ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,245 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef __RibbonTrail_H__
30
- #define __RibbonTrail_H__
31
-
32
- #include "OgrePrerequisites.h"
33
-
34
- #include "OgreBillboardChain.h"
35
- #include "OgreNode.h"
36
- #include "OgreIteratorWrappers.h"
37
- #include "OgreFrameListener.h"
38
- #include "OgreControllerManager.h"
39
-
40
- namespace Ogre {
41
-
42
- /** \addtogroup Core
43
- * @{
44
- */
45
- /** \addtogroup Effects
46
- * @{
47
- */
48
- /** Subclass of BillboardChain which automatically leaves a trail behind
49
- one or more Node instances.
50
- @remarks
51
- An instance of this class will watch one or more Node instances, and
52
- automatically generate a trail behind them as they move. Because this
53
- class can monitor multiple modes, it generates its own geometry in
54
- world space and thus, even though it has to be attached to a SceneNode
55
- to be visible, changing the position of the scene node it is attached to
56
- makes no difference to the geometry rendered.
57
- @par
58
- The 'head' element grows smoothly in size until it reaches the required size,
59
- then a new element is added. If the segment is full, the tail element
60
- shrinks by the same proportion as the head grows before disappearing.
61
- @par
62
- Elements can be faded out on a time basis, either by altering their colour
63
- or altering their alpha. The width can also alter over time.
64
- @par
65
- 'v' texture coordinates are fixed at 0.0 if used, meaning that you can
66
- use a 1D texture to 'smear' a colour pattern along the ribbon if you wish.
67
- The 'u' coordinates are by default (0.0, 1.0), but you can alter this
68
- using setOtherTexCoordRange if you wish.
69
- */
70
- class _OgreExport RibbonTrail : public BillboardChain, public Node::Listener
71
- {
72
- public:
73
- /** Constructor (don't use directly, use factory)
74
- @param name The name to give this object
75
- @param maxElements The maximum number of elements per chain
76
- @param numberOfChains The number of separate chain segments contained in this object,
77
- ie the maximum number of nodes that can have trails attached
78
- @param useTextureCoords If true, use texture coordinates from the chain elements
79
- @param useVertexColours If true, use vertex colours from the chain elements (must
80
- be true if you intend to use fading)
81
- */
82
- RibbonTrail(const String& name, size_t maxElements = 20, size_t numberOfChains = 1,
83
- bool useTextureCoords = true, bool useColours = true);
84
- /// destructor
85
- virtual ~RibbonTrail();
86
-
87
- typedef vector<Node*>::type NodeList;
88
- typedef ConstVectorIterator<NodeList> NodeIterator;
89
-
90
- /** Add a node to be tracked.
91
- @param n The node that will be tracked.
92
- */
93
- virtual void addNode(Node* n);
94
- /** Remove tracking on a given node. */
95
- virtual void removeNode(Node* n);
96
- /** Get an iterator over the nodes which are being tracked. */
97
- virtual NodeIterator getNodeIterator(void) const;
98
- /** Get the chain index for a given Node being tracked. */
99
- virtual size_t getChainIndexForNode(const Node* n);
100
-
101
- /** Set the length of the trail.
102
- @remarks
103
- This sets the length of the trail, in world units. It also sets how
104
- far apart each segment will be, ie length / max_elements.
105
- @param len The length of the trail in world units
106
- */
107
- virtual void setTrailLength(Real len);
108
- /** Get the length of the trail. */
109
- virtual Real getTrailLength(void) const { return mTrailLength; }
110
-
111
- /** @copydoc BillboardChain::setMaxChainElements */
112
- void setMaxChainElements(size_t maxElements);
113
- /** @copydoc BillboardChain::setNumberOfChains */
114
- void setNumberOfChains(size_t numChains);
115
- /** @copydoc BillboardChain::clearChain */
116
- void clearChain(size_t chainIndex);
117
-
118
- /** Set the starting ribbon colour for a given segment.
119
- @param chainIndex The index of the chain
120
- @param col The initial colour
121
- @note
122
- Only used if this instance is using vertex colours.
123
- */
124
- virtual void setInitialColour(size_t chainIndex, const ColourValue& col);
125
- /** Set the starting ribbon colour.
126
- @param chainIndex The index of the chain
127
- @param r,b,g,a The initial colour
128
- @note
129
- Only used if this instance is using vertex colours.
130
- */
131
- virtual void setInitialColour(size_t chainIndex, Real r, Real g, Real b, Real a = 1.0);
132
- /** Get the starting ribbon colour. */
133
- virtual const ColourValue& getInitialColour(size_t chainIndex) const;
134
-
135
- /** Enables / disables fading the trail using colour.
136
- @param chainIndex The index of the chain
137
- @param valuePerSecond The amount to subtract from colour each second
138
- */
139
- virtual void setColourChange(size_t chainIndex, const ColourValue& valuePerSecond);
140
-
141
- /** Set the starting ribbon width in world units.
142
- @param chainIndex The index of the chain
143
- @param width The initial width of the ribbon
144
- */
145
- virtual void setInitialWidth(size_t chainIndex, Real width);
146
- /** Get the starting ribbon width in world units. */
147
- virtual Real getInitialWidth(size_t chainIndex) const;
148
-
149
- /** Set the change in ribbon width per second.
150
- @param chainIndex The index of the chain
151
- @param widthDeltaPerSecond The amount the width will reduce by per second
152
- */
153
- virtual void setWidthChange(size_t chainIndex, Real widthDeltaPerSecond);
154
- /** Get the change in ribbon width per second. */
155
- virtual Real getWidthChange(size_t chainIndex) const;
156
-
157
- /** Enables / disables fading the trail using colour.
158
- @param chainIndex The index of the chain
159
- @param r,g,b,a The amount to subtract from each colour channel per second
160
- */
161
- virtual void setColourChange(size_t chainIndex, Real r, Real g, Real b, Real a);
162
-
163
- /** Get the per-second fading amount */
164
- virtual const ColourValue& getColourChange(size_t chainIndex) const;
165
-
166
- /// @see Node::Listener::nodeUpdated
167
- void nodeUpdated(const Node* node);
168
- /// @see Node::Listener::nodeDestroyed
169
- void nodeDestroyed(const Node* node);
170
-
171
- /// Perform any fading / width delta required; internal method
172
- virtual void _timeUpdate(Real time);
173
-
174
- /** Overridden from MovableObject */
175
- const String& getMovableType(void) const;
176
-
177
- protected:
178
- /// List of nodes being trailed
179
- NodeList mNodeList;
180
- /// Mapping of nodes to chain segments
181
- typedef vector<size_t>::type IndexVector;
182
- /// Ordered like mNodeList, contains chain index
183
- IndexVector mNodeToChainSegment;
184
- // chains not in use
185
- IndexVector mFreeChains;
186
-
187
- // fast lookup node->chain index
188
- // we use positional map too because that can be useful
189
- typedef map<const Node*, size_t>::type NodeToChainSegmentMap;
190
- NodeToChainSegmentMap mNodeToSegMap;
191
-
192
- /// Total length of trail in world units
193
- Real mTrailLength;
194
- /// length of each element
195
- Real mElemLength;
196
- /// Squared length of each element
197
- Real mSquaredElemLength;
198
- typedef vector<ColourValue>::type ColourValueList;
199
- typedef vector<Real>::type RealList;
200
- /// Initial colour of the ribbon
201
- ColourValueList mInitialColour;
202
- /// fade amount per second
203
- ColourValueList mDeltaColour;
204
- /// Initial width of the ribbon
205
- RealList mInitialWidth;
206
- /// Delta width of the ribbon
207
- RealList mDeltaWidth;
208
- /// controller used to hook up frame time to fader
209
- Controller<Real>* mFadeController;
210
- /// controller value for hooking up frame time to fader
211
- ControllerValueRealPtr mTimeControllerValue;
212
-
213
- /// Manage updates to the time controller
214
- virtual void manageController(void);
215
- /// Node has changed position, update
216
- virtual void updateTrail(size_t index, const Node* node);
217
- /// Reset the tracked chain to initial state
218
- virtual void resetTrail(size_t index, const Node* node);
219
- /// Reset all tracked chains to initial state
220
- virtual void resetAllTrails(void);
221
-
222
- };
223
-
224
-
225
- /** Factory object for creating RibbonTrail instances */
226
- class _OgreExport RibbonTrailFactory : public MovableObjectFactory
227
- {
228
- protected:
229
- MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
230
- public:
231
- RibbonTrailFactory() {}
232
- ~RibbonTrailFactory() {}
233
-
234
- static String FACTORY_TYPE_NAME;
235
-
236
- const String& getType(void) const;
237
- void destroyInstance( MovableObject* obj);
238
-
239
- };
240
- /** @} */
241
- /** @} */
242
-
243
- }
244
-
245
- #endif
@@ -1,1075 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __ROOT__
29
- #define __ROOT__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
-
34
- #include "OgreSingleton.h"
35
- #include "OgreString.h"
36
- #include "OgreSceneManagerEnumerator.h"
37
- #include "OgreResourceGroupManager.h"
38
- #include "OgreLodStrategyManager.h"
39
- #include "OgreWorkQueue.h"
40
-
41
- #include <exception>
42
-
43
- namespace Ogre
44
- {
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup General
49
- * @{
50
- */
51
-
52
- typedef vector<RenderSystem*>::type RenderSystemList;
53
-
54
- /** The root class of the Ogre system.
55
- @remarks
56
- The Ogre::Root class represents a starting point for the client
57
- application. From here, the application can gain access to the
58
- fundamentals of the system, namely the rendering systems
59
- available, management of saved configurations, logging, and
60
- access to other classes in the system. Acts as a hub from which
61
- all other objects may be reached. An instance of Root must be
62
- created before any other Ogre operations are called. Once an
63
- instance has been created, the same instance is accessible
64
- throughout the life of that object by using Root::getSingleton
65
- (as a reference) or Root::getSingletonPtr (as a pointer).
66
- */
67
- class _OgreExport Root : public Singleton<Root>, public RootAlloc
68
- {
69
- // To allow update of active renderer if
70
- // RenderSystem::initialise is used directly
71
- friend class RenderSystem;
72
- protected:
73
- RenderSystemList mRenderers;
74
- RenderSystem* mActiveRenderer;
75
- String mVersion;
76
- String mConfigFileName;
77
- bool mQueuedEnd;
78
- // In case multiple render windows are created, only once are the resources loaded.
79
- bool mFirstTimePostWindowInit;
80
-
81
- // Singletons
82
- LogManager* mLogManager;
83
- ControllerManager* mControllerManager;
84
- SceneManagerEnumerator* mSceneManagerEnum;
85
- typedef deque<SceneManager*>::type SceneManagerStack;
86
- SceneManagerStack mSceneManagerStack;
87
- DynLibManager* mDynLibManager;
88
- ArchiveManager* mArchiveManager;
89
- MaterialManager* mMaterialManager;
90
- MeshManager* mMeshManager;
91
- ParticleSystemManager* mParticleManager;
92
- SkeletonManager* mSkeletonManager;
93
- OverlayElementFactory* mPanelFactory;
94
- OverlayElementFactory* mBorderPanelFactory;
95
- OverlayElementFactory* mTextAreaFactory;
96
- OverlayManager* mOverlayManager;
97
- FontManager* mFontManager;
98
- ArchiveFactory *mZipArchiveFactory;
99
- ArchiveFactory *mEmbeddedZipArchiveFactory;
100
- ArchiveFactory *mFileSystemArchiveFactory;
101
- ResourceGroupManager* mResourceGroupManager;
102
- ResourceBackgroundQueue* mResourceBackgroundQueue;
103
- ShadowTextureManager* mShadowTextureManager;
104
- RenderSystemCapabilitiesManager* mRenderSystemCapabilitiesManager;
105
- ScriptCompilerManager *mCompilerManager;
106
- LodStrategyManager *mLodStrategyManager;
107
-
108
- Timer* mTimer;
109
- RenderWindow* mAutoWindow;
110
- Profiler* mProfiler;
111
- HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
112
- ExternalTextureSourceManager* mExternalTextureSourceManager;
113
- CompositorManager* mCompositorManager;
114
- unsigned long mNextFrame;
115
- Real mFrameSmoothingTime;
116
- bool mRemoveQueueStructuresOnClear;
117
- Real mDefaultMinPixelSize;
118
-
119
- public:
120
- typedef vector<DynLib*>::type PluginLibList;
121
- typedef vector<Plugin*>::type PluginInstanceList;
122
- protected:
123
- /// List of plugin DLLs loaded
124
- PluginLibList mPluginLibs;
125
- /// List of Plugin instances registered
126
- PluginInstanceList mPlugins;
127
-
128
- typedef map<String, MovableObjectFactory*>::type MovableObjectFactoryMap;
129
- MovableObjectFactoryMap mMovableObjectFactoryMap;
130
- uint32 mNextMovableObjectTypeFlag;
131
- // stock movable factories
132
- MovableObjectFactory* mEntityFactory;
133
- MovableObjectFactory* mLightFactory;
134
- MovableObjectFactory* mBillboardSetFactory;
135
- MovableObjectFactory* mManualObjectFactory;
136
- MovableObjectFactory* mBillboardChainFactory;
137
- MovableObjectFactory* mRibbonTrailFactory;
138
-
139
- typedef map<String, RenderQueueInvocationSequence*>::type RenderQueueInvocationSequenceMap;
140
- RenderQueueInvocationSequenceMap mRQSequenceMap;
141
-
142
- /// Are we initialised yet?
143
- bool mIsInitialised;
144
-
145
- WorkQueue* mWorkQueue;
146
-
147
- ///Tells whether blend indices information needs to be passed to the GPU
148
- bool mIsBlendIndicesGpuRedundant;
149
- ///Tells whether blend weights information needs to be passed to the GPU
150
- bool mIsBlendWeightsGpuRedundant;
151
-
152
- /** Method reads a plugins configuration file and instantiates all
153
- plugins.
154
- @param
155
- pluginsfile The file that contains plugins information.
156
- Defaults to "plugins.cfg".
157
- */
158
- void loadPlugins( const String& pluginsfile = "plugins.cfg" );
159
- /** Initialise all loaded plugins - allows plugins to perform actions
160
- once the renderer is initialised.
161
- */
162
- void initialisePlugins();
163
- /** Shuts down all loaded plugins - allows things to be tidied up whilst
164
- all plugins are still loaded.
165
- */
166
- void shutdownPlugins();
167
-
168
- /** Unloads all loaded plugins.
169
- */
170
- void unloadPlugins();
171
-
172
- // Internal method for one-time tasks after first window creation
173
- void oneTimePostWindowInit(void);
174
-
175
- /** Set of registered frame listeners */
176
- set<FrameListener*>::type mFrameListeners;
177
-
178
- /** Set of frame listeners marked for removal*/
179
- set<FrameListener*>::type mRemovedFrameListeners;
180
-
181
- /** Indicates the type of event to be considered by calculateEventTime(). */
182
- enum FrameEventTimeType {
183
- FETT_ANY = 0,
184
- FETT_STARTED = 1,
185
- FETT_QUEUED = 2,
186
- FETT_ENDED = 3,
187
- FETT_COUNT = 4
188
- };
189
-
190
- /// Contains the times of recently fired events
191
- typedef deque<unsigned long>::type EventTimesQueue;
192
- EventTimesQueue mEventTimes[FETT_COUNT];
193
-
194
- /** Internal method for calculating the average time between recently fired events.
195
- @param now The current time in ms.
196
- @param type The type of event to be considered.
197
- */
198
- Real calculateEventTime(unsigned long now, FrameEventTimeType type);
199
-
200
- /** Update a set of event times (note, progressive, only call once for each type per frame) */
201
- void populateFrameEvent(FrameEventTimeType type, FrameEvent& evtToUpdate);
202
-
203
- public:
204
-
205
- /** Constructor
206
- @param pluginFileName The file that contains plugins information.
207
- Defaults to "plugins.cfg", may be left blank to ignore.
208
- @param configFileName The file that contains the configuration to be loaded.
209
- Defaults to "ogre.cfg", may be left blank to load nothing.
210
- @param logFileName The logfile to create, defaults to Ogre.log, may be
211
- left blank if you've already set up LogManager & Log yourself
212
- */
213
- Root(const String& pluginFileName = "plugins.cfg",
214
- const String& configFileName = "ogre.cfg",
215
- const String& logFileName = "Ogre.log");
216
- ~Root();
217
-
218
- /** Saves the details of the current configuration
219
- @remarks
220
- Stores details of the current configuration so it may be
221
- restored later on.
222
- */
223
- void saveConfig(void);
224
-
225
- /** Checks for saved video/sound/etc settings
226
- @remarks
227
- This method checks to see if there is a valid saved configuration
228
- from a previous run. If there is, the state of the system will
229
- be restored to that configuration.
230
-
231
- @return
232
- If a valid configuration was found, <b>true</b> is returned.
233
- @par
234
- If there is no saved configuration, or if the system failed
235
- with the last config settings, <b>false</b> is returned.
236
- */
237
- bool restoreConfig(void);
238
-
239
- /** Displays a dialog asking the user to choose system settings.
240
- @remarks
241
- This method displays the default dialog allowing the user to
242
- choose the rendering system, video mode etc. If there is are
243
- any settings saved already, they will be restored automatically
244
- before displaying the dialogue. When the user accepts a group of
245
- settings, this will automatically call Root::setRenderSystem,
246
- RenderSystem::setConfigOption and Root::saveConfig with the
247
- user's choices. This is the easiest way to get the system
248
- configured.
249
- @return
250
- If the user clicked 'Ok', <b>true</b> is returned.
251
- @par
252
- If they clicked 'Cancel' (in which case the app should
253
- strongly consider terminating), <b>false</b> is returned.
254
- */
255
- bool showConfigDialog(void);
256
-
257
- /** Adds a new rendering subsystem to the list of available renderers.
258
- @remarks
259
- Intended for use by advanced users and plugin writers only!
260
- Calling this method with a pointer to a valid RenderSystem
261
- (subclass) adds a rendering API implementation to the list of
262
- available ones. Typical examples would be an OpenGL
263
- implementation and a Direct3D implementation.
264
- @note
265
- <br>This should usually be called from the dllStartPlugin()
266
- function of an extension plug-in.
267
- */
268
- void addRenderSystem(RenderSystem* newRend);
269
-
270
- /** Retrieve a list of the available render systems.
271
- @remarks
272
- Retrieves a pointer to the list of available renderers as a
273
- list of RenderSystem subclasses. Can be used to build a
274
- custom settings dialog.
275
- */
276
- const RenderSystemList& getAvailableRenderers(void);
277
-
278
- /** Retrieve a pointer to the render system by the given name
279
- @param
280
- name Name of the render system intend to retrieve.
281
- @return
282
- A pointer to the render system, <b>NULL</b> if no found.
283
- */
284
- RenderSystem* getRenderSystemByName(const String& name);
285
-
286
- /** Sets the rendering subsystem to be used.
287
- @remarks
288
- This method indicates to OGRE which rendering system is to be
289
- used (e.g. Direct3D, OpenGL etc). This is called
290
- automatically by the default config dialog, and when settings
291
- are restored from a previous configuraion. If used manually
292
- it could be used to set the renderer from a custom settings
293
- dialog. Once this has been done, the renderer can be
294
- initialised using Root::initialise.
295
- @par
296
- This method is also called by render systems if they are
297
- initialised directly.
298
- @param
299
- system Pointer to the render system to use.
300
- @see
301
- RenderSystem
302
- */
303
- void setRenderSystem(RenderSystem* system);
304
-
305
- /** Retrieve a pointer to the currently selected render system.
306
- */
307
- RenderSystem* getRenderSystem(void);
308
-
309
- /** Initialises the renderer.
310
- @remarks
311
- This method can only be called after a renderer has been
312
- selected with Root::setRenderSystem, and it will initialise
313
- the selected rendering system ready for use.
314
- @param
315
- autoCreateWindow If true, a rendering window will
316
- automatically be created (saving a call to
317
- Root::createRenderWindow). The window will be
318
- created based on the options currently set on the render
319
- system.
320
- @return
321
- A pointer to the automatically created window, if
322
- requested, otherwise <b>NULL</b>.
323
- */
324
- RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window",
325
- const String& customCapabilitiesConfig = StringUtil::BLANK);
326
-
327
- /** Returns whether the system is initialised or not. */
328
- bool isInitialised(void) const { return mIsInitialised; }
329
-
330
- /** Requests active RenderSystem to use custom RenderSystemCapabilities
331
- @remarks
332
- This is useful for testing how the RenderSystem would behave on a machine with
333
- less advanced GPUs. This method MUST be called before creating the first RenderWindow
334
- */
335
- void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
336
-
337
- /** Get whether the entire render queue structure should be emptied on clearing,
338
- or whether just the objects themselves should be cleared.
339
- */
340
- bool getRemoveRenderQueueStructuresOnClear() const { return mRemoveQueueStructuresOnClear; }
341
-
342
- /** Set whether the entire render queue structure should be emptied on clearing,
343
- or whether just the objects themselves should be cleared.
344
- */
345
- void setRemoveRenderQueueStructuresOnClear(bool r) { mRemoveQueueStructuresOnClear = r; }
346
-
347
- /** Register a new SceneManagerFactory, a factory object for creating instances
348
- of specific SceneManagers.
349
- @remarks
350
- Plugins should call this to register as new SceneManager providers.
351
- */
352
- void addSceneManagerFactory(SceneManagerFactory* fact);
353
-
354
- /** Unregister a SceneManagerFactory.
355
- */
356
- void removeSceneManagerFactory(SceneManagerFactory* fact);
357
-
358
- /** Get more information about a given type of SceneManager.
359
- @remarks
360
- The metadata returned tells you a few things about a given type
361
- of SceneManager, which can be created using a factory that has been
362
- registered already.
363
- @param typeName The type name of the SceneManager you want to enquire on.
364
- If you don't know the typeName already, you can iterate over the
365
- metadata for all types using getMetaDataIterator.
366
- */
367
- const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
368
-
369
- /** Iterate over all types of SceneManager available for construction,
370
- providing some information about each one.
371
- */
372
- SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
373
-
374
- /** Create a SceneManager instance of a given type.
375
- @remarks
376
- You can use this method to create a SceneManager instance of a
377
- given specific type. You may know this type already, or you may
378
- have discovered it by looking at the results from getMetaDataIterator.
379
- @note
380
- This method throws an exception if the named type is not found.
381
- @param typeName String identifying a unique SceneManager type
382
- @param instanceName Optional name to given the new instance that is
383
- created. If you leave this blank, an auto name will be assigned.
384
- */
385
- SceneManager* createSceneManager(const String& typeName,
386
- const String& instanceName = StringUtil::BLANK);
387
-
388
- /** Create a SceneManager instance based on scene type support.
389
- @remarks
390
- Creates an instance of a SceneManager which supports the scene types
391
- identified in the parameter. If more than one type of SceneManager
392
- has been registered as handling that combination of scene types,
393
- in instance of the last one registered is returned.
394
- @note This method always succeeds, if a specific scene manager is not
395
- found, the default implementation is always returned.
396
- @param typeMask A mask containing one or more SceneType flags
397
- @param instanceName Optional name to given the new instance that is
398
- created. If you leave this blank, an auto name will be assigned.
399
- */
400
- SceneManager* createSceneManager(SceneTypeMask typeMask,
401
- const String& instanceName = StringUtil::BLANK);
402
-
403
- /** Destroy an instance of a SceneManager. */
404
- void destroySceneManager(SceneManager* sm);
405
-
406
- /** Get an existing SceneManager instance that has already been created,
407
- identified by the instance name.
408
- @param instanceName The name of the instance to retrieve.
409
- */
410
- SceneManager* getSceneManager(const String& instanceName) const;
411
-
412
- /** Determines if a given SceneManager already exists
413
- @param instanceName The name of the instance to retrieve.
414
- */
415
- bool hasSceneManager(const String& instanceName) const;
416
- /** Get an iterator over all the existing SceneManager instances. */
417
- SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
418
-
419
- /** Retrieves a reference to the current TextureManager.
420
- @remarks
421
- This performs the same function as
422
- TextureManager::getSingleton, but is provided for convenience
423
- particularly to scripting engines.
424
- @par
425
- Note that a TextureManager will NOT be available until the
426
- Ogre system has been initialised by selecting a RenderSystem,
427
- calling Root::initialise and a window having been created
428
- (this may have been done by initialise if required). This is
429
- because the exact runtime subclass which will be implementing
430
- the calls will differ depending on the rendering engine
431
- selected, and these typically require a window upon which to
432
- base texture format decisions.
433
- */
434
- TextureManager* getTextureManager(void);
435
-
436
- /** Retrieves a reference to the current MeshManager.
437
- @remarks
438
- This performs the same function as MeshManager::getSingleton
439
- and is provided for convenience to scripting engines.
440
- */
441
- MeshManager* getMeshManager(void);
442
-
443
- /** Utility function for getting a better description of an error
444
- code.
445
- */
446
- String getErrorDescription(long errorNumber);
447
-
448
- /** Registers a FrameListener which will be called back every frame.
449
- @remarks
450
- A FrameListener is a class which implements methods which
451
- will be called every frame.
452
- @par
453
- See the FrameListener class for more details on the specifics
454
- It is imperitive that the instance passed to this method is
455
- not destroyed before either the rendering loop ends, or the
456
- class is removed from the listening list using
457
- removeFrameListener.
458
- @note
459
- <br>This method can only be called after Root::initialise has
460
- been called.
461
- @see
462
- FrameListener, Root::removeFrameListener
463
- */
464
- void addFrameListener(FrameListener* newListener);
465
-
466
- /** Removes a FrameListener from the list of listening classes.
467
- @see
468
- FrameListener, Root::addFrameListener
469
- */
470
- void removeFrameListener(FrameListener* oldListener);
471
-
472
- /** Queues the end of rendering.
473
- @remarks
474
- This method will do nothing unless startRendering() has
475
- been called, in which case before the next frame is rendered
476
- the rendering loop will bail out.
477
- @see
478
- Root, Root::startRendering
479
- */
480
- void queueEndRendering(void);
481
-
482
- /** Starts / restarts the automatic rendering cycle.
483
- @remarks
484
- This method begins the automatic rendering of the scene. It
485
- will <b>NOT</b> return until the rendering cycle is halted.
486
- @par
487
- During rendering, any FrameListener classes registered using
488
- addFrameListener will be called back for each frame that is
489
- to be rendered, These classes can tell OGRE to halt the
490
- rendering if required, which will cause this method to
491
- return.
492
- @note
493
- <br>Users of the OGRE library do not have to use this
494
- automatic rendering loop. It is there as a convenience and is
495
- most useful for high frame rate applications e.g. games. For
496
- applications that don't need to constantly refresh the
497
- rendering targets (e.g. an editor utility), it is better to
498
- manually refresh each render target only when required by
499
- calling RenderTarget::update, or if you want to run your own
500
- render loop you can update all targets on demand using
501
- Root::renderOneFrame.
502
- @note
503
- This frees up the CPU to do other things in between
504
- refreshes, since in this case frame rate is less important.
505
- @note
506
- This method can only be called after Root::initialise has
507
- been called.
508
- */
509
- void startRendering(void);
510
-
511
- /** Render one frame.
512
- @remarks
513
- Updates all the render targets automatically and then returns,
514
- raising frame events before and after.
515
- */
516
- bool renderOneFrame(void);
517
-
518
- /** Render one frame, with custom frame time information.
519
- @remarks
520
- Updates all the render targets automatically and then returns,
521
- raising frame events before and after - all per-frame times are based on
522
- the time value you pass in.
523
- */
524
- bool renderOneFrame(Real timeSinceLastFrame);
525
-
526
- /** Shuts down the system manually.
527
- @remarks
528
- This is normally done by Ogre automatically so don't think
529
- you have to call this yourself. However this is here for
530
- convenience, especially for dealing with unexpected errors or
531
- for systems which need to shut down Ogre on demand.
532
- */
533
- void shutdown(void);
534
-
535
- /** Adds a location to the list of searchable locations for a
536
- Resource type.
537
- @remarks
538
- Resource files (textures, models etc) need to be loaded from
539
- specific locations. By calling this method, you add another
540
- search location to the list. Locations added first are preferred
541
- over locations added later.
542
- @par
543
- Locations can be folders, compressed archives, even perhaps
544
- remote locations. Facilities for loading from different
545
- locations are provided by plugins which provide
546
- implementations of the Archive class.
547
- All the application user has to do is specify a 'loctype'
548
- string in order to indicate the type of location, which
549
- should map onto one of the provided plugins. Ogre comes
550
- configured with the 'FileSystem' (folders) and 'Zip' (archive
551
- compressed with the pkzip / WinZip etc utilities) types.
552
- @par
553
- You can also supply the name of a resource group which should
554
- have this location applied to it. The
555
- ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
556
- default, and one resource group which will always exist. You
557
- should consider defining resource groups for your more specific
558
- resources (e.g. per level) so that you can control loading /
559
- unloading better.
560
- @param
561
- name The name of the location, e.g. './data' or
562
- '/compressed/gamedata.zip'
563
- @param
564
- locType A string identifying the location type, e.g.
565
- 'FileSystem' (for folders), 'Zip' etc. Must map to a
566
- registered plugin which deals with this type (FileSystem and
567
- Zip should always be available)
568
- @param
569
- groupName Type of name of the resource group which this location
570
- should apply to; defaults to the General group which applies to
571
- all non-specific resources.
572
- @param
573
- recursive If the resource location has a concept of recursive
574
- directory traversal, enabling this option will mean you can load
575
- resources in subdirectories using only their unqualified name.
576
- The default is to disable this so that resources in subdirectories
577
- with the same name are still unique.
578
- @see
579
- Archive
580
- */
581
- void addResourceLocation(const String& name, const String& locType,
582
- const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
583
- bool recursive = false);
584
-
585
- /** Removes a resource location from the list.
586
- @see addResourceLocation
587
- @param name The name of the resource location as specified in addResourceLocation
588
- @param groupName The name of the resource group to which this location
589
- was assigned.
590
- */
591
- void removeResourceLocation(const String& name,
592
- const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
593
-
594
- /** Helper method to assist you in creating writeable file streams.
595
- @remarks
596
- This is a high-level utility method which you can use to find a place to
597
- save a file more easily. If the filename you specify is either an
598
- absolute or relative filename (ie it includes path separators), then
599
- the file will be created in the normal filesystem using that specification.
600
- If it doesn't, then the method will look for a writeable resource location
601
- via ResourceGroupManager::createResource using the other params provided.
602
- @param filename The name of the file to create. If it includes path separators,
603
- the filesystem will be accessed direct. If no path separators are
604
- present the resource system is used, falling back on the raw filesystem after.
605
- @param groupName The name of the group in which to create the file, if the
606
- resource system is used
607
- @param overwrite If true, an existing file will be overwritten, if false
608
- an error will occur if the file already exists
609
- @param locationPattern If the resource group contains multiple locations,
610
- then usually the file will be created in the first writable location. If you
611
- want to be more specific, you can include a location pattern here and
612
- only locations which match that pattern (as determined by StringUtil::match)
613
- will be considered candidates for creation.
614
- */
615
- DataStreamPtr createFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
616
- bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
617
-
618
- /** Helper method to assist you in accessing readable file streams.
619
- @remarks
620
- This is a high-level utility method which you can use to find a place to
621
- open a file more easily. It checks the resource system first, and if
622
- that fails falls back on accessing the file system directly.
623
- @param filename The name of the file to open.
624
- @param groupName The name of the group in which to create the file, if the
625
- resource system is used
626
- @param locationPattern If the resource group contains multiple locations,
627
- then usually the file will be created in the first writable location. If you
628
- want to be more specific, you can include a location pattern here and
629
- only locations which match that pattern (as determined by StringUtil::match)
630
- will be considered candidates for creation.
631
- */
632
- DataStreamPtr openFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
633
- const String& locationPattern = StringUtil::BLANK);
634
-
635
- /** Generates a packed data version of the passed in ColourValue suitable for
636
- use with the current RenderSystem.
637
- @remarks
638
- Since different render systems have different colour data formats (eg
639
- RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
640
- @param colour The colour to convert
641
- @param pDest Pointer to location to put the result.
642
- */
643
- void convertColourValue(const ColourValue& colour, uint32* pDest);
644
-
645
- /** Retrieves a pointer to the window that was created automatically
646
- @remarks
647
- When Root is initialised an optional window is created. This
648
- method retreives a pointer to that window.
649
- @note
650
- returns a null pointer when Root has not been initialised with
651
- the option of creating a window.
652
- */
653
- RenderWindow* getAutoCreatedWindow(void);
654
-
655
- /** @copydoc RenderSystem::_createRenderWindow
656
- */
657
- RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
658
- bool fullScreen, const NameValuePairList *miscParams = 0) ;
659
-
660
- /** @copydoc RenderSystem::_createRenderWindows
661
- */
662
- bool createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
663
- RenderWindowList& createdWindows);
664
-
665
- /** Detaches a RenderTarget from the active render system
666
- and returns a pointer to it.
667
- @note
668
- If the render target cannot be found, NULL is returned.
669
- */
670
- RenderTarget* detachRenderTarget( RenderTarget* pWin );
671
-
672
- /** Detaches a named RenderTarget from the active render system
673
- and returns a pointer to it.
674
- @note
675
- If the render target cannot be found, NULL is returned.
676
- */
677
- RenderTarget* detachRenderTarget( const String & name );
678
-
679
- /** Destroys the given RenderTarget.
680
- */
681
- void destroyRenderTarget(RenderTarget* target);
682
-
683
- /** Destroys the given named RenderTarget.
684
- */
685
- void destroyRenderTarget(const String &name);
686
-
687
- /** Retrieves a pointer to a named render target.
688
- */
689
- RenderTarget * getRenderTarget(const String &name);
690
-
691
- /** Manually load a Plugin contained in a DLL / DSO.
692
- @remarks
693
- Plugins embedded in DLLs can be loaded at startup using the plugin
694
- configuration file specified when you create Root (default: plugins.cfg).
695
- This method allows you to load plugin DLLs directly in code.
696
- The DLL in question is expected to implement a dllStartPlugin
697
- method which instantiates a Plugin subclass and calls Root::installPlugin.
698
- It should also implement dllStopPlugin (see Root::unloadPlugin)
699
- @param pluginName Name of the plugin library to load
700
- */
701
- void loadPlugin(const String& pluginName);
702
-
703
- /** Manually unloads a Plugin contained in a DLL / DSO.
704
- @remarks
705
- Plugin DLLs are unloaded at shutdown automatically. This method
706
- allows you to unload plugins in code, but make sure their
707
- dependencies are decoupled first. This method will call the
708
- dllStopPlugin method defined in the DLL, which in turn should call
709
- Root::uninstallPlugin.
710
- @param pluginName Name of the plugin library to unload
711
- */
712
- void unloadPlugin(const String& pluginName);
713
-
714
- /** Install a new plugin.
715
- @remarks
716
- This installs a new extension to OGRE. The plugin itself may be loaded
717
- from a DLL / DSO, or it might be statically linked into your own
718
- application. Either way, something has to call this method to get
719
- it registered and functioning. You should only call this method directly
720
- if your plugin is not in a DLL that could otherwise be loaded with
721
- loadPlugin, since the DLL function dllStartPlugin should call this
722
- method when the DLL is loaded.
723
- */
724
- void installPlugin(Plugin* plugin);
725
-
726
- /** Uninstall an existing plugin.
727
- @remarks
728
- This uninstalls an extension to OGRE. Plugins are automatically
729
- uninstalled at shutdown but this lets you remove them early.
730
- If the plugin was loaded from a DLL / DSO you should call unloadPlugin
731
- which should result in this method getting called anyway (if the DLL
732
- is well behaved).
733
- */
734
- void uninstallPlugin(Plugin* plugin);
735
-
736
- /** Gets a read-only list of the currently installed plugins. */
737
- const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
738
-
739
- /** Gets a pointer to the central timer used for all OGRE timings */
740
- Timer* getTimer(void);
741
-
742
- /** Method for raising frame started events.
743
- @remarks
744
- This method is only for internal use when you use OGRE's inbuilt rendering
745
- loop (Root::startRendering). However, if you run your own rendering loop then
746
- you should call this method to ensure that FrameListener objects are notified
747
- of frame events; processes like texture animation and particle systems rely on
748
- this.
749
- @par
750
- Calling this method also increments the frame number, which is
751
- important for keeping some elements of the engine up to date.
752
- @note
753
- This method takes an event object as a parameter, so you can specify the times
754
- yourself. If you are happy for OGRE to automatically calculate the frame time
755
- for you, then call the other version of this method with no parameters.
756
- @param evt Event object which includes all the timing information which you have
757
- calculated for yourself
758
- @return False if one or more frame listeners elected that the rendering loop should
759
- be terminated, true otherwise.
760
- */
761
- bool _fireFrameStarted(FrameEvent& evt);
762
- /** Method for raising frame rendering queued events.
763
- @remarks
764
- This method is only for internal use when you use OGRE's inbuilt rendering
765
- loop (Root::startRendering). However, if you run your own rendering loop then
766
- you should call this method too, to ensure that all state is updated
767
- correctly. You should call it after the windows have been updated
768
- but before the buffers are swapped, or if you are not separating the
769
- update and buffer swap, then after the update just before _fireFrameEnded.
770
- */
771
- bool _fireFrameRenderingQueued(FrameEvent& evt);
772
-
773
- /** Method for raising frame ended events.
774
- @remarks
775
- This method is only for internal use when you use OGRE's inbuilt rendering
776
- loop (Root::startRendering). However, if you run your own rendering loop then
777
- you should call this method to ensure that FrameListener objects are notified
778
- of frame events; processes like texture animation and particle systems rely on
779
- this.
780
- @note
781
- This method takes an event object as a parameter, so you can specify the times
782
- yourself. If you are happy for OGRE to automatically calculate the frame time
783
- for you, then call the other version of this method with no parameters.
784
- @param evt Event object which includes all the timing information which you have
785
- calculated for yourself
786
- @return False if one or more frame listeners elected that the rendering loop should
787
- be terminated, true otherwise.
788
- */
789
- bool _fireFrameEnded(FrameEvent& evt);
790
- /** Method for raising frame started events.
791
- @remarks
792
- This method is only for internal use when you use OGRE's inbuilt rendering
793
- loop (Root::startRendering). However, if you run your own rendering loop then
794
- you should call this method to ensure that FrameListener objects are notified
795
- of frame events; processes like texture animation and particle systems rely on
796
- this.
797
- @par
798
- Calling this method also increments the frame number, which is
799
- important for keeping some elements of the engine up to date.
800
- @note
801
- This method calculates the frame timing information for you based on the elapsed
802
- time. If you want to specify elapsed times yourself you should call the other
803
- version of this method which takes event details as a parameter.
804
- @return False if one or more frame listeners elected that the rendering loop should
805
- be terminated, true otherwise.
806
- */
807
- bool _fireFrameStarted();
808
- /** Method for raising frame rendering queued events.
809
- @remarks
810
- This method is only for internal use when you use OGRE's inbuilt rendering
811
- loop (Root::startRendering). However, if you run your own rendering loop then
812
- you you may want to call this method too, although nothing in OGRE relies on this
813
- particular event. Really if you're running your own rendering loop at
814
- this level of detail then you can get the same effect as doing your
815
- updates in a frameRenderingQueued callback by just calling
816
- RenderWindow::update with the 'swapBuffers' option set to false.
817
- */
818
- bool _fireFrameRenderingQueued();
819
- /** Method for raising frame ended events.
820
- @remarks
821
- This method is only for internal use when you use OGRE's inbuilt rendering
822
- loop (Root::startRendering). However, if you run your own rendering loop then
823
- you should call this method to ensure that FrameListener objects are notified
824
- of frame events; processes like texture animation and particle systems rely on
825
- this.
826
- @note
827
- This method calculates the frame timing information for you based on the elapsed
828
- time. If you want to specify elapsed times yourself you should call the other
829
- version of this method which takes event details as a parameter.
830
- @return False if one or more frame listeners elected that the rendering loop should
831
- be terminated, true otherwise.
832
- */
833
- bool _fireFrameEnded();
834
-
835
- /** Gets the number of the next frame to be rendered.
836
- @remarks
837
- Note that this is 'next frame' rather than 'current frame' because
838
- it indicates the frame number that current changes made to the scene
839
- will take effect. It is incremented after all rendering commands for
840
- the current frame have been queued, thus reflecting that if you
841
- start performing changes then, you will actually see them in the
842
- next frame. */
843
- unsigned long getNextFrameNumber(void) const { return mNextFrame; }
844
-
845
- /** Returns the scene manager currently being used to render a frame.
846
- @remarks
847
- This is only intended for internal use; it is only valid during the
848
- rendering of a frame.
849
- */
850
- SceneManager* _getCurrentSceneManager(void) const;
851
- /** Pushes the scene manager currently being used to render.
852
- @remarks
853
- This is only intended for internal use.
854
- */
855
- void _pushCurrentSceneManager(SceneManager* sm);
856
- /** Pops the scene manager currently being used to render.
857
- @remarks
858
- This is only intended for internal use.
859
- */
860
- void _popCurrentSceneManager(SceneManager* sm);
861
-
862
- /** Internal method used for updating all RenderTarget objects (windows,
863
- renderable textures etc) which are set to auto-update.
864
- @remarks
865
- You don't need to use this method if you're using Ogre's own internal
866
- rendering loop (Root::startRendering). If you're running your own loop
867
- you may wish to call it to update all the render targets which are
868
- set to auto update (RenderTarget::setAutoUpdated). You can also update
869
- individual RenderTarget instances using their own update() method.
870
- @return false if a FrameListener indicated it wishes to exit the render loop
871
- */
872
- bool _updateAllRenderTargets(void);
873
-
874
- /** Internal method used for updating all RenderTarget objects (windows,
875
- renderable textures etc) which are set to auto-update, with a custom time
876
- passed to the frameRenderingQueued events.
877
- @remarks
878
- You don't need to use this method if you're using Ogre's own internal
879
- rendering loop (Root::startRendering). If you're running your own loop
880
- you may wish to call it to update all the render targets which are
881
- set to auto update (RenderTarget::setAutoUpdated). You can also update
882
- individual RenderTarget instances using their own update() method.
883
- @return false if a FrameListener indicated it wishes to exit the render loop
884
- */
885
- bool _updateAllRenderTargets(FrameEvent& evt);
886
-
887
- /** Create a new RenderQueueInvocationSequence, useful for linking to
888
- Viewport instances to perform custom rendering.
889
- @param name The name to give the new sequence
890
- */
891
- RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
892
- const String& name);
893
-
894
- /** Get a RenderQueueInvocationSequence.
895
- @param name The name to identify the sequence
896
- */
897
- RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
898
- const String& name);
899
-
900
- /** Destroy a RenderQueueInvocationSequence.
901
- @remarks
902
- You must ensure that no Viewports are using this sequence.
903
- @param name The name to identify the sequence
904
- */
905
- void destroyRenderQueueInvocationSequence(
906
- const String& name);
907
-
908
- /** Destroy all RenderQueueInvocationSequences.
909
- @remarks
910
- You must ensure that no Viewports are using custom sequences.
911
- @param name The name to identify the sequence
912
- */
913
- void destroyAllRenderQueueInvocationSequences(void);
914
-
915
- /** Override standard Singleton retrieval.
916
- @remarks
917
- Why do we do this? Well, it's because the Singleton
918
- implementation is in a .h file, which means it gets compiled
919
- into anybody who includes it. This is needed for the
920
- Singleton template to work, but we actually only want it
921
- compiled into the implementation of the class based on the
922
- Singleton, not all of them. If we don't change this, we get
923
- link errors when trying to use the Singleton-based class from
924
- an outside dll.
925
- @par
926
- This method just delegates to the template version anyway,
927
- but the implementation stays in this single compilation unit,
928
- preventing link errors.
929
- */
930
- static Root& getSingleton(void);
931
- /** Override standard Singleton retrieval.
932
- @remarks
933
- Why do we do this? Well, it's because the Singleton
934
- implementation is in a .h file, which means it gets compiled
935
- into anybody who includes it. This is needed for the
936
- Singleton template to work, but we actually only want it
937
- compiled into the implementation of the class based on the
938
- Singleton, not all of them. If we don't change this, we get
939
- link errors when trying to use the Singleton-based class from
940
- an outside dll.
941
- @par
942
- This method just delegates to the template version anyway,
943
- but the implementation stays in this single compilation unit,
944
- preventing link errors.
945
- */
946
- static Root* getSingletonPtr(void);
947
-
948
- /** Clears the history of all event times.
949
- @remarks
950
- OGRE stores a history of the last few event times in order to smooth
951
- out any inaccuracies and temporary fluctuations. However, if you
952
- pause or don't render for a little while this can cause a lurch, so
953
- if you're resuming rendering after a break, call this method to reset
954
- the stored times
955
- */
956
- void clearEventTimes(void);
957
-
958
- /** Sets the period over which OGRE smooths out fluctuations in frame times.
959
- @remarks
960
- OGRE by default gives you the raw frame time, but can optionally
961
- smooths it out over several frames, in order to reduce the
962
- noticeable effect of occasional hiccups in framerate.
963
- These smoothed values are passed back as parameters to FrameListener
964
- calls.
965
- @par
966
- This method allow you to tweak the smoothing period, and is expressed
967
- in seconds. Setting it to 0 will result in completely unsmoothed
968
- frame times (the default).
969
- */
970
- void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
971
- /** Gets the period over which OGRE smooths out fluctuations in frame times. */
972
- Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
973
-
974
- /** Register a new MovableObjectFactory which will create new MovableObject
975
- instances of a particular type, as identified by the getType() method.
976
- @remarks
977
- Plugin creators can create subclasses of MovableObjectFactory which
978
- construct custom subclasses of MovableObject for insertion in the
979
- scene. This is the primary way that plugins can make custom objects
980
- available.
981
- @param fact Pointer to the factory instance
982
- @param overrideExisting Set this to true to override any existing
983
- factories which are registered for the same type. You should only
984
- change this if you are very sure you know what you're doing.
985
- */
986
- void addMovableObjectFactory(MovableObjectFactory* fact,
987
- bool overrideExisting = false);
988
- /** Removes a previously registered MovableObjectFactory.
989
- @remarks
990
- All instances of objects created by this factory will be destroyed
991
- before removing the factory (by calling back the factories
992
- 'destroyInstance' method). The plugin writer is responsible for actually
993
- destroying the factory.
994
- */
995
- void removeMovableObjectFactory(MovableObjectFactory* fact);
996
- /// Checks whether a factory is registered for a given MovableObject type
997
- bool hasMovableObjectFactory(const String& typeName) const;
998
- /// Get a MovableObjectFactory for the given type
999
- MovableObjectFactory* getMovableObjectFactory(const String& typeName);
1000
- /** Allocate the next MovableObject type flag.
1001
- @remarks
1002
- This is done automatically if MovableObjectFactory::requestTypeFlags
1003
- returns true; don't call this manually unless you're sure you need to.
1004
- */
1005
- uint32 _allocateNextMovableObjectTypeFlag(void);
1006
-
1007
- typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
1008
- /** Return an iterator over all the MovableObjectFactory instances currently
1009
- registered.
1010
- */
1011
- MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
1012
-
1013
- /**
1014
- * Gets the number of display monitors.
1015
- */
1016
- unsigned int getDisplayMonitorCount() const;
1017
-
1018
- /** Get the WorkQueue for processing background tasks.
1019
- You are free to add new requests and handlers to this queue to
1020
- process your custom background tasks using the shared thread pool.
1021
- However, you must remember to assign yourself a new channel through
1022
- which to process your tasks.
1023
- */
1024
- WorkQueue* getWorkQueue() const { return mWorkQueue; }
1025
-
1026
- /** Replace the current work queue with an alternative.
1027
- You can use this method to replace the internal implementation of
1028
- WorkQueue with your own, e.g. to externalise the processing of
1029
- background events. Doing so will delete the existing queue and
1030
- replace it with this one.
1031
- @param queue The new WorkQueue instance. Root will delete this work queue
1032
- at shutdown, so do not destroy it yourself.
1033
- */
1034
- void setWorkQueue(WorkQueue* queue);
1035
-
1036
- /** Sets whether blend indices information needs to be passed to the GPU.
1037
- When entities use software animation they remove blend information such as
1038
- indices and weights from the vertex buffers sent to the graphic card. This function
1039
- can be used to limit which information is removed.
1040
- @param redundant Set to true to remove blend indices information.
1041
- */
1042
- void setBlendIndicesGpuRedundant(bool redundant) { mIsBlendIndicesGpuRedundant = redundant; }
1043
- /** Returns whether blend indices information needs to be passed to the GPU
1044
- see setBlendIndicesGpuRedundant() for more information
1045
- */
1046
- bool isBlendIndicesGpuRedundant() const { return mIsBlendIndicesGpuRedundant; }
1047
-
1048
- /** Sets whether blend weights information needs to be passed to the GPU.
1049
- When entities use software animation they remove blend information such as
1050
- indices and weights from the vertex buffers sent to the graphic card. This function
1051
- can be used to limit which information is removed.
1052
- @param redundant Set to true to remove blend weights information.
1053
- */
1054
- void setBlendWeightsGpuRedundant(bool redundant) { mIsBlendWeightsGpuRedundant = redundant; }
1055
- /** Returns whether blend weights information needs to be passed to the GPU
1056
- see setBlendWeightsGpuRedundant() for more information
1057
- */
1058
- bool isBlendWeightsGpuRedundant() const { return mIsBlendWeightsGpuRedundant; }
1059
-
1060
- /** Set the default minimum pixel size for object to be rendered by
1061
- @note
1062
- To use this feature see Camera::setUseMinPixelSize()
1063
- */
1064
- void setDefaultMinPixelSize(Real pixelSize) { mDefaultMinPixelSize = pixelSize; }
1065
-
1066
- /** Get the default minimum pixel size for object to be rendered by
1067
- */
1068
- Real getDefaultMinPixelSize() { return mDefaultMinPixelSize; }
1069
-
1070
-
1071
- };
1072
- /** @} */
1073
- /** @} */
1074
- } // Namespace Ogre
1075
- #endif