ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ShadowCaster_H__
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#define __ShadowCaster_H__
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#include "OgrePrerequisites.h"
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#include "OgreRenderable.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Scene
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* @{
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*/
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/** Class which represents the renderable aspects of a set of shadow volume faces.
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@remarks
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Note that for casters comprised of more than one set of vertex buffers (e.g. SubMeshes each
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using their own geometry), it will take more than one ShadowRenderable to render the
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shadow volume. Therefore for shadow caster geometry, it is best to stick to one set of
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vertex buffers (not necessarily one buffer, but the positions for the entire geometry
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should come from one buffer if possible)
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*/
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class _OgreExport ShadowRenderable : public Renderable, public ShadowDataAlloc
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{
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protected:
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MaterialPtr mMaterial;
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RenderOperation mRenderOp;
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ShadowRenderable* mLightCap; // used only if isLightCapSeparate == true
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public:
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ShadowRenderable() : mMaterial(), mLightCap(0) {}
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virtual ~ShadowRenderable() { delete mLightCap; }
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/** Set the material to be used by the shadow, should be set by the caller
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before adding to a render queue
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*/
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void setMaterial(const MaterialPtr& mat) { mMaterial = mat; }
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/// Overridden from Renderable
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const MaterialPtr& getMaterial(void) const { return mMaterial; }
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/// Overridden from Renderable
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void getRenderOperation(RenderOperation& op) { op = mRenderOp; }
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/// Get the internal render operation for set up
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RenderOperation* getRenderOperationForUpdate(void) {return &mRenderOp;}
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/// Overridden from Renderable
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void getWorldTransforms(Matrix4* xform) const = 0;
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/// Overridden from Renderable
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Real getSquaredViewDepth(const Camera*) const{ return 0; /* not used */}
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const LightList& getLights(void) const;
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/** Does this renderable require a separate light cap?
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usual geometry of the shadow renderable. However, if for some reason
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the normal depth function (less than) could cause artefacts, then a
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separate light cap with a depth function of 'always fail' can be used
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instead. The primary example of this is when there are floating point
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inaccuracies caused by calculating the shadow geometry separately from
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the real geometry.
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*/
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bool isLightCapSeparate(void) const { return mLightCap != 0; }
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/// Get the light cap version of this renderable
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ShadowRenderable* getLightCapRenderable(void) { return mLightCap; }
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/// Should this ShadowRenderable be treated as visible?
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virtual bool isVisible(void) const { return true; }
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/** This function informs the shadow renderable that the global index buffer
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must be updated as well
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@indexBuffer pointer to the new index buffer
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*/
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virtual void rebindIndexBuffer(const HardwareIndexBufferSharedPtr& indexBuffer) = 0;
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};
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/** A set of flags that can be used to influence ShadowRenderable creation. */
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enum ShadowRenderableFlags
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{
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/// For shadow volume techniques only, generate a light cap on the volume
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SRF_INCLUDE_LIGHT_CAP = 0x00000001,
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/// For shadow volume techniques only, generate a dark cap on the volume
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SRF_INCLUDE_DARK_CAP = 0x00000002,
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/// For shadow volume techniques only, indicates volume is extruded to infinity
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SRF_EXTRUDE_TO_INFINITY = 0x00000004
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};
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/** This class defines the interface that must be implemented by shadow casters.
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*/
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class _OgreExport ShadowCaster
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{
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public:
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virtual ~ShadowCaster() { }
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/** Returns whether or not this object currently casts a shadow. */
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virtual bool getCastShadows(void) const = 0;
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/** Returns details of the edges which might be used to determine a silhouette. */
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virtual EdgeData* getEdgeList(void) = 0;
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/** Returns whether the object has a valid edge list. */
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virtual bool hasEdgeList(void) = 0;
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/** Get the world bounding box of the caster. */
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virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const = 0;
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/** Gets the world space bounding box of the light cap */
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virtual const AxisAlignedBox& getLightCapBounds(void) const = 0;
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/** Gets the world space bounding box of the dark cap, as extruded using the light provided */
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virtual const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const = 0;
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typedef vector<ShadowRenderable*>::type ShadowRenderableList;
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typedef VectorIterator<ShadowRenderableList> ShadowRenderableListIterator;
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/** Gets an iterator over the renderables required to render the shadow volume.
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@remarks
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Shadowable geometry should ideally be designed such that there is only one
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ShadowRenderable required to render the the shadow; however this is not a necessary
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limitation and it can be exceeded if required.
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@param shadowTechnique The technique being used to generate the shadow
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@param light The light to generate the shadow from
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@param indexBuffer The index buffer to build the renderables into,
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the current contents are assumed to be disposable.
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@param extrudeVertices If true, this means this class should extrude
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the vertices of the back of the volume in software. If false, it
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will not be done (a vertex program is assumed).
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@param extrusionDistance The distance to extrude the shadow volume
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@param flags Technique-specific flags, see ShadowRenderableFlags
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*/
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virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator(
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ShadowTechnique shadowTechnique, const Light* light,
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HardwareIndexBufferSharedPtr* indexBuffer,
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bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 ) = 0;
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/** Utility method for extruding vertices based on a light.
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@remarks
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Unfortunately, because D3D cannot handle homogeneous (4D) position
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coordinates in the fixed-function pipeline (GL can, but we have to
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be cross-API), when we extrude in software we cannot extrude to
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infinity the way we do in the vertex program (by setting w to
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0.0f). Therefore we extrude by a fixed distance, which may cause
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some problems with larger scenes. Luckily better hardware (ie
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vertex programs) can fix this.
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@param vertexBuffer The vertex buffer containing ONLY xyz position
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values, which must be originalVertexCount * 2 * 3 floats long.
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@param originalVertexCount The count of the original number of
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vertices, i.e. the number in the mesh, not counting the doubling
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which has already been done (by VertexData::prepareForShadowVolume)
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to provide the extruded area of the buffer.
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@param lightPos 4D light position in object space, when w=0.0f this
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represents a directional light
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@param extrudeDist The distance to extrude
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*/
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static void extrudeVertices(const HardwareVertexBufferSharedPtr& vertexBuffer,
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size_t originalVertexCount, const Vector4& lightPos, Real extrudeDist);
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/** Get the distance to extrude for a point/spot light */
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virtual Real getPointExtrusionDistance(const Light* l) const = 0;
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protected:
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/// Helper method for calculating extrusion distance
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Real getExtrusionDistance(const Vector3& objectPos, const Light* light) const;
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/** Tells the caster to perform the tasks necessary to update the
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edge data's light listing. Can be overridden if the subclass needs
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to do additional things.
|
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@param edgeData The edge information to update
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@param lightPos 4D vector representing the light, a directional light
|
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has w=0.0
|
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*/
|
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virtual void updateEdgeListLightFacing(EdgeData* edgeData,
|
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const Vector4& lightPos);
|
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/** Generates the indexes required to render a shadow volume into the
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index buffer which is passed in, and updates shadow renderables
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to use it.
|
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@param edgeData The edge information to use
|
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@param indexBuffer The buffer into which to write data into; current
|
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contents are assumed to be discardable.
|
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@param light The light, mainly for type info as silhouette calculations
|
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should already have been done in updateEdgeListLightFacing
|
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@param shadowRenderables A list of shadow renderables which has
|
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already been constructed but will need populating with details of
|
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the index ranges to be used.
|
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@param flags Additional controller flags, see ShadowRenderableFlags
|
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*/
|
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|
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virtual void generateShadowVolume(EdgeData* edgeData,
|
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const HardwareIndexBufferSharedPtr& indexBuffer, const Light* light,
|
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ShadowRenderableList& shadowRenderables, unsigned long flags);
|
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/** Utility method for extruding a bounding box.
|
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@param box Original bounding box, will be updated in-place
|
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@param lightPos 4D light position in object space, when w=0.0f this
|
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represents a directional light
|
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|
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@param extrudeDist The distance to extrude
|
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|
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*/
|
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|
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virtual void extrudeBounds(AxisAlignedBox& box, const Vector4& lightPos,
|
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Real extrudeDist) const;
|
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};
|
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/** @} */
|
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/** @} */
|
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}
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#endif
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/*-------------------------------------------------------------------------
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This source file is a part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
|
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
|
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-
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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THE SOFTWARE
|
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|
-
|
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|
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You may alternatively use this source under the terms of a specific version of
|
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the OGRE Unrestricted License provided you have obtained such a license from
|
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Torus Knot Software Ltd.
|
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-
-------------------------------------------------------------------------*/
|
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|
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#ifndef __ShadowTextureManager_H__
|
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#define __ShadowTextureManager_H__
|
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|
-
|
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// Precompiler options
|
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|
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#include "OgrePrerequisites.h"
|
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|
-
#include "OgreSingleton.h"
|
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|
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#include "OgrePixelFormat.h"
|
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|
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#include "OgreTexture.h"
|
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#include "OgreIteratorWrappers.h"
|
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|
-
|
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|
-
|
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|
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namespace Ogre
|
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|
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{
|
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|
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/** \addtogroup Core
|
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|
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* @{
|
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|
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*/
|
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|
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/** \addtogroup Scene
|
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|
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* @{
|
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|
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*/
|
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|
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typedef vector<TexturePtr>::type ShadowTextureList;
|
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|
-
|
51
|
-
/** Structure containing the configuration for one shadow texture. */
|
52
|
-
struct ShadowTextureConfig
|
53
|
-
{
|
54
|
-
unsigned int width;
|
55
|
-
unsigned int height;
|
56
|
-
PixelFormat format;
|
57
|
-
unsigned int fsaa;
|
58
|
-
uint16 depthBufferPoolId;
|
59
|
-
|
60
|
-
ShadowTextureConfig()
|
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|
-
: width(512), height(512), format(PF_X8R8G8B8), fsaa(0), depthBufferPoolId(1) {}
|
62
|
-
};
|
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|
-
|
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|
-
typedef vector<ShadowTextureConfig>::type ShadowTextureConfigList;
|
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|
-
typedef ConstVectorIterator<ShadowTextureConfigList> ConstShadowTextureConfigIterator;
|
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|
-
|
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|
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inline _OgreExport bool operator== ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs );
|
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|
-
inline _OgreExport bool operator!= ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs );
|
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|
-
|
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|
-
|
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|
-
/** Class to manage the available shadow textures which may be shared between
|
72
|
-
many SceneManager instances if formats agree.
|
73
|
-
@remarks
|
74
|
-
The management of the list of shadow textures has been separated out into
|
75
|
-
a dedicated class to enable the clean management of shadow textures
|
76
|
-
across many scene manager instances. Where multiple scene managers are
|
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|
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used with shadow textures, the configuration of those shadows may or may
|
78
|
-
not be consistent - if it is, it is good to centrally manage the textures
|
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|
-
so that creation and destruction responsibility is clear.
|
80
|
-
*/
|
81
|
-
class _OgreExport ShadowTextureManager : public Singleton<ShadowTextureManager>, public ShadowDataAlloc
|
82
|
-
{
|
83
|
-
protected:
|
84
|
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ShadowTextureList mTextureList;
|
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|
-
ShadowTextureList mNullTextureList;
|
86
|
-
size_t mCount;
|
87
|
-
|
88
|
-
public:
|
89
|
-
ShadowTextureManager();
|
90
|
-
virtual ~ShadowTextureManager();
|
91
|
-
|
92
|
-
/** Populate an incoming list with shadow texture references as requested
|
93
|
-
in the configuration list.
|
94
|
-
*/
|
95
|
-
virtual void getShadowTextures(const ShadowTextureConfigList& config,
|
96
|
-
ShadowTextureList& listToPopulate);
|
97
|
-
|
98
|
-
/** Get an appropriately defined 'null' texture, i.e. one which will always
|
99
|
-
result in no shadows.
|
100
|
-
*/
|
101
|
-
virtual TexturePtr getNullShadowTexture(PixelFormat format);
|
102
|
-
|
103
|
-
/** Remove any shadow textures that are no longer being referenced.
|
104
|
-
@remarks
|
105
|
-
This should be called fairly regularly since references may take a
|
106
|
-
little while to disappear in some cases (if referenced by materials)
|
107
|
-
*/
|
108
|
-
virtual void clearUnused();
|
109
|
-
/** Dereference all the shadow textures kept in this class and remove them
|
110
|
-
from TextureManager; note that it is up to the SceneManagers to clear
|
111
|
-
their local references.
|
112
|
-
*/
|
113
|
-
virtual void clear();
|
114
|
-
|
115
|
-
/** Override standard Singleton retrieval.
|
116
|
-
@remarks
|
117
|
-
Why do we do this? Well, it's because the Singleton
|
118
|
-
implementation is in a .h file, which means it gets compiled
|
119
|
-
into anybody who includes it. This is needed for the
|
120
|
-
Singleton template to work, but we actually only want it
|
121
|
-
compiled into the implementation of the class based on the
|
122
|
-
Singleton, not all of them. If we don't change this, we get
|
123
|
-
link errors when trying to use the Singleton-based class from
|
124
|
-
an outside dll.
|
125
|
-
@par
|
126
|
-
This method just delegates to the template version anyway,
|
127
|
-
but the implementation stays in this single compilation unit,
|
128
|
-
preventing link errors.
|
129
|
-
*/
|
130
|
-
static ShadowTextureManager& getSingleton(void);
|
131
|
-
/** Override standard Singleton retrieval.
|
132
|
-
@remarks
|
133
|
-
Why do we do this? Well, it's because the Singleton
|
134
|
-
implementation is in a .h file, which means it gets compiled
|
135
|
-
into anybody who includes it. This is needed for the
|
136
|
-
Singleton template to work, but we actually only want it
|
137
|
-
compiled into the implementation of the class based on the
|
138
|
-
Singleton, not all of them. If we don't change this, we get
|
139
|
-
link errors when trying to use the Singleton-based class from
|
140
|
-
an outside dll.
|
141
|
-
@par
|
142
|
-
This method just delegates to the template version anyway,
|
143
|
-
but the implementation stays in this single compilation unit,
|
144
|
-
preventing link errors.
|
145
|
-
*/
|
146
|
-
static ShadowTextureManager* getSingletonPtr(void);
|
147
|
-
|
148
|
-
};
|
149
|
-
|
150
|
-
/** @} */
|
151
|
-
/** @} */
|
152
|
-
}
|
153
|
-
|
154
|
-
|
155
|
-
#endif
|
156
|
-
|
@@ -1,286 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
4
|
-
(Object-oriented Graphics Rendering Engine)
|
5
|
-
For the latest info, see http://www.ogre3d.org/
|
6
|
-
|
7
|
-
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
-
|
9
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
-
of this software and associated documentation files (the "Software"), to deal
|
11
|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
|
29
|
-
#ifndef __SHADOWVOLUMEEXTRUDEPROGRAM_H__
|
30
|
-
#define __SHADOWVOLUMEEXTRUDEPROGRAM_H__
|
31
|
-
|
32
|
-
#include "OgrePrerequisites.h"
|
33
|
-
#include "OgreLight.h"
|
34
|
-
|
35
|
-
namespace Ogre {
|
36
|
-
/** \addtogroup Core
|
37
|
-
* @{
|
38
|
-
*/
|
39
|
-
/** \addtogroup Scene
|
40
|
-
* @{
|
41
|
-
*/
|
42
|
-
/** Static class containing source for vertex programs for extruding shadow volumes
|
43
|
-
@remarks
|
44
|
-
This exists so we don't have to be dependent on an external media files.
|
45
|
-
Assembler is used so we don't have to rely on particular plugins.
|
46
|
-
The assembler contents of this file were generated from the following Cg:
|
47
|
-
@code
|
48
|
-
// Point light shadow volume extrude
|
49
|
-
void shadowVolumeExtrudePointLight_vp (
|
50
|
-
float4 position : POSITION,
|
51
|
-
float wcoord : TEXCOORD0,
|
52
|
-
|
53
|
-
out float4 oPosition : POSITION,
|
54
|
-
|
55
|
-
uniform float4x4 worldViewProjMatrix,
|
56
|
-
uniform float4 lightPos // homogeneous, object space
|
57
|
-
)
|
58
|
-
{
|
59
|
-
// extrusion in object space
|
60
|
-
// vertex unmodified if w==1, extruded if w==0
|
61
|
-
float4 newpos =
|
62
|
-
(wcoord.xxxx * lightPos) +
|
63
|
-
float4(position.xyz - lightPos.xyz, 0);
|
64
|
-
|
65
|
-
oPosition = mul(worldViewProjMatrix, newpos);
|
66
|
-
|
67
|
-
}
|
68
|
-
|
69
|
-
// Directional light extrude
|
70
|
-
void shadowVolumeExtrudeDirLight_vp (
|
71
|
-
float4 position : POSITION,
|
72
|
-
float wcoord : TEXCOORD0,
|
73
|
-
|
74
|
-
out float4 oPosition : POSITION,
|
75
|
-
|
76
|
-
uniform float4x4 worldViewProjMatrix,
|
77
|
-
uniform float4 lightPos // homogenous, object space
|
78
|
-
)
|
79
|
-
{
|
80
|
-
// extrusion in object space
|
81
|
-
// vertex unmodified if w==1, extruded if w==0
|
82
|
-
float4 newpos =
|
83
|
-
(wcoord.xxxx * (position + lightPos)) - lightPos;
|
84
|
-
|
85
|
-
oPosition = mul(worldViewProjMatrix, newpos);
|
86
|
-
|
87
|
-
}
|
88
|
-
// Point light shadow volume extrude - FINITE
|
89
|
-
void shadowVolumeExtrudePointLightFinite_vp (
|
90
|
-
float4 position : POSITION,
|
91
|
-
float wcoord : TEXCOORD0,
|
92
|
-
|
93
|
-
out float4 oPosition : POSITION,
|
94
|
-
|
95
|
-
uniform float4x4 worldViewProjMatrix,
|
96
|
-
uniform float4 lightPos, // homogeneous, object space
|
97
|
-
uniform float extrusionDistance // how far to extrude
|
98
|
-
)
|
99
|
-
{
|
100
|
-
// extrusion in object space
|
101
|
-
// vertex unmodified if w==1, extruded if w==0
|
102
|
-
float3 extrusionDir = position.xyz - lightPos.xyz;
|
103
|
-
extrusionDir = normalize(extrusionDir);
|
104
|
-
|
105
|
-
float4 newpos = float4(position.xyz +
|
106
|
-
((1 - wcoord.x) * extrusionDistance * extrusionDir), 1);
|
107
|
-
|
108
|
-
oPosition = mul(worldViewProjMatrix, newpos);
|
109
|
-
|
110
|
-
}
|
111
|
-
|
112
|
-
// Directional light extrude - FINITE
|
113
|
-
void shadowVolumeExtrudeDirLightFinite_vp (
|
114
|
-
float4 position : POSITION,
|
115
|
-
float wcoord : TEXCOORD0,
|
116
|
-
|
117
|
-
out float4 oPosition : POSITION,
|
118
|
-
|
119
|
-
uniform float4x4 worldViewProjMatrix,
|
120
|
-
uniform float4 lightPos, // homogeneous, object space
|
121
|
-
uniform float extrusionDistance // how far to extrude
|
122
|
-
)
|
123
|
-
{
|
124
|
-
// extrusion in object space
|
125
|
-
// vertex unmodified if w==1, extruded if w==0
|
126
|
-
// -ve lightPos is direction
|
127
|
-
float4 newpos = float4(position.xyz -
|
128
|
-
(wcoord.x * extrusionDistance * lightPos.xyz), 1);
|
129
|
-
|
130
|
-
oPosition = mul(worldViewProjMatrix, newpos);
|
131
|
-
|
132
|
-
}
|
133
|
-
@endcode
|
134
|
-
*/
|
135
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class _OgreExport ShadowVolumeExtrudeProgram : public ShadowDataAlloc
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{
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private:
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static String mPointArbvp1;
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static String mPointVs_1_1;
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static String mPointVs_4_0;
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static String mPointVs_glsles;
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static String mDirArbvp1;
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static String mDirVs_1_1;
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static String mDirVs_4_0;
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static String mDirVs_glsles;
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// same as above, except the color is set to 1 to enable debug volumes to be seen
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static String mPointArbvp1Debug;
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static String mPointVs_1_1Debug;
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static String mPointVs_4_0Debug;
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static String mPointVs_glslesDebug;
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static String mDirArbvp1Debug;
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static String mDirVs_1_1Debug;
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static String mDirVs_4_0Debug;
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static String mDirVs_glslesDebug;
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static String mPointArbvp1Finite;
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static String mPointVs_1_1Finite;
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static String mPointVs_4_0Finite;
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static String mPointVs_glslesFinite;
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static String mDirArbvp1Finite;
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static String mDirVs_1_1Finite;
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static String mDirVs_4_0Finite;
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static String mDirVs_glslesFinite;
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// same as above, except the color is set to 1 to enable debug volumes to be seen
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static String mPointArbvp1FiniteDebug;
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static String mPointVs_1_1FiniteDebug;
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static String mPointVs_4_0FiniteDebug;
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static String mPointVs_glslesFiniteDebug;
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static String mDirArbvp1FiniteDebug;
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static String mDirVs_1_1FiniteDebug;
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static String mDirVs_4_0FiniteDebug;
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static String mDirVs_glslesFiniteDebug;
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static String mGeneralFs_4_0;
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static String mGeneralFs_glsles;
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static bool mInitialised;
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public:
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#define OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS 8
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enum Programs
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{
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// Point light extruder, infinite distance
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POINT_LIGHT = 0,
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// Point light extruder, infinite distance, debug mode
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POINT_LIGHT_DEBUG = 1,
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// Directional light extruder, infinite distance
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DIRECTIONAL_LIGHT = 2,
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// Directional light extruder, infinite distance, debug mode
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DIRECTIONAL_LIGHT_DEBUG = 3,
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// Point light extruder, finite distance
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POINT_LIGHT_FINITE = 4,
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// Point light extruder, finite distance, debug mode
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POINT_LIGHT_FINITE_DEBUG = 5,
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// Directional light extruder, finite distance
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DIRECTIONAL_LIGHT_FINITE = 6,
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// Directional light extruder, finite distance, debug mode
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DIRECTIONAL_LIGHT_FINITE_DEBUG = 7
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};
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static const String programNames[OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS];
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static String frgProgramName;
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/// Initialise the creation of these vertex programs
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static void initialise(void);
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/// Shutdown & destroy the vertex programs
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static void shutdown(void);
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/// Get extruder program source for point lights, compatible with arbvp1
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static const String& getPointLightExtruderArbvp1(void) { return mPointArbvp1; }
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/// Get extruder program source for point lights, compatible with vs_1_1
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static const String& getPointLightExtruderVs_1_1(void) { return mPointVs_1_1; }
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/// Get extruder program source for point lights, compatible with vs_4_0
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static const String& getPointLightExtruderVs_4_0(void) { return mPointVs_4_0; }
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/// Get extruder program source for point lights, compatible with glsles
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static const String& getPointLightExtruderVs_glsles(void) { return mPointVs_glsles; }
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/// Get extruder program source for directional lights, compatible with arbvp1
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static const String& getDirectionalLightExtruderArbvp1(void) { return mDirArbvp1; }
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/// Get extruder program source for directional lights, compatible with vs_1_1
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static const String& getDirectionalLightExtruderVs_1_1(void) { return mDirVs_1_1; }
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/// Get extruder program source for directional lights, compatible with vs_4_0
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static const String& getDirectionalLightExtruderVs_4_0(void) { return mDirVs_4_0; }
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/// Get extruder program source for directional lights, compatible with glsles
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static const String& getDirectionalLightExtruderVs_glsles(void) { return mDirVs_glsles; }
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/// Get extruder program source for debug point lights, compatible with arbvp1
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static const String& getPointLightExtruderArbvp1Debug(void) { return mPointArbvp1Debug; }
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/// Get extruder program source for debug point lights, compatible with vs_1_1
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static const String& getPointLightExtruderVs_1_1Debug(void) { return mPointVs_1_1Debug; }
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/// Get extruder program source for debug point lights, compatible with vs_4_0
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static const String& getPointLightExtruderVs_4_0Debug(void) { return mPointVs_4_0Debug; }
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/// Get extruder program source for debug point lights, compatible with glsles
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static const String& getPointLightExtruderVs_glslesDebug(void) { return mPointVs_glslesDebug; }
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/// Get extruder program source for debug directional lights, compatible with arbvp1
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static const String& getDirectionalLightExtruderArbvp1Debug(void) { return mDirArbvp1Debug; }
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/// Get extruder program source for debug directional lights, compatible with vs_1_1
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static const String& getDirectionalLightExtruderVs_1_1Debug(void) { return mDirVs_1_1Debug; }
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/// Get extruder program source for debug directional lights, compatible with vs_4_0
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static const String& getDirectionalLightExtruderVs_4_0Debug(void) { return mDirVs_4_0Debug; }
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/// Get extruder program source for debug directional lights, compatible with glsles
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static const String& getDirectionalLightExtruderVs_glslesDebug(void) { return mDirVs_glslesDebug; }
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/// General purpose method to get any of the program sources
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static const String& getProgramSource(Light::LightTypes lightType, const String syntax,
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bool finite, bool debug);
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static const String& getProgramName(Light::LightTypes lightType, bool finite, bool debug);
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/// Get FINITE extruder program source for point lights, compatible with arbvp1
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static const String& getPointLightExtruderArbvp1Finite(void) { return mPointArbvp1Finite; }
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/// Get FINITE extruder program source for point lights, compatible with vs_1_1
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static const String& getPointLightExtruderVs_1_1Finite(void) { return mPointVs_1_1Finite; }
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/// Get FINITE extruder program source for point lights, compatible with vs_4_0
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static const String& getPointLightExtruderVs_4_0Finite(void) { return mPointVs_4_0Finite; }
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/// Get FINITE extruder program source for point lights, compatible with glsles
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static const String& getPointLightExtruderVs_glslesFinite(void) { return mPointVs_glslesFinite; }
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/// Get FINITE extruder program source for directional lights, compatible with arbvp1
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static const String& getDirectionalLightExtruderArbvp1Finite(void) { return mDirArbvp1Finite; }
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/// Get FINITE extruder program source for directional lights, compatible with vs_1_1
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static const String& getDirectionalLightExtruderVs_1_1Finite(void) { return mDirVs_1_1Finite; }
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/// Get FINITE extruder program source for directional lights, compatible with vs_4_0
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static const String& getDirectionalLightExtruderVs_4_0Finite(void) { return mDirVs_4_0Finite; }
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/// Get FINITE extruder program source for directional lights, compatible with glsles
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static const String& getDirectionalLightExtruderVs_glslesFinite(void) { return mDirVs_glslesFinite; }
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|
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/// Get FINITE extruder program source for debug point lights, compatible with arbvp1
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static const String& getPointLightExtruderArbvp1FiniteDebug(void) { return mPointArbvp1FiniteDebug; }
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/// Get extruder program source for debug point lights, compatible with vs_1_1
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static const String& getPointLightExtruderVs_1_1FiniteDebug(void) { return mPointVs_1_1FiniteDebug; }
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/// Get extruder program source for debug point lights, compatible with vs_4_0
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static const String& getPointLightExtruderVs_4_0FiniteDebug(void) { return mPointVs_4_0FiniteDebug; }
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|
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/// Get extruder program source for debug point lights, compatible with glsles
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|
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static const String& getPointLightExtruderVs_glslesFiniteDebug(void) { return mPointVs_glslesFiniteDebug; }
|
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|
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/// Get FINITE extruder program source for debug directional lights, compatible with arbvp1
|
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|
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static const String& getDirectionalLightExtruderArbvp1FiniteDebug(void) { return mDirArbvp1FiniteDebug; }
|
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|
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/// Get FINITE extruder program source for debug directional lights, compatible with vs_1_1
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|
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static const String& getDirectionalLightExtruderVs_1_1FiniteDebug(void) { return mDirVs_1_1FiniteDebug; }
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|
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/// Get FINITE extruder program source for debug directional lights, compatible with vs_4_0
|
278
|
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static const String& getDirectionalLightExtruderVs_4_0FiniteDebug(void) { return mDirVs_4_0FiniteDebug; }
|
279
|
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/// Get FINITE extruder program source for debug directional lights, compatible with glsles
|
280
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static const String& getDirectionalLightExtruderVs_glslesFiniteDebug(void) { return mDirVs_glslesFiniteDebug; }
|
281
|
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|
282
|
-
};
|
283
|
-
/** @} */
|
284
|
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/** @} */
|
285
|
-
}
|
286
|
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#endif
|