ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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#ifndef __RibbonTrail_H__
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#define __RibbonTrail_H__
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#include "OgrePrerequisites.h"
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#include "OgreBillboardChain.h"
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#include "OgreNode.h"
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#include "OgreIteratorWrappers.h"
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#include "OgreFrameListener.h"
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#include "OgreControllerManager.h"
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namespace Ogre {
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/** \addtogroup Core
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*/
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/** \addtogroup Effects
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* @{
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/** Subclass of BillboardChain which automatically leaves a trail behind
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@remarks
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An instance of this class will watch one or more Node instances, and
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automatically generate a trail behind them as they move. Because this
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class can monitor multiple modes, it generates its own geometry in
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world space and thus, even though it has to be attached to a SceneNode
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to be visible, changing the position of the scene node it is attached to
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makes no difference to the geometry rendered.
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@par
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The 'head' element grows smoothly in size until it reaches the required size,
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then a new element is added. If the segment is full, the tail element
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shrinks by the same proportion as the head grows before disappearing.
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@par
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'v' texture coordinates are fixed at 0.0 if used, meaning that you can
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use a 1D texture to 'smear' a colour pattern along the ribbon if you wish.
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using setOtherTexCoordRange if you wish.
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*/
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class _OgreExport RibbonTrail : public BillboardChain, public Node::Listener
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{
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public:
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/** Constructor (don't use directly, use factory)
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RibbonTrail(const String& name, size_t maxElements = 20, size_t numberOfChains = 1,
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bool useTextureCoords = true, bool useColours = true);
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/// destructor
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virtual ~RibbonTrail();
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typedef vector<Node*>::type NodeList;
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typedef ConstVectorIterator<NodeList> NodeIterator;
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*/
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virtual void addNode(Node* n);
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/** Remove tracking on a given node. */
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virtual void removeNode(Node* n);
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/** Get an iterator over the nodes which are being tracked. */
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virtual NodeIterator getNodeIterator(void) const;
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virtual size_t getChainIndexForNode(const Node* n);
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/** Set the length of the trail.
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far apart each segment will be, ie length / max_elements.
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@param len The length of the trail in world units
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*/
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virtual void setTrailLength(Real len);
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/** Get the length of the trail. */
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virtual Real getTrailLength(void) const { return mTrailLength; }
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/** @copydoc BillboardChain::setMaxChainElements */
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void setMaxChainElements(size_t maxElements);
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/** @copydoc BillboardChain::setNumberOfChains */
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void setNumberOfChains(size_t numChains);
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/** @copydoc BillboardChain::clearChain */
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void clearChain(size_t chainIndex);
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/** Set the starting ribbon colour for a given segment.
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@note
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*/
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virtual void setInitialColour(size_t chainIndex, const ColourValue& col);
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/** Set the starting ribbon colour.
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@param chainIndex The index of the chain
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@param r,b,g,a The initial colour
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@note
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Only used if this instance is using vertex colours.
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*/
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virtual void setInitialColour(size_t chainIndex, Real r, Real g, Real b, Real a = 1.0);
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/** Get the starting ribbon colour. */
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virtual const ColourValue& getInitialColour(size_t chainIndex) const;
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/** Enables / disables fading the trail using colour.
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@param chainIndex The index of the chain
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@param valuePerSecond The amount to subtract from colour each second
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*/
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virtual void setColourChange(size_t chainIndex, const ColourValue& valuePerSecond);
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/** Set the starting ribbon width in world units.
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@param chainIndex The index of the chain
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@param width The initial width of the ribbon
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*/
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virtual void setInitialWidth(size_t chainIndex, Real width);
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/** Get the starting ribbon width in world units. */
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virtual Real getInitialWidth(size_t chainIndex) const;
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virtual void setWidthChange(size_t chainIndex, Real widthDeltaPerSecond);
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/** Get the change in ribbon width per second. */
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virtual Real getWidthChange(size_t chainIndex) const;
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virtual void setColourChange(size_t chainIndex, Real r, Real g, Real b, Real a);
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virtual const ColourValue& getColourChange(size_t chainIndex) const;
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void nodeUpdated(const Node* node);
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void nodeDestroyed(const Node* node);
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virtual void _timeUpdate(Real time);
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const String& getMovableType(void) const;
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protected:
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NodeList mNodeList;
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IndexVector mNodeToChainSegment;
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IndexVector mFreeChains;
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NodeToChainSegmentMap mNodeToSegMap;
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Real mTrailLength;
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Real mElemLength;
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Real mSquaredElemLength;
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typedef vector<Real>::type RealList;
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ColourValueList mDeltaColour;
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RealList mInitialWidth;
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RealList mDeltaWidth;
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/// controller used to hook up frame time to fader
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Controller<Real>* mFadeController;
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ControllerValueRealPtr mTimeControllerValue;
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virtual void manageController(void);
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/// Node has changed position, update
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virtual void updateTrail(size_t index, const Node* node);
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/// Reset the tracked chain to initial state
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virtual void resetTrail(size_t index, const Node* node);
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/// Reset all tracked chains to initial state
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virtual void resetAllTrails(void);
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};
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/** Factory object for creating RibbonTrail instances */
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class _OgreExport RibbonTrailFactory : public MovableObjectFactory
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{
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protected:
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MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
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public:
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RibbonTrailFactory() {}
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~RibbonTrailFactory() {}
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static String FACTORY_TYPE_NAME;
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const String& getType(void) const;
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void destroyInstance( MovableObject* obj);
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};
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/** @} */
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/** @} */
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}
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#endif
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@@ -1,1075 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ROOT__
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#define __ROOT__
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreSingleton.h"
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#include "OgreString.h"
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#include "OgreSceneManagerEnumerator.h"
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#include "OgreResourceGroupManager.h"
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#include "OgreLodStrategyManager.h"
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#include "OgreWorkQueue.h"
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#include <exception>
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namespace Ogre
|
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{
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup General
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* @{
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*/
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typedef vector<RenderSystem*>::type RenderSystemList;
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|
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/** The root class of the Ogre system.
|
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@remarks
|
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|
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The Ogre::Root class represents a starting point for the client
|
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|
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application. From here, the application can gain access to the
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fundamentals of the system, namely the rendering systems
|
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available, management of saved configurations, logging, and
|
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access to other classes in the system. Acts as a hub from which
|
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all other objects may be reached. An instance of Root must be
|
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created before any other Ogre operations are called. Once an
|
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instance has been created, the same instance is accessible
|
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throughout the life of that object by using Root::getSingleton
|
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(as a reference) or Root::getSingletonPtr (as a pointer).
|
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*/
|
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|
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class _OgreExport Root : public Singleton<Root>, public RootAlloc
|
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|
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{
|
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|
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// To allow update of active renderer if
|
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|
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// RenderSystem::initialise is used directly
|
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|
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friend class RenderSystem;
|
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|
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protected:
|
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|
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RenderSystemList mRenderers;
|
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|
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RenderSystem* mActiveRenderer;
|
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|
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String mVersion;
|
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|
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String mConfigFileName;
|
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|
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bool mQueuedEnd;
|
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|
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// In case multiple render windows are created, only once are the resources loaded.
|
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|
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bool mFirstTimePostWindowInit;
|
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|
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|
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|
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// Singletons
|
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|
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LogManager* mLogManager;
|
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|
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ControllerManager* mControllerManager;
|
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|
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SceneManagerEnumerator* mSceneManagerEnum;
|
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|
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typedef deque<SceneManager*>::type SceneManagerStack;
|
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|
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SceneManagerStack mSceneManagerStack;
|
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|
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DynLibManager* mDynLibManager;
|
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|
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ArchiveManager* mArchiveManager;
|
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|
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MaterialManager* mMaterialManager;
|
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|
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MeshManager* mMeshManager;
|
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|
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ParticleSystemManager* mParticleManager;
|
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|
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SkeletonManager* mSkeletonManager;
|
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|
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OverlayElementFactory* mPanelFactory;
|
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|
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OverlayElementFactory* mBorderPanelFactory;
|
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|
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OverlayElementFactory* mTextAreaFactory;
|
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|
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OverlayManager* mOverlayManager;
|
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|
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FontManager* mFontManager;
|
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|
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ArchiveFactory *mZipArchiveFactory;
|
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|
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ArchiveFactory *mEmbeddedZipArchiveFactory;
|
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|
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ArchiveFactory *mFileSystemArchiveFactory;
|
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|
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ResourceGroupManager* mResourceGroupManager;
|
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ResourceBackgroundQueue* mResourceBackgroundQueue;
|
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|
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ShadowTextureManager* mShadowTextureManager;
|
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|
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RenderSystemCapabilitiesManager* mRenderSystemCapabilitiesManager;
|
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|
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ScriptCompilerManager *mCompilerManager;
|
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|
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LodStrategyManager *mLodStrategyManager;
|
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|
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|
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|
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Timer* mTimer;
|
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|
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RenderWindow* mAutoWindow;
|
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|
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Profiler* mProfiler;
|
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|
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HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
|
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|
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ExternalTextureSourceManager* mExternalTextureSourceManager;
|
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|
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CompositorManager* mCompositorManager;
|
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|
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unsigned long mNextFrame;
|
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|
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Real mFrameSmoothingTime;
|
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|
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bool mRemoveQueueStructuresOnClear;
|
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|
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Real mDefaultMinPixelSize;
|
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|
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|
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|
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public:
|
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|
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typedef vector<DynLib*>::type PluginLibList;
|
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|
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typedef vector<Plugin*>::type PluginInstanceList;
|
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|
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protected:
|
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|
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/// List of plugin DLLs loaded
|
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|
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PluginLibList mPluginLibs;
|
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|
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/// List of Plugin instances registered
|
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|
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PluginInstanceList mPlugins;
|
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|
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|
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|
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typedef map<String, MovableObjectFactory*>::type MovableObjectFactoryMap;
|
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|
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MovableObjectFactoryMap mMovableObjectFactoryMap;
|
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|
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uint32 mNextMovableObjectTypeFlag;
|
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|
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// stock movable factories
|
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|
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MovableObjectFactory* mEntityFactory;
|
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|
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MovableObjectFactory* mLightFactory;
|
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|
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MovableObjectFactory* mBillboardSetFactory;
|
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|
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MovableObjectFactory* mManualObjectFactory;
|
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|
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MovableObjectFactory* mBillboardChainFactory;
|
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|
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MovableObjectFactory* mRibbonTrailFactory;
|
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|
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|
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|
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typedef map<String, RenderQueueInvocationSequence*>::type RenderQueueInvocationSequenceMap;
|
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|
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RenderQueueInvocationSequenceMap mRQSequenceMap;
|
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|
-
|
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|
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/// Are we initialised yet?
|
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|
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bool mIsInitialised;
|
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|
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|
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|
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WorkQueue* mWorkQueue;
|
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|
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|
147
|
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///Tells whether blend indices information needs to be passed to the GPU
|
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|
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bool mIsBlendIndicesGpuRedundant;
|
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|
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///Tells whether blend weights information needs to be passed to the GPU
|
150
|
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bool mIsBlendWeightsGpuRedundant;
|
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|
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|
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|
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/** Method reads a plugins configuration file and instantiates all
|
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|
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plugins.
|
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|
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@param
|
155
|
-
pluginsfile The file that contains plugins information.
|
156
|
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Defaults to "plugins.cfg".
|
157
|
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*/
|
158
|
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void loadPlugins( const String& pluginsfile = "plugins.cfg" );
|
159
|
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/** Initialise all loaded plugins - allows plugins to perform actions
|
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|
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once the renderer is initialised.
|
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|
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*/
|
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|
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void initialisePlugins();
|
163
|
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/** Shuts down all loaded plugins - allows things to be tidied up whilst
|
164
|
-
all plugins are still loaded.
|
165
|
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*/
|
166
|
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void shutdownPlugins();
|
167
|
-
|
168
|
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/** Unloads all loaded plugins.
|
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|
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*/
|
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|
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void unloadPlugins();
|
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|
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|
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|
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// Internal method for one-time tasks after first window creation
|
173
|
-
void oneTimePostWindowInit(void);
|
174
|
-
|
175
|
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/** Set of registered frame listeners */
|
176
|
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set<FrameListener*>::type mFrameListeners;
|
177
|
-
|
178
|
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/** Set of frame listeners marked for removal*/
|
179
|
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set<FrameListener*>::type mRemovedFrameListeners;
|
180
|
-
|
181
|
-
/** Indicates the type of event to be considered by calculateEventTime(). */
|
182
|
-
enum FrameEventTimeType {
|
183
|
-
FETT_ANY = 0,
|
184
|
-
FETT_STARTED = 1,
|
185
|
-
FETT_QUEUED = 2,
|
186
|
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FETT_ENDED = 3,
|
187
|
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FETT_COUNT = 4
|
188
|
-
};
|
189
|
-
|
190
|
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/// Contains the times of recently fired events
|
191
|
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typedef deque<unsigned long>::type EventTimesQueue;
|
192
|
-
EventTimesQueue mEventTimes[FETT_COUNT];
|
193
|
-
|
194
|
-
/** Internal method for calculating the average time between recently fired events.
|
195
|
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@param now The current time in ms.
|
196
|
-
@param type The type of event to be considered.
|
197
|
-
*/
|
198
|
-
Real calculateEventTime(unsigned long now, FrameEventTimeType type);
|
199
|
-
|
200
|
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/** Update a set of event times (note, progressive, only call once for each type per frame) */
|
201
|
-
void populateFrameEvent(FrameEventTimeType type, FrameEvent& evtToUpdate);
|
202
|
-
|
203
|
-
public:
|
204
|
-
|
205
|
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/** Constructor
|
206
|
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@param pluginFileName The file that contains plugins information.
|
207
|
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Defaults to "plugins.cfg", may be left blank to ignore.
|
208
|
-
@param configFileName The file that contains the configuration to be loaded.
|
209
|
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Defaults to "ogre.cfg", may be left blank to load nothing.
|
210
|
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@param logFileName The logfile to create, defaults to Ogre.log, may be
|
211
|
-
left blank if you've already set up LogManager & Log yourself
|
212
|
-
*/
|
213
|
-
Root(const String& pluginFileName = "plugins.cfg",
|
214
|
-
const String& configFileName = "ogre.cfg",
|
215
|
-
const String& logFileName = "Ogre.log");
|
216
|
-
~Root();
|
217
|
-
|
218
|
-
/** Saves the details of the current configuration
|
219
|
-
@remarks
|
220
|
-
Stores details of the current configuration so it may be
|
221
|
-
restored later on.
|
222
|
-
*/
|
223
|
-
void saveConfig(void);
|
224
|
-
|
225
|
-
/** Checks for saved video/sound/etc settings
|
226
|
-
@remarks
|
227
|
-
This method checks to see if there is a valid saved configuration
|
228
|
-
from a previous run. If there is, the state of the system will
|
229
|
-
be restored to that configuration.
|
230
|
-
|
231
|
-
@return
|
232
|
-
If a valid configuration was found, <b>true</b> is returned.
|
233
|
-
@par
|
234
|
-
If there is no saved configuration, or if the system failed
|
235
|
-
with the last config settings, <b>false</b> is returned.
|
236
|
-
*/
|
237
|
-
bool restoreConfig(void);
|
238
|
-
|
239
|
-
/** Displays a dialog asking the user to choose system settings.
|
240
|
-
@remarks
|
241
|
-
This method displays the default dialog allowing the user to
|
242
|
-
choose the rendering system, video mode etc. If there is are
|
243
|
-
any settings saved already, they will be restored automatically
|
244
|
-
before displaying the dialogue. When the user accepts a group of
|
245
|
-
settings, this will automatically call Root::setRenderSystem,
|
246
|
-
RenderSystem::setConfigOption and Root::saveConfig with the
|
247
|
-
user's choices. This is the easiest way to get the system
|
248
|
-
configured.
|
249
|
-
@return
|
250
|
-
If the user clicked 'Ok', <b>true</b> is returned.
|
251
|
-
@par
|
252
|
-
If they clicked 'Cancel' (in which case the app should
|
253
|
-
strongly consider terminating), <b>false</b> is returned.
|
254
|
-
*/
|
255
|
-
bool showConfigDialog(void);
|
256
|
-
|
257
|
-
/** Adds a new rendering subsystem to the list of available renderers.
|
258
|
-
@remarks
|
259
|
-
Intended for use by advanced users and plugin writers only!
|
260
|
-
Calling this method with a pointer to a valid RenderSystem
|
261
|
-
(subclass) adds a rendering API implementation to the list of
|
262
|
-
available ones. Typical examples would be an OpenGL
|
263
|
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implementation and a Direct3D implementation.
|
264
|
-
@note
|
265
|
-
<br>This should usually be called from the dllStartPlugin()
|
266
|
-
function of an extension plug-in.
|
267
|
-
*/
|
268
|
-
void addRenderSystem(RenderSystem* newRend);
|
269
|
-
|
270
|
-
/** Retrieve a list of the available render systems.
|
271
|
-
@remarks
|
272
|
-
Retrieves a pointer to the list of available renderers as a
|
273
|
-
list of RenderSystem subclasses. Can be used to build a
|
274
|
-
custom settings dialog.
|
275
|
-
*/
|
276
|
-
const RenderSystemList& getAvailableRenderers(void);
|
277
|
-
|
278
|
-
/** Retrieve a pointer to the render system by the given name
|
279
|
-
@param
|
280
|
-
name Name of the render system intend to retrieve.
|
281
|
-
@return
|
282
|
-
A pointer to the render system, <b>NULL</b> if no found.
|
283
|
-
*/
|
284
|
-
RenderSystem* getRenderSystemByName(const String& name);
|
285
|
-
|
286
|
-
/** Sets the rendering subsystem to be used.
|
287
|
-
@remarks
|
288
|
-
This method indicates to OGRE which rendering system is to be
|
289
|
-
used (e.g. Direct3D, OpenGL etc). This is called
|
290
|
-
automatically by the default config dialog, and when settings
|
291
|
-
are restored from a previous configuraion. If used manually
|
292
|
-
it could be used to set the renderer from a custom settings
|
293
|
-
dialog. Once this has been done, the renderer can be
|
294
|
-
initialised using Root::initialise.
|
295
|
-
@par
|
296
|
-
This method is also called by render systems if they are
|
297
|
-
initialised directly.
|
298
|
-
@param
|
299
|
-
system Pointer to the render system to use.
|
300
|
-
@see
|
301
|
-
RenderSystem
|
302
|
-
*/
|
303
|
-
void setRenderSystem(RenderSystem* system);
|
304
|
-
|
305
|
-
/** Retrieve a pointer to the currently selected render system.
|
306
|
-
*/
|
307
|
-
RenderSystem* getRenderSystem(void);
|
308
|
-
|
309
|
-
/** Initialises the renderer.
|
310
|
-
@remarks
|
311
|
-
This method can only be called after a renderer has been
|
312
|
-
selected with Root::setRenderSystem, and it will initialise
|
313
|
-
the selected rendering system ready for use.
|
314
|
-
@param
|
315
|
-
autoCreateWindow If true, a rendering window will
|
316
|
-
automatically be created (saving a call to
|
317
|
-
Root::createRenderWindow). The window will be
|
318
|
-
created based on the options currently set on the render
|
319
|
-
system.
|
320
|
-
@return
|
321
|
-
A pointer to the automatically created window, if
|
322
|
-
requested, otherwise <b>NULL</b>.
|
323
|
-
*/
|
324
|
-
RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window",
|
325
|
-
const String& customCapabilitiesConfig = StringUtil::BLANK);
|
326
|
-
|
327
|
-
/** Returns whether the system is initialised or not. */
|
328
|
-
bool isInitialised(void) const { return mIsInitialised; }
|
329
|
-
|
330
|
-
/** Requests active RenderSystem to use custom RenderSystemCapabilities
|
331
|
-
@remarks
|
332
|
-
This is useful for testing how the RenderSystem would behave on a machine with
|
333
|
-
less advanced GPUs. This method MUST be called before creating the first RenderWindow
|
334
|
-
*/
|
335
|
-
void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
|
336
|
-
|
337
|
-
/** Get whether the entire render queue structure should be emptied on clearing,
|
338
|
-
or whether just the objects themselves should be cleared.
|
339
|
-
*/
|
340
|
-
bool getRemoveRenderQueueStructuresOnClear() const { return mRemoveQueueStructuresOnClear; }
|
341
|
-
|
342
|
-
/** Set whether the entire render queue structure should be emptied on clearing,
|
343
|
-
or whether just the objects themselves should be cleared.
|
344
|
-
*/
|
345
|
-
void setRemoveRenderQueueStructuresOnClear(bool r) { mRemoveQueueStructuresOnClear = r; }
|
346
|
-
|
347
|
-
/** Register a new SceneManagerFactory, a factory object for creating instances
|
348
|
-
of specific SceneManagers.
|
349
|
-
@remarks
|
350
|
-
Plugins should call this to register as new SceneManager providers.
|
351
|
-
*/
|
352
|
-
void addSceneManagerFactory(SceneManagerFactory* fact);
|
353
|
-
|
354
|
-
/** Unregister a SceneManagerFactory.
|
355
|
-
*/
|
356
|
-
void removeSceneManagerFactory(SceneManagerFactory* fact);
|
357
|
-
|
358
|
-
/** Get more information about a given type of SceneManager.
|
359
|
-
@remarks
|
360
|
-
The metadata returned tells you a few things about a given type
|
361
|
-
of SceneManager, which can be created using a factory that has been
|
362
|
-
registered already.
|
363
|
-
@param typeName The type name of the SceneManager you want to enquire on.
|
364
|
-
If you don't know the typeName already, you can iterate over the
|
365
|
-
metadata for all types using getMetaDataIterator.
|
366
|
-
*/
|
367
|
-
const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
|
368
|
-
|
369
|
-
/** Iterate over all types of SceneManager available for construction,
|
370
|
-
providing some information about each one.
|
371
|
-
*/
|
372
|
-
SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
|
373
|
-
|
374
|
-
/** Create a SceneManager instance of a given type.
|
375
|
-
@remarks
|
376
|
-
You can use this method to create a SceneManager instance of a
|
377
|
-
given specific type. You may know this type already, or you may
|
378
|
-
have discovered it by looking at the results from getMetaDataIterator.
|
379
|
-
@note
|
380
|
-
This method throws an exception if the named type is not found.
|
381
|
-
@param typeName String identifying a unique SceneManager type
|
382
|
-
@param instanceName Optional name to given the new instance that is
|
383
|
-
created. If you leave this blank, an auto name will be assigned.
|
384
|
-
*/
|
385
|
-
SceneManager* createSceneManager(const String& typeName,
|
386
|
-
const String& instanceName = StringUtil::BLANK);
|
387
|
-
|
388
|
-
/** Create a SceneManager instance based on scene type support.
|
389
|
-
@remarks
|
390
|
-
Creates an instance of a SceneManager which supports the scene types
|
391
|
-
identified in the parameter. If more than one type of SceneManager
|
392
|
-
has been registered as handling that combination of scene types,
|
393
|
-
in instance of the last one registered is returned.
|
394
|
-
@note This method always succeeds, if a specific scene manager is not
|
395
|
-
found, the default implementation is always returned.
|
396
|
-
@param typeMask A mask containing one or more SceneType flags
|
397
|
-
@param instanceName Optional name to given the new instance that is
|
398
|
-
created. If you leave this blank, an auto name will be assigned.
|
399
|
-
*/
|
400
|
-
SceneManager* createSceneManager(SceneTypeMask typeMask,
|
401
|
-
const String& instanceName = StringUtil::BLANK);
|
402
|
-
|
403
|
-
/** Destroy an instance of a SceneManager. */
|
404
|
-
void destroySceneManager(SceneManager* sm);
|
405
|
-
|
406
|
-
/** Get an existing SceneManager instance that has already been created,
|
407
|
-
identified by the instance name.
|
408
|
-
@param instanceName The name of the instance to retrieve.
|
409
|
-
*/
|
410
|
-
SceneManager* getSceneManager(const String& instanceName) const;
|
411
|
-
|
412
|
-
/** Determines if a given SceneManager already exists
|
413
|
-
@param instanceName The name of the instance to retrieve.
|
414
|
-
*/
|
415
|
-
bool hasSceneManager(const String& instanceName) const;
|
416
|
-
/** Get an iterator over all the existing SceneManager instances. */
|
417
|
-
SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
|
418
|
-
|
419
|
-
/** Retrieves a reference to the current TextureManager.
|
420
|
-
@remarks
|
421
|
-
This performs the same function as
|
422
|
-
TextureManager::getSingleton, but is provided for convenience
|
423
|
-
particularly to scripting engines.
|
424
|
-
@par
|
425
|
-
Note that a TextureManager will NOT be available until the
|
426
|
-
Ogre system has been initialised by selecting a RenderSystem,
|
427
|
-
calling Root::initialise and a window having been created
|
428
|
-
(this may have been done by initialise if required). This is
|
429
|
-
because the exact runtime subclass which will be implementing
|
430
|
-
the calls will differ depending on the rendering engine
|
431
|
-
selected, and these typically require a window upon which to
|
432
|
-
base texture format decisions.
|
433
|
-
*/
|
434
|
-
TextureManager* getTextureManager(void);
|
435
|
-
|
436
|
-
/** Retrieves a reference to the current MeshManager.
|
437
|
-
@remarks
|
438
|
-
This performs the same function as MeshManager::getSingleton
|
439
|
-
and is provided for convenience to scripting engines.
|
440
|
-
*/
|
441
|
-
MeshManager* getMeshManager(void);
|
442
|
-
|
443
|
-
/** Utility function for getting a better description of an error
|
444
|
-
code.
|
445
|
-
*/
|
446
|
-
String getErrorDescription(long errorNumber);
|
447
|
-
|
448
|
-
/** Registers a FrameListener which will be called back every frame.
|
449
|
-
@remarks
|
450
|
-
A FrameListener is a class which implements methods which
|
451
|
-
will be called every frame.
|
452
|
-
@par
|
453
|
-
See the FrameListener class for more details on the specifics
|
454
|
-
It is imperitive that the instance passed to this method is
|
455
|
-
not destroyed before either the rendering loop ends, or the
|
456
|
-
class is removed from the listening list using
|
457
|
-
removeFrameListener.
|
458
|
-
@note
|
459
|
-
<br>This method can only be called after Root::initialise has
|
460
|
-
been called.
|
461
|
-
@see
|
462
|
-
FrameListener, Root::removeFrameListener
|
463
|
-
*/
|
464
|
-
void addFrameListener(FrameListener* newListener);
|
465
|
-
|
466
|
-
/** Removes a FrameListener from the list of listening classes.
|
467
|
-
@see
|
468
|
-
FrameListener, Root::addFrameListener
|
469
|
-
*/
|
470
|
-
void removeFrameListener(FrameListener* oldListener);
|
471
|
-
|
472
|
-
/** Queues the end of rendering.
|
473
|
-
@remarks
|
474
|
-
This method will do nothing unless startRendering() has
|
475
|
-
been called, in which case before the next frame is rendered
|
476
|
-
the rendering loop will bail out.
|
477
|
-
@see
|
478
|
-
Root, Root::startRendering
|
479
|
-
*/
|
480
|
-
void queueEndRendering(void);
|
481
|
-
|
482
|
-
/** Starts / restarts the automatic rendering cycle.
|
483
|
-
@remarks
|
484
|
-
This method begins the automatic rendering of the scene. It
|
485
|
-
will <b>NOT</b> return until the rendering cycle is halted.
|
486
|
-
@par
|
487
|
-
During rendering, any FrameListener classes registered using
|
488
|
-
addFrameListener will be called back for each frame that is
|
489
|
-
to be rendered, These classes can tell OGRE to halt the
|
490
|
-
rendering if required, which will cause this method to
|
491
|
-
return.
|
492
|
-
@note
|
493
|
-
<br>Users of the OGRE library do not have to use this
|
494
|
-
automatic rendering loop. It is there as a convenience and is
|
495
|
-
most useful for high frame rate applications e.g. games. For
|
496
|
-
applications that don't need to constantly refresh the
|
497
|
-
rendering targets (e.g. an editor utility), it is better to
|
498
|
-
manually refresh each render target only when required by
|
499
|
-
calling RenderTarget::update, or if you want to run your own
|
500
|
-
render loop you can update all targets on demand using
|
501
|
-
Root::renderOneFrame.
|
502
|
-
@note
|
503
|
-
This frees up the CPU to do other things in between
|
504
|
-
refreshes, since in this case frame rate is less important.
|
505
|
-
@note
|
506
|
-
This method can only be called after Root::initialise has
|
507
|
-
been called.
|
508
|
-
*/
|
509
|
-
void startRendering(void);
|
510
|
-
|
511
|
-
/** Render one frame.
|
512
|
-
@remarks
|
513
|
-
Updates all the render targets automatically and then returns,
|
514
|
-
raising frame events before and after.
|
515
|
-
*/
|
516
|
-
bool renderOneFrame(void);
|
517
|
-
|
518
|
-
/** Render one frame, with custom frame time information.
|
519
|
-
@remarks
|
520
|
-
Updates all the render targets automatically and then returns,
|
521
|
-
raising frame events before and after - all per-frame times are based on
|
522
|
-
the time value you pass in.
|
523
|
-
*/
|
524
|
-
bool renderOneFrame(Real timeSinceLastFrame);
|
525
|
-
|
526
|
-
/** Shuts down the system manually.
|
527
|
-
@remarks
|
528
|
-
This is normally done by Ogre automatically so don't think
|
529
|
-
you have to call this yourself. However this is here for
|
530
|
-
convenience, especially for dealing with unexpected errors or
|
531
|
-
for systems which need to shut down Ogre on demand.
|
532
|
-
*/
|
533
|
-
void shutdown(void);
|
534
|
-
|
535
|
-
/** Adds a location to the list of searchable locations for a
|
536
|
-
Resource type.
|
537
|
-
@remarks
|
538
|
-
Resource files (textures, models etc) need to be loaded from
|
539
|
-
specific locations. By calling this method, you add another
|
540
|
-
search location to the list. Locations added first are preferred
|
541
|
-
over locations added later.
|
542
|
-
@par
|
543
|
-
Locations can be folders, compressed archives, even perhaps
|
544
|
-
remote locations. Facilities for loading from different
|
545
|
-
locations are provided by plugins which provide
|
546
|
-
implementations of the Archive class.
|
547
|
-
All the application user has to do is specify a 'loctype'
|
548
|
-
string in order to indicate the type of location, which
|
549
|
-
should map onto one of the provided plugins. Ogre comes
|
550
|
-
configured with the 'FileSystem' (folders) and 'Zip' (archive
|
551
|
-
compressed with the pkzip / WinZip etc utilities) types.
|
552
|
-
@par
|
553
|
-
You can also supply the name of a resource group which should
|
554
|
-
have this location applied to it. The
|
555
|
-
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
|
556
|
-
default, and one resource group which will always exist. You
|
557
|
-
should consider defining resource groups for your more specific
|
558
|
-
resources (e.g. per level) so that you can control loading /
|
559
|
-
unloading better.
|
560
|
-
@param
|
561
|
-
name The name of the location, e.g. './data' or
|
562
|
-
'/compressed/gamedata.zip'
|
563
|
-
@param
|
564
|
-
locType A string identifying the location type, e.g.
|
565
|
-
'FileSystem' (for folders), 'Zip' etc. Must map to a
|
566
|
-
registered plugin which deals with this type (FileSystem and
|
567
|
-
Zip should always be available)
|
568
|
-
@param
|
569
|
-
groupName Type of name of the resource group which this location
|
570
|
-
should apply to; defaults to the General group which applies to
|
571
|
-
all non-specific resources.
|
572
|
-
@param
|
573
|
-
recursive If the resource location has a concept of recursive
|
574
|
-
directory traversal, enabling this option will mean you can load
|
575
|
-
resources in subdirectories using only their unqualified name.
|
576
|
-
The default is to disable this so that resources in subdirectories
|
577
|
-
with the same name are still unique.
|
578
|
-
@see
|
579
|
-
Archive
|
580
|
-
*/
|
581
|
-
void addResourceLocation(const String& name, const String& locType,
|
582
|
-
const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
583
|
-
bool recursive = false);
|
584
|
-
|
585
|
-
/** Removes a resource location from the list.
|
586
|
-
@see addResourceLocation
|
587
|
-
@param name The name of the resource location as specified in addResourceLocation
|
588
|
-
@param groupName The name of the resource group to which this location
|
589
|
-
was assigned.
|
590
|
-
*/
|
591
|
-
void removeResourceLocation(const String& name,
|
592
|
-
const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
593
|
-
|
594
|
-
/** Helper method to assist you in creating writeable file streams.
|
595
|
-
@remarks
|
596
|
-
This is a high-level utility method which you can use to find a place to
|
597
|
-
save a file more easily. If the filename you specify is either an
|
598
|
-
absolute or relative filename (ie it includes path separators), then
|
599
|
-
the file will be created in the normal filesystem using that specification.
|
600
|
-
If it doesn't, then the method will look for a writeable resource location
|
601
|
-
via ResourceGroupManager::createResource using the other params provided.
|
602
|
-
@param filename The name of the file to create. If it includes path separators,
|
603
|
-
the filesystem will be accessed direct. If no path separators are
|
604
|
-
present the resource system is used, falling back on the raw filesystem after.
|
605
|
-
@param groupName The name of the group in which to create the file, if the
|
606
|
-
resource system is used
|
607
|
-
@param overwrite If true, an existing file will be overwritten, if false
|
608
|
-
an error will occur if the file already exists
|
609
|
-
@param locationPattern If the resource group contains multiple locations,
|
610
|
-
then usually the file will be created in the first writable location. If you
|
611
|
-
want to be more specific, you can include a location pattern here and
|
612
|
-
only locations which match that pattern (as determined by StringUtil::match)
|
613
|
-
will be considered candidates for creation.
|
614
|
-
*/
|
615
|
-
DataStreamPtr createFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
616
|
-
bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
|
617
|
-
|
618
|
-
/** Helper method to assist you in accessing readable file streams.
|
619
|
-
@remarks
|
620
|
-
This is a high-level utility method which you can use to find a place to
|
621
|
-
open a file more easily. It checks the resource system first, and if
|
622
|
-
that fails falls back on accessing the file system directly.
|
623
|
-
@param filename The name of the file to open.
|
624
|
-
@param groupName The name of the group in which to create the file, if the
|
625
|
-
resource system is used
|
626
|
-
@param locationPattern If the resource group contains multiple locations,
|
627
|
-
then usually the file will be created in the first writable location. If you
|
628
|
-
want to be more specific, you can include a location pattern here and
|
629
|
-
only locations which match that pattern (as determined by StringUtil::match)
|
630
|
-
will be considered candidates for creation.
|
631
|
-
*/
|
632
|
-
DataStreamPtr openFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
633
|
-
const String& locationPattern = StringUtil::BLANK);
|
634
|
-
|
635
|
-
/** Generates a packed data version of the passed in ColourValue suitable for
|
636
|
-
use with the current RenderSystem.
|
637
|
-
@remarks
|
638
|
-
Since different render systems have different colour data formats (eg
|
639
|
-
RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
|
640
|
-
@param colour The colour to convert
|
641
|
-
@param pDest Pointer to location to put the result.
|
642
|
-
*/
|
643
|
-
void convertColourValue(const ColourValue& colour, uint32* pDest);
|
644
|
-
|
645
|
-
/** Retrieves a pointer to the window that was created automatically
|
646
|
-
@remarks
|
647
|
-
When Root is initialised an optional window is created. This
|
648
|
-
method retreives a pointer to that window.
|
649
|
-
@note
|
650
|
-
returns a null pointer when Root has not been initialised with
|
651
|
-
the option of creating a window.
|
652
|
-
*/
|
653
|
-
RenderWindow* getAutoCreatedWindow(void);
|
654
|
-
|
655
|
-
/** @copydoc RenderSystem::_createRenderWindow
|
656
|
-
*/
|
657
|
-
RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
|
658
|
-
bool fullScreen, const NameValuePairList *miscParams = 0) ;
|
659
|
-
|
660
|
-
/** @copydoc RenderSystem::_createRenderWindows
|
661
|
-
*/
|
662
|
-
bool createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
|
663
|
-
RenderWindowList& createdWindows);
|
664
|
-
|
665
|
-
/** Detaches a RenderTarget from the active render system
|
666
|
-
and returns a pointer to it.
|
667
|
-
@note
|
668
|
-
If the render target cannot be found, NULL is returned.
|
669
|
-
*/
|
670
|
-
RenderTarget* detachRenderTarget( RenderTarget* pWin );
|
671
|
-
|
672
|
-
/** Detaches a named RenderTarget from the active render system
|
673
|
-
and returns a pointer to it.
|
674
|
-
@note
|
675
|
-
If the render target cannot be found, NULL is returned.
|
676
|
-
*/
|
677
|
-
RenderTarget* detachRenderTarget( const String & name );
|
678
|
-
|
679
|
-
/** Destroys the given RenderTarget.
|
680
|
-
*/
|
681
|
-
void destroyRenderTarget(RenderTarget* target);
|
682
|
-
|
683
|
-
/** Destroys the given named RenderTarget.
|
684
|
-
*/
|
685
|
-
void destroyRenderTarget(const String &name);
|
686
|
-
|
687
|
-
/** Retrieves a pointer to a named render target.
|
688
|
-
*/
|
689
|
-
RenderTarget * getRenderTarget(const String &name);
|
690
|
-
|
691
|
-
/** Manually load a Plugin contained in a DLL / DSO.
|
692
|
-
@remarks
|
693
|
-
Plugins embedded in DLLs can be loaded at startup using the plugin
|
694
|
-
configuration file specified when you create Root (default: plugins.cfg).
|
695
|
-
This method allows you to load plugin DLLs directly in code.
|
696
|
-
The DLL in question is expected to implement a dllStartPlugin
|
697
|
-
method which instantiates a Plugin subclass and calls Root::installPlugin.
|
698
|
-
It should also implement dllStopPlugin (see Root::unloadPlugin)
|
699
|
-
@param pluginName Name of the plugin library to load
|
700
|
-
*/
|
701
|
-
void loadPlugin(const String& pluginName);
|
702
|
-
|
703
|
-
/** Manually unloads a Plugin contained in a DLL / DSO.
|
704
|
-
@remarks
|
705
|
-
Plugin DLLs are unloaded at shutdown automatically. This method
|
706
|
-
allows you to unload plugins in code, but make sure their
|
707
|
-
dependencies are decoupled first. This method will call the
|
708
|
-
dllStopPlugin method defined in the DLL, which in turn should call
|
709
|
-
Root::uninstallPlugin.
|
710
|
-
@param pluginName Name of the plugin library to unload
|
711
|
-
*/
|
712
|
-
void unloadPlugin(const String& pluginName);
|
713
|
-
|
714
|
-
/** Install a new plugin.
|
715
|
-
@remarks
|
716
|
-
This installs a new extension to OGRE. The plugin itself may be loaded
|
717
|
-
from a DLL / DSO, or it might be statically linked into your own
|
718
|
-
application. Either way, something has to call this method to get
|
719
|
-
it registered and functioning. You should only call this method directly
|
720
|
-
if your plugin is not in a DLL that could otherwise be loaded with
|
721
|
-
loadPlugin, since the DLL function dllStartPlugin should call this
|
722
|
-
method when the DLL is loaded.
|
723
|
-
*/
|
724
|
-
void installPlugin(Plugin* plugin);
|
725
|
-
|
726
|
-
/** Uninstall an existing plugin.
|
727
|
-
@remarks
|
728
|
-
This uninstalls an extension to OGRE. Plugins are automatically
|
729
|
-
uninstalled at shutdown but this lets you remove them early.
|
730
|
-
If the plugin was loaded from a DLL / DSO you should call unloadPlugin
|
731
|
-
which should result in this method getting called anyway (if the DLL
|
732
|
-
is well behaved).
|
733
|
-
*/
|
734
|
-
void uninstallPlugin(Plugin* plugin);
|
735
|
-
|
736
|
-
/** Gets a read-only list of the currently installed plugins. */
|
737
|
-
const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
|
738
|
-
|
739
|
-
/** Gets a pointer to the central timer used for all OGRE timings */
|
740
|
-
Timer* getTimer(void);
|
741
|
-
|
742
|
-
/** Method for raising frame started events.
|
743
|
-
@remarks
|
744
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
745
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
746
|
-
you should call this method to ensure that FrameListener objects are notified
|
747
|
-
of frame events; processes like texture animation and particle systems rely on
|
748
|
-
this.
|
749
|
-
@par
|
750
|
-
Calling this method also increments the frame number, which is
|
751
|
-
important for keeping some elements of the engine up to date.
|
752
|
-
@note
|
753
|
-
This method takes an event object as a parameter, so you can specify the times
|
754
|
-
yourself. If you are happy for OGRE to automatically calculate the frame time
|
755
|
-
for you, then call the other version of this method with no parameters.
|
756
|
-
@param evt Event object which includes all the timing information which you have
|
757
|
-
calculated for yourself
|
758
|
-
@return False if one or more frame listeners elected that the rendering loop should
|
759
|
-
be terminated, true otherwise.
|
760
|
-
*/
|
761
|
-
bool _fireFrameStarted(FrameEvent& evt);
|
762
|
-
/** Method for raising frame rendering queued events.
|
763
|
-
@remarks
|
764
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
765
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
766
|
-
you should call this method too, to ensure that all state is updated
|
767
|
-
correctly. You should call it after the windows have been updated
|
768
|
-
but before the buffers are swapped, or if you are not separating the
|
769
|
-
update and buffer swap, then after the update just before _fireFrameEnded.
|
770
|
-
*/
|
771
|
-
bool _fireFrameRenderingQueued(FrameEvent& evt);
|
772
|
-
|
773
|
-
/** Method for raising frame ended events.
|
774
|
-
@remarks
|
775
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
776
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
777
|
-
you should call this method to ensure that FrameListener objects are notified
|
778
|
-
of frame events; processes like texture animation and particle systems rely on
|
779
|
-
this.
|
780
|
-
@note
|
781
|
-
This method takes an event object as a parameter, so you can specify the times
|
782
|
-
yourself. If you are happy for OGRE to automatically calculate the frame time
|
783
|
-
for you, then call the other version of this method with no parameters.
|
784
|
-
@param evt Event object which includes all the timing information which you have
|
785
|
-
calculated for yourself
|
786
|
-
@return False if one or more frame listeners elected that the rendering loop should
|
787
|
-
be terminated, true otherwise.
|
788
|
-
*/
|
789
|
-
bool _fireFrameEnded(FrameEvent& evt);
|
790
|
-
/** Method for raising frame started events.
|
791
|
-
@remarks
|
792
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
793
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
794
|
-
you should call this method to ensure that FrameListener objects are notified
|
795
|
-
of frame events; processes like texture animation and particle systems rely on
|
796
|
-
this.
|
797
|
-
@par
|
798
|
-
Calling this method also increments the frame number, which is
|
799
|
-
important for keeping some elements of the engine up to date.
|
800
|
-
@note
|
801
|
-
This method calculates the frame timing information for you based on the elapsed
|
802
|
-
time. If you want to specify elapsed times yourself you should call the other
|
803
|
-
version of this method which takes event details as a parameter.
|
804
|
-
@return False if one or more frame listeners elected that the rendering loop should
|
805
|
-
be terminated, true otherwise.
|
806
|
-
*/
|
807
|
-
bool _fireFrameStarted();
|
808
|
-
/** Method for raising frame rendering queued events.
|
809
|
-
@remarks
|
810
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
811
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
812
|
-
you you may want to call this method too, although nothing in OGRE relies on this
|
813
|
-
particular event. Really if you're running your own rendering loop at
|
814
|
-
this level of detail then you can get the same effect as doing your
|
815
|
-
updates in a frameRenderingQueued callback by just calling
|
816
|
-
RenderWindow::update with the 'swapBuffers' option set to false.
|
817
|
-
*/
|
818
|
-
bool _fireFrameRenderingQueued();
|
819
|
-
/** Method for raising frame ended events.
|
820
|
-
@remarks
|
821
|
-
This method is only for internal use when you use OGRE's inbuilt rendering
|
822
|
-
loop (Root::startRendering). However, if you run your own rendering loop then
|
823
|
-
you should call this method to ensure that FrameListener objects are notified
|
824
|
-
of frame events; processes like texture animation and particle systems rely on
|
825
|
-
this.
|
826
|
-
@note
|
827
|
-
This method calculates the frame timing information for you based on the elapsed
|
828
|
-
time. If you want to specify elapsed times yourself you should call the other
|
829
|
-
version of this method which takes event details as a parameter.
|
830
|
-
@return False if one or more frame listeners elected that the rendering loop should
|
831
|
-
be terminated, true otherwise.
|
832
|
-
*/
|
833
|
-
bool _fireFrameEnded();
|
834
|
-
|
835
|
-
/** Gets the number of the next frame to be rendered.
|
836
|
-
@remarks
|
837
|
-
Note that this is 'next frame' rather than 'current frame' because
|
838
|
-
it indicates the frame number that current changes made to the scene
|
839
|
-
will take effect. It is incremented after all rendering commands for
|
840
|
-
the current frame have been queued, thus reflecting that if you
|
841
|
-
start performing changes then, you will actually see them in the
|
842
|
-
next frame. */
|
843
|
-
unsigned long getNextFrameNumber(void) const { return mNextFrame; }
|
844
|
-
|
845
|
-
/** Returns the scene manager currently being used to render a frame.
|
846
|
-
@remarks
|
847
|
-
This is only intended for internal use; it is only valid during the
|
848
|
-
rendering of a frame.
|
849
|
-
*/
|
850
|
-
SceneManager* _getCurrentSceneManager(void) const;
|
851
|
-
/** Pushes the scene manager currently being used to render.
|
852
|
-
@remarks
|
853
|
-
This is only intended for internal use.
|
854
|
-
*/
|
855
|
-
void _pushCurrentSceneManager(SceneManager* sm);
|
856
|
-
/** Pops the scene manager currently being used to render.
|
857
|
-
@remarks
|
858
|
-
This is only intended for internal use.
|
859
|
-
*/
|
860
|
-
void _popCurrentSceneManager(SceneManager* sm);
|
861
|
-
|
862
|
-
/** Internal method used for updating all RenderTarget objects (windows,
|
863
|
-
renderable textures etc) which are set to auto-update.
|
864
|
-
@remarks
|
865
|
-
You don't need to use this method if you're using Ogre's own internal
|
866
|
-
rendering loop (Root::startRendering). If you're running your own loop
|
867
|
-
you may wish to call it to update all the render targets which are
|
868
|
-
set to auto update (RenderTarget::setAutoUpdated). You can also update
|
869
|
-
individual RenderTarget instances using their own update() method.
|
870
|
-
@return false if a FrameListener indicated it wishes to exit the render loop
|
871
|
-
*/
|
872
|
-
bool _updateAllRenderTargets(void);
|
873
|
-
|
874
|
-
/** Internal method used for updating all RenderTarget objects (windows,
|
875
|
-
renderable textures etc) which are set to auto-update, with a custom time
|
876
|
-
passed to the frameRenderingQueued events.
|
877
|
-
@remarks
|
878
|
-
You don't need to use this method if you're using Ogre's own internal
|
879
|
-
rendering loop (Root::startRendering). If you're running your own loop
|
880
|
-
you may wish to call it to update all the render targets which are
|
881
|
-
set to auto update (RenderTarget::setAutoUpdated). You can also update
|
882
|
-
individual RenderTarget instances using their own update() method.
|
883
|
-
@return false if a FrameListener indicated it wishes to exit the render loop
|
884
|
-
*/
|
885
|
-
bool _updateAllRenderTargets(FrameEvent& evt);
|
886
|
-
|
887
|
-
/** Create a new RenderQueueInvocationSequence, useful for linking to
|
888
|
-
Viewport instances to perform custom rendering.
|
889
|
-
@param name The name to give the new sequence
|
890
|
-
*/
|
891
|
-
RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
|
892
|
-
const String& name);
|
893
|
-
|
894
|
-
/** Get a RenderQueueInvocationSequence.
|
895
|
-
@param name The name to identify the sequence
|
896
|
-
*/
|
897
|
-
RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
|
898
|
-
const String& name);
|
899
|
-
|
900
|
-
/** Destroy a RenderQueueInvocationSequence.
|
901
|
-
@remarks
|
902
|
-
You must ensure that no Viewports are using this sequence.
|
903
|
-
@param name The name to identify the sequence
|
904
|
-
*/
|
905
|
-
void destroyRenderQueueInvocationSequence(
|
906
|
-
const String& name);
|
907
|
-
|
908
|
-
/** Destroy all RenderQueueInvocationSequences.
|
909
|
-
@remarks
|
910
|
-
You must ensure that no Viewports are using custom sequences.
|
911
|
-
@param name The name to identify the sequence
|
912
|
-
*/
|
913
|
-
void destroyAllRenderQueueInvocationSequences(void);
|
914
|
-
|
915
|
-
/** Override standard Singleton retrieval.
|
916
|
-
@remarks
|
917
|
-
Why do we do this? Well, it's because the Singleton
|
918
|
-
implementation is in a .h file, which means it gets compiled
|
919
|
-
into anybody who includes it. This is needed for the
|
920
|
-
Singleton template to work, but we actually only want it
|
921
|
-
compiled into the implementation of the class based on the
|
922
|
-
Singleton, not all of them. If we don't change this, we get
|
923
|
-
link errors when trying to use the Singleton-based class from
|
924
|
-
an outside dll.
|
925
|
-
@par
|
926
|
-
This method just delegates to the template version anyway,
|
927
|
-
but the implementation stays in this single compilation unit,
|
928
|
-
preventing link errors.
|
929
|
-
*/
|
930
|
-
static Root& getSingleton(void);
|
931
|
-
/** Override standard Singleton retrieval.
|
932
|
-
@remarks
|
933
|
-
Why do we do this? Well, it's because the Singleton
|
934
|
-
implementation is in a .h file, which means it gets compiled
|
935
|
-
into anybody who includes it. This is needed for the
|
936
|
-
Singleton template to work, but we actually only want it
|
937
|
-
compiled into the implementation of the class based on the
|
938
|
-
Singleton, not all of them. If we don't change this, we get
|
939
|
-
link errors when trying to use the Singleton-based class from
|
940
|
-
an outside dll.
|
941
|
-
@par
|
942
|
-
This method just delegates to the template version anyway,
|
943
|
-
but the implementation stays in this single compilation unit,
|
944
|
-
preventing link errors.
|
945
|
-
*/
|
946
|
-
static Root* getSingletonPtr(void);
|
947
|
-
|
948
|
-
/** Clears the history of all event times.
|
949
|
-
@remarks
|
950
|
-
OGRE stores a history of the last few event times in order to smooth
|
951
|
-
out any inaccuracies and temporary fluctuations. However, if you
|
952
|
-
pause or don't render for a little while this can cause a lurch, so
|
953
|
-
if you're resuming rendering after a break, call this method to reset
|
954
|
-
the stored times
|
955
|
-
*/
|
956
|
-
void clearEventTimes(void);
|
957
|
-
|
958
|
-
/** Sets the period over which OGRE smooths out fluctuations in frame times.
|
959
|
-
@remarks
|
960
|
-
OGRE by default gives you the raw frame time, but can optionally
|
961
|
-
smooths it out over several frames, in order to reduce the
|
962
|
-
noticeable effect of occasional hiccups in framerate.
|
963
|
-
These smoothed values are passed back as parameters to FrameListener
|
964
|
-
calls.
|
965
|
-
@par
|
966
|
-
This method allow you to tweak the smoothing period, and is expressed
|
967
|
-
in seconds. Setting it to 0 will result in completely unsmoothed
|
968
|
-
frame times (the default).
|
969
|
-
*/
|
970
|
-
void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
|
971
|
-
/** Gets the period over which OGRE smooths out fluctuations in frame times. */
|
972
|
-
Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
|
973
|
-
|
974
|
-
/** Register a new MovableObjectFactory which will create new MovableObject
|
975
|
-
instances of a particular type, as identified by the getType() method.
|
976
|
-
@remarks
|
977
|
-
Plugin creators can create subclasses of MovableObjectFactory which
|
978
|
-
construct custom subclasses of MovableObject for insertion in the
|
979
|
-
scene. This is the primary way that plugins can make custom objects
|
980
|
-
available.
|
981
|
-
@param fact Pointer to the factory instance
|
982
|
-
@param overrideExisting Set this to true to override any existing
|
983
|
-
factories which are registered for the same type. You should only
|
984
|
-
change this if you are very sure you know what you're doing.
|
985
|
-
*/
|
986
|
-
void addMovableObjectFactory(MovableObjectFactory* fact,
|
987
|
-
bool overrideExisting = false);
|
988
|
-
/** Removes a previously registered MovableObjectFactory.
|
989
|
-
@remarks
|
990
|
-
All instances of objects created by this factory will be destroyed
|
991
|
-
before removing the factory (by calling back the factories
|
992
|
-
'destroyInstance' method). The plugin writer is responsible for actually
|
993
|
-
destroying the factory.
|
994
|
-
*/
|
995
|
-
void removeMovableObjectFactory(MovableObjectFactory* fact);
|
996
|
-
/// Checks whether a factory is registered for a given MovableObject type
|
997
|
-
bool hasMovableObjectFactory(const String& typeName) const;
|
998
|
-
/// Get a MovableObjectFactory for the given type
|
999
|
-
MovableObjectFactory* getMovableObjectFactory(const String& typeName);
|
1000
|
-
/** Allocate the next MovableObject type flag.
|
1001
|
-
@remarks
|
1002
|
-
This is done automatically if MovableObjectFactory::requestTypeFlags
|
1003
|
-
returns true; don't call this manually unless you're sure you need to.
|
1004
|
-
*/
|
1005
|
-
uint32 _allocateNextMovableObjectTypeFlag(void);
|
1006
|
-
|
1007
|
-
typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
|
1008
|
-
/** Return an iterator over all the MovableObjectFactory instances currently
|
1009
|
-
registered.
|
1010
|
-
*/
|
1011
|
-
MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
|
1012
|
-
|
1013
|
-
/**
|
1014
|
-
* Gets the number of display monitors.
|
1015
|
-
*/
|
1016
|
-
unsigned int getDisplayMonitorCount() const;
|
1017
|
-
|
1018
|
-
/** Get the WorkQueue for processing background tasks.
|
1019
|
-
You are free to add new requests and handlers to this queue to
|
1020
|
-
process your custom background tasks using the shared thread pool.
|
1021
|
-
However, you must remember to assign yourself a new channel through
|
1022
|
-
which to process your tasks.
|
1023
|
-
*/
|
1024
|
-
WorkQueue* getWorkQueue() const { return mWorkQueue; }
|
1025
|
-
|
1026
|
-
/** Replace the current work queue with an alternative.
|
1027
|
-
You can use this method to replace the internal implementation of
|
1028
|
-
WorkQueue with your own, e.g. to externalise the processing of
|
1029
|
-
background events. Doing so will delete the existing queue and
|
1030
|
-
replace it with this one.
|
1031
|
-
@param queue The new WorkQueue instance. Root will delete this work queue
|
1032
|
-
at shutdown, so do not destroy it yourself.
|
1033
|
-
*/
|
1034
|
-
void setWorkQueue(WorkQueue* queue);
|
1035
|
-
|
1036
|
-
/** Sets whether blend indices information needs to be passed to the GPU.
|
1037
|
-
When entities use software animation they remove blend information such as
|
1038
|
-
indices and weights from the vertex buffers sent to the graphic card. This function
|
1039
|
-
can be used to limit which information is removed.
|
1040
|
-
@param redundant Set to true to remove blend indices information.
|
1041
|
-
*/
|
1042
|
-
void setBlendIndicesGpuRedundant(bool redundant) { mIsBlendIndicesGpuRedundant = redundant; }
|
1043
|
-
/** Returns whether blend indices information needs to be passed to the GPU
|
1044
|
-
see setBlendIndicesGpuRedundant() for more information
|
1045
|
-
*/
|
1046
|
-
bool isBlendIndicesGpuRedundant() const { return mIsBlendIndicesGpuRedundant; }
|
1047
|
-
|
1048
|
-
/** Sets whether blend weights information needs to be passed to the GPU.
|
1049
|
-
When entities use software animation they remove blend information such as
|
1050
|
-
indices and weights from the vertex buffers sent to the graphic card. This function
|
1051
|
-
can be used to limit which information is removed.
|
1052
|
-
@param redundant Set to true to remove blend weights information.
|
1053
|
-
*/
|
1054
|
-
void setBlendWeightsGpuRedundant(bool redundant) { mIsBlendWeightsGpuRedundant = redundant; }
|
1055
|
-
/** Returns whether blend weights information needs to be passed to the GPU
|
1056
|
-
see setBlendWeightsGpuRedundant() for more information
|
1057
|
-
*/
|
1058
|
-
bool isBlendWeightsGpuRedundant() const { return mIsBlendWeightsGpuRedundant; }
|
1059
|
-
|
1060
|
-
/** Set the default minimum pixel size for object to be rendered by
|
1061
|
-
@note
|
1062
|
-
To use this feature see Camera::setUseMinPixelSize()
|
1063
|
-
*/
|
1064
|
-
void setDefaultMinPixelSize(Real pixelSize) { mDefaultMinPixelSize = pixelSize; }
|
1065
|
-
|
1066
|
-
/** Get the default minimum pixel size for object to be rendered by
|
1067
|
-
*/
|
1068
|
-
Real getDefaultMinPixelSize() { return mDefaultMinPixelSize; }
|
1069
|
-
|
1070
|
-
|
1071
|
-
};
|
1072
|
-
/** @} */
|
1073
|
-
/** @} */
|
1074
|
-
} // Namespace Ogre
|
1075
|
-
#endif
|