ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,741 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef _Material_H__
29
- #define _Material_H__
30
-
31
- #include "OgrePrerequisites.h"
32
-
33
- #include "OgreResource.h"
34
- #include "OgreIteratorWrappers.h"
35
- #include "OgreCommon.h"
36
- #include "OgreColourValue.h"
37
- #include "OgreBlendMode.h"
38
-
39
- namespace Ogre {
40
-
41
- // Forward declaration
42
- class MaterialPtr;
43
- class LodStrategy;
44
-
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup Materials
49
- * @{
50
- */
51
- /** Class encapsulates rendering properties of an object.
52
- @remarks
53
- Ogre's material class encapsulates ALL aspects of the visual appearance,
54
- of an object. It also includes other flags which
55
- might not be traditionally thought of as material properties such as
56
- culling modes and depth buffer settings, but these affect the
57
- appearance of the rendered object and are convenient to attach to the
58
- material since it keeps all the settings in one place. This is
59
- different to Direct3D which treats a material as just the colour
60
- components (diffuse, specular) and not texture maps etc. An Ogre
61
- Material can be thought of as equivalent to a 'Shader'.
62
- @par
63
- A Material can be rendered in multiple different ways depending on the
64
- hardware available. You may configure a Material to use high-complexity
65
- fragment shaders, but these won't work on every card; therefore a Technique
66
- is an approach to creating the visual effect you are looking for. You are advised
67
- to create fallback techniques with lower hardware requirements if you decide to
68
- use advanced features. In addition, you also might want lower-detail techniques
69
- for distant geometry.
70
- @par
71
- Each technique can be made up of multiple passes. A fixed-function pass
72
- may combine multiple texture layers using multitexrtuing, but Ogre can
73
- break that into multiple passes automatically if the active card cannot
74
- handle that many simultaneous textures. Programmable passes, however, cannot
75
- be split down automatically, so if the active graphics card cannot handle the
76
- technique which contains these passes, OGRE will try to find another technique
77
- which the card can do. If, at the end of the day, the card cannot handle any of the
78
- techniques which are listed for the material, the engine will render the
79
- geometry plain white, which should alert you to the problem.
80
- @par
81
- Ogre comes configured with a number of default settings for a newly
82
- created material. These can be changed if you wish by retrieving the
83
- default material settings through
84
- SceneManager::getDefaultMaterialSettings. Any changes you make to the
85
- Material returned from this method will apply to any materials created
86
- from this point onward.
87
- */
88
- class _OgreExport Material : public Resource
89
- {
90
- friend class SceneManager;
91
- friend class MaterialManager;
92
-
93
- public:
94
- /// distance list used to specify LOD
95
- typedef vector<Real>::type LodValueList;
96
- typedef ConstVectorIterator<LodValueList> LodValueIterator;
97
- protected:
98
-
99
-
100
- /** Internal method which sets the material up from the default settings.
101
- */
102
- void applyDefaults(void);
103
-
104
- typedef vector<Technique*>::type Techniques;
105
- /// All techniques, supported and unsupported
106
- Techniques mTechniques;
107
- /// Supported techniques of any sort
108
- Techniques mSupportedTechniques;
109
- typedef map<unsigned short, Technique*>::type LodTechniques;
110
- typedef map<unsigned short, LodTechniques*>::type BestTechniquesBySchemeList;
111
- /** Map of scheme -> list of LOD techniques.
112
- Current scheme is set on MaterialManager,
113
- and can be set per Viewport for auto activation.
114
- */
115
- BestTechniquesBySchemeList mBestTechniquesBySchemeList;
116
-
117
- LodValueList mUserLodValues;
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- LodValueList mLodValues;
119
- const LodStrategy *mLodStrategy;
120
- bool mReceiveShadows;
121
- bool mTransparencyCastsShadows;
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- /// Does this material require compilation?
123
- bool mCompilationRequired;
124
- /// Text description of why any techniques are not supported
125
- String mUnsupportedReasons;
126
-
127
- /** Insert a supported technique into the local collections. */
128
- void insertSupportedTechnique(Technique* t);
129
-
130
- /** Clear the best technique list.
131
- */
132
- void clearBestTechniqueList(void);
133
-
134
- /** Overridden from Resource.
135
- */
136
- void prepareImpl(void);
137
-
138
- /** Overridden from Resource.
139
- */
140
- void unprepareImpl(void);
141
-
142
- /** Overridden from Resource.
143
- */
144
- void loadImpl(void);
145
-
146
- /** Unloads the material, frees resources etc.
147
- @see
148
- Resource
149
- */
150
- void unloadImpl(void);
151
- /// @copydoc Resource::calculateSize
152
- size_t calculateSize(void) const { return 0; } // TODO
153
- public:
154
-
155
- /** Constructor - use resource manager's create method rather than this.
156
- */
157
- Material(ResourceManager* creator, const String& name, ResourceHandle handle,
158
- const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
159
-
160
- ~Material();
161
- /** Assignment operator to allow easy copying between materials.
162
- */
163
- Material& operator=( const Material& rhs );
164
-
165
- /** Determines if the material has any transparency with the rest of the scene (derived from
166
- whether any Techniques say they involve transparency).
167
- */
168
- bool isTransparent(void) const;
169
-
170
- /** Sets whether objects using this material will receive shadows.
171
- @remarks
172
- This method allows a material to opt out of receiving shadows, if
173
- it would otherwise do so. Shadows will not be cast on any objects
174
- unless the scene is set up to support shadows
175
- (@see SceneManager::setShadowTechnique), and not all techniques cast
176
- shadows on all objects. In any case, if you have a need to prevent
177
- shadows being received by material, this is the method you call to
178
- do it.
179
- @note
180
- Transparent materials never receive shadows despite this setting.
181
- The default is to receive shadows.
182
- */
183
- void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; }
184
- /** Returns whether or not objects using this material will receive shadows. */
185
- bool getReceiveShadows(void) const { return mReceiveShadows; }
186
-
187
- /** Sets whether objects using this material be classified as opaque to the shadow caster system.
188
- @remarks
189
- This method allows a material to cast a shadow, even if it is transparent.
190
- By default, transparent materials neither cast nor receive shadows. Shadows
191
- will not be cast on any objects unless the scene is set up to support shadows
192
- (@see SceneManager::setShadowTechnique), and not all techniques cast
193
- shadows on all objects.
194
- */
195
- void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; }
196
- /** Returns whether or not objects using this material be classified as opaque to the shadow caster system. */
197
- bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; }
198
-
199
- /** Creates a new Technique for this Material.
200
- @remarks
201
- A Technique is a single way of rendering geometry in order to achieve the effect
202
- you are intending in a material. There are many reason why you would want more than
203
- one - the main one being to handle variable graphics card abilities; you might have
204
- one technique which is impressive but only runs on 4th-generation graphics cards,
205
- for example. In this case you will want to create at least one fallback Technique.
206
- OGRE will work out which Techniques a card can support and pick the best one.
207
- @par
208
- If multiple Techniques are available, the order in which they are created is
209
- important - the engine will consider lower-indexed Techniques to be preferable
210
- to higher-indexed Techniques, ie when asked for the 'best' technique it will
211
- return the first one in the technique list which is supported by the hardware.
212
- */
213
- Technique* createTechnique(void);
214
- /** Gets the indexed technique. */
215
- Technique* getTechnique(unsigned short index);
216
- /** searches for the named technique.
217
- Return 0 if technique with name is not found
218
- */
219
- Technique* getTechnique(const String& name);
220
- /** Retrieves the number of techniques. */
221
- unsigned short getNumTechniques(void) const;
222
- /** Removes the technique at the given index. */
223
- void removeTechnique(unsigned short index);
224
- /** Removes all the techniques in this Material. */
225
- void removeAllTechniques(void);
226
- typedef VectorIterator<Techniques> TechniqueIterator;
227
- /** Get an iterator over the Techniques in this Material. */
228
- TechniqueIterator getTechniqueIterator(void);
229
- /** Gets an iterator over all the Techniques which are supported by the current card.
230
- @remarks
231
- The supported technique list is only available after this material has been compiled,
232
- which typically happens on loading the material. Therefore, if this method returns
233
- an empty list, try calling Material::load.
234
- */
235
- TechniqueIterator getSupportedTechniqueIterator(void);
236
-
237
- /** Gets the indexed supported technique. */
238
- Technique* getSupportedTechnique(unsigned short index);
239
- /** Retrieves the number of supported techniques. */
240
- unsigned short getNumSupportedTechniques(void) const;
241
- /** Gets a string explaining why any techniques are not supported. */
242
- const String& getUnsupportedTechniquesExplanation() const { return mUnsupportedReasons; }
243
-
244
- /** Gets the number of levels-of-detail this material has in the
245
- given scheme, based on Technique::setLodIndex.
246
- @remarks
247
- Note that this will not be up to date until the material has been compiled.
248
- */
249
- unsigned short getNumLodLevels(unsigned short schemeIndex) const;
250
- /** Gets the number of levels-of-detail this material has in the
251
- given scheme, based on Technique::setLodIndex.
252
- @remarks
253
- Note that this will not be up to date until the material has been compiled.
254
- */
255
- unsigned short getNumLodLevels(const String& schemeName) const;
256
-
257
- /** Gets the best supported technique.
258
- @remarks
259
- This method returns the lowest-index supported Technique in this material
260
- (since lower-indexed Techniques are considered to be better than higher-indexed
261
- ones).
262
- @par
263
- The best supported technique is only available after this material has been compiled,
264
- which typically happens on loading the material. Therefore, if this method returns
265
- NULL, try calling Material::load.
266
- @param lodIndex The material lod index to use
267
- @param rend Optional parameter specifying the Renderable that is requesting
268
- this technique. Only used if no valid technique for the active material
269
- scheme is found, at which point it is passed to
270
- MaterialManager::Listener::handleSchemeNotFound as information.
271
- */
272
- Technique* getBestTechnique(unsigned short lodIndex = 0, const Renderable* rend = 0);
273
-
274
-
275
- /** Creates a new copy of this material with the same settings but a new name.
276
- @param newName The name for the cloned material
277
- @param changeGroup If true, the resource group of the clone is changed
278
- @param newGroup Only required if changeGroup is true; the new group to assign
279
- */
280
- MaterialPtr clone(const String& newName, bool changeGroup = false,
281
- const String& newGroup = StringUtil::BLANK) const;
282
-
283
- /** Copies the details of this material into another, preserving the target's handle and name
284
- (unlike operator=) but copying everything else.
285
- @param mat Weak reference to material which will receive this material's settings.
286
- */
287
- void copyDetailsTo(MaterialPtr& mat) const;
288
-
289
- /** 'Compiles' this Material.
290
- @remarks
291
- Compiling a material involves determining which Techniques are supported on the
292
- card on which OGRE is currently running, and for fixed-function Passes within those
293
- Techniques, splitting the passes down where they contain more TextureUnitState
294
- instances than the current card has texture units.
295
- @par
296
- This process is automatically done when the Material is loaded, but may be
297
- repeated if you make some procedural changes.
298
- @param
299
- autoManageTextureUnits If true, when a fixed function pass has too many TextureUnitState
300
- entries than the card has texture units, the Pass in question will be split into
301
- more than one Pass in order to emulate the Pass. If you set this to false and
302
- this situation arises, an Exception will be thrown.
303
- */
304
- void compile(bool autoManageTextureUnits = true);
305
-
306
- // -------------------------------------------------------------------------------
307
- // The following methods are to make migration from previous versions simpler
308
- // and to make code easier to write when dealing with simple materials
309
- // They set the properties which have been moved to Pass for all Techniques and all Passes
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-
311
- /** Sets the point size properties for every Pass in every Technique.
312
- @note
313
- This property has been moved to the Pass class, which is accessible via the
314
- Technique. For simplicity, this method allows you to set these properties for
315
- every current Technique, and for every current Pass within those Techniques. If
316
- you need more precision, retrieve the Technique and Pass instances and set the
317
- property there.
318
- @see Pass::setPointSize
319
- */
320
- void setPointSize(Real ps);
321
-
322
- /** Sets the ambient colour reflectance properties for every Pass in every Technique.
323
- @note
324
- This property has been moved to the Pass class, which is accessible via the
325
- Technique. For simplicity, this method allows you to set these properties for
326
- every current Technique, and for every current Pass within those Techniques. If
327
- you need more precision, retrieve the Technique and Pass instances and set the
328
- property there.
329
- @see Pass::setAmbient
330
- */
331
- void setAmbient(Real red, Real green, Real blue);
332
-
333
- /** Sets the ambient colour reflectance properties for every Pass in every Technique.
334
- @note
335
- This property has been moved to the Pass class, which is accessible via the
336
- Technique. For simplicity, this method allows you to set these properties for
337
- every current Technique, and for every current Pass within those Techniques. If
338
- you need more precision, retrieve the Technique and Pass instances and set the
339
- property there.
340
- @see Pass::setAmbient
341
- */
342
- void setAmbient(const ColourValue& ambient);
343
-
344
- /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
345
- @note
346
- This property has been moved to the Pass class, which is accessible via the
347
- Technique. For simplicity, this method allows you to set these properties for
348
- every current Technique, and for every current Pass within those Techniques. If
349
- you need more precision, retrieve the Technique and Pass instances and set the
350
- property there.
351
- @see Pass::setDiffuse
352
- */
353
- void setDiffuse(Real red, Real green, Real blue, Real alpha);
354
-
355
- /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
356
- @note
357
- This property has been moved to the Pass class, which is accessible via the
358
- Technique. For simplicity, this method allows you to set these properties for
359
- every current Technique, and for every current Pass within those Techniques. If
360
- you need more precision, retrieve the Technique and Pass instances and set the
361
- property there.
362
- @see Pass::setDiffuse
363
- */
364
- void setDiffuse(const ColourValue& diffuse);
365
-
366
- /** Sets the specular colour reflectance properties of every Pass in every Technique.
367
- @note
368
- This property has been moved to the Pass class, which is accessible via the
369
- Technique. For simplicity, this method allows you to set these properties for
370
- every current Technique, and for every current Pass within those Techniques. If
371
- you need more precision, retrieve the Technique and Pass instances and set the
372
- property there.
373
- @see Pass::setSpecular
374
- */
375
- void setSpecular(Real red, Real green, Real blue, Real alpha);
376
-
377
- /** Sets the specular colour reflectance properties of every Pass in every Technique.
378
- @note
379
- This property has been moved to the Pass class, which is accessible via the
380
- Technique. For simplicity, this method allows you to set these properties for
381
- every current Technique, and for every current Pass within those Techniques. If
382
- you need more precision, retrieve the Technique and Pass instances and set the
383
- property there.
384
- @see Pass::setSpecular
385
- */
386
- void setSpecular(const ColourValue& specular);
387
-
388
- /** Sets the shininess properties of every Pass in every Technique.
389
- @note
390
- This property has been moved to the Pass class, which is accessible via the
391
- Technique. For simplicity, this method allows you to set these properties for
392
- every current Technique, and for every current Pass within those Techniques. If
393
- you need more precision, retrieve the Technique and Pass instances and set the
394
- property there.
395
- @see Pass::setShininess
396
- */
397
- void setShininess(Real val);
398
-
399
- /** Sets the amount of self-illumination of every Pass in every Technique.
400
- @note
401
- This property has been moved to the Pass class, which is accessible via the
402
- Technique. For simplicity, this method allows you to set these properties for
403
- every current Technique, and for every current Pass within those Techniques. If
404
- you need more precision, retrieve the Technique and Pass instances and set the
405
- property there.
406
- @see Pass::setSelfIllumination
407
- */
408
- void setSelfIllumination(Real red, Real green, Real blue);
409
-
410
- /** Sets the amount of self-illumination of every Pass in every Technique.
411
- @note
412
- This property has been moved to the Pass class, which is accessible via the
413
- Technique. For simplicity, this method allows you to set these properties for
414
- every current Technique, and for every current Pass within those Techniques. If
415
- you need more precision, retrieve the Technique and Pass instances and set the
416
- property there.
417
- @see Pass::setSelfIllumination
418
- */
419
- void setSelfIllumination(const ColourValue& selfIllum);
420
-
421
- /** Sets whether or not each Pass renders with depth-buffer checking on or not.
422
- @note
423
- This property has been moved to the Pass class, which is accessible via the
424
- Technique. For simplicity, this method allows you to set these properties for
425
- every current Technique, and for every current Pass within those Techniques. If
426
- you need more precision, retrieve the Technique and Pass instances and set the
427
- property there.
428
- @see Pass::setDepthCheckEnabled
429
- */
430
- void setDepthCheckEnabled(bool enabled);
431
-
432
- /** Sets whether or not each Pass renders with depth-buffer writing on or not.
433
- @note
434
- This property has been moved to the Pass class, which is accessible via the
435
- Technique. For simplicity, this method allows you to set these properties for
436
- every current Technique, and for every current Pass within those Techniques. If
437
- you need more precision, retrieve the Technique and Pass instances and set the
438
- property there.
439
- @see Pass::setDepthWriteEnabled
440
- */
441
- void setDepthWriteEnabled(bool enabled);
442
-
443
- /** Sets the function used to compare depth values when depth checking is on.
444
- @note
445
- This property has been moved to the Pass class, which is accessible via the
446
- Technique. For simplicity, this method allows you to set these properties for
447
- every current Technique, and for every current Pass within those Techniques. If
448
- you need more precision, retrieve the Technique and Pass instances and set the
449
- property there.
450
- @see Pass::setDepthFunction
451
- */
452
- void setDepthFunction( CompareFunction func );
453
-
454
- /** Sets whether or not colour buffer writing is enabled for each Pass.
455
- @note
456
- This property has been moved to the Pass class, which is accessible via the
457
- Technique. For simplicity, this method allows you to set these properties for
458
- every current Technique, and for every current Pass within those Techniques. If
459
- you need more precision, retrieve the Technique and Pass instances and set the
460
- property there.
461
- @see Pass::setColourWriteEnabled
462
- */
463
- void setColourWriteEnabled(bool enabled);
464
-
465
- /** Sets the culling mode for each pass based on the 'vertex winding'.
466
- @note
467
- This property has been moved to the Pass class, which is accessible via the
468
- Technique. For simplicity, this method allows you to set these properties for
469
- every current Technique, and for every current Pass within those Techniques. If
470
- you need more precision, retrieve the Technique and Pass instances and set the
471
- property there.
472
- @see Pass::setCullingMode
473
- */
474
- void setCullingMode( CullingMode mode );
475
-
476
- /** Sets the manual culling mode, performed by CPU rather than hardware.
477
- @note
478
- This property has been moved to the Pass class, which is accessible via the
479
- Technique. For simplicity, this method allows you to set these properties for
480
- every current Technique, and for every current Pass within those Techniques. If
481
- you need more precision, retrieve the Technique and Pass instances and set the
482
- property there.
483
- @see Pass::setManualCullingMode
484
- */
485
- void setManualCullingMode( ManualCullingMode mode );
486
-
487
- /** Sets whether or not dynamic lighting is enabled for every Pass.
488
- @note
489
- This property has been moved to the Pass class, which is accessible via the
490
- Technique. For simplicity, this method allows you to set these properties for
491
- every current Technique, and for every current Pass within those Techniques. If
492
- you need more precision, retrieve the Technique and Pass instances and set the
493
- property there.
494
- @see Pass::setLightingEnabled
495
- */
496
- void setLightingEnabled(bool enabled);
497
-
498
- /** Sets the type of light shading required
499
- @note
500
- This property has been moved to the Pass class, which is accessible via the
501
- Technique. For simplicity, this method allows you to set these properties for
502
- every current Technique, and for every current Pass within those Techniques. If
503
- you need more precision, retrieve the Technique and Pass instances and set the
504
- property there.
505
- @see Pass::setShadingMode
506
- */
507
- void setShadingMode( ShadeOptions mode );
508
-
509
- /** Sets the fogging mode applied to each pass.
510
- @note
511
- This property has been moved to the Pass class, which is accessible via the
512
- Technique. For simplicity, this method allows you to set these properties for
513
- every current Technique, and for every current Pass within those Techniques. If
514
- you need more precision, retrieve the Technique and Pass instances and set the
515
- property there.
516
- @see Pass::setFog
517
- */
518
- void setFog(
519
- bool overrideScene,
520
- FogMode mode = FOG_NONE,
521
- const ColourValue& colour = ColourValue::White,
522
- Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
523
-
524
- /** Sets the depth bias to be used for each Pass.
525
- @note
526
- This property has been moved to the Pass class, which is accessible via the
527
- Technique. For simplicity, this method allows you to set these properties for
528
- every current Technique, and for every current Pass within those Techniques. If
529
- you need more precision, retrieve the Technique and Pass instances and set the
530
- property there.
531
- @see Pass::setDepthBias
532
- */
533
- void setDepthBias(float constantBias, float slopeScaleBias);
534
-
535
- /** Set texture filtering for every texture unit in every Technique and Pass
536
- @note
537
- This property has been moved to the TextureUnitState class, which is accessible via the
538
- Technique and Pass. For simplicity, this method allows you to set these properties for
539
- every current TeextureUnitState, If you need more precision, retrieve the Technique,
540
- Pass and TextureUnitState instances and set the property there.
541
- @see TextureUnitState::setTextureFiltering
542
- */
543
- void setTextureFiltering(TextureFilterOptions filterType);
544
- /** Sets the anisotropy level to be used for all textures.
545
- @note
546
- This property has been moved to the TextureUnitState class, which is accessible via the
547
- Technique and Pass. For simplicity, this method allows you to set these properties for
548
- every current TeextureUnitState, If you need more precision, retrieve the Technique,
549
- Pass and TextureUnitState instances and set the property there.
550
- @see TextureUnitState::setTextureAnisotropy
551
- */
552
- void setTextureAnisotropy(int maxAniso);
553
-
554
- /** Sets the kind of blending every pass has with the existing contents of the scene.
555
- @note
556
- This property has been moved to the Pass class, which is accessible via the
557
- Technique. For simplicity, this method allows you to set these properties for
558
- every current Technique, and for every current Pass within those Techniques. If
559
- you need more precision, retrieve the Technique and Pass instances and set the
560
- property there.
561
- @see Pass::setSceneBlending
562
- */
563
- void setSceneBlending( const SceneBlendType sbt );
564
-
565
- /** Sets the kind of blending every pass has with the existing contents of the scene, using individual factors for color and alpha channels
566
- @note
567
- This property has been moved to the Pass class, which is accessible via the
568
- Technique. For simplicity, this method allows you to set these properties for
569
- every current Technique, and for every current Pass within those Techniques. If
570
- you need more precision, retrieve the Technique and Pass instances and set the
571
- property there.
572
- @see Pass::setSeparateSceneBlending
573
- */
574
- void setSeparateSceneBlending( const SceneBlendType sbt, const SceneBlendType sbta );
575
-
576
- /** Allows very fine control of blending every Pass with the existing contents of the scene.
577
- @note
578
- This property has been moved to the Pass class, which is accessible via the
579
- Technique. For simplicity, this method allows you to set these properties for
580
- every current Technique, and for every current Pass within those Techniques. If
581
- you need more precision, retrieve the Technique and Pass instances and set the
582
- property there.
583
- @see Pass::setSceneBlending
584
- */
585
- void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
586
-
587
- /** Allows very fine control of blending every Pass with the existing contents of the scene, using individual factors for color and alpha channels
588
- @note
589
- This property has been moved to the Pass class, which is accessible via the
590
- Technique. For simplicity, this method allows you to set these properties for
591
- every current Technique, and for every current Pass within those Techniques. If
592
- you need more precision, retrieve the Technique and Pass instances and set the
593
- property there.
594
- @see Pass::setSeparateSceneBlending
595
- */
596
- void setSeparateSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor, const SceneBlendFactor sourceFactorAlpha, const SceneBlendFactor destFactorAlpha);
597
-
598
- /** Tells the material that it needs recompilation. */
599
- void _notifyNeedsRecompile(void);
600
-
601
- /** Sets the distance at which level-of-detail (LOD) levels come into effect.
602
- @remarks
603
- You should only use this if you have assigned LOD indexes to the Technique
604
- instances attached to this Material. If you have done so, you should call this
605
- method to determine the distance at which the lowe levels of detail kick in.
606
- The decision about what distance is actually used is a combination of this
607
- and the LOD bias applied to both the current Camera and the current Entity.
608
- @param lodValues A vector of Reals which indicate the lod value at which to
609
- switch to lower details. They are listed in LOD index order, starting at index
610
- 1 (ie the first level down from the highest level 0, which automatically applies
611
- from a value of 0). These are 'user values', before being potentially
612
- transformed by the strategy, so for the distance strategy this is an
613
- unsquared distance for example.
614
- */
615
- void setLodLevels(const LodValueList& lodValues);
616
-
617
- /** Gets an iterator over the list of values transformed by the LodStrategy at which each LOD comes into effect.
618
- @remarks
619
- Note that the iterator returned from this method is not totally analogous to
620
- the one passed in by calling setLodLevels - the list includes a zero
621
- entry at the start (since the highest LOD starts at value 0). Also, the
622
- values returned are after being transformed by LodStrategy::transformUserValue.
623
- */
624
- LodValueIterator getLodValueIterator(void) const;
625
-
626
- /** Gets an iterator over the user-defined list of values which are internally transfomed by the LodStrategy.
627
- @remarks
628
- Note that the iterator returned from this method is not totally analogous to
629
- the one passed in by calling setLodLevels - the list includes a zero
630
- entry at the start (since the highest LOD starts at value 0). Also, the
631
- values returned are after being transformed by LodStrategy::transformUserValue.
632
- */
633
- LodValueIterator getUserLodValueIterator(void) const;
634
-
635
- /** Gets the LOD index to use at the given value.
636
- @note The value passed in is the 'transformed' value. If you are dealing with
637
- an original source value (e.g. distance), use LodStrategy::transformUserValue
638
- to turn this into a lookup value.
639
- */
640
- ushort getLodIndex(Real value) const;
641
-
642
- /** Get lod strategy used by this material. */
643
- const LodStrategy *getLodStrategy() const;
644
- /** Set the lod strategy used by this material. */
645
- void setLodStrategy(LodStrategy *lodStrategy);
646
-
647
- /** @copydoc Resource::touch
648
- */
649
- void touch(void)
650
- {
651
- if (mCompilationRequired)
652
- compile();
653
- // call superclass
654
- Resource::touch();
655
- }
656
-
657
- /** Applies texture names to Texture Unit State with matching texture name aliases.
658
- All techniques, passes, and Texture Unit States within the material are checked.
659
- If matching texture aliases are found then true is returned.
660
-
661
- @param
662
- aliasList is a map container of texture alias, texture name pairs
663
- @param
664
- apply set true to apply the texture aliases else just test to see if texture alias matches are found.
665
- @return
666
- True if matching texture aliases were found in the material.
667
- */
668
- bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const;
669
-
670
- /** Gets the compilation status of the material.
671
- @return True if the material needs recompilation.
672
- */
673
- bool getCompilationRequired() const
674
- {
675
- return mCompilationRequired;
676
- }
677
-
678
-
679
- };
680
-
681
- /** Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
682
- @note Has to be a subclass since we need operator=.
683
- We could templatise this instead of repeating per Resource subclass,
684
- except to do so requires a form VC6 does not support i.e.
685
- ResourceSubclassPtr<T> : public SharedPtr<T>
686
- */
687
- class _OgreExport MaterialPtr : public SharedPtr<Material>
688
- {
689
- public:
690
- MaterialPtr() : SharedPtr<Material>() {}
691
- explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {}
692
- MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {}
693
- MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>()
694
- {
695
- // lock & copy other mutex pointer
696
- OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
697
- {
698
- OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
699
- OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
700
- pRep = static_cast<Material*>(r.getPointer());
701
- pUseCount = r.useCountPointer();
702
- if (pUseCount)
703
- {
704
- ++(*pUseCount);
705
- }
706
- }
707
- }
708
-
709
- /// Operator used to convert a ResourcePtr to a MaterialPtr
710
- MaterialPtr& operator=(const ResourcePtr& r)
711
- {
712
- if (pRep == static_cast<Material*>(r.getPointer()))
713
- return *this;
714
- release();
715
- // lock & copy other mutex pointer
716
- OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
717
- {
718
- OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
719
- OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
720
- pRep = static_cast<Material*>(r.getPointer());
721
- pUseCount = r.useCountPointer();
722
- if (pUseCount)
723
- {
724
- ++(*pUseCount);
725
- }
726
- }
727
- else
728
- {
729
- // RHS must be a null pointer
730
- assert(r.isNull() && "RHS must be null if it has no mutex!");
731
- setNull();
732
- }
733
- return *this;
734
- }
735
- };
736
- /** @} */
737
- /** @} */
738
-
739
- } //namespace
740
-
741
- #endif