ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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#ifndef __ResourceBackgroundQueue_H__
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#define __ResourceBackgroundQueue_H__
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#include "OgrePrerequisites.h"
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#include "OgreCommon.h"
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#include "OgreSingleton.h"
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#include "OgreResource.h"
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#include "OgreWorkQueue.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Resources
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* @{
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/// Identifier of a background process
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typedef WorkQueue::RequestID BackgroundProcessTicket;
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/** Encapsulates the result of a background queue request */
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struct BackgroundProcessResult
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{
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/// Whether an error occurred
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bool error;
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/// Any messages from the process
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String message;
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BackgroundProcessResult() : error(false) {}
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};
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/** This class is used to perform Resource operations in a
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background thread.
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@remarks
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to share the thread pool amongst all background tasks. You should therefore
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@par
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The general approach here is that on requesting a background resource
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process, your request is placed on a queue ready for the background
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thread to be picked up, and you will get a 'ticket' back, identifying
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the request. Your call will then return and your thread can
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proceed, knowing that at some point in the background the operation will
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be performed. In it's own thread, the resource operation will be
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performed, and once finished the ticket will be marked as complete.
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You can check the status of tickets by calling isProcessComplete()
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class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>, public ResourceAlloc,
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public WorkQueue::RequestHandler, public WorkQueue::ResponseHandler
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{
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public:
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/** This abstract listener interface lets you get notifications of
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completed background processes instead of having to poll ticket
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statuses.
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class _OgreExport Listener
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{
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public:
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/** Called when a requested operation completes, queued into main thread.
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loading thread, it is queued to be sent from the main thread
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*/
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virtual void operationCompleted(BackgroundProcessTicket ticket, const BackgroundProcessResult& result) = 0;
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virtual ~Listener() {}
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};
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protected:
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uint16 mWorkQueueChannel;
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/** Enumerates the type of requests */
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enum RequestType
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{
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RT_INITIALISE_GROUP = 0,
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RT_INITIALISE_ALL_GROUPS = 1,
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RT_PREPARE_GROUP = 2,
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RT_PREPARE_RESOURCE = 3,
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RT_LOAD_GROUP = 4,
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RT_LOAD_RESOURCE = 5,
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RT_UNLOAD_GROUP = 6,
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RT_UNLOAD_RESOURCE = 7
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};
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/** Encapsulates a queued request for the background queue */
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struct ResourceRequest
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RequestType type;
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String resourceName;
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ResourceHandle resourceHandle;
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String resourceType;
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String groupName;
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bool isManual;
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ManualResourceLoader* loader;
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NameValuePairList* loadParams;
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Listener* listener;
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BackgroundProcessResult result;
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_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceRequest& r)
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};
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typedef set<BackgroundProcessTicket>::type OutstandingRequestSet;
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OutstandingRequestSet mOutstandingRequestSet;
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/// Struct that holds details of queued notifications
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struct ResourceResponse
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{
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ResourceResponse(ResourcePtr r, const ResourceRequest& req)
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: resource(r), request(req)
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ResourcePtr resource;
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ResourceRequest request;
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_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceResponse& r)
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{ (void)r; return o; }
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};
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BackgroundProcessTicket addRequest(ResourceRequest& req);
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ResourceBackgroundQueue();
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/** Initialise the background queue system.
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virtual void initialise(void);
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virtual void shutdown(void);
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virtual BackgroundProcessTicket initialiseResourceGroup(
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/** Initialise all resource groups which are yet to be initialised in
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virtual BackgroundProcessTicket initialiseAllResourceGroups(
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virtual BackgroundProcessTicket prepareResourceGroup(const String& name,
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Listener* listener = 0);
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virtual BackgroundProcessTicket loadResourceGroup(const String& name,
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virtual BackgroundProcessTicket unload(
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virtual BackgroundProcessTicket unload(
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Listener* listener = 0);
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/** Unloads a resource group in the background.
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|
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|
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*/
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virtual BackgroundProcessTicket unloadResourceGroup(const String& name,
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Listener* listener = 0);
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/** Prepare a single resource in the background.
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@param isManual Is the resource to be manually loaded? If so, you should
|
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|
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|
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when this resource is loaded; only applicable when you specify true
|
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for the previous parameter. NOTE: must be thread safe!!
|
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@param loadParams Optional pointer to a list of name/value pairs
|
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containing loading parameters for this type of resource. Remember
|
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that this must have a lifespan longer than the return of this call!
|
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*/
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virtual BackgroundProcessTicket prepare(
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const String& resType, const String& name,
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const String& group, bool isManual = false,
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ManualResourceLoader* loader = 0,
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const NameValuePairList* loadParams = 0,
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Listener* listener = 0);
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/** Load a single resource in the background.
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@param resType The type of the resource
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(from ResourceManager::getResourceType())
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@param name The name of the Resource
|
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|
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|
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@param isManual Is the resource to be manually loaded? If so, you should
|
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provide a value for the loader parameter
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|
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|
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|
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containing loading parameters for this type of resource. Remember
|
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that this must have a lifespan longer than the return of this call!
|
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*/
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virtual BackgroundProcessTicket load(
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const String& resType, const String& name,
|
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const String& group, bool isManual = false,
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ManualResourceLoader* loader = 0,
|
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|
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const NameValuePairList* loadParams = 0,
|
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|
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Listener* listener = 0);
|
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|
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/** Returns whether a previously queued process has completed or not.
|
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|
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@remarks
|
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This method of checking that a background process has completed is
|
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the 'polling' approach. Each queued method takes an optional listener
|
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parameter to allow you to register a callback instead, which is
|
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arguably more efficient.
|
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@param ticket The ticket which was returned when the process was queued
|
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|
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@return true if process has completed (or if the ticket is
|
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unrecognised), false otherwise
|
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@note Tickets are not stored once complete so do not accumulate over
|
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time.
|
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This is why a non-existent ticket will return 'true'.
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*/
|
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|
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virtual bool isProcessComplete(BackgroundProcessTicket ticket);
|
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|
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|
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|
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/** Aborts background process.
|
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|
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*/
|
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|
-
void abortRequest( BackgroundProcessTicket ticket );
|
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|
-
|
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|
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/// Implementation for WorkQueue::RequestHandler
|
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|
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bool canHandleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
|
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/// Implementation for WorkQueue::RequestHandler
|
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|
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WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
|
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|
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/// Implementation for WorkQueue::ResponseHandler
|
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|
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bool canHandleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
|
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/// Implementation for WorkQueue::ResponseHandler
|
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|
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void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
|
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|
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|
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|
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/** Override standard Singleton retrieval.
|
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|
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@remarks
|
320
|
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Why do we do this? Well, it's because the Singleton
|
321
|
-
implementation is in a .h file, which means it gets compiled
|
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|
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into anybody who includes it. This is needed for the
|
323
|
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Singleton template to work, but we actually only want it
|
324
|
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compiled into the implementation of the class based on the
|
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|
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Singleton, not all of them. If we don't change this, we get
|
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|
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link errors when trying to use the Singleton-based class from
|
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|
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an outside dll.
|
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|
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@par
|
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|
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This method just delegates to the template version anyway,
|
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|
-
but the implementation stays in this single compilation unit,
|
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|
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preventing link errors.
|
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|
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*/
|
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|
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static ResourceBackgroundQueue& getSingleton(void);
|
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|
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/** Override standard Singleton retrieval.
|
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|
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@remarks
|
336
|
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Why do we do this? Well, it's because the Singleton
|
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|
-
implementation is in a .h file, which means it gets compiled
|
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|
-
into anybody who includes it. This is needed for the
|
339
|
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Singleton template to work, but we actually only want it
|
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|
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compiled into the implementation of the class based on the
|
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|
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Singleton, not all of them. If we don't change this, we get
|
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|
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link errors when trying to use the Singleton-based class from
|
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|
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an outside dll.
|
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|
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@par
|
345
|
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This method just delegates to the template version anyway,
|
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|
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but the implementation stays in this single compilation unit,
|
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|
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preventing link errors.
|
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|
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*/
|
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|
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static ResourceBackgroundQueue* getSingletonPtr(void);
|
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|
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|
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|
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};
|
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|
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|
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|
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/** @} */
|
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|
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/** @} */
|
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|
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|
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|
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}
|
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|
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|
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|
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#endif
|
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|
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|
@@ -1,1092 +0,0 @@
|
|
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|
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/*
|
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|
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-----------------------------------------------------------------------------
|
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|
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This source file is part of OGRE
|
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|
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(Object-oriented Graphics Rendering Engine)
|
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|
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For the latest info, see http://www.ogre3d.org/
|
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|
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|
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
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of this software and associated documentation files (the "Software"), to deal
|
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|
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in the Software without restriction, including without limitation the rights
|
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|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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|
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copies of the Software, and to permit persons to whom the Software is
|
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|
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furnished to do so, subject to the following conditions:
|
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|
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|
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|
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The above copyright notice and this permission notice shall be included in
|
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|
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all copies or substantial portions of the Software.
|
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|
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|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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|
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THE SOFTWARE.
|
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|
-
-----------------------------------------------------------------------------
|
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|
-
*/
|
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|
-
#ifndef _ResourceGroupManager_H__
|
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|
-
#define _ResourceGroupManager_H__
|
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|
-
|
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|
-
#include "OgrePrerequisites.h"
|
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|
-
#include "OgreSingleton.h"
|
33
|
-
#include "OgreCommon.h"
|
34
|
-
#include "OgreDataStream.h"
|
35
|
-
#include "OgreResource.h"
|
36
|
-
#include "OgreArchive.h"
|
37
|
-
#include "OgreIteratorWrappers.h"
|
38
|
-
#include <ctime>
|
39
|
-
|
40
|
-
// If X11/Xlib.h gets included before this header (for example it happens when
|
41
|
-
// including wxWidgets and FLTK), Status is defined as an int which we don't
|
42
|
-
// want as we have an enum named Status.
|
43
|
-
#ifdef Status
|
44
|
-
#undef Status
|
45
|
-
#endif
|
46
|
-
|
47
|
-
namespace Ogre {
|
48
|
-
|
49
|
-
/** \addtogroup Core
|
50
|
-
* @{
|
51
|
-
*/
|
52
|
-
/** \addtogroup Resources
|
53
|
-
* @{
|
54
|
-
*/
|
55
|
-
/** This abstract class defines an interface which is called back during
|
56
|
-
resource group loading to indicate the progress of the load.
|
57
|
-
@remarks
|
58
|
-
Resource group loading is in 2 phases - creating resources from
|
59
|
-
declarations (which includes parsing scripts), and loading
|
60
|
-
resources. Note that you don't necessarily have to have both; it
|
61
|
-
is quite possible to just parse all the scripts for a group (see
|
62
|
-
ResourceGroupManager::initialiseResourceGroup, but not to
|
63
|
-
load the resource group.
|
64
|
-
The sequence of events is (* signifies a repeating item):
|
65
|
-
<ul>
|
66
|
-
<li>resourceGroupScriptingStarted</li>
|
67
|
-
<li>scriptParseStarted (*)</li>
|
68
|
-
<li>scriptParseEnded (*)</li>
|
69
|
-
<li>resourceGroupScriptingEnded</li>
|
70
|
-
<li>resourceGroupLoadStarted</li>
|
71
|
-
<li>resourceLoadStarted (*)</li>
|
72
|
-
<li>resourceLoadEnded (*)</li>
|
73
|
-
<li>worldGeometryStageStarted (*)</li>
|
74
|
-
<li>worldGeometryStageEnded (*)</li>
|
75
|
-
<li>resourceGroupLoadEnded</li>
|
76
|
-
<li>resourceGroupPrepareStarted</li>
|
77
|
-
<li>resourcePrepareStarted (*)</li>
|
78
|
-
<li>resourcePrepareEnded (*)</li>
|
79
|
-
<li>resourceGroupPrepareEnded</li>
|
80
|
-
</ul>
|
81
|
-
@note
|
82
|
-
If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
|
83
|
-
|
84
|
-
*/
|
85
|
-
class _OgreExport ResourceGroupListener
|
86
|
-
{
|
87
|
-
public:
|
88
|
-
virtual ~ResourceGroupListener() {}
|
89
|
-
|
90
|
-
/** This event is fired when a resource group begins parsing scripts.
|
91
|
-
@note
|
92
|
-
Remember that if you are loading resources through ResourceBackgroundQueue,
|
93
|
-
these callbacks will occur in the background thread, so you should
|
94
|
-
not perform any thread-unsafe actions in this callback if that's the
|
95
|
-
case (check the group name / script name).
|
96
|
-
@param groupName The name of the group
|
97
|
-
@param scriptCount The number of scripts which will be parsed
|
98
|
-
*/
|
99
|
-
virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
|
100
|
-
/** This event is fired when a script is about to be parsed.
|
101
|
-
@param scriptName Name of the to be parsed
|
102
|
-
@param skipThisScript A boolean passed by reference which is by default set to
|
103
|
-
false. If the event sets this to true, the script will be skipped and not
|
104
|
-
parsed. Note that in this case the scriptParseEnded event will not be raised
|
105
|
-
for this script.
|
106
|
-
*/
|
107
|
-
virtual void scriptParseStarted(const String& scriptName, bool& skipThisScript) = 0;
|
108
|
-
|
109
|
-
/** This event is fired when the script has been fully parsed.
|
110
|
-
*/
|
111
|
-
virtual void scriptParseEnded(const String& scriptName, bool skipped) = 0;
|
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|
-
/** This event is fired when a resource group finished parsing scripts. */
|
113
|
-
virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
|
114
|
-
|
115
|
-
/** This event is fired when a resource group begins preparing.
|
116
|
-
@param groupName The name of the group being prepared
|
117
|
-
@param resourceCount The number of resources which will be prepared, including
|
118
|
-
a number of stages required to prepare any linked world geometry
|
119
|
-
*/
|
120
|
-
virtual void resourceGroupPrepareStarted(const String& groupName, size_t resourceCount)
|
121
|
-
{ (void)groupName; (void)resourceCount; }
|
122
|
-
|
123
|
-
/** This event is fired when a declared resource is about to be prepared.
|
124
|
-
@param resource Weak reference to the resource prepared.
|
125
|
-
*/
|
126
|
-
virtual void resourcePrepareStarted(const ResourcePtr& resource)
|
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|
-
{ (void)resource; }
|
128
|
-
|
129
|
-
/** This event is fired when the resource has been prepared.
|
130
|
-
*/
|
131
|
-
virtual void resourcePrepareEnded(void) {}
|
132
|
-
/** This event is fired when a stage of preparing linked world geometry
|
133
|
-
is about to start. The number of stages required will have been
|
134
|
-
included in the resourceCount passed in resourceGroupLoadStarted.
|
135
|
-
@param description Text description of what was just prepared
|
136
|
-
*/
|
137
|
-
virtual void worldGeometryPrepareStageStarted(const String& description)
|
138
|
-
{ (void)description; }
|
139
|
-
|
140
|
-
/** This event is fired when a stage of preparing linked world geometry
|
141
|
-
has been completed. The number of stages required will have been
|
142
|
-
included in the resourceCount passed in resourceGroupLoadStarted.
|
143
|
-
@param description Text description of what was just prepared
|
144
|
-
*/
|
145
|
-
virtual void worldGeometryPrepareStageEnded(void) {}
|
146
|
-
/** This event is fired when a resource group finished preparing. */
|
147
|
-
virtual void resourceGroupPrepareEnded(const String& groupName)
|
148
|
-
{ (void)groupName; }
|
149
|
-
|
150
|
-
/** This event is fired when a resource group begins loading.
|
151
|
-
@param groupName The name of the group being loaded
|
152
|
-
@param resourceCount The number of resources which will be loaded, including
|
153
|
-
a number of stages required to load any linked world geometry
|
154
|
-
*/
|
155
|
-
virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
|
156
|
-
/** This event is fired when a declared resource is about to be loaded.
|
157
|
-
@param resource Weak reference to the resource loaded.
|
158
|
-
*/
|
159
|
-
virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
|
160
|
-
/** This event is fired when the resource has been loaded.
|
161
|
-
*/
|
162
|
-
virtual void resourceLoadEnded(void) = 0;
|
163
|
-
/** This event is fired when a stage of loading linked world geometry
|
164
|
-
is about to start. The number of stages required will have been
|
165
|
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included in the resourceCount passed in resourceGroupLoadStarted.
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@param description Text description of what was just loaded
|
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*/
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virtual void worldGeometryStageStarted(const String& description) = 0;
|
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/** This event is fired when a stage of loading linked world geometry
|
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has been completed. The number of stages required will have been
|
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included in the resourceCount passed in resourceGroupLoadStarted.
|
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@param description Text description of what was just loaded
|
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|
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*/
|
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virtual void worldGeometryStageEnded(void) = 0;
|
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/** This event is fired when a resource group finished loading. */
|
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virtual void resourceGroupLoadEnded(const String& groupName) = 0;
|
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|
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};
|
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|
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|
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/**
|
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|
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@remarks This class allows users to override resource loading behavior.
|
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By overriding this class' methods, you can change how resources
|
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are loaded and the behavior for resource name collisions.
|
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*/
|
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class ResourceLoadingListener
|
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{
|
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public:
|
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|
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virtual ~ResourceLoadingListener() {}
|
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|
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|
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|
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/** This event is called when a resource beings loading. */
|
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|
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virtual DataStreamPtr resourceLoading(const String &name, const String &group, Resource *resource) = 0;
|
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|
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|
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|
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/** This event is called when a resource stream has been opened, but not processed yet.
|
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|
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@remarks
|
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|
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You may alter the stream if you wish or alter the incoming pointer to point at
|
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|
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another stream if you wish.
|
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|
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*/
|
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|
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virtual void resourceStreamOpened(const String &name, const String &group, Resource *resource, DataStreamPtr& dataStream) = 0;
|
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|
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|
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|
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/** This event is called when a resource collides with another existing one in a resource manager
|
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|
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*/
|
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|
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virtual bool resourceCollision(Resource *resource, ResourceManager *resourceManager) = 0;
|
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|
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};
|
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|
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|
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|
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/** This singleton class manages the list of resource groups, and notifying
|
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the various resource managers of their obligations to load / unload
|
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resources in a group. It also provides facilities to monitor resource
|
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loading per group (to do progress bars etc), provided the resources
|
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|
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that are required are pre-registered.
|
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|
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@par
|
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|
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Defining new resource groups, and declaring the resources you intend to
|
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|
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use in advance is optional, however it is a very useful feature. In addition,
|
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|
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if a ResourceManager supports the definition of resources through scripts,
|
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then this is the class which drives the locating of the scripts and telling
|
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the ResourceManager to parse them.
|
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|
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@par
|
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|
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There are several states that a resource can be in (the concept, not the
|
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|
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object instance in this case):
|
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<ol>
|
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<li><b>Undefined</b>. Nobody knows about this resource yet. It might be
|
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in the filesystem, but Ogre is oblivious to it at the moment - there
|
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|
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is no Resource instance. This might be because it's never been declared
|
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(either in a script, or using ResourceGroupManager::declareResource), or
|
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it may have previously been a valid Resource instance but has been
|
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|
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removed, either individually through ResourceManager::remove or as a group
|
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through ResourceGroupManager::clearResourceGroup.</li>
|
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|
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<li><b>Declared</b>. Ogre has some forewarning of this resource, either
|
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through calling ResourceGroupManager::declareResource, or by declaring
|
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the resource in a script file which is on one of the resource locations
|
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which has been defined for a group. There is still no instance of Resource,
|
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|
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but Ogre will know to create this resource when
|
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|
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ResourceGroupManager::initialiseResourceGroup is called (which is automatic
|
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if you declare the resource group before Root::initialise).</li>
|
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|
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<li><b>Unloaded</b>. There is now a Resource instance for this resource,
|
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|
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although it is not loaded. This means that code which looks for this
|
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|
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named resource will find it, but the Resource is not using a lot of memory
|
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|
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because it is in an unloaded state. A Resource can get into this state
|
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|
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by having just been created by ResourceGroupManager::initialiseResourceGroup
|
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|
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(either from a script, or from a call to declareResource), by
|
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|
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being created directly from code (ResourceManager::create), or it may
|
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|
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have previously been loaded and has been unloaded, either individually
|
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|
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through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
|
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|
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<li><b>Loaded</b>The Resource instance is fully loaded. This may have
|
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|
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happened implicitly because something used it, or it may have been
|
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|
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loaded as part of a group.</li>
|
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|
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</ol>
|
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|
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@see ResourceGroupManager::declareResource
|
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|
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@see ResourceGroupManager::initialiseResourceGroup
|
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|
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@see ResourceGroupManager::loadResourceGroup
|
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|
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@see ResourceGroupManager::unloadResourceGroup
|
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|
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@see ResourceGroupManager::clearResourceGroup
|
251
|
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*/
|
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|
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class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>, public ResourceAlloc
|
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|
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{
|
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|
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public:
|
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|
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OGRE_AUTO_MUTEX // public to allow external locking
|
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|
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/// Default resource group name
|
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|
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static String DEFAULT_RESOURCE_GROUP_NAME;
|
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|
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/// Internal resource group name (should be used by OGRE internal only)
|
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|
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static String INTERNAL_RESOURCE_GROUP_NAME;
|
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|
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/// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
|
261
|
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static String AUTODETECT_RESOURCE_GROUP_NAME;
|
262
|
-
/// The number of reference counts held per resource by the resource system
|
263
|
-
static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
|
264
|
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/// Nested struct defining a resource declaration
|
265
|
-
struct ResourceDeclaration
|
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|
-
{
|
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|
-
String resourceName;
|
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|
-
String resourceType;
|
269
|
-
ManualResourceLoader* loader;
|
270
|
-
NameValuePairList parameters;
|
271
|
-
};
|
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|
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/// List of resource declarations
|
273
|
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typedef list<ResourceDeclaration>::type ResourceDeclarationList;
|
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|
-
typedef map<String, ResourceManager*>::type ResourceManagerMap;
|
275
|
-
typedef MapIterator<ResourceManagerMap> ResourceManagerIterator;
|
276
|
-
/// Resource location entry
|
277
|
-
struct ResourceLocation
|
278
|
-
{
|
279
|
-
/// Pointer to the archive which is the destination
|
280
|
-
Archive* archive;
|
281
|
-
/// Whether this location was added recursively
|
282
|
-
bool recursive;
|
283
|
-
};
|
284
|
-
/// List of possible file locations
|
285
|
-
typedef list<ResourceLocation*>::type LocationList;
|
286
|
-
|
287
|
-
protected:
|
288
|
-
/// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
|
289
|
-
ResourceManagerMap mResourceManagerMap;
|
290
|
-
|
291
|
-
/// Map of loading order (Real) to ScriptLoader, used to order script parsing
|
292
|
-
typedef multimap<Real, ScriptLoader*>::type ScriptLoaderOrderMap;
|
293
|
-
ScriptLoaderOrderMap mScriptLoaderOrderMap;
|
294
|
-
|
295
|
-
typedef vector<ResourceGroupListener*>::type ResourceGroupListenerList;
|
296
|
-
ResourceGroupListenerList mResourceGroupListenerList;
|
297
|
-
|
298
|
-
ResourceLoadingListener *mLoadingListener;
|
299
|
-
|
300
|
-
/// Resource index entry, resourcename->location
|
301
|
-
typedef map<String, Archive*>::type ResourceLocationIndex;
|
302
|
-
|
303
|
-
/// List of resources which can be loaded / unloaded
|
304
|
-
typedef list<ResourcePtr>::type LoadUnloadResourceList;
|
305
|
-
/// Resource group entry
|
306
|
-
struct ResourceGroup
|
307
|
-
{
|
308
|
-
enum Status
|
309
|
-
{
|
310
|
-
UNINITIALSED = 0,
|
311
|
-
INITIALISING = 1,
|
312
|
-
INITIALISED = 2,
|
313
|
-
LOADING = 3,
|
314
|
-
LOADED = 4
|
315
|
-
};
|
316
|
-
/// General mutex for dealing with group content
|
317
|
-
OGRE_AUTO_MUTEX
|
318
|
-
/// Status-specific mutex, separate from content-changing mutex
|
319
|
-
OGRE_MUTEX(statusMutex)
|
320
|
-
/// Group name
|
321
|
-
String name;
|
322
|
-
/// Group status
|
323
|
-
Status groupStatus;
|
324
|
-
/// List of possible locations to search
|
325
|
-
LocationList locationList;
|
326
|
-
/// Index of resource names to locations, built for speedy access (case sensitive archives)
|
327
|
-
ResourceLocationIndex resourceIndexCaseSensitive;
|
328
|
-
/// Index of resource names to locations, built for speedy access (case insensitive archives)
|
329
|
-
ResourceLocationIndex resourceIndexCaseInsensitive;
|
330
|
-
/// Pre-declared resources, ready to be created
|
331
|
-
ResourceDeclarationList resourceDeclarations;
|
332
|
-
/// Created resources which are ready to be loaded / unloaded
|
333
|
-
// Group by loading order of the type (defined by ResourceManager)
|
334
|
-
// (e.g. skeletons and materials before meshes)
|
335
|
-
typedef map<Real, LoadUnloadResourceList*>::type LoadResourceOrderMap;
|
336
|
-
LoadResourceOrderMap loadResourceOrderMap;
|
337
|
-
/// Linked world geometry, as passed to setWorldGeometry
|
338
|
-
String worldGeometry;
|
339
|
-
/// Scene manager to use with linked world geometry
|
340
|
-
SceneManager* worldGeometrySceneManager;
|
341
|
-
// in global pool flag - if true the resource will be loaded even a different group was requested in the load method as a parameter.
|
342
|
-
bool inGlobalPool;
|
343
|
-
|
344
|
-
void addToIndex(const String& filename, Archive* arch);
|
345
|
-
void removeFromIndex(const String& filename, Archive* arch);
|
346
|
-
void removeFromIndex(Archive* arch);
|
347
|
-
|
348
|
-
};
|
349
|
-
/// Map from resource group names to groups
|
350
|
-
typedef map<String, ResourceGroup*>::type ResourceGroupMap;
|
351
|
-
ResourceGroupMap mResourceGroupMap;
|
352
|
-
|
353
|
-
/// Group name for world resources
|
354
|
-
String mWorldGroupName;
|
355
|
-
|
356
|
-
/** Parses all the available scripts found in the resource locations
|
357
|
-
for the given group, for all ResourceManagers.
|
358
|
-
@remarks
|
359
|
-
Called as part of initialiseResourceGroup
|
360
|
-
*/
|
361
|
-
void parseResourceGroupScripts(ResourceGroup* grp);
|
362
|
-
/** Create all the pre-declared resources.
|
363
|
-
@remarks
|
364
|
-
Called as part of initialiseResourceGroup
|
365
|
-
*/
|
366
|
-
void createDeclaredResources(ResourceGroup* grp);
|
367
|
-
/** Adds a created resource to a group. */
|
368
|
-
void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
|
369
|
-
/** Get resource group */
|
370
|
-
ResourceGroup* getResourceGroup(const String& name);
|
371
|
-
/** Drops contents of a group, leave group there, notify ResourceManagers. */
|
372
|
-
void dropGroupContents(ResourceGroup* grp);
|
373
|
-
/** Delete a group for shutdown - don't notify ResourceManagers. */
|
374
|
-
void deleteGroup(ResourceGroup* grp);
|
375
|
-
/// Internal find method for auto groups
|
376
|
-
ResourceGroup* findGroupContainingResourceImpl(const String& filename);
|
377
|
-
/// Internal event firing method
|
378
|
-
void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
|
379
|
-
/// Internal event firing method
|
380
|
-
void fireScriptStarted(const String& scriptName, bool &skipScript);
|
381
|
-
/// Internal event firing method
|
382
|
-
void fireScriptEnded(const String& scriptName, bool skipped);
|
383
|
-
/// Internal event firing method
|
384
|
-
void fireResourceGroupScriptingEnded(const String& groupName);
|
385
|
-
/// Internal event firing method
|
386
|
-
void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
|
387
|
-
/// Internal event firing method
|
388
|
-
void fireResourceLoadStarted(const ResourcePtr& resource);
|
389
|
-
/// Internal event firing method
|
390
|
-
void fireResourceLoadEnded(void);
|
391
|
-
/// Internal event firing method
|
392
|
-
void fireResourceGroupLoadEnded(const String& groupName);
|
393
|
-
/// Internal event firing method
|
394
|
-
void fireResourceGroupPrepareStarted(const String& groupName, size_t resourceCount);
|
395
|
-
/// Internal event firing method
|
396
|
-
void fireResourcePrepareStarted(const ResourcePtr& resource);
|
397
|
-
/// Internal event firing method
|
398
|
-
void fireResourcePrepareEnded(void);
|
399
|
-
/// Internal event firing method
|
400
|
-
void fireResourceGroupPrepareEnded(const String& groupName);
|
401
|
-
|
402
|
-
/// Stored current group - optimisation for when bulk loading a group
|
403
|
-
ResourceGroup* mCurrentGroup;
|
404
|
-
public:
|
405
|
-
ResourceGroupManager();
|
406
|
-
virtual ~ResourceGroupManager();
|
407
|
-
|
408
|
-
/** Create a resource group.
|
409
|
-
@remarks
|
410
|
-
A resource group allows you to define a set of resources that can
|
411
|
-
be loaded / unloaded as a unit. For example, it might be all the
|
412
|
-
resources used for the level of a game. There is always one predefined
|
413
|
-
resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
414
|
-
which is typically used to hold all resources which do not need to
|
415
|
-
be unloaded until shutdown. There is another predefined resource
|
416
|
-
group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
|
417
|
-
which should be used by OGRE internal only, the resources created
|
418
|
-
in this group aren't supposed to modify, unload or remove by user.
|
419
|
-
You can create additional ones so that you can control the life of
|
420
|
-
your resources in whichever way you wish.
|
421
|
-
There is one other predefined value,
|
422
|
-
ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
|
423
|
-
causes the group name to be derived at load time by searching for
|
424
|
-
the resource in the resource locations of each group in turn.
|
425
|
-
@par
|
426
|
-
Once you have defined a resource group, resources which will be loaded
|
427
|
-
as part of it are defined in one of 3 ways:
|
428
|
-
<ol>
|
429
|
-
<li>Manually through declareResource(); this is useful for scripted
|
430
|
-
declarations since it is entirely generalised, and does not
|
431
|
-
create Resource instances right away</li>
|
432
|
-
<li>Through the use of scripts; some ResourceManager subtypes have
|
433
|
-
script formats (e.g. .material, .overlay) which can be used
|
434
|
-
to declare resources</li>
|
435
|
-
<li>By calling ResourceManager::create to create a resource manually.
|
436
|
-
This resource will go on the list for it's group and will be loaded
|
437
|
-
and unloaded with that group</li>
|
438
|
-
</ol>
|
439
|
-
You must remember to call initialiseResourceGroup if you intend to use
|
440
|
-
the first 2 types.
|
441
|
-
@param name The name to give the resource group.
|
442
|
-
@param inGlobalPool if true the resource will be loaded even a different
|
443
|
-
group was requested in the load method as a parameter.
|
444
|
-
*/
|
445
|
-
void createResourceGroup(const String& name, const bool inGlobalPool = true);
|
446
|
-
|
447
|
-
|
448
|
-
/** Initialises a resource group.
|
449
|
-
@remarks
|
450
|
-
After creating a resource group, adding some resource locations, and
|
451
|
-
perhaps pre-declaring some resources using declareResource(), but
|
452
|
-
before you need to use the resources in the group, you
|
453
|
-
should call this method to initialise the group. By calling this,
|
454
|
-
you are triggering the following processes:
|
455
|
-
<ol>
|
456
|
-
<li>Scripts for all resource types which support scripting are
|
457
|
-
parsed from the resource locations, and resources within them are
|
458
|
-
created (but not loaded yet).</li>
|
459
|
-
<li>Creates all the resources which have just pre-declared using
|
460
|
-
declareResource (again, these are not loaded yet)</li>
|
461
|
-
</ol>
|
462
|
-
So what this essentially does is create a bunch of unloaded Resource entries
|
463
|
-
in the respective ResourceManagers based on scripts, and resources
|
464
|
-
you've pre-declared. That means that code looking for these resources
|
465
|
-
will find them, but they won't be taking up much memory yet, until
|
466
|
-
they are either used, or they are loaded in bulk using loadResourceGroup.
|
467
|
-
Loading the resource group in bulk is entirely optional, but has the
|
468
|
-
advantage of coming with progress reporting as resources are loaded.
|
469
|
-
@par
|
470
|
-
Failure to call this method means that loadResourceGroup will do
|
471
|
-
nothing, and any resources you define in scripts will not be found.
|
472
|
-
Similarly, once you have called this method you won't be able to
|
473
|
-
pick up any new scripts or pre-declared resources, unless you
|
474
|
-
call clearResourceGroup, set up declared resources, and call this
|
475
|
-
method again.
|
476
|
-
@note
|
477
|
-
When you call Root::initialise, all resource groups that have already been
|
478
|
-
created are automatically initialised too. Therefore you do not need to
|
479
|
-
call this method for groups you define and set up before you call
|
480
|
-
Root::initialise. However, since one of the most useful features of
|
481
|
-
resource groups is to set them up after the main system initialisation
|
482
|
-
has occurred (e.g. a group per game level), you must remember to call this
|
483
|
-
method for the groups you create after this.
|
484
|
-
|
485
|
-
@param name The name of the resource group to initialise
|
486
|
-
*/
|
487
|
-
void initialiseResourceGroup(const String& name);
|
488
|
-
|
489
|
-
/** Initialise all resource groups which are yet to be initialised.
|
490
|
-
@see ResourceGroupManager::intialiseResourceGroup
|
491
|
-
*/
|
492
|
-
void initialiseAllResourceGroups(void);
|
493
|
-
|
494
|
-
/** Prepares a resource group.
|
495
|
-
@remarks
|
496
|
-
Prepares any created resources which are part of the named group.
|
497
|
-
Note that resources must have already been created by calling
|
498
|
-
ResourceManager::create, or declared using declareResource() or
|
499
|
-
in a script (such as .material and .overlay). The latter requires
|
500
|
-
that initialiseResourceGroup has been called.
|
501
|
-
|
502
|
-
When this method is called, this class will callback any ResourceGroupListeners
|
503
|
-
which have been registered to update them on progress.
|
504
|
-
@param name The name of the resource group to prepare.
|
505
|
-
@param prepareMainResources If true, prepares normal resources associated
|
506
|
-
with the group (you might want to set this to false if you wanted
|
507
|
-
to just prepare world geometry in bulk)
|
508
|
-
@param prepareWorldGeom If true, prepares any linked world geometry
|
509
|
-
@see ResourceGroupManager::linkWorldGeometryToResourceGroup
|
510
|
-
*/
|
511
|
-
void prepareResourceGroup(const String& name, bool prepareMainResources = true,
|
512
|
-
bool prepareWorldGeom = true);
|
513
|
-
|
514
|
-
/** Loads a resource group.
|
515
|
-
@remarks
|
516
|
-
Loads any created resources which are part of the named group.
|
517
|
-
Note that resources must have already been created by calling
|
518
|
-
ResourceManager::create, or declared using declareResource() or
|
519
|
-
in a script (such as .material and .overlay). The latter requires
|
520
|
-
that initialiseResourceGroup has been called.
|
521
|
-
|
522
|
-
When this method is called, this class will callback any ResourceGroupListeners
|
523
|
-
which have been registered to update them on progress.
|
524
|
-
@param name The name of the resource group to load.
|
525
|
-
@param loadMainResources If true, loads normal resources associated
|
526
|
-
with the group (you might want to set this to false if you wanted
|
527
|
-
to just load world geometry in bulk)
|
528
|
-
@param loadWorldGeom If true, loads any linked world geometry
|
529
|
-
@see ResourceGroupManager::linkWorldGeometryToResourceGroup
|
530
|
-
*/
|
531
|
-
void loadResourceGroup(const String& name, bool loadMainResources = true,
|
532
|
-
bool loadWorldGeom = true);
|
533
|
-
|
534
|
-
/** Unloads a resource group.
|
535
|
-
@remarks
|
536
|
-
This method unloads all the resources that have been declared as
|
537
|
-
being part of the named resource group. Note that these resources
|
538
|
-
will still exist in their respective ResourceManager classes, but
|
539
|
-
will be in an unloaded state. If you want to remove them entirely,
|
540
|
-
you should use clearResourceGroup or destroyResourceGroup.
|
541
|
-
@param name The name to of the resource group to unload.
|
542
|
-
@param reloadableOnly If set to true, only unload the resource that is
|
543
|
-
reloadable. Because some resources isn't reloadable, they will be
|
544
|
-
unloaded but can't load them later. Thus, you might not want to them
|
545
|
-
unloaded. Or, you might unload all of them, and then populate them
|
546
|
-
manually later.
|
547
|
-
@see Resource::isReloadable for resource is reloadable.
|
548
|
-
*/
|
549
|
-
void unloadResourceGroup(const String& name, bool reloadableOnly = true);
|
550
|
-
|
551
|
-
/** Unload all resources which are not referenced by any other object.
|
552
|
-
@remarks
|
553
|
-
This method behaves like unloadResourceGroup, except that it only
|
554
|
-
unloads resources in the group which are not in use, ie not referenced
|
555
|
-
by other objects. This allows you to free up some memory selectively
|
556
|
-
whilst still keeping the group around (and the resources present,
|
557
|
-
just not using much memory).
|
558
|
-
@param name The name of the group to check for unreferenced resources
|
559
|
-
@param reloadableOnly If true (the default), only unloads resources
|
560
|
-
which can be subsequently automatically reloaded
|
561
|
-
*/
|
562
|
-
void unloadUnreferencedResourcesInGroup(const String& name,
|
563
|
-
bool reloadableOnly = true);
|
564
|
-
|
565
|
-
/** Clears a resource group.
|
566
|
-
@remarks
|
567
|
-
This method unloads all resources in the group, but in addition it
|
568
|
-
removes all those resources from their ResourceManagers, and then
|
569
|
-
clears all the members from the list. That means after calling this
|
570
|
-
method, there are no resources declared as part of the named group
|
571
|
-
any more. Resource locations still persist though.
|
572
|
-
@param name The name to of the resource group to clear.
|
573
|
-
*/
|
574
|
-
void clearResourceGroup(const String& name);
|
575
|
-
|
576
|
-
/** Destroys a resource group, clearing it first, destroying the resources
|
577
|
-
which are part of it, and then removing it from
|
578
|
-
the list of resource groups.
|
579
|
-
@param name The name of the resource group to destroy.
|
580
|
-
*/
|
581
|
-
void destroyResourceGroup(const String& name);
|
582
|
-
|
583
|
-
/** Checks the status of a resource group.
|
584
|
-
@remarks
|
585
|
-
Looks at the state of a resource group.
|
586
|
-
If initialiseResourceGroup has been called for the resource
|
587
|
-
group return true, otherwise return false.
|
588
|
-
@param name The name to of the resource group to access.
|
589
|
-
*/
|
590
|
-
bool isResourceGroupInitialised(const String& name);
|
591
|
-
|
592
|
-
/** Checks the status of a resource group.
|
593
|
-
@remarks
|
594
|
-
Looks at the state of a resource group.
|
595
|
-
If loadResourceGroup has been called for the resource
|
596
|
-
group return true, otherwise return false.
|
597
|
-
@param name The name to of the resource group to access.
|
598
|
-
*/
|
599
|
-
bool isResourceGroupLoaded(const String& name);
|
600
|
-
|
601
|
-
/*** Verify if a resource group exists
|
602
|
-
@param name The name of the resource group to look for
|
603
|
-
*/
|
604
|
-
bool resourceGroupExists(const String& name);
|
605
|
-
|
606
|
-
/** Method to add a resource location to for a given resource group.
|
607
|
-
@remarks
|
608
|
-
Resource locations are places which are searched to load resource files.
|
609
|
-
When you choose to load a file, or to search for valid files to load,
|
610
|
-
the resource locations are used.
|
611
|
-
@param name The name of the resource location; probably a directory, zip file, URL etc.
|
612
|
-
@param locType The codename for the resource type, which must correspond to the
|
613
|
-
Archive factory which is providing the implementation.
|
614
|
-
@param resGroup The name of the resource group for which this location is
|
615
|
-
to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
|
616
|
-
default group which always exists, and can
|
617
|
-
be used for resources which are unlikely to be unloaded until application
|
618
|
-
shutdown. Otherwise it must be the name of a group; if it
|
619
|
-
has not already been created with createResourceGroup then it is created
|
620
|
-
automatically.
|
621
|
-
@param recursive Whether subdirectories will be searched for files when using
|
622
|
-
a pattern match (such as *.material), and whether subdirectories will be
|
623
|
-
indexed. This can slow down initial loading of the archive and searches.
|
624
|
-
When opening a resource you still need to use the fully qualified name,
|
625
|
-
this allows duplicate names in alternate paths.
|
626
|
-
*/
|
627
|
-
void addResourceLocation(const String& name, const String& locType,
|
628
|
-
const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false);
|
629
|
-
/** Removes a resource location from the search path. */
|
630
|
-
void removeResourceLocation(const String& name,
|
631
|
-
const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
|
632
|
-
/** Verify if a resource location exists for the given group. */
|
633
|
-
bool resourceLocationExists(const String& name,
|
634
|
-
const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
|
635
|
-
|
636
|
-
/** Declares a resource to be a part of a resource group, allowing you
|
637
|
-
to load and unload it as part of the group.
|
638
|
-
@remarks
|
639
|
-
By declaring resources before you attempt to use them, you can
|
640
|
-
more easily control the loading and unloading of those resources
|
641
|
-
by their group. Declaring them also allows them to be enumerated,
|
642
|
-
which means events can be raised to indicate the loading progress
|
643
|
-
(@see ResourceGroupListener). Note that another way of declaring
|
644
|
-
resources is to use a script specific to the resource type, if
|
645
|
-
available (e.g. .material).
|
646
|
-
@par
|
647
|
-
Declared resources are not created as Resource instances (and thus
|
648
|
-
are not available through their ResourceManager) until initialiseResourceGroup
|
649
|
-
is called, at which point all declared resources will become created
|
650
|
-
(but unloaded) Resource instances, along with any resources declared
|
651
|
-
in scripts in resource locations associated with the group.
|
652
|
-
@param name The resource name.
|
653
|
-
@param resourceType The type of the resource. Ogre comes preconfigured with
|
654
|
-
a number of resource types:
|
655
|
-
<ul>
|
656
|
-
<li>Font</li>
|
657
|
-
<li>GpuProgram</li>
|
658
|
-
<li>HighLevelGpuProgram</li>
|
659
|
-
<li>Material</li>
|
660
|
-
<li>Mesh</li>
|
661
|
-
<li>Skeleton</li>
|
662
|
-
<li>Texture</li>
|
663
|
-
</ul>
|
664
|
-
.. but more can be added by plugin ResourceManager classes.
|
665
|
-
@param groupName The name of the group to which it will belong.
|
666
|
-
@param loadParameters A list of name / value pairs which supply custom
|
667
|
-
parameters to the resource which will be required before it can
|
668
|
-
be loaded. These are specific to the resource type.
|
669
|
-
*/
|
670
|
-
void declareResource(const String& name, const String& resourceType,
|
671
|
-
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
672
|
-
const NameValuePairList& loadParameters = NameValuePairList());
|
673
|
-
/** Declares a resource to be a part of a resource group, allowing you
|
674
|
-
to load and unload it as part of the group.
|
675
|
-
@remarks
|
676
|
-
By declaring resources before you attempt to use them, you can
|
677
|
-
more easily control the loading and unloading of those resources
|
678
|
-
by their group. Declaring them also allows them to be enumerated,
|
679
|
-
which means events can be raised to indicate the loading progress
|
680
|
-
(@see ResourceGroupListener). Note that another way of declaring
|
681
|
-
resources is to use a script specific to the resource type, if
|
682
|
-
available (e.g. .material).
|
683
|
-
@par
|
684
|
-
Declared resources are not created as Resource instances (and thus
|
685
|
-
are not available through their ResourceManager) until initialiseResourceGroup
|
686
|
-
is called, at which point all declared resources will become created
|
687
|
-
(but unloaded) Resource instances, along with any resources declared
|
688
|
-
in scripts in resource locations associated with the group.
|
689
|
-
@param name The resource name.
|
690
|
-
@param resourceType The type of the resource. Ogre comes preconfigured with
|
691
|
-
a number of resource types:
|
692
|
-
<ul>
|
693
|
-
<li>Font</li>
|
694
|
-
<li>GpuProgram</li>
|
695
|
-
<li>HighLevelGpuProgram</li>
|
696
|
-
<li>Material</li>
|
697
|
-
<li>Mesh</li>
|
698
|
-
<li>Skeleton</li>
|
699
|
-
<li>Texture</li>
|
700
|
-
</ul>
|
701
|
-
.. but more can be added by plugin ResourceManager classes.
|
702
|
-
@param groupName The name of the group to which it will belong.
|
703
|
-
@param loader Pointer to a ManualResourceLoader implementation which will
|
704
|
-
be called when the Resource wishes to load. If supplied, the resource
|
705
|
-
is manually loaded, otherwise it'll loading from file automatic.
|
706
|
-
@note We don't support declare manually loaded resource without loader
|
707
|
-
here, since it's meaningless.
|
708
|
-
@param loadParameters A list of name / value pairs which supply custom
|
709
|
-
parameters to the resource which will be required before it can
|
710
|
-
be loaded. These are specific to the resource type.
|
711
|
-
*/
|
712
|
-
void declareResource(const String& name, const String& resourceType,
|
713
|
-
const String& groupName, ManualResourceLoader* loader,
|
714
|
-
const NameValuePairList& loadParameters = NameValuePairList());
|
715
|
-
/** Undeclare a resource.
|
716
|
-
@remarks
|
717
|
-
Note that this will not cause it to be unloaded
|
718
|
-
if it is already loaded, nor will it destroy a resource which has
|
719
|
-
already been created if initialiseResourceGroup has been called already.
|
720
|
-
Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
|
721
|
-
will do that.
|
722
|
-
@param name The name of the resource.
|
723
|
-
@param groupName The name of the group this resource was declared in.
|
724
|
-
*/
|
725
|
-
void undeclareResource(const String& name, const String& groupName);
|
726
|
-
|
727
|
-
/** Open a single resource by name and return a DataStream
|
728
|
-
pointing at the source of the data.
|
729
|
-
@param resourceName The name of the resource to locate.
|
730
|
-
Even if resource locations are added recursively, you
|
731
|
-
must provide a fully qualified name to this method. You
|
732
|
-
can find out the matching fully qualified names by using the
|
733
|
-
find() method if you need to.
|
734
|
-
@param groupName The name of the resource group; this determines which
|
735
|
-
locations are searched.
|
736
|
-
@param searchGroupsIfNotFound If true, if the resource is not found in
|
737
|
-
the group specified, other groups will be searched. If you're
|
738
|
-
loading a real Resource using this option, you <strong>must</strong>
|
739
|
-
also provide the resourceBeingLoaded parameter to enable the
|
740
|
-
group membership to be changed
|
741
|
-
@param resourceBeingLoaded Optional pointer to the resource being
|
742
|
-
loaded, which you should supply if you want
|
743
|
-
@return Shared pointer to data stream containing the data, will be
|
744
|
-
destroyed automatically when no longer referenced
|
745
|
-
*/
|
746
|
-
DataStreamPtr openResource(const String& resourceName,
|
747
|
-
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
748
|
-
bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
|
749
|
-
|
750
|
-
/** Open all resources matching a given pattern (which can contain
|
751
|
-
the character '*' as a wildcard), and return a collection of
|
752
|
-
DataStream objects on them.
|
753
|
-
@param pattern The pattern to look for. If resource locations have been
|
754
|
-
added recursively, subdirectories will be searched too so this
|
755
|
-
does not need to be fully qualified.
|
756
|
-
@param groupName The resource group; this determines which locations
|
757
|
-
are searched.
|
758
|
-
@return Shared pointer to a data stream list , will be
|
759
|
-
destroyed automatically when no longer referenced
|
760
|
-
*/
|
761
|
-
DataStreamListPtr openResources(const String& pattern,
|
762
|
-
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
|
763
|
-
|
764
|
-
/** List all file or directory names in a resource group.
|
765
|
-
@note
|
766
|
-
This method only returns filenames, you can also retrieve other
|
767
|
-
information using listFileInfo.
|
768
|
-
@param groupName The name of the group
|
769
|
-
@param dirs If true, directory names will be returned instead of file names
|
770
|
-
@return A list of filenames matching the criteria, all are fully qualified
|
771
|
-
*/
|
772
|
-
StringVectorPtr listResourceNames(const String& groupName, bool dirs = false);
|
773
|
-
|
774
|
-
/** List all files in a resource group with accompanying information.
|
775
|
-
@param groupName The name of the group
|
776
|
-
@param dirs If true, directory names will be returned instead of file names
|
777
|
-
@return A list of structures detailing quite a lot of information about
|
778
|
-
all the files in the archive.
|
779
|
-
*/
|
780
|
-
FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false);
|
781
|
-
|
782
|
-
/** Find all file or directory names matching a given pattern in a
|
783
|
-
resource group.
|
784
|
-
@note
|
785
|
-
This method only returns filenames, you can also retrieve other
|
786
|
-
information using findFileInfo.
|
787
|
-
@param groupName The name of the group
|
788
|
-
@param pattern The pattern to search for; wildcards (*) are allowed
|
789
|
-
@param dirs Set to true if you want the directories to be listed
|
790
|
-
instead of files
|
791
|
-
@return A list of filenames matching the criteria, all are fully qualified
|
792
|
-
*/
|
793
|
-
StringVectorPtr findResourceNames(const String& groupName, const String& pattern,
|
794
|
-
bool dirs = false);
|
795
|
-
|
796
|
-
/** Find out if the named file exists in a group.
|
797
|
-
@param group The name of the resource group
|
798
|
-
@param filename Fully qualified name of the file to test for
|
799
|
-
*/
|
800
|
-
bool resourceExists(const String& group, const String& filename);
|
801
|
-
|
802
|
-
/** Find out if the named file exists in a group.
|
803
|
-
@param group Pointer to the resource group
|
804
|
-
@param filename Fully qualified name of the file to test for
|
805
|
-
*/
|
806
|
-
bool resourceExists(ResourceGroup* group, const String& filename);
|
807
|
-
|
808
|
-
/** Find out if the named file exists in any group.
|
809
|
-
@param filename Fully qualified name of the file to test for
|
810
|
-
*/
|
811
|
-
bool resourceExistsInAnyGroup(const String& filename);
|
812
|
-
|
813
|
-
/** Find the group in which a resource exists.
|
814
|
-
@param filename Fully qualified name of the file the resource should be
|
815
|
-
found as
|
816
|
-
@return Name of the resource group the resource was found in. An
|
817
|
-
exception is thrown if the group could not be determined.
|
818
|
-
*/
|
819
|
-
const String& findGroupContainingResource(const String& filename);
|
820
|
-
|
821
|
-
/** Find all files or directories matching a given pattern in a group
|
822
|
-
and get some detailed information about them.
|
823
|
-
@param group The name of the resource group
|
824
|
-
@param pattern The pattern to search for; wildcards (*) are allowed
|
825
|
-
@param dirs Set to true if you want the directories to be listed
|
826
|
-
instead of files
|
827
|
-
@return A list of file information structures for all files matching
|
828
|
-
the criteria.
|
829
|
-
*/
|
830
|
-
FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern,
|
831
|
-
bool dirs = false);
|
832
|
-
|
833
|
-
/** Retrieve the modification time of a given file */
|
834
|
-
time_t resourceModifiedTime(const String& group, const String& filename);
|
835
|
-
/** List all resource locations in a resource group.
|
836
|
-
@param groupName The name of the group
|
837
|
-
@return A list of resource locations matching the criteria
|
838
|
-
*/
|
839
|
-
StringVectorPtr listResourceLocations(const String& groupName);
|
840
|
-
|
841
|
-
/** Find all resource location names matching a given pattern in a
|
842
|
-
resource group.
|
843
|
-
@param groupName The name of the group
|
844
|
-
@param pattern The pattern to search for; wildcards (*) are allowed
|
845
|
-
@return A list of resource locations matching the criteria
|
846
|
-
*/
|
847
|
-
StringVectorPtr findResourceLocation(const String& groupName, const String& pattern);
|
848
|
-
|
849
|
-
/** Retrieve the modification time of a given file */
|
850
|
-
time_t resourceModifiedTime(ResourceGroup* group, const String& filename);
|
851
|
-
|
852
|
-
/** Create a new resource file in a given group.
|
853
|
-
@remarks
|
854
|
-
This method creates a new file in a resource group and passes you back a
|
855
|
-
writeable stream.
|
856
|
-
@param filename The name of the file to create
|
857
|
-
@param groupName The name of the group in which to create the file
|
858
|
-
@param overwrite If true, an existing file will be overwritten, if false
|
859
|
-
an error will occur if the file already exists
|
860
|
-
@param locationPattern If the resource group contains multiple locations,
|
861
|
-
then usually the file will be created in the first writable location. If you
|
862
|
-
want to be more specific, you can include a location pattern here and
|
863
|
-
only locations which match that pattern (as determined by StringUtil::match)
|
864
|
-
will be considered candidates for creation.
|
865
|
-
*/
|
866
|
-
DataStreamPtr createResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
867
|
-
bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
|
868
|
-
|
869
|
-
/** Delete a single resource file.
|
870
|
-
@param filename The name of the file to delete.
|
871
|
-
@param groupName The name of the group in which to search
|
872
|
-
@param locationPattern If the resource group contains multiple locations,
|
873
|
-
then usually first matching file found in any location will be deleted. If you
|
874
|
-
want to be more specific, you can include a location pattern here and
|
875
|
-
only locations which match that pattern (as determined by StringUtil::match)
|
876
|
-
will be considered candidates for deletion.
|
877
|
-
*/
|
878
|
-
void deleteResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
879
|
-
const String& locationPattern = StringUtil::BLANK);
|
880
|
-
|
881
|
-
/** Delete all matching resource files.
|
882
|
-
@param filePattern The pattern (see StringUtil::match) of the files to delete.
|
883
|
-
@param groupName The name of the group in which to search
|
884
|
-
@param locationPattern If the resource group contains multiple locations,
|
885
|
-
then usually all matching files in any location will be deleted. If you
|
886
|
-
want to be more specific, you can include a location pattern here and
|
887
|
-
only locations which match that pattern (as determined by StringUtil::match)
|
888
|
-
will be considered candidates for deletion.
|
889
|
-
*/
|
890
|
-
void deleteMatchingResources(const String& filePattern, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
891
|
-
const String& locationPattern = StringUtil::BLANK);
|
892
|
-
|
893
|
-
/** Adds a ResourceGroupListener which will be called back during
|
894
|
-
resource loading events.
|
895
|
-
*/
|
896
|
-
void addResourceGroupListener(ResourceGroupListener* l);
|
897
|
-
/** Removes a ResourceGroupListener */
|
898
|
-
void removeResourceGroupListener(ResourceGroupListener* l);
|
899
|
-
|
900
|
-
/** Sets the resource group that 'world' resources will use.
|
901
|
-
@remarks
|
902
|
-
This is the group which should be used by SceneManagers implementing
|
903
|
-
world geometry when looking for their resources. Defaults to the
|
904
|
-
DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
|
905
|
-
*/
|
906
|
-
void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
|
907
|
-
|
908
|
-
/// Gets the resource group that 'world' resources will use.
|
909
|
-
const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
|
910
|
-
|
911
|
-
/** Associates some world geometry with a resource group, causing it to
|
912
|
-
be loaded / unloaded with the resource group.
|
913
|
-
@remarks
|
914
|
-
You would use this method to essentially defer a call to
|
915
|
-
SceneManager::setWorldGeometry to the time when the resource group
|
916
|
-
is loaded. The advantage of this is that compatible scene managers
|
917
|
-
will include the estimate of the number of loading stages for that
|
918
|
-
world geometry when the resource group begins loading, allowing you
|
919
|
-
to include that in a loading progress report.
|
920
|
-
@param group The name of the resource group
|
921
|
-
@param worldGeometry The parameter which should be passed to setWorldGeometry
|
922
|
-
@param sceneManager The SceneManager which should be called
|
923
|
-
*/
|
924
|
-
void linkWorldGeometryToResourceGroup(const String& group,
|
925
|
-
const String& worldGeometry, SceneManager* sceneManager);
|
926
|
-
|
927
|
-
/** Clear any link to world geometry from a resource group.
|
928
|
-
@remarks
|
929
|
-
Basically undoes a previous call to linkWorldGeometryToResourceGroup.
|
930
|
-
*/
|
931
|
-
void unlinkWorldGeometryFromResourceGroup(const String& group);
|
932
|
-
|
933
|
-
/** Checks the status of a resource group.
|
934
|
-
@remarks
|
935
|
-
Looks at the state of a resource group.
|
936
|
-
If loadResourceGroup has been called for the resource
|
937
|
-
group return true, otherwise return false.
|
938
|
-
@param name The name to of the resource group to access.
|
939
|
-
*/
|
940
|
-
bool isResourceGroupInGlobalPool(const String& name);
|
941
|
-
|
942
|
-
/** Shutdown all ResourceManagers, performed as part of clean-up. */
|
943
|
-
void shutdownAll(void);
|
944
|
-
|
945
|
-
|
946
|
-
/** Internal method for registering a ResourceManager (which should be
|
947
|
-
a singleton). Creators of plugins can register new ResourceManagers
|
948
|
-
this way if they wish.
|
949
|
-
@remarks
|
950
|
-
ResourceManagers that wish to parse scripts must also call
|
951
|
-
_registerScriptLoader.
|
952
|
-
@param resourceType String identifying the resource type, must be unique.
|
953
|
-
@param rm Pointer to the ResourceManager instance.
|
954
|
-
*/
|
955
|
-
void _registerResourceManager(const String& resourceType, ResourceManager* rm);
|
956
|
-
|
957
|
-
/** Internal method for unregistering a ResourceManager.
|
958
|
-
@remarks
|
959
|
-
ResourceManagers that wish to parse scripts must also call
|
960
|
-
_unregisterScriptLoader.
|
961
|
-
@param resourceType String identifying the resource type.
|
962
|
-
*/
|
963
|
-
void _unregisterResourceManager(const String& resourceType);
|
964
|
-
|
965
|
-
/** Get an iterator over the registered resource managers.
|
966
|
-
*/
|
967
|
-
ResourceManagerIterator getResourceManagerIterator()
|
968
|
-
{ return ResourceManagerIterator(
|
969
|
-
mResourceManagerMap.begin(), mResourceManagerMap.end()); }
|
970
|
-
|
971
|
-
/** Internal method for registering a ScriptLoader.
|
972
|
-
@remarks ScriptLoaders parse scripts when resource groups are initialised.
|
973
|
-
@param su Pointer to the ScriptLoader instance.
|
974
|
-
*/
|
975
|
-
void _registerScriptLoader(ScriptLoader* su);
|
976
|
-
|
977
|
-
/** Internal method for unregistering a ScriptLoader.
|
978
|
-
@param su Pointer to the ScriptLoader instance.
|
979
|
-
*/
|
980
|
-
void _unregisterScriptLoader(ScriptLoader* su);
|
981
|
-
|
982
|
-
/** Method used to directly query for registered script loaders.
|
983
|
-
@param pattern The specific script pattern (e.g. *.material) the script loader handles
|
984
|
-
*/
|
985
|
-
ScriptLoader *_findScriptLoader(const String &pattern);
|
986
|
-
|
987
|
-
/** Internal method for getting a registered ResourceManager.
|
988
|
-
@param resourceType String identifying the resource type.
|
989
|
-
*/
|
990
|
-
ResourceManager* _getResourceManager(const String& resourceType);
|
991
|
-
|
992
|
-
/** Internal method called by ResourceManager when a resource is created.
|
993
|
-
@param res Weak reference to resource
|
994
|
-
*/
|
995
|
-
void _notifyResourceCreated(ResourcePtr& res);
|
996
|
-
|
997
|
-
/** Internal method called by ResourceManager when a resource is removed.
|
998
|
-
@param res Weak reference to resource
|
999
|
-
*/
|
1000
|
-
void _notifyResourceRemoved(ResourcePtr& res);
|
1001
|
-
|
1002
|
-
/** Internal method to notify the group manager that a resource has
|
1003
|
-
changed group (only applicable for autodetect group) */
|
1004
|
-
void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
|
1005
|
-
|
1006
|
-
/** Internal method called by ResourceManager when all resources
|
1007
|
-
for that manager are removed.
|
1008
|
-
@param manager Pointer to the manager for which all resources are being removed
|
1009
|
-
*/
|
1010
|
-
void _notifyAllResourcesRemoved(ResourceManager* manager);
|
1011
|
-
|
1012
|
-
/** Notify this manager that one stage of world geometry loading has been
|
1013
|
-
started.
|
1014
|
-
@remarks
|
1015
|
-
Custom SceneManagers which load custom world geometry should call this
|
1016
|
-
method the number of times equal to the value they return from
|
1017
|
-
SceneManager::estimateWorldGeometry while loading their geometry.
|
1018
|
-
*/
|
1019
|
-
void _notifyWorldGeometryStageStarted(const String& description);
|
1020
|
-
/** Notify this manager that one stage of world geometry loading has been
|
1021
|
-
completed.
|
1022
|
-
@remarks
|
1023
|
-
Custom SceneManagers which load custom world geometry should call this
|
1024
|
-
method the number of times equal to the value they return from
|
1025
|
-
SceneManager::estimateWorldGeometry while loading their geometry.
|
1026
|
-
*/
|
1027
|
-
void _notifyWorldGeometryStageEnded(void);
|
1028
|
-
|
1029
|
-
/** Get a list of the currently defined resource groups.
|
1030
|
-
@note This method intentionally returns a copy rather than a reference in
|
1031
|
-
order to avoid any contention issues in multithreaded applications.
|
1032
|
-
@return A copy of list of currently defined groups.
|
1033
|
-
*/
|
1034
|
-
StringVector getResourceGroups(void);
|
1035
|
-
/** Get the list of resource declarations for the specified group name.
|
1036
|
-
@note This method intentionally returns a copy rather than a reference in
|
1037
|
-
order to avoid any contention issues in multithreaded applications.
|
1038
|
-
@param groupName The name of the group
|
1039
|
-
@return A copy of list of currently defined resources.
|
1040
|
-
*/
|
1041
|
-
ResourceDeclarationList getResourceDeclarationList(const String& groupName);
|
1042
|
-
|
1043
|
-
/** Get the list of resource locations for the specified group name.
|
1044
|
-
@param groupName The name of the group
|
1045
|
-
@return The list of resource locations associated with the given group.
|
1046
|
-
*/
|
1047
|
-
const LocationList& getResourceLocationList(const String& groupName);
|
1048
|
-
|
1049
|
-
/// Sets a new loading listener
|
1050
|
-
void setLoadingListener(ResourceLoadingListener *listener);
|
1051
|
-
/// Returns the current loading listener
|
1052
|
-
ResourceLoadingListener *getLoadingListener();
|
1053
|
-
|
1054
|
-
/** Override standard Singleton retrieval.
|
1055
|
-
@remarks
|
1056
|
-
Why do we do this? Well, it's because the Singleton
|
1057
|
-
implementation is in a .h file, which means it gets compiled
|
1058
|
-
into anybody who includes it. This is needed for the
|
1059
|
-
Singleton template to work, but we actually only want it
|
1060
|
-
compiled into the implementation of the class based on the
|
1061
|
-
Singleton, not all of them. If we don't change this, we get
|
1062
|
-
link errors when trying to use the Singleton-based class from
|
1063
|
-
an outside dll.
|
1064
|
-
@par
|
1065
|
-
This method just delegates to the template version anyway,
|
1066
|
-
but the implementation stays in this single compilation unit,
|
1067
|
-
preventing link errors.
|
1068
|
-
*/
|
1069
|
-
static ResourceGroupManager& getSingleton(void);
|
1070
|
-
/** Override standard Singleton retrieval.
|
1071
|
-
@remarks
|
1072
|
-
Why do we do this? Well, it's because the Singleton
|
1073
|
-
implementation is in a .h file, which means it gets compiled
|
1074
|
-
into anybody who includes it. This is needed for the
|
1075
|
-
Singleton template to work, but we actually only want it
|
1076
|
-
compiled into the implementation of the class based on the
|
1077
|
-
Singleton, not all of them. If we don't change this, we get
|
1078
|
-
link errors when trying to use the Singleton-based class from
|
1079
|
-
an outside dll.
|
1080
|
-
@par
|
1081
|
-
This method just delegates to the template version anyway,
|
1082
|
-
but the implementation stays in this single compilation unit,
|
1083
|
-
preventing link errors.
|
1084
|
-
*/
|
1085
|
-
static ResourceGroupManager* getSingletonPtr(void);
|
1086
|
-
|
1087
|
-
};
|
1088
|
-
/** @} */
|
1089
|
-
/** @} */
|
1090
|
-
}
|
1091
|
-
|
1092
|
-
#endif
|