ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1596. data/deps/share/OGRE/media/thumbnails/thumb_skydome.png +0 -0
  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,89 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __HardwareIndexBuffer__
29
- #define __HardwareIndexBuffer__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
- #include "OgreHardwareBuffer.h"
34
- #include "OgreSharedPtr.h"
35
-
36
- namespace Ogre {
37
- class HardwareBufferManagerBase;
38
-
39
- /** \addtogroup Core
40
- * @{
41
- */
42
- /** \addtogroup RenderSystem
43
- * @{
44
- */
45
- /** Specialisation of HardwareBuffer for vertex index buffers, still abstract. */
46
- class _OgreExport HardwareIndexBuffer : public HardwareBuffer
47
- {
48
- public:
49
- enum IndexType {
50
- IT_16BIT,
51
- IT_32BIT
52
- };
53
-
54
- protected:
55
- HardwareBufferManagerBase* mMgr;
56
- IndexType mIndexType;
57
- size_t mNumIndexes;
58
- size_t mIndexSize;
59
-
60
- public:
61
- /// Should be called by HardwareBufferManager
62
- HardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage,
63
- bool useSystemMemory, bool useShadowBuffer);
64
- ~HardwareIndexBuffer();
65
- /// Return the manager of this buffer, if any
66
- HardwareBufferManagerBase* getManager() const { return mMgr; }
67
- /// Get the type of indexes used in this buffer
68
- IndexType getType(void) const { return mIndexType; }
69
- /// Get the number of indexes in this buffer
70
- size_t getNumIndexes(void) const { return mNumIndexes; }
71
- /// Get the size in bytes of each index
72
- size_t getIndexSize(void) const { return mIndexSize; }
73
-
74
- // NB subclasses should override lock, unlock, readData, writeData
75
- };
76
-
77
-
78
- /** Shared pointer implementation used to share index buffers. */
79
- class _OgreExport HardwareIndexBufferSharedPtr : public SharedPtr<HardwareIndexBuffer>
80
- {
81
- public:
82
- HardwareIndexBufferSharedPtr() : SharedPtr<HardwareIndexBuffer>() {}
83
- explicit HardwareIndexBufferSharedPtr(HardwareIndexBuffer* buf);
84
- };
85
- /** @} */
86
- /** @} */
87
- }
88
- #endif
89
-
@@ -1,132 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef _HardwareOcclusionQuery__
29
- #define _HardwareOcclusionQuery__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
-
34
- namespace Ogre {
35
-
36
-
37
-
38
- /** \addtogroup Core
39
- * @{
40
- */
41
- /** \addtogroup RenderSystem
42
- * @{
43
- */
44
- /**
45
- * This is a abstract class that that provides the interface for the query class for
46
- * hardware occlusion.
47
- *
48
- * @author Lee Sandberg
49
- * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
50
- */
51
- class _OgreExport HardwareOcclusionQuery : public RenderSysAlloc
52
- {
53
- //----------------------------------------------------------------------
54
- // Public methods
55
- //--
56
- public:
57
- /**
58
- * Object public member functions
59
- */
60
-
61
- /**
62
- * Default object constructor
63
- *
64
- */
65
- HardwareOcclusionQuery();
66
-
67
- /**
68
- * Object destructor
69
- */
70
- virtual ~HardwareOcclusionQuery();
71
-
72
- /**
73
- * Starts the hardware occlusion query
74
- * @remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object
75
- * OcclusionQuery* mOcclusionQuery;
76
- * createOcclusionQuery( &mOcclusionQuery );
77
- * In the rendering loop:
78
- * Draw all occluders
79
- * mOcclusionQuery->startOcclusionQuery();
80
- * Draw the polygons to be tested
81
- * mOcclusionQuery->endOcclusionQuery();
82
- *
83
- * Results must be pulled using:
84
- * UINT mNumberOfPixelsVisable;
85
- * pullOcclusionQuery( &mNumberOfPixelsVisable );
86
- *
87
- */
88
- virtual void beginOcclusionQuery() = 0;
89
-
90
- /**
91
- * Ends the hardware occlusion test
92
- */
93
- virtual void endOcclusionQuery() = 0;
94
-
95
- /**
96
- * Pulls the hardware occlusion query.
97
- * @note Waits until the query result is available; use isStillOutstanding
98
- * if just want to test if the result is available.
99
- * @retval NumOfFragments will get the resulting number of fragments.
100
- * @return True if success or false if not.
101
- */
102
- virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
103
-
104
- /**
105
- * Let's you get the last pixel count with out doing the hardware occlusion test
106
- * @return The last fragment count from the last test.
107
- * Remarks This function won't give you new values, just the old value.
108
- */
109
- unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
110
-
111
- /**
112
- * Lets you know when query is done, or still be processed by the Hardware
113
- * @return true if query isn't finished.
114
- */
115
- virtual bool isStillOutstanding(void) = 0;
116
-
117
-
118
- //----------------------------------------------------------------------
119
- // protected members
120
- //--
121
- protected :
122
- // numbers of visible pixels determined by last query
123
- unsigned int mPixelCount;
124
- // is query hasn't yet returned a result.
125
- bool mIsQueryResultStillOutstanding;
126
- };
127
-
128
- /** @} */
129
- /** @} */
130
- }
131
- #endif
132
-
@@ -1,208 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __HardwarePixelBuffer__
29
- #define __HardwarePixelBuffer__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
- #include "OgreHardwareBuffer.h"
34
- #include "OgreSharedPtr.h"
35
- #include "OgrePixelFormat.h"
36
- #include "OgreImage.h"
37
-
38
- namespace Ogre {
39
-
40
- /** \addtogroup Core
41
- * @{
42
- */
43
- /** \addtogroup RenderSystem
44
- * @{
45
- */
46
- /** Specialisation of HardwareBuffer for a pixel buffer. The
47
- HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels
48
- stored by the rendering API. The buffer can be located on the card
49
- or in main memory depending on its usage. One mipmap level of a
50
- texture is an example of a HardwarePixelBuffer.
51
- */
52
- class _OgreExport HardwarePixelBuffer : public HardwareBuffer
53
- {
54
- protected:
55
- // Extents
56
- size_t mWidth, mHeight, mDepth;
57
- // Pitches (offsets between rows and slices)
58
- size_t mRowPitch, mSlicePitch;
59
- // Internal format
60
- PixelFormat mFormat;
61
- // Currently locked region (local coords)
62
- PixelBox mCurrentLock;
63
- // The current locked box of this surface (entire surface coords)
64
- Image::Box mLockedBox;
65
-
66
-
67
- /// Internal implementation of lock(), must be overridden in subclasses
68
- virtual PixelBox lockImpl(const Image::Box lockBox, LockOptions options) = 0;
69
-
70
- /// Internal implementation of lock(), do not OVERRIDE or CALL this
71
- /// for HardwarePixelBuffer implementations, but override the previous method
72
- virtual void* lockImpl(size_t offset, size_t length, LockOptions options);
73
-
74
- /// Internal implementation of unlock(), must be overridden in subclasses
75
- // virtual void unlockImpl(void) = 0;
76
-
77
- /** Notify TextureBuffer of destruction of render target.
78
- Called by RenderTexture when destroyed.
79
- */
80
- virtual void _clearSliceRTT(size_t zoffset);
81
- friend class RenderTexture;
82
- public:
83
- /// Should be called by HardwareBufferManager
84
- HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
85
- PixelFormat mFormat,
86
- HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
87
- ~HardwarePixelBuffer();
88
-
89
- /** make every lock method from HardwareBuffer available.
90
- See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
91
- */
92
- using HardwareBuffer::lock;
93
-
94
- /** Lock the buffer for (potentially) reading / writing.
95
- @param lockBox Region of the buffer to lock
96
- @param options Locking options
97
- @return PixelBox containing the locked region, the pitches and
98
- the pixel format
99
- */
100
- virtual const PixelBox& lock(const Image::Box& lockBox, LockOptions options);
101
- /// @copydoc HardwareBuffer::lock
102
- virtual void* lock(size_t offset, size_t length, LockOptions options);
103
-
104
- /** Get the current locked region. This is the same value as returned
105
- by lock(const Image::Box, LockOptions)
106
- @return PixelBox containing the locked region
107
- */
108
- const PixelBox& getCurrentLock();
109
-
110
- /// @copydoc HardwareBuffer::readData
111
- virtual void readData(size_t offset, size_t length, void* pDest);
112
- /// @copydoc HardwareBuffer::writeData
113
- virtual void writeData(size_t offset, size_t length, const void* pSource,
114
- bool discardWholeBuffer = false);
115
-
116
- /** Copies a box from another PixelBuffer to a region of the
117
- this PixelBuffer.
118
- @param dst Source pixel buffer
119
- @param srcBox Image::Box describing the source region in src
120
- @param dstBox Image::Box describing the destination region in this buffer
121
- @remarks The source and destination regions dimensions don't have to match, in which
122
- case scaling is done. This scaling is generally done using a bilinear filter in hardware,
123
- but it is faster to pass the source image in the right dimensions.
124
- @note Only call this function when both buffers are unlocked.
125
- */
126
- virtual void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
127
-
128
- /** Convenience function that blits the entire source pixel buffer to this buffer.
129
- If source and destination dimensions don't match, scaling is done.
130
- @param src PixelBox containing the source pixels and format in memory
131
- @note Only call this function when the buffer is unlocked.
132
- */
133
- void blit(const HardwarePixelBufferSharedPtr &src);
134
-
135
- /** Copies a region from normal memory to a region of this pixelbuffer. The source
136
- image can be in any pixel format supported by OGRE, and in any size.
137
- @param src PixelBox containing the source pixels and format in memory
138
- @param dstBox Image::Box describing the destination region in this buffer
139
- @remarks The source and destination regions dimensions don't have to match, in which
140
- case scaling is done. This scaling is generally done using a bilinear filter in hardware,
141
- but it is faster to pass the source image in the right dimensions.
142
- @note Only call this function when the buffer is unlocked.
143
- */
144
- virtual void blitFromMemory(const PixelBox &src, const Image::Box &dstBox) = 0;
145
-
146
- /** Convenience function that blits a pixelbox from memory to the entire
147
- buffer. The source image is scaled as needed.
148
- @param src PixelBox containing the source pixels and format in memory
149
- @note Only call this function when the buffer is unlocked.
150
- */
151
- void blitFromMemory(const PixelBox &src)
152
- {
153
- blitFromMemory(src, Box(0,0,0,mWidth,mHeight,mDepth));
154
- }
155
-
156
- /** Copies a region of this pixelbuffer to normal memory.
157
- @param srcBox Image::Box describing the source region of this buffer
158
- @param dst PixelBox describing the destination pixels and format in memory
159
- @remarks The source and destination regions don't have to match, in which
160
- case scaling is done.
161
- @note Only call this function when the buffer is unlocked.
162
- */
163
- virtual void blitToMemory(const Image::Box &srcBox, const PixelBox &dst) = 0;
164
-
165
- /** Convience function that blits this entire buffer to a pixelbox.
166
- The image is scaled as needed.
167
- @param src PixelBox containing the source pixels and format in memory
168
- @note Only call this function when the buffer is unlocked.
169
- */
170
- void blitToMemory(const PixelBox &dst)
171
- {
172
- blitToMemory(Box(0,0,0,mWidth,mHeight,mDepth), dst);
173
- }
174
-
175
- /** Get a render target for this PixelBuffer, or a slice of it. The texture this
176
- was acquired from must have TU_RENDERTARGET set, otherwise it is possible to
177
- render to it and this method will throw an ERR_RENDERSYSTEM exception.
178
- @param slice Which slice
179
- @return A pointer to the render target. This pointer has the lifespan of this
180
- PixelBuffer.
181
- */
182
- virtual RenderTexture *getRenderTarget(size_t slice=0);
183
-
184
- /// Gets the width of this buffer
185
- size_t getWidth() const { return mWidth; }
186
- /// Gets the height of this buffer
187
- size_t getHeight() const { return mHeight; }
188
- /// Gets the depth of this buffer
189
- size_t getDepth() const { return mDepth; }
190
- /// Gets the native pixel format of this buffer
191
- PixelFormat getFormat() const { return mFormat; }
192
- };
193
-
194
- /** Shared pointer implementation used to share pixel buffers. */
195
- class _OgreExport HardwarePixelBufferSharedPtr : public SharedPtr<HardwarePixelBuffer>
196
- {
197
- public:
198
- HardwarePixelBufferSharedPtr() : SharedPtr<HardwarePixelBuffer>() {}
199
- explicit HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf);
200
-
201
-
202
- };
203
-
204
- /** @} */
205
- /** @} */
206
- }
207
- #endif
208
-
@@ -1,581 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __HardwareVertexBuffer__
29
- #define __HardwareVertexBuffer__
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
- #include "OgreHardwareBuffer.h"
34
- #include "OgreSharedPtr.h"
35
- #include "OgreColourValue.h"
36
-
37
- namespace Ogre {
38
- class HardwareBufferManagerBase;
39
-
40
- /** \addtogroup Core
41
- * @{
42
- */
43
- /** \addtogroup RenderSystem
44
- * @{
45
- */
46
- /** Specialisation of HardwareBuffer for a vertex buffer. */
47
- class _OgreExport HardwareVertexBuffer : public HardwareBuffer
48
- {
49
- protected:
50
-
51
- HardwareBufferManagerBase* mMgr;
52
- size_t mNumVertices;
53
- size_t mVertexSize;
54
- bool mIsInstanceData;
55
- size_t mInstanceDataStepRate;
56
- /// Checks if vertex instance data is supported by the render system
57
- virtual bool checkIfVertexInstanceDataIsSupported();
58
-
59
- public:
60
- /// Should be called by HardwareBufferManager
61
- HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
62
- HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
63
- ~HardwareVertexBuffer();
64
- /// Return the manager of this buffer, if any
65
- HardwareBufferManagerBase* getManager() const { return mMgr; }
66
- /// Gets the size in bytes of a single vertex in this buffer
67
- size_t getVertexSize(void) const { return mVertexSize; }
68
- /// Get the number of vertices in this buffer
69
- size_t getNumVertices(void) const { return mNumVertices; }
70
- /// Get if this vertex buffer is an "instance data" buffer (per instance)
71
- bool getIsInstanceData() const { return mIsInstanceData; }
72
- /// Set if this vertex buffer is an "instance data" buffer (per instance)
73
- void setIsInstanceData(const bool val);
74
- /// Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
75
- size_t getInstanceDataStepRate() const;
76
- /// Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
77
- void setInstanceDataStepRate(const size_t val);
78
-
79
-
80
- // NB subclasses should override lock, unlock, readData, writeData
81
-
82
- };
83
-
84
- /** Shared pointer implementation used to share index buffers. */
85
- class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer>
86
- {
87
- public:
88
- HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {}
89
- explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf);
90
-
91
-
92
- };
93
-
94
- /// Vertex element semantics, used to identify the meaning of vertex buffer contents
95
- enum VertexElementSemantic {
96
- /// Position, 3 reals per vertex
97
- VES_POSITION = 1,
98
- /// Blending weights
99
- VES_BLEND_WEIGHTS = 2,
100
- /// Blending indices
101
- VES_BLEND_INDICES = 3,
102
- /// Normal, 3 reals per vertex
103
- VES_NORMAL = 4,
104
- /// Diffuse colours
105
- VES_DIFFUSE = 5,
106
- /// Specular colours
107
- VES_SPECULAR = 6,
108
- /// Texture coordinates
109
- VES_TEXTURE_COORDINATES = 7,
110
- /// Binormal (Y axis if normal is Z)
111
- VES_BINORMAL = 8,
112
- /// Tangent (X axis if normal is Z)
113
- VES_TANGENT = 9,
114
- /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
115
- VES_COUNT = 9
116
- };
117
-
118
- /// Vertex element type, used to identify the base types of the vertex contents
119
- enum VertexElementType
120
- {
121
- VET_FLOAT1 = 0,
122
- VET_FLOAT2 = 1,
123
- VET_FLOAT3 = 2,
124
- VET_FLOAT4 = 3,
125
- /// alias to more specific colour type - use the current rendersystem's colour packing
126
- VET_COLOUR = 4,
127
- VET_SHORT1 = 5,
128
- VET_SHORT2 = 6,
129
- VET_SHORT3 = 7,
130
- VET_SHORT4 = 8,
131
- VET_UBYTE4 = 9,
132
- /// D3D style compact colour
133
- VET_COLOUR_ARGB = 10,
134
- /// GL style compact colour
135
- VET_COLOUR_ABGR = 11
136
- };
137
-
138
- /** This class declares the usage of a single vertex buffer as a component
139
- of a complete VertexDeclaration.
140
- @remarks
141
- Several vertex buffers can be used to supply the input geometry for a
142
- rendering operation, and in each case a vertex buffer can be used in
143
- different ways for different operations; the buffer itself does not
144
- define the semantics (position, normal etc), the VertexElement
145
- class does.
146
- */
147
- class _OgreExport VertexElement : public VertexDataAlloc
148
- {
149
- protected:
150
- /// The source vertex buffer, as bound to an index using VertexBufferBinding
151
- unsigned short mSource;
152
- /// The offset in the buffer that this element starts at
153
- size_t mOffset;
154
- /// The type of element
155
- VertexElementType mType;
156
- /// The meaning of the element
157
- VertexElementSemantic mSemantic;
158
- /// Index of the item, only applicable for some elements like texture coords
159
- unsigned short mIndex;
160
- public:
161
- /// Constructor, should not be called directly, only needed because of list
162
- VertexElement() {}
163
- /// Constructor, should not be called directly, call VertexDeclaration::addElement
164
- VertexElement(unsigned short source, size_t offset, VertexElementType theType,
165
- VertexElementSemantic semantic, unsigned short index = 0);
166
- /// Gets the vertex buffer index from where this element draws it's values
167
- unsigned short getSource(void) const { return mSource; }
168
- /// Gets the offset into the buffer where this element starts
169
- size_t getOffset(void) const { return mOffset; }
170
- /// Gets the data format of this element
171
- VertexElementType getType(void) const { return mType; }
172
- /// Gets the meaning of this element
173
- VertexElementSemantic getSemantic(void) const { return mSemantic; }
174
- /// Gets the index of this element, only applicable for repeating elements
175
- unsigned short getIndex(void) const { return mIndex; }
176
- /// Gets the size of this element in bytes
177
- size_t getSize(void) const;
178
- /// Utility method for helping to calculate offsets
179
- static size_t getTypeSize(VertexElementType etype);
180
- /// Utility method which returns the count of values in a given type
181
- static unsigned short getTypeCount(VertexElementType etype);
182
- /** Simple converter function which will turn a single-value type into a
183
- multi-value type based on a parameter.
184
- */
185
- static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count);
186
- /** Simple converter function which will a type into it's single-value
187
- equivalent - makes switches on type easier.
188
- */
189
- static VertexElementType getBaseType(VertexElementType multiType);
190
-
191
- /** Utility method for converting colour from
192
- one packed 32-bit colour type to another.
193
- @param srcType The source type
194
- @param dstType The destination type
195
- @param ptr Read / write value to change
196
- */
197
- static void convertColourValue(VertexElementType srcType,
198
- VertexElementType dstType, uint32* ptr);
199
-
200
- /** Utility method for converting colour to
201
- a packed 32-bit colour type.
202
- @param src source colour
203
- @param dst The destination type
204
- */
205
- static uint32 convertColourValue(const ColourValue& src,
206
- VertexElementType dst);
207
-
208
- /** Utility method to get the most appropriate packed colour vertex element format. */
209
- static VertexElementType getBestColourVertexElementType(void);
210
-
211
- inline bool operator== (const VertexElement& rhs) const
212
- {
213
- if (mType != rhs.mType ||
214
- mIndex != rhs.mIndex ||
215
- mOffset != rhs.mOffset ||
216
- mSemantic != rhs.mSemantic ||
217
- mSource != rhs.mSource)
218
- return false;
219
- else
220
- return true;
221
-
222
- }
223
- /** Adjusts a pointer to the base of a vertex to point at this element.
224
- @remarks
225
- This variant is for void pointers, passed as a parameter because we can't
226
- rely on covariant return types.
227
- @param pBase Pointer to the start of a vertex in this buffer.
228
- @param pElem Pointer to a pointer which will be set to the start of this element.
229
- */
230
- inline void baseVertexPointerToElement(void* pBase, void** pElem) const
231
- {
232
- // The only way we can do this is to cast to char* in order to use byte offset
233
- // then cast back to void*.
234
- *pElem = static_cast<void*>(
235
- static_cast<unsigned char*>(pBase) + mOffset);
236
- }
237
- /** Adjusts a pointer to the base of a vertex to point at this element.
238
- @remarks
239
- This variant is for float pointers, passed as a parameter because we can't
240
- rely on covariant return types.
241
- @param pBase Pointer to the start of a vertex in this buffer.
242
- @param pElem Pointer to a pointer which will be set to the start of this element.
243
- */
244
- inline void baseVertexPointerToElement(void* pBase, float** pElem) const
245
- {
246
- // The only way we can do this is to cast to char* in order to use byte offset
247
- // then cast back to float*. However we have to go via void* because casting
248
- // directly is not allowed
249
- *pElem = static_cast<float*>(
250
- static_cast<void*>(
251
- static_cast<unsigned char*>(pBase) + mOffset));
252
- }
253
-
254
- /** Adjusts a pointer to the base of a vertex to point at this element.
255
- @remarks
256
- This variant is for RGBA pointers, passed as a parameter because we can't
257
- rely on covariant return types.
258
- @param pBase Pointer to the start of a vertex in this buffer.
259
- @param pElem Pointer to a pointer which will be set to the start of this element.
260
- */
261
- inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const
262
- {
263
- *pElem = static_cast<RGBA*>(
264
- static_cast<void*>(
265
- static_cast<unsigned char*>(pBase) + mOffset));
266
- }
267
- /** Adjusts a pointer to the base of a vertex to point at this element.
268
- @remarks
269
- This variant is for char pointers, passed as a parameter because we can't
270
- rely on covariant return types.
271
- @param pBase Pointer to the start of a vertex in this buffer.
272
- @param pElem Pointer to a pointer which will be set to the start of this element.
273
- */
274
- inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const
275
- {
276
- *pElem = static_cast<unsigned char*>(pBase) + mOffset;
277
- }
278
-
279
- /** Adjusts a pointer to the base of a vertex to point at this element.
280
- @remarks
281
- This variant is for ushort pointers, passed as a parameter because we can't
282
- rely on covariant return types.
283
- @param pBase Pointer to the start of a vertex in this buffer.
284
- @param pElem Pointer to a pointer which will be set to the start of this element.
285
- */
286
- inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const
287
- {
288
- *pElem = static_cast<unsigned short*>(
289
- static_cast<void*>(
290
- static_cast<unsigned char*>(pBase) + mOffset));
291
- }
292
-
293
-
294
- };
295
- /** This class declares the format of a set of vertex inputs, which
296
- can be issued to the rendering API through a RenderOperation.
297
- @remarks
298
- You should be aware that the ordering and structure of the
299
- VertexDeclaration can be very important on DirectX with older
300
- cards,so if you want to maintain maximum compatibility with
301
- all render systems and all cards you should be careful to follow these
302
- rules:<ol>
303
- <li>VertexElements should be added in the following order, and the order of the
304
- elements within a shared buffer should be as follows:
305
- position, blending weights, normals, diffuse colours, specular colours,
306
- texture coordinates (in order, with no gaps)</li>
307
- <li>You must not have unused gaps in your buffers which are not referenced
308
- by any VertexElement</li>
309
- <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li>
310
- </ol>
311
- Whilst GL and more modern graphics cards in D3D will allow you to defy these rules,
312
- sticking to them will ensure that your buffers have the maximum compatibility.
313
- @par
314
- Like the other classes in this functional area, these declarations should be created and
315
- destroyed using the HardwareBufferManager.
316
- */
317
- class _OgreExport VertexDeclaration : public VertexDataAlloc
318
- {
319
- public:
320
- /// Defines the list of vertex elements that makes up this declaration
321
- typedef list<VertexElement>::type VertexElementList;
322
- /// Sort routine for vertex elements
323
- static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2);
324
- protected:
325
- VertexElementList mElementList;
326
- public:
327
- /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration
328
- VertexDeclaration();
329
- virtual ~VertexDeclaration();
330
-
331
- /** Get the number of elements in the declaration. */
332
- size_t getElementCount(void) const { return mElementList.size(); }
333
- /** Gets read-only access to the list of vertex elements. */
334
- const VertexElementList& getElements(void) const;
335
- /** Get a single element. */
336
- const VertexElement* getElement(unsigned short index) const;
337
-
338
- /** Sorts the elements in this list to be compatible with the maximum
339
- number of rendering APIs / graphics cards.
340
- @remarks
341
- Older graphics cards require vertex data to be presented in a more
342
- rigid way, as defined in the main documentation for this class. As well
343
- as the ordering being important, where shared source buffers are used, the
344
- declaration must list all the elements for each source in turn.
345
- */
346
- void sort(void);
347
-
348
- /** Remove any gaps in the source buffer list used by this declaration.
349
- @remarks
350
- This is useful if you've modified a declaration and want to remove
351
- any gaps in the list of buffers being used. Note, however, that if this
352
- declaration is already being used with a VertexBufferBinding, you will
353
- need to alter that too. This method is mainly useful when reorganising
354
- buffers based on an altered declaration.
355
- @note
356
- This will cause the vertex declaration to be re-sorted.
357
- */
358
- void closeGapsInSource(void);
359
-
360
- /** Generates a new VertexDeclaration for optimal usage based on the current
361
- vertex declaration, which can be used with VertexData::reorganiseBuffers later
362
- if you wish, or simply used as a template.
363
- @remarks
364
- Different buffer organisations and buffer usages will be returned
365
- depending on the parameters passed to this method.
366
- @param skeletalAnimation Whether this vertex data is going to be
367
- skeletally animated
368
- @param vertexAnimation Whether this vertex data is going to be vertex animated
369
- @param vertexAnimationNormals Whether vertex data animation is going to include normals animation
370
- */
371
- VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation,
372
- bool vertexAnimation, bool vertexAnimationNormals) const;
373
-
374
- /** Gets the index of the highest source value referenced by this declaration. */
375
- unsigned short getMaxSource(void) const;
376
-
377
-
378
-
379
- /** Adds a new VertexElement to this declaration.
380
- @remarks
381
- This method adds a single element (positions, normals etc) to the end of the
382
- vertex declaration. <b>Please read the information in VertexDeclaration about
383
- the importance of ordering and structure for compatibility with older D3D drivers</b>.
384
- @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
385
- See VertexBufferBinding for full information.
386
- @param offset The offset in bytes where this element is located in the buffer
387
- @param theType The data format of the element (3 floats, a colour etc)
388
- @param semantic The meaning of the data (position, normal, diffuse colour etc)
389
- @param index Optional index for multi-input elements like texture coordinates
390
- @return A reference to the VertexElement added.
391
- */
392
- virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
393
- VertexElementSemantic semantic, unsigned short index = 0);
394
- /** Inserts a new VertexElement at a given position in this declaration.
395
- @remarks
396
- This method adds a single element (positions, normals etc) at a given position in this
397
- vertex declaration. <b>Please read the information in VertexDeclaration about
398
- the importance of ordering and structure for compatibility with older D3D drivers</b>.
399
- @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
400
- See VertexBufferBinding for full information.
401
- @param offset The offset in bytes where this element is located in the buffer
402
- @param theType The data format of the element (3 floats, a colour etc)
403
- @param semantic The meaning of the data (position, normal, diffuse colour etc)
404
- @param index Optional index for multi-input elements like texture coordinates
405
- @return A reference to the VertexElement added.
406
- */
407
- virtual const VertexElement& insertElement(unsigned short atPosition,
408
- unsigned short source, size_t offset, VertexElementType theType,
409
- VertexElementSemantic semantic, unsigned short index = 0);
410
-
411
- /** Remove the element at the given index from this declaration. */
412
- virtual void removeElement(unsigned short elem_index);
413
-
414
- /** Remove the element with the given semantic and usage index.
415
- @remarks
416
- In this case 'index' means the usage index for repeating elements such
417
- as texture coordinates. For other elements this will always be 0 and does
418
- not refer to the index in the vector.
419
- */
420
- virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
421
-
422
- /** Remove all elements. */
423
- virtual void removeAllElements(void);
424
-
425
- /** Modify an element in-place, params as addElement.
426
- @remarks
427
- <b>Please read the information in VertexDeclaration about
428
- the importance of ordering and structure for compatibility with older D3D drivers</b>.
429
- */
430
- virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
431
- VertexElementSemantic semantic, unsigned short index = 0);
432
-
433
- /** Finds a VertexElement with the given semantic, and index if there is more than
434
- one element with the same semantic.
435
- @remarks
436
- If the element is not found, this method returns null.
437
- */
438
- virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0) const;
439
- /** Based on the current elements, gets the size of the vertex for a given buffer source.
440
- @param source The buffer binding index for which to get the vertex size.
441
- */
442
-
443
- /** Gets a list of elements which use a given source.
444
- @remarks
445
- Note that the list of elements is returned by value therefore is separate from
446
- the declaration as soon as this method returns.
447
- */
448
- virtual VertexElementList findElementsBySource(unsigned short source) const;
449
-
450
- /** Gets the vertex size defined by this declaration for a given source. */
451
- virtual size_t getVertexSize(unsigned short source) const;
452
-
453
- /** Return the index of the next free texture coordinate set which may be added
454
- to this declaration.
455
- */
456
- virtual unsigned short getNextFreeTextureCoordinate() const;
457
-
458
- /** Clones this declaration.
459
- @param mgr Optional HardwareBufferManager to use for creating the clone
460
- (if null, use the current default).
461
- */
462
- virtual VertexDeclaration* clone(HardwareBufferManagerBase* mgr = 0) const;
463
-
464
- inline bool operator== (const VertexDeclaration& rhs) const
465
- {
466
- if (mElementList.size() != rhs.mElementList.size())
467
- return false;
468
-
469
- VertexElementList::const_iterator i, iend, rhsi, rhsiend;
470
- iend = mElementList.end();
471
- rhsiend = rhs.mElementList.end();
472
- rhsi = rhs.mElementList.begin();
473
- for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi)
474
- {
475
- if ( !(*i == *rhsi) )
476
- return false;
477
- }
478
-
479
- return true;
480
- }
481
- inline bool operator!= (const VertexDeclaration& rhs) const
482
- {
483
- return !(*this == rhs);
484
- }
485
-
486
- };
487
-
488
- /** Records the state of all the vertex buffer bindings required to provide a vertex declaration
489
- with the input data it needs for the vertex elements.
490
- @remarks
491
- Why do we have this binding list rather than just have VertexElement referring to the
492
- vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an
493
- index (or 'stream') is the way that vertex data is linked, so this structure better
494
- reflects the realities of that. In addition, by separating the vertex declaration from
495
- the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations
496
- and vice versa, giving opportunities to reduce the state changes required to perform rendering.
497
- @par
498
- Like the other classes in this functional area, these binding maps should be created and
499
- destroyed using the HardwareBufferManager.
500
- */
501
- class _OgreExport VertexBufferBinding : public VertexDataAlloc
502
- {
503
- public:
504
- /// Defines the vertex buffer bindings used as source for vertex declarations
505
- typedef map<unsigned short, HardwareVertexBufferSharedPtr>::type VertexBufferBindingMap;
506
- protected:
507
- VertexBufferBindingMap mBindingMap;
508
- mutable unsigned short mHighIndex;
509
- public:
510
- /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding
511
- VertexBufferBinding();
512
- virtual ~VertexBufferBinding();
513
- /** Set a binding, associating a vertex buffer with a given index.
514
- @remarks
515
- If the index is already associated with a vertex buffer,
516
- the association will be replaced. This may cause the old buffer
517
- to be destroyed if nothing else is referring to it.
518
- You should assign bindings from 0 and not leave gaps, although you can
519
- bind them in any order.
520
- */
521
- virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer);
522
- /** Removes an existing binding. */
523
- virtual void unsetBinding(unsigned short index);
524
-
525
- /** Removes all the bindings. */
526
- virtual void unsetAllBindings(void);
527
-
528
- /// Gets a read-only version of the buffer bindings
529
- virtual const VertexBufferBindingMap& getBindings(void) const;
530
-
531
- /// Gets the buffer bound to the given source index
532
- virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const;
533
- /// Gets whether a buffer is bound to the given source index
534
- virtual bool isBufferBound(unsigned short index) const;
535
-
536
- virtual size_t getBufferCount(void) const { return mBindingMap.size(); }
537
-
538
- /** Gets the highest index which has already been set, plus 1.
539
- @remarks
540
- This is to assist in binding the vertex buffers such that there are
541
- not gaps in the list.
542
- */
543
- virtual unsigned short getNextIndex(void) const { return mHighIndex++; }
544
-
545
- /** Gets the last bound index.
546
- */
547
- virtual unsigned short getLastBoundIndex(void) const;
548
-
549
- typedef map<ushort, ushort>::type BindingIndexMap;
550
-
551
- /** Check whether any gaps in the bindings.
552
- */
553
- virtual bool hasGaps(void) const;
554
-
555
- /** Remove any gaps in the bindings.
556
- @remarks
557
- This is useful if you've removed vertex buffer from this vertex buffer
558
- bindings and want to remove any gaps in the bindings. Note, however,
559
- that if this bindings is already being used with a VertexDeclaration,
560
- you will need to alter that too. This method is mainly useful when
561
- reorganising buffers manually.
562
- @param
563
- bindingIndexMap To be retrieve the binding index map that used to
564
- translation old index to new index; will be cleared by this method
565
- before fill-in.
566
- */
567
- virtual void closeGaps(BindingIndexMap& bindingIndexMap);
568
-
569
- /// returns true if has an element that is instance data
570
- virtual bool getHasInstanceData() const;
571
-
572
-
573
- };
574
- /** @} */
575
- /** @} */
576
-
577
-
578
-
579
- }
580
- #endif
581
-