ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
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This source file is a part of OGRE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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THE SOFTWARE
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-------------------------------------------------------------------------*/
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#ifndef _FontManager_H__
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#include "OgreFont.h"
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namespace Ogre
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/** Manages Font resources, parsing .fontdef files and generally organising them.*/
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class _OgreExport FontManager : public ResourceManager, public Singleton< FontManager >
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FontManager();
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~FontManager();
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void parseScript(DataStreamPtr& stream, const String& groupName);
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Singleton template to work, but we actually only want it
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static FontManager& getSingleton(void);
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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link errors when trying to use the Singleton-based class from
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/// Internal methods
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void parseAttribute(const String& line, FontPtr& pFont);
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void logBadAttrib(const String& line, FontPtr& pFont);
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#define __FrameListener_H__
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namespace Ogre {
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*/
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/** \addtogroup General
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/** Struct containing information about a frame event.
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struct FrameEvent
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{
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/** Elapsed time in seconds since the last event.
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This gives you time between frame start & frame end,
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and between frame end and next frame start.
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This may not be the elapsed time but the average
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*/
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Real timeSinceLastEvent;
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/** Elapsed time in seconds since the last event of the same type,
|
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i.e. time for a complete frame.
|
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@remarks
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This may not be the elapsed time but the average
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elapsed time between recently fired events of the same type.
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*/
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Real timeSinceLastFrame;
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};
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/** A interface class defining a listener which can be used to receive
|
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notifications of frame events.
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@remarks
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A 'listener' is an interface designed to be called back when
|
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particular events are called. This class defines the
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interface relating to frame events. In order to receive
|
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notifications of frame events, you should create a subclass of
|
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FrameListener and override the methods for which you would like
|
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to customise the resulting processing. You should then call
|
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Root::addFrameListener passing an instance of this class.
|
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There is no limit to the number of frame listeners you can register,
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allowing you to register multiple listeners for different purposes.
|
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Frame events only occur when Ogre is in continuous rendering mode,
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i.e. after Root::startRendering is called. If the application is
|
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doing ad-hoc rendering without entering a rendering loop, frame
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events are not generated. Note that a frame event occurs once for
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all rendering targets, not once per target.
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*/
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class _OgreExport FrameListener
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{
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/*
|
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Note that this could have been an abstract class, but I made
|
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the explicit choice not to do this, because I wanted to give
|
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people the option of only implementing the methods they wanted,
|
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rather than having to create 'do nothing' implementations for
|
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those they weren't interested in. As such this class follows
|
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the 'Adapter' classes in Java rather than pure interfaces.
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*/
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public:
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/** Called when a frame is about to begin rendering.
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@remarks
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This event happens before any render targets have begun updating.
|
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@return
|
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True to go ahead, false to abort rendering and drop
|
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out of the rendering loop.
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*/
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virtual bool frameStarted(const FrameEvent& evt)
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{ (void)evt; return true; }
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|
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/** Called after all render targets have had their rendering commands
|
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issued, but before render windows have been asked to flip their
|
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buffers over.
|
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@remarks
|
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The usefulness of this event comes from the fact that rendering
|
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commands are queued for the GPU to process. These can take a little
|
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while to finish, and so while that is happening the CPU can be doing
|
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useful things. Once the request to 'flip buffers' happens, the thread
|
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requesting it will block until the GPU is ready, which can waste CPU
|
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cycles. Therefore, it is often a good idea to use this callback to
|
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perform per-frame processing. Of course because the frame's rendering
|
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commands have already been issued, any changes you make will only
|
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take effect from the next frame, but in most cases that's not noticeable.
|
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@return
|
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True to continue rendering, false to drop out of the rendering loop.
|
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*/
|
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virtual bool frameRenderingQueued(const FrameEvent& evt)
|
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{ (void)evt; return true; }
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/** Called just after a frame has been rendered.
|
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@remarks
|
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This event happens after all render targets have been fully updated
|
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and the buffers switched.
|
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@return
|
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True to continue with the next frame, false to drop
|
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out of the rendering loop.
|
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*/
|
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virtual bool frameEnded(const FrameEvent& evt)
|
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{ (void)evt; return true; }
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virtual ~FrameListener() {}
|
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};
|
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/** @} */
|
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/** @} */
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}
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#endif
|
@@ -1,87 +0,0 @@
|
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/*
|
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-
-----------------------------------------------------------------------------
|
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This source file is part of OGRE
|
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(Object-oriented Graphics Rendering Engine)
|
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For the latest info, see http://www.ogre3d.org/
|
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|
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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|
-
|
9
|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
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of this software and associated documentation files (the "Software"), to deal
|
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|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
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|
-
|
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|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef _FreeImageCodec_H__
|
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|
-
#define _FreeImageCodec_H__
|
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|
-
|
31
|
-
#include "OgreImageCodec.h"
|
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|
-
// Forward-declaration to avoid external dependency on FreeImage
|
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|
-
struct FIBITMAP;
|
34
|
-
|
35
|
-
namespace Ogre {
|
36
|
-
|
37
|
-
/** \addtogroup Core
|
38
|
-
* @{
|
39
|
-
*/
|
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|
-
/** \addtogroup Image
|
41
|
-
* @{
|
42
|
-
*/
|
43
|
-
/** Codec specialized in images loaded using FreeImage.
|
44
|
-
@remarks
|
45
|
-
The users implementing subclasses of ImageCodec are required to return
|
46
|
-
a valid pointer to a ImageData class from the decode(...) function.
|
47
|
-
*/
|
48
|
-
class _OgreExport FreeImageCodec : public ImageCodec
|
49
|
-
{
|
50
|
-
private:
|
51
|
-
String mType;
|
52
|
-
unsigned int mFreeImageType;
|
53
|
-
|
54
|
-
typedef list<ImageCodec*>::type RegisteredCodecList;
|
55
|
-
static RegisteredCodecList msCodecList;
|
56
|
-
|
57
|
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/** Common encoding routine. */
|
58
|
-
FIBITMAP* encode(MemoryDataStreamPtr& input, CodecDataPtr& pData) const;
|
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|
-
|
60
|
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public:
|
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|
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FreeImageCodec(const String &type, unsigned int fiType);
|
62
|
-
virtual ~FreeImageCodec() { }
|
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|
-
|
64
|
-
/// @copydoc Codec::code
|
65
|
-
DataStreamPtr code(MemoryDataStreamPtr& input, CodecDataPtr& pData) const;
|
66
|
-
/// @copydoc Codec::codeToFile
|
67
|
-
void codeToFile(MemoryDataStreamPtr& input, const String& outFileName, CodecDataPtr& pData) const;
|
68
|
-
/// @copydoc Codec::decode
|
69
|
-
DecodeResult decode(DataStreamPtr& input) const;
|
70
|
-
|
71
|
-
|
72
|
-
virtual String getType() const;
|
73
|
-
|
74
|
-
/// @copydoc Codec::magicNumberToFileExt
|
75
|
-
String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const;
|
76
|
-
|
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|
-
/// Static method to startup FreeImage and register the FreeImage codecs
|
78
|
-
static void startup(void);
|
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|
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/// Static method to shutdown FreeImage and unregister the FreeImage codecs
|
80
|
-
static void shutdown(void);
|
81
|
-
};
|
82
|
-
/** @} */
|
83
|
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/** @} */
|
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|
-
|
85
|
-
} // namespace
|
86
|
-
|
87
|
-
#endif
|
@@ -1,673 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
4
|
-
(Object-oriented Graphics Rendering Engine)
|
5
|
-
For the latest info, see http://www.ogre3d.org/
|
6
|
-
|
7
|
-
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
-
|
9
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
-
of this software and associated documentation files (the "Software"), to deal
|
11
|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef __Frustum_H__
|
29
|
-
#define __Frustum_H__
|
30
|
-
|
31
|
-
#include "OgrePrerequisites.h"
|
32
|
-
#include "OgreMovableObject.h"
|
33
|
-
#include "OgreRenderable.h"
|
34
|
-
#include "OgreAxisAlignedBox.h"
|
35
|
-
#include "OgreVertexIndexData.h"
|
36
|
-
#include "OgreMovablePlane.h"
|
37
|
-
|
38
|
-
namespace Ogre
|
39
|
-
{
|
40
|
-
/** \addtogroup Core
|
41
|
-
* @{
|
42
|
-
*/
|
43
|
-
/** \addtogroup Math
|
44
|
-
* @{
|
45
|
-
*/
|
46
|
-
/** Specifies orientation mode.
|
47
|
-
*/
|
48
|
-
enum OrientationMode
|
49
|
-
{
|
50
|
-
OR_DEGREE_0 = 0,
|
51
|
-
OR_DEGREE_90 = 1,
|
52
|
-
OR_DEGREE_180 = 2,
|
53
|
-
OR_DEGREE_270 = 3,
|
54
|
-
|
55
|
-
OR_PORTRAIT = OR_DEGREE_0,
|
56
|
-
OR_LANDSCAPERIGHT = OR_DEGREE_90,
|
57
|
-
OR_LANDSCAPELEFT = OR_DEGREE_270
|
58
|
-
};
|
59
|
-
|
60
|
-
/** Specifies perspective (realistic) or orthographic (architectural) projection.
|
61
|
-
*/
|
62
|
-
enum ProjectionType
|
63
|
-
{
|
64
|
-
PT_ORTHOGRAPHIC,
|
65
|
-
PT_PERSPECTIVE
|
66
|
-
};
|
67
|
-
|
68
|
-
/** Worldspace clipping planes.
|
69
|
-
*/
|
70
|
-
enum FrustumPlane
|
71
|
-
{
|
72
|
-
FRUSTUM_PLANE_NEAR = 0,
|
73
|
-
FRUSTUM_PLANE_FAR = 1,
|
74
|
-
FRUSTUM_PLANE_LEFT = 2,
|
75
|
-
FRUSTUM_PLANE_RIGHT = 3,
|
76
|
-
FRUSTUM_PLANE_TOP = 4,
|
77
|
-
FRUSTUM_PLANE_BOTTOM = 5
|
78
|
-
};
|
79
|
-
|
80
|
-
/** A frustum represents a pyramid, capped at the near and far end which is
|
81
|
-
used to represent either a visible area or a projection area. Can be used
|
82
|
-
for a number of applications.
|
83
|
-
*/
|
84
|
-
class _OgreExport Frustum : public MovableObject, public Renderable
|
85
|
-
{
|
86
|
-
protected:
|
87
|
-
/// Orthographic or perspective?
|
88
|
-
ProjectionType mProjType;
|
89
|
-
|
90
|
-
/// y-direction field-of-view (default 45)
|
91
|
-
Radian mFOVy;
|
92
|
-
/// Far clip distance - default 10000
|
93
|
-
Real mFarDist;
|
94
|
-
/// Near clip distance - default 100
|
95
|
-
Real mNearDist;
|
96
|
-
/// x/y viewport ratio - default 1.3333
|
97
|
-
Real mAspect;
|
98
|
-
/// Ortho height size (world units)
|
99
|
-
Real mOrthoHeight;
|
100
|
-
/// Off-axis frustum center offset - default (0.0, 0.0)
|
101
|
-
Vector2 mFrustumOffset;
|
102
|
-
/// Focal length of frustum (for stereo rendering, defaults to 1.0)
|
103
|
-
Real mFocalLength;
|
104
|
-
|
105
|
-
/// The 6 main clipping planes
|
106
|
-
mutable Plane mFrustumPlanes[6];
|
107
|
-
|
108
|
-
/// Stored versions of parent orientation / position
|
109
|
-
mutable Quaternion mLastParentOrientation;
|
110
|
-
mutable Vector3 mLastParentPosition;
|
111
|
-
|
112
|
-
/// Pre-calced projection matrix for the specific render system
|
113
|
-
mutable Matrix4 mProjMatrixRS;
|
114
|
-
/// Pre-calced standard projection matrix but with render system depth range
|
115
|
-
mutable Matrix4 mProjMatrixRSDepth;
|
116
|
-
/// Pre-calced standard projection matrix
|
117
|
-
mutable Matrix4 mProjMatrix;
|
118
|
-
/// Pre-calced view matrix
|
119
|
-
mutable Matrix4 mViewMatrix;
|
120
|
-
/// Something's changed in the frustum shape?
|
121
|
-
mutable bool mRecalcFrustum;
|
122
|
-
/// Something re the view pos has changed
|
123
|
-
mutable bool mRecalcView;
|
124
|
-
/// Something re the frustum planes has changed
|
125
|
-
mutable bool mRecalcFrustumPlanes;
|
126
|
-
/// Something re the world space corners has changed
|
127
|
-
mutable bool mRecalcWorldSpaceCorners;
|
128
|
-
/// Something re the vertex data has changed
|
129
|
-
mutable bool mRecalcVertexData;
|
130
|
-
/// Are we using a custom view matrix?
|
131
|
-
bool mCustomViewMatrix;
|
132
|
-
/// Are we using a custom projection matrix?
|
133
|
-
bool mCustomProjMatrix;
|
134
|
-
/// Have the frustum extents been manually set?
|
135
|
-
bool mFrustumExtentsManuallySet;
|
136
|
-
/// Frustum extents
|
137
|
-
mutable Real mLeft, mRight, mTop, mBottom;
|
138
|
-
/// Frustum orientation mode
|
139
|
-
mutable OrientationMode mOrientationMode;
|
140
|
-
|
141
|
-
// Internal functions for calcs
|
142
|
-
virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const;
|
143
|
-
/// Update frustum if out of date
|
144
|
-
virtual void updateFrustum(void) const;
|
145
|
-
/// Update view if out of date
|
146
|
-
virtual void updateView(void) const;
|
147
|
-
/// Implementation of updateFrustum (called if out of date)
|
148
|
-
virtual void updateFrustumImpl(void) const;
|
149
|
-
/// Implementation of updateView (called if out of date)
|
150
|
-
virtual void updateViewImpl(void) const;
|
151
|
-
virtual void updateFrustumPlanes(void) const;
|
152
|
-
/// Implementation of updateFrustumPlanes (called if out of date)
|
153
|
-
virtual void updateFrustumPlanesImpl(void) const;
|
154
|
-
virtual void updateWorldSpaceCorners(void) const;
|
155
|
-
/// Implementation of updateWorldSpaceCorners (called if out of date)
|
156
|
-
virtual void updateWorldSpaceCornersImpl(void) const;
|
157
|
-
virtual void updateVertexData(void) const;
|
158
|
-
virtual bool isViewOutOfDate(void) const;
|
159
|
-
virtual bool isFrustumOutOfDate(void) const;
|
160
|
-
/// Signal to update frustum information.
|
161
|
-
virtual void invalidateFrustum(void) const;
|
162
|
-
/// Signal to update view information.
|
163
|
-
virtual void invalidateView(void) const;
|
164
|
-
|
165
|
-
/// Shared class-level name for Movable type
|
166
|
-
static String msMovableType;
|
167
|
-
|
168
|
-
mutable AxisAlignedBox mBoundingBox;
|
169
|
-
mutable VertexData mVertexData;
|
170
|
-
|
171
|
-
MaterialPtr mMaterial;
|
172
|
-
mutable Vector3 mWorldSpaceCorners[8];
|
173
|
-
|
174
|
-
/// Is this frustum to act as a reflection of itself?
|
175
|
-
bool mReflect;
|
176
|
-
/// Derived reflection matrix
|
177
|
-
mutable Matrix4 mReflectMatrix;
|
178
|
-
/// Fixed reflection plane
|
179
|
-
mutable Plane mReflectPlane;
|
180
|
-
/// Pointer to a reflection plane (automatically updated)
|
181
|
-
const MovablePlane* mLinkedReflectPlane;
|
182
|
-
/// Record of the last world-space reflection plane info used
|
183
|
-
mutable Plane mLastLinkedReflectionPlane;
|
184
|
-
|
185
|
-
/// Is this frustum using an oblique depth projection?
|
186
|
-
bool mObliqueDepthProjection;
|
187
|
-
/// Fixed oblique projection plane
|
188
|
-
mutable Plane mObliqueProjPlane;
|
189
|
-
/// Pointer to oblique projection plane (automatically updated)
|
190
|
-
const MovablePlane* mLinkedObliqueProjPlane;
|
191
|
-
/// Record of the last world-space oblique depth projection plane info used
|
192
|
-
mutable Plane mLastLinkedObliqueProjPlane;
|
193
|
-
|
194
|
-
public:
|
195
|
-
|
196
|
-
/// Named constructor
|
197
|
-
Frustum(const String& name = StringUtil::BLANK);
|
198
|
-
|
199
|
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virtual ~Frustum();
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/** Sets the Y-dimension Field Of View (FOV) of the frustum.
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@remarks
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Field Of View (FOV) is the angle made between the frustum's position, and the edges
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of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
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fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
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are between 45 and 60 degrees.
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@par
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This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
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this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
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@note
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Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
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*/
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virtual void setFOVy(const Radian& fovy);
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/** Retrieves the frustums Y-dimension Field Of View (FOV).
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*/
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virtual const Radian& getFOVy(void) const;
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/** Sets the position of the near clipping plane.
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@remarks
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The position of the near clipping plane is the distance from the frustums position to the screen
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on which the world is projected. The near plane distance, combined with the field-of-view and the
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aspect ratio, determines the size of the viewport through which the world is viewed (in world
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co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
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dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
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screen viewport it renders into to avoid distortion.
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@param
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near The distance to the near clipping plane from the frustum in world coordinates.
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*/
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virtual void setNearClipDistance(Real nearDist);
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/** Sets the position of the near clipping plane.
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*/
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virtual Real getNearClipDistance(void) const;
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/** Sets the distance to the far clipping plane.
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@remarks
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The view frustum is a pyramid created from the frustum position and the edges of the viewport.
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This method sets the distance for the far end of that pyramid.
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Different applications need different values: e.g. a flight sim
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needs a much further far clipping plane than a first-person
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shooter. An important point here is that the larger the ratio
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between near and far clipping planes, the lower the accuracy of
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the Z-buffer used to depth-cue pixels. This is because the
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Z-range is limited to the size of the Z buffer (16 or 32-bit)
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and the max values must be spread over the gap between near and
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far clip planes. As it happens, you can affect the accuracy far
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more by altering the near distance rather than the far distance,
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but keep this in mind.
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@param
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far The distance to the far clipping plane from the frustum in
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world coordinates.If you specify 0, this means an infinite view
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distance which is useful especially when projecting shadows; but
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be careful not to use a near distance too close.
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*/
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virtual void setFarClipDistance(Real farDist);
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/** Retrieves the distance from the frustum to the far clipping plane.
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*/
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virtual Real getFarClipDistance(void) const;
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/** Sets the aspect ratio for the frustum viewport.
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@remarks
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The ratio between the x and y dimensions of the rectangular area visible through the frustum
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is known as aspect ratio: aspect = width / height .
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@par
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The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
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use this method to state otherwise.
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*/
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virtual void setAspectRatio(Real ratio);
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/** Retreives the current aspect ratio.
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*/
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virtual Real getAspectRatio(void) const;
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/** Sets frustum offsets, used in stereo rendering.
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@remarks
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You can set both horizontal and vertical plane offsets of "eye"; in
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stereo rendering frustum is moved in horizontal plane. To be able to
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render from two "eyes" you'll need two cameras rendering on two
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RenderTargets.
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@par
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The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
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@param
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offset The horizontal and vertical plane offsets.
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*/
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virtual void setFrustumOffset(const Vector2& offset);
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/** Sets frustum offsets, used in stereo rendering.
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@remarks
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You can set both horizontal and vertical plane offsets of "eye"; in
|
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stereo rendering frustum is moved in horizontal plane. To be able to
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render from two "eyes" you'll need two cameras rendering on two
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RenderTargets.
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@par
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The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
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@param
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horizontal The horizontal plane offset.
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@param
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vertical The vertical plane offset.
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*/
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virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0);
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|
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/** Retrieves the frustum offsets.
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*/
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virtual const Vector2& getFrustumOffset() const;
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|
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/** Sets frustum focal length (used in stereo rendering).
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@param
|
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focalLength The distance to the focal plane from the frustum in world coordinates.
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*/
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virtual void setFocalLength(Real focalLength = 1.0);
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|
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/** Returns focal length of frustum.
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*/
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virtual Real getFocalLength() const;
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|
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/** Manually set the extents of the frustum.
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@param left, right, top, bottom The position where the side clip planes intersect
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the near clip plane, in eye space
|
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*/
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virtual void setFrustumExtents(Real left, Real right, Real top, Real bottom);
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/** Reset the frustum extents to be automatically derived from other params. */
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virtual void resetFrustumExtents();
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/** Get the extents of the frustum in view space. */
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virtual void getFrustumExtents(Real& outleft, Real& outright, Real& outtop, Real& outbottom) const;
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|
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|
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/** Gets the projection matrix for this frustum adjusted for the current
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rendersystem specifics (may be right or left-handed, depth range
|
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may vary).
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|
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@remarks
|
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This method retrieves the rendering-API dependent version of the projection
|
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matrix. If you want a 'typical' projection matrix then use
|
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getProjectionMatrix.
|
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|
-
|
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|
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*/
|
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virtual const Matrix4& getProjectionMatrixRS(void) const;
|
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/** Gets the depth-adjusted projection matrix for the current rendersystem,
|
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but one which still conforms to right-hand rules.
|
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|
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@remarks
|
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|
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This differs from the rendering-API dependent getProjectionMatrix
|
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|
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in that it always returns a right-handed projection matrix result
|
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no matter what rendering API is being used - this is required for
|
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vertex and fragment programs for example. However, the resulting depth
|
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range may still vary between render systems since D3D uses [0,1] and
|
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GL uses [-1,1], and the range must be kept the same between programmable
|
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and fixed-function pipelines.
|
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|
-
*/
|
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virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const;
|
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|
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/** Gets the normal projection matrix for this frustum, ie the
|
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|
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projection matrix which conforms to standard right-handed rules and
|
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|
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uses depth range [-1,+1].
|
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|
-
@remarks
|
354
|
-
This differs from the rendering-API dependent getProjectionMatrixRS
|
355
|
-
in that it always returns a right-handed projection matrix with depth
|
356
|
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range [-1,+1], result no matter what rendering API is being used - this
|
357
|
-
is required for some uniform algebra for example.
|
358
|
-
*/
|
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|
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virtual const Matrix4& getProjectionMatrix(void) const;
|
360
|
-
|
361
|
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/** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
|
362
|
-
*/
|
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|
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virtual const Matrix4& getViewMatrix(void) const;
|
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|
-
|
365
|
-
/** Calculate a view matrix for this frustum, relative to a potentially dynamic point.
|
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|
-
Mainly for use by OGRE internally when using camera-relative rendering
|
367
|
-
for frustums that are not the centre (e.g. texture projection)
|
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|
-
*/
|
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|
-
virtual void calcViewMatrixRelative(const Vector3& relPos, Matrix4& matToUpdate) const;
|
370
|
-
|
371
|
-
/** Set whether to use a custom view matrix on this frustum.
|
372
|
-
@remarks
|
373
|
-
This is an advanced method which allows you to manually set
|
374
|
-
the view matrix on this frustum, rather than having it calculate
|
375
|
-
itself based on it's position and orientation.
|
376
|
-
@note
|
377
|
-
After enabling a custom view matrix, the frustum will no longer
|
378
|
-
update on its own based on position / orientation changes. You
|
379
|
-
are completely responsible for keeping the view matrix up to date.
|
380
|
-
The custom matrix will be returned from getViewMatrix.
|
381
|
-
@param enable If true, the custom view matrix passed as the second
|
382
|
-
parameter will be used in preference to an auto calculated one. If
|
383
|
-
false, the frustum will revert to auto calculating the view matrix.
|
384
|
-
@param viewMatrix The custom view matrix to use, the matrix must be an
|
385
|
-
affine matrix.
|
386
|
-
@see Frustum::setCustomProjectionMatrix, Matrix4::isAffine
|
387
|
-
*/
|
388
|
-
virtual void setCustomViewMatrix(bool enable,
|
389
|
-
const Matrix4& viewMatrix = Matrix4::IDENTITY);
|
390
|
-
/// Returns whether a custom view matrix is in use
|
391
|
-
virtual bool isCustomViewMatrixEnabled(void) const
|
392
|
-
{ return mCustomViewMatrix; }
|
393
|
-
|
394
|
-
/** Set whether to use a custom projection matrix on this frustum.
|
395
|
-
@remarks
|
396
|
-
This is an advanced method which allows you to manually set
|
397
|
-
the projection matrix on this frustum, rather than having it
|
398
|
-
calculate itself based on it's position and orientation.
|
399
|
-
@note
|
400
|
-
After enabling a custom projection matrix, the frustum will no
|
401
|
-
longer update on its own based on field of view and near / far
|
402
|
-
distance changes. You are completely responsible for keeping the
|
403
|
-
projection matrix up to date if those values change. The custom
|
404
|
-
matrix will be returned from getProjectionMatrix and derivative
|
405
|
-
functions.
|
406
|
-
@param enable If true, the custom projection matrix passed as the
|
407
|
-
second parameter will be used in preference to an auto calculated
|
408
|
-
one. If false, the frustum will revert to auto calculating the
|
409
|
-
projection matrix.
|
410
|
-
@param projectionMatrix The custom view matrix to use
|
411
|
-
@see Frustum::setCustomViewMatrix
|
412
|
-
*/
|
413
|
-
virtual void setCustomProjectionMatrix(bool enable,
|
414
|
-
const Matrix4& projectionMatrix = Matrix4::IDENTITY);
|
415
|
-
/// Returns whether a custom projection matrix is in use
|
416
|
-
virtual bool isCustomProjectionMatrixEnabled(void) const
|
417
|
-
{ return mCustomProjMatrix; }
|
418
|
-
|
419
|
-
/** Retrieves the clipping planes of the frustum (world space).
|
420
|
-
@remarks
|
421
|
-
The clipping planes are ordered as declared in enumerate constants FrustumPlane.
|
422
|
-
*/
|
423
|
-
virtual const Plane* getFrustumPlanes(void) const;
|
424
|
-
|
425
|
-
/** Retrieves a specified plane of the frustum (world space).
|
426
|
-
@remarks
|
427
|
-
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
|
428
|
-
*/
|
429
|
-
virtual const Plane& getFrustumPlane( unsigned short plane ) const;
|
430
|
-
|
431
|
-
/** Tests whether the given container is visible in the Frustum.
|
432
|
-
@param
|
433
|
-
bound Bounding box to be checked (world space)
|
434
|
-
@param
|
435
|
-
culledBy Optional pointer to an int which will be filled by the plane number which culled
|
436
|
-
the box if the result was false;
|
437
|
-
@return
|
438
|
-
If the box was visible, true is returned.
|
439
|
-
@par
|
440
|
-
Otherwise, false is returned.
|
441
|
-
*/
|
442
|
-
virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
|
443
|
-
|
444
|
-
/** Tests whether the given container is visible in the Frustum.
|
445
|
-
@param
|
446
|
-
bound Bounding sphere to be checked (world space)
|
447
|
-
@param
|
448
|
-
culledBy Optional pointer to an int which will be filled by the plane number which culled
|
449
|
-
the box if the result was false;
|
450
|
-
@return
|
451
|
-
If the sphere was visible, true is returned.
|
452
|
-
@par
|
453
|
-
Otherwise, false is returned.
|
454
|
-
*/
|
455
|
-
virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
|
456
|
-
|
457
|
-
/** Tests whether the given vertex is visible in the Frustum.
|
458
|
-
@param
|
459
|
-
vert Vertex to be checked (world space)
|
460
|
-
@param
|
461
|
-
culledBy Optional pointer to an int which will be filled by the plane number which culled
|
462
|
-
the box if the result was false;
|
463
|
-
@return
|
464
|
-
If the box was visible, true is returned.
|
465
|
-
@par
|
466
|
-
Otherwise, false is returned.
|
467
|
-
*/
|
468
|
-
virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
|
469
|
-
|
470
|
-
/// Overridden from MovableObject::getTypeFlags
|
471
|
-
uint32 getTypeFlags(void) const;
|
472
|
-
|
473
|
-
/** Overridden from MovableObject */
|
474
|
-
const AxisAlignedBox& getBoundingBox(void) const;
|
475
|
-
|
476
|
-
/** Overridden from MovableObject */
|
477
|
-
Real getBoundingRadius(void) const;
|
478
|
-
|
479
|
-
/** Overridden from MovableObject */
|
480
|
-
void _updateRenderQueue(RenderQueue* queue);
|
481
|
-
|
482
|
-
/** Overridden from MovableObject */
|
483
|
-
const String& getMovableType(void) const;
|
484
|
-
|
485
|
-
/** Overridden from MovableObject */
|
486
|
-
void _notifyCurrentCamera(Camera* cam);
|
487
|
-
|
488
|
-
/** Overridden from Renderable */
|
489
|
-
const MaterialPtr& getMaterial(void) const;
|
490
|
-
|
491
|
-
/** Overridden from Renderable */
|
492
|
-
void getRenderOperation(RenderOperation& op);
|
493
|
-
|
494
|
-
/** Overridden from Renderable */
|
495
|
-
void getWorldTransforms(Matrix4* xform) const;
|
496
|
-
|
497
|
-
/** Overridden from Renderable */
|
498
|
-
Real getSquaredViewDepth(const Camera* cam) const;
|
499
|
-
|
500
|
-
/** Overridden from Renderable */
|
501
|
-
const LightList& getLights(void) const;
|
502
|
-
|
503
|
-
/** Gets the world space corners of the frustum.
|
504
|
-
@remarks
|
505
|
-
The corners are ordered as follows: top-right near,
|
506
|
-
top-left near, bottom-left near, bottom-right near,
|
507
|
-
top-right far, top-left far, bottom-left far, bottom-right far.
|
508
|
-
*/
|
509
|
-
virtual const Vector3* getWorldSpaceCorners(void) const;
|
510
|
-
|
511
|
-
/** Sets the type of projection to use (orthographic or perspective). Default is perspective.
|
512
|
-
*/
|
513
|
-
virtual void setProjectionType(ProjectionType pt);
|
514
|
-
|
515
|
-
/** Retrieves info on the type of projection used (orthographic or perspective).
|
516
|
-
*/
|
517
|
-
virtual ProjectionType getProjectionType(void) const;
|
518
|
-
|
519
|
-
/** Sets the orthographic window settings, for use with orthographic rendering only.
|
520
|
-
@note Calling this method will recalculate the aspect ratio, use
|
521
|
-
setOrthoWindowHeight or setOrthoWindowWidth alone if you wish to
|
522
|
-
preserve the aspect ratio but just fit one or other dimension to a
|
523
|
-
particular size.
|
524
|
-
@param w, h The dimensions of the view window in world units
|
525
|
-
*/
|
526
|
-
virtual void setOrthoWindow(Real w, Real h);
|
527
|
-
/** Sets the orthographic window height, for use with orthographic rendering only.
|
528
|
-
@note The width of the window will be calculated from the aspect ratio.
|
529
|
-
@param h The height of the view window in world units
|
530
|
-
*/
|
531
|
-
virtual void setOrthoWindowHeight(Real h);
|
532
|
-
/** Sets the orthographic window width, for use with orthographic rendering only.
|
533
|
-
@note The height of the window will be calculated from the aspect ratio.
|
534
|
-
@param w The width of the view window in world units
|
535
|
-
*/
|
536
|
-
virtual void setOrthoWindowWidth(Real w);
|
537
|
-
/** Gets the orthographic window height, for use with orthographic rendering only.
|
538
|
-
*/
|
539
|
-
virtual Real getOrthoWindowHeight() const;
|
540
|
-
/** Gets the orthographic window width, for use with orthographic rendering only.
|
541
|
-
@note This is calculated from the orthographic height and the aspect ratio
|
542
|
-
*/
|
543
|
-
virtual Real getOrthoWindowWidth() const;
|
544
|
-
|
545
|
-
/** Modifies this frustum so it always renders from the reflection of itself through the
|
546
|
-
plane specified.
|
547
|
-
@remarks
|
548
|
-
This is obviously useful for performing planar reflections.
|
549
|
-
*/
|
550
|
-
virtual void enableReflection(const Plane& p);
|
551
|
-
/** Modifies this frustum so it always renders from the reflection of itself through the
|
552
|
-
plane specified. Note that this version of the method links to a plane
|
553
|
-
so that changes to it are picked up automatically. It is important that
|
554
|
-
this plane continues to exist whilst this object does; do not destroy
|
555
|
-
the plane before the frustum.
|
556
|
-
@remarks
|
557
|
-
This is obviously useful for performing planar reflections.
|
558
|
-
*/
|
559
|
-
virtual void enableReflection(const MovablePlane* p);
|
560
|
-
|
561
|
-
/** Disables reflection modification previously turned on with enableReflection */
|
562
|
-
virtual void disableReflection(void);
|
563
|
-
|
564
|
-
/// Returns whether this frustum is being reflected
|
565
|
-
virtual bool isReflected(void) const { return mReflect; }
|
566
|
-
/// Returns the reflection matrix of the frustum if appropriate
|
567
|
-
virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
|
568
|
-
/// Returns the reflection plane of the frustum if appropriate
|
569
|
-
virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
|
570
|
-
|
571
|
-
/** Project a sphere onto the near plane and get the bounding rectangle.
|
572
|
-
@param sphere The world-space sphere to project
|
573
|
-
@param radius Radius of the sphere
|
574
|
-
@param left, top, right, bottom Pointers to destination values, these
|
575
|
-
will be completed with the normalised device coordinates (in the
|
576
|
-
range {-1,1})
|
577
|
-
@return true if the sphere was projected to a subset of the near plane,
|
578
|
-
false if the entire near plane was contained
|
579
|
-
*/
|
580
|
-
virtual bool projectSphere(const Sphere& sphere,
|
581
|
-
Real* left, Real* top, Real* right, Real* bottom) const;
|
582
|
-
|
583
|
-
|
584
|
-
/** Links the frustum to a custom near clip plane, which can be used
|
585
|
-
to clip geometry in a custom manner without using user clip planes.
|
586
|
-
@remarks
|
587
|
-
There are several applications for clipping a scene arbitrarily by
|
588
|
-
a single plane; the most common is when rendering a reflection to
|
589
|
-
a texture, and you only want to render geometry that is above the
|
590
|
-
water plane (to do otherwise results in artefacts). Whilst it is
|
591
|
-
possible to use user clip planes, they are not supported on all
|
592
|
-
cards, and sometimes are not hardware accelerated when they are
|
593
|
-
available. Instead, where a single clip plane is involved, this
|
594
|
-
technique uses a 'fudging' of the near clip plane, which is
|
595
|
-
available and fast on all hardware, to perform as the arbitrary
|
596
|
-
clip plane. This does change the shape of the frustum, leading
|
597
|
-
to some depth buffer loss of precision, but for many of the uses of
|
598
|
-
this technique that is not an issue.
|
599
|
-
@par
|
600
|
-
This version of the method links to a plane, rather than requiring
|
601
|
-
a by-value plane definition, and therefore you can
|
602
|
-
make changes to the plane (e.g. by moving / rotating the node it is
|
603
|
-
attached to) and they will automatically affect this object.
|
604
|
-
@note This technique only works for perspective projection.
|
605
|
-
@param plane The plane to link to to perform the clipping. This plane
|
606
|
-
must continue to exist while the camera is linked to it; do not
|
607
|
-
destroy it before the frustum.
|
608
|
-
*/
|
609
|
-
virtual void enableCustomNearClipPlane(const MovablePlane* plane);
|
610
|
-
/** Links the frustum to a custom near clip plane, which can be used
|
611
|
-
to clip geometry in a custom manner without using user clip planes.
|
612
|
-
@remarks
|
613
|
-
There are several applications for clipping a scene arbitrarily by
|
614
|
-
a single plane; the most common is when rendering a reflection to
|
615
|
-
a texture, and you only want to render geometry that is above the
|
616
|
-
water plane (to do otherwise results in artefacts). Whilst it is
|
617
|
-
possible to use user clip planes, they are not supported on all
|
618
|
-
cards, and sometimes are not hardware accelerated when they are
|
619
|
-
available. Instead, where a single clip plane is involved, this
|
620
|
-
technique uses a 'fudging' of the near clip plane, which is
|
621
|
-
available and fast on all hardware, to perform as the arbitrary
|
622
|
-
clip plane. This does change the shape of the frustum, leading
|
623
|
-
to some depth buffer loss of precision, but for many of the uses of
|
624
|
-
this technique that is not an issue.
|
625
|
-
@note This technique only works for perspective projection.
|
626
|
-
@param plane The plane to link to to perform the clipping. This plane
|
627
|
-
must continue to exist while the camera is linked to it; do not
|
628
|
-
destroy it before the frustum.
|
629
|
-
*/
|
630
|
-
virtual void enableCustomNearClipPlane(const Plane& plane);
|
631
|
-
/** Disables any custom near clip plane. */
|
632
|
-
virtual void disableCustomNearClipPlane(void);
|
633
|
-
/** Is a custom near clip plane in use? */
|
634
|
-
virtual bool isCustomNearClipPlaneEnabled(void) const
|
635
|
-
{ return mObliqueDepthProjection; }
|
636
|
-
|
637
|
-
/// @copydoc MovableObject::visitRenderables
|
638
|
-
void visitRenderables(Renderable::Visitor* visitor,
|
639
|
-
bool debugRenderables = false);
|
640
|
-
|
641
|
-
/// Small constant used to reduce far plane projection to avoid inaccuracies
|
642
|
-
static const Real INFINITE_FAR_PLANE_ADJUST;
|
643
|
-
|
644
|
-
/** Get the derived position of this frustum. */
|
645
|
-
virtual const Vector3& getPositionForViewUpdate(void) const;
|
646
|
-
/** Get the derived orientation of this frustum. */
|
647
|
-
virtual const Quaternion& getOrientationForViewUpdate(void) const;
|
648
|
-
|
649
|
-
/** Gets a world-space list of planes enclosing the frustum.
|
650
|
-
*/
|
651
|
-
PlaneBoundedVolume getPlaneBoundedVolume();
|
652
|
-
/** Set the orientation mode of the frustum. Default is OR_DEGREE_0
|
653
|
-
@remarks
|
654
|
-
Setting the orientation of a frustum is only supported on
|
655
|
-
iOS at this time. An exception is thrown on other platforms.
|
656
|
-
*/
|
657
|
-
void setOrientationMode(OrientationMode orientationMode);
|
658
|
-
|
659
|
-
/** Get the orientation mode of the frustum.
|
660
|
-
@remarks
|
661
|
-
Getting the orientation of a frustum is only supported on
|
662
|
-
iOS at this time. An exception is thrown on other platforms.
|
663
|
-
*/
|
664
|
-
OrientationMode getOrientationMode() const;
|
665
|
-
|
666
|
-
};
|
667
|
-
|
668
|
-
/** @} */
|
669
|
-
/** @} */
|
670
|
-
|
671
|
-
}
|
672
|
-
|
673
|
-
#endif
|