ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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This source file is part of OGRE
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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#ifndef __MemoryStdAlloc_H__
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namespace Ogre
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/** \addtogroup Memory
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _MemoryTracker_H__
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#define _MemoryTracker_H__
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// Don't include prerequisites, can cause a circular dependency
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// This file must be included within another file which already has the prerequisites in it
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//#include "OgrePrerequisites.h"
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#ifndef OGRE_COMPILER
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# pragma message "MemoryTracker included somewhere OgrePrerequisites.h wasn't!"
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#endif
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// If we're using the GCC 3.1 C++ Std lib
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#if OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 310 && !defined(STLPORT)
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// We need to define a hash function for void*
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// For gcc 4.3 see http://gcc.gnu.org/gcc-4.3/changes.html
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# if OGRE_COMP_VER >= 430
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# include <tr1/unordered_map>
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# else
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# include <ext/hash_map>
|
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namespace __gnu_cxx
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{
|
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template <> struct hash< void* >
|
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{
|
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size_t operator()( void* const & ptr ) const
|
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{
|
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return (size_t)ptr;
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}
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};
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}
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# endif
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#endif
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namespace Ogre
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{
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Memory
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* @{
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*/
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#if OGRE_MEMORY_TRACKER
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/** This class tracks the allocations and deallocations made, and
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is able to report memory statistics and leaks.
|
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@note
|
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This class is only available in debug builds.
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*/
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class _OgreExport MemoryTracker
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{
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protected:
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OGRE_AUTO_MUTEX
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// Allocation record
|
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struct Alloc
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{
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size_t bytes;
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unsigned int pool;
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std::string filename;
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size_t line;
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std::string function;
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Alloc() :bytes(0), line(0) {}
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Alloc(size_t sz, unsigned int p, const char* file, size_t ln, const char* func)
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:bytes(sz), pool(p), line(ln)
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{
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if (file)
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filename = file;
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if (func)
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function = func;
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}
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};
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std::string mLeakFileName;
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bool mDumpToStdOut;
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typedef HashMap<void*, Alloc> AllocationMap;
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AllocationMap mAllocations;
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size_t mTotalAllocations;
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typedef std::vector<size_t> AllocationsByPool;
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AllocationsByPool mAllocationsByPool;
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bool mRecordEnable;
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void reportLeaks();
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// protected ctor
|
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MemoryTracker()
|
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: mLeakFileName("OgreLeaks.log"), mDumpToStdOut(true),
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mTotalAllocations(0), mRecordEnable(true)
|
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{
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}
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public:
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/** Set the name of the report file that will be produced on exit. */
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void setReportFileName(const std::string& name)
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{
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mLeakFileName = name;
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}
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/// Return the name of the file which will contain the report at exit
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const std::string& getReportFileName() const
|
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{
|
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return mLeakFileName;
|
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}
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/// Sets whether the memory report should be sent to stdout
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void setReportToStdOut(bool rep)
|
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{
|
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mDumpToStdOut = rep;
|
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}
|
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/// Gets whether the memory report should be sent to stdout
|
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bool getReportToStdOut() const
|
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{
|
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return mDumpToStdOut;
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}
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/// Get the total amount of memory allocated currently.
|
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size_t getTotalMemoryAllocated() const;
|
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/// Get the amount of memory allocated in a given pool
|
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size_t getMemoryAllocatedForPool(unsigned int pool) const;
|
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|
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|
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/** Record an allocation that has been made. Only to be called by
|
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the memory management subsystem.
|
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@param ptr The pointer to the memory
|
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@param sz The size of the memory in bytes
|
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@param pool The memory pool this allocation is occurring from
|
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@param file The file in which the allocation is being made
|
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@param ln The line on which the allocation is being made
|
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@param func The function in which the allocation is being made
|
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*/
|
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void _recordAlloc(void* ptr, size_t sz, unsigned int pool = 0,
|
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const char* file = 0, size_t ln = 0, const char* func = 0);
|
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/** Record the deallocation of memory. */
|
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void _recordDealloc(void* ptr);
|
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|
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|
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/// Sets whether the record alloc/dealloc enabled.
|
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void setRecordEnable(bool recordEnable)
|
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{
|
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mRecordEnable = recordEnable;
|
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}
|
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|
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/// Gets whether the record alloc/dealloc enabled.
|
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bool getRecordEnable() const
|
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{
|
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return mRecordEnable;
|
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}
|
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|
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~MemoryTracker()
|
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{
|
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reportLeaks();
|
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}
|
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|
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|
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/// Static utility method to get the memory tracker instance
|
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static MemoryTracker& get();
|
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|
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|
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};
|
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|
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|
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#endif
|
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/** @} */
|
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/** @} */
|
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|
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}
|
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|
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#endif
|
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|
@@ -1,922 +0,0 @@
|
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/*
|
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-----------------------------------------------------------------------------
|
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This source file is part of OGRE
|
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(Object-oriented Graphics Rendering Engine)
|
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For the latest info, see http://www.ogre3d.org/
|
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|
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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|
9
|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
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of this software and associated documentation files (the "Software"), to deal
|
11
|
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in the Software without restriction, including without limitation the rights
|
12
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
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furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
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THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef __Mesh_H__
|
29
|
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#define __Mesh_H__
|
30
|
-
|
31
|
-
#include "OgrePrerequisites.h"
|
32
|
-
|
33
|
-
#include "OgreResource.h"
|
34
|
-
#include "OgreVertexIndexData.h"
|
35
|
-
#include "OgreAxisAlignedBox.h"
|
36
|
-
#include "OgreVertexBoneAssignment.h"
|
37
|
-
#include "OgreIteratorWrappers.h"
|
38
|
-
#include "OgreHardwareVertexBuffer.h"
|
39
|
-
#include "OgreSkeleton.h"
|
40
|
-
#include "OgreAnimation.h"
|
41
|
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#include "OgreAnimationTrack.h"
|
42
|
-
#include "OgrePose.h"
|
43
|
-
#include "OgreDataStream.h"
|
44
|
-
|
45
|
-
|
46
|
-
namespace Ogre {
|
47
|
-
|
48
|
-
|
49
|
-
/** \addtogroup Core
|
50
|
-
* @{
|
51
|
-
*/
|
52
|
-
/** \addtogroup Resources
|
53
|
-
* @{
|
54
|
-
*/
|
55
|
-
/** Resource holding data about 3D mesh.
|
56
|
-
@remarks
|
57
|
-
This class holds the data used to represent a discrete
|
58
|
-
3-dimensional object. Mesh data usually contains more
|
59
|
-
than just vertices and triangle information; it also
|
60
|
-
includes references to materials (and the faces which use them),
|
61
|
-
level-of-detail reduction information, convex hull definition,
|
62
|
-
skeleton/bones information, keyframe animation etc.
|
63
|
-
However, it is important to note the emphasis on the word
|
64
|
-
'discrete' here. This class does not cover the large-scale
|
65
|
-
sprawling geometry found in level / landscape data.
|
66
|
-
@par
|
67
|
-
Multiple world objects can (indeed should) be created from a
|
68
|
-
single mesh object - see the Entity class for more info.
|
69
|
-
The mesh object will have it's own default
|
70
|
-
material properties, but potentially each world instance may
|
71
|
-
wish to customise the materials from the original. When the object
|
72
|
-
is instantiated into a scene node, the mesh material properties
|
73
|
-
will be taken by default but may be changed. These properties
|
74
|
-
are actually held at the SubMesh level since a single mesh may
|
75
|
-
have parts with different materials.
|
76
|
-
@par
|
77
|
-
As described above, because the mesh may have sections of differing
|
78
|
-
material properties, a mesh is inherently a compound construct,
|
79
|
-
consisting of one or more SubMesh objects.
|
80
|
-
However, it strongly 'owns' it's SubMeshes such that they
|
81
|
-
are loaded / unloaded at the same time. This is contrary to
|
82
|
-
the approach taken to hierarchically related (but loosely owned)
|
83
|
-
scene nodes, where data is loaded / unloaded separately. Note
|
84
|
-
also that mesh sub-sections (when used in an instantiated object)
|
85
|
-
share the same scene node as the parent.
|
86
|
-
*/
|
87
|
-
|
88
|
-
struct MeshLodUsage;
|
89
|
-
class LodStrategy;
|
90
|
-
|
91
|
-
class _OgreExport Mesh: public Resource, public AnimationContainer
|
92
|
-
{
|
93
|
-
friend class SubMesh;
|
94
|
-
friend class MeshSerializerImpl;
|
95
|
-
friend class MeshSerializerImpl_v1_4;
|
96
|
-
friend class MeshSerializerImpl_v1_2;
|
97
|
-
friend class MeshSerializerImpl_v1_1;
|
98
|
-
|
99
|
-
public:
|
100
|
-
typedef vector<Real>::type LodValueList;
|
101
|
-
typedef vector<MeshLodUsage>::type MeshLodUsageList;
|
102
|
-
/// Multimap of vertex bone assignments (orders by vertex index)
|
103
|
-
typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList;
|
104
|
-
typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator;
|
105
|
-
typedef vector<SubMesh*>::type SubMeshList;
|
106
|
-
typedef vector<unsigned short>::type IndexMap;
|
107
|
-
|
108
|
-
protected:
|
109
|
-
/** A list of submeshes which make up this mesh.
|
110
|
-
Each mesh is made up of 1 or more submeshes, which
|
111
|
-
are each based on a single material and can have their
|
112
|
-
own vertex data (they may not - they can share vertex data
|
113
|
-
from the Mesh, depending on preference).
|
114
|
-
*/
|
115
|
-
SubMeshList mSubMeshList;
|
116
|
-
|
117
|
-
/** Internal method for making the space for a vertex element to hold tangents. */
|
118
|
-
void organiseTangentsBuffer(VertexData *vertexData,
|
119
|
-
VertexElementSemantic targetSemantic, unsigned short index,
|
120
|
-
unsigned short sourceTexCoordSet);
|
121
|
-
|
122
|
-
public:
|
123
|
-
/** A hashmap used to store optional SubMesh names.
|
124
|
-
Translates a name into SubMesh index
|
125
|
-
*/
|
126
|
-
typedef HashMap<String, ushort> SubMeshNameMap ;
|
127
|
-
|
128
|
-
|
129
|
-
protected:
|
130
|
-
|
131
|
-
DataStreamPtr mFreshFromDisk;
|
132
|
-
|
133
|
-
SubMeshNameMap mSubMeshNameMap ;
|
134
|
-
|
135
|
-
/// Local bounding box volume
|
136
|
-
AxisAlignedBox mAABB;
|
137
|
-
/// Local bounding sphere radius (centered on object)
|
138
|
-
Real mBoundRadius;
|
139
|
-
|
140
|
-
/// Optional linked skeleton
|
141
|
-
String mSkeletonName;
|
142
|
-
SkeletonPtr mSkeleton;
|
143
|
-
|
144
|
-
|
145
|
-
VertexBoneAssignmentList mBoneAssignments;
|
146
|
-
|
147
|
-
/// Flag indicating that bone assignments need to be recompiled
|
148
|
-
bool mBoneAssignmentsOutOfDate;
|
149
|
-
|
150
|
-
/** Build the index map between bone index and blend index */
|
151
|
-
void buildIndexMap(const VertexBoneAssignmentList& boneAssignments,
|
152
|
-
IndexMap& boneIndexToBlendIndexMap, IndexMap& blendIndexToBoneIndexMap);
|
153
|
-
/** Compile bone assignments into blend index and weight buffers. */
|
154
|
-
void compileBoneAssignments(const VertexBoneAssignmentList& boneAssignments,
|
155
|
-
unsigned short numBlendWeightsPerVertex,
|
156
|
-
IndexMap& blendIndexToBoneIndexMap,
|
157
|
-
VertexData* targetVertexData);
|
158
|
-
|
159
|
-
const LodStrategy *mLodStrategy;
|
160
|
-
bool mIsLodManual;
|
161
|
-
ushort mNumLods;
|
162
|
-
MeshLodUsageList mMeshLodUsageList;
|
163
|
-
|
164
|
-
HardwareBuffer::Usage mVertexBufferUsage;
|
165
|
-
HardwareBuffer::Usage mIndexBufferUsage;
|
166
|
-
bool mVertexBufferShadowBuffer;
|
167
|
-
bool mIndexBufferShadowBuffer;
|
168
|
-
|
169
|
-
|
170
|
-
bool mPreparedForShadowVolumes;
|
171
|
-
bool mEdgeListsBuilt;
|
172
|
-
bool mAutoBuildEdgeLists;
|
173
|
-
|
174
|
-
/// Storage of morph animations, lookup by name
|
175
|
-
typedef map<String, Animation*>::type AnimationList;
|
176
|
-
AnimationList mAnimationsList;
|
177
|
-
/// The vertex animation type associated with the shared vertex data
|
178
|
-
mutable VertexAnimationType mSharedVertexDataAnimationType;
|
179
|
-
/// Whether vertex animation includes normals
|
180
|
-
mutable bool mSharedVertexDataAnimationIncludesNormals;
|
181
|
-
/// Do we need to scan animations for animation types?
|
182
|
-
mutable bool mAnimationTypesDirty;
|
183
|
-
|
184
|
-
/// List of available poses for shared and dedicated geometryPoseList
|
185
|
-
PoseList mPoseList;
|
186
|
-
mutable bool mPosesIncludeNormals;
|
187
|
-
|
188
|
-
|
189
|
-
/** Loads the mesh from disk. This call only performs IO, it
|
190
|
-
does not parse the bytestream or check for any errors therein.
|
191
|
-
It also does not set up submeshes, etc. You have to call load()
|
192
|
-
to do that.
|
193
|
-
*/
|
194
|
-
void prepareImpl(void);
|
195
|
-
/** Destroys data cached by prepareImpl.
|
196
|
-
*/
|
197
|
-
void unprepareImpl(void);
|
198
|
-
/// @copydoc Resource::loadImpl
|
199
|
-
void loadImpl(void);
|
200
|
-
/// @copydoc Resource::postLoadImpl
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void postLoadImpl(void);
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/// @copydoc Resource::unloadImpl
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void unloadImpl(void);
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/// @copydoc Resource::calculateSize
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size_t calculateSize(void) const;
|
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|
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|
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public:
|
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/** Default constructor - used by MeshManager
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@warning
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Do not call this method directly.
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*/
|
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Mesh(ResourceManager* creator, const String& name, ResourceHandle handle,
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const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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~Mesh();
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|
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// NB All methods below are non-virtual since they will be
|
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// called in the rendering loop - speed is of the essence.
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|
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|
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/** Creates a new SubMesh.
|
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@remarks
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Method for manually creating geometry for the mesh.
|
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Note - use with extreme caution - you must be sure that
|
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you have set up the geometry properly.
|
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*/
|
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SubMesh* createSubMesh(void);
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/** Creates a new SubMesh and gives it a name
|
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*/
|
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SubMesh* createSubMesh(const String& name);
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|
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/** Gives a name to a SubMesh
|
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*/
|
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void nameSubMesh(const String& name, ushort index);
|
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|
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/** Removes a name from a SubMesh
|
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*/
|
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void unnameSubMesh(const String& name);
|
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|
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/** Gets the index of a submesh with a given name.
|
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@remarks
|
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Useful if you identify the SubMeshes by name (using nameSubMesh)
|
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but wish to have faster repeat access.
|
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*/
|
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ushort _getSubMeshIndex(const String& name) const;
|
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|
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|
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|
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/** Gets the number of sub meshes which comprise this mesh.
|
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*/
|
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unsigned short getNumSubMeshes(void) const;
|
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|
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|
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/** Gets a pointer to the submesh indicated by the index.
|
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*/
|
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SubMesh* getSubMesh(unsigned short index) const;
|
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|
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|
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/** Gets a SubMesh by name
|
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*/
|
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SubMesh* getSubMesh(const String& name) const ;
|
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|
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/** Destroy a SubMesh with the given index.
|
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@note This will invalidate the contents of any existing Entity, or
|
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any other object that is referring to the SubMesh list. Entity will
|
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detect this and reinitialise, but it is still a disruptive action.
|
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|
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*/
|
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|
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void destroySubMesh(unsigned short index);
|
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|
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/** Destroy a SubMesh with the given name.
|
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@note This will invalidate the contents of any existing Entity, or
|
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any other object that is referring to the SubMesh list. Entity will
|
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detect this and reinitialise, but it is still a disruptive action.
|
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|
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*/
|
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|
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void destroySubMesh(const String& name);
|
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|
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typedef VectorIterator<SubMeshList> SubMeshIterator;
|
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|
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/// Gets an iterator over the available submeshes
|
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SubMeshIterator getSubMeshIterator(void)
|
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{ return SubMeshIterator(mSubMeshList.begin(), mSubMeshList.end()); }
|
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|
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|
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|
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/** Shared vertex data.
|
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|
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@remarks
|
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|
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This vertex data can be shared among multiple submeshes. SubMeshes may not have
|
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their own VertexData, they may share this one.
|
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|
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@par
|
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The use of shared or non-shared buffers is determined when
|
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|
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model data is converted to the OGRE .mesh format.
|
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|
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*/
|
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|
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VertexData *sharedVertexData;
|
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|
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|
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|
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/** Shared index map for translating blend index to bone index.
|
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|
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@remarks
|
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|
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This index map can be shared among multiple submeshes. SubMeshes might not have
|
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their own IndexMap, they might share this one.
|
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|
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@par
|
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|
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We collect actually used bones of all bone assignments, and build the
|
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|
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blend index in 'packed' form, then the range of the blend index in vertex
|
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data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by
|
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|
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minimising the world matrix array constants passing to GPU, we can support
|
298
|
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more bones for a mesh when hardware skinning is used. The hardware skinning
|
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support limit is applied to each set of vertex data in the mesh, in other words, the
|
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hardware skinning support limit is applied only to the actually used bones of each
|
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|
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SubMeshes, not all bones across the entire Mesh.
|
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|
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@par
|
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|
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Because the blend index is different to the bone index, therefore, we use
|
304
|
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the index map to translate the blend index to bone index.
|
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|
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@par
|
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|
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The use of shared or non-shared index map is determined when
|
307
|
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model data is converted to the OGRE .mesh format.
|
308
|
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*/
|
309
|
-
IndexMap sharedBlendIndexToBoneIndexMap;
|
310
|
-
|
311
|
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/** Makes a copy of this mesh object and gives it a new name.
|
312
|
-
@remarks
|
313
|
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This is useful if you want to tweak an existing mesh without affecting the original one. The
|
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newly cloned mesh is registered with the MeshManager under the new name.
|
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|
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@param newName The name to give the clone
|
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|
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@param newGroup Optional name of the new group to assign the clone to;
|
317
|
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if you leave this blank, the clone will be assigned to the same
|
318
|
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group as this Mesh.
|
319
|
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*/
|
320
|
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MeshPtr clone(const String& newName, const String& newGroup = StringUtil::BLANK);
|
321
|
-
|
322
|
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/** Get the axis-aligned bounding box for this mesh.
|
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|
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*/
|
324
|
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const AxisAlignedBox& getBounds(void) const;
|
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|
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|
326
|
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/** Gets the radius of the bounding sphere surrounding this mesh. */
|
327
|
-
Real getBoundingSphereRadius(void) const;
|
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|
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|
329
|
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/** Manually set the bounding box for this Mesh.
|
330
|
-
@remarks
|
331
|
-
Calling this method is required when building manual meshes now, because OGRE can no longer
|
332
|
-
update the bounds for you, because it cannot necessarily read vertex data back from
|
333
|
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the vertex buffers which this mesh uses (they very well might be write-only, and even
|
334
|
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if they are not, reading data from a hardware buffer is a bottleneck).
|
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|
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@param pad If true, a certain padding will be added to the bounding box to separate it from the mesh
|
336
|
-
*/
|
337
|
-
void _setBounds(const AxisAlignedBox& bounds, bool pad = true);
|
338
|
-
|
339
|
-
/** Manually set the bounding radius.
|
340
|
-
@remarks
|
341
|
-
Calling this method is required when building manual meshes now, because OGRE can no longer
|
342
|
-
update the bounds for you, because it cannot necessarily read vertex data back from
|
343
|
-
the vertex buffers which this mesh uses (they very well might be write-only, and even
|
344
|
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if they are not, reading data from a hardware buffer is a bottleneck).
|
345
|
-
*/
|
346
|
-
void _setBoundingSphereRadius(Real radius);
|
347
|
-
|
348
|
-
/** Sets the name of the skeleton this Mesh uses for animation.
|
349
|
-
@remarks
|
350
|
-
Meshes can optionally be assigned a skeleton which can be used to animate
|
351
|
-
the mesh through bone assignments. The default is for the Mesh to use no
|
352
|
-
skeleton. Calling this method with a valid skeleton filename will cause the
|
353
|
-
skeleton to be loaded if it is not already (a single skeleton can be shared
|
354
|
-
by many Mesh objects).
|
355
|
-
@param skelName The name of the .skeleton file to use, or an empty string to use
|
356
|
-
no skeleton
|
357
|
-
*/
|
358
|
-
void setSkeletonName(const String& skelName);
|
359
|
-
|
360
|
-
/** Returns true if this Mesh has a linked Skeleton. */
|
361
|
-
bool hasSkeleton(void) const;
|
362
|
-
|
363
|
-
/** Returns whether or not this mesh has some kind of vertex animation.
|
364
|
-
*/
|
365
|
-
bool hasVertexAnimation(void) const;
|
366
|
-
|
367
|
-
/** Gets a pointer to any linked Skeleton.
|
368
|
-
@return Weak reference to the skeleton - copy this if you want to hold a strong pointer.
|
369
|
-
*/
|
370
|
-
const SkeletonPtr& getSkeleton(void) const;
|
371
|
-
|
372
|
-
/** Gets the name of any linked Skeleton */
|
373
|
-
const String& getSkeletonName(void) const;
|
374
|
-
/** Initialise an animation set suitable for use with this mesh.
|
375
|
-
@remarks
|
376
|
-
Only recommended for use inside the engine, not by applications.
|
377
|
-
*/
|
378
|
-
void _initAnimationState(AnimationStateSet* animSet);
|
379
|
-
|
380
|
-
/** Refresh an animation set suitable for use with this mesh.
|
381
|
-
@remarks
|
382
|
-
Only recommended for use inside the engine, not by applications.
|
383
|
-
*/
|
384
|
-
void _refreshAnimationState(AnimationStateSet* animSet);
|
385
|
-
/** Assigns a vertex to a bone with a given weight, for skeletal animation.
|
386
|
-
@remarks
|
387
|
-
This method is only valid after calling setSkeletonName.
|
388
|
-
Since this is a one-off process there exists only 'addBoneAssignment' and
|
389
|
-
'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need
|
390
|
-
to modify bone assignments during rendering (only the positions of bones) and OGRE
|
391
|
-
reserves the right to do some internal data reformatting of this information, depending
|
392
|
-
on render system requirements.
|
393
|
-
@par
|
394
|
-
This method is for assigning weights to the shared geometry of the Mesh. To assign
|
395
|
-
weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
|
396
|
-
*/
|
397
|
-
void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
|
398
|
-
|
399
|
-
/** Removes all bone assignments for this mesh.
|
400
|
-
@remarks
|
401
|
-
This method is for modifying weights to the shared geometry of the Mesh. To assign
|
402
|
-
weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
|
403
|
-
*/
|
404
|
-
void clearBoneAssignments(void);
|
405
|
-
|
406
|
-
/** Internal notification, used to tell the Mesh which Skeleton to use without loading it.
|
407
|
-
@remarks
|
408
|
-
This is only here for unusual situation where you want to manually set up a
|
409
|
-
Skeleton. Best to let OGRE deal with this, don't call it yourself unless you
|
410
|
-
really know what you're doing.
|
411
|
-
*/
|
412
|
-
void _notifySkeleton(SkeletonPtr& pSkel);
|
413
|
-
|
414
|
-
|
415
|
-
/** Gets an iterator for access all bone assignments.
|
416
|
-
*/
|
417
|
-
BoneAssignmentIterator getBoneAssignmentIterator(void);
|
418
|
-
|
419
|
-
/** Gets a const reference to the list of bone assignments
|
420
|
-
*/
|
421
|
-
const VertexBoneAssignmentList& getBoneAssignments() const { return mBoneAssignments; }
|
422
|
-
|
423
|
-
|
424
|
-
/** Returns the number of levels of detail that this mesh supports.
|
425
|
-
@remarks
|
426
|
-
This number includes the original model.
|
427
|
-
*/
|
428
|
-
ushort getNumLodLevels(void) const;
|
429
|
-
/** Gets details of the numbered level of detail entry. */
|
430
|
-
const MeshLodUsage& getLodLevel(ushort index) const;
|
431
|
-
/** Adds a new manual level-of-detail entry to this Mesh.
|
432
|
-
@remarks
|
433
|
-
As an alternative to generating lower level of detail versions of a mesh, you can
|
434
|
-
use your own manually modelled meshes as lower level versions. This lets you
|
435
|
-
have complete control over the LOD, and in addition lets you scale down other
|
436
|
-
aspects of the model which cannot be done using the generated method; for example,
|
437
|
-
you could use less detailed materials and / or use less bones in the skeleton if
|
438
|
-
this is an animated mesh. Therefore for complex models you are likely to be better off
|
439
|
-
modelling your LODs yourself and using this method, whilst for models with fairly
|
440
|
-
simple materials and no animation you can just use the generateLodLevels method.
|
441
|
-
@param value The value from which this Lod will apply.
|
442
|
-
@param meshName The name of the mesh which will be the lower level detail version.
|
443
|
-
*/
|
444
|
-
void createManualLodLevel(Real value, const String& meshName, const String& groupName = Ogre::String());
|
445
|
-
|
446
|
-
/** Changes the alternate mesh to use as a manual LOD at the given index.
|
447
|
-
@remarks
|
448
|
-
Note that the index of a LOD may change if you insert other LODs. If in doubt,
|
449
|
-
use getLodIndex().
|
450
|
-
@param index The index of the level to be changed
|
451
|
-
@param meshName The name of the mesh which will be the lower level detail version.
|
452
|
-
*/
|
453
|
-
void updateManualLodLevel(ushort index, const String& meshName);
|
454
|
-
|
455
|
-
/** Retrieves the level of detail index for the given lod value.
|
456
|
-
@note The value passed in is the 'transformed' value. If you are dealing with
|
457
|
-
an original source value (e.g. distance), use LodStrategy::transformUserValue
|
458
|
-
to turn this into a lookup value.
|
459
|
-
*/
|
460
|
-
ushort getLodIndex(Real value) const;
|
461
|
-
|
462
|
-
/** Returns true if this mesh is using manual LOD.
|
463
|
-
@remarks
|
464
|
-
A mesh can either use automatically generated LOD, or it can use alternative
|
465
|
-
meshes as provided by an artist. A mesh can only use either all manual LODs
|
466
|
-
or all generated LODs, not a mixture of both.
|
467
|
-
*/
|
468
|
-
bool isLodManual(void) const { return mIsLodManual; }
|
469
|
-
|
470
|
-
/** Internal methods for loading LOD, do not use. */
|
471
|
-
void _setLodInfo(unsigned short numLevels, bool isManual);
|
472
|
-
/** Internal methods for loading LOD, do not use. */
|
473
|
-
void _setLodUsage(unsigned short level, MeshLodUsage& usage);
|
474
|
-
/** Internal methods for loading LOD, do not use. */
|
475
|
-
void _setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData* facedata);
|
476
|
-
|
477
|
-
/** Removes all LOD data from this Mesh. */
|
478
|
-
void removeLodLevels(void);
|
479
|
-
|
480
|
-
/** Sets the policy for the vertex buffers to be used when loading
|
481
|
-
this Mesh.
|
482
|
-
@remarks
|
483
|
-
By default, when loading the Mesh, static, write-only vertex and index buffers
|
484
|
-
will be used where possible in order to improve rendering performance.
|
485
|
-
However, such buffers
|
486
|
-
cannot be manipulated on the fly by CPU code (although shader code can). If you
|
487
|
-
wish to use the CPU to modify these buffers, you should call this method. Note,
|
488
|
-
however, that it only takes effect after the Mesh has been reloaded. Note that you
|
489
|
-
still have the option of manually repacing the buffers in this mesh with your
|
490
|
-
own if you see fit too, in which case you don't need to call this method since it
|
491
|
-
only affects buffers created by the mesh itself.
|
492
|
-
@par
|
493
|
-
You can define the approach to a Mesh by changing the default parameters to
|
494
|
-
MeshManager::load if you wish; this means the Mesh is loaded with those options
|
495
|
-
the first time instead of you having to reload the mesh after changing these options.
|
496
|
-
@param usage The usage flags, which by default are
|
497
|
-
HardwareBuffer::HBU_STATIC_WRITE_ONLY
|
498
|
-
@param shadowBuffer If set to true, the vertex buffers will be created with a
|
499
|
-
system memory shadow buffer. You should set this if you want to be able to
|
500
|
-
read from the buffer, because reading from a hardware buffer is a no-no.
|
501
|
-
*/
|
502
|
-
void setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
|
503
|
-
/** Sets the policy for the index buffers to be used when loading
|
504
|
-
this Mesh.
|
505
|
-
@remarks
|
506
|
-
By default, when loading the Mesh, static, write-only vertex and index buffers
|
507
|
-
will be used where possible in order to improve rendering performance.
|
508
|
-
However, such buffers
|
509
|
-
cannot be manipulated on the fly by CPU code (although shader code can). If you
|
510
|
-
wish to use the CPU to modify these buffers, you should call this method. Note,
|
511
|
-
however, that it only takes effect after the Mesh has been reloaded. Note that you
|
512
|
-
still have the option of manually repacing the buffers in this mesh with your
|
513
|
-
own if you see fit too, in which case you don't need to call this method since it
|
514
|
-
only affects buffers created by the mesh itself.
|
515
|
-
@par
|
516
|
-
You can define the approach to a Mesh by changing the default parameters to
|
517
|
-
MeshManager::load if you wish; this means the Mesh is loaded with those options
|
518
|
-
the first time instead of you having to reload the mesh after changing these options.
|
519
|
-
@param usage The usage flags, which by default are
|
520
|
-
HardwareBuffer::HBU_STATIC_WRITE_ONLY
|
521
|
-
@param shadowBuffer If set to true, the index buffers will be created with a
|
522
|
-
system memory shadow buffer. You should set this if you want to be able to
|
523
|
-
read from the buffer, because reading from a hardware buffer is a no-no.
|
524
|
-
*/
|
525
|
-
void setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
|
526
|
-
/** Gets the usage setting for this meshes vertex buffers. */
|
527
|
-
HardwareBuffer::Usage getVertexBufferUsage(void) const { return mVertexBufferUsage; }
|
528
|
-
/** Gets the usage setting for this meshes index buffers. */
|
529
|
-
HardwareBuffer::Usage getIndexBufferUsage(void) const { return mIndexBufferUsage; }
|
530
|
-
/** Gets whether or not this meshes vertex buffers are shadowed. */
|
531
|
-
bool isVertexBufferShadowed(void) const { return mVertexBufferShadowBuffer; }
|
532
|
-
/** Gets whether or not this meshes index buffers are shadowed. */
|
533
|
-
bool isIndexBufferShadowed(void) const { return mIndexBufferShadowBuffer; }
|
534
|
-
|
535
|
-
|
536
|
-
/** Rationalises the passed in bone assignment list.
|
537
|
-
@remarks
|
538
|
-
OGRE supports up to 4 bone assignments per vertex. The reason for this limit
|
539
|
-
is that this is the maximum number of assignments that can be passed into
|
540
|
-
a hardware-assisted blending algorithm. This method identifies where there are
|
541
|
-
more than 4 bone assignments for a given vertex, and eliminates the bone
|
542
|
-
assignments with the lowest weights to reduce to this limit. The remaining
|
543
|
-
weights are then re-balanced to ensure that they sum to 1.0.
|
544
|
-
@param vertexCount The number of vertices.
|
545
|
-
@param assignments The bone assignment list to rationalise. This list will be modified and
|
546
|
-
entries will be removed where the limits are exceeded.
|
547
|
-
@return The maximum number of bone assignments per vertex found, clamped to [1-4]
|
548
|
-
*/
|
549
|
-
unsigned short _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList& assignments);
|
550
|
-
|
551
|
-
/** Internal method, be called once to compile bone assignments into geometry buffer.
|
552
|
-
@remarks
|
553
|
-
The OGRE engine calls this method automatically. It compiles the information
|
554
|
-
submitted as bone assignments into a format usable in realtime. It also
|
555
|
-
eliminates excessive bone assignments (max is OGRE_MAX_BLEND_WEIGHTS)
|
556
|
-
and re-normalises the remaining assignments.
|
557
|
-
*/
|
558
|
-
void _compileBoneAssignments(void);
|
559
|
-
|
560
|
-
/** Internal method, be called once to update the compiled bone assignments.
|
561
|
-
@remarks
|
562
|
-
The OGRE engine calls this method automatically. It updates the compiled bone
|
563
|
-
assignments if requested.
|
564
|
-
*/
|
565
|
-
void _updateCompiledBoneAssignments(void);
|
566
|
-
|
567
|
-
/** This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
|
568
|
-
@remarks
|
569
|
-
Tangent vectors are vectors representing the local 'X' axis for a given vertex based
|
570
|
-
on the orientation of the 2D texture on the geometry. They are built from a combination
|
571
|
-
of existing normals, and from the 2D texture coordinates already baked into the model.
|
572
|
-
They can be used for a number of things, but most of all they are useful for
|
573
|
-
vertex and fragment programs, when you wish to arrive at a common space for doing
|
574
|
-
per-pixel calculations.
|
575
|
-
@par
|
576
|
-
The prerequisites for calling this method include that the vertex data used by every
|
577
|
-
SubMesh has both vertex normals and 2D texture coordinates.
|
578
|
-
@param targetSemantic The semantic to store the tangents in. Defaults to
|
579
|
-
the explicit tangent binding, but note that this is only usable on more
|
580
|
-
modern hardware (Shader Model 2), so if you need portability with older
|
581
|
-
cards you should change this to a texture coordinate binding instead.
|
582
|
-
@param sourceTexCoordSet The texture coordinate index which should be used as the source
|
583
|
-
of 2D texture coordinates, with which to calculate the tangents.
|
584
|
-
@param index The element index, ie the texture coordinate set which should be used to store the 3D
|
585
|
-
coordinates representing a tangent vector per vertex, if targetSemantic is
|
586
|
-
VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten.
|
587
|
-
@param splitMirrored Sets whether or not to split vertices when a mirrored tangent space
|
588
|
-
transition is detected (matrix parity differs). @see TangentSpaceCalc::setSplitMirrored
|
589
|
-
@param splitRotated Sets whether or not to split vertices when a rotated tangent space
|
590
|
-
is detected. @see TangentSpaceCalc::setSplitRotated
|
591
|
-
@param storeParityInW If true, store tangents as a 4-vector and include parity in w
|
592
|
-
*/
|
593
|
-
void buildTangentVectors(VertexElementSemantic targetSemantic = VES_TANGENT,
|
594
|
-
unsigned short sourceTexCoordSet = 0, unsigned short index = 0,
|
595
|
-
bool splitMirrored = false, bool splitRotated = false, bool storeParityInW = false);
|
596
|
-
|
597
|
-
/** Ask the mesh to suggest parameters to a future buildTangentVectors call,
|
598
|
-
should you wish to use texture coordinates to store the tangents.
|
599
|
-
@remarks
|
600
|
-
This helper method will suggest source and destination texture coordinate sets
|
601
|
-
for a call to buildTangentVectors. It will detect when there are inappropriate
|
602
|
-
conditions (such as multiple geometry sets which don't agree).
|
603
|
-
Moreover, it will return 'true' if it detects that there are aleady 3D
|
604
|
-
coordinates in the mesh, and therefore tangents may have been prepared already.
|
605
|
-
@param targetSemantic The semantic you intend to use to store the tangents
|
606
|
-
if they are not already present;
|
607
|
-
most likely options are VES_TEXTURE_COORDINATES or VES_TANGENT; you should
|
608
|
-
use texture coordinates if you want compatibility with older, pre-SM2
|
609
|
-
graphics cards, and the tangent binding otherwise.
|
610
|
-
@param outSourceCoordSet Reference to a source texture coordinate set which
|
611
|
-
will be populated
|
612
|
-
@param outIndex Reference to a destination element index (e.g. texture coord set)
|
613
|
-
which will be populated
|
614
|
-
*/
|
615
|
-
bool suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic,
|
616
|
-
unsigned short& outSourceCoordSet, unsigned short& outIndex);
|
617
|
-
|
618
|
-
/** Builds an edge list for this mesh, which can be used for generating a shadow volume
|
619
|
-
among other things.
|
620
|
-
*/
|
621
|
-
void buildEdgeList(void);
|
622
|
-
/** Destroys and frees the edge lists this mesh has built. */
|
623
|
-
void freeEdgeList(void);
|
624
|
-
|
625
|
-
/** This method prepares the mesh for generating a renderable shadow volume.
|
626
|
-
@remarks
|
627
|
-
Preparing a mesh to generate a shadow volume involves firstly ensuring that the
|
628
|
-
vertex buffer containing the positions for the mesh is a standalone vertex buffer,
|
629
|
-
with no other components in it. This method will therefore break apart any existing
|
630
|
-
vertex buffers this mesh holds if position is sharing a vertex buffer.
|
631
|
-
Secondly, it will double the size of this vertex buffer so that there are 2 copies of
|
632
|
-
the position data for the mesh. The first half is used for the original, and the second
|
633
|
-
half is used for the 'extruded' version of the mesh. The vertex count of the main
|
634
|
-
VertexData used to render the mesh will remain the same though, so as not to add any
|
635
|
-
overhead to regular rendering of the object.
|
636
|
-
Both copies of the position are required in one buffer because shadow volumes stretch
|
637
|
-
from the original mesh to the extruded version.
|
638
|
-
@par
|
639
|
-
Because shadow volumes are rendered in turn, no additional
|
640
|
-
index buffer space is allocated by this method, a shared index buffer allocated by the
|
641
|
-
shadow rendering algorithm is used for addressing this extended vertex buffer.
|
642
|
-
*/
|
643
|
-
void prepareForShadowVolume(void);
|
644
|
-
|
645
|
-
/** Return the edge list for this mesh, building it if required.
|
646
|
-
@remarks
|
647
|
-
You must ensure that the Mesh as been prepared for shadow volume
|
648
|
-
rendering if you intend to use this information for that purpose.
|
649
|
-
@lodIndex The LOD at which to get the edge list, 0 being the highest.
|
650
|
-
*/
|
651
|
-
EdgeData* getEdgeList(unsigned short lodIndex = 0);
|
652
|
-
|
653
|
-
/** Return the edge list for this mesh, building it if required.
|
654
|
-
@remarks
|
655
|
-
You must ensure that the Mesh as been prepared for shadow volume
|
656
|
-
rendering if you intend to use this information for that purpose.
|
657
|
-
@lodIndex The LOD at which to get the edge list, 0 being the highest.
|
658
|
-
*/
|
659
|
-
const EdgeData* getEdgeList(unsigned short lodIndex = 0) const;
|
660
|
-
|
661
|
-
/** Returns whether this mesh has already had it's geometry prepared for use in
|
662
|
-
rendering shadow volumes. */
|
663
|
-
bool isPreparedForShadowVolumes(void) const { return mPreparedForShadowVolumes; }
|
664
|
-
|
665
|
-
/** Returns whether this mesh has an attached edge list. */
|
666
|
-
bool isEdgeListBuilt(void) const { return mEdgeListsBuilt; }
|
667
|
-
|
668
|
-
/** Prepare matrices for software indexed vertex blend.
|
669
|
-
@remarks
|
670
|
-
This function organise bone indexed matrices to blend indexed matrices,
|
671
|
-
so software vertex blending can access to the matrix via blend index
|
672
|
-
directly.
|
673
|
-
@param blendMatrices Pointer to an array of matrix pointers to store
|
674
|
-
prepared results, which indexed by blend index
|
675
|
-
@param boneMatrices Pointer to an array of matrices to be used to blend,
|
676
|
-
which indexed by bone index
|
677
|
-
@param indexMap The index map used to translate blend index to bone index
|
678
|
-
*/
|
679
|
-
static void prepareMatricesForVertexBlend(const Matrix4** blendMatrices,
|
680
|
-
const Matrix4* boneMatrices, const IndexMap& indexMap);
|
681
|
-
|
682
|
-
/** Performs a software indexed vertex blend, of the kind used for
|
683
|
-
skeletal animation although it can be used for other purposes.
|
684
|
-
@remarks
|
685
|
-
This function is supplied to update vertex data with blends
|
686
|
-
done in software, either because no hardware support is available,
|
687
|
-
or that you need the results of the blend for some other CPU operations.
|
688
|
-
@param sourceVertexData VertexData class containing positions, normals,
|
689
|
-
blend indices and blend weights.
|
690
|
-
@param targetVertexData VertexData class containing target position
|
691
|
-
and normal buffers which will be updated with the blended versions.
|
692
|
-
Note that the layout of the source and target position / normal
|
693
|
-
buffers must be identical, ie they must use the same buffer indexes
|
694
|
-
@param blendMatrices Pointer to an array of matrix pointers to be used to blend,
|
695
|
-
indexed by blend indices in the sourceVertexData
|
696
|
-
@param numMatrices Number of matrices in the blendMatrices, it might be used
|
697
|
-
as a hint for optimisation.
|
698
|
-
@param blendNormals If true, normals are blended as well as positions
|
699
|
-
*/
|
700
|
-
static void softwareVertexBlend(const VertexData* sourceVertexData,
|
701
|
-
const VertexData* targetVertexData,
|
702
|
-
const Matrix4* const* blendMatrices, size_t numMatrices,
|
703
|
-
bool blendNormals);
|
704
|
-
|
705
|
-
/** Performs a software vertex morph, of the kind used for
|
706
|
-
morph animation although it can be used for other purposes.
|
707
|
-
@remarks
|
708
|
-
This function will linearly interpolate positions between two
|
709
|
-
source buffers, into a third buffer.
|
710
|
-
@param t Parametric distance between the start and end buffer positions
|
711
|
-
@param b1 Vertex buffer containing VET_FLOAT3 entries for the start positions
|
712
|
-
@param b2 Vertex buffer containing VET_FLOAT3 entries for the end positions
|
713
|
-
@param targetVertexData VertexData destination; assumed to have a separate position
|
714
|
-
buffer already bound, and the number of vertices must agree with the
|
715
|
-
number in start and end
|
716
|
-
*/
|
717
|
-
static void softwareVertexMorph(Real t,
|
718
|
-
const HardwareVertexBufferSharedPtr& b1,
|
719
|
-
const HardwareVertexBufferSharedPtr& b2,
|
720
|
-
VertexData* targetVertexData);
|
721
|
-
|
722
|
-
/** Performs a software vertex pose blend, of the kind used for
|
723
|
-
morph animation although it can be used for other purposes.
|
724
|
-
@remarks
|
725
|
-
This function will apply a weighted offset to the positions in the
|
726
|
-
incoming vertex data (therefore this is a read/write operation, and
|
727
|
-
if you expect to call it more than once with the same data, then
|
728
|
-
you would be best to suppress hardware uploads of the position buffer
|
729
|
-
for the duration)
|
730
|
-
@param weight Parametric weight to scale the offsets by
|
731
|
-
@param vertexOffsetMap Potentially sparse map of vertex index -> offset
|
732
|
-
@param normalsMap Potentially sparse map of vertex index -> normal
|
733
|
-
@param targetVertexData VertexData destination; assumed to have a separate position
|
734
|
-
buffer already bound, and the number of vertices must agree with the
|
735
|
-
number in start and end
|
736
|
-
*/
|
737
|
-
static void softwareVertexPoseBlend(Real weight,
|
738
|
-
const map<size_t, Vector3>::type& vertexOffsetMap,
|
739
|
-
const map<size_t, Vector3>::type& normalsMap,
|
740
|
-
VertexData* targetVertexData);
|
741
|
-
/** Gets a reference to the optional name assignments of the SubMeshes. */
|
742
|
-
const SubMeshNameMap& getSubMeshNameMap(void) const { return mSubMeshNameMap; }
|
743
|
-
|
744
|
-
/** Sets whether or not this Mesh should automatically build edge lists
|
745
|
-
when asked for them, or whether it should never build them if
|
746
|
-
they are not already provided.
|
747
|
-
@remarks
|
748
|
-
This allows you to create meshes which do not have edge lists calculated,
|
749
|
-
because you never want to use them. This value defaults to 'true'
|
750
|
-
for mesh formats which did not include edge data, and 'false' for
|
751
|
-
newer formats, where edge lists are expected to have been generated
|
752
|
-
in advance.
|
753
|
-
*/
|
754
|
-
void setAutoBuildEdgeLists(bool autobuild) { mAutoBuildEdgeLists = autobuild; }
|
755
|
-
/** Sets whether or not this Mesh should automatically build edge lists
|
756
|
-
when asked for them, or whether it should never build them if
|
757
|
-
they are not already provided.
|
758
|
-
*/
|
759
|
-
bool getAutoBuildEdgeLists(void) const { return mAutoBuildEdgeLists; }
|
760
|
-
|
761
|
-
/** Gets the type of vertex animation the shared vertex data of this mesh supports.
|
762
|
-
*/
|
763
|
-
virtual VertexAnimationType getSharedVertexDataAnimationType(void) const;
|
764
|
-
|
765
|
-
/// Returns whether animation on shared vertex data includes normals
|
766
|
-
bool getSharedVertexDataAnimationIncludesNormals() const { return mSharedVertexDataAnimationIncludesNormals; }
|
767
|
-
|
768
|
-
/** Creates a new Animation object for vertex animating this mesh.
|
769
|
-
@param name The name of this animation
|
770
|
-
@param length The length of the animation in seconds
|
771
|
-
*/
|
772
|
-
virtual Animation* createAnimation(const String& name, Real length);
|
773
|
-
|
774
|
-
/** Returns the named vertex Animation object.
|
775
|
-
@param name The name of the animation
|
776
|
-
*/
|
777
|
-
virtual Animation* getAnimation(const String& name) const;
|
778
|
-
|
779
|
-
/** Internal access to the named vertex Animation object - returns null
|
780
|
-
if it does not exist.
|
781
|
-
@param name The name of the animation
|
782
|
-
*/
|
783
|
-
virtual Animation* _getAnimationImpl(const String& name) const;
|
784
|
-
|
785
|
-
/** Returns whether this mesh contains the named vertex animation. */
|
786
|
-
virtual bool hasAnimation(const String& name) const;
|
787
|
-
|
788
|
-
/** Removes vertex Animation from this mesh. */
|
789
|
-
virtual void removeAnimation(const String& name);
|
790
|
-
|
791
|
-
/** Gets the number of morph animations in this mesh. */
|
792
|
-
virtual unsigned short getNumAnimations(void) const;
|
793
|
-
|
794
|
-
/** Gets a single morph animation by index.
|
795
|
-
*/
|
796
|
-
virtual Animation* getAnimation(unsigned short index) const;
|
797
|
-
|
798
|
-
/** Removes all morph Animations from this mesh. */
|
799
|
-
virtual void removeAllAnimations(void);
|
800
|
-
/** Gets a pointer to a vertex data element based on a morph animation
|
801
|
-
track handle.
|
802
|
-
@remarks
|
803
|
-
0 means the shared vertex data, 1+ means a submesh vertex data (index+1)
|
804
|
-
*/
|
805
|
-
VertexData* getVertexDataByTrackHandle(unsigned short handle);
|
806
|
-
/** Iterates through all submeshes and requests them
|
807
|
-
to apply their texture aliases to the material they use.
|
808
|
-
@remarks
|
809
|
-
The submesh will only apply texture aliases to the material if matching
|
810
|
-
texture alias names are found in the material. If a match is found, the
|
811
|
-
submesh will automatically clone the original material and then apply its
|
812
|
-
texture to the new material.
|
813
|
-
@par
|
814
|
-
This method is normally called by the protected method loadImpl when a
|
815
|
-
mesh if first loaded.
|
816
|
-
*/
|
817
|
-
void updateMaterialForAllSubMeshes(void);
|
818
|
-
|
819
|
-
/** Internal method which, if animation types have not been determined,
|
820
|
-
scans any vertex animations and determines the type for each set of
|
821
|
-
vertex data (cannot have 2 different types).
|
822
|
-
*/
|
823
|
-
void _determineAnimationTypes(void) const;
|
824
|
-
/** Are the derived animation types out of date? */
|
825
|
-
bool _getAnimationTypesDirty(void) const { return mAnimationTypesDirty; }
|
826
|
-
|
827
|
-
/** Create a new Pose for this mesh or one of its submeshes.
|
828
|
-
@param target The target geometry index; 0 is the shared Mesh geometry, 1+ is the
|
829
|
-
dedicated SubMesh geometry belonging to submesh index + 1.
|
830
|
-
@param name Name to give the pose, which is optional
|
831
|
-
@return A new Pose ready for population
|
832
|
-
*/
|
833
|
-
Pose* createPose(ushort target, const String& name = StringUtil::BLANK);
|
834
|
-
/** Get the number of poses.*/
|
835
|
-
size_t getPoseCount(void) const { return mPoseList.size(); }
|
836
|
-
/** Retrieve an existing Pose by index.*/
|
837
|
-
Pose* getPose(ushort index);
|
838
|
-
/** Retrieve an existing Pose by name.*/
|
839
|
-
Pose* getPose(const String& name);
|
840
|
-
/** Destroy a pose by index.
|
841
|
-
@note This will invalidate any animation tracks referring to this pose or those after it.
|
842
|
-
*/
|
843
|
-
void removePose(ushort index);
|
844
|
-
/** Destroy a pose by name.
|
845
|
-
@note This will invalidate any animation tracks referring to this pose or those after it.
|
846
|
-
*/
|
847
|
-
void removePose(const String& name);
|
848
|
-
/** Destroy all poses */
|
849
|
-
void removeAllPoses(void);
|
850
|
-
|
851
|
-
typedef VectorIterator<PoseList> PoseIterator;
|
852
|
-
typedef ConstVectorIterator<PoseList> ConstPoseIterator;
|
853
|
-
|
854
|
-
/** Get an iterator over all the poses defined. */
|
855
|
-
PoseIterator getPoseIterator(void);
|
856
|
-
/** Get an iterator over all the poses defined. */
|
857
|
-
ConstPoseIterator getPoseIterator(void) const;
|
858
|
-
/** Get pose list */
|
859
|
-
const PoseList& getPoseList(void) const;
|
860
|
-
|
861
|
-
/** Get lod strategy used by this mesh. */
|
862
|
-
const LodStrategy *getLodStrategy() const;
|
863
|
-
/** Set the lod strategy used by this mesh. */
|
864
|
-
void setLodStrategy(LodStrategy *lodStrategy);
|
865
|
-
|
866
|
-
};
|
867
|
-
|
868
|
-
/** Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr
|
869
|
-
@note Has to be a subclass since we need operator=.
|
870
|
-
We could templatise this instead of repeating per Resource subclass,
|
871
|
-
except to do so requires a form VC6 does not support i.e.
|
872
|
-
ResourceSubclassPtr<T> : public SharedPtr<T>
|
873
|
-
*/
|
874
|
-
class _OgreExport MeshPtr : public SharedPtr<Mesh>
|
875
|
-
{
|
876
|
-
public:
|
877
|
-
MeshPtr() : SharedPtr<Mesh>() {}
|
878
|
-
explicit MeshPtr(Mesh* rep) : SharedPtr<Mesh>(rep) {}
|
879
|
-
MeshPtr(const MeshPtr& r) : SharedPtr<Mesh>(r) {}
|
880
|
-
MeshPtr(const ResourcePtr& r);
|
881
|
-
/// Operator used to convert a ResourcePtr to a MeshPtr
|
882
|
-
MeshPtr& operator=(const ResourcePtr& r);
|
883
|
-
protected:
|
884
|
-
/// Override destroy since we need to delete Mesh after fully defined
|
885
|
-
void destroy(void);
|
886
|
-
};
|
887
|
-
|
888
|
-
/** A way of recording the way each LODs is recorded this Mesh. */
|
889
|
-
struct MeshLodUsage
|
890
|
-
{
|
891
|
-
/** User-supplied values used to determine when th is lod applies.
|
892
|
-
@remarks
|
893
|
-
This is required in case the lod strategy changes.
|
894
|
-
*/
|
895
|
-
Real userValue;
|
896
|
-
|
897
|
-
/** Value used by to determine when this lod applies.
|
898
|
-
@remarks
|
899
|
-
May be interpretted differently by different strategies.
|
900
|
-
Transformed from user-supplied values with LodStrategy::transformUserValue.
|
901
|
-
*/
|
902
|
-
Real value;
|
903
|
-
|
904
|
-
/// Only relevant if mIsLodManual is true, the name of the alternative mesh to use
|
905
|
-
String manualName;
|
906
|
-
/// Only relevant if mIsLodManual is true, the name of the group of the alternative mesh
|
907
|
-
String manualGroup;
|
908
|
-
/// Hard link to mesh to avoid looking up each time
|
909
|
-
mutable MeshPtr manualMesh;
|
910
|
-
/// Edge list for this LOD level (may be derived from manual mesh)
|
911
|
-
mutable EdgeData* edgeData;
|
912
|
-
|
913
|
-
MeshLodUsage() : userValue(0.0), value(0.0), edgeData(0) {}
|
914
|
-
};
|
915
|
-
|
916
|
-
/** @} */
|
917
|
-
/** @} */
|
918
|
-
|
919
|
-
|
920
|
-
} // namespace
|
921
|
-
|
922
|
-
#endif
|