ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef __BillboardParticleRenderer_H__
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#define __BillboardParticleRenderer_H__
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#include "OgrePrerequisites.h"
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#include "OgreParticleSystemRenderer.h"
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#include "OgreBillboardSet.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Effects
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* @{
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*/
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/** Specialisation of ParticleSystemRenderer to render particles using
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a BillboardSet.
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@remarks
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which will be passed to it automatically when the particle system itself
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does not understand them.
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*/
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class _OgreExport BillboardParticleRenderer : public ParticleSystemRenderer
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{
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protected:
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/// The billboard set that's doing the rendering
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BillboardSet* mBillboardSet;
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public:
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BillboardParticleRenderer();
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~BillboardParticleRenderer();
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/** Command object for billboard type (see ParamCommand).*/
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class _OgrePrivate CmdBillboardType : public ParamCommand
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{
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public:
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String doGet(const void* target) const;
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void doSet(void* target, const String& val);
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};
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/** Command object for billboard origin (see ParamCommand).*/
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class _OgrePrivate CmdBillboardOrigin : public ParamCommand
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{
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public:
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String doGet(const void* target) const;
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void doSet(void* target, const String& val);
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};
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/** Command object for billboard rotation type (see ParamCommand).*/
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class _OgrePrivate CmdBillboardRotationType : public ParamCommand
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{
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String doGet(const void* target) const;
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void doSet(void* target, const String& val);
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};
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/** Command object for common direction (see ParamCommand).*/
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class _OgrePrivate CmdCommonDirection : public ParamCommand
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{
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public:
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String doGet(const void* target) const;
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void doSet(void* target, const String& val);
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};
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/** Command object for common up-vector (see ParamCommand).*/
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class _OgrePrivate CmdCommonUpVector : public ParamCommand
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{
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String doGet(const void* target) const;
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void doSet(void* target, const String& val);
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};
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/** Command object for point rendering (see ParamCommand).*/
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class _OgrePrivate CmdPointRendering : public ParamCommand
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{
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void doSet(void* target, const String& val);
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};
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/** Command object for accurate facing(see ParamCommand).*/
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class _OgrePrivate CmdAccurateFacing : public ParamCommand
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{
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void doSet(void* target, const String& val);
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/** Sets the type of billboard to render.
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the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
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smoke, anything which is symmetrical about a central point) but does not look good for
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billboards which have an orientation (e.g. an elongated raindrop). In this case, the
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oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independent Y axis
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and only the X axis is generated, perpendicular to both the local Y and the camera Z.
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@param bbt The type of billboard to render
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*/
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void setBillboardType(BillboardType bbt);
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/** Returns the billboard type in use. */
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BillboardType getBillboardType(void) const;
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/// @copydoc BillboardSet::setUseAccurateFacing
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void setUseAccurateFacing(bool acc);
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/// @copydoc BillboardSet::getUseAccurateFacing
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bool getUseAccurateFacing(void) const;
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/** Sets the point which acts as the origin point for all billboards in this set.
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position. It could be that a billboard's position represents it's center (e.g. for fireballs),
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it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
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the top-left corner (e.g. a cursor).
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@param
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origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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*/
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void setBillboardOrigin(BillboardOrigin origin) { mBillboardSet->setBillboardOrigin(origin); }
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/** Gets the point which acts as the origin point for all billboards in this set.
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@return
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A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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*/
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BillboardOrigin getBillboardOrigin(void) const { return mBillboardSet->getBillboardOrigin(); }
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This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices
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The default settings is BBR_TEXCOORD.
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rotationType A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
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void setBillboardRotationType(BillboardRotationType rotationType);
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BillboardRotationType getBillboardRotationType(void) const;
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/** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.
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Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
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the billboard vertices if they have a common direction.
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*/
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void setCommonDirection(const Vector3& vec);
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const Vector3& getCommonDirection(void) const;
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/** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF.
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direction vector and doesn't face to camera. In this case, we need an additional vector
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to determine the billboard X, Y axis. The generated X axis perpendicular to both the own
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direction and up-vector, the Y axis will coplanar with both own direction and up-vector,
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and perpendicular to own direction.
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*/
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void setCommonUpVector(const Vector3& vec);
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/** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF) */
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const Vector3& getCommonUpVector(void) const;
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/// @copydoc BillboardSet::setPointRenderingEnabled
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void setPointRenderingEnabled(bool enabled);
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bool isPointRenderingEnabled(void) const;
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const String& getType(void) const;
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void _updateRenderQueue(RenderQueue* queue,
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void visitRenderables(Renderable::Visitor* visitor,
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void _setMaterial(MaterialPtr& mat);
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void _notifyCurrentCamera(Camera* cam);
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void _notifyParticleRotated(void);
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void _notifyParticleResized(void);
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void _notifyParticleQuota(size_t quota);
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void _notifyAttached(Node* parent, bool isTagPoint = false);
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void _notifyDefaultDimensions(Real width, Real height);
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void setRenderQueueGroup(uint8 queueID);
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void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority);
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/// @copydoc ParticleSystemRenderer::setKeepParticlesInLocalSpace
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void setKeepParticlesInLocalSpace(bool keepLocal);
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SortMode _getSortMode(void) const;
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/// Access BillboardSet in use
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BillboardSet* getBillboardSet(void) const { return mBillboardSet; }
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protected:
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static CmdBillboardType msBillboardTypeCmd;
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static CmdBillboardOrigin msBillboardOriginCmd;
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static CmdBillboardRotationType msBillboardRotationTypeCmd;
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static CmdCommonDirection msCommonDirectionCmd;
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static CmdCommonUpVector msCommonUpVectorCmd;
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static CmdPointRendering msPointRenderingCmd;
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static CmdAccurateFacing msAccurateFacingCmd;
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};
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/** Factory class for BillboardParticleRenderer */
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class _OgreExport BillboardParticleRendererFactory : public ParticleSystemRendererFactory
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{
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public:
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/// @copydoc FactoryObj::getType
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const String& getType() const;
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/// @copydoc FactoryObj::createInstance
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ParticleSystemRenderer* createInstance( const String& name );
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/// @copydoc FactoryObj::destroyInstance
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void destroyInstance( ParticleSystemRenderer* inst);
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};
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/** @} */
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/** @} */
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __BillboardSet_H__
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#define __BillboardSet_H__
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#include "OgrePrerequisites.h"
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#include "OgreMovableObject.h"
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#include "OgreRenderable.h"
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#include "OgreRadixSort.h"
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#include "OgreCommon.h"
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#include "OgreResourceGroupManager.h"
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namespace Ogre {
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/** \addtogroup Core
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* @{
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*/
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/** \addtogroup Effects
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* @{
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*/
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-
|
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/** Enum covering what exactly a billboard's position means (center,
|
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top-left etc).
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@see
|
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BillboardSet::setBillboardOrigin
|
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*/
|
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enum BillboardOrigin
|
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{
|
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BBO_TOP_LEFT,
|
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BBO_TOP_CENTER,
|
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BBO_TOP_RIGHT,
|
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BBO_CENTER_LEFT,
|
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BBO_CENTER,
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BBO_CENTER_RIGHT,
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BBO_BOTTOM_LEFT,
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BBO_BOTTOM_CENTER,
|
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BBO_BOTTOM_RIGHT
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};
|
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|
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/** The rotation type of billboard. */
|
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|
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enum BillboardRotationType
|
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|
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{
|
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/// Rotate the billboard's vertices around their facing direction
|
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BBR_VERTEX,
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/// Rotate the billboard's texture coordinates
|
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BBR_TEXCOORD
|
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|
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};
|
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|
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/** The type of billboard to use. */
|
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|
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enum BillboardType
|
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|
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{
|
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|
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/// Standard point billboard (default), always faces the camera completely and is always upright
|
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BBT_POINT,
|
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/// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera
|
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BBT_ORIENTED_COMMON,
|
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/// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera
|
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BBT_ORIENTED_SELF,
|
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/// Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
|
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BBT_PERPENDICULAR_COMMON,
|
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/// Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
|
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|
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BBT_PERPENDICULAR_SELF
|
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|
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};
|
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|
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|
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|
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/** A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material
|
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and which are fairly close proximity to each other.
|
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@remarks
|
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Billboards are rectangles made up of 2 tris which are always facing the given direction. They are typically used
|
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for special effects like particles. This class collects together a set of billboards with the same (default) dimensions,
|
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material and relative locality in order to process them more efficiently. The entire set of billboards will be
|
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culled as a whole (by default, although this can be changed if you want a large set of billboards
|
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which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's
|
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position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation,
|
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and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused.
|
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@par
|
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A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally
|
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by other classes to create effects.
|
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@note
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Billboard bounds are only automatically calculated when you create them.
|
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If you modify the position of a billboard you may need to call
|
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_updateBounds if the billboard moves outside the original bounds.
|
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Similarly, the bounds do no shrink when you remove a billboard,
|
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if you want them to call _updateBounds, but note this requires a
|
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potentially expensive examination of every billboard in the set.
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*/
|
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class _OgreExport BillboardSet : public MovableObject, public Renderable
|
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{
|
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protected:
|
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/** Private constructor (instances cannot be created directly).
|
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*/
|
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BillboardSet();
|
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|
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|
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/// Bounds of all billboards in this set
|
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AxisAlignedBox mAABB;
|
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/// Bounding radius
|
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Real mBoundingRadius;
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|
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/// Origin of each billboard
|
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BillboardOrigin mOriginType;
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/// Rotation type of each billboard
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BillboardRotationType mRotationType;
|
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|
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/// Default width of each billboard
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Real mDefaultWidth;
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/// Default height of each billboard
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Real mDefaultHeight;
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/// Name of the material to use
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String mMaterialName;
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/// Pointer to the material to use
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MaterialPtr mMaterial;
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|
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/// True if no billboards in this set have been resized - greater efficiency.
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bool mAllDefaultSize;
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|
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/// Flag indicating whether to autoextend pool
|
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bool mAutoExtendPool;
|
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|
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|
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/// Flag indicating whether the billboards has to be sorted
|
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bool mSortingEnabled;
|
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|
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// Use 'true' billboard to cam position facing, rather than camera direcion
|
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bool mAccurateFacing;
|
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|
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bool mAllDefaultRotation;
|
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bool mWorldSpace;
|
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|
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|
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typedef list<Billboard*>::type ActiveBillboardList;
|
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typedef list<Billboard*>::type FreeBillboardList;
|
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typedef vector<Billboard*>::type BillboardPool;
|
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|
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|
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|
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/** Active billboard list.
|
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@remarks
|
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This is a linked list of pointers to billboards in the billboard pool.
|
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@par
|
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This allows very fast insertions and deletions from anywhere in the list to activate / deactivate billboards
|
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|
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(required for particle systems etc.) as well as reuse of Billboard instances in the pool
|
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without construction & destruction which avoids memory thrashing.
|
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*/
|
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|
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ActiveBillboardList mActiveBillboards;
|
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|
-
|
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|
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/** Free billboard queue.
|
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|
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@remarks
|
167
|
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This contains a list of the billboards free for use as new instances
|
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|
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as required by the set. Billboard instances are preconstructed up to the estimated size in the
|
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mBillboardPool vector and are referenced on this deque at startup. As they get used this deque
|
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reduces, as they get released back to to the set they get added back to the deque.
|
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*/
|
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FreeBillboardList mFreeBillboards;
|
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|
-
|
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|
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/** Pool of billboard instances for use and reuse in the active billboard list.
|
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|
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@remarks
|
176
|
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This vector will be preallocated with the estimated size of the set,and will extend as required.
|
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*/
|
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|
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BillboardPool mBillboardPool;
|
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|
-
|
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|
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/// The vertex position data for all billboards in this set.
|
181
|
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VertexData* mVertexData;
|
182
|
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/// Shortcut to main buffer (positions, colours, texture coords)
|
183
|
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HardwareVertexBufferSharedPtr mMainBuf;
|
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|
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/// Locked pointer to buffer
|
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float* mLockPtr;
|
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|
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/// Boundary offsets based on origin and camera orientation
|
187
|
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/// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
|
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|
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/// Final vertex offsets, used where sizes all default to save calcs
|
189
|
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Vector3 mVOffset[4];
|
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|
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/// Current camera
|
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|
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Camera* mCurrentCamera;
|
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|
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// Parametric offsets of origin
|
193
|
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Real mLeftOff, mRightOff, mTopOff, mBottomOff;
|
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|
-
// Camera axes in billboard space
|
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Vector3 mCamX, mCamY;
|
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|
-
// Camera direction in billboard space
|
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|
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Vector3 mCamDir;
|
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|
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// Camera orientation in billboard space
|
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|
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Quaternion mCamQ;
|
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|
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// Camera position in billboard space
|
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|
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Vector3 mCamPos;
|
202
|
-
|
203
|
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/// The vertex index data for all billboards in this set (1 set only)
|
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|
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//unsigned short* mIndexes;
|
205
|
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IndexData* mIndexData;
|
206
|
-
|
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|
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/// Flag indicating whether each billboard should be culled separately (default: false)
|
208
|
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bool mCullIndividual;
|
209
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-
|
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|
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typedef vector< Ogre::FloatRect >::type TextureCoordSets;
|
211
|
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TextureCoordSets mTextureCoords;
|
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|
-
|
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|
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/// The type of billboard to render
|
214
|
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BillboardType mBillboardType;
|
215
|
-
|
216
|
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/// Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON
|
217
|
-
Vector3 mCommonDirection;
|
218
|
-
/// Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON
|
219
|
-
Vector3 mCommonUpVector;
|
220
|
-
|
221
|
-
/// Internal method for culling individual billboards
|
222
|
-
inline bool billboardVisible(Camera* cam, const Billboard& bill);
|
223
|
-
|
224
|
-
// Number of visible billboards (will be == getNumBillboards if mCullIndividual == false)
|
225
|
-
unsigned short mNumVisibleBillboards;
|
226
|
-
|
227
|
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/// Internal method for increasing pool size
|
228
|
-
virtual void increasePool(size_t size);
|
229
|
-
|
230
|
-
|
231
|
-
//-----------------------------------------------------------------------
|
232
|
-
// The internal methods which follow are here to allow maximum flexibility as to
|
233
|
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// when various components of the calculation are done. Depending on whether the
|
234
|
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// billboards are of fixed size and whether they are point or oriented type will
|
235
|
-
// determine how much calculation has to be done per-billboard. NOT a one-size fits all approach.
|
236
|
-
//-----------------------------------------------------------------------
|
237
|
-
/** Internal method for generating billboard corners.
|
238
|
-
@remarks
|
239
|
-
Optional parameter pBill is only present for type BBT_ORIENTED_SELF and BBT_PERPENDICULAR_SELF
|
240
|
-
*/
|
241
|
-
void genBillboardAxes(Vector3* pX, Vector3 *pY, const Billboard* pBill = 0);
|
242
|
-
|
243
|
-
/** Internal method, generates parametric offsets based on origin.
|
244
|
-
*/
|
245
|
-
void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom);
|
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-
|
247
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-
/** Internal method for generating vertex data.
|
248
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@param offsets Array of 4 Vector3 offsets
|
249
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@param bb Reference to billboard
|
250
|
-
*/
|
251
|
-
void genVertices(const Vector3* const offsets, const Billboard& pBillboard);
|
252
|
-
|
253
|
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/** Internal method generates vertex offsets.
|
254
|
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@remarks
|
255
|
-
Takes in parametric offsets as generated from getParametericOffsets, width and height values
|
256
|
-
and billboard x and y axes as generated from genBillboardAxes.
|
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Fills output array of 4 vectors with vector offsets
|
258
|
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from origin for left-top, right-top, left-bottom, right-bottom corners.
|
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|
-
*/
|
260
|
-
void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
|
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Real width, Real height,
|
262
|
-
const Vector3& x, const Vector3& y, Vector3* pDestVec);
|
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|
264
|
-
|
265
|
-
/** Sort by direction functor */
|
266
|
-
struct SortByDirectionFunctor
|
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-
{
|
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|
-
/// Direction to sort in
|
269
|
-
Vector3 sortDir;
|
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-
|
271
|
-
SortByDirectionFunctor(const Vector3& dir);
|
272
|
-
float operator()(Billboard* bill) const;
|
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|
-
};
|
274
|
-
|
275
|
-
/** Sort by distance functor */
|
276
|
-
struct SortByDistanceFunctor
|
277
|
-
{
|
278
|
-
/// Position to sort in
|
279
|
-
Vector3 sortPos;
|
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|
-
|
281
|
-
SortByDistanceFunctor(const Vector3& pos);
|
282
|
-
float operator()(Billboard* bill) const;
|
283
|
-
};
|
284
|
-
|
285
|
-
static RadixSort<ActiveBillboardList, Billboard*, float> mRadixSorter;
|
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|
-
|
287
|
-
/// Use point rendering?
|
288
|
-
bool mPointRendering;
|
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|
-
|
290
|
-
|
291
|
-
|
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|
-
private:
|
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-
/// Flag indicating whether the HW buffers have been created.
|
294
|
-
bool mBuffersCreated;
|
295
|
-
/// The number of billboard in the pool.
|
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-
size_t mPoolSize;
|
297
|
-
/// Is external billboard data in use?
|
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-
bool mExternalData;
|
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-
/// Tell if vertex buffer should be update automatically.
|
300
|
-
bool mAutoUpdate;
|
301
|
-
/// True if the billboard data changed. Will cause vertex buffer update.
|
302
|
-
bool mBillboardDataChanged;
|
303
|
-
|
304
|
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/** Internal method creates vertex and index buffers.
|
305
|
-
*/
|
306
|
-
void _createBuffers(void);
|
307
|
-
/** Internal method destroys vertex and index buffers.
|
308
|
-
*/
|
309
|
-
void _destroyBuffers(void);
|
310
|
-
|
311
|
-
public:
|
312
|
-
|
313
|
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/** Usual constructor - this is called by the SceneManager.
|
314
|
-
@param
|
315
|
-
name The name to give the billboard set (must be unique)
|
316
|
-
@param
|
317
|
-
poolSize The initial size of the billboard pool. Estimate of the number of billboards
|
318
|
-
which will be required, and pass it using this parameter. The set will
|
319
|
-
preallocate this number to avoid memory fragmentation. The default behaviour
|
320
|
-
once this pool has run out is to double it.
|
321
|
-
@param
|
322
|
-
externalDataSource If true, the source of data for drawing the
|
323
|
-
billboards will not be the internal billboard list, but external
|
324
|
-
data. When driving the billboard from external data, you must call
|
325
|
-
_notifyCurrentCamera to reorient the billboards, setPoolSize to set
|
326
|
-
the maximum billboards you want to use, beginBillboards to
|
327
|
-
start the update, and injectBillboard per billboard,
|
328
|
-
followed by endBillboards.
|
329
|
-
@see
|
330
|
-
BillboardSet::setAutoextend
|
331
|
-
*/
|
332
|
-
BillboardSet( const String& name, unsigned int poolSize = 20,
|
333
|
-
bool externalDataSource = false);
|
334
|
-
|
335
|
-
virtual ~BillboardSet();
|
336
|
-
|
337
|
-
/** Creates a new billboard and adds it to this set.
|
338
|
-
@remarks
|
339
|
-
Behaviour once the billboard pool has been exhausted depends on the
|
340
|
-
BillboardSet::setAutoextendPool option.
|
341
|
-
@param
|
342
|
-
position The position of the new billboard realtive to the certer of the set
|
343
|
-
@param
|
344
|
-
colour Optional base colour of the billboard.
|
345
|
-
@return
|
346
|
-
On success, a pointer to a newly created Billboard is
|
347
|
-
returned.
|
348
|
-
@par
|
349
|
-
On failiure (i.e. no more space and can't autoextend),
|
350
|
-
<b>NULL</b> is returned.
|
351
|
-
@see
|
352
|
-
BillboardSet::setAutoextend
|
353
|
-
*/
|
354
|
-
Billboard* createBillboard(
|
355
|
-
const Vector3& position,
|
356
|
-
const ColourValue& colour = ColourValue::White );
|
357
|
-
|
358
|
-
/** Creates a new billboard and adds it to this set.
|
359
|
-
@remarks
|
360
|
-
Behaviour once the billboard pool has been exhausted depends on the
|
361
|
-
BillboardSet::setAutoextendPool option.
|
362
|
-
@param
|
363
|
-
x
|
364
|
-
@param
|
365
|
-
y
|
366
|
-
@param
|
367
|
-
z The position of the new billboard relative to the center of the set
|
368
|
-
@param
|
369
|
-
colour Optional base colour of the billboard.
|
370
|
-
@return
|
371
|
-
On success, a pointer to a newly created Billboard is
|
372
|
-
returned.
|
373
|
-
@par
|
374
|
-
On failure (i.e. no more space and can't autoextend),
|
375
|
-
<b>NULL</b> is returned.
|
376
|
-
@see
|
377
|
-
BillboardSet::setAutoextend
|
378
|
-
*/
|
379
|
-
Billboard* createBillboard(
|
380
|
-
Real x, Real y, Real z,
|
381
|
-
const ColourValue& colour = ColourValue::White );
|
382
|
-
|
383
|
-
/** Returns the number of active billboards which currently make up this set.
|
384
|
-
*/
|
385
|
-
virtual int getNumBillboards(void) const;
|
386
|
-
|
387
|
-
/** Tells the set whether to allow automatic extension of the pool of billboards.
|
388
|
-
@remarks
|
389
|
-
A BillboardSet stores a pool of pre-constructed billboards which are used as needed when
|
390
|
-
a new billboard is requested. This allows applications to create / remove billboards efficiently
|
391
|
-
without incurring construction / destruction costs (a must for sets with lots of billboards like
|
392
|
-
particle effects). This method allows you to configure the behaviour when a new billboard is requested
|
393
|
-
but the billboard pool has been exhausted.
|
394
|
-
@par
|
395
|
-
The default behaviour is to allow the pool to extend (typically this allocates double the current
|
396
|
-
pool of billboards when the pool is expended), equivalent to calling this method with
|
397
|
-
autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard
|
398
|
-
when the pool has expired will simply fail silently, returning a null pointer.
|
399
|
-
@param autoextend true to double the pool every time it runs out, false to fail silently.
|
400
|
-
*/
|
401
|
-
virtual void setAutoextend(bool autoextend);
|
402
|
-
|
403
|
-
/** Returns true if the billboard pool automatically extends.
|
404
|
-
@see
|
405
|
-
BillboardSet::setAutoextend
|
406
|
-
*/
|
407
|
-
virtual bool getAutoextend(void) const;
|
408
|
-
|
409
|
-
/** Enables sorting for this BillboardSet. (default: off)
|
410
|
-
@param sortenable true to sort the billboards according to their distance to the camera
|
411
|
-
*/
|
412
|
-
virtual void setSortingEnabled(bool sortenable);
|
413
|
-
|
414
|
-
/** Returns true if sorting of billboards is enabled based on their distance from the camera
|
415
|
-
@see
|
416
|
-
BillboardSet::setSortingEnabled
|
417
|
-
*/
|
418
|
-
virtual bool getSortingEnabled(void) const;
|
419
|
-
|
420
|
-
/** Adjusts the size of the pool of billboards available in this set.
|
421
|
-
@remarks
|
422
|
-
See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts
|
423
|
-
the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option
|
424
|
-
of ignoring you if too many billboards are already in use. Bear in mind that calling this method will
|
425
|
-
incur significant construction / destruction calls so should be avoided in time-critical code. The same
|
426
|
-
goes for auto-extension, try to avoid it by estimating the pool size correctly up-front.
|
427
|
-
@param
|
428
|
-
size The new size for the pool.
|
429
|
-
*/
|
430
|
-
virtual void setPoolSize(size_t size);
|
431
|
-
|
432
|
-
/** Returns the current size of the billboard pool.
|
433
|
-
@return
|
434
|
-
The current size of the billboard pool.
|
435
|
-
@see
|
436
|
-
BillboardSet::setAutoextend
|
437
|
-
*/
|
438
|
-
virtual unsigned int getPoolSize(void) const;
|
439
|
-
|
440
|
-
|
441
|
-
/** Empties this set of all billboards.
|
442
|
-
*/
|
443
|
-
virtual void clear();
|
444
|
-
|
445
|
-
/** Returns a pointer to the billboard at the supplied index.
|
446
|
-
@note
|
447
|
-
This method requires linear time since the billboard list is a linked list.
|
448
|
-
@param
|
449
|
-
index The index of the billboard that is requested.
|
450
|
-
@return
|
451
|
-
On success, a valid pointer to the requested billboard is
|
452
|
-
returned.
|
453
|
-
@par
|
454
|
-
On failure, <b>NULL</b> is returned.
|
455
|
-
*/
|
456
|
-
virtual Billboard* getBillboard(unsigned int index) const;
|
457
|
-
|
458
|
-
/** Removes the billboard at the supplied index.
|
459
|
-
@note
|
460
|
-
This method requires linear time since the billboard list is a linked list.
|
461
|
-
*/
|
462
|
-
virtual void removeBillboard(unsigned int index);
|
463
|
-
|
464
|
-
/** Removes a billboard from the set.
|
465
|
-
@note
|
466
|
-
This version is more efficient than removing by index.
|
467
|
-
*/
|
468
|
-
virtual void removeBillboard(Billboard* pBill);
|
469
|
-
|
470
|
-
/** Sets the point which acts as the origin point for all billboards in this set.
|
471
|
-
@remarks
|
472
|
-
This setting controls the fine tuning of where a billboard appears in relation to it's
|
473
|
-
position. It could be that a billboard's position represents it's center (e.g. for fireballs),
|
474
|
-
it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
|
475
|
-
the top-left corner (e.g. a cursor).
|
476
|
-
@par
|
477
|
-
The default setting is BBO_CENTER.
|
478
|
-
@param
|
479
|
-
origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
|
480
|
-
*/
|
481
|
-
virtual void setBillboardOrigin(BillboardOrigin origin);
|
482
|
-
|
483
|
-
/** Gets the point which acts as the origin point for all billboards in this set.
|
484
|
-
@return
|
485
|
-
A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
|
486
|
-
*/
|
487
|
-
virtual BillboardOrigin getBillboardOrigin(void) const;
|
488
|
-
|
489
|
-
/** Sets billboard rotation type.
|
490
|
-
@remarks
|
491
|
-
This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices
|
492
|
-
around their facing direction or rotate the billboard's texture coordinates.
|
493
|
-
@par
|
494
|
-
The default settings is BBR_TEXCOORD.
|
495
|
-
@param
|
496
|
-
rotationType A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
|
497
|
-
*/
|
498
|
-
virtual void setBillboardRotationType(BillboardRotationType rotationType);
|
499
|
-
|
500
|
-
/** Sets billboard rotation type.
|
501
|
-
@return
|
502
|
-
A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
|
503
|
-
*/
|
504
|
-
virtual BillboardRotationType getBillboardRotationType(void) const;
|
505
|
-
|
506
|
-
/** Sets the default dimensions of the billboards in this set.
|
507
|
-
@remarks
|
508
|
-
All billboards in a set are created with these default dimensions. The set will render most efficiently if
|
509
|
-
all the billboards in the set are the default size. It is possible to alter the size of individual
|
510
|
-
billboards at the expense of extra calculation. See the Billboard class for more info.
|
511
|
-
@param width
|
512
|
-
The new default width for the billboards in this set.
|
513
|
-
@param height
|
514
|
-
The new default height for the billboards in this set.
|
515
|
-
*/
|
516
|
-
virtual void setDefaultDimensions(Real width, Real height);
|
517
|
-
|
518
|
-
/** See setDefaultDimensions - this sets 1 component individually. */
|
519
|
-
virtual void setDefaultWidth(Real width);
|
520
|
-
/** See setDefaultDimensions - this gets 1 component individually. */
|
521
|
-
virtual Real getDefaultWidth(void) const;
|
522
|
-
/** See setDefaultDimensions - this sets 1 component individually. */
|
523
|
-
virtual void setDefaultHeight(Real height);
|
524
|
-
/** See setDefaultDimensions - this gets 1 component individually. */
|
525
|
-
virtual Real getDefaultHeight(void) const;
|
526
|
-
|
527
|
-
/** Sets the name of the material to be used for this billboard set.
|
528
|
-
@param
|
529
|
-
name The new name of the material to use for this set.
|
530
|
-
*/
|
531
|
-
virtual void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
|
532
|
-
|
533
|
-
/** Sets the name of the material to be used for this billboard set.
|
534
|
-
@return The name of the material that is used for this set.
|
535
|
-
*/
|
536
|
-
virtual const String& getMaterialName(void) const;
|
537
|
-
|
538
|
-
/** Overridden from MovableObject
|
539
|
-
@see
|
540
|
-
MovableObject
|
541
|
-
*/
|
542
|
-
virtual void _notifyCurrentCamera(Camera* cam);
|
543
|
-
|
544
|
-
/** Begin injection of billboard data; applicable when
|
545
|
-
constructing the BillboardSet for external data use.
|
546
|
-
@param numBillboards If you know the number of billboards you will be
|
547
|
-
issuing, state it here to make the update more efficient.
|
548
|
-
*/
|
549
|
-
void beginBillboards(size_t numBillboards = 0);
|
550
|
-
/** Define a billboard. */
|
551
|
-
void injectBillboard(const Billboard& bb);
|
552
|
-
/** Finish defining billboards. */
|
553
|
-
void endBillboards(void);
|
554
|
-
/** Set the bounds of the BillboardSet.
|
555
|
-
@remarks
|
556
|
-
You may need to call this if you're injecting billboards manually,
|
557
|
-
and you're relying on the BillboardSet to determine culling.
|
558
|
-
*/
|
559
|
-
void setBounds(const AxisAlignedBox& box, Real radius);
|
560
|
-
|
561
|
-
|
562
|
-
/** Overridden from MovableObject
|
563
|
-
@see
|
564
|
-
MovableObject
|
565
|
-
*/
|
566
|
-
virtual const AxisAlignedBox& getBoundingBox(void) const;
|
567
|
-
|
568
|
-
/** Overridden from MovableObject
|
569
|
-
@see
|
570
|
-
MovableObject
|
571
|
-
*/
|
572
|
-
virtual Real getBoundingRadius(void) const;
|
573
|
-
/** Overridden from MovableObject
|
574
|
-
@see
|
575
|
-
MovableObject
|
576
|
-
*/
|
577
|
-
virtual void _updateRenderQueue(RenderQueue* queue);
|
578
|
-
|
579
|
-
/** Overridden from MovableObject
|
580
|
-
@see
|
581
|
-
MovableObject
|
582
|
-
*/
|
583
|
-
virtual const MaterialPtr& getMaterial(void) const;
|
584
|
-
|
585
|
-
/** Sets the name of the material to be used for this billboard set.
|
586
|
-
@param
|
587
|
-
material The new material to use for this set.
|
588
|
-
*/
|
589
|
-
virtual void setMaterial( const MaterialPtr& material );
|
590
|
-
|
591
|
-
/** Overridden from MovableObject
|
592
|
-
@see
|
593
|
-
MovableObject
|
594
|
-
*/
|
595
|
-
virtual void getRenderOperation(RenderOperation& op);
|
596
|
-
|
597
|
-
/** Overridden from MovableObject
|
598
|
-
@see
|
599
|
-
MovableObject
|
600
|
-
*/
|
601
|
-
virtual void getWorldTransforms(Matrix4* xform) const;
|
602
|
-
|
603
|
-
/** Internal callback used by Billboards to notify their parent that they have been resized.
|
604
|
-
*/
|
605
|
-
virtual void _notifyBillboardResized(void);
|
606
|
-
|
607
|
-
/** Internal callback used by Billboards to notify their parent that they have been rotated.
|
608
|
-
*/
|
609
|
-
virtual void _notifyBillboardRotated(void);
|
610
|
-
|
611
|
-
/** Returns whether or not billboards in this are tested individually for culling. */
|
612
|
-
virtual bool getCullIndividually(void) const;
|
613
|
-
/** Sets whether culling tests billboards in this individually as well as in a group.
|
614
|
-
@remarks
|
615
|
-
Billboard sets are always culled as a whole group, based on a bounding box which
|
616
|
-
encloses all billboards in the set. For fairly localised sets, this is enough. However, you
|
617
|
-
can optionally tell the set to also cull individual billboards in the set, i.e. to test
|
618
|
-
each individual billboard before rendering. The default is not to do this.
|
619
|
-
@par
|
620
|
-
This is useful when you have a large, fairly distributed set of billboards, like maybe
|
621
|
-
trees on a landscape. You probably still want to group them into more than one
|
622
|
-
set (maybe one set per section of landscape), which will be culled coarsely, but you also
|
623
|
-
want to cull the billboards individually because they are spread out. Whilst you could have
|
624
|
-
lots of single-tree sets which are culled separately, this would be inefficient to render
|
625
|
-
because each tree would be issued as it's own rendering operation.
|
626
|
-
@par
|
627
|
-
By calling this method with a parameter of true, you can have large billboard sets which
|
628
|
-
are spaced out and so get the benefit of batch rendering and coarse culling, but also have
|
629
|
-
fine-grained culling so unnecessary rendering is avoided.
|
630
|
-
@param cullIndividual If true, each billboard is tested before being sent to the pipeline as well
|
631
|
-
as the whole set having to pass the coarse group bounding test.
|
632
|
-
*/
|
633
|
-
virtual void setCullIndividually(bool cullIndividual);
|
634
|
-
|
635
|
-
/** Sets the type of billboard to render.
|
636
|
-
@remarks
|
637
|
-
The default sort of billboard (BBT_POINT), always has both x and y axes parallel to
|
638
|
-
the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
|
639
|
-
smoke, anything which is symmetrical about a central point) but does not look good for
|
640
|
-
billboards which have an orientation (e.g. an elongated raindrop). In this case, the
|
641
|
-
oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since
|
642
|
-
they retain an independent Y axis and only the X axis is generated, perpendicular to both
|
643
|
-
the local Y and the camera Z.
|
644
|
-
@par
|
645
|
-
In some case you might want the billboard has fixed Z axis and doesn't need to face to
|
646
|
-
camera (e.g. an aureola around the player and parallel to the ground). You can use
|
647
|
-
BBT_PERPENDICULAR_SELF which the billboard plane perpendicular to the billboard own
|
648
|
-
direction. Or BBT_PERPENDICULAR_COMMON which the billboard plane perpendicular to the
|
649
|
-
common direction.
|
650
|
-
@note
|
651
|
-
BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON can't guarantee counterclockwise, you might
|
652
|
-
use double-side material (<b>cull_hardware node</b>) to ensure no billboard are culled.
|
653
|
-
@param bbt The type of billboard to render
|
654
|
-
*/
|
655
|
-
virtual void setBillboardType(BillboardType bbt);
|
656
|
-
|
657
|
-
/** Returns the billboard type in use. */
|
658
|
-
virtual BillboardType getBillboardType(void) const;
|
659
|
-
|
660
|
-
/** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON or BBT_PERPENDICULAR_COMMON.
|
661
|
-
@remarks
|
662
|
-
Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
|
663
|
-
be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate
|
664
|
-
the billboard vertices if they have a common direction.
|
665
|
-
@par
|
666
|
-
The common direction also use in BBT_PERPENDICULAR_COMMON, in this case the common direction
|
667
|
-
treat as Z axis, and an additional common up-vector was use to determine billboard X and Y
|
668
|
-
axis.
|
669
|
-
@see setCommonUpVector
|
670
|
-
@param vec The direction for all billboards.
|
671
|
-
@note
|
672
|
-
The direction are use as is, never normalised in internal, user are supposed to normalise it himself.
|
673
|
-
*/
|
674
|
-
virtual void setCommonDirection(const Vector3& vec);
|
675
|
-
|
676
|
-
/** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */
|
677
|
-
virtual const Vector3& getCommonDirection(void) const;
|
678
|
-
|
679
|
-
/** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON.
|
680
|
-
@remarks
|
681
|
-
Use BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON when you want oriented billboards
|
682
|
-
perpendicular to specify direction vector (or, Z axis), and doesn't face to camera.
|
683
|
-
In this case, we need an additional up-vector to determine the billboard X and Y axis.
|
684
|
-
The generated billboard plane and X-axis guarantee perpendicular to specify direction.
|
685
|
-
@see setCommonDirection
|
686
|
-
@par
|
687
|
-
The specify direction is billboard own direction when billboard type is BBT_PERPENDICULAR_SELF,
|
688
|
-
and it's shared common direction when billboard type is BBT_PERPENDICULAR_COMMON.
|
689
|
-
@param vec The up-vector for all billboards.
|
690
|
-
@note
|
691
|
-
The up-vector are use as is, never normalised in internal, user are supposed to normalise it himself.
|
692
|
-
*/
|
693
|
-
virtual void setCommonUpVector(const Vector3& vec);
|
694
|
-
|
695
|
-
/** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON) */
|
696
|
-
virtual const Vector3& getCommonUpVector(void) const;
|
697
|
-
|
698
|
-
/** Sets whether or not billboards should use an 'accurate' facing model
|
699
|
-
based on the vector from each billboard to the camera, rather than
|
700
|
-
an optimised version using just the camera direction.
|
701
|
-
@remarks
|
702
|
-
By default, the axes for all billboards are calculated using the
|
703
|
-
camera's view direction, not the vector from the camera position to
|
704
|
-
the billboard. The former is faster, and most of the time the difference
|
705
|
-
is not noticeable. However for some purposes (e.g. very large, static
|
706
|
-
billboards) the changing billboard orientation when rotating the camera
|
707
|
-
can be off putting, therefore you can enable this option to use a
|
708
|
-
more expensive, but more accurate version.
|
709
|
-
@param acc True to use the slower but more accurate model. Default is false.
|
710
|
-
*/
|
711
|
-
virtual void setUseAccurateFacing(bool acc) { mAccurateFacing = acc; }
|
712
|
-
/** Gets whether or not billboards use an 'accurate' facing model
|
713
|
-
based on the vector from each billboard to the camera, rather than
|
714
|
-
an optimised version using just the camera direction.
|
715
|
-
*/
|
716
|
-
virtual bool getUseAccurateFacing(void) const { return mAccurateFacing; }
|
717
|
-
|
718
|
-
/** Overridden from MovableObject */
|
719
|
-
virtual const String& getMovableType(void) const;
|
720
|
-
|
721
|
-
/** Overridden, see Renderable */
|
722
|
-
Real getSquaredViewDepth(const Camera* cam) const;
|
723
|
-
|
724
|
-
/** Update the bounds of the billboardset */
|
725
|
-
virtual void _updateBounds(void);
|
726
|
-
/** @copydoc Renderable::getLights */
|
727
|
-
const LightList& getLights(void) const;
|
728
|
-
|
729
|
-
/// @copydoc MovableObject::visitRenderables
|
730
|
-
void visitRenderables(Renderable::Visitor* visitor,
|
731
|
-
bool debugRenderables = false);
|
732
|
-
|
733
|
-
/** Sort the billboard set. Only called when enabled via setSortingEnabled */
|
734
|
-
virtual void _sortBillboards( Camera* cam);
|
735
|
-
|
736
|
-
/** Gets the sort mode of this billboard set */
|
737
|
-
virtual SortMode _getSortMode(void) const;
|
738
|
-
|
739
|
-
/** Sets whether billboards should be treated as being in world space.
|
740
|
-
@remarks
|
741
|
-
This is most useful when you are driving the billboard set from
|
742
|
-
an external data source.
|
743
|
-
*/
|
744
|
-
virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; }
|
745
|
-
|
746
|
-
/** BillboardSet can use custom texture coordinates for various billboards.
|
747
|
-
This is useful for selecting one of many particle images out of a tiled
|
748
|
-
texture sheet, or doing flipbook animation within a single texture.
|
749
|
-
@par
|
750
|
-
The generic functionality is setTextureCoords(), which will copy the
|
751
|
-
texture coordinate rects you supply into internal storage for the
|
752
|
-
billboard set. If your texture sheet is a square grid, you can also
|
753
|
-
use setTextureStacksAndSlices() for more convenience, which will construct
|
754
|
-
the set of texture coordinates for you.
|
755
|
-
@par
|
756
|
-
When a Billboard is created, it can be assigned a texture coordinate
|
757
|
-
set from within the sets you specify (that set can also be re-specified
|
758
|
-
later). When drawn, the billboard will use those texture coordinates,
|
759
|
-
rather than the full 0-1 range.
|
760
|
-
@par
|
761
|
-
@param coords is a vector of texture coordinates (in UV space) to choose
|
762
|
-
from for each billboard created in the set.
|
763
|
-
@param numCoords is how many such coordinate rectangles there are to
|
764
|
-
choose from.
|
765
|
-
@remarks
|
766
|
-
Set 'coords' to 0 and/or 'numCoords' to 0 to reset the texture coord
|
767
|
-
rects to the initial set of a single rectangle spanning 0 through 1 in
|
768
|
-
both U and V (i e, the entire texture).
|
769
|
-
@see
|
770
|
-
BillboardSet::setTextureStacksAndSlices()
|
771
|
-
Billboard::setTexcoordIndex()
|
772
|
-
*/
|
773
|
-
virtual void setTextureCoords( Ogre::FloatRect const * coords, uint16 numCoords );
|
774
|
-
|
775
|
-
/** setTextureStacksAndSlices() will generate texture coordinate rects as if the
|
776
|
-
texture for the billboard set contained 'stacks' rows of 'slices'
|
777
|
-
images each, all equal size. Thus, if the texture size is 512x512
|
778
|
-
and 'stacks' is 4 and 'slices' is 8, each sub-rectangle of the texture
|
779
|
-
would be 128 texels tall and 64 texels wide.
|
780
|
-
@remarks
|
781
|
-
This function is short-hand for creating a regular set and calling
|
782
|
-
setTextureCoords() yourself. The numbering used for Billboard::setTexcoordIndex()
|
783
|
-
counts first across, then down, so top-left is 0, the one to the right
|
784
|
-
of that is 1, and the lower-right is stacks*slices-1.
|
785
|
-
@see
|
786
|
-
BillboardSet::setTextureCoords()
|
787
|
-
*/
|
788
|
-
virtual void setTextureStacksAndSlices( uchar stacks, uchar slices );
|
789
|
-
|
790
|
-
/** getTextureCoords() returns the current texture coordinate rects in
|
791
|
-
effect. By default, there is only one texture coordinate rect in the
|
792
|
-
set, spanning the entire texture from 0 through 1 in each direction.
|
793
|
-
@see
|
794
|
-
BillboardSet::setTextureCoords()
|
795
|
-
*/
|
796
|
-
virtual Ogre::FloatRect const * getTextureCoords( uint16 * oNumCoords );
|
797
|
-
|
798
|
-
/** Set whether or not the BillboardSet will use point rendering
|
799
|
-
rather than manually generated quads.
|
800
|
-
@remarks
|
801
|
-
By default a billboardset is rendered by generating geometry for a
|
802
|
-
textured quad in memory, taking into account the size and
|
803
|
-
orientation settings, and uploading it to the video card.
|
804
|
-
The alternative is to use hardware point rendering, which means that
|
805
|
-
only one position needs to be sent per billboard rather than 4 and
|
806
|
-
the hardware sorts out how this is rendered based on the render
|
807
|
-
state.
|
808
|
-
@par
|
809
|
-
Using point rendering is faster than generating quads manually, but
|
810
|
-
is more restrictive. The following restrictions apply:
|
811
|
-
\li Only the BBT_POINT type is supported
|
812
|
-
\li Size and appearance of each billboard is controlled by the
|
813
|
-
material (Pass::setPointSize, Pass::setPointSizeAttenuation,
|
814
|
-
Pass::setPointSpritesEnabled)
|
815
|
-
\li Per-billboard size is not supported (stems from the above)
|
816
|
-
\li Per-billboard rotation is not supported, this can only be
|
817
|
-
controlled through texture unit rotation
|
818
|
-
\li Only BBO_CENTER origin is supported
|
819
|
-
\li Per-billboard texture coordinates are not supported
|
820
|
-
|
821
|
-
@par
|
822
|
-
You will almost certainly want to enable in your material pass
|
823
|
-
both point attenuation and point sprites if you use this option.
|
824
|
-
@param enabled True to enable point rendering, false otherwise
|
825
|
-
*/
|
826
|
-
virtual void setPointRenderingEnabled(bool enabled);
|
827
|
-
|
828
|
-
/** Returns whether point rendering is enabled. */
|
829
|
-
virtual bool isPointRenderingEnabled(void) const
|
830
|
-
{ return mPointRendering; }
|
831
|
-
|
832
|
-
/// Override to return specific type flag
|
833
|
-
uint32 getTypeFlags(void) const;
|
834
|
-
|
835
|
-
/** Set the auto update state of this billboard set.
|
836
|
-
@remarks
|
837
|
-
This methods controls the updating policy of the vertex buffer.
|
838
|
-
By default auto update is true so the vertex buffer is being update every time this billboard set
|
839
|
-
is about to be rendered. This behavior best fit when the billboards of this set changes frequently.
|
840
|
-
When using static or semi-static billboards, it is recommended to set auto update to false.
|
841
|
-
In that case one should call notifyBillboardDataChanged method to reflect changes made to the
|
842
|
-
billboards data.
|
843
|
-
*/
|
844
|
-
void setAutoUpdate(bool autoUpdate);
|
845
|
-
|
846
|
-
/** Return the auto update state of this billboard set.*/
|
847
|
-
bool getAutoUpdate(void) const { return mAutoUpdate; }
|
848
|
-
|
849
|
-
/** When billboard set is not auto updating its GPU buffer, the user is responsible to inform it
|
850
|
-
about any billboard changes in order to reflect them at the rendering stage.
|
851
|
-
Calling this method will cause GPU buffers update in the next render queue update.
|
852
|
-
*/
|
853
|
-
void notifyBillboardDataChanged(void) { mBillboardDataChanged = true; }
|
854
|
-
|
855
|
-
};
|
856
|
-
|
857
|
-
/** Factory object for creating BillboardSet instances */
|
858
|
-
class _OgreExport BillboardSetFactory : public MovableObjectFactory
|
859
|
-
{
|
860
|
-
protected:
|
861
|
-
MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
|
862
|
-
public:
|
863
|
-
BillboardSetFactory() {}
|
864
|
-
~BillboardSetFactory() {}
|
865
|
-
|
866
|
-
static String FACTORY_TYPE_NAME;
|
867
|
-
|
868
|
-
const String& getType(void) const;
|
869
|
-
void destroyInstance( MovableObject* obj);
|
870
|
-
|
871
|
-
};
|
872
|
-
/** @} */
|
873
|
-
/** @} */
|
874
|
-
|
875
|
-
}
|
876
|
-
|
877
|
-
|
878
|
-
#endif
|