ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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#ifndef __GpuProgramManager_H_
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#include "OgrePrerequisites.h"
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#include "OgreResourceManager.h"
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#include "OgreException.h"
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#include "OgreGpuProgram.h"
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namespace Ogre {
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/** \addtogroup Resources
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class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
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{
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public:
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typedef set<String>::type SyntaxCodes;
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SharedParametersMap mSharedParametersMap;
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MicrocodeMap mMicrocodeCache;
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bool mSaveMicrocodesToCache;
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GpuProgramType gptype, const String& syntaxCode) = 0;
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GpuProgramManager();
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virtual ~GpuProgramManager();
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/** Loads a GPU program from a file of assembly.
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@remarks
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@param name The name of the GpuProgram
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const String& syntaxCode);
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/** Loads a GPU program from a string of assembly code.
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retrieve this program later with getByName.
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const String& syntaxCode);
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/** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
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/** Creates a new GpuProgramParameters instance which can be used to bind
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/** Create a new, unloaded GpuProgram from a file of assembly.
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@par
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This method creates a new program of the type specified as the second parameter.
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@param gptype The type of program to create
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*/
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const String& groupName, const String& filename,
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GpuProgramType gptype, const String& syntaxCode);
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/** Create a GPU program from a string of assembly code.
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The assembly code must be compatible with this manager - call the
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@param groupName The name of the resource group
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@param gptype The type of program to create.
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@param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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virtual GpuProgramPtr createProgramFromString(const String& name,
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const String& groupName, const String& code,
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GpuProgramType gptype, const String& syntaxCode);
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instead of name / value pairs.
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*/
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virtual ResourcePtr create(const String& name, const String& group,
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GpuProgramType gptype, const String& syntaxCode, bool isManual = false,
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ManualResourceLoader* loader = 0);
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ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true);
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/** Create a new set of shared parameters, which can be used across many
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GpuProgramParameters objects of different structures.
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later.
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*/
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virtual GpuSharedParametersPtr createSharedParameters(const String& name);
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/** Retrieve a set of shared parameters, which can be used across many
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GpuProgramParameters objects of different structures.
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*/
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virtual GpuSharedParametersPtr getSharedParameters(const String& name) const;
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/** Get (const) access to the available shared parameter sets.
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*/
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virtual const SharedParametersMap& getAvailableSharedParameters() const;
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*/
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bool getSaveMicrocodesToCache();
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/** Set if the microcode of a shader should be saved to a cache
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*/
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void setSaveMicrocodesToCache( const bool val );
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bool canGetCompiledShaderBuffer();
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/** Check if a microcode is available for a program in the microcode cache.
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@param name The name of the program.
|
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*/
|
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virtual bool isMicrocodeAvailableInCache( const String & name ) const;
|
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/** Returns a microcode for a program from the microcode cache.
|
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@param name The name of the program.
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*/
|
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virtual const Microcode & getMicrocodeFromCache( const String & name ) const;
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/** Creates a microcode to be later added to the cache.
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@param size The size of the microcode in bytes
|
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*/
|
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|
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virtual Microcode createMicrocode( const size_t size ) const;
|
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|
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/** Adds a microcode for a program to the microcode cache.
|
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@param name The name of the program.
|
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*/
|
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|
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virtual void addMicrocodeToCache( const String & name, const Microcode & microcode );
|
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|
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/** Saves the microcode cache to disk.
|
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@param stream The destination stream
|
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*/
|
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|
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virtual void saveMicrocodeCache( DataStreamPtr stream ) const;
|
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|
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/** Loads the microcode cache from disk.
|
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@param stream The source stream
|
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*/
|
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|
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virtual void loadMicrocodeCache( DataStreamPtr stream );
|
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|
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|
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|
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/** Override standard Singleton retrieval.
|
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@remarks
|
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Why do we do this? Well, it's because the Singleton
|
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implementation is in a .h file, which means it gets compiled
|
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into anybody who includes it. This is needed for the
|
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Singleton template to work, but we actually only want it
|
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compiled into the implementation of the class based on the
|
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Singleton, not all of them. If we don't change this, we get
|
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link errors when trying to use the Singleton-based class from
|
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an outside dll.
|
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@par
|
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This method just delegates to the template version anyway,
|
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but the implementation stays in this single compilation unit,
|
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preventing link errors.
|
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|
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*/
|
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|
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static GpuProgramManager& getSingleton(void);
|
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|
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/** Override standard Singleton retrieval.
|
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|
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@remarks
|
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|
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Why do we do this? Well, it's because the Singleton
|
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implementation is in a .h file, which means it gets compiled
|
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|
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into anybody who includes it. This is needed for the
|
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|
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Singleton template to work, but we actually only want it
|
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|
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compiled into the implementation of the class based on the
|
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|
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Singleton, not all of them. If we don't change this, we get
|
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|
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link errors when trying to use the Singleton-based class from
|
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|
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an outside dll.
|
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|
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@par
|
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|
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This method just delegates to the template version anyway,
|
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|
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but the implementation stays in this single compilation unit,
|
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|
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preventing link errors.
|
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|
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*/
|
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|
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static GpuProgramManager* getSingletonPtr(void);
|
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|
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|
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|
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|
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|
-
|
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|
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};
|
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|
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|
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/** @} */
|
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|
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/** @} */
|
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}
|
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|
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|
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#endif
|
@@ -1,1840 +0,0 @@
|
|
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|
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/*
|
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-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
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|
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(Object-oriented Graphics Rendering Engine)
|
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|
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For the latest info, see http://www.ogre3d.org
|
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|
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|
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|
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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|
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|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
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of this software and associated documentation files (the "Software"), to deal
|
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|
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in the Software without restriction, including without limitation the rights
|
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|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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|
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copies of the Software, and to permit persons to whom the Software is
|
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|
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furnished to do so, subject to the following conditions:
|
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|
-
|
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|
-
The above copyright notice and this permission notice shall be included in
|
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|
-
all copies or substantial portions of the Software.
|
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|
-
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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|
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THE SOFTWARE.
|
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|
-
-----------------------------------------------------------------------------
|
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|
-
*/
|
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|
-
#ifndef __GpuProgramParams_H_
|
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|
-
#define __GpuProgramParams_H_
|
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|
-
|
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|
-
// Precompiler options
|
32
|
-
#include "OgrePrerequisites.h"
|
33
|
-
#include "OgreSharedPtr.h"
|
34
|
-
#include "OgreIteratorWrappers.h"
|
35
|
-
#include "OgreSerializer.h"
|
36
|
-
#include "OgreRenderOperation.h"
|
37
|
-
#include "OgreAny.h"
|
38
|
-
|
39
|
-
namespace Ogre {
|
40
|
-
|
41
|
-
/** \addtogroup Core
|
42
|
-
* @{
|
43
|
-
*/
|
44
|
-
/** \addtogroup Materials
|
45
|
-
* @{
|
46
|
-
*/
|
47
|
-
/** Enumeration of the types of constant we may encounter in programs.
|
48
|
-
@note Low-level programs, by definition, will always use either
|
49
|
-
float4 or int4 constant types since that is the fundamental underlying
|
50
|
-
type in assembler.
|
51
|
-
*/
|
52
|
-
enum GpuConstantType
|
53
|
-
{
|
54
|
-
GCT_FLOAT1 = 1,
|
55
|
-
GCT_FLOAT2 = 2,
|
56
|
-
GCT_FLOAT3 = 3,
|
57
|
-
GCT_FLOAT4 = 4,
|
58
|
-
GCT_SAMPLER1D = 5,
|
59
|
-
GCT_SAMPLER2D = 6,
|
60
|
-
GCT_SAMPLER3D = 7,
|
61
|
-
GCT_SAMPLERCUBE = 8,
|
62
|
-
GCT_SAMPLER1DSHADOW = 9,
|
63
|
-
GCT_SAMPLER2DSHADOW = 10,
|
64
|
-
GCT_SAMPLER2DARRAY = 11,
|
65
|
-
GCT_MATRIX_2X2 = 12,
|
66
|
-
GCT_MATRIX_2X3 = 13,
|
67
|
-
GCT_MATRIX_2X4 = 14,
|
68
|
-
GCT_MATRIX_3X2 = 15,
|
69
|
-
GCT_MATRIX_3X3 = 16,
|
70
|
-
GCT_MATRIX_3X4 = 17,
|
71
|
-
GCT_MATRIX_4X2 = 18,
|
72
|
-
GCT_MATRIX_4X3 = 19,
|
73
|
-
GCT_MATRIX_4X4 = 20,
|
74
|
-
GCT_INT1 = 21,
|
75
|
-
GCT_INT2 = 22,
|
76
|
-
GCT_INT3 = 23,
|
77
|
-
GCT_INT4 = 24,
|
78
|
-
GCT_UNKNOWN = 99
|
79
|
-
};
|
80
|
-
|
81
|
-
/** The variability of a GPU parameter, as derived from auto-params targeting it.
|
82
|
-
These values must be powers of two since they are used in masks.
|
83
|
-
*/
|
84
|
-
enum GpuParamVariability
|
85
|
-
{
|
86
|
-
/// No variation except by manual setting - the default
|
87
|
-
GPV_GLOBAL = 1,
|
88
|
-
/// Varies per object (based on an auto param usually), but not per light setup
|
89
|
-
GPV_PER_OBJECT = 2,
|
90
|
-
/// Varies with light setup
|
91
|
-
GPV_LIGHTS = 4,
|
92
|
-
/// Varies with pass iteration number
|
93
|
-
GPV_PASS_ITERATION_NUMBER = 8,
|
94
|
-
|
95
|
-
|
96
|
-
/// Full mask (16-bit)
|
97
|
-
GPV_ALL = 0xFFFF
|
98
|
-
|
99
|
-
};
|
100
|
-
|
101
|
-
/** Information about predefined program constants.
|
102
|
-
@note Only available for high-level programs but is referenced generically
|
103
|
-
by GpuProgramParameters.
|
104
|
-
*/
|
105
|
-
struct _OgreExport GpuConstantDefinition
|
106
|
-
{
|
107
|
-
/// Data type
|
108
|
-
GpuConstantType constType;
|
109
|
-
/// Physical start index in buffer (either float or int buffer)
|
110
|
-
size_t physicalIndex;
|
111
|
-
/// Logical index - used to communicate this constant to the rendersystem
|
112
|
-
size_t logicalIndex;
|
113
|
-
/** Number of raw buffer slots per element
|
114
|
-
(some programs pack each array element to float4, some do not) */
|
115
|
-
size_t elementSize;
|
116
|
-
/// Length of array
|
117
|
-
size_t arraySize;
|
118
|
-
/// How this parameter varies (bitwise combination of GpuProgramVariability)
|
119
|
-
mutable uint16 variability;
|
120
|
-
|
121
|
-
bool isFloat() const
|
122
|
-
{
|
123
|
-
return isFloat(constType);
|
124
|
-
}
|
125
|
-
|
126
|
-
static bool isFloat(GpuConstantType c)
|
127
|
-
{
|
128
|
-
switch(c)
|
129
|
-
{
|
130
|
-
case GCT_INT1:
|
131
|
-
case GCT_INT2:
|
132
|
-
case GCT_INT3:
|
133
|
-
case GCT_INT4:
|
134
|
-
case GCT_SAMPLER1D:
|
135
|
-
case GCT_SAMPLER2D:
|
136
|
-
case GCT_SAMPLER2DARRAY:
|
137
|
-
case GCT_SAMPLER3D:
|
138
|
-
case GCT_SAMPLERCUBE:
|
139
|
-
case GCT_SAMPLER1DSHADOW:
|
140
|
-
case GCT_SAMPLER2DSHADOW:
|
141
|
-
return false;
|
142
|
-
default:
|
143
|
-
return true;
|
144
|
-
};
|
145
|
-
|
146
|
-
}
|
147
|
-
|
148
|
-
bool isSampler() const
|
149
|
-
{
|
150
|
-
return isSampler(constType);
|
151
|
-
}
|
152
|
-
|
153
|
-
static bool isSampler(GpuConstantType c)
|
154
|
-
{
|
155
|
-
switch(c)
|
156
|
-
{
|
157
|
-
case GCT_SAMPLER1D:
|
158
|
-
case GCT_SAMPLER2D:
|
159
|
-
case GCT_SAMPLER2DARRAY:
|
160
|
-
case GCT_SAMPLER3D:
|
161
|
-
case GCT_SAMPLERCUBE:
|
162
|
-
case GCT_SAMPLER1DSHADOW:
|
163
|
-
case GCT_SAMPLER2DSHADOW:
|
164
|
-
return true;
|
165
|
-
default:
|
166
|
-
return false;
|
167
|
-
};
|
168
|
-
|
169
|
-
}
|
170
|
-
|
171
|
-
|
172
|
-
/** Get the element size of a given type, including whether to pad the
|
173
|
-
elements into multiples of 4 (e.g. SM1 and D3D does, GLSL doesn't)
|
174
|
-
*/
|
175
|
-
static size_t getElementSize(GpuConstantType ctype, bool padToMultiplesOf4)
|
176
|
-
{
|
177
|
-
if (padToMultiplesOf4)
|
178
|
-
{
|
179
|
-
switch(ctype)
|
180
|
-
{
|
181
|
-
case GCT_FLOAT1:
|
182
|
-
case GCT_INT1:
|
183
|
-
case GCT_SAMPLER1D:
|
184
|
-
case GCT_SAMPLER2D:
|
185
|
-
case GCT_SAMPLER2DARRAY:
|
186
|
-
case GCT_SAMPLER3D:
|
187
|
-
case GCT_SAMPLERCUBE:
|
188
|
-
case GCT_SAMPLER1DSHADOW:
|
189
|
-
case GCT_SAMPLER2DSHADOW:
|
190
|
-
case GCT_FLOAT2:
|
191
|
-
case GCT_INT2:
|
192
|
-
case GCT_FLOAT3:
|
193
|
-
case GCT_INT3:
|
194
|
-
case GCT_FLOAT4:
|
195
|
-
case GCT_INT4:
|
196
|
-
return 4;
|
197
|
-
case GCT_MATRIX_2X2:
|
198
|
-
case GCT_MATRIX_2X3:
|
199
|
-
case GCT_MATRIX_2X4:
|
200
|
-
return 8; // 2 float4s
|
201
|
-
case GCT_MATRIX_3X2:
|
202
|
-
case GCT_MATRIX_3X3:
|
203
|
-
case GCT_MATRIX_3X4:
|
204
|
-
return 12; // 3 float4s
|
205
|
-
case GCT_MATRIX_4X2:
|
206
|
-
case GCT_MATRIX_4X3:
|
207
|
-
case GCT_MATRIX_4X4:
|
208
|
-
return 16; // 4 float4s
|
209
|
-
default:
|
210
|
-
return 4;
|
211
|
-
};
|
212
|
-
}
|
213
|
-
else
|
214
|
-
{
|
215
|
-
switch(ctype)
|
216
|
-
{
|
217
|
-
case GCT_FLOAT1:
|
218
|
-
case GCT_INT1:
|
219
|
-
case GCT_SAMPLER1D:
|
220
|
-
case GCT_SAMPLER2D:
|
221
|
-
case GCT_SAMPLER2DARRAY:
|
222
|
-
case GCT_SAMPLER3D:
|
223
|
-
case GCT_SAMPLERCUBE:
|
224
|
-
case GCT_SAMPLER1DSHADOW:
|
225
|
-
case GCT_SAMPLER2DSHADOW:
|
226
|
-
return 1;
|
227
|
-
case GCT_FLOAT2:
|
228
|
-
case GCT_INT2:
|
229
|
-
return 2;
|
230
|
-
case GCT_FLOAT3:
|
231
|
-
case GCT_INT3:
|
232
|
-
return 3;
|
233
|
-
case GCT_FLOAT4:
|
234
|
-
case GCT_INT4:
|
235
|
-
return 4;
|
236
|
-
case GCT_MATRIX_2X2:
|
237
|
-
return 4;
|
238
|
-
case GCT_MATRIX_2X3:
|
239
|
-
case GCT_MATRIX_3X2:
|
240
|
-
return 6;
|
241
|
-
case GCT_MATRIX_2X4:
|
242
|
-
case GCT_MATRIX_4X2:
|
243
|
-
return 8;
|
244
|
-
case GCT_MATRIX_3X3:
|
245
|
-
return 9;
|
246
|
-
case GCT_MATRIX_3X4:
|
247
|
-
case GCT_MATRIX_4X3:
|
248
|
-
return 12;
|
249
|
-
case GCT_MATRIX_4X4:
|
250
|
-
return 16;
|
251
|
-
default:
|
252
|
-
return 4;
|
253
|
-
};
|
254
|
-
|
255
|
-
}
|
256
|
-
}
|
257
|
-
|
258
|
-
GpuConstantDefinition()
|
259
|
-
: constType(GCT_UNKNOWN)
|
260
|
-
, physicalIndex((std::numeric_limits<size_t>::max)())
|
261
|
-
, logicalIndex(0)
|
262
|
-
, elementSize(0)
|
263
|
-
, arraySize(1)
|
264
|
-
, variability(GPV_GLOBAL) {}
|
265
|
-
};
|
266
|
-
typedef map<String, GpuConstantDefinition>::type GpuConstantDefinitionMap;
|
267
|
-
typedef ConstMapIterator<GpuConstantDefinitionMap> GpuConstantDefinitionIterator;
|
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|
-
|
269
|
-
/// Struct collecting together the information for named constants.
|
270
|
-
struct _OgreExport GpuNamedConstants : public GpuParamsAlloc
|
271
|
-
{
|
272
|
-
/// Total size of the float buffer required
|
273
|
-
size_t floatBufferSize;
|
274
|
-
/// Total size of the int buffer required
|
275
|
-
size_t intBufferSize;
|
276
|
-
/// Map of parameter names to GpuConstantDefinition
|
277
|
-
GpuConstantDefinitionMap map;
|
278
|
-
|
279
|
-
GpuNamedConstants() : floatBufferSize(0), intBufferSize(0) {}
|
280
|
-
|
281
|
-
/** Generate additional constant entries for arrays based on a base definition.
|
282
|
-
@remarks
|
283
|
-
Array uniforms will be added just with their base name with no array
|
284
|
-
suffix. This method will add named entries for array suffixes too
|
285
|
-
so individual array entries can be addressed. Note that we only
|
286
|
-
individually index array elements if the array size is up to 16
|
287
|
-
entries in size. Anything larger than that only gets a [0] entry
|
288
|
-
as well as the main entry, to save cluttering up the name map. After
|
289
|
-
all, you can address the larger arrays in a bulk fashion much more
|
290
|
-
easily anyway.
|
291
|
-
*/
|
292
|
-
void generateConstantDefinitionArrayEntries(const String& paramName,
|
293
|
-
const GpuConstantDefinition& baseDef);
|
294
|
-
|
295
|
-
/// Indicates whether all array entries will be generated and added to the definitions map
|
296
|
-
static bool getGenerateAllConstantDefinitionArrayEntries();
|
297
|
-
|
298
|
-
/** Sets whether all array entries will be generated and added to the definitions map.
|
299
|
-
@remarks
|
300
|
-
Usually, array entries can only be individually indexed if they're up to 16 entries long,
|
301
|
-
to save memory - arrays larger than that can be set but only via the bulk setting
|
302
|
-
methods. This option allows you to choose to individually index every array entry.
|
303
|
-
*/
|
304
|
-
static void setGenerateAllConstantDefinitionArrayEntries(bool generateAll);
|
305
|
-
|
306
|
-
/** Saves constant definitions to a file, compatible with GpuProgram::setManualNamedConstantsFile.
|
307
|
-
@see GpuProgram::setManualNamedConstantsFile
|
308
|
-
*/
|
309
|
-
void save(const String& filename) const;
|
310
|
-
/** Loads constant definitions from a stream, compatible with GpuProgram::setManualNamedConstantsFile.
|
311
|
-
@see GpuProgram::setManualNamedConstantsFile
|
312
|
-
*/
|
313
|
-
void load(DataStreamPtr& stream);
|
314
|
-
|
315
|
-
protected:
|
316
|
-
/** Indicates whether all array entries will be generated and added to the definitions map
|
317
|
-
@remarks
|
318
|
-
Normally, the number of array entries added to the definitions map is capped at 16
|
319
|
-
to save memory. Setting this value to <code>true</code> allows all of the entries
|
320
|
-
to be generated and added to the map.
|
321
|
-
*/
|
322
|
-
static bool msGenerateAllConstantDefinitionArrayEntries;
|
323
|
-
};
|
324
|
-
typedef SharedPtr<GpuNamedConstants> GpuNamedConstantsPtr;
|
325
|
-
|
326
|
-
/// Simple class for loading / saving GpuNamedConstants
|
327
|
-
class _OgreExport GpuNamedConstantsSerializer : public Serializer
|
328
|
-
{
|
329
|
-
public:
|
330
|
-
GpuNamedConstantsSerializer();
|
331
|
-
virtual ~GpuNamedConstantsSerializer();
|
332
|
-
void exportNamedConstants(const GpuNamedConstants* pConsts, const String& filename,
|
333
|
-
Endian endianMode = ENDIAN_NATIVE);
|
334
|
-
void exportNamedConstants(const GpuNamedConstants* pConsts, DataStreamPtr stream,
|
335
|
-
Endian endianMode = ENDIAN_NATIVE);
|
336
|
-
void importNamedConstants(DataStreamPtr& stream, GpuNamedConstants* pDest);
|
337
|
-
};
|
338
|
-
|
339
|
-
/** Structure recording the use of a physical buffer by a logical parameter
|
340
|
-
index. Only used for low-level programs.
|
341
|
-
*/
|
342
|
-
struct _OgreExport GpuLogicalIndexUse
|
343
|
-
{
|
344
|
-
/// Physical buffer index
|
345
|
-
size_t physicalIndex;
|
346
|
-
/// Current physical size allocation
|
347
|
-
size_t currentSize;
|
348
|
-
/// How the contents of this slot vary
|
349
|
-
mutable uint16 variability;
|
350
|
-
|
351
|
-
GpuLogicalIndexUse()
|
352
|
-
: physicalIndex(99999), currentSize(0), variability(GPV_GLOBAL) {}
|
353
|
-
GpuLogicalIndexUse(size_t bufIdx, size_t curSz, uint16 v)
|
354
|
-
: physicalIndex(bufIdx), currentSize(curSz), variability(v) {}
|
355
|
-
};
|
356
|
-
typedef map<size_t, GpuLogicalIndexUse>::type GpuLogicalIndexUseMap;
|
357
|
-
/// Container struct to allow params to safely & update shared list of logical buffer assignments
|
358
|
-
struct _OgreExport GpuLogicalBufferStruct : public GpuParamsAlloc
|
359
|
-
{
|
360
|
-
OGRE_MUTEX(mutex)
|
361
|
-
/// Map from logical index to physical buffer location
|
362
|
-
GpuLogicalIndexUseMap map;
|
363
|
-
/// Shortcut to know the buffer size needs
|
364
|
-
size_t bufferSize;
|
365
|
-
GpuLogicalBufferStruct() : bufferSize(0) {}
|
366
|
-
};
|
367
|
-
typedef SharedPtr<GpuLogicalBufferStruct> GpuLogicalBufferStructPtr;
|
368
|
-
|
369
|
-
/** Definition of container that holds the current float constants.
|
370
|
-
@note Not necessarily in direct index order to constant indexes, logical
|
371
|
-
to physical index map is derived from GpuProgram
|
372
|
-
*/
|
373
|
-
typedef vector<float>::type FloatConstantList;
|
374
|
-
/** Definition of container that holds the current float constants.
|
375
|
-
@note Not necessarily in direct index order to constant indexes, logical
|
376
|
-
to physical index map is derived from GpuProgram
|
377
|
-
*/
|
378
|
-
typedef vector<int>::type IntConstantList;
|
379
|
-
|
380
|
-
/** A group of manually updated parameters that are shared between many parameter sets.
|
381
|
-
@remarks
|
382
|
-
Sometimes you want to set some common parameters across many otherwise
|
383
|
-
different parameter sets, and keep them all in sync together. This class
|
384
|
-
allows you to define a set of parameters that you can share across many
|
385
|
-
parameter sets and have the parameters that match automatically be pulled
|
386
|
-
from the shared set, rather than you having to set them on all the parameter
|
387
|
-
sets individually.
|
388
|
-
@par
|
389
|
-
Parameters in a shared set are matched up with instances in a GpuProgramParameters
|
390
|
-
structure by matching names. It is up to you to define the named parameters
|
391
|
-
that a shared set contains, and ensuring the definition matches.
|
392
|
-
@note
|
393
|
-
Shared parameter sets can be named, and looked up using the GpuProgramManager.
|
394
|
-
*/
|
395
|
-
class _OgreExport GpuSharedParameters : public GpuParamsAlloc
|
396
|
-
{
|
397
|
-
protected:
|
398
|
-
GpuNamedConstants mNamedConstants;
|
399
|
-
FloatConstantList mFloatConstants;
|
400
|
-
IntConstantList mIntConstants;
|
401
|
-
String mName;
|
402
|
-
|
403
|
-
// Optional data the rendersystem might want to store
|
404
|
-
mutable Any mRenderSystemData;
|
405
|
-
|
406
|
-
/// Not used when copying data, but might be useful to RS using shared buffers
|
407
|
-
size_t mFrameLastUpdated;
|
408
|
-
|
409
|
-
/// Version number of the definitions in this buffer
|
410
|
-
unsigned long mVersion;
|
411
|
-
|
412
|
-
public:
|
413
|
-
GpuSharedParameters(const String& name);
|
414
|
-
virtual ~GpuSharedParameters();
|
415
|
-
|
416
|
-
/// Get the name of this shared parameter set
|
417
|
-
const String& getName() { return mName; }
|
418
|
-
|
419
|
-
/** Add a new constant definition to this shared set of parameters.
|
420
|
-
@remarks
|
421
|
-
Unlike GpuProgramParameters, where the parameter list is defined by the
|
422
|
-
program being compiled, this shared parameter set is defined by the
|
423
|
-
user. Only parameters which have been predefined here may be later
|
424
|
-
updated.
|
425
|
-
*/
|
426
|
-
void addConstantDefinition(const String& name, GpuConstantType constType, size_t arraySize = 1);
|
427
|
-
|
428
|
-
/** Remove a constant definition from this shared set of parameters.
|
429
|
-
*/
|
430
|
-
void removeConstantDefinition(const String& name);
|
431
|
-
|
432
|
-
/** Remove a constant definition from this shared set of parameters.
|
433
|
-
*/
|
434
|
-
void removeAllConstantDefinitions();
|
435
|
-
|
436
|
-
/** Get the version number of this shared parameter set, can be used to identify when
|
437
|
-
changes have occurred.
|
438
|
-
*/
|
439
|
-
unsigned long getVersion() const { return mVersion; }
|
440
|
-
|
441
|
-
/** Mark the shared set as being dirty (values modified).
|
442
|
-
@remarks
|
443
|
-
You do not need to call this yourself, set is marked as dirty whenever
|
444
|
-
setNamedConstant or (non const) getFloatPointer et al are called.
|
445
|
-
*/
|
446
|
-
void _markDirty();
|
447
|
-
/// Get the frame in which this shared parameter set was last updated
|
448
|
-
size_t getFrameLastUpdated() const { return mFrameLastUpdated; }
|
449
|
-
|
450
|
-
/** Gets an iterator over the named GpuConstantDefinition instances as defined
|
451
|
-
by the user.
|
452
|
-
*/
|
453
|
-
GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const;
|
454
|
-
|
455
|
-
/** Get a specific GpuConstantDefinition for a named parameter.
|
456
|
-
*/
|
457
|
-
const GpuConstantDefinition& getConstantDefinition(const String& name) const;
|
458
|
-
|
459
|
-
/** Get the full list of GpuConstantDefinition instances.
|
460
|
-
*/
|
461
|
-
const GpuNamedConstants& getConstantDefinitions() const;
|
462
|
-
|
463
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
464
|
-
void setNamedConstant(const String& name, Real val);
|
465
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
466
|
-
void setNamedConstant(const String& name, int val);
|
467
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
468
|
-
void setNamedConstant(const String& name, const Vector4& vec);
|
469
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
470
|
-
void setNamedConstant(const String& name, const Vector3& vec);
|
471
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
472
|
-
void setNamedConstant(const String& name, const Matrix4& m);
|
473
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
474
|
-
void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries);
|
475
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
476
|
-
void setNamedConstant(const String& name, const float *val, size_t count);
|
477
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
478
|
-
void setNamedConstant(const String& name, const double *val, size_t count);
|
479
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
480
|
-
void setNamedConstant(const String& name, const ColourValue& colour);
|
481
|
-
/** @copydoc GpuProgramParameters::setNamedConstant */
|
482
|
-
void setNamedConstant(const String& name, const int *val, size_t count);
|
483
|
-
|
484
|
-
/// Get a pointer to the 'nth' item in the float buffer
|
485
|
-
float* getFloatPointer(size_t pos) { _markDirty(); return &mFloatConstants[pos]; }
|
486
|
-
/// Get a pointer to the 'nth' item in the float buffer
|
487
|
-
const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; }
|
488
|
-
/// Get a pointer to the 'nth' item in the int buffer
|
489
|
-
int* getIntPointer(size_t pos) { _markDirty(); return &mIntConstants[pos]; }
|
490
|
-
/// Get a pointer to the 'nth' item in the int buffer
|
491
|
-
const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; }
|
492
|
-
|
493
|
-
|
494
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
495
|
-
void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; }
|
496
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
497
|
-
const Any& _getRenderSystemData() const { return mRenderSystemData; }
|
498
|
-
|
499
|
-
};
|
500
|
-
|
501
|
-
/// Shared pointer used to hold references to GpuProgramParameters instances
|
502
|
-
typedef SharedPtr<GpuSharedParameters> GpuSharedParametersPtr;
|
503
|
-
|
504
|
-
class GpuProgramParameters;
|
505
|
-
|
506
|
-
/** This class records the usage of a set of shared parameters in a concrete
|
507
|
-
set of GpuProgramParameters.
|
508
|
-
*/
|
509
|
-
class _OgreExport GpuSharedParametersUsage : public GpuParamsAlloc
|
510
|
-
{
|
511
|
-
protected:
|
512
|
-
GpuSharedParametersPtr mSharedParams;
|
513
|
-
// Not a shared pointer since this is also parent
|
514
|
-
GpuProgramParameters* mParams;
|
515
|
-
// list of physical mappings that we are going to bring in
|
516
|
-
struct CopyDataEntry
|
517
|
-
{
|
518
|
-
const GpuConstantDefinition* srcDefinition;
|
519
|
-
const GpuConstantDefinition* dstDefinition;
|
520
|
-
};
|
521
|
-
typedef vector<CopyDataEntry>::type CopyDataList;
|
522
|
-
|
523
|
-
CopyDataList mCopyDataList;
|
524
|
-
|
525
|
-
// Optional data the rendersystem might want to store
|
526
|
-
mutable Any mRenderSystemData;
|
527
|
-
|
528
|
-
/// Version of shared params we based the copydata on
|
529
|
-
unsigned long mCopyDataVersion;
|
530
|
-
|
531
|
-
void initCopyData();
|
532
|
-
|
533
|
-
|
534
|
-
public:
|
535
|
-
/// Construct usage
|
536
|
-
GpuSharedParametersUsage(GpuSharedParametersPtr sharedParams,
|
537
|
-
GpuProgramParameters* params);
|
538
|
-
|
539
|
-
/** Update the target parameters by copying the data from the shared
|
540
|
-
parameters.
|
541
|
-
@note This method may not actually be called if the RenderSystem
|
542
|
-
supports using shared parameters directly in their own shared buffer; in
|
543
|
-
which case the values should not be copied out of the shared area
|
544
|
-
into the individual parameter set, but bound separately.
|
545
|
-
*/
|
546
|
-
void _copySharedParamsToTargetParams();
|
547
|
-
|
548
|
-
/// Get the name of the shared parameter set
|
549
|
-
const String& getName() const { return mSharedParams->getName(); }
|
550
|
-
|
551
|
-
GpuSharedParametersPtr getSharedParams() const { return mSharedParams; }
|
552
|
-
GpuProgramParameters* getTargetParams() const { return mParams; }
|
553
|
-
|
554
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
555
|
-
void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; }
|
556
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
557
|
-
const Any& _getRenderSystemData() const { return mRenderSystemData; }
|
558
|
-
|
559
|
-
|
560
|
-
};
|
561
|
-
|
562
|
-
/** Collects together the program parameters used for a GpuProgram.
|
563
|
-
@remarks
|
564
|
-
Gpu program state includes constant parameters used by the program, and
|
565
|
-
bindings to render system state which is propagated into the constants
|
566
|
-
by the engine automatically if requested.
|
567
|
-
@par
|
568
|
-
GpuProgramParameters objects should be created through the GpuProgram and
|
569
|
-
may be shared between multiple Pass instances. For this reason they
|
570
|
-
are managed using a shared pointer, which will ensure they are automatically
|
571
|
-
deleted when no Pass is using them anymore.
|
572
|
-
@par
|
573
|
-
High-level programs use named parameters (uniforms), low-level programs
|
574
|
-
use indexed constants. This class supports both, but you can tell whether
|
575
|
-
named constants are supported by calling hasNamedParameters(). There are
|
576
|
-
references in the documentation below to 'logical' and 'physical' indexes;
|
577
|
-
logical indexes are the indexes used by low-level programs and represent
|
578
|
-
indexes into an array of float4's, some of which may be settable, some of
|
579
|
-
which may be predefined constants in the program. We only store those
|
580
|
-
constants which have actually been set, therefore our buffer could have
|
581
|
-
gaps if we used the logical indexes in our own buffers. So instead we map
|
582
|
-
these logical indexes to physical indexes in our buffer. When using
|
583
|
-
high-level programs, logical indexes don't necessarily exist, although they
|
584
|
-
might if the high-level program has a direct, exposed mapping from parameter
|
585
|
-
names to logical indexes. In addition, high-level languages may or may not pack
|
586
|
-
arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously.
|
587
|
-
This kind of information is held in the ConstantDefinition structure which
|
588
|
-
is only populated for high-level programs. You don't have to worry about
|
589
|
-
any of this unless you intend to read parameters back from this structure
|
590
|
-
rather than just setting them.
|
591
|
-
*/
|
592
|
-
class _OgreExport GpuProgramParameters : public GpuParamsAlloc
|
593
|
-
{
|
594
|
-
public:
|
595
|
-
/** Defines the types of automatically updated values that may be bound to GpuProgram
|
596
|
-
parameters, or used to modify parameters on a per-object basis.
|
597
|
-
*/
|
598
|
-
enum AutoConstantType
|
599
|
-
{
|
600
|
-
/// The current world matrix
|
601
|
-
ACT_WORLD_MATRIX,
|
602
|
-
/// The current world matrix, inverted
|
603
|
-
ACT_INVERSE_WORLD_MATRIX,
|
604
|
-
/** Provides transpose of world matrix.
|
605
|
-
Equivalent to RenderMonkey's "WorldTranspose".
|
606
|
-
*/
|
607
|
-
ACT_TRANSPOSE_WORLD_MATRIX,
|
608
|
-
/// The current world matrix, inverted & transposed
|
609
|
-
ACT_INVERSE_TRANSPOSE_WORLD_MATRIX,
|
610
|
-
|
611
|
-
/// The current array of world matrices, as a 3x4 matrix, used for blending
|
612
|
-
ACT_WORLD_MATRIX_ARRAY_3x4,
|
613
|
-
/// The current array of world matrices, used for blending
|
614
|
-
ACT_WORLD_MATRIX_ARRAY,
|
615
|
-
/// The current array of world matrices transformed to an array of dual quaternions, represented as a 2x4 matrix
|
616
|
-
ACT_WORLD_DUALQUATERNION_ARRAY_2x4,
|
617
|
-
/// The scale and shear components of the current array of world matrices
|
618
|
-
ACT_WORLD_SCALE_SHEAR_MATRIX_ARRAY_3x4,
|
619
|
-
|
620
|
-
/// The current view matrix
|
621
|
-
ACT_VIEW_MATRIX,
|
622
|
-
/// The current view matrix, inverted
|
623
|
-
ACT_INVERSE_VIEW_MATRIX,
|
624
|
-
/** Provides transpose of view matrix.
|
625
|
-
Equivalent to RenderMonkey's "ViewTranspose".
|
626
|
-
*/
|
627
|
-
ACT_TRANSPOSE_VIEW_MATRIX,
|
628
|
-
/** Provides inverse transpose of view matrix.
|
629
|
-
Equivalent to RenderMonkey's "ViewInverseTranspose".
|
630
|
-
*/
|
631
|
-
ACT_INVERSE_TRANSPOSE_VIEW_MATRIX,
|
632
|
-
|
633
|
-
|
634
|
-
/// The current projection matrix
|
635
|
-
ACT_PROJECTION_MATRIX,
|
636
|
-
/** Provides inverse of projection matrix.
|
637
|
-
Equivalent to RenderMonkey's "ProjectionInverse".
|
638
|
-
*/
|
639
|
-
ACT_INVERSE_PROJECTION_MATRIX,
|
640
|
-
/** Provides transpose of projection matrix.
|
641
|
-
Equivalent to RenderMonkey's "ProjectionTranspose".
|
642
|
-
*/
|
643
|
-
ACT_TRANSPOSE_PROJECTION_MATRIX,
|
644
|
-
/** Provides inverse transpose of projection matrix.
|
645
|
-
Equivalent to RenderMonkey's "ProjectionInverseTranspose".
|
646
|
-
*/
|
647
|
-
ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
|
648
|
-
|
649
|
-
|
650
|
-
/// The current view & projection matrices concatenated
|
651
|
-
ACT_VIEWPROJ_MATRIX,
|
652
|
-
/** Provides inverse of concatenated view and projection matrices.
|
653
|
-
Equivalent to RenderMonkey's "ViewProjectionInverse".
|
654
|
-
*/
|
655
|
-
ACT_INVERSE_VIEWPROJ_MATRIX,
|
656
|
-
/** Provides transpose of concatenated view and projection matrices.
|
657
|
-
Equivalent to RenderMonkey's "ViewProjectionTranspose".
|
658
|
-
*/
|
659
|
-
ACT_TRANSPOSE_VIEWPROJ_MATRIX,
|
660
|
-
/** Provides inverse transpose of concatenated view and projection matrices.
|
661
|
-
Equivalent to RenderMonkey's "ViewProjectionInverseTranspose".
|
662
|
-
*/
|
663
|
-
ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX,
|
664
|
-
|
665
|
-
|
666
|
-
/// The current world & view matrices concatenated
|
667
|
-
ACT_WORLDVIEW_MATRIX,
|
668
|
-
/// The current world & view matrices concatenated, then inverted
|
669
|
-
ACT_INVERSE_WORLDVIEW_MATRIX,
|
670
|
-
/** Provides transpose of concatenated world and view matrices.
|
671
|
-
Equivalent to RenderMonkey's "WorldViewTranspose".
|
672
|
-
*/
|
673
|
-
ACT_TRANSPOSE_WORLDVIEW_MATRIX,
|
674
|
-
/// The current world & view matrices concatenated, then inverted & transposed
|
675
|
-
ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX,
|
676
|
-
/// view matrices.
|
677
|
-
|
678
|
-
|
679
|
-
/// The current world, view & projection matrices concatenated
|
680
|
-
ACT_WORLDVIEWPROJ_MATRIX,
|
681
|
-
/** Provides inverse of concatenated world, view and projection matrices.
|
682
|
-
Equivalent to RenderMonkey's "WorldViewProjectionInverse".
|
683
|
-
*/
|
684
|
-
ACT_INVERSE_WORLDVIEWPROJ_MATRIX,
|
685
|
-
/** Provides transpose of concatenated world, view and projection matrices.
|
686
|
-
Equivalent to RenderMonkey's "WorldViewProjectionTranspose".
|
687
|
-
*/
|
688
|
-
ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
|
689
|
-
/** Provides inverse transpose of concatenated world, view and projection
|
690
|
-
matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose".
|
691
|
-
*/
|
692
|
-
ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
|
693
|
-
|
694
|
-
|
695
|
-
/// render target related values
|
696
|
-
/** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed
|
697
|
-
projection matrix transform, still able use this value to adjust transformed y position.
|
698
|
-
*/
|
699
|
-
ACT_RENDER_TARGET_FLIPPING,
|
700
|
-
|
701
|
-
/** -1 if the winding has been inverted (e.g. for reflections), +1 otherwise.
|
702
|
-
*/
|
703
|
-
ACT_VERTEX_WINDING,
|
704
|
-
|
705
|
-
/// Fog colour
|
706
|
-
ACT_FOG_COLOUR,
|
707
|
-
/// Fog params: density, linear start, linear end, 1/(end-start)
|
708
|
-
ACT_FOG_PARAMS,
|
709
|
-
|
710
|
-
|
711
|
-
/// Surface ambient colour, as set in Pass::setAmbient
|
712
|
-
ACT_SURFACE_AMBIENT_COLOUR,
|
713
|
-
/// Surface diffuse colour, as set in Pass::setDiffuse
|
714
|
-
ACT_SURFACE_DIFFUSE_COLOUR,
|
715
|
-
/// Surface specular colour, as set in Pass::setSpecular
|
716
|
-
ACT_SURFACE_SPECULAR_COLOUR,
|
717
|
-
/// Surface emissive colour, as set in Pass::setSelfIllumination
|
718
|
-
ACT_SURFACE_EMISSIVE_COLOUR,
|
719
|
-
/// Surface shininess, as set in Pass::setShininess
|
720
|
-
ACT_SURFACE_SHININESS,
|
721
|
-
|
722
|
-
|
723
|
-
/// The number of active light sources (better than gl_MaxLights)
|
724
|
-
ACT_LIGHT_COUNT,
|
725
|
-
|
726
|
-
|
727
|
-
/// The ambient light colour set in the scene
|
728
|
-
ACT_AMBIENT_LIGHT_COLOUR,
|
729
|
-
|
730
|
-
/// Light diffuse colour (index determined by setAutoConstant call)
|
731
|
-
ACT_LIGHT_DIFFUSE_COLOUR,
|
732
|
-
/// Light specular colour (index determined by setAutoConstant call)
|
733
|
-
ACT_LIGHT_SPECULAR_COLOUR,
|
734
|
-
/// Light attenuation parameters, Vector4(range, constant, linear, quadric)
|
735
|
-
ACT_LIGHT_ATTENUATION,
|
736
|
-
/** Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot)
|
737
|
-
innerFactor and outerFactor are cos(angle/2)
|
738
|
-
The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.
|
739
|
-
Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively
|
740
|
-
*/
|
741
|
-
ACT_SPOTLIGHT_PARAMS,
|
742
|
-
/// A light position in world space (index determined by setAutoConstant call)
|
743
|
-
ACT_LIGHT_POSITION,
|
744
|
-
/// A light position in object space (index determined by setAutoConstant call)
|
745
|
-
ACT_LIGHT_POSITION_OBJECT_SPACE,
|
746
|
-
/// A light position in view space (index determined by setAutoConstant call)
|
747
|
-
ACT_LIGHT_POSITION_VIEW_SPACE,
|
748
|
-
/// A light direction in world space (index determined by setAutoConstant call)
|
749
|
-
ACT_LIGHT_DIRECTION,
|
750
|
-
/// A light direction in object space (index determined by setAutoConstant call)
|
751
|
-
ACT_LIGHT_DIRECTION_OBJECT_SPACE,
|
752
|
-
/// A light direction in view space (index determined by setAutoConstant call)
|
753
|
-
ACT_LIGHT_DIRECTION_VIEW_SPACE,
|
754
|
-
/** The distance of the light from the center of the object
|
755
|
-
a useful approximation as an alternative to per-vertex distance
|
756
|
-
calculations.
|
757
|
-
*/
|
758
|
-
ACT_LIGHT_DISTANCE_OBJECT_SPACE,
|
759
|
-
/** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */
|
760
|
-
ACT_LIGHT_POWER_SCALE,
|
761
|
-
/// Light diffuse colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call)
|
762
|
-
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED,
|
763
|
-
/// Light specular colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call)
|
764
|
-
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED,
|
765
|
-
/// Array of light diffuse colours (count set by extra param)
|
766
|
-
ACT_LIGHT_DIFFUSE_COLOUR_ARRAY,
|
767
|
-
/// Array of light specular colours (count set by extra param)
|
768
|
-
ACT_LIGHT_SPECULAR_COLOUR_ARRAY,
|
769
|
-
/// Array of light diffuse colours scaled by light power (count set by extra param)
|
770
|
-
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY,
|
771
|
-
/// Array of light specular colours scaled by light power (count set by extra param)
|
772
|
-
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY,
|
773
|
-
/// Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param)
|
774
|
-
ACT_LIGHT_ATTENUATION_ARRAY,
|
775
|
-
/// Array of light positions in world space (count set by extra param)
|
776
|
-
ACT_LIGHT_POSITION_ARRAY,
|
777
|
-
/// Array of light positions in object space (count set by extra param)
|
778
|
-
ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY,
|
779
|
-
/// Array of light positions in view space (count set by extra param)
|
780
|
-
ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY,
|
781
|
-
/// Array of light directions in world space (count set by extra param)
|
782
|
-
ACT_LIGHT_DIRECTION_ARRAY,
|
783
|
-
/// Array of light directions in object space (count set by extra param)
|
784
|
-
ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY,
|
785
|
-
/// Array of light directions in view space (count set by extra param)
|
786
|
-
ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY,
|
787
|
-
/** Array of distances of the lights from the center of the object
|
788
|
-
a useful approximation as an alternative to per-vertex distance
|
789
|
-
calculations. (count set by extra param)
|
790
|
-
*/
|
791
|
-
ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY,
|
792
|
-
/** Array of light power levels, a single scalar as set in Light::setPowerScale
|
793
|
-
(count set by extra param)
|
794
|
-
*/
|
795
|
-
ACT_LIGHT_POWER_SCALE_ARRAY,
|
796
|
-
/** Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot)
|
797
|
-
innerFactor and outerFactor are cos(angle/2)
|
798
|
-
The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.
|
799
|
-
Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively.
|
800
|
-
(count set by extra param)
|
801
|
-
*/
|
802
|
-
ACT_SPOTLIGHT_PARAMS_ARRAY,
|
803
|
-
|
804
|
-
/** The derived ambient light colour, with 'r', 'g', 'b' components filled with
|
805
|
-
product of surface ambient colour and ambient light colour, respectively,
|
806
|
-
and 'a' component filled with surface ambient alpha component.
|
807
|
-
*/
|
808
|
-
ACT_DERIVED_AMBIENT_LIGHT_COLOUR,
|
809
|
-
/** The derived scene colour, with 'r', 'g' and 'b' components filled with sum
|
810
|
-
of derived ambient light colour and surface emissive colour, respectively,
|
811
|
-
and 'a' component filled with surface diffuse alpha component.
|
812
|
-
*/
|
813
|
-
ACT_DERIVED_SCENE_COLOUR,
|
814
|
-
|
815
|
-
/** The derived light diffuse colour (index determined by setAutoConstant call),
|
816
|
-
with 'r', 'g' and 'b' components filled with product of surface diffuse colour,
|
817
|
-
light power scale and light diffuse colour, respectively, and 'a' component filled with surface
|
818
|
-
diffuse alpha component.
|
819
|
-
*/
|
820
|
-
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR,
|
821
|
-
/** The derived light specular colour (index determined by setAutoConstant call),
|
822
|
-
with 'r', 'g' and 'b' components filled with product of surface specular colour
|
823
|
-
and light specular colour, respectively, and 'a' component filled with surface
|
824
|
-
specular alpha component.
|
825
|
-
*/
|
826
|
-
ACT_DERIVED_LIGHT_SPECULAR_COLOUR,
|
827
|
-
|
828
|
-
/// Array of derived light diffuse colours (count set by extra param)
|
829
|
-
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY,
|
830
|
-
/// Array of derived light specular colours (count set by extra param)
|
831
|
-
ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY,
|
832
|
-
/** The absolute light number of a local light index. Each pass may have
|
833
|
-
a number of lights passed to it, and each of these lights will have
|
834
|
-
an index in the overall light list, which will differ from the local
|
835
|
-
light index due to factors like setStartLight and setIteratePerLight.
|
836
|
-
This binding provides the global light index for a local index.
|
837
|
-
*/
|
838
|
-
ACT_LIGHT_NUMBER,
|
839
|
-
/// Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param)
|
840
|
-
ACT_LIGHT_CASTS_SHADOWS,
|
841
|
-
|
842
|
-
|
843
|
-
/** The distance a shadow volume should be extruded when using
|
844
|
-
finite extrusion programs.
|
845
|
-
*/
|
846
|
-
ACT_SHADOW_EXTRUSION_DISTANCE,
|
847
|
-
/// The current camera's position in world space
|
848
|
-
ACT_CAMERA_POSITION,
|
849
|
-
/// The current camera's position in object space
|
850
|
-
ACT_CAMERA_POSITION_OBJECT_SPACE,
|
851
|
-
/// The view/projection matrix of the assigned texture projection frustum
|
852
|
-
ACT_TEXTURE_VIEWPROJ_MATRIX,
|
853
|
-
/// Array of view/projection matrices of the first n texture projection frustums
|
854
|
-
ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY,
|
855
|
-
/** The view/projection matrix of the assigned texture projection frustum,
|
856
|
-
combined with the current world matrix
|
857
|
-
*/
|
858
|
-
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX,
|
859
|
-
/// Array of world/view/projection matrices of the first n texture projection frustums
|
860
|
-
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY,
|
861
|
-
/// The view/projection matrix of a given spotlight
|
862
|
-
ACT_SPOTLIGHT_VIEWPROJ_MATRIX,
|
863
|
-
/// Array of view/projection matrix of a given spotlight
|
864
|
-
ACT_SPOTLIGHT_VIEWPROJ_MATRIX_ARRAY,
|
865
|
-
/** The view/projection matrix of a given spotlight projection frustum,
|
866
|
-
combined with the current world matrix
|
867
|
-
*/
|
868
|
-
ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX,
|
869
|
-
/// A custom parameter which will come from the renderable, using 'data' as the identifier
|
870
|
-
ACT_CUSTOM,
|
871
|
-
/** provides current elapsed time
|
872
|
-
*/
|
873
|
-
ACT_TIME,
|
874
|
-
/** Single float value, which repeats itself based on given as
|
875
|
-
parameter "cycle time". Equivalent to RenderMonkey's "Time0_X".
|
876
|
-
*/
|
877
|
-
ACT_TIME_0_X,
|
878
|
-
/// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
|
879
|
-
ACT_COSTIME_0_X,
|
880
|
-
/// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
|
881
|
-
ACT_SINTIME_0_X,
|
882
|
-
/// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
|
883
|
-
ACT_TANTIME_0_X,
|
884
|
-
/** Vector of "Time0_X", "SinTime0_X", "CosTime0_X",
|
885
|
-
"TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed".
|
886
|
-
*/
|
887
|
-
ACT_TIME_0_X_PACKED,
|
888
|
-
/** Single float value, which represents scaled time value [0..1],
|
889
|
-
which repeats itself based on given as parameter "cycle time".
|
890
|
-
Equivalent to RenderMonkey's "Time0_1".
|
891
|
-
*/
|
892
|
-
ACT_TIME_0_1,
|
893
|
-
/// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1".
|
894
|
-
ACT_COSTIME_0_1,
|
895
|
-
/// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1".
|
896
|
-
ACT_SINTIME_0_1,
|
897
|
-
/// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1".
|
898
|
-
ACT_TANTIME_0_1,
|
899
|
-
/** Vector of "Time0_1", "SinTime0_1", "CosTime0_1",
|
900
|
-
"TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed".
|
901
|
-
*/
|
902
|
-
ACT_TIME_0_1_PACKED,
|
903
|
-
/** Single float value, which represents scaled time value [0..2*Pi],
|
904
|
-
which repeats itself based on given as parameter "cycle time".
|
905
|
-
Equivalent to RenderMonkey's "Time0_2PI".
|
906
|
-
*/
|
907
|
-
ACT_TIME_0_2PI,
|
908
|
-
/// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI".
|
909
|
-
ACT_COSTIME_0_2PI,
|
910
|
-
/// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI".
|
911
|
-
ACT_SINTIME_0_2PI,
|
912
|
-
/// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI".
|
913
|
-
ACT_TANTIME_0_2PI,
|
914
|
-
/** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI",
|
915
|
-
"TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed".
|
916
|
-
*/
|
917
|
-
ACT_TIME_0_2PI_PACKED,
|
918
|
-
/// provides the scaled frame time, returned as a floating point value.
|
919
|
-
ACT_FRAME_TIME,
|
920
|
-
/// provides the calculated frames per second, returned as a floating point value.
|
921
|
-
ACT_FPS,
|
922
|
-
/// viewport-related values
|
923
|
-
/** Current viewport width (in pixels) as floating point value.
|
924
|
-
Equivalent to RenderMonkey's "ViewportWidth".
|
925
|
-
*/
|
926
|
-
ACT_VIEWPORT_WIDTH,
|
927
|
-
/** Current viewport height (in pixels) as floating point value.
|
928
|
-
Equivalent to RenderMonkey's "ViewportHeight".
|
929
|
-
*/
|
930
|
-
ACT_VIEWPORT_HEIGHT,
|
931
|
-
/** This variable represents 1.0/ViewportWidth.
|
932
|
-
Equivalent to RenderMonkey's "ViewportWidthInverse".
|
933
|
-
*/
|
934
|
-
ACT_INVERSE_VIEWPORT_WIDTH,
|
935
|
-
/** This variable represents 1.0/ViewportHeight.
|
936
|
-
Equivalent to RenderMonkey's "ViewportHeightInverse".
|
937
|
-
*/
|
938
|
-
ACT_INVERSE_VIEWPORT_HEIGHT,
|
939
|
-
/** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse",
|
940
|
-
"ViewportHeightInverse".
|
941
|
-
*/
|
942
|
-
ACT_VIEWPORT_SIZE,
|
943
|
-
|
944
|
-
/// view parameters
|
945
|
-
/** This variable provides the view direction vector (world space).
|
946
|
-
Equivalent to RenderMonkey's "ViewDirection".
|
947
|
-
*/
|
948
|
-
ACT_VIEW_DIRECTION,
|
949
|
-
/** This variable provides the view side vector (world space).
|
950
|
-
Equivalent to RenderMonkey's "ViewSideVector".
|
951
|
-
*/
|
952
|
-
ACT_VIEW_SIDE_VECTOR,
|
953
|
-
/** This variable provides the view up vector (world space).
|
954
|
-
Equivalent to RenderMonkey's "ViewUpVector".
|
955
|
-
*/
|
956
|
-
ACT_VIEW_UP_VECTOR,
|
957
|
-
/** This variable provides the field of view as a floating point value.
|
958
|
-
Equivalent to RenderMonkey's "FOV".
|
959
|
-
*/
|
960
|
-
ACT_FOV,
|
961
|
-
/** This variable provides the near clip distance as a floating point value.
|
962
|
-
Equivalent to RenderMonkey's "NearClipPlane".
|
963
|
-
*/
|
964
|
-
ACT_NEAR_CLIP_DISTANCE,
|
965
|
-
/** This variable provides the far clip distance as a floating point value.
|
966
|
-
Equivalent to RenderMonkey's "FarClipPlane".
|
967
|
-
*/
|
968
|
-
ACT_FAR_CLIP_DISTANCE,
|
969
|
-
|
970
|
-
/** provides the pass index number within the technique
|
971
|
-
of the active materil.
|
972
|
-
*/
|
973
|
-
ACT_PASS_NUMBER,
|
974
|
-
|
975
|
-
/** provides the current iteration number of the pass. The iteration
|
976
|
-
number is the number of times the current render operation has
|
977
|
-
been drawn for the active pass.
|
978
|
-
*/
|
979
|
-
ACT_PASS_ITERATION_NUMBER,
|
980
|
-
|
981
|
-
|
982
|
-
/** Provides a parametric animation value [0..1], only available
|
983
|
-
where the renderable specifically implements it.
|
984
|
-
*/
|
985
|
-
ACT_ANIMATION_PARAMETRIC,
|
986
|
-
|
987
|
-
/** Provides the texel offsets required by this rendersystem to map
|
988
|
-
texels to pixels. Packed as
|
989
|
-
float4(absoluteHorizontalOffset, absoluteVerticalOffset,
|
990
|
-
horizontalOffset / viewportWidth, verticalOffset / viewportHeight)
|
991
|
-
*/
|
992
|
-
ACT_TEXEL_OFFSETS,
|
993
|
-
|
994
|
-
/** Provides information about the depth range of the scene as viewed
|
995
|
-
from the current camera.
|
996
|
-
Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange)
|
997
|
-
*/
|
998
|
-
ACT_SCENE_DEPTH_RANGE,
|
999
|
-
|
1000
|
-
/** Provides information about the depth range of the scene as viewed
|
1001
|
-
from a given shadow camera. Requires an index parameter which maps
|
1002
|
-
to a light index relative to the current light list.
|
1003
|
-
Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange)
|
1004
|
-
*/
|
1005
|
-
ACT_SHADOW_SCENE_DEPTH_RANGE,
|
1006
|
-
|
1007
|
-
/** Provides the fixed shadow colour as configured via SceneManager::setShadowColour;
|
1008
|
-
useful for integrated modulative shadows.
|
1009
|
-
*/
|
1010
|
-
ACT_SHADOW_COLOUR,
|
1011
|
-
/** Provides texture size of the texture unit (index determined by setAutoConstant
|
1012
|
-
call). Packed as float4(width, height, depth, 1)
|
1013
|
-
*/
|
1014
|
-
ACT_TEXTURE_SIZE,
|
1015
|
-
/** Provides inverse texture size of the texture unit (index determined by setAutoConstant
|
1016
|
-
call). Packed as float4(1 / width, 1 / height, 1 / depth, 1)
|
1017
|
-
*/
|
1018
|
-
ACT_INVERSE_TEXTURE_SIZE,
|
1019
|
-
/** Provides packed texture size of the texture unit (index determined by setAutoConstant
|
1020
|
-
call). Packed as float4(width, height, 1 / width, 1 / height)
|
1021
|
-
*/
|
1022
|
-
ACT_PACKED_TEXTURE_SIZE,
|
1023
|
-
|
1024
|
-
/** Provides the current transform matrix of the texture unit (index determined by setAutoConstant
|
1025
|
-
call), as seen by the fixed-function pipeline.
|
1026
|
-
*/
|
1027
|
-
ACT_TEXTURE_MATRIX,
|
1028
|
-
|
1029
|
-
/** Provides the position of the LOD camera in world space, allowing you
|
1030
|
-
to perform separate LOD calculations in shaders independent of the rendering
|
1031
|
-
camera. If there is no separate LOD camera then this is the real camera
|
1032
|
-
position. See Camera::setLodCamera.
|
1033
|
-
*/
|
1034
|
-
ACT_LOD_CAMERA_POSITION,
|
1035
|
-
/** Provides the position of the LOD camera in object space, allowing you
|
1036
|
-
to perform separate LOD calculations in shaders independent of the rendering
|
1037
|
-
camera. If there is no separate LOD camera then this is the real camera
|
1038
|
-
position. See Camera::setLodCamera.
|
1039
|
-
*/
|
1040
|
-
ACT_LOD_CAMERA_POSITION_OBJECT_SPACE,
|
1041
|
-
/** Binds custom per-light constants to the shaders. */
|
1042
|
-
ACT_LIGHT_CUSTOM
|
1043
|
-
};
|
1044
|
-
|
1045
|
-
/** Defines the type of the extra data item used by the auto constant.
|
1046
|
-
|
1047
|
-
*/
|
1048
|
-
enum ACDataType {
|
1049
|
-
/// no data is required
|
1050
|
-
ACDT_NONE,
|
1051
|
-
/// the auto constant requires data of type int
|
1052
|
-
ACDT_INT,
|
1053
|
-
/// the auto constant requires data of type real
|
1054
|
-
ACDT_REAL
|
1055
|
-
};
|
1056
|
-
|
1057
|
-
/** Defines the base element type of the auto constant
|
1058
|
-
*/
|
1059
|
-
enum ElementType {
|
1060
|
-
ET_INT,
|
1061
|
-
ET_REAL
|
1062
|
-
};
|
1063
|
-
|
1064
|
-
/** Structure defining an auto constant that's available for use in
|
1065
|
-
a parameters object.
|
1066
|
-
*/
|
1067
|
-
struct AutoConstantDefinition
|
1068
|
-
{
|
1069
|
-
AutoConstantType acType;
|
1070
|
-
String name;
|
1071
|
-
size_t elementCount;
|
1072
|
-
/// The type of the constant in the program
|
1073
|
-
ElementType elementType;
|
1074
|
-
/// The type of any extra data
|
1075
|
-
ACDataType dataType;
|
1076
|
-
|
1077
|
-
AutoConstantDefinition(AutoConstantType _acType, const String& _name,
|
1078
|
-
size_t _elementCount, ElementType _elementType,
|
1079
|
-
ACDataType _dataType)
|
1080
|
-
:acType(_acType), name(_name), elementCount(_elementCount),
|
1081
|
-
elementType(_elementType), dataType(_dataType)
|
1082
|
-
{
|
1083
|
-
|
1084
|
-
}
|
1085
|
-
};
|
1086
|
-
|
1087
|
-
/** Structure recording the use of an automatic parameter. */
|
1088
|
-
class AutoConstantEntry
|
1089
|
-
{
|
1090
|
-
public:
|
1091
|
-
/// The type of parameter
|
1092
|
-
AutoConstantType paramType;
|
1093
|
-
/// The target (physical) constant index
|
1094
|
-
size_t physicalIndex;
|
1095
|
-
/** The number of elements per individual entry in this constant
|
1096
|
-
Used in case people used packed elements smaller than 4 (e.g. GLSL)
|
1097
|
-
and bind an auto which is 4-element packed to it */
|
1098
|
-
size_t elementCount;
|
1099
|
-
/// Additional information to go with the parameter
|
1100
|
-
union{
|
1101
|
-
size_t data;
|
1102
|
-
Real fData;
|
1103
|
-
};
|
1104
|
-
/// The variability of this parameter (see GpuParamVariability)
|
1105
|
-
uint16 variability;
|
1106
|
-
|
1107
|
-
AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData,
|
1108
|
-
uint16 theVariability, size_t theElemCount = 4)
|
1109
|
-
: paramType(theType), physicalIndex(theIndex), elementCount(theElemCount),
|
1110
|
-
data(theData), variability(theVariability) {}
|
1111
|
-
|
1112
|
-
AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData,
|
1113
|
-
uint16 theVariability, size_t theElemCount = 4)
|
1114
|
-
: paramType(theType), physicalIndex(theIndex), elementCount(theElemCount),
|
1115
|
-
fData(theData), variability(theVariability) {}
|
1116
|
-
|
1117
|
-
};
|
1118
|
-
// Auto parameter storage
|
1119
|
-
typedef vector<AutoConstantEntry>::type AutoConstantList;
|
1120
|
-
|
1121
|
-
typedef vector<GpuSharedParametersUsage>::type GpuSharedParamUsageList;
|
1122
|
-
|
1123
|
-
protected:
|
1124
|
-
static AutoConstantDefinition AutoConstantDictionary[];
|
1125
|
-
/// Packed list of floating-point constants (physical indexing)
|
1126
|
-
FloatConstantList mFloatConstants;
|
1127
|
-
/// Packed list of integer constants (physical indexing)
|
1128
|
-
IntConstantList mIntConstants;
|
1129
|
-
/** Logical index to physical index map - for low-level programs
|
1130
|
-
or high-level programs which pass params this way. */
|
1131
|
-
GpuLogicalBufferStructPtr mFloatLogicalToPhysical;
|
1132
|
-
/** Logical index to physical index map - for low-level programs
|
1133
|
-
or high-level programs which pass params this way. */
|
1134
|
-
GpuLogicalBufferStructPtr mIntLogicalToPhysical;
|
1135
|
-
/// Mapping from parameter names to def - high-level programs are expected to populate this
|
1136
|
-
GpuNamedConstantsPtr mNamedConstants;
|
1137
|
-
/// List of automatically updated parameters
|
1138
|
-
AutoConstantList mAutoConstants;
|
1139
|
-
/// The combined variability masks of all parameters
|
1140
|
-
uint16 mCombinedVariability;
|
1141
|
-
/// Do we need to transpose matrices?
|
1142
|
-
bool mTransposeMatrices;
|
1143
|
-
/// flag to indicate if names not found will be ignored
|
1144
|
-
bool mIgnoreMissingParams;
|
1145
|
-
/// physical index for active pass iteration parameter real constant entry;
|
1146
|
-
size_t mActivePassIterationIndex;
|
1147
|
-
|
1148
|
-
/** Gets the low-level structure for a logical index.
|
1149
|
-
*/
|
1150
|
-
GpuLogicalIndexUse* _getFloatConstantLogicalIndexUse(size_t logicalIndex, size_t requestedSize, uint16 variability);
|
1151
|
-
/** Gets the physical buffer index associated with a logical int constant index.
|
1152
|
-
*/
|
1153
|
-
GpuLogicalIndexUse* _getIntConstantLogicalIndexUse(size_t logicalIndex, size_t requestedSize, uint16 variability);
|
1154
|
-
|
1155
|
-
/// Return the variability for an auto constant
|
1156
|
-
uint16 deriveVariability(AutoConstantType act);
|
1157
|
-
|
1158
|
-
void copySharedParamSetUsage(const GpuSharedParamUsageList& srcList);
|
1159
|
-
|
1160
|
-
GpuSharedParamUsageList mSharedParamSets;
|
1161
|
-
|
1162
|
-
// Optional data the rendersystem might want to store
|
1163
|
-
mutable Any mRenderSystemData;
|
1164
|
-
|
1165
|
-
|
1166
|
-
|
1167
|
-
public:
|
1168
|
-
GpuProgramParameters();
|
1169
|
-
~GpuProgramParameters() {}
|
1170
|
-
|
1171
|
-
/// Copy constructor
|
1172
|
-
GpuProgramParameters(const GpuProgramParameters& oth);
|
1173
|
-
/// Operator = overload
|
1174
|
-
GpuProgramParameters& operator=(const GpuProgramParameters& oth);
|
1175
|
-
|
1176
|
-
/** Internal method for providing a link to a name->definition map for parameters. */
|
1177
|
-
void _setNamedConstants(const GpuNamedConstantsPtr& constantmap);
|
1178
|
-
|
1179
|
-
/** Internal method for providing a link to a logical index->physical index map for parameters. */
|
1180
|
-
void _setLogicalIndexes(const GpuLogicalBufferStructPtr& floatIndexMap,
|
1181
|
-
const GpuLogicalBufferStructPtr& intIndexMap);
|
1182
|
-
|
1183
|
-
|
1184
|
-
/// Does this parameter set include named parameters?
|
1185
|
-
bool hasNamedParameters() const { return !mNamedConstants.isNull(); }
|
1186
|
-
/** Does this parameter set include logically indexed parameters?
|
1187
|
-
@note Not mutually exclusive with hasNamedParameters since some high-level
|
1188
|
-
programs still use logical indexes to set the parameters on the
|
1189
|
-
rendersystem.
|
1190
|
-
*/
|
1191
|
-
bool hasLogicalIndexedParameters() const { return !mFloatLogicalToPhysical.isNull(); }
|
1192
|
-
|
1193
|
-
/** Sets a 4-element floating-point parameter to the program.
|
1194
|
-
@param index The logical constant index at which to place the parameter
|
1195
|
-
(each constant is a 4D float)
|
1196
|
-
@param vec The value to set
|
1197
|
-
*/
|
1198
|
-
void setConstant(size_t index, const Vector4& vec);
|
1199
|
-
/** Sets a single floating-point parameter to the program.
|
1200
|
-
@note This is actually equivalent to calling
|
1201
|
-
setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D.
|
1202
|
-
@param index The logical constant index at which to place the parameter (each constant is
|
1203
|
-
a 4D float)
|
1204
|
-
@param val The value to set
|
1205
|
-
*/
|
1206
|
-
void setConstant(size_t index, Real val);
|
1207
|
-
/** Sets a 4-element floating-point parameter to the program via Vector3.
|
1208
|
-
@param index The logical constant index at which to place the parameter (each constant is
|
1209
|
-
a 4D float).
|
1210
|
-
Note that since you're passing a Vector3, the last element of the 4-element
|
1211
|
-
value will be set to 1 (a homogeneous vector)
|
1212
|
-
@param vec The value to set
|
1213
|
-
*/
|
1214
|
-
void setConstant(size_t index, const Vector3& vec);
|
1215
|
-
/** Sets a Matrix4 parameter to the program.
|
1216
|
-
@param index The logical constant index at which to place the parameter (each constant is
|
1217
|
-
a 4D float).
|
1218
|
-
NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes.
|
1219
|
-
@param m The value to set
|
1220
|
-
*/
|
1221
|
-
void setConstant(size_t index, const Matrix4& m);
|
1222
|
-
/** Sets a list of Matrix4 parameters to the program.
|
1223
|
-
@param index The logical constant index at which to start placing the parameter (each constant is
|
1224
|
-
a 4D float).
|
1225
|
-
NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
1226
|
-
@param m Pointer to an array of matrices to set
|
1227
|
-
@param numEntries Number of Matrix4 entries
|
1228
|
-
*/
|
1229
|
-
void setConstant(size_t index, const Matrix4* m, size_t numEntries);
|
1230
|
-
/** Sets a multiple value constant floating-point parameter to the program.
|
1231
|
-
@param index The logical constant index at which to start placing parameters (each constant is
|
1232
|
-
a 4D float)
|
1233
|
-
@param val Pointer to the values to write, must contain 4*count floats
|
1234
|
-
@param count The number of groups of 4 floats to write
|
1235
|
-
*/
|
1236
|
-
void setConstant(size_t index, const float *val, size_t count);
|
1237
|
-
/** Sets a multiple value constant floating-point parameter to the program.
|
1238
|
-
@param index The logical constant index at which to start placing parameters (each constant is
|
1239
|
-
a 4D float)
|
1240
|
-
@param val Pointer to the values to write, must contain 4*count floats
|
1241
|
-
@param count The number of groups of 4 floats to write
|
1242
|
-
*/
|
1243
|
-
void setConstant(size_t index, const double *val, size_t count);
|
1244
|
-
/** Sets a ColourValue parameter to the program.
|
1245
|
-
@param index The logical constant index at which to place the parameter (each constant is
|
1246
|
-
a 4D float)
|
1247
|
-
@param colour The value to set
|
1248
|
-
*/
|
1249
|
-
void setConstant(size_t index, const ColourValue& colour);
|
1250
|
-
|
1251
|
-
/** Sets a multiple value constant integer parameter to the program.
|
1252
|
-
@remarks
|
1253
|
-
Different types of GPU programs support different types of constant parameters.
|
1254
|
-
For example, it's relatively common to find that vertex programs only support
|
1255
|
-
floating point constants, and that fragment programs only support integer (fixed point)
|
1256
|
-
parameters. This can vary depending on the program version supported by the
|
1257
|
-
graphics card being used. You should consult the documentation for the type of
|
1258
|
-
low level program you are using, or alternatively use the methods
|
1259
|
-
provided on RenderSystemCapabilities to determine the options.
|
1260
|
-
@param index The logical constant index at which to place the parameter (each constant is
|
1261
|
-
a 4D integer)
|
1262
|
-
@param val Pointer to the values to write, must contain 4*count ints
|
1263
|
-
@param count The number of groups of 4 ints to write
|
1264
|
-
*/
|
1265
|
-
void setConstant(size_t index, const int *val, size_t count);
|
1266
|
-
|
1267
|
-
/** Write a series of floating point values into the underlying float
|
1268
|
-
constant buffer at the given physical index.
|
1269
|
-
@param physicalIndex The buffer position to start writing
|
1270
|
-
@param val Pointer to a list of values to write
|
1271
|
-
@param count The number of floats to write
|
1272
|
-
*/
|
1273
|
-
void _writeRawConstants(size_t physicalIndex, const float* val, size_t count);
|
1274
|
-
/** Write a series of floating point values into the underlying float
|
1275
|
-
constant buffer at the given physical index.
|
1276
|
-
@param physicalIndex The buffer position to start writing
|
1277
|
-
@param val Pointer to a list of values to write
|
1278
|
-
@param count The number of floats to write
|
1279
|
-
*/
|
1280
|
-
void _writeRawConstants(size_t physicalIndex, const double* val, size_t count);
|
1281
|
-
/** Write a series of integer values into the underlying integer
|
1282
|
-
constant buffer at the given physical index.
|
1283
|
-
@param physicalIndex The buffer position to start writing
|
1284
|
-
@param val Pointer to a list of values to write
|
1285
|
-
@param count The number of ints to write
|
1286
|
-
*/
|
1287
|
-
void _writeRawConstants(size_t physicalIndex, const int* val, size_t count);
|
1288
|
-
/** Read a series of floating point values from the underlying float
|
1289
|
-
constant buffer at the given physical index.
|
1290
|
-
@param physicalIndex The buffer position to start reading
|
1291
|
-
@param count The number of floats to read
|
1292
|
-
@param dest Pointer to a buffer to receive the values
|
1293
|
-
*/
|
1294
|
-
void _readRawConstants(size_t physicalIndex, size_t count, float* dest);
|
1295
|
-
/** Read a series of integer values from the underlying integer
|
1296
|
-
constant buffer at the given physical index.
|
1297
|
-
@param physicalIndex The buffer position to start reading
|
1298
|
-
@param count The number of ints to read
|
1299
|
-
@param dest Pointer to a buffer to receive the values
|
1300
|
-
*/
|
1301
|
-
void _readRawConstants(size_t physicalIndex, size_t count, int* dest);
|
1302
|
-
|
1303
|
-
/** Write a 4-element floating-point parameter to the program directly to
|
1304
|
-
the underlying constants buffer.
|
1305
|
-
@note You can use these methods if you have already derived the physical
|
1306
|
-
constant buffer location, for a slight speed improvement over using
|
1307
|
-
the named / logical index versions.
|
1308
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1309
|
-
@param vec The value to set
|
1310
|
-
@param count The number of floats to write; if for example
|
1311
|
-
the uniform constant 'slot' is smaller than a Vector4
|
1312
|
-
*/
|
1313
|
-
void _writeRawConstant(size_t physicalIndex, const Vector4& vec,
|
1314
|
-
size_t count = 4);
|
1315
|
-
/** Write a single floating-point parameter to the program.
|
1316
|
-
@note You can use these methods if you have already derived the physical
|
1317
|
-
constant buffer location, for a slight speed improvement over using
|
1318
|
-
the named / logical index versions.
|
1319
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1320
|
-
@param val The value to set
|
1321
|
-
*/
|
1322
|
-
void _writeRawConstant(size_t physicalIndex, Real val);
|
1323
|
-
/** Write a single integer parameter to the program.
|
1324
|
-
@note You can use these methods if you have already derived the physical
|
1325
|
-
constant buffer location, for a slight speed improvement over using
|
1326
|
-
the named / logical index versions.
|
1327
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1328
|
-
@param val The value to set
|
1329
|
-
*/
|
1330
|
-
void _writeRawConstant(size_t physicalIndex, int val);
|
1331
|
-
/** Write a 3-element floating-point parameter to the program via Vector3.
|
1332
|
-
@note You can use these methods if you have already derived the physical
|
1333
|
-
constant buffer location, for a slight speed improvement over using
|
1334
|
-
the named / logical index versions.
|
1335
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1336
|
-
@param vec The value to set
|
1337
|
-
*/
|
1338
|
-
void _writeRawConstant(size_t physicalIndex, const Vector3& vec);
|
1339
|
-
/** Write a Matrix4 parameter to the program.
|
1340
|
-
@note You can use these methods if you have already derived the physical
|
1341
|
-
constant buffer location, for a slight speed improvement over using
|
1342
|
-
the named / logical index versions.
|
1343
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1344
|
-
@param m The value to set
|
1345
|
-
@param elementCount actual element count used with shader
|
1346
|
-
*/
|
1347
|
-
void _writeRawConstant(size_t physicalIndex, const Matrix4& m, size_t elementCount);
|
1348
|
-
/** Write a list of Matrix4 parameters to the program.
|
1349
|
-
@note You can use these methods if you have already derived the physical
|
1350
|
-
constant buffer location, for a slight speed improvement over using
|
1351
|
-
the named / logical index versions.
|
1352
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1353
|
-
@param numEntries Number of Matrix4 entries
|
1354
|
-
*/
|
1355
|
-
void _writeRawConstant(size_t physicalIndex, const Matrix4* m, size_t numEntries);
|
1356
|
-
/** Write a ColourValue parameter to the program.
|
1357
|
-
@note You can use these methods if you have already derived the physical
|
1358
|
-
constant buffer location, for a slight speed improvement over using
|
1359
|
-
the named / logical index versions.
|
1360
|
-
@param physicalIndex The physical buffer index at which to place the parameter
|
1361
|
-
@param colour The value to set
|
1362
|
-
@param count The number of floats to write; if for example
|
1363
|
-
the uniform constant 'slot' is smaller than a Vector4
|
1364
|
-
*/
|
1365
|
-
void _writeRawConstant(size_t physicalIndex, const ColourValue& colour,
|
1366
|
-
size_t count = 4);
|
1367
|
-
|
1368
|
-
|
1369
|
-
/** Gets an iterator over the named GpuConstantDefinition instances as defined
|
1370
|
-
by the program for which these parameters exist.
|
1371
|
-
@note
|
1372
|
-
Only available if this parameters object has named parameters.
|
1373
|
-
*/
|
1374
|
-
GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const;
|
1375
|
-
|
1376
|
-
/** Get a specific GpuConstantDefinition for a named parameter.
|
1377
|
-
@note
|
1378
|
-
Only available if this parameters object has named parameters.
|
1379
|
-
*/
|
1380
|
-
const GpuConstantDefinition& getConstantDefinition(const String& name) const;
|
1381
|
-
|
1382
|
-
/** Get the full list of GpuConstantDefinition instances.
|
1383
|
-
@note
|
1384
|
-
Only available if this parameters object has named parameters.
|
1385
|
-
*/
|
1386
|
-
const GpuNamedConstants& getConstantDefinitions() const;
|
1387
|
-
|
1388
|
-
/** Get the current list of mappings from low-level logical param indexes
|
1389
|
-
to physical buffer locations in the float buffer.
|
1390
|
-
@note
|
1391
|
-
Only applicable to low-level programs.
|
1392
|
-
*/
|
1393
|
-
const GpuLogicalBufferStructPtr& getFloatLogicalBufferStruct() const { return mFloatLogicalToPhysical; }
|
1394
|
-
|
1395
|
-
/** Retrieves the logical index relating to a physical index in the float
|
1396
|
-
buffer, for programs which support that (low-level programs and
|
1397
|
-
high-level programs which use logical parameter indexes).
|
1398
|
-
@return std::numeric_limits<size_t>::max() if not found
|
1399
|
-
*/
|
1400
|
-
size_t getFloatLogicalIndexForPhysicalIndex(size_t physicalIndex);
|
1401
|
-
/** Retrieves the logical index relating to a physical index in the int
|
1402
|
-
buffer, for programs which support that (low-level programs and
|
1403
|
-
high-level programs which use logical parameter indexes).
|
1404
|
-
@return std::numeric_limits<size_t>::max() if not found
|
1405
|
-
*/
|
1406
|
-
size_t getIntLogicalIndexForPhysicalIndex(size_t physicalIndex);
|
1407
|
-
|
1408
|
-
/** Get the current list of mappings from low-level logical param indexes
|
1409
|
-
to physical buffer locations in the integer buffer.
|
1410
|
-
@note
|
1411
|
-
Only applicable to low-level programs.
|
1412
|
-
*/
|
1413
|
-
const GpuLogicalBufferStructPtr& getIntLogicalBufferStruct() const { return mIntLogicalToPhysical; }
|
1414
|
-
/// Get a reference to the list of float constants
|
1415
|
-
const FloatConstantList& getFloatConstantList() const { return mFloatConstants; }
|
1416
|
-
/// Get a pointer to the 'nth' item in the float buffer
|
1417
|
-
float* getFloatPointer(size_t pos) { return &mFloatConstants[pos]; }
|
1418
|
-
/// Get a pointer to the 'nth' item in the float buffer
|
1419
|
-
const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; }
|
1420
|
-
/// Get a reference to the list of int constants
|
1421
|
-
const IntConstantList& getIntConstantList() const { return mIntConstants; }
|
1422
|
-
/// Get a pointer to the 'nth' item in the int buffer
|
1423
|
-
int* getIntPointer(size_t pos) { return &mIntConstants[pos]; }
|
1424
|
-
/// Get a pointer to the 'nth' item in the int buffer
|
1425
|
-
const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; }
|
1426
|
-
/// Get a reference to the list of auto constant bindings
|
1427
|
-
const AutoConstantList& getAutoConstantList() const { return mAutoConstants; }
|
1428
|
-
|
1429
|
-
/** Sets up a constant which will automatically be updated by the system.
|
1430
|
-
@remarks
|
1431
|
-
Vertex and fragment programs often need parameters which are to do with the
|
1432
|
-
current render state, or particular values which may very well change over time,
|
1433
|
-
and often between objects which are being rendered. This feature allows you
|
1434
|
-
to set up a certain number of predefined parameter mappings that are kept up to
|
1435
|
-
date for you.
|
1436
|
-
@param index The location in the constant list to place this updated constant every time
|
1437
|
-
it is changed. Note that because of the nature of the types, we know how big the
|
1438
|
-
parameter details will be so you don't need to set that like you do for manual constants.
|
1439
|
-
@param acType The type of automatic constant to set
|
1440
|
-
@param extraInfo If the constant type needs more information (like a light index) put it here.
|
1441
|
-
*/
|
1442
|
-
void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0);
|
1443
|
-
void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData);
|
1444
|
-
|
1445
|
-
/** Sets up a constant which will automatically be updated by the system.
|
1446
|
-
@remarks
|
1447
|
-
Vertex and fragment programs often need parameters which are to do with the
|
1448
|
-
current render state, or particular values which may very well change over time,
|
1449
|
-
and often between objects which are being rendered. This feature allows you
|
1450
|
-
to set up a certain number of predefined parameter mappings that are kept up to
|
1451
|
-
date for you.
|
1452
|
-
@param index The location in the constant list to place this updated constant every time
|
1453
|
-
it is changed. Note that because of the nature of the types, we know how big the
|
1454
|
-
parameter details will be so you don't need to set that like you do for manual constants.
|
1455
|
-
@param acType The type of automatic constant to set
|
1456
|
-
@param extraInfo1 The first extra parameter required by the auto constant type
|
1457
|
-
@param extraInfo2 The first extra parameter required by the auto constant type
|
1458
|
-
*/
|
1459
|
-
void setAutoConstant(size_t index, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2);
|
1460
|
-
|
1461
|
-
/** As setAutoConstant, but sets up the auto constant directly against a
|
1462
|
-
physical buffer index.
|
1463
|
-
*/
|
1464
|
-
void _setRawAutoConstant(size_t physicalIndex, AutoConstantType acType, size_t extraInfo,
|
1465
|
-
uint16 variability, size_t elementSize = 4);
|
1466
|
-
/** As setAutoConstantReal, but sets up the auto constant directly against a
|
1467
|
-
physical buffer index.
|
1468
|
-
*/
|
1469
|
-
void _setRawAutoConstantReal(size_t physicalIndex, AutoConstantType acType, Real rData,
|
1470
|
-
uint16 variability, size_t elementSize = 4);
|
1471
|
-
|
1472
|
-
|
1473
|
-
/** Unbind an auto constant so that the constant is manually controlled again. */
|
1474
|
-
void clearAutoConstant(size_t index);
|
1475
|
-
|
1476
|
-
/** Sets a named parameter up to track a derivation of the current time.
|
1477
|
-
@param index The index of the parameter
|
1478
|
-
@param factor The amount by which to scale the time value
|
1479
|
-
*/
|
1480
|
-
void setConstantFromTime(size_t index, Real factor);
|
1481
|
-
|
1482
|
-
/** Clears all the existing automatic constants. */
|
1483
|
-
void clearAutoConstants(void);
|
1484
|
-
typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator;
|
1485
|
-
/** Gets an iterator over the automatic constant bindings currently in place. */
|
1486
|
-
AutoConstantIterator getAutoConstantIterator(void) const;
|
1487
|
-
/// Gets the number of int constants that have been set
|
1488
|
-
size_t getAutoConstantCount(void) const { return mAutoConstants.size(); }
|
1489
|
-
/** Gets a specific Auto Constant entry if index is in valid range
|
1490
|
-
otherwise returns a NULL
|
1491
|
-
@param index which entry is to be retrieved
|
1492
|
-
*/
|
1493
|
-
AutoConstantEntry* getAutoConstantEntry(const size_t index);
|
1494
|
-
/** Returns true if this instance has any automatic constants. */
|
1495
|
-
bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); }
|
1496
|
-
/** Finds an auto constant that's affecting a given logical parameter
|
1497
|
-
index for floating-point values.
|
1498
|
-
@note Only applicable for low-level programs.
|
1499
|
-
*/
|
1500
|
-
const AutoConstantEntry* findFloatAutoConstantEntry(size_t logicalIndex);
|
1501
|
-
/** Finds an auto constant that's affecting a given logical parameter
|
1502
|
-
index for integer values.
|
1503
|
-
@note Only applicable for low-level programs.
|
1504
|
-
*/
|
1505
|
-
const AutoConstantEntry* findIntAutoConstantEntry(size_t logicalIndex);
|
1506
|
-
/** Finds an auto constant that's affecting a given named parameter index.
|
1507
|
-
@note Only applicable to high-level programs.
|
1508
|
-
*/
|
1509
|
-
const AutoConstantEntry* findAutoConstantEntry(const String& paramName);
|
1510
|
-
/** Finds an auto constant that's affecting a given physical position in
|
1511
|
-
the floating-point buffer
|
1512
|
-
*/
|
1513
|
-
const AutoConstantEntry* _findRawAutoConstantEntryFloat(size_t physicalIndex);
|
1514
|
-
/** Finds an auto constant that's affecting a given physical position in
|
1515
|
-
the integer buffer
|
1516
|
-
*/
|
1517
|
-
const AutoConstantEntry* _findRawAutoConstantEntryInt(size_t physicalIndex);
|
1518
|
-
|
1519
|
-
/** Update automatic parameters.
|
1520
|
-
@param source The source of the parameters
|
1521
|
-
@param variabilityMask A mask of GpuParamVariability which identifies which autos will need updating
|
1522
|
-
*/
|
1523
|
-
void _updateAutoParams(const AutoParamDataSource* source, uint16 variabilityMask);
|
1524
|
-
|
1525
|
-
/** Tells the program whether to ignore missing parameters or not.
|
1526
|
-
*/
|
1527
|
-
void setIgnoreMissingParams(bool state) { mIgnoreMissingParams = state; }
|
1528
|
-
|
1529
|
-
/** Sets a single value constant floating-point parameter to the program.
|
1530
|
-
@remarks
|
1531
|
-
Different types of GPU programs support different types of constant parameters.
|
1532
|
-
For example, it's relatively common to find that vertex programs only support
|
1533
|
-
floating point constants, and that fragment programs only support integer (fixed point)
|
1534
|
-
parameters. This can vary depending on the program version supported by the
|
1535
|
-
graphics card being used. You should consult the documentation for the type of
|
1536
|
-
low level program you are using, or alternatively use the methods
|
1537
|
-
provided on RenderSystemCapabilities to determine the options.
|
1538
|
-
@par
|
1539
|
-
Another possible limitation is that some systems only allow constants to be set
|
1540
|
-
on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
1541
|
-
RenderSystemCapabilities for full details.
|
1542
|
-
@note
|
1543
|
-
This named option will only work if you are using a parameters object created
|
1544
|
-
from a high-level program (HighLevelGpuProgram).
|
1545
|
-
@param name The name of the parameter
|
1546
|
-
@param val The value to set
|
1547
|
-
*/
|
1548
|
-
void setNamedConstant(const String& name, Real val);
|
1549
|
-
/** Sets a single value constant integer parameter to the program.
|
1550
|
-
@remarks
|
1551
|
-
Different types of GPU programs support different types of constant parameters.
|
1552
|
-
For example, it's relatively common to find that vertex programs only support
|
1553
|
-
floating point constants, and that fragment programs only support integer (fixed point)
|
1554
|
-
parameters. This can vary depending on the program version supported by the
|
1555
|
-
graphics card being used. You should consult the documentation for the type of
|
1556
|
-
low level program you are using, or alternatively use the methods
|
1557
|
-
provided on RenderSystemCapabilities to determine the options.
|
1558
|
-
@par
|
1559
|
-
Another possible limitation is that some systems only allow constants to be set
|
1560
|
-
on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
1561
|
-
RenderSystemCapabilities for full details.
|
1562
|
-
@note
|
1563
|
-
This named option will only work if you are using a parameters object created
|
1564
|
-
from a high-level program (HighLevelGpuProgram).
|
1565
|
-
@param name The name of the parameter
|
1566
|
-
@param val The value to set
|
1567
|
-
*/
|
1568
|
-
void setNamedConstant(const String& name, int val);
|
1569
|
-
/** Sets a Vector4 parameter to the program.
|
1570
|
-
@param name The name of the parameter
|
1571
|
-
@param vec The value to set
|
1572
|
-
*/
|
1573
|
-
void setNamedConstant(const String& name, const Vector4& vec);
|
1574
|
-
/** Sets a Vector3 parameter to the program.
|
1575
|
-
@note
|
1576
|
-
This named option will only work if you are using a parameters object created
|
1577
|
-
from a high-level program (HighLevelGpuProgram).
|
1578
|
-
@param index The index at which to place the parameter
|
1579
|
-
NB this index refers to the number of floats, so a Vector3 is 3. Note that many
|
1580
|
-
rendersystems & programs assume that every floating point parameter is passed in
|
1581
|
-
as a vector of 4 items, so you are strongly advised to check with
|
1582
|
-
RenderSystemCapabilities before using this version - if in doubt use Vector4
|
1583
|
-
or ColourValue instead (both are 4D).
|
1584
|
-
@param vec The value to set
|
1585
|
-
*/
|
1586
|
-
void setNamedConstant(const String& name, const Vector3& vec);
|
1587
|
-
/** Sets a Matrix4 parameter to the program.
|
1588
|
-
@param name The name of the parameter
|
1589
|
-
@param m The value to set
|
1590
|
-
*/
|
1591
|
-
void setNamedConstant(const String& name, const Matrix4& m);
|
1592
|
-
/** Sets a list of Matrix4 parameters to the program.
|
1593
|
-
@param name The name of the parameter; this must be the first index of an array,
|
1594
|
-
for examples 'matrices[0]'
|
1595
|
-
NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
1596
|
-
@param m Pointer to an array of matrices to set
|
1597
|
-
@param numEntries Number of Matrix4 entries
|
1598
|
-
*/
|
1599
|
-
void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries);
|
1600
|
-
/** Sets a multiple value constant floating-point parameter to the program.
|
1601
|
-
@par
|
1602
|
-
Some systems only allow constants to be set on certain boundaries,
|
1603
|
-
e.g. in sets of 4 values for example. The 'multiple' parameter allows
|
1604
|
-
you to control that although you should only change it if you know
|
1605
|
-
your chosen language supports that (at the time of writing, only
|
1606
|
-
GLSL allows constants which are not a multiple of 4).
|
1607
|
-
@note
|
1608
|
-
This named option will only work if you are using a parameters object created
|
1609
|
-
from a high-level program (HighLevelGpuProgram).
|
1610
|
-
@param name The name of the parameter
|
1611
|
-
@param val Pointer to the values to write
|
1612
|
-
@param count The number of 'multiples' of floats to write
|
1613
|
-
@param multiple The number of raw entries in each element to write,
|
1614
|
-
the default is 4 so count = 1 would write 4 floats.
|
1615
|
-
*/
|
1616
|
-
void setNamedConstant(const String& name, const float *val, size_t count,
|
1617
|
-
size_t multiple = 4);
|
1618
|
-
/** Sets a multiple value constant floating-point parameter to the program.
|
1619
|
-
@par
|
1620
|
-
Some systems only allow constants to be set on certain boundaries,
|
1621
|
-
e.g. in sets of 4 values for example. The 'multiple' parameter allows
|
1622
|
-
you to control that although you should only change it if you know
|
1623
|
-
your chosen language supports that (at the time of writing, only
|
1624
|
-
GLSL allows constants which are not a multiple of 4).
|
1625
|
-
@note
|
1626
|
-
This named option will only work if you are using a parameters object created
|
1627
|
-
from a high-level program (HighLevelGpuProgram).
|
1628
|
-
@param name The name of the parameter
|
1629
|
-
@param val Pointer to the values to write
|
1630
|
-
@param count The number of 'multiples' of floats to write
|
1631
|
-
@param multiple The number of raw entries in each element to write,
|
1632
|
-
the default is 4 so count = 1 would write 4 floats.
|
1633
|
-
*/
|
1634
|
-
void setNamedConstant(const String& name, const double *val, size_t count,
|
1635
|
-
size_t multiple = 4);
|
1636
|
-
/** Sets a ColourValue parameter to the program.
|
1637
|
-
@param name The name of the parameter
|
1638
|
-
@param colour The value to set
|
1639
|
-
*/
|
1640
|
-
void setNamedConstant(const String& name, const ColourValue& colour);
|
1641
|
-
|
1642
|
-
/** Sets a multiple value constant floating-point parameter to the program.
|
1643
|
-
@par
|
1644
|
-
Some systems only allow constants to be set on certain boundaries,
|
1645
|
-
e.g. in sets of 4 values for example. The 'multiple' parameter allows
|
1646
|
-
you to control that although you should only change it if you know
|
1647
|
-
your chosen language supports that (at the time of writing, only
|
1648
|
-
GLSL allows constants which are not a multiple of 4).
|
1649
|
-
@note
|
1650
|
-
This named option will only work if you are using a parameters object created
|
1651
|
-
from a high-level program (HighLevelGpuProgram).
|
1652
|
-
@param name The name of the parameter
|
1653
|
-
@param val Pointer to the values to write
|
1654
|
-
@param count The number of 'multiples' of floats to write
|
1655
|
-
@param multiple The number of raw entries in each element to write,
|
1656
|
-
the default is 4 so count = 1 would write 4 floats.
|
1657
|
-
*/
|
1658
|
-
void setNamedConstant(const String& name, const int *val, size_t count,
|
1659
|
-
size_t multiple = 4);
|
1660
|
-
|
1661
|
-
/** Sets up a constant which will automatically be updated by the system.
|
1662
|
-
@remarks
|
1663
|
-
Vertex and fragment programs often need parameters which are to do with the
|
1664
|
-
current render state, or particular values which may very well change over time,
|
1665
|
-
and often between objects which are being rendered. This feature allows you
|
1666
|
-
to set up a certain number of predefined parameter mappings that are kept up to
|
1667
|
-
date for you.
|
1668
|
-
@note
|
1669
|
-
This named option will only work if you are using a parameters object created
|
1670
|
-
from a high-level program (HighLevelGpuProgram).
|
1671
|
-
@param name The name of the parameter
|
1672
|
-
@param acType The type of automatic constant to set
|
1673
|
-
@param extraInfo If the constant type needs more information (like a light index) put it here.
|
1674
|
-
*/
|
1675
|
-
void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0);
|
1676
|
-
void setNamedAutoConstantReal(const String& name, AutoConstantType acType, Real rData);
|
1677
|
-
|
1678
|
-
/** Sets up a constant which will automatically be updated by the system.
|
1679
|
-
@remarks
|
1680
|
-
Vertex and fragment programs often need parameters which are to do with the
|
1681
|
-
current render state, or particular values which may very well change over time,
|
1682
|
-
and often between objects which are being rendered. This feature allows you
|
1683
|
-
to set up a certain number of predefined parameter mappings that are kept up to
|
1684
|
-
date for you.
|
1685
|
-
@note
|
1686
|
-
This named option will only work if you are using a parameters object created
|
1687
|
-
from a high-level program (HighLevelGpuProgram).
|
1688
|
-
@param name The name of the parameter
|
1689
|
-
@param acType The type of automatic constant to set
|
1690
|
-
@param extraInfo1 The first extra info required by this auto constant type
|
1691
|
-
@param extraInfo2 The first extra info required by this auto constant type
|
1692
|
-
*/
|
1693
|
-
void setNamedAutoConstant(const String& name, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2);
|
1694
|
-
|
1695
|
-
/** Sets a named parameter up to track a derivation of the current time.
|
1696
|
-
@note
|
1697
|
-
This named option will only work if you are using a parameters object created
|
1698
|
-
from a high-level program (HighLevelGpuProgram).
|
1699
|
-
@param name The name of the parameter
|
1700
|
-
@param factor The amount by which to scale the time value
|
1701
|
-
*/
|
1702
|
-
void setNamedConstantFromTime(const String& name, Real factor);
|
1703
|
-
|
1704
|
-
/** Unbind an auto constant so that the constant is manually controlled again. */
|
1705
|
-
void clearNamedAutoConstant(const String& name);
|
1706
|
-
|
1707
|
-
/** Find a constant definition for a named parameter.
|
1708
|
-
@remarks
|
1709
|
-
This method returns null if the named parameter did not exist, unlike
|
1710
|
-
getConstantDefinition which is more strict; unless you set the
|
1711
|
-
last parameter to true.
|
1712
|
-
@param name The name to look up
|
1713
|
-
@param throwExceptionIfMissing If set to true, failure to find an entry
|
1714
|
-
will throw an exception.
|
1715
|
-
*/
|
1716
|
-
const GpuConstantDefinition* _findNamedConstantDefinition(
|
1717
|
-
const String& name, bool throwExceptionIfMissing = false) const;
|
1718
|
-
/** Gets the physical buffer index associated with a logical float constant index.
|
1719
|
-
@note Only applicable to low-level programs.
|
1720
|
-
@param logicalIndex The logical parameter index
|
1721
|
-
@param requestedSize The requested size - pass 0 to ignore missing entries
|
1722
|
-
and return std::numeric_limits<size_t>::max()
|
1723
|
-
*/
|
1724
|
-
size_t _getFloatConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize, uint16 variability);
|
1725
|
-
/** Gets the physical buffer index associated with a logical int constant index.
|
1726
|
-
@note Only applicable to low-level programs.
|
1727
|
-
@param logicalIndex The logical parameter index
|
1728
|
-
@param requestedSize The requested size - pass 0 to ignore missing entries
|
1729
|
-
and return std::numeric_limits<size_t>::max()
|
1730
|
-
*/
|
1731
|
-
size_t _getIntConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize, uint16 variability);
|
1732
|
-
|
1733
|
-
/** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
|
1734
|
-
@remarks
|
1735
|
-
D3D uses transposed matrices compared to GL and OGRE; this is not important when you
|
1736
|
-
use programs which are written to process row-major matrices, such as those generated
|
1737
|
-
by Cg, but if you use a program written to D3D's matrix layout you will need to enable
|
1738
|
-
this flag.
|
1739
|
-
*/
|
1740
|
-
void setTransposeMatrices(bool val) { mTransposeMatrices = val; }
|
1741
|
-
/// Gets whether or not matrices are to be transposed when set
|
1742
|
-
bool getTransposeMatrices(void) const { return mTransposeMatrices; }
|
1743
|
-
|
1744
|
-
/** Copies the values of all constants (including auto constants) from another
|
1745
|
-
GpuProgramParameters object.
|
1746
|
-
@note This copes the internal storage of the paarameters object and therefore
|
1747
|
-
can only be used for parameters objects created from the same GpuProgram.
|
1748
|
-
To merge parameters that match from different programs, use copyMatchingNamedConstantsFrom.
|
1749
|
-
*/
|
1750
|
-
void copyConstantsFrom(const GpuProgramParameters& source);
|
1751
|
-
|
1752
|
-
/** Copies the values of all matching named constants (including auto constants) from
|
1753
|
-
another GpuProgramParameters object.
|
1754
|
-
@remarks
|
1755
|
-
This method iterates over the named constants in another parameters object
|
1756
|
-
and copies across the values where they match. This method is safe to
|
1757
|
-
use when the 2 parameters objects came from different programs, but only
|
1758
|
-
works for named parameters.
|
1759
|
-
*/
|
1760
|
-
void copyMatchingNamedConstantsFrom(const GpuProgramParameters& source);
|
1761
|
-
|
1762
|
-
/** gets the auto constant definition associated with name if found else returns NULL
|
1763
|
-
@param name The name of the auto constant
|
1764
|
-
*/
|
1765
|
-
static const AutoConstantDefinition* getAutoConstantDefinition(const String& name);
|
1766
|
-
/** gets the auto constant definition using an index into the auto constant definition array.
|
1767
|
-
If the index is out of bounds then NULL is returned;
|
1768
|
-
@param idx The auto constant index
|
1769
|
-
*/
|
1770
|
-
static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx);
|
1771
|
-
/** Returns the number of auto constant definitions
|
1772
|
-
*/
|
1773
|
-
static size_t getNumAutoConstantDefinitions(void);
|
1774
|
-
|
1775
|
-
|
1776
|
-
/** increments the multipass number entry by 1 if it exists
|
1777
|
-
*/
|
1778
|
-
void incPassIterationNumber(void);
|
1779
|
-
/** Does this parameters object have a pass iteration number constant? */
|
1780
|
-
bool hasPassIterationNumber() const
|
1781
|
-
{ return mActivePassIterationIndex != (std::numeric_limits<size_t>::max)(); }
|
1782
|
-
/** Get the physical buffer index of the pass iteration number constant */
|
1783
|
-
size_t getPassIterationNumberIndex() const
|
1784
|
-
{ return mActivePassIterationIndex; }
|
1785
|
-
|
1786
|
-
|
1787
|
-
/** Use a set of shared parameters in this parameters object.
|
1788
|
-
@remarks
|
1789
|
-
Allows you to use a set of shared parameters to automatically update
|
1790
|
-
this parameter set.
|
1791
|
-
*/
|
1792
|
-
void addSharedParameters(GpuSharedParametersPtr sharedParams);
|
1793
|
-
|
1794
|
-
/** Use a set of shared parameters in this parameters object.
|
1795
|
-
@remarks
|
1796
|
-
Allows you to use a set of shared parameters to automatically update
|
1797
|
-
this parameter set.
|
1798
|
-
@param sharedParamsName The name of a shared parameter set as defined in
|
1799
|
-
GpuProgramManager
|
1800
|
-
*/
|
1801
|
-
void addSharedParameters(const String& sharedParamsName);
|
1802
|
-
|
1803
|
-
/** Returns whether this parameter set is using the named shared parameter set. */
|
1804
|
-
bool isUsingSharedParameters(const String& sharedParamsName) const;
|
1805
|
-
|
1806
|
-
/** Stop using the named shared parameter set. */
|
1807
|
-
void removeSharedParameters(const String& sharedParamsName);
|
1808
|
-
|
1809
|
-
/** Stop using all shared parameter sets. */
|
1810
|
-
void removeAllSharedParameters();
|
1811
|
-
|
1812
|
-
/** Get the list of shared parameter sets. */
|
1813
|
-
const GpuSharedParamUsageList& getSharedParameters() const;
|
1814
|
-
|
1815
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
1816
|
-
void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; }
|
1817
|
-
/** Internal method that the RenderSystem might use to store optional data. */
|
1818
|
-
const Any& _getRenderSystemData() const { return mRenderSystemData; }
|
1819
|
-
|
1820
|
-
/** Update the parameters by copying the data from the shared
|
1821
|
-
parameters.
|
1822
|
-
@note This method may not actually be called if the RenderSystem
|
1823
|
-
supports using shared parameters directly in their own shared buffer; in
|
1824
|
-
which case the values should not be copied out of the shared area
|
1825
|
-
into the individual parameter set, but bound separately.
|
1826
|
-
*/
|
1827
|
-
void _copySharedParams();
|
1828
|
-
|
1829
|
-
|
1830
|
-
|
1831
|
-
};
|
1832
|
-
|
1833
|
-
/// Shared pointer used to hold references to GpuProgramParameters instances
|
1834
|
-
typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr;
|
1835
|
-
|
1836
|
-
/** @} */
|
1837
|
-
/** @} */
|
1838
|
-
}
|
1839
|
-
#endif
|
1840
|
-
|