ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,564 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
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- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
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- For the latest info, see http://www.ogre3d.org/
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-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
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-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __SceneQuery_H__
29
- #define __SceneQuery_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreAxisAlignedBox.h"
33
- #include "OgreSphere.h"
34
- #include "OgreRay.h"
35
- #include "OgreRenderOperation.h"
36
- #include "OgrePlaneBoundedVolume.h"
37
-
38
- namespace Ogre {
39
-
40
- // forward declaration
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- class SceneQueryListener;
42
- /** \addtogroup Core
43
- * @{
44
- */
45
- /** \addtogroup Scene
46
- * @{
47
- */
48
- /** A class for performing queries on a scene.
49
- @remarks
50
- This is an abstract class for performing a query on a scene, i.e. to retrieve
51
- a list of objects and/or world geometry sections which are potentially intersecting a
52
- given region. Note the use of the word 'potentially': the results of a scene query
53
- are generated based on bounding volumes, and as such are not correct at a triangle
54
- level; the user of the SceneQuery is expected to filter the results further if
55
- greater accuracy is required.
56
- @par
57
- Different SceneManagers will implement these queries in different ways to
58
- exploit their particular scene organisation, and thus will provide their own
59
- concrete subclasses. In fact, these subclasses will be derived from subclasses
60
- of this class rather than directly because there will be region-type classes
61
- in between.
62
- @par
63
- These queries could have just been implemented as methods on the SceneManager,
64
- however, they are wrapped up as objects to allow 'compilation' of queries
65
- if deemed appropriate by the implementation; i.e. each concrete subclass may
66
- precalculate information (such as fixed scene partitions involved in the query)
67
- to speed up the repeated use of the query.
68
- @par
69
- You should never try to create a SceneQuery object yourself, they should be created
70
- using the SceneManager interfaces for the type of query required, e.g.
71
- SceneManager::createSphereSceneQuery.
72
- */
73
- class _OgreExport SceneQuery : public SceneMgtAlloc
74
- {
75
- public:
76
- /** This type can be used by collaborating applications & SceneManagers to
77
- agree on the type of world geometry to be returned from queries. Not all
78
- these types will be supported by all SceneManagers; once the application
79
- has decided which SceneManager specialisation to use, it is expected that
80
- it will know which type of world geometry abstraction is available to it.
81
- */
82
- enum WorldFragmentType {
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- /// Return no world geometry hits at all
84
- WFT_NONE,
85
- /// Return pointers to convex plane-bounded regions
86
- WFT_PLANE_BOUNDED_REGION,
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- /// Return a single intersection point (typically RaySceneQuery only)
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- WFT_SINGLE_INTERSECTION,
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- /// Custom geometry as defined by the SceneManager
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- WFT_CUSTOM_GEOMETRY,
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- /// General RenderOperation structure
92
- WFT_RENDER_OPERATION
93
- };
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-
95
- /** Represents part of the world geometry that is a result of a SceneQuery.
96
- @remarks
97
- Since world geometry is normally vast and sprawling, we need a way of
98
- retrieving parts of it based on a query. That is what this struct is for;
99
- note there are potentially as many data structures for world geometry as there
100
- are SceneManagers, however this structure includes a few common abstractions as
101
- well as a more general format.
102
- @par
103
- The type of world fragment that is returned from a query depends on the
104
- SceneManager, and the option set using SceneQuery::setWorldFragmentType.
105
- You can see what fragment types are supported on the query in question by
106
- calling SceneQuery::getSupportedWorldFragmentTypes().
107
- */
108
- struct WorldFragment {
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- /// The type of this world fragment
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- WorldFragmentType fragmentType;
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- /// Single intersection point, only applicable for WFT_SINGLE_INTERSECTION
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- Vector3 singleIntersection;
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- /// Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION
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- list<Plane>::type* planes;
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- /// Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY
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- void* geometry;
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- /// General render operation structure, fallback if nothing else is available
118
- RenderOperation* renderOp;
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-
120
- };
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- protected:
122
- SceneManager* mParentSceneMgr;
123
- uint32 mQueryMask;
124
- uint32 mQueryTypeMask;
125
- set<WorldFragmentType>::type mSupportedWorldFragments;
126
- WorldFragmentType mWorldFragmentType;
127
-
128
- public:
129
- /** Standard constructor, should be called by SceneManager. */
130
- SceneQuery(SceneManager* mgr);
131
- virtual ~SceneQuery();
132
-
133
- /** Sets the mask for results of this query.
134
- @remarks
135
- This method allows you to set a 'mask' to limit the results of this
136
- query to certain types of result. The actual meaning of this value is
137
- up to the application; basically MovableObject instances will only be returned
138
- from this query if a bitwise AND operation between this mask value and the
139
- MovableObject::getQueryFlags value is non-zero. The application will
140
- have to decide what each of the bits means.
141
- */
142
- virtual void setQueryMask(uint32 mask);
143
- /** Returns the current mask for this query. */
144
- virtual uint32 getQueryMask(void) const;
145
-
146
- /** Sets the type mask for results of this query.
147
- @remarks
148
- This method allows you to set a 'type mask' to limit the results of this
149
- query to certain types of objects. Whilst setQueryMask deals with flags
150
- set per instance of object, this method deals with setting a mask on
151
- flags set per type of object. Both may exclude an object from query
152
- results.
153
- */
154
- virtual void setQueryTypeMask(uint32 mask);
155
- /** Returns the current mask for this query. */
156
- virtual uint32 getQueryTypeMask(void) const;
157
-
158
- /** Tells the query what kind of world geometry to return from queries;
159
- often the full renderable geometry is not what is needed.
160
- @remarks
161
- The application receiving the world geometry is expected to know
162
- what to do with it; inevitably this means that the application must
163
- have knowledge of at least some of the structures
164
- used by the custom SceneManager.
165
- @par
166
- The default setting is WFT_NONE.
167
- */
168
- virtual void setWorldFragmentType(enum WorldFragmentType wft);
169
-
170
- /** Gets the current world fragment types to be returned from the query. */
171
- virtual WorldFragmentType getWorldFragmentType(void) const;
172
-
173
- /** Returns the types of world fragments this query supports. */
174
- virtual const set<WorldFragmentType>::type* getSupportedWorldFragmentTypes(void) const
175
- {return &mSupportedWorldFragments;}
176
-
177
-
178
- };
179
-
180
- /** This optional class allows you to receive per-result callbacks from
181
- SceneQuery executions instead of a single set of consolidated results.
182
- @remarks
183
- You should override this with your own subclass. Note that certain query
184
- classes may refine this listener interface.
185
- */
186
- class _OgreExport SceneQueryListener
187
- {
188
- public:
189
- virtual ~SceneQueryListener() { }
190
- /** Called when a MovableObject is returned by a query.
191
- @remarks
192
- The implementor should return 'true' to continue returning objects,
193
- or 'false' to abandon any further results from this query.
194
- */
195
- virtual bool queryResult(MovableObject* object) = 0;
196
- /** Called when a WorldFragment is returned by a query.
197
- @remarks
198
- The implementor should return 'true' to continue returning objects,
199
- or 'false' to abandon any further results from this query.
200
- */
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- virtual bool queryResult(SceneQuery::WorldFragment* fragment) = 0;
202
-
203
- };
204
-
205
- typedef list<MovableObject*>::type SceneQueryResultMovableList;
206
- typedef list<SceneQuery::WorldFragment*>::type SceneQueryResultWorldFragmentList;
207
- /** Holds the results of a scene query. */
208
- struct _OgreExport SceneQueryResult : public SceneMgtAlloc
209
- {
210
- /// List of movable objects in the query (entities, particle systems etc)
211
- SceneQueryResultMovableList movables;
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- /// List of world fragments
213
- SceneQueryResultWorldFragmentList worldFragments;
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- };
215
-
216
- /** Abstract class defining a query which returns single results from a region.
217
- @remarks
218
- This class is simply a generalisation of the subtypes of query that return
219
- a set of individual results in a region. See the SceneQuery class for abstract
220
- information, and subclasses for the detail of each query type.
221
- */
222
- class _OgreExport RegionSceneQuery
223
- : public SceneQuery, public SceneQueryListener
224
- {
225
- protected:
226
- SceneQueryResult* mLastResult;
227
- public:
228
- /** Standard constructor, should be called by SceneManager. */
229
- RegionSceneQuery(SceneManager* mgr);
230
- virtual ~RegionSceneQuery();
231
- /** Executes the query, returning the results back in one list.
232
- @remarks
233
- This method executes the scene query as configured, gathers the results
234
- into one structure and returns a reference to that structure. These
235
- results will also persist in this query object until the next query is
236
- executed, or clearResults() is called. An more lightweight version of
237
- this method that returns results through a listener is also available.
238
- */
239
- virtual SceneQueryResult& execute(void);
240
-
241
- /** Executes the query and returns each match through a listener interface.
242
- @remarks
243
- Note that this method does not store the results of the query internally
244
- so does not update the 'last result' value. This means that this version of
245
- execute is more lightweight and therefore more efficient than the version
246
- which returns the results as a collection.
247
- */
248
- virtual void execute(SceneQueryListener* listener) = 0;
249
-
250
- /** Gets the results of the last query that was run using this object, provided
251
- the query was executed using the collection-returning version of execute.
252
- */
253
- virtual SceneQueryResult& getLastResults(void) const;
254
- /** Clears the results of the last query execution.
255
- @remarks
256
- You only need to call this if you specifically want to free up the memory
257
- used by this object to hold the last query results. This object clears the
258
- results itself when executing and when destroying itself.
259
- */
260
- virtual void clearResults(void);
261
-
262
- /** Self-callback in order to deal with execute which returns collection. */
263
- bool queryResult(MovableObject* first);
264
- /** Self-callback in order to deal with execute which returns collection. */
265
- bool queryResult(SceneQuery::WorldFragment* fragment);
266
- };
267
-
268
- /** Specialises the SceneQuery class for querying within an axis aligned box. */
269
- class _OgreExport AxisAlignedBoxSceneQuery : public RegionSceneQuery
270
- {
271
- protected:
272
- AxisAlignedBox mAABB;
273
- public:
274
- AxisAlignedBoxSceneQuery(SceneManager* mgr);
275
- virtual ~AxisAlignedBoxSceneQuery();
276
-
277
- /** Sets the size of the box you wish to query. */
278
- void setBox(const AxisAlignedBox& box);
279
-
280
- /** Gets the box which is being used for this query. */
281
- const AxisAlignedBox& getBox(void) const;
282
-
283
- };
284
-
285
- /** Specialises the SceneQuery class for querying within a sphere. */
286
- class _OgreExport SphereSceneQuery : public RegionSceneQuery
287
- {
288
- protected:
289
- Sphere mSphere;
290
- public:
291
- SphereSceneQuery(SceneManager* mgr);
292
- virtual ~SphereSceneQuery();
293
- /** Sets the sphere which is to be used for this query. */
294
- void setSphere(const Sphere& sphere);
295
-
296
- /** Gets the sphere which is being used for this query. */
297
- const Sphere& getSphere() const;
298
-
299
- };
300
-
301
- /** Specialises the SceneQuery class for querying within a plane-bounded volume.
302
- */
303
- class _OgreExport PlaneBoundedVolumeListSceneQuery : public RegionSceneQuery
304
- {
305
- protected:
306
- PlaneBoundedVolumeList mVolumes;
307
- public:
308
- PlaneBoundedVolumeListSceneQuery(SceneManager* mgr);
309
- virtual ~PlaneBoundedVolumeListSceneQuery();
310
- /** Sets the volume which is to be used for this query. */
311
- void setVolumes(const PlaneBoundedVolumeList& volumes);
312
-
313
- /** Gets the volume which is being used for this query. */
314
- const PlaneBoundedVolumeList& getVolumes() const;
315
-
316
- };
317
-
318
-
319
- /*
320
- /// Specialises the SceneQuery class for querying within a pyramid.
321
- class _OgreExport PyramidSceneQuery : public RegionSceneQuery
322
- {
323
- public:
324
- PyramidSceneQuery(SceneManager* mgr);
325
- virtual ~PyramidSceneQuery();
326
- };
327
- */
328
-
329
- /** Alternative listener class for dealing with RaySceneQuery.
330
- @remarks
331
- Because the RaySceneQuery returns results in an extra bit of information, namely
332
- distance, the listener interface must be customised from the standard SceneQueryListener.
333
- */
334
- class _OgreExport RaySceneQueryListener
335
- {
336
- public:
337
- virtual ~RaySceneQueryListener() { }
338
- /** Called when a movable objects intersects the ray.
339
- @remarks
340
- As with SceneQueryListener, the implementor of this method should return 'true'
341
- if further results are required, or 'false' to abandon any further results from
342
- the current query.
343
- */
344
- virtual bool queryResult(MovableObject* obj, Real distance) = 0;
345
-
346
- /** Called when a world fragment is intersected by the ray.
347
- @remarks
348
- As with SceneQueryListener, the implementor of this method should return 'true'
349
- if further results are required, or 'false' to abandon any further results from
350
- the current query.
351
- */
352
- virtual bool queryResult(SceneQuery::WorldFragment* fragment, Real distance) = 0;
353
-
354
- };
355
-
356
- /** This struct allows a single comparison of result data no matter what the type */
357
- struct _OgreExport RaySceneQueryResultEntry
358
- {
359
- /// Distance along the ray
360
- Real distance;
361
- /// The movable, or NULL if this is not a movable result
362
- MovableObject* movable;
363
- /// The world fragment, or NULL if this is not a fragment result
364
- SceneQuery::WorldFragment* worldFragment;
365
- /// Comparison operator for sorting
366
- bool operator < (const RaySceneQueryResultEntry& rhs) const
367
- {
368
- return this->distance < rhs.distance;
369
- }
370
-
371
- };
372
- typedef vector<RaySceneQueryResultEntry>::type RaySceneQueryResult;
373
-
374
- /** Specialises the SceneQuery class for querying along a ray. */
375
- class _OgreExport RaySceneQuery : public SceneQuery, public RaySceneQueryListener
376
- {
377
- protected:
378
- Ray mRay;
379
- bool mSortByDistance;
380
- ushort mMaxResults;
381
- RaySceneQueryResult mResult;
382
-
383
- public:
384
- RaySceneQuery(SceneManager* mgr);
385
- virtual ~RaySceneQuery();
386
- /** Sets the ray which is to be used for this query. */
387
- virtual void setRay(const Ray& ray);
388
- /** Gets the ray which is to be used for this query. */
389
- virtual const Ray& getRay(void) const;
390
- /** Sets whether the results of this query will be sorted by distance along the ray.
391
- @remarks
392
- Often you want to know what was the first object a ray intersected with, and this
393
- method allows you to ask the query to sort the results so that the nearest results
394
- are listed first.
395
- @par
396
- Note that because the query returns results based on bounding volumes, the ray may not
397
- actually intersect the detail of the objects returned from the query, just their
398
- bounding volumes. For this reason the caller is advised to use more detailed
399
- intersection tests on the results if a more accurate result is required; OGRE uses
400
- bounds checking in order to give the most speedy results since not all applications
401
- need extreme accuracy.
402
- @param sort If true, results will be sorted.
403
- @param maxresults If sorting is enabled, this value can be used to constrain the maximum number
404
- of results that are returned. Please note (as above) that the use of bounding volumes mean that
405
- accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail.
406
- 0 means unlimited results.
407
- */
408
- virtual void setSortByDistance(bool sort, ushort maxresults = 0);
409
- /** Gets whether the results are sorted by distance. */
410
- virtual bool getSortByDistance(void) const;
411
- /** Gets the maximum number of results returned from the query (only relevant if
412
- results are being sorted) */
413
- virtual ushort getMaxResults(void) const;
414
- /** Executes the query, returning the results back in one list.
415
- @remarks
416
- This method executes the scene query as configured, gathers the results
417
- into one structure and returns a reference to that structure. These
418
- results will also persist in this query object until the next query is
419
- executed, or clearResults() is called. An more lightweight version of
420
- this method that returns results through a listener is also available.
421
- */
422
- virtual RaySceneQueryResult& execute(void);
423
-
424
- /** Executes the query and returns each match through a listener interface.
425
- @remarks
426
- Note that this method does not store the results of the query internally
427
- so does not update the 'last result' value. This means that this version of
428
- execute is more lightweight and therefore more efficient than the version
429
- which returns the results as a collection.
430
- */
431
- virtual void execute(RaySceneQueryListener* listener) = 0;
432
-
433
- /** Gets the results of the last query that was run using this object, provided
434
- the query was executed using the collection-returning version of execute.
435
- */
436
- virtual RaySceneQueryResult& getLastResults(void);
437
- /** Clears the results of the last query execution.
438
- @remarks
439
- You only need to call this if you specifically want to free up the memory
440
- used by this object to hold the last query results. This object clears the
441
- results itself when executing and when destroying itself.
442
- */
443
- virtual void clearResults(void);
444
-
445
- /** Self-callback in order to deal with execute which returns collection. */
446
- bool queryResult(MovableObject* obj, Real distance);
447
- /** Self-callback in order to deal with execute which returns collection. */
448
- bool queryResult(SceneQuery::WorldFragment* fragment, Real distance);
449
-
450
-
451
-
452
-
453
- };
454
-
455
- /** Alternative listener class for dealing with IntersectionSceneQuery.
456
- @remarks
457
- Because the IntersectionSceneQuery returns results in pairs, rather than singularly,
458
- the listener interface must be customised from the standard SceneQueryListener.
459
- */
460
- class _OgreExport IntersectionSceneQueryListener
461
- {
462
- public:
463
- virtual ~IntersectionSceneQueryListener() { }
464
- /** Called when 2 movable objects intersect one another.
465
- @remarks
466
- As with SceneQueryListener, the implementor of this method should return 'true'
467
- if further results are required, or 'false' to abandon any further results from
468
- the current query.
469
- */
470
- virtual bool queryResult(MovableObject* first, MovableObject* second) = 0;
471
-
472
- /** Called when a movable intersects a world fragment.
473
- @remarks
474
- As with SceneQueryListener, the implementor of this method should return 'true'
475
- if further results are required, or 'false' to abandon any further results from
476
- the current query.
477
- */
478
- virtual bool queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment) = 0;
479
-
480
- /* NB there are no results for world fragments intersecting other world fragments;
481
- it is assumed that world geometry is either static or at least that self-intersections
482
- are irrelevant or dealt with elsewhere (such as the custom scene manager) */
483
-
484
-
485
- };
486
-
487
- typedef std::pair<MovableObject*, MovableObject*> SceneQueryMovableObjectPair;
488
- typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> SceneQueryMovableObjectWorldFragmentPair;
489
- typedef list<SceneQueryMovableObjectPair>::type SceneQueryMovableIntersectionList;
490
- typedef list<SceneQueryMovableObjectWorldFragmentPair>::type SceneQueryMovableWorldFragmentIntersectionList;
491
- /** Holds the results of an intersection scene query (pair values). */
492
- struct _OgreExport IntersectionSceneQueryResult : public SceneMgtAlloc
493
- {
494
- /// List of movable / movable intersections (entities, particle systems etc)
495
- SceneQueryMovableIntersectionList movables2movables;
496
- /// List of movable / world intersections
497
- SceneQueryMovableWorldFragmentIntersectionList movables2world;
498
-
499
-
500
-
501
- };
502
-
503
- /** Separate SceneQuery class to query for pairs of objects which are
504
- possibly intersecting one another.
505
- @remarks
506
- This SceneQuery subclass considers the whole world and returns pairs of objects
507
- which are close enough to each other that they may be intersecting. Because of
508
- this slightly different focus, the return types and listener interface are
509
- different for this class.
510
- */
511
- class _OgreExport IntersectionSceneQuery
512
- : public SceneQuery, public IntersectionSceneQueryListener
513
- {
514
- protected:
515
- IntersectionSceneQueryResult* mLastResult;
516
- public:
517
- IntersectionSceneQuery(SceneManager* mgr);
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- virtual ~IntersectionSceneQuery();
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-
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- /** Executes the query, returning the results back in one list.
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- @remarks
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- This method executes the scene query as configured, gathers the results
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- into one structure and returns a reference to that structure. These
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- results will also persist in this query object until the next query is
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- executed, or clearResults() is called. An more lightweight version of
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- this method that returns results through a listener is also available.
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- */
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- virtual IntersectionSceneQueryResult& execute(void);
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-
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- /** Executes the query and returns each match through a listener interface.
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- @remarks
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- Note that this method does not store the results of the query internally
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- so does not update the 'last result' value. This means that this version of
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- execute is more lightweight and therefore more efficient than the version
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- which returns the results as a collection.
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- */
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- virtual void execute(IntersectionSceneQueryListener* listener) = 0;
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-
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- /** Gets the results of the last query that was run using this object, provided
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- the query was executed using the collection-returning version of execute.
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- */
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- virtual IntersectionSceneQueryResult& getLastResults(void) const;
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- /** Clears the results of the last query execution.
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- @remarks
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- You only need to call this if you specifically want to free up the memory
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- used by this object to hold the last query results. This object clears the
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- results itself when executing and when destroying itself.
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- */
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- virtual void clearResults(void);
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-
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- /** Self-callback in order to deal with execute which returns collection. */
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- bool queryResult(MovableObject* first, MovableObject* second);
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- /** Self-callback in order to deal with execute which returns collection. */
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- bool queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment);
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- };
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-
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- /** @} */
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- /** @} */
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-
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- }
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-
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-
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-
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- #endif