ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,1265 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __TextureUnitState_H__
29
- #define __TextureUnitState_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreCommon.h"
33
- #include "OgreBlendMode.h"
34
- #include "OgreMatrix4.h"
35
- #include "OgreIteratorWrappers.h"
36
- #include "OgreString.h"
37
- #include "OgreTexture.h"
38
-
39
- namespace Ogre {
40
- /** \addtogroup Core
41
- * @{
42
- */
43
- /** \addtogroup Materials
44
- * @{
45
- */
46
- /** Class representing the state of a single texture unit during a Pass of a
47
- Technique, of a Material.
48
- @remarks
49
- Texture units are pipelines for retrieving texture data for rendering onto
50
- your objects in the world. Using them is common to both the fixed-function and
51
- the programmable (vertex and fragment program) pipeline, but some of the
52
- settings will only have an effect in the fixed-function pipeline (for example,
53
- setting a texture rotation will have no effect if you use the programmable
54
- pipeline, because this is overridden by the fragment program). The effect
55
- of each setting as regards the 2 pipelines is commented in each setting.
56
- @par
57
- When I use the term 'fixed-function pipeline' I mean traditional rendering
58
- where you do not use vertex or fragment programs (shaders). Programmable
59
- pipeline means that for this pass you are using vertex or fragment programs.
60
- */
61
- class _OgreExport TextureUnitState : public TextureUnitStateAlloc
62
- {
63
- friend class RenderSystem;
64
- public:
65
- /** Definition of the broad types of texture effect you can apply to a texture unit.
66
- @note
67
- Note that these have no effect when using the programmable pipeline, since their
68
- effect is overridden by the vertex / fragment programs.
69
- */
70
- enum TextureEffectType
71
- {
72
- /// Generate all texture coords based on angle between camera and vertex
73
- ET_ENVIRONMENT_MAP,
74
- /// Generate texture coords based on a frustum
75
- ET_PROJECTIVE_TEXTURE,
76
- /// Constant u/v scrolling effect
77
- ET_UVSCROLL,
78
- /// Constant u scrolling effect
79
- ET_USCROLL,
80
- /// Constant u/v scrolling effect
81
- ET_VSCROLL,
82
- /// Constant rotation
83
- ET_ROTATE,
84
- /// More complex transform
85
- ET_TRANSFORM
86
-
87
- };
88
-
89
- /** Enumeration to specify type of envmap.
90
- @note
91
- Note that these have no effect when using the programmable pipeline, since their
92
- effect is overridden by the vertex / fragment programs.
93
- */
94
- enum EnvMapType
95
- {
96
- /// Envmap based on vector from camera to vertex position, good for planar geometry
97
- ENV_PLANAR,
98
- /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves
99
- ENV_CURVED,
100
- /// Envmap intended to supply reflection vectors for cube mapping
101
- ENV_REFLECTION,
102
- /// Envmap intended to supply normal vectors for cube mapping
103
- ENV_NORMAL
104
- };
105
-
106
- /** Useful enumeration when dealing with procedural transforms.
107
- @note
108
- Note that these have no effect when using the programmable pipeline, since their
109
- effect is overridden by the vertex / fragment programs.
110
- */
111
- enum TextureTransformType
112
- {
113
- TT_TRANSLATE_U,
114
- TT_TRANSLATE_V,
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- TT_SCALE_U,
116
- TT_SCALE_V,
117
- TT_ROTATE
118
- };
119
-
120
- /** Texture addressing modes - default is TAM_WRAP.
121
- @note
122
- These settings are relevant in both the fixed-function and the
123
- programmable pipeline.
124
- */
125
- enum TextureAddressingMode
126
- {
127
- /// Texture wraps at values over 1.0
128
- TAM_WRAP,
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- /// Texture mirrors (flips) at joins over 1.0
130
- TAM_MIRROR,
131
- /// Texture clamps at 1.0
132
- TAM_CLAMP,
133
- /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour
134
- TAM_BORDER
135
- };
136
-
137
- /** Texture addressing mode for each texture coordinate. */
138
- struct UVWAddressingMode
139
- {
140
- TextureAddressingMode u, v, w;
141
- };
142
-
143
- /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
144
- */
145
- enum TextureCubeFace
146
- {
147
- CUBE_FRONT = 0,
148
- CUBE_BACK = 1,
149
- CUBE_LEFT = 2,
150
- CUBE_RIGHT = 3,
151
- CUBE_UP = 4,
152
- CUBE_DOWN = 5
153
- };
154
-
155
- /** Internal structure defining a texture effect.
156
- */
157
- struct TextureEffect {
158
- TextureEffectType type;
159
- int subtype;
160
- Real arg1, arg2;
161
- WaveformType waveType;
162
- Real base;
163
- Real frequency;
164
- Real phase;
165
- Real amplitude;
166
- Controller<Real>* controller;
167
- const Frustum* frustum;
168
- };
169
-
170
- /** Texture effects in a multimap paired array
171
- */
172
- typedef multimap<TextureEffectType, TextureEffect>::type EffectMap;
173
-
174
- /** Default constructor.
175
- */
176
- TextureUnitState(Pass* parent);
177
-
178
- TextureUnitState(Pass* parent, const TextureUnitState& oth );
179
-
180
- TextureUnitState & operator = ( const TextureUnitState& oth );
181
-
182
- /** Default destructor.
183
- */
184
- ~TextureUnitState();
185
-
186
- /** Name-based constructor.
187
- @param
188
- name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
189
- @param
190
- texCoordSet The index of the texture coordinate set to use.
191
- */
192
- TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
193
-
194
- /** Get the name of current texture image for this layer.
195
- @remarks
196
- This will either always be a single name for this layer,
197
- or will be the name of the current frame for an animated
198
- or otherwise multi-frame texture.
199
- @note
200
- Applies to both fixed-function and programmable pipeline.
201
- */
202
- const String& getTextureName(void) const;
203
-
204
- /** Sets this texture layer to use a single texture, given the
205
- name of the texture to use on this layer.
206
- @note
207
- Applies to both fixed-function and programmable pipeline.
208
- */
209
- void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
210
-
211
- /** Sets this texture layer to use a single texture, given the
212
- pointer to the texture to use on this layer.
213
- @note
214
- Applies to both fixed-function and programmable pipeline.
215
- */
216
- void setTexture( const TexturePtr& texPtr);
217
-
218
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
219
- @remarks
220
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
221
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
222
- rendering a scene to a reflection map of a transparent cube and saving the output files.
223
- @par
224
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
225
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
226
- <ol>
227
- <li>
228
- <p>
229
- for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
230
- is then addressed using 3D texture coordinates. This is required because you don't know what
231
- face of the box you're going to need to address when you render an object, and typically you
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- need to reflect more than one face on the one object, so all 6 textures are needed to be
233
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
234
- parameter set to true, and then calling setEnvironmentMap(true).
235
- </p>
236
- <p>
237
- Note that not all cards support cubic environment mapping.
238
- </p>
239
- </li>
240
- <li>
241
- <p>
242
- for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
243
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
244
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
245
- texture between faces.
246
- </p>
247
- <p>
248
- Skyboxes are created by calling SceneManager::setSkyBox.
249
- </p>
250
- </li>
251
- </ul>
252
- @note
253
- Applies to both fixed-function and programmable pipeline.
254
- @param
255
- name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
256
- of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
257
- make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
258
- If you can't make your texture names conform to this, use the alternative method of the same name which takes
259
- an array of texture names instead.
260
- @param
261
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
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- 6 separate textures. Useful for cubic environment mapping.
263
- */
264
- void setCubicTextureName( const String& name, bool forUVW = false );
265
-
266
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
267
- @remarks
268
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
269
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
270
- rendering a scene to a reflection map of a transparent cube and saving the output files.
271
- @par
272
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
273
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
274
- <ol>
275
- <li>
276
- <p>
277
- For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
278
- is then addressed using 3D texture coordinates. This is required because you don't know what
279
- face of the box you're going to need to address when you render an object, and typically you
280
- need to reflect more than one face on the one object, so all 6 textures are needed to be
281
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
282
- parameter set to true, and then calling setEnvironmentMap(true).
283
- </p>
284
- <p>
285
- Note that not all cards support cubic environment mapping.
286
- </p>
287
- </li>
288
- <li>
289
- <p>
290
- For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
291
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
292
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
293
- texture between faces.
294
- </p>
295
- <p>
296
- Skyboxes are created by calling SceneManager::setSkyBox.
297
- </p>
298
- </li>
299
- </ul>
300
- @note
301
- Applies to both fixed-function and programmable pipeline.
302
- @param
303
- names The 6 names of the textures which make up the 6 sides of the box. The textures must all
304
- be the same size and be powers of 2 in width & height.
305
- Must be an Ogre::String array with a length of 6 unless forUVW is set to true.
306
- @param
307
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
308
- 6 separate textures. Useful for cubic environment mapping.
309
- */
310
- void setCubicTextureName( const String* const names, bool forUVW = false );
311
-
312
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
313
- @remarks
314
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
315
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
316
- rendering a scene to a reflection map of a transparent cube and saving the output files.
317
- @par
318
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
319
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
320
- <ol>
321
- <li>
322
- <p>
323
- for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
324
- is then addressed using 3D texture coordinates. This is required because you don't know what
325
- face of the box you're going to need to address when you render an object, and typically you
326
- need to reflect more than one face on the one object, so all 6 textures are needed to be
327
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
328
- parameter set to true, and then calling setEnvironmentMap(true).
329
- </p>
330
- <p>
331
- Note that not all cards support cubic environment mapping.
332
- </p>
333
- </li>
334
- <li>
335
- <p>
336
- for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
337
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
338
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
339
- texture between faces.
340
- </p>
341
- <p>
342
- Skyboxes are created by calling SceneManager::setSkyBox.
343
- </p>
344
- </li>
345
- </ul>
346
- @note
347
- Applies to both fixed-function and programmable pipeline.
348
- @param
349
- pTextures The 6 pointers to the textures which make up the 6 sides of the box. The textures must all
350
- be the same size and be powers of 2 in width & height.
351
- Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true.
352
- @param
353
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
354
- 6 separate textures. Useful for cubic environment mapping.
355
- */
356
- void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false );
357
-
358
- /** Sets the names of the texture images for an animated texture.
359
- @remarks
360
- Animated textures are just a series of images making up the frames of the animation. All the images
361
- must be the same size, and their names must have a frame number appended before the extension, e.g.
362
- if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg"
363
- and "wall_2.jpg".
364
- @par
365
- You can change the active frame on a texture layer by calling the setCurrentFrame method.
366
- @note
367
- If you can't make your texture images conform to the naming standard laid out here, you
368
- can call the alternative setAnimatedTextureName method which takes an array of names instead.
369
- @note
370
- Applies to both fixed-function and programmable pipeline.
371
- @param
372
- name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
373
- @param
374
- numFrames The number of frames in the sequence.
375
- @param
376
- duration The length of time it takes to display the whole animation sequence, in seconds.
377
- If 0, no automatic transition occurs.
378
- */
379
- void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
380
-
381
- /** Sets the names of the texture images for an animated texture.
382
- @remarks
383
- This an alternative method to the one where you specify a single name and let the system derive
384
- the names of each frame, incase your images can't conform to this naming standard.
385
- @par
386
- Animated textures are just a series of images making up the frames of the animation. All the images
387
- must be the same size, and you must provide their names as an array in the first parameter.
388
- You can change the active frame on a texture layer by calling the setCurrentFrame method.
389
- @note
390
- If you can make your texture images conform to a naming standard of basicName_frame.ext, you
391
- can call the alternative setAnimatedTextureName method which just takes a base name instead.
392
- @note
393
- Applies to both fixed-function and programmable pipeline.
394
- @param
395
- names Pointer to array of names of the textures to use, in frame order.
396
- @param
397
- numFrames The number of frames in the sequence.
398
- @param
399
- duration The length of time it takes to display the whole animation sequence, in seconds.
400
- If 0, no automatic transition occurs.
401
- */
402
- void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
403
-
404
- /** Returns the width and height of the texture in the given frame.
405
- */
406
- std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
407
-
408
- /** Changes the active frame in an animated or multi-image texture.
409
- @remarks
410
- An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of
411
- a number of frames. This method sets the active frame.
412
- @note
413
- Applies to both fixed-function and programmable pipeline.
414
- */
415
- void setCurrentFrame( unsigned int frameNumber );
416
-
417
- /** Gets the active frame in an animated or multi-image texture layer.
418
- @note
419
- Applies to both fixed-function and programmable pipeline.
420
- */
421
- unsigned int getCurrentFrame(void) const;
422
-
423
- /** Gets the name of the texture associated with a frame number.
424
- Throws an exception if frameNumber exceeds the number of stored frames.
425
- @note
426
- Applies to both fixed-function and programmable pipeline.
427
- */
428
- const String& getFrameTextureName(unsigned int frameNumber) const;
429
-
430
- /** Sets the name of the texture associated with a frame.
431
- @param name The name of the texture
432
- @param frameNumber The frame the texture name is to be placed in
433
- @note
434
- Throws an exception if frameNumber exceeds the number of stored frames.
435
- Applies to both fixed-function and programmable pipeline.
436
- */
437
- void setFrameTextureName(const String& name, unsigned int frameNumber);
438
-
439
- /** Add a Texture name to the end of the frame container.
440
- @param name The name of the texture
441
- @note
442
- Applies to both fixed-function and programmable pipeline.
443
- */
444
- void addFrameTextureName(const String& name);
445
- /** deletes a specific texture frame. The texture used is not deleted but the
446
- texture will no longer be used by the Texture Unit. An exception is raised
447
- if the frame number exceeds the number of actual frames.
448
- @param frameNumber The frame number of the texture to be deleted.
449
- @note
450
- Applies to both fixed-function and programmable pipeline.
451
- */
452
- void deleteFrameTextureName(const size_t frameNumber);
453
- /** Gets the number of frames for a texture.
454
- @note
455
- Applies to both fixed-function and programmable pipeline.
456
- */
457
- unsigned int getNumFrames(void) const;
458
-
459
-
460
- /** The type of unit to bind the texture settings to. */
461
- enum BindingType
462
- {
463
- /** Regular fragment processing unit - the default. */
464
- BT_FRAGMENT = 0,
465
- /** Vertex processing unit - indicates this unit will be used for
466
- a vertex texture fetch.
467
- */
468
- BT_VERTEX = 1
469
- };
470
- /** Enum identifying the type of content this texture unit contains.
471
- */
472
- enum ContentType
473
- {
474
- /// Normal texture identified by name
475
- CONTENT_NAMED = 0,
476
- /// A shadow texture, automatically bound by engine
477
- CONTENT_SHADOW = 1,
478
- /// A compositor texture, automatically linked to active viewport's chain
479
- CONTENT_COMPOSITOR = 2
480
- };
481
-
482
- /** Sets the type of unit these texture settings should be bound to.
483
- @remarks
484
- Some render systems, when implementing vertex texture fetch, separate
485
- the binding of textures for use in the vertex program versus those
486
- used in fragment programs. This setting allows you to target the
487
- vertex processing unit with a texture binding, in those cases. For
488
- rendersystems which have a unified binding for the vertex and fragment
489
- units, this setting makes no difference.
490
- */
491
- void setBindingType(BindingType bt);
492
-
493
- /** Gets the type of unit these texture settings should be bound to.
494
- */
495
- BindingType getBindingType(void) const;
496
-
497
- /** Set the type of content this TextureUnitState references.
498
- @remarks
499
- The default is to reference a standard named texture, but this unit
500
- can also reference automated content like a shadow texture.
501
- */
502
- void setContentType(ContentType ct);
503
- /** Get the type of content this TextureUnitState references. */
504
- ContentType getContentType(void) const;
505
-
506
- /** Returns true if this texture unit is either a series of 6 2D textures, each
507
- in it's own frame, or is a full 3D cube map. You can tell which by checking
508
- getTextureType.
509
- @note
510
- Applies to both fixed-function and programmable pipeline.
511
- */
512
- bool isCubic(void) const;
513
-
514
- /** Returns true if this texture layer uses a composite 3D cubic texture.
515
- @note
516
- Applies to both fixed-function and programmable pipeline.
517
- */
518
- bool is3D(void) const;
519
-
520
- /** Returns the type of this texture.
521
- @note
522
- Applies to both fixed-function and programmable pipeline.
523
- */
524
- TextureType getTextureType(void) const;
525
-
526
- /** Sets the desired pixel format when load the texture.
527
- */
528
- void setDesiredFormat(PixelFormat desiredFormat);
529
-
530
- /** Gets the desired pixel format when load the texture.
531
- */
532
- PixelFormat getDesiredFormat(void) const;
533
-
534
- /** Sets how many mipmaps have been requested for the texture.
535
- */
536
- void setNumMipmaps(int numMipmaps);
537
-
538
- /** Gets how many mipmaps have been requested for the texture.
539
- */
540
- int getNumMipmaps(void) const;
541
-
542
- /** Sets whether this texture is requested to be loaded as alpha if single channel
543
- */
544
- void setIsAlpha(bool isAlpha);
545
-
546
- /** Gets whether this texture is requested to be loaded as alpha if single channel
547
- */
548
- bool getIsAlpha(void) const;
549
-
550
- /// @copydoc Texture::setHardwareGammaEnabled
551
- void setHardwareGammaEnabled(bool enabled);
552
- /// @copydoc Texture::isHardwareGammaEnabled
553
- bool isHardwareGammaEnabled() const;
554
-
555
- /** Gets the index of the set of texture co-ords this layer uses.
556
- @note
557
- Applies to both fixed-function and programmable pipeline.
558
- */
559
- unsigned int getTextureCoordSet(void) const;
560
-
561
- /** Sets the index of the set of texture co-ords this layer uses.
562
- @note
563
- Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per
564
- vertex.
565
- @note
566
- Applies to both fixed-function and programmable pipeline.
567
- */
568
- void setTextureCoordSet(unsigned int set);
569
-
570
- /** Sets a matrix used to transform any texture coordinates on this layer.
571
- @remarks
572
- Texture coordinates can be modified on a texture layer to create effects like scrolling
573
- textures. A texture transform can either be applied to a layer which takes the source coordinates
574
- from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
575
- @par
576
- It's obviously a bit impractical to create scrolling effects by calling this method manually since you
577
- would have to call it every framw with a slight alteration each time, which is tedious. Instead
578
- you can use the ControllerManager class to create a Controller object which will manage the
579
- effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR>
580
- In addition, if you want to set the individual texture transformations rather than concatenating them
581
- yourself, use setTextureScroll, setTextureScale and setTextureRotate.
582
- @note
583
- Has no effect in the programmable pipeline.
584
- */
585
- void setTextureTransform(const Matrix4& xform);
586
-
587
- /** Gets the current texture transformation matrix.
588
- @remarks
589
- Causes a reclaculation of the matrix if any parameters have been changed via
590
- setTextureScroll, setTextureScale and setTextureRotate.
591
- @note
592
- Has no effect in the programmable pipeline.
593
- */
594
- const Matrix4& getTextureTransform(void) const;
595
-
596
- /** Sets the translation offset of the texture, ie scrolls the texture.
597
- @remarks
598
- This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if
599
- you are combining translation, scaling and rotation in your texture transformation. Again if you want
600
- to animate these values you need to use a Controller
601
- @note
602
- Has no effect in the programmable pipeline.
603
- @param u The amount the texture should be moved horizontally (u direction).
604
- @param v The amount the texture should be moved vertically (v direction).
605
- @see
606
- ControllerManager, Controller
607
- */
608
- void setTextureScroll(Real u, Real v);
609
-
610
- /** As setTextureScroll, but sets only U value.
611
- @note
612
- Has no effect in the programmable pipeline.
613
- */
614
- void setTextureUScroll(Real value);
615
- // Get texture uscroll value
616
- Real getTextureUScroll(void) const;
617
-
618
- /** As setTextureScroll, but sets only V value.
619
- @note
620
- Has no effect in the programmable pipeline.
621
- */
622
- void setTextureVScroll(Real value);
623
- // Get texture vscroll value
624
- Real getTextureVScroll(void) const;
625
-
626
- /** As setTextureScale, but sets only U value.
627
- @note
628
- Has no effect in the programmable pipeline.
629
- */
630
- void setTextureUScale(Real value);
631
- /// Get texture uscale value
632
- Real getTextureUScale(void) const;
633
-
634
- /** As setTextureScale, but sets only V value.
635
- @note
636
- Has no effect in the programmable pipeline.
637
- */
638
- void setTextureVScale(Real value);
639
- /// Get texture vscale value
640
- Real getTextureVScale(void) const;
641
-
642
- /** Sets the scaling factor applied to texture coordinates.
643
- @remarks
644
- This method sets the scale element of the texture transformation, and is easier to use than
645
- setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want
646
- to animate these values you need to use a Controller (see ControllerManager and it's methods for
647
- more information).
648
- @note
649
- Has no effect in the programmable pipeline.
650
- @param
651
- uScale The value by which the texture is to be scaled horizontally.
652
- @param
653
- vScale The value by which the texture is to be scaled vertically.
654
- */
655
- void setTextureScale(Real uScale, Real vScale);
656
-
657
- /** Sets the anticlockwise rotation factor applied to texture coordinates.
658
- @remarks
659
- This sets a fixed rotation angle - if you wish to animate this, see the
660
- ControllerManager::createTextureRotater method.
661
- @note
662
- Has no effect in the programmable pipeline.
663
- @param
664
- angle The angle of rotation (anticlockwise).
665
- */
666
- void setTextureRotate(const Radian& angle);
667
- /// Get texture rotation effects angle value
668
- const Radian& getTextureRotate(void) const;
669
-
670
- /** Gets the texture addressing mode for a given coordinate,
671
- i.e. what happens at uv values above 1.0.
672
- @note
673
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
674
- */
675
- const UVWAddressingMode& getTextureAddressingMode(void) const;
676
-
677
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
678
- @note
679
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
680
- @note This is a shortcut method which sets the addressing mode for all
681
- coordinates at once; you can also call the more specific method
682
- to set the addressing mode per coordinate.
683
- @note
684
- This applies for both the fixed-function and programmable pipelines.
685
- */
686
- void setTextureAddressingMode( TextureAddressingMode tam);
687
-
688
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
689
- @note
690
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
691
- @note
692
- This applies for both the fixed-function and programmable pipelines.
693
- */
694
- void setTextureAddressingMode( TextureAddressingMode u,
695
- TextureAddressingMode v, TextureAddressingMode w);
696
-
697
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
698
- @note
699
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
700
- @note
701
- This applies for both the fixed-function and programmable pipelines.
702
- */
703
- void setTextureAddressingMode( const UVWAddressingMode& uvw);
704
-
705
- /** Sets the texture border colour.
706
- @note
707
- The default is ColourValue::Black, and this value only used when addressing mode
708
- is TAM_BORDER.
709
- @note
710
- This applies for both the fixed-function and programmable pipelines.
711
- */
712
- void setTextureBorderColour(const ColourValue& colour);
713
-
714
- /** Sets the texture border colour.
715
- @note
716
- The default is ColourValue::Black, and this value only used when addressing mode
717
- is TAM_BORDER.
718
- */
719
- const ColourValue& getTextureBorderColour(void) const;
720
-
721
- /** Setting advanced blending options.
722
- @remarks
723
- This is an extended version of the TextureUnitState::setColourOperation method which allows
724
- extremely detailed control over the blending applied between this and earlier layers.
725
- See the IMPORTANT note below about the issues between mulitpass and multitexturing that
726
- using this method can create.
727
- @par
728
- Texture colour operations determine how the final colour of the surface appears when
729
- rendered. Texture units are used to combine colour values from various sources (ie. the
730
- diffuse colour of the surface from lighting calculations, combined with the colour of
731
- the texture). This method allows you to specify the 'operation' to be used, ie. the
732
- calculation such as adds or multiplies, and which values to use as arguments, such as
733
- a fixed value or a value from a previous calculation.
734
- @par
735
- The defaults for each layer are:
736
- <ul>
737
- <li>op = LBX_MODULATE</li>
738
- <li>source1 = LBS_TEXTURE</li>
739
- <li>source2 = LBS_CURRENT</li>
740
- </ul>
741
- ie. each layer takes the colour results of the previous layer, and multiplies them
742
- with the new texture being applied. Bear in mind that colours are RGB values from
743
- 0.0 - 1.0 so multiplying them together will result in values in the same range,
744
- 'tinted' by the multiply. Note however that a straight multiply normally has the
745
- effect of darkening the textures - for this reason there are brightening operations
746
- like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated
747
- types for full details.
748
- @note
749
- Because of the limitations on some underlying APIs (Direct3D included)
750
- the LBS_TEXTURE argument can only be used as the first argument, not the second.
751
- @par
752
- The final 3 parameters are only required if you decide to pass values manually
753
- into the operation, i.e. you want one or more of the inputs to the colour calculation
754
- to come from a fixed value that you supply. Hence you only need to fill these in if
755
- you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL
756
- operation.
757
- @warning
758
- Ogre tries to use multitexturing hardware to blend texture layers
759
- together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a
760
- GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object
761
- multiple times with different textures. This is both less efficient and there is a smaller
762
- range of blending operations which can be performed. For this reason, if you use this method
763
- you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you
764
- want to fall back on if sufficient hardware is not available.
765
- @note
766
- This has no effect in the programmable pipeline.
767
- @param
768
- If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method
769
- which allows less flexible blending options but sets up the multipass fallback automatically,
770
- since it only allows operations which have direct multipass equivalents.
771
- @param
772
- op The operation to be used, e.g. modulate (multiply), add, subtract
773
- @param
774
- source1 The source of the first colour to the operation e.g. texture colour
775
- @param
776
- source2 The source of the second colour to the operation e.g. current surface colour
777
- @param
778
- arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
779
- @param
780
- arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
781
- @param
782
- manualBlend Manually supplied 'blend' value - only required for operations
783
- which require manual blend e.g. LBX_BLEND_MANUAL
784
- */
785
- void setColourOperationEx(
786
- LayerBlendOperationEx op,
787
- LayerBlendSource source1 = LBS_TEXTURE,
788
- LayerBlendSource source2 = LBS_CURRENT,
789
-
790
- const ColourValue& arg1 = ColourValue::White,
791
- const ColourValue& arg2 = ColourValue::White,
792
-
793
- Real manualBlend = 0.0);
794
-
795
- /** Determines how this texture layer is combined with the one below it (or the diffuse colour of
796
- the geometry if this is layer 0).
797
- @remarks
798
- This method is the simplest way to blend tetxure layers, because it requires only one parameter,
799
- gives you the most common blending types, and automatically sets up 2 blending methods: one for
800
- if single-pass multitexturing hardware is available, and another for if it is not and the blending must
801
- be achieved through multiple rendering passes. It is, however, quite limited and does not expose
802
- the more flexible multitexturing operations, simply because these can't be automatically supported in
803
- multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx,
804
- but you'll either have to be sure that enough multitexturing units will be available, or you should
805
- explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
806
- @note
807
- The default method is LBO_MODULATE for all layers.
808
- @note
809
- This option has no effect in the programmable pipeline.
810
- @param
811
- op One of the LayerBlendOperation enumerated blending types.
812
- */
813
- void setColourOperation( const LayerBlendOperation op);
814
-
815
- /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx
816
- and not enough multitexturing hardware is available.
817
- @remarks
818
- Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under
819
- multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering,
820
- which unfortunately doesn't support as many effects. This method is for you to specify the fallback
821
- operation which most suits you.
822
- @par
823
- You'll notice that the interface is the same as the Material::setSceneBlending method; this is
824
- because multipass rendering IS effectively scene blending, since each layer is rendered on top
825
- of the last using the same mechanism as making an object transparent, it's just being rendered
826
- in the same place repeatedly to get the multitexture effect.
827
- @par
828
- If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you
829
- don't need to call this as the system sets up the fallback for you.
830
- @note
831
- This option has no effect in the programmable pipeline, because there is no multipass fallback
832
- and multitexture blending is handled by the fragment shader.
833
- */
834
- void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
835
-
836
- /** Get multitexturing colour blending mode.
837
- */
838
- const LayerBlendModeEx& getColourBlendMode(void) const;
839
-
840
- /** Get multitexturing alpha blending mode.
841
- */
842
- const LayerBlendModeEx& getAlphaBlendMode(void) const;
843
-
844
- /** Get the multipass fallback for colour blending operation source factor.
845
- */
846
- SceneBlendFactor getColourBlendFallbackSrc(void) const;
847
-
848
- /** Get the multipass fallback for colour blending operation destination factor.
849
- */
850
- SceneBlendFactor getColourBlendFallbackDest(void) const;
851
-
852
- /** Sets the alpha operation to be applied to this texture.
853
- @remarks
854
- This works in exactly the same way as setColourOperation, except
855
- that the effect is applied to the level of alpha (i.e. transparency)
856
- of the texture rather than its colour. When the alpha of a texel (a pixel
857
- on a texture) is 1.0, it is opaque, whereas it is fully transparent if the
858
- alpha is 0.0. Please refer to the setColourOperation method for more info.
859
- @param
860
- op The operation to be used, e.g. modulate (multiply), add, subtract
861
- @param
862
- source1 The source of the first alpha value to the operation e.g. texture alpha
863
- @param
864
- source2 The source of the second alpha value to the operation e.g. current surface alpha
865
- @param
866
- arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
867
- @param
868
- arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
869
- @param
870
- manualBlend Manually supplied 'blend' value - only required for operations
871
- which require manual blend e.g. LBX_BLEND_MANUAL
872
- @see
873
- setColourOperation
874
- @note
875
- This option has no effect in the programmable pipeline.
876
- */
877
- void setAlphaOperation(LayerBlendOperationEx op,
878
- LayerBlendSource source1 = LBS_TEXTURE,
879
- LayerBlendSource source2 = LBS_CURRENT,
880
- Real arg1 = 1.0,
881
- Real arg2 = 1.0,
882
- Real manualBlend = 0.0);
883
-
884
- /** Generic method for setting up texture effects.
885
- @remarks
886
- Allows you to specify effects directly by using the TextureEffectType enumeration. The
887
- arguments that go with it depend on the effect type. Only one effect of
888
- each type can be applied to a texture layer.
889
- @par
890
- This method is used internally by Ogre but it is better generally for applications to use the
891
- more intuitive specialised methods such as setEnvironmentMap and setScroll.
892
- @note
893
- This option has no effect in the programmable pipeline.
894
- */
895
- void addEffect(TextureEffect& effect);
896
-
897
- /** Turns on/off texture coordinate effect that makes this layer an environment map.
898
- @remarks
899
- Environment maps make an object look reflective by using the object's vertex normals relative
900
- to the camera view to generate texture coordinates.
901
- @par
902
- The vectors generated can either be used to address a single 2D texture which
903
- is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures
904
- for each side of the inside of a cube. The type depends on what texture you set up - if you use the
905
- setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName
906
- then a cubic environemnt map will be used.
907
- @par
908
- This effect works best if the object has lots of gradually changing normals. The texture also
909
- has to be designed for this effect - see the example spheremap.png included with the sample
910
- application for a 2D environment map; a cubic map can be generated by rendering 6 views of a
911
- scene to each of the cube faces with orthogonal views.
912
- @note
913
- Enabling this disables any other texture coordinate generation effects.
914
- However it can be combined with texture coordinate modification functions, which then operate on the
915
- generated coordinates rather than static model texture coordinates.
916
- @param
917
- enable True to enable, false to disable
918
- @param
919
- planar If set to true, instead of being based on normals the environment effect is based on
920
- vertex positions. This is good for planar surfaces.
921
- @note
922
- This option has no effect in the programmable pipeline.
923
- */
924
- void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
925
-
926
- /** Sets up an animated scroll for the texture layer.
927
- @note
928
- Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
929
- @param
930
- uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
931
- @param
932
- vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
933
- @note
934
- This option has no effect in the programmable pipeline.
935
- */
936
- void setScrollAnimation(Real uSpeed, Real vSpeed);
937
-
938
- /** Sets up an animated texture rotation for this layer.
939
- @note
940
- Useful for constant rotations (for varying rotations, see setTransformAnimation).
941
- @param
942
- speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
943
- @note
944
- This option has no effect in the programmable pipeline.
945
- */
946
- void setRotateAnimation(Real speed);
947
-
948
- /** Sets up a general time-relative texture modification effect.
949
- @note
950
- This can be called multiple times for different values of ttype, but only the latest effect
951
- applies if called multiple time for the same ttype.
952
- @param
953
- ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
954
- @param
955
- waveType The shape of the wave, see WaveformType enum for details
956
- @param
957
- base The base value for the function (range of output = {base, base + amplitude})
958
- @param
959
- frequency The speed of the wave in cycles per second
960
- @param
961
- phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
962
- @param
963
- amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
964
- @note
965
- This option has no effect in the programmable pipeline.
966
- */
967
- void setTransformAnimation( const TextureTransformType ttype,
968
- const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
969
-
970
-
971
- /** Enables or disables projective texturing on this texture unit.
972
- @remarks
973
- Projective texturing allows you to generate texture coordinates
974
- based on a Frustum, which gives the impression that a texture is
975
- being projected onto the surface. Note that once you have called
976
- this method, the texture unit continues to monitor the Frustum you
977
- passed in and the projection will change if you can alter it. It also
978
- means that you must ensure that the Frustum object you pass a pointer
979
- to remains in existence for as long as this TextureUnitState does.
980
- @par
981
- This effect cannot be combined with other texture generation effects,
982
- such as environment mapping. It also has no effect on passes which
983
- have a vertex program enabled - projective texturing has to be done
984
- in the vertex program instead.
985
- @param enabled Whether to enable / disable
986
- @param projectionSettings The Frustum which will be used to derive the
987
- projection parameters.
988
- */
989
- void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
990
-
991
- /** Removes all effects applied to this texture layer.
992
- */
993
- void removeAllEffects(void);
994
-
995
- /** Removes a single effect applied to this texture layer.
996
- @note
997
- Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied
998
- to a layer, only the effect type is required.
999
- */
1000
- void removeEffect( const TextureEffectType type );
1001
-
1002
- /** Determines if this texture layer is currently blank.
1003
- @note
1004
- This can happen if a texture fails to load or some other non-fatal error. Worth checking after
1005
- setting texture name.
1006
- */
1007
- bool isBlank(void) const;
1008
-
1009
- /** Sets this texture layer to be blank.
1010
- */
1011
- void setBlank(void);
1012
-
1013
- /** Tests if the texture associated with this unit has failed to load.
1014
- */
1015
- bool isTextureLoadFailing() const { return mTextureLoadFailed; }
1016
-
1017
- /** Tells the unit to retry loading the texture if it had failed to load.
1018
- */
1019
- void retryTextureLoad() { mTextureLoadFailed = false; }
1020
-
1021
- /// Get texture effects in a multimap paired array
1022
- const EffectMap& getEffects(void) const;
1023
- /// Get the animated-texture animation duration
1024
- Real getAnimationDuration(void) const;
1025
-
1026
- /** Set the texture filtering for this unit, using the simplified interface.
1027
- @remarks
1028
- You also have the option of specifying the minification, magnification
1029
- and mip filter individually if you want more control over filtering
1030
- options. See the alternative setTextureFiltering methods for details.
1031
- @note
1032
- This option applies in both the fixed function and the programmable pipeline.
1033
- @param filterType The high-level filter type to use.
1034
- */
1035
- void setTextureFiltering(TextureFilterOptions filterType);
1036
- /** Set a single filtering option on this texture unit.
1037
- @params ftype The filtering type to set
1038
- @params opts The filtering option to set
1039
- */
1040
- void setTextureFiltering(FilterType ftype, FilterOptions opts);
1041
- /** Set a the detailed filtering options on this texture unit.
1042
- @params minFilter The filtering to use when reducing the size of the texture.
1043
- Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1044
- @params magFilter The filtering to use when increasing the size of the texture
1045
- Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1046
- @params mipFilter The filtering to use between mip levels
1047
- Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)
1048
- */
1049
- void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
1050
- /// Get the texture filtering for the given type
1051
- FilterOptions getTextureFiltering(FilterType ftpye) const;
1052
-
1053
- /** Sets the anisotropy level to be used for this texture level.
1054
- @par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
1055
- @note
1056
- This option applies in both the fixed function and the programmable pipeline.
1057
- */
1058
- void setTextureAnisotropy(unsigned int maxAniso);
1059
- /// Get this layer texture anisotropy level
1060
- unsigned int getTextureAnisotropy() const;
1061
-
1062
- /** Sets the bias value applied to the mipmap calculation.
1063
- @remarks
1064
- You can alter the mipmap calculation by biasing the result with a
1065
- single floating point value. After the mip level has been calculated,
1066
- this bias value is added to the result to give the final mip level.
1067
- Lower mip levels are larger (higher detail), so a negative bias will
1068
- force the larger mip levels to be used, and a positive bias
1069
- will cause smaller mip levels to be used. The bias values are in
1070
- mip levels, so a -1 bias will force mip levels one larger than by the
1071
- default calculation.
1072
- @param bias The bias value as described above, can be positive or negative.
1073
- */
1074
- void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
1075
- /** Gets the bias value applied to the mipmap calculation.
1076
- @see TextureUnitState::setTextureMipmapBias
1077
- */
1078
- float getTextureMipmapBias(void) const { return mMipmapBias; }
1079
-
1080
- /** Set the compositor reference for this texture unit state.
1081
- @remarks
1082
- Only valid when content type is compositor.
1083
- @param compositorName the name of the compositor to reference
1084
- @param textureName the name of the texture to reference
1085
- @param mrtIndex the index of the wanted texture, if referencing an MRT
1086
- */
1087
- void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0);
1088
-
1089
- /** Gets the name of the compositor that this texture referneces */
1090
- const String& getReferencedCompositorName() const { return mCompositorRefName; }
1091
- /** Gets the name of the texture in the compositor that this texture references */
1092
- const String& getReferencedTextureName() const { return mCompositorRefTexName; }
1093
- /** Gets the MRT index of the texture in the compositor that this texture references */
1094
- size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; }
1095
-
1096
- /// Gets the parent Pass object
1097
- Pass* getParent(void) const { return mParent; }
1098
-
1099
- /** Internal method for preparing this object for load, as part of Material::prepare*/
1100
- void _prepare(void);
1101
- /** Internal method for undoing the preparation this object as part of Material::unprepare*/
1102
- void _unprepare(void);
1103
- /** Internal method for loading this object as part of Material::load */
1104
- void _load(void);
1105
- /** Internal method for unloading this object as part of Material::unload */
1106
- void _unload(void);
1107
- /// Returns whether this unit has texture coordinate generation that depends on the camera
1108
- bool hasViewRelativeTextureCoordinateGeneration(void) const;
1109
-
1110
- /// Is this loaded?
1111
- bool isLoaded(void) const;
1112
- /** Tells the class that it needs recompilation. */
1113
- void _notifyNeedsRecompile(void);
1114
-
1115
- /** Set the name of the Texture Unit State
1116
- @remarks
1117
- The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit
1118
- from another material and only want to modify a particalar Texture Unit State.
1119
- */
1120
- void setName(const String& name);
1121
- /// Get the name of the Texture Unit State
1122
- const String& getName(void) const { return mName; }
1123
-
1124
- /** Set the alias name used for texture frame names
1125
- @param name can be any sequence of characters and does not have to be unique
1126
- */
1127
- void setTextureNameAlias(const String& name);
1128
- /** Gets the Texture Name Alias of the Texture Unit.
1129
- */
1130
- const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
1131
-
1132
- /** Applies texture names to Texture Unit State with matching texture name aliases.
1133
- If no matching aliases are found then the TUS state does not change.
1134
- @remarks
1135
- Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit.
1136
- Assumes animated frames are sequentially numbered in the name.
1137
- If matching texture aliases are found then true is returned.
1138
-
1139
- @param
1140
- aliasList Is a map container of texture alias, texture name pairs
1141
- @param
1142
- apply Set true to apply the texture aliases else just test to see if texture alias matches are found.
1143
- @return
1144
- True if matching texture aliases were found in the Texture Unit State.
1145
- */
1146
- bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
1147
-
1148
- /** Notify this object that its parent has changed */
1149
- void _notifyParent(Pass* parent);
1150
-
1151
- /** Get the texture pointer for the current frame. */
1152
- const TexturePtr& _getTexturePtr(void) const;
1153
- /** Get the texture pointer for a given frame. */
1154
- const TexturePtr& _getTexturePtr(size_t frame) const;
1155
-
1156
- /** Set the texture pointer for the current frame (internal use only!). */
1157
- void _setTexturePtr(const TexturePtr& texptr);
1158
- /** Set the texture pointer for a given frame (internal use only!). */
1159
- void _setTexturePtr(const TexturePtr& texptr, size_t frame);
1160
-
1161
- /** Gets the animation controller (as created because of setAnimatedTexture)
1162
- if it exists.
1163
- */
1164
- Controller<Real>* _getAnimController() const { return mAnimController; }
1165
- protected:
1166
- // State
1167
- /// The current animation frame.
1168
- unsigned int mCurrentFrame;
1169
-
1170
- /// Duration of animation in seconds
1171
- Real mAnimDuration;
1172
- bool mCubic; // is this a series of 6 2D textures to make up a cube?
1173
-
1174
- TextureType mTextureType;
1175
- PixelFormat mDesiredFormat;
1176
- int mTextureSrcMipmaps; // Request number of mipmaps
1177
-
1178
- unsigned int mTextureCoordSetIndex;
1179
- UVWAddressingMode mAddressMode;
1180
- ColourValue mBorderColour;
1181
-
1182
- LayerBlendModeEx mColourBlendMode;
1183
- SceneBlendFactor mColourBlendFallbackSrc;
1184
- SceneBlendFactor mColourBlendFallbackDest;
1185
-
1186
- LayerBlendModeEx mAlphaBlendMode;
1187
- mutable bool mTextureLoadFailed;
1188
- bool mIsAlpha;
1189
- bool mHwGamma;
1190
-
1191
- mutable bool mRecalcTexMatrix;
1192
- Real mUMod, mVMod;
1193
- Real mUScale, mVScale;
1194
- Radian mRotate;
1195
- mutable Matrix4 mTexModMatrix;
1196
-
1197
- /// Texture filtering - minification
1198
- FilterOptions mMinFilter;
1199
- /// Texture filtering - magnification
1200
- FilterOptions mMagFilter;
1201
- /// Texture filtering - mipmapping
1202
- FilterOptions mMipFilter;
1203
- /// Texture anisotropy
1204
- unsigned int mMaxAniso;
1205
- /// Mipmap bias (always float, not Real)
1206
- float mMipmapBias;
1207
-
1208
- bool mIsDefaultAniso;
1209
- bool mIsDefaultFiltering;
1210
- /// Binding type (fragment or vertex pipeline)
1211
- BindingType mBindingType;
1212
- /// Content type of texture (normal loaded texture, auto-texture)
1213
- ContentType mContentType;
1214
- /// The index of the referenced texture if referencing an MRT in a compositor
1215
- size_t mCompositorRefMrtIndex;
1216
-
1217
- //-----------------------------------------------------------------------------
1218
- // Complex members (those that can't be copied using memcpy) are at the end to
1219
- // allow for fast copying of the basic members.
1220
- //
1221
- vector<String>::type mFrames;
1222
- mutable vector<TexturePtr>::type mFramePtrs;
1223
- String mName; // optional name for the TUS
1224
- String mTextureNameAlias; // optional alias for texture frames
1225
- EffectMap mEffects;
1226
- /// The data that references the compositor
1227
- String mCompositorRefName;
1228
- String mCompositorRefTexName;
1229
- //-----------------------------------------------------------------------------
1230
-
1231
- //-----------------------------------------------------------------------------
1232
- // Pointer members (those that can't be copied using memcpy), and MUST
1233
- // preserving even if assign from others
1234
- //
1235
- Pass* mParent;
1236
- Controller<Real>* mAnimController;
1237
- //-----------------------------------------------------------------------------
1238
-
1239
-
1240
- /** Internal method for calculating texture matrix.
1241
- */
1242
- void recalcTextureMatrix(void) const;
1243
-
1244
- /** Internal method for creating animation controller.
1245
- */
1246
- void createAnimController(void);
1247
-
1248
- /** Internal method for creating texture effect controller.
1249
- */
1250
- void createEffectController(TextureEffect& effect);
1251
-
1252
- /** Internal method for ensuring the texture for a given frame is prepared. */
1253
- void ensurePrepared(size_t frame) const;
1254
- /** Internal method for ensuring the texture for a given frame is loaded. */
1255
- void ensureLoaded(size_t frame) const;
1256
-
1257
-
1258
- };
1259
-
1260
- /** @} */
1261
- /** @} */
1262
-
1263
- }
1264
-
1265
- #endif