ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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HardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage,
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This source file is part of OGRE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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virtual ~HardwareOcclusionQuery();
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/**
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* Starts the hardware occlusion query
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* @remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object
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* OcclusionQuery* mOcclusionQuery;
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* createOcclusionQuery( &mOcclusionQuery );
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* Draw all occluders
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* mOcclusionQuery->startOcclusionQuery();
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* mOcclusionQuery->endOcclusionQuery();
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*
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* Results must be pulled using:
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* UINT mNumberOfPixelsVisable;
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* pullOcclusionQuery( &mNumberOfPixelsVisable );
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*
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*/
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virtual void beginOcclusionQuery() = 0;
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/**
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* Ends the hardware occlusion test
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*/
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virtual void endOcclusionQuery() = 0;
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/**
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* Pulls the hardware occlusion query.
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virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
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/**
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* Let's you get the last pixel count with out doing the hardware occlusion test
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* @return The last fragment count from the last test.
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* Remarks This function won't give you new values, just the old value.
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*/
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unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
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/**
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* Lets you know when query is done, or still be processed by the Hardware
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*/
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virtual bool isStillOutstanding(void) = 0;
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//----------------------------------------------------------------------
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// protected members
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//--
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protected :
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// numbers of visible pixels determined by last query
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unsigned int mPixelCount;
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// is query hasn't yet returned a result.
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bool mIsQueryResultStillOutstanding;
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};
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/** @} */
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/** @} */
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __HardwarePixelBuffer__
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#define __HardwarePixelBuffer__
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// Precompiler options
|
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#include "OgrePrerequisites.h"
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#include "OgreHardwareBuffer.h"
|
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#include "OgreSharedPtr.h"
|
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#include "OgrePixelFormat.h"
|
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#include "OgreImage.h"
|
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|
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namespace Ogre {
|
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/** \addtogroup Core
|
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* @{
|
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*/
|
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/** \addtogroup RenderSystem
|
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* @{
|
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*/
|
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|
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/** Specialisation of HardwareBuffer for a pixel buffer. The
|
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HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels
|
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|
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stored by the rendering API. The buffer can be located on the card
|
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|
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or in main memory depending on its usage. One mipmap level of a
|
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texture is an example of a HardwarePixelBuffer.
|
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|
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*/
|
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|
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class _OgreExport HardwarePixelBuffer : public HardwareBuffer
|
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|
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{
|
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|
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protected:
|
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|
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// Extents
|
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|
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size_t mWidth, mHeight, mDepth;
|
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|
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// Pitches (offsets between rows and slices)
|
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size_t mRowPitch, mSlicePitch;
|
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|
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// Internal format
|
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|
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PixelFormat mFormat;
|
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|
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// Currently locked region (local coords)
|
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|
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PixelBox mCurrentLock;
|
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|
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// The current locked box of this surface (entire surface coords)
|
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Image::Box mLockedBox;
|
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|
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|
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|
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|
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|
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/// Internal implementation of lock(), must be overridden in subclasses
|
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|
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virtual PixelBox lockImpl(const Image::Box lockBox, LockOptions options) = 0;
|
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|
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|
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|
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/// Internal implementation of lock(), do not OVERRIDE or CALL this
|
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|
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/// for HardwarePixelBuffer implementations, but override the previous method
|
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|
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virtual void* lockImpl(size_t offset, size_t length, LockOptions options);
|
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|
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|
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|
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/// Internal implementation of unlock(), must be overridden in subclasses
|
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|
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// virtual void unlockImpl(void) = 0;
|
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|
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|
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/** Notify TextureBuffer of destruction of render target.
|
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|
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Called by RenderTexture when destroyed.
|
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|
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*/
|
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|
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virtual void _clearSliceRTT(size_t zoffset);
|
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|
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friend class RenderTexture;
|
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|
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public:
|
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|
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/// Should be called by HardwareBufferManager
|
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|
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HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
|
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|
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PixelFormat mFormat,
|
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|
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HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
|
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|
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~HardwarePixelBuffer();
|
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|
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|
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|
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/** make every lock method from HardwareBuffer available.
|
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|
-
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
|
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|
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*/
|
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|
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using HardwareBuffer::lock;
|
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|
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|
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|
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/** Lock the buffer for (potentially) reading / writing.
|
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|
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@param lockBox Region of the buffer to lock
|
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|
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@param options Locking options
|
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|
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@return PixelBox containing the locked region, the pitches and
|
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|
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the pixel format
|
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|
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*/
|
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|
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virtual const PixelBox& lock(const Image::Box& lockBox, LockOptions options);
|
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|
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/// @copydoc HardwareBuffer::lock
|
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|
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virtual void* lock(size_t offset, size_t length, LockOptions options);
|
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|
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|
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|
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/** Get the current locked region. This is the same value as returned
|
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|
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by lock(const Image::Box, LockOptions)
|
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|
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@return PixelBox containing the locked region
|
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|
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*/
|
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|
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const PixelBox& getCurrentLock();
|
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|
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|
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|
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/// @copydoc HardwareBuffer::readData
|
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|
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virtual void readData(size_t offset, size_t length, void* pDest);
|
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|
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/// @copydoc HardwareBuffer::writeData
|
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|
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virtual void writeData(size_t offset, size_t length, const void* pSource,
|
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|
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bool discardWholeBuffer = false);
|
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|
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|
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|
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/** Copies a box from another PixelBuffer to a region of the
|
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|
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this PixelBuffer.
|
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|
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@param dst Source pixel buffer
|
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|
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@param srcBox Image::Box describing the source region in src
|
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|
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@param dstBox Image::Box describing the destination region in this buffer
|
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|
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@remarks The source and destination regions dimensions don't have to match, in which
|
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|
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case scaling is done. This scaling is generally done using a bilinear filter in hardware,
|
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|
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but it is faster to pass the source image in the right dimensions.
|
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|
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@note Only call this function when both buffers are unlocked.
|
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|
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*/
|
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|
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virtual void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
|
127
|
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|
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|
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/** Convenience function that blits the entire source pixel buffer to this buffer.
|
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|
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If source and destination dimensions don't match, scaling is done.
|
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|
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@param src PixelBox containing the source pixels and format in memory
|
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|
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@note Only call this function when the buffer is unlocked.
|
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|
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*/
|
133
|
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void blit(const HardwarePixelBufferSharedPtr &src);
|
134
|
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|
135
|
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/** Copies a region from normal memory to a region of this pixelbuffer. The source
|
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|
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image can be in any pixel format supported by OGRE, and in any size.
|
137
|
-
@param src PixelBox containing the source pixels and format in memory
|
138
|
-
@param dstBox Image::Box describing the destination region in this buffer
|
139
|
-
@remarks The source and destination regions dimensions don't have to match, in which
|
140
|
-
case scaling is done. This scaling is generally done using a bilinear filter in hardware,
|
141
|
-
but it is faster to pass the source image in the right dimensions.
|
142
|
-
@note Only call this function when the buffer is unlocked.
|
143
|
-
*/
|
144
|
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virtual void blitFromMemory(const PixelBox &src, const Image::Box &dstBox) = 0;
|
145
|
-
|
146
|
-
/** Convenience function that blits a pixelbox from memory to the entire
|
147
|
-
buffer. The source image is scaled as needed.
|
148
|
-
@param src PixelBox containing the source pixels and format in memory
|
149
|
-
@note Only call this function when the buffer is unlocked.
|
150
|
-
*/
|
151
|
-
void blitFromMemory(const PixelBox &src)
|
152
|
-
{
|
153
|
-
blitFromMemory(src, Box(0,0,0,mWidth,mHeight,mDepth));
|
154
|
-
}
|
155
|
-
|
156
|
-
/** Copies a region of this pixelbuffer to normal memory.
|
157
|
-
@param srcBox Image::Box describing the source region of this buffer
|
158
|
-
@param dst PixelBox describing the destination pixels and format in memory
|
159
|
-
@remarks The source and destination regions don't have to match, in which
|
160
|
-
case scaling is done.
|
161
|
-
@note Only call this function when the buffer is unlocked.
|
162
|
-
*/
|
163
|
-
virtual void blitToMemory(const Image::Box &srcBox, const PixelBox &dst) = 0;
|
164
|
-
|
165
|
-
/** Convience function that blits this entire buffer to a pixelbox.
|
166
|
-
The image is scaled as needed.
|
167
|
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@param src PixelBox containing the source pixels and format in memory
|
168
|
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@note Only call this function when the buffer is unlocked.
|
169
|
-
*/
|
170
|
-
void blitToMemory(const PixelBox &dst)
|
171
|
-
{
|
172
|
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blitToMemory(Box(0,0,0,mWidth,mHeight,mDepth), dst);
|
173
|
-
}
|
174
|
-
|
175
|
-
/** Get a render target for this PixelBuffer, or a slice of it. The texture this
|
176
|
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was acquired from must have TU_RENDERTARGET set, otherwise it is possible to
|
177
|
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render to it and this method will throw an ERR_RENDERSYSTEM exception.
|
178
|
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@param slice Which slice
|
179
|
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@return A pointer to the render target. This pointer has the lifespan of this
|
180
|
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PixelBuffer.
|
181
|
-
*/
|
182
|
-
virtual RenderTexture *getRenderTarget(size_t slice=0);
|
183
|
-
|
184
|
-
/// Gets the width of this buffer
|
185
|
-
size_t getWidth() const { return mWidth; }
|
186
|
-
/// Gets the height of this buffer
|
187
|
-
size_t getHeight() const { return mHeight; }
|
188
|
-
/// Gets the depth of this buffer
|
189
|
-
size_t getDepth() const { return mDepth; }
|
190
|
-
/// Gets the native pixel format of this buffer
|
191
|
-
PixelFormat getFormat() const { return mFormat; }
|
192
|
-
};
|
193
|
-
|
194
|
-
/** Shared pointer implementation used to share pixel buffers. */
|
195
|
-
class _OgreExport HardwarePixelBufferSharedPtr : public SharedPtr<HardwarePixelBuffer>
|
196
|
-
{
|
197
|
-
public:
|
198
|
-
HardwarePixelBufferSharedPtr() : SharedPtr<HardwarePixelBuffer>() {}
|
199
|
-
explicit HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf);
|
200
|
-
|
201
|
-
|
202
|
-
};
|
203
|
-
|
204
|
-
/** @} */
|
205
|
-
/** @} */
|
206
|
-
}
|
207
|
-
#endif
|
208
|
-
|
@@ -1,581 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
4
|
-
(Object-oriented Graphics Rendering Engine)
|
5
|
-
For the latest info, see http://www.ogre3d.org/
|
6
|
-
|
7
|
-
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
-
|
9
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
-
of this software and associated documentation files (the "Software"), to deal
|
11
|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef __HardwareVertexBuffer__
|
29
|
-
#define __HardwareVertexBuffer__
|
30
|
-
|
31
|
-
// Precompiler options
|
32
|
-
#include "OgrePrerequisites.h"
|
33
|
-
#include "OgreHardwareBuffer.h"
|
34
|
-
#include "OgreSharedPtr.h"
|
35
|
-
#include "OgreColourValue.h"
|
36
|
-
|
37
|
-
namespace Ogre {
|
38
|
-
class HardwareBufferManagerBase;
|
39
|
-
|
40
|
-
/** \addtogroup Core
|
41
|
-
* @{
|
42
|
-
*/
|
43
|
-
/** \addtogroup RenderSystem
|
44
|
-
* @{
|
45
|
-
*/
|
46
|
-
/** Specialisation of HardwareBuffer for a vertex buffer. */
|
47
|
-
class _OgreExport HardwareVertexBuffer : public HardwareBuffer
|
48
|
-
{
|
49
|
-
protected:
|
50
|
-
|
51
|
-
HardwareBufferManagerBase* mMgr;
|
52
|
-
size_t mNumVertices;
|
53
|
-
size_t mVertexSize;
|
54
|
-
bool mIsInstanceData;
|
55
|
-
size_t mInstanceDataStepRate;
|
56
|
-
/// Checks if vertex instance data is supported by the render system
|
57
|
-
virtual bool checkIfVertexInstanceDataIsSupported();
|
58
|
-
|
59
|
-
public:
|
60
|
-
/// Should be called by HardwareBufferManager
|
61
|
-
HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
|
62
|
-
HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
|
63
|
-
~HardwareVertexBuffer();
|
64
|
-
/// Return the manager of this buffer, if any
|
65
|
-
HardwareBufferManagerBase* getManager() const { return mMgr; }
|
66
|
-
/// Gets the size in bytes of a single vertex in this buffer
|
67
|
-
size_t getVertexSize(void) const { return mVertexSize; }
|
68
|
-
/// Get the number of vertices in this buffer
|
69
|
-
size_t getNumVertices(void) const { return mNumVertices; }
|
70
|
-
/// Get if this vertex buffer is an "instance data" buffer (per instance)
|
71
|
-
bool getIsInstanceData() const { return mIsInstanceData; }
|
72
|
-
/// Set if this vertex buffer is an "instance data" buffer (per instance)
|
73
|
-
void setIsInstanceData(const bool val);
|
74
|
-
/// Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
|
75
|
-
size_t getInstanceDataStepRate() const;
|
76
|
-
/// Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
|
77
|
-
void setInstanceDataStepRate(const size_t val);
|
78
|
-
|
79
|
-
|
80
|
-
// NB subclasses should override lock, unlock, readData, writeData
|
81
|
-
|
82
|
-
};
|
83
|
-
|
84
|
-
/** Shared pointer implementation used to share index buffers. */
|
85
|
-
class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer>
|
86
|
-
{
|
87
|
-
public:
|
88
|
-
HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {}
|
89
|
-
explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf);
|
90
|
-
|
91
|
-
|
92
|
-
};
|
93
|
-
|
94
|
-
/// Vertex element semantics, used to identify the meaning of vertex buffer contents
|
95
|
-
enum VertexElementSemantic {
|
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/// Position, 3 reals per vertex
|
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VES_POSITION = 1,
|
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/// Blending weights
|
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VES_BLEND_WEIGHTS = 2,
|
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/// Blending indices
|
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VES_BLEND_INDICES = 3,
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/// Normal, 3 reals per vertex
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VES_NORMAL = 4,
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/// Diffuse colours
|
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VES_DIFFUSE = 5,
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/// Specular colours
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VES_SPECULAR = 6,
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/// Texture coordinates
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VES_TEXTURE_COORDINATES = 7,
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/// Binormal (Y axis if normal is Z)
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VES_BINORMAL = 8,
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/// Tangent (X axis if normal is Z)
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VES_TANGENT = 9,
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/// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
|
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VES_COUNT = 9
|
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};
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|
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/// Vertex element type, used to identify the base types of the vertex contents
|
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enum VertexElementType
|
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{
|
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VET_FLOAT1 = 0,
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VET_FLOAT2 = 1,
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VET_FLOAT3 = 2,
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VET_FLOAT4 = 3,
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/// alias to more specific colour type - use the current rendersystem's colour packing
|
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VET_COLOUR = 4,
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VET_SHORT1 = 5,
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VET_SHORT2 = 6,
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VET_SHORT3 = 7,
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VET_SHORT4 = 8,
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VET_UBYTE4 = 9,
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/// D3D style compact colour
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VET_COLOUR_ARGB = 10,
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/// GL style compact colour
|
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VET_COLOUR_ABGR = 11
|
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|
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};
|
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|
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|
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|
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/** This class declares the usage of a single vertex buffer as a component
|
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|
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of a complete VertexDeclaration.
|
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|
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@remarks
|
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|
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Several vertex buffers can be used to supply the input geometry for a
|
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|
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rendering operation, and in each case a vertex buffer can be used in
|
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|
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different ways for different operations; the buffer itself does not
|
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|
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define the semantics (position, normal etc), the VertexElement
|
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|
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class does.
|
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|
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*/
|
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|
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class _OgreExport VertexElement : public VertexDataAlloc
|
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|
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{
|
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|
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protected:
|
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|
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/// The source vertex buffer, as bound to an index using VertexBufferBinding
|
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|
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unsigned short mSource;
|
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|
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/// The offset in the buffer that this element starts at
|
153
|
-
size_t mOffset;
|
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|
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/// The type of element
|
155
|
-
VertexElementType mType;
|
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|
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/// The meaning of the element
|
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|
-
VertexElementSemantic mSemantic;
|
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|
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/// Index of the item, only applicable for some elements like texture coords
|
159
|
-
unsigned short mIndex;
|
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|
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public:
|
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|
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/// Constructor, should not be called directly, only needed because of list
|
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|
-
VertexElement() {}
|
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|
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/// Constructor, should not be called directly, call VertexDeclaration::addElement
|
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|
-
VertexElement(unsigned short source, size_t offset, VertexElementType theType,
|
165
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
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|
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/// Gets the vertex buffer index from where this element draws it's values
|
167
|
-
unsigned short getSource(void) const { return mSource; }
|
168
|
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/// Gets the offset into the buffer where this element starts
|
169
|
-
size_t getOffset(void) const { return mOffset; }
|
170
|
-
/// Gets the data format of this element
|
171
|
-
VertexElementType getType(void) const { return mType; }
|
172
|
-
/// Gets the meaning of this element
|
173
|
-
VertexElementSemantic getSemantic(void) const { return mSemantic; }
|
174
|
-
/// Gets the index of this element, only applicable for repeating elements
|
175
|
-
unsigned short getIndex(void) const { return mIndex; }
|
176
|
-
/// Gets the size of this element in bytes
|
177
|
-
size_t getSize(void) const;
|
178
|
-
/// Utility method for helping to calculate offsets
|
179
|
-
static size_t getTypeSize(VertexElementType etype);
|
180
|
-
/// Utility method which returns the count of values in a given type
|
181
|
-
static unsigned short getTypeCount(VertexElementType etype);
|
182
|
-
/** Simple converter function which will turn a single-value type into a
|
183
|
-
multi-value type based on a parameter.
|
184
|
-
*/
|
185
|
-
static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count);
|
186
|
-
/** Simple converter function which will a type into it's single-value
|
187
|
-
equivalent - makes switches on type easier.
|
188
|
-
*/
|
189
|
-
static VertexElementType getBaseType(VertexElementType multiType);
|
190
|
-
|
191
|
-
/** Utility method for converting colour from
|
192
|
-
one packed 32-bit colour type to another.
|
193
|
-
@param srcType The source type
|
194
|
-
@param dstType The destination type
|
195
|
-
@param ptr Read / write value to change
|
196
|
-
*/
|
197
|
-
static void convertColourValue(VertexElementType srcType,
|
198
|
-
VertexElementType dstType, uint32* ptr);
|
199
|
-
|
200
|
-
/** Utility method for converting colour to
|
201
|
-
a packed 32-bit colour type.
|
202
|
-
@param src source colour
|
203
|
-
@param dst The destination type
|
204
|
-
*/
|
205
|
-
static uint32 convertColourValue(const ColourValue& src,
|
206
|
-
VertexElementType dst);
|
207
|
-
|
208
|
-
/** Utility method to get the most appropriate packed colour vertex element format. */
|
209
|
-
static VertexElementType getBestColourVertexElementType(void);
|
210
|
-
|
211
|
-
inline bool operator== (const VertexElement& rhs) const
|
212
|
-
{
|
213
|
-
if (mType != rhs.mType ||
|
214
|
-
mIndex != rhs.mIndex ||
|
215
|
-
mOffset != rhs.mOffset ||
|
216
|
-
mSemantic != rhs.mSemantic ||
|
217
|
-
mSource != rhs.mSource)
|
218
|
-
return false;
|
219
|
-
else
|
220
|
-
return true;
|
221
|
-
|
222
|
-
}
|
223
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
224
|
-
@remarks
|
225
|
-
This variant is for void pointers, passed as a parameter because we can't
|
226
|
-
rely on covariant return types.
|
227
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
228
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
229
|
-
*/
|
230
|
-
inline void baseVertexPointerToElement(void* pBase, void** pElem) const
|
231
|
-
{
|
232
|
-
// The only way we can do this is to cast to char* in order to use byte offset
|
233
|
-
// then cast back to void*.
|
234
|
-
*pElem = static_cast<void*>(
|
235
|
-
static_cast<unsigned char*>(pBase) + mOffset);
|
236
|
-
}
|
237
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
238
|
-
@remarks
|
239
|
-
This variant is for float pointers, passed as a parameter because we can't
|
240
|
-
rely on covariant return types.
|
241
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
242
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
243
|
-
*/
|
244
|
-
inline void baseVertexPointerToElement(void* pBase, float** pElem) const
|
245
|
-
{
|
246
|
-
// The only way we can do this is to cast to char* in order to use byte offset
|
247
|
-
// then cast back to float*. However we have to go via void* because casting
|
248
|
-
// directly is not allowed
|
249
|
-
*pElem = static_cast<float*>(
|
250
|
-
static_cast<void*>(
|
251
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
252
|
-
}
|
253
|
-
|
254
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
255
|
-
@remarks
|
256
|
-
This variant is for RGBA pointers, passed as a parameter because we can't
|
257
|
-
rely on covariant return types.
|
258
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
259
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
260
|
-
*/
|
261
|
-
inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const
|
262
|
-
{
|
263
|
-
*pElem = static_cast<RGBA*>(
|
264
|
-
static_cast<void*>(
|
265
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
266
|
-
}
|
267
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
268
|
-
@remarks
|
269
|
-
This variant is for char pointers, passed as a parameter because we can't
|
270
|
-
rely on covariant return types.
|
271
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
272
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
273
|
-
*/
|
274
|
-
inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const
|
275
|
-
{
|
276
|
-
*pElem = static_cast<unsigned char*>(pBase) + mOffset;
|
277
|
-
}
|
278
|
-
|
279
|
-
/** Adjusts a pointer to the base of a vertex to point at this element.
|
280
|
-
@remarks
|
281
|
-
This variant is for ushort pointers, passed as a parameter because we can't
|
282
|
-
rely on covariant return types.
|
283
|
-
@param pBase Pointer to the start of a vertex in this buffer.
|
284
|
-
@param pElem Pointer to a pointer which will be set to the start of this element.
|
285
|
-
*/
|
286
|
-
inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const
|
287
|
-
{
|
288
|
-
*pElem = static_cast<unsigned short*>(
|
289
|
-
static_cast<void*>(
|
290
|
-
static_cast<unsigned char*>(pBase) + mOffset));
|
291
|
-
}
|
292
|
-
|
293
|
-
|
294
|
-
};
|
295
|
-
/** This class declares the format of a set of vertex inputs, which
|
296
|
-
can be issued to the rendering API through a RenderOperation.
|
297
|
-
@remarks
|
298
|
-
You should be aware that the ordering and structure of the
|
299
|
-
VertexDeclaration can be very important on DirectX with older
|
300
|
-
cards,so if you want to maintain maximum compatibility with
|
301
|
-
all render systems and all cards you should be careful to follow these
|
302
|
-
rules:<ol>
|
303
|
-
<li>VertexElements should be added in the following order, and the order of the
|
304
|
-
elements within a shared buffer should be as follows:
|
305
|
-
position, blending weights, normals, diffuse colours, specular colours,
|
306
|
-
texture coordinates (in order, with no gaps)</li>
|
307
|
-
<li>You must not have unused gaps in your buffers which are not referenced
|
308
|
-
by any VertexElement</li>
|
309
|
-
<li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li>
|
310
|
-
</ol>
|
311
|
-
Whilst GL and more modern graphics cards in D3D will allow you to defy these rules,
|
312
|
-
sticking to them will ensure that your buffers have the maximum compatibility.
|
313
|
-
@par
|
314
|
-
Like the other classes in this functional area, these declarations should be created and
|
315
|
-
destroyed using the HardwareBufferManager.
|
316
|
-
*/
|
317
|
-
class _OgreExport VertexDeclaration : public VertexDataAlloc
|
318
|
-
{
|
319
|
-
public:
|
320
|
-
/// Defines the list of vertex elements that makes up this declaration
|
321
|
-
typedef list<VertexElement>::type VertexElementList;
|
322
|
-
/// Sort routine for vertex elements
|
323
|
-
static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2);
|
324
|
-
protected:
|
325
|
-
VertexElementList mElementList;
|
326
|
-
public:
|
327
|
-
/// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration
|
328
|
-
VertexDeclaration();
|
329
|
-
virtual ~VertexDeclaration();
|
330
|
-
|
331
|
-
/** Get the number of elements in the declaration. */
|
332
|
-
size_t getElementCount(void) const { return mElementList.size(); }
|
333
|
-
/** Gets read-only access to the list of vertex elements. */
|
334
|
-
const VertexElementList& getElements(void) const;
|
335
|
-
/** Get a single element. */
|
336
|
-
const VertexElement* getElement(unsigned short index) const;
|
337
|
-
|
338
|
-
/** Sorts the elements in this list to be compatible with the maximum
|
339
|
-
number of rendering APIs / graphics cards.
|
340
|
-
@remarks
|
341
|
-
Older graphics cards require vertex data to be presented in a more
|
342
|
-
rigid way, as defined in the main documentation for this class. As well
|
343
|
-
as the ordering being important, where shared source buffers are used, the
|
344
|
-
declaration must list all the elements for each source in turn.
|
345
|
-
*/
|
346
|
-
void sort(void);
|
347
|
-
|
348
|
-
/** Remove any gaps in the source buffer list used by this declaration.
|
349
|
-
@remarks
|
350
|
-
This is useful if you've modified a declaration and want to remove
|
351
|
-
any gaps in the list of buffers being used. Note, however, that if this
|
352
|
-
declaration is already being used with a VertexBufferBinding, you will
|
353
|
-
need to alter that too. This method is mainly useful when reorganising
|
354
|
-
buffers based on an altered declaration.
|
355
|
-
@note
|
356
|
-
This will cause the vertex declaration to be re-sorted.
|
357
|
-
*/
|
358
|
-
void closeGapsInSource(void);
|
359
|
-
|
360
|
-
/** Generates a new VertexDeclaration for optimal usage based on the current
|
361
|
-
vertex declaration, which can be used with VertexData::reorganiseBuffers later
|
362
|
-
if you wish, or simply used as a template.
|
363
|
-
@remarks
|
364
|
-
Different buffer organisations and buffer usages will be returned
|
365
|
-
depending on the parameters passed to this method.
|
366
|
-
@param skeletalAnimation Whether this vertex data is going to be
|
367
|
-
skeletally animated
|
368
|
-
@param vertexAnimation Whether this vertex data is going to be vertex animated
|
369
|
-
@param vertexAnimationNormals Whether vertex data animation is going to include normals animation
|
370
|
-
*/
|
371
|
-
VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation,
|
372
|
-
bool vertexAnimation, bool vertexAnimationNormals) const;
|
373
|
-
|
374
|
-
/** Gets the index of the highest source value referenced by this declaration. */
|
375
|
-
unsigned short getMaxSource(void) const;
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
/** Adds a new VertexElement to this declaration.
|
380
|
-
@remarks
|
381
|
-
This method adds a single element (positions, normals etc) to the end of the
|
382
|
-
vertex declaration. <b>Please read the information in VertexDeclaration about
|
383
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
384
|
-
@param source The binding index of HardwareVertexBuffer which will provide the source for this element.
|
385
|
-
See VertexBufferBinding for full information.
|
386
|
-
@param offset The offset in bytes where this element is located in the buffer
|
387
|
-
@param theType The data format of the element (3 floats, a colour etc)
|
388
|
-
@param semantic The meaning of the data (position, normal, diffuse colour etc)
|
389
|
-
@param index Optional index for multi-input elements like texture coordinates
|
390
|
-
@return A reference to the VertexElement added.
|
391
|
-
*/
|
392
|
-
virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
|
393
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
394
|
-
/** Inserts a new VertexElement at a given position in this declaration.
|
395
|
-
@remarks
|
396
|
-
This method adds a single element (positions, normals etc) at a given position in this
|
397
|
-
vertex declaration. <b>Please read the information in VertexDeclaration about
|
398
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
399
|
-
@param source The binding index of HardwareVertexBuffer which will provide the source for this element.
|
400
|
-
See VertexBufferBinding for full information.
|
401
|
-
@param offset The offset in bytes where this element is located in the buffer
|
402
|
-
@param theType The data format of the element (3 floats, a colour etc)
|
403
|
-
@param semantic The meaning of the data (position, normal, diffuse colour etc)
|
404
|
-
@param index Optional index for multi-input elements like texture coordinates
|
405
|
-
@return A reference to the VertexElement added.
|
406
|
-
*/
|
407
|
-
virtual const VertexElement& insertElement(unsigned short atPosition,
|
408
|
-
unsigned short source, size_t offset, VertexElementType theType,
|
409
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
410
|
-
|
411
|
-
/** Remove the element at the given index from this declaration. */
|
412
|
-
virtual void removeElement(unsigned short elem_index);
|
413
|
-
|
414
|
-
/** Remove the element with the given semantic and usage index.
|
415
|
-
@remarks
|
416
|
-
In this case 'index' means the usage index for repeating elements such
|
417
|
-
as texture coordinates. For other elements this will always be 0 and does
|
418
|
-
not refer to the index in the vector.
|
419
|
-
*/
|
420
|
-
virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
|
421
|
-
|
422
|
-
/** Remove all elements. */
|
423
|
-
virtual void removeAllElements(void);
|
424
|
-
|
425
|
-
/** Modify an element in-place, params as addElement.
|
426
|
-
@remarks
|
427
|
-
<b>Please read the information in VertexDeclaration about
|
428
|
-
the importance of ordering and structure for compatibility with older D3D drivers</b>.
|
429
|
-
*/
|
430
|
-
virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
|
431
|
-
VertexElementSemantic semantic, unsigned short index = 0);
|
432
|
-
|
433
|
-
/** Finds a VertexElement with the given semantic, and index if there is more than
|
434
|
-
one element with the same semantic.
|
435
|
-
@remarks
|
436
|
-
If the element is not found, this method returns null.
|
437
|
-
*/
|
438
|
-
virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0) const;
|
439
|
-
/** Based on the current elements, gets the size of the vertex for a given buffer source.
|
440
|
-
@param source The buffer binding index for which to get the vertex size.
|
441
|
-
*/
|
442
|
-
|
443
|
-
/** Gets a list of elements which use a given source.
|
444
|
-
@remarks
|
445
|
-
Note that the list of elements is returned by value therefore is separate from
|
446
|
-
the declaration as soon as this method returns.
|
447
|
-
*/
|
448
|
-
virtual VertexElementList findElementsBySource(unsigned short source) const;
|
449
|
-
|
450
|
-
/** Gets the vertex size defined by this declaration for a given source. */
|
451
|
-
virtual size_t getVertexSize(unsigned short source) const;
|
452
|
-
|
453
|
-
/** Return the index of the next free texture coordinate set which may be added
|
454
|
-
to this declaration.
|
455
|
-
*/
|
456
|
-
virtual unsigned short getNextFreeTextureCoordinate() const;
|
457
|
-
|
458
|
-
/** Clones this declaration.
|
459
|
-
@param mgr Optional HardwareBufferManager to use for creating the clone
|
460
|
-
(if null, use the current default).
|
461
|
-
*/
|
462
|
-
virtual VertexDeclaration* clone(HardwareBufferManagerBase* mgr = 0) const;
|
463
|
-
|
464
|
-
inline bool operator== (const VertexDeclaration& rhs) const
|
465
|
-
{
|
466
|
-
if (mElementList.size() != rhs.mElementList.size())
|
467
|
-
return false;
|
468
|
-
|
469
|
-
VertexElementList::const_iterator i, iend, rhsi, rhsiend;
|
470
|
-
iend = mElementList.end();
|
471
|
-
rhsiend = rhs.mElementList.end();
|
472
|
-
rhsi = rhs.mElementList.begin();
|
473
|
-
for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi)
|
474
|
-
{
|
475
|
-
if ( !(*i == *rhsi) )
|
476
|
-
return false;
|
477
|
-
}
|
478
|
-
|
479
|
-
return true;
|
480
|
-
}
|
481
|
-
inline bool operator!= (const VertexDeclaration& rhs) const
|
482
|
-
{
|
483
|
-
return !(*this == rhs);
|
484
|
-
}
|
485
|
-
|
486
|
-
};
|
487
|
-
|
488
|
-
/** Records the state of all the vertex buffer bindings required to provide a vertex declaration
|
489
|
-
with the input data it needs for the vertex elements.
|
490
|
-
@remarks
|
491
|
-
Why do we have this binding list rather than just have VertexElement referring to the
|
492
|
-
vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an
|
493
|
-
index (or 'stream') is the way that vertex data is linked, so this structure better
|
494
|
-
reflects the realities of that. In addition, by separating the vertex declaration from
|
495
|
-
the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations
|
496
|
-
and vice versa, giving opportunities to reduce the state changes required to perform rendering.
|
497
|
-
@par
|
498
|
-
Like the other classes in this functional area, these binding maps should be created and
|
499
|
-
destroyed using the HardwareBufferManager.
|
500
|
-
*/
|
501
|
-
class _OgreExport VertexBufferBinding : public VertexDataAlloc
|
502
|
-
{
|
503
|
-
public:
|
504
|
-
/// Defines the vertex buffer bindings used as source for vertex declarations
|
505
|
-
typedef map<unsigned short, HardwareVertexBufferSharedPtr>::type VertexBufferBindingMap;
|
506
|
-
protected:
|
507
|
-
VertexBufferBindingMap mBindingMap;
|
508
|
-
mutable unsigned short mHighIndex;
|
509
|
-
public:
|
510
|
-
/// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding
|
511
|
-
VertexBufferBinding();
|
512
|
-
virtual ~VertexBufferBinding();
|
513
|
-
/** Set a binding, associating a vertex buffer with a given index.
|
514
|
-
@remarks
|
515
|
-
If the index is already associated with a vertex buffer,
|
516
|
-
the association will be replaced. This may cause the old buffer
|
517
|
-
to be destroyed if nothing else is referring to it.
|
518
|
-
You should assign bindings from 0 and not leave gaps, although you can
|
519
|
-
bind them in any order.
|
520
|
-
*/
|
521
|
-
virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer);
|
522
|
-
/** Removes an existing binding. */
|
523
|
-
virtual void unsetBinding(unsigned short index);
|
524
|
-
|
525
|
-
/** Removes all the bindings. */
|
526
|
-
virtual void unsetAllBindings(void);
|
527
|
-
|
528
|
-
/// Gets a read-only version of the buffer bindings
|
529
|
-
virtual const VertexBufferBindingMap& getBindings(void) const;
|
530
|
-
|
531
|
-
/// Gets the buffer bound to the given source index
|
532
|
-
virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const;
|
533
|
-
/// Gets whether a buffer is bound to the given source index
|
534
|
-
virtual bool isBufferBound(unsigned short index) const;
|
535
|
-
|
536
|
-
virtual size_t getBufferCount(void) const { return mBindingMap.size(); }
|
537
|
-
|
538
|
-
/** Gets the highest index which has already been set, plus 1.
|
539
|
-
@remarks
|
540
|
-
This is to assist in binding the vertex buffers such that there are
|
541
|
-
not gaps in the list.
|
542
|
-
*/
|
543
|
-
virtual unsigned short getNextIndex(void) const { return mHighIndex++; }
|
544
|
-
|
545
|
-
/** Gets the last bound index.
|
546
|
-
*/
|
547
|
-
virtual unsigned short getLastBoundIndex(void) const;
|
548
|
-
|
549
|
-
typedef map<ushort, ushort>::type BindingIndexMap;
|
550
|
-
|
551
|
-
/** Check whether any gaps in the bindings.
|
552
|
-
*/
|
553
|
-
virtual bool hasGaps(void) const;
|
554
|
-
|
555
|
-
/** Remove any gaps in the bindings.
|
556
|
-
@remarks
|
557
|
-
This is useful if you've removed vertex buffer from this vertex buffer
|
558
|
-
bindings and want to remove any gaps in the bindings. Note, however,
|
559
|
-
that if this bindings is already being used with a VertexDeclaration,
|
560
|
-
you will need to alter that too. This method is mainly useful when
|
561
|
-
reorganising buffers manually.
|
562
|
-
@param
|
563
|
-
bindingIndexMap To be retrieve the binding index map that used to
|
564
|
-
translation old index to new index; will be cleared by this method
|
565
|
-
before fill-in.
|
566
|
-
*/
|
567
|
-
virtual void closeGaps(BindingIndexMap& bindingIndexMap);
|
568
|
-
|
569
|
-
/// returns true if has an element that is instance data
|
570
|
-
virtual bool getHasInstanceData() const;
|
571
|
-
|
572
|
-
|
573
|
-
};
|
574
|
-
/** @} */
|
575
|
-
/** @} */
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
}
|
580
|
-
#endif
|
581
|
-
|