ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1595. data/deps/share/OGRE/media/thumbnails/thumb_skybox.png +0 -0
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  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,155 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef __MemoryStdAlloc_H__
30
- #define __MemoryStdAlloc_H__
31
-
32
- #include <memory>
33
- #include <limits>
34
-
35
- #include "OgreAlignedAllocator.h"
36
- #include "OgreMemoryTracker.h"
37
-
38
- namespace Ogre
39
- {
40
- #if OGRE_MEMORY_ALLOCATOR == OGRE_MEMORY_ALLOCATOR_STD
41
-
42
- /** \addtogroup Core
43
- * @{
44
- */
45
- /** \addtogroup Memory
46
- * @{
47
- */
48
- /** A "standard" allocation policy for use with AllocatedObject and
49
- STLAllocator. This is the class that actually does the allocation
50
- and deallocation of physical memory, and is what you will want to
51
- provide a custom version of if you wish to change how memory is allocated.
52
- @par
53
- This class just delegates to the global malloc/free.
54
- */
55
- class _OgreExport StdAllocPolicy
56
- {
57
- public:
58
- static inline void* allocateBytes(size_t count,
59
- #if OGRE_MEMORY_TRACKER
60
- const char* file = 0, int line = 0, const char* func = 0
61
- #else
62
- const char* = 0, int = 0, const char* = 0
63
- #endif
64
- )
65
- {
66
- void* ptr = malloc(count);
67
- #if OGRE_MEMORY_TRACKER
68
- // this alloc policy doesn't do pools
69
- MemoryTracker::get()._recordAlloc(ptr, count, 0, file, line, func);
70
- #endif
71
- return ptr;
72
- }
73
-
74
- static inline void deallocateBytes(void* ptr)
75
- {
76
- #if OGRE_MEMORY_TRACKER
77
- MemoryTracker::get()._recordDealloc(ptr);
78
- #endif
79
- free(ptr);
80
- }
81
-
82
- /// Get the maximum size of a single allocation
83
- static inline size_t getMaxAllocationSize()
84
- {
85
- return std::numeric_limits<size_t>::max();
86
- }
87
- private:
88
- // no instantiation
89
- StdAllocPolicy()
90
- { }
91
- };
92
-
93
- /** A "standard" allocation policy for use with AllocatedObject and
94
- STLAllocator, which aligns memory at a given boundary (which should be
95
- a power of 2). This is the class that actually does the allocation
96
- and deallocation of physical memory, and is what you will want to
97
- provide a custom version of if you wish to change how memory is allocated.
98
- @par
99
- This class just delegates to the global malloc/free, via AlignedMemory.
100
- @note
101
- template parameter Alignment equal to zero means use default
102
- platform dependent alignment.
103
-
104
- */
105
- template <size_t Alignment = 0>
106
- class StdAlignedAllocPolicy
107
- {
108
- public:
109
- // compile-time check alignment is available.
110
- typedef int IsValidAlignment
111
- [Alignment <= 128 && ((Alignment & (Alignment-1)) == 0) ? +1 : -1];
112
-
113
- static inline void* allocateBytes(size_t count,
114
- #if OGRE_MEMORY_TRACKER
115
- const char* file = 0, int line = 0, const char* func = 0
116
- #else
117
- const char* = 0, int = 0, const char* = 0
118
- #endif
119
- )
120
- {
121
- void* ptr = Alignment ? AlignedMemory::allocate(count, Alignment)
122
- : AlignedMemory::allocate(count);
123
- #if OGRE_MEMORY_TRACKER
124
- // this alloc policy doesn't do pools
125
- MemoryTracker::get()._recordAlloc(ptr, count, 0, file, line, func);
126
- #endif
127
- return ptr;
128
- }
129
-
130
- static inline void deallocateBytes(void* ptr)
131
- {
132
- #if OGRE_MEMORY_TRACKER
133
- MemoryTracker::get()._recordDealloc(ptr);
134
- #endif
135
- AlignedMemory::deallocate(ptr);
136
- }
137
-
138
- /// Get the maximum size of a single allocation
139
- static inline size_t getMaxAllocationSize()
140
- {
141
- return std::numeric_limits<size_t>::max();
142
- }
143
- private:
144
- // No instantiation
145
- StdAlignedAllocPolicy()
146
- { }
147
- };
148
-
149
- #endif
150
- /** @} */
151
- /** @} */
152
-
153
- }// namespace Ogre
154
-
155
- #endif // __MemoryStdAlloc_H__
@@ -1,197 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef _MemoryTracker_H__
30
- #define _MemoryTracker_H__
31
-
32
- // Don't include prerequisites, can cause a circular dependency
33
- // This file must be included within another file which already has the prerequisites in it
34
- //#include "OgrePrerequisites.h"
35
- #ifndef OGRE_COMPILER
36
- # pragma message "MemoryTracker included somewhere OgrePrerequisites.h wasn't!"
37
- #endif
38
-
39
- // If we're using the GCC 3.1 C++ Std lib
40
- #if OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 310 && !defined(STLPORT)
41
- // We need to define a hash function for void*
42
- // For gcc 4.3 see http://gcc.gnu.org/gcc-4.3/changes.html
43
- # if OGRE_COMP_VER >= 430
44
- # include <tr1/unordered_map>
45
- # else
46
- # include <ext/hash_map>
47
- namespace __gnu_cxx
48
- {
49
- template <> struct hash< void* >
50
- {
51
- size_t operator()( void* const & ptr ) const
52
- {
53
- return (size_t)ptr;
54
- }
55
- };
56
- }
57
-
58
- # endif
59
- #endif
60
-
61
- namespace Ogre
62
- {
63
- /** \addtogroup Core
64
- * @{
65
- */
66
- /** \addtogroup Memory
67
- * @{
68
- */
69
-
70
- #if OGRE_MEMORY_TRACKER
71
-
72
- /** This class tracks the allocations and deallocations made, and
73
- is able to report memory statistics and leaks.
74
- @note
75
- This class is only available in debug builds.
76
- */
77
- class _OgreExport MemoryTracker
78
- {
79
- protected:
80
- OGRE_AUTO_MUTEX
81
-
82
- // Allocation record
83
- struct Alloc
84
- {
85
- size_t bytes;
86
- unsigned int pool;
87
- std::string filename;
88
- size_t line;
89
- std::string function;
90
-
91
- Alloc() :bytes(0), line(0) {}
92
- Alloc(size_t sz, unsigned int p, const char* file, size_t ln, const char* func)
93
- :bytes(sz), pool(p), line(ln)
94
- {
95
- if (file)
96
- filename = file;
97
- if (func)
98
- function = func;
99
- }
100
- };
101
-
102
- std::string mLeakFileName;
103
- bool mDumpToStdOut;
104
- typedef HashMap<void*, Alloc> AllocationMap;
105
- AllocationMap mAllocations;
106
-
107
- size_t mTotalAllocations;
108
- typedef std::vector<size_t> AllocationsByPool;
109
- AllocationsByPool mAllocationsByPool;
110
- bool mRecordEnable;
111
-
112
- void reportLeaks();
113
-
114
- // protected ctor
115
- MemoryTracker()
116
- : mLeakFileName("OgreLeaks.log"), mDumpToStdOut(true),
117
- mTotalAllocations(0), mRecordEnable(true)
118
- {
119
- }
120
- public:
121
-
122
- /** Set the name of the report file that will be produced on exit. */
123
- void setReportFileName(const std::string& name)
124
- {
125
- mLeakFileName = name;
126
- }
127
- /// Return the name of the file which will contain the report at exit
128
- const std::string& getReportFileName() const
129
- {
130
- return mLeakFileName;
131
- }
132
- /// Sets whether the memory report should be sent to stdout
133
- void setReportToStdOut(bool rep)
134
- {
135
- mDumpToStdOut = rep;
136
- }
137
- /// Gets whether the memory report should be sent to stdout
138
- bool getReportToStdOut() const
139
- {
140
- return mDumpToStdOut;
141
- }
142
-
143
-
144
-
145
- /// Get the total amount of memory allocated currently.
146
- size_t getTotalMemoryAllocated() const;
147
- /// Get the amount of memory allocated in a given pool
148
- size_t getMemoryAllocatedForPool(unsigned int pool) const;
149
-
150
-
151
- /** Record an allocation that has been made. Only to be called by
152
- the memory management subsystem.
153
- @param ptr The pointer to the memory
154
- @param sz The size of the memory in bytes
155
- @param pool The memory pool this allocation is occurring from
156
- @param file The file in which the allocation is being made
157
- @param ln The line on which the allocation is being made
158
- @param func The function in which the allocation is being made
159
- */
160
- void _recordAlloc(void* ptr, size_t sz, unsigned int pool = 0,
161
- const char* file = 0, size_t ln = 0, const char* func = 0);
162
- /** Record the deallocation of memory. */
163
- void _recordDealloc(void* ptr);
164
-
165
- /// Sets whether the record alloc/dealloc enabled.
166
- void setRecordEnable(bool recordEnable)
167
- {
168
- mRecordEnable = recordEnable;
169
- }
170
-
171
- /// Gets whether the record alloc/dealloc enabled.
172
- bool getRecordEnable() const
173
- {
174
- return mRecordEnable;
175
- }
176
-
177
- ~MemoryTracker()
178
- {
179
- reportLeaks();
180
- }
181
-
182
- /// Static utility method to get the memory tracker instance
183
- static MemoryTracker& get();
184
-
185
-
186
- };
187
-
188
-
189
-
190
- #endif
191
- /** @} */
192
- /** @} */
193
-
194
- }
195
-
196
- #endif
197
-
@@ -1,922 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __Mesh_H__
29
- #define __Mesh_H__
30
-
31
- #include "OgrePrerequisites.h"
32
-
33
- #include "OgreResource.h"
34
- #include "OgreVertexIndexData.h"
35
- #include "OgreAxisAlignedBox.h"
36
- #include "OgreVertexBoneAssignment.h"
37
- #include "OgreIteratorWrappers.h"
38
- #include "OgreHardwareVertexBuffer.h"
39
- #include "OgreSkeleton.h"
40
- #include "OgreAnimation.h"
41
- #include "OgreAnimationTrack.h"
42
- #include "OgrePose.h"
43
- #include "OgreDataStream.h"
44
-
45
-
46
- namespace Ogre {
47
-
48
-
49
- /** \addtogroup Core
50
- * @{
51
- */
52
- /** \addtogroup Resources
53
- * @{
54
- */
55
- /** Resource holding data about 3D mesh.
56
- @remarks
57
- This class holds the data used to represent a discrete
58
- 3-dimensional object. Mesh data usually contains more
59
- than just vertices and triangle information; it also
60
- includes references to materials (and the faces which use them),
61
- level-of-detail reduction information, convex hull definition,
62
- skeleton/bones information, keyframe animation etc.
63
- However, it is important to note the emphasis on the word
64
- 'discrete' here. This class does not cover the large-scale
65
- sprawling geometry found in level / landscape data.
66
- @par
67
- Multiple world objects can (indeed should) be created from a
68
- single mesh object - see the Entity class for more info.
69
- The mesh object will have it's own default
70
- material properties, but potentially each world instance may
71
- wish to customise the materials from the original. When the object
72
- is instantiated into a scene node, the mesh material properties
73
- will be taken by default but may be changed. These properties
74
- are actually held at the SubMesh level since a single mesh may
75
- have parts with different materials.
76
- @par
77
- As described above, because the mesh may have sections of differing
78
- material properties, a mesh is inherently a compound construct,
79
- consisting of one or more SubMesh objects.
80
- However, it strongly 'owns' it's SubMeshes such that they
81
- are loaded / unloaded at the same time. This is contrary to
82
- the approach taken to hierarchically related (but loosely owned)
83
- scene nodes, where data is loaded / unloaded separately. Note
84
- also that mesh sub-sections (when used in an instantiated object)
85
- share the same scene node as the parent.
86
- */
87
-
88
- struct MeshLodUsage;
89
- class LodStrategy;
90
-
91
- class _OgreExport Mesh: public Resource, public AnimationContainer
92
- {
93
- friend class SubMesh;
94
- friend class MeshSerializerImpl;
95
- friend class MeshSerializerImpl_v1_4;
96
- friend class MeshSerializerImpl_v1_2;
97
- friend class MeshSerializerImpl_v1_1;
98
-
99
- public:
100
- typedef vector<Real>::type LodValueList;
101
- typedef vector<MeshLodUsage>::type MeshLodUsageList;
102
- /// Multimap of vertex bone assignments (orders by vertex index)
103
- typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList;
104
- typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator;
105
- typedef vector<SubMesh*>::type SubMeshList;
106
- typedef vector<unsigned short>::type IndexMap;
107
-
108
- protected:
109
- /** A list of submeshes which make up this mesh.
110
- Each mesh is made up of 1 or more submeshes, which
111
- are each based on a single material and can have their
112
- own vertex data (they may not - they can share vertex data
113
- from the Mesh, depending on preference).
114
- */
115
- SubMeshList mSubMeshList;
116
-
117
- /** Internal method for making the space for a vertex element to hold tangents. */
118
- void organiseTangentsBuffer(VertexData *vertexData,
119
- VertexElementSemantic targetSemantic, unsigned short index,
120
- unsigned short sourceTexCoordSet);
121
-
122
- public:
123
- /** A hashmap used to store optional SubMesh names.
124
- Translates a name into SubMesh index
125
- */
126
- typedef HashMap<String, ushort> SubMeshNameMap ;
127
-
128
-
129
- protected:
130
-
131
- DataStreamPtr mFreshFromDisk;
132
-
133
- SubMeshNameMap mSubMeshNameMap ;
134
-
135
- /// Local bounding box volume
136
- AxisAlignedBox mAABB;
137
- /// Local bounding sphere radius (centered on object)
138
- Real mBoundRadius;
139
-
140
- /// Optional linked skeleton
141
- String mSkeletonName;
142
- SkeletonPtr mSkeleton;
143
-
144
-
145
- VertexBoneAssignmentList mBoneAssignments;
146
-
147
- /// Flag indicating that bone assignments need to be recompiled
148
- bool mBoneAssignmentsOutOfDate;
149
-
150
- /** Build the index map between bone index and blend index */
151
- void buildIndexMap(const VertexBoneAssignmentList& boneAssignments,
152
- IndexMap& boneIndexToBlendIndexMap, IndexMap& blendIndexToBoneIndexMap);
153
- /** Compile bone assignments into blend index and weight buffers. */
154
- void compileBoneAssignments(const VertexBoneAssignmentList& boneAssignments,
155
- unsigned short numBlendWeightsPerVertex,
156
- IndexMap& blendIndexToBoneIndexMap,
157
- VertexData* targetVertexData);
158
-
159
- const LodStrategy *mLodStrategy;
160
- bool mIsLodManual;
161
- ushort mNumLods;
162
- MeshLodUsageList mMeshLodUsageList;
163
-
164
- HardwareBuffer::Usage mVertexBufferUsage;
165
- HardwareBuffer::Usage mIndexBufferUsage;
166
- bool mVertexBufferShadowBuffer;
167
- bool mIndexBufferShadowBuffer;
168
-
169
-
170
- bool mPreparedForShadowVolumes;
171
- bool mEdgeListsBuilt;
172
- bool mAutoBuildEdgeLists;
173
-
174
- /// Storage of morph animations, lookup by name
175
- typedef map<String, Animation*>::type AnimationList;
176
- AnimationList mAnimationsList;
177
- /// The vertex animation type associated with the shared vertex data
178
- mutable VertexAnimationType mSharedVertexDataAnimationType;
179
- /// Whether vertex animation includes normals
180
- mutable bool mSharedVertexDataAnimationIncludesNormals;
181
- /// Do we need to scan animations for animation types?
182
- mutable bool mAnimationTypesDirty;
183
-
184
- /// List of available poses for shared and dedicated geometryPoseList
185
- PoseList mPoseList;
186
- mutable bool mPosesIncludeNormals;
187
-
188
-
189
- /** Loads the mesh from disk. This call only performs IO, it
190
- does not parse the bytestream or check for any errors therein.
191
- It also does not set up submeshes, etc. You have to call load()
192
- to do that.
193
- */
194
- void prepareImpl(void);
195
- /** Destroys data cached by prepareImpl.
196
- */
197
- void unprepareImpl(void);
198
- /// @copydoc Resource::loadImpl
199
- void loadImpl(void);
200
- /// @copydoc Resource::postLoadImpl
201
- void postLoadImpl(void);
202
- /// @copydoc Resource::unloadImpl
203
- void unloadImpl(void);
204
- /// @copydoc Resource::calculateSize
205
- size_t calculateSize(void) const;
206
-
207
-
208
-
209
- public:
210
- /** Default constructor - used by MeshManager
211
- @warning
212
- Do not call this method directly.
213
- */
214
- Mesh(ResourceManager* creator, const String& name, ResourceHandle handle,
215
- const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
216
- ~Mesh();
217
-
218
- // NB All methods below are non-virtual since they will be
219
- // called in the rendering loop - speed is of the essence.
220
-
221
- /** Creates a new SubMesh.
222
- @remarks
223
- Method for manually creating geometry for the mesh.
224
- Note - use with extreme caution - you must be sure that
225
- you have set up the geometry properly.
226
- */
227
- SubMesh* createSubMesh(void);
228
-
229
- /** Creates a new SubMesh and gives it a name
230
- */
231
- SubMesh* createSubMesh(const String& name);
232
-
233
- /** Gives a name to a SubMesh
234
- */
235
- void nameSubMesh(const String& name, ushort index);
236
-
237
- /** Removes a name from a SubMesh
238
- */
239
- void unnameSubMesh(const String& name);
240
-
241
- /** Gets the index of a submesh with a given name.
242
- @remarks
243
- Useful if you identify the SubMeshes by name (using nameSubMesh)
244
- but wish to have faster repeat access.
245
- */
246
- ushort _getSubMeshIndex(const String& name) const;
247
-
248
- /** Gets the number of sub meshes which comprise this mesh.
249
- */
250
- unsigned short getNumSubMeshes(void) const;
251
-
252
- /** Gets a pointer to the submesh indicated by the index.
253
- */
254
- SubMesh* getSubMesh(unsigned short index) const;
255
-
256
- /** Gets a SubMesh by name
257
- */
258
- SubMesh* getSubMesh(const String& name) const ;
259
-
260
- /** Destroy a SubMesh with the given index.
261
- @note This will invalidate the contents of any existing Entity, or
262
- any other object that is referring to the SubMesh list. Entity will
263
- detect this and reinitialise, but it is still a disruptive action.
264
- */
265
- void destroySubMesh(unsigned short index);
266
-
267
- /** Destroy a SubMesh with the given name.
268
- @note This will invalidate the contents of any existing Entity, or
269
- any other object that is referring to the SubMesh list. Entity will
270
- detect this and reinitialise, but it is still a disruptive action.
271
- */
272
- void destroySubMesh(const String& name);
273
-
274
- typedef VectorIterator<SubMeshList> SubMeshIterator;
275
- /// Gets an iterator over the available submeshes
276
- SubMeshIterator getSubMeshIterator(void)
277
- { return SubMeshIterator(mSubMeshList.begin(), mSubMeshList.end()); }
278
-
279
- /** Shared vertex data.
280
- @remarks
281
- This vertex data can be shared among multiple submeshes. SubMeshes may not have
282
- their own VertexData, they may share this one.
283
- @par
284
- The use of shared or non-shared buffers is determined when
285
- model data is converted to the OGRE .mesh format.
286
- */
287
- VertexData *sharedVertexData;
288
-
289
- /** Shared index map for translating blend index to bone index.
290
- @remarks
291
- This index map can be shared among multiple submeshes. SubMeshes might not have
292
- their own IndexMap, they might share this one.
293
- @par
294
- We collect actually used bones of all bone assignments, and build the
295
- blend index in 'packed' form, then the range of the blend index in vertex
296
- data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by
297
- minimising the world matrix array constants passing to GPU, we can support
298
- more bones for a mesh when hardware skinning is used. The hardware skinning
299
- support limit is applied to each set of vertex data in the mesh, in other words, the
300
- hardware skinning support limit is applied only to the actually used bones of each
301
- SubMeshes, not all bones across the entire Mesh.
302
- @par
303
- Because the blend index is different to the bone index, therefore, we use
304
- the index map to translate the blend index to bone index.
305
- @par
306
- The use of shared or non-shared index map is determined when
307
- model data is converted to the OGRE .mesh format.
308
- */
309
- IndexMap sharedBlendIndexToBoneIndexMap;
310
-
311
- /** Makes a copy of this mesh object and gives it a new name.
312
- @remarks
313
- This is useful if you want to tweak an existing mesh without affecting the original one. The
314
- newly cloned mesh is registered with the MeshManager under the new name.
315
- @param newName The name to give the clone
316
- @param newGroup Optional name of the new group to assign the clone to;
317
- if you leave this blank, the clone will be assigned to the same
318
- group as this Mesh.
319
- */
320
- MeshPtr clone(const String& newName, const String& newGroup = StringUtil::BLANK);
321
-
322
- /** Get the axis-aligned bounding box for this mesh.
323
- */
324
- const AxisAlignedBox& getBounds(void) const;
325
-
326
- /** Gets the radius of the bounding sphere surrounding this mesh. */
327
- Real getBoundingSphereRadius(void) const;
328
-
329
- /** Manually set the bounding box for this Mesh.
330
- @remarks
331
- Calling this method is required when building manual meshes now, because OGRE can no longer
332
- update the bounds for you, because it cannot necessarily read vertex data back from
333
- the vertex buffers which this mesh uses (they very well might be write-only, and even
334
- if they are not, reading data from a hardware buffer is a bottleneck).
335
- @param pad If true, a certain padding will be added to the bounding box to separate it from the mesh
336
- */
337
- void _setBounds(const AxisAlignedBox& bounds, bool pad = true);
338
-
339
- /** Manually set the bounding radius.
340
- @remarks
341
- Calling this method is required when building manual meshes now, because OGRE can no longer
342
- update the bounds for you, because it cannot necessarily read vertex data back from
343
- the vertex buffers which this mesh uses (they very well might be write-only, and even
344
- if they are not, reading data from a hardware buffer is a bottleneck).
345
- */
346
- void _setBoundingSphereRadius(Real radius);
347
-
348
- /** Sets the name of the skeleton this Mesh uses for animation.
349
- @remarks
350
- Meshes can optionally be assigned a skeleton which can be used to animate
351
- the mesh through bone assignments. The default is for the Mesh to use no
352
- skeleton. Calling this method with a valid skeleton filename will cause the
353
- skeleton to be loaded if it is not already (a single skeleton can be shared
354
- by many Mesh objects).
355
- @param skelName The name of the .skeleton file to use, or an empty string to use
356
- no skeleton
357
- */
358
- void setSkeletonName(const String& skelName);
359
-
360
- /** Returns true if this Mesh has a linked Skeleton. */
361
- bool hasSkeleton(void) const;
362
-
363
- /** Returns whether or not this mesh has some kind of vertex animation.
364
- */
365
- bool hasVertexAnimation(void) const;
366
-
367
- /** Gets a pointer to any linked Skeleton.
368
- @return Weak reference to the skeleton - copy this if you want to hold a strong pointer.
369
- */
370
- const SkeletonPtr& getSkeleton(void) const;
371
-
372
- /** Gets the name of any linked Skeleton */
373
- const String& getSkeletonName(void) const;
374
- /** Initialise an animation set suitable for use with this mesh.
375
- @remarks
376
- Only recommended for use inside the engine, not by applications.
377
- */
378
- void _initAnimationState(AnimationStateSet* animSet);
379
-
380
- /** Refresh an animation set suitable for use with this mesh.
381
- @remarks
382
- Only recommended for use inside the engine, not by applications.
383
- */
384
- void _refreshAnimationState(AnimationStateSet* animSet);
385
- /** Assigns a vertex to a bone with a given weight, for skeletal animation.
386
- @remarks
387
- This method is only valid after calling setSkeletonName.
388
- Since this is a one-off process there exists only 'addBoneAssignment' and
389
- 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need
390
- to modify bone assignments during rendering (only the positions of bones) and OGRE
391
- reserves the right to do some internal data reformatting of this information, depending
392
- on render system requirements.
393
- @par
394
- This method is for assigning weights to the shared geometry of the Mesh. To assign
395
- weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
396
- */
397
- void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
398
-
399
- /** Removes all bone assignments for this mesh.
400
- @remarks
401
- This method is for modifying weights to the shared geometry of the Mesh. To assign
402
- weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
403
- */
404
- void clearBoneAssignments(void);
405
-
406
- /** Internal notification, used to tell the Mesh which Skeleton to use without loading it.
407
- @remarks
408
- This is only here for unusual situation where you want to manually set up a
409
- Skeleton. Best to let OGRE deal with this, don't call it yourself unless you
410
- really know what you're doing.
411
- */
412
- void _notifySkeleton(SkeletonPtr& pSkel);
413
-
414
-
415
- /** Gets an iterator for access all bone assignments.
416
- */
417
- BoneAssignmentIterator getBoneAssignmentIterator(void);
418
-
419
- /** Gets a const reference to the list of bone assignments
420
- */
421
- const VertexBoneAssignmentList& getBoneAssignments() const { return mBoneAssignments; }
422
-
423
-
424
- /** Returns the number of levels of detail that this mesh supports.
425
- @remarks
426
- This number includes the original model.
427
- */
428
- ushort getNumLodLevels(void) const;
429
- /** Gets details of the numbered level of detail entry. */
430
- const MeshLodUsage& getLodLevel(ushort index) const;
431
- /** Adds a new manual level-of-detail entry to this Mesh.
432
- @remarks
433
- As an alternative to generating lower level of detail versions of a mesh, you can
434
- use your own manually modelled meshes as lower level versions. This lets you
435
- have complete control over the LOD, and in addition lets you scale down other
436
- aspects of the model which cannot be done using the generated method; for example,
437
- you could use less detailed materials and / or use less bones in the skeleton if
438
- this is an animated mesh. Therefore for complex models you are likely to be better off
439
- modelling your LODs yourself and using this method, whilst for models with fairly
440
- simple materials and no animation you can just use the generateLodLevels method.
441
- @param value The value from which this Lod will apply.
442
- @param meshName The name of the mesh which will be the lower level detail version.
443
- */
444
- void createManualLodLevel(Real value, const String& meshName, const String& groupName = Ogre::String());
445
-
446
- /** Changes the alternate mesh to use as a manual LOD at the given index.
447
- @remarks
448
- Note that the index of a LOD may change if you insert other LODs. If in doubt,
449
- use getLodIndex().
450
- @param index The index of the level to be changed
451
- @param meshName The name of the mesh which will be the lower level detail version.
452
- */
453
- void updateManualLodLevel(ushort index, const String& meshName);
454
-
455
- /** Retrieves the level of detail index for the given lod value.
456
- @note The value passed in is the 'transformed' value. If you are dealing with
457
- an original source value (e.g. distance), use LodStrategy::transformUserValue
458
- to turn this into a lookup value.
459
- */
460
- ushort getLodIndex(Real value) const;
461
-
462
- /** Returns true if this mesh is using manual LOD.
463
- @remarks
464
- A mesh can either use automatically generated LOD, or it can use alternative
465
- meshes as provided by an artist. A mesh can only use either all manual LODs
466
- or all generated LODs, not a mixture of both.
467
- */
468
- bool isLodManual(void) const { return mIsLodManual; }
469
-
470
- /** Internal methods for loading LOD, do not use. */
471
- void _setLodInfo(unsigned short numLevels, bool isManual);
472
- /** Internal methods for loading LOD, do not use. */
473
- void _setLodUsage(unsigned short level, MeshLodUsage& usage);
474
- /** Internal methods for loading LOD, do not use. */
475
- void _setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData* facedata);
476
-
477
- /** Removes all LOD data from this Mesh. */
478
- void removeLodLevels(void);
479
-
480
- /** Sets the policy for the vertex buffers to be used when loading
481
- this Mesh.
482
- @remarks
483
- By default, when loading the Mesh, static, write-only vertex and index buffers
484
- will be used where possible in order to improve rendering performance.
485
- However, such buffers
486
- cannot be manipulated on the fly by CPU code (although shader code can). If you
487
- wish to use the CPU to modify these buffers, you should call this method. Note,
488
- however, that it only takes effect after the Mesh has been reloaded. Note that you
489
- still have the option of manually repacing the buffers in this mesh with your
490
- own if you see fit too, in which case you don't need to call this method since it
491
- only affects buffers created by the mesh itself.
492
- @par
493
- You can define the approach to a Mesh by changing the default parameters to
494
- MeshManager::load if you wish; this means the Mesh is loaded with those options
495
- the first time instead of you having to reload the mesh after changing these options.
496
- @param usage The usage flags, which by default are
497
- HardwareBuffer::HBU_STATIC_WRITE_ONLY
498
- @param shadowBuffer If set to true, the vertex buffers will be created with a
499
- system memory shadow buffer. You should set this if you want to be able to
500
- read from the buffer, because reading from a hardware buffer is a no-no.
501
- */
502
- void setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
503
- /** Sets the policy for the index buffers to be used when loading
504
- this Mesh.
505
- @remarks
506
- By default, when loading the Mesh, static, write-only vertex and index buffers
507
- will be used where possible in order to improve rendering performance.
508
- However, such buffers
509
- cannot be manipulated on the fly by CPU code (although shader code can). If you
510
- wish to use the CPU to modify these buffers, you should call this method. Note,
511
- however, that it only takes effect after the Mesh has been reloaded. Note that you
512
- still have the option of manually repacing the buffers in this mesh with your
513
- own if you see fit too, in which case you don't need to call this method since it
514
- only affects buffers created by the mesh itself.
515
- @par
516
- You can define the approach to a Mesh by changing the default parameters to
517
- MeshManager::load if you wish; this means the Mesh is loaded with those options
518
- the first time instead of you having to reload the mesh after changing these options.
519
- @param usage The usage flags, which by default are
520
- HardwareBuffer::HBU_STATIC_WRITE_ONLY
521
- @param shadowBuffer If set to true, the index buffers will be created with a
522
- system memory shadow buffer. You should set this if you want to be able to
523
- read from the buffer, because reading from a hardware buffer is a no-no.
524
- */
525
- void setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
526
- /** Gets the usage setting for this meshes vertex buffers. */
527
- HardwareBuffer::Usage getVertexBufferUsage(void) const { return mVertexBufferUsage; }
528
- /** Gets the usage setting for this meshes index buffers. */
529
- HardwareBuffer::Usage getIndexBufferUsage(void) const { return mIndexBufferUsage; }
530
- /** Gets whether or not this meshes vertex buffers are shadowed. */
531
- bool isVertexBufferShadowed(void) const { return mVertexBufferShadowBuffer; }
532
- /** Gets whether or not this meshes index buffers are shadowed. */
533
- bool isIndexBufferShadowed(void) const { return mIndexBufferShadowBuffer; }
534
-
535
-
536
- /** Rationalises the passed in bone assignment list.
537
- @remarks
538
- OGRE supports up to 4 bone assignments per vertex. The reason for this limit
539
- is that this is the maximum number of assignments that can be passed into
540
- a hardware-assisted blending algorithm. This method identifies where there are
541
- more than 4 bone assignments for a given vertex, and eliminates the bone
542
- assignments with the lowest weights to reduce to this limit. The remaining
543
- weights are then re-balanced to ensure that they sum to 1.0.
544
- @param vertexCount The number of vertices.
545
- @param assignments The bone assignment list to rationalise. This list will be modified and
546
- entries will be removed where the limits are exceeded.
547
- @return The maximum number of bone assignments per vertex found, clamped to [1-4]
548
- */
549
- unsigned short _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList& assignments);
550
-
551
- /** Internal method, be called once to compile bone assignments into geometry buffer.
552
- @remarks
553
- The OGRE engine calls this method automatically. It compiles the information
554
- submitted as bone assignments into a format usable in realtime. It also
555
- eliminates excessive bone assignments (max is OGRE_MAX_BLEND_WEIGHTS)
556
- and re-normalises the remaining assignments.
557
- */
558
- void _compileBoneAssignments(void);
559
-
560
- /** Internal method, be called once to update the compiled bone assignments.
561
- @remarks
562
- The OGRE engine calls this method automatically. It updates the compiled bone
563
- assignments if requested.
564
- */
565
- void _updateCompiledBoneAssignments(void);
566
-
567
- /** This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
568
- @remarks
569
- Tangent vectors are vectors representing the local 'X' axis for a given vertex based
570
- on the orientation of the 2D texture on the geometry. They are built from a combination
571
- of existing normals, and from the 2D texture coordinates already baked into the model.
572
- They can be used for a number of things, but most of all they are useful for
573
- vertex and fragment programs, when you wish to arrive at a common space for doing
574
- per-pixel calculations.
575
- @par
576
- The prerequisites for calling this method include that the vertex data used by every
577
- SubMesh has both vertex normals and 2D texture coordinates.
578
- @param targetSemantic The semantic to store the tangents in. Defaults to
579
- the explicit tangent binding, but note that this is only usable on more
580
- modern hardware (Shader Model 2), so if you need portability with older
581
- cards you should change this to a texture coordinate binding instead.
582
- @param sourceTexCoordSet The texture coordinate index which should be used as the source
583
- of 2D texture coordinates, with which to calculate the tangents.
584
- @param index The element index, ie the texture coordinate set which should be used to store the 3D
585
- coordinates representing a tangent vector per vertex, if targetSemantic is
586
- VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten.
587
- @param splitMirrored Sets whether or not to split vertices when a mirrored tangent space
588
- transition is detected (matrix parity differs). @see TangentSpaceCalc::setSplitMirrored
589
- @param splitRotated Sets whether or not to split vertices when a rotated tangent space
590
- is detected. @see TangentSpaceCalc::setSplitRotated
591
- @param storeParityInW If true, store tangents as a 4-vector and include parity in w
592
- */
593
- void buildTangentVectors(VertexElementSemantic targetSemantic = VES_TANGENT,
594
- unsigned short sourceTexCoordSet = 0, unsigned short index = 0,
595
- bool splitMirrored = false, bool splitRotated = false, bool storeParityInW = false);
596
-
597
- /** Ask the mesh to suggest parameters to a future buildTangentVectors call,
598
- should you wish to use texture coordinates to store the tangents.
599
- @remarks
600
- This helper method will suggest source and destination texture coordinate sets
601
- for a call to buildTangentVectors. It will detect when there are inappropriate
602
- conditions (such as multiple geometry sets which don't agree).
603
- Moreover, it will return 'true' if it detects that there are aleady 3D
604
- coordinates in the mesh, and therefore tangents may have been prepared already.
605
- @param targetSemantic The semantic you intend to use to store the tangents
606
- if they are not already present;
607
- most likely options are VES_TEXTURE_COORDINATES or VES_TANGENT; you should
608
- use texture coordinates if you want compatibility with older, pre-SM2
609
- graphics cards, and the tangent binding otherwise.
610
- @param outSourceCoordSet Reference to a source texture coordinate set which
611
- will be populated
612
- @param outIndex Reference to a destination element index (e.g. texture coord set)
613
- which will be populated
614
- */
615
- bool suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic,
616
- unsigned short& outSourceCoordSet, unsigned short& outIndex);
617
-
618
- /** Builds an edge list for this mesh, which can be used for generating a shadow volume
619
- among other things.
620
- */
621
- void buildEdgeList(void);
622
- /** Destroys and frees the edge lists this mesh has built. */
623
- void freeEdgeList(void);
624
-
625
- /** This method prepares the mesh for generating a renderable shadow volume.
626
- @remarks
627
- Preparing a mesh to generate a shadow volume involves firstly ensuring that the
628
- vertex buffer containing the positions for the mesh is a standalone vertex buffer,
629
- with no other components in it. This method will therefore break apart any existing
630
- vertex buffers this mesh holds if position is sharing a vertex buffer.
631
- Secondly, it will double the size of this vertex buffer so that there are 2 copies of
632
- the position data for the mesh. The first half is used for the original, and the second
633
- half is used for the 'extruded' version of the mesh. The vertex count of the main
634
- VertexData used to render the mesh will remain the same though, so as not to add any
635
- overhead to regular rendering of the object.
636
- Both copies of the position are required in one buffer because shadow volumes stretch
637
- from the original mesh to the extruded version.
638
- @par
639
- Because shadow volumes are rendered in turn, no additional
640
- index buffer space is allocated by this method, a shared index buffer allocated by the
641
- shadow rendering algorithm is used for addressing this extended vertex buffer.
642
- */
643
- void prepareForShadowVolume(void);
644
-
645
- /** Return the edge list for this mesh, building it if required.
646
- @remarks
647
- You must ensure that the Mesh as been prepared for shadow volume
648
- rendering if you intend to use this information for that purpose.
649
- @lodIndex The LOD at which to get the edge list, 0 being the highest.
650
- */
651
- EdgeData* getEdgeList(unsigned short lodIndex = 0);
652
-
653
- /** Return the edge list for this mesh, building it if required.
654
- @remarks
655
- You must ensure that the Mesh as been prepared for shadow volume
656
- rendering if you intend to use this information for that purpose.
657
- @lodIndex The LOD at which to get the edge list, 0 being the highest.
658
- */
659
- const EdgeData* getEdgeList(unsigned short lodIndex = 0) const;
660
-
661
- /** Returns whether this mesh has already had it's geometry prepared for use in
662
- rendering shadow volumes. */
663
- bool isPreparedForShadowVolumes(void) const { return mPreparedForShadowVolumes; }
664
-
665
- /** Returns whether this mesh has an attached edge list. */
666
- bool isEdgeListBuilt(void) const { return mEdgeListsBuilt; }
667
-
668
- /** Prepare matrices for software indexed vertex blend.
669
- @remarks
670
- This function organise bone indexed matrices to blend indexed matrices,
671
- so software vertex blending can access to the matrix via blend index
672
- directly.
673
- @param blendMatrices Pointer to an array of matrix pointers to store
674
- prepared results, which indexed by blend index
675
- @param boneMatrices Pointer to an array of matrices to be used to blend,
676
- which indexed by bone index
677
- @param indexMap The index map used to translate blend index to bone index
678
- */
679
- static void prepareMatricesForVertexBlend(const Matrix4** blendMatrices,
680
- const Matrix4* boneMatrices, const IndexMap& indexMap);
681
-
682
- /** Performs a software indexed vertex blend, of the kind used for
683
- skeletal animation although it can be used for other purposes.
684
- @remarks
685
- This function is supplied to update vertex data with blends
686
- done in software, either because no hardware support is available,
687
- or that you need the results of the blend for some other CPU operations.
688
- @param sourceVertexData VertexData class containing positions, normals,
689
- blend indices and blend weights.
690
- @param targetVertexData VertexData class containing target position
691
- and normal buffers which will be updated with the blended versions.
692
- Note that the layout of the source and target position / normal
693
- buffers must be identical, ie they must use the same buffer indexes
694
- @param blendMatrices Pointer to an array of matrix pointers to be used to blend,
695
- indexed by blend indices in the sourceVertexData
696
- @param numMatrices Number of matrices in the blendMatrices, it might be used
697
- as a hint for optimisation.
698
- @param blendNormals If true, normals are blended as well as positions
699
- */
700
- static void softwareVertexBlend(const VertexData* sourceVertexData,
701
- const VertexData* targetVertexData,
702
- const Matrix4* const* blendMatrices, size_t numMatrices,
703
- bool blendNormals);
704
-
705
- /** Performs a software vertex morph, of the kind used for
706
- morph animation although it can be used for other purposes.
707
- @remarks
708
- This function will linearly interpolate positions between two
709
- source buffers, into a third buffer.
710
- @param t Parametric distance between the start and end buffer positions
711
- @param b1 Vertex buffer containing VET_FLOAT3 entries for the start positions
712
- @param b2 Vertex buffer containing VET_FLOAT3 entries for the end positions
713
- @param targetVertexData VertexData destination; assumed to have a separate position
714
- buffer already bound, and the number of vertices must agree with the
715
- number in start and end
716
- */
717
- static void softwareVertexMorph(Real t,
718
- const HardwareVertexBufferSharedPtr& b1,
719
- const HardwareVertexBufferSharedPtr& b2,
720
- VertexData* targetVertexData);
721
-
722
- /** Performs a software vertex pose blend, of the kind used for
723
- morph animation although it can be used for other purposes.
724
- @remarks
725
- This function will apply a weighted offset to the positions in the
726
- incoming vertex data (therefore this is a read/write operation, and
727
- if you expect to call it more than once with the same data, then
728
- you would be best to suppress hardware uploads of the position buffer
729
- for the duration)
730
- @param weight Parametric weight to scale the offsets by
731
- @param vertexOffsetMap Potentially sparse map of vertex index -> offset
732
- @param normalsMap Potentially sparse map of vertex index -> normal
733
- @param targetVertexData VertexData destination; assumed to have a separate position
734
- buffer already bound, and the number of vertices must agree with the
735
- number in start and end
736
- */
737
- static void softwareVertexPoseBlend(Real weight,
738
- const map<size_t, Vector3>::type& vertexOffsetMap,
739
- const map<size_t, Vector3>::type& normalsMap,
740
- VertexData* targetVertexData);
741
- /** Gets a reference to the optional name assignments of the SubMeshes. */
742
- const SubMeshNameMap& getSubMeshNameMap(void) const { return mSubMeshNameMap; }
743
-
744
- /** Sets whether or not this Mesh should automatically build edge lists
745
- when asked for them, or whether it should never build them if
746
- they are not already provided.
747
- @remarks
748
- This allows you to create meshes which do not have edge lists calculated,
749
- because you never want to use them. This value defaults to 'true'
750
- for mesh formats which did not include edge data, and 'false' for
751
- newer formats, where edge lists are expected to have been generated
752
- in advance.
753
- */
754
- void setAutoBuildEdgeLists(bool autobuild) { mAutoBuildEdgeLists = autobuild; }
755
- /** Sets whether or not this Mesh should automatically build edge lists
756
- when asked for them, or whether it should never build them if
757
- they are not already provided.
758
- */
759
- bool getAutoBuildEdgeLists(void) const { return mAutoBuildEdgeLists; }
760
-
761
- /** Gets the type of vertex animation the shared vertex data of this mesh supports.
762
- */
763
- virtual VertexAnimationType getSharedVertexDataAnimationType(void) const;
764
-
765
- /// Returns whether animation on shared vertex data includes normals
766
- bool getSharedVertexDataAnimationIncludesNormals() const { return mSharedVertexDataAnimationIncludesNormals; }
767
-
768
- /** Creates a new Animation object for vertex animating this mesh.
769
- @param name The name of this animation
770
- @param length The length of the animation in seconds
771
- */
772
- virtual Animation* createAnimation(const String& name, Real length);
773
-
774
- /** Returns the named vertex Animation object.
775
- @param name The name of the animation
776
- */
777
- virtual Animation* getAnimation(const String& name) const;
778
-
779
- /** Internal access to the named vertex Animation object - returns null
780
- if it does not exist.
781
- @param name The name of the animation
782
- */
783
- virtual Animation* _getAnimationImpl(const String& name) const;
784
-
785
- /** Returns whether this mesh contains the named vertex animation. */
786
- virtual bool hasAnimation(const String& name) const;
787
-
788
- /** Removes vertex Animation from this mesh. */
789
- virtual void removeAnimation(const String& name);
790
-
791
- /** Gets the number of morph animations in this mesh. */
792
- virtual unsigned short getNumAnimations(void) const;
793
-
794
- /** Gets a single morph animation by index.
795
- */
796
- virtual Animation* getAnimation(unsigned short index) const;
797
-
798
- /** Removes all morph Animations from this mesh. */
799
- virtual void removeAllAnimations(void);
800
- /** Gets a pointer to a vertex data element based on a morph animation
801
- track handle.
802
- @remarks
803
- 0 means the shared vertex data, 1+ means a submesh vertex data (index+1)
804
- */
805
- VertexData* getVertexDataByTrackHandle(unsigned short handle);
806
- /** Iterates through all submeshes and requests them
807
- to apply their texture aliases to the material they use.
808
- @remarks
809
- The submesh will only apply texture aliases to the material if matching
810
- texture alias names are found in the material. If a match is found, the
811
- submesh will automatically clone the original material and then apply its
812
- texture to the new material.
813
- @par
814
- This method is normally called by the protected method loadImpl when a
815
- mesh if first loaded.
816
- */
817
- void updateMaterialForAllSubMeshes(void);
818
-
819
- /** Internal method which, if animation types have not been determined,
820
- scans any vertex animations and determines the type for each set of
821
- vertex data (cannot have 2 different types).
822
- */
823
- void _determineAnimationTypes(void) const;
824
- /** Are the derived animation types out of date? */
825
- bool _getAnimationTypesDirty(void) const { return mAnimationTypesDirty; }
826
-
827
- /** Create a new Pose for this mesh or one of its submeshes.
828
- @param target The target geometry index; 0 is the shared Mesh geometry, 1+ is the
829
- dedicated SubMesh geometry belonging to submesh index + 1.
830
- @param name Name to give the pose, which is optional
831
- @return A new Pose ready for population
832
- */
833
- Pose* createPose(ushort target, const String& name = StringUtil::BLANK);
834
- /** Get the number of poses.*/
835
- size_t getPoseCount(void) const { return mPoseList.size(); }
836
- /** Retrieve an existing Pose by index.*/
837
- Pose* getPose(ushort index);
838
- /** Retrieve an existing Pose by name.*/
839
- Pose* getPose(const String& name);
840
- /** Destroy a pose by index.
841
- @note This will invalidate any animation tracks referring to this pose or those after it.
842
- */
843
- void removePose(ushort index);
844
- /** Destroy a pose by name.
845
- @note This will invalidate any animation tracks referring to this pose or those after it.
846
- */
847
- void removePose(const String& name);
848
- /** Destroy all poses */
849
- void removeAllPoses(void);
850
-
851
- typedef VectorIterator<PoseList> PoseIterator;
852
- typedef ConstVectorIterator<PoseList> ConstPoseIterator;
853
-
854
- /** Get an iterator over all the poses defined. */
855
- PoseIterator getPoseIterator(void);
856
- /** Get an iterator over all the poses defined. */
857
- ConstPoseIterator getPoseIterator(void) const;
858
- /** Get pose list */
859
- const PoseList& getPoseList(void) const;
860
-
861
- /** Get lod strategy used by this mesh. */
862
- const LodStrategy *getLodStrategy() const;
863
- /** Set the lod strategy used by this mesh. */
864
- void setLodStrategy(LodStrategy *lodStrategy);
865
-
866
- };
867
-
868
- /** Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr
869
- @note Has to be a subclass since we need operator=.
870
- We could templatise this instead of repeating per Resource subclass,
871
- except to do so requires a form VC6 does not support i.e.
872
- ResourceSubclassPtr<T> : public SharedPtr<T>
873
- */
874
- class _OgreExport MeshPtr : public SharedPtr<Mesh>
875
- {
876
- public:
877
- MeshPtr() : SharedPtr<Mesh>() {}
878
- explicit MeshPtr(Mesh* rep) : SharedPtr<Mesh>(rep) {}
879
- MeshPtr(const MeshPtr& r) : SharedPtr<Mesh>(r) {}
880
- MeshPtr(const ResourcePtr& r);
881
- /// Operator used to convert a ResourcePtr to a MeshPtr
882
- MeshPtr& operator=(const ResourcePtr& r);
883
- protected:
884
- /// Override destroy since we need to delete Mesh after fully defined
885
- void destroy(void);
886
- };
887
-
888
- /** A way of recording the way each LODs is recorded this Mesh. */
889
- struct MeshLodUsage
890
- {
891
- /** User-supplied values used to determine when th is lod applies.
892
- @remarks
893
- This is required in case the lod strategy changes.
894
- */
895
- Real userValue;
896
-
897
- /** Value used by to determine when this lod applies.
898
- @remarks
899
- May be interpretted differently by different strategies.
900
- Transformed from user-supplied values with LodStrategy::transformUserValue.
901
- */
902
- Real value;
903
-
904
- /// Only relevant if mIsLodManual is true, the name of the alternative mesh to use
905
- String manualName;
906
- /// Only relevant if mIsLodManual is true, the name of the group of the alternative mesh
907
- String manualGroup;
908
- /// Hard link to mesh to avoid looking up each time
909
- mutable MeshPtr manualMesh;
910
- /// Edge list for this LOD level (may be derived from manual mesh)
911
- mutable EdgeData* edgeData;
912
-
913
- MeshLodUsage() : userValue(0.0), value(0.0), edgeData(0) {}
914
- };
915
-
916
- /** @} */
917
- /** @} */
918
-
919
-
920
- } // namespace
921
-
922
- #endif