ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,741 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef _Material_H__
29
- #define _Material_H__
30
-
31
- #include "OgrePrerequisites.h"
32
-
33
- #include "OgreResource.h"
34
- #include "OgreIteratorWrappers.h"
35
- #include "OgreCommon.h"
36
- #include "OgreColourValue.h"
37
- #include "OgreBlendMode.h"
38
-
39
- namespace Ogre {
40
-
41
- // Forward declaration
42
- class MaterialPtr;
43
- class LodStrategy;
44
-
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup Materials
49
- * @{
50
- */
51
- /** Class encapsulates rendering properties of an object.
52
- @remarks
53
- Ogre's material class encapsulates ALL aspects of the visual appearance,
54
- of an object. It also includes other flags which
55
- might not be traditionally thought of as material properties such as
56
- culling modes and depth buffer settings, but these affect the
57
- appearance of the rendered object and are convenient to attach to the
58
- material since it keeps all the settings in one place. This is
59
- different to Direct3D which treats a material as just the colour
60
- components (diffuse, specular) and not texture maps etc. An Ogre
61
- Material can be thought of as equivalent to a 'Shader'.
62
- @par
63
- A Material can be rendered in multiple different ways depending on the
64
- hardware available. You may configure a Material to use high-complexity
65
- fragment shaders, but these won't work on every card; therefore a Technique
66
- is an approach to creating the visual effect you are looking for. You are advised
67
- to create fallback techniques with lower hardware requirements if you decide to
68
- use advanced features. In addition, you also might want lower-detail techniques
69
- for distant geometry.
70
- @par
71
- Each technique can be made up of multiple passes. A fixed-function pass
72
- may combine multiple texture layers using multitexrtuing, but Ogre can
73
- break that into multiple passes automatically if the active card cannot
74
- handle that many simultaneous textures. Programmable passes, however, cannot
75
- be split down automatically, so if the active graphics card cannot handle the
76
- technique which contains these passes, OGRE will try to find another technique
77
- which the card can do. If, at the end of the day, the card cannot handle any of the
78
- techniques which are listed for the material, the engine will render the
79
- geometry plain white, which should alert you to the problem.
80
- @par
81
- Ogre comes configured with a number of default settings for a newly
82
- created material. These can be changed if you wish by retrieving the
83
- default material settings through
84
- SceneManager::getDefaultMaterialSettings. Any changes you make to the
85
- Material returned from this method will apply to any materials created
86
- from this point onward.
87
- */
88
- class _OgreExport Material : public Resource
89
- {
90
- friend class SceneManager;
91
- friend class MaterialManager;
92
-
93
- public:
94
- /// distance list used to specify LOD
95
- typedef vector<Real>::type LodValueList;
96
- typedef ConstVectorIterator<LodValueList> LodValueIterator;
97
- protected:
98
-
99
-
100
- /** Internal method which sets the material up from the default settings.
101
- */
102
- void applyDefaults(void);
103
-
104
- typedef vector<Technique*>::type Techniques;
105
- /// All techniques, supported and unsupported
106
- Techniques mTechniques;
107
- /// Supported techniques of any sort
108
- Techniques mSupportedTechniques;
109
- typedef map<unsigned short, Technique*>::type LodTechniques;
110
- typedef map<unsigned short, LodTechniques*>::type BestTechniquesBySchemeList;
111
- /** Map of scheme -> list of LOD techniques.
112
- Current scheme is set on MaterialManager,
113
- and can be set per Viewport for auto activation.
114
- */
115
- BestTechniquesBySchemeList mBestTechniquesBySchemeList;
116
-
117
- LodValueList mUserLodValues;
118
- LodValueList mLodValues;
119
- const LodStrategy *mLodStrategy;
120
- bool mReceiveShadows;
121
- bool mTransparencyCastsShadows;
122
- /// Does this material require compilation?
123
- bool mCompilationRequired;
124
- /// Text description of why any techniques are not supported
125
- String mUnsupportedReasons;
126
-
127
- /** Insert a supported technique into the local collections. */
128
- void insertSupportedTechnique(Technique* t);
129
-
130
- /** Clear the best technique list.
131
- */
132
- void clearBestTechniqueList(void);
133
-
134
- /** Overridden from Resource.
135
- */
136
- void prepareImpl(void);
137
-
138
- /** Overridden from Resource.
139
- */
140
- void unprepareImpl(void);
141
-
142
- /** Overridden from Resource.
143
- */
144
- void loadImpl(void);
145
-
146
- /** Unloads the material, frees resources etc.
147
- @see
148
- Resource
149
- */
150
- void unloadImpl(void);
151
- /// @copydoc Resource::calculateSize
152
- size_t calculateSize(void) const { return 0; } // TODO
153
- public:
154
-
155
- /** Constructor - use resource manager's create method rather than this.
156
- */
157
- Material(ResourceManager* creator, const String& name, ResourceHandle handle,
158
- const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
159
-
160
- ~Material();
161
- /** Assignment operator to allow easy copying between materials.
162
- */
163
- Material& operator=( const Material& rhs );
164
-
165
- /** Determines if the material has any transparency with the rest of the scene (derived from
166
- whether any Techniques say they involve transparency).
167
- */
168
- bool isTransparent(void) const;
169
-
170
- /** Sets whether objects using this material will receive shadows.
171
- @remarks
172
- This method allows a material to opt out of receiving shadows, if
173
- it would otherwise do so. Shadows will not be cast on any objects
174
- unless the scene is set up to support shadows
175
- (@see SceneManager::setShadowTechnique), and not all techniques cast
176
- shadows on all objects. In any case, if you have a need to prevent
177
- shadows being received by material, this is the method you call to
178
- do it.
179
- @note
180
- Transparent materials never receive shadows despite this setting.
181
- The default is to receive shadows.
182
- */
183
- void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; }
184
- /** Returns whether or not objects using this material will receive shadows. */
185
- bool getReceiveShadows(void) const { return mReceiveShadows; }
186
-
187
- /** Sets whether objects using this material be classified as opaque to the shadow caster system.
188
- @remarks
189
- This method allows a material to cast a shadow, even if it is transparent.
190
- By default, transparent materials neither cast nor receive shadows. Shadows
191
- will not be cast on any objects unless the scene is set up to support shadows
192
- (@see SceneManager::setShadowTechnique), and not all techniques cast
193
- shadows on all objects.
194
- */
195
- void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; }
196
- /** Returns whether or not objects using this material be classified as opaque to the shadow caster system. */
197
- bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; }
198
-
199
- /** Creates a new Technique for this Material.
200
- @remarks
201
- A Technique is a single way of rendering geometry in order to achieve the effect
202
- you are intending in a material. There are many reason why you would want more than
203
- one - the main one being to handle variable graphics card abilities; you might have
204
- one technique which is impressive but only runs on 4th-generation graphics cards,
205
- for example. In this case you will want to create at least one fallback Technique.
206
- OGRE will work out which Techniques a card can support and pick the best one.
207
- @par
208
- If multiple Techniques are available, the order in which they are created is
209
- important - the engine will consider lower-indexed Techniques to be preferable
210
- to higher-indexed Techniques, ie when asked for the 'best' technique it will
211
- return the first one in the technique list which is supported by the hardware.
212
- */
213
- Technique* createTechnique(void);
214
- /** Gets the indexed technique. */
215
- Technique* getTechnique(unsigned short index);
216
- /** searches for the named technique.
217
- Return 0 if technique with name is not found
218
- */
219
- Technique* getTechnique(const String& name);
220
- /** Retrieves the number of techniques. */
221
- unsigned short getNumTechniques(void) const;
222
- /** Removes the technique at the given index. */
223
- void removeTechnique(unsigned short index);
224
- /** Removes all the techniques in this Material. */
225
- void removeAllTechniques(void);
226
- typedef VectorIterator<Techniques> TechniqueIterator;
227
- /** Get an iterator over the Techniques in this Material. */
228
- TechniqueIterator getTechniqueIterator(void);
229
- /** Gets an iterator over all the Techniques which are supported by the current card.
230
- @remarks
231
- The supported technique list is only available after this material has been compiled,
232
- which typically happens on loading the material. Therefore, if this method returns
233
- an empty list, try calling Material::load.
234
- */
235
- TechniqueIterator getSupportedTechniqueIterator(void);
236
-
237
- /** Gets the indexed supported technique. */
238
- Technique* getSupportedTechnique(unsigned short index);
239
- /** Retrieves the number of supported techniques. */
240
- unsigned short getNumSupportedTechniques(void) const;
241
- /** Gets a string explaining why any techniques are not supported. */
242
- const String& getUnsupportedTechniquesExplanation() const { return mUnsupportedReasons; }
243
-
244
- /** Gets the number of levels-of-detail this material has in the
245
- given scheme, based on Technique::setLodIndex.
246
- @remarks
247
- Note that this will not be up to date until the material has been compiled.
248
- */
249
- unsigned short getNumLodLevels(unsigned short schemeIndex) const;
250
- /** Gets the number of levels-of-detail this material has in the
251
- given scheme, based on Technique::setLodIndex.
252
- @remarks
253
- Note that this will not be up to date until the material has been compiled.
254
- */
255
- unsigned short getNumLodLevels(const String& schemeName) const;
256
-
257
- /** Gets the best supported technique.
258
- @remarks
259
- This method returns the lowest-index supported Technique in this material
260
- (since lower-indexed Techniques are considered to be better than higher-indexed
261
- ones).
262
- @par
263
- The best supported technique is only available after this material has been compiled,
264
- which typically happens on loading the material. Therefore, if this method returns
265
- NULL, try calling Material::load.
266
- @param lodIndex The material lod index to use
267
- @param rend Optional parameter specifying the Renderable that is requesting
268
- this technique. Only used if no valid technique for the active material
269
- scheme is found, at which point it is passed to
270
- MaterialManager::Listener::handleSchemeNotFound as information.
271
- */
272
- Technique* getBestTechnique(unsigned short lodIndex = 0, const Renderable* rend = 0);
273
-
274
-
275
- /** Creates a new copy of this material with the same settings but a new name.
276
- @param newName The name for the cloned material
277
- @param changeGroup If true, the resource group of the clone is changed
278
- @param newGroup Only required if changeGroup is true; the new group to assign
279
- */
280
- MaterialPtr clone(const String& newName, bool changeGroup = false,
281
- const String& newGroup = StringUtil::BLANK) const;
282
-
283
- /** Copies the details of this material into another, preserving the target's handle and name
284
- (unlike operator=) but copying everything else.
285
- @param mat Weak reference to material which will receive this material's settings.
286
- */
287
- void copyDetailsTo(MaterialPtr& mat) const;
288
-
289
- /** 'Compiles' this Material.
290
- @remarks
291
- Compiling a material involves determining which Techniques are supported on the
292
- card on which OGRE is currently running, and for fixed-function Passes within those
293
- Techniques, splitting the passes down where they contain more TextureUnitState
294
- instances than the current card has texture units.
295
- @par
296
- This process is automatically done when the Material is loaded, but may be
297
- repeated if you make some procedural changes.
298
- @param
299
- autoManageTextureUnits If true, when a fixed function pass has too many TextureUnitState
300
- entries than the card has texture units, the Pass in question will be split into
301
- more than one Pass in order to emulate the Pass. If you set this to false and
302
- this situation arises, an Exception will be thrown.
303
- */
304
- void compile(bool autoManageTextureUnits = true);
305
-
306
- // -------------------------------------------------------------------------------
307
- // The following methods are to make migration from previous versions simpler
308
- // and to make code easier to write when dealing with simple materials
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- // They set the properties which have been moved to Pass for all Techniques and all Passes
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-
311
- /** Sets the point size properties for every Pass in every Technique.
312
- @note
313
- This property has been moved to the Pass class, which is accessible via the
314
- Technique. For simplicity, this method allows you to set these properties for
315
- every current Technique, and for every current Pass within those Techniques. If
316
- you need more precision, retrieve the Technique and Pass instances and set the
317
- property there.
318
- @see Pass::setPointSize
319
- */
320
- void setPointSize(Real ps);
321
-
322
- /** Sets the ambient colour reflectance properties for every Pass in every Technique.
323
- @note
324
- This property has been moved to the Pass class, which is accessible via the
325
- Technique. For simplicity, this method allows you to set these properties for
326
- every current Technique, and for every current Pass within those Techniques. If
327
- you need more precision, retrieve the Technique and Pass instances and set the
328
- property there.
329
- @see Pass::setAmbient
330
- */
331
- void setAmbient(Real red, Real green, Real blue);
332
-
333
- /** Sets the ambient colour reflectance properties for every Pass in every Technique.
334
- @note
335
- This property has been moved to the Pass class, which is accessible via the
336
- Technique. For simplicity, this method allows you to set these properties for
337
- every current Technique, and for every current Pass within those Techniques. If
338
- you need more precision, retrieve the Technique and Pass instances and set the
339
- property there.
340
- @see Pass::setAmbient
341
- */
342
- void setAmbient(const ColourValue& ambient);
343
-
344
- /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
345
- @note
346
- This property has been moved to the Pass class, which is accessible via the
347
- Technique. For simplicity, this method allows you to set these properties for
348
- every current Technique, and for every current Pass within those Techniques. If
349
- you need more precision, retrieve the Technique and Pass instances and set the
350
- property there.
351
- @see Pass::setDiffuse
352
- */
353
- void setDiffuse(Real red, Real green, Real blue, Real alpha);
354
-
355
- /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
356
- @note
357
- This property has been moved to the Pass class, which is accessible via the
358
- Technique. For simplicity, this method allows you to set these properties for
359
- every current Technique, and for every current Pass within those Techniques. If
360
- you need more precision, retrieve the Technique and Pass instances and set the
361
- property there.
362
- @see Pass::setDiffuse
363
- */
364
- void setDiffuse(const ColourValue& diffuse);
365
-
366
- /** Sets the specular colour reflectance properties of every Pass in every Technique.
367
- @note
368
- This property has been moved to the Pass class, which is accessible via the
369
- Technique. For simplicity, this method allows you to set these properties for
370
- every current Technique, and for every current Pass within those Techniques. If
371
- you need more precision, retrieve the Technique and Pass instances and set the
372
- property there.
373
- @see Pass::setSpecular
374
- */
375
- void setSpecular(Real red, Real green, Real blue, Real alpha);
376
-
377
- /** Sets the specular colour reflectance properties of every Pass in every Technique.
378
- @note
379
- This property has been moved to the Pass class, which is accessible via the
380
- Technique. For simplicity, this method allows you to set these properties for
381
- every current Technique, and for every current Pass within those Techniques. If
382
- you need more precision, retrieve the Technique and Pass instances and set the
383
- property there.
384
- @see Pass::setSpecular
385
- */
386
- void setSpecular(const ColourValue& specular);
387
-
388
- /** Sets the shininess properties of every Pass in every Technique.
389
- @note
390
- This property has been moved to the Pass class, which is accessible via the
391
- Technique. For simplicity, this method allows you to set these properties for
392
- every current Technique, and for every current Pass within those Techniques. If
393
- you need more precision, retrieve the Technique and Pass instances and set the
394
- property there.
395
- @see Pass::setShininess
396
- */
397
- void setShininess(Real val);
398
-
399
- /** Sets the amount of self-illumination of every Pass in every Technique.
400
- @note
401
- This property has been moved to the Pass class, which is accessible via the
402
- Technique. For simplicity, this method allows you to set these properties for
403
- every current Technique, and for every current Pass within those Techniques. If
404
- you need more precision, retrieve the Technique and Pass instances and set the
405
- property there.
406
- @see Pass::setSelfIllumination
407
- */
408
- void setSelfIllumination(Real red, Real green, Real blue);
409
-
410
- /** Sets the amount of self-illumination of every Pass in every Technique.
411
- @note
412
- This property has been moved to the Pass class, which is accessible via the
413
- Technique. For simplicity, this method allows you to set these properties for
414
- every current Technique, and for every current Pass within those Techniques. If
415
- you need more precision, retrieve the Technique and Pass instances and set the
416
- property there.
417
- @see Pass::setSelfIllumination
418
- */
419
- void setSelfIllumination(const ColourValue& selfIllum);
420
-
421
- /** Sets whether or not each Pass renders with depth-buffer checking on or not.
422
- @note
423
- This property has been moved to the Pass class, which is accessible via the
424
- Technique. For simplicity, this method allows you to set these properties for
425
- every current Technique, and for every current Pass within those Techniques. If
426
- you need more precision, retrieve the Technique and Pass instances and set the
427
- property there.
428
- @see Pass::setDepthCheckEnabled
429
- */
430
- void setDepthCheckEnabled(bool enabled);
431
-
432
- /** Sets whether or not each Pass renders with depth-buffer writing on or not.
433
- @note
434
- This property has been moved to the Pass class, which is accessible via the
435
- Technique. For simplicity, this method allows you to set these properties for
436
- every current Technique, and for every current Pass within those Techniques. If
437
- you need more precision, retrieve the Technique and Pass instances and set the
438
- property there.
439
- @see Pass::setDepthWriteEnabled
440
- */
441
- void setDepthWriteEnabled(bool enabled);
442
-
443
- /** Sets the function used to compare depth values when depth checking is on.
444
- @note
445
- This property has been moved to the Pass class, which is accessible via the
446
- Technique. For simplicity, this method allows you to set these properties for
447
- every current Technique, and for every current Pass within those Techniques. If
448
- you need more precision, retrieve the Technique and Pass instances and set the
449
- property there.
450
- @see Pass::setDepthFunction
451
- */
452
- void setDepthFunction( CompareFunction func );
453
-
454
- /** Sets whether or not colour buffer writing is enabled for each Pass.
455
- @note
456
- This property has been moved to the Pass class, which is accessible via the
457
- Technique. For simplicity, this method allows you to set these properties for
458
- every current Technique, and for every current Pass within those Techniques. If
459
- you need more precision, retrieve the Technique and Pass instances and set the
460
- property there.
461
- @see Pass::setColourWriteEnabled
462
- */
463
- void setColourWriteEnabled(bool enabled);
464
-
465
- /** Sets the culling mode for each pass based on the 'vertex winding'.
466
- @note
467
- This property has been moved to the Pass class, which is accessible via the
468
- Technique. For simplicity, this method allows you to set these properties for
469
- every current Technique, and for every current Pass within those Techniques. If
470
- you need more precision, retrieve the Technique and Pass instances and set the
471
- property there.
472
- @see Pass::setCullingMode
473
- */
474
- void setCullingMode( CullingMode mode );
475
-
476
- /** Sets the manual culling mode, performed by CPU rather than hardware.
477
- @note
478
- This property has been moved to the Pass class, which is accessible via the
479
- Technique. For simplicity, this method allows you to set these properties for
480
- every current Technique, and for every current Pass within those Techniques. If
481
- you need more precision, retrieve the Technique and Pass instances and set the
482
- property there.
483
- @see Pass::setManualCullingMode
484
- */
485
- void setManualCullingMode( ManualCullingMode mode );
486
-
487
- /** Sets whether or not dynamic lighting is enabled for every Pass.
488
- @note
489
- This property has been moved to the Pass class, which is accessible via the
490
- Technique. For simplicity, this method allows you to set these properties for
491
- every current Technique, and for every current Pass within those Techniques. If
492
- you need more precision, retrieve the Technique and Pass instances and set the
493
- property there.
494
- @see Pass::setLightingEnabled
495
- */
496
- void setLightingEnabled(bool enabled);
497
-
498
- /** Sets the type of light shading required
499
- @note
500
- This property has been moved to the Pass class, which is accessible via the
501
- Technique. For simplicity, this method allows you to set these properties for
502
- every current Technique, and for every current Pass within those Techniques. If
503
- you need more precision, retrieve the Technique and Pass instances and set the
504
- property there.
505
- @see Pass::setShadingMode
506
- */
507
- void setShadingMode( ShadeOptions mode );
508
-
509
- /** Sets the fogging mode applied to each pass.
510
- @note
511
- This property has been moved to the Pass class, which is accessible via the
512
- Technique. For simplicity, this method allows you to set these properties for
513
- every current Technique, and for every current Pass within those Techniques. If
514
- you need more precision, retrieve the Technique and Pass instances and set the
515
- property there.
516
- @see Pass::setFog
517
- */
518
- void setFog(
519
- bool overrideScene,
520
- FogMode mode = FOG_NONE,
521
- const ColourValue& colour = ColourValue::White,
522
- Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
523
-
524
- /** Sets the depth bias to be used for each Pass.
525
- @note
526
- This property has been moved to the Pass class, which is accessible via the
527
- Technique. For simplicity, this method allows you to set these properties for
528
- every current Technique, and for every current Pass within those Techniques. If
529
- you need more precision, retrieve the Technique and Pass instances and set the
530
- property there.
531
- @see Pass::setDepthBias
532
- */
533
- void setDepthBias(float constantBias, float slopeScaleBias);
534
-
535
- /** Set texture filtering for every texture unit in every Technique and Pass
536
- @note
537
- This property has been moved to the TextureUnitState class, which is accessible via the
538
- Technique and Pass. For simplicity, this method allows you to set these properties for
539
- every current TeextureUnitState, If you need more precision, retrieve the Technique,
540
- Pass and TextureUnitState instances and set the property there.
541
- @see TextureUnitState::setTextureFiltering
542
- */
543
- void setTextureFiltering(TextureFilterOptions filterType);
544
- /** Sets the anisotropy level to be used for all textures.
545
- @note
546
- This property has been moved to the TextureUnitState class, which is accessible via the
547
- Technique and Pass. For simplicity, this method allows you to set these properties for
548
- every current TeextureUnitState, If you need more precision, retrieve the Technique,
549
- Pass and TextureUnitState instances and set the property there.
550
- @see TextureUnitState::setTextureAnisotropy
551
- */
552
- void setTextureAnisotropy(int maxAniso);
553
-
554
- /** Sets the kind of blending every pass has with the existing contents of the scene.
555
- @note
556
- This property has been moved to the Pass class, which is accessible via the
557
- Technique. For simplicity, this method allows you to set these properties for
558
- every current Technique, and for every current Pass within those Techniques. If
559
- you need more precision, retrieve the Technique and Pass instances and set the
560
- property there.
561
- @see Pass::setSceneBlending
562
- */
563
- void setSceneBlending( const SceneBlendType sbt );
564
-
565
- /** Sets the kind of blending every pass has with the existing contents of the scene, using individual factors for color and alpha channels
566
- @note
567
- This property has been moved to the Pass class, which is accessible via the
568
- Technique. For simplicity, this method allows you to set these properties for
569
- every current Technique, and for every current Pass within those Techniques. If
570
- you need more precision, retrieve the Technique and Pass instances and set the
571
- property there.
572
- @see Pass::setSeparateSceneBlending
573
- */
574
- void setSeparateSceneBlending( const SceneBlendType sbt, const SceneBlendType sbta );
575
-
576
- /** Allows very fine control of blending every Pass with the existing contents of the scene.
577
- @note
578
- This property has been moved to the Pass class, which is accessible via the
579
- Technique. For simplicity, this method allows you to set these properties for
580
- every current Technique, and for every current Pass within those Techniques. If
581
- you need more precision, retrieve the Technique and Pass instances and set the
582
- property there.
583
- @see Pass::setSceneBlending
584
- */
585
- void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
586
-
587
- /** Allows very fine control of blending every Pass with the existing contents of the scene, using individual factors for color and alpha channels
588
- @note
589
- This property has been moved to the Pass class, which is accessible via the
590
- Technique. For simplicity, this method allows you to set these properties for
591
- every current Technique, and for every current Pass within those Techniques. If
592
- you need more precision, retrieve the Technique and Pass instances and set the
593
- property there.
594
- @see Pass::setSeparateSceneBlending
595
- */
596
- void setSeparateSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor, const SceneBlendFactor sourceFactorAlpha, const SceneBlendFactor destFactorAlpha);
597
-
598
- /** Tells the material that it needs recompilation. */
599
- void _notifyNeedsRecompile(void);
600
-
601
- /** Sets the distance at which level-of-detail (LOD) levels come into effect.
602
- @remarks
603
- You should only use this if you have assigned LOD indexes to the Technique
604
- instances attached to this Material. If you have done so, you should call this
605
- method to determine the distance at which the lowe levels of detail kick in.
606
- The decision about what distance is actually used is a combination of this
607
- and the LOD bias applied to both the current Camera and the current Entity.
608
- @param lodValues A vector of Reals which indicate the lod value at which to
609
- switch to lower details. They are listed in LOD index order, starting at index
610
- 1 (ie the first level down from the highest level 0, which automatically applies
611
- from a value of 0). These are 'user values', before being potentially
612
- transformed by the strategy, so for the distance strategy this is an
613
- unsquared distance for example.
614
- */
615
- void setLodLevels(const LodValueList& lodValues);
616
-
617
- /** Gets an iterator over the list of values transformed by the LodStrategy at which each LOD comes into effect.
618
- @remarks
619
- Note that the iterator returned from this method is not totally analogous to
620
- the one passed in by calling setLodLevels - the list includes a zero
621
- entry at the start (since the highest LOD starts at value 0). Also, the
622
- values returned are after being transformed by LodStrategy::transformUserValue.
623
- */
624
- LodValueIterator getLodValueIterator(void) const;
625
-
626
- /** Gets an iterator over the user-defined list of values which are internally transfomed by the LodStrategy.
627
- @remarks
628
- Note that the iterator returned from this method is not totally analogous to
629
- the one passed in by calling setLodLevels - the list includes a zero
630
- entry at the start (since the highest LOD starts at value 0). Also, the
631
- values returned are after being transformed by LodStrategy::transformUserValue.
632
- */
633
- LodValueIterator getUserLodValueIterator(void) const;
634
-
635
- /** Gets the LOD index to use at the given value.
636
- @note The value passed in is the 'transformed' value. If you are dealing with
637
- an original source value (e.g. distance), use LodStrategy::transformUserValue
638
- to turn this into a lookup value.
639
- */
640
- ushort getLodIndex(Real value) const;
641
-
642
- /** Get lod strategy used by this material. */
643
- const LodStrategy *getLodStrategy() const;
644
- /** Set the lod strategy used by this material. */
645
- void setLodStrategy(LodStrategy *lodStrategy);
646
-
647
- /** @copydoc Resource::touch
648
- */
649
- void touch(void)
650
- {
651
- if (mCompilationRequired)
652
- compile();
653
- // call superclass
654
- Resource::touch();
655
- }
656
-
657
- /** Applies texture names to Texture Unit State with matching texture name aliases.
658
- All techniques, passes, and Texture Unit States within the material are checked.
659
- If matching texture aliases are found then true is returned.
660
-
661
- @param
662
- aliasList is a map container of texture alias, texture name pairs
663
- @param
664
- apply set true to apply the texture aliases else just test to see if texture alias matches are found.
665
- @return
666
- True if matching texture aliases were found in the material.
667
- */
668
- bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const;
669
-
670
- /** Gets the compilation status of the material.
671
- @return True if the material needs recompilation.
672
- */
673
- bool getCompilationRequired() const
674
- {
675
- return mCompilationRequired;
676
- }
677
-
678
-
679
- };
680
-
681
- /** Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
682
- @note Has to be a subclass since we need operator=.
683
- We could templatise this instead of repeating per Resource subclass,
684
- except to do so requires a form VC6 does not support i.e.
685
- ResourceSubclassPtr<T> : public SharedPtr<T>
686
- */
687
- class _OgreExport MaterialPtr : public SharedPtr<Material>
688
- {
689
- public:
690
- MaterialPtr() : SharedPtr<Material>() {}
691
- explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {}
692
- MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {}
693
- MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>()
694
- {
695
- // lock & copy other mutex pointer
696
- OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
697
- {
698
- OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
699
- OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
700
- pRep = static_cast<Material*>(r.getPointer());
701
- pUseCount = r.useCountPointer();
702
- if (pUseCount)
703
- {
704
- ++(*pUseCount);
705
- }
706
- }
707
- }
708
-
709
- /// Operator used to convert a ResourcePtr to a MaterialPtr
710
- MaterialPtr& operator=(const ResourcePtr& r)
711
- {
712
- if (pRep == static_cast<Material*>(r.getPointer()))
713
- return *this;
714
- release();
715
- // lock & copy other mutex pointer
716
- OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
717
- {
718
- OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
719
- OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
720
- pRep = static_cast<Material*>(r.getPointer());
721
- pUseCount = r.useCountPointer();
722
- if (pUseCount)
723
- {
724
- ++(*pUseCount);
725
- }
726
- }
727
- else
728
- {
729
- // RHS must be a null pointer
730
- assert(r.isNull() && "RHS must be null if it has no mutex!");
731
- setNull();
732
- }
733
- return *this;
734
- }
735
- };
736
- /** @} */
737
- /** @} */
738
-
739
- } //namespace
740
-
741
- #endif