ruby-ogre 0.0.5-x86-linux → 0.1.0-x86-linux

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Files changed (1620) hide show
  1. data/README.md +27 -17
  2. data/Rakefile +80 -248
  3. data/lib/{version.rb → ruby-ogre/version.rb} +1 -1
  4. data/ruby-ogre-push.gemspec +30 -0
  5. metadata +23 -1623
  6. data/INSTALL.md +0 -24
  7. data/bindings/ogre/interface/AnyVALUE.h +0 -21
  8. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +0 -8
  9. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +0 -8
  10. data/bindings/ogre/interface/GLX/OgreTimerImp.i +0 -8
  11. data/bindings/ogre/interface/Ogre.i +0 -8
  12. data/bindings/ogre/interface/OgreAlignedAllocator.i +0 -10
  13. data/bindings/ogre/interface/OgreAnimable.i +0 -6
  14. data/bindings/ogre/interface/OgreAnimation.i +0 -8
  15. data/bindings/ogre/interface/OgreAnimationBlender.i +0 -8
  16. data/bindings/ogre/interface/OgreAnimationState.i +0 -31
  17. data/bindings/ogre/interface/OgreAnimationTrack.i +0 -6
  18. data/bindings/ogre/interface/OgreAny.i +0 -381
  19. data/bindings/ogre/interface/OgreArchive.i +0 -6
  20. data/bindings/ogre/interface/OgreArchiveFactory.i +0 -10
  21. data/bindings/ogre/interface/OgreArchiveManager.i +0 -8
  22. data/bindings/ogre/interface/OgreAtomicWrappers.i +0 -8
  23. data/bindings/ogre/interface/OgreAutoParamDataSource.i +0 -8
  24. data/bindings/ogre/interface/OgreAxisAlignedBox.i +0 -6
  25. data/bindings/ogre/interface/OgreBillboard.i +0 -8
  26. data/bindings/ogre/interface/OgreBillboardChain.i +0 -8
  27. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +0 -8
  28. data/bindings/ogre/interface/OgreBillboardSet.i +0 -8
  29. data/bindings/ogre/interface/OgreBitwise.i +0 -10
  30. data/bindings/ogre/interface/OgreBlendMode.i +0 -6
  31. data/bindings/ogre/interface/OgreBone.i +0 -8
  32. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +0 -14
  33. data/bindings/ogre/interface/OgreBuildSettings.i +0 -8
  34. data/bindings/ogre/interface/OgreCamera.i +0 -6
  35. data/bindings/ogre/interface/OgreCodec.i +0 -8
  36. data/bindings/ogre/interface/OgreColourValue.i +0 -6
  37. data/bindings/ogre/interface/OgreCommon.i +0 -12
  38. data/bindings/ogre/interface/OgreCompositionPass.i +0 -8
  39. data/bindings/ogre/interface/OgreCompositionTargetPass.i +0 -8
  40. data/bindings/ogre/interface/OgreCompositionTechnique.i +0 -13
  41. data/bindings/ogre/interface/OgreCompositor.i +0 -8
  42. data/bindings/ogre/interface/OgreCompositorChain.i +0 -8
  43. data/bindings/ogre/interface/OgreCompositorInstance.i +0 -8
  44. data/bindings/ogre/interface/OgreCompositorLogic.i +0 -8
  45. data/bindings/ogre/interface/OgreCompositorManager.i +0 -8
  46. data/bindings/ogre/interface/OgreConfig.i +0 -8
  47. data/bindings/ogre/interface/OgreConfigDialog.i +0 -8
  48. data/bindings/ogre/interface/OgreConfigFile.i +0 -88
  49. data/bindings/ogre/interface/OgreConfigOptionMap.i +0 -6
  50. data/bindings/ogre/interface/OgreController.i +0 -8
  51. data/bindings/ogre/interface/OgreControllerManager.i +0 -8
  52. data/bindings/ogre/interface/OgreConvexBody.i +0 -8
  53. data/bindings/ogre/interface/OgreCustomCompositionPass.i +0 -8
  54. data/bindings/ogre/interface/OgreDDSCodec.i +0 -8
  55. data/bindings/ogre/interface/OgreDataStream.i +0 -6
  56. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +0 -8
  57. data/bindings/ogre/interface/OgreDeflate.i +0 -8
  58. data/bindings/ogre/interface/OgreDepthBuffer.i +0 -8
  59. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +0 -8
  60. data/bindings/ogre/interface/OgreDualQuaternion.i +0 -8
  61. data/bindings/ogre/interface/OgreDynLib.i +0 -8
  62. data/bindings/ogre/interface/OgreDynLibManager.i +0 -8
  63. data/bindings/ogre/interface/OgreEdgeListBuilder.i +0 -8
  64. data/bindings/ogre/interface/OgreEntity.i +0 -6
  65. data/bindings/ogre/interface/OgreErrorDialog.i +0 -8
  66. data/bindings/ogre/interface/OgreException.i +0 -8
  67. data/bindings/ogre/interface/OgreExternalTextureSource.i +0 -8
  68. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +0 -8
  69. data/bindings/ogre/interface/OgreFactoryObj.i +0 -8
  70. data/bindings/ogre/interface/OgreFileSystem.i +0 -8
  71. data/bindings/ogre/interface/OgreFont.i +0 -8
  72. data/bindings/ogre/interface/OgreFontManager.i +0 -8
  73. data/bindings/ogre/interface/OgreFrameListener.i +0 -9
  74. data/bindings/ogre/interface/OgreFreeImageCodec.i +0 -8
  75. data/bindings/ogre/interface/OgreFrustum.i +0 -6
  76. data/bindings/ogre/interface/OgreGpuProgram.i +0 -6
  77. data/bindings/ogre/interface/OgreGpuProgramManager.i +0 -8
  78. data/bindings/ogre/interface/OgreGpuProgramParams.i +0 -13
  79. data/bindings/ogre/interface/OgreGpuProgramUsage.i +0 -8
  80. data/bindings/ogre/interface/OgreHardwareBuffer.i +0 -6
  81. data/bindings/ogre/interface/OgreHardwareBufferManager.i +0 -8
  82. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +0 -6
  83. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +0 -8
  84. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +0 -6
  85. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +0 -6
  86. data/bindings/ogre/interface/OgreHeaderPrefix.i +0 -8
  87. data/bindings/ogre/interface/OgreHeaderSuffix.i +0 -8
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +0 -8
  89. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +0 -8
  90. data/bindings/ogre/interface/OgreImage.i +0 -6
  91. data/bindings/ogre/interface/OgreImageCodec.i +0 -8
  92. data/bindings/ogre/interface/OgreInstanceBatch.i +0 -8
  93. data/bindings/ogre/interface/OgreInstanceBatchHW.i +0 -8
  94. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +0 -8
  95. data/bindings/ogre/interface/OgreInstanceBatchShader.i +0 -8
  96. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +0 -8
  97. data/bindings/ogre/interface/OgreInstanceManager.i +0 -8
  98. data/bindings/ogre/interface/OgreInstancedEntity.i +0 -8
  99. data/bindings/ogre/interface/OgreInstancedGeometry.i +0 -9
  100. data/bindings/ogre/interface/OgreIteratorRange.i +0 -8
  101. data/bindings/ogre/interface/OgreIteratorWrapper.i +0 -6
  102. data/bindings/ogre/interface/OgreIteratorWrappers.i +0 -8
  103. data/bindings/ogre/interface/OgreKeyFrame.i +0 -13
  104. data/bindings/ogre/interface/OgreLight.i +0 -6
  105. data/bindings/ogre/interface/OgreLodListener.i +0 -8
  106. data/bindings/ogre/interface/OgreLodStrategy.i +0 -8
  107. data/bindings/ogre/interface/OgreLodStrategyManager.i +0 -10
  108. data/bindings/ogre/interface/OgreLog.i +0 -11
  109. data/bindings/ogre/interface/OgreLogManager.i +0 -8
  110. data/bindings/ogre/interface/OgreManualObject.i +0 -8
  111. data/bindings/ogre/interface/OgreMaterial.i +0 -17
  112. data/bindings/ogre/interface/OgreMaterialManager.i +0 -6
  113. data/bindings/ogre/interface/OgreMaterialSerializer.i +0 -8
  114. data/bindings/ogre/interface/OgreMath.i +0 -5
  115. data/bindings/ogre/interface/OgreMatrix3.i +0 -8
  116. data/bindings/ogre/interface/OgreMatrix4.i +0 -6
  117. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +0 -8
  118. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +0 -7
  119. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +0 -8
  120. data/bindings/ogre/interface/OgreMemoryNedPooling.i +0 -6
  121. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +0 -5
  122. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +0 -8
  123. data/bindings/ogre/interface/OgreMemoryTracker.i +0 -8
  124. data/bindings/ogre/interface/OgreMesh.i +0 -11
  125. data/bindings/ogre/interface/OgreMeshFileFormat.i +0 -8
  126. data/bindings/ogre/interface/OgreMeshManager.i +0 -6
  127. data/bindings/ogre/interface/OgreMeshSerializer.i +0 -8
  128. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +0 -8
  129. data/bindings/ogre/interface/OgreMovableObject.i +0 -12
  130. data/bindings/ogre/interface/OgreMovablePlane.i +0 -8
  131. data/bindings/ogre/interface/OgreNode.i +0 -8
  132. data/bindings/ogre/interface/OgreNumerics.i +0 -8
  133. data/bindings/ogre/interface/OgreOptimisedUtil.i +0 -8
  134. data/bindings/ogre/interface/OgreOverlay.i +0 -6
  135. data/bindings/ogre/interface/OgreOverlayContainer.i +0 -37
  136. data/bindings/ogre/interface/OgreOverlayElement.i +0 -6
  137. data/bindings/ogre/interface/OgreOverlayElementCommands.i +0 -8
  138. data/bindings/ogre/interface/OgreOverlayElementFactory.i +0 -8
  139. data/bindings/ogre/interface/OgreOverlayManager.i +0 -20
  140. data/bindings/ogre/interface/OgrePanelOverlayElement.i +0 -14
  141. data/bindings/ogre/interface/OgreParticle.i +0 -8
  142. data/bindings/ogre/interface/OgreParticleAffector.i +0 -8
  143. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +0 -8
  144. data/bindings/ogre/interface/OgreParticleEmitter.i +0 -8
  145. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +0 -8
  146. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +0 -8
  147. data/bindings/ogre/interface/OgreParticleIterator.i +0 -8
  148. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +0 -8
  149. data/bindings/ogre/interface/OgreParticleSystem.i +0 -8
  150. data/bindings/ogre/interface/OgreParticleSystemManager.i +0 -8
  151. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +0 -10
  152. data/bindings/ogre/interface/OgrePass.i +0 -6
  153. data/bindings/ogre/interface/OgrePatchMesh.i +0 -6
  154. data/bindings/ogre/interface/OgrePatchSurface.i +0 -6
  155. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +0 -8
  156. data/bindings/ogre/interface/OgrePixelFormat.i +0 -6
  157. data/bindings/ogre/interface/OgrePlane.i +0 -6
  158. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +0 -6
  159. data/bindings/ogre/interface/OgrePlatform.i +0 -6
  160. data/bindings/ogre/interface/OgrePlatformInformation.i +0 -8
  161. data/bindings/ogre/interface/OgrePlugin.i +0 -8
  162. data/bindings/ogre/interface/OgrePolygon.i +0 -8
  163. data/bindings/ogre/interface/OgrePose.i +0 -6
  164. data/bindings/ogre/interface/OgrePredefinedControllers.i +0 -8
  165. data/bindings/ogre/interface/OgrePrefabFactory.i +0 -8
  166. data/bindings/ogre/interface/OgrePrerequisites.i +0 -11
  167. data/bindings/ogre/interface/OgreProfiler.i +0 -8
  168. data/bindings/ogre/interface/OgreProgressiveMesh.i +0 -8
  169. data/bindings/ogre/interface/OgreQuaternion.i +0 -6
  170. data/bindings/ogre/interface/OgreRadixSort.i +0 -8
  171. data/bindings/ogre/interface/OgreRay.i +0 -8
  172. data/bindings/ogre/interface/OgreRectangle.i +0 -6
  173. data/bindings/ogre/interface/OgreRectangle2D.i +0 -6
  174. data/bindings/ogre/interface/OgreRenderObjectListener.i +0 -10
  175. data/bindings/ogre/interface/OgreRenderOperation.i +0 -8
  176. data/bindings/ogre/interface/OgreRenderQueue.i +0 -6
  177. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +0 -8
  178. data/bindings/ogre/interface/OgreRenderQueueListener.i +0 -10
  179. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +0 -11
  180. data/bindings/ogre/interface/OgreRenderSystem.i +0 -23
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +0 -6
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +0 -8
  183. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +0 -8
  184. data/bindings/ogre/interface/OgreRenderTarget.i +0 -6
  185. data/bindings/ogre/interface/OgreRenderTargetListener.i +0 -10
  186. data/bindings/ogre/interface/OgreRenderTexture.i +0 -8
  187. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +0 -8
  188. data/bindings/ogre/interface/OgreRenderWindow.i +0 -6
  189. data/bindings/ogre/interface/OgreRenderable.i +0 -6
  190. data/bindings/ogre/interface/OgreResource.i +0 -9
  191. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +0 -8
  192. data/bindings/ogre/interface/OgreResourceGroupManager.i +0 -20
  193. data/bindings/ogre/interface/OgreResourceManager.i +0 -30
  194. data/bindings/ogre/interface/OgreRibbonTrail.i +0 -17
  195. data/bindings/ogre/interface/OgreRoot.i +0 -44
  196. data/bindings/ogre/interface/OgreRotationalSpline.i +0 -8
  197. data/bindings/ogre/interface/OgreSceneManager.i +0 -59
  198. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +0 -11
  199. data/bindings/ogre/interface/OgreSceneNode.i +0 -9
  200. data/bindings/ogre/interface/OgreSceneQuery.i +0 -6
  201. data/bindings/ogre/interface/OgreScriptCompiler.i +0 -11
  202. data/bindings/ogre/interface/OgreScriptLexer.i +0 -8
  203. data/bindings/ogre/interface/OgreScriptLoader.i +0 -8
  204. data/bindings/ogre/interface/OgreScriptParser.i +0 -8
  205. data/bindings/ogre/interface/OgreScriptTranslator.i +0 -8
  206. data/bindings/ogre/interface/OgreSearchOps.i +0 -8
  207. data/bindings/ogre/interface/OgreSerializer.i +0 -6
  208. data/bindings/ogre/interface/OgreShadowCameraSetup.i +0 -6
  209. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +0 -8
  210. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +0 -8
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +0 -8
  212. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +0 -8
  213. data/bindings/ogre/interface/OgreShadowCaster.i +0 -8
  214. data/bindings/ogre/interface/OgreShadowTextureManager.i +0 -6
  215. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +0 -8
  216. data/bindings/ogre/interface/OgreSharedPtr.i +0 -6
  217. data/bindings/ogre/interface/OgreSimpleRenderable.i +0 -6
  218. data/bindings/ogre/interface/OgreSimpleSpline.i +0 -8
  219. data/bindings/ogre/interface/OgreSingleton.i +0 -8
  220. data/bindings/ogre/interface/OgreSkeleton.i +0 -6
  221. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +0 -8
  222. data/bindings/ogre/interface/OgreSkeletonInstance.i +0 -6
  223. data/bindings/ogre/interface/OgreSkeletonManager.i +0 -8
  224. data/bindings/ogre/interface/OgreSkeletonSerializer.i +0 -8
  225. data/bindings/ogre/interface/OgreSmallVector.i +0 -8
  226. data/bindings/ogre/interface/OgreSphere.i +0 -8
  227. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +0 -8
  228. data/bindings/ogre/interface/OgreStableHeaders.i +0 -8
  229. data/bindings/ogre/interface/OgreStaticFaceGroup.i +0 -8
  230. data/bindings/ogre/interface/OgreStaticGeometry.i +0 -13
  231. data/bindings/ogre/interface/OgreStaticPluginLoader.i +0 -8
  232. data/bindings/ogre/interface/OgreStdHeaders.i +0 -8
  233. data/bindings/ogre/interface/OgreStreamSerialiser.i +0 -8
  234. data/bindings/ogre/interface/OgreString.i +0 -6
  235. data/bindings/ogre/interface/OgreStringConverter.i +0 -8
  236. data/bindings/ogre/interface/OgreStringInterface.i +0 -8
  237. data/bindings/ogre/interface/OgreStringVector.i +0 -22
  238. data/bindings/ogre/interface/OgreSubEntity.i +0 -8
  239. data/bindings/ogre/interface/OgreSubMesh.i +0 -8
  240. data/bindings/ogre/interface/OgreTagPoint.i +0 -8
  241. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +0 -8
  242. data/bindings/ogre/interface/OgreTechnique.i +0 -18
  243. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +0 -8
  244. data/bindings/ogre/interface/OgreTexture.i +0 -6
  245. data/bindings/ogre/interface/OgreTextureManager.i +0 -6
  246. data/bindings/ogre/interface/OgreTextureUnitState.i +0 -6
  247. data/bindings/ogre/interface/OgreTimer.i +0 -8
  248. data/bindings/ogre/interface/OgreUTFString.i +0 -26
  249. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +0 -10
  250. data/bindings/ogre/interface/OgreUserObjectBindings.i +0 -8
  251. data/bindings/ogre/interface/OgreVector2.i +0 -8
  252. data/bindings/ogre/interface/OgreVector3.i +0 -9
  253. data/bindings/ogre/interface/OgreVector4.i +0 -8
  254. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +0 -6
  255. data/bindings/ogre/interface/OgreVertexIndexData.i +0 -8
  256. data/bindings/ogre/interface/OgreViewport.i +0 -6
  257. data/bindings/ogre/interface/OgreWindowEventUtilities.i +0 -6
  258. data/bindings/ogre/interface/OgreWireBoundingBox.i +0 -8
  259. data/bindings/ogre/interface/OgreWorkQueue.i +0 -8
  260. data/bindings/ogre/interface/OgreZip.i +0 -12
  261. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +0 -8
  262. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +0 -8
  263. data/bindings/ogre/interface/Paging/OgrePage.i +0 -8
  264. data/bindings/ogre/interface/Paging/OgrePageConnection.i +0 -8
  265. data/bindings/ogre/interface/Paging/OgrePageContent.i +0 -8
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +0 -8
  267. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +0 -8
  268. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +0 -8
  269. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +0 -8
  270. data/bindings/ogre/interface/Paging/OgrePageManager.i +0 -8
  271. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +0 -8
  272. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +0 -8
  273. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +0 -8
  274. data/bindings/ogre/interface/Paging/OgrePaging.i +0 -8
  275. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +0 -8
  276. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +0 -8
  277. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +0 -8
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +0 -8
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +0 -8
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +0 -8
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +0 -10
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +0 -8
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +0 -8
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +0 -11
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +0 -8
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +0 -8
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +0 -8
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +0 -10
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +0 -8
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +0 -8
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +0 -8
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +0 -8
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +0 -11
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +0 -8
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +0 -8
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +0 -8
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +0 -8
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +0 -8
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +0 -11
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +0 -8
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +0 -8
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +0 -8
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +0 -8
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +0 -8
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +0 -8
  306. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +0 -8
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  1599. data/deps/share/OGRE/media/thumbnails/thumb_spheremap.png +0 -0
  1600. data/deps/share/OGRE/media/thumbnails/thumb_ssao.png +0 -0
  1601. data/deps/share/OGRE/media/thumbnails/thumb_terrain.png +0 -0
  1602. data/deps/share/OGRE/media/thumbnails/thumb_texarray.png +0 -0
  1603. data/deps/share/OGRE/media/thumbnails/thumb_texfx.png +0 -0
  1604. data/deps/share/OGRE/media/thumbnails/thumb_trans.png +0 -0
  1605. data/deps/share/OGRE/media/thumbnails/thumb_visual_tests.png +0 -0
  1606. data/deps/share/OGRE/media/thumbnails/thumb_voltex.png +0 -0
  1607. data/deps/share/OGRE/media/thumbnails/thumb_water.png +0 -0
  1608. data/lib/ogre.so +0 -0
  1609. data/lib/ogre_config.rb +0 -37
  1610. data/lib/ogrebites.so +0 -0
  1611. data/lib/ois.so +0 -0
  1612. data/lib/procedural.so +0 -0
  1613. data/sample/charactor/camera_mover.rb +0 -184
  1614. data/sample/charactor/plugins.cfg +0 -17
  1615. data/sample/charactor/resources.cfg +0 -22
  1616. data/sample/charactor/sinbad +0 -5
  1617. data/sample/charactor/sinbad.rb +0 -250
  1618. data/sample/charactor/sinbad.win +0 -5
  1619. data/sample/charactor/sinbad_character.rb +0 -379
  1620. data/sample/charactor/ui_listener.rb +0 -65
@@ -1,1589 +0,0 @@
1
- /*
2
- -----------------------------------------------------------------------------
3
- This source file is part of OGRE
4
- (Object-oriented Graphics Rendering Engine)
5
- For the latest info, see http://www.ogre3d.org
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-
7
- Copyright (c) 2000-2012 Torus Knot Software Ltd
8
-
9
- Permission is hereby granted, free of charge, to any person obtaining a copy
10
- of this software and associated documentation files (the "Software"), to deal
11
- in the Software without restriction, including without limitation the rights
12
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
- copies of the Software, and to permit persons to whom the Software is
14
- furnished to do so, subject to the following conditions:
15
-
16
- The above copyright notice and this permission notice shall be included in
17
- all copies or substantial portions of the Software.
18
-
19
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
- THE SOFTWARE.
26
- -----------------------------------------------------------------------------
27
- */
28
- #ifndef __RenderSystem_H_
29
- #define __RenderSystem_H_
30
-
31
- // Precompiler options
32
- #include "OgrePrerequisites.h"
33
-
34
- #include "OgreString.h"
35
-
36
- #include "OgreTextureUnitState.h"
37
- #include "OgreCommon.h"
38
-
39
- #include "OgreMaterialManager.h"
40
- #include "OgreRenderOperation.h"
41
- #include "OgreRenderSystemCapabilities.h"
42
- #include "OgreRenderTarget.h"
43
- #include "OgreRenderTexture.h"
44
- #include "OgreFrameListener.h"
45
- #include "OgreConfigOptionMap.h"
46
- #include "OgreGpuProgram.h"
47
- #include "OgrePlane.h"
48
- #include "OgreIteratorWrappers.h"
49
-
50
- namespace Ogre
51
- {
52
- /** \addtogroup Core
53
- * @{
54
- */
55
- /** \addtogroup RenderSystem
56
- * @{
57
- */
58
-
59
- typedef vector<DepthBuffer*>::type DepthBufferVec;
60
- typedef map< uint16, DepthBufferVec >::type DepthBufferMap;
61
- typedef map< String, RenderTarget * >::type RenderTargetMap;
62
- typedef multimap<uchar, RenderTarget * >::type RenderTargetPriorityMap;
63
-
64
- class TextureManager;
65
- /// Enum describing the ways to generate texture coordinates
66
- enum TexCoordCalcMethod
67
- {
68
- /// No calculated texture coordinates
69
- TEXCALC_NONE,
70
- /// Environment map based on vertex normals
71
- TEXCALC_ENVIRONMENT_MAP,
72
- /// Environment map based on vertex positions
73
- TEXCALC_ENVIRONMENT_MAP_PLANAR,
74
- TEXCALC_ENVIRONMENT_MAP_REFLECTION,
75
- TEXCALC_ENVIRONMENT_MAP_NORMAL,
76
- /// Projective texture
77
- TEXCALC_PROJECTIVE_TEXTURE
78
- };
79
- /// Enum describing the various actions which can be taken onthe stencil buffer
80
- enum StencilOperation
81
- {
82
- /// Leave the stencil buffer unchanged
83
- SOP_KEEP,
84
- /// Set the stencil value to zero
85
- SOP_ZERO,
86
- /// Set the stencil value to the reference value
87
- SOP_REPLACE,
88
- /// Increase the stencil value by 1, clamping at the maximum value
89
- SOP_INCREMENT,
90
- /// Decrease the stencil value by 1, clamping at 0
91
- SOP_DECREMENT,
92
- /// Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value
93
- SOP_INCREMENT_WRAP,
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- /// Decrease the stencil value by 1, wrapping when decrementing 0
95
- SOP_DECREMENT_WRAP,
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- /// Invert the bits of the stencil buffer
97
- SOP_INVERT
98
- };
99
-
100
-
101
- /** Defines the functionality of a 3D API
102
- @remarks
103
- The RenderSystem class provides a base interface
104
- which abstracts the general functionality of the 3D API
105
- e.g. Direct3D or OpenGL. Whilst a few of the general
106
- methods have implementations, most of this class is
107
- abstract, requiring a subclass based on a specific API
108
- to be constructed to provide the full functionality.
109
- Note there are 2 levels to the interface - one which
110
- will be used often by the caller of the Ogre library,
111
- and one which is at a lower level and will be used by the
112
- other classes provided by Ogre. These lower level
113
- methods are prefixed with '_' to differentiate them.
114
- The advanced user of the library may use these lower
115
- level methods to access the 3D API at a more fundamental
116
- level (dealing direct with render states and rendering
117
- primitives), but still benefiting from Ogre's abstraction
118
- of exactly which 3D API is in use.
119
- @author
120
- Steven Streeting
121
- @version
122
- 1.0
123
- */
124
- class _OgreExport RenderSystem : public RenderSysAlloc
125
- {
126
- public:
127
- /** Default Constructor.
128
- */
129
- RenderSystem();
130
-
131
- /** Destructor.
132
- */
133
- virtual ~RenderSystem();
134
-
135
- /** Returns the name of the rendering system.
136
- */
137
- virtual const String& getName(void) const = 0;
138
-
139
- /** Returns the details of this API's configuration options
140
- @remarks
141
- Each render system must be able to inform the world
142
- of what options must/can be specified for it's
143
- operation.
144
- @par
145
- These are passed as strings for portability, but
146
- grouped into a structure (_ConfigOption) which includes
147
- both options and current value.
148
- @par
149
- Note that the settings returned from this call are
150
- affected by the options that have been set so far,
151
- since some options are interdependent.
152
- @par
153
- This routine is called automatically by the default
154
- configuration dialogue produced by Root::showConfigDialog
155
- or may be used by the caller for custom settings dialogs
156
- @return
157
- A 'map' of options, i.e. a list of options which is also
158
- indexed by option name.
159
- */
160
- virtual ConfigOptionMap& getConfigOptions(void) = 0;
161
-
162
- /** Sets an option for this API
163
- @remarks
164
- Used to confirm the settings (normally chosen by the user) in
165
- order to make the renderer able to initialise with the settings as required.
166
- This may be video mode, D3D driver, full screen / windowed etc.
167
- Called automatically by the default configuration
168
- dialog, and by the restoration of saved settings.
169
- These settings are stored and only activated when
170
- RenderSystem::initialise or RenderSystem::reinitialise
171
- are called.
172
- @par
173
- If using a custom configuration dialog, it is advised that the
174
- caller calls RenderSystem::getConfigOptions
175
- again, since some options can alter resulting from a selection.
176
- @param
177
- name The name of the option to alter.
178
- @param
179
- value The value to set the option to.
180
- */
181
- virtual void setConfigOption(const String &name, const String &value) = 0;
182
-
183
- /** Create an object for performing hardware occlusion queries.
184
- */
185
- virtual HardwareOcclusionQuery* createHardwareOcclusionQuery(void) = 0;
186
-
187
- /** Destroy a hardware occlusion query object.
188
- */
189
- virtual void destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq);
190
-
191
- /** Validates the options set for the rendering system, returning a message if there are problems.
192
- @note
193
- If the returned string is empty, there are no problems.
194
- */
195
- virtual String validateConfigOptions(void) = 0;
196
-
197
- /** Start up the renderer using the settings selected (Or the defaults if none have been selected).
198
- @remarks
199
- Called by Root::setRenderSystem. Shouldn't really be called
200
- directly, although this can be done if the app wants to.
201
- @param
202
- autoCreateWindow If true, creates a render window
203
- automatically, based on settings chosen so far. This saves
204
- an extra call to _createRenderWindow
205
- for the main render window.
206
- @par
207
- If an application has more specific window requirements,
208
- however (e.g. a level design app), it should specify false
209
- for this parameter and do it manually.
210
- @return
211
- A pointer to the automatically created window, if requested, otherwise null.
212
- */
213
- virtual RenderWindow* _initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
214
-
215
-
216
- /** Query the real capabilities of the GPU and driver in the RenderSystem*/
217
- virtual RenderSystemCapabilities* createRenderSystemCapabilities() const = 0;
218
-
219
- /** Get a pointer to the current capabilities being used by the RenderSystem.
220
- @remarks
221
- The capabilities may be modified using this pointer, this will only have an effect
222
- before the RenderSystem has been initialised. It's intended use is to allow a
223
- listener of the RenderSystemCapabilitiesCreated event to customise the capabilities
224
- on the fly before the RenderSystem is initialised.
225
- */
226
- RenderSystemCapabilities* getMutableCapabilities(){ return mCurrentCapabilities; }
227
-
228
- /** Force the render system to use the special capabilities. Can only be called
229
- * before the render system has been fully initializer (before createWindow is called)
230
- * @param
231
- * capabilities has to be a subset of the real capabilities and the caller is
232
- * responsible for deallocating capabilities.
233
- */
234
- virtual void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
235
-
236
- /** Restart the renderer (normally following a change in settings).
237
- */
238
- virtual void reinitialise(void) = 0;
239
-
240
- /** Shutdown the renderer and cleanup resources.
241
- */
242
- virtual void shutdown(void);
243
-
244
-
245
- /** Sets the colour & strength of the ambient (global directionless) light in the world.
246
- */
247
- virtual void setAmbientLight(float r, float g, float b) = 0;
248
-
249
- /** Sets the type of light shading required (default = Gouraud).
250
- */
251
- virtual void setShadingType(ShadeOptions so) = 0;
252
-
253
- /** Sets whether or not dynamic lighting is enabled.
254
- @param
255
- enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without
256
- normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.
257
- */
258
- virtual void setLightingEnabled(bool enabled) = 0;
259
-
260
- /** Sets whether or not W-buffers are enabled if they are available for this renderer.
261
- @param
262
- enabled If true and the renderer supports them W-buffers will be used. If false
263
- W-buffers will not be used even if available. W-buffers are enabled by default
264
- for 16bit depth buffers and disabled for all other depths.
265
- */
266
- void setWBufferEnabled(bool enabled);
267
-
268
- /** Returns true if the renderer will try to use W-buffers when avalible.
269
- */
270
- bool getWBufferEnabled(void) const;
271
-
272
- /** Creates a new rendering window.
273
- @remarks
274
- This method creates a new rendering window as specified
275
- by the paramteters. The rendering system could be
276
- responible for only a single window (e.g. in the case
277
- of a game), or could be in charge of multiple ones (in the
278
- case of a level editor). The option to create the window
279
- as a child of another is therefore given.
280
- This method will create an appropriate subclass of
281
- RenderWindow depending on the API and platform implementation.
282
- @par
283
- After creation, this window can be retrieved using getRenderTarget().
284
- @param
285
- name The name of the window. Used in other methods
286
- later like setRenderTarget and getRenderTarget.
287
- @param
288
- width The width of the new window.
289
- @param
290
- height The height of the new window.
291
- @param
292
- fullScreen Specify true to make the window full screen
293
- without borders, title bar or menu bar.
294
- @param
295
- miscParams A NameValuePairList describing the other parameters for the new rendering window.
296
- Options are case sensitive. Unrecognised parameters will be ignored silently.
297
- These values might be platform dependent, but these are present for all platforms unless
298
- indicated otherwise:
299
- <table>
300
- <tr>
301
- <td><b>Key</b></td>
302
- <td><b>Type/Values</b></td>
303
- <td><b>Default</b></td>
304
- <td><b>Description</b></td>
305
- <td><b>Notes</b></td>
306
- </tr>
307
- <tr>
308
- <td>title</td>
309
- <td>Any string</td>
310
- <td>RenderTarget name</td>
311
- <td>The title of the window that will appear in the title bar</td>
312
- <td>&nbsp;</td>
313
- </tr>
314
- <tr>
315
- <td>colourDepth</td>
316
- <td>16, 32</td>
317
- <td>Desktop depth</td>
318
- <td>Colour depth of the resulting rendering window; only applies if fullScreen</td>
319
- <td>Win32 Specific</td>
320
- </tr>
321
- <tr>
322
- <td>left</td>
323
- <td>Positive integers</td>
324
- <td>Centred</td>
325
- <td>Screen x coordinate from left</td>
326
- <td>&nbsp;</td>
327
- </tr>
328
- <tr>
329
- <td>top</td>
330
- <td>Positive integers</td>
331
- <td>Centred</td>
332
- <td>Screen y coordinate from left</td>
333
- <td>&nbsp;</td>
334
- </tr>
335
- <tr>
336
- <td>depthBuffer</td>
337
- <td>true, false</td>
338
- <td>true</td>
339
- <td>Use depth buffer</td>
340
- <td>DirectX9 specific</td>
341
- </tr>
342
- <tr>
343
- <td>externalWindowHandle</td>
344
- <td>Win32: HWND as integer<br/>
345
- GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)<br/>
346
- OS X: WindowRef for Carbon or NSWindow for Cocoa address as an integer
347
- iOS: UIWindow address as an integer
348
- </td>
349
- <td>0 (none)</td>
350
- <td>External window handle, for embedding the OGRE render in an existing window</td>
351
- <td>&nbsp;</td>
352
- </tr>
353
- <tr>
354
- <td>externalGLControl</td>
355
- <td>true, false</td>
356
- <td>false</td>
357
- <td>Let the external window control OpenGL i.e. don't select a pixel format for the window,
358
- do not change v-sync and do not swap buffer. When set to true, the calling application
359
- is responsible of OpenGL initialization and buffer swapping. It should also create an
360
- OpenGL context for its own rendering, Ogre will create one for its use. Then the calling
361
- application must also enable Ogre OpenGL context before calling any Ogre function and
362
- restore its OpenGL context after these calls.</td>
363
- <td>OpenGL specific</td>
364
- </tr>
365
- <tr>
366
- <td>externalGLContext</td>
367
- <td>Context as Unsigned Long</td>
368
- <td>0 (create own context)</td>
369
- <td>Use an externally created GL context</td>
370
- <td>OpenGL Specific</td>
371
- </tr>
372
- <tr>
373
- <td>parentWindowHandle</td>
374
- <td>Win32: HWND as integer<br/>
375
- GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)</td>
376
- <td>0 (none)</td>
377
- <td>Parent window handle, for embedding the OGRE in a child of an external window</td>
378
- <td>&nbsp;</td>
379
- </tr>
380
- <tr>
381
- <td>macAPI</td>
382
- <td>String: "cocoa" or "carbon"</td>
383
- <td>"carbon"</td>
384
- <td>Specifies the type of rendering window on the Mac Platform.</td>
385
- <td>Mac OS X Specific</td>
386
- <td>&nbsp;</td>
387
- </tr>
388
- <tr>
389
- <td>macAPICocoaUseNSView</td>
390
- <td>bool "true" or "false"</td>
391
- <td>"false"</td>
392
- <td>On the Mac platform the most diffused method to embed OGRE in a custom application is to use Interface Builder
393
- and add to the interface an instance of OgreView.
394
- The pointer to this instance is then used as "externalWindowHandle".
395
- However, there are cases where you are NOT using Interface Builder and you get the Cocoa NSView* of an existing interface.
396
- For example, this is happens when you want to render into a Java/AWT interface.
397
- In short, by setting this flag to "true" the Ogre::Root::createRenderWindow interprets the "externalWindowHandle" as a NSView*
398
- instead of an OgreView*. See OgreOSXCocoaView.h/mm.
399
- </td>
400
- <td>Mac OS X Specific</td>
401
- <td>&nbsp;</td>
402
- </tr>
403
- <tr>
404
- <td>contentScalingFactor</td>
405
- <td>Positive Float greater than 1.0</td>
406
- <td>The default content scaling factor of the screen</td>
407
- <td>Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater.
408
- This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's
409
- native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display
410
- to 720 x 480, specify 1.5 as the scaling factor.
411
- </td>
412
- <td>iOS Specific</td>
413
- <td>&nbsp;</td>
414
- </tr>
415
- <tr>
416
- <td>externalViewHandle</td>
417
- <td>UIView pointer as an integer</td>
418
- <td>0</td>
419
- <td>External view handle, for rendering OGRE render in an existing view</td>
420
- <td>iOS Specific</td>
421
- <td>&nbsp;</td>
422
- </tr>
423
- <tr>
424
- <td>externalViewControllerHandle</td>
425
- <td>UIViewController pointer as an integer</td>
426
- <td>0</td>
427
- <td>External view controller handle, for embedding OGRE in an existing view controller</td>
428
- <td>iOS Specific</td>
429
- <td>&nbsp;</td>
430
- </tr>
431
- <tr>
432
- <td>FSAA</td>
433
- <td>Positive integer (usually 0, 2, 4, 8, 16)</td>
434
- <td>0</td>
435
- <td>Full screen antialiasing factor</td>
436
- <td>&nbsp;</td>
437
- </tr>
438
- <tr>
439
- <td>FSAAHint</td>
440
- <td>Depends on RenderSystem and hardware. Currently supports:<br/>
441
- "Quality": on systems that have an option to prefer higher AA quality over speed, use it</td>
442
- <td>Blank</td>
443
- <td>Full screen antialiasing hint</td>
444
- <td>&nbsp;</td>
445
- </tr>
446
- <tr>
447
- <td>displayFrequency</td>
448
- <td>Refresh rate in Hertz (e.g. 60, 75, 100)</td>
449
- <td>Desktop vsync rate</td>
450
- <td>Display frequency rate, for fullscreen mode</td>
451
- <td>&nbsp;</td>
452
- </tr>
453
- <tr>
454
- <td>vsync</td>
455
- <td>true, false</td>
456
- <td>false</td>
457
- <td>Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate</td>
458
- <td>&nbsp;</td>
459
- </tr>
460
- <tr>
461
- <td>vsyncInterval</td>
462
- <td>1, 2, 3, 4</td>
463
- <td>1</td>
464
- <td>If vsync is enabled, the minimum number of vertical blanks that should occur between renders.
465
- For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the
466
- frame rate will be locked at 30.</td>
467
- <td>&nbsp;</td>
468
- </tr>
469
- <tr>
470
- <td>border</td>
471
- <td>none, fixed, resize</td>
472
- <td>resize</td>
473
- <td>The type of window border (in windowed mode)</td>
474
- <td>&nbsp;</td>
475
- </tr>
476
- <tr>
477
- <td>outerDimensions</td>
478
- <td>true, false</td>
479
- <td>false</td>
480
- <td>Whether the width/height is expressed as the size of the
481
- outer window, rather than the content area</td>
482
- <td>&nbsp;</td>
483
- </tr>
484
- <tr>
485
- <td>useNVPerfHUD</td>
486
- <td>true, false</td>
487
- <td>false</td>
488
- <td>Enable the use of nVidia NVPerfHUD</td>
489
- <td>&nbsp;</td>
490
- </tr>
491
- <tr>
492
- <td>gamma</td>
493
- <td>true, false</td>
494
- <td>false</td>
495
- <td>Enable hardware conversion from linear colour space to gamma
496
- colour space on rendering to the window.</td>
497
- <td>&nbsp;</td>
498
- </tr>
499
- <tr>
500
- <td>enableDoubleClick</td>
501
- <td>true, false</td>
502
- <td>false</td>
503
- <td>Enable the window to keep track and transmit double click messages.</td>
504
- <td>Win32 Specific</td>
505
- </tr>
506
-
507
- */
508
- virtual RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height,
509
- bool fullScreen, const NameValuePairList *miscParams = 0) = 0;
510
-
511
- /** Creates multiple rendering windows.
512
- @param
513
- renderWindowDescriptions Array of structures containing the descriptions of each render window.
514
- The structure's members are the same as the parameters of _createRenderWindow:
515
- * name
516
- * width
517
- * height
518
- * fullScreen
519
- * miscParams
520
- See _createRenderWindow for details about each member.
521
- @param
522
- createdWindows This array will hold the created render windows.
523
- @return
524
- true on success.
525
- */
526
- virtual bool _createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
527
- RenderWindowList& createdWindows);
528
-
529
-
530
- /** Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures
531
- at once. Surfaces can be bound and unbound at will.
532
- This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.
533
- */
534
- virtual MultiRenderTarget * createMultiRenderTarget(const String & name) = 0;
535
-
536
- /** Destroys a render window */
537
- virtual void destroyRenderWindow(const String& name);
538
- /** Destroys a render texture */
539
- virtual void destroyRenderTexture(const String& name);
540
- /** Destroys a render target of any sort */
541
- virtual void destroyRenderTarget(const String& name);
542
-
543
- /** Attaches the passed render target to the render system.
544
- */
545
- virtual void attachRenderTarget( RenderTarget &target );
546
- /** Returns a pointer to the render target with the passed name, or NULL if that
547
- render target cannot be found.
548
- */
549
- virtual RenderTarget * getRenderTarget( const String &name );
550
- /** Detaches the render target with the passed name from the render system and
551
- returns a pointer to it.
552
- @note
553
- If the render target cannot be found, NULL is returned.
554
- */
555
- virtual RenderTarget * detachRenderTarget( const String &name );
556
-
557
- /// Iterator over RenderTargets
558
- typedef MapIterator<Ogre::RenderTargetMap> RenderTargetIterator;
559
-
560
- /** Returns a specialised MapIterator over all render targets attached to the RenderSystem. */
561
- virtual RenderTargetIterator getRenderTargetIterator(void) {
562
- return RenderTargetIterator( mRenderTargets.begin(), mRenderTargets.end() );
563
- }
564
- /** Returns a description of an error code.
565
- */
566
- virtual String getErrorDescription(long errorNumber) const = 0;
567
-
568
- /** Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.
569
- @remarks
570
- By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move
571
- from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures
572
- that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of
573
- the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but
574
- this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed
575
- as the buffers are switched. Speed vs quality, you choose.
576
- @note
577
- Has NO effect on windowed mode render targets. Only affects fullscreen mode.
578
- @param
579
- enabled If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.
580
- */
581
- void setWaitForVerticalBlank(bool enabled);
582
-
583
- /** Returns true if the system is synchronising frames with the monitor vertical blank.
584
- */
585
- bool getWaitForVerticalBlank(void) const;
586
-
587
- /** Returns the global instance vertex buffer.
588
- */
589
- HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer() const;
590
- /** Sets the global instance vertex buffer.
591
- */
592
- void setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr val);
593
- /** Gets vertex declaration for the global vertex buffer for the global instancing
594
- */
595
- VertexDeclaration* getGlobalInstanceVertexBufferVertexDeclaration() const;
596
- /** Sets vertex declaration for the global vertex buffer for the global instancing
597
- */
598
- void setGlobalInstanceVertexBufferVertexDeclaration( VertexDeclaration* val);
599
- /** Gets the global number of instances.
600
- */
601
- size_t getGlobalNumberOfInstances() const;
602
- /** Sets the global number of instances.
603
- */
604
- void setGlobalNumberOfInstances(const size_t val);
605
-
606
- #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
607
- /** Sets if fixed pipeline rendering is enabled on the system.
608
- */
609
- void setFixedPipelineEnabled(bool enabled);
610
-
611
- /** Returns true if fixed pipeline rendering is enabled on the system.
612
- */
613
- bool getFixedPipelineEnabled(void) const;
614
- #endif
615
-
616
- /** Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget
617
- and sets it.
618
- @remarks
619
- RenderTarget's pool ID is respected. @see RenderTarget::setDepthBufferPool()
620
- */
621
- virtual void setDepthBufferFor( RenderTarget *renderTarget );
622
-
623
- // ------------------------------------------------------------------------
624
- // Internal Rendering Access
625
- // All methods below here are normally only called by other OGRE classes
626
- // They can be called by library user if required
627
- // ------------------------------------------------------------------------
628
-
629
-
630
- /** Tells the rendersystem to use the attached set of lights (and no others)
631
- up to the number specified (this allows the same list to be used with different
632
- count limits) */
633
- virtual void _useLights(const LightList& lights, unsigned short limit) = 0;
634
- /** Are fixed-function lights provided in view space? Affects optimisation.
635
- */
636
- virtual bool areFixedFunctionLightsInViewSpace() const { return false; }
637
- /** Sets the world transform matrix. */
638
- virtual void _setWorldMatrix(const Matrix4 &m) = 0;
639
- /** Sets multiple world matrices (vertex blending). */
640
- virtual void _setWorldMatrices(const Matrix4* m, unsigned short count);
641
- /** Sets the view transform matrix */
642
- virtual void _setViewMatrix(const Matrix4 &m) = 0;
643
- /** Sets the projection transform matrix */
644
- virtual void _setProjectionMatrix(const Matrix4 &m) = 0;
645
- /** Utility function for setting all the properties of a texture unit at once.
646
- This method is also worth using over the individual texture unit settings because it
647
- only sets those settings which are different from the current settings for this
648
- unit, thus minimising render state changes.
649
- */
650
- virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
651
- /** Turns off a texture unit. */
652
- virtual void _disableTextureUnit(size_t texUnit);
653
- /** Disables all texture units from the given unit upwards */
654
- virtual void _disableTextureUnitsFrom(size_t texUnit);
655
- /** Sets the surface properties to be used for future rendering.
656
-
657
- This method sets the the properties of the surfaces of objects
658
- to be rendered after it. In this context these surface properties
659
- are the amount of each type of light the object reflects (determining
660
- it's colour under different types of light), whether it emits light
661
- itself, and how shiny it is. Textures are not dealt with here,
662
- see the _setTetxure method for details.
663
- This method is used by _setMaterial so does not need to be called
664
- direct if that method is being used.
665
-
666
- @param ambient The amount of ambient (sourceless and directionless)
667
- light an object reflects. Affected by the colour/amount of ambient light in the scene.
668
- @param diffuse The amount of light from directed sources that is
669
- reflected (affected by colour/amount of point, directed and spot light sources)
670
- @param specular The amount of specular light reflected. This is also
671
- affected by directed light sources but represents the colour at the
672
- highlights of the object.
673
- @param emissive The colour of light emitted from the object. Note that
674
- this will make an object seem brighter and not dependent on lights in
675
- the scene, but it will not act as a light, so will not illuminate other
676
- objects. Use a light attached to the same SceneNode as the object for this purpose.
677
- @param shininess A value which only has an effect on specular highlights (so
678
- specular must be non-black). The higher this value, the smaller and crisper the
679
- specular highlights will be, imitating a more highly polished surface.
680
- This value is not constrained to 0.0-1.0, in fact it is likely to
681
- be more (10.0 gives a modest sheen to an object).
682
- @param tracking A bit field that describes which of the ambient, diffuse, specular
683
- and emissive colours follow the vertex colour of the primitive. When a bit in this field is set
684
- its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still
685
- taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property
686
- tracking the vertex colours.
687
- */
688
- virtual void _setSurfaceParams(const ColourValue &ambient,
689
- const ColourValue &diffuse, const ColourValue &specular,
690
- const ColourValue &emissive, Real shininess,
691
- TrackVertexColourType tracking = TVC_NONE) = 0;
692
-
693
- /** Sets whether or not rendering points using OT_POINT_LIST will
694
- render point sprites (textured quads) or plain points.
695
- @param enabled True enables point sprites, false returns to normal
696
- point rendering.
697
- */
698
- virtual void _setPointSpritesEnabled(bool enabled) = 0;
699
-
700
- /** Sets the size of points and how they are attenuated with distance.
701
- @remarks
702
- When performing point rendering or point sprite rendering,
703
- point size can be attenuated with distance. The equation for
704
- doing this is attenuation = 1 / (constant + linear * dist + quadratic * d^2) .
705
- @par
706
- For example, to disable distance attenuation (constant screensize)
707
- you would set constant to 1, and linear and quadratic to 0. A
708
- standard perspective attenuation would be 0, 1, 0 respectively.
709
- */
710
- virtual void _setPointParameters(Real size, bool attenuationEnabled,
711
- Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) = 0;
712
-
713
-
714
- /**
715
- Sets the texture to bind to a given texture unit.
716
-
717
- User processes would not normally call this direct unless rendering
718
- primitives themselves.
719
-
720
- @param unit The index of the texture unit to modify. Multitexturing
721
- hardware can support multiple units (see
722
- RenderSystemCapabilites::getNumTextureUnits)
723
- @param enabled Boolean to turn the unit on/off
724
- @param texPtr Pointer to the texture to use.
725
- */
726
- virtual void _setTexture(size_t unit, bool enabled,
727
- const TexturePtr &texPtr) = 0;
728
- /**
729
- Sets the texture to bind to a given texture unit.
730
-
731
- User processes would not normally call this direct unless rendering
732
- primitives themselves.
733
-
734
- @param unit The index of the texture unit to modify. Multitexturing
735
- hardware can support multiple units (see
736
- RenderSystemCapabilites::getNumTextureUnits)
737
- @param enabled Boolean to turn the unit on/off
738
- @param texname The name of the texture to use - this should have
739
- already been loaded with TextureManager::load.
740
- */
741
- virtual void _setTexture(size_t unit, bool enabled, const String &texname);
742
-
743
- /** Binds a texture to a vertex sampler.
744
- @remarks
745
- Not all rendersystems support separate vertex samplers. For those that
746
- do, you can set a texture for them, separate to the regular texture
747
- samplers, using this method. For those that don't, you should use the
748
- regular texture samplers which are shared between the vertex and
749
- fragment units; calling this method will throw an exception.
750
- @see RenderSystemCapabilites::getVertexTextureUnitsShared
751
- */
752
- virtual void _setVertexTexture(size_t unit, const TexturePtr& tex);
753
-
754
- /**
755
- Sets the texture coordinate set to use for a texture unit.
756
-
757
- Meant for use internally - not generally used directly by apps - the Material and TextureUnitState
758
- classes let you manage textures far more easily.
759
-
760
- @param unit Texture unit as above
761
- @param index The index of the texture coordinate set to use.
762
- */
763
- virtual void _setTextureCoordSet(size_t unit, size_t index) = 0;
764
-
765
- /**
766
- Sets a method for automatically calculating texture coordinates for a stage.
767
- Should not be used by apps - for use by Ogre only.
768
- @param unit Texture unit as above
769
- @param m Calculation method to use
770
- @param frustum Optional Frustum param, only used for projective effects
771
- */
772
- virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
773
- const Frustum* frustum = 0) = 0;
774
-
775
- /** Sets the texture blend modes from a TextureUnitState record.
776
- Meant for use internally only - apps should use the Material
777
- and TextureUnitState classes.
778
- @param unit Texture unit as above
779
- @param bm Details of the blending mode
780
- */
781
- virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0;
782
-
783
- /** Sets the filtering options for a given texture unit.
784
- @param unit The texture unit to set the filtering options for
785
- @param minFilter The filter used when a texture is reduced in size
786
- @param magFilter The filter used when a texture is magnified
787
- @param mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping
788
- */
789
- virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
790
- FilterOptions magFilter, FilterOptions mipFilter);
791
-
792
- /** Sets a single filter for a given texture unit.
793
- @param unit The texture unit to set the filtering options for
794
- @param ftype The filter type
795
- @param filter The filter to be used
796
- */
797
- virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0;
798
-
799
- /** Sets the maximal anisotropy for the specified texture unit.*/
800
- virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
801
-
802
- /** Sets the texture addressing mode for a texture unit.*/
803
- virtual void _setTextureAddressingMode(size_t unit, const TextureUnitState::UVWAddressingMode& uvw) = 0;
804
-
805
- /** Sets the texture border colour for a texture unit.*/
806
- virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0;
807
-
808
- /** Sets the mipmap bias value for a given texture unit.
809
- @remarks
810
- This allows you to adjust the mipmap calculation up or down for a
811
- given texture unit. Negative values force a larger mipmap to be used,
812
- positive values force a smaller mipmap to be used. Units are in numbers
813
- of levels, so +1 forces the mipmaps to one smaller level.
814
- @note Only does something if render system has capability RSC_MIPMAP_LOD_BIAS.
815
- */
816
- virtual void _setTextureMipmapBias(size_t unit, float bias) = 0;
817
-
818
- /** Sets the texture coordinate transformation matrix for a texture unit.
819
- @param unit Texture unit to affect
820
- @param xform The 4x4 matrix
821
- */
822
- virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0;
823
-
824
- /** Sets the global blending factors for combining subsequent renders with the existing frame contents.
825
- The result of the blending operation is:</p>
826
- <p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p>
827
- Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor
828
- enumerated type.
829
- By changing the operation you can change addition between the source and destination pixels to a different operator.
830
- @param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
831
- @param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
832
- @param op The blend operation mode for combining pixels
833
- */
834
- virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op = SBO_ADD) = 0;
835
-
836
- /** Sets the global blending factors for combining subsequent renders with the existing frame contents.
837
- The result of the blending operation is:</p>
838
- <p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p>
839
- Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor
840
- enumerated type.
841
- @param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
842
- @param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
843
- @param sourceFactorAlpha The source factor in the above calculation for the alpha channel, i.e. multiplied by the texture alpha components.
844
- @param destFactorAlpha The destination factor in the above calculation for the alpha channel, i.e. multiplied by the pixel alpha components.
845
- @param op The blend operation mode for combining pixels
846
- @param alphaOp The blend operation mode for combining pixel alpha values
847
- */
848
- virtual void _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha,
849
- SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SBO_ADD, SceneBlendOperation alphaOp = SBO_ADD) = 0;
850
-
851
- /** Sets the global alpha rejection approach for future renders.
852
- By default images are rendered regardless of texture alpha. This method lets you change that.
853
- @param func The comparison function which must pass for a pixel to be written.
854
- @param val The value to compare each pixels alpha value to (0-255)
855
- @param alphaToCoverage Whether to enable alpha to coverage, if supported
856
- */
857
- virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) = 0;
858
-
859
- /** Notify the rendersystem that it should adjust texture projection to be
860
- relative to a different origin.
861
- */
862
- virtual void _setTextureProjectionRelativeTo(bool enabled, const Vector3& pos);
863
-
864
- /** Creates a DepthBuffer that can be attached to the specified RenderTarget
865
- @remarks
866
- It doesn't attach anything, it just returns a pointer to a new DepthBuffer
867
- Caller is responsible for putting this buffer into the right pool, for
868
- attaching, and deleting it. Here's where API-specific magic happens.
869
- Don't call this directly unless you know what you're doing.
870
- */
871
- virtual DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ) = 0;
872
-
873
- /** Removes all depth buffers. Should be called on device lost and shutdown
874
- @remarks
875
- Advanced users can call this directly with bCleanManualBuffers=false to
876
- remove all depth buffers created for RTTs; when they think the pool has
877
- grown too big or they've used lots of depth buffers they don't need anymore,
878
- freeing GPU RAM.
879
- */
880
- void _cleanupDepthBuffers( bool bCleanManualBuffers=true );
881
-
882
- /**
883
- * Signifies the beginning of a frame, i.e. the start of rendering on a single viewport. Will occur
884
- * several times per complete frame if multiple viewports exist.
885
- */
886
- virtual void _beginFrame(void) = 0;
887
-
888
- //Dummy structure for render system contexts - implementing RenderSystems can extend
889
- //as needed
890
- struct RenderSystemContext { };
891
- /**
892
- * Pause rendering for a frame. This has to be called after _beginFrame and before _endFrame.
893
- * Will usually be called by the SceneManager, don't use this manually unless you know what
894
- * you are doing.
895
- */
896
- virtual RenderSystemContext* _pauseFrame(void);
897
- /**
898
- * Resume rendering for a frame. This has to be called after a _pauseFrame call
899
- * Will usually be called by the SceneManager, don't use this manually unless you know what
900
- * you are doing.
901
- * @param context the render system context, as returned by _pauseFrame
902
- */
903
- virtual void _resumeFrame(RenderSystemContext* context);
904
-
905
- /**
906
- * Ends rendering of a frame to the current viewport.
907
- */
908
- virtual void _endFrame(void) = 0;
909
- /**
910
- Sets the provided viewport as the active one for future
911
- rendering operations. This viewport is aware of it's own
912
- camera and render target. Must be implemented by subclass.
913
-
914
- @param target Pointer to the appropriate viewport.
915
- */
916
- virtual void _setViewport(Viewport *vp) = 0;
917
- /** Get the current active viewport for rendering. */
918
- virtual Viewport* _getViewport(void);
919
-
920
- /** Sets the culling mode for the render system based on the 'vertex winding'.
921
- A typical way for the rendering engine to cull triangles is based on the
922
- 'vertex winding' of triangles. Vertex winding refers to the direction in
923
- which the vertices are passed or indexed to in the rendering operation as viewed
924
- from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for
925
- you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices
926
- are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models
927
- for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing.
928
- You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex
929
- winding is uncertain.
930
- */
931
- virtual void _setCullingMode(CullingMode mode) = 0;
932
-
933
- virtual CullingMode _getCullingMode(void) const;
934
-
935
- /** Sets the mode of operation for depth buffer tests from this point onwards.
936
- Sometimes you may wish to alter the behaviour of the depth buffer to achieve
937
- special effects. Because it's unlikely that you'll set these options for an entire frame,
938
- but rather use them to tweak settings between rendering objects, this is an internal
939
- method (indicated by the '_' prefix) which will be used by a SceneManager implementation
940
- rather than directly from the client application.
941
- If this method is never called the settings are automatically the same as the default parameters.
942
- @param depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated
943
- if the depth function test succeeds. If false, no test is performed and pixels are always written.
944
- @param depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
945
- If false, the depth buffer is left unchanged even if a new pixel is written.
946
- @param depthFunction Sets the function required for the depth test.
947
- */
948
- virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0;
949
-
950
- /** Sets whether or not the depth buffer check is performed before a pixel write.
951
- @param enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated
952
- if the depth function test succeeds. If false, no test is performed and pixels are always written.
953
- */
954
- virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0;
955
- /** Sets whether or not the depth buffer is updated after a pixel write.
956
- @param enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
957
- If false, the depth buffer is left unchanged even if a new pixel is written.
958
- */
959
- virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0;
960
- /** Sets the comparison function for the depth buffer check.
961
- Advanced use only - allows you to choose the function applied to compare the depth values of
962
- new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled
963
- (see _setDepthBufferCheckEnabled)
964
- @param func The comparison between the new depth and the existing depth which must return true
965
- for the new pixel to be written.
966
- */
967
- virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0;
968
- /** Sets whether or not colour buffer writing is enabled, and for which channels.
969
- @remarks
970
- For some advanced effects, you may wish to turn off the writing of certain colour
971
- channels, or even all of the colour channels so that only the depth buffer is updated
972
- in a rendering pass. However, the chances are that you really want to use this option
973
- through the Material class.
974
- @param red, green, blue, alpha Whether writing is enabled for each of the 4 colour channels. */
975
- virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0;
976
- /** Sets the depth bias, NB you should use the Material version of this.
977
- @remarks
978
- When polygons are coplanar, you can get problems with 'depth fighting' where
979
- the pixels from the two polys compete for the same screen pixel. This is particularly
980
- a problem for decals (polys attached to another surface to represent details such as
981
- bulletholes etc.).
982
- @par
983
- A way to combat this problem is to use a depth bias to adjust the depth buffer value
984
- used for the decal such that it is slightly higher than the true value, ensuring that
985
- the decal appears on top.
986
- @note
987
- The final bias value is a combination of a constant bias and a bias proportional
988
- to the maximum depth slope of the polygon being rendered. The final bias
989
- is constantBias + slopeScaleBias * maxslope. Slope scale biasing is
990
- generally preferable but is not available on older hardware.
991
- @param constantBias The constant bias value, expressed as a value in
992
- homogeneous depth coordinates.
993
- @param slopeScaleBias The bias value which is factored by the maximum slope
994
- of the polygon, see the description above. This is not supported by all
995
- cards.
996
-
997
- */
998
- virtual void _setDepthBias(float constantBias, float slopeScaleBias = 0.0f) = 0;
999
- /** Sets the fogging mode for future geometry.
1000
- @param mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
1001
- @param colour The colour of the fog. Either set this to the same as your viewport background colour,
1002
- or to blend in with a skydome or skybox.
1003
- @param expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean
1004
- that fog never completely obscures the scene.
1005
- @param linearStart Distance at which linear fog starts to encroach. The distance must be passed
1006
- as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
1007
- @param linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed
1008
- as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
1009
- */
1010
- virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0;
1011
-
1012
-
1013
- /** The RenderSystem will keep a count of tris rendered, this resets the count. */
1014
- virtual void _beginGeometryCount(void);
1015
- /** Reports the number of tris rendered since the last _beginGeometryCount call. */
1016
- virtual unsigned int _getFaceCount(void) const;
1017
- /** Reports the number of batches rendered since the last _beginGeometryCount call. */
1018
- virtual unsigned int _getBatchCount(void) const;
1019
- /** Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. */
1020
- virtual unsigned int _getVertexCount(void) const;
1021
-
1022
- /** Generates a packed data version of the passed in ColourValue suitable for
1023
- use as with this RenderSystem.
1024
- @remarks
1025
- Since different render systems have different colour data formats (eg
1026
- RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
1027
- @param colour The colour to convert
1028
- @param pDest Pointer to location to put the result.
1029
- */
1030
- virtual void convertColourValue(const ColourValue& colour, uint32* pDest);
1031
- /** Get the native VertexElementType for a compact 32-bit colour value
1032
- for this rendersystem.
1033
- */
1034
- virtual VertexElementType getColourVertexElementType(void) const = 0;
1035
-
1036
- /** Converts a uniform projection matrix to suitable for this render system.
1037
- @remarks
1038
- Because different APIs have different requirements (some incompatible) for the
1039
- projection matrix, this method allows each to implement their own correctly and pass
1040
- back a generic OGRE matrix for storage in the engine.
1041
- */
1042
- virtual void _convertProjectionMatrix(const Matrix4& matrix,
1043
- Matrix4& dest, bool forGpuProgram = false) = 0;
1044
-
1045
- /** Builds a perspective projection matrix suitable for this render system.
1046
- @remarks
1047
- Because different APIs have different requirements (some incompatible) for the
1048
- projection matrix, this method allows each to implement their own correctly and pass
1049
- back a generic OGRE matrix for storage in the engine.
1050
- */
1051
- virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
1052
- Matrix4& dest, bool forGpuProgram = false) = 0;
1053
-
1054
- /** Builds a perspective projection matrix for the case when frustum is
1055
- not centered around camera.
1056
- @remarks
1057
- Viewport coordinates are in camera coordinate frame, i.e. camera is
1058
- at the origin.
1059
- */
1060
- virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
1061
- Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0;
1062
- /** Builds an orthographic projection matrix suitable for this render system.
1063
- @remarks
1064
- Because different APIs have different requirements (some incompatible) for the
1065
- projection matrix, this method allows each to implement their own correctly and pass
1066
- back a generic OGRE matrix for storage in the engine.
1067
- */
1068
- virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
1069
- Matrix4& dest, bool forGpuProgram = false) = 0;
1070
-
1071
- /** Update a perspective projection matrix to use 'oblique depth projection'.
1072
- @remarks
1073
- This method can be used to change the nature of a perspective
1074
- transform in order to make the near plane not perpendicular to the
1075
- camera view direction, but to be at some different orientation.
1076
- This can be useful for performing arbitrary clipping (e.g. to a
1077
- reflection plane) which could otherwise only be done using user
1078
- clip planes, which are more expensive, and not necessarily supported
1079
- on all cards.
1080
- @param matrix The existing projection matrix. Note that this must be a
1081
- perspective transform (not orthographic), and must not have already
1082
- been altered by this method. The matrix will be altered in-place.
1083
- @param plane The plane which is to be used as the clipping plane. This
1084
- plane must be in CAMERA (view) space.
1085
- @param forGpuProgram Is this for use with a Gpu program or fixed-function
1086
- */
1087
- virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
1088
- bool forGpuProgram) = 0;
1089
-
1090
- /** Sets how to rasterise triangles, as points, wireframe or solid polys. */
1091
- virtual void _setPolygonMode(PolygonMode level) = 0;
1092
-
1093
- /** Turns stencil buffer checking on or off.
1094
- @remarks
1095
- Stencilling (masking off areas of the rendering target based on the stencil
1096
- buffer) can be turned on or off using this method. By default, stencilling is
1097
- disabled.
1098
- */
1099
- virtual void setStencilCheckEnabled(bool enabled) = 0;
1100
- /** Determines if this system supports hardware accelerated stencil buffer.
1101
- @remarks
1102
- Note that the lack of this function doesn't mean you can't do stencilling, but
1103
- the stencilling operations will be provided in software, which will NOT be
1104
- fast.
1105
- @par
1106
- Generally hardware stencils are only supported in 32-bit colour modes, because
1107
- the stencil buffer shares the memory of the z-buffer, and in most cards the
1108
- z-buffer has to be the same depth as the colour buffer. This means that in 32-bit
1109
- mode, 24 bits of the z-buffer are depth and 8 bits are stencil. In 16-bit mode there
1110
- is no room for a stencil (although some cards support a 15:1 depth:stencil option,
1111
- this isn't useful for very much) so 8 bits of stencil are provided in software.
1112
- This can mean that if you use stencilling, your applications may be faster in
1113
- 32-but colour than in 16-bit, which may seem odd to some people.
1114
- */
1115
- /*virtual bool hasHardwareStencil(void) = 0;*/
1116
-
1117
- /** This method allows you to set all the stencil buffer parameters in one call.
1118
- @remarks
1119
- The stencil buffer is used to mask out pixels in the render target, allowing
1120
- you to do effects like mirrors, cut-outs, stencil shadows and more. Each of
1121
- your batches of rendering is likely to ignore the stencil buffer,
1122
- update it with new values, or apply it to mask the output of the render.
1123
- The stencil test is:<PRE>
1124
- (Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)</PRE>
1125
- The result of this will cause one of 3 actions depending on whether the test fails,
1126
- succeeds but with the depth buffer check still failing, or succeeds with the
1127
- depth buffer check passing too.
1128
- @par
1129
- Unlike other render states, stencilling is left for the application to turn
1130
- on and off when it requires. This is because you are likely to want to change
1131
- parameters between batches of arbitrary objects and control the ordering yourself.
1132
- In order to batch things this way, you'll want to use OGRE's separate render queue
1133
- groups (see RenderQueue) and register a RenderQueueListener to get notifications
1134
- between batches.
1135
- @par
1136
- There are individual state change methods for each of the parameters set using
1137
- this method.
1138
- Note that the default values in this method represent the defaults at system
1139
- start up too.
1140
- @param func The comparison function applied.
1141
- @param refValue The reference value used in the comparison
1142
- @param mask The bitmask applied to both the stencil value and the reference value
1143
- before comparison
1144
- @param stencilFailOp The action to perform when the stencil check fails
1145
- @param depthFailOp The action to perform when the stencil check passes, but the
1146
- depth buffer check still fails
1147
- @param passOp The action to take when both the stencil and depth check pass.
1148
- @param twoSidedOperation If set to true, then if you render both back and front faces
1149
- (you'll have to turn off culling) then these parameters will apply for front faces,
1150
- and the inverse of them will happen for back faces (keep remains the same).
1151
- */
1152
- virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
1153
- uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
1154
- StencilOperation stencilFailOp = SOP_KEEP,
1155
- StencilOperation depthFailOp = SOP_KEEP,
1156
- StencilOperation passOp = SOP_KEEP,
1157
- bool twoSidedOperation = false) = 0;
1158
-
1159
-
1160
-
1161
- /** Sets the current vertex declaration, ie the source of vertex data. */
1162
- virtual void setVertexDeclaration(VertexDeclaration* decl) = 0;
1163
- /** Sets the current vertex buffer binding state. */
1164
- virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0;
1165
-
1166
- /** Sets whether or not normals are to be automatically normalised.
1167
- @remarks
1168
- This is useful when, for example, you are scaling SceneNodes such that
1169
- normals may not be unit-length anymore. Note though that this has an
1170
- overhead so should not be turn on unless you really need it.
1171
- @par
1172
- You should not normally call this direct unless you are rendering
1173
- world geometry; set it on the Renderable because otherwise it will be
1174
- overridden by material settings.
1175
- */
1176
- virtual void setNormaliseNormals(bool normalise) = 0;
1177
-
1178
- /**
1179
- Render something to the active viewport.
1180
-
1181
- Low-level rendering interface to perform rendering
1182
- operations. Unlikely to be used directly by client
1183
- applications, since the SceneManager and various support
1184
- classes will be responsible for calling this method.
1185
- Can only be called between _beginScene and _endScene
1186
-
1187
- @param op A rendering operation instance, which contains
1188
- details of the operation to be performed.
1189
- */
1190
- virtual void _render(const RenderOperation& op);
1191
-
1192
- /** Gets the capabilities of the render system. */
1193
- const RenderSystemCapabilities* getCapabilities(void) const { return mCurrentCapabilities; }
1194
-
1195
-
1196
- /** Returns the driver version.
1197
- */
1198
- virtual const DriverVersion& getDriverVersion(void) const { return mDriverVersion; }
1199
-
1200
- /** Returns the default material scheme used by the render system.
1201
- Systems that use the RTSS to emulate a fixed function pipeline
1202
- (e.g. OpenGL ES 2, DX11) need to override this function to return
1203
- the default material scheme of the RTSS ShaderGenerator.
1204
-
1205
- This is currently only used to set the default material scheme for
1206
- viewports. It is a necessary step on these render systems for
1207
- render textures to be rendered into properly.
1208
- */
1209
- virtual const String& _getDefaultViewportMaterialScheme(void) const;
1210
-
1211
- /** Binds a given GpuProgram (but not the parameters).
1212
- @remarks Only one GpuProgram of each type can be bound at once, binding another
1213
- one will simply replace the existing one.
1214
- */
1215
- virtual void bindGpuProgram(GpuProgram* prg);
1216
-
1217
- /** Bind Gpu program parameters.
1218
- @param gptype The type of program to bind the parameters to
1219
- @param params The parameters to bind
1220
- @param variabilityMask A mask of GpuParamVariability identifying which params need binding
1221
- */
1222
- virtual void bindGpuProgramParameters(GpuProgramType gptype,
1223
- GpuProgramParametersSharedPtr params, uint16 variabilityMask) = 0;
1224
-
1225
- /** Only binds Gpu program parameters used for passes that have more than one iteration rendering
1226
- */
1227
- virtual void bindGpuProgramPassIterationParameters(GpuProgramType gptype) = 0;
1228
- /** Unbinds GpuPrograms of a given GpuProgramType.
1229
- @remarks
1230
- This returns the pipeline to fixed-function processing for this type.
1231
- */
1232
- virtual void unbindGpuProgram(GpuProgramType gptype);
1233
-
1234
- /** Returns whether or not a Gpu program of the given type is currently bound. */
1235
- virtual bool isGpuProgramBound(GpuProgramType gptype);
1236
-
1237
- /** Sets the user clipping region.
1238
- */
1239
- virtual void setClipPlanes(const PlaneList& clipPlanes);
1240
-
1241
- /** Add a user clipping plane. */
1242
- virtual void addClipPlane (const Plane &p);
1243
- /** Add a user clipping plane. */
1244
- virtual void addClipPlane (Real A, Real B, Real C, Real D);
1245
-
1246
- /** Clears the user clipping region.
1247
- */
1248
- virtual void resetClipPlanes();
1249
-
1250
- /** Utility method for initialising all render targets attached to this rendering system. */
1251
- virtual void _initRenderTargets(void);
1252
-
1253
- /** Utility method to notify all render targets that a camera has been removed,
1254
- in case they were referring to it as their viewer.
1255
- */
1256
- virtual void _notifyCameraRemoved(const Camera* cam);
1257
-
1258
- /** Internal method for updating all render targets attached to this rendering system. */
1259
- virtual void _updateAllRenderTargets(bool swapBuffers = true);
1260
- /** Internal method for swapping all the buffers on all render targets,
1261
- if _updateAllRenderTargets was called with a 'false' parameter. */
1262
- virtual void _swapAllRenderTargetBuffers(bool waitForVsync = true);
1263
-
1264
- /** Sets whether or not vertex windings set should be inverted; this can be important
1265
- for rendering reflections. */
1266
- virtual void setInvertVertexWinding(bool invert);
1267
-
1268
- /** Indicates whether or not the vertex windings set will be inverted for the current render (e.g. reflections)
1269
- @see RenderSystem::setInvertVertexWinding
1270
- */
1271
- virtual bool getInvertVertexWinding(void) const;
1272
-
1273
- /** Sets the 'scissor region' ie the region of the target in which rendering can take place.
1274
- @remarks
1275
- This method allows you to 'mask off' rendering in all but a given rectangular area
1276
- as identified by the parameters to this method.
1277
- @note
1278
- Not all systems support this method. Check the RenderSystemCapabilities for the
1279
- RSC_SCISSOR_TEST capability to see if it is supported.
1280
- @param enabled True to enable the scissor test, false to disable it.
1281
- @param left, top, right, bottom The location of the corners of the rectangle, expressed in
1282
- <i>pixels</i>.
1283
- */
1284
- virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0,
1285
- size_t right = 800, size_t bottom = 600) = 0;
1286
-
1287
- /** Clears one or more frame buffers on the active render target.
1288
- @param buffers Combination of one or more elements of FrameBufferType
1289
- denoting which buffers are to be cleared
1290
- @param colour The colour to clear the colour buffer with, if enabled
1291
- @param depth The value to initialise the depth buffer with, if enabled
1292
- @param stencil The value to initialise the stencil buffer with, if enabled.
1293
- */
1294
- virtual void clearFrameBuffer(unsigned int buffers,
1295
- const ColourValue& colour = ColourValue::Black,
1296
- Real depth = 1.0f, unsigned short stencil = 0) = 0;
1297
- /** Returns the horizontal texel offset value required for mapping
1298
- texel origins to pixel origins in this rendersystem.
1299
- @remarks
1300
- Since rendersystems sometimes disagree on the origin of a texel,
1301
- mapping from texels to pixels can sometimes be problematic to
1302
- implement generically. This method allows you to retrieve the offset
1303
- required to map the origin of a texel to the origin of a pixel in
1304
- the horizontal direction.
1305
- */
1306
- virtual Real getHorizontalTexelOffset(void) = 0;
1307
- /** Returns the vertical texel offset value required for mapping
1308
- texel origins to pixel origins in this rendersystem.
1309
- @remarks
1310
- Since rendersystems sometimes disagree on the origin of a texel,
1311
- mapping from texels to pixels can sometimes be problematic to
1312
- implement generically. This method allows you to retrieve the offset
1313
- required to map the origin of a texel to the origin of a pixel in
1314
- the vertical direction.
1315
- */
1316
- virtual Real getVerticalTexelOffset(void) = 0;
1317
-
1318
- /** Gets the minimum (closest) depth value to be used when rendering
1319
- using identity transforms.
1320
- @remarks
1321
- When using identity transforms you can manually set the depth
1322
- of a vertex; however the input values required differ per
1323
- rendersystem. This method lets you retrieve the correct value.
1324
- @see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
1325
- */
1326
- virtual Real getMinimumDepthInputValue(void) = 0;
1327
- /** Gets the maximum (farthest) depth value to be used when rendering
1328
- using identity transforms.
1329
- @remarks
1330
- When using identity transforms you can manually set the depth
1331
- of a vertex; however the input values required differ per
1332
- rendersystem. This method lets you retrieve the correct value.
1333
- @see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
1334
- */
1335
- virtual Real getMaximumDepthInputValue(void) = 0;
1336
- /** set the current multi pass count value. This must be set prior to
1337
- calling _render() if multiple renderings of the same pass state are
1338
- required.
1339
- @param count Number of times to render the current state.
1340
- */
1341
- virtual void setCurrentPassIterationCount(const size_t count) { mCurrentPassIterationCount = count; }
1342
-
1343
- /** Tell the render system whether to derive a depth bias on its own based on
1344
- the values passed to it in setCurrentPassIterationCount.
1345
- The depth bias set will be baseValue + iteration * multiplier
1346
- @param derive True to tell the RS to derive this automatically
1347
- @param baseValue The base value to which the multiplier should be
1348
- added
1349
- @param multiplier The amount of depth bias to apply per iteration
1350
- @param slopeScale The constant slope scale bias for completeness
1351
- */
1352
- virtual void setDeriveDepthBias(bool derive, float baseValue = 0.0f,
1353
- float multiplier = 0.0f, float slopeScale = 0.0f)
1354
- {
1355
- mDerivedDepthBias = derive;
1356
- mDerivedDepthBiasBase = baseValue;
1357
- mDerivedDepthBiasMultiplier = multiplier;
1358
- mDerivedDepthBiasSlopeScale = slopeScale;
1359
- }
1360
-
1361
- /**
1362
- * Set current render target to target, enabling its device context if needed
1363
- */
1364
- virtual void _setRenderTarget(RenderTarget *target) = 0;
1365
-
1366
- /** Defines a listener on the custom events that this render system
1367
- can raise.
1368
- @see RenderSystem::addListener
1369
- */
1370
- class _OgreExport Listener
1371
- {
1372
- public:
1373
- Listener() {}
1374
- virtual ~Listener() {}
1375
-
1376
- /** A rendersystem-specific event occurred.
1377
- @param eventName The name of the event which has occurred
1378
- @param parameters A list of parameters that may belong to this event,
1379
- may be null if there are no parameters
1380
- */
1381
- virtual void eventOccurred(const String& eventName,
1382
- const NameValuePairList* parameters = 0) = 0;
1383
- };
1384
- /** Adds a listener to the custom events that this render system can raise.
1385
- @remarks
1386
- Some render systems have quite specific, internally generated events
1387
- that the application may wish to be notified of. Many applications
1388
- don't have to worry about these events, and can just trust OGRE to
1389
- handle them, but if you want to know, you can add a listener here.
1390
- @par
1391
- Events are raised very generically by string name. Perhaps the most
1392
- common example of a render system specific event is the loss and
1393
- restoration of a device in DirectX; which OGRE deals with, but you
1394
- may wish to know when it happens.
1395
- @see RenderSystem::getRenderSystemEvents
1396
- */
1397
- virtual void addListener(Listener* l);
1398
- /** Remove a listener to the custom events that this render system can raise.
1399
- */
1400
- virtual void removeListener(Listener* l);
1401
-
1402
- /** Gets a list of the rendersystem specific events that this rendersystem
1403
- can raise.
1404
- @see RenderSystem::addListener
1405
- */
1406
- virtual const StringVector& getRenderSystemEvents(void) const { return mEventNames; }
1407
-
1408
- /** Tell the rendersystem to perform any prep tasks it needs to directly
1409
- before other threads which might access the rendering API are registered.
1410
- @remarks
1411
- Call this from your main thread before starting your other threads
1412
- (which themselves should call registerThread()). Note that if you
1413
- start your own threads, there is a specific startup sequence which
1414
- must be respected and requires synchronisation between the threads:
1415
- <ol>
1416
- <li>[Main thread]Call preExtraThreadsStarted</li>
1417
- <li>[Main thread]Start other thread, wait</li>
1418
- <li>[Other thread]Call registerThread, notify main thread & continue</li>
1419
- <li>[Main thread]Wake up & call postExtraThreadsStarted</li>
1420
- </ol>
1421
- Once this init sequence is completed the threads are independent but
1422
- this startup sequence must be respected.
1423
- */
1424
- virtual void preExtraThreadsStarted() = 0;
1425
-
1426
- /* Tell the rendersystem to perform any tasks it needs to directly
1427
- after other threads which might access the rendering API are registered.
1428
- @see RenderSystem::preExtraThreadsStarted
1429
- */
1430
- virtual void postExtraThreadsStarted() = 0;
1431
-
1432
- /** Register the an additional thread which may make calls to rendersystem-related
1433
- objects.
1434
- @remarks
1435
- This method should only be called by additional threads during their
1436
- initialisation. If they intend to use hardware rendering system resources
1437
- they should call this method before doing anything related to the render system.
1438
- Some rendering APIs require a per-thread setup and this method will sort that
1439
- out. It is also necessary to call unregisterThread before the thread shuts down.
1440
- @note
1441
- This method takes no parameters - it must be called from the thread being
1442
- registered and that context is enough.
1443
- */
1444
- virtual void registerThread() = 0;
1445
-
1446
- /** Unregister an additional thread which may make calls to rendersystem-related objects.
1447
- @see RenderSystem::registerThread
1448
- */
1449
- virtual void unregisterThread() = 0;
1450
-
1451
- /**
1452
- * Gets the number of display monitors.
1453
- @see Root::getDisplayMonitorCount
1454
- */
1455
- virtual unsigned int getDisplayMonitorCount() const = 0;
1456
-
1457
- /**
1458
- * This marks the beginning of an event for GPU profiling.
1459
- */
1460
- virtual void beginProfileEvent( const String &eventName ) = 0;
1461
-
1462
- /**
1463
- * Ends the currently active GPU profiling event.
1464
- */
1465
- virtual void endProfileEvent( void ) = 0;
1466
-
1467
- /**
1468
- * Marks an instantaneous event for graphics profilers.
1469
- * This is equivalent to calling @see beginProfileEvent and @see endProfileEvent back to back.
1470
- */
1471
- virtual void markProfileEvent( const String &event ) = 0;
1472
-
1473
- protected:
1474
-
1475
- /** DepthBuffers to be attached to render targets */
1476
- DepthBufferMap mDepthBufferPool;
1477
-
1478
- /** The render targets. */
1479
- RenderTargetMap mRenderTargets;
1480
- /** The render targets, ordered by priority. */
1481
- RenderTargetPriorityMap mPrioritisedRenderTargets;
1482
- /** The Active render target. */
1483
- RenderTarget * mActiveRenderTarget;
1484
-
1485
- /** The Active GPU programs and gpu program parameters*/
1486
- GpuProgramParametersSharedPtr mActiveVertexGpuProgramParameters;
1487
- GpuProgramParametersSharedPtr mActiveGeometryGpuProgramParameters;
1488
- GpuProgramParametersSharedPtr mActiveFragmentGpuProgramParameters;
1489
-
1490
- // Texture manager
1491
- // A concrete class of this will be created and
1492
- // made available under the TextureManager singleton,
1493
- // managed by the RenderSystem
1494
- TextureManager* mTextureManager;
1495
-
1496
- // Active viewport (dest for future rendering operations)
1497
- Viewport* mActiveViewport;
1498
-
1499
- CullingMode mCullingMode;
1500
-
1501
- bool mVSync;
1502
- unsigned int mVSyncInterval;
1503
- bool mWBuffer;
1504
-
1505
- size_t mBatchCount;
1506
- size_t mFaceCount;
1507
- size_t mVertexCount;
1508
-
1509
- /// Saved manual colour blends
1510
- ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2];
1511
-
1512
- bool mInvertVertexWinding;
1513
-
1514
- /// Texture units from this upwards are disabled
1515
- size_t mDisabledTexUnitsFrom;
1516
-
1517
- /// number of times to render the current state
1518
- size_t mCurrentPassIterationCount;
1519
- size_t mCurrentPassIterationNum;
1520
- /// Whether to update the depth bias per render call
1521
- bool mDerivedDepthBias;
1522
- float mDerivedDepthBiasBase;
1523
- float mDerivedDepthBiasMultiplier;
1524
- float mDerivedDepthBiasSlopeScale;
1525
-
1526
- /// a global vertex buffer for global instancing
1527
- HardwareVertexBufferSharedPtr mGlobalInstanceVertexBuffer;
1528
- /// a vertex declaration for the global vertex buffer for the global instancing
1529
- VertexDeclaration* mGlobalInstanceVertexBufferVertexDeclaration;
1530
- /// the number of global instances (this number will be multiply by the render op instance number)
1531
- size_t mGlobalNumberOfInstances;
1532
-
1533
- #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
1534
- /// is fixed pipeline enabled
1535
- bool mEnableFixedPipeline;
1536
- #endif
1537
-
1538
- /** updates pass iteration rendering state including bound gpu program parameter
1539
- pass iteration auto constant entry
1540
- @return True if more iterations are required
1541
- */
1542
- bool updatePassIterationRenderState(void);
1543
-
1544
- /// List of names of events this rendersystem may raise
1545
- StringVector mEventNames;
1546
-
1547
- /// Internal method for firing a rendersystem event
1548
- virtual void fireEvent(const String& name, const NameValuePairList* params = 0);
1549
-
1550
- typedef list<Listener*>::type ListenerList;
1551
- ListenerList mEventListeners;
1552
-
1553
- typedef list<HardwareOcclusionQuery*>::type HardwareOcclusionQueryList;
1554
- HardwareOcclusionQueryList mHwOcclusionQueries;
1555
-
1556
- bool mVertexProgramBound;
1557
- bool mGeometryProgramBound;
1558
- bool mFragmentProgramBound;
1559
-
1560
- // Recording user clip planes
1561
- PlaneList mClipPlanes;
1562
- // Indicator that we need to re-set the clip planes on next render call
1563
- bool mClipPlanesDirty;
1564
-
1565
- /// Used to store the capabilities of the graphics card
1566
- RenderSystemCapabilities* mRealCapabilities;
1567
- RenderSystemCapabilities* mCurrentCapabilities;
1568
- bool mUseCustomCapabilities;
1569
-
1570
- /// Internal method used to set the underlying clip planes when needed
1571
- virtual void setClipPlanesImpl(const PlaneList& clipPlanes) = 0;
1572
-
1573
- /** Initialize the render system from the capabilities*/
1574
- virtual void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary) = 0;
1575
-
1576
-
1577
- DriverVersion mDriverVersion;
1578
-
1579
- bool mTexProjRelative;
1580
- Vector3 mTexProjRelativeOrigin;
1581
-
1582
-
1583
-
1584
- };
1585
- /** @} */
1586
- /** @} */
1587
- }
1588
-
1589
- #endif