ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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- data/deps/share/OGRE/media/materials/textures/egyptrockyfull.jpg +0 -0
- data/deps/share/OGRE/media/materials/textures/flare.png +0 -0
- data/deps/share/OGRE/media/materials/textures/flare_alpha.dds +0 -0
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- data/deps/share/OGRE/media/materials/textures/nvidia/dirt_grayrocky_diffusespecular.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/nvidia/dirt_grayrocky_normalheight.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/nvidia/grass_green-01_diffusespecular.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/nvidia/grass_green-01_normalheight.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/nvidia/growth_weirdfungus-03_diffusespecular.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/nvidia/growth_weirdfungus-03_normalheight.dds +0 -0
- data/deps/share/OGRE/media/materials/textures/ogreborder.png +0 -0
- data/deps/share/OGRE/media/materials/textures/ogreborderUp.png +0 -0
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- data/deps/share/OGRE/media/models/facial.mesh +0 -0
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- data/deps/share/OGRE/media/models/knot.mesh +0 -0
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This source file is part of OGRE
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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// Program Name: SGXLib_IntegratedPSSM
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void SGX_CopyDepth(in vec4 clipSpacePos,
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void SGX_ModulateScalar(in float vIn0, in vec4 vIn1, out vec4 vOut)
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void SGX_ApplyShadowFactor_Diffuse(in vec4 ambient,
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void SGX_ComputeShadowFactor_PSSM3(in float fDepth,
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shadowFactor0 = _SGX_ShadowPCF4(shadowMap0, lightPosition0, invShadowMapSize0.xy);
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shadowFactor1 = _SGX_ShadowPCF4(shadowMap1, lightPosition1, invShadowMapSize1.xy);
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shadowFactor2 = _SGX_ShadowPCF4(shadowMap2, lightPosition2, invShadowMapSize2.xy);
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#version 100
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precision highp float;
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precision highp int;
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precision lowp sampler2D;
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precision lowp samplerCube;
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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//-----------------------------------------------------------------------------
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// Program Name: SGXLib_IntegratedPSSM
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// Program Desc: Integrated PSSM functions.
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// Program Type: Vertex/Pixel shader
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// Language: GLSL ES
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void SGX_CopyDepth(in vec4 clipSpacePos,
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out float oDepth)
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{
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oDepth = clipSpacePos.z;
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}
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//-----------------------------------------------------------------------------
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void SGX_ModulateScalar(in float vIn0, in vec4 vIn1, out vec4 vOut)
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{
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vOut = vIn0 * vIn1;
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}
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//-----------------------------------------------------------------------------
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void SGX_ApplyShadowFactor_Diffuse(in vec4 ambient,
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in vec4 lightSum,
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in float fShadowFactor,
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out vec4 oLight)
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{
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oLight.rgb = ambient.rgb + (lightSum.rgb - ambient.rgb) * fShadowFactor;
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oLight.a = lightSum.a;
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}
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//-----------------------------------------------------------------------------
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float _SGX_ShadowPCF4(in sampler2D shadowMap, in vec4 shadowMapPos, in vec2 offset)
|
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{
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shadowMapPos = shadowMapPos / shadowMapPos.w;
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vec2 uv = shadowMapPos.xy;
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vec3 o = vec3(offset, -offset.x) * 0.3;
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// Note: We using 2x2 PCF. Good enough and is a lot faster.
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float c = (shadowMapPos.z <= texture2D(shadowMap, uv.xy - o.xy).r) ? 1.0 : 0.0; // top left
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c += (shadowMapPos.z <= texture2D(shadowMap, uv.xy + o.xy).r) ? 1.0 : 0.0; // bottom right
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c += (shadowMapPos.z <= texture2D(shadowMap, uv.xy + o.zy).r) ? 1.0 : 0.0; // bottom left
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c += (shadowMapPos.z <= texture2D(shadowMap, uv.xy - o.zy).r) ? 1.0 : 0.0; // top right
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return c / 4.0;
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}
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//-----------------------------------------------------------------------------
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void SGX_ComputeShadowFactor_PSSM3(in float fDepth,
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in vec4 vSplitPoints,
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in vec4 lightPosition0,
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in vec4 lightPosition1,
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in vec4 lightPosition2,
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in sampler2D shadowMap0,
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in sampler2D shadowMap1,
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in sampler2D shadowMap2,
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in vec4 invShadowMapSize0,
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in vec4 invShadowMapSize1,
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in vec4 invShadowMapSize2,
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out float oShadowFactor)
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{
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float shadowFactor0;
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float shadowFactor1;
|
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float shadowFactor2;
|
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|
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shadowFactor0 = _SGX_ShadowPCF4(shadowMap0, lightPosition0, invShadowMapSize0.xy);
|
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shadowFactor1 = _SGX_ShadowPCF4(shadowMap1, lightPosition1, invShadowMapSize1.xy);
|
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shadowFactor2 = _SGX_ShadowPCF4(shadowMap2, lightPosition2, invShadowMapSize2.xy);
|
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100
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if (fDepth <= vSplitPoints.x)
|
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{
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oShadowFactor = shadowFactor0;
|
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}
|
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else if (fDepth <= vSplitPoints.y)
|
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{
|
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oShadowFactor = shadowFactor1;
|
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}
|
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else
|
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{
|
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oShadowFactor = shadowFactor2;
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}
|
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}
|
@@ -1,81 +0,0 @@
|
|
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//-----------------------------------------------------------------------------
|
2
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// Program Name: SGXLib_IntegratedPSSM
|
3
|
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// Program Desc: Integrated PSSM functions.
|
4
|
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// Program Type: Vertex/Pixel shader
|
5
|
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// Language: HLSL
|
6
|
-
//-----------------------------------------------------------------------------
|
7
|
-
|
8
|
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//-----------------------------------------------------------------------------
|
9
|
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void SGX_CopyDepth(in float4 clipSpacePos,
|
10
|
-
out float oDepth)
|
11
|
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{
|
12
|
-
oDepth = clipSpacePos.z;
|
13
|
-
}
|
14
|
-
|
15
|
-
//-----------------------------------------------------------------------------
|
16
|
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void SGX_ModulateScalar(in float vIn0, in float4 vIn1, out float4 vOut)
|
17
|
-
{
|
18
|
-
vOut = vIn0 * vIn1;
|
19
|
-
}
|
20
|
-
|
21
|
-
//-----------------------------------------------------------------------------
|
22
|
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void SGX_ApplyShadowFactor_Diffuse(in float4 ambient,
|
23
|
-
in float4 lightSum,
|
24
|
-
in float fShadowFactor,
|
25
|
-
out float4 oLight)
|
26
|
-
{
|
27
|
-
oLight.rgb = ambient.rgb + (lightSum.rgb - ambient.rgb) * fShadowFactor;
|
28
|
-
oLight.a = lightSum.a;
|
29
|
-
}
|
30
|
-
|
31
|
-
//-----------------------------------------------------------------------------
|
32
|
-
float _SGX_ShadowPCF4(sampler2D shadowMap, float4 shadowMapPos, float2 offset)
|
33
|
-
{
|
34
|
-
shadowMapPos = shadowMapPos / shadowMapPos.w;
|
35
|
-
float2 uv = shadowMapPos.xy;
|
36
|
-
float3 o = float3(offset, -offset.x) * 0.3f;
|
37
|
-
|
38
|
-
// Note: We using 2x2 PCF. Good enough and is a lot faster.
|
39
|
-
float c = (shadowMapPos.z <= tex2D(shadowMap, uv.xy - o.xy).r) ? 1 : 0; // top left
|
40
|
-
c += (shadowMapPos.z <= tex2D(shadowMap, uv.xy + o.xy).r) ? 1 : 0; // bottom right
|
41
|
-
c += (shadowMapPos.z <= tex2D(shadowMap, uv.xy + o.zy).r) ? 1 : 0; // bottom left
|
42
|
-
c += (shadowMapPos.z <= tex2D(shadowMap, uv.xy - o.zy).r) ? 1 : 0; // top right
|
43
|
-
|
44
|
-
return c / 4;
|
45
|
-
}
|
46
|
-
|
47
|
-
//-----------------------------------------------------------------------------
|
48
|
-
void SGX_ComputeShadowFactor_PSSM3(in float fDepth,
|
49
|
-
in float4 vSplitPoints,
|
50
|
-
in float4 lightPosition0,
|
51
|
-
in float4 lightPosition1,
|
52
|
-
in float4 lightPosition2,
|
53
|
-
in sampler2D shadowMap0,
|
54
|
-
in sampler2D shadowMap1,
|
55
|
-
in sampler2D shadowMap2,
|
56
|
-
in float4 invShadowMapSize0,
|
57
|
-
in float4 invShadowMapSize1,
|
58
|
-
in float4 invShadowMapSize2,
|
59
|
-
out float oShadowFactor)
|
60
|
-
{
|
61
|
-
float shadowFactor0;
|
62
|
-
float shadowFactor1;
|
63
|
-
float shadowFactor2;
|
64
|
-
|
65
|
-
shadowFactor0 = _SGX_ShadowPCF4(shadowMap0, lightPosition0, invShadowMapSize0.xy);
|
66
|
-
shadowFactor1 = _SGX_ShadowPCF4(shadowMap1, lightPosition1, invShadowMapSize1.xy);
|
67
|
-
shadowFactor2 = _SGX_ShadowPCF4(shadowMap2, lightPosition2, invShadowMapSize2.xy);
|
68
|
-
|
69
|
-
if (fDepth <= vSplitPoints.x)
|
70
|
-
{
|
71
|
-
oShadowFactor = shadowFactor0;
|
72
|
-
}
|
73
|
-
else if (fDepth <= vSplitPoints.y)
|
74
|
-
{
|
75
|
-
oShadowFactor = shadowFactor1;
|
76
|
-
}
|
77
|
-
else
|
78
|
-
{
|
79
|
-
oShadowFactor = shadowFactor2;
|
80
|
-
}
|
81
|
-
}
|
@@ -1,728 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
** layered blending & misc math
|
3
|
-
** Blending modes, RGB/HSL/Contrast/Desaturate
|
4
|
-
**
|
5
|
-
** The shaders below are base on the shaders created by:
|
6
|
-
** Romain Dura | Romz
|
7
|
-
** Blog: http://blog.mouaif.org
|
8
|
-
** Post: http://blog.mouaif.org/?p=94
|
9
|
-
*/
|
10
|
-
|
11
|
-
|
12
|
-
/*
|
13
|
-
** Desaturation
|
14
|
-
*/
|
15
|
-
|
16
|
-
float4 Desaturate(float3 color, float Desaturation)
|
17
|
-
{
|
18
|
-
float3 grayXfer = float3(0.3, 0.59, 0.11);
|
19
|
-
float grayf = dot(grayXfer, color);
|
20
|
-
float3 gray = float3(grayf, grayf, grayf);
|
21
|
-
return float4(lerp(color, gray, Desaturation), 1.0);
|
22
|
-
}
|
23
|
-
|
24
|
-
|
25
|
-
/*
|
26
|
-
** Hue, saturation, luminance
|
27
|
-
*/
|
28
|
-
|
29
|
-
float3 RGBToHSL(float3 color)
|
30
|
-
{
|
31
|
-
float3 hsl; // init to 0 to avoid warnings ? (and reverse if + remove first part)
|
32
|
-
|
33
|
-
float fmin = min(min(color.r, color.g), color.b); //Min. value of RGB
|
34
|
-
float fmax = max(max(color.r, color.g), color.b); //Max. value of RGB
|
35
|
-
float delta = fmax - fmin; //Delta RGB value
|
36
|
-
|
37
|
-
hsl.z = (fmax + fmin) / 2.0; // Luminance
|
38
|
-
|
39
|
-
if (delta == 0.0) //This is a gray, no chroma...
|
40
|
-
{
|
41
|
-
hsl.x = 0.0; // Hue
|
42
|
-
hsl.y = 0.0; // Saturation
|
43
|
-
}
|
44
|
-
else //Chromatic data...
|
45
|
-
{
|
46
|
-
if (hsl.z < 0.5)
|
47
|
-
hsl.y = delta / (fmax + fmin); // Saturation
|
48
|
-
else
|
49
|
-
hsl.y = delta / (2.0 - fmax - fmin); // Saturation
|
50
|
-
|
51
|
-
float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
|
52
|
-
float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
|
53
|
-
float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
|
54
|
-
|
55
|
-
if (color.r == fmax )
|
56
|
-
hsl.x = deltaB - deltaG; // Hue
|
57
|
-
else if (color.g == fmax)
|
58
|
-
hsl.x = (1.0 / 3.0) + deltaR - deltaB; // Hue
|
59
|
-
else if (color.b == fmax)
|
60
|
-
hsl.x = (2.0 / 3.0) + deltaG - deltaR; // Hue
|
61
|
-
|
62
|
-
if (hsl.x < 0.0)
|
63
|
-
hsl.x += 1.0; // Hue
|
64
|
-
else if (hsl.x > 1.0)
|
65
|
-
hsl.x -= 1.0; // Hue
|
66
|
-
}
|
67
|
-
|
68
|
-
return hsl;
|
69
|
-
}
|
70
|
-
|
71
|
-
float HueToRGB(float f1, float f2, float hue)
|
72
|
-
{
|
73
|
-
if (hue < 0.0)
|
74
|
-
hue += 1.0;
|
75
|
-
else if (hue > 1.0)
|
76
|
-
hue -= 1.0;
|
77
|
-
float res;
|
78
|
-
if ((6.0 * hue) < 1.0)
|
79
|
-
res = f1 + (f2 - f1) * 6.0 * hue;
|
80
|
-
else if ((2.0 * hue) < 1.0)
|
81
|
-
res = f2;
|
82
|
-
else if ((3.0 * hue) < 2.0)
|
83
|
-
res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;
|
84
|
-
else
|
85
|
-
res = f1;
|
86
|
-
return res;
|
87
|
-
}
|
88
|
-
|
89
|
-
float3 HSLToRGB(float3 hsl)
|
90
|
-
{
|
91
|
-
float3 rgb;
|
92
|
-
|
93
|
-
if (hsl.y == 0.0)
|
94
|
-
rgb = float3(hsl.z, hsl.z, hsl.z); // Luminance
|
95
|
-
else
|
96
|
-
{
|
97
|
-
float f2;
|
98
|
-
|
99
|
-
if (hsl.z < 0.5)
|
100
|
-
f2 = hsl.z * (1.0 + hsl.y);
|
101
|
-
else
|
102
|
-
f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
|
103
|
-
|
104
|
-
float f1 = 2.0 * hsl.z - f2;
|
105
|
-
|
106
|
-
rgb.r = HueToRGB(f1, f2, hsl.x + (1.0/3.0));
|
107
|
-
rgb.g = HueToRGB(f1, f2, hsl.x);
|
108
|
-
rgb.b= HueToRGB(f1, f2, hsl.x - (1.0/3.0));
|
109
|
-
}
|
110
|
-
|
111
|
-
return rgb;
|
112
|
-
}
|
113
|
-
|
114
|
-
/*
|
115
|
-
** Contrast, saturation, brightness
|
116
|
-
** Code of this function is from TGM's shader pack
|
117
|
-
** http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
|
118
|
-
*/
|
119
|
-
|
120
|
-
// For all settings: 1.0 = 100% 0.5=50% 1.5 = 150%
|
121
|
-
float3 ContrastSaturationBrightness(float3 color, float brt, float sat, float con)
|
122
|
-
{
|
123
|
-
// Increase or decrease these values to adjust r, g and b color channels separately
|
124
|
-
const float AvgLumR = 0.5;
|
125
|
-
const float AvgLumG = 0.5;
|
126
|
-
const float AvgLumB = 0.5;
|
127
|
-
|
128
|
-
const float3 LumCoeff = float3(0.2125, 0.7154, 0.0721);
|
129
|
-
|
130
|
-
float3 AvgLumin = float3(AvgLumR, AvgLumG, AvgLumB);
|
131
|
-
float3 brtColor = color * brt;
|
132
|
-
float intensityf = dot(brtColor, LumCoeff);
|
133
|
-
float3 intensity = float3(intensityf, intensityf, intensityf);
|
134
|
-
float3 satColor = lerp(intensity, brtColor, sat);
|
135
|
-
float3 conColor = lerp(AvgLumin, satColor, con);
|
136
|
-
return conColor;
|
137
|
-
}
|
138
|
-
|
139
|
-
/*
|
140
|
-
** Float blending modes
|
141
|
-
** Adapted from here: http://www.nathanm.com/photoshop-blending-math/
|
142
|
-
** But I modified the HardMix (wrong condition), Overlay, SoftLight, ColorDodge, ColorBurn, VividLight, PinLight (inverted layers) ones to have correct results
|
143
|
-
*/
|
144
|
-
|
145
|
-
#define BlendLinearDodgef BlendAddf
|
146
|
-
#define BlendLinearBurnf BlendSubtractf
|
147
|
-
#define BlendAddf(base, blend) min(base + blend, 1.0)
|
148
|
-
#define BlendSubtractf(base, blend) max(base + blend - 1.0, 0.0)
|
149
|
-
#define BlendLightenf(base, blend) max(blend, base)
|
150
|
-
#define BlendDarkenf(base, blend) min(blend, base)
|
151
|
-
#define BlendLinearLightf(base, blend) (blend < 0.5 ? BlendLinearBurnf(base, (2.0 * blend)) : BlendLinearDodgef(base, (2.0 * (blend - 0.5))))
|
152
|
-
#define BlendScreenf(base, blend) (1.0 - ((1.0 - base) * (1.0 - blend)))
|
153
|
-
#define BlendOverlayf(base, blend) (base < 0.5 ? (2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)))
|
154
|
-
#define BlendSoftLightf(base, blend) ((blend < 0.5) ? (2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)))
|
155
|
-
#define BlendColorDodgef(base, blend) ((blend == 1.0) ? blend : min(base / (1.0 - blend), 1.0))
|
156
|
-
#define BlendColorBurnf(base, blend) ((blend == 0.0) ? blend : max((1.0 - ((1.0 - base) / blend)), 0.0))
|
157
|
-
#define BlendVividLightf(base, blend) ((blend < 0.5) ? BlendColorBurnf(base, (2.0 * blend)) : BlendColorDodgef(base, (2.0 * (blend - 0.5))))
|
158
|
-
#define BlendPinLightf(base, blend) ((blend < 0.5) ? BlendDarkenf(base, (2.0 * blend)) : BlendLightenf(base, (2.0 *(blend - 0.5))))
|
159
|
-
#define BlendHardMixf(base, blend) ((BlendVividLightf(base, blend) < 0.5) ? 0.0 : 1.0)
|
160
|
-
#define BlendReflectf(base, blend) ((blend == 1.0) ? blend : min(base * base / (1.0 - blend), 1.0))
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
/*
|
165
|
-
** Vector3 blending modes
|
166
|
-
*/
|
167
|
-
|
168
|
-
// Component wise blending
|
169
|
-
#define Blend1(base, blend, funcf) funcf(base, blend)
|
170
|
-
#define Blend3(base, blend, funcf) float3(funcf(base.r, blend.r), funcf(base.g, blend.g), funcf(base.b, blend.b))
|
171
|
-
#define Blend4(base, blend, funcf) float4(funcf(base.r, blend.r), funcf(base.g, blend.g), funcf(base.b, blend.b), funcf(base.a, blend.a))
|
172
|
-
|
173
|
-
#define BlendNormal(base, blend) (base)
|
174
|
-
#define BlendLighten BlendLightenf
|
175
|
-
#define BlendDarken BlendDarkenf
|
176
|
-
#define BlendMultiply(base, blend) (base * blend)
|
177
|
-
#define BlendAverage(base, blend) ((base + blend) / 2.0)
|
178
|
-
#define BlendAdd(base, blend) min(base + blend, 1.0)
|
179
|
-
#define BlendSubtract(base, blend) max(base + blend - 1.0, 0.0)
|
180
|
-
#define BlendDifference(base, blend) abs(base - blend)
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#define BlendNegation(base, blend) (1.0 - abs(1.0 - base - blend))
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182
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#define BlendExclusion(base, blend) (base + blend - 2.0 * base * blend)
|
183
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|
184
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#define BlendScreen1(base, blend) Blend1(base, blend, BlendScreenf)
|
185
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#define BlendOverlay1(base, blend) Blend1(base, blend, BlendOverlayf)
|
186
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#define BlendSoftLight1(base, blend) Blend1(base, blend, BlendSoftLightf)
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187
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#define BlendHardLight1(base, blend) BlendOverlay1(blend, base)
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188
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#define BlendColorDodge1(base, blend) Blend1(base, blend, BlendColorDodgef)
|
189
|
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#define BlendColorBurn1(base, blend) Blend1(base, blend, BlendColorBurnf)
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190
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// Linear Light is another contrast-increasing mode
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191
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// If the blend color is darker than midgray, Linear Light darkens the image by decreasing the brightness. If the blend color is lighter than midgray, the result is a brighter image due to increased brightness.
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192
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#define BlendLinearLight1(base, blend) Blend1(base, blend, BlendLinearLightf)
|
193
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#define BlendVividLight1(base, blend) Blend1(base, blend, BlendVividLightf)
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194
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#define BlendPinLight1(base, blend) Blend1(base, blend, BlendPinLightf)
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195
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#define BlendHardMix1(base, blend) Blend1(base, blend, BlendHardMixf)
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196
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#define BlendReflect1(base, blend) Blend1(base, blend, BlendReflectf)
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#define BlendGlow1(base, blend) BlendReflect1(blend, base)
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199
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200
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#define BlendScreen3(base, blend) Blend3(base, blend, BlendScreenf)
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201
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#define BlendOverlay3(base, blend) Blend3(base, blend, BlendOverlayf)
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202
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#define BlendSoftLight3(base, blend) Blend3(base, blend, BlendSoftLightf)
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203
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#define BlendHardLight3(base, blend) BlendOverlay3(blend, base)
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204
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#define BlendColorDodge3(base, blend) Blend3(base, blend, BlendColorDodgef)
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205
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#define BlendColorBurn3(base, blend) Blend3(base, blend, BlendColorBurnf)
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// Linear Light is another contrast-increasing mode
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// If the blend color is darker than midgray, Linear Light darkens the image by decreasing the brightness. If the blend color is lighter than midgray, the result is a brighter image due to increased brightness.
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208
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#define BlendLinearLight3(base, blend) Blend3(base, blend, BlendLinearLightf)
|
209
|
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#define BlendVividLight3(base, blend) Blend3(base, blend, BlendVividLightf)
|
210
|
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#define BlendPinLight3(base, blend) Blend3(base, blend, BlendPinLightf)
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211
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#define BlendHardMix3(base, blend) Blend3(base, blend, BlendHardMixf)
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212
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#define BlendReflect3(base, blend) Blend3(base, blend, BlendReflectf)
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213
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#define BlendGlow3(base, blend) BlendReflect3(blend, base)
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214
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-
|
215
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|
216
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#define BlendScreen4(base, blend) Blend4(base, blend, BlendScreenf)
|
217
|
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#define BlendOverlay4(base, blend) Blend4(base, blend, BlendOverlayf)
|
218
|
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#define BlendSoftLight4(base, blend) Blend4(base, blend, BlendSoftLightf)
|
219
|
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#define BlendHardLight4(base, blend) BlendOverlay4(blend, base)
|
220
|
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#define BlendColorDodge4(base, blend) Blend4(base, blend, BlendColorDodgef)
|
221
|
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#define BlendColorBurn4(base, blend) Blend4(base, blend, BlendColorBurnf)
|
222
|
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// Linear Light is another contrast-increasing mode
|
223
|
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// If the blend color is darker than midgray, Linear Light darkens the image by decreasing the brightness. If the blend color is lighter than midgray, the result is a brighter image due to increased brightness.
|
224
|
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#define BlendLinearLight4(base, blend) Blend4(base, blend, BlendLinearLightf)
|
225
|
-
#define BlendVividLight4(base, blend) Blend4(base, blend, BlendVividLightf)
|
226
|
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#define BlendPinLight4(base, blend) Blend4(base, blend, BlendPinLightf)
|
227
|
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#define BlendHardMix4(base, blend) Blend4(base, blend, BlendHardMixf)
|
228
|
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#define BlendReflect4(base, blend) Blend4(base, blend, BlendReflectf)
|
229
|
-
#define BlendGlow4(base, blend) BlendReflect4(blend, base)
|
230
|
-
|
231
|
-
|
232
|
-
#define BlendLinearDodge BlendAdd
|
233
|
-
#define BlendLinearBurn BlendSubtract
|
234
|
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|
235
|
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#define BlendPhoenix(base, blend) (min(base, blend) - max(base, blend) + 1.0)
|
236
|
-
|
237
|
-
|
238
|
-
#define BlendOpacity(base, blend, F, O) (F(base, blend) * O + blend * (1.0 - O))
|
239
|
-
|
240
|
-
// Hue Blend mode creates the result color by combining the luminance and saturation of the base color with the hue of the blend color.
|
241
|
-
float BlendHue1(float base, float blend)
|
242
|
-
{
|
243
|
-
return base;
|
244
|
-
}
|
245
|
-
float3 BlendHue3(float3 base, float3 blend)
|
246
|
-
{
|
247
|
-
float3 baseHSL = RGBToHSL(base);
|
248
|
-
return HSLToRGB(float3(RGBToHSL(blend).r, baseHSL.g, baseHSL.b));
|
249
|
-
}
|
250
|
-
float4 BlendHue4(float4 base, float4 blend)
|
251
|
-
{
|
252
|
-
float3 hue = BlendHue3(base.xyz, blend.xyz);
|
253
|
-
return float4(hue.x, hue.y, hue.z, BlendHue1(base.w, blend.w));
|
254
|
-
}
|
255
|
-
|
256
|
-
// Saturation Blend mode creates the result color by combining the luminance and hue of the base color with the saturation of the blend color.
|
257
|
-
float BlendSaturation1(float base, float blend)
|
258
|
-
{
|
259
|
-
return base;
|
260
|
-
}
|
261
|
-
float3 BlendSaturation3(float3 base, float3 blend)
|
262
|
-
{
|
263
|
-
float3 baseHSL = RGBToHSL(base);
|
264
|
-
return HSLToRGB(float3(baseHSL.r, RGBToHSL(blend).g, baseHSL.b));
|
265
|
-
}
|
266
|
-
float4 BlendSaturation4(float4 base, float4 blend)
|
267
|
-
{
|
268
|
-
float3 hue = BlendSaturation3(base.xyz, blend.xyz);
|
269
|
-
return float4(hue.x, hue.y, hue.z, BlendSaturation1(base.w, blend.w));
|
270
|
-
}
|
271
|
-
|
272
|
-
// Color Mode keeps the brightness of the base color and applies both the hue and saturation of the blend color.
|
273
|
-
float BlendColor1(float base, float blend)
|
274
|
-
{
|
275
|
-
return base;
|
276
|
-
}
|
277
|
-
float3 BlendColor3(float3 base, float3 blend)
|
278
|
-
{
|
279
|
-
float3 blendHSL = RGBToHSL(blend);
|
280
|
-
return HSLToRGB(float3(blendHSL.r, blendHSL.g, RGBToHSL(base).b));
|
281
|
-
}
|
282
|
-
float4 BlendColor4(float4 base, float4 blend)
|
283
|
-
{
|
284
|
-
float3 hue = BlendColor3(base.xyz, blend.xyz);
|
285
|
-
return float4(hue.x, hue.y, hue.z, BlendColor1(base.w, blend.w));
|
286
|
-
}
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
// Luminosity Blend mode creates the result color by combining the hue and saturation of the base color with the luminance of the blend color.
|
291
|
-
float BlendLuminosity1(float base, float blend)
|
292
|
-
{
|
293
|
-
return base;
|
294
|
-
}
|
295
|
-
float3 BlendLuminosity3(float3 base, float3 blend)
|
296
|
-
{
|
297
|
-
float3 baseHSL = RGBToHSL(base);
|
298
|
-
return HSLToRGB(float3(baseHSL.r, baseHSL.g, RGBToHSL(blend).b));
|
299
|
-
}
|
300
|
-
float4 BlendLuminosity4(float4 base, float4 blend)
|
301
|
-
{
|
302
|
-
float3 hue = BlendLuminosity3(base.xyz, blend.xyz);
|
303
|
-
return float4(hue.x, hue.y, hue.z, BlendLuminosity1(base.w, blend.w));
|
304
|
-
}
|
305
|
-
|
306
|
-
//------------------------------------
|
307
|
-
// Interface for RTShader
|
308
|
-
//------------------------------------
|
309
|
-
|
310
|
-
void SGX_blend_normal(float4 basePixel, float4 blendPixel, out float4 oColor)
|
311
|
-
{
|
312
|
-
oColor = BlendNormal(basePixel, blendPixel);
|
313
|
-
}
|
314
|
-
void SGX_blend_normal(float3 basePixel, float3 blendPixel, out float3 oColor)
|
315
|
-
{
|
316
|
-
oColor = BlendNormal(basePixel, blendPixel);
|
317
|
-
}
|
318
|
-
void SGX_blend_normal(float basePixel, float blendPixel, out float oColor)
|
319
|
-
{
|
320
|
-
oColor = BlendNormal(basePixel, blendPixel);
|
321
|
-
}
|
322
|
-
|
323
|
-
|
324
|
-
void SGX_blend_lighten(float4 basePixel, float4 blendPixel, out float4 oColor)
|
325
|
-
{
|
326
|
-
oColor = BlendLighten(basePixel, blendPixel);
|
327
|
-
}
|
328
|
-
void SGX_blend_lighten(float3 basePixel, float3 blendPixel, out float3 oColor)
|
329
|
-
{
|
330
|
-
oColor = BlendLighten(basePixel, blendPixel);
|
331
|
-
}
|
332
|
-
void SGX_blend_lighten(float basePixel, float blendPixel, out float oColor)
|
333
|
-
{
|
334
|
-
oColor = BlendLighten(basePixel, blendPixel);
|
335
|
-
}
|
336
|
-
|
337
|
-
void SGX_blend_darken(float4 basePixel, float4 blendPixel, out float4 oColor)
|
338
|
-
{
|
339
|
-
oColor = BlendDarken(basePixel, blendPixel);
|
340
|
-
}
|
341
|
-
void SGX_blend_darken(float3 basePixel, float3 blendPixel, out float3 oColor)
|
342
|
-
{
|
343
|
-
oColor = BlendDarken(basePixel, blendPixel);
|
344
|
-
}
|
345
|
-
void SGX_blend_darken(float basePixel, float blendPixel, out float oColor)
|
346
|
-
{
|
347
|
-
oColor = BlendDarken(basePixel, blendPixel);
|
348
|
-
}
|
349
|
-
|
350
|
-
|
351
|
-
void SGX_blend_multiply(float4 basePixel, float4 blendPixel, out float4 oColor)
|
352
|
-
{
|
353
|
-
oColor = BlendMultiply(basePixel, blendPixel);
|
354
|
-
}
|
355
|
-
void SGX_blend_multiply(float3 basePixel, float3 blendPixel, out float3 oColor)
|
356
|
-
{
|
357
|
-
oColor = BlendMultiply(basePixel, blendPixel);
|
358
|
-
}
|
359
|
-
void SGX_blend_multiply(float basePixel, float blendPixel, out float oColor)
|
360
|
-
{
|
361
|
-
oColor = BlendMultiply(basePixel, blendPixel);
|
362
|
-
}
|
363
|
-
|
364
|
-
|
365
|
-
void SGX_blend_average(float4 basePixel, float4 blendPixel, out float4 oColor)
|
366
|
-
{
|
367
|
-
oColor = BlendAverage(basePixel, blendPixel);
|
368
|
-
}
|
369
|
-
void SGX_blend_average(float3 basePixel, float3 blendPixel, out float3 oColor)
|
370
|
-
{
|
371
|
-
oColor = BlendAverage(basePixel, blendPixel);
|
372
|
-
}
|
373
|
-
void SGX_blend_average(float basePixel, float blendPixel, out float oColor)
|
374
|
-
{
|
375
|
-
oColor = BlendAverage(basePixel, blendPixel);
|
376
|
-
}
|
377
|
-
|
378
|
-
|
379
|
-
void SGX_blend_add(float4 basePixel, float4 blendPixel, out float4 oColor)
|
380
|
-
{
|
381
|
-
oColor = BlendAdd(basePixel, blendPixel);
|
382
|
-
}
|
383
|
-
void SGX_blend_add(float3 basePixel, float3 blendPixel, out float3 oColor)
|
384
|
-
{
|
385
|
-
oColor = BlendAdd(basePixel, blendPixel);
|
386
|
-
}
|
387
|
-
void SGX_blend_add(float basePixel, float blendPixel, out float oColor)
|
388
|
-
{
|
389
|
-
oColor = BlendAdd(basePixel, blendPixel);
|
390
|
-
}
|
391
|
-
|
392
|
-
|
393
|
-
void SGX_blend_subtract(float4 basePixel, float4 blendPixel, out float4 oColor)
|
394
|
-
{
|
395
|
-
oColor = BlendSubtract(basePixel, blendPixel);
|
396
|
-
}
|
397
|
-
void SGX_blend_subtract(float3 basePixel, float3 blendPixel, out float3 oColor)
|
398
|
-
{
|
399
|
-
oColor = BlendSubtract(basePixel, blendPixel);
|
400
|
-
}
|
401
|
-
void SGX_blend_subtract(float basePixel, float blendPixel, out float oColor)
|
402
|
-
{
|
403
|
-
oColor = BlendSubtract(basePixel, blendPixel);
|
404
|
-
}
|
405
|
-
|
406
|
-
|
407
|
-
void SGX_blend_difference(float4 basePixel, float4 blendPixel, out float4 oColor)
|
408
|
-
{
|
409
|
-
oColor = BlendDifference(basePixel, blendPixel);
|
410
|
-
}
|
411
|
-
void SGX_blend_difference(float3 basePixel, float3 blendPixel, out float3 oColor)
|
412
|
-
{
|
413
|
-
oColor = BlendDifference(basePixel, blendPixel);
|
414
|
-
}
|
415
|
-
void SGX_blend_difference(float basePixel, float blendPixel, out float oColor)
|
416
|
-
{
|
417
|
-
oColor = BlendDifference(basePixel, blendPixel);
|
418
|
-
}
|
419
|
-
|
420
|
-
|
421
|
-
void SGX_blend_negation(float4 basePixel, float4 blendPixel, out float4 oColor)
|
422
|
-
{
|
423
|
-
oColor = BlendNegation(basePixel, blendPixel);
|
424
|
-
}
|
425
|
-
void SGX_blend_negation(float3 basePixel, float3 blendPixel, out float3 oColor)
|
426
|
-
{
|
427
|
-
oColor = BlendNegation(basePixel, blendPixel);
|
428
|
-
}
|
429
|
-
void SGX_blend_negation(float basePixel, float blendPixel, out float oColor)
|
430
|
-
{
|
431
|
-
oColor = BlendNegation(basePixel, blendPixel);
|
432
|
-
}
|
433
|
-
|
434
|
-
|
435
|
-
void SGX_blend_exclusion(float4 basePixel, float4 blendPixel, out float4 oColor)
|
436
|
-
{
|
437
|
-
oColor = BlendExclusion(basePixel, blendPixel);
|
438
|
-
}
|
439
|
-
void SGX_blend_exclusion(float3 basePixel, float3 blendPixel, out float3 oColor)
|
440
|
-
{
|
441
|
-
oColor = BlendExclusion(basePixel, blendPixel);
|
442
|
-
}
|
443
|
-
void SGX_blend_exclusion(float basePixel, float blendPixel, out float oColor)
|
444
|
-
{
|
445
|
-
oColor = BlendExclusion(basePixel, blendPixel);
|
446
|
-
}
|
447
|
-
|
448
|
-
|
449
|
-
void SGX_blend_screen(float4 basePixel, float4 blendPixel, out float4 oColor)
|
450
|
-
{
|
451
|
-
oColor = Blend4(basePixel, blendPixel, BlendScreenf);
|
452
|
-
}
|
453
|
-
void SGX_blend_screen(float3 basePixel, float3 blendPixel, out float3 oColor)
|
454
|
-
{
|
455
|
-
oColor = Blend3(basePixel, blendPixel, BlendScreenf);
|
456
|
-
}
|
457
|
-
void SGX_blend_screen(float basePixel, float blendPixel, out float oColor)
|
458
|
-
{
|
459
|
-
oColor = Blend1(basePixel, blendPixel, BlendScreenf);
|
460
|
-
}
|
461
|
-
|
462
|
-
void SGX_blend_overlay(float4 basePixel, float4 blendPixel, out float4 oColor)
|
463
|
-
{
|
464
|
-
oColor = Blend4(basePixel, blendPixel, BlendOverlayf);
|
465
|
-
}
|
466
|
-
void SGX_blend_overlay(float3 basePixel, float3 blendPixel, out float3 oColor)
|
467
|
-
{
|
468
|
-
oColor = Blend3(basePixel, blendPixel, BlendOverlayf);
|
469
|
-
}
|
470
|
-
void SGX_blend_overlay(float basePixel, float blendPixel, out float oColor)
|
471
|
-
{
|
472
|
-
oColor = Blend1(basePixel, blendPixel, BlendOverlayf);
|
473
|
-
}
|
474
|
-
|
475
|
-
void SGX_blend_softLight(float4 basePixel, float4 blendPixel, out float4 oColor)
|
476
|
-
{
|
477
|
-
oColor = Blend4(basePixel, blendPixel, BlendSoftLightf);
|
478
|
-
}
|
479
|
-
void SGX_blend_softLight(float3 basePixel, float3 blendPixel, out float3 oColor)
|
480
|
-
{
|
481
|
-
oColor = Blend3(basePixel, blendPixel, BlendSoftLightf);
|
482
|
-
}
|
483
|
-
void SGX_blend_softLight(float basePixel, float blendPixel, out float oColor)
|
484
|
-
{
|
485
|
-
oColor = Blend1(basePixel, blendPixel, BlendSoftLightf);
|
486
|
-
}
|
487
|
-
|
488
|
-
|
489
|
-
void SGX_blend_hardLight(float4 basePixel, float4 blendPixel, out float4 oColor)
|
490
|
-
{
|
491
|
-
oColor = Blend4(basePixel, blendPixel, BlendOverlayf);
|
492
|
-
}
|
493
|
-
void SGX_blend_hardLight(float3 basePixel, float3 blendPixel, out float3 oColor)
|
494
|
-
{
|
495
|
-
oColor = Blend3(basePixel, blendPixel, BlendOverlayf);
|
496
|
-
}
|
497
|
-
void SGX_blend_hardLight(float basePixel, float blendPixel, out float oColor)
|
498
|
-
{
|
499
|
-
oColor = Blend1(basePixel, blendPixel, BlendOverlayf);
|
500
|
-
}
|
501
|
-
|
502
|
-
|
503
|
-
void SGX_blend_colorDodge(float4 basePixel, float4 blendPixel, out float4 oColor)
|
504
|
-
{
|
505
|
-
oColor = Blend4(basePixel, blendPixel, BlendColorDodgef);
|
506
|
-
}
|
507
|
-
void SGX_blend_colorDodge(float3 basePixel, float3 blendPixel, out float3 oColor)
|
508
|
-
{
|
509
|
-
oColor = Blend3(basePixel, blendPixel, BlendColorDodgef);
|
510
|
-
}
|
511
|
-
void SGX_blend_colorDodge(float basePixel, float blendPixel, out float oColor)
|
512
|
-
{
|
513
|
-
oColor = Blend1(basePixel, blendPixel, BlendColorDodgef);
|
514
|
-
}
|
515
|
-
|
516
|
-
|
517
|
-
void SGX_blend_colorBurn(float4 basePixel, float4 blendPixel, out float4 oColor)
|
518
|
-
{
|
519
|
-
oColor = Blend4(basePixel, blendPixel, BlendColorBurnf);
|
520
|
-
}
|
521
|
-
void SGX_blend_colorBurn(float3 basePixel, float3 blendPixel, out float3 oColor)
|
522
|
-
{
|
523
|
-
oColor = Blend3(basePixel, blendPixel, BlendColorBurnf);
|
524
|
-
}
|
525
|
-
void SGX_blend_colorBurn(float basePixel, float blendPixel, out float oColor)
|
526
|
-
{
|
527
|
-
oColor = Blend1(basePixel, blendPixel, BlendColorBurnf);
|
528
|
-
}
|
529
|
-
|
530
|
-
|
531
|
-
void SGX_blend_linearDodge(float4 basePixel, float4 blendPixel, out float4 oColor)
|
532
|
-
{
|
533
|
-
oColor = BlendLinearDodge(basePixel, blendPixel);
|
534
|
-
}
|
535
|
-
void SGX_blend_linearDodge(float3 basePixel, float3 blendPixel, out float3 oColor)
|
536
|
-
{
|
537
|
-
oColor = BlendLinearDodge(basePixel, blendPixel);
|
538
|
-
}
|
539
|
-
void SGX_blend_linearDodge(float basePixel, float blendPixel, out float oColor)
|
540
|
-
{
|
541
|
-
oColor = BlendLinearDodge(basePixel, blendPixel);
|
542
|
-
}
|
543
|
-
|
544
|
-
|
545
|
-
void SGX_blend_linearBurn(float4 basePixel, float4 blendPixel, out float4 oColor)
|
546
|
-
{
|
547
|
-
oColor = BlendLinearBurn(basePixel, blendPixel);
|
548
|
-
}
|
549
|
-
void SGX_blend_linearBurn(float3 basePixel, float3 blendPixel, out float3 oColor)
|
550
|
-
{
|
551
|
-
oColor = BlendLinearBurn(basePixel, blendPixel);
|
552
|
-
}
|
553
|
-
void SGX_blend_linearBurn(float basePixel, float blendPixel, out float oColor)
|
554
|
-
{
|
555
|
-
oColor = BlendLinearBurn(basePixel, blendPixel);
|
556
|
-
}
|
557
|
-
|
558
|
-
|
559
|
-
void SGX_blend_linearLight(float4 basePixel, float4 blendPixel, out float4 oColor)
|
560
|
-
{
|
561
|
-
oColor = Blend4(basePixel, blendPixel, BlendLinearLightf);
|
562
|
-
}
|
563
|
-
void SGX_blend_linearLight(float3 basePixel, float3 blendPixel, out float3 oColor)
|
564
|
-
{
|
565
|
-
oColor = Blend3(basePixel, blendPixel, BlendLinearLightf);
|
566
|
-
}
|
567
|
-
void SGX_blend_linearLight(float basePixel, float blendPixel, out float oColor)
|
568
|
-
{
|
569
|
-
oColor = Blend1(basePixel, blendPixel, BlendLinearLightf);
|
570
|
-
}
|
571
|
-
|
572
|
-
|
573
|
-
void SGX_blend_vividLight(float4 basePixel, float4 blendPixel, out float4 oColor)
|
574
|
-
{
|
575
|
-
oColor = Blend4(basePixel, blendPixel, BlendVividLightf);
|
576
|
-
}
|
577
|
-
void SGX_blend_vividLight(float3 basePixel, float3 blendPixel, out float3 oColor)
|
578
|
-
{
|
579
|
-
oColor = Blend3(basePixel, blendPixel, BlendVividLightf);
|
580
|
-
}
|
581
|
-
void SGX_blend_vividLight(float basePixel, float blendPixel, out float oColor)
|
582
|
-
{
|
583
|
-
oColor = Blend1(basePixel, blendPixel, BlendVividLightf);
|
584
|
-
}
|
585
|
-
|
586
|
-
|
587
|
-
void SGX_blend_pinLight(float4 basePixel, float4 blendPixel, out float4 oColor)
|
588
|
-
{
|
589
|
-
oColor = Blend4(basePixel, blendPixel, BlendPinLightf);
|
590
|
-
}
|
591
|
-
void SGX_blend_pinLight(float3 basePixel, float3 blendPixel, out float3 oColor)
|
592
|
-
{
|
593
|
-
oColor = Blend3(basePixel, blendPixel, BlendPinLightf);
|
594
|
-
}
|
595
|
-
void SGX_blend_pinLight(float basePixel, float blendPixel, out float oColor)
|
596
|
-
{
|
597
|
-
oColor = Blend1(basePixel, blendPixel, BlendPinLightf);
|
598
|
-
}
|
599
|
-
|
600
|
-
|
601
|
-
void SGX_blend_hardMix(float4 basePixel, float4 blendPixel, out float4 oColor)
|
602
|
-
{
|
603
|
-
oColor = Blend4(basePixel, blendPixel, BlendHardMixf);
|
604
|
-
}
|
605
|
-
void SGX_blend_hardMix(float3 basePixel, float3 blendPixel, out float3 oColor)
|
606
|
-
{
|
607
|
-
oColor = Blend3(basePixel, blendPixel, BlendHardMixf);
|
608
|
-
}
|
609
|
-
void SGX_blend_hardMix(float basePixel, float blendPixel, out float oColor)
|
610
|
-
{
|
611
|
-
oColor = Blend1(basePixel, blendPixel, BlendHardMixf);
|
612
|
-
}
|
613
|
-
|
614
|
-
|
615
|
-
void SGX_blend_reflect(float4 basePixel, float4 blendPixel, out float4 oColor)
|
616
|
-
{
|
617
|
-
oColor = Blend4(basePixel, blendPixel, BlendReflectf);
|
618
|
-
}
|
619
|
-
void SGX_blend_reflect(float3 basePixel, float3 blendPixel, out float3 oColor)
|
620
|
-
{
|
621
|
-
oColor = Blend3(basePixel, blendPixel, BlendReflectf);
|
622
|
-
}
|
623
|
-
void SGX_blend_reflect(float basePixel, float blendPixel, out float oColor)
|
624
|
-
{
|
625
|
-
oColor = Blend1(basePixel, blendPixel, BlendReflectf);
|
626
|
-
}
|
627
|
-
|
628
|
-
void SGX_blend_glow(float4 basePixel, float4 blendPixel, out float4 oColor)
|
629
|
-
{
|
630
|
-
oColor = Blend4(basePixel, blendPixel, BlendReflectf);
|
631
|
-
}
|
632
|
-
void SGX_blend_glow(float3 basePixel, float3 blendPixel, out float3 oColor)
|
633
|
-
{
|
634
|
-
oColor = Blend3(basePixel, blendPixel, BlendReflectf);
|
635
|
-
}
|
636
|
-
void SGX_blend_glow(float basePixel, float blendPixel, out float oColor)
|
637
|
-
{
|
638
|
-
oColor = Blend1(basePixel, blendPixel, BlendReflectf);
|
639
|
-
}
|
640
|
-
|
641
|
-
|
642
|
-
void SGX_blend_phoenix(float4 basePixel, float4 blendPixel, out float4 oColor)
|
643
|
-
{
|
644
|
-
oColor = BlendPhoenix(basePixel, blendPixel);
|
645
|
-
}
|
646
|
-
void SGX_blend_phoenix(float3 basePixel, float3 blendPixel, out float3 oColor)
|
647
|
-
{
|
648
|
-
oColor = BlendPhoenix(basePixel, blendPixel);
|
649
|
-
}
|
650
|
-
void SGX_blend_phoenix(float basePixel, float blendPixel, out float oColor)
|
651
|
-
{
|
652
|
-
oColor = BlendPhoenix(basePixel, blendPixel);
|
653
|
-
}
|
654
|
-
|
655
|
-
|
656
|
-
void SGX_blend_saturation(float4 basePixel, float4 blendPixel, out float4 oColor)
|
657
|
-
{
|
658
|
-
oColor = BlendSaturation4(basePixel, blendPixel);
|
659
|
-
}
|
660
|
-
void SGX_blend_saturation(float3 basePixel, float3 blendPixel, out float3 oColor)
|
661
|
-
{
|
662
|
-
oColor = BlendSaturation3(basePixel, blendPixel);
|
663
|
-
}
|
664
|
-
void SGX_blend_saturation(float basePixel, float blendPixel, out float oColor)
|
665
|
-
{
|
666
|
-
oColor = BlendSaturation1(basePixel, blendPixel);
|
667
|
-
}
|
668
|
-
|
669
|
-
|
670
|
-
void SGX_blend_color(float4 basePixel, float4 blendPixel, out float4 oColor)
|
671
|
-
{
|
672
|
-
oColor = BlendColor4(basePixel, blendPixel);
|
673
|
-
}
|
674
|
-
void SGX_blend_color(float3 basePixel, float3 blendPixel, out float3 oColor)
|
675
|
-
{
|
676
|
-
oColor = BlendColor3(basePixel, blendPixel);
|
677
|
-
}
|
678
|
-
void SGX_blend_color(float basePixel, float blendPixel, out float oColor)
|
679
|
-
{
|
680
|
-
oColor = BlendColor1(basePixel, blendPixel);
|
681
|
-
}
|
682
|
-
|
683
|
-
|
684
|
-
void SGX_blend_luminosity(float4 basePixel, float4 blendPixel, out float4 oColor)
|
685
|
-
{
|
686
|
-
oColor = BlendLuminosity4(basePixel, blendPixel);
|
687
|
-
}
|
688
|
-
void SGX_blend_luminosity(float3 basePixel, float3 blendPixel, out float3 oColor)
|
689
|
-
{
|
690
|
-
oColor = BlendLuminosity3(basePixel, blendPixel);
|
691
|
-
}
|
692
|
-
void SGX_blend_luminosity(float basePixel, float blendPixel, out float oColor)
|
693
|
-
{
|
694
|
-
oColor = BlendLuminosity1(basePixel, blendPixel);
|
695
|
-
}
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
////////////////////////////////////////////////////////////////////////////////////
|
700
|
-
/// Source modification functions
|
701
|
-
////////////////////////////////////////////////////////////////////////////////////
|
702
|
-
|
703
|
-
|
704
|
-
void SGX_src_mod_modulate(float4 iColor, float4 controlVal, out float4 oColor)
|
705
|
-
{
|
706
|
-
oColor = iColor * controlVal;
|
707
|
-
}
|
708
|
-
void SGX_src_mod_modulate(float3 iColor, float3 controlVal, out float3 oColor)
|
709
|
-
{
|
710
|
-
oColor = iColor * controlVal;
|
711
|
-
}
|
712
|
-
void SGX_src_mod_modulate(float iColor, float controlVal, out float oColor)
|
713
|
-
{
|
714
|
-
oColor = iColor * controlVal;
|
715
|
-
}
|
716
|
-
|
717
|
-
void SGX_src_mod_inv_modulate(float4 iColor, float4 controlVal, out float4 oColor)
|
718
|
-
{
|
719
|
-
oColor = lerp(iColor, 1, controlVal);
|
720
|
-
}
|
721
|
-
void SGX_src_mod_inv_modulate(float3 iColor, float3 controlVal, out float3 oColor)
|
722
|
-
{
|
723
|
-
oColor = lerp(iColor, 1, controlVal);
|
724
|
-
}
|
725
|
-
void SGX_src_mod_inv_modulate(float iColor, float controlVal, out float oColor)
|
726
|
-
{
|
727
|
-
oColor = lerp(iColor, 1, controlVal);
|
728
|
-
}
|