ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux
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- data/README.md +27 -17
- data/Rakefile +80 -248
- data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
- data/ruby-ogre-push.gemspec +30 -0
- metadata +23 -1623
- data/INSTALL.md +0 -24
- data/bindings/ogre/interface/AnyVALUE.h +0 -21
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
- data/bindings/ogre/interface/Ogre.i +0 -8
- data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
- data/bindings/ogre/interface/OgreAnimable.i +0 -6
- data/bindings/ogre/interface/OgreAnimation.i +0 -8
- data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
- data/bindings/ogre/interface/OgreAnimationState.i +0 -31
- data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
- data/bindings/ogre/interface/OgreAny.i +0 -381
- data/bindings/ogre/interface/OgreArchive.i +0 -6
- data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
- data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
- data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
- data/bindings/ogre/interface/OgreBillboard.i +0 -8
- data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
- data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
- data/bindings/ogre/interface/OgreBitwise.i +0 -10
- data/bindings/ogre/interface/OgreBlendMode.i +0 -6
- data/bindings/ogre/interface/OgreBone.i +0 -8
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
- data/bindings/ogre/interface/OgreCamera.i +0 -6
- data/bindings/ogre/interface/OgreCodec.i +0 -8
- data/bindings/ogre/interface/OgreColourValue.i +0 -6
- data/bindings/ogre/interface/OgreCommon.i +0 -12
- data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
- data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
- data/bindings/ogre/interface/OgreCompositor.i +0 -8
- data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
- data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
- data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
- data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
- data/bindings/ogre/interface/OgreConfig.i +0 -8
- data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
- data/bindings/ogre/interface/OgreConfigFile.i +0 -88
- data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
- data/bindings/ogre/interface/OgreController.i +0 -8
- data/bindings/ogre/interface/OgreControllerManager.i +0 -8
- data/bindings/ogre/interface/OgreConvexBody.i +0 -8
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
- data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
- data/bindings/ogre/interface/OgreDataStream.i +0 -6
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreDeflate.i +0 -8
- data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
- data/bindings/ogre/interface/OgreDynLib.i +0 -8
- data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
- data/bindings/ogre/interface/OgreEntity.i +0 -6
- data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
- data/bindings/ogre/interface/OgreException.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
- data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
- data/bindings/ogre/interface/OgreFileSystem.i +0 -8
- data/bindings/ogre/interface/OgreFont.i +0 -8
- data/bindings/ogre/interface/OgreFontManager.i +0 -8
- data/bindings/ogre/interface/OgreFrameListener.i +0 -9
- data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreFrustum.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
- data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
- data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
- data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
- data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
- data/bindings/ogre/interface/OgreImage.i +0 -6
- data/bindings/ogre/interface/OgreImageCodec.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
- data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
- data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
- data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
- data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
- data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
- data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
- data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
- data/bindings/ogre/interface/OgreLight.i +0 -6
- data/bindings/ogre/interface/OgreLodListener.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
- data/bindings/ogre/interface/OgreLog.i +0 -11
- data/bindings/ogre/interface/OgreLogManager.i +0 -8
- data/bindings/ogre/interface/OgreManualObject.i +0 -8
- data/bindings/ogre/interface/OgreMaterial.i +0 -17
- data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
- data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMath.i +0 -5
- data/bindings/ogre/interface/OgreMatrix3.i +0 -8
- data/bindings/ogre/interface/OgreMatrix4.i +0 -6
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
- data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
- data/bindings/ogre/interface/OgreMesh.i +0 -11
- data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreMeshManager.i +0 -6
- data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
- data/bindings/ogre/interface/OgreMovableObject.i +0 -12
- data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
- data/bindings/ogre/interface/OgreNode.i +0 -8
- data/bindings/ogre/interface/OgreNumerics.i +0 -8
- data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
- data/bindings/ogre/interface/OgreOverlay.i +0 -6
- data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
- data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
- data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
- data/bindings/ogre/interface/OgreParticle.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
- data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
- data/bindings/ogre/interface/OgrePass.i +0 -6
- data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
- data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
- data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
- data/bindings/ogre/interface/OgrePlane.i +0 -6
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
- data/bindings/ogre/interface/OgrePlatform.i +0 -6
- data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
- data/bindings/ogre/interface/OgrePlugin.i +0 -8
- data/bindings/ogre/interface/OgrePolygon.i +0 -8
- data/bindings/ogre/interface/OgrePose.i +0 -6
- data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
- data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
- data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
- data/bindings/ogre/interface/OgreProfiler.i +0 -8
- data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
- data/bindings/ogre/interface/OgreQuaternion.i +0 -6
- data/bindings/ogre/interface/OgreRadixSort.i +0 -8
- data/bindings/ogre/interface/OgreRay.i +0 -8
- data/bindings/ogre/interface/OgreRectangle.i +0 -6
- data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
- data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
- data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
- data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
- data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
- data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
- data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
- data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
- data/bindings/ogre/interface/OgreRenderable.i +0 -6
- data/bindings/ogre/interface/OgreResource.i +0 -9
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
- data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
- data/bindings/ogre/interface/OgreResourceManager.i +0 -30
- data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
- data/bindings/ogre/interface/OgreRoot.i +0 -44
- data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
- data/bindings/ogre/interface/OgreSceneManager.i +0 -59
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
- data/bindings/ogre/interface/OgreSceneNode.i +0 -9
- data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
- data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
- data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
- data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
- data/bindings/ogre/interface/OgreScriptParser.i +0 -8
- data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
- data/bindings/ogre/interface/OgreSearchOps.i +0 -8
- data/bindings/ogre/interface/OgreSerializer.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
- data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
- data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
- data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
- data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
- data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
- data/bindings/ogre/interface/OgreSingleton.i +0 -8
- data/bindings/ogre/interface/OgreSkeleton.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
- data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
- data/bindings/ogre/interface/OgreSmallVector.i +0 -8
- data/bindings/ogre/interface/OgreSphere.i +0 -8
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
- data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
- data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
- data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
- data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
- data/bindings/ogre/interface/OgreString.i +0 -6
- data/bindings/ogre/interface/OgreStringConverter.i +0 -8
- data/bindings/ogre/interface/OgreStringInterface.i +0 -8
- data/bindings/ogre/interface/OgreStringVector.i +0 -22
- data/bindings/ogre/interface/OgreSubEntity.i +0 -8
- data/bindings/ogre/interface/OgreSubMesh.i +0 -8
- data/bindings/ogre/interface/OgreTagPoint.i +0 -8
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
- data/bindings/ogre/interface/OgreTechnique.i +0 -18
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
- data/bindings/ogre/interface/OgreTexture.i +0 -6
- data/bindings/ogre/interface/OgreTextureManager.i +0 -6
- data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
- data/bindings/ogre/interface/OgreTimer.i +0 -8
- data/bindings/ogre/interface/OgreUTFString.i +0 -26
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
- data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
- data/bindings/ogre/interface/OgreVector2.i +0 -8
- data/bindings/ogre/interface/OgreVector3.i +0 -9
- data/bindings/ogre/interface/OgreVector4.i +0 -8
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
- data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
- data/bindings/ogre/interface/OgreViewport.i +0 -6
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
- data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
- data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
- data/bindings/ogre/interface/OgreZip.i +0 -12
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +0 -8
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +0 -8
- data/bindings/ogre/interface/Rakefile +0 -22
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +0 -14
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +0 -79
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +0 -8
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +0 -8
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +0 -8
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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#ifndef __RenderSystem_H_
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#include "OgreRenderTarget.h"
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namespace Ogre
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/** \addtogroup RenderSystem
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* @{
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typedef vector<DepthBuffer*>::type DepthBufferVec;
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TEXCALC_ENVIRONMENT_MAP,
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TEXCALC_ENVIRONMENT_MAP_PLANAR,
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TEXCALC_ENVIRONMENT_MAP_REFLECTION,
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TEXCALC_ENVIRONMENT_MAP_NORMAL,
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TEXCALC_PROJECTIVE_TEXTURE
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SOP_KEEP,
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SOP_INVERT
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abstract, requiring a subclass based on a specific API
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primitives), but still benefiting from Ogre's abstraction
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@author
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@version
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class _OgreExport RenderSystem : public RenderSysAlloc
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RenderSystem();
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virtual ~RenderSystem();
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operation.
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These are passed as strings for portability, but
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@par
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This routine is called automatically by the default
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configuration dialogue produced by Root::showConfigDialog
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@return
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A 'map' of options, i.e. a list of options which is also
|
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indexed by option name.
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*/
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virtual ConfigOptionMap& getConfigOptions(void) = 0;
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/** Sets an option for this API
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@remarks
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Used to confirm the settings (normally chosen by the user) in
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order to make the renderer able to initialise with the settings as required.
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This may be video mode, D3D driver, full screen / windowed etc.
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Called automatically by the default configuration
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dialog, and by the restoration of saved settings.
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These settings are stored and only activated when
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RenderSystem::initialise or RenderSystem::reinitialise
|
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are called.
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@par
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If using a custom configuration dialog, it is advised that the
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caller calls RenderSystem::getConfigOptions
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again, since some options can alter resulting from a selection.
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@param
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name The name of the option to alter.
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@param
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value The value to set the option to.
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*/
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virtual void setConfigOption(const String &name, const String &value) = 0;
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/** Create an object for performing hardware occlusion queries.
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*/
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virtual HardwareOcclusionQuery* createHardwareOcclusionQuery(void) = 0;
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/** Destroy a hardware occlusion query object.
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*/
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virtual void destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq);
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/** Validates the options set for the rendering system, returning a message if there are problems.
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@note
|
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If the returned string is empty, there are no problems.
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*/
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virtual String validateConfigOptions(void) = 0;
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/** Start up the renderer using the settings selected (Or the defaults if none have been selected).
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@remarks
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Called by Root::setRenderSystem. Shouldn't really be called
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directly, although this can be done if the app wants to.
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@param
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autoCreateWindow If true, creates a render window
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automatically, based on settings chosen so far. This saves
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an extra call to _createRenderWindow
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for the main render window.
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@par
|
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If an application has more specific window requirements,
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however (e.g. a level design app), it should specify false
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for this parameter and do it manually.
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@return
|
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A pointer to the automatically created window, if requested, otherwise null.
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*/
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virtual RenderWindow* _initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
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/** Query the real capabilities of the GPU and driver in the RenderSystem*/
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virtual RenderSystemCapabilities* createRenderSystemCapabilities() const = 0;
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/** Get a pointer to the current capabilities being used by the RenderSystem.
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@remarks
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The capabilities may be modified using this pointer, this will only have an effect
|
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before the RenderSystem has been initialised. It's intended use is to allow a
|
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listener of the RenderSystemCapabilitiesCreated event to customise the capabilities
|
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on the fly before the RenderSystem is initialised.
|
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*/
|
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RenderSystemCapabilities* getMutableCapabilities(){ return mCurrentCapabilities; }
|
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|
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|
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/** Force the render system to use the special capabilities. Can only be called
|
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* before the render system has been fully initializer (before createWindow is called)
|
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* @param
|
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* capabilities has to be a subset of the real capabilities and the caller is
|
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* responsible for deallocating capabilities.
|
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*/
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virtual void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
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|
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/** Restart the renderer (normally following a change in settings).
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*/
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virtual void reinitialise(void) = 0;
|
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|
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|
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/** Shutdown the renderer and cleanup resources.
|
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*/
|
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|
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virtual void shutdown(void);
|
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|
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|
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|
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|
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|
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/** Sets the colour & strength of the ambient (global directionless) light in the world.
|
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*/
|
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|
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virtual void setAmbientLight(float r, float g, float b) = 0;
|
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|
-
|
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|
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/** Sets the type of light shading required (default = Gouraud).
|
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*/
|
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|
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virtual void setShadingType(ShadeOptions so) = 0;
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/** Sets whether or not dynamic lighting is enabled.
|
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@param
|
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enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without
|
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|
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normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.
|
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|
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*/
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virtual void setLightingEnabled(bool enabled) = 0;
|
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|
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/** Sets whether or not W-buffers are enabled if they are available for this renderer.
|
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@param
|
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|
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enabled If true and the renderer supports them W-buffers will be used. If false
|
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W-buffers will not be used even if available. W-buffers are enabled by default
|
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for 16bit depth buffers and disabled for all other depths.
|
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|
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*/
|
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|
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void setWBufferEnabled(bool enabled);
|
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|
-
|
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|
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/** Returns true if the renderer will try to use W-buffers when avalible.
|
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|
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*/
|
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|
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bool getWBufferEnabled(void) const;
|
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|
-
|
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|
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/** Creates a new rendering window.
|
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|
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@remarks
|
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|
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This method creates a new rendering window as specified
|
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|
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by the paramteters. The rendering system could be
|
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|
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responible for only a single window (e.g. in the case
|
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|
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of a game), or could be in charge of multiple ones (in the
|
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|
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case of a level editor). The option to create the window
|
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|
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as a child of another is therefore given.
|
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|
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This method will create an appropriate subclass of
|
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|
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RenderWindow depending on the API and platform implementation.
|
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|
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@par
|
283
|
-
After creation, this window can be retrieved using getRenderTarget().
|
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|
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@param
|
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|
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name The name of the window. Used in other methods
|
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|
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later like setRenderTarget and getRenderTarget.
|
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|
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@param
|
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|
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width The width of the new window.
|
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|
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@param
|
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|
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height The height of the new window.
|
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|
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@param
|
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|
-
fullScreen Specify true to make the window full screen
|
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|
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without borders, title bar or menu bar.
|
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|
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@param
|
295
|
-
miscParams A NameValuePairList describing the other parameters for the new rendering window.
|
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|
-
Options are case sensitive. Unrecognised parameters will be ignored silently.
|
297
|
-
These values might be platform dependent, but these are present for all platforms unless
|
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|
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indicated otherwise:
|
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|
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<table>
|
300
|
-
<tr>
|
301
|
-
<td><b>Key</b></td>
|
302
|
-
<td><b>Type/Values</b></td>
|
303
|
-
<td><b>Default</b></td>
|
304
|
-
<td><b>Description</b></td>
|
305
|
-
<td><b>Notes</b></td>
|
306
|
-
</tr>
|
307
|
-
<tr>
|
308
|
-
<td>title</td>
|
309
|
-
<td>Any string</td>
|
310
|
-
<td>RenderTarget name</td>
|
311
|
-
<td>The title of the window that will appear in the title bar</td>
|
312
|
-
<td> </td>
|
313
|
-
</tr>
|
314
|
-
<tr>
|
315
|
-
<td>colourDepth</td>
|
316
|
-
<td>16, 32</td>
|
317
|
-
<td>Desktop depth</td>
|
318
|
-
<td>Colour depth of the resulting rendering window; only applies if fullScreen</td>
|
319
|
-
<td>Win32 Specific</td>
|
320
|
-
</tr>
|
321
|
-
<tr>
|
322
|
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<td>left</td>
|
323
|
-
<td>Positive integers</td>
|
324
|
-
<td>Centred</td>
|
325
|
-
<td>Screen x coordinate from left</td>
|
326
|
-
<td> </td>
|
327
|
-
</tr>
|
328
|
-
<tr>
|
329
|
-
<td>top</td>
|
330
|
-
<td>Positive integers</td>
|
331
|
-
<td>Centred</td>
|
332
|
-
<td>Screen y coordinate from left</td>
|
333
|
-
<td> </td>
|
334
|
-
</tr>
|
335
|
-
<tr>
|
336
|
-
<td>depthBuffer</td>
|
337
|
-
<td>true, false</td>
|
338
|
-
<td>true</td>
|
339
|
-
<td>Use depth buffer</td>
|
340
|
-
<td>DirectX9 specific</td>
|
341
|
-
</tr>
|
342
|
-
<tr>
|
343
|
-
<td>externalWindowHandle</td>
|
344
|
-
<td>Win32: HWND as integer<br/>
|
345
|
-
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)<br/>
|
346
|
-
OS X: WindowRef for Carbon or NSWindow for Cocoa address as an integer
|
347
|
-
iOS: UIWindow address as an integer
|
348
|
-
</td>
|
349
|
-
<td>0 (none)</td>
|
350
|
-
<td>External window handle, for embedding the OGRE render in an existing window</td>
|
351
|
-
<td> </td>
|
352
|
-
</tr>
|
353
|
-
<tr>
|
354
|
-
<td>externalGLControl</td>
|
355
|
-
<td>true, false</td>
|
356
|
-
<td>false</td>
|
357
|
-
<td>Let the external window control OpenGL i.e. don't select a pixel format for the window,
|
358
|
-
do not change v-sync and do not swap buffer. When set to true, the calling application
|
359
|
-
is responsible of OpenGL initialization and buffer swapping. It should also create an
|
360
|
-
OpenGL context for its own rendering, Ogre will create one for its use. Then the calling
|
361
|
-
application must also enable Ogre OpenGL context before calling any Ogre function and
|
362
|
-
restore its OpenGL context after these calls.</td>
|
363
|
-
<td>OpenGL specific</td>
|
364
|
-
</tr>
|
365
|
-
<tr>
|
366
|
-
<td>externalGLContext</td>
|
367
|
-
<td>Context as Unsigned Long</td>
|
368
|
-
<td>0 (create own context)</td>
|
369
|
-
<td>Use an externally created GL context</td>
|
370
|
-
<td>OpenGL Specific</td>
|
371
|
-
</tr>
|
372
|
-
<tr>
|
373
|
-
<td>parentWindowHandle</td>
|
374
|
-
<td>Win32: HWND as integer<br/>
|
375
|
-
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)</td>
|
376
|
-
<td>0 (none)</td>
|
377
|
-
<td>Parent window handle, for embedding the OGRE in a child of an external window</td>
|
378
|
-
<td> </td>
|
379
|
-
</tr>
|
380
|
-
<tr>
|
381
|
-
<td>macAPI</td>
|
382
|
-
<td>String: "cocoa" or "carbon"</td>
|
383
|
-
<td>"carbon"</td>
|
384
|
-
<td>Specifies the type of rendering window on the Mac Platform.</td>
|
385
|
-
<td>Mac OS X Specific</td>
|
386
|
-
<td> </td>
|
387
|
-
</tr>
|
388
|
-
<tr>
|
389
|
-
<td>macAPICocoaUseNSView</td>
|
390
|
-
<td>bool "true" or "false"</td>
|
391
|
-
<td>"false"</td>
|
392
|
-
<td>On the Mac platform the most diffused method to embed OGRE in a custom application is to use Interface Builder
|
393
|
-
and add to the interface an instance of OgreView.
|
394
|
-
The pointer to this instance is then used as "externalWindowHandle".
|
395
|
-
However, there are cases where you are NOT using Interface Builder and you get the Cocoa NSView* of an existing interface.
|
396
|
-
For example, this is happens when you want to render into a Java/AWT interface.
|
397
|
-
In short, by setting this flag to "true" the Ogre::Root::createRenderWindow interprets the "externalWindowHandle" as a NSView*
|
398
|
-
instead of an OgreView*. See OgreOSXCocoaView.h/mm.
|
399
|
-
</td>
|
400
|
-
<td>Mac OS X Specific</td>
|
401
|
-
<td> </td>
|
402
|
-
</tr>
|
403
|
-
<tr>
|
404
|
-
<td>contentScalingFactor</td>
|
405
|
-
<td>Positive Float greater than 1.0</td>
|
406
|
-
<td>The default content scaling factor of the screen</td>
|
407
|
-
<td>Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater.
|
408
|
-
This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's
|
409
|
-
native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display
|
410
|
-
to 720 x 480, specify 1.5 as the scaling factor.
|
411
|
-
</td>
|
412
|
-
<td>iOS Specific</td>
|
413
|
-
<td> </td>
|
414
|
-
</tr>
|
415
|
-
<tr>
|
416
|
-
<td>externalViewHandle</td>
|
417
|
-
<td>UIView pointer as an integer</td>
|
418
|
-
<td>0</td>
|
419
|
-
<td>External view handle, for rendering OGRE render in an existing view</td>
|
420
|
-
<td>iOS Specific</td>
|
421
|
-
<td> </td>
|
422
|
-
</tr>
|
423
|
-
<tr>
|
424
|
-
<td>externalViewControllerHandle</td>
|
425
|
-
<td>UIViewController pointer as an integer</td>
|
426
|
-
<td>0</td>
|
427
|
-
<td>External view controller handle, for embedding OGRE in an existing view controller</td>
|
428
|
-
<td>iOS Specific</td>
|
429
|
-
<td> </td>
|
430
|
-
</tr>
|
431
|
-
<tr>
|
432
|
-
<td>FSAA</td>
|
433
|
-
<td>Positive integer (usually 0, 2, 4, 8, 16)</td>
|
434
|
-
<td>0</td>
|
435
|
-
<td>Full screen antialiasing factor</td>
|
436
|
-
<td> </td>
|
437
|
-
</tr>
|
438
|
-
<tr>
|
439
|
-
<td>FSAAHint</td>
|
440
|
-
<td>Depends on RenderSystem and hardware. Currently supports:<br/>
|
441
|
-
"Quality": on systems that have an option to prefer higher AA quality over speed, use it</td>
|
442
|
-
<td>Blank</td>
|
443
|
-
<td>Full screen antialiasing hint</td>
|
444
|
-
<td> </td>
|
445
|
-
</tr>
|
446
|
-
<tr>
|
447
|
-
<td>displayFrequency</td>
|
448
|
-
<td>Refresh rate in Hertz (e.g. 60, 75, 100)</td>
|
449
|
-
<td>Desktop vsync rate</td>
|
450
|
-
<td>Display frequency rate, for fullscreen mode</td>
|
451
|
-
<td> </td>
|
452
|
-
</tr>
|
453
|
-
<tr>
|
454
|
-
<td>vsync</td>
|
455
|
-
<td>true, false</td>
|
456
|
-
<td>false</td>
|
457
|
-
<td>Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate</td>
|
458
|
-
<td> </td>
|
459
|
-
</tr>
|
460
|
-
<tr>
|
461
|
-
<td>vsyncInterval</td>
|
462
|
-
<td>1, 2, 3, 4</td>
|
463
|
-
<td>1</td>
|
464
|
-
<td>If vsync is enabled, the minimum number of vertical blanks that should occur between renders.
|
465
|
-
For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the
|
466
|
-
frame rate will be locked at 30.</td>
|
467
|
-
<td> </td>
|
468
|
-
</tr>
|
469
|
-
<tr>
|
470
|
-
<td>border</td>
|
471
|
-
<td>none, fixed, resize</td>
|
472
|
-
<td>resize</td>
|
473
|
-
<td>The type of window border (in windowed mode)</td>
|
474
|
-
<td> </td>
|
475
|
-
</tr>
|
476
|
-
<tr>
|
477
|
-
<td>outerDimensions</td>
|
478
|
-
<td>true, false</td>
|
479
|
-
<td>false</td>
|
480
|
-
<td>Whether the width/height is expressed as the size of the
|
481
|
-
outer window, rather than the content area</td>
|
482
|
-
<td> </td>
|
483
|
-
</tr>
|
484
|
-
<tr>
|
485
|
-
<td>useNVPerfHUD</td>
|
486
|
-
<td>true, false</td>
|
487
|
-
<td>false</td>
|
488
|
-
<td>Enable the use of nVidia NVPerfHUD</td>
|
489
|
-
<td> </td>
|
490
|
-
</tr>
|
491
|
-
<tr>
|
492
|
-
<td>gamma</td>
|
493
|
-
<td>true, false</td>
|
494
|
-
<td>false</td>
|
495
|
-
<td>Enable hardware conversion from linear colour space to gamma
|
496
|
-
colour space on rendering to the window.</td>
|
497
|
-
<td> </td>
|
498
|
-
</tr>
|
499
|
-
<tr>
|
500
|
-
<td>enableDoubleClick</td>
|
501
|
-
<td>true, false</td>
|
502
|
-
<td>false</td>
|
503
|
-
<td>Enable the window to keep track and transmit double click messages.</td>
|
504
|
-
<td>Win32 Specific</td>
|
505
|
-
</tr>
|
506
|
-
|
507
|
-
*/
|
508
|
-
virtual RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height,
|
509
|
-
bool fullScreen, const NameValuePairList *miscParams = 0) = 0;
|
510
|
-
|
511
|
-
/** Creates multiple rendering windows.
|
512
|
-
@param
|
513
|
-
renderWindowDescriptions Array of structures containing the descriptions of each render window.
|
514
|
-
The structure's members are the same as the parameters of _createRenderWindow:
|
515
|
-
* name
|
516
|
-
* width
|
517
|
-
* height
|
518
|
-
* fullScreen
|
519
|
-
* miscParams
|
520
|
-
See _createRenderWindow for details about each member.
|
521
|
-
@param
|
522
|
-
createdWindows This array will hold the created render windows.
|
523
|
-
@return
|
524
|
-
true on success.
|
525
|
-
*/
|
526
|
-
virtual bool _createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
|
527
|
-
RenderWindowList& createdWindows);
|
528
|
-
|
529
|
-
|
530
|
-
/** Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures
|
531
|
-
at once. Surfaces can be bound and unbound at will.
|
532
|
-
This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.
|
533
|
-
*/
|
534
|
-
virtual MultiRenderTarget * createMultiRenderTarget(const String & name) = 0;
|
535
|
-
|
536
|
-
/** Destroys a render window */
|
537
|
-
virtual void destroyRenderWindow(const String& name);
|
538
|
-
/** Destroys a render texture */
|
539
|
-
virtual void destroyRenderTexture(const String& name);
|
540
|
-
/** Destroys a render target of any sort */
|
541
|
-
virtual void destroyRenderTarget(const String& name);
|
542
|
-
|
543
|
-
/** Attaches the passed render target to the render system.
|
544
|
-
*/
|
545
|
-
virtual void attachRenderTarget( RenderTarget &target );
|
546
|
-
/** Returns a pointer to the render target with the passed name, or NULL if that
|
547
|
-
render target cannot be found.
|
548
|
-
*/
|
549
|
-
virtual RenderTarget * getRenderTarget( const String &name );
|
550
|
-
/** Detaches the render target with the passed name from the render system and
|
551
|
-
returns a pointer to it.
|
552
|
-
@note
|
553
|
-
If the render target cannot be found, NULL is returned.
|
554
|
-
*/
|
555
|
-
virtual RenderTarget * detachRenderTarget( const String &name );
|
556
|
-
|
557
|
-
/// Iterator over RenderTargets
|
558
|
-
typedef MapIterator<Ogre::RenderTargetMap> RenderTargetIterator;
|
559
|
-
|
560
|
-
/** Returns a specialised MapIterator over all render targets attached to the RenderSystem. */
|
561
|
-
virtual RenderTargetIterator getRenderTargetIterator(void) {
|
562
|
-
return RenderTargetIterator( mRenderTargets.begin(), mRenderTargets.end() );
|
563
|
-
}
|
564
|
-
/** Returns a description of an error code.
|
565
|
-
*/
|
566
|
-
virtual String getErrorDescription(long errorNumber) const = 0;
|
567
|
-
|
568
|
-
/** Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.
|
569
|
-
@remarks
|
570
|
-
By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move
|
571
|
-
from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures
|
572
|
-
that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of
|
573
|
-
the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but
|
574
|
-
this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed
|
575
|
-
as the buffers are switched. Speed vs quality, you choose.
|
576
|
-
@note
|
577
|
-
Has NO effect on windowed mode render targets. Only affects fullscreen mode.
|
578
|
-
@param
|
579
|
-
enabled If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.
|
580
|
-
*/
|
581
|
-
void setWaitForVerticalBlank(bool enabled);
|
582
|
-
|
583
|
-
/** Returns true if the system is synchronising frames with the monitor vertical blank.
|
584
|
-
*/
|
585
|
-
bool getWaitForVerticalBlank(void) const;
|
586
|
-
|
587
|
-
/** Returns the global instance vertex buffer.
|
588
|
-
*/
|
589
|
-
HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer() const;
|
590
|
-
/** Sets the global instance vertex buffer.
|
591
|
-
*/
|
592
|
-
void setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr val);
|
593
|
-
/** Gets vertex declaration for the global vertex buffer for the global instancing
|
594
|
-
*/
|
595
|
-
VertexDeclaration* getGlobalInstanceVertexBufferVertexDeclaration() const;
|
596
|
-
/** Sets vertex declaration for the global vertex buffer for the global instancing
|
597
|
-
*/
|
598
|
-
void setGlobalInstanceVertexBufferVertexDeclaration( VertexDeclaration* val);
|
599
|
-
/** Gets the global number of instances.
|
600
|
-
*/
|
601
|
-
size_t getGlobalNumberOfInstances() const;
|
602
|
-
/** Sets the global number of instances.
|
603
|
-
*/
|
604
|
-
void setGlobalNumberOfInstances(const size_t val);
|
605
|
-
|
606
|
-
#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
|
607
|
-
/** Sets if fixed pipeline rendering is enabled on the system.
|
608
|
-
*/
|
609
|
-
void setFixedPipelineEnabled(bool enabled);
|
610
|
-
|
611
|
-
/** Returns true if fixed pipeline rendering is enabled on the system.
|
612
|
-
*/
|
613
|
-
bool getFixedPipelineEnabled(void) const;
|
614
|
-
#endif
|
615
|
-
|
616
|
-
/** Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget
|
617
|
-
and sets it.
|
618
|
-
@remarks
|
619
|
-
RenderTarget's pool ID is respected. @see RenderTarget::setDepthBufferPool()
|
620
|
-
*/
|
621
|
-
virtual void setDepthBufferFor( RenderTarget *renderTarget );
|
622
|
-
|
623
|
-
// ------------------------------------------------------------------------
|
624
|
-
// Internal Rendering Access
|
625
|
-
// All methods below here are normally only called by other OGRE classes
|
626
|
-
// They can be called by library user if required
|
627
|
-
// ------------------------------------------------------------------------
|
628
|
-
|
629
|
-
|
630
|
-
/** Tells the rendersystem to use the attached set of lights (and no others)
|
631
|
-
up to the number specified (this allows the same list to be used with different
|
632
|
-
count limits) */
|
633
|
-
virtual void _useLights(const LightList& lights, unsigned short limit) = 0;
|
634
|
-
/** Are fixed-function lights provided in view space? Affects optimisation.
|
635
|
-
*/
|
636
|
-
virtual bool areFixedFunctionLightsInViewSpace() const { return false; }
|
637
|
-
/** Sets the world transform matrix. */
|
638
|
-
virtual void _setWorldMatrix(const Matrix4 &m) = 0;
|
639
|
-
/** Sets multiple world matrices (vertex blending). */
|
640
|
-
virtual void _setWorldMatrices(const Matrix4* m, unsigned short count);
|
641
|
-
/** Sets the view transform matrix */
|
642
|
-
virtual void _setViewMatrix(const Matrix4 &m) = 0;
|
643
|
-
/** Sets the projection transform matrix */
|
644
|
-
virtual void _setProjectionMatrix(const Matrix4 &m) = 0;
|
645
|
-
/** Utility function for setting all the properties of a texture unit at once.
|
646
|
-
This method is also worth using over the individual texture unit settings because it
|
647
|
-
only sets those settings which are different from the current settings for this
|
648
|
-
unit, thus minimising render state changes.
|
649
|
-
*/
|
650
|
-
virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
|
651
|
-
/** Turns off a texture unit. */
|
652
|
-
virtual void _disableTextureUnit(size_t texUnit);
|
653
|
-
/** Disables all texture units from the given unit upwards */
|
654
|
-
virtual void _disableTextureUnitsFrom(size_t texUnit);
|
655
|
-
/** Sets the surface properties to be used for future rendering.
|
656
|
-
|
657
|
-
This method sets the the properties of the surfaces of objects
|
658
|
-
to be rendered after it. In this context these surface properties
|
659
|
-
are the amount of each type of light the object reflects (determining
|
660
|
-
it's colour under different types of light), whether it emits light
|
661
|
-
itself, and how shiny it is. Textures are not dealt with here,
|
662
|
-
see the _setTetxure method for details.
|
663
|
-
This method is used by _setMaterial so does not need to be called
|
664
|
-
direct if that method is being used.
|
665
|
-
|
666
|
-
@param ambient The amount of ambient (sourceless and directionless)
|
667
|
-
light an object reflects. Affected by the colour/amount of ambient light in the scene.
|
668
|
-
@param diffuse The amount of light from directed sources that is
|
669
|
-
reflected (affected by colour/amount of point, directed and spot light sources)
|
670
|
-
@param specular The amount of specular light reflected. This is also
|
671
|
-
affected by directed light sources but represents the colour at the
|
672
|
-
highlights of the object.
|
673
|
-
@param emissive The colour of light emitted from the object. Note that
|
674
|
-
this will make an object seem brighter and not dependent on lights in
|
675
|
-
the scene, but it will not act as a light, so will not illuminate other
|
676
|
-
objects. Use a light attached to the same SceneNode as the object for this purpose.
|
677
|
-
@param shininess A value which only has an effect on specular highlights (so
|
678
|
-
specular must be non-black). The higher this value, the smaller and crisper the
|
679
|
-
specular highlights will be, imitating a more highly polished surface.
|
680
|
-
This value is not constrained to 0.0-1.0, in fact it is likely to
|
681
|
-
be more (10.0 gives a modest sheen to an object).
|
682
|
-
@param tracking A bit field that describes which of the ambient, diffuse, specular
|
683
|
-
and emissive colours follow the vertex colour of the primitive. When a bit in this field is set
|
684
|
-
its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still
|
685
|
-
taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property
|
686
|
-
tracking the vertex colours.
|
687
|
-
*/
|
688
|
-
virtual void _setSurfaceParams(const ColourValue &ambient,
|
689
|
-
const ColourValue &diffuse, const ColourValue &specular,
|
690
|
-
const ColourValue &emissive, Real shininess,
|
691
|
-
TrackVertexColourType tracking = TVC_NONE) = 0;
|
692
|
-
|
693
|
-
/** Sets whether or not rendering points using OT_POINT_LIST will
|
694
|
-
render point sprites (textured quads) or plain points.
|
695
|
-
@param enabled True enables point sprites, false returns to normal
|
696
|
-
point rendering.
|
697
|
-
*/
|
698
|
-
virtual void _setPointSpritesEnabled(bool enabled) = 0;
|
699
|
-
|
700
|
-
/** Sets the size of points and how they are attenuated with distance.
|
701
|
-
@remarks
|
702
|
-
When performing point rendering or point sprite rendering,
|
703
|
-
point size can be attenuated with distance. The equation for
|
704
|
-
doing this is attenuation = 1 / (constant + linear * dist + quadratic * d^2) .
|
705
|
-
@par
|
706
|
-
For example, to disable distance attenuation (constant screensize)
|
707
|
-
you would set constant to 1, and linear and quadratic to 0. A
|
708
|
-
standard perspective attenuation would be 0, 1, 0 respectively.
|
709
|
-
*/
|
710
|
-
virtual void _setPointParameters(Real size, bool attenuationEnabled,
|
711
|
-
Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) = 0;
|
712
|
-
|
713
|
-
|
714
|
-
/**
|
715
|
-
Sets the texture to bind to a given texture unit.
|
716
|
-
|
717
|
-
User processes would not normally call this direct unless rendering
|
718
|
-
primitives themselves.
|
719
|
-
|
720
|
-
@param unit The index of the texture unit to modify. Multitexturing
|
721
|
-
hardware can support multiple units (see
|
722
|
-
RenderSystemCapabilites::getNumTextureUnits)
|
723
|
-
@param enabled Boolean to turn the unit on/off
|
724
|
-
@param texPtr Pointer to the texture to use.
|
725
|
-
*/
|
726
|
-
virtual void _setTexture(size_t unit, bool enabled,
|
727
|
-
const TexturePtr &texPtr) = 0;
|
728
|
-
/**
|
729
|
-
Sets the texture to bind to a given texture unit.
|
730
|
-
|
731
|
-
User processes would not normally call this direct unless rendering
|
732
|
-
primitives themselves.
|
733
|
-
|
734
|
-
@param unit The index of the texture unit to modify. Multitexturing
|
735
|
-
hardware can support multiple units (see
|
736
|
-
RenderSystemCapabilites::getNumTextureUnits)
|
737
|
-
@param enabled Boolean to turn the unit on/off
|
738
|
-
@param texname The name of the texture to use - this should have
|
739
|
-
already been loaded with TextureManager::load.
|
740
|
-
*/
|
741
|
-
virtual void _setTexture(size_t unit, bool enabled, const String &texname);
|
742
|
-
|
743
|
-
/** Binds a texture to a vertex sampler.
|
744
|
-
@remarks
|
745
|
-
Not all rendersystems support separate vertex samplers. For those that
|
746
|
-
do, you can set a texture for them, separate to the regular texture
|
747
|
-
samplers, using this method. For those that don't, you should use the
|
748
|
-
regular texture samplers which are shared between the vertex and
|
749
|
-
fragment units; calling this method will throw an exception.
|
750
|
-
@see RenderSystemCapabilites::getVertexTextureUnitsShared
|
751
|
-
*/
|
752
|
-
virtual void _setVertexTexture(size_t unit, const TexturePtr& tex);
|
753
|
-
|
754
|
-
/**
|
755
|
-
Sets the texture coordinate set to use for a texture unit.
|
756
|
-
|
757
|
-
Meant for use internally - not generally used directly by apps - the Material and TextureUnitState
|
758
|
-
classes let you manage textures far more easily.
|
759
|
-
|
760
|
-
@param unit Texture unit as above
|
761
|
-
@param index The index of the texture coordinate set to use.
|
762
|
-
*/
|
763
|
-
virtual void _setTextureCoordSet(size_t unit, size_t index) = 0;
|
764
|
-
|
765
|
-
/**
|
766
|
-
Sets a method for automatically calculating texture coordinates for a stage.
|
767
|
-
Should not be used by apps - for use by Ogre only.
|
768
|
-
@param unit Texture unit as above
|
769
|
-
@param m Calculation method to use
|
770
|
-
@param frustum Optional Frustum param, only used for projective effects
|
771
|
-
*/
|
772
|
-
virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
|
773
|
-
const Frustum* frustum = 0) = 0;
|
774
|
-
|
775
|
-
/** Sets the texture blend modes from a TextureUnitState record.
|
776
|
-
Meant for use internally only - apps should use the Material
|
777
|
-
and TextureUnitState classes.
|
778
|
-
@param unit Texture unit as above
|
779
|
-
@param bm Details of the blending mode
|
780
|
-
*/
|
781
|
-
virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0;
|
782
|
-
|
783
|
-
/** Sets the filtering options for a given texture unit.
|
784
|
-
@param unit The texture unit to set the filtering options for
|
785
|
-
@param minFilter The filter used when a texture is reduced in size
|
786
|
-
@param magFilter The filter used when a texture is magnified
|
787
|
-
@param mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping
|
788
|
-
*/
|
789
|
-
virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
|
790
|
-
FilterOptions magFilter, FilterOptions mipFilter);
|
791
|
-
|
792
|
-
/** Sets a single filter for a given texture unit.
|
793
|
-
@param unit The texture unit to set the filtering options for
|
794
|
-
@param ftype The filter type
|
795
|
-
@param filter The filter to be used
|
796
|
-
*/
|
797
|
-
virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0;
|
798
|
-
|
799
|
-
/** Sets the maximal anisotropy for the specified texture unit.*/
|
800
|
-
virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
|
801
|
-
|
802
|
-
/** Sets the texture addressing mode for a texture unit.*/
|
803
|
-
virtual void _setTextureAddressingMode(size_t unit, const TextureUnitState::UVWAddressingMode& uvw) = 0;
|
804
|
-
|
805
|
-
/** Sets the texture border colour for a texture unit.*/
|
806
|
-
virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0;
|
807
|
-
|
808
|
-
/** Sets the mipmap bias value for a given texture unit.
|
809
|
-
@remarks
|
810
|
-
This allows you to adjust the mipmap calculation up or down for a
|
811
|
-
given texture unit. Negative values force a larger mipmap to be used,
|
812
|
-
positive values force a smaller mipmap to be used. Units are in numbers
|
813
|
-
of levels, so +1 forces the mipmaps to one smaller level.
|
814
|
-
@note Only does something if render system has capability RSC_MIPMAP_LOD_BIAS.
|
815
|
-
*/
|
816
|
-
virtual void _setTextureMipmapBias(size_t unit, float bias) = 0;
|
817
|
-
|
818
|
-
/** Sets the texture coordinate transformation matrix for a texture unit.
|
819
|
-
@param unit Texture unit to affect
|
820
|
-
@param xform The 4x4 matrix
|
821
|
-
*/
|
822
|
-
virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0;
|
823
|
-
|
824
|
-
/** Sets the global blending factors for combining subsequent renders with the existing frame contents.
|
825
|
-
The result of the blending operation is:</p>
|
826
|
-
<p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p>
|
827
|
-
Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor
|
828
|
-
enumerated type.
|
829
|
-
By changing the operation you can change addition between the source and destination pixels to a different operator.
|
830
|
-
@param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
|
831
|
-
@param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
|
832
|
-
@param op The blend operation mode for combining pixels
|
833
|
-
*/
|
834
|
-
virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op = SBO_ADD) = 0;
|
835
|
-
|
836
|
-
/** Sets the global blending factors for combining subsequent renders with the existing frame contents.
|
837
|
-
The result of the blending operation is:</p>
|
838
|
-
<p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p>
|
839
|
-
Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor
|
840
|
-
enumerated type.
|
841
|
-
@param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
|
842
|
-
@param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
|
843
|
-
@param sourceFactorAlpha The source factor in the above calculation for the alpha channel, i.e. multiplied by the texture alpha components.
|
844
|
-
@param destFactorAlpha The destination factor in the above calculation for the alpha channel, i.e. multiplied by the pixel alpha components.
|
845
|
-
@param op The blend operation mode for combining pixels
|
846
|
-
@param alphaOp The blend operation mode for combining pixel alpha values
|
847
|
-
*/
|
848
|
-
virtual void _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha,
|
849
|
-
SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SBO_ADD, SceneBlendOperation alphaOp = SBO_ADD) = 0;
|
850
|
-
|
851
|
-
/** Sets the global alpha rejection approach for future renders.
|
852
|
-
By default images are rendered regardless of texture alpha. This method lets you change that.
|
853
|
-
@param func The comparison function which must pass for a pixel to be written.
|
854
|
-
@param val The value to compare each pixels alpha value to (0-255)
|
855
|
-
@param alphaToCoverage Whether to enable alpha to coverage, if supported
|
856
|
-
*/
|
857
|
-
virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) = 0;
|
858
|
-
|
859
|
-
/** Notify the rendersystem that it should adjust texture projection to be
|
860
|
-
relative to a different origin.
|
861
|
-
*/
|
862
|
-
virtual void _setTextureProjectionRelativeTo(bool enabled, const Vector3& pos);
|
863
|
-
|
864
|
-
/** Creates a DepthBuffer that can be attached to the specified RenderTarget
|
865
|
-
@remarks
|
866
|
-
It doesn't attach anything, it just returns a pointer to a new DepthBuffer
|
867
|
-
Caller is responsible for putting this buffer into the right pool, for
|
868
|
-
attaching, and deleting it. Here's where API-specific magic happens.
|
869
|
-
Don't call this directly unless you know what you're doing.
|
870
|
-
*/
|
871
|
-
virtual DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ) = 0;
|
872
|
-
|
873
|
-
/** Removes all depth buffers. Should be called on device lost and shutdown
|
874
|
-
@remarks
|
875
|
-
Advanced users can call this directly with bCleanManualBuffers=false to
|
876
|
-
remove all depth buffers created for RTTs; when they think the pool has
|
877
|
-
grown too big or they've used lots of depth buffers they don't need anymore,
|
878
|
-
freeing GPU RAM.
|
879
|
-
*/
|
880
|
-
void _cleanupDepthBuffers( bool bCleanManualBuffers=true );
|
881
|
-
|
882
|
-
/**
|
883
|
-
* Signifies the beginning of a frame, i.e. the start of rendering on a single viewport. Will occur
|
884
|
-
* several times per complete frame if multiple viewports exist.
|
885
|
-
*/
|
886
|
-
virtual void _beginFrame(void) = 0;
|
887
|
-
|
888
|
-
//Dummy structure for render system contexts - implementing RenderSystems can extend
|
889
|
-
//as needed
|
890
|
-
struct RenderSystemContext { };
|
891
|
-
/**
|
892
|
-
* Pause rendering for a frame. This has to be called after _beginFrame and before _endFrame.
|
893
|
-
* Will usually be called by the SceneManager, don't use this manually unless you know what
|
894
|
-
* you are doing.
|
895
|
-
*/
|
896
|
-
virtual RenderSystemContext* _pauseFrame(void);
|
897
|
-
/**
|
898
|
-
* Resume rendering for a frame. This has to be called after a _pauseFrame call
|
899
|
-
* Will usually be called by the SceneManager, don't use this manually unless you know what
|
900
|
-
* you are doing.
|
901
|
-
* @param context the render system context, as returned by _pauseFrame
|
902
|
-
*/
|
903
|
-
virtual void _resumeFrame(RenderSystemContext* context);
|
904
|
-
|
905
|
-
/**
|
906
|
-
* Ends rendering of a frame to the current viewport.
|
907
|
-
*/
|
908
|
-
virtual void _endFrame(void) = 0;
|
909
|
-
/**
|
910
|
-
Sets the provided viewport as the active one for future
|
911
|
-
rendering operations. This viewport is aware of it's own
|
912
|
-
camera and render target. Must be implemented by subclass.
|
913
|
-
|
914
|
-
@param target Pointer to the appropriate viewport.
|
915
|
-
*/
|
916
|
-
virtual void _setViewport(Viewport *vp) = 0;
|
917
|
-
/** Get the current active viewport for rendering. */
|
918
|
-
virtual Viewport* _getViewport(void);
|
919
|
-
|
920
|
-
/** Sets the culling mode for the render system based on the 'vertex winding'.
|
921
|
-
A typical way for the rendering engine to cull triangles is based on the
|
922
|
-
'vertex winding' of triangles. Vertex winding refers to the direction in
|
923
|
-
which the vertices are passed or indexed to in the rendering operation as viewed
|
924
|
-
from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for
|
925
|
-
you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices
|
926
|
-
are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models
|
927
|
-
for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing.
|
928
|
-
You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex
|
929
|
-
winding is uncertain.
|
930
|
-
*/
|
931
|
-
virtual void _setCullingMode(CullingMode mode) = 0;
|
932
|
-
|
933
|
-
virtual CullingMode _getCullingMode(void) const;
|
934
|
-
|
935
|
-
/** Sets the mode of operation for depth buffer tests from this point onwards.
|
936
|
-
Sometimes you may wish to alter the behaviour of the depth buffer to achieve
|
937
|
-
special effects. Because it's unlikely that you'll set these options for an entire frame,
|
938
|
-
but rather use them to tweak settings between rendering objects, this is an internal
|
939
|
-
method (indicated by the '_' prefix) which will be used by a SceneManager implementation
|
940
|
-
rather than directly from the client application.
|
941
|
-
If this method is never called the settings are automatically the same as the default parameters.
|
942
|
-
@param depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated
|
943
|
-
if the depth function test succeeds. If false, no test is performed and pixels are always written.
|
944
|
-
@param depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
|
945
|
-
If false, the depth buffer is left unchanged even if a new pixel is written.
|
946
|
-
@param depthFunction Sets the function required for the depth test.
|
947
|
-
*/
|
948
|
-
virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0;
|
949
|
-
|
950
|
-
/** Sets whether or not the depth buffer check is performed before a pixel write.
|
951
|
-
@param enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated
|
952
|
-
if the depth function test succeeds. If false, no test is performed and pixels are always written.
|
953
|
-
*/
|
954
|
-
virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0;
|
955
|
-
/** Sets whether or not the depth buffer is updated after a pixel write.
|
956
|
-
@param enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
|
957
|
-
If false, the depth buffer is left unchanged even if a new pixel is written.
|
958
|
-
*/
|
959
|
-
virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0;
|
960
|
-
/** Sets the comparison function for the depth buffer check.
|
961
|
-
Advanced use only - allows you to choose the function applied to compare the depth values of
|
962
|
-
new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled
|
963
|
-
(see _setDepthBufferCheckEnabled)
|
964
|
-
@param func The comparison between the new depth and the existing depth which must return true
|
965
|
-
for the new pixel to be written.
|
966
|
-
*/
|
967
|
-
virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0;
|
968
|
-
/** Sets whether or not colour buffer writing is enabled, and for which channels.
|
969
|
-
@remarks
|
970
|
-
For some advanced effects, you may wish to turn off the writing of certain colour
|
971
|
-
channels, or even all of the colour channels so that only the depth buffer is updated
|
972
|
-
in a rendering pass. However, the chances are that you really want to use this option
|
973
|
-
through the Material class.
|
974
|
-
@param red, green, blue, alpha Whether writing is enabled for each of the 4 colour channels. */
|
975
|
-
virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0;
|
976
|
-
/** Sets the depth bias, NB you should use the Material version of this.
|
977
|
-
@remarks
|
978
|
-
When polygons are coplanar, you can get problems with 'depth fighting' where
|
979
|
-
the pixels from the two polys compete for the same screen pixel. This is particularly
|
980
|
-
a problem for decals (polys attached to another surface to represent details such as
|
981
|
-
bulletholes etc.).
|
982
|
-
@par
|
983
|
-
A way to combat this problem is to use a depth bias to adjust the depth buffer value
|
984
|
-
used for the decal such that it is slightly higher than the true value, ensuring that
|
985
|
-
the decal appears on top.
|
986
|
-
@note
|
987
|
-
The final bias value is a combination of a constant bias and a bias proportional
|
988
|
-
to the maximum depth slope of the polygon being rendered. The final bias
|
989
|
-
is constantBias + slopeScaleBias * maxslope. Slope scale biasing is
|
990
|
-
generally preferable but is not available on older hardware.
|
991
|
-
@param constantBias The constant bias value, expressed as a value in
|
992
|
-
homogeneous depth coordinates.
|
993
|
-
@param slopeScaleBias The bias value which is factored by the maximum slope
|
994
|
-
of the polygon, see the description above. This is not supported by all
|
995
|
-
cards.
|
996
|
-
|
997
|
-
*/
|
998
|
-
virtual void _setDepthBias(float constantBias, float slopeScaleBias = 0.0f) = 0;
|
999
|
-
/** Sets the fogging mode for future geometry.
|
1000
|
-
@param mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
|
1001
|
-
@param colour The colour of the fog. Either set this to the same as your viewport background colour,
|
1002
|
-
or to blend in with a skydome or skybox.
|
1003
|
-
@param expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean
|
1004
|
-
that fog never completely obscures the scene.
|
1005
|
-
@param linearStart Distance at which linear fog starts to encroach. The distance must be passed
|
1006
|
-
as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
|
1007
|
-
@param linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed
|
1008
|
-
as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
|
1009
|
-
*/
|
1010
|
-
virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0;
|
1011
|
-
|
1012
|
-
|
1013
|
-
/** The RenderSystem will keep a count of tris rendered, this resets the count. */
|
1014
|
-
virtual void _beginGeometryCount(void);
|
1015
|
-
/** Reports the number of tris rendered since the last _beginGeometryCount call. */
|
1016
|
-
virtual unsigned int _getFaceCount(void) const;
|
1017
|
-
/** Reports the number of batches rendered since the last _beginGeometryCount call. */
|
1018
|
-
virtual unsigned int _getBatchCount(void) const;
|
1019
|
-
/** Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. */
|
1020
|
-
virtual unsigned int _getVertexCount(void) const;
|
1021
|
-
|
1022
|
-
/** Generates a packed data version of the passed in ColourValue suitable for
|
1023
|
-
use as with this RenderSystem.
|
1024
|
-
@remarks
|
1025
|
-
Since different render systems have different colour data formats (eg
|
1026
|
-
RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
|
1027
|
-
@param colour The colour to convert
|
1028
|
-
@param pDest Pointer to location to put the result.
|
1029
|
-
*/
|
1030
|
-
virtual void convertColourValue(const ColourValue& colour, uint32* pDest);
|
1031
|
-
/** Get the native VertexElementType for a compact 32-bit colour value
|
1032
|
-
for this rendersystem.
|
1033
|
-
*/
|
1034
|
-
virtual VertexElementType getColourVertexElementType(void) const = 0;
|
1035
|
-
|
1036
|
-
/** Converts a uniform projection matrix to suitable for this render system.
|
1037
|
-
@remarks
|
1038
|
-
Because different APIs have different requirements (some incompatible) for the
|
1039
|
-
projection matrix, this method allows each to implement their own correctly and pass
|
1040
|
-
back a generic OGRE matrix for storage in the engine.
|
1041
|
-
*/
|
1042
|
-
virtual void _convertProjectionMatrix(const Matrix4& matrix,
|
1043
|
-
Matrix4& dest, bool forGpuProgram = false) = 0;
|
1044
|
-
|
1045
|
-
/** Builds a perspective projection matrix suitable for this render system.
|
1046
|
-
@remarks
|
1047
|
-
Because different APIs have different requirements (some incompatible) for the
|
1048
|
-
projection matrix, this method allows each to implement their own correctly and pass
|
1049
|
-
back a generic OGRE matrix for storage in the engine.
|
1050
|
-
*/
|
1051
|
-
virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
1052
|
-
Matrix4& dest, bool forGpuProgram = false) = 0;
|
1053
|
-
|
1054
|
-
/** Builds a perspective projection matrix for the case when frustum is
|
1055
|
-
not centered around camera.
|
1056
|
-
@remarks
|
1057
|
-
Viewport coordinates are in camera coordinate frame, i.e. camera is
|
1058
|
-
at the origin.
|
1059
|
-
*/
|
1060
|
-
virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
|
1061
|
-
Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0;
|
1062
|
-
/** Builds an orthographic projection matrix suitable for this render system.
|
1063
|
-
@remarks
|
1064
|
-
Because different APIs have different requirements (some incompatible) for the
|
1065
|
-
projection matrix, this method allows each to implement their own correctly and pass
|
1066
|
-
back a generic OGRE matrix for storage in the engine.
|
1067
|
-
*/
|
1068
|
-
virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
1069
|
-
Matrix4& dest, bool forGpuProgram = false) = 0;
|
1070
|
-
|
1071
|
-
/** Update a perspective projection matrix to use 'oblique depth projection'.
|
1072
|
-
@remarks
|
1073
|
-
This method can be used to change the nature of a perspective
|
1074
|
-
transform in order to make the near plane not perpendicular to the
|
1075
|
-
camera view direction, but to be at some different orientation.
|
1076
|
-
This can be useful for performing arbitrary clipping (e.g. to a
|
1077
|
-
reflection plane) which could otherwise only be done using user
|
1078
|
-
clip planes, which are more expensive, and not necessarily supported
|
1079
|
-
on all cards.
|
1080
|
-
@param matrix The existing projection matrix. Note that this must be a
|
1081
|
-
perspective transform (not orthographic), and must not have already
|
1082
|
-
been altered by this method. The matrix will be altered in-place.
|
1083
|
-
@param plane The plane which is to be used as the clipping plane. This
|
1084
|
-
plane must be in CAMERA (view) space.
|
1085
|
-
@param forGpuProgram Is this for use with a Gpu program or fixed-function
|
1086
|
-
*/
|
1087
|
-
virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
1088
|
-
bool forGpuProgram) = 0;
|
1089
|
-
|
1090
|
-
/** Sets how to rasterise triangles, as points, wireframe or solid polys. */
|
1091
|
-
virtual void _setPolygonMode(PolygonMode level) = 0;
|
1092
|
-
|
1093
|
-
/** Turns stencil buffer checking on or off.
|
1094
|
-
@remarks
|
1095
|
-
Stencilling (masking off areas of the rendering target based on the stencil
|
1096
|
-
buffer) can be turned on or off using this method. By default, stencilling is
|
1097
|
-
disabled.
|
1098
|
-
*/
|
1099
|
-
virtual void setStencilCheckEnabled(bool enabled) = 0;
|
1100
|
-
/** Determines if this system supports hardware accelerated stencil buffer.
|
1101
|
-
@remarks
|
1102
|
-
Note that the lack of this function doesn't mean you can't do stencilling, but
|
1103
|
-
the stencilling operations will be provided in software, which will NOT be
|
1104
|
-
fast.
|
1105
|
-
@par
|
1106
|
-
Generally hardware stencils are only supported in 32-bit colour modes, because
|
1107
|
-
the stencil buffer shares the memory of the z-buffer, and in most cards the
|
1108
|
-
z-buffer has to be the same depth as the colour buffer. This means that in 32-bit
|
1109
|
-
mode, 24 bits of the z-buffer are depth and 8 bits are stencil. In 16-bit mode there
|
1110
|
-
is no room for a stencil (although some cards support a 15:1 depth:stencil option,
|
1111
|
-
this isn't useful for very much) so 8 bits of stencil are provided in software.
|
1112
|
-
This can mean that if you use stencilling, your applications may be faster in
|
1113
|
-
32-but colour than in 16-bit, which may seem odd to some people.
|
1114
|
-
*/
|
1115
|
-
/*virtual bool hasHardwareStencil(void) = 0;*/
|
1116
|
-
|
1117
|
-
/** This method allows you to set all the stencil buffer parameters in one call.
|
1118
|
-
@remarks
|
1119
|
-
The stencil buffer is used to mask out pixels in the render target, allowing
|
1120
|
-
you to do effects like mirrors, cut-outs, stencil shadows and more. Each of
|
1121
|
-
your batches of rendering is likely to ignore the stencil buffer,
|
1122
|
-
update it with new values, or apply it to mask the output of the render.
|
1123
|
-
The stencil test is:<PRE>
|
1124
|
-
(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)</PRE>
|
1125
|
-
The result of this will cause one of 3 actions depending on whether the test fails,
|
1126
|
-
succeeds but with the depth buffer check still failing, or succeeds with the
|
1127
|
-
depth buffer check passing too.
|
1128
|
-
@par
|
1129
|
-
Unlike other render states, stencilling is left for the application to turn
|
1130
|
-
on and off when it requires. This is because you are likely to want to change
|
1131
|
-
parameters between batches of arbitrary objects and control the ordering yourself.
|
1132
|
-
In order to batch things this way, you'll want to use OGRE's separate render queue
|
1133
|
-
groups (see RenderQueue) and register a RenderQueueListener to get notifications
|
1134
|
-
between batches.
|
1135
|
-
@par
|
1136
|
-
There are individual state change methods for each of the parameters set using
|
1137
|
-
this method.
|
1138
|
-
Note that the default values in this method represent the defaults at system
|
1139
|
-
start up too.
|
1140
|
-
@param func The comparison function applied.
|
1141
|
-
@param refValue The reference value used in the comparison
|
1142
|
-
@param mask The bitmask applied to both the stencil value and the reference value
|
1143
|
-
before comparison
|
1144
|
-
@param stencilFailOp The action to perform when the stencil check fails
|
1145
|
-
@param depthFailOp The action to perform when the stencil check passes, but the
|
1146
|
-
depth buffer check still fails
|
1147
|
-
@param passOp The action to take when both the stencil and depth check pass.
|
1148
|
-
@param twoSidedOperation If set to true, then if you render both back and front faces
|
1149
|
-
(you'll have to turn off culling) then these parameters will apply for front faces,
|
1150
|
-
and the inverse of them will happen for back faces (keep remains the same).
|
1151
|
-
*/
|
1152
|
-
virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
|
1153
|
-
uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
|
1154
|
-
StencilOperation stencilFailOp = SOP_KEEP,
|
1155
|
-
StencilOperation depthFailOp = SOP_KEEP,
|
1156
|
-
StencilOperation passOp = SOP_KEEP,
|
1157
|
-
bool twoSidedOperation = false) = 0;
|
1158
|
-
|
1159
|
-
|
1160
|
-
|
1161
|
-
/** Sets the current vertex declaration, ie the source of vertex data. */
|
1162
|
-
virtual void setVertexDeclaration(VertexDeclaration* decl) = 0;
|
1163
|
-
/** Sets the current vertex buffer binding state. */
|
1164
|
-
virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0;
|
1165
|
-
|
1166
|
-
/** Sets whether or not normals are to be automatically normalised.
|
1167
|
-
@remarks
|
1168
|
-
This is useful when, for example, you are scaling SceneNodes such that
|
1169
|
-
normals may not be unit-length anymore. Note though that this has an
|
1170
|
-
overhead so should not be turn on unless you really need it.
|
1171
|
-
@par
|
1172
|
-
You should not normally call this direct unless you are rendering
|
1173
|
-
world geometry; set it on the Renderable because otherwise it will be
|
1174
|
-
overridden by material settings.
|
1175
|
-
*/
|
1176
|
-
virtual void setNormaliseNormals(bool normalise) = 0;
|
1177
|
-
|
1178
|
-
/**
|
1179
|
-
Render something to the active viewport.
|
1180
|
-
|
1181
|
-
Low-level rendering interface to perform rendering
|
1182
|
-
operations. Unlikely to be used directly by client
|
1183
|
-
applications, since the SceneManager and various support
|
1184
|
-
classes will be responsible for calling this method.
|
1185
|
-
Can only be called between _beginScene and _endScene
|
1186
|
-
|
1187
|
-
@param op A rendering operation instance, which contains
|
1188
|
-
details of the operation to be performed.
|
1189
|
-
*/
|
1190
|
-
virtual void _render(const RenderOperation& op);
|
1191
|
-
|
1192
|
-
/** Gets the capabilities of the render system. */
|
1193
|
-
const RenderSystemCapabilities* getCapabilities(void) const { return mCurrentCapabilities; }
|
1194
|
-
|
1195
|
-
|
1196
|
-
/** Returns the driver version.
|
1197
|
-
*/
|
1198
|
-
virtual const DriverVersion& getDriverVersion(void) const { return mDriverVersion; }
|
1199
|
-
|
1200
|
-
/** Returns the default material scheme used by the render system.
|
1201
|
-
Systems that use the RTSS to emulate a fixed function pipeline
|
1202
|
-
(e.g. OpenGL ES 2, DX11) need to override this function to return
|
1203
|
-
the default material scheme of the RTSS ShaderGenerator.
|
1204
|
-
|
1205
|
-
This is currently only used to set the default material scheme for
|
1206
|
-
viewports. It is a necessary step on these render systems for
|
1207
|
-
render textures to be rendered into properly.
|
1208
|
-
*/
|
1209
|
-
virtual const String& _getDefaultViewportMaterialScheme(void) const;
|
1210
|
-
|
1211
|
-
/** Binds a given GpuProgram (but not the parameters).
|
1212
|
-
@remarks Only one GpuProgram of each type can be bound at once, binding another
|
1213
|
-
one will simply replace the existing one.
|
1214
|
-
*/
|
1215
|
-
virtual void bindGpuProgram(GpuProgram* prg);
|
1216
|
-
|
1217
|
-
/** Bind Gpu program parameters.
|
1218
|
-
@param gptype The type of program to bind the parameters to
|
1219
|
-
@param params The parameters to bind
|
1220
|
-
@param variabilityMask A mask of GpuParamVariability identifying which params need binding
|
1221
|
-
*/
|
1222
|
-
virtual void bindGpuProgramParameters(GpuProgramType gptype,
|
1223
|
-
GpuProgramParametersSharedPtr params, uint16 variabilityMask) = 0;
|
1224
|
-
|
1225
|
-
/** Only binds Gpu program parameters used for passes that have more than one iteration rendering
|
1226
|
-
*/
|
1227
|
-
virtual void bindGpuProgramPassIterationParameters(GpuProgramType gptype) = 0;
|
1228
|
-
/** Unbinds GpuPrograms of a given GpuProgramType.
|
1229
|
-
@remarks
|
1230
|
-
This returns the pipeline to fixed-function processing for this type.
|
1231
|
-
*/
|
1232
|
-
virtual void unbindGpuProgram(GpuProgramType gptype);
|
1233
|
-
|
1234
|
-
/** Returns whether or not a Gpu program of the given type is currently bound. */
|
1235
|
-
virtual bool isGpuProgramBound(GpuProgramType gptype);
|
1236
|
-
|
1237
|
-
/** Sets the user clipping region.
|
1238
|
-
*/
|
1239
|
-
virtual void setClipPlanes(const PlaneList& clipPlanes);
|
1240
|
-
|
1241
|
-
/** Add a user clipping plane. */
|
1242
|
-
virtual void addClipPlane (const Plane &p);
|
1243
|
-
/** Add a user clipping plane. */
|
1244
|
-
virtual void addClipPlane (Real A, Real B, Real C, Real D);
|
1245
|
-
|
1246
|
-
/** Clears the user clipping region.
|
1247
|
-
*/
|
1248
|
-
virtual void resetClipPlanes();
|
1249
|
-
|
1250
|
-
/** Utility method for initialising all render targets attached to this rendering system. */
|
1251
|
-
virtual void _initRenderTargets(void);
|
1252
|
-
|
1253
|
-
/** Utility method to notify all render targets that a camera has been removed,
|
1254
|
-
in case they were referring to it as their viewer.
|
1255
|
-
*/
|
1256
|
-
virtual void _notifyCameraRemoved(const Camera* cam);
|
1257
|
-
|
1258
|
-
/** Internal method for updating all render targets attached to this rendering system. */
|
1259
|
-
virtual void _updateAllRenderTargets(bool swapBuffers = true);
|
1260
|
-
/** Internal method for swapping all the buffers on all render targets,
|
1261
|
-
if _updateAllRenderTargets was called with a 'false' parameter. */
|
1262
|
-
virtual void _swapAllRenderTargetBuffers(bool waitForVsync = true);
|
1263
|
-
|
1264
|
-
/** Sets whether or not vertex windings set should be inverted; this can be important
|
1265
|
-
for rendering reflections. */
|
1266
|
-
virtual void setInvertVertexWinding(bool invert);
|
1267
|
-
|
1268
|
-
/** Indicates whether or not the vertex windings set will be inverted for the current render (e.g. reflections)
|
1269
|
-
@see RenderSystem::setInvertVertexWinding
|
1270
|
-
*/
|
1271
|
-
virtual bool getInvertVertexWinding(void) const;
|
1272
|
-
|
1273
|
-
/** Sets the 'scissor region' ie the region of the target in which rendering can take place.
|
1274
|
-
@remarks
|
1275
|
-
This method allows you to 'mask off' rendering in all but a given rectangular area
|
1276
|
-
as identified by the parameters to this method.
|
1277
|
-
@note
|
1278
|
-
Not all systems support this method. Check the RenderSystemCapabilities for the
|
1279
|
-
RSC_SCISSOR_TEST capability to see if it is supported.
|
1280
|
-
@param enabled True to enable the scissor test, false to disable it.
|
1281
|
-
@param left, top, right, bottom The location of the corners of the rectangle, expressed in
|
1282
|
-
<i>pixels</i>.
|
1283
|
-
*/
|
1284
|
-
virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0,
|
1285
|
-
size_t right = 800, size_t bottom = 600) = 0;
|
1286
|
-
|
1287
|
-
/** Clears one or more frame buffers on the active render target.
|
1288
|
-
@param buffers Combination of one or more elements of FrameBufferType
|
1289
|
-
denoting which buffers are to be cleared
|
1290
|
-
@param colour The colour to clear the colour buffer with, if enabled
|
1291
|
-
@param depth The value to initialise the depth buffer with, if enabled
|
1292
|
-
@param stencil The value to initialise the stencil buffer with, if enabled.
|
1293
|
-
*/
|
1294
|
-
virtual void clearFrameBuffer(unsigned int buffers,
|
1295
|
-
const ColourValue& colour = ColourValue::Black,
|
1296
|
-
Real depth = 1.0f, unsigned short stencil = 0) = 0;
|
1297
|
-
/** Returns the horizontal texel offset value required for mapping
|
1298
|
-
texel origins to pixel origins in this rendersystem.
|
1299
|
-
@remarks
|
1300
|
-
Since rendersystems sometimes disagree on the origin of a texel,
|
1301
|
-
mapping from texels to pixels can sometimes be problematic to
|
1302
|
-
implement generically. This method allows you to retrieve the offset
|
1303
|
-
required to map the origin of a texel to the origin of a pixel in
|
1304
|
-
the horizontal direction.
|
1305
|
-
*/
|
1306
|
-
virtual Real getHorizontalTexelOffset(void) = 0;
|
1307
|
-
/** Returns the vertical texel offset value required for mapping
|
1308
|
-
texel origins to pixel origins in this rendersystem.
|
1309
|
-
@remarks
|
1310
|
-
Since rendersystems sometimes disagree on the origin of a texel,
|
1311
|
-
mapping from texels to pixels can sometimes be problematic to
|
1312
|
-
implement generically. This method allows you to retrieve the offset
|
1313
|
-
required to map the origin of a texel to the origin of a pixel in
|
1314
|
-
the vertical direction.
|
1315
|
-
*/
|
1316
|
-
virtual Real getVerticalTexelOffset(void) = 0;
|
1317
|
-
|
1318
|
-
/** Gets the minimum (closest) depth value to be used when rendering
|
1319
|
-
using identity transforms.
|
1320
|
-
@remarks
|
1321
|
-
When using identity transforms you can manually set the depth
|
1322
|
-
of a vertex; however the input values required differ per
|
1323
|
-
rendersystem. This method lets you retrieve the correct value.
|
1324
|
-
@see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
|
1325
|
-
*/
|
1326
|
-
virtual Real getMinimumDepthInputValue(void) = 0;
|
1327
|
-
/** Gets the maximum (farthest) depth value to be used when rendering
|
1328
|
-
using identity transforms.
|
1329
|
-
@remarks
|
1330
|
-
When using identity transforms you can manually set the depth
|
1331
|
-
of a vertex; however the input values required differ per
|
1332
|
-
rendersystem. This method lets you retrieve the correct value.
|
1333
|
-
@see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
|
1334
|
-
*/
|
1335
|
-
virtual Real getMaximumDepthInputValue(void) = 0;
|
1336
|
-
/** set the current multi pass count value. This must be set prior to
|
1337
|
-
calling _render() if multiple renderings of the same pass state are
|
1338
|
-
required.
|
1339
|
-
@param count Number of times to render the current state.
|
1340
|
-
*/
|
1341
|
-
virtual void setCurrentPassIterationCount(const size_t count) { mCurrentPassIterationCount = count; }
|
1342
|
-
|
1343
|
-
/** Tell the render system whether to derive a depth bias on its own based on
|
1344
|
-
the values passed to it in setCurrentPassIterationCount.
|
1345
|
-
The depth bias set will be baseValue + iteration * multiplier
|
1346
|
-
@param derive True to tell the RS to derive this automatically
|
1347
|
-
@param baseValue The base value to which the multiplier should be
|
1348
|
-
added
|
1349
|
-
@param multiplier The amount of depth bias to apply per iteration
|
1350
|
-
@param slopeScale The constant slope scale bias for completeness
|
1351
|
-
*/
|
1352
|
-
virtual void setDeriveDepthBias(bool derive, float baseValue = 0.0f,
|
1353
|
-
float multiplier = 0.0f, float slopeScale = 0.0f)
|
1354
|
-
{
|
1355
|
-
mDerivedDepthBias = derive;
|
1356
|
-
mDerivedDepthBiasBase = baseValue;
|
1357
|
-
mDerivedDepthBiasMultiplier = multiplier;
|
1358
|
-
mDerivedDepthBiasSlopeScale = slopeScale;
|
1359
|
-
}
|
1360
|
-
|
1361
|
-
/**
|
1362
|
-
* Set current render target to target, enabling its device context if needed
|
1363
|
-
*/
|
1364
|
-
virtual void _setRenderTarget(RenderTarget *target) = 0;
|
1365
|
-
|
1366
|
-
/** Defines a listener on the custom events that this render system
|
1367
|
-
can raise.
|
1368
|
-
@see RenderSystem::addListener
|
1369
|
-
*/
|
1370
|
-
class _OgreExport Listener
|
1371
|
-
{
|
1372
|
-
public:
|
1373
|
-
Listener() {}
|
1374
|
-
virtual ~Listener() {}
|
1375
|
-
|
1376
|
-
/** A rendersystem-specific event occurred.
|
1377
|
-
@param eventName The name of the event which has occurred
|
1378
|
-
@param parameters A list of parameters that may belong to this event,
|
1379
|
-
may be null if there are no parameters
|
1380
|
-
*/
|
1381
|
-
virtual void eventOccurred(const String& eventName,
|
1382
|
-
const NameValuePairList* parameters = 0) = 0;
|
1383
|
-
};
|
1384
|
-
/** Adds a listener to the custom events that this render system can raise.
|
1385
|
-
@remarks
|
1386
|
-
Some render systems have quite specific, internally generated events
|
1387
|
-
that the application may wish to be notified of. Many applications
|
1388
|
-
don't have to worry about these events, and can just trust OGRE to
|
1389
|
-
handle them, but if you want to know, you can add a listener here.
|
1390
|
-
@par
|
1391
|
-
Events are raised very generically by string name. Perhaps the most
|
1392
|
-
common example of a render system specific event is the loss and
|
1393
|
-
restoration of a device in DirectX; which OGRE deals with, but you
|
1394
|
-
may wish to know when it happens.
|
1395
|
-
@see RenderSystem::getRenderSystemEvents
|
1396
|
-
*/
|
1397
|
-
virtual void addListener(Listener* l);
|
1398
|
-
/** Remove a listener to the custom events that this render system can raise.
|
1399
|
-
*/
|
1400
|
-
virtual void removeListener(Listener* l);
|
1401
|
-
|
1402
|
-
/** Gets a list of the rendersystem specific events that this rendersystem
|
1403
|
-
can raise.
|
1404
|
-
@see RenderSystem::addListener
|
1405
|
-
*/
|
1406
|
-
virtual const StringVector& getRenderSystemEvents(void) const { return mEventNames; }
|
1407
|
-
|
1408
|
-
/** Tell the rendersystem to perform any prep tasks it needs to directly
|
1409
|
-
before other threads which might access the rendering API are registered.
|
1410
|
-
@remarks
|
1411
|
-
Call this from your main thread before starting your other threads
|
1412
|
-
(which themselves should call registerThread()). Note that if you
|
1413
|
-
start your own threads, there is a specific startup sequence which
|
1414
|
-
must be respected and requires synchronisation between the threads:
|
1415
|
-
<ol>
|
1416
|
-
<li>[Main thread]Call preExtraThreadsStarted</li>
|
1417
|
-
<li>[Main thread]Start other thread, wait</li>
|
1418
|
-
<li>[Other thread]Call registerThread, notify main thread & continue</li>
|
1419
|
-
<li>[Main thread]Wake up & call postExtraThreadsStarted</li>
|
1420
|
-
</ol>
|
1421
|
-
Once this init sequence is completed the threads are independent but
|
1422
|
-
this startup sequence must be respected.
|
1423
|
-
*/
|
1424
|
-
virtual void preExtraThreadsStarted() = 0;
|
1425
|
-
|
1426
|
-
/* Tell the rendersystem to perform any tasks it needs to directly
|
1427
|
-
after other threads which might access the rendering API are registered.
|
1428
|
-
@see RenderSystem::preExtraThreadsStarted
|
1429
|
-
*/
|
1430
|
-
virtual void postExtraThreadsStarted() = 0;
|
1431
|
-
|
1432
|
-
/** Register the an additional thread which may make calls to rendersystem-related
|
1433
|
-
objects.
|
1434
|
-
@remarks
|
1435
|
-
This method should only be called by additional threads during their
|
1436
|
-
initialisation. If they intend to use hardware rendering system resources
|
1437
|
-
they should call this method before doing anything related to the render system.
|
1438
|
-
Some rendering APIs require a per-thread setup and this method will sort that
|
1439
|
-
out. It is also necessary to call unregisterThread before the thread shuts down.
|
1440
|
-
@note
|
1441
|
-
This method takes no parameters - it must be called from the thread being
|
1442
|
-
registered and that context is enough.
|
1443
|
-
*/
|
1444
|
-
virtual void registerThread() = 0;
|
1445
|
-
|
1446
|
-
/** Unregister an additional thread which may make calls to rendersystem-related objects.
|
1447
|
-
@see RenderSystem::registerThread
|
1448
|
-
*/
|
1449
|
-
virtual void unregisterThread() = 0;
|
1450
|
-
|
1451
|
-
/**
|
1452
|
-
* Gets the number of display monitors.
|
1453
|
-
@see Root::getDisplayMonitorCount
|
1454
|
-
*/
|
1455
|
-
virtual unsigned int getDisplayMonitorCount() const = 0;
|
1456
|
-
|
1457
|
-
/**
|
1458
|
-
* This marks the beginning of an event for GPU profiling.
|
1459
|
-
*/
|
1460
|
-
virtual void beginProfileEvent( const String &eventName ) = 0;
|
1461
|
-
|
1462
|
-
/**
|
1463
|
-
* Ends the currently active GPU profiling event.
|
1464
|
-
*/
|
1465
|
-
virtual void endProfileEvent( void ) = 0;
|
1466
|
-
|
1467
|
-
/**
|
1468
|
-
* Marks an instantaneous event for graphics profilers.
|
1469
|
-
* This is equivalent to calling @see beginProfileEvent and @see endProfileEvent back to back.
|
1470
|
-
*/
|
1471
|
-
virtual void markProfileEvent( const String &event ) = 0;
|
1472
|
-
|
1473
|
-
protected:
|
1474
|
-
|
1475
|
-
/** DepthBuffers to be attached to render targets */
|
1476
|
-
DepthBufferMap mDepthBufferPool;
|
1477
|
-
|
1478
|
-
/** The render targets. */
|
1479
|
-
RenderTargetMap mRenderTargets;
|
1480
|
-
/** The render targets, ordered by priority. */
|
1481
|
-
RenderTargetPriorityMap mPrioritisedRenderTargets;
|
1482
|
-
/** The Active render target. */
|
1483
|
-
RenderTarget * mActiveRenderTarget;
|
1484
|
-
|
1485
|
-
/** The Active GPU programs and gpu program parameters*/
|
1486
|
-
GpuProgramParametersSharedPtr mActiveVertexGpuProgramParameters;
|
1487
|
-
GpuProgramParametersSharedPtr mActiveGeometryGpuProgramParameters;
|
1488
|
-
GpuProgramParametersSharedPtr mActiveFragmentGpuProgramParameters;
|
1489
|
-
|
1490
|
-
// Texture manager
|
1491
|
-
// A concrete class of this will be created and
|
1492
|
-
// made available under the TextureManager singleton,
|
1493
|
-
// managed by the RenderSystem
|
1494
|
-
TextureManager* mTextureManager;
|
1495
|
-
|
1496
|
-
// Active viewport (dest for future rendering operations)
|
1497
|
-
Viewport* mActiveViewport;
|
1498
|
-
|
1499
|
-
CullingMode mCullingMode;
|
1500
|
-
|
1501
|
-
bool mVSync;
|
1502
|
-
unsigned int mVSyncInterval;
|
1503
|
-
bool mWBuffer;
|
1504
|
-
|
1505
|
-
size_t mBatchCount;
|
1506
|
-
size_t mFaceCount;
|
1507
|
-
size_t mVertexCount;
|
1508
|
-
|
1509
|
-
/// Saved manual colour blends
|
1510
|
-
ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2];
|
1511
|
-
|
1512
|
-
bool mInvertVertexWinding;
|
1513
|
-
|
1514
|
-
/// Texture units from this upwards are disabled
|
1515
|
-
size_t mDisabledTexUnitsFrom;
|
1516
|
-
|
1517
|
-
/// number of times to render the current state
|
1518
|
-
size_t mCurrentPassIterationCount;
|
1519
|
-
size_t mCurrentPassIterationNum;
|
1520
|
-
/// Whether to update the depth bias per render call
|
1521
|
-
bool mDerivedDepthBias;
|
1522
|
-
float mDerivedDepthBiasBase;
|
1523
|
-
float mDerivedDepthBiasMultiplier;
|
1524
|
-
float mDerivedDepthBiasSlopeScale;
|
1525
|
-
|
1526
|
-
/// a global vertex buffer for global instancing
|
1527
|
-
HardwareVertexBufferSharedPtr mGlobalInstanceVertexBuffer;
|
1528
|
-
/// a vertex declaration for the global vertex buffer for the global instancing
|
1529
|
-
VertexDeclaration* mGlobalInstanceVertexBufferVertexDeclaration;
|
1530
|
-
/// the number of global instances (this number will be multiply by the render op instance number)
|
1531
|
-
size_t mGlobalNumberOfInstances;
|
1532
|
-
|
1533
|
-
#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
|
1534
|
-
/// is fixed pipeline enabled
|
1535
|
-
bool mEnableFixedPipeline;
|
1536
|
-
#endif
|
1537
|
-
|
1538
|
-
/** updates pass iteration rendering state including bound gpu program parameter
|
1539
|
-
pass iteration auto constant entry
|
1540
|
-
@return True if more iterations are required
|
1541
|
-
*/
|
1542
|
-
bool updatePassIterationRenderState(void);
|
1543
|
-
|
1544
|
-
/// List of names of events this rendersystem may raise
|
1545
|
-
StringVector mEventNames;
|
1546
|
-
|
1547
|
-
/// Internal method for firing a rendersystem event
|
1548
|
-
virtual void fireEvent(const String& name, const NameValuePairList* params = 0);
|
1549
|
-
|
1550
|
-
typedef list<Listener*>::type ListenerList;
|
1551
|
-
ListenerList mEventListeners;
|
1552
|
-
|
1553
|
-
typedef list<HardwareOcclusionQuery*>::type HardwareOcclusionQueryList;
|
1554
|
-
HardwareOcclusionQueryList mHwOcclusionQueries;
|
1555
|
-
|
1556
|
-
bool mVertexProgramBound;
|
1557
|
-
bool mGeometryProgramBound;
|
1558
|
-
bool mFragmentProgramBound;
|
1559
|
-
|
1560
|
-
// Recording user clip planes
|
1561
|
-
PlaneList mClipPlanes;
|
1562
|
-
// Indicator that we need to re-set the clip planes on next render call
|
1563
|
-
bool mClipPlanesDirty;
|
1564
|
-
|
1565
|
-
/// Used to store the capabilities of the graphics card
|
1566
|
-
RenderSystemCapabilities* mRealCapabilities;
|
1567
|
-
RenderSystemCapabilities* mCurrentCapabilities;
|
1568
|
-
bool mUseCustomCapabilities;
|
1569
|
-
|
1570
|
-
/// Internal method used to set the underlying clip planes when needed
|
1571
|
-
virtual void setClipPlanesImpl(const PlaneList& clipPlanes) = 0;
|
1572
|
-
|
1573
|
-
/** Initialize the render system from the capabilities*/
|
1574
|
-
virtual void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary) = 0;
|
1575
|
-
|
1576
|
-
|
1577
|
-
DriverVersion mDriverVersion;
|
1578
|
-
|
1579
|
-
bool mTexProjRelative;
|
1580
|
-
Vector3 mTexProjRelativeOrigin;
|
1581
|
-
|
1582
|
-
|
1583
|
-
|
1584
|
-
};
|
1585
|
-
/** @} */
|
1586
|
-
/** @} */
|
1587
|
-
}
|
1588
|
-
|
1589
|
-
#endif
|