ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef __InstancedEntity_H__
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#define __InstancedEntity_H__
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#include "OgreMovableObject.h"
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#include "OgreNode.h"
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namespace Ogre
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{
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Scene
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* @{
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/** @see InstanceBatch to understand how instancing works.
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Instanced entities work in a very similar way as how an Entity works, as this interface
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tries to mimic it as most as possible to make the transition between Entity and InstancedEntity
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as straightforward and simple as possible.
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There are a couple inherent limitations, for example setRenderQueueGroup only works on
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the InstanceBatch level, not the individual instance. This limits Z sorting for alpha blending
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quite significantly
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An InstancedEntity won't appear in scene until a SceneNode is attached to them. Once the
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InstancedEntity is no longer needed, call InstanceBatch::removeInstancedEntity to put them
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back into a queue so the batch can return it back again when a new instance is requested.
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@par
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Internally, instanced entities that are not visible (i.e. by setting setVisible(false) or
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when they don't have a SceneNode attached to them) a Zero world matrix is sent to the vertex shader
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which in turn causes a zero area triangle.
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@par
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Each instance has an instance ID unique within the batch, which matches the ID sent to the vertex
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shader by some techniques (like InstanceBatchShader).
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@par
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Differences between Entity and InstancedEntity:
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InstancedEntity. This is obviously a limitation from instancing in general, not this particular
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implementation
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Design discussion webpage
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@author
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Matias N. Goldberg ("dark_sylinc")
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@version
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1.0
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*/
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class _OgreExport InstancedEntity : public Ogre::MovableObject
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{
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friend class InstanceBatch;
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friend class InstanceBatchShader;
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friend class InstanceBatchHW;
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friend class InstanceBatchHW_VTF;
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friend class BaseInstanceBatchVTF;
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protected:
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uint16 mInstanceId; //Note it may change after defragmenting!
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bool mInUse;
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InstanceBatch *mBatchOwner;
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AnimationStateSet *mAnimationState;
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SkeletonInstance *mSkeletonInstance;
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Matrix4 *mBoneMatrices; //Local space
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Matrix4 *mBoneWorldMatrices; //World space
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unsigned long mFrameAnimationLastUpdated;
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InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton
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/** Used in conjunction with bone matrix lookup. Tells the number of the transform for
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as arranged in the vertex texture */
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uint16 mTransformLookupNumber;
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/// Stores the master when we're the slave, store our slaves when we're the master
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typedef vector<InstancedEntity*>::type InstancedEntityVec;
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InstancedEntityVec mSharingPartners;
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//////////////////////////////////////////////////////////////////////////
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// Parameters used for local transformation offset information
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// The
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//////////////////////////////////////////////////////////////////////////
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/// Object position
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Vector3 mPosition;
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Vector3 mDerivedLocalPosition;
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/// Object orientation
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Quaternion mOrientation;
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/// Object scale
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Vector3 mScale;
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Real mMaxScaleLocal;
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/// Full world transform
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Matrix4 mFullLocalTransform;
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bool mNeedTransformUpdate;
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/// Tells if the animation world transform needs an update
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bool mNeedAnimTransformUpdate;
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bool mUseLocalTransform;
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/// Returns number of matrices written to transform, assumes transform has enough space
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size_t getTransforms( Matrix4 *xform ) const;
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size_t getTransforms3x4( float *xform ) const;
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/// Returns true if this InstancedObject is visible to the current camera
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bool findVisible( Camera *camera ) const;
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/// Creates/destroys our own skeleton, also tells slaves to unlink if we're destroying
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void createSkeletonInstance();
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void destroySkeletonInstance();
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/// Just unlinks, and tells our master we're no longer sharing
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void unlinkTransform();
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/// Called when a slave has unlinked from us
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void notifyUnlink( const InstancedEntity *slave );
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/// Mark the transformation matrixes as dirty
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inline void markTransformDirty();
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/// Incremented count for next name extension
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static NameGenerator msNameGenerator;
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public:
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InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL);
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virtual ~InstancedEntity();
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/** Shares the entire transformation with another InstancedEntity. This is useful when a mesh
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has more than one submeshes, therefore creating multiple InstanceManagers (one for each
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submesh). With this function, sharing makes the skeleton to be shared (less memory) and
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updated once (performance optimization).
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Note that one InstancedEntity (i.e. submesh 0) must be chosen as "master" which will share
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with the other instanced entities (i.e. submeshes 1-N) which are called "slaves"
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@par
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Requirements to share trasnformations:
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* Both InstancedEntities must have use the same skeleton
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* An InstancedEntity can't be both "master" and "slave" at the same time
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@remarks
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Sharing does nothing if the original mesh doesn't have a skeleton
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When an InstancedEntity is removed (@see InstanceBatch::removeInstancedEntity), it stops
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sharing the transform. If the instanced entity was the master one, all it's slaves stop
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sharing and start having their own transform too.
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@param slave The InstancedEntity that should share with us and become our slave
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@return true if successfully shared (may fail if they aren't skeletally animated)
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*/
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bool shareTransformWith( InstancedEntity *slave );
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/** @see shareTransformWith
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Stops sharing the transform if this is a slave, and notifies the master we're no longer
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a slave.
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If this is a master, tells all it's slave to stop sharing
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@remarks
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This function is automatically called in InstanceBatch::removeInstancedEntity
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*/
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void stopSharingTransform();
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InstanceBatch* _getOwner() const { return mBatchOwner; }
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const String& getMovableType(void) const;
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const AxisAlignedBox& getBoundingBox(void) const;
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Real getBoundingRadius(void) const;
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/** This is used by our batch owner to get the closest entity's depth, returns infinity
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when not attached to a scene node */
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Real getSquaredViewDepth( const Camera* cam ) const;
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/// Overriden so we can tell the InstanceBatch it needs to update it's bounds
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void _notifyMoved(void);
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void _notifyAttached( Node* parent, bool isTagPoint = false );
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/// Do nothing, InstanceBatch takes care of this.
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void _updateRenderQueue( RenderQueue* queue ) {}
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void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {}
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/** @see Entity::hasSkeleton */
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bool hasSkeleton(void) const { return mSkeletonInstance != 0; }
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/** @see Entity::getSkeleton */
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SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; }
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/** @see Entity::getAnimationState */
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AnimationState* getAnimationState(const String& name) const;
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/** @see Entity::getAllAnimationStates */
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AnimationStateSet* getAllAnimationStates(void) const;
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/** Called by InstanceBatch in <i>his</i> _updateRenderQueue to tell us we need
|
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to calculate our bone matrices.
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@remarks Assumes it has a skeleton (mSkeletonInstance != 0)
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@return true if something was actually updated
|
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*/
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virtual bool _updateAnimation(void);
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/** Sets the transformation look up number */
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void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;}
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/** Retrieve the position */
|
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const Vector3& getPosition() const { return mPosition; }
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/** Set the position or the offset from the parent node if a parent node exists */
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void setPosition(const Vector3& position, bool doUpdate = true);
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/** Retrieve the orientation */
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const Quaternion& getOrientation() const { return mOrientation; }
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/** Set the orientation or the offset from the parent node if a parent node exists */
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void setOrientation(const Quaternion& orientation, bool doUpdate = true);
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/** Retrieve the local scale */
|
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const Vector3& getScale() const { return mScale; }
|
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/** Set the scale or the offset from the parent node if a parent node exists */
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void setScale(const Vector3& scale, bool doUpdate = true);
|
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|
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/** Returns the maximum derived scale coefficient among the xyz values */
|
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Real getMaxScaleCoef() const;
|
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|
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/** Update the world transform and derived values */
|
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|
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void updateTransforms();
|
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|
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|
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/** Tells if the entity is in use. */
|
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|
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bool isInUse() const { return mInUse; }
|
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|
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/** Sets whether the entity is in use. */
|
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|
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void setInUse(bool used);
|
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|
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|
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|
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/** Returns the world transform of the instanced entity including local transform */
|
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|
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virtual const Matrix4& _getParentNodeFullTransform(void) const {
|
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|
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assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
|
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|
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return mUseLocalTransform ? mFullLocalTransform :
|
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|
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mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY;
|
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|
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}
|
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|
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|
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|
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/** Returns the derived position of the instanced entity including local transform */
|
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|
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const Vector3& _getDerivedPosition() const {
|
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|
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assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
|
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|
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return mUseLocalTransform ? mDerivedLocalPosition :
|
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|
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mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO;
|
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}
|
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|
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|
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/** @copydoc MovableObject::isInScene. */
|
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|
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virtual bool isInScene(void) const
|
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|
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{
|
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|
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//We assume that the instanced entity is in the scene if it is in use
|
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//It is in the scene whether it has a parent node or not
|
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return mInUse;
|
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}
|
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|
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|
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};
|
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}
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|
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#endif
|
@@ -1,890 +0,0 @@
|
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/*
|
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|
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-----------------------------------------------------------------------------
|
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|
-
This source file is part of OGRE
|
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|
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(Object-oriented Graphics Rendering Engine)
|
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|
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For the latest info, see http://www.ogre3d.org/
|
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|
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|
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|
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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|
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|
9
|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
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of this software and associated documentation files (the "Software"), to deal
|
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|
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in the Software without restriction, including without limitation the rights
|
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|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
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copies of the Software, and to permit persons to whom the Software is
|
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|
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furnished to do so, subject to the following conditions:
|
15
|
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|
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|
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The above copyright notice and this permission notice shall be included in
|
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|
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all copies or substantial portions of the Software.
|
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|
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|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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|
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THE SOFTWARE.
|
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|
-
-----------------------------------------------------------------------------
|
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|
-
*/
|
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|
-
#ifndef __InstancedGeometry_H__
|
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|
-
#define __InstancedGeometry_H__
|
30
|
-
|
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|
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#include "OgrePrerequisites.h"
|
32
|
-
#include "OgreMovableObject.h"
|
33
|
-
#include "OgreSimpleRenderable.h"
|
34
|
-
#include "OgreSkeleton.h"
|
35
|
-
#include "OgreSkeletonInstance.h"
|
36
|
-
#include "OgreAnimationTrack.h"
|
37
|
-
#include "OgreBone.h"
|
38
|
-
#include "OgreIteratorWrappers.h"
|
39
|
-
#include "OgreMesh.h"
|
40
|
-
|
41
|
-
namespace Ogre {
|
42
|
-
|
43
|
-
/** \addtogroup Core
|
44
|
-
* @{
|
45
|
-
*/
|
46
|
-
/** \addtogroup Scene
|
47
|
-
* @{
|
48
|
-
*/
|
49
|
-
/** Pre-transforms and batches up meshes for efficient use as instanced geometry
|
50
|
-
in a scene
|
51
|
-
@remarks
|
52
|
-
Shader instancing allows to save both memory and draw calls. While
|
53
|
-
StaticGeometry stores 500 times the same object in a batch to display 500
|
54
|
-
objects, this shader instancing implementation stores only 80 times the object,
|
55
|
-
and then re-uses the vertex data with different shader parameter.
|
56
|
-
Although you save memory, you make more draw call. However, you still
|
57
|
-
make less draw calls than if you were rendering each object independently.
|
58
|
-
Plus, you can move the batched objects independently of one another which
|
59
|
-
you cannot do with StaticGeometry.
|
60
|
-
@par
|
61
|
-
Therefore it is important when you are rendering a lot of geometry to
|
62
|
-
batch things up into as few rendering calls as possible. This
|
63
|
-
class allows you to build a batched object from a series of entities
|
64
|
-
in order to benefit from this behaviour.
|
65
|
-
Batching has implications of it's own though:
|
66
|
-
@li Batched geometry cannot be subdivided; that means that the whole
|
67
|
-
group will be displayed, or none of it will. This obivously has
|
68
|
-
culling issues.
|
69
|
-
@li A single material must apply for each batch. In fact this class
|
70
|
-
allows you to use multiple materials, but you should be aware that
|
71
|
-
internally this means that there is one batch per material.
|
72
|
-
Therefore you won't gain as much benefit from the batching if you
|
73
|
-
use many different materials; try to keep the number down.
|
74
|
-
@par
|
75
|
-
The bounding box information is computed with object position only.
|
76
|
-
It doesn't take account of the object orientation.
|
77
|
-
@par
|
78
|
-
The LOD settings of both the Mesh and the Materials used in
|
79
|
-
constructing this instanced geometry will be respected. This means that
|
80
|
-
if you use meshes/materials which have LOD, batches in the distance
|
81
|
-
will have a lower polygon count or material detail to those in the
|
82
|
-
foreground. Since each mesh might have different LOD distances, during
|
83
|
-
build the furthest distance at each LOD level from all meshes
|
84
|
-
in that BatchInstance is used. This means all the LOD levels change at the
|
85
|
-
same time, but at the furthest distance of any of them (so quality is
|
86
|
-
not degraded). Be aware that using Mesh LOD in this class will
|
87
|
-
further increase the memory required. Only generated LOD
|
88
|
-
is supported for meshes.
|
89
|
-
@par
|
90
|
-
There are 2 ways you can add geometry to this class; you can add
|
91
|
-
Entity objects directly with predetermined positions, scales and
|
92
|
-
orientations, or you can add an entire SceneNode and it's subtree,
|
93
|
-
including all the objects attached to it. Once you've added everything
|
94
|
-
you need to, you have to call build() the fix the geometry in place.
|
95
|
-
@par
|
96
|
-
You should not construct instances of this class directly; instead, call
|
97
|
-
SceneManager::createInstancedGeometry, which gives the SceneManager the
|
98
|
-
option of providing you with a specialised version of this class if it
|
99
|
-
wishes, and also handles the memory management for you like other
|
100
|
-
classes.
|
101
|
-
@note
|
102
|
-
Warning: this class only works with indexed triangle lists at the moment, do not pass it triangle strips, fans or lines / points, or unindexed geometry.
|
103
|
-
*/
|
104
|
-
class _OgreExport InstancedGeometry : public BatchedGeometryAlloc
|
105
|
-
{
|
106
|
-
public:
|
107
|
-
/** Struct holding geometry optimised per SubMesh / lod level, ready
|
108
|
-
for copying to instances.
|
109
|
-
@remarks
|
110
|
-
Since we're going to be duplicating geometry lots of times, it's
|
111
|
-
far more important that we don't have redundant vertex data. If a
|
112
|
-
SubMesh uses shared geometry, or we're looking at a lower LOD, not
|
113
|
-
all the vertices are being referenced by faces on that submesh.
|
114
|
-
Therefore to duplicate them, potentially hundreds or even thousands
|
115
|
-
of times, would be extremely wasteful. Therefore, if a SubMesh at
|
116
|
-
a given LOD has wastage, we create an optimised version of it's
|
117
|
-
geometry which is ready for copying with no wastage.
|
118
|
-
*/
|
119
|
-
class _OgrePrivate OptimisedSubMeshGeometry : public BatchedGeometryAlloc
|
120
|
-
{
|
121
|
-
public:
|
122
|
-
OptimisedSubMeshGeometry() :vertexData(0), indexData(0) {}
|
123
|
-
~OptimisedSubMeshGeometry()
|
124
|
-
{
|
125
|
-
delete vertexData;
|
126
|
-
delete indexData;
|
127
|
-
}
|
128
|
-
VertexData *vertexData;
|
129
|
-
IndexData *indexData;
|
130
|
-
};
|
131
|
-
typedef list<OptimisedSubMeshGeometry*>::type OptimisedSubMeshGeometryList;
|
132
|
-
/// Saved link between SubMesh at a LOD and vertex/index data
|
133
|
-
/// May point to original or optimised geometry
|
134
|
-
struct SubMeshLodGeometryLink
|
135
|
-
{
|
136
|
-
VertexData* vertexData;
|
137
|
-
IndexData* indexData;
|
138
|
-
};
|
139
|
-
typedef vector<SubMeshLodGeometryLink>::type SubMeshLodGeometryLinkList;
|
140
|
-
typedef map<SubMesh*, SubMeshLodGeometryLinkList*>::type SubMeshGeometryLookup;
|
141
|
-
/// Structure recording a queued submesh for the build
|
142
|
-
struct QueuedSubMesh : public BatchedGeometryAlloc
|
143
|
-
{
|
144
|
-
SubMesh* submesh;
|
145
|
-
/// Link to LOD list of geometry, potentially optimised
|
146
|
-
SubMeshLodGeometryLinkList* geometryLodList;
|
147
|
-
String materialName;
|
148
|
-
Vector3 position;
|
149
|
-
Quaternion orientation;
|
150
|
-
Vector3 scale;
|
151
|
-
/// Pre-transformed world AABB
|
152
|
-
AxisAlignedBox worldBounds;
|
153
|
-
unsigned int ID;
|
154
|
-
};
|
155
|
-
typedef vector<QueuedSubMesh*>::type QueuedSubMeshList;
|
156
|
-
typedef vector<String>::type QueuedSubMeshOriginList;
|
157
|
-
/// Structure recording a queued geometry for low level builds
|
158
|
-
struct QueuedGeometry : public BatchedGeometryAlloc
|
159
|
-
{
|
160
|
-
SubMeshLodGeometryLink* geometry;
|
161
|
-
Vector3 position;
|
162
|
-
Quaternion orientation;
|
163
|
-
Vector3 scale;
|
164
|
-
unsigned int ID;
|
165
|
-
};
|
166
|
-
typedef vector<QueuedGeometry*>::type QueuedGeometryList;
|
167
|
-
|
168
|
-
// forward declarations
|
169
|
-
class LODBucket;
|
170
|
-
class MaterialBucket;
|
171
|
-
class BatchInstance;
|
172
|
-
class InstancedObject;
|
173
|
-
|
174
|
-
/** A GeometryBucket is a the lowest level bucket where geometry with
|
175
|
-
the same vertex & index format is stored. It also acts as the
|
176
|
-
renderable.
|
177
|
-
*/
|
178
|
-
class _OgreExport GeometryBucket : public SimpleRenderable
|
179
|
-
{
|
180
|
-
protected:
|
181
|
-
|
182
|
-
/// Geometry which has been queued up pre-build (not for deallocation)
|
183
|
-
QueuedGeometryList mQueuedGeometry;
|
184
|
-
/// Pointer to the Batch
|
185
|
-
InstancedGeometry*mBatch;
|
186
|
-
/// Pointer to parent bucket
|
187
|
-
MaterialBucket* mParent;
|
188
|
-
/// String identifying the vertex / index format
|
189
|
-
String mFormatString;
|
190
|
-
/// Vertex information, includes current number of vertices
|
191
|
-
/// committed to be a part of this bucket
|
192
|
-
VertexData* mVertexData;
|
193
|
-
/// Index information, includes index type which limits the max
|
194
|
-
/// number of vertices which are allowed in one bucket
|
195
|
-
IndexData* mIndexData;
|
196
|
-
/// Size of indexes
|
197
|
-
HardwareIndexBuffer::IndexType mIndexType;
|
198
|
-
/// Maximum vertex indexable
|
199
|
-
size_t mMaxVertexIndex;
|
200
|
-
/// Index of the Texcoord where the index is stored
|
201
|
-
unsigned short mTexCoordIndex;
|
202
|
-
AxisAlignedBox mAABB;
|
203
|
-
|
204
|
-
template<typename T>
|
205
|
-
void copyIndexes(const T* src, T* dst, size_t count, size_t indexOffset)
|
206
|
-
{
|
207
|
-
if (indexOffset == 0)
|
208
|
-
{
|
209
|
-
memcpy(dst, src, sizeof(T) * count);
|
210
|
-
}
|
211
|
-
else
|
212
|
-
{
|
213
|
-
while(count--)
|
214
|
-
{
|
215
|
-
*dst++ = static_cast<T>(*src++ + indexOffset);
|
216
|
-
}
|
217
|
-
}
|
218
|
-
}
|
219
|
-
|
220
|
-
void _initGeometryBucket(const VertexData* vData, const IndexData* iData);
|
221
|
-
void _initGeometryBucket(GeometryBucket* bucket);
|
222
|
-
|
223
|
-
public:
|
224
|
-
GeometryBucket(MaterialBucket* parent, const String& formatString,
|
225
|
-
const VertexData* vData, const IndexData* iData);
|
226
|
-
GeometryBucket(const String& name, MaterialBucket* parent, const String& formatString,
|
227
|
-
const VertexData* vData, const IndexData* iData);
|
228
|
-
GeometryBucket(MaterialBucket* parent,const String& formatString,GeometryBucket*bucket);
|
229
|
-
GeometryBucket(const String& name, MaterialBucket* parent,const String& formatString,GeometryBucket*bucket);
|
230
|
-
virtual ~GeometryBucket();
|
231
|
-
MaterialBucket* getParent(void) { return mParent; }
|
232
|
-
Real getBoundingRadius(void) const;
|
233
|
-
/// Get the vertex data for this geometry
|
234
|
-
const VertexData* getVertexData(void) const { return mVertexData; }
|
235
|
-
/// Get the index data for this geometry
|
236
|
-
const IndexData* getIndexData(void) const { return mIndexData; }
|
237
|
-
/// @copydoc Renderable::getMaterial
|
238
|
-
const MaterialPtr& getMaterial(void) const;
|
239
|
-
Technique* getTechnique(void) const;
|
240
|
-
void getWorldTransforms(Matrix4* xform) const;
|
241
|
-
virtual unsigned short getNumWorldTransforms(void) const ;
|
242
|
-
Real getSquaredViewDepth(const Camera* cam) const;
|
243
|
-
const LightList& getLights(void) const;
|
244
|
-
bool getCastsShadows(void) const;
|
245
|
-
String getFormatString(void) const;
|
246
|
-
/** Try to assign geometry to this bucket.
|
247
|
-
@return false if there is no room left in this bucket
|
248
|
-
*/
|
249
|
-
bool assign(QueuedGeometry* qsm);
|
250
|
-
/// Build
|
251
|
-
void build();
|
252
|
-
/// Dump contents for diagnostics
|
253
|
-
void dump(std::ofstream& of) const;
|
254
|
-
/// Return the BoundingBox information. Useful when cloning the batch instance.
|
255
|
-
AxisAlignedBox & getAABB(void){return mAABB;}
|
256
|
-
/// @copydoc MovableObject::visitRenderables
|
257
|
-
void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
|
258
|
-
|
259
|
-
};
|
260
|
-
class _OgreExport InstancedObject : public BatchedGeometryAlloc
|
261
|
-
{
|
262
|
-
friend class GeometryBucket;
|
263
|
-
public:
|
264
|
-
enum TransformSpace
|
265
|
-
{
|
266
|
-
/// Transform is relative to the local space
|
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|
-
TS_LOCAL,
|
268
|
-
/// Transform is relative to the space of the parent node
|
269
|
-
TS_PARENT,
|
270
|
-
/// Transform is relative to world space
|
271
|
-
TS_WORLD
|
272
|
-
};
|
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|
-
/// list of Geometry Buckets that contains the instanced object
|
274
|
-
typedef vector<GeometryBucket*>::type GeometryBucketList;
|
275
|
-
protected:
|
276
|
-
GeometryBucketList mGeometryBucketList;
|
277
|
-
unsigned short mIndex;
|
278
|
-
Matrix4 mTransformation;
|
279
|
-
Quaternion mOrientation;
|
280
|
-
Vector3 mScale;
|
281
|
-
Vector3 mPosition;
|
282
|
-
SkeletonInstance* mSkeletonInstance;
|
283
|
-
/// Cached bone matrices, including any world transform
|
284
|
-
Matrix4 *mBoneWorldMatrices;
|
285
|
-
/// Cached bone matrices in skeleton local space
|
286
|
-
Matrix4 *mBoneMatrices;
|
287
|
-
/// State of animation for animable meshes
|
288
|
-
AnimationStateSet* mAnimationState;
|
289
|
-
unsigned short mNumBoneMatrices;
|
290
|
-
/// Records the last frame in which animation was updated
|
291
|
-
unsigned long mFrameAnimationLastUpdated;
|
292
|
-
public:
|
293
|
-
InstancedObject(unsigned short index);
|
294
|
-
InstancedObject(unsigned short index,SkeletonInstance *skeleton,AnimationStateSet*animations);
|
295
|
-
~InstancedObject();
|
296
|
-
void setPosition( Vector3 position);
|
297
|
-
const Vector3& getPosition(void) const;
|
298
|
-
void yaw(const Radian& angle);
|
299
|
-
void pitch(const Radian& angle);
|
300
|
-
void roll(const Radian& angle);
|
301
|
-
void rotate(const Quaternion& q);
|
302
|
-
void setScale(const Vector3& scale);
|
303
|
-
const Vector3& getScale() const;
|
304
|
-
void setOrientation(const Quaternion& q);
|
305
|
-
void setPositionAndOrientation(Vector3 p, const Quaternion& q);
|
306
|
-
Quaternion & getOrientation(void);
|
307
|
-
void addBucketToList(GeometryBucket* bucket);
|
308
|
-
void needUpdate();
|
309
|
-
GeometryBucketList&getGeometryBucketList(void){return mGeometryBucketList;}
|
310
|
-
void translate(const Matrix3& axes, const Vector3& move);
|
311
|
-
void translate(const Vector3& d);
|
312
|
-
Matrix3 getLocalAxes(void) const;
|
313
|
-
void updateAnimation(void);
|
314
|
-
AnimationState* getAnimationState(const String& name) const;
|
315
|
-
SkeletonInstance*getSkeletonInstance(void){return mSkeletonInstance;}
|
316
|
-
|
317
|
-
};
|
318
|
-
/** A MaterialBucket is a collection of smaller buckets with the same
|
319
|
-
Material (and implicitly the same LOD). */
|
320
|
-
class _OgreExport MaterialBucket : public BatchedGeometryAlloc
|
321
|
-
{
|
322
|
-
public:
|
323
|
-
/// list of Geometry Buckets in this BatchInstance
|
324
|
-
typedef vector<GeometryBucket*>::type GeometryBucketList;
|
325
|
-
protected:
|
326
|
-
/// Pointer to parent LODBucket
|
327
|
-
LODBucket* mParent;
|
328
|
-
/// Material being used
|
329
|
-
String mMaterialName;
|
330
|
-
/// Pointer to material being used
|
331
|
-
MaterialPtr mMaterial;
|
332
|
-
/// Active technique
|
333
|
-
Technique* mTechnique;
|
334
|
-
int mLastIndex;
|
335
|
-
/// list of Geometry Buckets in this BatchInstance
|
336
|
-
GeometryBucketList mGeometryBucketList;
|
337
|
-
// index to current Geometry Buckets for a given geometry format
|
338
|
-
typedef map<String, GeometryBucket*>::type CurrentGeometryMap;
|
339
|
-
CurrentGeometryMap mCurrentGeometryMap;
|
340
|
-
/// Get a packed string identifying the geometry format
|
341
|
-
String getGeometryFormatString(SubMeshLodGeometryLink* geom);
|
342
|
-
|
343
|
-
public:
|
344
|
-
MaterialBucket(LODBucket* parent, const String& materialName);
|
345
|
-
virtual ~MaterialBucket();
|
346
|
-
LODBucket* getParent(void) { return mParent; }
|
347
|
-
/// Get the material name
|
348
|
-
const String& getMaterialName(void) const { return mMaterialName; }
|
349
|
-
/// Assign geometry to this bucket
|
350
|
-
void assign(QueuedGeometry* qsm);
|
351
|
-
/// Build
|
352
|
-
void build();
|
353
|
-
/// Add children to the render queue
|
354
|
-
void addRenderables(RenderQueue* queue, uint8 group,
|
355
|
-
Real lodValue);
|
356
|
-
/// Get the material for this bucket
|
357
|
-
const MaterialPtr& getMaterial(void) const { return mMaterial; }
|
358
|
-
/// Iterator over geometry
|
359
|
-
typedef VectorIterator<GeometryBucketList> GeometryIterator;
|
360
|
-
/// Get an iterator over the contained geometry
|
361
|
-
GeometryIterator getGeometryIterator(void);
|
362
|
-
/// Get the current Technique
|
363
|
-
Technique* getCurrentTechnique(void) const { return mTechnique; }
|
364
|
-
/// Dump contents for diagnostics
|
365
|
-
void dump(std::ofstream& of) const;
|
366
|
-
/// Return the geometry map
|
367
|
-
MaterialBucket::CurrentGeometryMap* getMaterialBucketMap(void) const;
|
368
|
-
/// Return the geometry list
|
369
|
-
MaterialBucket::GeometryBucketList*getGeometryBucketList(void) const;
|
370
|
-
/// fill in the map and the list
|
371
|
-
void updateContainers(GeometryBucket* bucket, const String &format);
|
372
|
-
void setLastIndex(int index){mLastIndex=index;}
|
373
|
-
int getLastIndex(){return mLastIndex;}
|
374
|
-
void setMaterial(const String & name);
|
375
|
-
void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
|
376
|
-
|
377
|
-
};
|
378
|
-
/** A LODBucket is a collection of smaller buckets with the same LOD.
|
379
|
-
@remarks
|
380
|
-
LOD refers to Mesh LOD here. Material LOD can change separately
|
381
|
-
at the next bucket down from this.
|
382
|
-
*/
|
383
|
-
class _OgreExport LODBucket : public BatchedGeometryAlloc
|
384
|
-
{
|
385
|
-
public:
|
386
|
-
/// Lookup of Material Buckets in this BatchInstance
|
387
|
-
typedef map<String, MaterialBucket*>::type MaterialBucketMap;
|
388
|
-
protected:
|
389
|
-
/// Pointer to parent BatchInstance
|
390
|
-
BatchInstance* mParent;
|
391
|
-
/// LOD level (0 == full LOD)
|
392
|
-
unsigned short mLod;
|
393
|
-
/// lod value at which this LOD starts to apply (squared)
|
394
|
-
Real mLodValue;
|
395
|
-
/// Lookup of Material Buckets in this BatchInstance
|
396
|
-
MaterialBucketMap mMaterialBucketMap;
|
397
|
-
/// Geometry queued for a single LOD (deallocated here)
|
398
|
-
QueuedGeometryList mQueuedGeometryList;
|
399
|
-
public:
|
400
|
-
LODBucket(BatchInstance* parent, unsigned short lod, Real lodValue);
|
401
|
-
virtual ~LODBucket();
|
402
|
-
BatchInstance* getParent(void) { return mParent; }
|
403
|
-
/// Get the lod index
|
404
|
-
ushort getLod(void) const { return mLod; }
|
405
|
-
/// Get the lod value
|
406
|
-
Real getLodValue(void) const { return mLodValue; }
|
407
|
-
/// Assign a queued submesh to this bucket, using specified mesh LOD
|
408
|
-
void assign(QueuedSubMesh* qsm, ushort atLod);
|
409
|
-
/// Build
|
410
|
-
void build();
|
411
|
-
/// Add children to the render queue
|
412
|
-
void addRenderables(RenderQueue* queue, uint8 group,
|
413
|
-
Real lodValue);
|
414
|
-
/// Iterator over the materials in this LOD
|
415
|
-
typedef MapIterator<MaterialBucketMap> MaterialIterator;
|
416
|
-
/// Get an iterator over the materials in this LOD
|
417
|
-
MaterialIterator getMaterialIterator(void);
|
418
|
-
/// Dump contents for diagnostics
|
419
|
-
void dump(std::ofstream& of) const;
|
420
|
-
/// fill the map
|
421
|
-
void updateContainers(MaterialBucket* bucket, String& name );
|
422
|
-
void visitRenderables(Renderable::Visitor* visitor, bool debugRenderables);
|
423
|
-
|
424
|
-
};
|
425
|
-
/** The details of a topological BatchInstance which is the highest level of
|
426
|
-
partitioning for this class.
|
427
|
-
@remarks
|
428
|
-
The size & shape of BatchInstances entirely depends on the SceneManager
|
429
|
-
specific implementation. It is a MovableObject since it will be
|
430
|
-
attached to a node based on the local centre - in practice it
|
431
|
-
won't actually move (although in theory it could).
|
432
|
-
*/
|
433
|
-
class _OgreExport BatchInstance : public MovableObject
|
434
|
-
{
|
435
|
-
friend class MaterialBucket;
|
436
|
-
public:
|
437
|
-
|
438
|
-
|
439
|
-
/// list of LOD Buckets in this BatchInstance
|
440
|
-
typedef vector<LODBucket*>::type LODBucketList;
|
441
|
-
typedef map<unsigned short, InstancedObject*>::type ObjectsMap;
|
442
|
-
typedef MapIterator<ObjectsMap> InstancedObjectIterator;
|
443
|
-
protected:
|
444
|
-
|
445
|
-
/// Parent static geometry
|
446
|
-
InstancedGeometry* mParent;
|
447
|
-
/// Scene manager link
|
448
|
-
SceneManager* mSceneMgr;
|
449
|
-
/// Scene node
|
450
|
-
SceneNode* mNode;
|
451
|
-
/// Local list of queued meshes (not used for deallocation)
|
452
|
-
QueuedSubMeshList mQueuedSubMeshes;
|
453
|
-
/// Unique identifier for the BatchInstance
|
454
|
-
uint32 mBatchInstanceID;
|
455
|
-
|
456
|
-
ObjectsMap mInstancesMap;
|
457
|
-
public:
|
458
|
-
/// Lod values as built up - use the max at each level
|
459
|
-
Mesh::LodValueList mLodValues;
|
460
|
-
/// Local AABB relative to BatchInstance centre
|
461
|
-
AxisAlignedBox mAABB;
|
462
|
-
/// Local bounding radius
|
463
|
-
Real mBoundingRadius;
|
464
|
-
/// The current lod level, as determined from the last camera
|
465
|
-
ushort mCurrentLod;
|
466
|
-
/// Current lod value, passed on to do material lod later
|
467
|
-
Real mLodValue;
|
468
|
-
/// Current camera, passed on to do material lod later
|
469
|
-
Camera *mCamera;
|
470
|
-
/// Cached squared view depth value to avoid recalculation by GeometryBucket
|
471
|
-
Real mSquaredViewDepth;
|
472
|
-
protected:
|
473
|
-
/// List of LOD buckets
|
474
|
-
LODBucketList mLodBucketList;
|
475
|
-
/// Lod strategy reference
|
476
|
-
const LodStrategy *mLodStrategy;
|
477
|
-
|
478
|
-
public:
|
479
|
-
BatchInstance(InstancedGeometry* parent, const String& name, SceneManager* mgr,
|
480
|
-
uint32 BatchInstanceID);
|
481
|
-
virtual ~BatchInstance();
|
482
|
-
// more fields can be added in subclasses
|
483
|
-
InstancedGeometry* getParent(void) const { return mParent;}
|
484
|
-
/// Assign a queued mesh to this BatchInstance, read for final build
|
485
|
-
void assign(QueuedSubMesh* qmesh);
|
486
|
-
/// Build this BatchInstance
|
487
|
-
void build();
|
488
|
-
/// Get the BatchInstance ID of this BatchInstance
|
489
|
-
uint32 getID(void) const { return mBatchInstanceID; }
|
490
|
-
/// Get the centre point of the BatchInstance
|
491
|
-
// const Vector3& getCentre(void) const { return mCentre; }
|
492
|
-
const String& getMovableType(void) const;
|
493
|
-
void _notifyCurrentCamera(Camera* cam);
|
494
|
-
const AxisAlignedBox& getBoundingBox(void) const;
|
495
|
-
void setBoundingBox(AxisAlignedBox& box);
|
496
|
-
Real getBoundingRadius(void) const;
|
497
|
-
void _updateRenderQueue(RenderQueue* queue);
|
498
|
-
bool isVisible(void) const;
|
499
|
-
/// @copydoc MovableObject::visitRenderables
|
500
|
-
void visitRenderables(Renderable::Visitor* visitor,
|
501
|
-
bool debugRenderables = false);
|
502
|
-
|
503
|
-
// uint32 getTypeFlags(void) const;
|
504
|
-
|
505
|
-
typedef VectorIterator<LODBucketList> LODIterator;
|
506
|
-
/// Get an iterator over the LODs in this BatchInstance
|
507
|
-
LODIterator getLODIterator(void);
|
508
|
-
/// Shared set of lights for all GeometryBuckets
|
509
|
-
const LightList& getLights(void) const;
|
510
|
-
|
511
|
-
/// update the bounding box of the BatchInstance according to the positions of the objects
|
512
|
-
void updateBoundingBox();
|
513
|
-
|
514
|
-
/// Dump contents for diagnostics
|
515
|
-
void dump(std::ofstream& of) const;
|
516
|
-
/// fill in the list
|
517
|
-
void updateContainers(LODBucket* bucket );
|
518
|
-
/// attach the BatchInstance to the scene
|
519
|
-
void attachToScene();
|
520
|
-
void addInstancedObject(unsigned short index, InstancedObject* object);
|
521
|
-
InstancedObject* isInstancedObjectPresent(unsigned short index);
|
522
|
-
InstancedObjectIterator getObjectIterator();
|
523
|
-
SceneNode*getSceneNode(void){return mNode;}
|
524
|
-
ObjectsMap& getInstancesMap(void){return mInstancesMap;}
|
525
|
-
/// change the shader used to render the batch instance
|
526
|
-
|
527
|
-
};
|
528
|
-
/** Indexed BatchInstance map based on packed x/y/z BatchInstance index, 10 bits for
|
529
|
-
each axis.
|
530
|
-
*/
|
531
|
-
typedef map<uint32, BatchInstance*>::type BatchInstanceMap;
|
532
|
-
/** Simple vectors where are stored all the renderoperations of the Batch.
|
533
|
-
This vector is used when we want to delete the batch, in order to delete only one time each
|
534
|
-
render operation.
|
535
|
-
|
536
|
-
*/
|
537
|
-
typedef vector<RenderOperation*>::type RenderOperationVector;
|
538
|
-
protected:
|
539
|
-
// General state & settings
|
540
|
-
SceneManager* mOwner;
|
541
|
-
String mName;
|
542
|
-
bool mBuilt;
|
543
|
-
Real mUpperDistance;
|
544
|
-
Real mSquaredUpperDistance;
|
545
|
-
bool mCastShadows;
|
546
|
-
Vector3 mBatchInstanceDimensions;
|
547
|
-
Vector3 mHalfBatchInstanceDimensions;
|
548
|
-
Vector3 mOrigin;
|
549
|
-
bool mVisible;
|
550
|
-
/// Flags to indicate whether the World Transform Inverse matrices are passed to the shaders
|
551
|
-
bool mProvideWorldInverses;
|
552
|
-
/// The render queue to use when rendering this object
|
553
|
-
uint8 mRenderQueueID;
|
554
|
-
/// Flags whether the RenderQueue's default should be used.
|
555
|
-
bool mRenderQueueIDSet;
|
556
|
-
/// number of objects in the batch
|
557
|
-
unsigned int mObjectCount;
|
558
|
-
QueuedSubMeshList mQueuedSubMeshes;
|
559
|
-
BatchInstance*mInstancedGeometryInstance;
|
560
|
-
/**this is just a pointer to the base skeleton that will be used for each animated object in the batches
|
561
|
-
This pointer has a value only during the creation of the InstancedGeometry
|
562
|
-
*/
|
563
|
-
SkeletonPtr mBaseSkeleton;
|
564
|
-
SkeletonInstance *mSkeletonInstance;
|
565
|
-
/**This is the main animation state. All "objects" in the batch will use an instance of this animation
|
566
|
-
state
|
567
|
-
*/
|
568
|
-
AnimationStateSet* mAnimationState;
|
569
|
-
/// List of geometry which has been optimised for SubMesh use
|
570
|
-
/// This is the primary storage used for cleaning up later
|
571
|
-
OptimisedSubMeshGeometryList mOptimisedSubMeshGeometryList;
|
572
|
-
|
573
|
-
/** Cached links from SubMeshes to (potentially optimised) geometry
|
574
|
-
This is not used for deletion since the lookup may reference
|
575
|
-
original vertex data
|
576
|
-
*/
|
577
|
-
SubMeshGeometryLookup mSubMeshGeometryLookup;
|
578
|
-
|
579
|
-
/// Map of BatchInstances
|
580
|
-
BatchInstanceMap mBatchInstanceMap;
|
581
|
-
/** This vector stores all the renderOperation used in the batch.
|
582
|
-
See the type definition for more details.
|
583
|
-
*/
|
584
|
-
RenderOperationVector mRenderOps;
|
585
|
-
/** Virtual method for getting a BatchInstance most suitable for the
|
586
|
-
passed in bounds. Can be overridden by subclasses.
|
587
|
-
*/
|
588
|
-
virtual BatchInstance* getBatchInstance(const AxisAlignedBox& bounds, bool autoCreate);
|
589
|
-
/** Get the BatchInstance within which a point lies */
|
590
|
-
virtual BatchInstance* getBatchInstance(const Vector3& point, bool autoCreate);
|
591
|
-
/** Get the BatchInstance using indexes */
|
592
|
-
virtual BatchInstance* getBatchInstance(ushort x, ushort y, ushort z, bool autoCreate);
|
593
|
-
/** Get the BatchInstance using a packed index, returns null if it doesn't exist. */
|
594
|
-
virtual BatchInstance* getBatchInstance(uint32 index);
|
595
|
-
/** Get the BatchInstance indexes for a point.
|
596
|
-
*/
|
597
|
-
virtual void getBatchInstanceIndexes(const Vector3& point,
|
598
|
-
ushort& x, ushort& y, ushort& z);
|
599
|
-
/** get the first BatchInstance or create on if it does not exists.
|
600
|
-
*/
|
601
|
-
virtual BatchInstance* getInstancedGeometryInstance(void);
|
602
|
-
/** Pack 3 indexes into a single index value
|
603
|
-
*/
|
604
|
-
virtual uint32 packIndex(ushort x, ushort y, ushort z);
|
605
|
-
/** Get the volume intersection for an indexed BatchInstance with some bounds.
|
606
|
-
*/
|
607
|
-
virtual Real getVolumeIntersection(const AxisAlignedBox& box,
|
608
|
-
ushort x, ushort y, ushort z);
|
609
|
-
/** Get the bounds of an indexed BatchInstance.
|
610
|
-
*/
|
611
|
-
virtual AxisAlignedBox getBatchInstanceBounds(ushort x, ushort y, ushort z);
|
612
|
-
/** Get the centre of an indexed BatchInstance.
|
613
|
-
*/
|
614
|
-
virtual Vector3 getBatchInstanceCentre(ushort x, ushort y, ushort z);
|
615
|
-
/** Calculate world bounds from a set of vertex data. */
|
616
|
-
virtual AxisAlignedBox calculateBounds(VertexData* vertexData,
|
617
|
-
const Vector3& position, const Quaternion& orientation,
|
618
|
-
const Vector3& scale);
|
619
|
-
/** Look up or calculate the geometry data to use for this SubMesh */
|
620
|
-
SubMeshLodGeometryLinkList* determineGeometry(SubMesh* sm);
|
621
|
-
/** Split some shared geometry into dedicated geometry. */
|
622
|
-
void splitGeometry(VertexData* vd, IndexData* id,
|
623
|
-
SubMeshLodGeometryLink* targetGeomLink);
|
624
|
-
|
625
|
-
typedef map<size_t, size_t>::type IndexRemap;
|
626
|
-
/** Method for figuring out which vertices are used by an index buffer
|
627
|
-
and calculating a remap lookup for a vertex buffer just containing
|
628
|
-
those vertices.
|
629
|
-
*/
|
630
|
-
template <typename T>
|
631
|
-
void buildIndexRemap(T* pBuffer, size_t numIndexes, IndexRemap& remap)
|
632
|
-
{
|
633
|
-
remap.clear();
|
634
|
-
for (size_t i = 0; i < numIndexes; ++i)
|
635
|
-
{
|
636
|
-
// use insert since duplicates are silently discarded
|
637
|
-
remap.insert(IndexRemap::value_type(*pBuffer++, remap.size()));
|
638
|
-
// this will have mapped oldindex -> new index IF oldindex
|
639
|
-
// wasn't already there
|
640
|
-
}
|
641
|
-
}
|
642
|
-
/** Method for altering indexes based on a remap. */
|
643
|
-
template <typename T>
|
644
|
-
void remapIndexes(T* src, T* dst, const IndexRemap& remap,
|
645
|
-
size_t numIndexes)
|
646
|
-
{
|
647
|
-
for (size_t i = 0; i < numIndexes; ++i)
|
648
|
-
{
|
649
|
-
// look up original and map to target
|
650
|
-
IndexRemap::const_iterator ix = remap.find(*src++);
|
651
|
-
assert(ix != remap.end());
|
652
|
-
*dst++ = static_cast<T>(ix->second);
|
653
|
-
}
|
654
|
-
}
|
655
|
-
|
656
|
-
public:
|
657
|
-
/// Constructor; do not use directly (@see SceneManager::createInstancedGeometry)
|
658
|
-
InstancedGeometry(SceneManager* owner, const String& name);
|
659
|
-
/// Destructor
|
660
|
-
virtual ~InstancedGeometry();
|
661
|
-
|
662
|
-
/// Get the name of this object
|
663
|
-
const String& getName(void) const { return mName; }
|
664
|
-
/** Adds an Entity to the static geometry.
|
665
|
-
@remarks
|
666
|
-
This method takes an existing Entity and adds its details to the
|
667
|
-
list of elements to include when building. Note that the Entity
|
668
|
-
itself is not copied or referenced in this method; an Entity is
|
669
|
-
passed simply so that you can change the materials of attached
|
670
|
-
SubEntity objects if you want. You can add the same Entity
|
671
|
-
instance multiple times with different material settings
|
672
|
-
completely safely, and destroy the Entity before destroying
|
673
|
-
this InstancedGeometry if you like. The Entity passed in is simply
|
674
|
-
used as a definition.
|
675
|
-
@note Must be called before 'build'.
|
676
|
-
@note All added entities must use the same lod strategy.
|
677
|
-
@param ent The Entity to use as a definition (the Mesh and Materials
|
678
|
-
referenced will be recorded for the build call).
|
679
|
-
@param position The world position at which to add this Entity
|
680
|
-
@param orientation The world orientation at which to add this Entity
|
681
|
-
@param scale The scale at which to add this entity
|
682
|
-
*/
|
683
|
-
virtual void addEntity(Entity* ent, const Vector3& position,
|
684
|
-
const Quaternion& orientation = Quaternion::IDENTITY,
|
685
|
-
const Vector3& scale = Vector3::UNIT_SCALE);
|
686
|
-
|
687
|
-
/** Adds all the Entity objects attached to a SceneNode and all it's
|
688
|
-
children to the static geometry.
|
689
|
-
@remarks
|
690
|
-
This method performs just like addEntity, except it adds all the
|
691
|
-
entities attached to an entire sub-tree to the geometry.
|
692
|
-
The position / orientation / scale parameters are taken from the
|
693
|
-
node structure instead of being specified manually.
|
694
|
-
@note
|
695
|
-
The SceneNode you pass in will not be automatically detached from
|
696
|
-
it's parent, so if you have this node already attached to the scene
|
697
|
-
graph, you will need to remove it if you wish to avoid the overhead
|
698
|
-
of rendering <i>both</i> the original objects and their new static
|
699
|
-
versions! We don't do this for you incase you are preparing this
|
700
|
-
in advance and so don't want the originals detached yet.
|
701
|
-
@note Must be called before 'build'.
|
702
|
-
@note All added entities must use the same lod strategy.
|
703
|
-
@param node Pointer to the node to use to provide a set of Entity
|
704
|
-
templates
|
705
|
-
*/
|
706
|
-
virtual void addSceneNode(const SceneNode* node);
|
707
|
-
|
708
|
-
/** Build the geometry.
|
709
|
-
@remarks
|
710
|
-
Based on all the entities which have been added, and the batching
|
711
|
-
options which have been set, this method constructs the batched
|
712
|
-
geometry structures required. The batches are added to the scene
|
713
|
-
and will be rendered unless you specifically hide them.
|
714
|
-
@note
|
715
|
-
Once you have called this method, you can no longer add any more
|
716
|
-
entities.
|
717
|
-
*/
|
718
|
-
virtual void build(void);
|
719
|
-
/** Add a new batch instance
|
720
|
-
@remarks
|
721
|
-
This method add a new instance of the whole batch, by creating a new
|
722
|
-
BatchInstance, containing new lod buckets, material buckets and geometry buckets.
|
723
|
-
The new geometry buckets will use the same buffers as the base bucket.
|
724
|
-
@note
|
725
|
-
no note
|
726
|
-
*/
|
727
|
-
void addBatchInstance(void);
|
728
|
-
/** Destroys all the built geometry state (reverse of build).
|
729
|
-
@remarks
|
730
|
-
You can call build() again after this and it will pick up all the
|
731
|
-
same entities / nodes you queued last time.
|
732
|
-
*/
|
733
|
-
virtual void destroy(void);
|
734
|
-
|
735
|
-
/** Clears any of the entities / nodes added to this geometry and
|
736
|
-
destroys anything which has already been built.
|
737
|
-
*/
|
738
|
-
virtual void reset(void);
|
739
|
-
|
740
|
-
/** Sets the distance at which batches are no longer rendered.
|
741
|
-
@remarks
|
742
|
-
This lets you turn off batches at a given distance. This can be
|
743
|
-
useful for things like detail meshes (grass, foliage etc) and could
|
744
|
-
be combined with a shader which fades the geometry out beforehand
|
745
|
-
to lessen the effect.
|
746
|
-
@param dist Distance beyond which the batches will not be rendered
|
747
|
-
(the default is 0, which means batches are always rendered).
|
748
|
-
*/
|
749
|
-
virtual void setRenderingDistance(Real dist) {
|
750
|
-
mUpperDistance = dist;
|
751
|
-
mSquaredUpperDistance = mUpperDistance * mUpperDistance;
|
752
|
-
}
|
753
|
-
|
754
|
-
/** Gets the distance at which batches are no longer rendered. */
|
755
|
-
virtual Real getRenderingDistance(void) const { return mUpperDistance; }
|
756
|
-
|
757
|
-
/** Gets the squared distance at which batches are no longer rendered. */
|
758
|
-
virtual Real getSquaredRenderingDistance(void) const
|
759
|
-
{ return mSquaredUpperDistance; }
|
760
|
-
|
761
|
-
/** Hides or shows all the batches. */
|
762
|
-
virtual void setVisible(bool visible);
|
763
|
-
|
764
|
-
/** Are the batches visible? */
|
765
|
-
virtual bool isVisible(void) const { return mVisible; }
|
766
|
-
|
767
|
-
/** Sets whether this geometry should cast shadows.
|
768
|
-
@remarks
|
769
|
-
No matter what the settings on the original entities,
|
770
|
-
the InstancedGeometry class defaults to not casting shadows.
|
771
|
-
This is because, being static, unless you have moving lights
|
772
|
-
you'd be better to use precalculated shadows of some sort.
|
773
|
-
However, if you need them, you can enable them using this
|
774
|
-
method. If the SceneManager is set up to use stencil shadows,
|
775
|
-
edge lists will be copied from the underlying meshes on build.
|
776
|
-
It is essential that all meshes support stencil shadows in this
|
777
|
-
case.
|
778
|
-
@note If you intend to use stencil shadows, you must set this to
|
779
|
-
true before calling 'build' as well as making sure you set the
|
780
|
-
scene's shadow type (that should always be the first thing you do
|
781
|
-
anyway). You can turn shadows off temporarily but they can never
|
782
|
-
be turned on if they were not at the time of the build.
|
783
|
-
*/
|
784
|
-
virtual void setCastShadows(bool castShadows);
|
785
|
-
/// Will the geometry from this object cast shadows?
|
786
|
-
virtual bool getCastShadows(void) { return mCastShadows; }
|
787
|
-
|
788
|
-
/** Sets the size of a single BatchInstance of geometry.
|
789
|
-
@remarks
|
790
|
-
This method allows you to configure the physical world size of
|
791
|
-
each BatchInstance, so you can balance culling against batch size. Entities
|
792
|
-
will be fitted within the batch they most closely fit, and the
|
793
|
-
eventual bounds of each batch may well be slightly larger than this
|
794
|
-
if they overlap a little. The default is Vector3(1000, 1000, 1000).
|
795
|
-
@note Must be called before 'build'.
|
796
|
-
@param size Vector3 expressing the 3D size of each BatchInstance.
|
797
|
-
*/
|
798
|
-
virtual void setBatchInstanceDimensions(const Vector3& size) {
|
799
|
-
mBatchInstanceDimensions = size;
|
800
|
-
mHalfBatchInstanceDimensions = size * 0.5;
|
801
|
-
}
|
802
|
-
/** Gets the size of a single batch of geometry. */
|
803
|
-
virtual const Vector3& getBatchInstanceDimensions(void) const { return mBatchInstanceDimensions; }
|
804
|
-
/** Sets the origin of the geometry.
|
805
|
-
@remarks
|
806
|
-
This method allows you to configure the world centre of the geometry,
|
807
|
-
thus the place which all BatchInstances surround. You probably don't need
|
808
|
-
to mess with this unless you have a seriously large world, since the
|
809
|
-
default set up can handle an area 1024 * mBatchInstanceDimensions, and
|
810
|
-
the sparseness of population is no issue when it comes to rendering.
|
811
|
-
The default is Vector3(0,0,0).
|
812
|
-
@note Must be called before 'build'.
|
813
|
-
@param size Vector3 expressing the 3D origin of the geometry.
|
814
|
-
*/
|
815
|
-
virtual void setOrigin(const Vector3& origin) { mOrigin = origin; }
|
816
|
-
/** Gets the origin of this geometry. */
|
817
|
-
virtual const Vector3& getOrigin(void) const { return mOrigin; }
|
818
|
-
|
819
|
-
/** Sets the render queue group this object will be rendered through.
|
820
|
-
@remarks
|
821
|
-
Render queues are grouped to allow you to more tightly control the ordering
|
822
|
-
of rendered objects. If you do not call this method, all objects default
|
823
|
-
to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for
|
824
|
-
most objects. You may want to alter this if you want to perform more complex
|
825
|
-
rendering.
|
826
|
-
@par
|
827
|
-
See RenderQueue for more details.
|
828
|
-
@param queueID Enumerated value of the queue group to use.
|
829
|
-
*/
|
830
|
-
virtual void setRenderQueueGroup(uint8 queueID);
|
831
|
-
|
832
|
-
/** Gets the queue group for this entity, see setRenderQueueGroup for full details. */
|
833
|
-
virtual uint8 getRenderQueueGroup(void) const;
|
834
|
-
/// Iterator for iterating over contained BatchInstances
|
835
|
-
typedef MapIterator<BatchInstanceMap> BatchInstanceIterator;
|
836
|
-
/// Get an iterator over the BatchInstances in this geometry
|
837
|
-
BatchInstanceIterator getBatchInstanceIterator(void);
|
838
|
-
/// get the mRenderOps vector.
|
839
|
-
RenderOperationVector& getRenderOperationVector(){return mRenderOps;}
|
840
|
-
/// @copydoc MovableObject::visitRenderables
|
841
|
-
void visitRenderables(Renderable::Visitor* visitor,
|
842
|
-
bool debugRenderables = false);
|
843
|
-
|
844
|
-
/** Dump the contents of this InstancedGeometry to a file for diagnostic
|
845
|
-
purposes.
|
846
|
-
*/
|
847
|
-
virtual void dump(const String& filename) const;
|
848
|
-
/**
|
849
|
-
@remarks
|
850
|
-
Return the skeletonInstance that will be used
|
851
|
-
*/
|
852
|
-
SkeletonInstance *getBaseSkeletonInstance(void){return mSkeletonInstance;}
|
853
|
-
/**
|
854
|
-
@remarks
|
855
|
-
Return the skeleton that is shared by all instanced objects.
|
856
|
-
*/
|
857
|
-
SkeletonPtr getBaseSkeleton(void){return mBaseSkeleton;}
|
858
|
-
/**
|
859
|
-
@remarks
|
860
|
-
Return the animation state that will be cloned each time an InstancedObject is made
|
861
|
-
*/
|
862
|
-
AnimationStateSet* getBaseAnimationState(void){return mAnimationState;}
|
863
|
-
/**
|
864
|
-
@remarks
|
865
|
-
return the total number of object that are in all the batches
|
866
|
-
*/
|
867
|
-
unsigned int getObjectCount(void){return mObjectCount;}
|
868
|
-
|
869
|
-
/**
|
870
|
-
@remarks
|
871
|
-
Allows World Transform Inverse matrices to be passed as shader constants along with the world
|
872
|
-
transform matrix list. Reduces the number of usable geometries in an instance to 40 instead of 80.
|
873
|
-
The inverse matrices are interleaved with the world matrices at n+1.
|
874
|
-
*/
|
875
|
-
virtual void setProvideWorldInverses(bool flag);
|
876
|
-
|
877
|
-
/**
|
878
|
-
@remarks
|
879
|
-
Returns the toggle state indicating whether the World Transform INVERSE matrices would
|
880
|
-
be passed to the shaders.
|
881
|
-
*/
|
882
|
-
virtual bool getProvideWorldInverses(void) const { return mProvideWorldInverses; }
|
883
|
-
};
|
884
|
-
|
885
|
-
/** @} */
|
886
|
-
/** @} */
|
887
|
-
}
|
888
|
-
|
889
|
-
#endif
|
890
|
-
|