ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,277 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __InstancedEntity_H__
29
- #define __InstancedEntity_H__
30
-
31
- #include "OgreMovableObject.h"
32
- #include "OgreNode.h"
33
-
34
- namespace Ogre
35
- {
36
- /** \addtogroup Core
37
- * @{
38
- */
39
- /** \addtogroup Scene
40
- * @{
41
- */
42
-
43
- /** @see InstanceBatch to understand how instancing works.
44
-
45
- Instanced entities work in a very similar way as how an Entity works, as this interface
46
- tries to mimic it as most as possible to make the transition between Entity and InstancedEntity
47
- as straightforward and simple as possible.
48
- There are a couple inherent limitations, for example setRenderQueueGroup only works on
49
- the InstanceBatch level, not the individual instance. This limits Z sorting for alpha blending
50
- quite significantly
51
- An InstancedEntity won't appear in scene until a SceneNode is attached to them. Once the
52
- InstancedEntity is no longer needed, call InstanceBatch::removeInstancedEntity to put them
53
- back into a queue so the batch can return it back again when a new instance is requested.
54
- @par
55
- Internally, instanced entities that are not visible (i.e. by setting setVisible(false) or
56
- when they don't have a SceneNode attached to them) a Zero world matrix is sent to the vertex shader
57
- which in turn causes a zero area triangle.
58
- This obviously means no Vertex shader benefit, but saves a bit of pixel shader processing power.
59
- Also this means this object won't be considered when sizing the InstanceBatch's bounding box.
60
- @par
61
- Each instance has an instance ID unique within the batch, which matches the ID sent to the vertex
62
- shader by some techniques (like InstanceBatchShader).
63
- @par
64
- Differences between Entity and InstancedEntity:
65
- * Setting RenderQueueGroup and other Renderable stuff works at InstanceBatch level, not
66
- InstancedEntity. This is obviously a limitation from instancing in general, not this particular
67
- implementation
68
-
69
- @remarks
70
- Design discussion webpage
71
- @author
72
- Matias N. Goldberg ("dark_sylinc")
73
- @version
74
- 1.0
75
- */
76
- class _OgreExport InstancedEntity : public Ogre::MovableObject
77
- {
78
- friend class InstanceBatch;
79
- friend class InstanceBatchShader;
80
- friend class InstanceBatchHW;
81
- friend class InstanceBatchHW_VTF;
82
- friend class BaseInstanceBatchVTF;
83
- protected:
84
- uint16 mInstanceId; //Note it may change after defragmenting!
85
- bool mInUse;
86
- InstanceBatch *mBatchOwner;
87
-
88
- AnimationStateSet *mAnimationState;
89
- SkeletonInstance *mSkeletonInstance;
90
- Matrix4 *mBoneMatrices; //Local space
91
- Matrix4 *mBoneWorldMatrices; //World space
92
- unsigned long mFrameAnimationLastUpdated;
93
-
94
- InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton
95
-
96
- /** Used in conjunction with bone matrix lookup. Tells the number of the transform for
97
- as arranged in the vertex texture */
98
- uint16 mTransformLookupNumber;
99
-
100
- /// Stores the master when we're the slave, store our slaves when we're the master
101
- typedef vector<InstancedEntity*>::type InstancedEntityVec;
102
- InstancedEntityVec mSharingPartners;
103
-
104
- //////////////////////////////////////////////////////////////////////////
105
- // Parameters used for local transformation offset information
106
- // The
107
- //////////////////////////////////////////////////////////////////////////
108
-
109
- /// Object position
110
- Vector3 mPosition;
111
- Vector3 mDerivedLocalPosition;
112
- /// Object orientation
113
- Quaternion mOrientation;
114
- /// Object scale
115
- Vector3 mScale;
116
- /// The maximum absolute scale for all dimension
117
- Real mMaxScaleLocal;
118
- /// Full world transform
119
- Matrix4 mFullLocalTransform;
120
- /// Tells if mFullTransform needs an updated
121
- bool mNeedTransformUpdate;
122
- /// Tells if the animation world transform needs an update
123
- bool mNeedAnimTransformUpdate;
124
- /// Tells whether to use the local transform parameters
125
- bool mUseLocalTransform;
126
-
127
-
128
- /// Returns number of matrices written to transform, assumes transform has enough space
129
- size_t getTransforms( Matrix4 *xform ) const;
130
- /// Returns number of 32-bit values written
131
- size_t getTransforms3x4( float *xform ) const;
132
-
133
- /// Returns true if this InstancedObject is visible to the current camera
134
- bool findVisible( Camera *camera ) const;
135
-
136
- /// Creates/destroys our own skeleton, also tells slaves to unlink if we're destroying
137
- void createSkeletonInstance();
138
- void destroySkeletonInstance();
139
-
140
- /// Just unlinks, and tells our master we're no longer sharing
141
- void unlinkTransform();
142
-
143
- /// Called when a slave has unlinked from us
144
- void notifyUnlink( const InstancedEntity *slave );
145
-
146
- /// Mark the transformation matrixes as dirty
147
- inline void markTransformDirty();
148
-
149
- /// Incremented count for next name extension
150
- static NameGenerator msNameGenerator;
151
-
152
- public:
153
- InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL);
154
- virtual ~InstancedEntity();
155
-
156
- /** Shares the entire transformation with another InstancedEntity. This is useful when a mesh
157
- has more than one submeshes, therefore creating multiple InstanceManagers (one for each
158
- submesh). With this function, sharing makes the skeleton to be shared (less memory) and
159
- updated once (performance optimization).
160
- Note that one InstancedEntity (i.e. submesh 0) must be chosen as "master" which will share
161
- with the other instanced entities (i.e. submeshes 1-N) which are called "slaves"
162
- @par
163
- Requirements to share trasnformations:
164
- * Both InstancedEntities must have use the same skeleton
165
- * An InstancedEntity can't be both "master" and "slave" at the same time
166
- @remarks
167
- Sharing does nothing if the original mesh doesn't have a skeleton
168
- When an InstancedEntity is removed (@see InstanceBatch::removeInstancedEntity), it stops
169
- sharing the transform. If the instanced entity was the master one, all it's slaves stop
170
- sharing and start having their own transform too.
171
- @param slave The InstancedEntity that should share with us and become our slave
172
- @return true if successfully shared (may fail if they aren't skeletally animated)
173
- */
174
- bool shareTransformWith( InstancedEntity *slave );
175
-
176
- /** @see shareTransformWith
177
- Stops sharing the transform if this is a slave, and notifies the master we're no longer
178
- a slave.
179
- If this is a master, tells all it's slave to stop sharing
180
- @remarks
181
- This function is automatically called in InstanceBatch::removeInstancedEntity
182
- */
183
- void stopSharingTransform();
184
-
185
- InstanceBatch* _getOwner() const { return mBatchOwner; }
186
-
187
- const String& getMovableType(void) const;
188
-
189
- const AxisAlignedBox& getBoundingBox(void) const;
190
- Real getBoundingRadius(void) const;
191
-
192
- /** This is used by our batch owner to get the closest entity's depth, returns infinity
193
- when not attached to a scene node */
194
- Real getSquaredViewDepth( const Camera* cam ) const;
195
-
196
- /// Overriden so we can tell the InstanceBatch it needs to update it's bounds
197
- void _notifyMoved(void);
198
- void _notifyAttached( Node* parent, bool isTagPoint = false );
199
-
200
- /// Do nothing, InstanceBatch takes care of this.
201
- void _updateRenderQueue( RenderQueue* queue ) {}
202
- void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {}
203
-
204
- /** @see Entity::hasSkeleton */
205
- bool hasSkeleton(void) const { return mSkeletonInstance != 0; }
206
- /** @see Entity::getSkeleton */
207
- SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; }
208
-
209
- /** @see Entity::getAnimationState */
210
- AnimationState* getAnimationState(const String& name) const;
211
- /** @see Entity::getAllAnimationStates */
212
- AnimationStateSet* getAllAnimationStates(void) const;
213
-
214
- /** Called by InstanceBatch in <i>his</i> _updateRenderQueue to tell us we need
215
- to calculate our bone matrices.
216
- @remarks Assumes it has a skeleton (mSkeletonInstance != 0)
217
- @return true if something was actually updated
218
- */
219
- virtual bool _updateAnimation(void);
220
-
221
- /** Sets the transformation look up number */
222
- void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;}
223
-
224
- /** Retrieve the position */
225
- const Vector3& getPosition() const { return mPosition; }
226
- /** Set the position or the offset from the parent node if a parent node exists */
227
- void setPosition(const Vector3& position, bool doUpdate = true);
228
-
229
- /** Retrieve the orientation */
230
- const Quaternion& getOrientation() const { return mOrientation; }
231
- /** Set the orientation or the offset from the parent node if a parent node exists */
232
- void setOrientation(const Quaternion& orientation, bool doUpdate = true);
233
-
234
- /** Retrieve the local scale */
235
- const Vector3& getScale() const { return mScale; }
236
- /** Set the scale or the offset from the parent node if a parent node exists */
237
- void setScale(const Vector3& scale, bool doUpdate = true);
238
-
239
- /** Returns the maximum derived scale coefficient among the xyz values */
240
- Real getMaxScaleCoef() const;
241
-
242
- /** Update the world transform and derived values */
243
- void updateTransforms();
244
-
245
- /** Tells if the entity is in use. */
246
- bool isInUse() const { return mInUse; }
247
- /** Sets whether the entity is in use. */
248
- void setInUse(bool used);
249
-
250
- /** Returns the world transform of the instanced entity including local transform */
251
- virtual const Matrix4& _getParentNodeFullTransform(void) const {
252
- assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
253
- return mUseLocalTransform ? mFullLocalTransform :
254
- mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY;
255
- }
256
-
257
- /** Returns the derived position of the instanced entity including local transform */
258
- const Vector3& _getDerivedPosition() const {
259
- assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
260
- return mUseLocalTransform ? mDerivedLocalPosition :
261
- mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO;
262
- }
263
-
264
- /** @copydoc MovableObject::isInScene. */
265
- virtual bool isInScene(void) const
266
- {
267
- //We assume that the instanced entity is in the scene if it is in use
268
- //It is in the scene whether it has a parent node or not
269
- return mInUse;
270
- }
271
-
272
-
273
-
274
- };
275
- }
276
-
277
- #endif
@@ -1,890 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __InstancedGeometry_H__
29
- #define __InstancedGeometry_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreMovableObject.h"
33
- #include "OgreSimpleRenderable.h"
34
- #include "OgreSkeleton.h"
35
- #include "OgreSkeletonInstance.h"
36
- #include "OgreAnimationTrack.h"
37
- #include "OgreBone.h"
38
- #include "OgreIteratorWrappers.h"
39
- #include "OgreMesh.h"
40
-
41
- namespace Ogre {
42
-
43
- /** \addtogroup Core
44
- * @{
45
- */
46
- /** \addtogroup Scene
47
- * @{
48
- */
49
- /** Pre-transforms and batches up meshes for efficient use as instanced geometry
50
- in a scene
51
- @remarks
52
- Shader instancing allows to save both memory and draw calls. While
53
- StaticGeometry stores 500 times the same object in a batch to display 500
54
- objects, this shader instancing implementation stores only 80 times the object,
55
- and then re-uses the vertex data with different shader parameter.
56
- Although you save memory, you make more draw call. However, you still
57
- make less draw calls than if you were rendering each object independently.
58
- Plus, you can move the batched objects independently of one another which
59
- you cannot do with StaticGeometry.
60
- @par
61
- Therefore it is important when you are rendering a lot of geometry to
62
- batch things up into as few rendering calls as possible. This
63
- class allows you to build a batched object from a series of entities
64
- in order to benefit from this behaviour.
65
- Batching has implications of it's own though:
66
- @li Batched geometry cannot be subdivided; that means that the whole
67
- group will be displayed, or none of it will. This obivously has
68
- culling issues.
69
- @li A single material must apply for each batch. In fact this class
70
- allows you to use multiple materials, but you should be aware that
71
- internally this means that there is one batch per material.
72
- Therefore you won't gain as much benefit from the batching if you
73
- use many different materials; try to keep the number down.
74
- @par
75
- The bounding box information is computed with object position only.
76
- It doesn't take account of the object orientation.
77
- @par
78
- The LOD settings of both the Mesh and the Materials used in
79
- constructing this instanced geometry will be respected. This means that
80
- if you use meshes/materials which have LOD, batches in the distance
81
- will have a lower polygon count or material detail to those in the
82
- foreground. Since each mesh might have different LOD distances, during
83
- build the furthest distance at each LOD level from all meshes
84
- in that BatchInstance is used. This means all the LOD levels change at the
85
- same time, but at the furthest distance of any of them (so quality is
86
- not degraded). Be aware that using Mesh LOD in this class will
87
- further increase the memory required. Only generated LOD
88
- is supported for meshes.
89
- @par
90
- There are 2 ways you can add geometry to this class; you can add
91
- Entity objects directly with predetermined positions, scales and
92
- orientations, or you can add an entire SceneNode and it's subtree,
93
- including all the objects attached to it. Once you've added everything
94
- you need to, you have to call build() the fix the geometry in place.
95
- @par
96
- You should not construct instances of this class directly; instead, call
97
- SceneManager::createInstancedGeometry, which gives the SceneManager the
98
- option of providing you with a specialised version of this class if it
99
- wishes, and also handles the memory management for you like other
100
- classes.
101
- @note
102
- Warning: this class only works with indexed triangle lists at the moment, do not pass it triangle strips, fans or lines / points, or unindexed geometry.
103
- */
104
- class _OgreExport InstancedGeometry : public BatchedGeometryAlloc
105
- {
106
- public:
107
- /** Struct holding geometry optimised per SubMesh / lod level, ready
108
- for copying to instances.
109
- @remarks
110
- Since we're going to be duplicating geometry lots of times, it's
111
- far more important that we don't have redundant vertex data. If a
112
- SubMesh uses shared geometry, or we're looking at a lower LOD, not
113
- all the vertices are being referenced by faces on that submesh.
114
- Therefore to duplicate them, potentially hundreds or even thousands
115
- of times, would be extremely wasteful. Therefore, if a SubMesh at
116
- a given LOD has wastage, we create an optimised version of it's
117
- geometry which is ready for copying with no wastage.
118
- */
119
- class _OgrePrivate OptimisedSubMeshGeometry : public BatchedGeometryAlloc
120
- {
121
- public:
122
- OptimisedSubMeshGeometry() :vertexData(0), indexData(0) {}
123
- ~OptimisedSubMeshGeometry()
124
- {
125
- delete vertexData;
126
- delete indexData;
127
- }
128
- VertexData *vertexData;
129
- IndexData *indexData;
130
- };
131
- typedef list<OptimisedSubMeshGeometry*>::type OptimisedSubMeshGeometryList;
132
- /// Saved link between SubMesh at a LOD and vertex/index data
133
- /// May point to original or optimised geometry
134
- struct SubMeshLodGeometryLink
135
- {
136
- VertexData* vertexData;
137
- IndexData* indexData;
138
- };
139
- typedef vector<SubMeshLodGeometryLink>::type SubMeshLodGeometryLinkList;
140
- typedef map<SubMesh*, SubMeshLodGeometryLinkList*>::type SubMeshGeometryLookup;
141
- /// Structure recording a queued submesh for the build
142
- struct QueuedSubMesh : public BatchedGeometryAlloc
143
- {
144
- SubMesh* submesh;
145
- /// Link to LOD list of geometry, potentially optimised
146
- SubMeshLodGeometryLinkList* geometryLodList;
147
- String materialName;
148
- Vector3 position;
149
- Quaternion orientation;
150
- Vector3 scale;
151
- /// Pre-transformed world AABB
152
- AxisAlignedBox worldBounds;
153
- unsigned int ID;
154
- };
155
- typedef vector<QueuedSubMesh*>::type QueuedSubMeshList;
156
- typedef vector<String>::type QueuedSubMeshOriginList;
157
- /// Structure recording a queued geometry for low level builds
158
- struct QueuedGeometry : public BatchedGeometryAlloc
159
- {
160
- SubMeshLodGeometryLink* geometry;
161
- Vector3 position;
162
- Quaternion orientation;
163
- Vector3 scale;
164
- unsigned int ID;
165
- };
166
- typedef vector<QueuedGeometry*>::type QueuedGeometryList;
167
-
168
- // forward declarations
169
- class LODBucket;
170
- class MaterialBucket;
171
- class BatchInstance;
172
- class InstancedObject;
173
-
174
- /** A GeometryBucket is a the lowest level bucket where geometry with
175
- the same vertex & index format is stored. It also acts as the
176
- renderable.
177
- */
178
- class _OgreExport GeometryBucket : public SimpleRenderable
179
- {
180
- protected:
181
-
182
- /// Geometry which has been queued up pre-build (not for deallocation)
183
- QueuedGeometryList mQueuedGeometry;
184
- /// Pointer to the Batch
185
- InstancedGeometry*mBatch;
186
- /// Pointer to parent bucket
187
- MaterialBucket* mParent;
188
- /// String identifying the vertex / index format
189
- String mFormatString;
190
- /// Vertex information, includes current number of vertices
191
- /// committed to be a part of this bucket
192
- VertexData* mVertexData;
193
- /// Index information, includes index type which limits the max
194
- /// number of vertices which are allowed in one bucket
195
- IndexData* mIndexData;
196
- /// Size of indexes
197
- HardwareIndexBuffer::IndexType mIndexType;
198
- /// Maximum vertex indexable
199
- size_t mMaxVertexIndex;
200
- /// Index of the Texcoord where the index is stored
201
- unsigned short mTexCoordIndex;
202
- AxisAlignedBox mAABB;
203
-
204
- template<typename T>
205
- void copyIndexes(const T* src, T* dst, size_t count, size_t indexOffset)
206
- {
207
- if (indexOffset == 0)
208
- {
209
- memcpy(dst, src, sizeof(T) * count);
210
- }
211
- else
212
- {
213
- while(count--)
214
- {
215
- *dst++ = static_cast<T>(*src++ + indexOffset);
216
- }
217
- }
218
- }
219
-
220
- void _initGeometryBucket(const VertexData* vData, const IndexData* iData);
221
- void _initGeometryBucket(GeometryBucket* bucket);
222
-
223
- public:
224
- GeometryBucket(MaterialBucket* parent, const String& formatString,
225
- const VertexData* vData, const IndexData* iData);
226
- GeometryBucket(const String& name, MaterialBucket* parent, const String& formatString,
227
- const VertexData* vData, const IndexData* iData);
228
- GeometryBucket(MaterialBucket* parent,const String& formatString,GeometryBucket*bucket);
229
- GeometryBucket(const String& name, MaterialBucket* parent,const String& formatString,GeometryBucket*bucket);
230
- virtual ~GeometryBucket();
231
- MaterialBucket* getParent(void) { return mParent; }
232
- Real getBoundingRadius(void) const;
233
- /// Get the vertex data for this geometry
234
- const VertexData* getVertexData(void) const { return mVertexData; }
235
- /// Get the index data for this geometry
236
- const IndexData* getIndexData(void) const { return mIndexData; }
237
- /// @copydoc Renderable::getMaterial
238
- const MaterialPtr& getMaterial(void) const;
239
- Technique* getTechnique(void) const;
240
- void getWorldTransforms(Matrix4* xform) const;
241
- virtual unsigned short getNumWorldTransforms(void) const ;
242
- Real getSquaredViewDepth(const Camera* cam) const;
243
- const LightList& getLights(void) const;
244
- bool getCastsShadows(void) const;
245
- String getFormatString(void) const;
246
- /** Try to assign geometry to this bucket.
247
- @return false if there is no room left in this bucket
248
- */
249
- bool assign(QueuedGeometry* qsm);
250
- /// Build
251
- void build();
252
- /// Dump contents for diagnostics
253
- void dump(std::ofstream& of) const;
254
- /// Return the BoundingBox information. Useful when cloning the batch instance.
255
- AxisAlignedBox & getAABB(void){return mAABB;}
256
- /// @copydoc MovableObject::visitRenderables
257
- void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
258
-
259
- };
260
- class _OgreExport InstancedObject : public BatchedGeometryAlloc
261
- {
262
- friend class GeometryBucket;
263
- public:
264
- enum TransformSpace
265
- {
266
- /// Transform is relative to the local space
267
- TS_LOCAL,
268
- /// Transform is relative to the space of the parent node
269
- TS_PARENT,
270
- /// Transform is relative to world space
271
- TS_WORLD
272
- };
273
- /// list of Geometry Buckets that contains the instanced object
274
- typedef vector<GeometryBucket*>::type GeometryBucketList;
275
- protected:
276
- GeometryBucketList mGeometryBucketList;
277
- unsigned short mIndex;
278
- Matrix4 mTransformation;
279
- Quaternion mOrientation;
280
- Vector3 mScale;
281
- Vector3 mPosition;
282
- SkeletonInstance* mSkeletonInstance;
283
- /// Cached bone matrices, including any world transform
284
- Matrix4 *mBoneWorldMatrices;
285
- /// Cached bone matrices in skeleton local space
286
- Matrix4 *mBoneMatrices;
287
- /// State of animation for animable meshes
288
- AnimationStateSet* mAnimationState;
289
- unsigned short mNumBoneMatrices;
290
- /// Records the last frame in which animation was updated
291
- unsigned long mFrameAnimationLastUpdated;
292
- public:
293
- InstancedObject(unsigned short index);
294
- InstancedObject(unsigned short index,SkeletonInstance *skeleton,AnimationStateSet*animations);
295
- ~InstancedObject();
296
- void setPosition( Vector3 position);
297
- const Vector3& getPosition(void) const;
298
- void yaw(const Radian& angle);
299
- void pitch(const Radian& angle);
300
- void roll(const Radian& angle);
301
- void rotate(const Quaternion& q);
302
- void setScale(const Vector3& scale);
303
- const Vector3& getScale() const;
304
- void setOrientation(const Quaternion& q);
305
- void setPositionAndOrientation(Vector3 p, const Quaternion& q);
306
- Quaternion & getOrientation(void);
307
- void addBucketToList(GeometryBucket* bucket);
308
- void needUpdate();
309
- GeometryBucketList&getGeometryBucketList(void){return mGeometryBucketList;}
310
- void translate(const Matrix3& axes, const Vector3& move);
311
- void translate(const Vector3& d);
312
- Matrix3 getLocalAxes(void) const;
313
- void updateAnimation(void);
314
- AnimationState* getAnimationState(const String& name) const;
315
- SkeletonInstance*getSkeletonInstance(void){return mSkeletonInstance;}
316
-
317
- };
318
- /** A MaterialBucket is a collection of smaller buckets with the same
319
- Material (and implicitly the same LOD). */
320
- class _OgreExport MaterialBucket : public BatchedGeometryAlloc
321
- {
322
- public:
323
- /// list of Geometry Buckets in this BatchInstance
324
- typedef vector<GeometryBucket*>::type GeometryBucketList;
325
- protected:
326
- /// Pointer to parent LODBucket
327
- LODBucket* mParent;
328
- /// Material being used
329
- String mMaterialName;
330
- /// Pointer to material being used
331
- MaterialPtr mMaterial;
332
- /// Active technique
333
- Technique* mTechnique;
334
- int mLastIndex;
335
- /// list of Geometry Buckets in this BatchInstance
336
- GeometryBucketList mGeometryBucketList;
337
- // index to current Geometry Buckets for a given geometry format
338
- typedef map<String, GeometryBucket*>::type CurrentGeometryMap;
339
- CurrentGeometryMap mCurrentGeometryMap;
340
- /// Get a packed string identifying the geometry format
341
- String getGeometryFormatString(SubMeshLodGeometryLink* geom);
342
-
343
- public:
344
- MaterialBucket(LODBucket* parent, const String& materialName);
345
- virtual ~MaterialBucket();
346
- LODBucket* getParent(void) { return mParent; }
347
- /// Get the material name
348
- const String& getMaterialName(void) const { return mMaterialName; }
349
- /// Assign geometry to this bucket
350
- void assign(QueuedGeometry* qsm);
351
- /// Build
352
- void build();
353
- /// Add children to the render queue
354
- void addRenderables(RenderQueue* queue, uint8 group,
355
- Real lodValue);
356
- /// Get the material for this bucket
357
- const MaterialPtr& getMaterial(void) const { return mMaterial; }
358
- /// Iterator over geometry
359
- typedef VectorIterator<GeometryBucketList> GeometryIterator;
360
- /// Get an iterator over the contained geometry
361
- GeometryIterator getGeometryIterator(void);
362
- /// Get the current Technique
363
- Technique* getCurrentTechnique(void) const { return mTechnique; }
364
- /// Dump contents for diagnostics
365
- void dump(std::ofstream& of) const;
366
- /// Return the geometry map
367
- MaterialBucket::CurrentGeometryMap* getMaterialBucketMap(void) const;
368
- /// Return the geometry list
369
- MaterialBucket::GeometryBucketList*getGeometryBucketList(void) const;
370
- /// fill in the map and the list
371
- void updateContainers(GeometryBucket* bucket, const String &format);
372
- void setLastIndex(int index){mLastIndex=index;}
373
- int getLastIndex(){return mLastIndex;}
374
- void setMaterial(const String & name);
375
- void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
376
-
377
- };
378
- /** A LODBucket is a collection of smaller buckets with the same LOD.
379
- @remarks
380
- LOD refers to Mesh LOD here. Material LOD can change separately
381
- at the next bucket down from this.
382
- */
383
- class _OgreExport LODBucket : public BatchedGeometryAlloc
384
- {
385
- public:
386
- /// Lookup of Material Buckets in this BatchInstance
387
- typedef map<String, MaterialBucket*>::type MaterialBucketMap;
388
- protected:
389
- /// Pointer to parent BatchInstance
390
- BatchInstance* mParent;
391
- /// LOD level (0 == full LOD)
392
- unsigned short mLod;
393
- /// lod value at which this LOD starts to apply (squared)
394
- Real mLodValue;
395
- /// Lookup of Material Buckets in this BatchInstance
396
- MaterialBucketMap mMaterialBucketMap;
397
- /// Geometry queued for a single LOD (deallocated here)
398
- QueuedGeometryList mQueuedGeometryList;
399
- public:
400
- LODBucket(BatchInstance* parent, unsigned short lod, Real lodValue);
401
- virtual ~LODBucket();
402
- BatchInstance* getParent(void) { return mParent; }
403
- /// Get the lod index
404
- ushort getLod(void) const { return mLod; }
405
- /// Get the lod value
406
- Real getLodValue(void) const { return mLodValue; }
407
- /// Assign a queued submesh to this bucket, using specified mesh LOD
408
- void assign(QueuedSubMesh* qsm, ushort atLod);
409
- /// Build
410
- void build();
411
- /// Add children to the render queue
412
- void addRenderables(RenderQueue* queue, uint8 group,
413
- Real lodValue);
414
- /// Iterator over the materials in this LOD
415
- typedef MapIterator<MaterialBucketMap> MaterialIterator;
416
- /// Get an iterator over the materials in this LOD
417
- MaterialIterator getMaterialIterator(void);
418
- /// Dump contents for diagnostics
419
- void dump(std::ofstream& of) const;
420
- /// fill the map
421
- void updateContainers(MaterialBucket* bucket, String& name );
422
- void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
423
-
424
- };
425
- /** The details of a topological BatchInstance which is the highest level of
426
- partitioning for this class.
427
- @remarks
428
- The size & shape of BatchInstances entirely depends on the SceneManager
429
- specific implementation. It is a MovableObject since it will be
430
- attached to a node based on the local centre - in practice it
431
- won't actually move (although in theory it could).
432
- */
433
- class _OgreExport BatchInstance : public MovableObject
434
- {
435
- friend class MaterialBucket;
436
- public:
437
-
438
-
439
- /// list of LOD Buckets in this BatchInstance
440
- typedef vector<LODBucket*>::type LODBucketList;
441
- typedef map<unsigned short, InstancedObject*>::type ObjectsMap;
442
- typedef MapIterator<ObjectsMap> InstancedObjectIterator;
443
- protected:
444
-
445
- /// Parent static geometry
446
- InstancedGeometry* mParent;
447
- /// Scene manager link
448
- SceneManager* mSceneMgr;
449
- /// Scene node
450
- SceneNode* mNode;
451
- /// Local list of queued meshes (not used for deallocation)
452
- QueuedSubMeshList mQueuedSubMeshes;
453
- /// Unique identifier for the BatchInstance
454
- uint32 mBatchInstanceID;
455
-
456
- ObjectsMap mInstancesMap;
457
- public:
458
- /// Lod values as built up - use the max at each level
459
- Mesh::LodValueList mLodValues;
460
- /// Local AABB relative to BatchInstance centre
461
- AxisAlignedBox mAABB;
462
- /// Local bounding radius
463
- Real mBoundingRadius;
464
- /// The current lod level, as determined from the last camera
465
- ushort mCurrentLod;
466
- /// Current lod value, passed on to do material lod later
467
- Real mLodValue;
468
- /// Current camera, passed on to do material lod later
469
- Camera *mCamera;
470
- /// Cached squared view depth value to avoid recalculation by GeometryBucket
471
- Real mSquaredViewDepth;
472
- protected:
473
- /// List of LOD buckets
474
- LODBucketList mLodBucketList;
475
- /// Lod strategy reference
476
- const LodStrategy *mLodStrategy;
477
-
478
- public:
479
- BatchInstance(InstancedGeometry* parent, const String& name, SceneManager* mgr,
480
- uint32 BatchInstanceID);
481
- virtual ~BatchInstance();
482
- // more fields can be added in subclasses
483
- InstancedGeometry* getParent(void) const { return mParent;}
484
- /// Assign a queued mesh to this BatchInstance, read for final build
485
- void assign(QueuedSubMesh* qmesh);
486
- /// Build this BatchInstance
487
- void build();
488
- /// Get the BatchInstance ID of this BatchInstance
489
- uint32 getID(void) const { return mBatchInstanceID; }
490
- /// Get the centre point of the BatchInstance
491
- // const Vector3& getCentre(void) const { return mCentre; }
492
- const String& getMovableType(void) const;
493
- void _notifyCurrentCamera(Camera* cam);
494
- const AxisAlignedBox& getBoundingBox(void) const;
495
- void setBoundingBox(AxisAlignedBox& box);
496
- Real getBoundingRadius(void) const;
497
- void _updateRenderQueue(RenderQueue* queue);
498
- bool isVisible(void) const;
499
- /// @copydoc MovableObject::visitRenderables
500
- void visitRenderables(Renderable::Visitor* visitor,
501
- bool debugRenderables = false);
502
-
503
- // uint32 getTypeFlags(void) const;
504
-
505
- typedef VectorIterator<LODBucketList> LODIterator;
506
- /// Get an iterator over the LODs in this BatchInstance
507
- LODIterator getLODIterator(void);
508
- /// Shared set of lights for all GeometryBuckets
509
- const LightList& getLights(void) const;
510
-
511
- /// update the bounding box of the BatchInstance according to the positions of the objects
512
- void updateBoundingBox();
513
-
514
- /// Dump contents for diagnostics
515
- void dump(std::ofstream& of) const;
516
- /// fill in the list
517
- void updateContainers(LODBucket* bucket );
518
- /// attach the BatchInstance to the scene
519
- void attachToScene();
520
- void addInstancedObject(unsigned short index, InstancedObject* object);
521
- InstancedObject* isInstancedObjectPresent(unsigned short index);
522
- InstancedObjectIterator getObjectIterator();
523
- SceneNode*getSceneNode(void){return mNode;}
524
- ObjectsMap& getInstancesMap(void){return mInstancesMap;}
525
- /// change the shader used to render the batch instance
526
-
527
- };
528
- /** Indexed BatchInstance map based on packed x/y/z BatchInstance index, 10 bits for
529
- each axis.
530
- */
531
- typedef map<uint32, BatchInstance*>::type BatchInstanceMap;
532
- /** Simple vectors where are stored all the renderoperations of the Batch.
533
- This vector is used when we want to delete the batch, in order to delete only one time each
534
- render operation.
535
-
536
- */
537
- typedef vector<RenderOperation*>::type RenderOperationVector;
538
- protected:
539
- // General state & settings
540
- SceneManager* mOwner;
541
- String mName;
542
- bool mBuilt;
543
- Real mUpperDistance;
544
- Real mSquaredUpperDistance;
545
- bool mCastShadows;
546
- Vector3 mBatchInstanceDimensions;
547
- Vector3 mHalfBatchInstanceDimensions;
548
- Vector3 mOrigin;
549
- bool mVisible;
550
- /// Flags to indicate whether the World Transform Inverse matrices are passed to the shaders
551
- bool mProvideWorldInverses;
552
- /// The render queue to use when rendering this object
553
- uint8 mRenderQueueID;
554
- /// Flags whether the RenderQueue's default should be used.
555
- bool mRenderQueueIDSet;
556
- /// number of objects in the batch
557
- unsigned int mObjectCount;
558
- QueuedSubMeshList mQueuedSubMeshes;
559
- BatchInstance*mInstancedGeometryInstance;
560
- /**this is just a pointer to the base skeleton that will be used for each animated object in the batches
561
- This pointer has a value only during the creation of the InstancedGeometry
562
- */
563
- SkeletonPtr mBaseSkeleton;
564
- SkeletonInstance *mSkeletonInstance;
565
- /**This is the main animation state. All "objects" in the batch will use an instance of this animation
566
- state
567
- */
568
- AnimationStateSet* mAnimationState;
569
- /// List of geometry which has been optimised for SubMesh use
570
- /// This is the primary storage used for cleaning up later
571
- OptimisedSubMeshGeometryList mOptimisedSubMeshGeometryList;
572
-
573
- /** Cached links from SubMeshes to (potentially optimised) geometry
574
- This is not used for deletion since the lookup may reference
575
- original vertex data
576
- */
577
- SubMeshGeometryLookup mSubMeshGeometryLookup;
578
-
579
- /// Map of BatchInstances
580
- BatchInstanceMap mBatchInstanceMap;
581
- /** This vector stores all the renderOperation used in the batch.
582
- See the type definition for more details.
583
- */
584
- RenderOperationVector mRenderOps;
585
- /** Virtual method for getting a BatchInstance most suitable for the
586
- passed in bounds. Can be overridden by subclasses.
587
- */
588
- virtual BatchInstance* getBatchInstance(const AxisAlignedBox& bounds, bool autoCreate);
589
- /** Get the BatchInstance within which a point lies */
590
- virtual BatchInstance* getBatchInstance(const Vector3& point, bool autoCreate);
591
- /** Get the BatchInstance using indexes */
592
- virtual BatchInstance* getBatchInstance(ushort x, ushort y, ushort z, bool autoCreate);
593
- /** Get the BatchInstance using a packed index, returns null if it doesn't exist. */
594
- virtual BatchInstance* getBatchInstance(uint32 index);
595
- /** Get the BatchInstance indexes for a point.
596
- */
597
- virtual void getBatchInstanceIndexes(const Vector3& point,
598
- ushort& x, ushort& y, ushort& z);
599
- /** get the first BatchInstance or create on if it does not exists.
600
- */
601
- virtual BatchInstance* getInstancedGeometryInstance(void);
602
- /** Pack 3 indexes into a single index value
603
- */
604
- virtual uint32 packIndex(ushort x, ushort y, ushort z);
605
- /** Get the volume intersection for an indexed BatchInstance with some bounds.
606
- */
607
- virtual Real getVolumeIntersection(const AxisAlignedBox& box,
608
- ushort x, ushort y, ushort z);
609
- /** Get the bounds of an indexed BatchInstance.
610
- */
611
- virtual AxisAlignedBox getBatchInstanceBounds(ushort x, ushort y, ushort z);
612
- /** Get the centre of an indexed BatchInstance.
613
- */
614
- virtual Vector3 getBatchInstanceCentre(ushort x, ushort y, ushort z);
615
- /** Calculate world bounds from a set of vertex data. */
616
- virtual AxisAlignedBox calculateBounds(VertexData* vertexData,
617
- const Vector3& position, const Quaternion& orientation,
618
- const Vector3& scale);
619
- /** Look up or calculate the geometry data to use for this SubMesh */
620
- SubMeshLodGeometryLinkList* determineGeometry(SubMesh* sm);
621
- /** Split some shared geometry into dedicated geometry. */
622
- void splitGeometry(VertexData* vd, IndexData* id,
623
- SubMeshLodGeometryLink* targetGeomLink);
624
-
625
- typedef map<size_t, size_t>::type IndexRemap;
626
- /** Method for figuring out which vertices are used by an index buffer
627
- and calculating a remap lookup for a vertex buffer just containing
628
- those vertices.
629
- */
630
- template <typename T>
631
- void buildIndexRemap(T* pBuffer, size_t numIndexes, IndexRemap& remap)
632
- {
633
- remap.clear();
634
- for (size_t i = 0; i < numIndexes; ++i)
635
- {
636
- // use insert since duplicates are silently discarded
637
- remap.insert(IndexRemap::value_type(*pBuffer++, remap.size()));
638
- // this will have mapped oldindex -> new index IF oldindex
639
- // wasn't already there
640
- }
641
- }
642
- /** Method for altering indexes based on a remap. */
643
- template <typename T>
644
- void remapIndexes(T* src, T* dst, const IndexRemap& remap,
645
- size_t numIndexes)
646
- {
647
- for (size_t i = 0; i < numIndexes; ++i)
648
- {
649
- // look up original and map to target
650
- IndexRemap::const_iterator ix = remap.find(*src++);
651
- assert(ix != remap.end());
652
- *dst++ = static_cast<T>(ix->second);
653
- }
654
- }
655
-
656
- public:
657
- /// Constructor; do not use directly (@see SceneManager::createInstancedGeometry)
658
- InstancedGeometry(SceneManager* owner, const String& name);
659
- /// Destructor
660
- virtual ~InstancedGeometry();
661
-
662
- /// Get the name of this object
663
- const String& getName(void) const { return mName; }
664
- /** Adds an Entity to the static geometry.
665
- @remarks
666
- This method takes an existing Entity and adds its details to the
667
- list of elements to include when building. Note that the Entity
668
- itself is not copied or referenced in this method; an Entity is
669
- passed simply so that you can change the materials of attached
670
- SubEntity objects if you want. You can add the same Entity
671
- instance multiple times with different material settings
672
- completely safely, and destroy the Entity before destroying
673
- this InstancedGeometry if you like. The Entity passed in is simply
674
- used as a definition.
675
- @note Must be called before 'build'.
676
- @note All added entities must use the same lod strategy.
677
- @param ent The Entity to use as a definition (the Mesh and Materials
678
- referenced will be recorded for the build call).
679
- @param position The world position at which to add this Entity
680
- @param orientation The world orientation at which to add this Entity
681
- @param scale The scale at which to add this entity
682
- */
683
- virtual void addEntity(Entity* ent, const Vector3& position,
684
- const Quaternion& orientation = Quaternion::IDENTITY,
685
- const Vector3& scale = Vector3::UNIT_SCALE);
686
-
687
- /** Adds all the Entity objects attached to a SceneNode and all it's
688
- children to the static geometry.
689
- @remarks
690
- This method performs just like addEntity, except it adds all the
691
- entities attached to an entire sub-tree to the geometry.
692
- The position / orientation / scale parameters are taken from the
693
- node structure instead of being specified manually.
694
- @note
695
- The SceneNode you pass in will not be automatically detached from
696
- it's parent, so if you have this node already attached to the scene
697
- graph, you will need to remove it if you wish to avoid the overhead
698
- of rendering <i>both</i> the original objects and their new static
699
- versions! We don't do this for you incase you are preparing this
700
- in advance and so don't want the originals detached yet.
701
- @note Must be called before 'build'.
702
- @note All added entities must use the same lod strategy.
703
- @param node Pointer to the node to use to provide a set of Entity
704
- templates
705
- */
706
- virtual void addSceneNode(const SceneNode* node);
707
-
708
- /** Build the geometry.
709
- @remarks
710
- Based on all the entities which have been added, and the batching
711
- options which have been set, this method constructs the batched
712
- geometry structures required. The batches are added to the scene
713
- and will be rendered unless you specifically hide them.
714
- @note
715
- Once you have called this method, you can no longer add any more
716
- entities.
717
- */
718
- virtual void build(void);
719
- /** Add a new batch instance
720
- @remarks
721
- This method add a new instance of the whole batch, by creating a new
722
- BatchInstance, containing new lod buckets, material buckets and geometry buckets.
723
- The new geometry buckets will use the same buffers as the base bucket.
724
- @note
725
- no note
726
- */
727
- void addBatchInstance(void);
728
- /** Destroys all the built geometry state (reverse of build).
729
- @remarks
730
- You can call build() again after this and it will pick up all the
731
- same entities / nodes you queued last time.
732
- */
733
- virtual void destroy(void);
734
-
735
- /** Clears any of the entities / nodes added to this geometry and
736
- destroys anything which has already been built.
737
- */
738
- virtual void reset(void);
739
-
740
- /** Sets the distance at which batches are no longer rendered.
741
- @remarks
742
- This lets you turn off batches at a given distance. This can be
743
- useful for things like detail meshes (grass, foliage etc) and could
744
- be combined with a shader which fades the geometry out beforehand
745
- to lessen the effect.
746
- @param dist Distance beyond which the batches will not be rendered
747
- (the default is 0, which means batches are always rendered).
748
- */
749
- virtual void setRenderingDistance(Real dist) {
750
- mUpperDistance = dist;
751
- mSquaredUpperDistance = mUpperDistance * mUpperDistance;
752
- }
753
-
754
- /** Gets the distance at which batches are no longer rendered. */
755
- virtual Real getRenderingDistance(void) const { return mUpperDistance; }
756
-
757
- /** Gets the squared distance at which batches are no longer rendered. */
758
- virtual Real getSquaredRenderingDistance(void) const
759
- { return mSquaredUpperDistance; }
760
-
761
- /** Hides or shows all the batches. */
762
- virtual void setVisible(bool visible);
763
-
764
- /** Are the batches visible? */
765
- virtual bool isVisible(void) const { return mVisible; }
766
-
767
- /** Sets whether this geometry should cast shadows.
768
- @remarks
769
- No matter what the settings on the original entities,
770
- the InstancedGeometry class defaults to not casting shadows.
771
- This is because, being static, unless you have moving lights
772
- you'd be better to use precalculated shadows of some sort.
773
- However, if you need them, you can enable them using this
774
- method. If the SceneManager is set up to use stencil shadows,
775
- edge lists will be copied from the underlying meshes on build.
776
- It is essential that all meshes support stencil shadows in this
777
- case.
778
- @note If you intend to use stencil shadows, you must set this to
779
- true before calling 'build' as well as making sure you set the
780
- scene's shadow type (that should always be the first thing you do
781
- anyway). You can turn shadows off temporarily but they can never
782
- be turned on if they were not at the time of the build.
783
- */
784
- virtual void setCastShadows(bool castShadows);
785
- /// Will the geometry from this object cast shadows?
786
- virtual bool getCastShadows(void) { return mCastShadows; }
787
-
788
- /** Sets the size of a single BatchInstance of geometry.
789
- @remarks
790
- This method allows you to configure the physical world size of
791
- each BatchInstance, so you can balance culling against batch size. Entities
792
- will be fitted within the batch they most closely fit, and the
793
- eventual bounds of each batch may well be slightly larger than this
794
- if they overlap a little. The default is Vector3(1000, 1000, 1000).
795
- @note Must be called before 'build'.
796
- @param size Vector3 expressing the 3D size of each BatchInstance.
797
- */
798
- virtual void setBatchInstanceDimensions(const Vector3& size) {
799
- mBatchInstanceDimensions = size;
800
- mHalfBatchInstanceDimensions = size * 0.5;
801
- }
802
- /** Gets the size of a single batch of geometry. */
803
- virtual const Vector3& getBatchInstanceDimensions(void) const { return mBatchInstanceDimensions; }
804
- /** Sets the origin of the geometry.
805
- @remarks
806
- This method allows you to configure the world centre of the geometry,
807
- thus the place which all BatchInstances surround. You probably don't need
808
- to mess with this unless you have a seriously large world, since the
809
- default set up can handle an area 1024 * mBatchInstanceDimensions, and
810
- the sparseness of population is no issue when it comes to rendering.
811
- The default is Vector3(0,0,0).
812
- @note Must be called before 'build'.
813
- @param size Vector3 expressing the 3D origin of the geometry.
814
- */
815
- virtual void setOrigin(const Vector3& origin) { mOrigin = origin; }
816
- /** Gets the origin of this geometry. */
817
- virtual const Vector3& getOrigin(void) const { return mOrigin; }
818
-
819
- /** Sets the render queue group this object will be rendered through.
820
- @remarks
821
- Render queues are grouped to allow you to more tightly control the ordering
822
- of rendered objects. If you do not call this method, all objects default
823
- to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for
824
- most objects. You may want to alter this if you want to perform more complex
825
- rendering.
826
- @par
827
- See RenderQueue for more details.
828
- @param queueID Enumerated value of the queue group to use.
829
- */
830
- virtual void setRenderQueueGroup(uint8 queueID);
831
-
832
- /** Gets the queue group for this entity, see setRenderQueueGroup for full details. */
833
- virtual uint8 getRenderQueueGroup(void) const;
834
- /// Iterator for iterating over contained BatchInstances
835
- typedef MapIterator<BatchInstanceMap> BatchInstanceIterator;
836
- /// Get an iterator over the BatchInstances in this geometry
837
- BatchInstanceIterator getBatchInstanceIterator(void);
838
- /// get the mRenderOps vector.
839
- RenderOperationVector& getRenderOperationVector(){return mRenderOps;}
840
- /// @copydoc MovableObject::visitRenderables
841
- void visitRenderables(Renderable::Visitor* visitor,
842
- bool debugRenderables = false);
843
-
844
- /** Dump the contents of this InstancedGeometry to a file for diagnostic
845
- purposes.
846
- */
847
- virtual void dump(const String& filename) const;
848
- /**
849
- @remarks
850
- Return the skeletonInstance that will be used
851
- */
852
- SkeletonInstance *getBaseSkeletonInstance(void){return mSkeletonInstance;}
853
- /**
854
- @remarks
855
- Return the skeleton that is shared by all instanced objects.
856
- */
857
- SkeletonPtr getBaseSkeleton(void){return mBaseSkeleton;}
858
- /**
859
- @remarks
860
- Return the animation state that will be cloned each time an InstancedObject is made
861
- */
862
- AnimationStateSet* getBaseAnimationState(void){return mAnimationState;}
863
- /**
864
- @remarks
865
- return the total number of object that are in all the batches
866
- */
867
- unsigned int getObjectCount(void){return mObjectCount;}
868
-
869
- /**
870
- @remarks
871
- Allows World Transform Inverse matrices to be passed as shader constants along with the world
872
- transform matrix list. Reduces the number of usable geometries in an instance to 40 instead of 80.
873
- The inverse matrices are interleaved with the world matrices at n+1.
874
- */
875
- virtual void setProvideWorldInverses(bool flag);
876
-
877
- /**
878
- @remarks
879
- Returns the toggle state indicating whether the World Transform INVERSE matrices would
880
- be passed to the shaders.
881
- */
882
- virtual bool getProvideWorldInverses(void) const { return mProvideWorldInverses; }
883
- };
884
-
885
- /** @} */
886
- /** @} */
887
- }
888
-
889
- #endif
890
-