ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,2076 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
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-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
-
29
- #ifndef __Ogre_Terrain_H__
30
- #define __Ogre_Terrain_H__
31
-
32
- #include "OgreTerrainPrerequisites.h"
33
- #include "OgreCommon.h"
34
- #include "OgreVector3.h"
35
- #include "OgreAxisAlignedBox.h"
36
- #include "OgreSceneManager.h"
37
- #include "OgreTerrainMaterialGenerator.h"
38
- #include "OgreTerrainLayerBlendMap.h"
39
- #include "OgreWorkQueue.h"
40
-
41
- namespace Ogre
42
- {
43
- /** \addtogroup Optional Components
44
- * @{
45
- */
46
- /** \addtogroup Terrain
47
- * Some details on the terrain component
48
- * @{
49
- */
50
-
51
- /** The main containing class for a chunk of terrain.
52
- @par
53
- Terrain can be edited and stored.
54
- The data format for this in a file is:<br/>
55
- <b>TerrainData (Identifier 'TERR')</b>\n
56
- [Version 1]
57
- <table>
58
- <tr>
59
- <td><b>Name</b></td>
60
- <td><b>Type</b></td>
61
- <td><b>Description</b></td>
62
- </tr>
63
- <tr>
64
- <td>Terrain orientation</td>
65
- <td>uint8</td>
66
- <td>The orientation of the terrain; XZ = 0, XY = 1, YZ = 2</td>
67
- </tr>
68
- <tr>
69
- <td>Terrain size</td>
70
- <td>uint16</td>
71
- <td>The number of vertices along one side of the terrain</td>
72
- </tr>
73
- <tr>
74
- <td>Terrain world size</td>
75
- <td>Real</td>
76
- <td>The world size of one side of the terrain</td>
77
- </tr>
78
- <tr>
79
- <td>Max batch size</td>
80
- <td>uint16</td>
81
- <td>The maximum batch size in vertices along one side</td>
82
- </tr>
83
- <tr>
84
- <td>Min batch size</td>
85
- <td>uint16</td>
86
- <td>The minimum batch size in vertices along one side</td>
87
- </tr>
88
- <tr>
89
- <td>Position</td>
90
- <td>Vector3</td>
91
- <td>The location of the centre of the terrain</td>
92
- </tr>
93
- <tr>
94
- <td>Height data</td>
95
- <td>float[size*size]</td>
96
- <td>List of floating point heights</td>
97
- </tr>
98
- <tr>
99
- <td>LayerDeclaration</td>
100
- <td>LayerDeclaration*</td>
101
- <td>The layer declaration for this terrain (see below)</td>
102
- </tr>
103
- <tr>
104
- <td>Layer count</td>
105
- <td>uint8</td>
106
- <td>The number of layers in this terrain</td>
107
- </tr>
108
- <tr>
109
- <td>LayerInstance list</td>
110
- <td>LayerInstance*</td>
111
- <td>A number of LayerInstance definitions based on layer count (see below)</td>
112
- </tr>
113
- <tr>
114
- <td>Layer blend map size</td>
115
- <td>uint16</td>
116
- <td>The size of the layer blend maps as stored in this file</td>
117
- </tr>
118
- <tr>
119
- <td>Packed blend texture data</td>
120
- <td>uint8*</td>
121
- <td>layerCount-1 sets of blend texture data interleaved as either RGB or RGBA
122
- depending on layer count</td>
123
- </tr>
124
- <tr>
125
- <td>Optional derived map data</td>
126
- <td>TerrainDerivedMap list</td>
127
- <td>0 or more sets of map data derived from the original terrain</td>
128
- </tr>
129
- <tr>
130
- <td>Delta data</td>
131
- <td>float[size*size]</td>
132
- <td>At each vertex, delta information for the LOD at which this vertex disappears</td>
133
- </tr>
134
- <tr>
135
- <td>Quadtree delta data</td>
136
- <td>float[quadtrees*lods]</td>
137
- <td>At each quadtree node, for each lod a record of the max delta value in the region</td>
138
- </tr>
139
- </table>
140
- <b>TerrainLayerDeclaration (Identifier 'TDCL')</b>\n
141
- [Version 1]
142
- <table>
143
- <tr>
144
- <td><b>Name</b></td>
145
- <td><b>Type</b></td>
146
- <td><b>Description</b></td>
147
- </tr>
148
- <tr>
149
- <td>TerrainLayerSampler Count</td>
150
- <td>uint8</td>
151
- <td>Number of samplers in this declaration</td>
152
- </tr>
153
- <tr>
154
- <td>TerrainLayerSampler List</td>
155
- <td>TerrainLayerSampler*</td>
156
- <td>List of TerrainLayerSampler structures</td>
157
- </tr>
158
- <tr>
159
- <td>Sampler Element Count</td>
160
- <td>uint8</td>
161
- <td>Number of sampler elements in this declaration</td>
162
- </tr>
163
- <tr>
164
- <td>TerrainLayerSamplerElement List</td>
165
- <td>TerrainLayerSamplerElement*</td>
166
- <td>List of TerrainLayerSamplerElement structures</td>
167
- </tr>
168
- </table>
169
- <b>TerrainLayerSampler (Identifier 'TSAM')</b>\n
170
- [Version 1]
171
- <table>
172
- <tr>
173
- <td><b>Name</b></td>
174
- <td><b>Type</b></td>
175
- <td><b>Description</b></td>
176
- </tr>
177
- <tr>
178
- <td>Alias</td>
179
- <td>String</td>
180
- <td>Alias name of this sampler</td>
181
- </tr>
182
- <tr>
183
- <td>Format</td>
184
- <td>uint8</td>
185
- <td>Desired pixel format</td>
186
- </tr>
187
- </table>
188
- <b>TerrainLayerSamplerElement (Identifier 'TSEL')</b>\n
189
- [Version 1]
190
- <table>
191
- <tr>
192
- <td><b>Name</b></td>
193
- <td><b>Type</b></td>
194
- <td><b>Description</b></td>
195
- </tr>
196
- <tr>
197
- <td>Source</td>
198
- <td>uint8</td>
199
- <td>Sampler source index</td>
200
- </tr>
201
- <tr>
202
- <td>Semantic</td>
203
- <td>uint8</td>
204
- <td>Semantic interpretation of this element</td>
205
- </tr>
206
- <tr>
207
- <td>Element start</td>
208
- <td>uint8</td>
209
- <td>Start of this element in the sampler</td>
210
- </tr>
211
- <tr>
212
- <td>Element count</td>
213
- <td>uint8</td>
214
- <td>Number of elements in the sampler used by this entry</td>
215
- </tr>
216
- </table>
217
- <b>LayerInstance (Identifier 'TLIN')</b>\n
218
- [Version 1]
219
- <table>
220
- <tr>
221
- <td><b>Name</b></td>
222
- <td><b>Type</b></td>
223
- <td><b>Description</b></td>
224
- </tr>
225
- <tr>
226
- <td>World size</td>
227
- <td>Real</td>
228
- <td>The world size of this layer (determines UV scaling)</td>
229
- </tr>
230
- <tr>
231
- <td>Texture list</td>
232
- <td>String*</td>
233
- <td>List of texture names corresponding to the number of samplers in the layer declaration</td>
234
- </tr>
235
- </table>
236
- <b>TerrainDerivedData (Identifier 'TDDA')</b>\n
237
- [Version 1]
238
- <table>
239
- <tr>
240
- <td><b>Name</b></td>
241
- <td><b>Type</b></td>
242
- <td><b>Description</b></td>
243
- </tr>
244
- <tr>
245
- <td>Derived data type name</td>
246
- <td>String</td>
247
- <td>Name of the derived data type ('normalmap', 'lightmap', 'colourmap', 'compositemap')</td>
248
- </tr>
249
- <tr>
250
- <td>Size</td>
251
- <td>uint16</td>
252
- <td>Size of the data along one edge</td>
253
- </tr>
254
- <tr>
255
- <td>Data</td>
256
- <td>varies based on type</td>
257
- <td>The data</td>
258
- </tr>
259
- </table>
260
- */
261
- class _OgreTerrainExport Terrain : public SceneManager::Listener,
262
- public WorkQueue::RequestHandler, public WorkQueue::ResponseHandler, public TerrainAlloc
263
- {
264
- public:
265
- /** Constructor.
266
- @param sm The SceneManager to use.
267
- */
268
- Terrain(SceneManager* sm);
269
- virtual ~Terrain();
270
-
271
- static const uint32 TERRAIN_CHUNK_ID;
272
- static const uint16 TERRAIN_CHUNK_VERSION;
273
- static const uint16 TERRAIN_MAX_BATCH_SIZE;
274
-
275
- static const uint32 TERRAINLAYERDECLARATION_CHUNK_ID;
276
- static const uint16 TERRAINLAYERDECLARATION_CHUNK_VERSION;
277
- static const uint32 TERRAINLAYERSAMPLER_CHUNK_ID;
278
- static const uint16 TERRAINLAYERSAMPLER_CHUNK_VERSION;
279
- static const uint32 TERRAINLAYERSAMPLERELEMENT_CHUNK_ID;
280
- static const uint16 TERRAINLAYERSAMPLERELEMENT_CHUNK_VERSION;
281
- static const uint32 TERRAINLAYERINSTANCE_CHUNK_ID;
282
- static const uint16 TERRAINLAYERINSTANCE_CHUNK_VERSION;
283
- static const uint32 TERRAINDERIVEDDATA_CHUNK_ID;
284
- static const uint16 TERRAINDERIVEDDATA_CHUNK_VERSION;
285
-
286
- static const size_t LOD_MORPH_CUSTOM_PARAM;
287
-
288
- typedef vector<Real>::type RealVector;
289
-
290
- /** An instance of a layer, with specific texture names
291
- */
292
- struct _OgreTerrainExport LayerInstance
293
- {
294
- /// The world size of the texture to be applied in this layer
295
- Real worldSize;
296
- /// List of texture names to import; must match with TerrainLayerDeclaration
297
- StringVector textureNames;
298
-
299
- LayerInstance()
300
- : worldSize(100) {}
301
- };
302
- typedef vector<LayerInstance>::type LayerInstanceList;
303
-
304
- /// The alignment of the terrain
305
- enum Alignment
306
- {
307
- /// Terrain is in the X/Z plane
308
- ALIGN_X_Z = 0,
309
- /// Terrain is in the X/Y plane
310
- ALIGN_X_Y = 1,
311
- /// Terrain is in the Y/Z plane
312
- ALIGN_Y_Z = 2
313
- };
314
-
315
- /** Structure encapsulating import data that you may use to bootstrap
316
- the terrain without loading from a native data stream.
317
- */
318
- struct ImportData
319
- {
320
- /// The alignment of the terrain
321
- Alignment terrainAlign;
322
- /// Terrain size (along one edge) in vertices; must be 2^n+1
323
- uint16 terrainSize;
324
- /** Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65
325
- @remarks
326
- The terrain will be divided into hierarchical tiles, and this is the maximum
327
- size of one tile in vertices (at any LOD).
328
- */
329
- uint16 maxBatchSize;
330
- /** Minimum batch size (along one edge) in vertices; must be 2^n+1.
331
- @remarks
332
- The terrain will be divided into tiles, and this is the minimum
333
- size of one tile in vertices (at any LOD). Adjacent tiles will be
334
- collected together into one batch to drop LOD levels once they are individually at this minimum,
335
- so setting this value higher means greater batching at the expense
336
- of making adjacent tiles use a common LOD.
337
- Once the entire terrain is collected together into one batch this
338
- effectively sets the minimum LOD.
339
- */
340
- uint16 minBatchSize;
341
-
342
- /** Position of the terrain.
343
- @remarks
344
- Represents the position of the centre of the terrain.
345
- */
346
- Vector3 pos;
347
-
348
- /** The world size of the terrain. */
349
- Real worldSize;
350
-
351
- /** Optional heightmap providing the initial heights for the terrain.
352
- @remarks
353
- If supplied, should ideally be terrainSize * terrainSize, but if
354
- it isn't it will be resized.
355
- */
356
- Image* inputImage;
357
-
358
- /** Optional list of terrainSize * terrainSize floats defining the terrain.
359
- The list of floats wil be interpreted such that the first row
360
- in the array equates to the bottom row of vertices.
361
- */
362
- float* inputFloat;
363
-
364
- /** If neither inputImage or inputFloat are supplied, the constant
365
- height at which the initial terrain should be created (flat).
366
- */
367
- float constantHeight;
368
-
369
- /** Whether this structure should 'own' the input data (inputImage and
370
- inputFloat), and therefore delete it on destruction.
371
- The default is false so you have to manage your own memory. If you
372
- set it to true, then you must have allocated the memory through
373
- OGRE_NEW (for Image) and OGRE_ALLOC_T (for inputFloat), the latter
374
- with the category MEMCATEGORY_GEOMETRY.
375
- */
376
- bool deleteInputData;
377
-
378
- /// How to scale the input values provided (if any)
379
- Real inputScale;
380
- /// How to bias the input values provided (if any)
381
- Real inputBias;
382
-
383
- /** Definition of the contents of each layer (required).
384
- Most likely, you will pull a declaration from a TerrainMaterialGenerator
385
- of your choice.
386
- */
387
- TerrainLayerDeclaration layerDeclaration;
388
- /** List of layer structures, one for each layer required.
389
- Can be empty or underfilled if required, list will be padded with
390
- blank textures.
391
- */
392
- LayerInstanceList layerList;
393
-
394
- ImportData()
395
- : terrainAlign(ALIGN_X_Z)
396
- , terrainSize(1025)
397
- , maxBatchSize(65)
398
- , minBatchSize(17)
399
- , pos(Vector3::ZERO)
400
- , worldSize(1000)
401
- , inputImage(0)
402
- , inputFloat(0)
403
- , constantHeight(0)
404
- , deleteInputData(false)
405
- , inputScale(1.0)
406
- , inputBias(0.0)
407
- {
408
-
409
- }
410
-
411
- ImportData(const ImportData& rhs)
412
- : terrainAlign(ALIGN_X_Z)
413
- , terrainSize(1025)
414
- , maxBatchSize(65)
415
- , minBatchSize(17)
416
- , pos(Vector3::ZERO)
417
- , worldSize(1000)
418
- , inputImage(0)
419
- , inputFloat(0)
420
- , constantHeight(0)
421
- , deleteInputData(false)
422
- , inputScale(1.0)
423
- , inputBias(0.0)
424
- {
425
- *this = rhs;
426
- }
427
-
428
- ImportData& operator=(const ImportData& rhs)
429
- {
430
- // basic copy
431
- terrainAlign = rhs.terrainAlign;
432
- terrainSize = rhs.terrainSize;
433
- maxBatchSize = rhs.maxBatchSize;
434
- minBatchSize = rhs.minBatchSize;
435
- pos = rhs.pos;
436
- worldSize = rhs.worldSize;
437
- constantHeight = rhs.constantHeight;
438
- deleteInputData = rhs.deleteInputData;
439
- inputScale = rhs.inputScale;
440
- inputBias = rhs.inputBias;
441
- layerDeclaration = rhs.layerDeclaration;
442
- layerList = rhs.layerList;
443
-
444
- // By-value copies in ownership cases
445
- if (rhs.deleteInputData)
446
- {
447
- if (rhs.inputImage)
448
- inputImage = OGRE_NEW Image(*rhs.inputImage);
449
- else
450
- inputImage = 0;
451
-
452
- if (rhs.inputFloat)
453
- {
454
- inputFloat = OGRE_ALLOC_T(float, terrainSize*terrainSize, MEMCATEGORY_GEOMETRY);
455
- memcpy(inputFloat, rhs.inputFloat, sizeof(float) * terrainSize*terrainSize);
456
- }
457
- else
458
- inputFloat = 0;
459
- }
460
- else
461
- {
462
- // re-use pointers
463
- inputImage = rhs.inputImage;
464
- inputFloat = rhs.inputFloat;
465
- }
466
- return *this;
467
- }
468
-
469
- /// Delete any input data if this struct is set to do so
470
- void destroy()
471
- {
472
- if (deleteInputData)
473
- {
474
- OGRE_DELETE inputImage;
475
- OGRE_FREE(inputFloat, MEMCATEGORY_GEOMETRY);
476
- inputImage = 0;
477
- inputFloat = 0;
478
- }
479
-
480
- }
481
-
482
- ~ImportData()
483
- {
484
- destroy();
485
- }
486
-
487
- };
488
-
489
- /// Neighbour index enumeration - indexed anticlockwise from East like angles
490
- enum NeighbourIndex
491
- {
492
- NEIGHBOUR_EAST = 0,
493
- NEIGHBOUR_NORTHEAST = 1,
494
- NEIGHBOUR_NORTH = 2,
495
- NEIGHBOUR_NORTHWEST = 3,
496
- NEIGHBOUR_WEST = 4,
497
- NEIGHBOUR_SOUTHWEST = 5,
498
- NEIGHBOUR_SOUTH = 6,
499
- NEIGHBOUR_SOUTHEAST = 7,
500
-
501
- NEIGHBOUR_COUNT = 8
502
- };
503
-
504
- SceneManager* getSceneManager() const { return mSceneMgr; }
505
-
506
- /// Enumeration of relative spaces that you might want to use to address the terrain
507
- enum Space
508
- {
509
- /// Simple global world space, axes and positions are all in world space
510
- WORLD_SPACE = 0,
511
- /// As world space, but positions are relative to the terrain world position
512
- LOCAL_SPACE = 1,
513
- /** x & y are parametric values on the terrain from 0 to 1, with the
514
- origin at the bottom left. z is the world space height at that point.
515
- */
516
- TERRAIN_SPACE = 2,
517
- /** x & y are integer points on the terrain from 0 to size-1, with the
518
- origin at the bottom left. z is the world space height at that point.
519
- */
520
- POINT_SPACE = 3
521
- };
522
-
523
- /** Interface used to by the Terrain instance to allocate GPU buffers.
524
- @remarks This class exists to make it easier to re-use buffers between
525
- multiple instances of terrain.
526
- */
527
- class _OgreTerrainExport GpuBufferAllocator : public TerrainAlloc
528
- {
529
- public:
530
- GpuBufferAllocator() {}
531
- virtual ~GpuBufferAllocator() {}
532
-
533
- /** Allocate (or reuse) vertex buffers for a terrain LOD.
534
- @param numVertices The total number of vertices
535
- @param destPos Pointer to a vertex buffer for positions, to be bound
536
- @param destDelta Pointer to a vertex buffer for deltas, to be bound
537
- */
538
- virtual void allocateVertexBuffers(Terrain* forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr& destPos, HardwareVertexBufferSharedPtr& destDelta) = 0;
539
- /** Free (or return to the pool) vertex buffers for terrain.
540
- */
541
- virtual void freeVertexBuffers(const HardwareVertexBufferSharedPtr& posbuf, const HardwareVertexBufferSharedPtr& deltabuf) = 0;
542
-
543
- /** Get a shared index buffer for a given number of settings.
544
- @remarks
545
- Since all index structures are the same at the same LOD level and
546
- relative position, we can share index buffers. Therefore the
547
- buffer returned from this method does not need to be 'freed' like
548
- the vertex buffers since it is never owned.
549
- @param batchSize The batch size along one edge
550
- @param vdatasize The size of the referenced vertex data along one edge
551
- @param vertexIncrement The number of vertices to increment for each new indexed row / column
552
- @param xoffset The x offset from the start of vdatasize, at that resolution
553
- @param yoffset The y offset from the start of vdatasize, at that resolution
554
- @param numSkirtRowsCols Number of rows and columns of skirts
555
- @param skirtRowColSkip The number of rows / cols to skip in between skirts
556
- */
557
- virtual HardwareIndexBufferSharedPtr getSharedIndexBuffer(uint16 batchSize,
558
- uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols,
559
- uint16 skirtRowColSkip) = 0;
560
-
561
- /// Free any buffers we're holding
562
- virtual void freeAllBuffers() = 0;
563
-
564
- };
565
- /// Standard implementation of a buffer allocator which re-uses buffers
566
- class _OgreTerrainExport DefaultGpuBufferAllocator : public GpuBufferAllocator
567
- {
568
- public:
569
- DefaultGpuBufferAllocator();
570
- ~DefaultGpuBufferAllocator();
571
- void allocateVertexBuffers(Terrain* forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr& destPos, HardwareVertexBufferSharedPtr& destDelta);
572
- void freeVertexBuffers(const HardwareVertexBufferSharedPtr& posbuf, const HardwareVertexBufferSharedPtr& deltabuf);
573
- HardwareIndexBufferSharedPtr getSharedIndexBuffer(uint16 batchSize,
574
- uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols,
575
- uint16 skirtRowColSkip);
576
- void freeAllBuffers();
577
-
578
- /** 'Warm start' the allocator based on needing x instances of
579
- terrain with the given configuration.
580
- */
581
- void warmStart(size_t numInstances, uint16 terrainSize, uint16 maxBatchSize,
582
- uint16 minBatchSize);
583
-
584
- protected:
585
- typedef list<HardwareVertexBufferSharedPtr>::type VBufList;
586
- VBufList mFreePosBufList;
587
- VBufList mFreeDeltaBufList;
588
- typedef map<uint32, HardwareIndexBufferSharedPtr>::type IBufMap;
589
- IBufMap mSharedIBufMap;
590
-
591
- uint32 hashIndexBuffer(uint16 batchSize,
592
- uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols,
593
- uint16 skirtRowColSkip);
594
- HardwareVertexBufferSharedPtr getVertexBuffer(VBufList& list, size_t vertexSize, size_t numVertices);
595
-
596
- };
597
-
598
- /** Tell this instance to use the given GpuBufferAllocator.
599
- @remarks
600
- May only be called when the terrain is not loaded.
601
- */
602
- void setGpuBufferAllocator(GpuBufferAllocator* alloc);
603
-
604
- /// Get the current buffer allocator
605
- GpuBufferAllocator* getGpuBufferAllocator();
606
-
607
- /// Utility method to get the number of indexes required to render a given batch
608
- static size_t _getNumIndexesForBatchSize(uint16 batchSize);
609
- /** Utility method to populate a (locked) index buffer.
610
- @param pIndexes Pointer to an index buffer to populate
611
- @param batchSize The number of vertices down one side of the batch
612
- @param vdatasize The number of vertices down one side of the vertex data being referenced
613
- @param vertexIncrement The number of vertices to increment for each new indexed row / column
614
- @param xoffset The x offset from the start of the vertex data being referenced
615
- @param yoffset The y offset from the start of the vertex data being referenced
616
- @param numSkirtRowsCols Number of rows and columns of skirts
617
- @param skirtRowColSkip The number of rows / cols to skip in between skirts
618
-
619
- */
620
- static void _populateIndexBuffer(uint16* pIndexes, uint16 batchSize,
621
- uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols,
622
- uint16 skirtRowColSkip);
623
-
624
- /** Utility method to calculate the skirt index for a given original vertex index. */
625
- static uint16 _calcSkirtVertexIndex(uint16 mainIndex, uint16 vdatasize, bool isCol,
626
- uint16 numSkirtRowsCols, uint16 skirtRowColSkip);
627
-
628
- /** Convert a position from one space to another with respect to this terrain.
629
- @param inSpace The space that inPos is expressed as
630
- @param inPos The incoming position
631
- @param outSpace The space which outPos should be expressed as
632
- @param outPos The output position to be populated
633
- */
634
- void convertPosition(Space inSpace, const Vector3& inPos, Space outSpace, Vector3& outPos) const;
635
- /** Convert a position from one space to another with respect to this terrain.
636
- @param inSpace The space that inPos is expressed as
637
- @param inPos The incoming position
638
- @param outSpace The space which outPos should be expressed as
639
- @return The output position
640
- */
641
- Vector3 convertPosition(Space inSpace, const Vector3& inPos, Space outSpace) const;
642
- /** Convert a direction from one space to another with respect to this terrain.
643
- @param inSpace The space that inDir is expressed as
644
- @param inDir The incoming direction
645
- @param outSpace The space which outDir should be expressed as
646
- @param outDir The output direction to be populated
647
- */
648
- void convertDirection(Space inSpace, const Vector3& inDir, Space outSpace, Vector3& outDir) const;
649
- /** Convert a direction from one space to another with respect to this terrain.
650
- @param inSpace The space that inDir is expressed as
651
- @param inDir The incoming direction
652
- @param outSpace The space which outDir should be expressed as
653
- @return The output direction
654
- */
655
- Vector3 convertDirection(Space inSpace, const Vector3& inDir, Space outSpace) const;
656
-
657
- /** Set the resource group to use when loading / saving.
658
- @param resGroup Resource group name - you can set this to blank to use
659
- the default in TerrainGlobalOptions.
660
- */
661
- void setResourceGroup(const String& resGroup) { mResourceGroup = resGroup; }
662
-
663
- /** Get the resource group to use when loading / saving.
664
- If this is blank, the default in TerrainGlobalOptions will be used.
665
- */
666
- const String& getResourceGroup() const { return mResourceGroup; }
667
-
668
- /** Get the final resource group to use when loading / saving.
669
- */
670
- const String& _getDerivedResourceGroup() const;
671
-
672
- /** Save terrain data in native form to a standalone file
673
- @param filename The name of the file to save to. If this is a filename with
674
- no path elements, then it is saved in the first writeable location
675
- available in the resource group you have chosen to use for this
676
- terrain. If the filename includes path specifiers then it is saved
677
- directly instead (but note that it may not be reloadable via the
678
- resource system if the location is not on the path).
679
- */
680
- void save(const String& filename);
681
- /** Save terrain data in native form to a serializing stream.
682
- @remarks
683
- If you want complete control over where the terrain data goes, use
684
- this form.
685
- */
686
- void save(StreamSerialiser& stream);
687
-
688
- /** Prepare the terrain from a standalone file.
689
- @note
690
- This is safe to do in a background thread as it creates no GPU resources.
691
- It reads data from a native terrain data chunk. For more advanced uses,
692
- such as loading from a shared file, use the StreamSerialiser form.
693
- */
694
- bool prepare(const String& filename);
695
- /** Prepare terrain data from saved data.
696
- @remarks
697
- This is safe to do in a background thread as it creates no GPU resources.
698
- It reads data from a native terrain data chunk.
699
- @return true if the preparation was successful
700
- */
701
- bool prepare(StreamSerialiser& stream);
702
-
703
- /** Prepare the terrain from some import data rather than loading from
704
- native data.
705
- @remarks
706
- This method may be called in a background thread.
707
- */
708
- bool prepare(const ImportData& importData);
709
-
710
- /** Prepare and load the terrain in one simple call from a standalone file.
711
- @note
712
- This method must be called from the primary render thread. To load data
713
- in a background thread, use the prepare() method.
714
- */
715
- void load(const String& filename);
716
-
717
- /** Prepare and load the terrain in one simple call from a stream.
718
- @note
719
- This method must be called from the primary render thread. To load data
720
- in a background thread, use the prepare() method.
721
- */
722
- void load(StreamSerialiser& stream);
723
-
724
- /** Load the terrain based on the data already populated via prepare methods.
725
- @remarks
726
- This method must be called in the main render thread.
727
- */
728
- void load();
729
-
730
- /** Return whether the terrain is loaded.
731
- @remarks
732
- Should only be called from the render thread really, since this is
733
- where the loaded state changes.
734
- */
735
- bool isLoaded() const { return mIsLoaded; }
736
-
737
- /** Returns whether this terrain has been modified since it was first loaded / defined.
738
- @remarks
739
- This flag is reset on save().
740
- */
741
- bool isModified() const { return mModified; }
742
-
743
-
744
- /** Returns whether terrain heights have been modified since the terrain was first loaded / defined.
745
- @remarks
746
- This flag is reset on save().
747
- */
748
- bool isHeightDataModified() const { return mHeightDataModified; }
749
-
750
-
751
- /** Unload the terrain and free GPU resources.
752
- @remarks
753
- This method must be called in the main render thread.
754
- */
755
- void unload();
756
-
757
- /** Free CPU resources created during prepare methods.
758
- @remarks
759
- This is safe to do in a background thread after calling unload().
760
- */
761
- void unprepare();
762
-
763
-
764
- /** Get a pointer to all the height data for this terrain.
765
- @remarks
766
- The height data is in world coordinates, relative to the position
767
- of the terrain.
768
- @par
769
- This pointer is not const, so you can update the height data if you
770
- wish. However, changes will not be propagated until you call
771
- Terrain::dirty or Terrain::dirtyRect.
772
- */
773
- float* getHeightData() const;
774
-
775
- /** Get a pointer to the height data for a given point.
776
- */
777
- float* getHeightData(long x, long y) const;
778
-
779
- /** Get the height data for a given terrain point.
780
- @param x, y Discrete coordinates in terrain vertices, values from 0 to size-1,
781
- left/right bottom/top
782
- */
783
- float getHeightAtPoint(long x, long y) const;
784
-
785
- /** Set the height data for a given terrain point.
786
- @note this doesn't take effect until you call update()
787
- @param x, y Discrete coordinates in terrain vertices, values from 0 to size-1,
788
- left/right bottom/top
789
- @param h The new height
790
- */
791
- void setHeightAtPoint(long x, long y, float h);
792
-
793
- /** Get the height data for a given terrain position.
794
- @param x, y Position in terrain space, values from 0 to 1 left/right bottom/top
795
- */
796
- float getHeightAtTerrainPosition(Real x, Real y);
797
-
798
- /** Get the height data for a given world position (projecting the point
799
- down on to the terrain).
800
- @param x, y,z Position in world space. Positions will be clamped to the edge
801
- of the terrain
802
- */
803
- float getHeightAtWorldPosition(Real x, Real y, Real z);
804
-
805
- /** Get the height data for a given world position (projecting the point
806
- down on to the terrain).
807
- @param pos Position in world space. Positions will be clamped to the edge
808
- of the terrain
809
- */
810
- float getHeightAtWorldPosition(const Vector3& pos);
811
-
812
- /** Get a pointer to all the delta data for this terrain.
813
- @remarks
814
- The delta data is a measure at a given vertex of by how much vertically
815
- a vertex will have to move to reach the point at which it will be
816
- removed in the next lower LOD.
817
- */
818
- const float* getDeltaData();
819
-
820
- /** Get a pointer to the delta data for a given point.
821
- */
822
- const float* getDeltaData(long x, long y);
823
-
824
- /** Get a Vector3 of the world-space point on the terrain, aligned as per
825
- options.
826
- @note This point is relative to Terrain::getPosition
827
- */
828
- void getPoint(long x, long y, Vector3* outpos);
829
-
830
- /** Get a Vector3 of the world-space point on the terrain, aligned as per
831
- options. Cascades into neighbours if out of bounds.
832
- @note This point is relative to Terrain::getPosition - neighbours are
833
- adjusted to be relative to this tile
834
- */
835
- void getPointFromSelfOrNeighbour(long x, long y, Vector3* outpos);
836
-
837
- /** Get a Vector3 of the world-space point on the terrain, supplying the
838
- height data manually (can be more optimal).
839
- @note This point is relative to Terrain::getPosition
840
- */
841
- void getPoint(long x, long y, float height, Vector3* outpos);
842
- /** Get a transform which converts Vector4(xindex, yindex, height, 1) into
843
- an object-space position including scalings and alignment.
844
- */
845
- void getPointTransform(Matrix4* outXform) const;
846
- /** Translate a vector from world space to local terrain space based on the alignment options.
847
- @param inVec The vector in basis space, where x/y represents the
848
- terrain plane and z represents the up vector
849
- */
850
- void getTerrainVector(const Vector3& inVec, Vector3* outVec);
851
- /** Translate a vector from world space to local terrain space based on a specified alignment.
852
- @param inVec The vector in basis space, where x/y represents the
853
- terrain plane and z represents the up vector
854
- */
855
- void getTerrainVectorAlign(const Vector3& inVec, Alignment align, Vector3* outVec);
856
-
857
- /** Translate a vector from world space to local terrain space based on the alignment options.
858
- @param x, y, z The vector in basis space, where x/y represents the
859
- terrain plane and z represents the up vector
860
- */
861
- void getTerrainVector(Real x, Real y, Real z, Vector3* outVec);
862
- /** Translate a vector from world space to local terrain space based on a specified alignment.
863
- @param x, y, z The vector in world space, where x/y represents the
864
- terrain plane and z represents the up vector
865
- */
866
- void getTerrainVectorAlign(Real x, Real y, Real z, Alignment align, Vector3* outVec);
867
-
868
- /** Translate a vector into world space based on the alignment options.
869
- @param inVec The vector in basis space, where x/y represents the
870
- terrain plane and z represents the up vector
871
- */
872
- void getVector(const Vector3& inVec, Vector3* outVec);
873
- /** Translate a vector into world space based on a specified alignment.
874
- @param inVec The vector in basis space, where x/y represents the
875
- terrain plane and z represents the up vector
876
- */
877
- void getVectorAlign(const Vector3& inVec, Alignment align, Vector3* outVec);
878
-
879
- /** Translate a vector into world space based on the alignment options.
880
- @param x, y, z The vector in basis space, where x/y represents the
881
- terrain plane and z represents the up vector
882
- */
883
- void getVector(Real x, Real y, Real z, Vector3* outVec);
884
- /** Translate a vector into world space based on a specified alignment.
885
- @param x, y, z The vector in basis space, where x/y represents the
886
- terrain plane and z represents the up vector
887
- */
888
- void getVectorAlign(Real x, Real y, Real z, Alignment align, Vector3* outVec);
889
-
890
-
891
- /** Convert a position from terrain basis space to world space.
892
- @param TSpos Terrain space position, where (0,0) is the bottom-left of the
893
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
894
- height units.
895
- @note This position is relative to Terrain::getPosition
896
- @param outWSpos World space output position (setup according to current alignment).
897
- */
898
- void getPosition(const Vector3& TSpos, Vector3* outWSpos);
899
- /** Convert a position from terrain basis space to world space.
900
- @param x,y,z Terrain space position, where (0,0) is the bottom-left of the
901
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
902
- height units.
903
- @note This position is relative to Terrain::getPosition
904
- @param outWSpos World space output position (setup according to current alignment).
905
- */
906
- void getPosition(Real x, Real y, Real z, Vector3* outWSpos);
907
-
908
- /** Convert a position from world space to terrain basis space.
909
- @param WSpos World space position (setup according to current alignment).
910
- @param outTSpos Terrain space output position, where (0,0) is the bottom-left of the
911
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
912
- height units.
913
- */
914
- void getTerrainPosition(const Vector3& WSpos, Vector3* outTSpos);
915
- /** Convert a position from world space to terrain basis space.
916
- @param x,y,z World space position (setup according to current alignment).
917
- @param outTSpos Terrain space output position, where (0,0) is the bottom-left of the
918
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
919
- height units.
920
- */
921
- void getTerrainPosition(Real x, Real y, Real z, Vector3* outTSpos);
922
- /** Convert a position from terrain basis space to world space based on a specified alignment.
923
- @param TSpos Terrain space position, where (0,0) is the bottom-left of the
924
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
925
- height units.
926
- @param outWSpos World space output position (setup according to alignment).
927
- */
928
- void getPositionAlign(const Vector3& TSpos, Alignment align, Vector3* outWSpos);
929
- /** Convert a position from terrain basis space to world space based on a specified alignment.
930
- @param x,y,z Terrain space position, where (0,0) is the bottom-left of the
931
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
932
- height units.
933
- @param outWSpos World space output position (setup according to alignment).
934
- */
935
- void getPositionAlign(Real x, Real y, Real z, Alignment align, Vector3* outWSpos);
936
-
937
- /** Convert a position from world space to terrain basis space based on a specified alignment.
938
- @param WSpos World space position (setup according to alignment).
939
- @param outTSpos Terrain space output position, where (0,0) is the bottom-left of the
940
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
941
- height units.
942
- */
943
- void getTerrainPositionAlign(const Vector3& WSpos, Alignment align, Vector3* outTSpos);
944
- /** Convert a position from world space to terrain basis space based on a specified alignment.
945
- @param x,y,z World space position (setup according to alignment).
946
- @param outTSpos Terrain space output position, where (0,0) is the bottom-left of the
947
- terrain, and (1,1) is the top-right. The Z coordinate is in absolute
948
- height units.
949
- */
950
- void getTerrainPositionAlign(Real x, Real y, Real z, Alignment align, Vector3* outTSpos);
951
-
952
-
953
- /// Get the alignment of the terrain
954
- Alignment getAlignment() const;
955
- /// Get the size of the terrain in vertices along one side
956
- uint16 getSize() const;
957
- /** Set the size of terrain in vertices along one side.
958
- @note The existing height data will be bilinear filtered to fill the new size
959
- @param newSize the new size of the terrain
960
- */
961
- void setSize(uint16 newSize);
962
- /// Get the maximum size in vertices along one side of a batch
963
- uint16 getMaxBatchSize() const;
964
- /// Get the minimum size in vertices along one side of a batch
965
- uint16 getMinBatchSize() const;
966
- /// Get the size of the terrain in world units
967
- Real getWorldSize() const;
968
- /** Set the world size of terrain.
969
- @param newWorldSize the new world size of the terrain
970
- */
971
- void setWorldSize(Real newWorldSize);
972
-
973
- /** Get the number of layers in this terrain. */
974
- uint8 getLayerCount() const { return static_cast<uint8>(mLayers.size()); }
975
-
976
- /** Get the declaration which describes the layers in this terrain. */
977
- const TerrainLayerDeclaration& getLayerDeclaration() const { return mLayerDecl; }
978
-
979
- /** Add a new layer to this terrain.
980
- @param worldSize The size of the texture in this layer in world units. Default
981
- to zero to use the default
982
- @param textureNames A list of textures to assign to the samplers in this
983
- layer. Leave blank to provide these later.
984
- */
985
- void addLayer(Real worldSize = 0, const StringVector* textureNames = 0);
986
-
987
- /** Add a new layer to this terrain at a specific index.
988
- @param index The index at which to insert this layer (existing layers are shifted forwards)
989
- @param worldSize The size of the texture in this layer in world units. Default
990
- to zero to use the default
991
- @param textureNames A list of textures to assign to the samplers in this
992
- layer. Leave blank to provide these later.
993
- */
994
- void addLayer(uint8 index, Real worldSize = 0, const StringVector* textureNames = 0);
995
-
996
- /** Remove a layer from the terrain.
997
- */
998
- void removeLayer(uint8 index);
999
-
1000
- /** Replace an existing terrain layer, optionally preserving all other layer blend maps
1001
- @param index The 0 based index of the terrain layer to replace
1002
- @param keepBlends True to keep using the existing blend maps. False to reset the blend map for the layer.
1003
- Irrelevant if index == 0
1004
- @param worldSize The size of the texture in this layer in world units. Default
1005
- to zero to use the default
1006
- @param textureNames A list of textures to assign to the samplers in this
1007
- layer. Leave blank to provide these later.
1008
- */
1009
- void replaceLayer(uint8 index, bool keepBlends, Real worldSize = 0, const StringVector* textureNames = 0);
1010
-
1011
- /** Get the maximum number of layers supported with the current options.
1012
- @note When you change the options requested, this value can change.
1013
- */
1014
- uint8 getMaxLayers() const;
1015
-
1016
- /** How large an area in world space the texture in a terrain layer covers
1017
- before repeating.
1018
- @param index The layer index.
1019
- */
1020
- Real getLayerWorldSize(uint8 index) const;
1021
- /** How large an area in world space the texture in a terrain layer covers
1022
- before repeating.
1023
- @param index The layer index.
1024
- @param size The world size of the texture before repeating
1025
- */
1026
- void setLayerWorldSize(uint8 index, Real size);
1027
-
1028
- /** Get the layer UV multiplier.
1029
- @remarks
1030
- This is derived from the texture world size. The base UVs in the
1031
- terrain vary from 0 to 1 and this multiplier is used (in a fixed-function
1032
- texture coord scaling or a shader parameter) to translate it to the
1033
- final value.
1034
- @param index The layer index.
1035
- */
1036
- Real getLayerUVMultiplier(uint8 index) const;
1037
-
1038
- /** Get the name of the texture bound to a given index within a given layer.
1039
- See the LayerDeclaration for a list of sampelrs within a layer.
1040
- @param layerIndex The layer index.
1041
- @param samplerIndex The sampler index within a layer
1042
- */
1043
- const String& getLayerTextureName(uint8 layerIndex, uint8 samplerIndex) const;
1044
- /** Set the name of the texture bound to a given index within a given layer.
1045
- See the LayerDeclaration for a list of sampelrs within a layer.
1046
- @param index The layer index.
1047
- @param size The world size of the texture before repeating
1048
- @param textureName The name of the texture to use
1049
- */
1050
- void setLayerTextureName(uint8 layerIndex, uint8 samplerIndex, const String& textureName);
1051
-
1052
- /** Get the requested size of the blend maps used to blend between layers
1053
- for this terrain.
1054
- Note that where hardware limits this, the actual blend maps may be lower
1055
- resolution. This option is derived from TerrainGlobalOptions when the
1056
- terrain is created.
1057
- */
1058
- uint16 getLayerBlendMapSize() const { return mLayerBlendMapSize; }
1059
-
1060
- /** Get the requested size of lightmap for this terrain.
1061
- Note that where hardware limits this, the actual lightmap may be lower
1062
- resolution. This option is derived from TerrainGlobalOptions when the
1063
- terrain is created.
1064
- */
1065
- uint16 getLightmapSize() const { return mLightmapSize; }
1066
-
1067
- /// Get access to the lightmap, if enabled (as requested by the material generator)
1068
- const TexturePtr& getLightmap() const { return mLightmap; }
1069
-
1070
- /** Get the requested size of composite map for this terrain.
1071
- Note that where hardware limits this, the actual texture may be lower
1072
- resolution. This option is derived from TerrainGlobalOptions when the
1073
- terrain is created.
1074
- */
1075
- uint16 getCompositeMapSize() const { return mCompositeMapSize; }
1076
-
1077
- /// Get access to the composite map, if enabled (as requested by the material generator)
1078
- const TexturePtr& getCompositeMap() const { return mCompositeMap; }
1079
-
1080
- /// Get the world position of the terrain centre
1081
- const Vector3& getPosition() const { return mPos; }
1082
- /// Set the position of the terrain centre in world coordinates
1083
- void setPosition(const Vector3& pos);
1084
- /// Get the root scene node for the terrain (internal use only)
1085
- SceneNode* _getRootSceneNode() const;
1086
- /** Mark the entire terrain as dirty.
1087
- By marking a section of the terrain as dirty, you are stating that you have
1088
- changed the height data within this rectangle. This rectangle will be merged with
1089
- any existing outstanding changes. To finalise the changes, you must
1090
- call update(), updateGeometry(), or updateDerivedData().
1091
- */
1092
- void dirty();
1093
-
1094
- /** Mark a region of the terrain as dirty.
1095
- By marking a section of the terrain as dirty, you are stating that you have
1096
- changed the height data within this rectangle. This rectangle will be merged with
1097
- any existing outstanding changes. To finalise the changes, you must
1098
- call update(), updateGeometry(), or updateDerivedData().
1099
- @param rect A rectangle expressed in vertices describing the dirty region;
1100
- left < right, top < bottom, left & top are inclusive, right & bottom exclusive
1101
- */
1102
- void dirtyRect(const Rect& rect);
1103
-
1104
- /** Mark a region of the terrain composite map as dirty.
1105
- @remarks
1106
- You don't usually need to call this directly, it is inferred from
1107
- changing the other data on the terrain.
1108
- */
1109
- void _dirtyCompositeMapRect(const Rect& rect);
1110
-
1111
- /** Mark a region of the lightmap as dirty.
1112
- @remarks
1113
- You only need to call this if you need to tell the terrain to update
1114
- the lightmap data for some reason other than the terrain geometry
1115
- has changed. Changing terrain geometry automatically dirties the
1116
- correct lightmap areas.
1117
- @note
1118
- The lightmap won't actually be updated until update() or updateDerivedData()
1119
- is called.
1120
- */
1121
- void dirtyLightmapRect(const Rect& rect);
1122
-
1123
- /** Mark a the entire lightmap as dirty.
1124
- @remarks
1125
- You only need to call this if you need to tell the terrain to update
1126
- the lightmap data for some reason other than the terrain geometry
1127
- has changed. Changing terrain geometry automatically dirties the
1128
- correct lightmap areas.
1129
- @note
1130
- The lightmap won't actually be updated until update() or updateDerivedData()
1131
- is called.
1132
- */
1133
- void dirtyLightmap();
1134
-
1135
- /** Trigger the update process for the terrain.
1136
- @remarks
1137
- Updating the terrain will process any dirty sections of the terrain.
1138
- This may affect many things:
1139
- <ol><li>The terrain geometry</li>
1140
- <li>The terrain error metrics which determine LOD transitions</li>
1141
- <li>The terrain normal map, if present</li>
1142
- <li>The terrain lighting map, if present</li>
1143
- <li>The terrain composite map, if present</li>
1144
- </ol>
1145
- If threading is enabled, only item 1 (the geometry) will be updated
1146
- synchronously, ie will be fully up to date when this method returns.
1147
- The other elements are more expensive to compute, and will be queued
1148
- for processing in a background thread, in the order shown above. As these
1149
- updates complete, the effects will be shown.
1150
-
1151
- You can also separate the timing of updating the geometry, LOD and the lighting
1152
- information if you want, by calling updateGeometry() and
1153
- updateDerivedData() separately.
1154
- @param synchronous If true, all updates will happen immediately and not
1155
- in a separate thread.
1156
- */
1157
- void update(bool synchronous = false);
1158
-
1159
- /** Performs an update on the terrain geometry based on the dirty region.
1160
- @remarks
1161
- Terrain geometry will be updated when this method returns.
1162
- */
1163
- void updateGeometry();
1164
-
1165
- // Used as a type mask for updateDerivedData
1166
- static const uint8 DERIVED_DATA_DELTAS;
1167
- static const uint8 DERIVED_DATA_NORMALS;
1168
- static const uint8 DERIVED_DATA_LIGHTMAP;
1169
- static const uint8 DERIVED_DATA_ALL;
1170
-
1171
- /** Updates derived data for the terrain (LOD, lighting) to reflect changed height data, in a separate
1172
- thread if threading is enabled (OGRE_THREAD_SUPPORT).
1173
- If threading is enabled, on return from this method the derived
1174
- data will not necessarily be updated immediately, the calculation
1175
- may be done in the background. Only one update will run in the background
1176
- at once. This derived data can typically survive being out of sync for a
1177
- few frames which is why it is not done synchronously
1178
- @param synchronous If true, the update will happen immediately and not
1179
- in a separate thread.
1180
- @param typeMask Mask indicating the types of data we should generate
1181
- */
1182
- void updateDerivedData(bool synchronous = false, uint8 typeMask = 0xFF);
1183
-
1184
- /** Performs an update on the terrain composite map based on its dirty region.
1185
- @remarks
1186
- Rather than calling this directly, call updateDerivedData, which will
1187
- also call it after the other derived data has been updated (there is
1188
- no point updating the composite map until lighting has been updated).
1189
- However the blend maps may call this directly when only the blending
1190
- information has been updated.
1191
- */
1192
- void updateCompositeMap();
1193
-
1194
- /** Performs an update on the terrain composite map based on its dirty region,
1195
- but only at a maximum frequency.
1196
- @remarks
1197
- Rather than calling this directly, call updateDerivedData, which will
1198
- also call it after the other derived data has been updated (there is
1199
- no point updating the composite map until lighting has been updated).
1200
- However the blend maps may call this directly when only the blending
1201
- information has been updated.
1202
- @note
1203
- This method will log the request for an update, but won't do it just yet
1204
- unless there are no further requests in the next 'delay' seconds. This means
1205
- you can call it all the time but only pick up changes in quiet times.
1206
- */
1207
- void updateCompositeMapWithDelay(Real delay = 2);
1208
-
1209
-
1210
- /** The default size of 'skirts' used to hide terrain cracks
1211
- (default 10, set for new Terrain using TerrainGlobalOptions)
1212
- */
1213
- Real getSkirtSize() const { return mSkirtSize; }
1214
-
1215
- /// Get the total number of LOD levels in the terrain
1216
- uint16 getNumLodLevels() const { return mNumLodLevels; }
1217
-
1218
- /// Get the number of LOD levels in a leaf of the terrain quadtree
1219
- uint16 getNumLodLevelsPerLeaf() const { return mNumLodLevelsPerLeafNode; }
1220
-
1221
- /** Calculate (or recalculate) the delta values of heights between a vertex
1222
- in its recorded position, and the place it will end up in the LOD
1223
- in which it is removed.
1224
- @param rect Rectangle describing the area in which heights have altered
1225
- @return A Rectangle describing the area which was updated (may be wider
1226
- than the input rectangle)
1227
- */
1228
- Rect calculateHeightDeltas(const Rect& rect);
1229
-
1230
- /** Finalise the height deltas.
1231
- Calculated height deltas are kept in a separate calculation field to make
1232
- them safe to perform in a background thread. This call promotes those
1233
- calculations to the runtime values, and must be called in the main thread.
1234
- @param rect Rectangle describing the area to finalise
1235
- @param cpuData When updating vertex data, update the CPU copy (background)
1236
- */
1237
- void finaliseHeightDeltas(const Rect& rect, bool cpuData);
1238
-
1239
- /** Calculate (or recalculate) the normals on the terrain
1240
- @param rect Rectangle describing the area of heights that were changed
1241
- @param outFinalRect Output rectangle describing the area updated
1242
- @return Pointer to a PixelBox full of normals (caller responsible for deletion)
1243
- */
1244
- PixelBox* calculateNormals(const Rect& rect, Rect& outFinalRect);
1245
-
1246
- /** Finalise the normals.
1247
- Calculated normals are kept in a separate calculation area to make
1248
- them safe to perform in a background thread. This call promotes those
1249
- calculations to the runtime values, and must be called in the main thread.
1250
- @param rect Rectangle describing the area to finalise
1251
- @param normalsBox Pointer to a PixelBox full of normals
1252
- */
1253
- void finaliseNormals(const Rect& rect, PixelBox* normalsBox);
1254
-
1255
- /** Calculate (or recalculate) the terrain lightmap
1256
- @param rect Rectangle describing the area of heights that were changed
1257
- @param extraTargetRect Rectangle describing a target area of the terrain that
1258
- needs to be calculated additionally (e.g. from a neighbour)
1259
- @param outFinalRect Output rectangle describing the area updated in the lightmap
1260
- @return Pointer to a PixelBox full of lighting data (caller responsible for deletion)
1261
- */
1262
- PixelBox* calculateLightmap(const Rect& rect, const Rect& extraTargetRect, Rect& outFinalRect);
1263
-
1264
- /** Finalise the lightmap.
1265
- Calculating lightmaps is kept in a separate calculation area to make
1266
- it safe to perform in a background thread. This call promotes those
1267
- calculations to the runtime values, and must be called in the main thread.
1268
- @param rect Rectangle describing the area to finalise
1269
- @param normalsBox Pointer to a PixelBox full of normals
1270
- */
1271
- void finaliseLightmap(const Rect& rect, PixelBox* lightmapBox);
1272
-
1273
- /** Gets the resolution of the entire terrain (down one edge) at a
1274
- given LOD level.
1275
- */
1276
- uint16 getResolutionAtLod(uint16 lodLevel);
1277
-
1278
- /** Test for intersection of a given ray with the terrain. If the ray hits
1279
- the terrain, the point of intersection is returned.
1280
- @param ray The ray to test for intersection
1281
- @param cascadeToNeighbours Whether the ray will be projected onto neighbours if
1282
- no intersection is found
1283
- @param distanceLimit The distance from the ray origin at which we will stop looking,
1284
- 0 indicates no limit
1285
- @return A pair which contains whether the ray hit the terrain and, if so, where.
1286
- @remarks This can be called from any thread as long as no parallel write to
1287
- the heightmap data occurs.
1288
- */
1289
- std::pair<bool, Vector3> rayIntersects(const Ray& ray,
1290
- bool cascadeToNeighbours = false, Real distanceLimit = 0); //const;
1291
-
1292
- /// Get the AABB (local coords) of the entire terrain
1293
- const AxisAlignedBox& getAABB() const;
1294
- /// Get the AABB (world coords) of the entire terrain
1295
- AxisAlignedBox getWorldAABB() const;
1296
- /// Get the minimum height of the terrain
1297
- Real getMinHeight() const;
1298
- /// Get the maximum height of the terrain
1299
- Real getMaxHeight() const;
1300
- /// Get the bounding radius of the entire terrain
1301
- Real getBoundingRadius() const;
1302
-
1303
- /// Get the material being used for the terrain
1304
- const MaterialPtr& getMaterial() const;
1305
- /// Internal getting of material
1306
- const MaterialPtr& _getMaterial() const { return mMaterial; }
1307
- /// Get the material being used for the terrain composite map
1308
- const MaterialPtr& getCompositeMapMaterial() const;
1309
- /// Internal getting of material for the terrain composite map
1310
- const MaterialPtr& _getCompositeMapMaterial() const { return mCompositeMapMaterial; }
1311
-
1312
- /// Get the name of the material being used for the terrain
1313
- const String& getMaterialName() const { return mMaterialName; }
1314
-
1315
- /// Overridden from SceneManager::Listener
1316
- void preFindVisibleObjects(SceneManager* source,
1317
- SceneManager::IlluminationRenderStage irs, Viewport* v);
1318
- /// Overridden from SceneManager::Listener
1319
- void sceneManagerDestroyed(SceneManager* source);
1320
-
1321
- /// Get the render queue group that this terrain will be rendered into
1322
- uint8 getRenderQueueGroup(void) const { return mRenderQueueGroup; }
1323
- /** Set the render queue group that this terrain will be rendered into.
1324
- @remarks The default is specified in TerrainGlobalOptions
1325
- */
1326
- void setRenderQueueGroup(uint8 grp) { mRenderQueueGroup = grp; }
1327
-
1328
- /// Get the visibility flags for this terrain.
1329
- uint32 getVisibilityFlags(void) const { return mVisibilityFlags; }
1330
- /** Set the visibility flags for this terrain.
1331
- @remarks The default is specified in TerrainGlobalOptions
1332
- */
1333
- void setVisibilityFlags(uint32 flags) { mVisibilityFlags = flags; }
1334
-
1335
- /// Get the query flags for this terrain.
1336
- uint32 getQueryFlags(void) const { return mQueryFlags; }
1337
- /** Set the query flags for this terrain.
1338
- @remarks The default is specified in TerrainGlobalOptions
1339
- */
1340
- void setQueryFlags(uint32 flags) { mQueryFlags = flags; }
1341
-
1342
- /** As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. */
1343
- void addQueryFlags(uint32 flags) { mQueryFlags |= flags; }
1344
-
1345
- /* As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. */
1346
- void removeQueryFlags(uint32 flags) { mQueryFlags &= ~flags; }
1347
-
1348
-
1349
- /** Retrieve the layer blending map for a given layer, which may
1350
- be used to edit the blending information for that layer.
1351
- @note
1352
- You can only do this after the terrain has been loaded. You may
1353
- edit the content of the blend layer in another thread, but you
1354
- may only upload it in the main render thread.
1355
- @param layerIndex The layer index, which should be 1 or higher (since
1356
- the bottom layer has no blending).
1357
- @return Pointer to the TerrainLayerBlendMap requested. The caller must
1358
- not delete this instance, use freeTemporaryResources if you want
1359
- to save the memory after completing your editing.
1360
- */
1361
- TerrainLayerBlendMap* getLayerBlendMap(uint8 layerIndex);
1362
-
1363
- /** Get the index of the blend texture that a given layer uses.
1364
- @param layerIndex The layer index, must be >= 1 and less than the number
1365
- of layers
1366
- @return The index of the shared blend texture
1367
- */
1368
- uint8 getBlendTextureIndex(uint8 layerIndex) const;
1369
-
1370
- /// Get the number of blend textures in use
1371
- uint8 getBlendTextureCount() const;
1372
- /// Get the number of blend textures needed for a given number of layers
1373
- uint8 getBlendTextureCount(uint8 numLayers) const;
1374
-
1375
-
1376
- /** Get the name of the packed blend texture at a specific index.
1377
- @param textureIndex This is the blend texture index, not the layer index
1378
- (multiple layers will share a blend texture)
1379
- */
1380
- const String& getBlendTextureName(uint8 textureIndex) const;
1381
-
1382
- /** Set whether a global colour map is enabled.
1383
- @remarks
1384
- A global colour map can add variation to your terrain and reduce the
1385
- perceived tiling effect you might get in areas of continuous lighting
1386
- and the same texture.
1387
- The global colour map is only used when the material generator chooses
1388
- to use it.
1389
- @note You must only call this from the main render thread
1390
- @param enabled Whether the global colour map is enabled or not
1391
- @param size The resolution of the colour map. A value of zero means 'no change'
1392
- and the default is set in TerrainGlobalOptions.
1393
- */
1394
- void setGlobalColourMapEnabled(bool enabled, uint16 size = 0);
1395
- /// Get whether a global colour map is enabled on this terrain
1396
- bool getGlobalColourMapEnabled() const { return mGlobalColourMapEnabled; }
1397
- /// Get the size of the global colour map (if used)
1398
- uint16 getGlobalColourMapSize() const { return mGlobalColourMapSize; }
1399
- /// Get access to the global colour map, if enabled
1400
- const TexturePtr& getGlobalColourMap() const { return mColourMap; }
1401
-
1402
- /** Widen a rectangular area of terrain to take into account an extrusion vector.
1403
- @param vec A vector in world space
1404
- @param inRect Input rectangle
1405
- @param inRect Output rectangle
1406
- */
1407
- void widenRectByVector(const Vector3& vec, const Rect& inRect, Rect& outRect);
1408
-
1409
- /** Widen a rectangular area of terrain to take into account an extrusion vector,
1410
- but specify the min / max heights to extrude manually.
1411
- @param vec A vector in world space
1412
- @param inRect Input rectangle
1413
- @param minHeight, maxHeight The extents of the height to extrude
1414
- @param inRect Output rectangle
1415
- */
1416
- void widenRectByVector(const Vector3& vec, const Rect& inRect,
1417
- Real minHeight, Real maxHeight, Rect& outRect);
1418
-
1419
- /** Free as many resources as possible for optimal run-time memory use.
1420
- @remarks
1421
- This class keeps some temporary storage around in order to make
1422
- certain actions (such as editing) possible more quickly. Calling this
1423
- method will cause as many of those resources as possible to be
1424
- freed. You might want to do this for example when you are finished
1425
- editing a particular terrain and want to have optimal runtime
1426
- efficiency.
1427
- */
1428
- void freeTemporaryResources();
1429
-
1430
- /** Get a blend texture with a given index.
1431
- @param index The blend texture index (note: not layer index; derive
1432
- the texture index from getLayerBlendTextureIndex)
1433
- */
1434
- const TexturePtr& getLayerBlendTexture(uint8 index);
1435
-
1436
- /** Get the texture index and colour channel of the blend information for
1437
- a given layer.
1438
- @param layerIndex The index of the layer (1 or higher, layer 0 has no blend data)
1439
- @return A pair in which the first value is the texture index, and the
1440
- second value is the colour channel (RGBA)
1441
- */
1442
- std::pair<uint8,uint8> getLayerBlendTextureIndex(uint8 layerIndex);
1443
-
1444
- /** Request internal implementation options for the terrain material to use,
1445
- in this case vertex morphing information.
1446
- The TerrainMaterialGenerator should call this method to specify the
1447
- options it would like to use when creating a material. Not all the data
1448
- is guaranteed to be up to date on return from this method - for example som
1449
- maps may be generated in the background. However, on return from this method
1450
- all the features that are requested will be referenceable by materials, the
1451
- data may just take a few frames to be fully populated.
1452
- @param morph Whether LOD morphing information is required to be calculated
1453
- */
1454
- void _setMorphRequired(bool morph) { mLodMorphRequired = morph; }
1455
- /// Get whether LOD morphing is needed
1456
- bool _getMorphRequired() const { return mLodMorphRequired; }
1457
-
1458
- /** Request internal implementation options for the terrain material to use,
1459
- in this case a terrain-wide normal map.
1460
- The TerrainMaterialGenerator should call this method to specify the
1461
- options it would like to use when creating a material. Not all the data
1462
- is guaranteed to be up to date on return from this method - for example some
1463
- maps may be generated in the background. However, on return from this method
1464
- all the features that are requested will be referenceable by materials, the
1465
- data may just take a few frames to be fully populated.
1466
- @param normalMap Whether a terrain-wide normal map is requested. This is usually
1467
- mutually exclusive with the lightmap option.
1468
- */
1469
- void _setNormalMapRequired(bool normalMap);
1470
-
1471
- /** Request internal implementation options for the terrain material to use,
1472
- in this case a terrain-wide normal map.
1473
- The TerrainMaterialGenerator should call this method to specify the
1474
- options it would like to use when creating a material. Not all the data
1475
- is guaranteed to be up to date on return from this method - for example some
1476
- maps may be generated in the background. However, on return from this method
1477
- all the features that are requested will be referenceable by materials, the
1478
- data may just take a few frames to be fully populated.
1479
- @param lightMap Whether a terrain-wide lightmap including precalculated
1480
- lighting is required (light direction in TerrainGlobalOptions)
1481
- @param shadowsOnly If true, the lightmap contains only shadows,
1482
- no directional lighting intensity
1483
- */
1484
- void _setLightMapRequired(bool lightMap, bool shadowsOnly = false);
1485
-
1486
- /** Request internal implementation options for the terrain material to use,
1487
- in this case a terrain-wide composite map.
1488
- The TerrainMaterialGenerator should call this method to specify the
1489
- options it would like to use when creating a material. Not all the data
1490
- is guaranteed to be up to date on return from this method - for example some
1491
- maps may be generated in the background. However, on return from this method
1492
- all the features that are requested will be referenceable by materials, the
1493
- data may just take a few frames to be fully populated.
1494
- @param compositeMap Whether a terrain-wide composite map is needed. A composite
1495
- map is a texture with all of the blending and lighting baked in, such that
1496
- at distance this texture can be used as an approximation of the multi-layer
1497
- blended material. It is actually up to the material generator to render this
1498
- composite map, because obviously precisely what it looks like depends on what
1499
- the main material looks like. For this reason, the composite map is one piece
1500
- of derived terrain data that is always calculated in the render thread, and
1501
- usually on the GPU. It is expected that if this option is requested,
1502
- the material generator will use it to construct distant LOD techniques.
1503
- */
1504
- void _setCompositeMapRequired(bool compositeMap);
1505
-
1506
- /// Whether we're using vertex compression or not
1507
- bool _getUseVertexCompression() const;
1508
-
1509
- /// WorkQueue::RequestHandler override
1510
- bool canHandleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
1511
- /// WorkQueue::RequestHandler override
1512
- WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
1513
- /// WorkQueue::ResponseHandler override
1514
- bool canHandleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
1515
- /// WorkQueue::ResponseHandler override
1516
- void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
1517
-
1518
- static const uint16 WORKQUEUE_DERIVED_DATA_REQUEST;
1519
-
1520
-
1521
- /// Utility method, get the first LOD Level at which this vertex is no longer included
1522
- uint16 getLODLevelWhenVertexEliminated(long x, long y);
1523
- /// Utility method, get the first LOD Level at which this vertex is no longer included
1524
- uint16 getLODLevelWhenVertexEliminated(long rowOrColulmn);
1525
-
1526
-
1527
- /// Get the top level of the quad tree which is used to divide up the terrain
1528
- TerrainQuadTreeNode* getQuadTree() { return mQuadTree; }
1529
-
1530
- /// Get the (global) normal map texture
1531
- TexturePtr getTerrainNormalMap() const { return mTerrainNormalMap; }
1532
-
1533
- /** Retrieve the terrain's neighbour, or null if not present.
1534
- @remarks
1535
- Terrains only know about their neighbours if they are notified via
1536
- setNeighbour. This information is not saved with the terrain since every
1537
- tile must be able to be independent.
1538
- @param index The index of the neighbour
1539
- */
1540
- Terrain* getNeighbour(NeighbourIndex index);
1541
-
1542
- /** Set a terrain's neighbour, or null to detach one.
1543
- @remarks
1544
- This information is not saved with the terrain since every
1545
- tile must be able to be independent. However if modifications are
1546
- made to a tile which can affect its neighbours, while connected the
1547
- changes will be propagated.
1548
- @param index The index of the neighbour
1549
- @param neighbour The terrain instance to become the neighbour, or null to reset.
1550
- @param recalculate If true, this terrain instance will recalculate elements
1551
- that could be affected by the connection of this tile (e.g. matching
1552
- heights, calcaulting normals, calculating shadows crossing the boundary).
1553
- If false, this terrain's state is assumed to be up to date already
1554
- (e.g. was calculated with this tile present before and the state saved).
1555
- @param notifyOther Whether the neighbour should also be notified (recommended
1556
- to leave this at the default so relationships are up to date before
1557
- background updates are triggered)
1558
- */
1559
- void setNeighbour(NeighbourIndex index, Terrain* neighbour, bool recalculate = false, bool notifyOther = true);
1560
-
1561
- /** Get the opposite neighbour relationship (useful for finding the
1562
- neighbour index from the perspective of the tile the other side of the
1563
- boundary).
1564
- */
1565
- static NeighbourIndex getOppositeNeighbour(NeighbourIndex index);
1566
-
1567
- /** Get the neighbour enum for a given offset in a grid (signed).
1568
- */
1569
- static NeighbourIndex getNeighbourIndex(long offsetx, long offsety);
1570
-
1571
- /** Tell this instance to notify all neighbours that will be affected
1572
- by a height change that has taken place.
1573
- @remarks
1574
- This method will determine which neighbours need notification and call
1575
- their neighbourModified method. It is called automatically by
1576
- updateGeometry().
1577
- */
1578
- void notifyNeighbours();
1579
-
1580
- /** Notify that a neighbour has just finished updating and that this
1581
- change affects this tile.
1582
- @param index The neighbour index (from this tile's perspective)
1583
- @param edgerect The area at the edge of this tile that needs height / normal
1584
- recalculation (may be null)
1585
- @param shadowrect The area on this tile where shadows need recalculating (may be null)
1586
- */
1587
- void neighbourModified(NeighbourIndex index, const Rect& edgerect, const Rect& shadowrect);
1588
-
1589
- /** Utility method to pick a neighbour based on a ray.
1590
- @param ray The ray in world space
1591
- @param distanceLimit Limit beyond which we want to ignore neighbours (0 for infinite)
1592
- @return The first neighbour along this ray, or null
1593
- */
1594
- Terrain* raySelectNeighbour(const Ray& ray, Real distanceLimit = 0);
1595
-
1596
- /** Dump textures to files.
1597
- @remarks
1598
- This is a debugging method.
1599
- */
1600
- void _dumpTextures(const String& prefix, const String& suffix);
1601
-
1602
- /** Query whether a derived data update is in progress or not. */
1603
- bool isDerivedDataUpdateInProgress() const { return mDerivedDataUpdateInProgress; }
1604
-
1605
-
1606
- /// Utility method to convert axes from world space to terrain space (xy terrain, z up)
1607
- static void convertWorldToTerrainAxes(Alignment align, const Vector3& worldVec, Vector3* terrainVec);
1608
- /// Utility method to convert axes from terrain space (xy terrain, z up) tp world space
1609
- static void convertTerrainToWorldAxes(Alignment align, const Vector3& terrainVec, Vector3* worldVec);
1610
-
1611
- /// Utility method to write a layer declaration to a stream
1612
- static void writeLayerDeclaration(const TerrainLayerDeclaration& decl, StreamSerialiser& ser);
1613
- /// Utility method to read a layer declaration from a stream
1614
- static bool readLayerDeclaration(StreamSerialiser& ser, TerrainLayerDeclaration& targetdecl);
1615
- /// Utility method to write a layer instance list to a stream
1616
- static void writeLayerInstanceList(const Terrain::LayerInstanceList& lst, StreamSerialiser& ser);
1617
- /// Utility method to read a layer instance list from a stream
1618
- static bool readLayerInstanceList(StreamSerialiser& ser, size_t numSamplers, Terrain::LayerInstanceList& targetlst);
1619
- protected:
1620
-
1621
- void freeCPUResources();
1622
- void freeGPUResources();
1623
- void determineLodLevels();
1624
- void distributeVertexData();
1625
- void updateBaseScale();
1626
- void createGPUBlendTextures();
1627
- void createLayerBlendMaps();
1628
- void createOrDestroyGPUNormalMap();
1629
- void createOrDestroyGPUColourMap();
1630
- void createOrDestroyGPULightmap();
1631
- void createOrDestroyGPUCompositeMap();
1632
- void waitForDerivedProcesses();
1633
- void convertSpace(Space inSpace, const Vector3& inVec, Space outSpace, Vector3& outVec, bool translation) const;
1634
- Vector3 convertWorldToTerrainAxes(const Vector3& inVec) const;
1635
- Vector3 convertTerrainToWorldAxes(const Vector3& inVec) const;
1636
- /** Get a Vector3 of the world-space point on the terrain, aligned Y-up always.
1637
- @note This point is relative to Terrain::getPosition
1638
- */
1639
- void getPointAlign(long x, long y, Alignment align, Vector3* outpos);
1640
- /** Get a Vector3 of the world-space point on the terrain, supplying the
1641
- height data manually (can be more optimal).
1642
- @note This point is relative to Terrain::getPosition
1643
- */
1644
- void getPointAlign(long x, long y, float height, Alignment align, Vector3* outpos);
1645
- void calculateCurrentLod(Viewport* vp);
1646
- /// Test a single quad of the terrain for ray intersection.
1647
- std::pair<bool, Vector3> checkQuadIntersection(int x, int y, const Ray& ray); //const;
1648
-
1649
- /// Delete blend maps for all layers >= lowIndex
1650
- void deleteBlendMaps(uint8 lowIndex);
1651
- /// Shift/slide all GPU blend texture channels > index up one slot. Blend data may shift into the next texture
1652
- void shiftUpGPUBlendChannels(uint8 index);
1653
- /// Shift/slide all GPU blend texture channels > index down one slot. Blend data may shift into the previous texture
1654
- void shiftDownGPUBlendChannels(uint8 index);
1655
- /// Copy a GPU blend channel from one source to another. Source and Dest are not required to be in the same texture
1656
- void copyBlendTextureChannel(uint8 srcIndex, uint8 srcChannel, uint8 destIndex, uint8 destChannel );
1657
- /// Reset a blend channel back to full black
1658
- void clearGPUBlendChannel(uint8 index, uint channel);
1659
-
1660
- void copyGlobalOptions();
1661
- void checkLayers(bool includeGPUResources);
1662
- void checkDeclaration();
1663
- void deriveUVMultipliers();
1664
- PixelFormat getBlendTextureFormat(uint8 textureIndex, uint8 numLayers);
1665
-
1666
- void updateDerivedDataImpl(const Rect& rect, const Rect& lightmapExtraRect, bool synchronous, uint8 typeMask);
1667
-
1668
- void getEdgeRect(NeighbourIndex index, long range, Rect* outRect);
1669
- // get the equivalent of the passed in edge rectangle in neighbour
1670
- void getNeighbourEdgeRect(NeighbourIndex index, const Rect& inRect, Rect* outRect);
1671
- // get the equivalent of the passed in edge point in neighbour
1672
- void getNeighbourPoint(NeighbourIndex index, long x, long y, long *outx, long *outy);
1673
- // overflow a point into a neighbour index and point
1674
- void getNeighbourPointOverflow(long x, long y, NeighbourIndex *outindex, long *outx, long *outy);
1675
-
1676
-
1677
-
1678
- uint16 mWorkQueueChannel;
1679
- SceneManager* mSceneMgr;
1680
- SceneNode* mRootNode;
1681
- String mResourceGroup;
1682
- bool mIsLoaded;
1683
- bool mModified;
1684
- bool mHeightDataModified;
1685
-
1686
- /// The height data (world coords relative to mPos)
1687
- float* mHeightData;
1688
- /// The delta information defining how a vertex moves before it is removed at a lower LOD
1689
- float* mDeltaData;
1690
- Alignment mAlign;
1691
- Real mWorldSize;
1692
- uint16 mSize;
1693
- uint16 mMaxBatchSize;
1694
- uint16 mMinBatchSize;
1695
- Vector3 mPos;
1696
- TerrainQuadTreeNode* mQuadTree;
1697
- uint16 mNumLodLevels;
1698
- uint16 mNumLodLevelsPerLeafNode;
1699
- uint16 mTreeDepth;
1700
- /// Base position in world space, relative to mPos
1701
- Real mBase;
1702
- /// Relationship between one point on the terrain and world size
1703
- Real mScale;
1704
- TerrainLayerDeclaration mLayerDecl;
1705
- LayerInstanceList mLayers;
1706
- RealVector mLayerUVMultiplier;
1707
-
1708
- Real mSkirtSize;
1709
- uint8 mRenderQueueGroup;
1710
- uint32 mVisibilityFlags;
1711
- uint32 mQueryFlags;
1712
-
1713
- Rect mDirtyGeometryRect;
1714
- Rect mDirtyDerivedDataRect;
1715
- Rect mDirtyGeometryRectForNeighbours;
1716
- Rect mDirtyLightmapFromNeighboursRect;
1717
- bool mDerivedDataUpdateInProgress;
1718
- uint8 mDerivedUpdatePendingMask; // if another update is requested while one is already running
1719
-
1720
- /// A data holder for communicating with the background derived data update
1721
- struct DerivedDataRequest
1722
- {
1723
- Terrain* terrain;
1724
- // types requested
1725
- uint8 typeMask;
1726
- Rect dirtyRect;
1727
- Rect lightmapExtraDirtyRect;
1728
- _OgreTerrainExport friend std::ostream& operator<<(std::ostream& o, const DerivedDataRequest& r)
1729
- { return o; }
1730
- };
1731
-
1732
- /// A data holder for communicating with the background derived data update
1733
- struct DerivedDataResponse
1734
- {
1735
- Terrain* terrain;
1736
- // remaining types not yet processed
1737
- uint8 remainingTypeMask;
1738
- // The area of deltas that was updated
1739
- Rect deltaUpdateRect;
1740
- // the area of normals that was updated
1741
- Rect normalUpdateRect;
1742
- // the area of lightmap that was updated
1743
- Rect lightmapUpdateRect;
1744
- // all CPU-side data, independent of textures; to be blitted in main thread
1745
- PixelBox* normalMapBox;
1746
- PixelBox* lightMapBox;
1747
- _OgreTerrainExport friend std::ostream& operator<<(std::ostream& o, const DerivedDataResponse& r)
1748
- { return o; }
1749
- };
1750
-
1751
- String mMaterialName;
1752
- mutable MaterialPtr mMaterial;
1753
- mutable TerrainMaterialGeneratorPtr mMaterialGenerator;
1754
- mutable unsigned long long int mMaterialGenerationCount;
1755
- mutable bool mMaterialDirty;
1756
- mutable bool mMaterialParamsDirty;
1757
-
1758
- uint16 mLayerBlendMapSize;
1759
- uint16 mLayerBlendMapSizeActual;
1760
- typedef vector<uint8*>::type BytePointerList;
1761
- /// Staging post for blend map data
1762
- BytePointerList mCpuBlendMapStorage;
1763
- typedef vector<TexturePtr>::type TexturePtrList;
1764
- TexturePtrList mBlendTextureList;
1765
- TerrainLayerBlendMapList mLayerBlendMapList;
1766
-
1767
- uint16 mGlobalColourMapSize;
1768
- bool mGlobalColourMapEnabled;
1769
- TexturePtr mColourMap;
1770
- uint8* mCpuColourMapStorage;
1771
-
1772
- uint16 mLightmapSize;
1773
- uint16 mLightmapSizeActual;
1774
- TexturePtr mLightmap;
1775
- uint8* mCpuLightmapStorage;
1776
-
1777
- uint16 mCompositeMapSize;
1778
- uint16 mCompositeMapSizeActual;
1779
- TexturePtr mCompositeMap;
1780
- uint8* mCpuCompositeMapStorage;
1781
- Rect mCompositeMapDirtyRect;
1782
- unsigned long mCompositeMapUpdateCountdown;
1783
- unsigned long mLastMillis;
1784
- /// true if the updates included lightmap changes (widen)
1785
- bool mCompositeMapDirtyRectLightmapUpdate;
1786
- mutable MaterialPtr mCompositeMapMaterial;
1787
-
1788
-
1789
- static NameGenerator msBlendTextureGenerator;
1790
- static NameGenerator msNormalMapNameGenerator;
1791
- static NameGenerator msLightmapNameGenerator;
1792
- static NameGenerator msCompositeMapNameGenerator;
1793
-
1794
- bool mLodMorphRequired;
1795
- bool mNormalMapRequired;
1796
- bool mLightMapRequired;
1797
- bool mLightMapShadowsOnly;
1798
- bool mCompositeMapRequired;
1799
- /// Texture storing normals for the whole terrrain
1800
- TexturePtr mTerrainNormalMap;
1801
-
1802
- /// Pending data
1803
- PixelBox* mCpuTerrainNormalMap;
1804
-
1805
- const Camera* mLastLODCamera;
1806
- unsigned long mLastLODFrame;
1807
- int mLastViewportHeight;
1808
-
1809
- Terrain* mNeighbours[NEIGHBOUR_COUNT];
1810
-
1811
- GpuBufferAllocator* mCustomGpuBufferAllocator;
1812
- DefaultGpuBufferAllocator mDefaultGpuBufferAllocator;
1813
-
1814
- size_t getPositionBufVertexSize() const;
1815
- size_t getDeltaBufVertexSize() const;
1816
-
1817
- };
1818
-
1819
-
1820
- /** Options class which just stores default options for the terrain.
1821
- @remarks
1822
- None of these options are stored with the terrain when saved. They are
1823
- options that you can use to modify the behaviour of the terrain when it
1824
- is loaded or created.
1825
- @note
1826
- You should construct a single instance of this class per application and
1827
- do so before you start working with any other terrain classes.
1828
- */
1829
- class _OgreTerrainExport TerrainGlobalOptions : public TerrainAlloc, public Singleton<TerrainGlobalOptions>
1830
- {
1831
- protected:
1832
-
1833
- Real mSkirtSize;
1834
- Vector3 mLightMapDir;
1835
- bool mCastsShadows;
1836
- Real mMaxPixelError;
1837
- uint8 mRenderQueueGroup;
1838
- uint32 mVisibilityFlags;
1839
- uint32 mQueryFlags;
1840
- bool mUseRayBoxDistanceCalculation;
1841
- TerrainMaterialGeneratorPtr mDefaultMaterialGenerator;
1842
- uint16 mLayerBlendMapSize;
1843
- Real mDefaultLayerTextureWorldSize;
1844
- uint16 mDefaultGlobalColourMapSize;
1845
- uint16 mLightmapSize;
1846
- uint16 mCompositeMapSize;
1847
- ColourValue mCompositeMapAmbient;
1848
- ColourValue mCompositeMapDiffuse;
1849
- Real mCompositeMapDistance;
1850
- String mResourceGroup;
1851
- bool mUseVertexCompressionWhenAvailable;
1852
-
1853
- public:
1854
- TerrainGlobalOptions();
1855
- virtual ~TerrainGlobalOptions() {}
1856
-
1857
-
1858
- /** The default size of 'skirts' used to hide terrain cracks
1859
- (default 10)
1860
- */
1861
- Real getSkirtSize() { return mSkirtSize; }
1862
- /** method - the default size of 'skirts' used to hide terrain cracks
1863
- (default 10)
1864
- @remarks
1865
- Changing this value only applies to Terrain instances loaded / reloaded afterwards.
1866
- */
1867
- void setSkirtSize(Real skirtSz) { mSkirtSize = skirtSz; }
1868
- /// Get the shadow map light direction to use (world space)
1869
- const Vector3& getLightMapDirection() { return mLightMapDir; }
1870
- /** Set the shadow map light direction to use (world space). */
1871
- void setLightMapDirection(const Vector3& v) { mLightMapDir = v; }
1872
- /// Get the composite map ambient light to use
1873
- const ColourValue& getCompositeMapAmbient() { return mCompositeMapAmbient; }
1874
- /// Set the composite map ambient light to use
1875
- void setCompositeMapAmbient(const ColourValue& c) { mCompositeMapAmbient = c; }
1876
- /// Get the composite map iffuse light to use
1877
- const ColourValue& getCompositeMapDiffuse() { return mCompositeMapDiffuse; }
1878
- /// Set the composite map diffuse light to use
1879
- void setCompositeMapDiffuse(const ColourValue& c) { mCompositeMapDiffuse = c; }
1880
- /// Get the distance at which to start using a composite map if present
1881
- Real getCompositeMapDistance() { return mCompositeMapDistance; }
1882
- /// Set the distance at which to start using a composite map if present
1883
- void setCompositeMapDistance(Real c) { mCompositeMapDistance = c; }
1884
-
1885
-
1886
- /** Whether the terrain will be able to cast shadows (texture shadows
1887
- only are supported, and you must be using depth shadow maps).
1888
- */
1889
- bool getCastsDynamicShadows() { return mCastsShadows; }
1890
-
1891
- /** Whether the terrain will be able to cast shadows (texture shadows
1892
- only are supported, and you must be using depth shadow maps).
1893
- This value can be set dynamically, and affects all existing terrains.
1894
- It defaults to false.
1895
- */
1896
- void setCastsDynamicShadows(bool s) { mCastsShadows = s; }
1897
-
1898
- /** Get the maximum screen pixel error that should be allowed when rendering. */
1899
- Real getMaxPixelError() { return mMaxPixelError; }
1900
-
1901
- /** Set the maximum screen pixel error that should be allowed when rendering.
1902
- @note
1903
- This value can be varied dynamically and affects all existing terrains.
1904
- It will be weighted by the LOD bias on viewports.
1905
- */
1906
- void setMaxPixelError(Real pixerr) { mMaxPixelError = pixerr; }
1907
-
1908
- /// Get the render queue group that this terrain will be rendered into
1909
- uint8 getRenderQueueGroup(void) { return mRenderQueueGroup; }
1910
- /** Set the render queue group that terrains will be rendered into.
1911
- @remarks This applies to newly created terrains, after which they will
1912
- maintain their own queue group settings
1913
- */
1914
- void setRenderQueueGroup(uint8 grp) { mRenderQueueGroup = grp; }
1915
-
1916
- /// Get the visbility flags that terrains will be rendered with
1917
- uint32 getVisibilityFlags(void) { return mVisibilityFlags; }
1918
- /** Set the visbility flags that terrains will be rendered with
1919
- @remarks This applies to newly created terrains, after which they will
1920
- maintain their own settings
1921
- */
1922
- void setVisibilityFlags(uint32 flags) { mVisibilityFlags = flags; }
1923
-
1924
- /** Set the default query flags for terrains.
1925
- @remarks This applies to newly created terrains, after which they will
1926
- maintain their own settings
1927
- */
1928
- void setQueryFlags(uint32 flags) { mQueryFlags = flags; }
1929
- /** Get the default query flags for terrains.
1930
- */
1931
- uint32 getQueryFlags(void) { return mQueryFlags; }
1932
-
1933
- /** As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. */
1934
- void addQueryFlags(uint32 flags) { mQueryFlags |= flags; }
1935
-
1936
- /* As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. */
1937
- void removeQueryFlags(uint32 flags) { mQueryFlags &= ~flags; }
1938
-
1939
- /** Returns whether or not to use an accurate calculation of camera distance
1940
- from a terrain tile (ray / AABB intersection) or whether to use the
1941
- simpler distance from the tile centre.
1942
- */
1943
- bool getUseRayBoxDistanceCalculation() { return mUseRayBoxDistanceCalculation; }
1944
-
1945
- /** Sets whether to use an accurate ray / box intersection to determine
1946
- distance from a terrain tile, or whether to use the simple distance
1947
- from the tile centre.
1948
- Using ray/box intersection will result in higher detail terrain because
1949
- the LOD calculation is more conservative, assuming the 'worst case scenario'
1950
- of a large height difference at the edge of a tile. This is guaranteed to give you at least
1951
- the max pixel error or better, but will often give you more detail than
1952
- you need. Not using the ray/box method is cheaper but will only use
1953
- the max pixel error as a guide, the actual error will vary above and
1954
- below that. The default is not to use the ray/box approach.
1955
- */
1956
- void setUseRayBoxDistanceCalculation(bool rb) { mUseRayBoxDistanceCalculation = rb; }
1957
-
1958
- /** Get the default material generator.
1959
- */
1960
- TerrainMaterialGeneratorPtr getDefaultMaterialGenerator();
1961
-
1962
- /** Set the default material generator.
1963
- */
1964
- void setDefaultMaterialGenerator(TerrainMaterialGeneratorPtr gen);
1965
-
1966
- /** Get the default size of the blend maps for a new terrain.
1967
- */
1968
- uint16 getLayerBlendMapSize() { return mLayerBlendMapSize; }
1969
-
1970
- /** Sets the default size of blend maps for a new terrain.
1971
- This is the resolution of each blending layer for a new terrain.
1972
- Once created, this information will be stored with the terrain.
1973
- */
1974
- void setLayerBlendMapSize(uint16 sz) { mLayerBlendMapSize = sz;}
1975
-
1976
- /** Get the default world size for a layer 'splat' texture to cover.
1977
- */
1978
- Real getDefaultLayerTextureWorldSize() { return mDefaultLayerTextureWorldSize; }
1979
-
1980
- /** Set the default world size for a layer 'splat' texture to cover.
1981
- */
1982
- void setDefaultLayerTextureWorldSize(Real sz) { mDefaultLayerTextureWorldSize = sz; }
1983
-
1984
- /** Get the default size of the terrain global colour map for a new terrain.
1985
- */
1986
- uint16 getDefaultGlobalColourMapSize() { return mDefaultGlobalColourMapSize; }
1987
-
1988
- /** Set the default size of the terrain global colour map for a new terrain.
1989
- Once created, this information will be stored with the terrain.
1990
- */
1991
- void setDefaultGlobalColourMapSize(uint16 sz) { mDefaultGlobalColourMapSize = sz;}
1992
-
1993
-
1994
- /** Get the default size of the lightmaps for a new terrain.
1995
- */
1996
- uint16 getLightMapSize() { return mLightmapSize; }
1997
-
1998
- /** Sets the default size of lightmaps for a new terrain.
1999
- */
2000
- void setLightMapSize(uint16 sz) { mLightmapSize = sz;}
2001
-
2002
- /** Get the default size of the composite maps for a new terrain.
2003
- */
2004
- uint16 getCompositeMapSize() { return mCompositeMapSize; }
2005
-
2006
- /** Sets the default size of composite maps for a new terrain.
2007
- */
2008
- void setCompositeMapSize(uint16 sz) { mCompositeMapSize = sz;}
2009
-
2010
- /** Set the default resource group to use to load / save terrains.
2011
- */
2012
- void setDefaultResourceGroup(const String& grp) { mResourceGroup = grp; }
2013
-
2014
- /** Get the default resource group to use to load / save terrains.
2015
- */
2016
- const String& getDefaultResourceGroup() { return mResourceGroup; }
2017
-
2018
- /** Get whether to allow vertex compression to be used when the material
2019
- generator states that it supports it.
2020
- */
2021
- bool getUseVertexCompressionWhenAvailable() const { return mUseVertexCompressionWhenAvailable; }
2022
-
2023
- /** Set whether to allow vertex compression to be used when the material
2024
- generator states that it supports it.
2025
- @note You should only call this before creating any terrain instances.
2026
- The default is true, so if a material generator supports compressed vertices,
2027
- and so does the hardware (this basically means shader support), they will be used).
2028
- However you can disable this in an emergency if required.
2029
- */
2030
- void setUseVertexCompressionWhenAvailable(bool enable) { mUseVertexCompressionWhenAvailable = enable; }
2031
-
2032
- /** Override standard Singleton retrieval.
2033
- @remarks
2034
- Why do we do this? Well, it's because the Singleton
2035
- implementation is in a .h file, which means it gets compiled
2036
- into anybody who includes it. This is needed for the
2037
- Singleton template to work, but we actually only want it
2038
- compiled into the implementation of the class based on the
2039
- Singleton, not all of them. If we don't change this, we get
2040
- link errors when trying to use the Singleton-based class from
2041
- an outside dll.
2042
- @par
2043
- This method just delegates to the template version anyway,
2044
- but the implementation stays in this single compilation unit,
2045
- preventing link errors.
2046
- */
2047
- static TerrainGlobalOptions& getSingleton(void);
2048
- /** Override standard Singleton retrieval.
2049
- @remarks
2050
- Why do we do this? Well, it's because the Singleton
2051
- implementation is in a .h file, which means it gets compiled
2052
- into anybody who includes it. This is needed for the
2053
- Singleton template to work, but we actually only want it
2054
- compiled into the implementation of the class based on the
2055
- Singleton, not all of them. If we don't change this, we get
2056
- link errors when trying to use the Singleton-based class from
2057
- an outside dll.
2058
- @par
2059
- This method just delegates to the template version anyway,
2060
- but the implementation stays in this single compilation unit,
2061
- preventing link errors.
2062
- */
2063
- static TerrainGlobalOptions* getSingletonPtr(void);
2064
-
2065
-
2066
- };
2067
-
2068
-
2069
- /** @} */
2070
- /** @} */
2071
- }
2072
-
2073
-
2074
-
2075
-
2076
- #endif