ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Renderable_H__
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#define __Renderable_H__
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#include "OgrePrerequisites.h"
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#include "OgreRenderOperation.h"
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#include "OgreMatrix4.h"
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#include "OgreMaterial.h"
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#include "OgrePlane.h"
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#include "OgreGpuProgram.h"
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#include "OgreVector4.h"
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#include "OgreException.h"
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#include "OgreUserObjectBindings.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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/** \addtogroup Scene
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* @{
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/** Abstract class defining the interface all renderable objects must implement.
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@remarks
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This interface abstracts renderable discrete objects which will be queued in the render pipeline,
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grouped by material. Classes implementing this interface must be based on a single material, a single
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world matrix (or a collection of world matrices which are blended by weights), and must be
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renderable via a single render operation.
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@par
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Note that deciding whether to put these objects in the rendering pipeline is done from the more specific
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classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version
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class _OgreExport Renderable
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{
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/** An internal class that should be used only by a render system for internal use
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class RenderSystemData {};
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public:
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Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false), mRenderSystemData(NULL) {}
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virtual ~Renderable()
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/** Retrieves a weak reference to the material this renderable object uses.
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virtual const MaterialPtr& getMaterial(void) const = 0;
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virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(0, this); }
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/** Gets the render operation required to send this object to the frame buffer.
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/** Called just prior to the Renderable being rendered.
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@remarks
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visible. This allows ordering & grouping of renders without the discovery
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process having to be aware of it. It also means OGRE uses declarative
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render information rather than immediate mode rendering - this is very useful
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in that certain effects and processes can automatically be applied to
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a wide range of scenes, but the downside is that special cases are
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more difficult to handle, because there is not the declared state to
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cope with it.
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This method allows a Renderable to do something special at the actual
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point of rendering if it wishes to. When this method is called, all the
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material render state as declared by this Renderable has already been set,
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all that is left to do is to bind the buffers and perform the render.
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postRender call) before the automated render happens, or by returning
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true if the automatic render should proceed, false to skip it on
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virtual bool preRender(SceneManager* sm, RenderSystem* rsys)
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/** Called immediately after the Renderable has been rendered.
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virtual void postRender(SceneManager* sm, RenderSystem* rsys)
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/** Gets the world transform matrix / matrices for this renderable object.
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all the SceneNode structures have been updated before this is called.
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@par
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This method will populate transform with 1 matrix if it does not use vertex blending. If it
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virtual void getWorldTransforms(Matrix4* xform) const = 0;
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/** Returns the number of world transform matrices this renderable requires.
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@remarks
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When a renderable uses vertex blending, it uses multiple world matrices instead of a single
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one. Each vertex sent to the pipeline can reference one or more matrices in this list
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with given weights.
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If a renderable does not use vertex blending this method returns 1, which is the default for
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simplicity.
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*/
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virtual unsigned short getNumWorldTransforms(void) const { return 1; }
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/** Sets whether or not to use an 'identity' projection.
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@remarks
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Usually Renderable objects will use a projection matrix as determined
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by the active camera. However, if they want they can cancel this out
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and use an identity projection, which effectively projects in 2D using
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a {-1, 1} view space. Useful for overlay rendering. Normal renderables
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need not change this. The default is false.
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@see Renderable::getUseIdentityProjection
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*/
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void setUseIdentityProjection(bool useIdentityProjection)
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{
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mUseIdentityProjection = useIdentityProjection;
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}
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/** Returns whether or not to use an 'identity' projection.
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@remarks
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Usually Renderable objects will use a projection matrix as determined
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by the active camera. However, if they want they can cancel this out
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and use an identity projection, which effectively projects in 2D using
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a {-1, 1} view space. Useful for overlay rendering. Normal renderables
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need not change this.
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@see Renderable::setUseIdentityProjection
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*/
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bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
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|
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/** Sets whether or not to use an 'identity' view.
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@remarks
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Usually Renderable objects will use a view matrix as determined
|
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by the active camera. However, if they want they can cancel this out
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and use an identity matrix, which means all geometry is assumed
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to be relative to camera space already. Useful for overlay rendering.
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Normal renderables need not change this. The default is false.
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@see Renderable::getUseIdentityView
|
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*/
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void setUseIdentityView(bool useIdentityView)
|
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{
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mUseIdentityView = useIdentityView;
|
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|
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}
|
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|
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|
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/** Returns whether or not to use an 'identity' view.
|
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|
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@remarks
|
195
|
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Usually Renderable objects will use a view matrix as determined
|
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by the active camera. However, if they want they can cancel this out
|
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and use an identity matrix, which means all geometry is assumed
|
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to be relative to camera space already. Useful for overlay rendering.
|
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Normal renderables need not change this.
|
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@see Renderable::setUseIdentityView
|
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|
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*/
|
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|
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bool getUseIdentityView(void) const { return mUseIdentityView; }
|
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|
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|
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|
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/** Returns the camera-relative squared depth of this renderable.
|
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@remarks
|
206
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Used to sort transparent objects. Squared depth is used rather than
|
207
|
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actual depth to avoid having to perform a square root on the result.
|
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|
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*/
|
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|
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virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
|
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|
-
|
211
|
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/** Gets a list of lights, ordered relative to how close they are to this renderable.
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|
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@remarks
|
213
|
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Directional lights, which have no position, will always be first on this list.
|
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|
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*/
|
215
|
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virtual const LightList& getLights(void) const = 0;
|
216
|
-
|
217
|
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/** Method which reports whether this renderable would normally cast a
|
218
|
-
shadow.
|
219
|
-
@remarks
|
220
|
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Subclasses should override this if they could have been used to
|
221
|
-
generate a shadow.
|
222
|
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*/
|
223
|
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virtual bool getCastsShadows(void) const { return false; }
|
224
|
-
|
225
|
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/** Sets a custom parameter for this Renderable, which may be used to
|
226
|
-
drive calculations for this specific Renderable, like GPU program parameters.
|
227
|
-
@remarks
|
228
|
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Calling this method simply associates a numeric index with a 4-dimensional
|
229
|
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value for this specific Renderable. This is most useful if the material
|
230
|
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which this Renderable uses a vertex or fragment program, and has an
|
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|
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ACT_CUSTOM parameter entry. This parameter entry can refer to the
|
232
|
-
index you specify as part of this call, thereby mapping a custom
|
233
|
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parameter for this renderable to a program parameter.
|
234
|
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@param index The index with which to associate the value. Note that this
|
235
|
-
does not have to start at 0, and can include gaps. It also has no direct
|
236
|
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correlation with a GPU program parameter index - the mapping between the
|
237
|
-
two is performed by the ACT_CUSTOM entry, if that is used.
|
238
|
-
@param value The value to associate.
|
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|
-
*/
|
240
|
-
void setCustomParameter(size_t index, const Vector4& value)
|
241
|
-
{
|
242
|
-
mCustomParameters[index] = value;
|
243
|
-
}
|
244
|
-
|
245
|
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/** Removes a custom value which is associated with this Renderable at the given index.
|
246
|
-
@param
|
247
|
-
@see setCustomParameter for full details.
|
248
|
-
*/
|
249
|
-
void removeCustomParameter(size_t index)
|
250
|
-
{
|
251
|
-
mCustomParameters.erase(index);
|
252
|
-
}
|
253
|
-
|
254
|
-
/** Checks whether a custom value is associated with this Renderable at the given index.
|
255
|
-
@param
|
256
|
-
@see setCustomParameter for full details.
|
257
|
-
*/
|
258
|
-
bool hasCustomParameter(size_t index) const
|
259
|
-
{
|
260
|
-
return mCustomParameters.find(index) != mCustomParameters.end();
|
261
|
-
}
|
262
|
-
|
263
|
-
/** Gets the custom value associated with this Renderable at the given index.
|
264
|
-
@param
|
265
|
-
@see setCustomParameter for full details.
|
266
|
-
*/
|
267
|
-
const Vector4& getCustomParameter(size_t index) const
|
268
|
-
{
|
269
|
-
CustomParameterMap::const_iterator i = mCustomParameters.find(index);
|
270
|
-
if (i != mCustomParameters.end())
|
271
|
-
{
|
272
|
-
return i->second;
|
273
|
-
}
|
274
|
-
else
|
275
|
-
{
|
276
|
-
OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
277
|
-
"Parameter at the given index was not found.",
|
278
|
-
"Renderable::getCustomParameter");
|
279
|
-
}
|
280
|
-
}
|
281
|
-
|
282
|
-
/** Update a custom GpuProgramParameters constant which is derived from
|
283
|
-
information only this Renderable knows.
|
284
|
-
@remarks
|
285
|
-
This method allows a Renderable to map in a custom GPU program parameter
|
286
|
-
based on it's own data. This is represented by a GPU auto parameter
|
287
|
-
of ACT_CUSTOM, and to allow there to be more than one of these per
|
288
|
-
Renderable, the 'data' field on the auto parameter will identify
|
289
|
-
which parameter is being updated. The implementation of this method
|
290
|
-
must identify the parameter being updated, and call a 'setConstant'
|
291
|
-
method on the passed in GpuProgramParameters object, using the details
|
292
|
-
provided in the incoming auto constant setting to identify the index
|
293
|
-
at which to set the parameter.
|
294
|
-
@par
|
295
|
-
You do not need to override this method if you're using the standard
|
296
|
-
sets of data associated with the Renderable as provided by setCustomParameter
|
297
|
-
and getCustomParameter. By default, the implementation will map from the
|
298
|
-
value indexed by the 'constantEntry.data' parameter to a value previously
|
299
|
-
set by setCustomParameter. But custom Renderables are free to override
|
300
|
-
this if they want, in any case.
|
301
|
-
@param constantEntry The auto constant entry referring to the parameter
|
302
|
-
being updated
|
303
|
-
@param params The parameters object which this method should call to
|
304
|
-
set the updated parameters.
|
305
|
-
*/
|
306
|
-
virtual void _updateCustomGpuParameter(
|
307
|
-
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
308
|
-
GpuProgramParameters* params) const
|
309
|
-
{
|
310
|
-
CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data);
|
311
|
-
if (i != mCustomParameters.end())
|
312
|
-
{
|
313
|
-
params->_writeRawConstant(constantEntry.physicalIndex, i->second,
|
314
|
-
constantEntry.elementCount);
|
315
|
-
}
|
316
|
-
}
|
317
|
-
|
318
|
-
/** Sets whether this renderable's chosen detail level can be
|
319
|
-
overridden (downgraded) by the camera setting.
|
320
|
-
@param override true means that a lower camera detail will override this
|
321
|
-
renderables detail level, false means it won't.
|
322
|
-
*/
|
323
|
-
virtual void setPolygonModeOverrideable(bool override)
|
324
|
-
{
|
325
|
-
mPolygonModeOverrideable = override;
|
326
|
-
}
|
327
|
-
|
328
|
-
/** Gets whether this renderable's chosen detail level can be
|
329
|
-
overridden (downgraded) by the camera setting.
|
330
|
-
*/
|
331
|
-
virtual bool getPolygonModeOverrideable(void) const
|
332
|
-
{
|
333
|
-
return mPolygonModeOverrideable;
|
334
|
-
}
|
335
|
-
|
336
|
-
/** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
|
337
|
-
Sets any kind of user value on this object.
|
338
|
-
@remarks
|
339
|
-
This method allows you to associate any user value you like with
|
340
|
-
this Renderable. This can be a pointer back to one of your own
|
341
|
-
classes for instance.
|
342
|
-
*/
|
343
|
-
virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); }
|
344
|
-
|
345
|
-
/** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
|
346
|
-
Retrieves the custom user value associated with this object.
|
347
|
-
*/
|
348
|
-
virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); }
|
349
|
-
|
350
|
-
/** Return an instance of user objects binding associated with this class.
|
351
|
-
You can use it to associate one or more custom objects with this class instance.
|
352
|
-
@see UserObjectBindings::setUserAny.
|
353
|
-
*/
|
354
|
-
UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; }
|
355
|
-
|
356
|
-
/** Return an instance of user objects binding associated with this class.
|
357
|
-
You can use it to associate one or more custom objects with this class instance.
|
358
|
-
@see UserObjectBindings::setUserAny.
|
359
|
-
*/
|
360
|
-
const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; }
|
361
|
-
|
362
|
-
|
363
|
-
/** Visitor object that can be used to iterate over a collection of Renderable
|
364
|
-
instances abstractly.
|
365
|
-
@remarks
|
366
|
-
Different scene objects use Renderable differently; some will have a
|
367
|
-
single Renderable, others will have many. This visitor interface allows
|
368
|
-
classes using Renderable to expose a clean way for external code to
|
369
|
-
get access to the contained Renderable instance(s) that it will
|
370
|
-
eventually add to the render queue.
|
371
|
-
@par
|
372
|
-
To actually have this method called, you have to call a method on the
|
373
|
-
class containing the Renderable instances. One example is
|
374
|
-
MovableObject::visitRenderables.
|
375
|
-
*/
|
376
|
-
class Visitor
|
377
|
-
{
|
378
|
-
public:
|
379
|
-
/** Virtual destructor needed as class has virtual methods. */
|
380
|
-
virtual ~Visitor() { }
|
381
|
-
/** Generic visitor method.
|
382
|
-
@param rend The Renderable instance being visited
|
383
|
-
@param lodIndex The LOD index to which this Renderable belongs. Some
|
384
|
-
objects support LOD and this will tell you whether the Renderable
|
385
|
-
you're looking at is from the top LOD (0) or otherwise
|
386
|
-
@param isDebug Whether this is a debug renderable or not.
|
387
|
-
@param pAny Optional pointer to some additional data that the class
|
388
|
-
calling the visitor may populate if it chooses to.
|
389
|
-
*/
|
390
|
-
virtual void visit(Renderable* rend, ushort lodIndex, bool isDebug,
|
391
|
-
Any* pAny = 0) = 0;
|
392
|
-
};
|
393
|
-
|
394
|
-
/** Gets RenderSystem private data
|
395
|
-
@remarks
|
396
|
-
This should only be used by a RenderSystem
|
397
|
-
*/
|
398
|
-
virtual RenderSystemData * getRenderSystemData() const
|
399
|
-
{
|
400
|
-
return mRenderSystemData;
|
401
|
-
}
|
402
|
-
/** Sets RenderSystem private data
|
403
|
-
@remarks
|
404
|
-
This should only be used by a RenderSystem
|
405
|
-
*/
|
406
|
-
virtual void setRenderSystemData(RenderSystemData * val) const
|
407
|
-
{
|
408
|
-
mRenderSystemData = val;
|
409
|
-
}
|
410
|
-
|
411
|
-
|
412
|
-
protected:
|
413
|
-
typedef map<size_t, Vector4>::type CustomParameterMap;
|
414
|
-
CustomParameterMap mCustomParameters;
|
415
|
-
bool mPolygonModeOverrideable;
|
416
|
-
bool mUseIdentityProjection;
|
417
|
-
bool mUseIdentityView;
|
418
|
-
UserObjectBindings mUserObjectBindings; /// User objects binding.
|
419
|
-
mutable RenderSystemData * mRenderSystemData;/// This should be used only by a render system for internal use
|
420
|
-
};
|
421
|
-
|
422
|
-
/** @} */
|
423
|
-
/** @} */
|
424
|
-
|
425
|
-
|
426
|
-
}
|
427
|
-
|
428
|
-
#endif //__Renderable_H__
|
@@ -1,536 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
-----------------------------------------------------------------------------
|
3
|
-
This source file is part of OGRE
|
4
|
-
(Object-oriented Graphics Rendering Engine)
|
5
|
-
For the latest info, see http://www.ogre3d.org/
|
6
|
-
|
7
|
-
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
-
|
9
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
-
of this software and associated documentation files (the "Software"), to deal
|
11
|
-
in the Software without restriction, including without limitation the rights
|
12
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
-
copies of the Software, and to permit persons to whom the Software is
|
14
|
-
furnished to do so, subject to the following conditions:
|
15
|
-
|
16
|
-
The above copyright notice and this permission notice shall be included in
|
17
|
-
all copies or substantial portions of the Software.
|
18
|
-
|
19
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
-
THE SOFTWARE.
|
26
|
-
-----------------------------------------------------------------------------
|
27
|
-
*/
|
28
|
-
#ifndef _Resource_H__
|
29
|
-
#define _Resource_H__
|
30
|
-
|
31
|
-
#include "OgrePrerequisites.h"
|
32
|
-
#include "OgreString.h"
|
33
|
-
#include "OgreSharedPtr.h"
|
34
|
-
#include "OgreStringInterface.h"
|
35
|
-
#include "OgreAtomicWrappers.h"
|
36
|
-
|
37
|
-
namespace Ogre {
|
38
|
-
|
39
|
-
typedef unsigned long long int ResourceHandle;
|
40
|
-
|
41
|
-
|
42
|
-
// Forward declaration
|
43
|
-
class ManualResourceLoader;
|
44
|
-
|
45
|
-
/** \addtogroup Core
|
46
|
-
* @{
|
47
|
-
*/
|
48
|
-
/** \addtogroup Resources
|
49
|
-
* @{
|
50
|
-
*/
|
51
|
-
/** Abstract class representing a loadable resource (e.g. textures, sounds etc)
|
52
|
-
@remarks
|
53
|
-
Resources are data objects that must be loaded and managed throughout
|
54
|
-
an application. A resource might be a mesh, a texture, or any other
|
55
|
-
piece of data - the key thing is that they must be identified by
|
56
|
-
a name which is unique, must be loaded only once,
|
57
|
-
must be managed efficiently in terms of retrieval, and they may
|
58
|
-
also be unloadable to free memory up when they have not been used for
|
59
|
-
a while and the memory budget is under stress.
|
60
|
-
@par
|
61
|
-
All Resource instances must be a member of a resource group; see
|
62
|
-
ResourceGroupManager for full details.
|
63
|
-
@par
|
64
|
-
Subclasses must implement:
|
65
|
-
<ol>
|
66
|
-
<li>A constructor, overriding the same parameters as the constructor
|
67
|
-
defined by this class. Subclasses are not allowed to define
|
68
|
-
constructors with other parameters; other settings must be
|
69
|
-
settable through accessor methods before loading.</li>
|
70
|
-
<li>The loadImpl() and unloadImpl() methods - mSize must be set
|
71
|
-
after loadImpl()</li>
|
72
|
-
<li>StringInterface ParamCommand and ParamDictionary setups
|
73
|
-
in order to allow setting of core parameters (prior to load)
|
74
|
-
through a generic interface.</li>
|
75
|
-
</ol>
|
76
|
-
*/
|
77
|
-
class _OgreExport Resource : public StringInterface, public ResourceAlloc
|
78
|
-
{
|
79
|
-
public:
|
80
|
-
OGRE_AUTO_MUTEX // public to allow external locking
|
81
|
-
class Listener
|
82
|
-
{
|
83
|
-
public:
|
84
|
-
Listener() {}
|
85
|
-
virtual ~Listener() {}
|
86
|
-
|
87
|
-
/** Callback to indicate that background loading has completed.
|
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@deprecated
|
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Use loadingComplete instead.
|
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*/
|
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virtual void backgroundLoadingComplete(Resource*) {}
|
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-
|
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/** Callback to indicate that background preparing has completed.
|
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|
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@deprecated
|
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|
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Use preparingComplete instead.
|
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|
-
*/
|
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|
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virtual void backgroundPreparingComplete(Resource*) {}
|
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|
-
|
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/** Called whenever the resource finishes loading.
|
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|
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@remarks
|
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If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded),
|
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the call does not itself occur in the thread which is doing the loading;
|
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when loading is complete a response indicator is placed with the
|
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ResourceGroupManager, which will then be sent back to the
|
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listener as part of the application's primary frame loop thread.
|
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*/
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|
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virtual void loadingComplete(Resource*) {}
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-
|
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-
|
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/** called whenever the resource finishes preparing (paging into memory).
|
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@remarks
|
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If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded)
|
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the call does not itself occur in the thread which is doing the preparing;
|
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when preparing is complete a response indicator is placed with the
|
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ResourceGroupManager, which will then be sent back to the
|
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listener as part of the application's primary frame loop thread.
|
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-
*/
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|
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virtual void preparingComplete(Resource*) {}
|
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-
|
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/** Called whenever the resource has been unloaded. */
|
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virtual void unloadingComplete(Resource*) {}
|
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};
|
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|
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/// Enum identifying the loading state of the resource
|
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enum LoadingState
|
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{
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/// Not loaded
|
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LOADSTATE_UNLOADED,
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/// Loading is in progress
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LOADSTATE_LOADING,
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/// Fully loaded
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LOADSTATE_LOADED,
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/// Currently unloading
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LOADSTATE_UNLOADING,
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/// Fully prepared
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LOADSTATE_PREPARED,
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/// Preparing is in progress
|
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LOADSTATE_PREPARING
|
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};
|
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protected:
|
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/// Creator
|
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|
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ResourceManager* mCreator;
|
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|
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/// Unique name of the resource
|
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|
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String mName;
|
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/// The name of the resource group
|
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String mGroup;
|
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|
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/// Numeric handle for more efficient look up than name
|
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|
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ResourceHandle mHandle;
|
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|
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/// Is the resource currently loaded?
|
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|
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AtomicScalar<LoadingState> mLoadingState;
|
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|
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/// Is this resource going to be background loaded? Only applicable for multithreaded
|
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|
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volatile bool mIsBackgroundLoaded;
|
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|
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/// The size of the resource in bytes
|
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|
-
size_t mSize;
|
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|
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/// Is this file manually loaded?
|
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|
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bool mIsManual;
|
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|
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/// Origin of this resource (e.g. script name) - optional
|
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|
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String mOrigin;
|
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|
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/// Optional manual loader; if provided, data is loaded from here instead of a file
|
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|
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ManualResourceLoader* mLoader;
|
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|
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/// State count, the number of times this resource has changed state
|
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|
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size_t mStateCount;
|
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|
-
|
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|
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typedef set<Listener*>::type ListenerList;
|
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ListenerList mListenerList;
|
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|
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OGRE_MUTEX(mListenerListMutex)
|
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|
-
|
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|
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/** Protected unnamed constructor to prevent default construction.
|
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|
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*/
|
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|
-
Resource()
|
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|
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: mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED),
|
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|
-
mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0)
|
173
|
-
{
|
174
|
-
}
|
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|
-
|
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|
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/** Internal hook to perform actions before the load process, but
|
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|
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after the resource has been marked as 'loading'.
|
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|
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@note Mutex will have already been acquired by the loading thread.
|
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|
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Also, this call will occur even when using a ManualResourceLoader
|
180
|
-
(when loadImpl is not actually called)
|
181
|
-
*/
|
182
|
-
virtual void preLoadImpl(void) {}
|
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|
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/** Internal hook to perform actions after the load process, but
|
184
|
-
before the resource has been marked as fully loaded.
|
185
|
-
@note Mutex will have already been acquired by the loading thread.
|
186
|
-
Also, this call will occur even when using a ManualResourceLoader
|
187
|
-
(when loadImpl is not actually called)
|
188
|
-
*/
|
189
|
-
virtual void postLoadImpl(void) {}
|
190
|
-
|
191
|
-
/** Internal hook to perform actions before the unload process.
|
192
|
-
@note Mutex will have already been acquired by the unloading thread.
|
193
|
-
*/
|
194
|
-
virtual void preUnloadImpl(void) {}
|
195
|
-
/** Internal hook to perform actions after the unload process, but
|
196
|
-
before the resource has been marked as fully unloaded.
|
197
|
-
@note Mutex will have already been acquired by the unloading thread.
|
198
|
-
*/
|
199
|
-
virtual void postUnloadImpl(void) {}
|
200
|
-
|
201
|
-
/** Internal implementation of the meat of the 'prepare' action.
|
202
|
-
*/
|
203
|
-
virtual void prepareImpl(void) {}
|
204
|
-
/** Internal function for undoing the 'prepare' action. Called when
|
205
|
-
the load is completed, and when resources are unloaded when they
|
206
|
-
are prepared but not yet loaded.
|
207
|
-
*/
|
208
|
-
virtual void unprepareImpl(void) {}
|
209
|
-
/** Internal implementation of the meat of the 'load' action, only called if this
|
210
|
-
resource is not being loaded from a ManualResourceLoader.
|
211
|
-
*/
|
212
|
-
virtual void loadImpl(void) = 0;
|
213
|
-
/** Internal implementation of the 'unload' action; called regardless of
|
214
|
-
whether this resource is being loaded from a ManualResourceLoader.
|
215
|
-
*/
|
216
|
-
virtual void unloadImpl(void) = 0;
|
217
|
-
/** Calculate the size of a resource; this will only be called after 'load' */
|
218
|
-
virtual size_t calculateSize(void) const = 0;
|
219
|
-
|
220
|
-
public:
|
221
|
-
/** Standard constructor.
|
222
|
-
@param creator Pointer to the ResourceManager that is creating this resource
|
223
|
-
@param name The unique name of the resource
|
224
|
-
@param group The name of the resource group to which this resource belongs
|
225
|
-
@param isManual Is this resource manually loaded? If so, you should really
|
226
|
-
populate the loader parameter in order that the load process
|
227
|
-
can call the loader back when loading is required.
|
228
|
-
@param loader Pointer to a ManualResourceLoader implementation which will be called
|
229
|
-
when the Resource wishes to load (should be supplied if you set
|
230
|
-
isManual to true). You can in fact leave this parameter null
|
231
|
-
if you wish, but the Resource will never be able to reload if
|
232
|
-
anything ever causes it to unload. Therefore provision of a proper
|
233
|
-
ManualResourceLoader instance is strongly recommended.
|
234
|
-
*/
|
235
|
-
Resource(ResourceManager* creator, const String& name, ResourceHandle handle,
|
236
|
-
const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
|
237
|
-
|
238
|
-
/** Virtual destructor. Shouldn't need to be overloaded, as the resource
|
239
|
-
deallocation code should reside in unload()
|
240
|
-
@see
|
241
|
-
Resource::unload()
|
242
|
-
*/
|
243
|
-
virtual ~Resource();
|
244
|
-
|
245
|
-
/** Prepares the resource for load, if it is not already. One can call prepare()
|
246
|
-
before load(), but this is not required as load() will call prepare()
|
247
|
-
itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare()
|
248
|
-
are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare()
|
249
|
-
is thread-safe. The reason for this function is to allow a background
|
250
|
-
thread to do some of the loading work, without requiring the whole render
|
251
|
-
system to be thread-safe. The background thread would call
|
252
|
-
prepare() while the main render loop would later call load(). So long as
|
253
|
-
prepare() remains thread-safe, subclasses can arbitrarily split the work of
|
254
|
-
loading a resource between load() and prepare(). It is best to try and
|
255
|
-
do as much work in prepare(), however, since this will leave less work for
|
256
|
-
the main render thread to do and thus increase FPS.
|
257
|
-
@param backgroundThread Whether this is occurring in a background thread
|
258
|
-
*/
|
259
|
-
virtual void prepare(bool backgroundThread = false);
|
260
|
-
|
261
|
-
/** Loads the resource, if it is not already.
|
262
|
-
@remarks
|
263
|
-
If the resource is loaded from a file, loading is automatic. If not,
|
264
|
-
if for example this resource gained it's data from procedural calls
|
265
|
-
rather than loading from a file, then this resource will not reload
|
266
|
-
on it's own.
|
267
|
-
@param backgroundThread Indicates whether the caller of this method is
|
268
|
-
the background resource loading thread.
|
269
|
-
|
270
|
-
*/
|
271
|
-
virtual void load(bool backgroundThread = false);
|
272
|
-
|
273
|
-
/** Reloads the resource, if it is already loaded.
|
274
|
-
@remarks
|
275
|
-
Calls unload() and then load() again, if the resource is already
|
276
|
-
loaded. If it is not loaded already, then nothing happens.
|
277
|
-
*/
|
278
|
-
virtual void reload(void);
|
279
|
-
|
280
|
-
/** Returns true if the Resource is reloadable, false otherwise.
|
281
|
-
*/
|
282
|
-
virtual bool isReloadable(void) const
|
283
|
-
{
|
284
|
-
return !mIsManual || mLoader;
|
285
|
-
}
|
286
|
-
|
287
|
-
/** Is this resource manually loaded?
|
288
|
-
*/
|
289
|
-
virtual bool isManuallyLoaded(void) const
|
290
|
-
{
|
291
|
-
return mIsManual;
|
292
|
-
}
|
293
|
-
|
294
|
-
/** Unloads the resource; this is not permanent, the resource can be
|
295
|
-
reloaded later if required.
|
296
|
-
*/
|
297
|
-
virtual void unload(void);
|
298
|
-
|
299
|
-
/** Retrieves info about the size of the resource.
|
300
|
-
*/
|
301
|
-
virtual size_t getSize(void) const
|
302
|
-
{
|
303
|
-
return mSize;
|
304
|
-
}
|
305
|
-
|
306
|
-
/** 'Touches' the resource to indicate it has been used.
|
307
|
-
*/
|
308
|
-
virtual void touch(void);
|
309
|
-
|
310
|
-
/** Gets resource name.
|
311
|
-
*/
|
312
|
-
virtual const String& getName(void) const
|
313
|
-
{
|
314
|
-
return mName;
|
315
|
-
}
|
316
|
-
|
317
|
-
virtual ResourceHandle getHandle(void) const
|
318
|
-
{
|
319
|
-
return mHandle;
|
320
|
-
}
|
321
|
-
|
322
|
-
/** Returns true if the Resource has been prepared, false otherwise.
|
323
|
-
*/
|
324
|
-
virtual bool isPrepared(void) const
|
325
|
-
{
|
326
|
-
// No lock required to read this state since no modify
|
327
|
-
return (mLoadingState.get() == LOADSTATE_PREPARED);
|
328
|
-
}
|
329
|
-
|
330
|
-
/** Returns true if the Resource has been loaded, false otherwise.
|
331
|
-
*/
|
332
|
-
virtual bool isLoaded(void) const
|
333
|
-
{
|
334
|
-
// No lock required to read this state since no modify
|
335
|
-
return (mLoadingState.get() == LOADSTATE_LOADED);
|
336
|
-
}
|
337
|
-
|
338
|
-
/** Returns whether the resource is currently in the process of
|
339
|
-
background loading.
|
340
|
-
*/
|
341
|
-
virtual bool isLoading() const
|
342
|
-
{
|
343
|
-
return (mLoadingState.get() == LOADSTATE_LOADING);
|
344
|
-
}
|
345
|
-
|
346
|
-
/** Returns the current loading state.
|
347
|
-
*/
|
348
|
-
virtual LoadingState getLoadingState() const
|
349
|
-
{
|
350
|
-
return mLoadingState.get();
|
351
|
-
}
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
/** Returns whether this Resource has been earmarked for background loading.
|
356
|
-
@remarks
|
357
|
-
This option only makes sense when you have built Ogre with
|
358
|
-
thread support (OGRE_THREAD_SUPPORT). If a resource has been marked
|
359
|
-
for background loading, then it won't load on demand like normal
|
360
|
-
when load() is called. Instead, it will ignore request to load()
|
361
|
-
except if the caller indicates it is the background loader. Any
|
362
|
-
other users of this resource should check isLoaded(), and if that
|
363
|
-
returns false, don't use the resource and come back later.
|
364
|
-
*/
|
365
|
-
virtual bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; }
|
366
|
-
|
367
|
-
/** Tells the resource whether it is background loaded or not.
|
368
|
-
@remarks
|
369
|
-
@see Resource::isBackgroundLoaded . Note that calling this only
|
370
|
-
defers the normal on-demand loading behaviour of a resource, it
|
371
|
-
does not actually set up a thread to make sure the resource gets
|
372
|
-
loaded in the background. You should use ResourceBackgroundLoadingQueue
|
373
|
-
to manage the actual loading (which will call this method itself).
|
374
|
-
*/
|
375
|
-
virtual void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; }
|
376
|
-
|
377
|
-
/** Escalates the loading of a background loaded resource.
|
378
|
-
@remarks
|
379
|
-
If a resource is set to load in the background, but something needs
|
380
|
-
it before it's been loaded, there could be a problem. If the user
|
381
|
-
of this resource really can't wait, they can escalate the loading
|
382
|
-
which basically pulls the loading into the current thread immediately.
|
383
|
-
If the resource is already being loaded but just hasn't quite finished
|
384
|
-
then this method will simply wait until the background load is complete.
|
385
|
-
*/
|
386
|
-
virtual void escalateLoading();
|
387
|
-
|
388
|
-
/** Register a listener on this resource.
|
389
|
-
@see Resource::Listener
|
390
|
-
*/
|
391
|
-
virtual void addListener(Listener* lis);
|
392
|
-
|
393
|
-
/** Remove a listener on this resource.
|
394
|
-
@see Resource::Listener
|
395
|
-
*/
|
396
|
-
virtual void removeListener(Listener* lis);
|
397
|
-
|
398
|
-
/// Gets the group which this resource is a member of
|
399
|
-
virtual const String& getGroup(void) const { return mGroup; }
|
400
|
-
|
401
|
-
/** Change the resource group ownership of a Resource.
|
402
|
-
@remarks
|
403
|
-
This method is generally reserved for internal use, although
|
404
|
-
if you really know what you're doing you can use it to move
|
405
|
-
this resource from one group to another.
|
406
|
-
@param newGroup Name of the new group
|
407
|
-
*/
|
408
|
-
virtual void changeGroupOwnership(const String& newGroup);
|
409
|
-
|
410
|
-
/// Gets the manager which created this resource
|
411
|
-
virtual ResourceManager* getCreator(void) { return mCreator; }
|
412
|
-
/** Get the origin of this resource, e.g. a script file name.
|
413
|
-
@remarks
|
414
|
-
This property will only contain something if the creator of
|
415
|
-
this resource chose to populate it. Script loaders are advised
|
416
|
-
to populate it.
|
417
|
-
*/
|
418
|
-
virtual const String& getOrigin(void) const { return mOrigin; }
|
419
|
-
/// Notify this resource of it's origin
|
420
|
-
virtual void _notifyOrigin(const String& origin) { mOrigin = origin; }
|
421
|
-
|
422
|
-
/** Returns the number of times this resource has changed state, which
|
423
|
-
generally means the number of times it has been loaded. Objects that
|
424
|
-
build derived data based on the resource can check this value against
|
425
|
-
a copy they kept last time they built this derived data, in order to
|
426
|
-
know whether it needs rebuilding. This is a nice way of monitoring
|
427
|
-
changes without having a tightly-bound callback.
|
428
|
-
*/
|
429
|
-
virtual size_t getStateCount() const { return mStateCount; }
|
430
|
-
|
431
|
-
/** Manually mark the state of this resource as having been changed.
|
432
|
-
@remarks
|
433
|
-
You only need to call this from outside if you explicitly want derived
|
434
|
-
objects to think this object has changed. @see getStateCount.
|
435
|
-
*/
|
436
|
-
virtual void _dirtyState();
|
437
|
-
|
438
|
-
|
439
|
-
/** Firing of loading complete event
|
440
|
-
@remarks
|
441
|
-
You should call this from the thread that runs the main frame loop
|
442
|
-
to avoid having to make the receivers of this event thread-safe.
|
443
|
-
If you use Ogre's built in frame loop you don't need to call this
|
444
|
-
yourself.
|
445
|
-
@param wasBackgroundLoaded Whether this was a background loaded event
|
446
|
-
*/
|
447
|
-
virtual void _fireLoadingComplete(bool wasBackgroundLoaded);
|
448
|
-
|
449
|
-
/** Firing of preparing complete event
|
450
|
-
@remarks
|
451
|
-
You should call this from the thread that runs the main frame loop
|
452
|
-
to avoid having to make the receivers of this event thread-safe.
|
453
|
-
If you use Ogre's built in frame loop you don't need to call this
|
454
|
-
yourself.
|
455
|
-
@param wasBackgroundLoaded Whether this was a background loaded event
|
456
|
-
*/
|
457
|
-
virtual void _firePreparingComplete(bool wasBackgroundLoaded);
|
458
|
-
|
459
|
-
/** Firing of unloading complete event
|
460
|
-
@remarks
|
461
|
-
You should call this from the thread that runs the main frame loop
|
462
|
-
to avoid having to make the receivers of this event thread-safe.
|
463
|
-
If you use Ogre's built in frame loop you don't need to call this
|
464
|
-
yourself.
|
465
|
-
*/
|
466
|
-
virtual void _fireUnloadingComplete(void);
|
467
|
-
|
468
|
-
|
469
|
-
};
|
470
|
-
|
471
|
-
/** Shared pointer to a Resource.
|
472
|
-
@remarks
|
473
|
-
This shared pointer allows many references to a resource to be held, and
|
474
|
-
when the final reference is removed, the resource will be destroyed.
|
475
|
-
Note that the ResourceManager which created this Resource will be holding
|
476
|
-
at least one reference, so this resource will not get destroyed until
|
477
|
-
someone removes the resource from the manager - this at least gives you
|
478
|
-
strong control over when resources are freed. But the nature of the
|
479
|
-
shared pointer means that if anyone refers to the removed resource in the
|
480
|
-
meantime, the resource will remain valid.
|
481
|
-
@par
|
482
|
-
You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed
|
483
|
-
around internally within Ogre. These are 'weak references' ie they do
|
484
|
-
not increment the reference count on the Resource. This is done for
|
485
|
-
efficiency in temporary operations that shouldn't need to incur the
|
486
|
-
overhead of maintaining the reference count; however we don't recommend
|
487
|
-
you do it yourself since these references are not guaranteed to remain valid.
|
488
|
-
*/
|
489
|
-
typedef SharedPtr<Resource> ResourcePtr;
|
490
|
-
|
491
|
-
/** Interface describing a manual resource loader.
|
492
|
-
@remarks
|
493
|
-
Resources are usually loaded from files; however in some cases you
|
494
|
-
want to be able to set the data up manually instead. This provides
|
495
|
-
some problems, such as how to reload a Resource if it becomes
|
496
|
-
unloaded for some reason, either because of memory constraints, or
|
497
|
-
because a device fails and some or all of the data is lost.
|
498
|
-
@par
|
499
|
-
This interface should be implemented by all classes which wish to
|
500
|
-
provide manual data to a resource. They provide a pointer to themselves
|
501
|
-
when defining the resource (via the appropriate ResourceManager),
|
502
|
-
and will be called when the Resource tries to load.
|
503
|
-
They should implement the loadResource method such that the Resource
|
504
|
-
is in the end set up exactly as if it had loaded from a file,
|
505
|
-
although the implementations will likely differ between subclasses
|
506
|
-
of Resource, which is why no generic algorithm can be stated here.
|
507
|
-
@note
|
508
|
-
The loader must remain valid for the entire life of the resource,
|
509
|
-
so that if need be it can be called upon to re-load the resource
|
510
|
-
at any time.
|
511
|
-
*/
|
512
|
-
class _OgreExport ManualResourceLoader
|
513
|
-
{
|
514
|
-
public:
|
515
|
-
ManualResourceLoader() {}
|
516
|
-
virtual ~ManualResourceLoader() {}
|
517
|
-
|
518
|
-
/** Called when a resource wishes to load. Note that this could get
|
519
|
-
* called in a background thread even in just a semithreaded ogre
|
520
|
-
* (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from
|
521
|
-
* this callback. Do that stuff in loadResource.
|
522
|
-
@param resource The resource which wishes to load
|
523
|
-
*/
|
524
|
-
virtual void prepareResource(Resource* resource)
|
525
|
-
{ (void)resource; }
|
526
|
-
|
527
|
-
/** Called when a resource wishes to prepare.
|
528
|
-
@param resource The resource which wishes to prepare
|
529
|
-
*/
|
530
|
-
virtual void loadResource(Resource* resource) = 0;
|
531
|
-
};
|
532
|
-
/** @} */
|
533
|
-
/** @} */
|
534
|
-
}
|
535
|
-
|
536
|
-
#endif
|