ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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This source file is part of OGRE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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THE SOFTWARE.
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#ifndef __MovablePlane_H__
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#define __MovablePlane_H__
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#include "OgrePrerequisites.h"
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#include "OgrePlane.h"
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#include "OgreMovableObject.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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/** Definition of a Plane that may be attached to a node, and the derived
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details of it retrieved simply.
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@remarks
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planes to the scene in order to have them move and follow nodes on their
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class _OgreExport MovablePlane : public Plane, public MovableObject
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AxisAlignedBox mNullBB;
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MovablePlane(const String& name);
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MovablePlane (const Plane& rhs);
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MovablePlane (const Vector3& rkNormal, Real fConstant);
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MovablePlane (const Vector3& rkNormal, const Vector3& rkPoint);
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MovablePlane (const Vector3& rkPoint0, const Vector3& rkPoint1,
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const Vector3& rkPoint2);
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~MovablePlane() {}
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bool debugRenderables = false)
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _Node_H__
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#define _Node_H__
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#include "OgreUserObjectBindings.h"
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namespace Ogre {
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/** \addtogroup Core
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*/
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/** \addtogroup Scene
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* @{
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*/
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/** Class representing a general-purpose node an articulated scene graph.
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@remarks
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A node in the scene graph is a node in a structured tree. A node contains
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information about the transformation which will apply to
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it and all of it's children. Child nodes can have transforms of their own, which
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are combined with their parent's transformations.
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@par
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This is an abstract class - concrete classes are based on this for specific purposes,
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e.g. SceneNode, Bone
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*/
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class _OgreExport Node : public NodeAlloc
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{
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public:
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/** Enumeration denoting the spaces which a transform can be relative to.
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*/
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enum TransformSpace
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{
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/// Transform is relative to the local space
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TS_LOCAL,
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/// Transform is relative to the space of the parent node
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TS_PARENT,
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/// Transform is relative to world space
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TS_WORLD
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};
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typedef HashMap<String, Node*> ChildNodeMap;
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typedef MapIterator<ChildNodeMap> ChildNodeIterator;
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typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator;
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/** Listener which gets called back on Node events.
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*/
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class _OgreExport Listener
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{
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public:
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Listener() {}
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virtual ~Listener() {}
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/** Called when a node gets updated.
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@remarks
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Note that this happens when the node's derived update happens,
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not every time a method altering it's state occurs. There may
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be several state-changing calls but only one of these calls,
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when the node graph is fully updated.
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*/
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virtual void nodeUpdated(const Node*) {}
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/** Node is being destroyed */
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virtual void nodeDestroyed(const Node*) {}
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/** Node has been attached to a parent */
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virtual void nodeAttached(const Node*) {}
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/** Node has been detached from a parent */
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virtual void nodeDetached(const Node*) {}
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};
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/** Inner class for displaying debug renderable for Node. */
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class DebugRenderable : public Renderable, public NodeAlloc
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{
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protected:
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Node* mParent;
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MeshPtr mMeshPtr;
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MaterialPtr mMat;
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Real mScaling;
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public:
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DebugRenderable(Node* parent);
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~DebugRenderable();
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const MaterialPtr& getMaterial(void) const;
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void getRenderOperation(RenderOperation& op);
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void getWorldTransforms(Matrix4* xform) const;
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Real getSquaredViewDepth(const Camera* cam) const;
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const LightList& getLights(void) const;
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void setScaling(Real s) { mScaling = s; }
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};
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protected:
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/// Pointer to parent node
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Node* mParent;
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/// Collection of pointers to direct children; hashmap for efficiency
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ChildNodeMap mChildren;
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typedef set<Node*>::type ChildUpdateSet;
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/// List of children which need updating, used if self is not out of date but children are
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mutable ChildUpdateSet mChildrenToUpdate;
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/// Flag to indicate own transform from parent is out of date
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mutable bool mNeedParentUpdate;
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/// Flag indicating that all children need to be updated
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mutable bool mNeedChildUpdate;
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/// Flag indicating that parent has been notified about update request
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mutable bool mParentNotified ;
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/// Flag indicating that the node has been queued for update
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mutable bool mQueuedForUpdate;
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/// Friendly name of this node, can be automatically generated if you don't care
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String mName;
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/// Incremented count for next name extension
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static NameGenerator msNameGenerator;
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/// Stores the orientation of the node relative to it's parent.
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Quaternion mOrientation;
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/// Stores the position/translation of the node relative to its parent.
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Vector3 mPosition;
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/// Stores the scaling factor applied to this node
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Vector3 mScale;
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/// Stores whether this node inherits orientation from it's parent
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bool mInheritOrientation;
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/// Stores whether this node inherits scale from it's parent
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bool mInheritScale;
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/// Only available internally - notification of parent.
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virtual void setParent(Node* parent);
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/** Cached combined orientation.
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@par
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This member is the orientation derived by combining the
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local transformations and those of it's parents.
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This is updated when _updateFromParent is called by the
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SceneManager or the nodes parent.
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*/
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mutable Quaternion mDerivedOrientation;
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/** Cached combined position.
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@par
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This member is the position derived by combining the
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local transformations and those of it's parents.
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This is updated when _updateFromParent is called by the
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SceneManager or the nodes parent.
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*/
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mutable Vector3 mDerivedPosition;
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/** Cached combined scale.
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@par
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This member is the position derived by combining the
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local transformations and those of it's parents.
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This is updated when _updateFromParent is called by the
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SceneManager or the nodes parent.
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*/
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mutable Vector3 mDerivedScale;
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/** Triggers the node to update it's combined transforms.
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@par
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This method is called internally by Ogre to ask the node
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to update it's complete transformation based on it's parents
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derived transform.
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*/
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virtual void _updateFromParent(void) const;
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/** Class-specific implementation of _updateFromParent.
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@remarks
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Splitting the implementation of the update away from the update call
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itself allows the detail to be overridden without disrupting the
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general sequence of updateFromParent (e.g. raising events)
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*/
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virtual void updateFromParentImpl(void) const;
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/** Internal method for creating a new child node - must be overridden per subclass. */
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virtual Node* createChildImpl(void) = 0;
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/** Internal method for creating a new child node - must be overridden per subclass. */
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virtual Node* createChildImpl(const String& name) = 0;
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/// The position to use as a base for keyframe animation
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Vector3 mInitialPosition;
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/// The orientation to use as a base for keyframe animation
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Quaternion mInitialOrientation;
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/// The scale to use as a base for keyframe animation
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Vector3 mInitialScale;
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/// Cached derived transform as a 4x4 matrix
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mutable Matrix4 mCachedTransform;
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mutable bool mCachedTransformOutOfDate;
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/** Node listener - only one allowed (no list) for size & performance reasons. */
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Listener* mListener;
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typedef vector<Node*>::type QueuedUpdates;
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static QueuedUpdates msQueuedUpdates;
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DebugRenderable* mDebug;
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/// User objects binding.
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UserObjectBindings mUserObjectBindings;
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public:
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/** Constructor, should only be called by parent, not directly.
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@remarks
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Generates a name.
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*/
|
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Node();
|
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/** Constructor, should only be called by parent, not directly.
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@remarks
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Assigned a name.
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*/
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Node(const String& name);
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|
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virtual ~Node();
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/** Returns the name of the node. */
|
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const String& getName(void) const;
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|
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/** Gets this node's parent (NULL if this is the root).
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*/
|
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virtual Node* getParent(void) const;
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|
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/** Returns a quaternion representing the nodes orientation.
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*/
|
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virtual const Quaternion & getOrientation() const;
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|
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|
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/** Sets the orientation of this node via a quaternion.
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@remarks
|
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Orientations, unlike other transforms, are not always inherited by child nodes.
|
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Whether or not orientations affect the orientation of the child nodes depends on
|
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the setInheritOrientation option of the child. In some cases you want a orientating
|
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of a parent node to apply to a child node (e.g. where the child node is a part of
|
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the same object, so you want it to be the same relative orientation based on the
|
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parent's orientation), but not in other cases (e.g. where the child node is just
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for positioning another object, you want it to maintain it's own orientation).
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The default is to inherit as with other transforms.
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@par
|
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Note that rotations are oriented around the node's origin.
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*/
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virtual void setOrientation( const Quaternion& q );
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|
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|
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|
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/** Sets the orientation of this node via quaternion parameters.
|
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|
-
@remarks
|
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|
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Orientations, unlike other transforms, are not always inherited by child nodes.
|
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Whether or not orientations affect the orientation of the child nodes depends on
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the setInheritOrientation option of the child. In some cases you want a orientating
|
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of a parent node to apply to a child node (e.g. where the child node is a part of
|
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the same object, so you want it to be the same relative orientation based on the
|
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parent's orientation), but not in other cases (e.g. where the child node is just
|
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for positioning another object, you want it to maintain it's own orientation).
|
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The default is to inherit as with other transforms.
|
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|
-
@par
|
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|
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Note that rotations are oriented around the node's origin.
|
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|
-
*/
|
290
|
-
virtual void setOrientation( Real w, Real x, Real y, Real z);
|
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|
-
|
292
|
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/** Resets the nodes orientation (local axes as world axes, no rotation).
|
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|
-
@remarks
|
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|
-
Orientations, unlike other transforms, are not always inherited by child nodes.
|
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|
-
Whether or not orientations affect the orientation of the child nodes depends on
|
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the setInheritOrientation option of the child. In some cases you want a orientating
|
297
|
-
of a parent node to apply to a child node (e.g. where the child node is a part of
|
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the same object, so you want it to be the same relative orientation based on the
|
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parent's orientation), but not in other cases (e.g. where the child node is just
|
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for positioning another object, you want it to maintain it's own orientation).
|
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The default is to inherit as with other transforms.
|
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|
-
@par
|
303
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-
Note that rotations are oriented around the node's origin.
|
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-
*/
|
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|
-
virtual void resetOrientation(void);
|
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|
-
|
307
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/** Sets the position of the node relative to it's parent.
|
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-
*/
|
309
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-
virtual void setPosition(const Vector3& pos);
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|
-
|
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/** Sets the position of the node relative to it's parent.
|
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-
*/
|
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|
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virtual void setPosition(Real x, Real y, Real z);
|
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|
-
|
315
|
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/** Gets the position of the node relative to it's parent.
|
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|
-
*/
|
317
|
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virtual const Vector3 & getPosition(void) const;
|
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|
-
|
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|
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/** Sets the scaling factor applied to this node.
|
320
|
-
@remarks
|
321
|
-
Scaling factors, unlike other transforms, are not always inherited by child nodes.
|
322
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-
Whether or not scalings affect the size of the child nodes depends on the setInheritScale
|
323
|
-
option of the child. In some cases you want a scaling factor of a parent node to apply to
|
324
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a child node (e.g. where the child node is a part of the same object, so you want it to be
|
325
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the same relative size based on the parent's size), but not in other cases (e.g. where the
|
326
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child node is just for positioning another object, you want it to maintain it's own size).
|
327
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The default is to inherit as with other transforms.
|
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-
@par
|
329
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-
Note that like rotations, scalings are oriented around the node's origin.
|
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-
*/
|
331
|
-
virtual void setScale(const Vector3& scale);
|
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|
-
|
333
|
-
/** Sets the scaling factor applied to this node.
|
334
|
-
@remarks
|
335
|
-
Scaling factors, unlike other transforms, are not always inherited by child nodes.
|
336
|
-
Whether or not scalings affect the size of the child nodes depends on the setInheritScale
|
337
|
-
option of the child. In some cases you want a scaling factor of a parent node to apply to
|
338
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a child node (e.g. where the child node is a part of the same object, so you want it to be
|
339
|
-
the same relative size based on the parent's size), but not in other cases (e.g. where the
|
340
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child node is just for positioning another object, you want it to maintain it's own size).
|
341
|
-
The default is to inherit as with other transforms.
|
342
|
-
@par
|
343
|
-
Note that like rotations, scalings are oriented around the node's origin.
|
344
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-
*/
|
345
|
-
virtual void setScale(Real x, Real y, Real z);
|
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|
-
|
347
|
-
/** Gets the scaling factor of this node.
|
348
|
-
*/
|
349
|
-
virtual const Vector3 & getScale(void) const;
|
350
|
-
|
351
|
-
/** Tells the node whether it should inherit orientation from it's parent node.
|
352
|
-
@remarks
|
353
|
-
Orientations, unlike other transforms, are not always inherited by child nodes.
|
354
|
-
Whether or not orientations affect the orientation of the child nodes depends on
|
355
|
-
the setInheritOrientation option of the child. In some cases you want a orientating
|
356
|
-
of a parent node to apply to a child node (e.g. where the child node is a part of
|
357
|
-
the same object, so you want it to be the same relative orientation based on the
|
358
|
-
parent's orientation), but not in other cases (e.g. where the child node is just
|
359
|
-
for positioning another object, you want it to maintain it's own orientation).
|
360
|
-
The default is to inherit as with other transforms.
|
361
|
-
@param inherit If true, this node's orientation will be affected by its parent's orientation.
|
362
|
-
If false, it will not be affected.
|
363
|
-
*/
|
364
|
-
virtual void setInheritOrientation(bool inherit);
|
365
|
-
|
366
|
-
/** Returns true if this node is affected by orientation applied to the parent node.
|
367
|
-
@remarks
|
368
|
-
Orientations, unlike other transforms, are not always inherited by child nodes.
|
369
|
-
Whether or not orientations affect the orientation of the child nodes depends on
|
370
|
-
the setInheritOrientation option of the child. In some cases you want a orientating
|
371
|
-
of a parent node to apply to a child node (e.g. where the child node is a part of
|
372
|
-
the same object, so you want it to be the same relative orientation based on the
|
373
|
-
parent's orientation), but not in other cases (e.g. where the child node is just
|
374
|
-
for positioning another object, you want it to maintain it's own orientation).
|
375
|
-
The default is to inherit as with other transforms.
|
376
|
-
@remarks
|
377
|
-
See setInheritOrientation for more info.
|
378
|
-
*/
|
379
|
-
virtual bool getInheritOrientation(void) const;
|
380
|
-
|
381
|
-
/** Tells the node whether it should inherit scaling factors from it's parent node.
|
382
|
-
@remarks
|
383
|
-
Scaling factors, unlike other transforms, are not always inherited by child nodes.
|
384
|
-
Whether or not scalings affect the size of the child nodes depends on the setInheritScale
|
385
|
-
option of the child. In some cases you want a scaling factor of a parent node to apply to
|
386
|
-
a child node (e.g. where the child node is a part of the same object, so you want it to be
|
387
|
-
the same relative size based on the parent's size), but not in other cases (e.g. where the
|
388
|
-
child node is just for positioning another object, you want it to maintain it's own size).
|
389
|
-
The default is to inherit as with other transforms.
|
390
|
-
@param inherit If true, this node's scale will be affected by its parent's scale. If false,
|
391
|
-
it will not be affected.
|
392
|
-
*/
|
393
|
-
virtual void setInheritScale(bool inherit);
|
394
|
-
|
395
|
-
/** Returns true if this node is affected by scaling factors applied to the parent node.
|
396
|
-
@remarks
|
397
|
-
See setInheritScale for more info.
|
398
|
-
*/
|
399
|
-
virtual bool getInheritScale(void) const;
|
400
|
-
|
401
|
-
/** Scales the node, combining it's current scale with the passed in scaling factor.
|
402
|
-
@remarks
|
403
|
-
This method applies an extra scaling factor to the node's existing scale, (unlike setScale
|
404
|
-
which overwrites it) combining it's current scale with the new one. E.g. calling this
|
405
|
-
method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
|
406
|
-
the existing scale was 1.
|
407
|
-
@par
|
408
|
-
Note that like rotations, scalings are oriented around the node's origin.
|
409
|
-
*/
|
410
|
-
virtual void scale(const Vector3& scale);
|
411
|
-
|
412
|
-
/** Scales the node, combining it's current scale with the passed in scaling factor.
|
413
|
-
@remarks
|
414
|
-
This method applies an extra scaling factor to the node's existing scale, (unlike setScale
|
415
|
-
which overwrites it) combining it's current scale with the new one. E.g. calling this
|
416
|
-
method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
|
417
|
-
the existing scale was 1.
|
418
|
-
@par
|
419
|
-
Note that like rotations, scalings are oriented around the node's origin.
|
420
|
-
*/
|
421
|
-
virtual void scale(Real x, Real y, Real z);
|
422
|
-
|
423
|
-
/** Moves the node along the Cartesian axes.
|
424
|
-
@par
|
425
|
-
This method moves the node by the supplied vector along the
|
426
|
-
world Cartesian axes, i.e. along world x,y,z
|
427
|
-
@param
|
428
|
-
d Vector with x,y,z values representing the translation.
|
429
|
-
@param
|
430
|
-
relativeTo The space which this transform is relative to.
|
431
|
-
*/
|
432
|
-
virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT);
|
433
|
-
/** Moves the node along the Cartesian axes.
|
434
|
-
@par
|
435
|
-
This method moves the node by the supplied vector along the
|
436
|
-
world Cartesian axes, i.e. along world x,y,z
|
437
|
-
@param
|
438
|
-
x
|
439
|
-
@param
|
440
|
-
y
|
441
|
-
@param
|
442
|
-
z Real x, y and z values representing the translation.
|
443
|
-
@param
|
444
|
-
relativeTo The space which this transform is relative to.
|
445
|
-
*/
|
446
|
-
virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
|
447
|
-
/** Moves the node along arbitrary axes.
|
448
|
-
@remarks
|
449
|
-
This method translates the node by a vector which is relative to
|
450
|
-
a custom set of axes.
|
451
|
-
@param
|
452
|
-
axes A 3x3 Matrix containg 3 column vectors each representing the
|
453
|
-
axes X, Y and Z respectively. In this format the standard cartesian
|
454
|
-
axes would be expressed as:
|
455
|
-
<pre>
|
456
|
-
1 0 0
|
457
|
-
0 1 0
|
458
|
-
0 0 1
|
459
|
-
</pre>
|
460
|
-
i.e. the identity matrix.
|
461
|
-
@param
|
462
|
-
move Vector relative to the axes above.
|
463
|
-
@param
|
464
|
-
relativeTo The space which this transform is relative to.
|
465
|
-
*/
|
466
|
-
virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT);
|
467
|
-
/** Moves the node along arbitrary axes.
|
468
|
-
@remarks
|
469
|
-
This method translates the node by a vector which is relative to
|
470
|
-
a custom set of axes.
|
471
|
-
@param
|
472
|
-
axes A 3x3 Matrix containg 3 column vectors each representing the
|
473
|
-
axes X, Y and Z respectively. In this format the standard cartesian
|
474
|
-
axes would be expressed as
|
475
|
-
<pre>
|
476
|
-
1 0 0
|
477
|
-
0 1 0
|
478
|
-
0 0 1
|
479
|
-
</pre>
|
480
|
-
i.e. the identity matrix.
|
481
|
-
@param
|
482
|
-
x,y,z Translation components relative to the axes above.
|
483
|
-
@param
|
484
|
-
relativeTo The space which this transform is relative to.
|
485
|
-
*/
|
486
|
-
virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
|
487
|
-
|
488
|
-
/** Rotate the node around the Z-axis.
|
489
|
-
*/
|
490
|
-
virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
491
|
-
|
492
|
-
/** Rotate the node around the X-axis.
|
493
|
-
*/
|
494
|
-
virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
495
|
-
|
496
|
-
/** Rotate the node around the Y-axis.
|
497
|
-
*/
|
498
|
-
virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
499
|
-
|
500
|
-
/** Rotate the node around an arbitrary axis.
|
501
|
-
*/
|
502
|
-
virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
503
|
-
|
504
|
-
/** Rotate the node around an aritrary axis using a Quarternion.
|
505
|
-
*/
|
506
|
-
virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL);
|
507
|
-
|
508
|
-
/** Gets a matrix whose columns are the local axes based on
|
509
|
-
the nodes orientation relative to it's parent. */
|
510
|
-
virtual Matrix3 getLocalAxes(void) const;
|
511
|
-
|
512
|
-
/** Creates an unnamed new Node as a child of this node.
|
513
|
-
@param
|
514
|
-
translate Initial translation offset of child relative to parent
|
515
|
-
@param
|
516
|
-
rotate Initial rotation relative to parent
|
517
|
-
*/
|
518
|
-
virtual Node* createChild(
|
519
|
-
const Vector3& translate = Vector3::ZERO,
|
520
|
-
const Quaternion& rotate = Quaternion::IDENTITY );
|
521
|
-
|
522
|
-
/** Creates a new named Node as a child of this node.
|
523
|
-
@remarks
|
524
|
-
This creates a child node with a given name, which allows you to look the node up from
|
525
|
-
the parent which holds this collection of nodes.
|
526
|
-
@param
|
527
|
-
translate Initial translation offset of child relative to parent
|
528
|
-
@param
|
529
|
-
rotate Initial rotation relative to parent
|
530
|
-
*/
|
531
|
-
virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
|
532
|
-
|
533
|
-
/** Adds a (precreated) child scene node to this node. If it is attached to another node,
|
534
|
-
it must be detached first.
|
535
|
-
@param child The Node which is to become a child node of this one
|
536
|
-
*/
|
537
|
-
virtual void addChild(Node* child);
|
538
|
-
|
539
|
-
/** Reports the number of child nodes under this one.
|
540
|
-
*/
|
541
|
-
virtual unsigned short numChildren(void) const;
|
542
|
-
|
543
|
-
/** Gets a pointer to a child node.
|
544
|
-
@remarks
|
545
|
-
There is an alternate getChild method which returns a named child.
|
546
|
-
*/
|
547
|
-
virtual Node* getChild(unsigned short index) const;
|
548
|
-
|
549
|
-
/** Gets a pointer to a named child node.
|
550
|
-
*/
|
551
|
-
virtual Node* getChild(const String& name) const;
|
552
|
-
|
553
|
-
/** Retrieves an iterator for efficiently looping through all children of this node.
|
554
|
-
@remarks
|
555
|
-
Using this is faster than repeatedly calling getChild if you want to go through
|
556
|
-
all (or most of) the children of this node.
|
557
|
-
Note that the returned iterator is only valid whilst no children are added or
|
558
|
-
removed from this node. Thus you should not store this returned iterator for
|
559
|
-
later use, nor should you add / remove children whilst iterating through it;
|
560
|
-
store up changes for later. Note that calling methods on returned items in
|
561
|
-
the iterator IS allowed and does not invalidate the iterator.
|
562
|
-
*/
|
563
|
-
virtual ChildNodeIterator getChildIterator(void);
|
564
|
-
|
565
|
-
/** Retrieves an iterator for efficiently looping through all children of this node.
|
566
|
-
@remarks
|
567
|
-
Using this is faster than repeatedly calling getChild if you want to go through
|
568
|
-
all (or most of) the children of this node.
|
569
|
-
Note that the returned iterator is only valid whilst no children are added or
|
570
|
-
removed from this node. Thus you should not store this returned iterator for
|
571
|
-
later use, nor should you add / remove children whilst iterating through it;
|
572
|
-
store up changes for later. Note that calling methods on returned items in
|
573
|
-
the iterator IS allowed and does not invalidate the iterator.
|
574
|
-
*/
|
575
|
-
virtual ConstChildNodeIterator getChildIterator(void) const;
|
576
|
-
|
577
|
-
/** Drops the specified child from this node.
|
578
|
-
@remarks
|
579
|
-
Does not delete the node, just detaches it from
|
580
|
-
this parent, potentially to be reattached elsewhere.
|
581
|
-
There is also an alternate version which drops a named
|
582
|
-
child from this node.
|
583
|
-
*/
|
584
|
-
virtual Node* removeChild(unsigned short index);
|
585
|
-
/** Drops the specified child from this node.
|
586
|
-
@remarks
|
587
|
-
Does not delete the node, just detaches it from
|
588
|
-
this parent, potentially to be reattached elsewhere.
|
589
|
-
There is also an alternate version which drops a named
|
590
|
-
child from this node.
|
591
|
-
*/
|
592
|
-
virtual Node* removeChild(Node* child);
|
593
|
-
|
594
|
-
/** Drops the named child from this node.
|
595
|
-
@remarks
|
596
|
-
Does not delete the node, just detaches it from
|
597
|
-
this parent, potentially to be reattached elsewhere.
|
598
|
-
*/
|
599
|
-
virtual Node* removeChild(const String& name);
|
600
|
-
/** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from
|
601
|
-
this parent, potentially to be reattached elsewhere.
|
602
|
-
*/
|
603
|
-
virtual void removeAllChildren(void);
|
604
|
-
|
605
|
-
/** Sets the final world position of the node directly.
|
606
|
-
@remarks
|
607
|
-
It's advisable to use the local setPosition if possible
|
608
|
-
*/
|
609
|
-
virtual void _setDerivedPosition(const Vector3& pos);
|
610
|
-
|
611
|
-
/** Sets the final world orientation of the node directly.
|
612
|
-
@remarks
|
613
|
-
It's advisable to use the local setOrientation if possible, this simply does
|
614
|
-
the conversion for you.
|
615
|
-
*/
|
616
|
-
virtual void _setDerivedOrientation(const Quaternion& q);
|
617
|
-
|
618
|
-
/** Gets the orientation of the node as derived from all parents.
|
619
|
-
*/
|
620
|
-
virtual const Quaternion & _getDerivedOrientation(void) const;
|
621
|
-
|
622
|
-
/** Gets the position of the node as derived from all parents.
|
623
|
-
*/
|
624
|
-
virtual const Vector3 & _getDerivedPosition(void) const;
|
625
|
-
|
626
|
-
/** Gets the scaling factor of the node as derived from all parents.
|
627
|
-
*/
|
628
|
-
virtual const Vector3 & _getDerivedScale(void) const;
|
629
|
-
|
630
|
-
/** Gets the full transformation matrix for this node.
|
631
|
-
@remarks
|
632
|
-
This method returns the full transformation matrix
|
633
|
-
for this node, including the effect of any parent node
|
634
|
-
transformations, provided they have been updated using the Node::_update method.
|
635
|
-
This should only be called by a SceneManager which knows the
|
636
|
-
derived transforms have been updated before calling this method.
|
637
|
-
Applications using Ogre should just use the relative transforms.
|
638
|
-
*/
|
639
|
-
virtual const Matrix4& _getFullTransform(void) const;
|
640
|
-
|
641
|
-
/** Internal method to update the Node.
|
642
|
-
@note
|
643
|
-
Updates this node and any relevant children to incorporate transforms etc.
|
644
|
-
Don't call this yourself unless you are writing a SceneManager implementation.
|
645
|
-
@param
|
646
|
-
updateChildren If true, the update cascades down to all children. Specify false if you wish to
|
647
|
-
update children separately, e.g. because of a more selective SceneManager implementation.
|
648
|
-
@param
|
649
|
-
parentHasChanged This flag indicates that the parent transform has changed,
|
650
|
-
so the child should retrieve the parent's transform and combine it with its own
|
651
|
-
even if it hasn't changed itself.
|
652
|
-
*/
|
653
|
-
virtual void _update(bool updateChildren, bool parentHasChanged);
|
654
|
-
|
655
|
-
/** Sets a listener for this Node.
|
656
|
-
@remarks
|
657
|
-
Note for size and performance reasons only one listener per node is
|
658
|
-
allowed.
|
659
|
-
*/
|
660
|
-
virtual void setListener(Listener* listener) { mListener = listener; }
|
661
|
-
|
662
|
-
/** Gets the current listener for this Node.
|
663
|
-
*/
|
664
|
-
virtual Listener* getListener(void) const { return mListener; }
|
665
|
-
|
666
|
-
|
667
|
-
/** Sets the current transform of this node to be the 'initial state' ie that
|
668
|
-
position / orientation / scale to be used as a basis for delta values used
|
669
|
-
in keyframe animation.
|
670
|
-
@remarks
|
671
|
-
You never need to call this method unless you plan to animate this node. If you do
|
672
|
-
plan to animate it, call this method once you've loaded the node with it's base state,
|
673
|
-
ie the state on which all keyframes are based.
|
674
|
-
@par
|
675
|
-
If you never call this method, the initial state is the identity transform, ie do nothing.
|
676
|
-
*/
|
677
|
-
virtual void setInitialState(void);
|
678
|
-
|
679
|
-
/** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
|
680
|
-
virtual void resetToInitialState(void);
|
681
|
-
|
682
|
-
/** Gets the initial position of this node, see setInitialState for more info.
|
683
|
-
@remarks
|
684
|
-
Also resets the cumulative animation weight used for blending.
|
685
|
-
*/
|
686
|
-
virtual const Vector3& getInitialPosition(void) const;
|
687
|
-
|
688
|
-
/** Gets the local position, relative to this node, of the given world-space position */
|
689
|
-
virtual Vector3 convertWorldToLocalPosition( const Vector3 &worldPos );
|
690
|
-
|
691
|
-
/** Gets the world position of a point in the node local space
|
692
|
-
useful for simple transforms that don't require a child node.*/
|
693
|
-
virtual Vector3 convertLocalToWorldPosition( const Vector3 &localPos );
|
694
|
-
|
695
|
-
/** Gets the local orientation, relative to this node, of the given world-space orientation */
|
696
|
-
virtual Quaternion convertWorldToLocalOrientation( const Quaternion &worldOrientation );
|
697
|
-
|
698
|
-
/** Gets the world orientation of an orientation in the node local space
|
699
|
-
useful for simple transforms that don't require a child node.*/
|
700
|
-
virtual Quaternion convertLocalToWorldOrientation( const Quaternion &localOrientation );
|
701
|
-
|
702
|
-
/** Gets the initial orientation of this node, see setInitialState for more info. */
|
703
|
-
virtual const Quaternion& getInitialOrientation(void) const;
|
704
|
-
|
705
|
-
/** Gets the initial position of this node, see setInitialState for more info. */
|
706
|
-
virtual const Vector3& getInitialScale(void) const;
|
707
|
-
|
708
|
-
/** Helper function, get the squared view depth. */
|
709
|
-
virtual Real getSquaredViewDepth(const Camera* cam) const;
|
710
|
-
|
711
|
-
/** To be called in the event of transform changes to this node that require it's recalculation.
|
712
|
-
@remarks
|
713
|
-
This not only tags the node state as being 'dirty', it also requests it's parent to
|
714
|
-
know about it's dirtiness so it will get an update next time.
|
715
|
-
@param forceParentUpdate Even if the node thinks it has already told it's
|
716
|
-
parent, tell it anyway
|
717
|
-
*/
|
718
|
-
virtual void needUpdate(bool forceParentUpdate = false);
|
719
|
-
/** Called by children to notify their parent that they need an update.
|
720
|
-
@param forceParentUpdate Even if the node thinks it has already told it's
|
721
|
-
parent, tell it anyway
|
722
|
-
*/
|
723
|
-
virtual void requestUpdate(Node* child, bool forceParentUpdate = false);
|
724
|
-
/** Called by children to notify their parent that they no longer need an update. */
|
725
|
-
virtual void cancelUpdate(Node* child);
|
726
|
-
|
727
|
-
/** Get a debug renderable for rendering the Node. */
|
728
|
-
virtual DebugRenderable* getDebugRenderable(Real scaling);
|
729
|
-
|
730
|
-
/** Queue a 'needUpdate' call to a node safely.
|
731
|
-
@remarks
|
732
|
-
You can't call needUpdate() during the scene graph update, e.g. in
|
733
|
-
response to a Node::Listener hook, because the graph is already being
|
734
|
-
updated, and update flag changes cannot be made reliably in that context.
|
735
|
-
Call this method if you need to queue a needUpdate call in this case.
|
736
|
-
*/
|
737
|
-
static void queueNeedUpdate(Node* n);
|
738
|
-
/** Process queued 'needUpdate' calls. */
|
739
|
-
static void processQueuedUpdates(void);
|
740
|
-
|
741
|
-
|
742
|
-
/** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
|
743
|
-
Sets any kind of user value on this object.
|
744
|
-
@remarks
|
745
|
-
This method allows you to associate any user value you like with
|
746
|
-
this Node. This can be a pointer back to one of your own
|
747
|
-
classes for instance.
|
748
|
-
*/
|
749
|
-
virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); }
|
750
|
-
|
751
|
-
/** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
|
752
|
-
Retrieves the custom user value associated with this object.
|
753
|
-
*/
|
754
|
-
virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); }
|
755
|
-
|
756
|
-
/** Return an instance of user objects binding associated with this class.
|
757
|
-
You can use it to associate one or more custom objects with this class instance.
|
758
|
-
@see UserObjectBindings::setUserAny.
|
759
|
-
*/
|
760
|
-
UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; }
|
761
|
-
|
762
|
-
/** Return an instance of user objects binding associated with this class.
|
763
|
-
You can use it to associate one or more custom objects with this class instance.
|
764
|
-
@see UserObjectBindings::setUserAny.
|
765
|
-
*/
|
766
|
-
const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; }
|
767
|
-
|
768
|
-
};
|
769
|
-
/** @} */
|
770
|
-
/** @} */
|
771
|
-
|
772
|
-
} //namespace
|
773
|
-
|
774
|
-
#endif
|