ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef __TextureUnitState_H__
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#define __TextureUnitState_H__
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#include "OgrePrerequisites.h"
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#include "OgreBlendMode.h"
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#include "OgreMatrix4.h"
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#include "OgreString.h"
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#include "OgreTexture.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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/** \addtogroup Materials
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* @{
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/** Class representing the state of a single texture unit during a Pass of a
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Technique, of a Material.
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@remarks
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Texture units are pipelines for retrieving texture data for rendering onto
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your objects in the world. Using them is common to both the fixed-function and
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the programmable (vertex and fragment program) pipeline, but some of the
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settings will only have an effect in the fixed-function pipeline (for example,
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setting a texture rotation will have no effect if you use the programmable
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pipeline, because this is overridden by the fragment program). The effect
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@par
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When I use the term 'fixed-function pipeline' I mean traditional rendering
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where you do not use vertex or fragment programs (shaders). Programmable
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class _OgreExport TextureUnitState : public TextureUnitStateAlloc
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{
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friend class RenderSystem;
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public:
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/** Definition of the broad types of texture effect you can apply to a texture unit.
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@note
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effect is overridden by the vertex / fragment programs.
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enum TextureEffectType
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ET_ENVIRONMENT_MAP,
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ET_PROJECTIVE_TEXTURE,
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ET_UVSCROLL,
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ET_TRANSFORM
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enum EnvMapType
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ENV_PLANAR,
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ENV_CURVED,
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ENV_REFLECTION,
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ENV_NORMAL
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enum TextureTransformType
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TT_TRANSLATE_V,
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TT_SCALE_U,
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TT_SCALE_V,
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TT_ROTATE
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enum TextureAddressingMode
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TAM_WRAP,
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TAM_MIRROR,
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TAM_CLAMP,
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TAM_BORDER
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/** Texture addressing mode for each texture coordinate. */
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struct UVWAddressingMode
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TextureAddressingMode u, v, w;
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enum TextureCubeFace
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CUBE_BACK = 1,
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CUBE_LEFT = 2,
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CUBE_RIGHT = 3,
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/** Internal structure defining a texture effect.
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struct TextureEffect {
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TextureEffectType type;
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int subtype;
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Real arg1, arg2;
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WaveformType waveType;
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Real base;
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Real frequency;
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Real phase;
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Real amplitude;
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Controller<Real>* controller;
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const Frustum* frustum;
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};
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/** Texture effects in a multimap paired array
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*/
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typedef multimap<TextureEffectType, TextureEffect>::type EffectMap;
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/** Default constructor.
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*/
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TextureUnitState(Pass* parent);
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TextureUnitState(Pass* parent, const TextureUnitState& oth );
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TextureUnitState & operator = ( const TextureUnitState& oth );
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/** Default destructor.
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*/
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~TextureUnitState();
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/** Name-based constructor.
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@param
|
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name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
|
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@param
|
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texCoordSet The index of the texture coordinate set to use.
|
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*/
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TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
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|
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/** Get the name of current texture image for this layer.
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@remarks
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This will either always be a single name for this layer,
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or will be the name of the current frame for an animated
|
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or otherwise multi-frame texture.
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@note
|
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Applies to both fixed-function and programmable pipeline.
|
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*/
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const String& getTextureName(void) const;
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/** Sets this texture layer to use a single texture, given the
|
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name of the texture to use on this layer.
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@note
|
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Applies to both fixed-function and programmable pipeline.
|
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*/
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void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
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|
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/** Sets this texture layer to use a single texture, given the
|
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pointer to the texture to use on this layer.
|
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@note
|
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Applies to both fixed-function and programmable pipeline.
|
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*/
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void setTexture( const TexturePtr& texPtr);
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/** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
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@remarks
|
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Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
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world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
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rendering a scene to a reflection map of a transparent cube and saving the output files.
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@par
|
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Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
|
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maps to simulate reflections. The system deals with these 2 scenarios in different ways:
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<ol>
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<li>
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<p>
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for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
|
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is then addressed using 3D texture coordinates. This is required because you don't know what
|
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face of the box you're going to need to address when you render an object, and typically you
|
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|
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need to reflect more than one face on the one object, so all 6 textures are needed to be
|
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|
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'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
|
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|
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parameter set to true, and then calling setEnvironmentMap(true).
|
235
|
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</p>
|
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|
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<p>
|
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Note that not all cards support cubic environment mapping.
|
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|
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</p>
|
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|
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</li>
|
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|
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<li>
|
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|
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<p>
|
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|
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for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
|
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|
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This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
|
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|
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texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
|
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|
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texture between faces.
|
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|
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</p>
|
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|
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<p>
|
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Skyboxes are created by calling SceneManager::setSkyBox.
|
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|
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</p>
|
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|
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</li>
|
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|
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</ul>
|
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|
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@note
|
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|
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Applies to both fixed-function and programmable pipeline.
|
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|
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@param
|
255
|
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name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
|
256
|
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of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
|
257
|
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make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
|
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|
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If you can't make your texture names conform to this, use the alternative method of the same name which takes
|
259
|
-
an array of texture names instead.
|
260
|
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@param
|
261
|
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forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
|
262
|
-
6 separate textures. Useful for cubic environment mapping.
|
263
|
-
*/
|
264
|
-
void setCubicTextureName( const String& name, bool forUVW = false );
|
265
|
-
|
266
|
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/** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
|
267
|
-
@remarks
|
268
|
-
Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
|
269
|
-
world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
|
270
|
-
rendering a scene to a reflection map of a transparent cube and saving the output files.
|
271
|
-
@par
|
272
|
-
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
|
273
|
-
maps to simulate reflections. The system deals with these 2 scenarios in different ways:
|
274
|
-
<ol>
|
275
|
-
<li>
|
276
|
-
<p>
|
277
|
-
For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
|
278
|
-
is then addressed using 3D texture coordinates. This is required because you don't know what
|
279
|
-
face of the box you're going to need to address when you render an object, and typically you
|
280
|
-
need to reflect more than one face on the one object, so all 6 textures are needed to be
|
281
|
-
'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
|
282
|
-
parameter set to true, and then calling setEnvironmentMap(true).
|
283
|
-
</p>
|
284
|
-
<p>
|
285
|
-
Note that not all cards support cubic environment mapping.
|
286
|
-
</p>
|
287
|
-
</li>
|
288
|
-
<li>
|
289
|
-
<p>
|
290
|
-
For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
|
291
|
-
This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
|
292
|
-
texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
|
293
|
-
texture between faces.
|
294
|
-
</p>
|
295
|
-
<p>
|
296
|
-
Skyboxes are created by calling SceneManager::setSkyBox.
|
297
|
-
</p>
|
298
|
-
</li>
|
299
|
-
</ul>
|
300
|
-
@note
|
301
|
-
Applies to both fixed-function and programmable pipeline.
|
302
|
-
@param
|
303
|
-
names The 6 names of the textures which make up the 6 sides of the box. The textures must all
|
304
|
-
be the same size and be powers of 2 in width & height.
|
305
|
-
Must be an Ogre::String array with a length of 6 unless forUVW is set to true.
|
306
|
-
@param
|
307
|
-
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
|
308
|
-
6 separate textures. Useful for cubic environment mapping.
|
309
|
-
*/
|
310
|
-
void setCubicTextureName( const String* const names, bool forUVW = false );
|
311
|
-
|
312
|
-
/** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
|
313
|
-
@remarks
|
314
|
-
Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
|
315
|
-
world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
|
316
|
-
rendering a scene to a reflection map of a transparent cube and saving the output files.
|
317
|
-
@par
|
318
|
-
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
|
319
|
-
maps to simulate reflections. The system deals with these 2 scenarios in different ways:
|
320
|
-
<ol>
|
321
|
-
<li>
|
322
|
-
<p>
|
323
|
-
for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
|
324
|
-
is then addressed using 3D texture coordinates. This is required because you don't know what
|
325
|
-
face of the box you're going to need to address when you render an object, and typically you
|
326
|
-
need to reflect more than one face on the one object, so all 6 textures are needed to be
|
327
|
-
'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
|
328
|
-
parameter set to true, and then calling setEnvironmentMap(true).
|
329
|
-
</p>
|
330
|
-
<p>
|
331
|
-
Note that not all cards support cubic environment mapping.
|
332
|
-
</p>
|
333
|
-
</li>
|
334
|
-
<li>
|
335
|
-
<p>
|
336
|
-
for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
|
337
|
-
This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
|
338
|
-
texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
|
339
|
-
texture between faces.
|
340
|
-
</p>
|
341
|
-
<p>
|
342
|
-
Skyboxes are created by calling SceneManager::setSkyBox.
|
343
|
-
</p>
|
344
|
-
</li>
|
345
|
-
</ul>
|
346
|
-
@note
|
347
|
-
Applies to both fixed-function and programmable pipeline.
|
348
|
-
@param
|
349
|
-
pTextures The 6 pointers to the textures which make up the 6 sides of the box. The textures must all
|
350
|
-
be the same size and be powers of 2 in width & height.
|
351
|
-
Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true.
|
352
|
-
@param
|
353
|
-
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
|
354
|
-
6 separate textures. Useful for cubic environment mapping.
|
355
|
-
*/
|
356
|
-
void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false );
|
357
|
-
|
358
|
-
/** Sets the names of the texture images for an animated texture.
|
359
|
-
@remarks
|
360
|
-
Animated textures are just a series of images making up the frames of the animation. All the images
|
361
|
-
must be the same size, and their names must have a frame number appended before the extension, e.g.
|
362
|
-
if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg"
|
363
|
-
and "wall_2.jpg".
|
364
|
-
@par
|
365
|
-
You can change the active frame on a texture layer by calling the setCurrentFrame method.
|
366
|
-
@note
|
367
|
-
If you can't make your texture images conform to the naming standard laid out here, you
|
368
|
-
can call the alternative setAnimatedTextureName method which takes an array of names instead.
|
369
|
-
@note
|
370
|
-
Applies to both fixed-function and programmable pipeline.
|
371
|
-
@param
|
372
|
-
name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
|
373
|
-
@param
|
374
|
-
numFrames The number of frames in the sequence.
|
375
|
-
@param
|
376
|
-
duration The length of time it takes to display the whole animation sequence, in seconds.
|
377
|
-
If 0, no automatic transition occurs.
|
378
|
-
*/
|
379
|
-
void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
|
380
|
-
|
381
|
-
/** Sets the names of the texture images for an animated texture.
|
382
|
-
@remarks
|
383
|
-
This an alternative method to the one where you specify a single name and let the system derive
|
384
|
-
the names of each frame, incase your images can't conform to this naming standard.
|
385
|
-
@par
|
386
|
-
Animated textures are just a series of images making up the frames of the animation. All the images
|
387
|
-
must be the same size, and you must provide their names as an array in the first parameter.
|
388
|
-
You can change the active frame on a texture layer by calling the setCurrentFrame method.
|
389
|
-
@note
|
390
|
-
If you can make your texture images conform to a naming standard of basicName_frame.ext, you
|
391
|
-
can call the alternative setAnimatedTextureName method which just takes a base name instead.
|
392
|
-
@note
|
393
|
-
Applies to both fixed-function and programmable pipeline.
|
394
|
-
@param
|
395
|
-
names Pointer to array of names of the textures to use, in frame order.
|
396
|
-
@param
|
397
|
-
numFrames The number of frames in the sequence.
|
398
|
-
@param
|
399
|
-
duration The length of time it takes to display the whole animation sequence, in seconds.
|
400
|
-
If 0, no automatic transition occurs.
|
401
|
-
*/
|
402
|
-
void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
|
403
|
-
|
404
|
-
/** Returns the width and height of the texture in the given frame.
|
405
|
-
*/
|
406
|
-
std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
|
407
|
-
|
408
|
-
/** Changes the active frame in an animated or multi-image texture.
|
409
|
-
@remarks
|
410
|
-
An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of
|
411
|
-
a number of frames. This method sets the active frame.
|
412
|
-
@note
|
413
|
-
Applies to both fixed-function and programmable pipeline.
|
414
|
-
*/
|
415
|
-
void setCurrentFrame( unsigned int frameNumber );
|
416
|
-
|
417
|
-
/** Gets the active frame in an animated or multi-image texture layer.
|
418
|
-
@note
|
419
|
-
Applies to both fixed-function and programmable pipeline.
|
420
|
-
*/
|
421
|
-
unsigned int getCurrentFrame(void) const;
|
422
|
-
|
423
|
-
/** Gets the name of the texture associated with a frame number.
|
424
|
-
Throws an exception if frameNumber exceeds the number of stored frames.
|
425
|
-
@note
|
426
|
-
Applies to both fixed-function and programmable pipeline.
|
427
|
-
*/
|
428
|
-
const String& getFrameTextureName(unsigned int frameNumber) const;
|
429
|
-
|
430
|
-
/** Sets the name of the texture associated with a frame.
|
431
|
-
@param name The name of the texture
|
432
|
-
@param frameNumber The frame the texture name is to be placed in
|
433
|
-
@note
|
434
|
-
Throws an exception if frameNumber exceeds the number of stored frames.
|
435
|
-
Applies to both fixed-function and programmable pipeline.
|
436
|
-
*/
|
437
|
-
void setFrameTextureName(const String& name, unsigned int frameNumber);
|
438
|
-
|
439
|
-
/** Add a Texture name to the end of the frame container.
|
440
|
-
@param name The name of the texture
|
441
|
-
@note
|
442
|
-
Applies to both fixed-function and programmable pipeline.
|
443
|
-
*/
|
444
|
-
void addFrameTextureName(const String& name);
|
445
|
-
/** deletes a specific texture frame. The texture used is not deleted but the
|
446
|
-
texture will no longer be used by the Texture Unit. An exception is raised
|
447
|
-
if the frame number exceeds the number of actual frames.
|
448
|
-
@param frameNumber The frame number of the texture to be deleted.
|
449
|
-
@note
|
450
|
-
Applies to both fixed-function and programmable pipeline.
|
451
|
-
*/
|
452
|
-
void deleteFrameTextureName(const size_t frameNumber);
|
453
|
-
/** Gets the number of frames for a texture.
|
454
|
-
@note
|
455
|
-
Applies to both fixed-function and programmable pipeline.
|
456
|
-
*/
|
457
|
-
unsigned int getNumFrames(void) const;
|
458
|
-
|
459
|
-
|
460
|
-
/** The type of unit to bind the texture settings to. */
|
461
|
-
enum BindingType
|
462
|
-
{
|
463
|
-
/** Regular fragment processing unit - the default. */
|
464
|
-
BT_FRAGMENT = 0,
|
465
|
-
/** Vertex processing unit - indicates this unit will be used for
|
466
|
-
a vertex texture fetch.
|
467
|
-
*/
|
468
|
-
BT_VERTEX = 1
|
469
|
-
};
|
470
|
-
/** Enum identifying the type of content this texture unit contains.
|
471
|
-
*/
|
472
|
-
enum ContentType
|
473
|
-
{
|
474
|
-
/// Normal texture identified by name
|
475
|
-
CONTENT_NAMED = 0,
|
476
|
-
/// A shadow texture, automatically bound by engine
|
477
|
-
CONTENT_SHADOW = 1,
|
478
|
-
/// A compositor texture, automatically linked to active viewport's chain
|
479
|
-
CONTENT_COMPOSITOR = 2
|
480
|
-
};
|
481
|
-
|
482
|
-
/** Sets the type of unit these texture settings should be bound to.
|
483
|
-
@remarks
|
484
|
-
Some render systems, when implementing vertex texture fetch, separate
|
485
|
-
the binding of textures for use in the vertex program versus those
|
486
|
-
used in fragment programs. This setting allows you to target the
|
487
|
-
vertex processing unit with a texture binding, in those cases. For
|
488
|
-
rendersystems which have a unified binding for the vertex and fragment
|
489
|
-
units, this setting makes no difference.
|
490
|
-
*/
|
491
|
-
void setBindingType(BindingType bt);
|
492
|
-
|
493
|
-
/** Gets the type of unit these texture settings should be bound to.
|
494
|
-
*/
|
495
|
-
BindingType getBindingType(void) const;
|
496
|
-
|
497
|
-
/** Set the type of content this TextureUnitState references.
|
498
|
-
@remarks
|
499
|
-
The default is to reference a standard named texture, but this unit
|
500
|
-
can also reference automated content like a shadow texture.
|
501
|
-
*/
|
502
|
-
void setContentType(ContentType ct);
|
503
|
-
/** Get the type of content this TextureUnitState references. */
|
504
|
-
ContentType getContentType(void) const;
|
505
|
-
|
506
|
-
/** Returns true if this texture unit is either a series of 6 2D textures, each
|
507
|
-
in it's own frame, or is a full 3D cube map. You can tell which by checking
|
508
|
-
getTextureType.
|
509
|
-
@note
|
510
|
-
Applies to both fixed-function and programmable pipeline.
|
511
|
-
*/
|
512
|
-
bool isCubic(void) const;
|
513
|
-
|
514
|
-
/** Returns true if this texture layer uses a composite 3D cubic texture.
|
515
|
-
@note
|
516
|
-
Applies to both fixed-function and programmable pipeline.
|
517
|
-
*/
|
518
|
-
bool is3D(void) const;
|
519
|
-
|
520
|
-
/** Returns the type of this texture.
|
521
|
-
@note
|
522
|
-
Applies to both fixed-function and programmable pipeline.
|
523
|
-
*/
|
524
|
-
TextureType getTextureType(void) const;
|
525
|
-
|
526
|
-
/** Sets the desired pixel format when load the texture.
|
527
|
-
*/
|
528
|
-
void setDesiredFormat(PixelFormat desiredFormat);
|
529
|
-
|
530
|
-
/** Gets the desired pixel format when load the texture.
|
531
|
-
*/
|
532
|
-
PixelFormat getDesiredFormat(void) const;
|
533
|
-
|
534
|
-
/** Sets how many mipmaps have been requested for the texture.
|
535
|
-
*/
|
536
|
-
void setNumMipmaps(int numMipmaps);
|
537
|
-
|
538
|
-
/** Gets how many mipmaps have been requested for the texture.
|
539
|
-
*/
|
540
|
-
int getNumMipmaps(void) const;
|
541
|
-
|
542
|
-
/** Sets whether this texture is requested to be loaded as alpha if single channel
|
543
|
-
*/
|
544
|
-
void setIsAlpha(bool isAlpha);
|
545
|
-
|
546
|
-
/** Gets whether this texture is requested to be loaded as alpha if single channel
|
547
|
-
*/
|
548
|
-
bool getIsAlpha(void) const;
|
549
|
-
|
550
|
-
/// @copydoc Texture::setHardwareGammaEnabled
|
551
|
-
void setHardwareGammaEnabled(bool enabled);
|
552
|
-
/// @copydoc Texture::isHardwareGammaEnabled
|
553
|
-
bool isHardwareGammaEnabled() const;
|
554
|
-
|
555
|
-
/** Gets the index of the set of texture co-ords this layer uses.
|
556
|
-
@note
|
557
|
-
Applies to both fixed-function and programmable pipeline.
|
558
|
-
*/
|
559
|
-
unsigned int getTextureCoordSet(void) const;
|
560
|
-
|
561
|
-
/** Sets the index of the set of texture co-ords this layer uses.
|
562
|
-
@note
|
563
|
-
Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per
|
564
|
-
vertex.
|
565
|
-
@note
|
566
|
-
Applies to both fixed-function and programmable pipeline.
|
567
|
-
*/
|
568
|
-
void setTextureCoordSet(unsigned int set);
|
569
|
-
|
570
|
-
/** Sets a matrix used to transform any texture coordinates on this layer.
|
571
|
-
@remarks
|
572
|
-
Texture coordinates can be modified on a texture layer to create effects like scrolling
|
573
|
-
textures. A texture transform can either be applied to a layer which takes the source coordinates
|
574
|
-
from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
|
575
|
-
@par
|
576
|
-
It's obviously a bit impractical to create scrolling effects by calling this method manually since you
|
577
|
-
would have to call it every framw with a slight alteration each time, which is tedious. Instead
|
578
|
-
you can use the ControllerManager class to create a Controller object which will manage the
|
579
|
-
effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR>
|
580
|
-
In addition, if you want to set the individual texture transformations rather than concatenating them
|
581
|
-
yourself, use setTextureScroll, setTextureScale and setTextureRotate.
|
582
|
-
@note
|
583
|
-
Has no effect in the programmable pipeline.
|
584
|
-
*/
|
585
|
-
void setTextureTransform(const Matrix4& xform);
|
586
|
-
|
587
|
-
/** Gets the current texture transformation matrix.
|
588
|
-
@remarks
|
589
|
-
Causes a reclaculation of the matrix if any parameters have been changed via
|
590
|
-
setTextureScroll, setTextureScale and setTextureRotate.
|
591
|
-
@note
|
592
|
-
Has no effect in the programmable pipeline.
|
593
|
-
*/
|
594
|
-
const Matrix4& getTextureTransform(void) const;
|
595
|
-
|
596
|
-
/** Sets the translation offset of the texture, ie scrolls the texture.
|
597
|
-
@remarks
|
598
|
-
This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if
|
599
|
-
you are combining translation, scaling and rotation in your texture transformation. Again if you want
|
600
|
-
to animate these values you need to use a Controller
|
601
|
-
@note
|
602
|
-
Has no effect in the programmable pipeline.
|
603
|
-
@param u The amount the texture should be moved horizontally (u direction).
|
604
|
-
@param v The amount the texture should be moved vertically (v direction).
|
605
|
-
@see
|
606
|
-
ControllerManager, Controller
|
607
|
-
*/
|
608
|
-
void setTextureScroll(Real u, Real v);
|
609
|
-
|
610
|
-
/** As setTextureScroll, but sets only U value.
|
611
|
-
@note
|
612
|
-
Has no effect in the programmable pipeline.
|
613
|
-
*/
|
614
|
-
void setTextureUScroll(Real value);
|
615
|
-
// Get texture uscroll value
|
616
|
-
Real getTextureUScroll(void) const;
|
617
|
-
|
618
|
-
/** As setTextureScroll, but sets only V value.
|
619
|
-
@note
|
620
|
-
Has no effect in the programmable pipeline.
|
621
|
-
*/
|
622
|
-
void setTextureVScroll(Real value);
|
623
|
-
// Get texture vscroll value
|
624
|
-
Real getTextureVScroll(void) const;
|
625
|
-
|
626
|
-
/** As setTextureScale, but sets only U value.
|
627
|
-
@note
|
628
|
-
Has no effect in the programmable pipeline.
|
629
|
-
*/
|
630
|
-
void setTextureUScale(Real value);
|
631
|
-
/// Get texture uscale value
|
632
|
-
Real getTextureUScale(void) const;
|
633
|
-
|
634
|
-
/** As setTextureScale, but sets only V value.
|
635
|
-
@note
|
636
|
-
Has no effect in the programmable pipeline.
|
637
|
-
*/
|
638
|
-
void setTextureVScale(Real value);
|
639
|
-
/// Get texture vscale value
|
640
|
-
Real getTextureVScale(void) const;
|
641
|
-
|
642
|
-
/** Sets the scaling factor applied to texture coordinates.
|
643
|
-
@remarks
|
644
|
-
This method sets the scale element of the texture transformation, and is easier to use than
|
645
|
-
setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want
|
646
|
-
to animate these values you need to use a Controller (see ControllerManager and it's methods for
|
647
|
-
more information).
|
648
|
-
@note
|
649
|
-
Has no effect in the programmable pipeline.
|
650
|
-
@param
|
651
|
-
uScale The value by which the texture is to be scaled horizontally.
|
652
|
-
@param
|
653
|
-
vScale The value by which the texture is to be scaled vertically.
|
654
|
-
*/
|
655
|
-
void setTextureScale(Real uScale, Real vScale);
|
656
|
-
|
657
|
-
/** Sets the anticlockwise rotation factor applied to texture coordinates.
|
658
|
-
@remarks
|
659
|
-
This sets a fixed rotation angle - if you wish to animate this, see the
|
660
|
-
ControllerManager::createTextureRotater method.
|
661
|
-
@note
|
662
|
-
Has no effect in the programmable pipeline.
|
663
|
-
@param
|
664
|
-
angle The angle of rotation (anticlockwise).
|
665
|
-
*/
|
666
|
-
void setTextureRotate(const Radian& angle);
|
667
|
-
/// Get texture rotation effects angle value
|
668
|
-
const Radian& getTextureRotate(void) const;
|
669
|
-
|
670
|
-
/** Gets the texture addressing mode for a given coordinate,
|
671
|
-
i.e. what happens at uv values above 1.0.
|
672
|
-
@note
|
673
|
-
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
674
|
-
*/
|
675
|
-
const UVWAddressingMode& getTextureAddressingMode(void) const;
|
676
|
-
|
677
|
-
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
678
|
-
@note
|
679
|
-
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
680
|
-
@note This is a shortcut method which sets the addressing mode for all
|
681
|
-
coordinates at once; you can also call the more specific method
|
682
|
-
to set the addressing mode per coordinate.
|
683
|
-
@note
|
684
|
-
This applies for both the fixed-function and programmable pipelines.
|
685
|
-
*/
|
686
|
-
void setTextureAddressingMode( TextureAddressingMode tam);
|
687
|
-
|
688
|
-
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
689
|
-
@note
|
690
|
-
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
691
|
-
@note
|
692
|
-
This applies for both the fixed-function and programmable pipelines.
|
693
|
-
*/
|
694
|
-
void setTextureAddressingMode( TextureAddressingMode u,
|
695
|
-
TextureAddressingMode v, TextureAddressingMode w);
|
696
|
-
|
697
|
-
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
698
|
-
@note
|
699
|
-
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
700
|
-
@note
|
701
|
-
This applies for both the fixed-function and programmable pipelines.
|
702
|
-
*/
|
703
|
-
void setTextureAddressingMode( const UVWAddressingMode& uvw);
|
704
|
-
|
705
|
-
/** Sets the texture border colour.
|
706
|
-
@note
|
707
|
-
The default is ColourValue::Black, and this value only used when addressing mode
|
708
|
-
is TAM_BORDER.
|
709
|
-
@note
|
710
|
-
This applies for both the fixed-function and programmable pipelines.
|
711
|
-
*/
|
712
|
-
void setTextureBorderColour(const ColourValue& colour);
|
713
|
-
|
714
|
-
/** Sets the texture border colour.
|
715
|
-
@note
|
716
|
-
The default is ColourValue::Black, and this value only used when addressing mode
|
717
|
-
is TAM_BORDER.
|
718
|
-
*/
|
719
|
-
const ColourValue& getTextureBorderColour(void) const;
|
720
|
-
|
721
|
-
/** Setting advanced blending options.
|
722
|
-
@remarks
|
723
|
-
This is an extended version of the TextureUnitState::setColourOperation method which allows
|
724
|
-
extremely detailed control over the blending applied between this and earlier layers.
|
725
|
-
See the IMPORTANT note below about the issues between mulitpass and multitexturing that
|
726
|
-
using this method can create.
|
727
|
-
@par
|
728
|
-
Texture colour operations determine how the final colour of the surface appears when
|
729
|
-
rendered. Texture units are used to combine colour values from various sources (ie. the
|
730
|
-
diffuse colour of the surface from lighting calculations, combined with the colour of
|
731
|
-
the texture). This method allows you to specify the 'operation' to be used, ie. the
|
732
|
-
calculation such as adds or multiplies, and which values to use as arguments, such as
|
733
|
-
a fixed value or a value from a previous calculation.
|
734
|
-
@par
|
735
|
-
The defaults for each layer are:
|
736
|
-
<ul>
|
737
|
-
<li>op = LBX_MODULATE</li>
|
738
|
-
<li>source1 = LBS_TEXTURE</li>
|
739
|
-
<li>source2 = LBS_CURRENT</li>
|
740
|
-
</ul>
|
741
|
-
ie. each layer takes the colour results of the previous layer, and multiplies them
|
742
|
-
with the new texture being applied. Bear in mind that colours are RGB values from
|
743
|
-
0.0 - 1.0 so multiplying them together will result in values in the same range,
|
744
|
-
'tinted' by the multiply. Note however that a straight multiply normally has the
|
745
|
-
effect of darkening the textures - for this reason there are brightening operations
|
746
|
-
like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated
|
747
|
-
types for full details.
|
748
|
-
@note
|
749
|
-
Because of the limitations on some underlying APIs (Direct3D included)
|
750
|
-
the LBS_TEXTURE argument can only be used as the first argument, not the second.
|
751
|
-
@par
|
752
|
-
The final 3 parameters are only required if you decide to pass values manually
|
753
|
-
into the operation, i.e. you want one or more of the inputs to the colour calculation
|
754
|
-
to come from a fixed value that you supply. Hence you only need to fill these in if
|
755
|
-
you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL
|
756
|
-
operation.
|
757
|
-
@warning
|
758
|
-
Ogre tries to use multitexturing hardware to blend texture layers
|
759
|
-
together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a
|
760
|
-
GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object
|
761
|
-
multiple times with different textures. This is both less efficient and there is a smaller
|
762
|
-
range of blending operations which can be performed. For this reason, if you use this method
|
763
|
-
you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you
|
764
|
-
want to fall back on if sufficient hardware is not available.
|
765
|
-
@note
|
766
|
-
This has no effect in the programmable pipeline.
|
767
|
-
@param
|
768
|
-
If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method
|
769
|
-
which allows less flexible blending options but sets up the multipass fallback automatically,
|
770
|
-
since it only allows operations which have direct multipass equivalents.
|
771
|
-
@param
|
772
|
-
op The operation to be used, e.g. modulate (multiply), add, subtract
|
773
|
-
@param
|
774
|
-
source1 The source of the first colour to the operation e.g. texture colour
|
775
|
-
@param
|
776
|
-
source2 The source of the second colour to the operation e.g. current surface colour
|
777
|
-
@param
|
778
|
-
arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
|
779
|
-
@param
|
780
|
-
arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
|
781
|
-
@param
|
782
|
-
manualBlend Manually supplied 'blend' value - only required for operations
|
783
|
-
which require manual blend e.g. LBX_BLEND_MANUAL
|
784
|
-
*/
|
785
|
-
void setColourOperationEx(
|
786
|
-
LayerBlendOperationEx op,
|
787
|
-
LayerBlendSource source1 = LBS_TEXTURE,
|
788
|
-
LayerBlendSource source2 = LBS_CURRENT,
|
789
|
-
|
790
|
-
const ColourValue& arg1 = ColourValue::White,
|
791
|
-
const ColourValue& arg2 = ColourValue::White,
|
792
|
-
|
793
|
-
Real manualBlend = 0.0);
|
794
|
-
|
795
|
-
/** Determines how this texture layer is combined with the one below it (or the diffuse colour of
|
796
|
-
the geometry if this is layer 0).
|
797
|
-
@remarks
|
798
|
-
This method is the simplest way to blend tetxure layers, because it requires only one parameter,
|
799
|
-
gives you the most common blending types, and automatically sets up 2 blending methods: one for
|
800
|
-
if single-pass multitexturing hardware is available, and another for if it is not and the blending must
|
801
|
-
be achieved through multiple rendering passes. It is, however, quite limited and does not expose
|
802
|
-
the more flexible multitexturing operations, simply because these can't be automatically supported in
|
803
|
-
multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx,
|
804
|
-
but you'll either have to be sure that enough multitexturing units will be available, or you should
|
805
|
-
explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
|
806
|
-
@note
|
807
|
-
The default method is LBO_MODULATE for all layers.
|
808
|
-
@note
|
809
|
-
This option has no effect in the programmable pipeline.
|
810
|
-
@param
|
811
|
-
op One of the LayerBlendOperation enumerated blending types.
|
812
|
-
*/
|
813
|
-
void setColourOperation( const LayerBlendOperation op);
|
814
|
-
|
815
|
-
/** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx
|
816
|
-
and not enough multitexturing hardware is available.
|
817
|
-
@remarks
|
818
|
-
Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under
|
819
|
-
multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering,
|
820
|
-
which unfortunately doesn't support as many effects. This method is for you to specify the fallback
|
821
|
-
operation which most suits you.
|
822
|
-
@par
|
823
|
-
You'll notice that the interface is the same as the Material::setSceneBlending method; this is
|
824
|
-
because multipass rendering IS effectively scene blending, since each layer is rendered on top
|
825
|
-
of the last using the same mechanism as making an object transparent, it's just being rendered
|
826
|
-
in the same place repeatedly to get the multitexture effect.
|
827
|
-
@par
|
828
|
-
If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you
|
829
|
-
don't need to call this as the system sets up the fallback for you.
|
830
|
-
@note
|
831
|
-
This option has no effect in the programmable pipeline, because there is no multipass fallback
|
832
|
-
and multitexture blending is handled by the fragment shader.
|
833
|
-
*/
|
834
|
-
void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
|
835
|
-
|
836
|
-
/** Get multitexturing colour blending mode.
|
837
|
-
*/
|
838
|
-
const LayerBlendModeEx& getColourBlendMode(void) const;
|
839
|
-
|
840
|
-
/** Get multitexturing alpha blending mode.
|
841
|
-
*/
|
842
|
-
const LayerBlendModeEx& getAlphaBlendMode(void) const;
|
843
|
-
|
844
|
-
/** Get the multipass fallback for colour blending operation source factor.
|
845
|
-
*/
|
846
|
-
SceneBlendFactor getColourBlendFallbackSrc(void) const;
|
847
|
-
|
848
|
-
/** Get the multipass fallback for colour blending operation destination factor.
|
849
|
-
*/
|
850
|
-
SceneBlendFactor getColourBlendFallbackDest(void) const;
|
851
|
-
|
852
|
-
/** Sets the alpha operation to be applied to this texture.
|
853
|
-
@remarks
|
854
|
-
This works in exactly the same way as setColourOperation, except
|
855
|
-
that the effect is applied to the level of alpha (i.e. transparency)
|
856
|
-
of the texture rather than its colour. When the alpha of a texel (a pixel
|
857
|
-
on a texture) is 1.0, it is opaque, whereas it is fully transparent if the
|
858
|
-
alpha is 0.0. Please refer to the setColourOperation method for more info.
|
859
|
-
@param
|
860
|
-
op The operation to be used, e.g. modulate (multiply), add, subtract
|
861
|
-
@param
|
862
|
-
source1 The source of the first alpha value to the operation e.g. texture alpha
|
863
|
-
@param
|
864
|
-
source2 The source of the second alpha value to the operation e.g. current surface alpha
|
865
|
-
@param
|
866
|
-
arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
|
867
|
-
@param
|
868
|
-
arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
|
869
|
-
@param
|
870
|
-
manualBlend Manually supplied 'blend' value - only required for operations
|
871
|
-
which require manual blend e.g. LBX_BLEND_MANUAL
|
872
|
-
@see
|
873
|
-
setColourOperation
|
874
|
-
@note
|
875
|
-
This option has no effect in the programmable pipeline.
|
876
|
-
*/
|
877
|
-
void setAlphaOperation(LayerBlendOperationEx op,
|
878
|
-
LayerBlendSource source1 = LBS_TEXTURE,
|
879
|
-
LayerBlendSource source2 = LBS_CURRENT,
|
880
|
-
Real arg1 = 1.0,
|
881
|
-
Real arg2 = 1.0,
|
882
|
-
Real manualBlend = 0.0);
|
883
|
-
|
884
|
-
/** Generic method for setting up texture effects.
|
885
|
-
@remarks
|
886
|
-
Allows you to specify effects directly by using the TextureEffectType enumeration. The
|
887
|
-
arguments that go with it depend on the effect type. Only one effect of
|
888
|
-
each type can be applied to a texture layer.
|
889
|
-
@par
|
890
|
-
This method is used internally by Ogre but it is better generally for applications to use the
|
891
|
-
more intuitive specialised methods such as setEnvironmentMap and setScroll.
|
892
|
-
@note
|
893
|
-
This option has no effect in the programmable pipeline.
|
894
|
-
*/
|
895
|
-
void addEffect(TextureEffect& effect);
|
896
|
-
|
897
|
-
/** Turns on/off texture coordinate effect that makes this layer an environment map.
|
898
|
-
@remarks
|
899
|
-
Environment maps make an object look reflective by using the object's vertex normals relative
|
900
|
-
to the camera view to generate texture coordinates.
|
901
|
-
@par
|
902
|
-
The vectors generated can either be used to address a single 2D texture which
|
903
|
-
is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures
|
904
|
-
for each side of the inside of a cube. The type depends on what texture you set up - if you use the
|
905
|
-
setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName
|
906
|
-
then a cubic environemnt map will be used.
|
907
|
-
@par
|
908
|
-
This effect works best if the object has lots of gradually changing normals. The texture also
|
909
|
-
has to be designed for this effect - see the example spheremap.png included with the sample
|
910
|
-
application for a 2D environment map; a cubic map can be generated by rendering 6 views of a
|
911
|
-
scene to each of the cube faces with orthogonal views.
|
912
|
-
@note
|
913
|
-
Enabling this disables any other texture coordinate generation effects.
|
914
|
-
However it can be combined with texture coordinate modification functions, which then operate on the
|
915
|
-
generated coordinates rather than static model texture coordinates.
|
916
|
-
@param
|
917
|
-
enable True to enable, false to disable
|
918
|
-
@param
|
919
|
-
planar If set to true, instead of being based on normals the environment effect is based on
|
920
|
-
vertex positions. This is good for planar surfaces.
|
921
|
-
@note
|
922
|
-
This option has no effect in the programmable pipeline.
|
923
|
-
*/
|
924
|
-
void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
|
925
|
-
|
926
|
-
/** Sets up an animated scroll for the texture layer.
|
927
|
-
@note
|
928
|
-
Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
|
929
|
-
@param
|
930
|
-
uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
|
931
|
-
@param
|
932
|
-
vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
|
933
|
-
@note
|
934
|
-
This option has no effect in the programmable pipeline.
|
935
|
-
*/
|
936
|
-
void setScrollAnimation(Real uSpeed, Real vSpeed);
|
937
|
-
|
938
|
-
/** Sets up an animated texture rotation for this layer.
|
939
|
-
@note
|
940
|
-
Useful for constant rotations (for varying rotations, see setTransformAnimation).
|
941
|
-
@param
|
942
|
-
speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
|
943
|
-
@note
|
944
|
-
This option has no effect in the programmable pipeline.
|
945
|
-
*/
|
946
|
-
void setRotateAnimation(Real speed);
|
947
|
-
|
948
|
-
/** Sets up a general time-relative texture modification effect.
|
949
|
-
@note
|
950
|
-
This can be called multiple times for different values of ttype, but only the latest effect
|
951
|
-
applies if called multiple time for the same ttype.
|
952
|
-
@param
|
953
|
-
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
|
954
|
-
@param
|
955
|
-
waveType The shape of the wave, see WaveformType enum for details
|
956
|
-
@param
|
957
|
-
base The base value for the function (range of output = {base, base + amplitude})
|
958
|
-
@param
|
959
|
-
frequency The speed of the wave in cycles per second
|
960
|
-
@param
|
961
|
-
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
|
962
|
-
@param
|
963
|
-
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
|
964
|
-
@note
|
965
|
-
This option has no effect in the programmable pipeline.
|
966
|
-
*/
|
967
|
-
void setTransformAnimation( const TextureTransformType ttype,
|
968
|
-
const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
|
969
|
-
|
970
|
-
|
971
|
-
/** Enables or disables projective texturing on this texture unit.
|
972
|
-
@remarks
|
973
|
-
Projective texturing allows you to generate texture coordinates
|
974
|
-
based on a Frustum, which gives the impression that a texture is
|
975
|
-
being projected onto the surface. Note that once you have called
|
976
|
-
this method, the texture unit continues to monitor the Frustum you
|
977
|
-
passed in and the projection will change if you can alter it. It also
|
978
|
-
means that you must ensure that the Frustum object you pass a pointer
|
979
|
-
to remains in existence for as long as this TextureUnitState does.
|
980
|
-
@par
|
981
|
-
This effect cannot be combined with other texture generation effects,
|
982
|
-
such as environment mapping. It also has no effect on passes which
|
983
|
-
have a vertex program enabled - projective texturing has to be done
|
984
|
-
in the vertex program instead.
|
985
|
-
@param enabled Whether to enable / disable
|
986
|
-
@param projectionSettings The Frustum which will be used to derive the
|
987
|
-
projection parameters.
|
988
|
-
*/
|
989
|
-
void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
|
990
|
-
|
991
|
-
/** Removes all effects applied to this texture layer.
|
992
|
-
*/
|
993
|
-
void removeAllEffects(void);
|
994
|
-
|
995
|
-
/** Removes a single effect applied to this texture layer.
|
996
|
-
@note
|
997
|
-
Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied
|
998
|
-
to a layer, only the effect type is required.
|
999
|
-
*/
|
1000
|
-
void removeEffect( const TextureEffectType type );
|
1001
|
-
|
1002
|
-
/** Determines if this texture layer is currently blank.
|
1003
|
-
@note
|
1004
|
-
This can happen if a texture fails to load or some other non-fatal error. Worth checking after
|
1005
|
-
setting texture name.
|
1006
|
-
*/
|
1007
|
-
bool isBlank(void) const;
|
1008
|
-
|
1009
|
-
/** Sets this texture layer to be blank.
|
1010
|
-
*/
|
1011
|
-
void setBlank(void);
|
1012
|
-
|
1013
|
-
/** Tests if the texture associated with this unit has failed to load.
|
1014
|
-
*/
|
1015
|
-
bool isTextureLoadFailing() const { return mTextureLoadFailed; }
|
1016
|
-
|
1017
|
-
/** Tells the unit to retry loading the texture if it had failed to load.
|
1018
|
-
*/
|
1019
|
-
void retryTextureLoad() { mTextureLoadFailed = false; }
|
1020
|
-
|
1021
|
-
/// Get texture effects in a multimap paired array
|
1022
|
-
const EffectMap& getEffects(void) const;
|
1023
|
-
/// Get the animated-texture animation duration
|
1024
|
-
Real getAnimationDuration(void) const;
|
1025
|
-
|
1026
|
-
/** Set the texture filtering for this unit, using the simplified interface.
|
1027
|
-
@remarks
|
1028
|
-
You also have the option of specifying the minification, magnification
|
1029
|
-
and mip filter individually if you want more control over filtering
|
1030
|
-
options. See the alternative setTextureFiltering methods for details.
|
1031
|
-
@note
|
1032
|
-
This option applies in both the fixed function and the programmable pipeline.
|
1033
|
-
@param filterType The high-level filter type to use.
|
1034
|
-
*/
|
1035
|
-
void setTextureFiltering(TextureFilterOptions filterType);
|
1036
|
-
/** Set a single filtering option on this texture unit.
|
1037
|
-
@params ftype The filtering type to set
|
1038
|
-
@params opts The filtering option to set
|
1039
|
-
*/
|
1040
|
-
void setTextureFiltering(FilterType ftype, FilterOptions opts);
|
1041
|
-
/** Set a the detailed filtering options on this texture unit.
|
1042
|
-
@params minFilter The filtering to use when reducing the size of the texture.
|
1043
|
-
Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
|
1044
|
-
@params magFilter The filtering to use when increasing the size of the texture
|
1045
|
-
Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
|
1046
|
-
@params mipFilter The filtering to use between mip levels
|
1047
|
-
Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)
|
1048
|
-
*/
|
1049
|
-
void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
|
1050
|
-
/// Get the texture filtering for the given type
|
1051
|
-
FilterOptions getTextureFiltering(FilterType ftpye) const;
|
1052
|
-
|
1053
|
-
/** Sets the anisotropy level to be used for this texture level.
|
1054
|
-
@par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
|
1055
|
-
@note
|
1056
|
-
This option applies in both the fixed function and the programmable pipeline.
|
1057
|
-
*/
|
1058
|
-
void setTextureAnisotropy(unsigned int maxAniso);
|
1059
|
-
/// Get this layer texture anisotropy level
|
1060
|
-
unsigned int getTextureAnisotropy() const;
|
1061
|
-
|
1062
|
-
/** Sets the bias value applied to the mipmap calculation.
|
1063
|
-
@remarks
|
1064
|
-
You can alter the mipmap calculation by biasing the result with a
|
1065
|
-
single floating point value. After the mip level has been calculated,
|
1066
|
-
this bias value is added to the result to give the final mip level.
|
1067
|
-
Lower mip levels are larger (higher detail), so a negative bias will
|
1068
|
-
force the larger mip levels to be used, and a positive bias
|
1069
|
-
will cause smaller mip levels to be used. The bias values are in
|
1070
|
-
mip levels, so a -1 bias will force mip levels one larger than by the
|
1071
|
-
default calculation.
|
1072
|
-
@param bias The bias value as described above, can be positive or negative.
|
1073
|
-
*/
|
1074
|
-
void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
|
1075
|
-
/** Gets the bias value applied to the mipmap calculation.
|
1076
|
-
@see TextureUnitState::setTextureMipmapBias
|
1077
|
-
*/
|
1078
|
-
float getTextureMipmapBias(void) const { return mMipmapBias; }
|
1079
|
-
|
1080
|
-
/** Set the compositor reference for this texture unit state.
|
1081
|
-
@remarks
|
1082
|
-
Only valid when content type is compositor.
|
1083
|
-
@param compositorName the name of the compositor to reference
|
1084
|
-
@param textureName the name of the texture to reference
|
1085
|
-
@param mrtIndex the index of the wanted texture, if referencing an MRT
|
1086
|
-
*/
|
1087
|
-
void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0);
|
1088
|
-
|
1089
|
-
/** Gets the name of the compositor that this texture referneces */
|
1090
|
-
const String& getReferencedCompositorName() const { return mCompositorRefName; }
|
1091
|
-
/** Gets the name of the texture in the compositor that this texture references */
|
1092
|
-
const String& getReferencedTextureName() const { return mCompositorRefTexName; }
|
1093
|
-
/** Gets the MRT index of the texture in the compositor that this texture references */
|
1094
|
-
size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; }
|
1095
|
-
|
1096
|
-
/// Gets the parent Pass object
|
1097
|
-
Pass* getParent(void) const { return mParent; }
|
1098
|
-
|
1099
|
-
/** Internal method for preparing this object for load, as part of Material::prepare*/
|
1100
|
-
void _prepare(void);
|
1101
|
-
/** Internal method for undoing the preparation this object as part of Material::unprepare*/
|
1102
|
-
void _unprepare(void);
|
1103
|
-
/** Internal method for loading this object as part of Material::load */
|
1104
|
-
void _load(void);
|
1105
|
-
/** Internal method for unloading this object as part of Material::unload */
|
1106
|
-
void _unload(void);
|
1107
|
-
/// Returns whether this unit has texture coordinate generation that depends on the camera
|
1108
|
-
bool hasViewRelativeTextureCoordinateGeneration(void) const;
|
1109
|
-
|
1110
|
-
/// Is this loaded?
|
1111
|
-
bool isLoaded(void) const;
|
1112
|
-
/** Tells the class that it needs recompilation. */
|
1113
|
-
void _notifyNeedsRecompile(void);
|
1114
|
-
|
1115
|
-
/** Set the name of the Texture Unit State
|
1116
|
-
@remarks
|
1117
|
-
The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit
|
1118
|
-
from another material and only want to modify a particalar Texture Unit State.
|
1119
|
-
*/
|
1120
|
-
void setName(const String& name);
|
1121
|
-
/// Get the name of the Texture Unit State
|
1122
|
-
const String& getName(void) const { return mName; }
|
1123
|
-
|
1124
|
-
/** Set the alias name used for texture frame names
|
1125
|
-
@param name can be any sequence of characters and does not have to be unique
|
1126
|
-
*/
|
1127
|
-
void setTextureNameAlias(const String& name);
|
1128
|
-
/** Gets the Texture Name Alias of the Texture Unit.
|
1129
|
-
*/
|
1130
|
-
const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
|
1131
|
-
|
1132
|
-
/** Applies texture names to Texture Unit State with matching texture name aliases.
|
1133
|
-
If no matching aliases are found then the TUS state does not change.
|
1134
|
-
@remarks
|
1135
|
-
Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit.
|
1136
|
-
Assumes animated frames are sequentially numbered in the name.
|
1137
|
-
If matching texture aliases are found then true is returned.
|
1138
|
-
|
1139
|
-
@param
|
1140
|
-
aliasList Is a map container of texture alias, texture name pairs
|
1141
|
-
@param
|
1142
|
-
apply Set true to apply the texture aliases else just test to see if texture alias matches are found.
|
1143
|
-
@return
|
1144
|
-
True if matching texture aliases were found in the Texture Unit State.
|
1145
|
-
*/
|
1146
|
-
bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
|
1147
|
-
|
1148
|
-
/** Notify this object that its parent has changed */
|
1149
|
-
void _notifyParent(Pass* parent);
|
1150
|
-
|
1151
|
-
/** Get the texture pointer for the current frame. */
|
1152
|
-
const TexturePtr& _getTexturePtr(void) const;
|
1153
|
-
/** Get the texture pointer for a given frame. */
|
1154
|
-
const TexturePtr& _getTexturePtr(size_t frame) const;
|
1155
|
-
|
1156
|
-
/** Set the texture pointer for the current frame (internal use only!). */
|
1157
|
-
void _setTexturePtr(const TexturePtr& texptr);
|
1158
|
-
/** Set the texture pointer for a given frame (internal use only!). */
|
1159
|
-
void _setTexturePtr(const TexturePtr& texptr, size_t frame);
|
1160
|
-
|
1161
|
-
/** Gets the animation controller (as created because of setAnimatedTexture)
|
1162
|
-
if it exists.
|
1163
|
-
*/
|
1164
|
-
Controller<Real>* _getAnimController() const { return mAnimController; }
|
1165
|
-
protected:
|
1166
|
-
// State
|
1167
|
-
/// The current animation frame.
|
1168
|
-
unsigned int mCurrentFrame;
|
1169
|
-
|
1170
|
-
/// Duration of animation in seconds
|
1171
|
-
Real mAnimDuration;
|
1172
|
-
bool mCubic; // is this a series of 6 2D textures to make up a cube?
|
1173
|
-
|
1174
|
-
TextureType mTextureType;
|
1175
|
-
PixelFormat mDesiredFormat;
|
1176
|
-
int mTextureSrcMipmaps; // Request number of mipmaps
|
1177
|
-
|
1178
|
-
unsigned int mTextureCoordSetIndex;
|
1179
|
-
UVWAddressingMode mAddressMode;
|
1180
|
-
ColourValue mBorderColour;
|
1181
|
-
|
1182
|
-
LayerBlendModeEx mColourBlendMode;
|
1183
|
-
SceneBlendFactor mColourBlendFallbackSrc;
|
1184
|
-
SceneBlendFactor mColourBlendFallbackDest;
|
1185
|
-
|
1186
|
-
LayerBlendModeEx mAlphaBlendMode;
|
1187
|
-
mutable bool mTextureLoadFailed;
|
1188
|
-
bool mIsAlpha;
|
1189
|
-
bool mHwGamma;
|
1190
|
-
|
1191
|
-
mutable bool mRecalcTexMatrix;
|
1192
|
-
Real mUMod, mVMod;
|
1193
|
-
Real mUScale, mVScale;
|
1194
|
-
Radian mRotate;
|
1195
|
-
mutable Matrix4 mTexModMatrix;
|
1196
|
-
|
1197
|
-
/// Texture filtering - minification
|
1198
|
-
FilterOptions mMinFilter;
|
1199
|
-
/// Texture filtering - magnification
|
1200
|
-
FilterOptions mMagFilter;
|
1201
|
-
/// Texture filtering - mipmapping
|
1202
|
-
FilterOptions mMipFilter;
|
1203
|
-
/// Texture anisotropy
|
1204
|
-
unsigned int mMaxAniso;
|
1205
|
-
/// Mipmap bias (always float, not Real)
|
1206
|
-
float mMipmapBias;
|
1207
|
-
|
1208
|
-
bool mIsDefaultAniso;
|
1209
|
-
bool mIsDefaultFiltering;
|
1210
|
-
/// Binding type (fragment or vertex pipeline)
|
1211
|
-
BindingType mBindingType;
|
1212
|
-
/// Content type of texture (normal loaded texture, auto-texture)
|
1213
|
-
ContentType mContentType;
|
1214
|
-
/// The index of the referenced texture if referencing an MRT in a compositor
|
1215
|
-
size_t mCompositorRefMrtIndex;
|
1216
|
-
|
1217
|
-
//-----------------------------------------------------------------------------
|
1218
|
-
// Complex members (those that can't be copied using memcpy) are at the end to
|
1219
|
-
// allow for fast copying of the basic members.
|
1220
|
-
//
|
1221
|
-
vector<String>::type mFrames;
|
1222
|
-
mutable vector<TexturePtr>::type mFramePtrs;
|
1223
|
-
String mName; // optional name for the TUS
|
1224
|
-
String mTextureNameAlias; // optional alias for texture frames
|
1225
|
-
EffectMap mEffects;
|
1226
|
-
/// The data that references the compositor
|
1227
|
-
String mCompositorRefName;
|
1228
|
-
String mCompositorRefTexName;
|
1229
|
-
//-----------------------------------------------------------------------------
|
1230
|
-
|
1231
|
-
//-----------------------------------------------------------------------------
|
1232
|
-
// Pointer members (those that can't be copied using memcpy), and MUST
|
1233
|
-
// preserving even if assign from others
|
1234
|
-
//
|
1235
|
-
Pass* mParent;
|
1236
|
-
Controller<Real>* mAnimController;
|
1237
|
-
//-----------------------------------------------------------------------------
|
1238
|
-
|
1239
|
-
|
1240
|
-
/** Internal method for calculating texture matrix.
|
1241
|
-
*/
|
1242
|
-
void recalcTextureMatrix(void) const;
|
1243
|
-
|
1244
|
-
/** Internal method for creating animation controller.
|
1245
|
-
*/
|
1246
|
-
void createAnimController(void);
|
1247
|
-
|
1248
|
-
/** Internal method for creating texture effect controller.
|
1249
|
-
*/
|
1250
|
-
void createEffectController(TextureEffect& effect);
|
1251
|
-
|
1252
|
-
/** Internal method for ensuring the texture for a given frame is prepared. */
|
1253
|
-
void ensurePrepared(size_t frame) const;
|
1254
|
-
/** Internal method for ensuring the texture for a given frame is loaded. */
|
1255
|
-
void ensureLoaded(size_t frame) const;
|
1256
|
-
|
1257
|
-
|
1258
|
-
};
|
1259
|
-
|
1260
|
-
/** @} */
|
1261
|
-
/** @} */
|
1262
|
-
|
1263
|
-
}
|
1264
|
-
|
1265
|
-
#endif
|