ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1597. data/deps/share/OGRE/media/thumbnails/thumb_skyplane.png +0 -0
  1598. data/deps/share/OGRE/media/thumbnails/thumb_smoke.png +0 -0
  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,428 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __Renderable_H__
29
- #define __Renderable_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreCommon.h"
33
-
34
- #include "OgreRenderOperation.h"
35
- #include "OgreMatrix4.h"
36
- #include "OgreMaterial.h"
37
- #include "OgrePlane.h"
38
- #include "OgreGpuProgram.h"
39
- #include "OgreVector4.h"
40
- #include "OgreException.h"
41
- #include "OgreUserObjectBindings.h"
42
-
43
- namespace Ogre {
44
-
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup Scene
49
- * @{
50
- */
51
- /** Abstract class defining the interface all renderable objects must implement.
52
- @remarks
53
- This interface abstracts renderable discrete objects which will be queued in the render pipeline,
54
- grouped by material. Classes implementing this interface must be based on a single material, a single
55
- world matrix (or a collection of world matrices which are blended by weights), and must be
56
- renderable via a single render operation.
57
- @par
58
- Note that deciding whether to put these objects in the rendering pipeline is done from the more specific
59
- classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version
60
- created (could be more than one per visible object) and pushed onto the rendering queue.
61
- */
62
- class _OgreExport Renderable
63
- {
64
- public:
65
- /** An internal class that should be used only by a render system for internal use
66
- @remarks
67
- This class was created so a render system can associate internal data to this class.
68
- The need for this class started when the DX10 render system needed to save state objects.
69
- */
70
- class RenderSystemData {};
71
- public:
72
- Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false), mRenderSystemData(NULL) {}
73
- /** Virtual destructor needed as class has virtual methods. */
74
- virtual ~Renderable()
75
- {
76
- if (mRenderSystemData)
77
- {
78
- delete mRenderSystemData;
79
- mRenderSystemData = NULL;
80
- }
81
- }
82
- /** Retrieves a weak reference to the material this renderable object uses.
83
- @remarks
84
- Note that the Renderable also has the option to override the getTechnique method
85
- to specify a particular Technique to use instead of the best one available.
86
- */
87
- virtual const MaterialPtr& getMaterial(void) const = 0;
88
- /** Retrieves a pointer to the Material Technique this renderable object uses.
89
- @remarks
90
- This is to allow Renderables to use a chosen Technique if they wish, otherwise
91
- they will use the best Technique available for the Material they are using.
92
- */
93
- virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(0, this); }
94
- /** Gets the render operation required to send this object to the frame buffer.
95
- */
96
- virtual void getRenderOperation(RenderOperation& op) = 0;
97
-
98
- /** Called just prior to the Renderable being rendered.
99
- @remarks
100
- OGRE is a queued renderer, so the actual render commands are executed
101
- at a later time than the point at which an object is discovered to be
102
- visible. This allows ordering & grouping of renders without the discovery
103
- process having to be aware of it. It also means OGRE uses declarative
104
- render information rather than immediate mode rendering - this is very useful
105
- in that certain effects and processes can automatically be applied to
106
- a wide range of scenes, but the downside is that special cases are
107
- more difficult to handle, because there is not the declared state to
108
- cope with it.
109
- @par
110
- This method allows a Renderable to do something special at the actual
111
- point of rendering if it wishes to. When this method is called, all the
112
- material render state as declared by this Renderable has already been set,
113
- all that is left to do is to bind the buffers and perform the render.
114
- The Renderable may modify render state itself if it wants to (and restore it in the
115
- postRender call) before the automated render happens, or by returning
116
- 'false' from this method can actually suppress the automatic render
117
- and perform one of its own.
118
- @return
119
- true if the automatic render should proceed, false to skip it on
120
- the assumption that the Renderable has done it manually.
121
- */
122
- virtual bool preRender(SceneManager* sm, RenderSystem* rsys)
123
- { (void)sm; (void)rsys; return true; }
124
-
125
- /** Called immediately after the Renderable has been rendered.
126
- */
127
- virtual void postRender(SceneManager* sm, RenderSystem* rsys)
128
- { (void)sm; (void)rsys; }
129
-
130
- /** Gets the world transform matrix / matrices for this renderable object.
131
- @remarks
132
- If the object has any derived transforms, these are expected to be up to date as long as
133
- all the SceneNode structures have been updated before this is called.
134
- @par
135
- This method will populate transform with 1 matrix if it does not use vertex blending. If it
136
- does use vertex blending it will fill the passed in pointer with an array of matrices,
137
- the length being the value returned from getNumWorldTransforms.
138
- @note
139
- Internal Ogre never supports non-affine matrix for world transform matrix/matrices,
140
- the behavior is undefined if returns non-affine matrix here. @see Matrix4::isAffine.
141
- */
142
- virtual void getWorldTransforms(Matrix4* xform) const = 0;
143
-
144
- /** Returns the number of world transform matrices this renderable requires.
145
- @remarks
146
- When a renderable uses vertex blending, it uses multiple world matrices instead of a single
147
- one. Each vertex sent to the pipeline can reference one or more matrices in this list
148
- with given weights.
149
- If a renderable does not use vertex blending this method returns 1, which is the default for
150
- simplicity.
151
- */
152
- virtual unsigned short getNumWorldTransforms(void) const { return 1; }
153
-
154
- /** Sets whether or not to use an 'identity' projection.
155
- @remarks
156
- Usually Renderable objects will use a projection matrix as determined
157
- by the active camera. However, if they want they can cancel this out
158
- and use an identity projection, which effectively projects in 2D using
159
- a {-1, 1} view space. Useful for overlay rendering. Normal renderables
160
- need not change this. The default is false.
161
- @see Renderable::getUseIdentityProjection
162
- */
163
- void setUseIdentityProjection(bool useIdentityProjection)
164
- {
165
- mUseIdentityProjection = useIdentityProjection;
166
- }
167
-
168
- /** Returns whether or not to use an 'identity' projection.
169
- @remarks
170
- Usually Renderable objects will use a projection matrix as determined
171
- by the active camera. However, if they want they can cancel this out
172
- and use an identity projection, which effectively projects in 2D using
173
- a {-1, 1} view space. Useful for overlay rendering. Normal renderables
174
- need not change this.
175
- @see Renderable::setUseIdentityProjection
176
- */
177
- bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
178
-
179
- /** Sets whether or not to use an 'identity' view.
180
- @remarks
181
- Usually Renderable objects will use a view matrix as determined
182
- by the active camera. However, if they want they can cancel this out
183
- and use an identity matrix, which means all geometry is assumed
184
- to be relative to camera space already. Useful for overlay rendering.
185
- Normal renderables need not change this. The default is false.
186
- @see Renderable::getUseIdentityView
187
- */
188
- void setUseIdentityView(bool useIdentityView)
189
- {
190
- mUseIdentityView = useIdentityView;
191
- }
192
-
193
- /** Returns whether or not to use an 'identity' view.
194
- @remarks
195
- Usually Renderable objects will use a view matrix as determined
196
- by the active camera. However, if they want they can cancel this out
197
- and use an identity matrix, which means all geometry is assumed
198
- to be relative to camera space already. Useful for overlay rendering.
199
- Normal renderables need not change this.
200
- @see Renderable::setUseIdentityView
201
- */
202
- bool getUseIdentityView(void) const { return mUseIdentityView; }
203
-
204
- /** Returns the camera-relative squared depth of this renderable.
205
- @remarks
206
- Used to sort transparent objects. Squared depth is used rather than
207
- actual depth to avoid having to perform a square root on the result.
208
- */
209
- virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
210
-
211
- /** Gets a list of lights, ordered relative to how close they are to this renderable.
212
- @remarks
213
- Directional lights, which have no position, will always be first on this list.
214
- */
215
- virtual const LightList& getLights(void) const = 0;
216
-
217
- /** Method which reports whether this renderable would normally cast a
218
- shadow.
219
- @remarks
220
- Subclasses should override this if they could have been used to
221
- generate a shadow.
222
- */
223
- virtual bool getCastsShadows(void) const { return false; }
224
-
225
- /** Sets a custom parameter for this Renderable, which may be used to
226
- drive calculations for this specific Renderable, like GPU program parameters.
227
- @remarks
228
- Calling this method simply associates a numeric index with a 4-dimensional
229
- value for this specific Renderable. This is most useful if the material
230
- which this Renderable uses a vertex or fragment program, and has an
231
- ACT_CUSTOM parameter entry. This parameter entry can refer to the
232
- index you specify as part of this call, thereby mapping a custom
233
- parameter for this renderable to a program parameter.
234
- @param index The index with which to associate the value. Note that this
235
- does not have to start at 0, and can include gaps. It also has no direct
236
- correlation with a GPU program parameter index - the mapping between the
237
- two is performed by the ACT_CUSTOM entry, if that is used.
238
- @param value The value to associate.
239
- */
240
- void setCustomParameter(size_t index, const Vector4& value)
241
- {
242
- mCustomParameters[index] = value;
243
- }
244
-
245
- /** Removes a custom value which is associated with this Renderable at the given index.
246
- @param
247
- @see setCustomParameter for full details.
248
- */
249
- void removeCustomParameter(size_t index)
250
- {
251
- mCustomParameters.erase(index);
252
- }
253
-
254
- /** Checks whether a custom value is associated with this Renderable at the given index.
255
- @param
256
- @see setCustomParameter for full details.
257
- */
258
- bool hasCustomParameter(size_t index) const
259
- {
260
- return mCustomParameters.find(index) != mCustomParameters.end();
261
- }
262
-
263
- /** Gets the custom value associated with this Renderable at the given index.
264
- @param
265
- @see setCustomParameter for full details.
266
- */
267
- const Vector4& getCustomParameter(size_t index) const
268
- {
269
- CustomParameterMap::const_iterator i = mCustomParameters.find(index);
270
- if (i != mCustomParameters.end())
271
- {
272
- return i->second;
273
- }
274
- else
275
- {
276
- OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
277
- "Parameter at the given index was not found.",
278
- "Renderable::getCustomParameter");
279
- }
280
- }
281
-
282
- /** Update a custom GpuProgramParameters constant which is derived from
283
- information only this Renderable knows.
284
- @remarks
285
- This method allows a Renderable to map in a custom GPU program parameter
286
- based on it's own data. This is represented by a GPU auto parameter
287
- of ACT_CUSTOM, and to allow there to be more than one of these per
288
- Renderable, the 'data' field on the auto parameter will identify
289
- which parameter is being updated. The implementation of this method
290
- must identify the parameter being updated, and call a 'setConstant'
291
- method on the passed in GpuProgramParameters object, using the details
292
- provided in the incoming auto constant setting to identify the index
293
- at which to set the parameter.
294
- @par
295
- You do not need to override this method if you're using the standard
296
- sets of data associated with the Renderable as provided by setCustomParameter
297
- and getCustomParameter. By default, the implementation will map from the
298
- value indexed by the 'constantEntry.data' parameter to a value previously
299
- set by setCustomParameter. But custom Renderables are free to override
300
- this if they want, in any case.
301
- @param constantEntry The auto constant entry referring to the parameter
302
- being updated
303
- @param params The parameters object which this method should call to
304
- set the updated parameters.
305
- */
306
- virtual void _updateCustomGpuParameter(
307
- const GpuProgramParameters::AutoConstantEntry& constantEntry,
308
- GpuProgramParameters* params) const
309
- {
310
- CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data);
311
- if (i != mCustomParameters.end())
312
- {
313
- params->_writeRawConstant(constantEntry.physicalIndex, i->second,
314
- constantEntry.elementCount);
315
- }
316
- }
317
-
318
- /** Sets whether this renderable's chosen detail level can be
319
- overridden (downgraded) by the camera setting.
320
- @param override true means that a lower camera detail will override this
321
- renderables detail level, false means it won't.
322
- */
323
- virtual void setPolygonModeOverrideable(bool override)
324
- {
325
- mPolygonModeOverrideable = override;
326
- }
327
-
328
- /** Gets whether this renderable's chosen detail level can be
329
- overridden (downgraded) by the camera setting.
330
- */
331
- virtual bool getPolygonModeOverrideable(void) const
332
- {
333
- return mPolygonModeOverrideable;
334
- }
335
-
336
- /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
337
- Sets any kind of user value on this object.
338
- @remarks
339
- This method allows you to associate any user value you like with
340
- this Renderable. This can be a pointer back to one of your own
341
- classes for instance.
342
- */
343
- virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); }
344
-
345
- /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
346
- Retrieves the custom user value associated with this object.
347
- */
348
- virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); }
349
-
350
- /** Return an instance of user objects binding associated with this class.
351
- You can use it to associate one or more custom objects with this class instance.
352
- @see UserObjectBindings::setUserAny.
353
- */
354
- UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; }
355
-
356
- /** Return an instance of user objects binding associated with this class.
357
- You can use it to associate one or more custom objects with this class instance.
358
- @see UserObjectBindings::setUserAny.
359
- */
360
- const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; }
361
-
362
-
363
- /** Visitor object that can be used to iterate over a collection of Renderable
364
- instances abstractly.
365
- @remarks
366
- Different scene objects use Renderable differently; some will have a
367
- single Renderable, others will have many. This visitor interface allows
368
- classes using Renderable to expose a clean way for external code to
369
- get access to the contained Renderable instance(s) that it will
370
- eventually add to the render queue.
371
- @par
372
- To actually have this method called, you have to call a method on the
373
- class containing the Renderable instances. One example is
374
- MovableObject::visitRenderables.
375
- */
376
- class Visitor
377
- {
378
- public:
379
- /** Virtual destructor needed as class has virtual methods. */
380
- virtual ~Visitor() { }
381
- /** Generic visitor method.
382
- @param rend The Renderable instance being visited
383
- @param lodIndex The LOD index to which this Renderable belongs. Some
384
- objects support LOD and this will tell you whether the Renderable
385
- you're looking at is from the top LOD (0) or otherwise
386
- @param isDebug Whether this is a debug renderable or not.
387
- @param pAny Optional pointer to some additional data that the class
388
- calling the visitor may populate if it chooses to.
389
- */
390
- virtual void visit(Renderable* rend, ushort lodIndex, bool isDebug,
391
- Any* pAny = 0) = 0;
392
- };
393
-
394
- /** Gets RenderSystem private data
395
- @remarks
396
- This should only be used by a RenderSystem
397
- */
398
- virtual RenderSystemData * getRenderSystemData() const
399
- {
400
- return mRenderSystemData;
401
- }
402
- /** Sets RenderSystem private data
403
- @remarks
404
- This should only be used by a RenderSystem
405
- */
406
- virtual void setRenderSystemData(RenderSystemData * val) const
407
- {
408
- mRenderSystemData = val;
409
- }
410
-
411
-
412
- protected:
413
- typedef map<size_t, Vector4>::type CustomParameterMap;
414
- CustomParameterMap mCustomParameters;
415
- bool mPolygonModeOverrideable;
416
- bool mUseIdentityProjection;
417
- bool mUseIdentityView;
418
- UserObjectBindings mUserObjectBindings; /// User objects binding.
419
- mutable RenderSystemData * mRenderSystemData;/// This should be used only by a render system for internal use
420
- };
421
-
422
- /** @} */
423
- /** @} */
424
-
425
-
426
- }
427
-
428
- #endif //__Renderable_H__
@@ -1,536 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org/
6
-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef _Resource_H__
29
- #define _Resource_H__
30
-
31
- #include "OgrePrerequisites.h"
32
- #include "OgreString.h"
33
- #include "OgreSharedPtr.h"
34
- #include "OgreStringInterface.h"
35
- #include "OgreAtomicWrappers.h"
36
-
37
- namespace Ogre {
38
-
39
- typedef unsigned long long int ResourceHandle;
40
-
41
-
42
- // Forward declaration
43
- class ManualResourceLoader;
44
-
45
- /** \addtogroup Core
46
- * @{
47
- */
48
- /** \addtogroup Resources
49
- * @{
50
- */
51
- /** Abstract class representing a loadable resource (e.g. textures, sounds etc)
52
- @remarks
53
- Resources are data objects that must be loaded and managed throughout
54
- an application. A resource might be a mesh, a texture, or any other
55
- piece of data - the key thing is that they must be identified by
56
- a name which is unique, must be loaded only once,
57
- must be managed efficiently in terms of retrieval, and they may
58
- also be unloadable to free memory up when they have not been used for
59
- a while and the memory budget is under stress.
60
- @par
61
- All Resource instances must be a member of a resource group; see
62
- ResourceGroupManager for full details.
63
- @par
64
- Subclasses must implement:
65
- <ol>
66
- <li>A constructor, overriding the same parameters as the constructor
67
- defined by this class. Subclasses are not allowed to define
68
- constructors with other parameters; other settings must be
69
- settable through accessor methods before loading.</li>
70
- <li>The loadImpl() and unloadImpl() methods - mSize must be set
71
- after loadImpl()</li>
72
- <li>StringInterface ParamCommand and ParamDictionary setups
73
- in order to allow setting of core parameters (prior to load)
74
- through a generic interface.</li>
75
- </ol>
76
- */
77
- class _OgreExport Resource : public StringInterface, public ResourceAlloc
78
- {
79
- public:
80
- OGRE_AUTO_MUTEX // public to allow external locking
81
- class Listener
82
- {
83
- public:
84
- Listener() {}
85
- virtual ~Listener() {}
86
-
87
- /** Callback to indicate that background loading has completed.
88
- @deprecated
89
- Use loadingComplete instead.
90
- */
91
- virtual void backgroundLoadingComplete(Resource*) {}
92
-
93
- /** Callback to indicate that background preparing has completed.
94
- @deprecated
95
- Use preparingComplete instead.
96
- */
97
- virtual void backgroundPreparingComplete(Resource*) {}
98
-
99
- /** Called whenever the resource finishes loading.
100
- @remarks
101
- If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded),
102
- the call does not itself occur in the thread which is doing the loading;
103
- when loading is complete a response indicator is placed with the
104
- ResourceGroupManager, which will then be sent back to the
105
- listener as part of the application's primary frame loop thread.
106
- */
107
- virtual void loadingComplete(Resource*) {}
108
-
109
-
110
- /** called whenever the resource finishes preparing (paging into memory).
111
- @remarks
112
- If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded)
113
- the call does not itself occur in the thread which is doing the preparing;
114
- when preparing is complete a response indicator is placed with the
115
- ResourceGroupManager, which will then be sent back to the
116
- listener as part of the application's primary frame loop thread.
117
- */
118
- virtual void preparingComplete(Resource*) {}
119
-
120
- /** Called whenever the resource has been unloaded. */
121
- virtual void unloadingComplete(Resource*) {}
122
- };
123
-
124
- /// Enum identifying the loading state of the resource
125
- enum LoadingState
126
- {
127
- /// Not loaded
128
- LOADSTATE_UNLOADED,
129
- /// Loading is in progress
130
- LOADSTATE_LOADING,
131
- /// Fully loaded
132
- LOADSTATE_LOADED,
133
- /// Currently unloading
134
- LOADSTATE_UNLOADING,
135
- /// Fully prepared
136
- LOADSTATE_PREPARED,
137
- /// Preparing is in progress
138
- LOADSTATE_PREPARING
139
- };
140
- protected:
141
- /// Creator
142
- ResourceManager* mCreator;
143
- /// Unique name of the resource
144
- String mName;
145
- /// The name of the resource group
146
- String mGroup;
147
- /// Numeric handle for more efficient look up than name
148
- ResourceHandle mHandle;
149
- /// Is the resource currently loaded?
150
- AtomicScalar<LoadingState> mLoadingState;
151
- /// Is this resource going to be background loaded? Only applicable for multithreaded
152
- volatile bool mIsBackgroundLoaded;
153
- /// The size of the resource in bytes
154
- size_t mSize;
155
- /// Is this file manually loaded?
156
- bool mIsManual;
157
- /// Origin of this resource (e.g. script name) - optional
158
- String mOrigin;
159
- /// Optional manual loader; if provided, data is loaded from here instead of a file
160
- ManualResourceLoader* mLoader;
161
- /// State count, the number of times this resource has changed state
162
- size_t mStateCount;
163
-
164
- typedef set<Listener*>::type ListenerList;
165
- ListenerList mListenerList;
166
- OGRE_MUTEX(mListenerListMutex)
167
-
168
- /** Protected unnamed constructor to prevent default construction.
169
- */
170
- Resource()
171
- : mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED),
172
- mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0)
173
- {
174
- }
175
-
176
- /** Internal hook to perform actions before the load process, but
177
- after the resource has been marked as 'loading'.
178
- @note Mutex will have already been acquired by the loading thread.
179
- Also, this call will occur even when using a ManualResourceLoader
180
- (when loadImpl is not actually called)
181
- */
182
- virtual void preLoadImpl(void) {}
183
- /** Internal hook to perform actions after the load process, but
184
- before the resource has been marked as fully loaded.
185
- @note Mutex will have already been acquired by the loading thread.
186
- Also, this call will occur even when using a ManualResourceLoader
187
- (when loadImpl is not actually called)
188
- */
189
- virtual void postLoadImpl(void) {}
190
-
191
- /** Internal hook to perform actions before the unload process.
192
- @note Mutex will have already been acquired by the unloading thread.
193
- */
194
- virtual void preUnloadImpl(void) {}
195
- /** Internal hook to perform actions after the unload process, but
196
- before the resource has been marked as fully unloaded.
197
- @note Mutex will have already been acquired by the unloading thread.
198
- */
199
- virtual void postUnloadImpl(void) {}
200
-
201
- /** Internal implementation of the meat of the 'prepare' action.
202
- */
203
- virtual void prepareImpl(void) {}
204
- /** Internal function for undoing the 'prepare' action. Called when
205
- the load is completed, and when resources are unloaded when they
206
- are prepared but not yet loaded.
207
- */
208
- virtual void unprepareImpl(void) {}
209
- /** Internal implementation of the meat of the 'load' action, only called if this
210
- resource is not being loaded from a ManualResourceLoader.
211
- */
212
- virtual void loadImpl(void) = 0;
213
- /** Internal implementation of the 'unload' action; called regardless of
214
- whether this resource is being loaded from a ManualResourceLoader.
215
- */
216
- virtual void unloadImpl(void) = 0;
217
- /** Calculate the size of a resource; this will only be called after 'load' */
218
- virtual size_t calculateSize(void) const = 0;
219
-
220
- public:
221
- /** Standard constructor.
222
- @param creator Pointer to the ResourceManager that is creating this resource
223
- @param name The unique name of the resource
224
- @param group The name of the resource group to which this resource belongs
225
- @param isManual Is this resource manually loaded? If so, you should really
226
- populate the loader parameter in order that the load process
227
- can call the loader back when loading is required.
228
- @param loader Pointer to a ManualResourceLoader implementation which will be called
229
- when the Resource wishes to load (should be supplied if you set
230
- isManual to true). You can in fact leave this parameter null
231
- if you wish, but the Resource will never be able to reload if
232
- anything ever causes it to unload. Therefore provision of a proper
233
- ManualResourceLoader instance is strongly recommended.
234
- */
235
- Resource(ResourceManager* creator, const String& name, ResourceHandle handle,
236
- const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
237
-
238
- /** Virtual destructor. Shouldn't need to be overloaded, as the resource
239
- deallocation code should reside in unload()
240
- @see
241
- Resource::unload()
242
- */
243
- virtual ~Resource();
244
-
245
- /** Prepares the resource for load, if it is not already. One can call prepare()
246
- before load(), but this is not required as load() will call prepare()
247
- itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare()
248
- are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare()
249
- is thread-safe. The reason for this function is to allow a background
250
- thread to do some of the loading work, without requiring the whole render
251
- system to be thread-safe. The background thread would call
252
- prepare() while the main render loop would later call load(). So long as
253
- prepare() remains thread-safe, subclasses can arbitrarily split the work of
254
- loading a resource between load() and prepare(). It is best to try and
255
- do as much work in prepare(), however, since this will leave less work for
256
- the main render thread to do and thus increase FPS.
257
- @param backgroundThread Whether this is occurring in a background thread
258
- */
259
- virtual void prepare(bool backgroundThread = false);
260
-
261
- /** Loads the resource, if it is not already.
262
- @remarks
263
- If the resource is loaded from a file, loading is automatic. If not,
264
- if for example this resource gained it's data from procedural calls
265
- rather than loading from a file, then this resource will not reload
266
- on it's own.
267
- @param backgroundThread Indicates whether the caller of this method is
268
- the background resource loading thread.
269
-
270
- */
271
- virtual void load(bool backgroundThread = false);
272
-
273
- /** Reloads the resource, if it is already loaded.
274
- @remarks
275
- Calls unload() and then load() again, if the resource is already
276
- loaded. If it is not loaded already, then nothing happens.
277
- */
278
- virtual void reload(void);
279
-
280
- /** Returns true if the Resource is reloadable, false otherwise.
281
- */
282
- virtual bool isReloadable(void) const
283
- {
284
- return !mIsManual || mLoader;
285
- }
286
-
287
- /** Is this resource manually loaded?
288
- */
289
- virtual bool isManuallyLoaded(void) const
290
- {
291
- return mIsManual;
292
- }
293
-
294
- /** Unloads the resource; this is not permanent, the resource can be
295
- reloaded later if required.
296
- */
297
- virtual void unload(void);
298
-
299
- /** Retrieves info about the size of the resource.
300
- */
301
- virtual size_t getSize(void) const
302
- {
303
- return mSize;
304
- }
305
-
306
- /** 'Touches' the resource to indicate it has been used.
307
- */
308
- virtual void touch(void);
309
-
310
- /** Gets resource name.
311
- */
312
- virtual const String& getName(void) const
313
- {
314
- return mName;
315
- }
316
-
317
- virtual ResourceHandle getHandle(void) const
318
- {
319
- return mHandle;
320
- }
321
-
322
- /** Returns true if the Resource has been prepared, false otherwise.
323
- */
324
- virtual bool isPrepared(void) const
325
- {
326
- // No lock required to read this state since no modify
327
- return (mLoadingState.get() == LOADSTATE_PREPARED);
328
- }
329
-
330
- /** Returns true if the Resource has been loaded, false otherwise.
331
- */
332
- virtual bool isLoaded(void) const
333
- {
334
- // No lock required to read this state since no modify
335
- return (mLoadingState.get() == LOADSTATE_LOADED);
336
- }
337
-
338
- /** Returns whether the resource is currently in the process of
339
- background loading.
340
- */
341
- virtual bool isLoading() const
342
- {
343
- return (mLoadingState.get() == LOADSTATE_LOADING);
344
- }
345
-
346
- /** Returns the current loading state.
347
- */
348
- virtual LoadingState getLoadingState() const
349
- {
350
- return mLoadingState.get();
351
- }
352
-
353
-
354
-
355
- /** Returns whether this Resource has been earmarked for background loading.
356
- @remarks
357
- This option only makes sense when you have built Ogre with
358
- thread support (OGRE_THREAD_SUPPORT). If a resource has been marked
359
- for background loading, then it won't load on demand like normal
360
- when load() is called. Instead, it will ignore request to load()
361
- except if the caller indicates it is the background loader. Any
362
- other users of this resource should check isLoaded(), and if that
363
- returns false, don't use the resource and come back later.
364
- */
365
- virtual bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; }
366
-
367
- /** Tells the resource whether it is background loaded or not.
368
- @remarks
369
- @see Resource::isBackgroundLoaded . Note that calling this only
370
- defers the normal on-demand loading behaviour of a resource, it
371
- does not actually set up a thread to make sure the resource gets
372
- loaded in the background. You should use ResourceBackgroundLoadingQueue
373
- to manage the actual loading (which will call this method itself).
374
- */
375
- virtual void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; }
376
-
377
- /** Escalates the loading of a background loaded resource.
378
- @remarks
379
- If a resource is set to load in the background, but something needs
380
- it before it's been loaded, there could be a problem. If the user
381
- of this resource really can't wait, they can escalate the loading
382
- which basically pulls the loading into the current thread immediately.
383
- If the resource is already being loaded but just hasn't quite finished
384
- then this method will simply wait until the background load is complete.
385
- */
386
- virtual void escalateLoading();
387
-
388
- /** Register a listener on this resource.
389
- @see Resource::Listener
390
- */
391
- virtual void addListener(Listener* lis);
392
-
393
- /** Remove a listener on this resource.
394
- @see Resource::Listener
395
- */
396
- virtual void removeListener(Listener* lis);
397
-
398
- /// Gets the group which this resource is a member of
399
- virtual const String& getGroup(void) const { return mGroup; }
400
-
401
- /** Change the resource group ownership of a Resource.
402
- @remarks
403
- This method is generally reserved for internal use, although
404
- if you really know what you're doing you can use it to move
405
- this resource from one group to another.
406
- @param newGroup Name of the new group
407
- */
408
- virtual void changeGroupOwnership(const String& newGroup);
409
-
410
- /// Gets the manager which created this resource
411
- virtual ResourceManager* getCreator(void) { return mCreator; }
412
- /** Get the origin of this resource, e.g. a script file name.
413
- @remarks
414
- This property will only contain something if the creator of
415
- this resource chose to populate it. Script loaders are advised
416
- to populate it.
417
- */
418
- virtual const String& getOrigin(void) const { return mOrigin; }
419
- /// Notify this resource of it's origin
420
- virtual void _notifyOrigin(const String& origin) { mOrigin = origin; }
421
-
422
- /** Returns the number of times this resource has changed state, which
423
- generally means the number of times it has been loaded. Objects that
424
- build derived data based on the resource can check this value against
425
- a copy they kept last time they built this derived data, in order to
426
- know whether it needs rebuilding. This is a nice way of monitoring
427
- changes without having a tightly-bound callback.
428
- */
429
- virtual size_t getStateCount() const { return mStateCount; }
430
-
431
- /** Manually mark the state of this resource as having been changed.
432
- @remarks
433
- You only need to call this from outside if you explicitly want derived
434
- objects to think this object has changed. @see getStateCount.
435
- */
436
- virtual void _dirtyState();
437
-
438
-
439
- /** Firing of loading complete event
440
- @remarks
441
- You should call this from the thread that runs the main frame loop
442
- to avoid having to make the receivers of this event thread-safe.
443
- If you use Ogre's built in frame loop you don't need to call this
444
- yourself.
445
- @param wasBackgroundLoaded Whether this was a background loaded event
446
- */
447
- virtual void _fireLoadingComplete(bool wasBackgroundLoaded);
448
-
449
- /** Firing of preparing complete event
450
- @remarks
451
- You should call this from the thread that runs the main frame loop
452
- to avoid having to make the receivers of this event thread-safe.
453
- If you use Ogre's built in frame loop you don't need to call this
454
- yourself.
455
- @param wasBackgroundLoaded Whether this was a background loaded event
456
- */
457
- virtual void _firePreparingComplete(bool wasBackgroundLoaded);
458
-
459
- /** Firing of unloading complete event
460
- @remarks
461
- You should call this from the thread that runs the main frame loop
462
- to avoid having to make the receivers of this event thread-safe.
463
- If you use Ogre's built in frame loop you don't need to call this
464
- yourself.
465
- */
466
- virtual void _fireUnloadingComplete(void);
467
-
468
-
469
- };
470
-
471
- /** Shared pointer to a Resource.
472
- @remarks
473
- This shared pointer allows many references to a resource to be held, and
474
- when the final reference is removed, the resource will be destroyed.
475
- Note that the ResourceManager which created this Resource will be holding
476
- at least one reference, so this resource will not get destroyed until
477
- someone removes the resource from the manager - this at least gives you
478
- strong control over when resources are freed. But the nature of the
479
- shared pointer means that if anyone refers to the removed resource in the
480
- meantime, the resource will remain valid.
481
- @par
482
- You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed
483
- around internally within Ogre. These are 'weak references' ie they do
484
- not increment the reference count on the Resource. This is done for
485
- efficiency in temporary operations that shouldn't need to incur the
486
- overhead of maintaining the reference count; however we don't recommend
487
- you do it yourself since these references are not guaranteed to remain valid.
488
- */
489
- typedef SharedPtr<Resource> ResourcePtr;
490
-
491
- /** Interface describing a manual resource loader.
492
- @remarks
493
- Resources are usually loaded from files; however in some cases you
494
- want to be able to set the data up manually instead. This provides
495
- some problems, such as how to reload a Resource if it becomes
496
- unloaded for some reason, either because of memory constraints, or
497
- because a device fails and some or all of the data is lost.
498
- @par
499
- This interface should be implemented by all classes which wish to
500
- provide manual data to a resource. They provide a pointer to themselves
501
- when defining the resource (via the appropriate ResourceManager),
502
- and will be called when the Resource tries to load.
503
- They should implement the loadResource method such that the Resource
504
- is in the end set up exactly as if it had loaded from a file,
505
- although the implementations will likely differ between subclasses
506
- of Resource, which is why no generic algorithm can be stated here.
507
- @note
508
- The loader must remain valid for the entire life of the resource,
509
- so that if need be it can be called upon to re-load the resource
510
- at any time.
511
- */
512
- class _OgreExport ManualResourceLoader
513
- {
514
- public:
515
- ManualResourceLoader() {}
516
- virtual ~ManualResourceLoader() {}
517
-
518
- /** Called when a resource wishes to load. Note that this could get
519
- * called in a background thread even in just a semithreaded ogre
520
- * (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from
521
- * this callback. Do that stuff in loadResource.
522
- @param resource The resource which wishes to load
523
- */
524
- virtual void prepareResource(Resource* resource)
525
- { (void)resource; }
526
-
527
- /** Called when a resource wishes to prepare.
528
- @param resource The resource which wishes to prepare
529
- */
530
- virtual void loadResource(Resource* resource) = 0;
531
- };
532
- /** @} */
533
- /** @} */
534
- }
535
-
536
- #endif