ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1594. data/deps/share/OGRE/media/thumbnails/thumb_skelanim.png +0 -0
  1595. data/deps/share/OGRE/media/thumbnails/thumb_skybox.png +0 -0
  1596. data/deps/share/OGRE/media/thumbnails/thumb_skydome.png +0 -0
  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,155 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef __MemoryStdAlloc_H__
30
- #define __MemoryStdAlloc_H__
31
-
32
- #include <memory>
33
- #include <limits>
34
-
35
- #include "OgreAlignedAllocator.h"
36
- #include "OgreMemoryTracker.h"
37
-
38
- namespace Ogre
39
- {
40
- #if OGRE_MEMORY_ALLOCATOR == OGRE_MEMORY_ALLOCATOR_STD
41
-
42
- /** \addtogroup Core
43
- * @{
44
- */
45
- /** \addtogroup Memory
46
- * @{
47
- */
48
- /** A "standard" allocation policy for use with AllocatedObject and
49
- STLAllocator. This is the class that actually does the allocation
50
- and deallocation of physical memory, and is what you will want to
51
- provide a custom version of if you wish to change how memory is allocated.
52
- @par
53
- This class just delegates to the global malloc/free.
54
- */
55
- class _OgreExport StdAllocPolicy
56
- {
57
- public:
58
- static inline void* allocateBytes(size_t count,
59
- #if OGRE_MEMORY_TRACKER
60
- const char* file = 0, int line = 0, const char* func = 0
61
- #else
62
- const char* = 0, int = 0, const char* = 0
63
- #endif
64
- )
65
- {
66
- void* ptr = malloc(count);
67
- #if OGRE_MEMORY_TRACKER
68
- // this alloc policy doesn't do pools
69
- MemoryTracker::get()._recordAlloc(ptr, count, 0, file, line, func);
70
- #endif
71
- return ptr;
72
- }
73
-
74
- static inline void deallocateBytes(void* ptr)
75
- {
76
- #if OGRE_MEMORY_TRACKER
77
- MemoryTracker::get()._recordDealloc(ptr);
78
- #endif
79
- free(ptr);
80
- }
81
-
82
- /// Get the maximum size of a single allocation
83
- static inline size_t getMaxAllocationSize()
84
- {
85
- return std::numeric_limits<size_t>::max();
86
- }
87
- private:
88
- // no instantiation
89
- StdAllocPolicy()
90
- { }
91
- };
92
-
93
- /** A "standard" allocation policy for use with AllocatedObject and
94
- STLAllocator, which aligns memory at a given boundary (which should be
95
- a power of 2). This is the class that actually does the allocation
96
- and deallocation of physical memory, and is what you will want to
97
- provide a custom version of if you wish to change how memory is allocated.
98
- @par
99
- This class just delegates to the global malloc/free, via AlignedMemory.
100
- @note
101
- template parameter Alignment equal to zero means use default
102
- platform dependent alignment.
103
-
104
- */
105
- template <size_t Alignment = 0>
106
- class StdAlignedAllocPolicy
107
- {
108
- public:
109
- // compile-time check alignment is available.
110
- typedef int IsValidAlignment
111
- [Alignment <= 128 && ((Alignment & (Alignment-1)) == 0) ? +1 : -1];
112
-
113
- static inline void* allocateBytes(size_t count,
114
- #if OGRE_MEMORY_TRACKER
115
- const char* file = 0, int line = 0, const char* func = 0
116
- #else
117
- const char* = 0, int = 0, const char* = 0
118
- #endif
119
- )
120
- {
121
- void* ptr = Alignment ? AlignedMemory::allocate(count, Alignment)
122
- : AlignedMemory::allocate(count);
123
- #if OGRE_MEMORY_TRACKER
124
- // this alloc policy doesn't do pools
125
- MemoryTracker::get()._recordAlloc(ptr, count, 0, file, line, func);
126
- #endif
127
- return ptr;
128
- }
129
-
130
- static inline void deallocateBytes(void* ptr)
131
- {
132
- #if OGRE_MEMORY_TRACKER
133
- MemoryTracker::get()._recordDealloc(ptr);
134
- #endif
135
- AlignedMemory::deallocate(ptr);
136
- }
137
-
138
- /// Get the maximum size of a single allocation
139
- static inline size_t getMaxAllocationSize()
140
- {
141
- return std::numeric_limits<size_t>::max();
142
- }
143
- private:
144
- // No instantiation
145
- StdAlignedAllocPolicy()
146
- { }
147
- };
148
-
149
- #endif
150
- /** @} */
151
- /** @} */
152
-
153
- }// namespace Ogre
154
-
155
- #endif // __MemoryStdAlloc_H__
@@ -1,197 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef _MemoryTracker_H__
30
- #define _MemoryTracker_H__
31
-
32
- // Don't include prerequisites, can cause a circular dependency
33
- // This file must be included within another file which already has the prerequisites in it
34
- //#include "OgrePrerequisites.h"
35
- #ifndef OGRE_COMPILER
36
- # pragma message "MemoryTracker included somewhere OgrePrerequisites.h wasn't!"
37
- #endif
38
-
39
- // If we're using the GCC 3.1 C++ Std lib
40
- #if OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 310 && !defined(STLPORT)
41
- // We need to define a hash function for void*
42
- // For gcc 4.3 see http://gcc.gnu.org/gcc-4.3/changes.html
43
- # if OGRE_COMP_VER >= 430
44
- # include <tr1/unordered_map>
45
- # else
46
- # include <ext/hash_map>
47
- namespace __gnu_cxx
48
- {
49
- template <> struct hash< void* >
50
- {
51
- size_t operator()( void* const & ptr ) const
52
- {
53
- return (size_t)ptr;
54
- }
55
- };
56
- }
57
-
58
- # endif
59
- #endif
60
-
61
- namespace Ogre
62
- {
63
- /** \addtogroup Core
64
- * @{
65
- */
66
- /** \addtogroup Memory
67
- * @{
68
- */
69
-
70
- #if OGRE_MEMORY_TRACKER
71
-
72
- /** This class tracks the allocations and deallocations made, and
73
- is able to report memory statistics and leaks.
74
- @note
75
- This class is only available in debug builds.
76
- */
77
- class _OgreExport MemoryTracker
78
- {
79
- protected:
80
- OGRE_AUTO_MUTEX
81
-
82
- // Allocation record
83
- struct Alloc
84
- {
85
- size_t bytes;
86
- unsigned int pool;
87
- std::string filename;
88
- size_t line;
89
- std::string function;
90
-
91
- Alloc() :bytes(0), line(0) {}
92
- Alloc(size_t sz, unsigned int p, const char* file, size_t ln, const char* func)
93
- :bytes(sz), pool(p), line(ln)
94
- {
95
- if (file)
96
- filename = file;
97
- if (func)
98
- function = func;
99
- }
100
- };
101
-
102
- std::string mLeakFileName;
103
- bool mDumpToStdOut;
104
- typedef HashMap<void*, Alloc> AllocationMap;
105
- AllocationMap mAllocations;
106
-
107
- size_t mTotalAllocations;
108
- typedef std::vector<size_t> AllocationsByPool;
109
- AllocationsByPool mAllocationsByPool;
110
- bool mRecordEnable;
111
-
112
- void reportLeaks();
113
-
114
- // protected ctor
115
- MemoryTracker()
116
- : mLeakFileName("OgreLeaks.log"), mDumpToStdOut(true),
117
- mTotalAllocations(0), mRecordEnable(true)
118
- {
119
- }
120
- public:
121
-
122
- /** Set the name of the report file that will be produced on exit. */
123
- void setReportFileName(const std::string& name)
124
- {
125
- mLeakFileName = name;
126
- }
127
- /// Return the name of the file which will contain the report at exit
128
- const std::string& getReportFileName() const
129
- {
130
- return mLeakFileName;
131
- }
132
- /// Sets whether the memory report should be sent to stdout
133
- void setReportToStdOut(bool rep)
134
- {
135
- mDumpToStdOut = rep;
136
- }
137
- /// Gets whether the memory report should be sent to stdout
138
- bool getReportToStdOut() const
139
- {
140
- return mDumpToStdOut;
141
- }
142
-
143
-
144
-
145
- /// Get the total amount of memory allocated currently.
146
- size_t getTotalMemoryAllocated() const;
147
- /// Get the amount of memory allocated in a given pool
148
- size_t getMemoryAllocatedForPool(unsigned int pool) const;
149
-
150
-
151
- /** Record an allocation that has been made. Only to be called by
152
- the memory management subsystem.
153
- @param ptr The pointer to the memory
154
- @param sz The size of the memory in bytes
155
- @param pool The memory pool this allocation is occurring from
156
- @param file The file in which the allocation is being made
157
- @param ln The line on which the allocation is being made
158
- @param func The function in which the allocation is being made
159
- */
160
- void _recordAlloc(void* ptr, size_t sz, unsigned int pool = 0,
161
- const char* file = 0, size_t ln = 0, const char* func = 0);
162
- /** Record the deallocation of memory. */
163
- void _recordDealloc(void* ptr);
164
-
165
- /// Sets whether the record alloc/dealloc enabled.
166
- void setRecordEnable(bool recordEnable)
167
- {
168
- mRecordEnable = recordEnable;
169
- }
170
-
171
- /// Gets whether the record alloc/dealloc enabled.
172
- bool getRecordEnable() const
173
- {
174
- return mRecordEnable;
175
- }
176
-
177
- ~MemoryTracker()
178
- {
179
- reportLeaks();
180
- }
181
-
182
- /// Static utility method to get the memory tracker instance
183
- static MemoryTracker& get();
184
-
185
-
186
- };
187
-
188
-
189
-
190
- #endif
191
- /** @} */
192
- /** @} */
193
-
194
- }
195
-
196
- #endif
197
-
@@ -1,922 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __Mesh_H__
29
- #define __Mesh_H__
30
-
31
- #include "OgrePrerequisites.h"
32
-
33
- #include "OgreResource.h"
34
- #include "OgreVertexIndexData.h"
35
- #include "OgreAxisAlignedBox.h"
36
- #include "OgreVertexBoneAssignment.h"
37
- #include "OgreIteratorWrappers.h"
38
- #include "OgreHardwareVertexBuffer.h"
39
- #include "OgreSkeleton.h"
40
- #include "OgreAnimation.h"
41
- #include "OgreAnimationTrack.h"
42
- #include "OgrePose.h"
43
- #include "OgreDataStream.h"
44
-
45
-
46
- namespace Ogre {
47
-
48
-
49
- /** \addtogroup Core
50
- * @{
51
- */
52
- /** \addtogroup Resources
53
- * @{
54
- */
55
- /** Resource holding data about 3D mesh.
56
- @remarks
57
- This class holds the data used to represent a discrete
58
- 3-dimensional object. Mesh data usually contains more
59
- than just vertices and triangle information; it also
60
- includes references to materials (and the faces which use them),
61
- level-of-detail reduction information, convex hull definition,
62
- skeleton/bones information, keyframe animation etc.
63
- However, it is important to note the emphasis on the word
64
- 'discrete' here. This class does not cover the large-scale
65
- sprawling geometry found in level / landscape data.
66
- @par
67
- Multiple world objects can (indeed should) be created from a
68
- single mesh object - see the Entity class for more info.
69
- The mesh object will have it's own default
70
- material properties, but potentially each world instance may
71
- wish to customise the materials from the original. When the object
72
- is instantiated into a scene node, the mesh material properties
73
- will be taken by default but may be changed. These properties
74
- are actually held at the SubMesh level since a single mesh may
75
- have parts with different materials.
76
- @par
77
- As described above, because the mesh may have sections of differing
78
- material properties, a mesh is inherently a compound construct,
79
- consisting of one or more SubMesh objects.
80
- However, it strongly 'owns' it's SubMeshes such that they
81
- are loaded / unloaded at the same time. This is contrary to
82
- the approach taken to hierarchically related (but loosely owned)
83
- scene nodes, where data is loaded / unloaded separately. Note
84
- also that mesh sub-sections (when used in an instantiated object)
85
- share the same scene node as the parent.
86
- */
87
-
88
- struct MeshLodUsage;
89
- class LodStrategy;
90
-
91
- class _OgreExport Mesh: public Resource, public AnimationContainer
92
- {
93
- friend class SubMesh;
94
- friend class MeshSerializerImpl;
95
- friend class MeshSerializerImpl_v1_4;
96
- friend class MeshSerializerImpl_v1_2;
97
- friend class MeshSerializerImpl_v1_1;
98
-
99
- public:
100
- typedef vector<Real>::type LodValueList;
101
- typedef vector<MeshLodUsage>::type MeshLodUsageList;
102
- /// Multimap of vertex bone assignments (orders by vertex index)
103
- typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList;
104
- typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator;
105
- typedef vector<SubMesh*>::type SubMeshList;
106
- typedef vector<unsigned short>::type IndexMap;
107
-
108
- protected:
109
- /** A list of submeshes which make up this mesh.
110
- Each mesh is made up of 1 or more submeshes, which
111
- are each based on a single material and can have their
112
- own vertex data (they may not - they can share vertex data
113
- from the Mesh, depending on preference).
114
- */
115
- SubMeshList mSubMeshList;
116
-
117
- /** Internal method for making the space for a vertex element to hold tangents. */
118
- void organiseTangentsBuffer(VertexData *vertexData,
119
- VertexElementSemantic targetSemantic, unsigned short index,
120
- unsigned short sourceTexCoordSet);
121
-
122
- public:
123
- /** A hashmap used to store optional SubMesh names.
124
- Translates a name into SubMesh index
125
- */
126
- typedef HashMap<String, ushort> SubMeshNameMap ;
127
-
128
-
129
- protected:
130
-
131
- DataStreamPtr mFreshFromDisk;
132
-
133
- SubMeshNameMap mSubMeshNameMap ;
134
-
135
- /// Local bounding box volume
136
- AxisAlignedBox mAABB;
137
- /// Local bounding sphere radius (centered on object)
138
- Real mBoundRadius;
139
-
140
- /// Optional linked skeleton
141
- String mSkeletonName;
142
- SkeletonPtr mSkeleton;
143
-
144
-
145
- VertexBoneAssignmentList mBoneAssignments;
146
-
147
- /// Flag indicating that bone assignments need to be recompiled
148
- bool mBoneAssignmentsOutOfDate;
149
-
150
- /** Build the index map between bone index and blend index */
151
- void buildIndexMap(const VertexBoneAssignmentList& boneAssignments,
152
- IndexMap& boneIndexToBlendIndexMap, IndexMap& blendIndexToBoneIndexMap);
153
- /** Compile bone assignments into blend index and weight buffers. */
154
- void compileBoneAssignments(const VertexBoneAssignmentList& boneAssignments,
155
- unsigned short numBlendWeightsPerVertex,
156
- IndexMap& blendIndexToBoneIndexMap,
157
- VertexData* targetVertexData);
158
-
159
- const LodStrategy *mLodStrategy;
160
- bool mIsLodManual;
161
- ushort mNumLods;
162
- MeshLodUsageList mMeshLodUsageList;
163
-
164
- HardwareBuffer::Usage mVertexBufferUsage;
165
- HardwareBuffer::Usage mIndexBufferUsage;
166
- bool mVertexBufferShadowBuffer;
167
- bool mIndexBufferShadowBuffer;
168
-
169
-
170
- bool mPreparedForShadowVolumes;
171
- bool mEdgeListsBuilt;
172
- bool mAutoBuildEdgeLists;
173
-
174
- /// Storage of morph animations, lookup by name
175
- typedef map<String, Animation*>::type AnimationList;
176
- AnimationList mAnimationsList;
177
- /// The vertex animation type associated with the shared vertex data
178
- mutable VertexAnimationType mSharedVertexDataAnimationType;
179
- /// Whether vertex animation includes normals
180
- mutable bool mSharedVertexDataAnimationIncludesNormals;
181
- /// Do we need to scan animations for animation types?
182
- mutable bool mAnimationTypesDirty;
183
-
184
- /// List of available poses for shared and dedicated geometryPoseList
185
- PoseList mPoseList;
186
- mutable bool mPosesIncludeNormals;
187
-
188
-
189
- /** Loads the mesh from disk. This call only performs IO, it
190
- does not parse the bytestream or check for any errors therein.
191
- It also does not set up submeshes, etc. You have to call load()
192
- to do that.
193
- */
194
- void prepareImpl(void);
195
- /** Destroys data cached by prepareImpl.
196
- */
197
- void unprepareImpl(void);
198
- /// @copydoc Resource::loadImpl
199
- void loadImpl(void);
200
- /// @copydoc Resource::postLoadImpl
201
- void postLoadImpl(void);
202
- /// @copydoc Resource::unloadImpl
203
- void unloadImpl(void);
204
- /// @copydoc Resource::calculateSize
205
- size_t calculateSize(void) const;
206
-
207
-
208
-
209
- public:
210
- /** Default constructor - used by MeshManager
211
- @warning
212
- Do not call this method directly.
213
- */
214
- Mesh(ResourceManager* creator, const String& name, ResourceHandle handle,
215
- const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
216
- ~Mesh();
217
-
218
- // NB All methods below are non-virtual since they will be
219
- // called in the rendering loop - speed is of the essence.
220
-
221
- /** Creates a new SubMesh.
222
- @remarks
223
- Method for manually creating geometry for the mesh.
224
- Note - use with extreme caution - you must be sure that
225
- you have set up the geometry properly.
226
- */
227
- SubMesh* createSubMesh(void);
228
-
229
- /** Creates a new SubMesh and gives it a name
230
- */
231
- SubMesh* createSubMesh(const String& name);
232
-
233
- /** Gives a name to a SubMesh
234
- */
235
- void nameSubMesh(const String& name, ushort index);
236
-
237
- /** Removes a name from a SubMesh
238
- */
239
- void unnameSubMesh(const String& name);
240
-
241
- /** Gets the index of a submesh with a given name.
242
- @remarks
243
- Useful if you identify the SubMeshes by name (using nameSubMesh)
244
- but wish to have faster repeat access.
245
- */
246
- ushort _getSubMeshIndex(const String& name) const;
247
-
248
- /** Gets the number of sub meshes which comprise this mesh.
249
- */
250
- unsigned short getNumSubMeshes(void) const;
251
-
252
- /** Gets a pointer to the submesh indicated by the index.
253
- */
254
- SubMesh* getSubMesh(unsigned short index) const;
255
-
256
- /** Gets a SubMesh by name
257
- */
258
- SubMesh* getSubMesh(const String& name) const ;
259
-
260
- /** Destroy a SubMesh with the given index.
261
- @note This will invalidate the contents of any existing Entity, or
262
- any other object that is referring to the SubMesh list. Entity will
263
- detect this and reinitialise, but it is still a disruptive action.
264
- */
265
- void destroySubMesh(unsigned short index);
266
-
267
- /** Destroy a SubMesh with the given name.
268
- @note This will invalidate the contents of any existing Entity, or
269
- any other object that is referring to the SubMesh list. Entity will
270
- detect this and reinitialise, but it is still a disruptive action.
271
- */
272
- void destroySubMesh(const String& name);
273
-
274
- typedef VectorIterator<SubMeshList> SubMeshIterator;
275
- /// Gets an iterator over the available submeshes
276
- SubMeshIterator getSubMeshIterator(void)
277
- { return SubMeshIterator(mSubMeshList.begin(), mSubMeshList.end()); }
278
-
279
- /** Shared vertex data.
280
- @remarks
281
- This vertex data can be shared among multiple submeshes. SubMeshes may not have
282
- their own VertexData, they may share this one.
283
- @par
284
- The use of shared or non-shared buffers is determined when
285
- model data is converted to the OGRE .mesh format.
286
- */
287
- VertexData *sharedVertexData;
288
-
289
- /** Shared index map for translating blend index to bone index.
290
- @remarks
291
- This index map can be shared among multiple submeshes. SubMeshes might not have
292
- their own IndexMap, they might share this one.
293
- @par
294
- We collect actually used bones of all bone assignments, and build the
295
- blend index in 'packed' form, then the range of the blend index in vertex
296
- data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by
297
- minimising the world matrix array constants passing to GPU, we can support
298
- more bones for a mesh when hardware skinning is used. The hardware skinning
299
- support limit is applied to each set of vertex data in the mesh, in other words, the
300
- hardware skinning support limit is applied only to the actually used bones of each
301
- SubMeshes, not all bones across the entire Mesh.
302
- @par
303
- Because the blend index is different to the bone index, therefore, we use
304
- the index map to translate the blend index to bone index.
305
- @par
306
- The use of shared or non-shared index map is determined when
307
- model data is converted to the OGRE .mesh format.
308
- */
309
- IndexMap sharedBlendIndexToBoneIndexMap;
310
-
311
- /** Makes a copy of this mesh object and gives it a new name.
312
- @remarks
313
- This is useful if you want to tweak an existing mesh without affecting the original one. The
314
- newly cloned mesh is registered with the MeshManager under the new name.
315
- @param newName The name to give the clone
316
- @param newGroup Optional name of the new group to assign the clone to;
317
- if you leave this blank, the clone will be assigned to the same
318
- group as this Mesh.
319
- */
320
- MeshPtr clone(const String& newName, const String& newGroup = StringUtil::BLANK);
321
-
322
- /** Get the axis-aligned bounding box for this mesh.
323
- */
324
- const AxisAlignedBox& getBounds(void) const;
325
-
326
- /** Gets the radius of the bounding sphere surrounding this mesh. */
327
- Real getBoundingSphereRadius(void) const;
328
-
329
- /** Manually set the bounding box for this Mesh.
330
- @remarks
331
- Calling this method is required when building manual meshes now, because OGRE can no longer
332
- update the bounds for you, because it cannot necessarily read vertex data back from
333
- the vertex buffers which this mesh uses (they very well might be write-only, and even
334
- if they are not, reading data from a hardware buffer is a bottleneck).
335
- @param pad If true, a certain padding will be added to the bounding box to separate it from the mesh
336
- */
337
- void _setBounds(const AxisAlignedBox& bounds, bool pad = true);
338
-
339
- /** Manually set the bounding radius.
340
- @remarks
341
- Calling this method is required when building manual meshes now, because OGRE can no longer
342
- update the bounds for you, because it cannot necessarily read vertex data back from
343
- the vertex buffers which this mesh uses (they very well might be write-only, and even
344
- if they are not, reading data from a hardware buffer is a bottleneck).
345
- */
346
- void _setBoundingSphereRadius(Real radius);
347
-
348
- /** Sets the name of the skeleton this Mesh uses for animation.
349
- @remarks
350
- Meshes can optionally be assigned a skeleton which can be used to animate
351
- the mesh through bone assignments. The default is for the Mesh to use no
352
- skeleton. Calling this method with a valid skeleton filename will cause the
353
- skeleton to be loaded if it is not already (a single skeleton can be shared
354
- by many Mesh objects).
355
- @param skelName The name of the .skeleton file to use, or an empty string to use
356
- no skeleton
357
- */
358
- void setSkeletonName(const String& skelName);
359
-
360
- /** Returns true if this Mesh has a linked Skeleton. */
361
- bool hasSkeleton(void) const;
362
-
363
- /** Returns whether or not this mesh has some kind of vertex animation.
364
- */
365
- bool hasVertexAnimation(void) const;
366
-
367
- /** Gets a pointer to any linked Skeleton.
368
- @return Weak reference to the skeleton - copy this if you want to hold a strong pointer.
369
- */
370
- const SkeletonPtr& getSkeleton(void) const;
371
-
372
- /** Gets the name of any linked Skeleton */
373
- const String& getSkeletonName(void) const;
374
- /** Initialise an animation set suitable for use with this mesh.
375
- @remarks
376
- Only recommended for use inside the engine, not by applications.
377
- */
378
- void _initAnimationState(AnimationStateSet* animSet);
379
-
380
- /** Refresh an animation set suitable for use with this mesh.
381
- @remarks
382
- Only recommended for use inside the engine, not by applications.
383
- */
384
- void _refreshAnimationState(AnimationStateSet* animSet);
385
- /** Assigns a vertex to a bone with a given weight, for skeletal animation.
386
- @remarks
387
- This method is only valid after calling setSkeletonName.
388
- Since this is a one-off process there exists only 'addBoneAssignment' and
389
- 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need
390
- to modify bone assignments during rendering (only the positions of bones) and OGRE
391
- reserves the right to do some internal data reformatting of this information, depending
392
- on render system requirements.
393
- @par
394
- This method is for assigning weights to the shared geometry of the Mesh. To assign
395
- weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
396
- */
397
- void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
398
-
399
- /** Removes all bone assignments for this mesh.
400
- @remarks
401
- This method is for modifying weights to the shared geometry of the Mesh. To assign
402
- weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.
403
- */
404
- void clearBoneAssignments(void);
405
-
406
- /** Internal notification, used to tell the Mesh which Skeleton to use without loading it.
407
- @remarks
408
- This is only here for unusual situation where you want to manually set up a
409
- Skeleton. Best to let OGRE deal with this, don't call it yourself unless you
410
- really know what you're doing.
411
- */
412
- void _notifySkeleton(SkeletonPtr& pSkel);
413
-
414
-
415
- /** Gets an iterator for access all bone assignments.
416
- */
417
- BoneAssignmentIterator getBoneAssignmentIterator(void);
418
-
419
- /** Gets a const reference to the list of bone assignments
420
- */
421
- const VertexBoneAssignmentList& getBoneAssignments() const { return mBoneAssignments; }
422
-
423
-
424
- /** Returns the number of levels of detail that this mesh supports.
425
- @remarks
426
- This number includes the original model.
427
- */
428
- ushort getNumLodLevels(void) const;
429
- /** Gets details of the numbered level of detail entry. */
430
- const MeshLodUsage& getLodLevel(ushort index) const;
431
- /** Adds a new manual level-of-detail entry to this Mesh.
432
- @remarks
433
- As an alternative to generating lower level of detail versions of a mesh, you can
434
- use your own manually modelled meshes as lower level versions. This lets you
435
- have complete control over the LOD, and in addition lets you scale down other
436
- aspects of the model which cannot be done using the generated method; for example,
437
- you could use less detailed materials and / or use less bones in the skeleton if
438
- this is an animated mesh. Therefore for complex models you are likely to be better off
439
- modelling your LODs yourself and using this method, whilst for models with fairly
440
- simple materials and no animation you can just use the generateLodLevels method.
441
- @param value The value from which this Lod will apply.
442
- @param meshName The name of the mesh which will be the lower level detail version.
443
- */
444
- void createManualLodLevel(Real value, const String& meshName, const String& groupName = Ogre::String());
445
-
446
- /** Changes the alternate mesh to use as a manual LOD at the given index.
447
- @remarks
448
- Note that the index of a LOD may change if you insert other LODs. If in doubt,
449
- use getLodIndex().
450
- @param index The index of the level to be changed
451
- @param meshName The name of the mesh which will be the lower level detail version.
452
- */
453
- void updateManualLodLevel(ushort index, const String& meshName);
454
-
455
- /** Retrieves the level of detail index for the given lod value.
456
- @note The value passed in is the 'transformed' value. If you are dealing with
457
- an original source value (e.g. distance), use LodStrategy::transformUserValue
458
- to turn this into a lookup value.
459
- */
460
- ushort getLodIndex(Real value) const;
461
-
462
- /** Returns true if this mesh is using manual LOD.
463
- @remarks
464
- A mesh can either use automatically generated LOD, or it can use alternative
465
- meshes as provided by an artist. A mesh can only use either all manual LODs
466
- or all generated LODs, not a mixture of both.
467
- */
468
- bool isLodManual(void) const { return mIsLodManual; }
469
-
470
- /** Internal methods for loading LOD, do not use. */
471
- void _setLodInfo(unsigned short numLevels, bool isManual);
472
- /** Internal methods for loading LOD, do not use. */
473
- void _setLodUsage(unsigned short level, MeshLodUsage& usage);
474
- /** Internal methods for loading LOD, do not use. */
475
- void _setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData* facedata);
476
-
477
- /** Removes all LOD data from this Mesh. */
478
- void removeLodLevels(void);
479
-
480
- /** Sets the policy for the vertex buffers to be used when loading
481
- this Mesh.
482
- @remarks
483
- By default, when loading the Mesh, static, write-only vertex and index buffers
484
- will be used where possible in order to improve rendering performance.
485
- However, such buffers
486
- cannot be manipulated on the fly by CPU code (although shader code can). If you
487
- wish to use the CPU to modify these buffers, you should call this method. Note,
488
- however, that it only takes effect after the Mesh has been reloaded. Note that you
489
- still have the option of manually repacing the buffers in this mesh with your
490
- own if you see fit too, in which case you don't need to call this method since it
491
- only affects buffers created by the mesh itself.
492
- @par
493
- You can define the approach to a Mesh by changing the default parameters to
494
- MeshManager::load if you wish; this means the Mesh is loaded with those options
495
- the first time instead of you having to reload the mesh after changing these options.
496
- @param usage The usage flags, which by default are
497
- HardwareBuffer::HBU_STATIC_WRITE_ONLY
498
- @param shadowBuffer If set to true, the vertex buffers will be created with a
499
- system memory shadow buffer. You should set this if you want to be able to
500
- read from the buffer, because reading from a hardware buffer is a no-no.
501
- */
502
- void setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
503
- /** Sets the policy for the index buffers to be used when loading
504
- this Mesh.
505
- @remarks
506
- By default, when loading the Mesh, static, write-only vertex and index buffers
507
- will be used where possible in order to improve rendering performance.
508
- However, such buffers
509
- cannot be manipulated on the fly by CPU code (although shader code can). If you
510
- wish to use the CPU to modify these buffers, you should call this method. Note,
511
- however, that it only takes effect after the Mesh has been reloaded. Note that you
512
- still have the option of manually repacing the buffers in this mesh with your
513
- own if you see fit too, in which case you don't need to call this method since it
514
- only affects buffers created by the mesh itself.
515
- @par
516
- You can define the approach to a Mesh by changing the default parameters to
517
- MeshManager::load if you wish; this means the Mesh is loaded with those options
518
- the first time instead of you having to reload the mesh after changing these options.
519
- @param usage The usage flags, which by default are
520
- HardwareBuffer::HBU_STATIC_WRITE_ONLY
521
- @param shadowBuffer If set to true, the index buffers will be created with a
522
- system memory shadow buffer. You should set this if you want to be able to
523
- read from the buffer, because reading from a hardware buffer is a no-no.
524
- */
525
- void setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer = false);
526
- /** Gets the usage setting for this meshes vertex buffers. */
527
- HardwareBuffer::Usage getVertexBufferUsage(void) const { return mVertexBufferUsage; }
528
- /** Gets the usage setting for this meshes index buffers. */
529
- HardwareBuffer::Usage getIndexBufferUsage(void) const { return mIndexBufferUsage; }
530
- /** Gets whether or not this meshes vertex buffers are shadowed. */
531
- bool isVertexBufferShadowed(void) const { return mVertexBufferShadowBuffer; }
532
- /** Gets whether or not this meshes index buffers are shadowed. */
533
- bool isIndexBufferShadowed(void) const { return mIndexBufferShadowBuffer; }
534
-
535
-
536
- /** Rationalises the passed in bone assignment list.
537
- @remarks
538
- OGRE supports up to 4 bone assignments per vertex. The reason for this limit
539
- is that this is the maximum number of assignments that can be passed into
540
- a hardware-assisted blending algorithm. This method identifies where there are
541
- more than 4 bone assignments for a given vertex, and eliminates the bone
542
- assignments with the lowest weights to reduce to this limit. The remaining
543
- weights are then re-balanced to ensure that they sum to 1.0.
544
- @param vertexCount The number of vertices.
545
- @param assignments The bone assignment list to rationalise. This list will be modified and
546
- entries will be removed where the limits are exceeded.
547
- @return The maximum number of bone assignments per vertex found, clamped to [1-4]
548
- */
549
- unsigned short _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList& assignments);
550
-
551
- /** Internal method, be called once to compile bone assignments into geometry buffer.
552
- @remarks
553
- The OGRE engine calls this method automatically. It compiles the information
554
- submitted as bone assignments into a format usable in realtime. It also
555
- eliminates excessive bone assignments (max is OGRE_MAX_BLEND_WEIGHTS)
556
- and re-normalises the remaining assignments.
557
- */
558
- void _compileBoneAssignments(void);
559
-
560
- /** Internal method, be called once to update the compiled bone assignments.
561
- @remarks
562
- The OGRE engine calls this method automatically. It updates the compiled bone
563
- assignments if requested.
564
- */
565
- void _updateCompiledBoneAssignments(void);
566
-
567
- /** This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
568
- @remarks
569
- Tangent vectors are vectors representing the local 'X' axis for a given vertex based
570
- on the orientation of the 2D texture on the geometry. They are built from a combination
571
- of existing normals, and from the 2D texture coordinates already baked into the model.
572
- They can be used for a number of things, but most of all they are useful for
573
- vertex and fragment programs, when you wish to arrive at a common space for doing
574
- per-pixel calculations.
575
- @par
576
- The prerequisites for calling this method include that the vertex data used by every
577
- SubMesh has both vertex normals and 2D texture coordinates.
578
- @param targetSemantic The semantic to store the tangents in. Defaults to
579
- the explicit tangent binding, but note that this is only usable on more
580
- modern hardware (Shader Model 2), so if you need portability with older
581
- cards you should change this to a texture coordinate binding instead.
582
- @param sourceTexCoordSet The texture coordinate index which should be used as the source
583
- of 2D texture coordinates, with which to calculate the tangents.
584
- @param index The element index, ie the texture coordinate set which should be used to store the 3D
585
- coordinates representing a tangent vector per vertex, if targetSemantic is
586
- VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten.
587
- @param splitMirrored Sets whether or not to split vertices when a mirrored tangent space
588
- transition is detected (matrix parity differs). @see TangentSpaceCalc::setSplitMirrored
589
- @param splitRotated Sets whether or not to split vertices when a rotated tangent space
590
- is detected. @see TangentSpaceCalc::setSplitRotated
591
- @param storeParityInW If true, store tangents as a 4-vector and include parity in w
592
- */
593
- void buildTangentVectors(VertexElementSemantic targetSemantic = VES_TANGENT,
594
- unsigned short sourceTexCoordSet = 0, unsigned short index = 0,
595
- bool splitMirrored = false, bool splitRotated = false, bool storeParityInW = false);
596
-
597
- /** Ask the mesh to suggest parameters to a future buildTangentVectors call,
598
- should you wish to use texture coordinates to store the tangents.
599
- @remarks
600
- This helper method will suggest source and destination texture coordinate sets
601
- for a call to buildTangentVectors. It will detect when there are inappropriate
602
- conditions (such as multiple geometry sets which don't agree).
603
- Moreover, it will return 'true' if it detects that there are aleady 3D
604
- coordinates in the mesh, and therefore tangents may have been prepared already.
605
- @param targetSemantic The semantic you intend to use to store the tangents
606
- if they are not already present;
607
- most likely options are VES_TEXTURE_COORDINATES or VES_TANGENT; you should
608
- use texture coordinates if you want compatibility with older, pre-SM2
609
- graphics cards, and the tangent binding otherwise.
610
- @param outSourceCoordSet Reference to a source texture coordinate set which
611
- will be populated
612
- @param outIndex Reference to a destination element index (e.g. texture coord set)
613
- which will be populated
614
- */
615
- bool suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic,
616
- unsigned short& outSourceCoordSet, unsigned short& outIndex);
617
-
618
- /** Builds an edge list for this mesh, which can be used for generating a shadow volume
619
- among other things.
620
- */
621
- void buildEdgeList(void);
622
- /** Destroys and frees the edge lists this mesh has built. */
623
- void freeEdgeList(void);
624
-
625
- /** This method prepares the mesh for generating a renderable shadow volume.
626
- @remarks
627
- Preparing a mesh to generate a shadow volume involves firstly ensuring that the
628
- vertex buffer containing the positions for the mesh is a standalone vertex buffer,
629
- with no other components in it. This method will therefore break apart any existing
630
- vertex buffers this mesh holds if position is sharing a vertex buffer.
631
- Secondly, it will double the size of this vertex buffer so that there are 2 copies of
632
- the position data for the mesh. The first half is used for the original, and the second
633
- half is used for the 'extruded' version of the mesh. The vertex count of the main
634
- VertexData used to render the mesh will remain the same though, so as not to add any
635
- overhead to regular rendering of the object.
636
- Both copies of the position are required in one buffer because shadow volumes stretch
637
- from the original mesh to the extruded version.
638
- @par
639
- Because shadow volumes are rendered in turn, no additional
640
- index buffer space is allocated by this method, a shared index buffer allocated by the
641
- shadow rendering algorithm is used for addressing this extended vertex buffer.
642
- */
643
- void prepareForShadowVolume(void);
644
-
645
- /** Return the edge list for this mesh, building it if required.
646
- @remarks
647
- You must ensure that the Mesh as been prepared for shadow volume
648
- rendering if you intend to use this information for that purpose.
649
- @lodIndex The LOD at which to get the edge list, 0 being the highest.
650
- */
651
- EdgeData* getEdgeList(unsigned short lodIndex = 0);
652
-
653
- /** Return the edge list for this mesh, building it if required.
654
- @remarks
655
- You must ensure that the Mesh as been prepared for shadow volume
656
- rendering if you intend to use this information for that purpose.
657
- @lodIndex The LOD at which to get the edge list, 0 being the highest.
658
- */
659
- const EdgeData* getEdgeList(unsigned short lodIndex = 0) const;
660
-
661
- /** Returns whether this mesh has already had it's geometry prepared for use in
662
- rendering shadow volumes. */
663
- bool isPreparedForShadowVolumes(void) const { return mPreparedForShadowVolumes; }
664
-
665
- /** Returns whether this mesh has an attached edge list. */
666
- bool isEdgeListBuilt(void) const { return mEdgeListsBuilt; }
667
-
668
- /** Prepare matrices for software indexed vertex blend.
669
- @remarks
670
- This function organise bone indexed matrices to blend indexed matrices,
671
- so software vertex blending can access to the matrix via blend index
672
- directly.
673
- @param blendMatrices Pointer to an array of matrix pointers to store
674
- prepared results, which indexed by blend index
675
- @param boneMatrices Pointer to an array of matrices to be used to blend,
676
- which indexed by bone index
677
- @param indexMap The index map used to translate blend index to bone index
678
- */
679
- static void prepareMatricesForVertexBlend(const Matrix4** blendMatrices,
680
- const Matrix4* boneMatrices, const IndexMap& indexMap);
681
-
682
- /** Performs a software indexed vertex blend, of the kind used for
683
- skeletal animation although it can be used for other purposes.
684
- @remarks
685
- This function is supplied to update vertex data with blends
686
- done in software, either because no hardware support is available,
687
- or that you need the results of the blend for some other CPU operations.
688
- @param sourceVertexData VertexData class containing positions, normals,
689
- blend indices and blend weights.
690
- @param targetVertexData VertexData class containing target position
691
- and normal buffers which will be updated with the blended versions.
692
- Note that the layout of the source and target position / normal
693
- buffers must be identical, ie they must use the same buffer indexes
694
- @param blendMatrices Pointer to an array of matrix pointers to be used to blend,
695
- indexed by blend indices in the sourceVertexData
696
- @param numMatrices Number of matrices in the blendMatrices, it might be used
697
- as a hint for optimisation.
698
- @param blendNormals If true, normals are blended as well as positions
699
- */
700
- static void softwareVertexBlend(const VertexData* sourceVertexData,
701
- const VertexData* targetVertexData,
702
- const Matrix4* const* blendMatrices, size_t numMatrices,
703
- bool blendNormals);
704
-
705
- /** Performs a software vertex morph, of the kind used for
706
- morph animation although it can be used for other purposes.
707
- @remarks
708
- This function will linearly interpolate positions between two
709
- source buffers, into a third buffer.
710
- @param t Parametric distance between the start and end buffer positions
711
- @param b1 Vertex buffer containing VET_FLOAT3 entries for the start positions
712
- @param b2 Vertex buffer containing VET_FLOAT3 entries for the end positions
713
- @param targetVertexData VertexData destination; assumed to have a separate position
714
- buffer already bound, and the number of vertices must agree with the
715
- number in start and end
716
- */
717
- static void softwareVertexMorph(Real t,
718
- const HardwareVertexBufferSharedPtr& b1,
719
- const HardwareVertexBufferSharedPtr& b2,
720
- VertexData* targetVertexData);
721
-
722
- /** Performs a software vertex pose blend, of the kind used for
723
- morph animation although it can be used for other purposes.
724
- @remarks
725
- This function will apply a weighted offset to the positions in the
726
- incoming vertex data (therefore this is a read/write operation, and
727
- if you expect to call it more than once with the same data, then
728
- you would be best to suppress hardware uploads of the position buffer
729
- for the duration)
730
- @param weight Parametric weight to scale the offsets by
731
- @param vertexOffsetMap Potentially sparse map of vertex index -> offset
732
- @param normalsMap Potentially sparse map of vertex index -> normal
733
- @param targetVertexData VertexData destination; assumed to have a separate position
734
- buffer already bound, and the number of vertices must agree with the
735
- number in start and end
736
- */
737
- static void softwareVertexPoseBlend(Real weight,
738
- const map<size_t, Vector3>::type& vertexOffsetMap,
739
- const map<size_t, Vector3>::type& normalsMap,
740
- VertexData* targetVertexData);
741
- /** Gets a reference to the optional name assignments of the SubMeshes. */
742
- const SubMeshNameMap& getSubMeshNameMap(void) const { return mSubMeshNameMap; }
743
-
744
- /** Sets whether or not this Mesh should automatically build edge lists
745
- when asked for them, or whether it should never build them if
746
- they are not already provided.
747
- @remarks
748
- This allows you to create meshes which do not have edge lists calculated,
749
- because you never want to use them. This value defaults to 'true'
750
- for mesh formats which did not include edge data, and 'false' for
751
- newer formats, where edge lists are expected to have been generated
752
- in advance.
753
- */
754
- void setAutoBuildEdgeLists(bool autobuild) { mAutoBuildEdgeLists = autobuild; }
755
- /** Sets whether or not this Mesh should automatically build edge lists
756
- when asked for them, or whether it should never build them if
757
- they are not already provided.
758
- */
759
- bool getAutoBuildEdgeLists(void) const { return mAutoBuildEdgeLists; }
760
-
761
- /** Gets the type of vertex animation the shared vertex data of this mesh supports.
762
- */
763
- virtual VertexAnimationType getSharedVertexDataAnimationType(void) const;
764
-
765
- /// Returns whether animation on shared vertex data includes normals
766
- bool getSharedVertexDataAnimationIncludesNormals() const { return mSharedVertexDataAnimationIncludesNormals; }
767
-
768
- /** Creates a new Animation object for vertex animating this mesh.
769
- @param name The name of this animation
770
- @param length The length of the animation in seconds
771
- */
772
- virtual Animation* createAnimation(const String& name, Real length);
773
-
774
- /** Returns the named vertex Animation object.
775
- @param name The name of the animation
776
- */
777
- virtual Animation* getAnimation(const String& name) const;
778
-
779
- /** Internal access to the named vertex Animation object - returns null
780
- if it does not exist.
781
- @param name The name of the animation
782
- */
783
- virtual Animation* _getAnimationImpl(const String& name) const;
784
-
785
- /** Returns whether this mesh contains the named vertex animation. */
786
- virtual bool hasAnimation(const String& name) const;
787
-
788
- /** Removes vertex Animation from this mesh. */
789
- virtual void removeAnimation(const String& name);
790
-
791
- /** Gets the number of morph animations in this mesh. */
792
- virtual unsigned short getNumAnimations(void) const;
793
-
794
- /** Gets a single morph animation by index.
795
- */
796
- virtual Animation* getAnimation(unsigned short index) const;
797
-
798
- /** Removes all morph Animations from this mesh. */
799
- virtual void removeAllAnimations(void);
800
- /** Gets a pointer to a vertex data element based on a morph animation
801
- track handle.
802
- @remarks
803
- 0 means the shared vertex data, 1+ means a submesh vertex data (index+1)
804
- */
805
- VertexData* getVertexDataByTrackHandle(unsigned short handle);
806
- /** Iterates through all submeshes and requests them
807
- to apply their texture aliases to the material they use.
808
- @remarks
809
- The submesh will only apply texture aliases to the material if matching
810
- texture alias names are found in the material. If a match is found, the
811
- submesh will automatically clone the original material and then apply its
812
- texture to the new material.
813
- @par
814
- This method is normally called by the protected method loadImpl when a
815
- mesh if first loaded.
816
- */
817
- void updateMaterialForAllSubMeshes(void);
818
-
819
- /** Internal method which, if animation types have not been determined,
820
- scans any vertex animations and determines the type for each set of
821
- vertex data (cannot have 2 different types).
822
- */
823
- void _determineAnimationTypes(void) const;
824
- /** Are the derived animation types out of date? */
825
- bool _getAnimationTypesDirty(void) const { return mAnimationTypesDirty; }
826
-
827
- /** Create a new Pose for this mesh or one of its submeshes.
828
- @param target The target geometry index; 0 is the shared Mesh geometry, 1+ is the
829
- dedicated SubMesh geometry belonging to submesh index + 1.
830
- @param name Name to give the pose, which is optional
831
- @return A new Pose ready for population
832
- */
833
- Pose* createPose(ushort target, const String& name = StringUtil::BLANK);
834
- /** Get the number of poses.*/
835
- size_t getPoseCount(void) const { return mPoseList.size(); }
836
- /** Retrieve an existing Pose by index.*/
837
- Pose* getPose(ushort index);
838
- /** Retrieve an existing Pose by name.*/
839
- Pose* getPose(const String& name);
840
- /** Destroy a pose by index.
841
- @note This will invalidate any animation tracks referring to this pose or those after it.
842
- */
843
- void removePose(ushort index);
844
- /** Destroy a pose by name.
845
- @note This will invalidate any animation tracks referring to this pose or those after it.
846
- */
847
- void removePose(const String& name);
848
- /** Destroy all poses */
849
- void removeAllPoses(void);
850
-
851
- typedef VectorIterator<PoseList> PoseIterator;
852
- typedef ConstVectorIterator<PoseList> ConstPoseIterator;
853
-
854
- /** Get an iterator over all the poses defined. */
855
- PoseIterator getPoseIterator(void);
856
- /** Get an iterator over all the poses defined. */
857
- ConstPoseIterator getPoseIterator(void) const;
858
- /** Get pose list */
859
- const PoseList& getPoseList(void) const;
860
-
861
- /** Get lod strategy used by this mesh. */
862
- const LodStrategy *getLodStrategy() const;
863
- /** Set the lod strategy used by this mesh. */
864
- void setLodStrategy(LodStrategy *lodStrategy);
865
-
866
- };
867
-
868
- /** Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr
869
- @note Has to be a subclass since we need operator=.
870
- We could templatise this instead of repeating per Resource subclass,
871
- except to do so requires a form VC6 does not support i.e.
872
- ResourceSubclassPtr<T> : public SharedPtr<T>
873
- */
874
- class _OgreExport MeshPtr : public SharedPtr<Mesh>
875
- {
876
- public:
877
- MeshPtr() : SharedPtr<Mesh>() {}
878
- explicit MeshPtr(Mesh* rep) : SharedPtr<Mesh>(rep) {}
879
- MeshPtr(const MeshPtr& r) : SharedPtr<Mesh>(r) {}
880
- MeshPtr(const ResourcePtr& r);
881
- /// Operator used to convert a ResourcePtr to a MeshPtr
882
- MeshPtr& operator=(const ResourcePtr& r);
883
- protected:
884
- /// Override destroy since we need to delete Mesh after fully defined
885
- void destroy(void);
886
- };
887
-
888
- /** A way of recording the way each LODs is recorded this Mesh. */
889
- struct MeshLodUsage
890
- {
891
- /** User-supplied values used to determine when th is lod applies.
892
- @remarks
893
- This is required in case the lod strategy changes.
894
- */
895
- Real userValue;
896
-
897
- /** Value used by to determine when this lod applies.
898
- @remarks
899
- May be interpretted differently by different strategies.
900
- Transformed from user-supplied values with LodStrategy::transformUserValue.
901
- */
902
- Real value;
903
-
904
- /// Only relevant if mIsLodManual is true, the name of the alternative mesh to use
905
- String manualName;
906
- /// Only relevant if mIsLodManual is true, the name of the group of the alternative mesh
907
- String manualGroup;
908
- /// Hard link to mesh to avoid looking up each time
909
- mutable MeshPtr manualMesh;
910
- /// Edge list for this LOD level (may be derived from manual mesh)
911
- mutable EdgeData* edgeData;
912
-
913
- MeshLodUsage() : userValue(0.0), value(0.0), edgeData(0) {}
914
- };
915
-
916
- /** @} */
917
- /** @} */
918
-
919
-
920
- } // namespace
921
-
922
- #endif