt rendering
793
- loop (Root::startRendering). However, if you run your own rendering loop then
794
- you should call this method to ensure that FrameListener objects are notified
795
- of frame events; processes like texture animation and particle systems rely on
796
- this.
797
- @par
798
- Calling this method also increments the frame number, which is
799
- important for keeping some elements of the engine up to date.
800
- @note
801
- This method calculates the frame timing information for you based on the elapsed
802
- time. If you want to specify elapsed times yourself you should call the other
803
- version of this method which takes event details as a parameter.
804
- @return False if one or more frame listeners elected that the rendering loop should
805
- be terminated, true otherwise.
806
- */
807
- bool _fireFrameStarted();
808
- /** Method for raising frame rendering queued events.
809
- @remarks
810
- This method is only for internal use when you use OGRE's inbuilt rendering
811
- loop (Root::startRendering). However, if you run your own rendering loop then
812
- you you may want to call this method too, although nothing in OGRE relies on this
813
- particular event. Really if you're running your own rendering loop at
814
- this level of detail then you can get the same effect as doing your
815
- updates in a frameRenderingQueued callback by just calling
816
- RenderWindow::update with the 'swapBuffers' option set to false.
817
- */
818
- bool _fireFrameRenderingQueued();
819
- /** Method for raising frame ended events.
820
- @remarks
821
- This method is only for internal use when you use OGRE's inbuilt rendering
822
- loop (Root::startRendering). However, if you run your own rendering loop then
823
- you should call this method to ensure that FrameListener objects are notified
824
- of frame events; processes like texture animation and particle systems rely on
825
- this.
826
- @note
827
- This method calculates the frame timing information for you based on the elapsed
828
- time. If you want to specify elapsed times yourself you should call the other
829
- version of this method which takes event details as a parameter.
830
- @return False if one or more frame listeners elected that the rendering loop should
831
- be terminated, true otherwise.
832
- */
833
- bool _fireFrameEnded();
834
-
835
- /** Gets the number of the next frame to be rendered.
836
- @remarks
837
- Note that this is 'next frame' rather than 'current frame' because
838
- it indicates the frame number that current changes made to the scene
839
- will take effect. It is incremented after all rendering commands for
840
- the current frame have been queued, thus reflecting that if you
841
- start performing changes then, you will actually see them in the
842
- next frame. */
843
- unsigned long getNextFrameNumber(void) const { return mNextFrame; }
844
-
845
- /** Returns the scene manager currently being used to render a frame.
846
- @remarks
847
- This is only intended for internal use; it is only valid during the
848
- rendering of a frame.
849
- */
850
- SceneManager* _getCurrentSceneManager(void) const;
851
- /** Pushes the scene manager currently being used to render.
852
- @remarks
853
- This is only intended for internal use.
854
- */
855
- void _pushCurrentSceneManager(SceneManager* sm);
856
- /** Pops the scene manager currently being used to render.
857
- @remarks
858
- This is only intended for internal use.
859
- */
860
- void _popCurrentSceneManager(SceneManager* sm);
861
-
862
- /** Internal method used for updating all RenderTarget objects (windows,
863
- renderable textures etc) which are set to auto-update.
864
- @remarks
865
- You don't need to use this method if you're using Ogre's own internal
866
- rendering loop (Root::startRendering). If you're running your own loop
867
- you may wish to call it to update all the render targets which are
868
- set to auto update (RenderTarget::setAutoUpdated). You can also update
869
- individual RenderTarget instances using their own update() method.
870
- @return false if a FrameListener indicated it wishes to exit the render loop
871
- */
872
- bool _updateAllRenderTargets(void);
873
-
874
- /** Internal method used for updating all RenderTarget objects (windows,
875
- renderable textures etc) which are set to auto-update, with a custom time
876
- passed to the frameRenderingQueued events.
877
- @remarks
878
- You don't need to use this method if you're using Ogre's own internal
879
- rendering loop (Root::startRendering). If you're running your own loop
880
- you may wish to call it to update all the render targets which are
881
- set to auto update (RenderTarget::setAutoUpdated). You can also update
882
- individual RenderTarget instances using their own update() method.
883
- @return false if a FrameListener indicated it wishes to exit the render loop
884
- */
885
- bool _updateAllRenderTargets(FrameEvent& evt);
886
-
887
- /** Create a new RenderQueueInvocationSequence, useful for linking to
888
- Viewport instances to perform custom rendering.
889
- @param name The name to give the new sequence
890
- */
891
- RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
892
- const String& name);
893
-
894
- /** Get a RenderQueueInvocationSequence.
895
- @param name The name to identify the sequence
896
- */
897
- RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
898
- const String& name);
899
-
900
- /** Destroy a RenderQueueInvocationSequence.
901
- @remarks
902
- You must ensure that no Viewports are using this sequence.
903
- @param name The name to identify the sequence
904
- */
905
- void destroyRenderQueueInvocationSequence(
906
- const String& name);
907
-
908
- /** Destroy all RenderQueueInvocationSequences.
909
- @remarks
910
- You must ensure that no Viewports are using custom sequences.
911
- @param name The name to identify the sequence
912
- */
913
- void destroyAllRenderQueueInvocationSequences(void);
914
-
915
- /** Override standard Singleton retrieval.
916
- @remarks
917
- Why do we do this? Well, it's because the Singleton
918
- implementation is in a .h file, which means it gets compiled
919
- into anybody who includes it. This is needed for the
920
- Singleton template to work, but we actually only want it
921
- compiled into the implementation of the class based on the
922
- Singleton, not all of them. If we don't change this, we get
923
- link errors when trying to use the Singleton-based class from
924
- an outside dll.
925
- @par
926
- This method just delegates to the template version anyway,
927
- but the implementation stays in this single compilation unit,
928
- preventing link errors.
929
- */
930
- static Root& getSingleton(void);
931
- /** Override standard Singleton retrieval.
932
- @remarks
933
- Why do we do this? Well, it's because the Singleton
934
- implementation is in a .h file, which means it gets compiled
935
- into anybody who includes it. This is needed for the
936
- Singleton template to work, but we actually only want it
937
- compiled into the implementation of the class based on the
938
- Singleton, not all of them. If we don't change this, we get
939
- link errors when trying to use the Singleton-based class from
940
- an outside dll.
941
- @par
942
- This method just delegates to the template version anyway,
943
- but the implementation stays in this single compilation unit,
944
- preventing link errors.
945
- */
946
- static Root* getSingletonPtr(void);
947
-
948
- /** Clears the history of all event times.
949
- @remarks
950
- OGRE stores a history of the last few event times in order to smooth
951
- out any inaccuracies and temporary fluctuations. However, if you
952
- pause or don't render for a little while this can cause a lurch, so
953
- if you're resuming rendering after a break, call this method to reset
954
- the stored times
955
- */
956
- void clearEventTimes(void);
957
-
958
- /** Sets the period over which OGRE smooths out fluctuations in frame times.
959
- @remarks
960
- OGRE by default gives you the raw frame time, but can optionally
961
- smooths it out over several frames, in order to reduce the
962
- noticeable effect of occasional hiccups in framerate.
963
- These smoothed values are passed back as parameters to FrameListener
964
- calls.
965
- @par
966
- This method allow you to tweak the smoothing period, and is expressed
967
- in seconds. Setting it to 0 will result in completely unsmoothed
968
- frame times (the default).
969
- */
970
- void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
971
- /** Gets the period over which OGRE smooths out fluctuations in frame times. */
972
- Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
973
-
974
- /** Register a new MovableObjectFactory which will create new MovableObject
975
- instances of a particular type, as identified by the getType() method.
976
- @remarks
977
- Plugin creators can create subclasses of MovableObjectFactory which
978
- construct custom subclasses of MovableObject for insertion in the
979
- scene. This is the primary way that plugins can make custom objects
980
- available.
981
- @param fact Pointer to the factory instance
982
- @param overrideExisting Set this to true to override any existing
983
- factories which are registered for the same type. You should only
984
- change this if you are very sure you know what you're doing.
985
- */
986
- void addMovableObjectFactory(MovableObjectFactory* fact,
987
- bool overrideExisting = false);
988
- /** Removes a previously registered MovableObjectFactory.
989
- @remarks
990
- All instances of objects created by this factory will be destroyed
991
- before removing the factory (by calling back the factories
992
- 'destroyInstance' method). The plugin writer is responsible for actually
993
- destroying the factory.
994
- */
995
- void removeMovableObjectFactory(MovableObjectFactory* fact);
996
- /// Checks whether a factory is registered for a given MovableObject type
997
- bool hasMovableObjectFactory(const String& typeName) const;
998
- /// Get a MovableObjectFactory for the given type
999
- MovableObjectFactory* getMovableObjectFactory(const String& typeName);
1000
- /** Allocate the next MovableObject type flag.
1001
- @remarks
1002
- This is done automatically if MovableObjectFactory::requestTypeFlags
1003
- returns true; don't call this manually unless you're sure you need to.
1004
- */
1005
- uint32 _allocateNextMovableObjectTypeFlag(void);
1006
-
1007
- typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
1008
- /** Return an iterator over all the MovableObjectFactory instances currently
1009
- registered.
1010
- */
1011
- MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
1012
-
1013
- /**
1014
- * Gets the number of display monitors.
1015
- */
1016
- unsigned int getDisplayMonitorCount() const;
1017
-
1018
- /** Get the WorkQueue for processing background tasks.
1019
- You are free to add new requests and handlers to this queue to
1020
- process your custom background tasks using the shared thread pool.
1021
- However, you must remember to assign yourself a new channel through
1022
- which to process your tasks.
1023
- */
1024
- WorkQueue* getWorkQueue() const { return mWorkQueue; }
1025
-
1026
- /** Replace the current work queue with an alternative.
1027
- You can use this method to replace the internal implementation of
1028
- WorkQueue with your own, e.g. to externalise the processing of
1029
- background events. Doing so will delete the existing queue and
1030
- replace it with this one.
1031
- @param queue The new WorkQueue instance. Root will delete this work queue
1032
- at shutdown, so do not destroy it yourself.
1033
- */
1034
- void setWorkQueue(WorkQueue* queue);
1035
-
1036
- /** Sets whether blend indices information needs to be passed to the GPU.
1037
- When entities use software animation they remove blend information such as
1038
- indices and weights from the vertex buffers sent to the graphic card. This function
1039
- can be used to limit which information is removed.
1040
- @param redundant Set to true to remove blend indices information.
1041
- */
1042
- void setBlendIndicesGpuRedundant(bool redundant) { mIsBlendIndicesGpuRedundant = redundant; }
1043
- /** Returns whether blend indices information needs to be passed to the GPU
1044
- see setBlendIndicesGpuRedundant() for more information
1045
- */
1046
- bool isBlendIndicesGpuRedundant() const { return mIsBlendIndicesGpuRedundant; }
1047
-
1048
- /** Sets whether blend weights information needs to be passed to the GPU.
1049
- When entities use software animation they remove blend information such as
1050
- indices and weights from the vertex buffers sent to the graphic card. This function
1051
- can be used to limit which information is removed.
1052
- @param redundant Set to true to remove blend weights information.
1053
- */
1054
- void setBlendWeightsGpuRedundant(bool redundant) { mIsBlendWeightsGpuRedundant = redundant; }
1055
- /** Returns whether blend weights information needs to be passed to the GPU
1056
- see setBlendWeightsGpuRedundant() for more information
1057
- */
1058
- bool isBlendWeightsGpuRedundant() const { return mIsBlendWeightsGpuRedundant; }
1059
-
1060
- /** Set the default minimum pixel size for object to be rendered by
1061
- @note
1062
- To use this feature see Camera::setUseMinPixelSize()
1063
- */
1064
- void setDefaultMinPixelSize(Real pixelSize) { mDefaultMinPixelSize = pixelSize; }
1065
-
1066
- /** Get the default minimum pixel size for object to be rendered by
1067
- */
1068
- Real getDefaultMinPixelSize() { return mDefaultMinPixelSize; }
1069
-
1070
-
1071
- };
1072
- /** @} */
1073
- /** @} */
1074
- } // Namespace Ogre
1075
- #endif