ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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This source file is part of OGRE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/**
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* @remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object
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* OcclusionQuery* mOcclusionQuery;
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* createOcclusionQuery( &mOcclusionQuery );
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* Draw all occluders
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* mOcclusionQuery->startOcclusionQuery();
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* mOcclusionQuery->endOcclusionQuery();
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*
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* UINT mNumberOfPixelsVisable;
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* pullOcclusionQuery( &mNumberOfPixelsVisable );
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*
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virtual void beginOcclusionQuery() = 0;
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virtual void endOcclusionQuery() = 0;
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/**
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virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
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/**
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unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
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/**
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virtual bool isStillOutstanding(void) = 0;
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//----------------------------------------------------------------------
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// protected members
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//--
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protected :
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// numbers of visible pixels determined by last query
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unsigned int mPixelCount;
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// is query hasn't yet returned a result.
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bool mIsQueryResultStillOutstanding;
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};
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/** @} */
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/** @} */
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __HardwarePixelBuffer__
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#define __HardwarePixelBuffer__
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreHardwareBuffer.h"
|
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#include "OgreSharedPtr.h"
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#include "OgrePixelFormat.h"
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#include "OgreImage.h"
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|
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namespace Ogre {
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/** \addtogroup Core
|
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* @{
|
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*/
|
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/** \addtogroup RenderSystem
|
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* @{
|
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*/
|
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|
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/** Specialisation of HardwareBuffer for a pixel buffer. The
|
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HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels
|
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stored by the rendering API. The buffer can be located on the card
|
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|
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or in main memory depending on its usage. One mipmap level of a
|
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texture is an example of a HardwarePixelBuffer.
|
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|
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*/
|
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|
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class _OgreExport HardwarePixelBuffer : public HardwareBuffer
|
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{
|
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protected:
|
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|
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// Extents
|
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|
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size_t mWidth, mHeight, mDepth;
|
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|
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// Pitches (offsets between rows and slices)
|
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size_t mRowPitch, mSlicePitch;
|
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// Internal format
|
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PixelFormat mFormat;
|
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// Currently locked region (local coords)
|
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PixelBox mCurrentLock;
|
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// The current locked box of this surface (entire surface coords)
|
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Image::Box mLockedBox;
|
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|
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|
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|
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/// Internal implementation of lock(), must be overridden in subclasses
|
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|
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virtual PixelBox lockImpl(const Image::Box lockBox, LockOptions options) = 0;
|
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|
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|
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|
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/// Internal implementation of lock(), do not OVERRIDE or CALL this
|
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|
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/// for HardwarePixelBuffer implementations, but override the previous method
|
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|
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virtual void* lockImpl(size_t offset, size_t length, LockOptions options);
|
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|
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|
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/// Internal implementation of unlock(), must be overridden in subclasses
|
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|
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// virtual void unlockImpl(void) = 0;
|
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|
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|
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/** Notify TextureBuffer of destruction of render target.
|
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Called by RenderTexture when destroyed.
|
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|
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*/
|
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|
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virtual void _clearSliceRTT(size_t zoffset);
|
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|
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friend class RenderTexture;
|
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public:
|
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/// Should be called by HardwareBufferManager
|
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|
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HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
|
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|
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PixelFormat mFormat,
|
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|
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HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
|
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|
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~HardwarePixelBuffer();
|
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|
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|
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|
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/** make every lock method from HardwareBuffer available.
|
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|
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See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
|
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|
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*/
|
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|
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using HardwareBuffer::lock;
|
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|
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|
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|
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/** Lock the buffer for (potentially) reading / writing.
|
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|
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@param lockBox Region of the buffer to lock
|
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|
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@param options Locking options
|
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|
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@return PixelBox containing the locked region, the pitches and
|
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|
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the pixel format
|
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|
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*/
|
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|
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virtual const PixelBox& lock(const Image::Box& lockBox, LockOptions options);
|
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|
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/// @copydoc HardwareBuffer::lock
|
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|
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virtual void* lock(size_t offset, size_t length, LockOptions options);
|
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|
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|
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|
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/** Get the current locked region. This is the same value as returned
|
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|
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by lock(const Image::Box, LockOptions)
|
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|
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@return PixelBox containing the locked region
|
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|
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*/
|
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|
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const PixelBox& getCurrentLock();
|
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|
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|
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|
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/// @copydoc HardwareBuffer::readData
|
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|
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virtual void readData(size_t offset, size_t length, void* pDest);
|
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|
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/// @copydoc HardwareBuffer::writeData
|
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|
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virtual void writeData(size_t offset, size_t length, const void* pSource,
|
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|
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bool discardWholeBuffer = false);
|
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|
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|
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|
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/** Copies a box from another PixelBuffer to a region of the
|
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|
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this PixelBuffer.
|
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|
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@param dst Source pixel buffer
|
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|
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@param srcBox Image::Box describing the source region in src
|
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|
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@param dstBox Image::Box describing the destination region in this buffer
|
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|
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@remarks The source and destination regions dimensions don't have to match, in which
|
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|
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case scaling is done. This scaling is generally done using a bilinear filter in hardware,
|
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|
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but it is faster to pass the source image in the right dimensions.
|
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|
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@note Only call this function when both buffers are unlocked.
|
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|
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*/
|
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|
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virtual void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
|
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|
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|
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|
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/** Convenience function that blits the entire source pixel buffer to this buffer.
|
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|
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If source and destination dimensions don't match, scaling is done.
|
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|
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@param src PixelBox containing the source pixels and format in memory
|
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|
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@note Only call this function when the buffer is unlocked.
|
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|
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*/
|
133
|
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void blit(const HardwarePixelBufferSharedPtr &src);
|
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|
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|
135
|
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/** Copies a region from normal memory to a region of this pixelbuffer. The source
|
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|
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image can be in any pixel format supported by OGRE, and in any size.
|
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|
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@param src PixelBox containing the source pixels and format in memory
|
138
|
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@param dstBox Image::Box describing the destination region in this buffer
|
139
|
-
@remarks The source and destination regions dimensions don't have to match, in which
|
140
|
-
case scaling is done. This scaling is generally done using a bilinear filter in hardware,
|
141
|
-
but it is faster to pass the source image in the right dimensions.
|
142
|
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@note Only call this function when the buffer is unlocked.
|
143
|
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*/
|
144
|
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virtual void blitFromMemory(const PixelBox &src, const Image::Box &dstBox) = 0;
|
145
|
-
|
146
|
-
/** Convenience function that blits a pixelbox from memory to the entire
|
147
|
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buffer. The source image is scaled as needed.
|
148
|
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@param src PixelBox containing the source pixels and format in memory
|
149
|
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@note Only call this function when the buffer is unlocked.
|
150
|
-
*/
|
151
|
-
void blitFromMemory(const PixelBox &src)
|
152
|
-
{
|
153
|
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blitFromMemory(src, Box(0,0,0,mWidth,mHeight,mDepth));
|
154
|
-
}
|
155
|
-
|
156
|
-
/** Copies a region of this pixelbuffer to normal memory.
|
157
|
-
@param srcBox Image::Box describing the source region of this buffer
|
158
|
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@param dst PixelBox describing the destination pixels and format in memory
|
159
|
-
@remarks The source and destination regions don't have to match, in which
|
160
|
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case scaling is done.
|
161
|
-
@note Only call this function when the buffer is unlocked.
|
162
|
-
*/
|
163
|
-
virtual void blitToMemory(const Image::Box &srcBox, const PixelBox &dst) = 0;
|
164
|
-
|
165
|
-
/** Convience function that blits this entire buffer to a pixelbox.
|
166
|
-
The image is scaled as needed.
|
167
|
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@param src PixelBox containing the source pixels and format in memory
|
168
|
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@note Only call this function when the buffer is unlocked.
|
169
|
-
*/
|
170
|
-
void blitToMemory(const PixelBox &dst)
|
171
|
-
{
|
172
|
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blitToMemory(Box(0,0,0,mWidth,mHeight,mDepth), dst);
|
173
|
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}
|
174
|
-
|
175
|
-
/** Get a render target for this PixelBuffer, or a slice of it. The texture this
|
176
|
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was acquired from must have TU_RENDERTARGET set, otherwise it is possible to
|
177
|
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render to it and this method will throw an ERR_RENDERSYSTEM exception.
|
178
|
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@param slice Which slice
|
179
|
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@return A pointer to the render target. This pointer has the lifespan of this
|
180
|
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PixelBuffer.
|
181
|
-
*/
|
182
|
-
virtual RenderTexture *getRenderTarget(size_t slice=0);
|
183
|
-
|
184
|
-
/// Gets the width of this buffer
|
185
|
-
size_t getWidth() const { return mWidth; }
|
186
|
-
/// Gets the height of this buffer
|
187
|
-
size_t getHeight() const { return mHeight; }
|
188
|
-
/// Gets the depth of this buffer
|
189
|
-
size_t getDepth() const { return mDepth; }
|
190
|
-
/// Gets the native pixel format of this buffer
|
191
|
-
PixelFormat getFormat() const { return mFormat; }
|
192
|
-
};
|
193
|
-
|
194
|
-
/** Shared pointer implementation used to share pixel buffers. */
|
195
|
-
class _OgreExport HardwarePixelBufferSharedPtr : public SharedPtr<HardwarePixelBuffer>
|
196
|
-
{
|
197
|
-
public:
|
198
|
-
HardwarePixelBufferSharedPtr() : SharedPtr<HardwarePixelBuffer>() {}
|
199
|
-
explicit HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf);
|
200
|
-
|
201
|
-
|
202
|
-
};
|
203
|
-
|
204
|
-
/** @} */
|
205
|
-
/** @} */
|
206
|
-
}
|
207
|
-
#endif
|
208
|
-
|
@@ -1,581 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
4
|
-
(Object-oriented Graphics Rendering Engine)
|
5
|
-
For the latest info, see http://www.ogre3d.org/
|
6
|
-
|
7
|
-
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
-
|
9
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
-
of this software and associated documentation files (the "Software"), to deal
|
11
|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef __HardwareVertexBuffer__
|
29
|
-
#define __HardwareVertexBuffer__
|
30
|
-
|
31
|
-
// Precompiler options
|
32
|
-
#include "OgrePrerequisites.h"
|
33
|
-
#include "OgreHardwareBuffer.h"
|
34
|
-
#include "OgreSharedPtr.h"
|
35
|
-
#include "OgreColourValue.h"
|
36
|
-
|
37
|
-
namespace Ogre {
|
38
|
-
class HardwareBufferManagerBase;
|
39
|
-
|
40
|
-
/** \addtogroup Core
|
41
|
-
* @{
|
42
|
-
*/
|
43
|
-
/** \addtogroup RenderSystem
|
44
|
-
* @{
|
45
|
-
*/
|
46
|
-
/** Specialisation of HardwareBuffer for a vertex buffer. */
|
47
|
-
class _OgreExport HardwareVertexBuffer : public HardwareBuffer
|
48
|
-
{
|
49
|
-
protected:
|
50
|
-
|
51
|
-
HardwareBufferManagerBase* mMgr;
|
52
|
-
size_t mNumVertices;
|
53
|
-
size_t mVertexSize;
|
54
|
-
bool mIsInstanceData;
|
55
|
-
size_t mInstanceDataStepRate;
|
56
|
-
/// Checks if vertex instance data is supported by the render system
|
57
|
-
virtual bool checkIfVertexInstanceDataIsSupported();
|
58
|
-
|
59
|
-
public:
|
60
|
-
/// Should be called by HardwareBufferManager
|
61
|
-
HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
|
62
|
-
HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
|
63
|
-
~HardwareVertexBuffer();
|
64
|
-
/// Return the manager of this buffer, if any
|
65
|
-
HardwareBufferManagerBase* getManager() const { return mMgr; }
|
66
|
-
/// Gets the size in bytes of a single vertex in this buffer
|
67
|
-
size_t getVertexSize(void) const { return mVertexSize; }
|
68
|
-
/// Get the number of vertices in this buffer
|
69
|
-
size_t getNumVertices(void) const { return mNumVertices; }
|
70
|
-
/// Get if this vertex buffer is an "instance data" buffer (per instance)
|
71
|
-
bool getIsInstanceData() const { return mIsInstanceData; }
|
72
|
-
/// Set if this vertex buffer is an "instance data" buffer (per instance)
|
73
|
-
void setIsInstanceData(const bool val);
|
74
|
-
/// Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
|
75
|
-
size_t getInstanceDataStepRate() const;
|
76
|
-
/// Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
|
77
|
-
void setInstanceDataStepRate(const size_t val);
|
78
|
-
|
79
|
-
|
80
|
-
// NB subclasses should override lock, unlock, readData, writeData
|
81
|
-
|
82
|
-
};
|
83
|
-
|
84
|
-
/** Shared pointer implementation used to share index buffers. */
|
85
|
-
class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer>
|
86
|
-
{
|
87
|
-
public:
|
88
|
-
HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {}
|
89
|
-
explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf);
|
90
|
-
|
91
|
-
|
92
|
-
};
|
93
|
-
|
94
|
-
/// Vertex element semantics, used to identify the meaning of vertex buffer contents
|
95
|
-
enum VertexElementSemantic {
|
96
|
-
/// Position, 3 reals per vertex
|
97
|
-
VES_POSITION = 1,
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/// Blending weights
|
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VES_BLEND_WEIGHTS = 2,
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/// Blending indices
|
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VES_BLEND_INDICES = 3,
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/// Normal, 3 reals per vertex
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VES_NORMAL = 4,
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/// Diffuse colours
|
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VES_DIFFUSE = 5,
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/// Specular colours
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VES_SPECULAR = 6,
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/// Texture coordinates
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VES_TEXTURE_COORDINATES = 7,
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/// Binormal (Y axis if normal is Z)
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VES_BINORMAL = 8,
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/// Tangent (X axis if normal is Z)
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VES_TANGENT = 9,
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/// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
|
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VES_COUNT = 9
|
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};
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|
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/// Vertex element type, used to identify the base types of the vertex contents
|
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enum VertexElementType
|
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{
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VET_FLOAT1 = 0,
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VET_FLOAT2 = 1,
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VET_FLOAT3 = 2,
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VET_FLOAT4 = 3,
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/// alias to more specific colour type - use the current rendersystem's colour packing
|
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VET_COLOUR = 4,
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VET_SHORT1 = 5,
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VET_SHORT2 = 6,
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VET_SHORT3 = 7,
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VET_SHORT4 = 8,
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VET_UBYTE4 = 9,
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/// D3D style compact colour
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VET_COLOUR_ARGB = 10,
|
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/// GL style compact colour
|
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VET_COLOUR_ABGR = 11
|
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|
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};
|
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|
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|
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|
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/** This class declares the usage of a single vertex buffer as a component
|
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|
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of a complete VertexDeclaration.
|
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|
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@remarks
|
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|
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Several vertex buffers can be used to supply the input geometry for a
|
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|
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rendering operation, and in each case a vertex buffer can be used in
|
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|
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different ways for different operations; the buffer itself does not
|
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|
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define the semantics (position, normal etc), the VertexElement
|
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|
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class does.
|
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|
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*/
|
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|
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class _OgreExport VertexElement : public VertexDataAlloc
|
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|
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{
|
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protected:
|
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|
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/// The source vertex buffer, as bound to an index using VertexBufferBinding
|
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|
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unsigned short mSource;
|
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|
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/// The offset in the buffer that this element starts at
|
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|
-
size_t mOffset;
|
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|
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/// The type of element
|
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|
-
VertexElementType mType;
|
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|
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/// The meaning of the element
|
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|
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VertexElementSemantic mSemantic;
|
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|
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/// Index of the item, only applicable for some elements like texture coords
|
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|
-
unsigned short mIndex;
|
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|
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public:
|
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|
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/// Constructor, should not be called directly, only needed because of list
|
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|
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VertexElement() {}
|
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|
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/// Constructor, should not be called directly, call VertexDeclaration::addElement
|
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|
-
VertexElement(unsigned short source, size_t offset, VertexElementType theType,
|
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|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
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|
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/// Gets the vertex buffer index from where this element draws it's values
|
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|
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unsigned short getSource(void) const { return mSource; }
|
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|
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/// Gets the offset into the buffer where this element starts
|
169
|
-
size_t getOffset(void) const { return mOffset; }
|
170
|
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/// Gets the data format of this element
|
171
|
-
VertexElementType getType(void) const { return mType; }
|
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|
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/// Gets the meaning of this element
|
173
|
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VertexElementSemantic getSemantic(void) const { return mSemantic; }
|
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|
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/// Gets the index of this element, only applicable for repeating elements
|
175
|
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unsigned short getIndex(void) const { return mIndex; }
|
176
|
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/// Gets the size of this element in bytes
|
177
|
-
size_t getSize(void) const;
|
178
|
-
/// Utility method for helping to calculate offsets
|
179
|
-
static size_t getTypeSize(VertexElementType etype);
|
180
|
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/// Utility method which returns the count of values in a given type
|
181
|
-
static unsigned short getTypeCount(VertexElementType etype);
|
182
|
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/** Simple converter function which will turn a single-value type into a
|
183
|
-
multi-value type based on a parameter.
|
184
|
-
*/
|
185
|
-
static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count);
|
186
|
-
/** Simple converter function which will a type into it's single-value
|
187
|
-
equivalent - makes switches on type easier.
|
188
|
-
*/
|
189
|
-
static VertexElementType getBaseType(VertexElementType multiType);
|
190
|
-
|
191
|
-
/** Utility method for converting colour from
|
192
|
-
one packed 32-bit colour type to another.
|
193
|
-
@param srcType The source type
|
194
|
-
@param dstType The destination type
|
195
|
-
@param ptr Read / write value to change
|
196
|
-
*/
|
197
|
-
static void convertColourValue(VertexElementType srcType,
|
198
|
-
VertexElementType dstType, uint32* ptr);
|
199
|
-
|
200
|
-
/** Utility method for converting colour to
|
201
|
-
a packed 32-bit colour type.
|
202
|
-
@param src source colour
|
203
|
-
@param dst The destination type
|
204
|
-
*/
|
205
|
-
static uint32 convertColourValue(const ColourValue& src,
|
206
|
-
VertexElementType dst);
|
207
|
-
|
208
|
-
/** Utility method to get the most appropriate packed colour vertex element format. */
|
209
|
-
static VertexElementType getBestColourVertexElementType(void);
|
210
|
-
|
211
|
-
inline bool operator== (const VertexElement& rhs) const
|
212
|
-
{
|
213
|
-
if (mType != rhs.mType ||
|
214
|
-
mIndex != rhs.mIndex ||
|
215
|
-
mOffset != rhs.mOffset ||
|
216
|
-
mSemantic != rhs.mSemantic ||
|
217
|
-
mSource != rhs.mSource)
|
218
|
-
return false;
|
219
|
-
else
|
220
|
-
return true;
|
221
|
-
|
222
|
-
}
|
223
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
224
|
-
@remarks
|
225
|
-
This variant is for void pointers, passed as a parameter because we can't
|
226
|
-
rely on covariant return types.
|
227
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
228
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
229
|
-
*/
|
230
|
-
inline void baseVertexPointerToElement(void* pBase, void** pElem) const
|
231
|
-
{
|
232
|
-
// The only way we can do this is to cast to char* in order to use byte offset
|
233
|
-
// then cast back to void*.
|
234
|
-
*pElem = static_cast<void*>(
|
235
|
-
static_cast<unsigned char*>(pBase) + mOffset);
|
236
|
-
}
|
237
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
238
|
-
@remarks
|
239
|
-
This variant is for float pointers, passed as a parameter because we can't
|
240
|
-
rely on covariant return types.
|
241
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
242
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
243
|
-
*/
|
244
|
-
inline void baseVertexPointerToElement(void* pBase, float** pElem) const
|
245
|
-
{
|
246
|
-
// The only way we can do this is to cast to char* in order to use byte offset
|
247
|
-
// then cast back to float*. However we have to go via void* because casting
|
248
|
-
// directly is not allowed
|
249
|
-
*pElem = static_cast<float*>(
|
250
|
-
static_cast<void*>(
|
251
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
252
|
-
}
|
253
|
-
|
254
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
255
|
-
@remarks
|
256
|
-
This variant is for RGBA pointers, passed as a parameter because we can't
|
257
|
-
rely on covariant return types.
|
258
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
259
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
260
|
-
*/
|
261
|
-
inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const
|
262
|
-
{
|
263
|
-
*pElem = static_cast<RGBA*>(
|
264
|
-
static_cast<void*>(
|
265
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
266
|
-
}
|
267
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
268
|
-
@remarks
|
269
|
-
This variant is for char pointers, passed as a parameter because we can't
|
270
|
-
rely on covariant return types.
|
271
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
272
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
273
|
-
*/
|
274
|
-
inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const
|
275
|
-
{
|
276
|
-
*pElem = static_cast<unsigned char*>(pBase) + mOffset;
|
277
|
-
}
|
278
|
-
|
279
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
280
|
-
@remarks
|
281
|
-
This variant is for ushort pointers, passed as a parameter because we can't
|
282
|
-
rely on covariant return types.
|
283
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
284
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
285
|
-
*/
|
286
|
-
inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const
|
287
|
-
{
|
288
|
-
*pElem = static_cast<unsigned short*>(
|
289
|
-
static_cast<void*>(
|
290
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
291
|
-
}
|
292
|
-
|
293
|
-
|
294
|
-
};
|
295
|
-
/** This class declares the format of a set of vertex inputs, which
|
296
|
-
can be issued to the rendering API through a RenderOperation.
|
297
|
-
@remarks
|
298
|
-
You should be aware that the ordering and structure of the
|
299
|
-
VertexDeclaration can be very important on DirectX with older
|
300
|
-
cards,so if you want to maintain maximum compatibility with
|
301
|
-
all render systems and all cards you should be careful to follow these
|
302
|
-
rules:<ol>
|
303
|
-
<li>VertexElements should be added in the following order, and the order of the
|
304
|
-
elements within a shared buffer should be as follows:
|
305
|
-
position, blending weights, normals, diffuse colours, specular colours,
|
306
|
-
texture coordinates (in order, with no gaps)</li>
|
307
|
-
<li>You must not have unused gaps in your buffers which are not referenced
|
308
|
-
by any VertexElement</li>
|
309
|
-
<li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li>
|
310
|
-
</ol>
|
311
|
-
Whilst GL and more modern graphics cards in D3D will allow you to defy these rules,
|
312
|
-
sticking to them will ensure that your buffers have the maximum compatibility.
|
313
|
-
@par
|
314
|
-
Like the other classes in this functional area, these declarations should be created and
|
315
|
-
destroyed using the HardwareBufferManager.
|
316
|
-
*/
|
317
|
-
class _OgreExport VertexDeclaration : public VertexDataAlloc
|
318
|
-
{
|
319
|
-
public:
|
320
|
-
/// Defines the list of vertex elements that makes up this declaration
|
321
|
-
typedef list<VertexElement>::type VertexElementList;
|
322
|
-
/// Sort routine for vertex elements
|
323
|
-
static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2);
|
324
|
-
protected:
|
325
|
-
VertexElementList mElementList;
|
326
|
-
public:
|
327
|
-
/// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration
|
328
|
-
VertexDeclaration();
|
329
|
-
virtual ~VertexDeclaration();
|
330
|
-
|
331
|
-
/** Get the number of elements in the declaration. */
|
332
|
-
size_t getElementCount(void) const { return mElementList.size(); }
|
333
|
-
/** Gets read-only access to the list of vertex elements. */
|
334
|
-
const VertexElementList& getElements(void) const;
|
335
|
-
/** Get a single element. */
|
336
|
-
const VertexElement* getElement(unsigned short index) const;
|
337
|
-
|
338
|
-
/** Sorts the elements in this list to be compatible with the maximum
|
339
|
-
number of rendering APIs / graphics cards.
|
340
|
-
@remarks
|
341
|
-
Older graphics cards require vertex data to be presented in a more
|
342
|
-
rigid way, as defined in the main documentation for this class. As well
|
343
|
-
as the ordering being important, where shared source buffers are used, the
|
344
|
-
declaration must list all the elements for each source in turn.
|
345
|
-
*/
|
346
|
-
void sort(void);
|
347
|
-
|
348
|
-
/** Remove any gaps in the source buffer list used by this declaration.
|
349
|
-
@remarks
|
350
|
-
This is useful if you've modified a declaration and want to remove
|
351
|
-
any gaps in the list of buffers being used. Note, however, that if this
|
352
|
-
declaration is already being used with a VertexBufferBinding, you will
|
353
|
-
need to alter that too. This method is mainly useful when reorganising
|
354
|
-
buffers based on an altered declaration.
|
355
|
-
@note
|
356
|
-
This will cause the vertex declaration to be re-sorted.
|
357
|
-
*/
|
358
|
-
void closeGapsInSource(void);
|
359
|
-
|
360
|
-
/** Generates a new VertexDeclaration for optimal usage based on the current
|
361
|
-
vertex declaration, which can be used with VertexData::reorganiseBuffers later
|
362
|
-
if you wish, or simply used as a template.
|
363
|
-
@remarks
|
364
|
-
Different buffer organisations and buffer usages will be returned
|
365
|
-
depending on the parameters passed to this method.
|
366
|
-
@param skeletalAnimation Whether this vertex data is going to be
|
367
|
-
skeletally animated
|
368
|
-
@param vertexAnimation Whether this vertex data is going to be vertex animated
|
369
|
-
@param vertexAnimationNormals Whether vertex data animation is going to include normals animation
|
370
|
-
*/
|
371
|
-
VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation,
|
372
|
-
bool vertexAnimation, bool vertexAnimationNormals) const;
|
373
|
-
|
374
|
-
/** Gets the index of the highest source value referenced by this declaration. */
|
375
|
-
unsigned short getMaxSource(void) const;
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
/** Adds a new VertexElement to this declaration.
|
380
|
-
@remarks
|
381
|
-
This method adds a single element (positions, normals etc) to the end of the
|
382
|
-
vertex declaration. <b>Please read the information in VertexDeclaration about
|
383
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
384
|
-
@param source The binding index of HardwareVertexBuffer which will provide the source for this element.
|
385
|
-
See VertexBufferBinding for full information.
|
386
|
-
@param offset The offset in bytes where this element is located in the buffer
|
387
|
-
@param theType The data format of the element (3 floats, a colour etc)
|
388
|
-
@param semantic The meaning of the data (position, normal, diffuse colour etc)
|
389
|
-
@param index Optional index for multi-input elements like texture coordinates
|
390
|
-
@return A reference to the VertexElement added.
|
391
|
-
*/
|
392
|
-
virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
|
393
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
394
|
-
/** Inserts a new VertexElement at a given position in this declaration.
|
395
|
-
@remarks
|
396
|
-
This method adds a single element (positions, normals etc) at a given position in this
|
397
|
-
vertex declaration. <b>Please read the information in VertexDeclaration about
|
398
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
399
|
-
@param source The binding index of HardwareVertexBuffer which will provide the source for this element.
|
400
|
-
See VertexBufferBinding for full information.
|
401
|
-
@param offset The offset in bytes where this element is located in the buffer
|
402
|
-
@param theType The data format of the element (3 floats, a colour etc)
|
403
|
-
@param semantic The meaning of the data (position, normal, diffuse colour etc)
|
404
|
-
@param index Optional index for multi-input elements like texture coordinates
|
405
|
-
@return A reference to the VertexElement added.
|
406
|
-
*/
|
407
|
-
virtual const VertexElement& insertElement(unsigned short atPosition,
|
408
|
-
unsigned short source, size_t offset, VertexElementType theType,
|
409
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
410
|
-
|
411
|
-
/** Remove the element at the given index from this declaration. */
|
412
|
-
virtual void removeElement(unsigned short elem_index);
|
413
|
-
|
414
|
-
/** Remove the element with the given semantic and usage index.
|
415
|
-
@remarks
|
416
|
-
In this case 'index' means the usage index for repeating elements such
|
417
|
-
as texture coordinates. For other elements this will always be 0 and does
|
418
|
-
not refer to the index in the vector.
|
419
|
-
*/
|
420
|
-
virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
|
421
|
-
|
422
|
-
/** Remove all elements. */
|
423
|
-
virtual void removeAllElements(void);
|
424
|
-
|
425
|
-
/** Modify an element in-place, params as addElement.
|
426
|
-
@remarks
|
427
|
-
<b>Please read the information in VertexDeclaration about
|
428
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
429
|
-
*/
|
430
|
-
virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
|
431
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
432
|
-
|
433
|
-
/** Finds a VertexElement with the given semantic, and index if there is more than
|
434
|
-
one element with the same semantic.
|
435
|
-
@remarks
|
436
|
-
If the element is not found, this method returns null.
|
437
|
-
*/
|
438
|
-
virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0) const;
|
439
|
-
/** Based on the current elements, gets the size of the vertex for a given buffer source.
|
440
|
-
@param source The buffer binding index for which to get the vertex size.
|
441
|
-
*/
|
442
|
-
|
443
|
-
/** Gets a list of elements which use a given source.
|
444
|
-
@remarks
|
445
|
-
Note that the list of elements is returned by value therefore is separate from
|
446
|
-
the declaration as soon as this method returns.
|
447
|
-
*/
|
448
|
-
virtual VertexElementList findElementsBySource(unsigned short source) const;
|
449
|
-
|
450
|
-
/** Gets the vertex size defined by this declaration for a given source. */
|
451
|
-
virtual size_t getVertexSize(unsigned short source) const;
|
452
|
-
|
453
|
-
/** Return the index of the next free texture coordinate set which may be added
|
454
|
-
to this declaration.
|
455
|
-
*/
|
456
|
-
virtual unsigned short getNextFreeTextureCoordinate() const;
|
457
|
-
|
458
|
-
/** Clones this declaration.
|
459
|
-
@param mgr Optional HardwareBufferManager to use for creating the clone
|
460
|
-
(if null, use the current default).
|
461
|
-
*/
|
462
|
-
virtual VertexDeclaration* clone(HardwareBufferManagerBase* mgr = 0) const;
|
463
|
-
|
464
|
-
inline bool operator== (const VertexDeclaration& rhs) const
|
465
|
-
{
|
466
|
-
if (mElementList.size() != rhs.mElementList.size())
|
467
|
-
return false;
|
468
|
-
|
469
|
-
VertexElementList::const_iterator i, iend, rhsi, rhsiend;
|
470
|
-
iend = mElementList.end();
|
471
|
-
rhsiend = rhs.mElementList.end();
|
472
|
-
rhsi = rhs.mElementList.begin();
|
473
|
-
for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi)
|
474
|
-
{
|
475
|
-
if ( !(*i == *rhsi) )
|
476
|
-
return false;
|
477
|
-
}
|
478
|
-
|
479
|
-
return true;
|
480
|
-
}
|
481
|
-
inline bool operator!= (const VertexDeclaration& rhs) const
|
482
|
-
{
|
483
|
-
return !(*this == rhs);
|
484
|
-
}
|
485
|
-
|
486
|
-
};
|
487
|
-
|
488
|
-
/** Records the state of all the vertex buffer bindings required to provide a vertex declaration
|
489
|
-
with the input data it needs for the vertex elements.
|
490
|
-
@remarks
|
491
|
-
Why do we have this binding list rather than just have VertexElement referring to the
|
492
|
-
vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an
|
493
|
-
index (or 'stream') is the way that vertex data is linked, so this structure better
|
494
|
-
reflects the realities of that. In addition, by separating the vertex declaration from
|
495
|
-
the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations
|
496
|
-
and vice versa, giving opportunities to reduce the state changes required to perform rendering.
|
497
|
-
@par
|
498
|
-
Like the other classes in this functional area, these binding maps should be created and
|
499
|
-
destroyed using the HardwareBufferManager.
|
500
|
-
*/
|
501
|
-
class _OgreExport VertexBufferBinding : public VertexDataAlloc
|
502
|
-
{
|
503
|
-
public:
|
504
|
-
/// Defines the vertex buffer bindings used as source for vertex declarations
|
505
|
-
typedef map<unsigned short, HardwareVertexBufferSharedPtr>::type VertexBufferBindingMap;
|
506
|
-
protected:
|
507
|
-
VertexBufferBindingMap mBindingMap;
|
508
|
-
mutable unsigned short mHighIndex;
|
509
|
-
public:
|
510
|
-
/// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding
|
511
|
-
VertexBufferBinding();
|
512
|
-
virtual ~VertexBufferBinding();
|
513
|
-
/** Set a binding, associating a vertex buffer with a given index.
|
514
|
-
@remarks
|
515
|
-
If the index is already associated with a vertex buffer,
|
516
|
-
the association will be replaced. This may cause the old buffer
|
517
|
-
to be destroyed if nothing else is referring to it.
|
518
|
-
You should assign bindings from 0 and not leave gaps, although you can
|
519
|
-
bind them in any order.
|
520
|
-
*/
|
521
|
-
virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer);
|
522
|
-
/** Removes an existing binding. */
|
523
|
-
virtual void unsetBinding(unsigned short index);
|
524
|
-
|
525
|
-
/** Removes all the bindings. */
|
526
|
-
virtual void unsetAllBindings(void);
|
527
|
-
|
528
|
-
/// Gets a read-only version of the buffer bindings
|
529
|
-
virtual const VertexBufferBindingMap& getBindings(void) const;
|
530
|
-
|
531
|
-
/// Gets the buffer bound to the given source index
|
532
|
-
virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const;
|
533
|
-
/// Gets whether a buffer is bound to the given source index
|
534
|
-
virtual bool isBufferBound(unsigned short index) const;
|
535
|
-
|
536
|
-
virtual size_t getBufferCount(void) const { return mBindingMap.size(); }
|
537
|
-
|
538
|
-
/** Gets the highest index which has already been set, plus 1.
|
539
|
-
@remarks
|
540
|
-
This is to assist in binding the vertex buffers such that there are
|
541
|
-
not gaps in the list.
|
542
|
-
*/
|
543
|
-
virtual unsigned short getNextIndex(void) const { return mHighIndex++; }
|
544
|
-
|
545
|
-
/** Gets the last bound index.
|
546
|
-
*/
|
547
|
-
virtual unsigned short getLastBoundIndex(void) const;
|
548
|
-
|
549
|
-
typedef map<ushort, ushort>::type BindingIndexMap;
|
550
|
-
|
551
|
-
/** Check whether any gaps in the bindings.
|
552
|
-
*/
|
553
|
-
virtual bool hasGaps(void) const;
|
554
|
-
|
555
|
-
/** Remove any gaps in the bindings.
|
556
|
-
@remarks
|
557
|
-
This is useful if you've removed vertex buffer from this vertex buffer
|
558
|
-
bindings and want to remove any gaps in the bindings. Note, however,
|
559
|
-
that if this bindings is already being used with a VertexDeclaration,
|
560
|
-
you will need to alter that too. This method is mainly useful when
|
561
|
-
reorganising buffers manually.
|
562
|
-
@param
|
563
|
-
bindingIndexMap To be retrieve the binding index map that used to
|
564
|
-
translation old index to new index; will be cleared by this method
|
565
|
-
before fill-in.
|
566
|
-
*/
|
567
|
-
virtual void closeGaps(BindingIndexMap& bindingIndexMap);
|
568
|
-
|
569
|
-
/// returns true if has an element that is instance data
|
570
|
-
virtual bool getHasInstanceData() const;
|
571
|
-
|
572
|
-
|
573
|
-
};
|
574
|
-
/** @} */
|
575
|
-
/** @} */
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
}
|
580
|
-
#endif
|
581
|
-
|