ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
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  1596. data/deps/share/OGRE/media/thumbnails/thumb_skydome.png +0 -0
  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,1265 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __TextureUnitState_H__
29
- #define __TextureUnitState_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreCommon.h"
33
- #include "OgreBlendMode.h"
34
- #include "OgreMatrix4.h"
35
- #include "OgreIteratorWrappers.h"
36
- #include "OgreString.h"
37
- #include "OgreTexture.h"
38
-
39
- namespace Ogre {
40
- /** \addtogroup Core
41
- * @{
42
- */
43
- /** \addtogroup Materials
44
- * @{
45
- */
46
- /** Class representing the state of a single texture unit during a Pass of a
47
- Technique, of a Material.
48
- @remarks
49
- Texture units are pipelines for retrieving texture data for rendering onto
50
- your objects in the world. Using them is common to both the fixed-function and
51
- the programmable (vertex and fragment program) pipeline, but some of the
52
- settings will only have an effect in the fixed-function pipeline (for example,
53
- setting a texture rotation will have no effect if you use the programmable
54
- pipeline, because this is overridden by the fragment program). The effect
55
- of each setting as regards the 2 pipelines is commented in each setting.
56
- @par
57
- When I use the term 'fixed-function pipeline' I mean traditional rendering
58
- where you do not use vertex or fragment programs (shaders). Programmable
59
- pipeline means that for this pass you are using vertex or fragment programs.
60
- */
61
- class _OgreExport TextureUnitState : public TextureUnitStateAlloc
62
- {
63
- friend class RenderSystem;
64
- public:
65
- /** Definition of the broad types of texture effect you can apply to a texture unit.
66
- @note
67
- Note that these have no effect when using the programmable pipeline, since their
68
- effect is overridden by the vertex / fragment programs.
69
- */
70
- enum TextureEffectType
71
- {
72
- /// Generate all texture coords based on angle between camera and vertex
73
- ET_ENVIRONMENT_MAP,
74
- /// Generate texture coords based on a frustum
75
- ET_PROJECTIVE_TEXTURE,
76
- /// Constant u/v scrolling effect
77
- ET_UVSCROLL,
78
- /// Constant u scrolling effect
79
- ET_USCROLL,
80
- /// Constant u/v scrolling effect
81
- ET_VSCROLL,
82
- /// Constant rotation
83
- ET_ROTATE,
84
- /// More complex transform
85
- ET_TRANSFORM
86
-
87
- };
88
-
89
- /** Enumeration to specify type of envmap.
90
- @note
91
- Note that these have no effect when using the programmable pipeline, since their
92
- effect is overridden by the vertex / fragment programs.
93
- */
94
- enum EnvMapType
95
- {
96
- /// Envmap based on vector from camera to vertex position, good for planar geometry
97
- ENV_PLANAR,
98
- /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves
99
- ENV_CURVED,
100
- /// Envmap intended to supply reflection vectors for cube mapping
101
- ENV_REFLECTION,
102
- /// Envmap intended to supply normal vectors for cube mapping
103
- ENV_NORMAL
104
- };
105
-
106
- /** Useful enumeration when dealing with procedural transforms.
107
- @note
108
- Note that these have no effect when using the programmable pipeline, since their
109
- effect is overridden by the vertex / fragment programs.
110
- */
111
- enum TextureTransformType
112
- {
113
- TT_TRANSLATE_U,
114
- TT_TRANSLATE_V,
115
- TT_SCALE_U,
116
- TT_SCALE_V,
117
- TT_ROTATE
118
- };
119
-
120
- /** Texture addressing modes - default is TAM_WRAP.
121
- @note
122
- These settings are relevant in both the fixed-function and the
123
- programmable pipeline.
124
- */
125
- enum TextureAddressingMode
126
- {
127
- /// Texture wraps at values over 1.0
128
- TAM_WRAP,
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- /// Texture mirrors (flips) at joins over 1.0
130
- TAM_MIRROR,
131
- /// Texture clamps at 1.0
132
- TAM_CLAMP,
133
- /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour
134
- TAM_BORDER
135
- };
136
-
137
- /** Texture addressing mode for each texture coordinate. */
138
- struct UVWAddressingMode
139
- {
140
- TextureAddressingMode u, v, w;
141
- };
142
-
143
- /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
144
- */
145
- enum TextureCubeFace
146
- {
147
- CUBE_FRONT = 0,
148
- CUBE_BACK = 1,
149
- CUBE_LEFT = 2,
150
- CUBE_RIGHT = 3,
151
- CUBE_UP = 4,
152
- CUBE_DOWN = 5
153
- };
154
-
155
- /** Internal structure defining a texture effect.
156
- */
157
- struct TextureEffect {
158
- TextureEffectType type;
159
- int subtype;
160
- Real arg1, arg2;
161
- WaveformType waveType;
162
- Real base;
163
- Real frequency;
164
- Real phase;
165
- Real amplitude;
166
- Controller<Real>* controller;
167
- const Frustum* frustum;
168
- };
169
-
170
- /** Texture effects in a multimap paired array
171
- */
172
- typedef multimap<TextureEffectType, TextureEffect>::type EffectMap;
173
-
174
- /** Default constructor.
175
- */
176
- TextureUnitState(Pass* parent);
177
-
178
- TextureUnitState(Pass* parent, const TextureUnitState& oth );
179
-
180
- TextureUnitState & operator = ( const TextureUnitState& oth );
181
-
182
- /** Default destructor.
183
- */
184
- ~TextureUnitState();
185
-
186
- /** Name-based constructor.
187
- @param
188
- name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
189
- @param
190
- texCoordSet The index of the texture coordinate set to use.
191
- */
192
- TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
193
-
194
- /** Get the name of current texture image for this layer.
195
- @remarks
196
- This will either always be a single name for this layer,
197
- or will be the name of the current frame for an animated
198
- or otherwise multi-frame texture.
199
- @note
200
- Applies to both fixed-function and programmable pipeline.
201
- */
202
- const String& getTextureName(void) const;
203
-
204
- /** Sets this texture layer to use a single texture, given the
205
- name of the texture to use on this layer.
206
- @note
207
- Applies to both fixed-function and programmable pipeline.
208
- */
209
- void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
210
-
211
- /** Sets this texture layer to use a single texture, given the
212
- pointer to the texture to use on this layer.
213
- @note
214
- Applies to both fixed-function and programmable pipeline.
215
- */
216
- void setTexture( const TexturePtr& texPtr);
217
-
218
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
219
- @remarks
220
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
221
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
222
- rendering a scene to a reflection map of a transparent cube and saving the output files.
223
- @par
224
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
225
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
226
- <ol>
227
- <li>
228
- <p>
229
- for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
230
- is then addressed using 3D texture coordinates. This is required because you don't know what
231
- face of the box you're going to need to address when you render an object, and typically you
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- need to reflect more than one face on the one object, so all 6 textures are needed to be
233
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
234
- parameter set to true, and then calling setEnvironmentMap(true).
235
- </p>
236
- <p>
237
- Note that not all cards support cubic environment mapping.
238
- </p>
239
- </li>
240
- <li>
241
- <p>
242
- for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
243
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
244
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
245
- texture between faces.
246
- </p>
247
- <p>
248
- Skyboxes are created by calling SceneManager::setSkyBox.
249
- </p>
250
- </li>
251
- </ul>
252
- @note
253
- Applies to both fixed-function and programmable pipeline.
254
- @param
255
- name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
256
- of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
257
- make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
258
- If you can't make your texture names conform to this, use the alternative method of the same name which takes
259
- an array of texture names instead.
260
- @param
261
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
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- 6 separate textures. Useful for cubic environment mapping.
263
- */
264
- void setCubicTextureName( const String& name, bool forUVW = false );
265
-
266
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
267
- @remarks
268
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
269
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
270
- rendering a scene to a reflection map of a transparent cube and saving the output files.
271
- @par
272
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
273
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
274
- <ol>
275
- <li>
276
- <p>
277
- For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
278
- is then addressed using 3D texture coordinates. This is required because you don't know what
279
- face of the box you're going to need to address when you render an object, and typically you
280
- need to reflect more than one face on the one object, so all 6 textures are needed to be
281
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
282
- parameter set to true, and then calling setEnvironmentMap(true).
283
- </p>
284
- <p>
285
- Note that not all cards support cubic environment mapping.
286
- </p>
287
- </li>
288
- <li>
289
- <p>
290
- For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
291
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
292
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
293
- texture between faces.
294
- </p>
295
- <p>
296
- Skyboxes are created by calling SceneManager::setSkyBox.
297
- </p>
298
- </li>
299
- </ul>
300
- @note
301
- Applies to both fixed-function and programmable pipeline.
302
- @param
303
- names The 6 names of the textures which make up the 6 sides of the box. The textures must all
304
- be the same size and be powers of 2 in width & height.
305
- Must be an Ogre::String array with a length of 6 unless forUVW is set to true.
306
- @param
307
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
308
- 6 separate textures. Useful for cubic environment mapping.
309
- */
310
- void setCubicTextureName( const String* const names, bool forUVW = false );
311
-
312
- /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
313
- @remarks
314
- Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
315
- world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
316
- rendering a scene to a reflection map of a transparent cube and saving the output files.
317
- @par
318
- Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
319
- maps to simulate reflections. The system deals with these 2 scenarios in different ways:
320
- <ol>
321
- <li>
322
- <p>
323
- for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
324
- is then addressed using 3D texture coordinates. This is required because you don't know what
325
- face of the box you're going to need to address when you render an object, and typically you
326
- need to reflect more than one face on the one object, so all 6 textures are needed to be
327
- 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
328
- parameter set to true, and then calling setEnvironmentMap(true).
329
- </p>
330
- <p>
331
- Note that not all cards support cubic environment mapping.
332
- </p>
333
- </li>
334
- <li>
335
- <p>
336
- for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
337
- This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
338
- texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
339
- texture between faces.
340
- </p>
341
- <p>
342
- Skyboxes are created by calling SceneManager::setSkyBox.
343
- </p>
344
- </li>
345
- </ul>
346
- @note
347
- Applies to both fixed-function and programmable pipeline.
348
- @param
349
- pTextures The 6 pointers to the textures which make up the 6 sides of the box. The textures must all
350
- be the same size and be powers of 2 in width & height.
351
- Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true.
352
- @param
353
- forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
354
- 6 separate textures. Useful for cubic environment mapping.
355
- */
356
- void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false );
357
-
358
- /** Sets the names of the texture images for an animated texture.
359
- @remarks
360
- Animated textures are just a series of images making up the frames of the animation. All the images
361
- must be the same size, and their names must have a frame number appended before the extension, e.g.
362
- if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg"
363
- and "wall_2.jpg".
364
- @par
365
- You can change the active frame on a texture layer by calling the setCurrentFrame method.
366
- @note
367
- If you can't make your texture images conform to the naming standard laid out here, you
368
- can call the alternative setAnimatedTextureName method which takes an array of names instead.
369
- @note
370
- Applies to both fixed-function and programmable pipeline.
371
- @param
372
- name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
373
- @param
374
- numFrames The number of frames in the sequence.
375
- @param
376
- duration The length of time it takes to display the whole animation sequence, in seconds.
377
- If 0, no automatic transition occurs.
378
- */
379
- void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
380
-
381
- /** Sets the names of the texture images for an animated texture.
382
- @remarks
383
- This an alternative method to the one where you specify a single name and let the system derive
384
- the names of each frame, incase your images can't conform to this naming standard.
385
- @par
386
- Animated textures are just a series of images making up the frames of the animation. All the images
387
- must be the same size, and you must provide their names as an array in the first parameter.
388
- You can change the active frame on a texture layer by calling the setCurrentFrame method.
389
- @note
390
- If you can make your texture images conform to a naming standard of basicName_frame.ext, you
391
- can call the alternative setAnimatedTextureName method which just takes a base name instead.
392
- @note
393
- Applies to both fixed-function and programmable pipeline.
394
- @param
395
- names Pointer to array of names of the textures to use, in frame order.
396
- @param
397
- numFrames The number of frames in the sequence.
398
- @param
399
- duration The length of time it takes to display the whole animation sequence, in seconds.
400
- If 0, no automatic transition occurs.
401
- */
402
- void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
403
-
404
- /** Returns the width and height of the texture in the given frame.
405
- */
406
- std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
407
-
408
- /** Changes the active frame in an animated or multi-image texture.
409
- @remarks
410
- An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of
411
- a number of frames. This method sets the active frame.
412
- @note
413
- Applies to both fixed-function and programmable pipeline.
414
- */
415
- void setCurrentFrame( unsigned int frameNumber );
416
-
417
- /** Gets the active frame in an animated or multi-image texture layer.
418
- @note
419
- Applies to both fixed-function and programmable pipeline.
420
- */
421
- unsigned int getCurrentFrame(void) const;
422
-
423
- /** Gets the name of the texture associated with a frame number.
424
- Throws an exception if frameNumber exceeds the number of stored frames.
425
- @note
426
- Applies to both fixed-function and programmable pipeline.
427
- */
428
- const String& getFrameTextureName(unsigned int frameNumber) const;
429
-
430
- /** Sets the name of the texture associated with a frame.
431
- @param name The name of the texture
432
- @param frameNumber The frame the texture name is to be placed in
433
- @note
434
- Throws an exception if frameNumber exceeds the number of stored frames.
435
- Applies to both fixed-function and programmable pipeline.
436
- */
437
- void setFrameTextureName(const String& name, unsigned int frameNumber);
438
-
439
- /** Add a Texture name to the end of the frame container.
440
- @param name The name of the texture
441
- @note
442
- Applies to both fixed-function and programmable pipeline.
443
- */
444
- void addFrameTextureName(const String& name);
445
- /** deletes a specific texture frame. The texture used is not deleted but the
446
- texture will no longer be used by the Texture Unit. An exception is raised
447
- if the frame number exceeds the number of actual frames.
448
- @param frameNumber The frame number of the texture to be deleted.
449
- @note
450
- Applies to both fixed-function and programmable pipeline.
451
- */
452
- void deleteFrameTextureName(const size_t frameNumber);
453
- /** Gets the number of frames for a texture.
454
- @note
455
- Applies to both fixed-function and programmable pipeline.
456
- */
457
- unsigned int getNumFrames(void) const;
458
-
459
-
460
- /** The type of unit to bind the texture settings to. */
461
- enum BindingType
462
- {
463
- /** Regular fragment processing unit - the default. */
464
- BT_FRAGMENT = 0,
465
- /** Vertex processing unit - indicates this unit will be used for
466
- a vertex texture fetch.
467
- */
468
- BT_VERTEX = 1
469
- };
470
- /** Enum identifying the type of content this texture unit contains.
471
- */
472
- enum ContentType
473
- {
474
- /// Normal texture identified by name
475
- CONTENT_NAMED = 0,
476
- /// A shadow texture, automatically bound by engine
477
- CONTENT_SHADOW = 1,
478
- /// A compositor texture, automatically linked to active viewport's chain
479
- CONTENT_COMPOSITOR = 2
480
- };
481
-
482
- /** Sets the type of unit these texture settings should be bound to.
483
- @remarks
484
- Some render systems, when implementing vertex texture fetch, separate
485
- the binding of textures for use in the vertex program versus those
486
- used in fragment programs. This setting allows you to target the
487
- vertex processing unit with a texture binding, in those cases. For
488
- rendersystems which have a unified binding for the vertex and fragment
489
- units, this setting makes no difference.
490
- */
491
- void setBindingType(BindingType bt);
492
-
493
- /** Gets the type of unit these texture settings should be bound to.
494
- */
495
- BindingType getBindingType(void) const;
496
-
497
- /** Set the type of content this TextureUnitState references.
498
- @remarks
499
- The default is to reference a standard named texture, but this unit
500
- can also reference automated content like a shadow texture.
501
- */
502
- void setContentType(ContentType ct);
503
- /** Get the type of content this TextureUnitState references. */
504
- ContentType getContentType(void) const;
505
-
506
- /** Returns true if this texture unit is either a series of 6 2D textures, each
507
- in it's own frame, or is a full 3D cube map. You can tell which by checking
508
- getTextureType.
509
- @note
510
- Applies to both fixed-function and programmable pipeline.
511
- */
512
- bool isCubic(void) const;
513
-
514
- /** Returns true if this texture layer uses a composite 3D cubic texture.
515
- @note
516
- Applies to both fixed-function and programmable pipeline.
517
- */
518
- bool is3D(void) const;
519
-
520
- /** Returns the type of this texture.
521
- @note
522
- Applies to both fixed-function and programmable pipeline.
523
- */
524
- TextureType getTextureType(void) const;
525
-
526
- /** Sets the desired pixel format when load the texture.
527
- */
528
- void setDesiredFormat(PixelFormat desiredFormat);
529
-
530
- /** Gets the desired pixel format when load the texture.
531
- */
532
- PixelFormat getDesiredFormat(void) const;
533
-
534
- /** Sets how many mipmaps have been requested for the texture.
535
- */
536
- void setNumMipmaps(int numMipmaps);
537
-
538
- /** Gets how many mipmaps have been requested for the texture.
539
- */
540
- int getNumMipmaps(void) const;
541
-
542
- /** Sets whether this texture is requested to be loaded as alpha if single channel
543
- */
544
- void setIsAlpha(bool isAlpha);
545
-
546
- /** Gets whether this texture is requested to be loaded as alpha if single channel
547
- */
548
- bool getIsAlpha(void) const;
549
-
550
- /// @copydoc Texture::setHardwareGammaEnabled
551
- void setHardwareGammaEnabled(bool enabled);
552
- /// @copydoc Texture::isHardwareGammaEnabled
553
- bool isHardwareGammaEnabled() const;
554
-
555
- /** Gets the index of the set of texture co-ords this layer uses.
556
- @note
557
- Applies to both fixed-function and programmable pipeline.
558
- */
559
- unsigned int getTextureCoordSet(void) const;
560
-
561
- /** Sets the index of the set of texture co-ords this layer uses.
562
- @note
563
- Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per
564
- vertex.
565
- @note
566
- Applies to both fixed-function and programmable pipeline.
567
- */
568
- void setTextureCoordSet(unsigned int set);
569
-
570
- /** Sets a matrix used to transform any texture coordinates on this layer.
571
- @remarks
572
- Texture coordinates can be modified on a texture layer to create effects like scrolling
573
- textures. A texture transform can either be applied to a layer which takes the source coordinates
574
- from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
575
- @par
576
- It's obviously a bit impractical to create scrolling effects by calling this method manually since you
577
- would have to call it every framw with a slight alteration each time, which is tedious. Instead
578
- you can use the ControllerManager class to create a Controller object which will manage the
579
- effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR>
580
- In addition, if you want to set the individual texture transformations rather than concatenating them
581
- yourself, use setTextureScroll, setTextureScale and setTextureRotate.
582
- @note
583
- Has no effect in the programmable pipeline.
584
- */
585
- void setTextureTransform(const Matrix4& xform);
586
-
587
- /** Gets the current texture transformation matrix.
588
- @remarks
589
- Causes a reclaculation of the matrix if any parameters have been changed via
590
- setTextureScroll, setTextureScale and setTextureRotate.
591
- @note
592
- Has no effect in the programmable pipeline.
593
- */
594
- const Matrix4& getTextureTransform(void) const;
595
-
596
- /** Sets the translation offset of the texture, ie scrolls the texture.
597
- @remarks
598
- This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if
599
- you are combining translation, scaling and rotation in your texture transformation. Again if you want
600
- to animate these values you need to use a Controller
601
- @note
602
- Has no effect in the programmable pipeline.
603
- @param u The amount the texture should be moved horizontally (u direction).
604
- @param v The amount the texture should be moved vertically (v direction).
605
- @see
606
- ControllerManager, Controller
607
- */
608
- void setTextureScroll(Real u, Real v);
609
-
610
- /** As setTextureScroll, but sets only U value.
611
- @note
612
- Has no effect in the programmable pipeline.
613
- */
614
- void setTextureUScroll(Real value);
615
- // Get texture uscroll value
616
- Real getTextureUScroll(void) const;
617
-
618
- /** As setTextureScroll, but sets only V value.
619
- @note
620
- Has no effect in the programmable pipeline.
621
- */
622
- void setTextureVScroll(Real value);
623
- // Get texture vscroll value
624
- Real getTextureVScroll(void) const;
625
-
626
- /** As setTextureScale, but sets only U value.
627
- @note
628
- Has no effect in the programmable pipeline.
629
- */
630
- void setTextureUScale(Real value);
631
- /// Get texture uscale value
632
- Real getTextureUScale(void) const;
633
-
634
- /** As setTextureScale, but sets only V value.
635
- @note
636
- Has no effect in the programmable pipeline.
637
- */
638
- void setTextureVScale(Real value);
639
- /// Get texture vscale value
640
- Real getTextureVScale(void) const;
641
-
642
- /** Sets the scaling factor applied to texture coordinates.
643
- @remarks
644
- This method sets the scale element of the texture transformation, and is easier to use than
645
- setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want
646
- to animate these values you need to use a Controller (see ControllerManager and it's methods for
647
- more information).
648
- @note
649
- Has no effect in the programmable pipeline.
650
- @param
651
- uScale The value by which the texture is to be scaled horizontally.
652
- @param
653
- vScale The value by which the texture is to be scaled vertically.
654
- */
655
- void setTextureScale(Real uScale, Real vScale);
656
-
657
- /** Sets the anticlockwise rotation factor applied to texture coordinates.
658
- @remarks
659
- This sets a fixed rotation angle - if you wish to animate this, see the
660
- ControllerManager::createTextureRotater method.
661
- @note
662
- Has no effect in the programmable pipeline.
663
- @param
664
- angle The angle of rotation (anticlockwise).
665
- */
666
- void setTextureRotate(const Radian& angle);
667
- /// Get texture rotation effects angle value
668
- const Radian& getTextureRotate(void) const;
669
-
670
- /** Gets the texture addressing mode for a given coordinate,
671
- i.e. what happens at uv values above 1.0.
672
- @note
673
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
674
- */
675
- const UVWAddressingMode& getTextureAddressingMode(void) const;
676
-
677
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
678
- @note
679
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
680
- @note This is a shortcut method which sets the addressing mode for all
681
- coordinates at once; you can also call the more specific method
682
- to set the addressing mode per coordinate.
683
- @note
684
- This applies for both the fixed-function and programmable pipelines.
685
- */
686
- void setTextureAddressingMode( TextureAddressingMode tam);
687
-
688
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
689
- @note
690
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
691
- @note
692
- This applies for both the fixed-function and programmable pipelines.
693
- */
694
- void setTextureAddressingMode( TextureAddressingMode u,
695
- TextureAddressingMode v, TextureAddressingMode w);
696
-
697
- /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
698
- @note
699
- The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
700
- @note
701
- This applies for both the fixed-function and programmable pipelines.
702
- */
703
- void setTextureAddressingMode( const UVWAddressingMode& uvw);
704
-
705
- /** Sets the texture border colour.
706
- @note
707
- The default is ColourValue::Black, and this value only used when addressing mode
708
- is TAM_BORDER.
709
- @note
710
- This applies for both the fixed-function and programmable pipelines.
711
- */
712
- void setTextureBorderColour(const ColourValue& colour);
713
-
714
- /** Sets the texture border colour.
715
- @note
716
- The default is ColourValue::Black, and this value only used when addressing mode
717
- is TAM_BORDER.
718
- */
719
- const ColourValue& getTextureBorderColour(void) const;
720
-
721
- /** Setting advanced blending options.
722
- @remarks
723
- This is an extended version of the TextureUnitState::setColourOperation method which allows
724
- extremely detailed control over the blending applied between this and earlier layers.
725
- See the IMPORTANT note below about the issues between mulitpass and multitexturing that
726
- using this method can create.
727
- @par
728
- Texture colour operations determine how the final colour of the surface appears when
729
- rendered. Texture units are used to combine colour values from various sources (ie. the
730
- diffuse colour of the surface from lighting calculations, combined with the colour of
731
- the texture). This method allows you to specify the 'operation' to be used, ie. the
732
- calculation such as adds or multiplies, and which values to use as arguments, such as
733
- a fixed value or a value from a previous calculation.
734
- @par
735
- The defaults for each layer are:
736
- <ul>
737
- <li>op = LBX_MODULATE</li>
738
- <li>source1 = LBS_TEXTURE</li>
739
- <li>source2 = LBS_CURRENT</li>
740
- </ul>
741
- ie. each layer takes the colour results of the previous layer, and multiplies them
742
- with the new texture being applied. Bear in mind that colours are RGB values from
743
- 0.0 - 1.0 so multiplying them together will result in values in the same range,
744
- 'tinted' by the multiply. Note however that a straight multiply normally has the
745
- effect of darkening the textures - for this reason there are brightening operations
746
- like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated
747
- types for full details.
748
- @note
749
- Because of the limitations on some underlying APIs (Direct3D included)
750
- the LBS_TEXTURE argument can only be used as the first argument, not the second.
751
- @par
752
- The final 3 parameters are only required if you decide to pass values manually
753
- into the operation, i.e. you want one or more of the inputs to the colour calculation
754
- to come from a fixed value that you supply. Hence you only need to fill these in if
755
- you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL
756
- operation.
757
- @warning
758
- Ogre tries to use multitexturing hardware to blend texture layers
759
- together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a
760
- GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object
761
- multiple times with different textures. This is both less efficient and there is a smaller
762
- range of blending operations which can be performed. For this reason, if you use this method
763
- you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you
764
- want to fall back on if sufficient hardware is not available.
765
- @note
766
- This has no effect in the programmable pipeline.
767
- @param
768
- If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method
769
- which allows less flexible blending options but sets up the multipass fallback automatically,
770
- since it only allows operations which have direct multipass equivalents.
771
- @param
772
- op The operation to be used, e.g. modulate (multiply), add, subtract
773
- @param
774
- source1 The source of the first colour to the operation e.g. texture colour
775
- @param
776
- source2 The source of the second colour to the operation e.g. current surface colour
777
- @param
778
- arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
779
- @param
780
- arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
781
- @param
782
- manualBlend Manually supplied 'blend' value - only required for operations
783
- which require manual blend e.g. LBX_BLEND_MANUAL
784
- */
785
- void setColourOperationEx(
786
- LayerBlendOperationEx op,
787
- LayerBlendSource source1 = LBS_TEXTURE,
788
- LayerBlendSource source2 = LBS_CURRENT,
789
-
790
- const ColourValue& arg1 = ColourValue::White,
791
- const ColourValue& arg2 = ColourValue::White,
792
-
793
- Real manualBlend = 0.0);
794
-
795
- /** Determines how this texture layer is combined with the one below it (or the diffuse colour of
796
- the geometry if this is layer 0).
797
- @remarks
798
- This method is the simplest way to blend tetxure layers, because it requires only one parameter,
799
- gives you the most common blending types, and automatically sets up 2 blending methods: one for
800
- if single-pass multitexturing hardware is available, and another for if it is not and the blending must
801
- be achieved through multiple rendering passes. It is, however, quite limited and does not expose
802
- the more flexible multitexturing operations, simply because these can't be automatically supported in
803
- multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx,
804
- but you'll either have to be sure that enough multitexturing units will be available, or you should
805
- explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
806
- @note
807
- The default method is LBO_MODULATE for all layers.
808
- @note
809
- This option has no effect in the programmable pipeline.
810
- @param
811
- op One of the LayerBlendOperation enumerated blending types.
812
- */
813
- void setColourOperation( const LayerBlendOperation op);
814
-
815
- /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx
816
- and not enough multitexturing hardware is available.
817
- @remarks
818
- Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under
819
- multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering,
820
- which unfortunately doesn't support as many effects. This method is for you to specify the fallback
821
- operation which most suits you.
822
- @par
823
- You'll notice that the interface is the same as the Material::setSceneBlending method; this is
824
- because multipass rendering IS effectively scene blending, since each layer is rendered on top
825
- of the last using the same mechanism as making an object transparent, it's just being rendered
826
- in the same place repeatedly to get the multitexture effect.
827
- @par
828
- If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you
829
- don't need to call this as the system sets up the fallback for you.
830
- @note
831
- This option has no effect in the programmable pipeline, because there is no multipass fallback
832
- and multitexture blending is handled by the fragment shader.
833
- */
834
- void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
835
-
836
- /** Get multitexturing colour blending mode.
837
- */
838
- const LayerBlendModeEx& getColourBlendMode(void) const;
839
-
840
- /** Get multitexturing alpha blending mode.
841
- */
842
- const LayerBlendModeEx& getAlphaBlendMode(void) const;
843
-
844
- /** Get the multipass fallback for colour blending operation source factor.
845
- */
846
- SceneBlendFactor getColourBlendFallbackSrc(void) const;
847
-
848
- /** Get the multipass fallback for colour blending operation destination factor.
849
- */
850
- SceneBlendFactor getColourBlendFallbackDest(void) const;
851
-
852
- /** Sets the alpha operation to be applied to this texture.
853
- @remarks
854
- This works in exactly the same way as setColourOperation, except
855
- that the effect is applied to the level of alpha (i.e. transparency)
856
- of the texture rather than its colour. When the alpha of a texel (a pixel
857
- on a texture) is 1.0, it is opaque, whereas it is fully transparent if the
858
- alpha is 0.0. Please refer to the setColourOperation method for more info.
859
- @param
860
- op The operation to be used, e.g. modulate (multiply), add, subtract
861
- @param
862
- source1 The source of the first alpha value to the operation e.g. texture alpha
863
- @param
864
- source2 The source of the second alpha value to the operation e.g. current surface alpha
865
- @param
866
- arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
867
- @param
868
- arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
869
- @param
870
- manualBlend Manually supplied 'blend' value - only required for operations
871
- which require manual blend e.g. LBX_BLEND_MANUAL
872
- @see
873
- setColourOperation
874
- @note
875
- This option has no effect in the programmable pipeline.
876
- */
877
- void setAlphaOperation(LayerBlendOperationEx op,
878
- LayerBlendSource source1 = LBS_TEXTURE,
879
- LayerBlendSource source2 = LBS_CURRENT,
880
- Real arg1 = 1.0,
881
- Real arg2 = 1.0,
882
- Real manualBlend = 0.0);
883
-
884
- /** Generic method for setting up texture effects.
885
- @remarks
886
- Allows you to specify effects directly by using the TextureEffectType enumeration. The
887
- arguments that go with it depend on the effect type. Only one effect of
888
- each type can be applied to a texture layer.
889
- @par
890
- This method is used internally by Ogre but it is better generally for applications to use the
891
- more intuitive specialised methods such as setEnvironmentMap and setScroll.
892
- @note
893
- This option has no effect in the programmable pipeline.
894
- */
895
- void addEffect(TextureEffect& effect);
896
-
897
- /** Turns on/off texture coordinate effect that makes this layer an environment map.
898
- @remarks
899
- Environment maps make an object look reflective by using the object's vertex normals relative
900
- to the camera view to generate texture coordinates.
901
- @par
902
- The vectors generated can either be used to address a single 2D texture which
903
- is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures
904
- for each side of the inside of a cube. The type depends on what texture you set up - if you use the
905
- setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName
906
- then a cubic environemnt map will be used.
907
- @par
908
- This effect works best if the object has lots of gradually changing normals. The texture also
909
- has to be designed for this effect - see the example spheremap.png included with the sample
910
- application for a 2D environment map; a cubic map can be generated by rendering 6 views of a
911
- scene to each of the cube faces with orthogonal views.
912
- @note
913
- Enabling this disables any other texture coordinate generation effects.
914
- However it can be combined with texture coordinate modification functions, which then operate on the
915
- generated coordinates rather than static model texture coordinates.
916
- @param
917
- enable True to enable, false to disable
918
- @param
919
- planar If set to true, instead of being based on normals the environment effect is based on
920
- vertex positions. This is good for planar surfaces.
921
- @note
922
- This option has no effect in the programmable pipeline.
923
- */
924
- void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
925
-
926
- /** Sets up an animated scroll for the texture layer.
927
- @note
928
- Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
929
- @param
930
- uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
931
- @param
932
- vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
933
- @note
934
- This option has no effect in the programmable pipeline.
935
- */
936
- void setScrollAnimation(Real uSpeed, Real vSpeed);
937
-
938
- /** Sets up an animated texture rotation for this layer.
939
- @note
940
- Useful for constant rotations (for varying rotations, see setTransformAnimation).
941
- @param
942
- speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
943
- @note
944
- This option has no effect in the programmable pipeline.
945
- */
946
- void setRotateAnimation(Real speed);
947
-
948
- /** Sets up a general time-relative texture modification effect.
949
- @note
950
- This can be called multiple times for different values of ttype, but only the latest effect
951
- applies if called multiple time for the same ttype.
952
- @param
953
- ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
954
- @param
955
- waveType The shape of the wave, see WaveformType enum for details
956
- @param
957
- base The base value for the function (range of output = {base, base + amplitude})
958
- @param
959
- frequency The speed of the wave in cycles per second
960
- @param
961
- phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
962
- @param
963
- amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
964
- @note
965
- This option has no effect in the programmable pipeline.
966
- */
967
- void setTransformAnimation( const TextureTransformType ttype,
968
- const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
969
-
970
-
971
- /** Enables or disables projective texturing on this texture unit.
972
- @remarks
973
- Projective texturing allows you to generate texture coordinates
974
- based on a Frustum, which gives the impression that a texture is
975
- being projected onto the surface. Note that once you have called
976
- this method, the texture unit continues to monitor the Frustum you
977
- passed in and the projection will change if you can alter it. It also
978
- means that you must ensure that the Frustum object you pass a pointer
979
- to remains in existence for as long as this TextureUnitState does.
980
- @par
981
- This effect cannot be combined with other texture generation effects,
982
- such as environment mapping. It also has no effect on passes which
983
- have a vertex program enabled - projective texturing has to be done
984
- in the vertex program instead.
985
- @param enabled Whether to enable / disable
986
- @param projectionSettings The Frustum which will be used to derive the
987
- projection parameters.
988
- */
989
- void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
990
-
991
- /** Removes all effects applied to this texture layer.
992
- */
993
- void removeAllEffects(void);
994
-
995
- /** Removes a single effect applied to this texture layer.
996
- @note
997
- Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied
998
- to a layer, only the effect type is required.
999
- */
1000
- void removeEffect( const TextureEffectType type );
1001
-
1002
- /** Determines if this texture layer is currently blank.
1003
- @note
1004
- This can happen if a texture fails to load or some other non-fatal error. Worth checking after
1005
- setting texture name.
1006
- */
1007
- bool isBlank(void) const;
1008
-
1009
- /** Sets this texture layer to be blank.
1010
- */
1011
- void setBlank(void);
1012
-
1013
- /** Tests if the texture associated with this unit has failed to load.
1014
- */
1015
- bool isTextureLoadFailing() const { return mTextureLoadFailed; }
1016
-
1017
- /** Tells the unit to retry loading the texture if it had failed to load.
1018
- */
1019
- void retryTextureLoad() { mTextureLoadFailed = false; }
1020
-
1021
- /// Get texture effects in a multimap paired array
1022
- const EffectMap& getEffects(void) const;
1023
- /// Get the animated-texture animation duration
1024
- Real getAnimationDuration(void) const;
1025
-
1026
- /** Set the texture filtering for this unit, using the simplified interface.
1027
- @remarks
1028
- You also have the option of specifying the minification, magnification
1029
- and mip filter individually if you want more control over filtering
1030
- options. See the alternative setTextureFiltering methods for details.
1031
- @note
1032
- This option applies in both the fixed function and the programmable pipeline.
1033
- @param filterType The high-level filter type to use.
1034
- */
1035
- void setTextureFiltering(TextureFilterOptions filterType);
1036
- /** Set a single filtering option on this texture unit.
1037
- @params ftype The filtering type to set
1038
- @params opts The filtering option to set
1039
- */
1040
- void setTextureFiltering(FilterType ftype, FilterOptions opts);
1041
- /** Set a the detailed filtering options on this texture unit.
1042
- @params minFilter The filtering to use when reducing the size of the texture.
1043
- Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1044
- @params magFilter The filtering to use when increasing the size of the texture
1045
- Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1046
- @params mipFilter The filtering to use between mip levels
1047
- Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)
1048
- */
1049
- void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
1050
- /// Get the texture filtering for the given type
1051
- FilterOptions getTextureFiltering(FilterType ftpye) const;
1052
-
1053
- /** Sets the anisotropy level to be used for this texture level.
1054
- @par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
1055
- @note
1056
- This option applies in both the fixed function and the programmable pipeline.
1057
- */
1058
- void setTextureAnisotropy(unsigned int maxAniso);
1059
- /// Get this layer texture anisotropy level
1060
- unsigned int getTextureAnisotropy() const;
1061
-
1062
- /** Sets the bias value applied to the mipmap calculation.
1063
- @remarks
1064
- You can alter the mipmap calculation by biasing the result with a
1065
- single floating point value. After the mip level has been calculated,
1066
- this bias value is added to the result to give the final mip level.
1067
- Lower mip levels are larger (higher detail), so a negative bias will
1068
- force the larger mip levels to be used, and a positive bias
1069
- will cause smaller mip levels to be used. The bias values are in
1070
- mip levels, so a -1 bias will force mip levels one larger than by the
1071
- default calculation.
1072
- @param bias The bias value as described above, can be positive or negative.
1073
- */
1074
- void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
1075
- /** Gets the bias value applied to the mipmap calculation.
1076
- @see TextureUnitState::setTextureMipmapBias
1077
- */
1078
- float getTextureMipmapBias(void) const { return mMipmapBias; }
1079
-
1080
- /** Set the compositor reference for this texture unit state.
1081
- @remarks
1082
- Only valid when content type is compositor.
1083
- @param compositorName the name of the compositor to reference
1084
- @param textureName the name of the texture to reference
1085
- @param mrtIndex the index of the wanted texture, if referencing an MRT
1086
- */
1087
- void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0);
1088
-
1089
- /** Gets the name of the compositor that this texture referneces */
1090
- const String& getReferencedCompositorName() const { return mCompositorRefName; }
1091
- /** Gets the name of the texture in the compositor that this texture references */
1092
- const String& getReferencedTextureName() const { return mCompositorRefTexName; }
1093
- /** Gets the MRT index of the texture in the compositor that this texture references */
1094
- size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; }
1095
-
1096
- /// Gets the parent Pass object
1097
- Pass* getParent(void) const { return mParent; }
1098
-
1099
- /** Internal method for preparing this object for load, as part of Material::prepare*/
1100
- void _prepare(void);
1101
- /** Internal method for undoing the preparation this object as part of Material::unprepare*/
1102
- void _unprepare(void);
1103
- /** Internal method for loading this object as part of Material::load */
1104
- void _load(void);
1105
- /** Internal method for unloading this object as part of Material::unload */
1106
- void _unload(void);
1107
- /// Returns whether this unit has texture coordinate generation that depends on the camera
1108
- bool hasViewRelativeTextureCoordinateGeneration(void) const;
1109
-
1110
- /// Is this loaded?
1111
- bool isLoaded(void) const;
1112
- /** Tells the class that it needs recompilation. */
1113
- void _notifyNeedsRecompile(void);
1114
-
1115
- /** Set the name of the Texture Unit State
1116
- @remarks
1117
- The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit
1118
- from another material and only want to modify a particalar Texture Unit State.
1119
- */
1120
- void setName(const String& name);
1121
- /// Get the name of the Texture Unit State
1122
- const String& getName(void) const { return mName; }
1123
-
1124
- /** Set the alias name used for texture frame names
1125
- @param name can be any sequence of characters and does not have to be unique
1126
- */
1127
- void setTextureNameAlias(const String& name);
1128
- /** Gets the Texture Name Alias of the Texture Unit.
1129
- */
1130
- const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
1131
-
1132
- /** Applies texture names to Texture Unit State with matching texture name aliases.
1133
- If no matching aliases are found then the TUS state does not change.
1134
- @remarks
1135
- Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit.
1136
- Assumes animated frames are sequentially numbered in the name.
1137
- If matching texture aliases are found then true is returned.
1138
-
1139
- @param
1140
- aliasList Is a map container of texture alias, texture name pairs
1141
- @param
1142
- apply Set true to apply the texture aliases else just test to see if texture alias matches are found.
1143
- @return
1144
- True if matching texture aliases were found in the Texture Unit State.
1145
- */
1146
- bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
1147
-
1148
- /** Notify this object that its parent has changed */
1149
- void _notifyParent(Pass* parent);
1150
-
1151
- /** Get the texture pointer for the current frame. */
1152
- const TexturePtr& _getTexturePtr(void) const;
1153
- /** Get the texture pointer for a given frame. */
1154
- const TexturePtr& _getTexturePtr(size_t frame) const;
1155
-
1156
- /** Set the texture pointer for the current frame (internal use only!). */
1157
- void _setTexturePtr(const TexturePtr& texptr);
1158
- /** Set the texture pointer for a given frame (internal use only!). */
1159
- void _setTexturePtr(const TexturePtr& texptr, size_t frame);
1160
-
1161
- /** Gets the animation controller (as created because of setAnimatedTexture)
1162
- if it exists.
1163
- */
1164
- Controller<Real>* _getAnimController() const { return mAnimController; }
1165
- protected:
1166
- // State
1167
- /// The current animation frame.
1168
- unsigned int mCurrentFrame;
1169
-
1170
- /// Duration of animation in seconds
1171
- Real mAnimDuration;
1172
- bool mCubic; // is this a series of 6 2D textures to make up a cube?
1173
-
1174
- TextureType mTextureType;
1175
- PixelFormat mDesiredFormat;
1176
- int mTextureSrcMipmaps; // Request number of mipmaps
1177
-
1178
- unsigned int mTextureCoordSetIndex;
1179
- UVWAddressingMode mAddressMode;
1180
- ColourValue mBorderColour;
1181
-
1182
- LayerBlendModeEx mColourBlendMode;
1183
- SceneBlendFactor mColourBlendFallbackSrc;
1184
- SceneBlendFactor mColourBlendFallbackDest;
1185
-
1186
- LayerBlendModeEx mAlphaBlendMode;
1187
- mutable bool mTextureLoadFailed;
1188
- bool mIsAlpha;
1189
- bool mHwGamma;
1190
-
1191
- mutable bool mRecalcTexMatrix;
1192
- Real mUMod, mVMod;
1193
- Real mUScale, mVScale;
1194
- Radian mRotate;
1195
- mutable Matrix4 mTexModMatrix;
1196
-
1197
- /// Texture filtering - minification
1198
- FilterOptions mMinFilter;
1199
- /// Texture filtering - magnification
1200
- FilterOptions mMagFilter;
1201
- /// Texture filtering - mipmapping
1202
- FilterOptions mMipFilter;
1203
- /// Texture anisotropy
1204
- unsigned int mMaxAniso;
1205
- /// Mipmap bias (always float, not Real)
1206
- float mMipmapBias;
1207
-
1208
- bool mIsDefaultAniso;
1209
- bool mIsDefaultFiltering;
1210
- /// Binding type (fragment or vertex pipeline)
1211
- BindingType mBindingType;
1212
- /// Content type of texture (normal loaded texture, auto-texture)
1213
- ContentType mContentType;
1214
- /// The index of the referenced texture if referencing an MRT in a compositor
1215
- size_t mCompositorRefMrtIndex;
1216
-
1217
- //-----------------------------------------------------------------------------
1218
- // Complex members (those that can't be copied using memcpy) are at the end to
1219
- // allow for fast copying of the basic members.
1220
- //
1221
- vector<String>::type mFrames;
1222
- mutable vector<TexturePtr>::type mFramePtrs;
1223
- String mName; // optional name for the TUS
1224
- String mTextureNameAlias; // optional alias for texture frames
1225
- EffectMap mEffects;
1226
- /// The data that references the compositor
1227
- String mCompositorRefName;
1228
- String mCompositorRefTexName;
1229
- //-----------------------------------------------------------------------------
1230
-
1231
- //-----------------------------------------------------------------------------
1232
- // Pointer members (those that can't be copied using memcpy), and MUST
1233
- // preserving even if assign from others
1234
- //
1235
- Pass* mParent;
1236
- Controller<Real>* mAnimController;
1237
- //-----------------------------------------------------------------------------
1238
-
1239
-
1240
- /** Internal method for calculating texture matrix.
1241
- */
1242
- void recalcTextureMatrix(void) const;
1243
-
1244
- /** Internal method for creating animation controller.
1245
- */
1246
- void createAnimController(void);
1247
-
1248
- /** Internal method for creating texture effect controller.
1249
- */
1250
- void createEffectController(TextureEffect& effect);
1251
-
1252
- /** Internal method for ensuring the texture for a given frame is prepared. */
1253
- void ensurePrepared(size_t frame) const;
1254
- /** Internal method for ensuring the texture for a given frame is loaded. */
1255
- void ensureLoaded(size_t frame) const;
1256
-
1257
-
1258
- };
1259
-
1260
- /** @} */
1261
- /** @} */
1262
-
1263
- }
1264
-
1265
- #endif